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TutorialOnSmelting__part7
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Watch the furnace recipe in progress whilst trucks automatically supply it with {0} and coal. Iron slabs produced in a {1} will be stored there until trucks can find a place for them to be delivered. Later, you will be able to unlock and build conveyor belts to deliver iron directly to your production buildings or storage.
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TutorialOnStorage__part1
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It is beneficial to use conveyor belts and pipes to transport goods from production buildings to storages and let trucks to balance the inventory between storages. This helps keep truck utilization high since they can always travel fully loaded. It also gives machines an extra input and output buffer for uninterrupted operation.
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TutorialOnStorage__part2
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For example, {0} can benefit by having {1} and {2} storage silos attached via conveyor belts.
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TutorialOnStorage__part3
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A storage unit will not actively request products from trucks by default. To change this, drag the green slider marked as <b>{0}</b> to the right. This makes the storage request products until it gets filled up to the green slider.
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TutorialOnStorage__part4
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For storages that you do not want full (such as {0}, pictured below), you can use the <b>{1}</b> slider to set the threshold which vehicles will automatically retrieve materials and store them at another available storage.
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TutorialOnStorage__part5
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Note that the red/green sliders have no effect on connected transports. For example, a storage set to <b>{0}</b> will still continue to output products via connected transports, ignoring any rules set to the storage.
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TutorialOnStorage__part6
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You can also <b>set up alerts</b> to be notified if the storage becomes either too full or too empty which would prevent connected machines from performing correctly. This is ideal for alerting you if a critical material providing storage, such as coal to a power plant, is running low.
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TutorialOnStorage__part7
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Once machines are connected via transports and a first product is delivered / received, trucks will no longer try to deliver / receive that type of product. You can manually override this behavior via the logistics panel in each machine in {0} and {1} panels.
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TutorialOnStoragesAndTransports__name
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Storages with transports
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TutorialOnTerDumping__colorsDesc1
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The colored outlines on the designation squares lets you determine many things.
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TutorialOnTerDumping__colorsDesc2
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<b>light green square</b>: is accessible and will be used
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TutorialOnTerDumping__colorsDesc3
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<b>yellow green square with a red outline</b>: is not accessible yet
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TutorialOnTerDumping__colorsDesc4
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<b>darkened green square</b>: already fulfilled and will be ignored
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TutorialOnTerDumping__colorsDesc5
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The numbers on the designation indicate the height of the terrain level.
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TutorialOnTerDumping__part1
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To dump materials on the terrain, select the <b>dumping designation tool</b> {0} in the bottom toolbar (1). Hover over the terrain to see your starting direction and elevation of the tool (2). Left click and drag to create a dumping designation (3). Important is that <b>dump designations should start at or below terrain</b>, otherwise they cannot be accessed by trucks.
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TutorialOnTerDumping__part10
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The {0} has the option to filter what products can be dumped within its managed area. This managed area ignores the global dumping filter which is ideal for restricting what materials can be dumped. For example, you can only allow {1} to be dumped in a specific area by removing it from the global dumping filter and adding it to dumpable products in the {0} window.
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TutorialOnTerDumping__part10Heading
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{0} dumping filter
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TutorialOnTerDumping__part2
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Dumping designations show what the terrain will look like when completed.
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TutorialOnTerDumping__part3
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The {0} key will toggle the designation tool between a sloped designation (1) for placing terrain in an ascending / descending ramp and flat designation (2).
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TutorialOnTerDumping__part4
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The {0} key (1) will rotate ramp designations clockwise to choose which direction the slope will go. When snapped to another designation the {0} key just toggles the slope (2).
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