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TutorialOnMineTower__name
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Mining
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TutorialOnMining__part1
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You can remove any material from the terrain by mining it with your <b>excavators</b> and add material by dumping it with trucks.
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TutorialOnMining__part10
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Below is an example of how a mining designation starting at surface level is reachable only if it touches the surface. The top designation is reachable as denoted by the yellow color. The bottom starts one level below the surface and is not reachable, denoted by the orange color with red borders.
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TutorialOnMining__part11
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Use the {0} key to switch to the <b>ramp</b> mode. Then you can snap to a previous flat designations and extend a ramp from there.
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TutorialOnMining__part11Header
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Creating Ramps
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TutorialOnMining__part12
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Each designation square can be mined by <b>only one excavator at a time</b>. Be sure that there are enough available designations if you have multiple excavators.
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TutorialOnMining__part13
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You can see available resources by toggling a resource overlay in the bottom-left corner of the screen.
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TutorialOnMining__part13Header
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Resources layer
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TutorialOnMining__part2
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While dumping designations can be placed anywhere on the island, mining designations must be within a {0} managed area. With a mine control tower selected, click the {1} button to outline a new area.
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TutorialOnMining__part3
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Trucks and excavators must be <b>assigned to a {0}</b> in order for mining to begin. Excavators mine designated terrain while trucks transport the mined materials from the excavators to machines, storages, or any available dumping areas.
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TutorialOnMining__part4
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To mine the terrain, select the <b>mine designation tool</b> {0} from the bottom toolbar (1), and click and drag on the terrain to designate your mining area (2).
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TutorialOnMining__part4Header
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Mining designations
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TutorialOnMining__part5
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Designations denote how the terrain will be shaped after mining.
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TutorialOnMining__part6
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This tool behaves the same as the <b>dumping designating tool</b>. {0} will toggle between <b>flat</b> or <b>ramp</b> designations. Pressing {1} will toggle the ramp direction either <b>up</b> or <b>down</b> when placing beside another designation.
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TutorialOnMining__part7
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Move the height up or down using {0} and {1} respectively.
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TutorialOnMining__part8
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Rotate the ramp direction using {0}.
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TutorialOnMining__part9
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Mining designations <b>have to start at or above the terrain</b>, otherwise, they won’t be reachable by your excavators. If an edge of designation is not reachable, a red line is displayed. If there are red lines all around a designated area, that means that it cannot be mined.
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TutorialOnPathing__part1
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If your vehicle has issues reaching its target because there is no valid path, you can investigate this situation by toggling its <b>navigation overlay</b>. Each type of vehicle has its own overlay. Trucks delivering construction materials have some distance tolerance but vehicles performing regular duties need to be able to navigate near their target.
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TutorialOnPathing__part3
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Sometimes, vehicles can get stuck. You can always recover a vehicle using the <b>recovery action</b>. To avoid situations like this, use wide ramps and retaining walls during mining to prevent terrain collapse.
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TutorialOnPathing__part4
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Sometimes, trucks can not access certain buildings due to obstacles such as terrain or other buildings. Instead of rebuilding parts of your factory to accommodate the vehicles, you can turn off import or export at the problematic building to prevent vehicles from trying to access it.
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