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EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational
EntityElectricityConsumptionTooltip Electricity consumed when operational
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity
EntityStatus Status
EntityStatus___NuclearReactor_Overheated Overheated
EntityStatus__AnimalFarm_NoAnimals No animals
EntityStatus__AnimalFarm_NoFood No food
EntityStatus__Broken Broken
EntityStatus__Clearing Clearing
EntityStatus__Datacenter_NoServers No servers