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ThermalStorage__desc
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Thermal storage uses steam to heat its tank of molten salt to store thermal energy. The accumulated energy can be then used to boil incoming water back to steam. The conversion process has losses but maintaining the accumulated heat does not decay while the storage is operational.
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ThermalStorage__DischargingRecipeTitle
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Discharging process
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ThermalStorage__name
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Thermal storage
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ThisVehicleCannotDriveUnderTransports
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Note that this vehicle cannot drive under conveyor belts and pipes.
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Toolbox__HideCosts
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Press the shortcut key to to toggle price display.
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TotalPopulation__HomelessTooltip
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There are homeless people on your island. Build more housing, evict them using edicts, or reduce new population intake. Note that homeless people will not work for you.
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TotalPopulation__Tooltip
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The total population / the total housing capacity.
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TrAdditionError__NotFlat
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Cannot join if not flat
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Nelze připojit k rampě
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TradeStatus__NoSpaceInFarm
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Not enough space in animal farm or no animal farm built
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Nedostatek místa na farmě nebo nebyla postavena farma.
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TradeWithVillage
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Trade with a village
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TransportMode
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Transport build
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TransportSnappingOff__Title
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Belts & pipes snapping is off
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TransportSnappingOff__Tooltip
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You have disabled snapping of belts & pipes. This is useful when trying to stack them on top of each other. But it is not suitable for regular building. You can disable this by pressing the {0} key.
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TransportTool__NoTurnTooltip
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Hold the shortcut key to enforce straight belt / pipe without any turns.
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TransportTool__PortBlockTooltip
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Press the shortcut key to toggle port avoidance. By default belts & pipes are planned to avoid blocking any existing ports. When this is enabled, ports will be ignored and belts & pipes can be placed anywhere near them.
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TransportTool__PortSnapTooltip
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Press the shortcut key to toggle automatic snapping. It is useful to disable snapping when building belts / pipes on top of each other.
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TransportTool__TieBreakTooltip
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Hold the shortcut key to get an alternative option of placement in case there are multiple ones with the same cost.
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TransportTooLong__HowToResolve
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To make transport shorter, you can split it with connector or balancer.
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TransportTooLong__name
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{entity} is too long
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TrCutError__ConstructionAlreadyStarted
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Construction already started
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