|
PopsBoostT1__name
|
Growth boost
|
Panserbeklædning
|
|
Population
|
Population
|
Population
|
|
PopulationGrowth__Title
|
Growth
|
Growth
|
|
PopulationGrowth__Tooltip
|
Population can grow in size if there are good conditions and enough housing. Growth can be reduced by diseases and pollution.
|
Population can grow in size if there are good conditions and enough housing. Growth can be reduced by diseases and pollution.
|
|
PopulationOverview__OpenAction
|
Open population overview
|
Open population overview
|
|
PopulationOverview__Title
|
Population overview
|
Population overview
|
|
PowerGenerationPriorityTooltip
|
Priority for electricity generation. In case there is extra power, a generator with higher priority (a lower number) will generate power while the ones with lower priority will be on standby.
|
Priority for electricity generation. In case there is a surplus of power, a generator with higher priority (a lower number) will generate power while the ones with lower priority will be on standby.
|
|
PowerGenerator__AutoScalingTooltip
|
Power production is automatically scaled based on current demand. Electricity that is not needed is not generated. Note that production efficiency might be lower when the generator is not running on 100% capacity.
|
Power production is automatically scaled based on current demand. Electricity that is not needed is not generated. Note that production efficiency might be lower when the generator is not running on 100% capacity.
|
|
PowerGeneratorT1__desc
|
Converts mechanical power to electricity. The slower it spins the lower its efficiency is.
|
Converts mechanical power to electricity. The slower it spins the lower its efficiency is.
|
|
PowerGeneratorT1__name
|
Power generator
|
Panserbeklædning
|
|
PowerGeneratorT2__desc
|
Optimized power generator with lower friction and better efficiency. The slower it spins the lower its efficiency is.
|
Optimized power generator with lower friction and better efficiency. It just requires some planning.
|
|
PowerGeneratorT2__name
|
Power generator (large)
|
Panserbeklædning II
|
|
PowerNeed__name
|
Electricity
|
Electricity
|
|
Priority
|
Priority
|
Priority
|
|
Priority__ConstructionTooltip
|
Priority for delivery of materials needed for this construction.
|
Priority for delivery of materials needed for this construction.
|
|
Priority__DeconstructionTooltip
|
Priority for removal of materials returned from this deconstruction.
|
Priority for removal of materials returned from this deconstruction.
|
|
Priority__OrderingExplanation
|
The lower the number the higher the priority.
|
The lower the number the higher the priority.
|
|
PriorityGeneral__Tooltip
|
General priority for workers assignment, electricity, maintenance and Unity consumption.
|
General priority for workers assignment, electricity, maintenance and Unity consumption.
|
|
PriorityGeneral__TooltipWithCargo
|
General priority for workers assignment, electricity, maintenance and Unity consumption. Also determines priority for products delivery and removal when using trucks.
|
General priority for workers assignment, electricity, maintenance and Unity consumption. Also determines priority for products delivery and removal when using trucks.
|
|
ProducedLastMonth
|
Produced last month
|
Produced last month
|