|
TotalPopulation__HomelessTooltip
|
There are homeless people on your island. Build more housing, evict them using edicts, or reduce new population intake. Note that homeless people will not work for you.
|
|
|
TotalPopulation__Tooltip
|
The total population / the total housing capacity.
|
|
|
TotalSettlementNeed
|
Total settlement need
|
|
|
TotalSettlementOutput
|
Total settlement production
|
|
|
TrAdditionError__BeingDestroyed
|
Under deconstruction
|
|
|
TrAdditionError__Blocked
|
Blocked by {0}
|
|
|
TrAdditionError__CannotReverse
|
Cannot be reversed
|
|
|
TrAdditionError__IncompatibleDirection
|
Connecting output to output or input to input
|
|
|
TrAdditionError__IncompatiblePortAtEnd
|
Incompatible port at end
|
|
|
TrAdditionError__IncompatiblePortAtStart
|
Incompatible port at start
|
|
|
TrAdditionError__InvalidConnection
|
Invalid connection
|
|
|
TrAdditionError__InvalidTransport
|
Invalid transport
|
|
|
TrAdditionError__InvalidTransportCut
|
Transport cannot be split here
|
|
|
TrAdditionError__Loop
|
Start and end are connected to the same transport
|
|
|
TrAdditionError__NoMiniZipper
|
Cannot be split or merged
|
|
|
TrAdditionError__NoPillars
|
Cannot find valid pillars placement
|
|
|
TrAdditionError__NotFlat
|
Cannot join if not flat
|
|
|
TrAdditionError__PathNotFound
|
Transport to selected position was not found.
|
|
|
TrAdditionError__SelfColliding
|
Self-collision
|
|
|
TrAdditionError__TerrainCollision
|
Collision with terrain
|
|