English setting for disabling sudden lightning flashes
Disable flashes (e.g. lightning)
AddableMods__Tooltip
English Tooltip on "Mods available" label file shown in the details panel of the load & save window
Tooltip on "Mods available" label file shown in the details panel of the load & save window
Check these mods to add them to your save file.
AdditionError__DesignationOverlap
English could not place entity due overlap with a terrain designation
could not place entity due overlap with a terrain designation
Overlapping with terrain designation
AdditionError__InvalidHeight
English could not place entity due to invalid height, {0} and {1} are integers specifying min and max height
could not place entity due to invalid height, {0} and {1} are integers specifying min and max height
Invalid placement height, must be placed within heights {0} and {1} (inclusive).
AdditionError__NeedsOcean
English could not place a building as some part needs to be in the ocean (e.g. ship depot)
could not place a building as some part needs to be in the ocean (e.g. ship depot)
Some part needs to be in the ocean
AdditionError__NotASurface
English could not place a paint / decal as the terrain does not contain a surface that can be painted
could not place a paint / decal as the terrain does not contain a surface that can be painted
Requires a hard surface (e.g. concrete)
AdditionError__NotFertile
English could not place a tree as the terrain is not fertile
could not place a tree as the terrain is not fertile
Some ground is not fertile
AdditionError__NotStable
English could not place a building because the terrain is not stable enough (for example landfill)
could not place a building because the terrain is not stable enough (for example landfill)
Some ground is not stable
AdditionError__OceanBlocked
English could not place a building as it has ocean access blocked
could not place a building as it has ocean access blocked
Ocean access blocked
AdditionError__OceanBlockedBy
English could not place entity due blocked ocean access by an entity, {0} is entity name
could not place entity due blocked ocean access by an entity, {0} is entity name
Ocean access blocked by '{0}' or terrain.
AdditionError__OceanBlockedByTerrain
English could not place entity due blocked ocean access by terrain, {0} a positive integer
could not place entity due blocked ocean access by terrain, {0} a positive integer
Singular
Ocean access blocked by terrain at {0} location, you might need to repeat the recovery action.
Plural
Ocean access blocked by terrain at {0} locations, you might need to repeat the recovery action.
AdditionError__TerrainTooHigh
English could not place entity due terrain being too high
could not place entity due terrain being too high
Terrain too high
AdditionError__TooCloseToOtherTree
English could not place a tree as it is too close to another
could not place a tree as it is too close to another
Too close to another tree
AdditionWarning__HighLift
English Warning that a lift's port may be too high to connect to a transport.
Warning that a lift's port may be too high to connect to a transport.
Warning: A port is above transport support height. Connection may not be possible.
AdoptPops__Title
English title of a panel that enables to adopt population from a village, the adopted population will join player's island
title of a panel that enables to adopt population from a village, the adopted population will join player's island
A balanced map, great for new or casual players. The starting location offers easy access to all resources and plenty of space to build a large factory. Later on, create ramps to the higher platforms to scale up industrial and mining operations. This is the first and oldest map in Captain of Industry. It was first available in a closed-alpha build in October of 2021. Back then, it was the only playable map in the game.