AdditionError__OceanBlockedByTerrain | ||
English
could not place entity due blocked ocean access by terrain, {0} a positive integer
could not place entity due blocked ocean access by terrain, {0} a positive integer
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AdoptPopsAction | ||
English
button to adopt population from a village, example: 'Adopt 10 pops'
button to adopt population from a village, example: 'Adopt 10 pops'
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AirSeparator__desc | ||
AmountOfPops | ||
English
represents number of people in a settlement, example '2 pops' (keep it short)
represents number of people in a settlement, example '2 pops' (keep it short)
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AmountOfWorkers | ||
English
people who work somewhere. example: '1 worker', '2 workers' - keep it short!
people who work somewhere. example: '1 worker', '2 workers' - keep it short!
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Area_Value | ||
Autosave__Interval_Minutes | ||
English
how often should we autosave, example: 'Every 10 minutes'
how often should we autosave, example: 'Every 10 minutes'
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Beacon__Status | ||
English
example: 'Expecting 12 refugees in less than: 2 months'
example: 'Expecting 12 refugees in less than: 2 months'
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Blueprint__NumberOfBackups | ||
English
tooltip to inform the player that there are backup files of the blueprint library located in the same folder as the main file
tooltip to inform the player that there are backup files of the blueprint library located in the same folder as the main file
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Bricks_TerrainSurface__name | ||
CameraSettings__Fov | ||
ChangeHistory__ConfirmPrompt | ||
English
Confirmation prompt shown when saving difficulty changes. {0} will be a time duration, such as "10 years"
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ChangeHistory__EmptyLabel | ||
English
Label shown on the change history tab of the difficulty settings window when no changes have yet been made
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Contracts__ShipSizeModules | ||
English
used as an item in a dropdown list to select the number of cargo modules a ship has. Example usage: Ship size: <4 modules>
used as an item in a dropdown list to select the number of cargo modules a ship has. Example usage: Ship size: <4 modules>
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DesignationError__Invalid | ||
English
shown when designation is at invalid position
could not place a building outside a predefined slot (e.g. shipyard module)
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DifficultyContracts__Easy | ||
DifficultyContracts__Hard | ||
DifficultyFuel__Easy | ||
EntityCannotBeReached__name | ||
EntityMonthlyUnitTooltip__Consuming | ||