Welcome to Armageddon, the shattered remnants of a bygone cataclysm. The impact that produced the central crater scattered precious resources over all the islands, offering lucrative opportunities for ambitious miners and entrepreneurs. I’m just glad I didn’t live here back then! That must have been quite the BOOM. This island has more land area than any three other islands we’ve scouted, so substantial room for growth is available. With four starting locations, each offering a different difficulty level, this map caters to both new players looking for a manageable challenge and seasoned veterans seeking a test of their factory building skills. This map was created as a celebration of the map editor for Update 2 as it demonstrates what can be achieved with it.
Configures dedicated export routes for trucks. Once this storage is set to export into another storage (B), trucks will only export products to that storage (B). No other unassigned storage or machine will be able to export from this storage. This does not affect imports. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.
AssignedTrucks__Building_Tooltip
English tooltip that explains what trucks do when assigned to a general building (e.g. storage)
tooltip that explains trucks assignment to a general building (e.g. storage)
Assigned vehicles will be allocated to transfer cargo exclusively for this building. This means that anytime an assigned vehicle performs a delivery this building has to be either source or destination of the cargo. This can be combined with routes assignment to form dedicated supply lines.
You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way.
You can chose to enforce strictly even input/output product ratios. If you enable strict output ratio, products will be output to all output ports evenly. If a port cannot accept any more products, output will pause until the port gets freed-up. Input strict ratio works in a similar way.
Beacon__NoMoreRefugees
English displayed in beacon when there is no more refugees available
displayed in beacon when there is no more refugees available
No more refugees available!
BeaconTip
English {0} = Beacon, {1} = Power generator, {2} - Unity
{0} = Beacon, {1} = Power generator, {2} - Unity
{0} enables you to bring more people to your island and get more workers. It needs a constant supply of power from a {1}. And running the {0} requires {2}. Refugees who find you via {0} will also bring extra resources with them. Also make sure you have enough housing for new refugees as <bc>homelessness</bc> can negatively affect {2}.
BlueprintLibStatus__FailedToLoadOnPermission
English tooltip explaining that the blueprint library failed to load
tooltip explaining that the blueprint library failed to load
Failed to load the library as access to the file was denied.
BlueprintLibStatus__FailedToSave
English status explaining that the blueprint library failed to save (keep short)
status explaining that the blueprint library failed to save (keep short)
Failed to save
CargoDepotProduct__ExportTitle
English title of a panel showing current exported product icon & its quantity stored in a cargo depot module
title of a panel showing current exported product icon & its quantity stored in a cargo depot module
Product to export
CargoDepotProduct__ImportTitle
English title of a panel showing current imported product icon & its quantity stored in a cargo depot module
title of a panel showing current imported product icon & its quantity stored in a cargo depot module
Product to import
CargoDepotWizard__Tooltip
English tooltip of a selection dialog where player decides how their cargo depot should operate.
tooltip of a selection dialog where player decides how their cargo depot should operate.
Cargo depot can be used either to import products from your mines and oil rigs or to perform a contract. Cargo depot can be assigned only to a single contract and once it is assigned, its ship will automatically perform the assigned contract given there are correct modules with correct products assigned. When cargo depot is assigned a contract it cannot perform any other duties such as importing products from mines and oil rigs.
CargoModuleUnitCommon__desc
English cargo depot module description
cargo depot module description
Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot.
CargoShip_FuelSaver__Tooltip
English {0} is replace with e.g. 50%, {1} is replaced with e.g. 30%
{0} is replace with e.g. 50%, {1} is replaced with e.g. 30%
Reduce ship speed by {0} to reduce overall fuel consumption by {1}.
CargoShip_TripDuration
English prefix for view that shows how long it takes for a cargo ship to go for cargo and come back
prefix for view that shows how long it takes for a cargo ship to go for cargo and come back
Round trip duration
CargoShip_TripDuration__Tooltip
English tooltip for CargoShip_TripDuration
tooltip for CargoShip_TripDuration
Does not include the time needed to (un)load cargo on your island.
English more info on this in CargoShipDepartNow__Tooltip
more info on this in CargoShipDepartNow__Tooltip
Depart now
CargoShipDepartNow__Tooltip
English tooltip for button that enables the player to send cargo ship for products now instead of waiting once ship can arrive fully loaded
tooltip for button that enables the player to send cargo ship for products now instead of waiting once ship can arrive fully loaded
Request the ship to depart immediately to avoid further waiting
ChangeHistory__ConfirmTitle
English Title of the confirmation dialog shown when saving difficulty changes
Title of the confirmation dialog shown when saving difficulty changes