Context English Bulgarian
AccessibilitySetting__Flashes Disable flashes (e.g. lightning)
AddableMods__Tooltip Check these mods to add them to your save file.
AdditionError__DesignationOverlap Overlapping with terrain designation
AdditionError__HasDeposit Cannot be placed on top of existing deposit ({0})
AdditionError__NotASurface Requires a hard surface (e.g. concrete)
AdditionError__NotFertile Some ground is not fertile
AdditionError__NotStable Some ground is not stable
AdditionError__OceanBlockedByTerrain Ocean access blocked by terrain at {0} location, you might need to repeat the recovery action.
AdditionError__OutsideOfMap Outside of buildable area
AdditionError__TerrainTooHigh Terrain too high
AdditionError__TerrainTooLow Terrain too low
AdditionError__ThinDeposit Requires ground deposit with thickness at least: {0}, current thickness: {1}
AdditionError__TooCloseToOtherTree Too close to another tree
AdditionWarning__HighLift Warning: A port is above transport support height. Connection may not be possible.
AlphaStaticIslandMap__name New Haven
AnimalFarm_PauseGrowth__Title Pause growth
AnimalFarm_PauseGrowth__Tooltip Stops natural increase in number of animals in this farm.
AnimalFarm_RemoveAnimals_Tooltip Reallocates animals that are in this farm into other farms
AnimalFarm_TitleTooltip Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.
AnimalFarmMissingFood__name {entity}: Not enough food