Context English Danish
ShipSlotGroupGunsFront__name Guns (front) Guns (front)
ShipSlotGroupGunsRear__name Guns (rear) Guns (rear)
ShipStats Ship stats Ship stats
ShipUpgrade_Performing Performing modifications Performing modifications
ShipUpgrade_Performing__Tooltip Modifications are being applied Modifications are being applied
ShipUpgrade_Preparing Preparing modifications Preparing modifications
ShipUpgrade_Preparing__Tooltip The ship can still operate while the modifications are being prepared The ship can still operate while the modifications are being prepared
ShipUpgrade_ReadyWaiting Waiting for ship Waiting for ship
ShipUpgrade_ReadyWaiting__Tooltip Modifications are prepared, waiting for the ship to apply them Modifications are prepared, waiting for the ship to apply them
Shipyard__desc This shipyard is damaged and needs to be repaired to be able to fix our ship. This shipyard is damaged and needs to be repaired to be able to fix our ship.
Shipyard__name Shipyard (damaged) Shipyard (damaged)
Shipyard2__desc Serves to refuel, repair, and modify our ship. Also handles loading and unloading ship's cargo. If a truck happens to have some cargo that cannot be delivered anywhere else, it can be delivered here. Serves to refuel, repair and modify our ship. Also handles ship's cargo. Sometime trucks can get rid of their cargo here in case they get stuck with products that can't be delivered anywhere else.
Shipyard2__name Shipyard Shipyard
ShipyardCargo__Tooltip All the cargo that is temporarily stored in the shipyard. When the shipyard gets too full it is unable to unload more cargo from the ship. Trucks always actively remove products from the shipyard whenever there is space somewhere else. All the cargo that is temporarily stored in the shipyard. When the shipyard gets too full it is unable to unload more cargo from the ship.
ShipyardFullMessage Shipyard is overloaded with cargo! Shipyard is overloaded with cargo!
ShipyardFullMessage__Tooltip Shipyard will not unload cargo from the ship unless some of its cargo gets removed first. That can be done by building external storages for the products stored here. Shipyard will not unload cargo from the ship unless some of its cargo gets removed first. That can be done by building external storages for the products stored here.
ShipyardKeepEmpty Keep empty Keep empty
ShipyardKeepEmpty__Tooltip Requests trucks to prioritize unloading of all the cargo stored here. Requests trucks to prioritize unloading of the cargo from the shipyard.
ShipyardMakePrimary Make primary
ShipyardMakePrimary__Tooltip Request the ship to dock here (enables to remove any shipyard that is not in use)