|
TutorialOnWalls__part6
|
{0} can be also used to create a contained place for dumping in otherwise unsuitable areas.
|
|
|
TutorialOnWasteDumping__name
|
Dumping waste
|
|
|
TutorialOnWasteDumping__part1
|
Your population generates waste that needs to be collected to maintain healthy conditions in your settlement.
|
|
|
TutorialOnWasteDumping__part2
|
Build a {0} and attach it to your settlement. It will automatically store waste generated by the settlement’s population.
|
|
|
TutorialOnWasteDumping__part3a
|
Set up dumping designations ({0}) anywhere on your island.
|
|
|
TutorialOnWasteDumping__part3b
|
Your trucks will automatically pick up waste from {0} and <b>dump it on the ground</b>. To learn more about dumping, see the {1} tutorial
|
|
|
TutorialOnWasteDumping__part4
|
Note that the amount of general waste your population produces depends on the amount of supply they get and whether they recycle. It is not possible to get rid of the general waste entirely, but later on you will be able to research more ways to deal with the waste.
|
|
|
TutorialOnWorldEntities__name
|
World structures
|
|
|
TutorialOnWorldEntities__part1
|
When you first discover a world mine, you must repair it before exploiting it. This is done by selecting the structure icon on the map and clicking {0} (1). The {1} will now have the option of loading the supplies necessary to repair that structure (2). Once loaded, they must be delivered by your main ship to begin the repairs.
|
|
|
TutorialOnWorldEntities__part2
|
World Structures have a configuration window when selected on the {0} (1). You can select the {1} (2) that determines the rate of production but it also affects how many workers are required to work there and the {2} cost associated with it (3). You can increase the maximum {1} by upgrading the structure (4). In emergencies, you can load cargo to your ship when it’s present (5).
|
|
|
TutorialOnWorldEntities__part3
|
For more information on using cargo ships and depots to automate collection of these supplies, visit {0} tutorial.
|
|
|
TutorialReset__Action
|
Reset progress
|
|
|
TutorialReset__ResetDone
|
Reset done!
|
|
|
TutorialReset__Title
|
Tutorial progress
|
|
|
TutorialReset__Tooltip
|
Resets your tutorial progress so you get notified on any new tutorial which you have already seen before.
|
|
|
Tutorials__Description
|
Enables tutorials and goals that grant rewards on completion
|
|
|
Tutorials__Title
|
Tutorials (recommended)
|
|
|
TutorialTreeHarvesting__name
|
Tree harvesting
|
|
|
UiSettings_Title
|
User interface
|
UI
|
|
UnityTool__Tooltip
|
Click or drag over an area of structures to apply this tool. It performs quick build, quick removal, or toggles production boost based on the context.
|
|