English tooltip that explains the panel that shows monthly unity consumed in a machine / building
Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough
English tooltip that explains the panel that shows monthly unity consumed in a machine / building
Monthly Unity required to operate (currently not enough)
GameDiff__ComputingLow
English Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Consumer out of computing
GameDiff__GroundwaterPumpLow
English Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Pump out of water
GameDiff__OreSorting_Tooltip
English Setting that affects a new game difficulty. For instance 'amount of starting resources'.
If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
GameDiff__PollutionDiff_Tooltip
English Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Affects pollution intensity.
GameDiff__PowerLow
English Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Consumer out of power
GameDiff__QuickActionsCostDiff
English Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Quick actions cost
GameDiff__QuickActionsCostDiff_Tooltip
English Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Adjusts the Unity cost for quick actions, like quick delivery
GameDiff__RainYieldDiff
Rainwater yield
English Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Rainwater yield
GameDiff__ResearchCostDiff
English Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Research cost
GameDiff__ResearchCostDiff_Tooltip
English Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Adjusts the amount of time and resources required for each research task.
GameDiff__ShipsNoFuel
English Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Ship out of fuel
GameDiff__SolarPowerDiff
English Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Solar power production
GameDiff__SolarPowerDiff_Tooltip
English Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Affects how much electricity is generated by solar panels
GameDiff__Starvation
English Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Starvation effects
GameDiff__VehiclesNoFuel
English Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Vehicle out of fuel
GameDiff__WorldMinesNoUnity
English Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
World mine out ofUnity
GameDifficulty__AdmiralDescription
English description of difficulty setting (this is hard difficulty)
A tough challenge with unforgiving mechanics for experienced Captains
GameDifficulty__EasyDescription
English description of game difficulty setting (this is easy difficulty)
Additional bonuses and mechanics make this highly recommended for new players