Context English Bulgarian
AddableMods__Tooltip Check these mods to add them to your save file.
AdditionError__DesignationOverlap Overlapping with terrain designation
AdditionError__ThinDeposit Requires ground deposit with thickness at least: {0}, current thickness: {1}
AnimalFarmMissingWater__name {entity}: Not enough water
AdditionError__TerrainTooLow Terrain too low
AnimalFarm_RemoveAnimals_Tooltip Reallocates animals that are in this farm into other farms
AdditionError__NotFertile Some ground is not fertile
AnimalSlaughtering__Title Enable slaughtering
AnimalFarmMissingFood__name {entity}: Not enough food
AdditionError__NotStable Some ground is not stable
AnimalFarm_PauseGrowth__Title Pause growth
AdditionError__HasDeposit Cannot be placed on top of existing deposit ({0})
AdditionError__NotASurface Requires a hard surface (e.g. concrete)
AccessibilitySetting__Flashes Disable flashes (e.g. lightning)
AdditionWarning__HighLift Warning: A port is above transport support height. Connection may not be possible.
AdditionError__TooCloseToOtherTree Too close to another tree
AnimalFarm_TitleTooltip Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.
AdditionError__TerrainTooHigh Terrain too high
AlphaStaticIslandMap__name New Haven
AnimalSlaughtering__Tooltip When enabled a red slider appears. If the total number of animals in this farm gets above the red slider, then the excess number will be slaughtered for products like meat. In case the slider is set to full capacity it will only slaughter the born excess that would not fit into the farm. If slaughtering is disabled, no meat gets produced.