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TutorialOnTreesPlanting__part2
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A {0} is required to designate tree replanting zones. It has an area which is the working space where the assigned vehicles will operate. It can be changed similarly as in {2}. To plant & harvest trees, you need to place forestry designations inside the area by clicking on {1}.
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TutorialOnTreesPlanting__part3
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You also need to build a vehicle called {0} and assign it to the {1}. Once tree saplings are available, the {0} automatically picks them up and plants them onto the designations.
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TutorialOnTreesPlanting__part4
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Tree harvesters will automatically cut down fully grown trees as long as the trees are situated on tower’s designations.
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TutorialOnTreesPlanting__part5
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You can also place trees manually to have them planted exactly where you want. The available types of trees can be found in the build menu. Manually placed trees are planted by the {0} as well.
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TutorialOnTrucks__name
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Trucks
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TutorialOnTrucks__part1
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Trucks are the most versatile option to transport products around the island. They can transport almost every product except molten materials or hot gasses such as steam.
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TutorialOnTrucks__part2
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Anytime there is a machine that needs a product, trucks will try to find a source and deliver it. The same goes for construction.
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TutorialOnTrucks__part3
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Trucks can get very busy if there are lots of jobs to do. You can see the current load in the overview panel on the top left of the screen. If the load is high, consider building more trucks or automating products delivery building pipes and conveyors.
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TutorialOnTrucks__part5
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Trucks usually wait until there is enough cargo to transport to make their trip worth it. If you want trucks to always prefer driving fully loaded to further optimize their journey, you can disable {0}.
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TutorialOnTrucks__part6
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Don’t forget that trucks require fuel and maintenance, failing to provide these may grind your logistics to a halt and cause problems.
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TutorialOnUnityTool__part1
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You can use unity to instantly deliver/remove products to/from construction in order to finish construction projects quickly.
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TutorialOnUnityTool__part2
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This tool enables you to drag over an area to order quick delivery/removal for all selected buildings. If there is no product delivery possible, this tool will act as a boost toggle.
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TutorialOnUnityTool__part3
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The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click and drag across the desired buildings (2).
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TutorialOnVehiclesAccessibility__name
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Vehicles accessibility
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TutorialOnWalls__part1
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When there is terrain dug from underneath a building or landslide that buries a building it may trigger building collapse. In that case the building gets lost and it can trigger further landslides and collapses. When mining a deeper mine, terrain can also collapse blocking vehicles from entering or exiting the mine.
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TutorialOnWalls__part2
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Each material has its own properties on how steep an angle it can hold until it collapses.
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TutorialOnWalls__part3
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You can build {0} to prevent terrain from uncontrolled collapse. These are designed to hold terrain in place. They can hold up to {1} tiles of terrain.
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TutorialOnWalls__part4
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Retaining walls are best built before mining/dumping. They also cannot be built on top of any previously designated mining/dumping areas. Use {0} and {1} keys to raise or lower the wall.
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TutorialOnWalls__part5
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Any terrain higher or lower than {0} beside the retaining wall will cause it to collapse.
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TutorialOnWalls__part6
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{0} can be also used to create a contained place for dumping in otherwise unsuitable areas.
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