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AddableMods__Tooltip
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Check these mods to add them to your save file.
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AdditionError__DesignationOverlap
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Overlapping with terrain designation
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AdditionError__ThinDeposit
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Requires ground deposit with thickness at least: {0}, current thickness: {1}
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AnimalFarmMissingWater__name
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{entity}: Not enough water
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AdditionError__TerrainTooLow
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Terrain too low
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AnimalFarm_RemoveAnimals_Tooltip
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Reallocates animals that are in this farm into other farms
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AdditionError__NotFertile
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Some ground is not fertile
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AnimalSlaughtering__Title
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Enable slaughtering
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AnimalFarmMissingFood__name
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{entity}: Not enough food
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AdditionError__NotStable
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Some ground is not stable
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AnimalFarm_PauseGrowth__Title
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Pause growth
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AdditionError__HasDeposit
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Cannot be placed on top of existing deposit ({0})
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AdditionError__NotASurface
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Requires a hard surface (e.g. concrete)
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AccessibilitySetting__Flashes
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Disable flashes (e.g. lightning)
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AdditionWarning__HighLift
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Warning: A port is above transport support height. Connection may not be possible.
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AdditionError__TooCloseToOtherTree
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Too close to another tree
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AnimalFarm_TitleTooltip
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Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.
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AdditionError__TerrainTooHigh
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Terrain too high
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AlphaStaticIslandMap__name
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New Haven
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AnimalSlaughtering__Tooltip
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When enabled a red slider appears. If the total number of animals in this farm gets above the red slider, then the excess number will be slaughtered for products like meat. In case the slider is set to full capacity it will only slaughter the born excess that would not fit into the farm. If slaughtering is disabled, no meat gets produced.
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