|
ResourceIsLow__name
|
{0} resource is getting low
|
{0} resource is getting low
|
|
RocketAssemblyDepot__name
|
Rocket assembly depot
|
Rocket assembly depot
|
|
RocketLaunchPad__name
|
Rocket launch pad
|
Rocket launch pad
|
|
RotaryKiln__desc
|
Performs calcination process under high temperatures. Used to produce cement.
|
Performs calcination process under high temperatures. Used to produce cement.
|
|
RotaryKiln__name
|
Rotary Kiln
|
Rotary Kiln
|
|
Ruins__desc
|
Seems like a building that is abandoned for a long time and no longer useful. We can deconstruct it for useful materials which can be processed in our factory.
|
Seems like a building that is abandoned for a long time and no longer useful. We can deconstruct this building for concrete and metal scraps which can be processed in our factory.
|
|
Ruins__name
|
Abandoned communication station
|
Abandoned communication station
|
|
RuinsRecycle__Action
|
Start recycling
|
Start recycling
|
|
Save_Action
|
Save
|
Save
|
|
Save_Title
|
Save game
|
Save game
|
|
SaveNew
|
+ New save
|
+ New save
|
|
Scale
|
Scale
|
Scale
|
|
ScrapVehicle__Action
|
Scrap
|
Scrap
|
|
ScrapVehicle__Tooltip
|
Sends the vehicle to the vehicle depot to be scrapped for parts
|
Sends the vehicle to the vehicle depot to be scraped for parts
|
|
Search
|
Search
|
Search
|
|
Settings_Title
|
Settings
|
Settings
|
|
SettlementFoodModule__desc
|
Provides food to the attached settlement. A settlement needs to have at least one food market attached otherwise its population will starve.
|
Provides food for attached settlement. A settlement needs to have at least one food market attached otherwise its population will starve.
|
|
SettlementFoodModule__name
|
Food market
|
Food market
|
|
SettlementHasNoFoodModule__name
|
Settlement has no food market!
|
Settlement has no food market!
|
|
SettlementHouseholdGoodsModule__desc
|
Provides household goods to the attached settlement which generates extra Unity.
|
Provides household goods for an attached settlement.
|