|
DifficultyDisease__Normal
|
Standard disease severity
|
|
|
DifficultyFood__Easy
|
Reduced resource consumption by settlements
|
|
|
DifficultyFood__Hard
|
Increased resource consumption by settlements
|
|
|
DifficultyFood__Normal
|
Standard resource consumption by settlements
|
|
|
DifficultyMaintenance__Easy
|
Reduced maintenance consumption
|
|
|
DifficultyMaintenance__Hard
|
Increased maintenance consumption
|
|
|
DifficultyMaintenance__Normal
|
Standard maintenance consumption
|
|
|
DifficultyMining__Easy
|
Increased mining yield
|
|
|
DifficultyMining__Hard
|
Reduced mining yield
|
|
|
DifficultyMining__Normal
|
Standard mining yield
|
|
|
DifficultyPollution__Easy
|
Reduced impact of pollution and increased base population health
|
|
|
DifficultyPollution__Hard
|
Increased impact of pollution
|
|
|
DifficultyPollution__Normal
|
Standard impact of pollution
|
|
|
DifficultyRainfall__Easy
|
Increased rainfall and water collection
|
|
|
DifficultyRainfall__Hard
|
Reduced rainfall and water collection
|
|
|
DifficultyRainfall__Normal
|
Standard rainfall and water collection
|
|
|
DifficultyResearch__Easy
|
Reduced research cost
|
|
|
DifficultyResearch__Hard
|
Increased research cost
|
|
|
DifficultyResearch__Normal
|
Standard research cost
|
|
|
DifficultyUnity__Easy
|
Increased Unity generation
|
|