example usage: 'Accepts ' - means this entity accepts waste water. example usage: 'Accepts ' - means this entity accepts waste water. "Accepts" = "ยอมรับ"; setting for disabling sudden lightning flashes setting for disabling sudden lightning flashes "AccessibilitySetting__Flashes" = "ปิดไฟแฟลช (เช่น ฟ้าผ่า)"; title of accessibility settings (disable flashes, etc.) title of accessibility settings (disable flashes, etc.) "AccessibilitySetting__Title" = "การช่วยสำหรับการเข้าถึง"; title of a setting to change currently active display title of a setting to change currently active display display means monitor essentially "ActiveDisplay_Setting" = "จอแสดงผลที่ใช้งานอยู่"; Tooltip on "Mods available" label file shown in the details panel of the load & save window "AddableMods__Tooltip" = "AddableMods__Tooltip"; could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard' could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard' "AdditionError__CollisionWith" = "ชนกับ {0}"; could not place entity due overlap with a terrain designation "AdditionError__DesignationOverlap" = "AdditionError__DesignationOverlap"; {0} is a name of product, for instance injection pump can't be placed on the ground as there is some existing deposit of oil or water {0} is a name of product, for instance injection pump can't be placed on the ground as there is some existing deposit of oil or water "AdditionError__HasDeposit" = "ไม่สามารถสร้างบนแหล่ง({0})ได้"; could not place entity due to invalid height, {0} and {1} are integers specifying min and max height could not place entity due to invalid height, {0} and {1} are integers specifying min and max height "AdditionError__InvalidHeight" = "สามารถสร้างได้ที่ความสูงระหว่าง {0} ถึง {1} เท่านั้น"; could not place a building as some part needs to be in the ocean (e.g. ship depot) could not place a building as some part needs to be in the ocean (e.g. ship depot) "AdditionError__NeedsOcean" = "สิ่งปลูกสร้างบางส่วนต้องอยู่บนทะเล"; {0} is a name of product, for instance oil pump can't be placed on the ground as there is no deposit of oil {0} is a name of product, for instance oil pump can't be placed on the ground as there is no deposit of oil "AdditionError__NoDeposit" = "ไม่มีแหล่งของ {0} อยู่ใต้ดิน"; could not place a paint / decal as the terrain does not contain a surface that can be painted "AdditionError__NotASurface" = "AdditionError__NotASurface"; could not place a farm as the terrain is not farmable could not place a farm as the terrain is not farmable "AdditionError__NotFarmable" = "พื้นบางส่วนไม่สามารถทำการเพาะปลูกได้"; could not place a tree as the terrain is not fertile "AdditionError__NotFertile" = "AdditionError__NotFertile"; could not place a building outside a predefined slot (e.g. shipyard module) could not place a building outside a predefined slot (e.g. shipyard module) "AdditionError__NotInSlot" = "ต้องสร้างในพื่้นที่ที่กำหนดไว้เท่านั้น"; could not place a building because the terrain is not stable enough (for example landfill) "AdditionError__NotStable" = "AdditionError__NotStable"; could not place a building as it has ocean access blocked could not place a building as it has ocean access blocked "AdditionError__OceanBlocked" = "ไม่สามารถออกสู่ทะเลได้"; could not place entity due blocked ocean access by an entity, {0} is entity name could not place entity due blocked ocean access by an entity, {0} is entity name "AdditionError__OceanBlockedBy" = "การเข้าถึงมหาสมุทรถูกบล็อกโดย '{0}' หรือพื้นที่เทียบเรือ"; could not place entity due blocked ocean access by terrain, {0} a positive integer "AdditionError__OceanBlockedByTerrain" = "AdditionError__OceanBlockedByTerrain"; could not place a building as it can't be placed in the ocean could not place a building as it can't be placed in the ocean "AdditionError__OceanNotAllowed" = "ไม่สามารถวางบนทะเลได้"; could not place a building as it is outside of buildable area of the game (outside of the map) could not place a building as something was in the way (building, tree) "AdditionError__OutsideOfMap" = "นอกพื้นที่ก่อสร้าง"; could not place a building as something was in the way (building, tree) could not place a building as it is outside of buildable area of the game (outside of the map) "AdditionError__SomethingInWay" = "มีบางอย่างขวางทาง"; could not place entity due terrain being too high "AdditionError__TerrainTooHigh" = "AdditionError__TerrainTooHigh"; could not place entity due terrain being too low "AdditionError__TerrainTooLow" = "AdditionError__TerrainTooLow"; shown when player is trying to build a pump on top of a deposit, {0} is a thickness of a deposit required to place it (how deep it has to go), {1} is the current thickness shown when player is trying to build a pump on top of a deposit, {0} is a thickness of a deposit required to place it (how deep it has to go), {1} is the current thickness "AdditionError__ThinDeposit" = "ต้องการความสูงของพื้น: {0} ความสูงตอนนี้: {1}"; could not place a tree as it is too close to another "AdditionError__TooCloseToOtherTree" = "AdditionError__TooCloseToOtherTree"; could not place a building because it already exists and only one is allowed in the game could not place a building because it already exists and only one is allowed in the game "AdditionError__Unique" = "สื่งปลูกสร้างมีได้แค่ หลังเดียว และถูกสร้างไปแล้ว"; Warning that a lift's port may be too high to connect to a transport. "AdditionWarning__HighLift" = "AdditionWarning__HighLift"; title of a window that enables to install a new ship part title of a window that enables to install a new ship part "AddNewShipPart" = "เพิ่มชิ้นส่วนใหม่"; title of a panel that enables to adopt population from a village, the adopted population will join player's island title of a panel that enables to adopt population from a village, the adopted population will join player's island "AdoptPops__Title" = "เชิญชวนประชาชน"; tooltip of a panel that enables to adopt population from a village, the adopted population will join player's island tooltip of a panel that enables to adopt population from a village, the adopted population will join player's island "AdoptPops__Tooltip" = "คนในหมู่บ้านนี้ยินดีที่จะเข้าร่วมเกาะของคุณ เลขนี้เพิ่มขึ้นตลอดเวลาจนถึงขีดจำกัด. ขีดความจุและอัตราผู้คนขึ้นอยู่กับชื่อเสียงของคุณ และหมู่บ้านบางที่อาจจะไม่มีตัวเลือกนี้"; button to adopt population from a village, example: 'Adopt 10 pops' button to adopt population from a village, example: 'Adopt 10 pops' "AdoptPopsAction" = "เชิญประชากร {0} คน"; short description of a machine short description of a machine "AirSeparator__desc" = "ใช้กระบวนการกลั่นเย็นด้วยอุณหภูมิต่ำถึง -200 °C เพื่อแยกส่วนประกอบอากาศหลัก - ออกซิเจน และ ไนโตรเจน"; name of a machine name of a machine https://en.wikipedia.org/wiki/Air_separation "AirSeparator__name" = "โรงแยกอากาศ"; Map description Map description "AlphaStaticIslandMap__desc" = "แผนที่จากเวอร์ชันอัลฟ่า เป็นแผนที่ที่สมดุล เหมาะสำหรับผู้เล่นใหม่หรือผู้เล่นทั่วไป คุณเริ่มในพื้นที่ต่ำที่สุดพร้อมกับทรัพยากรทุกอย่างที่ต้องการ พื้นที่เริ่มต้นมีพื้นที่มากมายสำหรับท่าเรือ ต่อมา คุณสามารถสร้างทางลาดเพื่อขยายโรงงานและการขุดแร่"; Map name Map name "AlphaStaticIslandMap__name" = "สวงสวรรค์แห่งใหม่"; represents number of people in a settlement, example '2 pops' (keep it short) represents number of people in a settlement, example '2 pops' (keep it short) "AmountOfPops" = "{0} คน"; people who work somewhere. example: '1 worker', '2 workers' - keep it short! people who work somewhere. example: '1 worker', '2 workers' - keep it short! "AmountOfWorkers" = "{0} คนงาน"; short description of a machine short description of a machine "AnaerobicDigester__desc" = "ใช้จุลินทรีย์ในการย่อยวัสดุชีวภาพโดยไม่ใช้ออกซิเจนเพื่อผลิตเชื้อเพลิงและปุ๋ย"; name of a machine name of a machine "AnaerobicDigester__name" = "บ่อหมักแบบไม่ใช้ออกซิเจน"; tooltip for a button that enables to move animals between farms tooltip for a button that enables to move animals between farms "AnimalFarm_AddAnimals_Tooltip" = "ย้ายสัตว์จากฟาร์มอื่นมาที่ฟาร์มนี้"; button to pause natural increase of animals in this farm button to pause natural increase of animals in this farm "AnimalFarm_PauseGrowth__Title" = "หยุดการเติบโต"; tooltip tooltip "AnimalFarm_PauseGrowth__Tooltip" = "หยุดการเพิ่มจำนวนสัตว์ในฟาร์มนี้"; title of a button that enables to remove animals from a farm (by moving them into another farm, not killing) title of a button that enables to remove animals from a farm (by moving them into another farm, not killing) "AnimalFarm_RemoveAllAnimals" = "นำออกทั้งหมด"; tooltip for a button that enables to move animals between farms tooltip for a button that enables to move animals between farms "AnimalFarm_RemoveAnimals_Tooltip" = "ย้ายสัตว์ในฟาร์มนี้ไปฟาร์มอื่น"; title of a panel showing animals in this farm title of a panel showing animals in this farm "AnimalFarm_Title" = "สัตว์"; "AnimalFarm_TitleTooltip" = "ฟาร์มนี้เก็บสัตว์ คุณสามารถรับสัตว์ใหม่ได้โดยการแลกเปลี่ยนกับหมู่บ้านในแผนที่. เมื่อมีสัตว์ส่วนหนึ่งแล้วปริมาณจะเพิ่มขึ้นตามธรรมชาติ สัตว์ต้องได้รับอาหารและน้ำไม่เช่นนั้นสัตว์จะตายลง"; notification notification "AnimalFarmMissingFood__name" = "{entity}: อาหารไม่เพียงพอ"; notification notification "AnimalFarmMissingWater__name" = "{entity}: น้ำไม่เพียงพอ"; see more details in AnimalSlaughtering__Tooltip see more details in AnimalSlaughtering__Tooltip "AnimalSlaughtering__Title" = "อนุญาตการเชือด"; "AnimalSlaughtering__Tooltip" = "เมื่อเปิดใช้งาน แถบเลื่อนสีแดงจะปรากฏขึ้น หากจำนวนสัตว์ทั้งหมดในฟาร์มนี้มีเกินแถบเลื่อนสีแดง สัตว์ที่เกิดมาจะถูกเชือดเพื่อผลิตเนื้อสัตว์ ในกรณีที่มีการตั้งค่าเท่ากับปริมาณความจุ โรงงานจะเชือดสัตว์ที่มีปริมาณเกิดที่เกินมาและอยู่ในฟาร์มไม่ได้ ถ้าการเชือดถูกปิดไว้ จะไม่มีการผลิตเนื้อสัตว์ออกมา"; anti-aliasing mode, {0} is number of samples, for example 'x8' "AntiAliasingRenderingSetting__Msaa" = "AntiAliasingRenderingSetting__Msaa"; anti-aliasing mode, {0} is number of samples, for example 'x8' "AntiAliasingRenderingSetting__MsaaShort" = "AntiAliasingRenderingSetting__MsaaShort"; rendering setting name "AntiAliasingRenderingSetting__Name" = "AntiAliasingRenderingSetting__Name"; anti-aliasing mode "AntiAliasingRenderingSetting__Smaa" = "AntiAliasingRenderingSetting__Smaa"; anti-aliasing mode "AntiAliasingRenderingSetting__SmaaShort" = "AntiAliasingRenderingSetting__SmaaShort"; button to apply changes button to apply changes "ApplyChanges" = "ใช้การเปลี่ยนแปลง"; confirmation shown when applying keybinding changes when conflicts are present "ApplyChangesConflictPrompt" = "ApplyChangesConflictPrompt"; text shown next to an entity that is used as a source of a configuration to be copied. Keep short. text shown next to an entity that is used as a source of a configuration to be copied. Keep short. "ApplySettingsFrom" = "ใช้การตั้งค่าจาก"; short description of a machine short description of a machine "ArcFurnace__desc" = "หลอมโลหะด้วยอาร์คไฟฟ้าแรงสูง อาร์คจะถูกปล่อยจากขั้วแกร์ไฟต์ซึ่งจะถูกหลอมหายจากขึ้นตอนการใช้ความร้อนสูง ระวังไว้ว่าเตาหลอมใช้พลังงานมาก ควรที่จะแจ้งเตือนโรงไฟฟ้าใกล้โรงงานก่อนจะเปิดเตา"; name of a machine name of a machine https://en.wikipedia.org/wiki/Electric_arc_furnace "ArcFurnace__name" = "เตาหลอมไฟฟ้า"; short description of a machine short description of a machine "ArcFurnace2__desc" = "เตาหลอมนี้มีระบบหล่อเย็นเพื่อให้ปลอดภัยในการทำงานในอุณหภูมิสูง. ซึ่งเพิ่มประสิทธิภาพการทำงานและทำให้ความร้อนส่วนเกินนำมาใช้งานได้ ความต้องการพลังงานของเตาก็เพิ่มขึ้นเช่นกัน"; name of a machine name of a machine "ArcFurnace2__name" = "เตาหลอมไฟฟ้าระดับ 2"; Formats a numerical land area value of an island. Example of use: '2.1 km²' "Area_Value" = "Area_Value"; notification "AreasWithoutForestryTowers__name" = "AreasWithoutForestryTowers__name"; notification notification "AreasWithoutTowers__name" = "มีพื้นที่การขุดแร่อยู่นอกเขตหอขุดเหมือง"; Map description "ArmageddonMap__desc" = "ArmageddonMap__desc"; Map name "ArmageddonMap__name" = "ArmageddonMap__name"; value of armor, e.g. `armor: 40` value of armor, e.g. `armor: 40` "Armor" = "เกราะ"; name: ship part upgrade name: ship part upgrade "ArmorT1__name" = "แผ่นเกราะ"; name: ship part upgrade name: ship part upgrade "ArmorT2__name" = "แผ่นเกราะระดับ 2"; description of a machine description of a machine "AssemblyElectrified__desc" = "โรงประกอบนี้ใช้ไฟฟ้าเพื่อการผลิตขั้นสูงและการประกอบที่รวดเร็ว"; name of a machine name of a machine "AssemblyElectrified__name" = "โรงงานประกอบพลังงานไฟฟ้า"; name of a machine name of a machine "AssemblyElectrifiedT2__name" = "โรงงานประกอบพลังงานไฟฟ้าระดับ 2"; short description of a machine short description of a machine "AssemblyManual__desc" = "โรงประกอบแรงงานมือที่ใช้ในการผลิตขั้นพื้นฐาน"; name of a machine name of a machine "AssemblyManual__name" = "โรงงานประกอบแรงงาน"; description of a machine description of a machine "AssemblyRoboticT1__desc" = "โรงประกอบด้วยหุ่นยนต์เพื่อการผลิตขั้นสูงกว่าและการประกอบที่รวดเร็วกว่า"; name of a machine name of a machine it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version) "AssemblyRoboticT1__name" = "โรงงานประกอบด้วยหุ่นยนต์"; name of a machine name of a machine it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version) "AssemblyRoboticT2__name" = "โรงงานประกอบด้วยหุ่นยนต์ระดับ 2"; tooltip that explains what excavators do when assigned to a mine tower tooltip that explains what excavators do when assigned to a mine tower "AssignedExcavators__MineTower_Title" = "รถขุดที่ได้รับมอบหมายจะทำการขุดทุกอย่างที่กำหนดไว้ด้วยหอนี้โดยอัตโนมัติ. อย่าลืมกำหนดให้รถบรรทุกให้กับหอคอยเพื่อให้รถขุดสามารถเทวัตถุในที่ตักได้"; title of a panel that enables to assign excavators to a building title of a panel that enables to assign excavators to a building "AssignedExcavators__Title" = "รถขุดที่ได้รับมอบหมาย"; shown when they are no routes assigned shown when they are no routes assigned "AssignedForLogistics__Empty" = "ไม่มีเส้นทางที่กำหนดไว้"; "AssignedForLogistics__ExportTooltipForestryTower" = "AssignedForLogistics__ExportTooltipForestryTower"; "AssignedForLogistics__ExportTooltipFuelStation" = "กำหนดให้รถที่ประจำกับสถานีนี้เติมน้ำมันให้กับหอขุดแร่แต่ละหอ"; "AssignedForLogistics__ExportTooltipGeneral" = "กำหนดเส้นทางการขนออกสำหรับรถบรรทุก เมื่อโรงเก็บนี้ถูกกำหนดให้ส่งออกไปยังโรงเก็บ (ข) รถบรรทุกจะทำการขนของออกไปยังโรงเก็บ(ข)นั้นนั้น. โรงเก็บที่ไม่ได้กำหนดไว้จะไม่ถูกขนของออกมายังโรงเก็บนี้ การกำหนดนี้ไม่นับการนำเข้า การกำหนดเส้นทางไม่มีผลต่อสายพานหรือท่อที่ต่อกับโรงเก็บนี้. โรงเก็บสามารถกำหนดให้รับของจากหอขุดแร่ได้ด้วย"; {0} - mine control tower {0} - mine control tower "AssignedForLogistics__ExportTooltipMineTower" = "กำหนดเส้นทางการส่งออกสำหรับรถบรรทุก เช่น ถ้าคุณอยากจะส่งวัสดุที่ขุดจากที่นี้ไปยังโรงเก็บบางโรงโดยเฉพาะและไม่ส่งไปที่อื่นคุณสามารถกำหนดให้{0}นี้เป็นโรงที่กำหนดไว้ คุณยังสามารถกำหนดให้ {0} อื่นกำหนดไว้สำหรับการเททิ้ง"; "AssignedForLogistics__ImportTooltipForestryTower" = "AssignedForLogistics__ImportTooltipForestryTower"; "AssignedForLogistics__ImportTooltipGeneral" = "กำหนดเส้นทางการนำเข้าสำหรับรถบรรทุก เมื่อโรงเก็บนี้ถูกกำหนดให้นำเข้ามาจากโรงเก็บ (ข) รถบรรทุกจะทำการนำของเข้ามายังโรงเก็บ(ข)นั้นนั้น. โรงเก็บที่ไม่ได้กำหนดไว้จะไม่ถูกนำเข้ามายังโรงเก็บนี้ การกำหนดนี้ไม่รวมการส่งออก การกำหนดเส้นทางไม่มีผลต่อสายพานหรือท่อที่ต่อกับโรงเก็บนี้. โรงเก็บสามารถกำหนดให้รับของจากหอขุดแร่ได้ด้วย"; "AssignedForLogistics__ImportTooltipMineTower" = "กำหนดการนำเข้าสำหรับรถบรรทุก เช่นถ้าคุณอยากให้วัสดุจากโรงเก็บหนึ่งขนของมาเททิ้งที่นี่และไม่ใช่ที่อื่น คุณสามารถกำหนดให้ {0} มายังโรงเก็บนี้คุณยังสามารถกำหนดให้สถานีเติมน้ำมันมาเติมน้ำมันรถขุดที่นี่ได้อีกด้วย"; example: 'assigned to Tree harvesting' "AssignedTo" = "AssignedTo"; tooltip that explains what tree harvesters do when assigned to a forestry tower "AssignedTreeHarvesters__ForestryTower_Title" = "AssignedTreeHarvesters__ForestryTower_Title"; title of a panel that enables to assign tree planters to a building "AssignedTreeHarvesters__Title" = "AssignedTreeHarvesters__Title"; tooltip that explains what tree planters do when assigned to a forestry tower "AssignedTreePlanters__ForestryTower_Title" = "AssignedTreePlanters__ForestryTower_Title"; title of a panel that enables to assign tree planters to a building "AssignedTreePlanters__Title" = "AssignedTreePlanters__Title"; tooltip that explains what trucks do when assigned to a general building (e.g. storage) tooltip that explains what trucks do when assigned to a general building (e.g. storage) "AssignedTrucks__Building_Tooltip" = "ยานพาหนะที่กำหนดไว้จะถูกจำกัดให้ขนส่งสิ่งของสำหรับอาคารหลังนี้เท่านั้น ซึ่งหมายความว่าทุกทุกเวลายานพาหนะจะทำการขนของเข้าหรือขนของออกจากอาคารหลังนี้เท่านั้น. คุณสามารถสร้างเป็นเส้นทางการขนส่งเฉพาะได้"; tooltip that explains what trucks do when assigned to a fuel station tooltip that explains what trucks do when assigned to a fuel station "AssignedTrucks__FuelStation_Tooltip" = "รถที่กำหนดไว้จะทำการเติมน้ำมันให้กับรถขุดและรถตัดต้นไม้โดยอัตโนมัติ"; tooltip that explains what trucks do when assigned to a mine tower tooltip that explains what trucks do when assigned to a mine tower "AssignedTrucks__MineTower_Tooltip" = "รถบรรทุกที่กำหนดไว้จะทำงานร่วมกับรถขุดที่กำหนดไว้กับหอคอยนี้"; title of a panel that enables to assign trucks to a building title of a panel that enables to assign trucks to a building "AssignedTrucks__Title" = "รถบรรทุกที่กำหนดไว้"; tooltip that explains what trucks do when assigned to a tree harvesting vehicle tooltip that explains what trucks do when assigned to a tree harvesting vehicle "AssignedTrucks__TreeHarvester_Tooltip" = "รถบรรทุกที่กำหนดไว้จะติดตามรถตัดต้นไม้ซึ่งจะทำการขนไม้ รถบรรทุกจะทำการขนไม้ไปยังโรงงานและกลับมายังรถตัดต้นไม้นี้"; PLEASE keep very short (not longer than English is). More info in AssignedTrucksEnforce__Tooltip PLEASE keep very short (not longer than English is). More info in AssignedTrucksEnforce__Tooltip "AssignedTrucksEnforce__Title" = "รับเฉพาะรถที่กำหนด"; "AssignedTrucksEnforce__Tooltip" = "เมื่อเปิดไว้ จะมีแต่รถที่กำหนดไว้เท่านั้นที่สามารถรับหรือส่งของจากที่นี่"; tooltip "AssignVehicleBtn__NotAvailable" = "AssignVehicleBtn__NotAvailable"; tooltip "AssignVehicleBtn__Tooltip" = "AssignVehicleBtn__Tooltip"; label for ambient sounds volume slider label for ambient sounds volume slider "AudioEffectsVolume__Ambient" = "เสียงแวดล้อม (เช่น สภาพอากาศ)"; label for a volume slider that controls a group of effects volumes such as user interface, entities, etc. label for a volume slider that controls a group of effects volumes such as user interface, entities, etc. "AudioEffectsVolume__EffectsGroup" = "เสียงเอฟเฟค"; label for entities volume slider label for entities volume slider "AudioEffectsVolume__Entities" = "เสียงวัตถุ (เช่น เครื่องจักร,ยานยนต์)"; label for master volume of the game label for master volume of the game "AudioEffectsVolume__Master" = "เสียงหลัก"; label for music volume slider label for music volume slider "AudioEffectsVolume__Music" = "เสียงเพลง"; label for user interface volume slider "AudioEffectsVolume__UI" = "AudioEffectsVolume__UI"; title of audio settings title of audio settings "AudioSettings_Title" = "เสียง"; title for autosave interval (how often should we autosave the game for the player - e.g. 'every 10 minutes' title for autosave interval (how often should we autosave the game for the player - e.g. 'every 10 minutes' "Autosave__Interval" = "ช่วงเวลาเซฟอัตโนมัติ"; how often should we autosave, example: 'Every 10 minutes' how often should we autosave, example: 'Every 10 minutes' "Autosave__Interval_Minutes" = "ทุกทุก {0} นาที"; list of vehicles that available to be assigned to some buildings list of vehicles that available to be assigned to some buildings "AvailableToAssign" = "ว่างให้กำหนด"; label of a panel that shows an average monthly production (keep it short) label of a panel that shows an average monthly production (keep it short) "AverageProduction" = "ผลผลิตเฉลี่ย"; average damage average damage "AvgDamage" = "ความเสียหายเฉลี่ย"; rendering setting name "BackgroundFpsLimitRenderingSetting__Name" = "BackgroundFpsLimitRenderingSetting__Name"; short description of a machine short description of a machine "BakingUnit__desc" = "อบขนม เช่น ขนมปัง"; name of a machine name of a machine "BakingUnit__name" = "เตาอบขนม"; title for a table showing latest transactions for a loan balance "Balance_LatestTransactions" = "Balance_LatestTransactions"; title of a panel that configures in / out priorities for a balancer "BalancerPrioritization__Title" = "BalancerPrioritization__Title"; "BalancerPrioritization__Tooltip" = "คุณสามารถกำหนดว่าจะให้ใช้ช่องไหนเป็นหลัก ถ้าคุณกำหนดให้ช่องออกไหนเป็นหลัก ผลิตภัณฑ์จากช่องเข้าจะทำการออกจากข้องหลักก่อน ถ้าช่องนั้นรับผลิตภัณฑ์ไม่ได้แล้วมันจะออกช่องรองอื่นที่ไม่ได้กำหนดไว้ การกำหนดความสำคัญช่องอื่นทำงานในแง่เดียวกัน"; "BalancerRatios__Inputs" = "บังคับให้เข้าเท่ากันอย่างเข้มงวด"; "BalancerRatios__Outputs" = "บังคับให้ออกเท่ากันอย่างเข้มงวด"; title for balancer ratios configuration title for balancer ratios configuration "BalancerRatios__Title" = "อัตราการเข้าออก"; "BalancerRatios__Tooltip" = "คุณสามารถกำหนดให้ใช้อัตราเข้าออกอย่างเข้มงวดได้ ถ้าคุณกำหนดให้ใช้อัตราการออกอย่างเข้มงวด ผลิตภัณฑ์จะออกจากช่องอย่างเท่ากัน ถ้าผลิตภัณฑ์ไม่สามารถออกได้ การออกจะหยุดจนกว่าจะมีผลิตภัณฑ์เพียงพอ. การเข้าอย่างเข้มงวดก็ทำงานเช่นนี้เช่นกัน"; name name "BarrierCorner__name" = "แท่งกั้นทาง (มุม)"; name name "BarrierCross__name" = "แท่งกั้นทาง (กากบาท)"; name name "BarrierEnd__name" = "แท่งกั้นทาง (ปลาย)"; description of barrier wall description of barrier wall "BarrierStraight1__desc" = "แท่งกั้นทางขวางการเข้าออกของยานพาหนะ"; name name "BarrierStraight1__name" = "แท่งกั้นทาง (ตรง)"; name name "BarrierTee__name" = "แท่งกั้นทาง (ที)"; short description of a machine short description of a machine "BasicDieselDistiller__desc" = "ทำการกลั่นน้ำมันเกรดต่ำได้แต่มันไม่มีประสิทธิภาพและสร้างของเสียเยอะ"; name of a machine name of a machine "BasicDieselDistiller__name" = "หอกลั่นน้ำมันพื้นฐาน"; name: title of a server rack in a datacenter (rack is just a set of servers assembled together). name: title of a server rack in a datacenter (rack is just a set of servers assembled together). "BasicServerRack__name" = "ชั้นแบบพื้นฐาน"; amount of damage the player / enemy did to enemy / player amount of damage the player / enemy did to enemy / player "BattleResult__DamageDone" = "ความเสียหายที่ทำ : {0}"; title showing that the player was defeated in a battle title showing that the player was defeated in a battle "BattleResult__Defeat" = "แพ้!"; title of player's ship in battle stats title of player's ship in battle stats "BattleResult__ShipTitle" = "เรือของเรา"; title showing that the player won a battle title showing that the player won a battle "BattleResult__Victory" = "ชนะ!"; abstract value that helps to determine how capable a ship is in a battle abstract value that helps to determine how capable a ship is in a battle "BattleScore" = "คะแนนสงคราม"; Map description Map description "BeachStaticIslandMap__desc" = "เริ่มต้นที่ริมหาด มีพื้นที่มากมายสำหรับสร้างโรงงาน แต่ไม่สามารถสร้างฟาร์มบนหาดทรายได้ ความท้าทายคือการวางตำแหน่งที่มีข้อจำกัด อีกอย่างหนึ่งคือไม่มีพื้นที่เพียงพอสำหรับสร้างท่าเทียบเรือสินค้า และเกาะหลักมีภูเขาสูงล้อมรอบ จึงต้องการการถมทะเลเพื่อเพิ่มพื้นที่"; Map name Map name "BeachStaticIslandMap__name" = "ชายหาด"; short description short description "Beacon__desc" = "หลอดไฟแรงสูง ช่วยให้ผู้อพยบเจอเกาะของคุณและเข้าร่วมกับคุณ ทำให้คุณสามารถได้คนงานเพิ่มและของเริ่มต้น"; building or machine building or machine "Beacon__name" = "ประภาคาร"; displayed in beacon when there is no more refugees available displayed in beacon when there is no more refugees available "Beacon__NoMoreRefugees" = "ไม่มีผู้อพยบแล้ว"; "Beacon__Notice" = "หมายเหตุ : ความคืบหน้าจะรีเซ็ตถ้าหอคอยถูกรบกวน"; example: 'Expecting 12 refugees in less than: 2 months' example: 'Expecting 12 refugees in less than: 2 months' "Beacon__Status" = "คาดการการรับผู้อพยบ {0} คนภายใน :"; {0} = Beacon, {1} = Power generator, {2} - Unity "BeaconTip" = "BeaconTip"; disclaimer explaining localization is performed by the community and may not be complete "BestEffortLocalized" = "BestEffortLocalized"; "BirchTree__desc" = "BirchTree__desc"; "BirchTreeDry__desc" = "BirchTreeDry__desc"; name "BirthRateCategoryCat_Base__name" = "BirthRateCategoryCat_Base__name"; name name "BirthRateCategoryCat_Disease__name" = "โรคระบาด"; name name "BirthRateCategoryCat_Edicts__name" = "นโยบาย"; name name "BirthRateCategoryCat_Health__name" = "สุขภาพ"; name name "BirthRateCategoryCat_Radiation__name" = "รังสี"; name name "BirthRateCategoryCat_Starvation__name" = "ภาวะหิวโหย"; tooltip to inform the player that there are backup files of the blueprint library located in the same folder as the main file "Blueprint__NumberOfBackups" = "Blueprint__NumberOfBackups"; tooltip of a button that allows to export a blueprint "Blueprint_ExportToStringTooltip" = "Blueprint_ExportToStringTooltip"; tooltip for a button that allows to add a new blueprint via selection "Blueprint_NewFromSelectionTooltip" = "Blueprint_NewFromSelectionTooltip"; tooltip for a button that allows to add a new blueprint via string "Blueprint_NewFromStringTooltip" = "Blueprint_NewFromStringTooltip"; tooltip of a button that creates a new folder "Blueprint_PlaceItTooltip" = "Blueprint_PlaceItTooltip"; tooltip explaining that some content in the currently selected blueprint is not available. "BlueprintContentMissing__Info" = "BlueprintContentMissing__Info"; title that is followed by a list of content that is missing in the current blueprint "BlueprintContentMissing__ListTitle" = "BlueprintContentMissing__ListTitle"; title of a button that deletes a blueprint or folder "BlueprintDelete__Action" = "BlueprintDelete__Action"; confirmation text of a dialog to delete a blueprint "BlueprintDelete__Confirmation" = "BlueprintDelete__Confirmation"; tooltip of a button that deletes a blueprint or folder "BlueprintDelete__Tooltip" = "BlueprintDelete__Tooltip"; status explaining that the blueprint library failed to save (keep short) "BlueprintLibStatus__FailedToBackup" = "BlueprintLibStatus__FailedToBackup"; tooltip for blueprint library backup save failure "BlueprintLibStatus__FailedToBackupTooltip" = "BlueprintLibStatus__FailedToBackupTooltip"; status explaining that the blueprint library failed to load (keep short) "BlueprintLibStatus__FailedToLoad" = "BlueprintLibStatus__FailedToLoad"; tooltip explaining that the blueprint library failed to load "BlueprintLibStatus__FailedToLoadOnFormat" = "BlueprintLibStatus__FailedToLoadOnFormat"; tooltip explaining that the blueprint library failed to load "BlueprintLibStatus__FailedToLoadOnPermission" = "BlueprintLibStatus__FailedToLoadOnPermission"; status explaining that the blueprint library failed to save (keep short) "BlueprintLibStatus__FailedToSave" = "BlueprintLibStatus__FailedToSave"; tooltip for blueprint library save failure "BlueprintLibStatus__FailedToSaveTooltip" = "BlueprintLibStatus__FailedToSaveTooltip"; status explaining that the blueprint library was saved / loaded successfully (keep short) "BlueprintLibStatus__Synchronized" = "BlueprintLibStatus__Synchronized"; "BlueprintProtosLocked__CanDowngrade" = "BlueprintProtosLocked__CanDowngrade"; "BlueprintProtosLocked__NotAvailable" = "BlueprintProtosLocked__NotAvailable"; title of a window containing blueprints "Blueprints" = "Blueprints"; message explaining there needs to be a building operational in order to use blueprints. The building name is provided via '{0}'. "Blueprints_BuildingRequired" = "Blueprints_BuildingRequired"; short description of a machine short description of a machine "BoilerCoal__desc" = "ผลิตไอน้ำแรงดันสูงโดยการเผาถ่านเพื่อต้มน้ำ"; name of a machine name of a machine "BoilerCoal__name" = "หม้อไอน้ำ (ถ่าน)"; short description of a machine short description of a machine "BoilerElectric__desc" = "ผลิตไอน้ำแรงดันสูงโดยการต้มน้ำ เหมือนกับกาต้มน้ำขนาดยักษ์ ไม่เหมาะกับการชงชา"; name of a machine name of a machine "BoilerElectric__name" = "หม้อไอน้ำ (ไฟฟ้า)"; short description of a machine short description of a machine "BoilerGas__desc" = "ผลิตไอน้ำแรงดันสูงโดยการเผาก๊าซ"; name of a machine name of a machine "BoilerGas__name" = "หม้อไอน้ำ (ก๊าซ)"; removes current active unity boost applied to a machine' removes current active unity boost applied to a machine' "BoostMachine__Disable" = "หยุดการเพิ่มอัตราผลิต"; button that enables continuous machine boost that costs button that enables continuous machine boost that costs "BoostMachine__Enable" = "เพิ่มอัตราผลิต"; tooltip that explains what machine unity boost does' tooltip that explains what machine unity boost does' "BoostMachine__Tooltip" = "เพิ่มอัตราการทำงานโดยใช้ค่าเอกภาพ. และไม่นับการใช้พลังงานไฟฟ้าเพิ่ม"; name: Surface that can be placed on the ground outside. "Bricks_TerrainSurface__name" = "Bricks_TerrainSurface__name"; short description of a machine "BricksMaker__desc" = "BricksMaker__desc"; name of a machine "BricksMaker__name" = "BricksMaker__name"; name name "BridgeT1__name" = "สะพานเดินเรือ"; short description short description "BridgeT2__desc" = "เพิ่มการใช้งานเรดาห์ขั้นสูง"; name name "BridgeT2__name" = "สะพานเดินเรือ 2"; short description short description "BridgeT3__desc" = "เพิ่มการใช้งานเรดาห์ขั้นสูง"; name name "BridgeT3__name" = "สะพานเดินเรือ 3"; text for a goal, {0} and {2} are machine/building names, {1} is a product "buildAndEnsureDeliveriesTo" = "buildAndEnsureDeliveriesTo"; name: toolbar category name name: toolbar category name "buildingsCategory__name" = "อาคาร"; name: toolbar category name name: toolbar category name "buildingsForVehiclesCategory__name" = "อาคาร (สำหรับยานพาหนะ)"; category for key bindings used during build mode (when players builds / places stuff on the ground) category for key bindings used during build mode (when players builds / places stuff on the ground) "BuildMode" = "สร้าง"; short description of a machine short description of a machine "Burner__desc" = "ทำลายวัสดุแข็งโดยการเผา"; name of a machine name of a machine "Burner__name" = "เตาเผา (ของแข็ง)"; category for key bindings affecting camera category for key bindings affecting camera "Camera" = "กล้อง"; title for vertical field of view "CameraSettings__Fov" = "CameraSettings__Fov"; title for camera settings "CameraSettings__Title" = "CameraSettings__Title"; button to cancel something in the progress (construction for instance) button to cancel something in the progress (construction for instance) "Cancel" = "ยกเลิก"; notification notification "CannotDeliverFromMineTower__name" = "{entity}: ไม่มีที่ว่างสำหรับการทิ้งผลิตภัณฑ์"; shown when edict cannot be activated because captain office is not working - lack of employees or power or something shown when edict cannot be activated because captain office is not working - lack of employees or power or something "CaptainOfficeNotAvailable" = "สำนักงานกัปตันใช้งานไม่ได้"; name "CaptainOfficeT1__name" = "CaptainOfficeT1__name"; name "CaptainOfficeT2__name" = "CaptainOfficeT2__name"; tooltip for a button that allows to discard truck's cargo tooltip for a button that allows to discard truck's cargo "Cargo__DiscardTooltip" = "นำสิ่งของบรรทุกออกจากรถคันนี้ (ไปยังโรงเก็บที่ว่างหรือท่าเรือ)"; cargo depot description cargo depot description "CargoDepotBase__desc" = "เมื่อสร้างแล้วจะทำการซ่อมเรือและขนถ่ายสิ่งบรรทุกไปยังโรงขันถ่าย"; notification notification "CargoDepotHasNoModule__name" = "ท่าเรือสินค้าไม่มีโรงขนถ่ายว่าง"; notification notification "CargoDepotHasNoShip__name" = "ท่าเรือสินค้าไม่มีเรือสินค้า"; notification notification "CargoDepotModuleContractNotMatching__name" = "โรงขนถ่ายสินค้าไม่เหมาะสมกับสัญญาที่กำหนดไว้"; building or machine building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship. "CargoDepotModuleFluidT1__name" = "โรงขนถ่ายของไหล (S)"; building or machine building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship. "CargoDepotModuleFluidT2__name" = "โรงขนถ่ายของไหล (M)"; building or machine building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship. "CargoDepotModuleFluidT3__name" = "โรงขนถ่ายของไหล (L)"; building or machine building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship. "CargoDepotModuleLooseT1__name" = "โรงขนถ่ายวัสดุป่น (S)"; building or machine building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship. "CargoDepotModuleLooseT2__name" = "โรงขนถ่ายวัสดุป่น (M)"; building or machine building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship. "CargoDepotModuleLooseT3__name" = "โรงขนถ่ายวัสดุป่น (L)"; notification notification "CargoDepotModuleNoProductAssigned__name" = "ไม่มีผลิตภัณฑ์กำหนดไว้กับโรงขนถ่ายสินค้า"; building or machine building or machine "CargoDepotModuleUnitT1__name" = "โรงขนถ่ายวัสดุใหญ่ (S)"; building or machine building or machine "CargoDepotModuleUnitT2__name" = "โรงขนถ่ายวัสดุใหญ่ (M)"; building or machine building or machine "CargoDepotModuleUnitT3__name" = "โรงขนถ่ายวัสดุใหญ่ (L)"; general name for cargo depot, should match to names in CargoDepotT1 and CargoDepotT2 general name for cargo depot, should match to names in CargoDepotT1 and CargoDepotT2 "CargoDepotName" = "ท่าเรือสินค้า"; title of a panel showing current exported product icon & its quantity stored in a cargo depot module title of a panel showing current exported product icon & its quantity stored in a cargo depot module "CargoDepotProduct__ExportTitle" = "ผลิตภัณฑ์ที่จะส่งออก"; title of a panel showing current imported product icon & its quantity stored in a cargo depot module title of a panel showing current imported product icon & its quantity stored in a cargo depot module "CargoDepotProduct__ImportTitle" = "ผลิตภัณฑ์ที่จะนำเข้า"; building or machine building or machine "CargoDepotT1__name" = "ท่าเรือสินค้า (2)"; building or machine building or machine "CargoDepotT2__name" = "ท่าเรือสินค้า (4)"; building or machine building or machine "CargoDepotT3__name" = "ท่าเรือสินค้า (6)"; building or machine building or machine "CargoDepotT4__name" = "ท่าเรือสินค้า (8)"; title of a button to assign the currently selected cargo depot with a contract (will open a contract picker UI after click) title of a button to assign the currently selected cargo depot with a contract (will open a contract picker UI after click) "CargoDepotWizard__AssignContract" = "กำหนดสัญญา"; title of a button to assign the currently selected cargo depot with a product to import (will open a product picker UI after click) title of a button to assign the currently selected cargo depot with a product to import (will open a product picker UI after click) "CargoDepotWizard__ImportProducts" = "นำเข้าจากเหมือง/แท่นขุดเจาะ"; title of a selection dialog where player decides how their cargo depot should operate. Used as this: How would you like to use this depot? Button1: Import product | Button2: Assign a contract title of a selection dialog where player decides how their cargo depot should operate. Used as this: How would you like to use this depot? Button1: Import product | Button2: Assign a contract "CargoDepotWizard__Title" = "คุณจะใช้ท่าเรือนี้อย่างไร?"; tooltip of a selection dialog where player decides how their cargo depot should operate. tooltip of a selection dialog where player decides how their cargo depot should operate. "CargoDepotWizard__Tooltip" = "ท่าเรือสินค้าสามารถใช้ในการนำเข้าผลิตภัณฑ์จากเหมืองและแท่นขุดเจาะน้ำมันหรือจากสัญญาการค้า. ท่าเรือสินค้าสามารถกำหนดให้ขนส่งสินค้าตามสัญญาได้สัญญาเดียวและเมื่อกำหนดแล้วเรือจะทำการขนส่งสินค้าตามสัญญาถ้ามีโรงขนถ่ายสินค้าและผลิตภัณฑ์ที่ถูกต้องกำหนดไว้ยังโรงขนถ่ายสินค้านั้นนั้น ถ้ากำหนดสัญญาแล้วเรือจะไม่สามารถทำงานอื่นเช่นการขนสินค้าจากเหมืองหรือแท่นขุดเจาะน้ำมัน"; cargo depot module description, {0} is e.g. '50%' cargo depot module description, {0} is e.g. '50%' "CargoModuleFluid__descUpgraded" = "โรงขนถ่ายสินค้าสำหรับของไหล (เช่น น้ำมัน แก๊ส). สามารถสร้างได้ในช่องว่างของท่าเรือสินค้า ขนถ่ายสินค้าได้เร็วกว่าโรงขนถ่ายพื้นฐาน {0}"; cargo depot module description cargo depot module description "CargoModuleFluidCommon__desc" = "โรงขนถ่ายสินค้าสำหรับของไหล (เช่น น้ำมัน แก๊ส). สามารถสร้างได้ในช่องว่างของท่าเรือสินค้า"; cargo depot module description, {0} is e.g. '50%' cargo depot module description, {0} is e.g. '50%' "CargoModuleLoose__descUpgraded" = "โรงขนถ่ายวัสดุป่น (เช่น บอกไซต์) สามารถสร้างได้ในช่องว่างของท่าเรือสินค้า ขนถ่ายสินค้าได้เร็วกว่าโรงขนถ่ายพื้นฐาน {0}"; cargo depot module description cargo depot module description "CargoModuleLooseCommon__desc" = "โรงขนถ่ายวัสดุป่น (เช่น บอกไซต์) สามารถสร้างได้ในช่องว่างของท่าเรือสินค้า"; cargo depot module description, {0} is e.g. '50%' cargo depot module description, {0} is e.g. '50%' "CargoModuleUnit__descUpgraded" = "โรงขนถ่ายวัสดุขนาดใหญ่ (เช่น วัสดุก่อสร้าง) สามารถสร้างได้ในช่องว่างของท่าเรือสินค้า ขนถ่ายสินค้าได้เร็วกว่าโรงขนถ่ายพื้นฐาน {0}"; cargo depot module description cargo depot module description "CargoModuleUnitCommon__desc" = "โรงขนถ่ายวัสดุขนาดใหญ่ (เช่น วัสดุก่อสร้าง) สามารถสร้างได้ในช่องว่างของท่าเรือสินค้า"; cargo ship status explaining why it is docked cargo ship status explaining why it is docked "CargoShip__NoModulesBuilt" = "ไม่มีโรงขนถ่ายสินค้า"; cargo ship status explaining why it is docked cargo ship status explaining why it is docked "CargoShip__NotEnoughToPickUp" = "รอจนกว่าจะมีสินค้ามากพอที่จะขน"; cargo ship status explaining why it is docked cargo ship status explaining why it is docked "CargoShip__NothingToPickUp" = "ไม่มีสินค้าให้ขน"; cargo ship status explaining why it is docked cargo ship status explaining why it is docked "CargoShip__ShipIsBeingUnloaded" = "กำลังขนสินค้าออกจากเรือ"; toggle to enable fuel saving option for current cargo ship, more info in CargoShip_FuelSaver__Tooltip "CargoShip_FuelSaver__Toggle" = "CargoShip_FuelSaver__Toggle"; {0} is replace with e.g. 50%, {1} is replaced with e.g. 30% "CargoShip_FuelSaver__Tooltip" = "CargoShip_FuelSaver__Tooltip"; title of a panel that enables to configure journey parameters for current cargo ship "CargoShip_JourneyOptions" = "CargoShip_JourneyOptions"; prefix for view that shows how long it takes for a cargo ship to go for cargo and come back "CargoShip_TripDuration" = "CargoShip_TripDuration"; tooltip for CargoShip_TripDuration "CargoShip_TripDuration__Tooltip" = "CargoShip_TripDuration__Tooltip"; reason why 'ship depart now' action is not available - general category, specific reason was not given reason why 'ship depart now' action is not available - general category, specific reason was not given "CargoShipCannotDepartNow__General" = "ไม่สามารถใช้งานได้"; reason why 'ship depart now' action is not available reason why 'ship depart now' action is not available "CargoShipCannotDepartNow__WasRequested" = "ส่งคำขอไปแล้ว"; notification notification "CargoShipContractLacksUpoints__name" = "ค่าความสามัคคีมีไม่พอสำหรับสัญญา"; more info on this in CargoShipDepartNow__Tooltip more info on this in CargoShipDepartNow__Tooltip "CargoShipDepartNow__Action" = "ออกเดินทาง"; tooltip for button that enables the player to send cargo ship for products now instead of waiting once ship can arrive fully loaded tooltip for button that enables the player to send cargo ship for products now instead of waiting once ship can arrive fully loaded "CargoShipDepartNow__Tooltip" = "ขอให้ออกเรือทันที"; notification notification "CargoShipMissingFuel__name" = "{entity} มีเชื้อเพลิงต่ำ"; explains what something like this '1/2' means explains what something like this '1/2' means "CargoShipsLimitTooltip" = "เรือที่มี (ซ่อมแล้ว) / เรือที่ค้นพบ"; description of a cargo ship description of a cargo ship "CargoShipT1__desc" = "เรือบรรทุกสินค้าจะออกเดินทางโดยอัตโนมัติเมื่อมีสินค้าเพียงพอที่จะรวบรวมบนแผน การเดินทางของเรือแต่ละครั้งจะต้องใช้น้ำมันตามขนาดของเรือ ยิ่งใหญ่ยิ่งใช้น้ำมันมากขึ้น (เรือจะได้รับการอัพเกรดโดยอัตโนมัติด้วยเมื่ออัพเกรดคลังเก็บสินค้า) เรือไม่ถูกกำหนดให้แต่ละเหมือง / แท่นขุดเจาะน้ำมัน เรือจะรวบรวมสินค้าโดยอัตโนมัติ สามารถขนส่งผลิตภัณฑ์ได้หลายประเภทพร้อมกัน และจะเรือมีการจัดหาสินค้าเมื่อครบจำนวน (จะออกเดินทางทุกครั้งที่จำเป็นต้องขนส่งสินค้า)"; ship name ship name "CargoShipT1__name" = "เรือสินค้า"; ship name ship name "CargoShipT2__name" = "เรือสินค้า"; ship name ship name "CargoShipT3__name" = "เรือสินค้า"; ship name ship name "CargoShipT4__name" = "เรือสินค้า"; name name "CargoShipWreckCost1__name" = "เรือสินค้าที่เสียหาย"; title for panel that shows cargo stored / transported title for panel that shows cargo stored / transported "CargoTitle" = "สินค้า"; description of a machine description of a machine "Caster__desc" = "หล่อวัสดุเหลวให้เป็นแผ่น"; name of a machine name of a machine "Caster__name" = "เครื่องหล่อโลหะ"; description of a machine description of a machine "CasterCooled__desc" = "หล่อวัสดุเหลวให้เป็นแผ่น. เครื่องนี้ยังใช้น้ำในการเร่งกระบวนการอีกด้วย"; name of a machine name of a machine "CasterCooled__name" = "เครื่องหล่อเย็น"; name of a machine name of a machine "CasterCooledT2__name" = "เครื่องหล่อเย็น 2"; name of a machine name of a machine "CasterT2__name" = "เครื่องหล่อโลหะ 2"; Confirmation prompt shown when saving difficulty changes. {0} will be a time duration, such as "10 years" "ChangeHistory__ConfirmPrompt" = "ChangeHistory__ConfirmPrompt"; Title of the confirmation dialog shown when saving difficulty changes "ChangeHistory__ConfirmTitle" = "ChangeHistory__ConfirmTitle"; Label shown on the change history tab of the difficulty settings window when no changes have yet been made "ChangeHistory__EmptyLabel" = "ChangeHistory__EmptyLabel"; Label for the change history tab of the difficulty settings window, {0} is the integer number of changes present "ChangeHistory__Title" = "ChangeHistory__Title"; shows number of characters in a string, e.g. '1254 chars' "CharactersCount" = "CharactersCount"; short description of a machine short description of a machine "CharcoalMaker__desc" = "ใช้ไม้เพื่อผลิตถ่าน แต่ไม่ค่อยมีประสิทธิภาพ"; name of a machine name of a machine https://en.wikipedia.org/wiki/Charcoal_burner "CharcoalMaker__name" = "เตาเผาถ่าน"; description of a machine description of a machine "ChemicalPlant__desc" = "ทำกระบวนการทางเคมีหลายสูตร รวมไปถึงการแปรรูปของไหลและบรรจุภัณฑ์"; name of a machine name of a machine "ChemicalPlant__name" = "โรงงานเคมี"; name of a machine name of a machine "ChemicalPlant2__name" = "โรงงานเคมี 2"; short description short description "ChickenFarm__desc" = "เพิ่มการเลี้ยงไก่เพื่อไข่และเนื้อ ไก่จำเป็นต้องได้รับน้ำและอาหาร. ไก่สามารถซื้อได้จากหมู่บ้านในแผนที่โลก"; name name "ChickenFarm__name" = "โรงเลี้ยงไก่"; more info in ClearSurface__Tooltip "ClearSurface__Title" = "ClearSurface__Title"; "ClearSurface__Tooltip" = "ClearSurface__Tooltip"; tooltip explaining that click opens a tutorial, example use: alt + click to learn more "ClickToLearnMore" = "ClickToLearnMore"; title of a tool that is used to copy settings from one machine to another. Please keep this short! title of a tool that is used to copy settings from one machine to another. Please keep this very short! "CloneTool" = "คัดลอกการตั้งค่า"; button to close a dialog "Close" = "Close"; name: describes the current weather name: describes the current weather "CloudyWeather__name" = "มีเมฆมาก"; name "CoalMine__name" = "CoalMine__name"; name: Surface that can be placed on the ground outside. "Cobblestone_TerrainSurface__name" = "Cobblestone_TerrainSurface__name"; button to view the captain of industry community site "COIHub" = "COIHub"; "Cold__desc" = "โรคนี้เกิดขึ้นโดยธรรมชาติและไม่สามารถเลี่ยงได้"; name name "Cold__name" = "ไข้หวัด"; Action to collect / claim a reward. Keep short "Collect" = "Collect"; label of a panel showing how much waste was collected from the attached settlement so far label of a panel showing how much waste was collected from the attached settlement so far "Collected" = "ขนแล้ว"; short description of a machine "Compactor__desc" = "Compactor__desc"; name of a machine "Compactor__name" = "Compactor__name"; Computing power in peta-flops Computing power in peta-flops "Computing__PFlop" = "{0} PFlops"; super short suffix used for PFlops (peta flops), example use: '24 PF', please keep short like this "Computing__PFlop_short" = "Computing__PFlop_short"; Computing power in terra-flops Computing power in terra-flops "Computing__TFlop" = "{0} TFlops"; super short suffix used for TFlops (terra flops), example use: '24 TF', please keep short like this "Computing__TFlop_short" = "Computing__TFlop_short"; explains what something like '5 / 10 TFlops | 24' means, so it explains that 5 is the total demand for computing, 10 is the current production and 20 is the maximal theoretical production capacity. explains what something like '5 / 10 TFlops | 24' means, so it explains that 5 is the total demand for computing, 10 is the current production and 20 is the maximal theoretical production capacity. "ComputingDisplayTooltip" = "ความต้องการปัจจุบัน / การผลิตปัจจุบัน\tการผลิตสูงสุด"; title of a window that shows computing production & demands title of a window that shows computing production & demands "ComputingStats" = "สถิติการประมวลผล"; short description of a machine short description of a machine "ConcreteMixer__desc" = "เครื่องโม่ปูนประสิทธิภาพสูงสำหรับผลิตคอนกรีต"; name of a machine name of a machine "ConcreteMixer__name" = "เครื่องโม่ปูน"; description of a machine description of a machine "ConcreteMixerT2__desc" = "เครื่องโม่ปูนประสิทธิภาพสูงสำหรับผลิตคอนกรีต และยังใช้สูตรอื่นในการผลิตคอนกรีต"; name of a machine name of a machine "ConcreteMixerT2__name" = "เครื่องโม่ปูน 2"; name of a machine name of a machine "ConcreteMixerT3__name" = "เครื่องโม่ปูน 3"; name: Surface that can be placed on the ground outside. "ConcreteReinforced_TerrainSurface__name" = "ConcreteReinforced_TerrainSurface__name"; used as: '[wrench icon] Mods', keep it short! button to load the game from the currently selected save file while also selecting which mods to load "ConfigureMods_Action" = "ConfigureMods_Action"; Warning shown above the enable mod checkboxes in the new load nad save window "ConfigureMods_Warning" = "ConfigureMods_Warning"; button used to confirm great news (like discovery of something) button used to confirm great news (like discovery of something) "ConfirmGreatNews" = "ไชโย!"; used in a tooltip to list all the other key-bindings that conflict with the hovered one "ConflictsWith" = "ConflictsWith"; name "ConiferForest__name" = "ConiferForest__name"; title of a panel showing a construction progress title of a panel showing a construction progress "ConstrType_Constructing" = "กำลังก่อสร้าง"; title of a panel showing a construction progress that is paused "ConstrType_ConstructionPaused" = "ConstrType_ConstructionPaused"; title of a panel showing a deconstruction progress title of a panel showing a deconstruction progress "ConstrType_Deconstructing" = "กำลังรื้อถอน"; title of a panel showing a deconstruction progress that is paused "ConstrType_DeconstructionPaused" = "ConstrType_DeconstructionPaused"; title of a panel showing an upgrade progress title of a panel showing an upgrade progress "ConstrType_PreparingUpgrade" = "เตรียมอัพเกรด"; title of a panel showing an upgrade progress title of a panel showing an upgrade progress "ConstrType_Upgrading" = "กำลังอัพเกรด"; label for construction cost of buildings, after it there are product icons with numbers showing the cost label for construction cost of buildings, after it there are product icons with numbers showing the cost "ConstructionCost" = "ค่า:"; status of construction progress - construction is going fine status of construction progress - construction is going fine "ConstructionState__InProgress" = "กำลังทำงาน"; status of construction progress - construction was paused status of construction progress - construction was paused "ConstructionState__Paused" = "หยุด"; status of construction progress - construction is ready status of construction progress - construction is ready "ConstructionState__Ready" = "พร้อม"; status of construction progress - blocked until more materials is delivered status of construction progress - blocked until more materials is delivered "ConstructionState__WaitingForDelivery" = "กำลังรอรับวัสดุ"; status of deconstruction progress - blocked until material is removed status of deconstruction progress - blocked until material is removed "ConstructionState__WaitingForRemoval" = "กำลังรอขนวัสดุออก"; "ConsumedLastMonth" = "ใช้ไปในเดือนที่แล้ว"; "ConsumedThisMonth" = "ใช้ไปในเดือนนี้"; policy / edict which can enabled by the player in their Captain's office. {0}=15% policy / edict which can enabled by the player in their Captain's office. {0}=15% "ConsumerElectronicsConsumptionIncrease__desc" = "เพิ่มการบริโภคอิเล็กทรอนิคครัวเรือน {0}, ค่าความสามัคคีจากการบริโภคเพิ่มขึ้น {1}"; policy / edict which can enabled by the player in their Captain's office. policy / edict which can enabled by the player in their Captain's office. "ConsumerElectronicsConsumptionIncrease__name" = "เพิ่มการบริโภคอิเล็กทรอนิค"; name: name of a settlement service provided to pops name: name of a settlement service provided to pops "ConsumerElectronicsNeed__name" = "เครื่องอิเล็คทรอนิคครัวเรือน"; text for a checkbox, keep short. More info on this in ConsumeSurplusPower__Tooltip "ConsumeSurplusPower__Toggle" = "ConsumeSurplusPower__Toggle"; option for electricity consumption for machines and buildings "ConsumeSurplusPower__Tooltip" = "ConsumeSurplusPower__Tooltip"; "Consumption" = "บริโภค"; button to request to continue some operation button to request to continue some operation "Continue" = "ทำต่อ"; {0} will be replaced with the title of a button that provides mods configuration "ContinueDisabled__NeedsModConfig" = "ContinueDisabled__NeedsModConfig"; button to assign a contract to a specific cargo depot button to assign a contract to a specific cargo depot "Contract__Assign" = "กำหนด"; button to establish a contract (make it active), something like opening a trade route. Important, keep it short! button to establish a contract (make it active), something like opening a trade route. Important, keep it short! "Contract__Establish" = "เซ็นสัญญา"; tooltip explaining a button that establishes a new contract tooltip explaining a button that establishes a new contract "Contract__EstablishTooltip" = "จะจ่ายค่าความสามัคคีที่โชว์และเซ็นสัญญาเพื่อให้เรือขนส่งสินค้าสามารถขนส่งได้"; Used in statistics to denote Unity fees for contracts that are calculated from products that were exchanged Used in statistics to denote Unity fees for contracts that are calculated from products that were exchanged "Contract__ExchangeCost" = "ค่าแลกเปลี่ยน"; Used in statistics to denote monthly Unity fees for contracts Used in statistics to denote monthly Unity fees for contracts "Contract__MonthlyCost" = "ค่ารายเดือน"; button to unassign a contract from a cargo depot button to unassign a contract from a cargo depot "Contract__Unassign" = "ยกเลิกการกำหนด"; Shown when player tries to assign a contract to a depot that has a module with product stored that is not compatible with the contract. Shown when player tries to assign a contract to a depot that has a module with product stored that is not compatible with the contract. "ContractAssignCheck__IncompatibleProduct" = "โรงขนถ่ายสินค้ามีผลิตภัณฑ์ที่ไม่เหมาะสม - {0}"; Shown when player tries to assign a contract to a depot that has some modules built that are not compatible with that contract Shown when player tries to assign a contract to a depot that has some modules built that are not compatible with that contract "ContractAssignCheck__ModuleNotSupported" = "โรงขนถ่ายไม่เหมาะสม - {0}"; title of a panel showing the currently assigned contract to a selected cargo depot module (do not mix with established contracts) title of a panel showing the currently assigned contract to a selected cargo depot module (do not mix with established contracts) "ContractAssigned__Title" = "กำหนดสัญญา"; tooltip of a panel showing the currently assigned contract to a selected cargo depot module tooltip of a panel showing the currently assigned contract to a selected cargo depot module "ContractAssigned__Tooltip" = "แสดงสัญญาที่ได้รับมอบหมายในปัจจุบัน สินค้าทางด้านซ้ายคือสินค้าที่คุณกำลังส่งออก (ขาย) และสินค้าทางด้านขวากำลังนำเข้า ปริมาณการซื้อขายที่แสดงจะคำนวณตามโมดูลของคลังเก็บสินค้าทั้งหมดที่กำหนดให้กับผลิตภัณฑ์ที่เกี่ยวข้อง หากไม่มีโมดูลคลังสินค้าที่สอดคล้องกันสำหรับผลิตภัณฑ์ทั้งสอง ค่าประมาณจะแสดงเครื่องหมายคำถาม"; tooltip explaining why the current contract cannot be canceled tooltip explaining why the current contract cannot be canceled "ContractCancelStatus__IsAssigned" = "ไม่สามารถยกเลิกได้เพราะว่าถูกกำหนดไว้กับท่าเรื่ออย่างน้อยหนึ่งท่า"; tooltip explaining why the current contract cannot be established - because some of its traded products is not researched yet tooltip explaining why the current contract cannot be established - because some of its traded products is not researched yet "ContractCancelStatus__ProductNotResearched" = "สินค้าบางอย่างยังไม่ได้วิจัย"; "Contracts__NoneEstablished" = "ยังไม่มีสัญญาที่เซ็นแล้ว. คุณสามารเซ็นแล้วกำหนดมายังท่าเรือ"; prefix for a dropdown that enables to select the size of a cargo ship, by size we mean the number of cargo modules it has. Example usage: Ship size: <4 modules> prefix for a dropdown that enables to select the size of a cargo ship, by size we mean the number of cargo modules it has. Example usage: Ship size: <4 modules> "Contracts__ShipSize" = "ขนาดเรือ:"; used as an item in a dropdown list to select the number of cargo modules a ship has. Example usage: Ship size: <4 modules> used as an item in a dropdown list to select the number of cargo modules a ship has. Example usage: Ship size: <4 modules> "Contracts__ShipSizeModules" = "{0} โรงขนถ่าย"; title of a panel listing contracts that are available - either globally or in a settlement. title of a panel listing contracts that are available - either globally or in a settlement. "Contracts__Title" = "สัญญา"; tooltip for contracts tooltip for contracts "Contracts__Tooltip" = "แสดงรายการสัญญาทั้งหมดที่มี สินค้าทางด้านซ้ายคือสินค้าที่คุณกำลังส่งออก (ขาย) และสินค้าทางด้านขวากำลังนำเข้า สัญญามีขึ้นเพื่อใช้อย่างต่อเนื่อง (เมื่อเทียบกับการค้าด่วน) ต้องมีการมอบหมายสัญญาให้กับคลังสินค้าของคุณ ในการมอบหมายสัญญาจะต้องมีการเซ็นสัญญาก่อนซึ่งมีค่าใช้จ่าย Unity แบบครั้งเดียว สัญญาที่เซ็นแล้วยังมีค่าธรรมเนียม Unity รายเดือนน้อยกว่าการชำระค่าธรรมเนียม Unity สำหรับการแลกเปลี่ยนสินค้าทุกครั้ง (ขึ้นอยู่กับจำนวนเงินที่แลกเปลี่ยน) หากต้องการดูปริมาณสูงสุดที่สามารถโอนได้ในเดินเรือหนึ่งครั้ง ให้ใช้เมนูแบบเลื่อนลงเพื่อเลือกขนาดของเรือที่คุณจะใช้ ในกรณีที่มีผลิตภัณฑ์ที่ซับซ้อนมากขึ้น คุณสามารถวางเมาส์เหนือไอคอน 'เพชร' สีเหลืองเพื่อดูมูลค่าการผลิตได้ โดยทั่วไปแล้วสัญญาจะทำกำไรได้ (โดยเฉพาะเมื่อคุณส่งออกผลิตภัณฑ์ที่ซับซ้อน) แต่ขึ้นอยู่กับประสิทธิภาพของโรงงานของคุณเป็นอย่างมาก ดังนั้นจึงแนะนำสำหรับโรงงานขั้นสูงเท่านั้น"; title of controls (key-bindings & mouse) settings title of controls (key-bindings & mouse) settings "ControlsSettings_Title" = "การควบคุม"; description of a machine description of a machine "CoolingTowerT1__desc" = "เพิ่มประสิทธิภาพของโรงไฟฟ้าด้วยการกู้คืนไอน้ำกลับไปเป็นน้ำ"; name of a machine name of a machine "CoolingTowerT1__name" = "หอหล่อเย็น"; name of a machine name of a machine "CoolingTowerT2__name" = "หอหล่อเย็น (ใหญ่)"; short description of a machine short description of a machine "CopperElectrolysis__desc" = "ฟอกทองแดงด้วยไฟฟ้าให้มีความบริสุทธิ 99.95%"; name of a machine name of a machine "CopperElectrolysis__name" = "เครื่องฟอกทองแดงไฟฟ้า"; tooltip tooltip "CopySettings__Tooltip" = "คลิกที่สิ่งก่อสร้างเพื่อคัดลอกการตั้งค่า จากนั้นคลิกอีกครั้งเพื่อบันทึกไว้ คุณยังสามารถลากเคอร์เซอร์ไปไว้เหนือสิ่งกาอสร้างต่างๆ เพื่อใช้การกำหนดค่าพร้อมกัน"; title of a button to copy string into the clipboard "CopyString__Action" = "CopyString__Action"; text shown after a string was successfully copied to the clipboard "CopyString__Success" = "CopyString__Success"; tooltip "CopyString__Tooltip" = "CopyString__Tooltip"; title of a tool that is used to copy already existing buildings and machines. Please keep this short! title of a tool that is used to copy already existing buildings and machines. Please keep this very short! "CopyTool" = "คัดลอก"; tooltip tooltip "CopyTool__NoCopyTooltip" = "กดปุ่มลัดค้างไว้เพื่อป้องกันการคัดลอกการตั้งค่าเดิมขณะวางสิ่งก่อสร้างใหม่"; tooltip tooltip "CopyTool__Tooltip" = "พื้นที่หรือลากเหนือพื้นที่ของสิ่งก่อสร้างเพื่อคัดลอก"; title of settings affecting costs (construction, research), consumption of resources, etc. "Costs" = "Costs"; Map description Map description "CraterStaticIslandMap__desc" = "มีข่าวลือว่าพื้นที่นี้ไม่ได้เกิดขึ้นเองตามธรรมชาติ แต่เป็นเหมืองยูเรเนียมที่ถูกทิ้งร้างมานาน แม้ว่ายูเรเนียมจะหมดแล้ว แต่ก็ยังมีทรัพยากรล้ำค่ามากมายเหลืออยู่ คุณจะต้องระมัดระวังอย่างยิ่งที่จะไม่ทำลายพื้นที่รอบนอกไม่เช่นนั้นน้ำทะเลนจะท่วม!"; Map name Map name "CraterStaticIslandMap__name" = "เดอะ เครเตอร์"; button to open credits of the game button to open credits of the game "Credits" = "เครดิต"; name name "Crop_Canola__name" = "คาโนล่า"; name name "Crop_Corn__name" = "ข้าวโพด"; shows estimated harvest for a farm, example use: 'Estimate: 28 in 4 months', {0} is an integer specifying product quantity, and {1} is number of months like '4 months' shows estimated harvest for a farm, example use: 'Estimate: 28 in 4 months', {0} is an integer specifying product quantity, and {1} is number of months like '4 months' "Crop_DurationLeft" = "ประมาณ: {0} ใน {1}"; tooltip tooltip "Crop_DurationLeft__Tooltip" = "เวลาที่เหลือก่อนการเก็บเกี่ยวถ้ายังมีน้ำอยู่ ไม่เช่นนั้นการเก็บเกี่ยวจะช้าลงไป"; name name "Crop_Flowers__name" = "ดอกไม้"; name name "Crop_Fruits__name" = "ผลไม้"; name "Crop_GreenManure__name" = "Crop_GreenManure__name"; name: title of an item in the crop rotation schedule where actually no crop gets planted but instead the field is left to rest for few months name: title of an item in the crop rotation schedule where actually no crop gets planted but instead the field is left to rest for few months "Crop_NoCrop__name" = "ไม่ปลูก"; name "Crop_Poppy__name" = "Crop_Poppy__name"; name name "Crop_Potato__name" = "มันฝรั่ง"; name name "Crop_Soybeans__name" = "ถั่วเหลือง"; name name "Crop_SugarCane__name" = "อ้อย"; name "Crop_TreeSapling__name" = "Crop_TreeSapling__name"; name name "Crop_Vegetables__name" = "ผัก"; name name "Crop_Wheat__name" = "ข้าวสาลี"; notification, any strings in curly braces { } must be preserved and non-translated notification, any strings in curly braces { } must be preserved and non-translated "CropCouldNotBeStored__name" = "ฟาร์ม: ไม่สามารถจัดเก็บ {0} ทั้งหมดหลังจากการเก็บเกี่ยวได้"; notification, any strings in curly braces { } must be preserved and non-translated notification, any strings in curly braces { } must be preserved and non-translated "CropDiedNoFertility__name" = "ฟาร์ม: เสีย {0} จากดินขาดสารอาหาร"; notification, any strings in curly braces { } must be preserved and non-translated notification, any strings in curly braces { } must be preserved and non-translated Example: "Farm: Corn lost due to lack of workers" "CropDiedNoMaintenance__name" = "ฟาร์ม: เสีย {0} จากการที่ไม่มีคนงาน"; notification, any strings in curly braces { } must be preserved and non-translated notification, any strings in curly braces { } must be preserved and non-translated Example "Farm: Corn lost due to lack of water" "CropDiedNoWater__name" = "ฟาร์ม : เสีย {0} จากการขาดน้ำ"; button to harvests the current crop ASAP instead of waiting for harvest time button to harvests the current crop ASAP instead of waiting for harvest time "CropHarvestNow__Action" = "เก็บเกี่ยวทันที"; tooltip tooltip "CropHarvestNow__Tooltip" = "จะเก็บเกี่ยวพืชก่อนกำหนด. ปริมาณที่ได้โดยประมาณ: {0}"; button that opens a window with statistics from the last crop harvest, keep it short! button that opens a window with statistics from the last crop harvest, keep it short! "CropHarvestStats__Open" = "สถิติการเก็บเกี่ยว"; title of a window with statistics from the last crop harvest title of a window with statistics from the last crop harvest "CropHarvestStats__Title" = "สถิติการเก็บเกี่ยวก่อนหน้า"; notification, any strings in curly braces { } must be preserved and non-translated notification, any strings in curly braces { } must be preserved and non-translated Example: "Farm: Corn lacks workers" "CropLacksMaintenance__name" = "ฟาร์ม: {0} ไม่มีคนงาน"; example use: '1 month without water. Crop will survive up to 2 months', {0} and {1} are for example '1 month', '2 months', etc. example use: '1 month without water. Crop will survive up to 2 months', {0} and {1} are for example '1 month', '2 months', etc. "CropOverdue" = "ไม่มีน้ำมาแล้ว {0}. พืชจะอยู่ได้มากสุด {1}"; tooltip tooltip "CropOverdue__Tooltip" = "ความล่าช้าทั้งหมดในระหว่างที่พืชผลนี้ไม่เติบโตเนื่องจากขาดน้ำ โดยทั่วไปแล้วสิ่งนี้จะดีสำหรับฟาร์มและพืชผลในระยะแรกที่มีความไวต่อน้ำต่ำ อย่างไรก็ตาม พืชผลที่ต้องการน้ำมากกว่าสามารถทำให้แห้งได้"; error message shown when player tries to plant a crop that requires greenhouse in order to grow but player has just an ordinary farm error message shown when player tries to plant a crop that requires greenhouse in order to grow but player has just an ordinary farm "CropRequiresGreenhouse" = "ต้องการเรือนกระจก"; title for farm's crop schedule title for farm's crop schedule "CropSchedule" = "ตารางปลูกพืช"; tooltip explaining crop schedule tooltip explaining crop schedule "CropSchedule__Tooltip" = "แต่ละฟาร์มสามารถตั้งค่าตารางการหมุนเวียนพืชผลได้นานถึง 4 ฤดูกาล พืชผลจะปลูกตามลำดับจากซ้ายไปขวา พืชผลที่ขาดหายไปจะถูกข้ามโดยอัตโนมัติ ตัวอย่างเช่น หากต้องการการปลูกพืชผลสองครั้ง ให้เลือกพืชผลสองรายการในช่องว่าง และปล่อยให้ช่องอื่นว่าง การหมุนเวียนพืชผลมีความสำคัญต่อความอุดมสมบูรณ์ของฟาร์ม"; tooltip explaining what a skip button in crop schedule does tooltip explaining what a skip button in crop schedule does "CropScheduleSkip__Tooltip" = "คลิกเพื่อบังคับให้ฟาร์มย้ายไปปลูกสิ่งถัดไป โดยที่พืชผลปัจจุบันจะหายไป"; crop died out due to lack of fertility crop died out due to lack of fertility "CropState__DeadNoFertility" = "ตาย: ดินขาดสารอาหาร"; crop died out due to lack of workers - no one cared about the crop crop died out due to lack of workers - no one cared about the crop "CropState__DeadNoMaintenance" = "ตาย: ไม่มีคนงาน"; crop died out due to lack of water crop died out due to lack of water "CropState__DeadNoWater" = "ตาย: ไม่มีน้ำ"; crop is being removed so it can be replaced with a different one crop is being removed so it can be replaced with a different one "CropState__RemovedForChange" = "ลบเพื่อการเปลี่ยน"; item in crop harvest stats explaining that harvest was delayed due to lack of water, {0} is replaced with string like '4 months'. item in crop harvest stats explaining that harvest was delayed due to lack of water, {0} is replaced with string like '4 months'. "CropStats__DelayedDueToWater" = "การเก็บเกี่ยวถูกเลื่อนไป {0} จากการขาดน้ำ"; item in crop harvest stats explaining that farm produced {0} less quantity due to premature harvest (as requested by the player) item in crop harvest stats explaining that farm produced {0} less quantity due to premature harvest (as requested by the player) "CropStats__LessDueEarlyHarvest" = "ผลผลิตเสียไป {0} จากการเก็บเกี่ยวก่อนเวลา"; item in crop harvest stats explaining that farm produced {0} less quantity due to lack of fertility item in crop harvest stats explaining that farm produced {0} less quantity due to lack of fertility "CropStats__LessDueToFertility" = "ผลผลิตเสียไป {0} จากดินขาดสารอาหาร"; item in crop harvest stats explaining that farm produced {0} less quantity due to lack of water item in crop harvest stats explaining that farm produced {0} less quantity due to lack of water "CropStats__LessDueToWater" = "ผลผลิตเสียไป {0} จากการขาดน้ำ"; item in crop harvest stats showing the total duration without the crop was without water, {0} is replaced with string like '4 months'. item in crop harvest stats showing the total duration without the crop was without water, {0} is replaced with string like '4 months'. "CropStats__MonthsWithoutWater" = "ขาดน้ำมาแล้ว {0}"; item in crop harvest stats explaining that farm produced {0} more quantity thanks to extra bonus item in crop harvest stats explaining that farm produced {0} more quantity thanks to extra bonus "CropStats__MoreDueToBonus" = "ผลผลิตเพิ่มขึ้น {0} จากโบนัส เช่น นโยบาย"; item in crop harvest stats explaining that farm produced {0} more quantity thanks to extra fertility item in crop harvest stats explaining that farm produced {0} more quantity thanks to extra fertility "CropStats__MoreDueToFertility" = "ผลผลิตเพิ่มขึ้น {0} จากสารอาหารในปุ๋ย"; explaining that crop is not planted yet as the farm has low fertility explaining that crop is not planted yet as the farm has low fertility "CropWaiting__Fertility" = "รอให้ดินมีสารอาหาร"; explaining that crop is not planted yet but reason is unknown explaining that crop is not planted yet but reason is unknown "CropWaiting__NoReason" = "เริ่มไม่ได้, กำลังรออยู่"; explaining that crop is not planted yet as the farm's soil is dry and needs water explaining that crop is not planted yet as the farm's soil is dry and needs water "CropWaiting__Water" = "รอน้ำหรือฝน"; notification, any strings in curly braces { } must be preserved and non-translated notification, any strings in curly braces { } must be preserved and non-translated Example: "Farm: Corn will dry out due to lack of water" "CropWillDrySoon__name" = "ฟาร์ม: {0} จะตายจากการขาดน้ำ"; short description of a machine short description of a machine "Crusher__desc" = "บดแร่ให้ละเอียดเป็ยผงเพื่อนำไปใช้ในการแปรรูปขั้นสูง"; name of a machine name of a machine "Crusher__name" = "เครื่องโม่"; short description of a machine "CrusherLarge__desc" = "CrusherLarge__desc"; name of a machine "CrusherLarge__name" = "CrusherLarge__name"; Map description Map description "CurlandMap__desc" = "เกาะที่สวยงามนี้ อุดมไปด้วยทรัพยากรธรรมชาติมากมาย แต่รูปทรงโค้งมนของเกาะทำให้สร้างโรงงานขนาดใหญ่ได้ยาก คุณยังสามารถลองต่อปลายทั้งสองข้างของเกาะให้เป็นวงกลมได้อีกด้วย!"; map name, this name is join of curly + island, this island is a curly line in a shape of letter G map name, this name is join of curly + island, this isliand is a curly line in a shape of letter G "CurlandMap__name" = "เคอร์แลนด์"; info text showing that there is an active disease in the settlement and its properties. Example use: 'Months left: 4 | Mortality: 1.5%' info text showing that there is an active disease in the settlement and its properties. Example use: 'Months left: 4 | Mortality: 1.5%' "CurrentDisease__Info" = "เดือนที่เหลือ: {0}| สุขภาพ: {1} | อัตราการตาย: {2}"; explaining that there is no disease active explaining that there is no disease active "CurrentDisease__NoDisease" = "ไม่มีโรคระบาด"; title of a panel showing current disease (sickness) in the settlement title of a panel showing current disease (sickness) in the settlement "CurrentDisease__Title" = "โรคระบาดปัจจุบัน"; tooltip tooltip "CurrentDisease__Tooltip" = "บางครั้งโรคก็ปรากฏขึ้นในการที่อาศัยของคุณ โรคบางชนิดเกิดจากการขาดสิ่งอำนวยความสะดวกในการพื้นที่อาศัย บางชนิดเป็นเพียงโรคประจำฤดูที่ไม่สามารถส่งผลกระทบมากนัก เมื่อเรือของคุณออกสำรวจ ลูกเรือของคุณสามารถนำโรคประจำฤดูที่ร้ายแรงกว่านั้นกลับมายังเกาะได้"; title of a panel that shows current research that is in progress title of a panel that shows current research that is in progress "CurrentResearch" = "งานวิจัยปัจจุบัน"; Label shown instead of configuration options in the new game flow indicating the step is optional "CustomizeDifficulty__Description" = "CustomizeDifficulty__Description"; Title above non-core maps on the map selection tab of the new game window "CustomMaps__Title" = "CustomMaps__Title"; title of a tool that is used to cut & paste already existing buildings and machines. Please keep this short! title of a tool that is used to cut & paste already existing buildings and machines. Please keep this very short! "CutTool" = "ตัด"; tooltip tooltip "CutTool__Tooltip" = "คลิกหรือลากเหนือพื้นที่ของสิ่งก่อสร้างที่ยังไม่ได้สร้างเพื่อใช้งานสำหรับตำแหน่งใหม่"; example: The ship (damaged) example: The ship (damaged) "DamagedSuffix" = "{0} (เสีย)"; short description "DataCenter__desc" = "DataCenter__desc"; building or machine building or machine "DataCenter__name" = "ดาต้าเซนเตอร์"; {0} will be an integer year number "DateYear__Label" = "DateYear__Label"; opens a panel that allows to paint decals onto surfaces "Decals_Paint" = "Decals_Paint"; tooltip for a button that decreases priority for the current recipe by moving it lower in the list. Keep short. tooltip for a button that decreases priority for the current recipe by moving it lower in the list. Keep short. "DecreasePriority" = "ลดลำดับความสำคัญ"; name: Surface that can be placed on the ground outside. "DefaultConcrete_TerrainSurface__name" = "DefaultConcrete_TerrainSurface__name"; Confirmation button shown under the delete save button on press, {0} is name of the file to be deleted "DeleteSave__Confirm" = "DeleteSave__Confirm"; {0} is name of the file that could not be deleted {0} is name of the file that could not be deleted "DeleteSave__FailMessage" = "อุ๊บ! ไม่สามารถลบ {0} ได้!"; {0} is name of the file that was deleted {0} is name of the file that was deleted "DeleteSave__SuccessMessage" = "ไฟล์เซฟ {0} ถูกลบ"; tooltip "DeleteTool__EntireTransport" = "DeleteTool__EntireTransport"; tooltip tooltip "DeleteTool__QuickRemoveTooltip" = "กดปุ่มลัดค้างไว้ (ขณะลบ) เพื่อลบวัสดุทั้งหมดอย่างรวดเร็วด้วย Unity"; tooltip tooltip "DeleteTool__Tooltip" = "คลิกหรือลากเหนือพื้นที่ของสิ่งก่อสร้างต่างๆเพื่อรื้อถอนออก"; "Demand" = "ความต้องการ"; title of a tool that is used to mark buildings and machines for removal. Please keep this short! title of a tool that is used to mark buildings and machines for removal. Please keep this very short! "Demolish" = "รื้อถอน"; title/tooltip of a button that opens dumping designation tool title/tooltip of a button that opens dumping designation tool "Designation__Dumping" = "สถานที่ดั้มพ์"; title/tooltip of a button that opens forestry designation tool "Designation__Forestry" = "Designation__Forestry"; title/tooltip of a button that opens leveling designation tool "Designation__Leveling" = "Designation__Leveling"; title/tooltip of a button that opens mining designation tool "Designation__Mining" = "Designation__Mining"; title/tooltip of a button that opens tree harvesting designation tool title/tooltip of a button that opens tree harvesting designation tool "Designation__TreeHarvesting" = "กำหนดการตัดไม้"; shown when designation is at invalid position shown when designation is at invalid position "DesignationError__Invalid" = "ตำแหน่งไม่ถูกต้อง"; player can click & drag with their mouse to removes existing designation player can click & drag with their mouse to removes existing designation "DesignationRemovalTooltip" = "คลิกขวาและลากเพื่อลบสิ่งที่ออกแบบไว้"; category for key bindings affecting designations category for key bindings affecting designations "Designations" = "แบบแพลน"; shown when player is trying to paint lines outside of hard surface area "DesignationWarning__CannotPlaceDecal" = "DesignationWarning__CannotPlaceDecal"; shown when dumping designation is not yet mineable due to its edges being too deep shown when dumping designation is not yet mineable due to its edges being too deep "DesignationWarning__CannotStartDumping" = "ยังไม่สามารถเริ่มถมที่นี่ได้ พื้นที่รอบข้างสูงเกินไป"; shown when forestry designation is not usable due to terrain not being fertile "DesignationWarning__CannotStartForestry" = "DesignationWarning__CannotStartForestry"; shown when leveling designation is not yet usable due to its edges being too high/deep "DesignationWarning__CannotStartLeveling" = "DesignationWarning__CannotStartLeveling"; shown when mining designation is not yet mineable due to its edges being too deep shown when mining designation is not yet mineable due to its edges being too deep "DesignationWarning__CannotStartMining" = "ยังไม่สามารถเริ่มขุดเหมืองที่นี่ได้ พื้นที่รอบข้างอยู่ต่ำเกินไป"; shown when forestry designation is not contained by any forestry tower area and cannot be forested. "DesignationWarning__NoForestryTower" = "DesignationWarning__NoForestryTower"; shown when mining designation is not contained by any mine tower area and cannot be mined. shown when mining designation is not contained by any mine tower area and cannot be mined. "DesignationWarning__NoTower" = "ต้องจัดการโดยพื้นที่ของหอขุดหมือง"; short description short description "DieselGenerator__desc" = "เผาน้ำมันดีเซลเพื่อผลิตไฟฟ้า"; name name "DieselGenerator__name" = "เครื่องปั่นไฟฟ้าดีเซล"; short description "DieselGeneratorT2__desc" = "DieselGeneratorT2__desc"; name "DieselGeneratorT2__name" = "DieselGeneratorT2__name"; example: 'Difficulty: Hard' example: 'Difficulty: Hard' "Difficulty" = "ความยาก: {0}"; Difficulty impact on construction "DifficultyConstruction__Easy" = "DifficultyConstruction__Easy"; Difficulty impact on construction "DifficultyConstruction__Hard" = "DifficultyConstruction__Hard"; Difficulty impact on contracts & loans "DifficultyContracts__Easy" = "DifficultyContracts__Easy"; Difficulty impact on contracts & loans "DifficultyContracts__Hard" = "DifficultyContracts__Hard"; Difficulty impact on contracts & loans "DifficultyContracts__Normal" = "DifficultyContracts__Normal"; Difficulty impact on disease "DifficultyDisease__Easy" = "DifficultyDisease__Easy"; Difficulty impact on disease "DifficultyDisease__Hard" = "DifficultyDisease__Hard"; Difficulty impact on disease "DifficultyDisease__Normal" = "DifficultyDisease__Normal"; Difficulty impact on food consumption "DifficultyFood__Easy" = "DifficultyFood__Easy"; Difficulty impact on food consumption "DifficultyFood__Hard" = "DifficultyFood__Hard"; Difficulty impact on food consumption "DifficultyFood__Normal" = "DifficultyFood__Normal"; Difficulty impact on fuel consumption "DifficultyFuel__Easy" = "DifficultyFuel__Easy"; Difficulty impact on fuel consumption "DifficultyFuel__Hard" = "DifficultyFuel__Hard"; Difficulty impact on fuel consumption "DifficultyFuel__Normal" = "DifficultyFuel__Normal"; Difficulty impact on aggreculture "DifficultyGrowth__Easy" = "DifficultyGrowth__Easy"; Difficulty impact on aggreculture "DifficultyGrowth__Hard" = "DifficultyGrowth__Hard"; Difficulty impact on aggreculture "DifficultyGrowth__Normal" = "DifficultyGrowth__Normal"; Difficulty impact on maintenance consumption "DifficultyMaintenance__Easy" = "DifficultyMaintenance__Easy"; Difficulty impact on maintenance consumption "DifficultyMaintenance__Hard" = "DifficultyMaintenance__Hard"; Difficulty impact on maintenance consumption "DifficultyMaintenance__Normal" = "DifficultyMaintenance__Normal"; Difficulty impact on mining "DifficultyMining__Easy" = "DifficultyMining__Easy"; Difficulty impact on mining "DifficultyMining__Hard" = "DifficultyMining__Hard"; Difficulty impact on mining "DifficultyMining__Normal" = "DifficultyMining__Normal"; Difficulty impact on pollution "DifficultyPollution__Easy" = "DifficultyPollution__Easy"; Difficulty impact on pollution "DifficultyPollution__Hard" = "DifficultyPollution__Hard"; Difficulty impact on pollution "DifficultyPollution__Normal" = "DifficultyPollution__Normal"; Difficulty impact on rainfall "DifficultyRainfall__Easy" = "DifficultyRainfall__Easy"; Difficulty impact on rainfall "DifficultyRainfall__Hard" = "DifficultyRainfall__Hard"; Difficulty impact on rainfall "DifficultyRainfall__Normal" = "DifficultyRainfall__Normal"; Difficulty impact on research "DifficultyResearch__Easy" = "DifficultyResearch__Easy"; Difficulty impact on mining "DifficultyResearch__Hard" = "DifficultyResearch__Hard"; Difficulty impact on mining "DifficultyResearch__Normal" = "DifficultyResearch__Normal"; Notification shown on successful save of game difficulty settings "DifficultySettingsSaved" = "DifficultySettingsSaved"; Difficulty impact on unity generation "DifficultyUnity__Easy" = "DifficultyUnity__Easy"; Difficulty impact on unity generation "DifficultyUnity__Hard" = "DifficultyUnity__Hard"; Difficulty impact on unity generation "DifficultyUnity__Normal" = "DifficultyUnity__Normal"; a difficulty option where machines / vehicles slow down and after a while stop instead of stopping abruptly when they run out of something (power) "DiffOption__GraduallyStops" = "DiffOption__GraduallyStops"; a difficulty option where ships can run on unity if out of fuel "DiffOption__RunsOnUnity" = "DiffOption__RunsOnUnity"; a difficulty option where machines / vehicles slow down instead of stopping when out of something (power, fuel) "DiffOption__SlowsDown" = "DiffOption__SlowsDown"; a difficulty option where machines / vehicles stop when out of something (power, fuel) "DiffOption__StopsWorking" = "DiffOption__StopsWorking"; {0} = Dirt "DigDirtTip" = "DigDirtTip"; used when some option is disabled used when some option is disabled "Disabled" = "ปิด"; button to discard / destroy all products button to discard / destroy all products "DiscardAllProducts__Action" = "ยกเลิกทั้งหมด"; {0} - title of a product to discard, e.g. Coal {0} - title of a product to discard, e.g. Coal "DiscardAllProducts__Confirmation" = "คุณแน่ใจหรือไม่ว่าต้องการทิ้ง {0} ทั้งหมดที่จัดเก็บไว้ที่นี่"; "DiscardAllProducts__NotSupported" = "ผลิตภัณฑ์นี้ไม่สามารถลบทิ้งได้"; button to discard changes button to discard changes "DiscardChanges" = "ยกเลิก"; explains the player what they need to do in order to get access to some technology "DiscoverOnWorldMap__desc" = "DiscoverOnWorldMap__desc"; disease disease "Disease1__name" = "ไข้หวัด"; disease severity, this is the lowest severity 1/5, {0} is disease name disease severity, this is the lowest severity 1/5, {0} is disease name "DiseaseSeverity__1" = "{0} (เบา)"; disease severity, this is second lowest severity 2/5, {0} is disease name disease severity, this is second lowest severity 2/5, {0} is disease name "DiseaseSeverity__2" = "{0} (ปานกลาง)"; disease severity, this is third lowest severity, 3/5, {0} is disease name disease severity, this is third lowest severity, 3/5, {0} is disease name "DiseaseSeverity__3" = "{0} (หนัก)"; disease severity, this is second highest severity 4/5, {0} is disease name disease severity, this is second highest severity 4/5, {0} is disease name "DiseaseSeverity__4" = "{0} (หนักมาก)"; disease severity, this is the highest severity 5/5, {0} is disease name disease severity, this is the highest severity 5/5, {0} is disease name "DiseaseSeverity__5" = "{0} (ถึงตาย)"; button to dismiss a dialog button to dismiss a dialog "Dismiss" = "ยกเลิก"; short description of a machine short description of a machine "DistillationTowerT1__desc" = "จุดเริ่มต้นของการแปรรูปน้ำมันดิบขั้นสูง. แยกน้ำมันออกเป็นสองส่วนสำหรับการแปรรูปไปเป็นผลผลิตที่มีประโยชน์"; name of a machine name of a machine "DistillationTowerT1__name" = "หอกลั่น (ขั้น 1)"; description of a distillation tower description of a distillation tower "DistillationTowerT2__desc" = "เพิ่มการกลั่นพิเศษในกานแปรรูปน้ำมัน"; name of a machine "DistillationTowerT2__name" = "DistillationTowerT2__name"; name of a machine "DistillationTowerT3__name" = "DistillationTowerT3__name"; Downloadable content label shown in the details panel of the load & save window "Dlc__Detail" = "Dlc__Detail"; name: toolbar category name "docksCategory__name" = "docksCategory__name"; label for a checkbox to toggle to avoid seeing some dialog again "DoNotShowAgain" = "DoNotShowAgain"; tooltip explaining dumping height selection "DropDepth__OrderingExplanation" = "DropDepth__OrderingExplanation"; explains that there are currently no products selected for dumping "DumpingFilter__Empty" = "DumpingFilter__Empty"; title of a panel that configures what products are allowed to be dumped by trucks onto the terrain dumping designations managed by a mine tower area "DumpingFilter__Title" = "DumpingFilter__Title"; tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area "DumpingFilter__Tooltip" = "DumpingFilter__Tooltip"; title of a panel that configures what products are allowed to be dumped by trucks onto the terrain "DumpingFilterGlobal__Title" = "DumpingFilterGlobal__Title"; tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area "DumpingFilterGlobal__Tooltip" = "DumpingFilterGlobal__Tooltip"; shown next to a material that can be dumped only on designations that are managed by mine control tower that has such a product allowed for dumping in its dumping filter. Other option is to change the global dumping filter. "DumpInMineTowerOnly" = "DumpInMineTowerOnly"; title of a panel that enabled to configure the depth offset a stacker should dump to "DumpOffset" = "DumpOffset"; title of settings affecting economy - loans, contracts "Economy" = "Economy"; name "EdictCategory_Industry__name" = "EdictCategory_Industry__name"; name "EdictCategory_Population__name" = "EdictCategory_Population__name"; Explanation shown when some edict could not be activated due to low health "EdictReason__HealthLow" = "EdictReason__HealthLow"; Explanation shown when some edict could not be activated due to full housing (e.g. makes no sense to increase pop growth when housing is full) "EdictReason__HousingFull" = "EdictReason__HousingFull"; shown when edict cannot be activated as it requires more advanced captain office "EdictRequiresAdvancedOffice" = "EdictRequiresAdvancedOffice"; Electricity in giga-watts "Electricity__Gw" = "Electricity__Gw"; Electricity in kilo-watts "Electricity__Kw" = "Electricity__Kw"; Electricity in mega-watts "Electricity__Mw" = "Electricity__Mw"; explains what something like '5 / 10 Kw | 20 kw' means, so it explains that 5 is the total demand for power, 10 is the current production and 20 is the maximum power output that can be produced if needed. "ElectricityDisplayTooltip" = "ElectricityDisplayTooltip"; title of a window that shows electricity production & demands "ElectricityStats" = "ElectricityStats"; description of a machine "Electrolyzer__desc" = "Electrolyzer__desc"; name of a machine Performer water electrolysis to split it to oxygen and hydrogen. "Electrolyzer__name" = "Electrolyzer__name"; name of a machine "ElectrolyzerT2__name" = "ElectrolyzerT2__name"; shown when entity has no products (e.g. when transport is empty) shown when entity has no products (e.g. when transport is empty) "Empty" = "ว่าง"; used when some option is enabled "Enabled" = "Enabled"; name of a toggle button that turns on/off mods "EnableMods__ToggleLabel" = "EnableMods__ToggleLabel"; tooltip that explains what mods do and their potential danger "EnableMods__Tooltip" = "EnableMods__Tooltip"; enemy ship(s) enemy ship(s) "Enemy" = "ศัตรู"; name "EngineT1__name" = "EngineT1__name"; short description "EngineT2__desc" = "EngineT2__desc"; name "EngineT2__name" = "EngineT2__name"; short description "EngineT3__desc" = "EngineT3__desc"; name "EngineT3__name" = "EngineT3__name"; example: 'breakdown chance: 20%' "EntityBreakdownChance" = "EntityBreakdownChance"; notification "EntityCannotBeReached__name" = "EntityCannotBeReached__name"; "EntityCannotBeReachedDesc" = "EntityCannotBeReachedDesc"; tooltip for the computing consumption status in machine / building inspector "EntityComputingConsumptionTooltip" = "EntityComputingConsumptionTooltip"; tooltip for the computing consumption status in machine / building inspector "EntityComputingConsumptionTooltip__Consuming" = "EntityComputingConsumptionTooltip__Consuming"; tooltip for the computing consumption status in machine / building inspector "EntityComputingConsumptionTooltip__NotConsuming" = "EntityComputingConsumptionTooltip__NotConsuming"; tooltip for the computing consumption status in machine / building inspector "EntityComputingConsumptionTooltip__NotEnough" = "EntityComputingConsumptionTooltip__NotEnough"; tooltip for the computing production status in machine / building inspector "EntityComputingProductionTooltip" = "EntityComputingProductionTooltip"; tooltip for the electricity consumption status in machine / building inspector "EntityElectricityConsumptionTooltip" = "EntityElectricityConsumptionTooltip"; tooltip for the electricity consumption status in machine / building inspector "EntityElectricityConsumptionTooltip__Consuming" = "EntityElectricityConsumptionTooltip__Consuming"; tooltip for the electricity consumption status in machine / building inspector "EntityElectricityConsumptionTooltip__NotConsuming" = "EntityElectricityConsumptionTooltip__NotConsuming"; tooltip for the electricity consumption status in machine / building inspector "EntityElectricityConsumptionTooltip__NotEnough" = "EntityElectricityConsumptionTooltip__NotEnough"; tooltip for the electricity production status in power generator inspector "EntityElectricityProductionTooltip" = "EntityElectricityProductionTooltip"; notification "EntityMayCollapseUnevenTerrain__name" = "EntityMayCollapseUnevenTerrain__name"; tooltip that explains the panel that shows monthly unity consumed in a machine / building "EntityMonthlyUnitTooltip" = "EntityMonthlyUnitTooltip"; tooltip that explains the panel that shows monthly unity consumed in a machine / building "EntityMonthlyUnitTooltip__Consuming" = "EntityMonthlyUnitTooltip__Consuming"; tooltip that explains the panel that shows monthly unity consumed in a machine / building "EntityMonthlyUnitTooltip__NotConsuming" = "EntityMonthlyUnitTooltip__NotConsuming"; tooltip that explains the panel that shows monthly unity consumed in a machine / building "EntityMonthlyUnitTooltip__NotEnough" = "EntityMonthlyUnitTooltip__NotEnough"; tooltip that explains quick repair action "EntityRepair__Tooltip" = "EntityRepair__Tooltip"; title of a panel that shows the current status of a vehicle, ship or machine title of a panel that shows the current status of a vehicle, ship or machine "EntityStatus" = "สถานะ"; status of a nuclear reactor (temperature exceeded operational threshold) (keep it short!) "EntityStatus___NuclearReactor_Overheated" = "EntityStatus___NuclearReactor_Overheated"; animal farm has no animals, so it's empty has nothing to do "EntityStatus__AnimalFarm_NoAnimals" = "EntityStatus__AnimalFarm_NoAnimals"; animal farm is missing food to feed its animals "EntityStatus__AnimalFarm_NoFood" = "EntityStatus__AnimalFarm_NoFood"; status of a selected entity (keep it short!) status of a selected entity (keep it short!) "EntityStatus__Broken" = "เสีย"; something is being cleared out (e.g. dry crop) - status of a selected entity (keep it short!) something is being cleared out (e.g. dry crop) - status of a selected entity (keep it short!) "EntityStatus__Clearing" = "กำลังเครียร์"; status of a datacenter, can't work as player did not add any servers into it (keep it short!) "EntityStatus__Datacenter_NoServers" = "EntityStatus__Datacenter_NoServers"; farm is doing fine and growing something (keep it short!) farm is doing fine and growing something (keep it short!) "EntityStatus__Farm_Growing" = "กำลังโต"; farm's fertility is too low (keep it short!) "EntityStatus__Farm_LowFertility" = "EntityStatus__Farm_LowFertility"; farm has no crop selected, so it can't work (keep it short!) "EntityStatus__Farm_NoCrop" = "EntityStatus__Farm_NoCrop"; farm lack water so can't work (keep it short!) "EntityStatus__Farm_NoWater" = "EntityStatus__Farm_NoWater"; blocked as output is full - status of a selected entity (keep it short!) "EntityStatus__FullOutput" = "EntityStatus__FullOutput"; storage is full - status of a selected entity (keep it short!) "EntityStatus__FullStorage" = "EntityStatus__FullStorage"; status of a selected entity (keep it short!) status of a selected entity (keep it short!) "EntityStatus__Idle" = "ว่างงาน"; status of a machine that cannot continue because its placement is invalid (keep it short!) "EntityStatus__InvalidPlacement" = "EntityStatus__InvalidPlacement"; not enough electricity - status of a selected entity (keep it short!) "EntityStatus__LowPower" = "EntityStatus__LowPower"; status of a selected data center when it lacks coolant (keep it short!) "EntityStatus__MissingCoolant" = "EntityStatus__MissingCoolant"; status of a selected entity (keep it short!) "EntityStatus__MissingInput" = "EntityStatus__MissingInput"; selected entity can't work as it is lacking fuel (keep it short!) "EntityStatus__NeedsFuel" = "EntityStatus__NeedsFuel"; not enough computing from datacenter - status of a selected entity (keep it short!) "EntityStatus__NoComputing" = "EntityStatus__NoComputing"; means that vehicle has no jobs to do "EntityStatus__NoJobs" = "EntityStatus__NoJobs"; machine can't work as no recipe is selected - status of a selected entity (keep it short!) "EntityStatus__NoRecipe" = "EntityStatus__NoRecipe"; not connected to mechanical shaft (keep it short!) "EntityStatus__NoShaft" = "EntityStatus__NoShaft"; transport is not connected - status of a selected entity (keep it short!) "EntityStatus__NotConnected" = "EntityStatus__NotConnected"; not enough Unity to run this entity (keep it short!) "EntityStatus__NoUnity" = "EntityStatus__NoUnity"; status of a selected entity (keep it short!) "EntityStatus__NoWorkers" = "EntityStatus__NoWorkers"; status for ore sorter when it got stuck with some products but still can sort others (keep it short!) "EntityStatus__PartiallyStuck" = "EntityStatus__PartiallyStuck"; status of a selected entity (keep it short!) status of a selected entity (keep it short!) "EntityStatus__Paused" = "หยุด"; status of a research lab when the current research is too advanced and the lab can't research it (keep it short!) "EntityStatus__ResearchTooAdvanced" = "EntityStatus__ResearchTooAdvanced"; shown when entity such as mine has run out of a deposit to mine "EntityStatus__ResourceDepleted" = "EntityStatus__ResourceDepleted"; ship is arriving from the world (keep it short!) "EntityStatus__Ship_Arriving" = "EntityStatus__Ship_Arriving"; ship is departing to the world (keep it short!) ship is departing to the world (keep it short!) "EntityStatus__Ship_Departing" = "กำลังไป"; ship is docked at the shipyard (keep it short!) ship is docked at the shipyard (keep it short!) "EntityStatus__Ship_Docked" = "เทียบท่า"; ship is exploring a location (keep it short!) ship is exploring a location (keep it short!) "EntityStatus__Ship_Exploring" = "สำรวจ"; ship is in battle (keep it short!) "EntityStatus__Ship_InBattle" = "EntityStatus__Ship_InBattle"; ship is traveling somewhere (keep it short!) "EntityStatus__Ship_Moving" = "EntityStatus__Ship_Moving"; ship is waiting for orders (keep it short!) "EntityStatus__Ship_NoOrders" = "EntityStatus__Ship_NoOrders"; status of a selected entity, means that it is waiting to more input products in order to work (keep it short!) "EntityStatus__WaitingForProducts" = "EntityStatus__WaitingForProducts"; prefix for list of products missing in a machine, used like this: 'Products missing: iron ore, coal' "EntityStatus__WaitingForProductsTooltip" = "EntityStatus__WaitingForProductsTooltip"; all cool! - Status of a selected entity (keep it short!) all cool! - Status of a selected entity (keep it short!) "EntityStatus__Working" = "กำลังทำงาน"; {0} is utilization, example: 'Working (20%)' - status of a selected entity (keep it short!) "EntityStatus__WorkingPartially" = "EntityStatus__WorkingPartially"; button that toggles navigation overlay, keep short "EntityToggleNavigationOverlay" = "EntityToggleNavigationOverlay"; explanation of what navigation overlay toggle does "EntityToggleNavigationOverlay__Tooltip" = "EntityToggleNavigationOverlay__Tooltip"; tooltip that explains the panel that shows the number of required workers in a machine / building' "EntityWorkersNeededTooltip" = "EntityWorkersNeededTooltip"; tooltip that explains the panel that shows the number of required workers in a machine / building' "EntityWorkersNeededTooltip_Assigned" = "EntityWorkersNeededTooltip_Assigned"; tooltip that explains the panel that shows the number of required workers in a machine / building' "EntityWorkersNeededTooltip_NotAssigned" = "EntityWorkersNeededTooltip_NotAssigned"; Label for a button to copy an error message "Error__Copy" = "Error__Copy"; Label for a button shown on error notifications to view more details "Error__View" = "Error__View"; name of a toggle button that turns on / off the error reporting "ErrorReporting__Title" = "ErrorReporting__Title"; tooltip that explains what is error reporting "ErrorReporting__Tooltip" = "ErrorReporting__Tooltip"; text explaining that there are no contracts established currently and that the player might want to establish some, followed by GoToContracts button "EstablishedContracts__NoneInfo" = "EstablishedContracts__NoneInfo"; title of a panel listing all the contracts that player established. Established in this context means that player has ongoing trade deals / trade routes for these contracts that cost monthly unity. So it has a stronger meaning then just having them unlocked. "EstablishedContracts__Title" = "EstablishedContracts__Title"; tooltip for EstablishedContracts__Title "EstablishedContracts__Tooltip" = "EstablishedContracts__Tooltip"; title of a panel showing an estimate of water yield for rainwater harvester "EstimatedWaterYieldTitle" = "EstimatedWaterYieldTitle"; short description of a machine "EvaporationPond__desc" = "EvaporationPond__desc"; name of a machine "EvaporationPond__name" = "EvaporationPond__name"; short description of a machine "EvaporationPondHeated__desc" = "EvaporationPondHeated__desc"; name of a machine "EvaporationPondHeated__name" = "EvaporationPondHeated__name"; notification "ExcavatorHasNoValidTruck__name" = "ExcavatorHasNoValidTruck__name"; vehicle description, for instance {0}=6 "ExcavatorT1__desc" = "ExcavatorT1__desc"; vehicle "ExcavatorT1__name" = "ExcavatorT1__name"; vehicle description, for instance {0}=18 "ExcavatorT2__desc" = "ExcavatorT2__desc"; vehicle "ExcavatorT2__name" = "ExcavatorT2__name"; vehicle "ExcavatorT2H__name" = "ExcavatorT2H__name"; vehicle description, for instance {0}=60 "ExcavatorT3__desc" = "ExcavatorT3__desc"; vehicle "ExcavatorT3__name" = "ExcavatorT3__name"; vehicle "ExcavatorT3H__name" = "ExcavatorT3H__name"; {0} is a number, used like for instance '75%' "ExhaustScrubber__desc" = "ExhaustScrubber__desc"; name of a machine "ExhaustScrubber__name" = "ExhaustScrubber__name"; exits the current gameplay session back to game's main menu "ExitToMainMenu" = "ExitToMainMenu"; example: 'Our ship has discovered Settlement!' "ExplorationResult__Entity" = "ExplorationResult__Entity"; "ExplorationResult__Loot" = "ExplorationResult__Loot"; "ExplorationResult__Nothing" = "ExplorationResult__Nothing"; "ExplorationResult__Title" = "ExplorationResult__Title"; title of a dialog that allows to export blueprint into a string "ExportBlueprint__Title" = "ExportBlueprint__Title"; title of a panel that configures truck's export priority - keep it short! "ExportPriority" = "ExportPriority"; tooltip "ExportPriority__ShipFuelTooltip" = "ExportPriority__ShipFuelTooltip"; tooltip for export of cargo stored in shipyard "ExportPriority__ShipyardCargo" = "ExportPriority__ShipyardCargo"; tooltip "ExportPriority__StorageTooltip" = "ExportPriority__StorageTooltip"; title of a panel configuring custom export routes for trucks "ExportRoutesTitle" = "ExportRoutesTitle"; title of settings affecting game failures, outages "FailureOutages" = "FailureOutages"; title of a panel showing the currently planted crop (can be only one per farm). "Farm_PlantedCrop" = "Farm_PlantedCrop"; tooltip explaining average farm production rate "FarmAvgProduction__Tooltip" = "FarmAvgProduction__Tooltip"; title of a window providing farm crop selection "FarmCropSelector" = "FarmCropSelector"; shorter version of FarmFertilityTitle used in recipes that affect fertility shorter version of FarmFertilityTitle used in recipes that affect fertility "FarmFertility" = "สารอาหารในดิน"; more info in FarmFertility__EquilibriumTooltip, example use: 'Fertility equilibrium: 40%' "FarmFertility__Equilibrium" = "FarmFertility__Equilibrium"; describes fertility equilibrium "FarmFertility__EquilibriumTooltip" = "FarmFertility__EquilibriumTooltip"; describes percentage with which farm's fertility gets naturally replenished (without fertilizer or other player's actions) "FarmFertility__NaturalReplenish" = "FarmFertility__NaturalReplenish"; describes natural fertility replenish rate display "FarmFertility__NaturalReplenishTooltip" = "FarmFertility__NaturalReplenishTooltip"; more info in FarmFertility__NeedTooltip, example use: 'Fertility needed: 4% / 60' "FarmFertility__Need" = "FarmFertility__Need"; tooltip explaining farm fertility need display "FarmFertility__NeedTooltip" = "FarmFertility__NeedTooltip"; target fertilization on farm, example use: 'TARGET: 120%'. Please keep capitalized if you can and keep this super short. target fertilization on farm, example use: 'TARGET: 120%'. Please keep capitalized if you can and keep this super short. "FarmFertility__Target" = "เป้าหมาย: {0}"; tooltip explaining farm fertility "FarmFertility__Tooltip" = "FarmFertility__Tooltip"; explains to the fertility consumed by currently planted crop is increased because player is not rotating crops (is planting the same crop multiple times) "FarmFertilityPenaltyNoRotation" = "FarmFertilityPenaltyNoRotation"; title for farm fertility panel "FarmFertilityTitle" = "FarmFertilityTitle"; describes fertilizer to fertility conversion, example use: '1 fertilizer -> 1%' "FarmFertilizer__FertilizerConversion" = "FarmFertilizer__FertilizerConversion"; describes fertilizer to fertility conversion "FarmFertilizer__FertilizerConversionTooltip" = "FarmFertilizer__FertilizerConversionTooltip"; describes maximum achievable fertilization of current fertilizer, example use: 'Max fertilization: 100%' "FarmFertilizer__MaxFertility" = "FarmFertilizer__MaxFertility"; describes maximum fertilization target "FarmFertilizer__MaxFertilityTooltip" = "FarmFertilizer__MaxFertilityTooltip"; title for farm's stored fertilizer "FarmFertilizer__Title" = "FarmFertilizer__Title"; describes fertilizers function and storage "FarmFertilizer__Tooltip" = "FarmFertilizer__Tooltip"; button to open overview window of all the existing fertilizers, keep short "FarmFertilizersOverview__Open" = "FarmFertilizersOverview__Open"; title of a window showing overview of all the existing fertilizers "FarmFertilizersOverview__Title" = "FarmFertilizersOverview__Title"; title for farm irrigation tank "FarmIrrigation__Title" = "FarmIrrigation__Title"; tooltip explaining farm irrigation "FarmIrrigation__Tooltip" = "FarmIrrigation__Tooltip"; info text that points the player to click the plus button to plant new crop and start growing something in the farm "FarmPlantCropHelp" = "FarmPlantCropHelp"; short description "FarmT1__desc" = "FarmT1__desc"; name name "FarmT1__name" = "ฟาร์ม"; short description "FarmT2__desc" = "FarmT2__desc"; name "FarmT2__name" = "FarmT2__name"; example values: {0}=30%, {1}=15% "FarmT3__desc" = "FarmT3__desc"; name name "FarmT3__name" = "เรือนกระจก"; name "FarmT4__name" = "FarmT4__name"; title showing average water need of the farm "FarmWater__AvgNeed" = "FarmWater__AvgNeed"; title of a panel showing the current soil water level (how well is the farm watered) "FarmWater__Title" = "FarmWater__Title"; tooltip explaining how water works on farms "FarmWater__Tooltip" = "FarmWater__Tooltip"; policy / edict which can enabled by the player in their Captain's office. {0}=15% "FarmYieldIncrease__desc" = "FarmYieldIncrease__desc"; policy / edict which can enabled by the player in their Captain's office. "FarmYieldIncrease__name" = "FarmYieldIncrease__name"; example usage of {0}: 'provide up to 12 MW of electricity' "FastBreederReactor__desc" = "FastBreederReactor__desc"; name "FastBreederReactor__name" = "FastBreederReactor__name"; short description of a machine "FermentationTank__desc" = "FermentationTank__desc"; name of a machine "FermentationTank__name" = "FermentationTank__name"; shows a location of a file, {0} is replaced with the location "FileLocation" = "FileLocation"; caption for a table header displaying file sizes "FileSize_Title" = "FileSize_Title"; "FirTree__desc" = "FirTree__desc"; short description of a machine https://en.wikipedia.org/wiki/Gas_flare "Flare__desc" = "Flare__desc"; name of a machine https://en.wikipedia.org/wiki/Gas_flare "Flare__name" = "Flare__name"; description of transport "FlatConveyorFormattedFirst__desc" = "FlatConveyorFormattedFirst__desc"; description of transport, '{0} times' used as '2 times' for instance. "FlatConveyorFormattedNext__desc" = "FlatConveyorFormattedNext__desc"; short description: small machine that allows sorting of products When there are multiple different products on a transport, this machine can filter some of them to its dedicated output port. "FlatConveyorSorter__desc" = "FlatConveyorSorter__desc"; name: small machine that allows sorting of products "FlatConveyorSorter__name" = "FlatConveyorSorter__name"; name "FlatConveyorT1__name" = "FlatConveyorT1__name"; name "FlatConveyorT2__name" = "FlatConveyorT2__name"; name "FlatConveyorT3__name" = "FlatConveyorT3__name"; name: default name of the main ship "Fleet__name" = "Fleet__name"; tooltip "FlipShortcut__Tooltip" = "FlipShortcut__Tooltip"; description of flywheel, {0} = '120 MW-seconds' "Flywheel__desc" = "Flywheel__desc"; name name "Flywheel__name" = "ล้อตุนกำลัง"; tooltip for a button that enables vehicle camera following "FollowVehicleTooltip" = "FollowVehicleTooltip"; title of a panel showing information about food in a settlement title of a panel showing information about food in a settlement "Food" = "อาหาร"; number of food categories satisfied, example use: '2 categories' "FoodCategoriesSatisfied" = "FoodCategoriesSatisfied"; name name "FoodCategory_Carbs__name" = "แป้ง"; name name "FoodCategory_Protein__name" = "โปรตีน"; name name "FoodCategory_Treats__name" = "ของว่าง"; name name "FoodCategory_Vitamins__name" = "วิตามิน"; policy / edict which can enabled by the player in their Captain's office. {0}=15% "FoodConsumptionIncrease__desc" = "FoodConsumptionIncrease__desc"; policy / edict which can enabled by the player in their Captain's office. This is a policy / edict which can enabled by the player in their Captain's office. "FoodConsumptionIncrease__name" = "FoodConsumptionIncrease__name"; policy / edict which can enabled by the player in their Captain's office. {0}=15% "FoodConsumptionReduction__desc" = "FoodConsumptionReduction__desc"; policy / edict which can enabled by the player in their Captain's office. This is a policy / edict which can enabled by the player in their Captain's office. "FoodConsumptionReduction__name" = "FoodConsumptionReduction__name"; used as information for a food item, example use: '1 [icon of food] feeds 14 people / month' "FoodFeedInfo" = "FoodFeedInfo"; tooltip for a food category that informs that players might receive health bonus for it, if they provide it "FoodHealth__CategoryTooltip" = "FoodHealth__CategoryTooltip"; title of a panel showing information about health bonus from the food provided to the settlement "FoodHealth__Title" = "FoodHealth__Title"; tooltip "FoodHealth__Tooltip" = "FoodHealth__Tooltip"; title of a panel showing information about food in the currently selected settlement "FoodInSettlement__Title" = "FoodInSettlement__Title"; tooltip "FoodInSettlement__Tooltip" = "FoodInSettlement__Tooltip"; tooltip "FoodLeftMainPanel__Tooltip" = "FoodLeftMainPanel__Tooltip"; short description of a machine "FoodMill__desc" = "FoodMill__desc"; name of a machine "FoodMill__name" = "FoodMill__name"; name: name of a settlement service provided to pops name: name of a settlement service provided to pops "FoodNeed__name" = "อาหาร"; short description of a machine "FoodProcessor__desc" = "FoodProcessor__desc"; name of a machine "FoodProcessor__name" = "FoodProcessor__name"; title of a panel displaying a food supply (keep it short) "FoodSupplyTitle" = "FoodSupplyTitle"; this tooltip is for a panel that shows food supply in a single settlement "FoodSupplyTitle__TooltipForSettlement" = "FoodSupplyTitle__TooltipForSettlement"; Description of forestry tower. "ForestryTower__desc" = "ForestryTower__desc"; name "ForestryTower__name" = "ForestryTower__name"; option for FpsLimitOption__NoLimit "FpsLimitOption__NoLimit" = "FpsLimitOption__NoLimit"; option for FpsLimitOption__VSync1 "FpsLimitOption__VSync1" = "FpsLimitOption__VSync1"; tooltip for FpsLimitOption__VSync1Tooltip "FpsLimitOption__VSync1Tooltip" = "FpsLimitOption__VSync1Tooltip"; option for FpsLimitOption__VSync2 "FpsLimitOption__VSync2" = "FpsLimitOption__VSync2"; tooltip for FpsLimitOption__VSync2Tooltip "FpsLimitOption__VSync2Tooltip" = "FpsLimitOption__VSync2Tooltip"; title for fuel information (keep it general, no diesel references) title for fuel information (keep it general, no diesel references) "Fuel" = "เชื้อเพลิง"; title of a panel that shows amount of stored fuel (keep it as general fuel) "FuelAvailable" = "FuelAvailable"; keep it as general fuel "FuelForShip__Title" = "FuelForShip__Title"; "FuelForShip__Tooltip" = "FuelForShip__Tooltip"; how much a cargo ship consumes per single journey for cargo. used as '10 / per a single journey' "FuelPerJourneySuffix" = "FuelPerJourneySuffix"; policy / edict which can enabled by the player in their Captain's office. {0}=15% "FuelReduction__desc" = "FuelReduction__desc"; policy / edict which can enabled by the player in their Captain's office. "FuelReduction__name" = "FuelReduction__name"; building or machine "FuelStationHydrogenT1__name" = "FuelStationHydrogenT1__name"; notification "FuelStationNotConnected__name" = "FuelStationNotConnected__name"; notification "FuelStationOutOfFuel__name" = "FuelStationOutOfFuel__name"; "FuelStationT1__desc" = "FuelStationT1__desc"; building or machine "FuelStationT1__name" = "FuelStationT1__name"; advanced fuel station description "FuelStationT2__desc" = "FuelStationT2__desc"; building or machine "FuelStationT2__name" = "FuelStationT2__name"; building or machine "FuelStationT3__name" = "FuelStationT3__name"; title of a panel that shows the state of a fuel tank of vehicle or ship (keep it as general fuel) "FuelTank_Title" = "FuelTank_Title"; name: ship part upgrade "FuelTankT1__name" = "FuelTankT1__name"; Label above the game name column in the load & save; game is a set of save files in one session / folder "Game__Title" = "Game__Title"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__BaseHealthDiff" = "GameDiff__BaseHealthDiff"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__BaseHealthDiff_Tooltip" = "GameDiff__BaseHealthDiff_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__ComputingLow" = "GameDiff__ComputingLow"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__ConstructionCostsDiff" = "GameDiff__ConstructionCostsDiff"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__ConstructionCostsDiff_Tooltip" = "GameDiff__ConstructionCostsDiff_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__ConsumerBroken" = "GameDiff__ConsumerBroken"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__DeconstructionRefund" = "GameDiff__DeconstructionRefund"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__DeconstructionRefund_Tooltip" = "GameDiff__DeconstructionRefund_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__DiseaseMortalityDiff" = "GameDiff__DiseaseMortalityDiff"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__ExtraContractsProfit" = "GameDiff__ExtraContractsProfit"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__ExtraContractsProfit_Tooltip" = "GameDiff__ExtraContractsProfit_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__ExtraStartingMaterial" = "GameDiff__ExtraStartingMaterial"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__ExtraStartingMaterial_Tooltip" = "GameDiff__ExtraStartingMaterial_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__FarmsYieldDiff" = "GameDiff__FarmsYieldDiff"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__FarmsYieldDiff_Tooltip" = "GameDiff__FarmsYieldDiff_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__FuelConsumptionDiff" = "GameDiff__FuelConsumptionDiff"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__FuelConsumptionDiff_Tooltip" = "GameDiff__FuelConsumptionDiff_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__GroundwaterPumpLow" = "GameDiff__GroundwaterPumpLow"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__LoansDifficulty" = "GameDiff__LoansDifficulty"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__MaintenanceDiff" = "GameDiff__MaintenanceDiff"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__OreSorting" = "GameDiff__OreSorting"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__OreSorting_Tooltip" = "GameDiff__OreSorting_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__PollutionDiff" = "GameDiff__PollutionDiff"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__PollutionDiff_Tooltip" = "GameDiff__PollutionDiff_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__PowerLow" = "GameDiff__PowerLow"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__PowerSetting" = "GameDiff__PowerSetting"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. {0} - PowerSetting__ConsumeAlways, {1} - PowerSetting__ConsumeIfCan "GameDiff__PowerSetting_Tooltip" = "GameDiff__PowerSetting_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__QuickActionsCostDiff" = "GameDiff__QuickActionsCostDiff"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__QuickActionsCostDiff_Tooltip" = "GameDiff__QuickActionsCostDiff_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__QuickRepair" = "GameDiff__QuickRepair"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__RainYieldDiff" = "GameDiff__RainYieldDiff"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__RainYieldDiff_Tooltip" = "GameDiff__RainYieldDiff_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__ResearchCostDiff" = "GameDiff__ResearchCostDiff"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__ResearchCostDiff_Tooltip" = "GameDiff__ResearchCostDiff_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__ResourceMiningDiff" = "GameDiff__ResourceMiningDiff"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__ResourceMiningDiff_Tooltip" = "GameDiff__ResourceMiningDiff_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__SettlementConsumptionDiff" = "GameDiff__SettlementConsumptionDiff"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__SettlementConsumptionDiff_Tooltip" = "GameDiff__SettlementConsumptionDiff_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__ShipsNoFuel" = "GameDiff__ShipsNoFuel"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__SolarPowerDiff" = "GameDiff__SolarPowerDiff"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__SolarPowerDiff_Tooltip" = "GameDiff__SolarPowerDiff_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__Starvation" = "GameDiff__Starvation"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__TreesGrowthDiff" = "GameDiff__TreesGrowthDiff"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__TreesGrowthDiff_Tooltip" = "GameDiff__TreesGrowthDiff_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__UnityProductionDiff" = "GameDiff__UnityProductionDiff"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__UnityProductionDiff_Tooltip" = "GameDiff__UnityProductionDiff_Tooltip"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__VehiclesNoFuel" = "GameDiff__VehiclesNoFuel"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__WeatherDifficulty" = "สภาพอากาศ"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__WorldMinesNoUnity" = "GameDiff__WorldMinesNoUnity"; Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation. "GameDiff__WorldMinesReservesDiff" = "GameDiff__WorldMinesReservesDiff"; Setting that affects a new game difficulty. For instance 'amount of starting resources'. "GameDiff__WorldMinesReservesDiff_Tooltip" = "GameDiff__WorldMinesReservesDiff_Tooltip"; description of difficulty setting (this is hard difficulty) "GameDifficulty__AdmiralDescription" = "GameDifficulty__AdmiralDescription"; clear description of difficulty setting (this is hard difficulty) "GameDifficulty__AdmiralExplanation" = "GameDifficulty__AdmiralExplanation"; title of game difficulty setting (this is hard difficulty) title of game difficulty setting (this is hard difficulty) "GameDifficulty__AdmiralTitle" = "พลเรือเอก"; title of a custom game difficulty setting, in this setting the player can customize many game settings individually title of a custom game difficulty setting, in this setting the player can customize many game settings individually "GameDifficulty__CustomTitle" = "กำหนดเอง"; description of game difficulty setting (this is easy difficulty) "GameDifficulty__EasyDescription" = "GameDifficulty__EasyDescription"; clear description of game difficulty setting (this is easy difficulty) "GameDifficulty__EasyExplanation" = "GameDifficulty__EasyExplanation"; title of game difficulty setting (this is easy difficulty) title of game difficulty setting (this is easy difficulty) "GameDifficulty__EasyTitle" = "กะลาสี"; description of game difficulty setting (this is standard difficulty) "GameDifficulty__NormalDescription" = "GameDifficulty__NormalDescription"; clear description of game difficulty setting (this is standard difficulty) "GameDifficulty__NormalExplanation" = "GameDifficulty__NormalExplanation"; title of game difficulty setting (this is standard difficulty) title of game difficulty setting (this is standard difficulty) "GameDifficulty__NormalTitle" = "กัปตัน"; rendering setting name "GameFpsLimitRenderingSetting__Name" = "GameFpsLimitRenderingSetting__Name"; message when game initialization failed on generic failure "GameInitFail" = "GameInitFail"; message when game initialization failed likely due to an installed mod "GameInitFail__Mod" = "GameInitFail__Mod"; message when game initialization failed doe to out-of-memory error "GameInitFail__OutOrMemory" = "GameInitFail__OutOrMemory"; Title for group of related game mechanics in the new game flow "GameMechanic__Casual" = "GameMechanic__Casual"; Title for the challenge group of game mechanics in the new game flow "GameMechanic__Challenges" = "GameMechanic__Challenges"; Title for group of related game mechanics in the new game flow "GameMechanic__Realism" = "GameMechanic__Realism"; title of the game over message "GameOver__Message" = "GameOver__Message"; title of the game over message "GameOver__Title" = "GameOver__Title"; shown when save file cannot be loaded. Example: 'Cannot load someFile' "GameSaveLoad__CannotLoadFile" = "GameSaveLoad__CannotLoadFile"; shown when save file cannot be created. {0} is file path, {1} is error message "GameSaveLoad__CannotSaveFile" = "GameSaveLoad__CannotSaveFile"; shown when save file cannot be created. {0} is file path, {1} is error message "GameSaveLoad__CannotSaveFile_Crash" = "GameSaveLoad__CannotSaveFile_Crash"; message when game failed to load due to missing save file "GameSaveLoad__MissingFile" = "GameSaveLoad__MissingFile"; message when game failed to load due to missing mod "GameSaveLoad__MissingMod" = "GameSaveLoad__MissingMod"; explains to the player how they can get older version of this game to load an older save file. "GameSaveLoad__SwitchSteamVersion" = "GameSaveLoad__SwitchSteamVersion"; message when game failed to load due to save version being too new "GameSaveLoad__VersionTooHigh" = "GameSaveLoad__VersionTooHigh"; message when game failed to load due to save version being too old "GameSaveLoad__VersionTooLow" = "GameSaveLoad__VersionTooLow"; label for game seed, see https://en.wikipedia.org/wiki/Random_seed "GameSeed" = "GameSeed"; tooltip explaining how is seed used in the game "GameSeed__Tooltip" = "GameSeed__Tooltip"; category for key bindings affecting game speed "GameSpeed" = "GameSpeed"; short description of a machine "GasInjectionPump__desc" = "GasInjectionPump__desc"; pump name "GasInjectionPump__name" = "GasInjectionPump__name"; Time in a game shown in the details panel of the load & save window "GateTime__Detail" = "GateTime__Detail"; title of a panel showing general information about a settlement, things like services, number of occupants, etc. title of a panel showing general information about a settlement, things like services, number of occupants, etc. "General" = "ทั่วไป"; category for general key bindings category for general key bindings "GeneralShortcuts" = "ทั่วไป"; short description of a machine "GlassMakerT1__desc" = "GlassMakerT1__desc"; name of a machine "GlassMakerT1__name" = "GlassMakerT1__name"; short description of a machine "GlassMakerT2__desc" = "GlassMakerT2__desc"; name of a machine "GlassMakerT2__name" = "GlassMakerT2__name"; title of a panel that shows global maintenance status "GlobalMaintenanceStatus__Title" = "GlobalMaintenanceStatus__Title"; title of a panel that shows global maintenance status "GlobalMaintenanceStatus__Tooltip" = "GlobalMaintenanceStatus__Tooltip"; used to show stats of the global maintenance need, e.g. 'Global need: 40 / month' "GlobalNeedPrefix" = "GlobalNeedPrefix"; goal text, {0} - name of edict (e.g. fuel saver), {1} - Captain office "Goal__ActivateEdict" = "Goal__ActivateEdict"; title for set of goals "Goal__AdvancedDiesel__name" = "Goal__AdvancedDiesel__name"; goal text, {0} = assembly, {1} = construction parts "Goal__AnotherCpAssembly" = "Goal__AnotherCpAssembly"; goal text, {0} - (0/2), {1} - Tree harvester "Goal__AssignTrucksToTreeHarvester" = "Goal__AssignTrucksToTreeHarvester"; goal text, {0} - fuel station, {1} - name of storage, {2} - diesel "Goal__AssignTruckToFuelStation" = "Goal__AssignTruckToFuelStation"; text for a goal, {0} replaced with title of a building / machine "Goal__Build" = "Goal__Build"; text for a goal, {0} replaced with title of a building / machine "Goal__BuildAndConnect" = "Goal__BuildAndConnect"; text for a goal, {0}, {1} - machine / building names "Goal__BuildAndConnect2" = "Goal__BuildAndConnect2"; text for a goal, {0}, {1}, {2} - machine / building names "Goal__BuildAndConnect3" = "Goal__BuildAndConnect3"; text for a goal, {0}, {1} - machine / building names "Goal__BuildAndConnectViaPipe" = "Goal__BuildAndConnectViaPipe"; text for a goal, {0} and {2} are machine/building names, {1} is a product "Goal__BuildAndEnsureDeliveriesFrom" = "Goal__BuildAndEnsureDeliveriesFrom"; text for a goal, {0} replaced with title of a building / machine "Goal__BuildAnother" = "Goal__BuildAnother"; title for set of goals "Goal__BuildCaptainOffice__name" = "Goal__BuildCaptainOffice__name"; goal text, {0} - cargo dock, {1} - fluid module "Goal__BuildCargoDock" = "Goal__BuildCargoDock"; goal text, {0} - storage name, {1} - coal, {2} - boiler, {3} - conveyor belt "Goal__BuildCoalStorage" = "Goal__BuildCoalStorage"; goal text, {0} - storage, {1} - diesel, {2} - distiller "Goal__BuildDieselStorage" = "Goal__BuildDieselStorage"; goal text, {0} - farm "Goal__BuildFarm" = "Goal__BuildFarm"; goal text, {0} - fuel station, {1} - name of storage, {2} - diesel "Goal__BuildFuelStation" = "Goal__BuildFuelStation"; text for a goal, {0} replaced with the name of a housing unit "Goal__BuildHousing" = "Goal__BuildHousing"; goal text, {0} - waste dump, {1} - waste water "Goal__BuildLiquidDump" = "Goal__BuildLiquidDump"; goal text, {0} oil pump, {1} basic distiller "Goal__BuildOilPump" = "Goal__BuildOilPump"; goal text "Goal__BuildPowerGenerator" = "Goal__BuildPowerGenerator"; title for set of goals "Goal__BuildResearchLab2__name" = "Goal__BuildResearchLab2__name"; title for set of goals "Goal__BuildSlagStorage__name" = "Goal__BuildSlagStorage__name"; goal text, {0} - name of storage, {1} - blast furnace, {2} - conveyor belt, {3} - name of product "Goal__BuildSlagStorage2" = "Goal__BuildSlagStorage2"; goal text, {0} - turbine, {1} - power generator, {2} - steam, {3} - boiler "Goal__BuildSteamTurbine" = "Goal__BuildSteamTurbine"; goal text, {0} - storage, {1} - product name "Goal__BuildStorage" = "Goal__BuildStorage"; goal text "Goal__BuildWasteCollection" = "Goal__BuildWasteCollection"; text for a goal, example use: 'Construct new Excavator' "Goal__ConstructVehicle" = "Goal__ConstructVehicle"; title for set of goals "Goal__ConveyorBelts__name" = "Goal__ConveyorBelts__name"; goal text "Goal__Conveyors" = "Goal__Conveyors"; title for set of goals "Goal__CopperProduction__name" = "Goal__CopperProduction__name"; title for set of goals "Goal__CpIProduction__name" = "Goal__CpIProduction__name"; title for set of goals "Goal__CrudeOilImport__name" = "Goal__CrudeOilImport__name"; text for a goal, {0} replaced with name of product (e.g. slag) "Goal__DesignateDumping" = "Goal__DesignateDumping"; goal text, {0} - diesel "Goal__DisableImportToDieselStorage" = "Goal__DisableImportToDieselStorage"; title for set of goals "Goal__DiscoverOilRig__name" = "Goal__DiscoverOilRig__name"; text for a goal to dump a loose product (on the ground), {0} replaced with title of a product "Goal__Dump" = "Goal__Dump"; text for a goal to dump a liquid product (into ocean), {0} replaced with title of a product "Goal__DumpLiquid" = "Goal__DumpLiquid"; goal text, {0} replaced with ore name such as limestone or iron ore "Goal__EstablishMine" = "Goal__EstablishMine"; goal text "Goal__ExploreWithShip" = "Goal__ExploreWithShip"; title for set of goals "Goal__ExploreWithShip__name" = "Goal__ExploreWithShip__name"; goal text, {0} - name of storage, {1} - slag "Goal__ExportFromSlagStorage" = "Goal__ExportFromSlagStorage"; goal text, {0} - product name, {1} - storage "Goal__FillStorage" = "Goal__FillStorage"; goal text, {0} - Light oil, {1} - Flare "Goal__FlareOff" = "Goal__FlareOff"; title for set of goals "Goal__FoodProduction__name" = "Goal__FoodProduction__name"; title for set of goals "Goal__FoodProduction2__name" = "Goal__FoodProduction2__name"; text for a goal, example with replacements: 'Build a Mine control tower near iron ore deposit, assign Excavator and Pickup to it and set up mining designations.' "Goal__ForTower" = "Goal__ForTower"; title for set of goals "Goal__FuelStation__name" = "Goal__FuelStation__name"; goal text "Goal__GrowPotatoes" = "Goal__GrowPotatoes"; goal text "Goal__HarvestTrees" = "Goal__HarvestTrees"; goal text, {0} - cargo ship, {1} - oil, {2} - oil rig "Goal__ImportCrudeOil" = "Goal__ImportCrudeOil"; goal text, {0} - storage name, {1} - coal "Goal__ImportToCoalStorage" = "Goal__ImportToCoalStorage"; title for set of goals "Goal__IronOreMining__name" = "Goal__IronOreMining__name"; title for set of goals "Goal__IronProduction__name" = "Goal__IronProduction__name"; goal text "Goal__LoadCrew" = "Goal__LoadCrew"; title for set of goals "Goal__Maintenance__name" = "Goal__Maintenance__name"; text for a goal, {0} replaced with title of a product "Goal__Mine" = "Goal__Mine"; title for set of goals "Goal__MineCoal__name" = "Goal__MineCoal__name"; goal text, {0} - beacon "Goal__PauseBeacon" = "Goal__PauseBeacon"; title for set of goals "Goal__PauseBeacon__name" = "Goal__PauseBeacon__name"; goal text, {0} - coal maker, {1} - wood "Goal__PauseCoalMaker" = "Goal__PauseCoalMaker"; title for set of goals "Goal__PopulationGrowth__name" = "Goal__PopulationGrowth__name"; title for set of goals "Goal__PowerFromCoal__name" = "Goal__PowerFromCoal__name"; text for a goal, {0} replaced with title of a product "Goal__Process" = "Goal__Process"; goal text, {0} - blast furnace, {1} - metal caster, {2} smoke stack "Goal__ProcessCopperOre" = "Goal__ProcessCopperOre"; goal text "Goal__ProcessIron" = "Goal__ProcessIron"; title for set of goals "Goal__ProcessIronOre__name" = "Goal__ProcessIronOre__name"; text for a goal, {0} replaced with title of a product "Goal__Produce" = "Goal__Produce"; goal text, {0}, {1} - name of assembly, {2} - name of construction parts II "Goal__ProduceCp2" = "Goal__ProduceCp2"; goal text, {0} - lab equipment, {1} - assembly "Goal__ProduceLabEquipment" = "Goal__ProduceLabEquipment"; text for a goal, {0} - iron scrap, {1} - radio station "Goal__ProduceScrap" = "Goal__ProduceScrap"; goal text, {0} replaced with fuel name - diesel "Goal__RefuelShip" = "Goal__RefuelShip"; goal text, {0} - cargo ship "Goal__RepairCargoShip" = "Goal__RepairCargoShip"; goal text, {0} - oil rig "Goal__RepairOilRig" = "Goal__RepairOilRig"; goal text "Goal__RepairShip" = "Goal__RepairShip"; goal text, {0} replaced with Shipyard "Goal__RepairShipyard" = "Goal__RepairShipyard"; text for a goal, {0} replaced with title of a node to research "Goal__Research" = "Goal__Research"; text for a goal, {0} replaced with title of a building / machine "Goal__ResearchAndBuild" = "Goal__ResearchAndBuild"; text for a goal, {0} replaced with title of a building / machine "Goal__ResearchAndUpgrade" = "Goal__ResearchAndUpgrade"; title for set of goals "Goal__RubberProduction__name" = "Goal__RubberProduction__name"; goal text, {0} - assembly, {1} - construction parts "Goal__SelectCpRecipe" = "Goal__SelectCpRecipe"; title for set of goals "Goal__SettlementWater__name" = "Goal__SettlementWater__name"; title for set of goals "Goal__SetupBricks__name" = "Goal__SetupBricks__name"; title for set of goals "Goal__SetupCp2__name" = "Goal__SetupCp2__name"; title for set of goals "Goal__SetupDiesel__name" = "Goal__SetupDiesel__name"; title for set of goals "Goal__SetupTradings__name" = "Goal__SetupTradings__name"; title for set of goals "Goal__SetupVehicleParts__name" = "Goal__SetupVehicleParts__name"; text for a goal, {0} replaced with title of a product "Goal__StartProducing" = "Goal__StartProducing"; title for set of goals "Goal__StockpileDiesel__name" = "Goal__StockpileDiesel__name"; title for set of goals "Goal__StockpileProducts__name" = "Goal__StockpileProducts__name"; goal text, {0} - bricks, {1} - iron "Goal__Trade" = "Goal__Trade"; goal text, {0} - Diesel, {1} - Medium oil "Goal__UseMediumOil" = "Goal__UseMediumOil"; text for a goal "Goal__WaitForRefugees" = "Goal__WaitForRefugees"; title for set of goals "Goal__WasteDumping__name" = "Goal__WasteDumping__name"; goal text, {0} - oil rig "Goal__WorldMine" = "Goal__WorldMine"; tooltip explaining that the current goal is long-term "Goal_TakeTime" = "Goal_TakeTime"; title of a button that shows / hides goals that are already completed "GoalShowCompleted__Action" = "GoalShowCompleted__Action"; title of a button that shows / hides goals that are locked (not available yet) "GoalShowLocked__Action" = "GoalShowLocked__Action"; title of a button that enables to skip the current goal / objective "GoalSkip__Action" = "GoalSkip__Action"; confirmation text of a dialog to skip a goal "GoalSkip__Confirmation" = "GoalSkip__Confirmation"; {0} = Maintenance depot "GoalTip__Maintenance" = "GoalTip__Maintenance"; "GoalTip_ActivateRecipe" = "GoalTip_ActivateRecipe"; "GoalTip_BeltsMotivation" = "GoalTip_BeltsMotivation"; "GoalTip_BuildMore" = "GoalTip_BuildMore"; "GoalTip_BuildNearShore" = "GoalTip_BuildNearShore"; {0} = liquid dump, {1} = distiller "GoalTip_ConnectWasteWithPipe" = "GoalTip_ConnectWasteWithPipe"; {0} = storage, {1} = off, {2} = vehicle import "GoalTip_DisableTruckImport" = "GoalTip_DisableTruckImport"; {0} = Shipyard "GoalTip_RefuelShip" = "GoalTip_RefuelShip"; {0} = iron ore "GoalTip_ReorderRecipes" = "GoalTip_ReorderRecipes"; button to go back (e.g. to close a window) "GoBack" = "GoBack"; name: Surface that can be placed on the ground outside. "Gold_TerrainSurface__name" = "Gold_TerrainSurface__name"; Map description "GoldenPeakStaticIslandMap__desc" = "GoldenPeakStaticIslandMap__desc"; Map name "GoldenPeakStaticIslandMap__name" = "GoldenPeakStaticIslandMap__name"; name of a machine "GoldFurnace__name" = "GoldFurnace__name"; Button to advance to the next step or tab in a wizard "GoNext" = "GoNext"; tooltip of a button that allows the player to manually order vehicle to go somewhere "GoTo__Tooltip" = "GoTo__Tooltip"; button that takes player a window that shows contracts overview "GoToContracts" = "GoToContracts"; tooltip "GroundReserveTooltip__Groundwater" = "GroundReserveTooltip__Groundwater"; tooltip "GroundReserveTooltip__Oil" = "GroundReserveTooltip__Oil"; policy / edict which can enabled by the player in their Captain's office. "GrowthPause__desc" = "GrowthPause__desc"; policy / edict which can enabled by the player in their Captain's office. "GrowthPause__name" = "GrowthPause__name"; name: ship part upgrade "Gun0__name" = "Gun0__name"; name: ship part upgrade "Gun1__name" = "Gun1__name"; name: ship part upgrade "Gun1Rear__name" = "Gun1Rear__name"; name: ship part upgrade "Gun2__name" = "Gun2__name"; name: ship part upgrade "Gun2Rear__name" = "Gun2Rear__name"; name: ship part upgrade "Gun3__name" = "Gun3__name"; name: ship part upgrade "Gun3Rear__name" = "Gun3Rear__name"; "HeadquartersT1__desc" = "HeadquartersT1__desc"; example use 'Also adds +100% increase in quick trade volume' "HeadquartersT1__QuickTrade__desc" = "HeadquartersT1__QuickTrade__desc"; title of a panel showing health overview or statistics of people on the island title of a panel showing health overview or statistics of people on the island "Health" = "สุขภาพ"; tooltip "Health__Tooltip" = "Health__Tooltip"; policy / edict which can enabled by the player in their Captain's office. {0}=15% "HealthBonus__desc" = "HealthBonus__desc"; policy / edict which can enabled by the player in their Captain's office. "HealthBonus__name" = "HealthBonus__name"; name: name of a settlement service provided to pops name: name of a settlement service provided to pops "HealthCareNeed__name" = "โรงพยาบาล"; name "HealthPointsCat_AirPollution__name" = "HealthPointsCat_AirPollution__name"; name "HealthPointsCat_AirPollutionShips__name" = "HealthPointsCat_AirPollutionShips__name"; name "HealthPointsCat_AirPollutionVehicles__name" = "HealthPointsCat_AirPollutionVehicles__name"; name name "HealthPointsCat_Base__name" = "พื้นฐาน"; name "HealthPointsCat_Disease__name" = "HealthPointsCat_Disease__name"; name name "HealthPointsCat_Edicts__name" = "นโยบาย"; name name "HealthPointsCat_Food__name" = "อาหาร"; name name "HealthPointsCat_Healthcare__name" = "บริการสุขภาพ"; name "HealthPointsCat_LandfillPollution__name" = "HealthPointsCat_LandfillPollution__name"; name "HealthPointsCat_WasteInSettlement__name" = "HealthPointsCat_WasteInSettlement__name"; name "HealthPointsCat_WaterPollution__name" = "HealthPointsCat_WaterPollution__name"; name: describes the current weather "HeavyRainWeather__name" = "HeavyRainWeather__name"; amount of hit points "HitPoints" = "HitPoints"; notification "Homeless__name" = "Homeless__name"; notification, any strings in curly braces { } must be preserved and non-translated "HomelessLeft__name" = "HomelessLeft__name"; short description "Hospital__desc" = "Hospital__desc"; name name "Hospital__name" = "คลินิค"; tooltip for Hospital_MortalityReduction "Hospital_InputsTooltip" = "Hospital_InputsTooltip"; shows a mortality reduction provided by a hospital, example use: 'Morality reduction: 1.5%' "Hospital_MortalityReduction" = "Hospital_MortalityReduction"; tooltip for Hospital_MortalityReduction "Hospital_MortalityReductionTooltip" = "Hospital_MortalityReductionTooltip"; policy / edict which can enabled by the player in their Captain's office. {0}=15% "HouseholdAppliancesConsumptionIncrease__desc" = "HouseholdAppliancesConsumptionIncrease__desc"; policy / edict which can enabled by the player in their Captain's office. "HouseholdAppliancesConsumptionIncrease__name" = "HouseholdAppliancesConsumptionIncrease__name"; name: name of a settlement service provided to pops "HouseholdAppliancesNeed__name" = "HouseholdAppliancesNeed__name"; policy / edict which can enabled by the player in their Captain's office. {0}=15% "HouseholdGoodsConsumptionIncrease__desc" = "HouseholdGoodsConsumptionIncrease__desc"; policy / edict which can enabled by the player in their Captain's office. "HouseholdGoodsConsumptionIncrease__name" = "HouseholdGoodsConsumptionIncrease__name"; name: name of a settlement service provided to pops "HouseholdGoodsNeed__name" = "HouseholdGoodsNeed__name"; housing description, for instance {0}=60 "Housing__desc" = "Housing__desc"; building or machine building or machine "Housing__name" = "ที่อยู่อาศัย"; explaining how settlement housing can be placed "Housing_AttachmentDesc__desc" = "Housing_AttachmentDesc__desc"; label of a chart showing total housing capacity "HousingCap" = "HousingCap"; name: toolbar category name "housingCategory__name" = "housingCategory__name"; title of a panel that lists all the increases of settlement services demands "HousingDemandIncrease" = "HousingDemandIncrease"; tooltip "HousingDemandIncrease__Tooltip" = "HousingDemandIncrease__Tooltip"; housing description, for instance {0}=120 "HousingT2__desc" = "HousingT2__desc"; building or machine "HousingT2__name" = "HousingT2__name"; building or machine "HousingT3__name" = "HousingT3__name"; title of a panel listing unity bonus of a housing "HousingUnityBonus" = "HousingUnityBonus"; tooltip "HousingUnityBonus__Tooltip" = "HousingUnityBonus__Tooltip"; short description of a machine "HydroCrackerT1__desc" = "HydroCrackerT1__desc"; name of a machine "HydroCrackerT1__name" = "HydroCrackerT1__name"; name of a machine "HydrogenReformer__name" = "HydrogenReformer__name"; "ImportantAnnouncementTitle" = "ImportantAnnouncementTitle"; message shown when blueprint string failed to import "ImportBlueprint__Fail" = "ImportBlueprint__Fail"; message shown when blueprint was successfully imported "ImportBlueprint__Success" = "ImportBlueprint__Success"; title of a dialog that allows to import blueprint from a string "ImportBlueprint__Title" = "ImportBlueprint__Title"; title of a panel that configures truck's import priority - keep it short! title of a panel that configures truck's import priority - keep it short! "ImportPriority" = "นำเข้า"; tooltip "ImportPriority__ShipCargoTooltip" = "ImportPriority__ShipCargoTooltip"; tooltip "ImportPriority__ShipFuelTooltip" = "ImportPriority__ShipFuelTooltip"; tooltip "ImportPriority__ShipRepairTooltip" = "ImportPriority__ShipRepairTooltip"; tooltip "ImportPriority__StorageTooltip" = "ImportPriority__StorageTooltip"; toggle button title, more info in ImportRoutesEnforce__Tooltip "ImportRoutesEnforce__Title" = "ImportRoutesEnforce__Title"; tooltip "ImportRoutesEnforce__Tooltip" = "ImportRoutesEnforce__Tooltip"; title of a panel configuring custom import routes for trucks "ImportRoutesTitle" = "ImportRoutesTitle"; short description of a machine "IncinerationPlant__desc" = "IncinerationPlant__desc"; name of a machine "IncinerationPlant__name" = "IncinerationPlant__name"; button that prioritizes actions for a selected entity (e.g. prioritize construction) - keep it short button that prioritizes actions for a selected entity (e.g. prioritize construction) - keep it short "IncreasedPriority__Action" = "เพิ่มความสำคัญ"; tooltip "IncreasedPriority__ConstructionTooltip" = "IncreasedPriority__ConstructionTooltip"; tooltip for a button that increases priority for the current recipe by moving it higher in the list. Keep short. "IncreasePriority" = "IncreasePriority"; tooltip "IndividualFoodSupply__Tooltip" = "IndividualFoodSupply__Tooltip"; description of a machine "IndustrialMixer__desc" = "IndustrialMixer__desc"; name of a machine name of a machine "IndustrialMixer__name" = "เครื่องผสม"; name of a machine "IndustrialMixerT2__name" = "IndustrialMixerT2__name"; short description "InfectionDisease__desc" = "InfectionDisease__desc"; name name "InfectionDisease__name" = "การติดเชื้อ"; explains that settlement has the current disease because its waste collection is poor "InfectionDisease_Reason" = "InfectionDisease_Reason"; allows trucks to deliver materials "Input__Enable" = "Input__Enable"; temporarily disables any material deliveries "Input__Pause" = "Input__Pause"; title of a panel listing all the inputs of some machine / building title of a panel listing all the inputs of some machine / building "InputsTitle" = "อินพุต"; Map description "InsulaMortis__desc" = "InsulaMortis__desc"; map name, this name means 'Island of death' in latin. If your language uses similar alphabet to latin, no need to translate this "InsulaMortis__name" = "InsulaMortis__name"; notification "InvalidExportRoute__name" = "InvalidExportRoute__name"; "InvalidExportRouteSuffix" = "InvalidExportRouteSuffix"; notification "InvalidImportRoute__name" = "InvalidImportRoute__name"; "InvalidImportRouteSuffix" = "InvalidImportRouteSuffix"; Short label for input, keep it short! Short label for input, keep it short! "IoLabel__IN" = "ช่องเข้า"; Short label for output, keep it short! Short label for output, keep it short! "IoLabel__OUT" = "ช่องออก"; label explaining how difficult a selected island map is (this is the easiest one) label explaining how difficult a selected island map is (this is the easiest one) "IslandMapDifficulty__Easy" = "มาตรฐาน"; tooltip explaining how difficult a selected island map is "IslandMapDifficulty__EasyTooltip" = "IslandMapDifficulty__EasyTooltip"; label explaining how difficult a selected island map is label explaining how difficult a selected island map is "IslandMapDifficulty__Hard" = "ยาก"; tooltip explaining how difficult a selected island map is "IslandMapDifficulty__HardTooltip" = "IslandMapDifficulty__HardTooltip"; label explaining how difficult a selected island map is (this is the hardest one) label explaining how difficult a selected island map is (this is the hardest one) "IslandMapDifficulty__Insane" = "การท้าทาย"; tooltip explaining how difficult a selected island map is "IslandMapDifficulty__InsaneTooltip" = "IslandMapDifficulty__InsaneTooltip"; label explaining how difficult a selected island map is label explaining how difficult a selected island map is "IslandMapDifficulty__Medium" = "ขั้นสูง"; tooltip explaining how difficult a selected island map is "IslandMapDifficulty__MediumTooltip" = "IslandMapDifficulty__MediumTooltip"; label for a key-binding "Kb_ApplyChanges__label" = "Kb_ApplyChanges__label"; label for a key-binding "Kb_ClearDesignation__label" = "Kb_ClearDesignation__label"; label for a key-binding that does: Hold while copying structures to exclude copying their configuration "Kb_CopyExcludingSettings__label" = "Kb_CopyExcludingSettings__label"; tooltip for a key-binding: Copy without configuration "Kb_CopyExcludingSettings__tooltip" = "Kb_CopyExcludingSettings__tooltip"; label for a key-binding "Kb_DecreaseGameSpeed__label" = "Kb_DecreaseGameSpeed__label"; label for a key-binding "Kb_DeleteEntireTransport__label" = "Kb_DeleteEntireTransport__label"; label for a key-binding "Kb_DeleteWithQuickRemove__label" = "Kb_DeleteWithQuickRemove__label"; label for a key-binding "Kb_Flip__label" = "Kb_Flip__label"; label for a key-binding "Kb_FreeLookMode__label" = "Kb_FreeLookMode__label"; label for a key-binding "Kb_IncreaseGameSpeed__label" = "Kb_IncreaseGameSpeed__label"; label for a key-binding that does: "Kb_JumpToCameraPosition1__label" = "Kb_JumpToCameraPosition1__label"; label for a key-binding that does: "Kb_JumpToCameraPosition2__label" = "Kb_JumpToCameraPosition2__label"; label for a key-binding that does: "Kb_JumpToCameraPosition3__label" = "Kb_JumpToCameraPosition3__label"; label for a key-binding "Kb_LiftSnapping__label" = "Kb_LiftSnapping__label"; label for a key-binding "Kb_LowerDown__label" = "Kb_LowerDown__label"; label for a key-binding "Kb_MoveDown__label" = "Kb_MoveDown__label"; label for a key-binding "Kb_MoveLeft__label" = "Kb_MoveLeft__label"; label for a key-binding "Kb_MoveRight__label" = "Kb_MoveRight__label"; label for a key-binding "Kb_MoveUp__label" = "Kb_MoveUp__label"; label for a key-binding "Kb_PanCamera__label" = "Kb_PanCamera__label"; label for a key-binding "Kb_PanSpeedBoost__label" = "Kb_PanSpeedBoost__label"; label for a key-binding "Kb_PauseGame__label" = "Kb_PauseGame__label"; label for a key-binding that does: Hold to make the pause tool to only pause things instead of automatically toggling pause. "Kb_PauseMore__label" = "Kb_PauseMore__label"; tooltip for a key-binding: Pause only "Kb_PauseMore__tooltip" = "Kb_PauseMore__tooltip"; label for a key-binding "Kb_PhotoModeRotation__label" = "Kb_PhotoModeRotation__label"; label for a key-binding "Kb_PhotoModeTakePicture__label" = "Kb_PhotoModeTakePicture__label"; label for a key-binding "Kb_PlaceMultiple__label" = "Kb_PlaceMultiple__label"; label for a key-binding "Kb_PrimaryAction__label" = "Kb_PrimaryAction__label"; label for a key-binding "Kb_RaiseUp__label" = "Kb_RaiseUp__label"; label for a key-binding "Kb_Redo__label" = "Kb_Redo__label"; label for a key-binding label for a key-binding "Kb_Rotate__label" = "หมุน"; label for a key-binding "Kb_RotateClockwise__label" = "Kb_RotateClockwise__label"; label for a key-binding "Kb_RotateCounterClockwise__label" = "Kb_RotateCounterClockwise__label"; label for a key-binding that does: "Kb_SaveCameraPosition1__label" = "Kb_SaveCameraPosition1__label"; label for a key-binding that does: "Kb_SaveCameraPosition2__label" = "Kb_SaveCameraPosition2__label"; label for a key-binding that does: "Kb_SaveCameraPosition3__label" = "Kb_SaveCameraPosition3__label"; label for a key-binding label for a key-binding "Kb_Search__label" = "ค้นหา"; label for a key-binding "Kb_SecondaryAction__label" = "Kb_SecondaryAction__label"; label for a key-binding that does: "Kb_SetGameSpeedTo0__label" = "Kb_SetGameSpeedTo0__label"; label for a key-binding that does: "Kb_SetGameSpeedTo1__label" = "Kb_SetGameSpeedTo1__label"; label for a key-binding that does: "Kb_SetGameSpeedTo2__label" = "Kb_SetGameSpeedTo2__label"; label for a key-binding that does: "Kb_SetGameSpeedTo3__label" = "Kb_SetGameSpeedTo3__label"; label for a key-binding "Kb_ToggleBlueprints__label" = "Kb_ToggleBlueprints__label"; label for a key-binding "Kb_ToggleCaptainsOffice__label" = "Kb_ToggleCaptainsOffice__label"; label for a key-binding "Kb_ToggleCloneConfigTool__label" = "Kb_ToggleCloneConfigTool__label"; label for a key-binding label for a key-binding "Kb_ToggleConsole__label" = "คอนโซล"; label for a key-binding label for a key-binding "Kb_ToggleCopyTool__label" = "คัดลอก"; label for a key-binding label for a key-binding "Kb_ToggleCutTool__label" = "ตัด"; label for a key-binding "Kb_ToggleDeleteTool__label" = "Kb_ToggleDeleteTool__label"; label for a key-binding "Kb_ToggleDumpingTool__label" = "Kb_ToggleDumpingTool__label"; label for a key-binding that does: Will also insta-copy on press while you are hovering over an entity "Kb_ToggleInstaCopyTool__label" = "Kb_ToggleInstaCopyTool__label"; tooltip for a key-binding: Copy (insta-copy) "Kb_ToggleInstaCopyTool__tooltip" = "Kb_ToggleInstaCopyTool__tooltip"; label for a key-binding that does: Will also insta-cut on press while you are hovering over an entity "Kb_ToggleInstaCutTool__label" = "Kb_ToggleInstaCutTool__label"; tooltip for a key-binding: Cut (insta-cut) "Kb_ToggleInstaCutTool__tooltip" = "Kb_ToggleInstaCutTool__tooltip"; label for a key-binding "Kb_ToggleLevelingTool__label" = "Kb_ToggleLevelingTool__label"; label for a key-binding "Kb_ToggleMap__label" = "Kb_ToggleMap__label"; label for a key-binding "Kb_ToggleMiningTool__label" = "Kb_ToggleMiningTool__label"; label for a key-binding "Kb_TogglePauseTool__label" = "Kb_TogglePauseTool__label"; label for a key-binding that does: Photo mode allows taking high-quality screenshots (better quality than default screen-grab). "Kb_TogglePhotoMode__label" = "Kb_TogglePhotoMode__label"; tooltip for a key-binding: Toggle photo mode "Kb_TogglePhotoMode__tooltip" = "Kb_TogglePhotoMode__tooltip"; label for a key-binding "Kb_TogglePlanningMode__label" = "Kb_TogglePlanningMode__label"; label for a key-binding "Kb_TogglePricePopup__label" = "Kb_TogglePricePopup__label"; label for a key-binding "Kb_TogglePropsRemovalTool__label" = "Kb_TogglePropsRemovalTool__label"; label for a key-binding "Kb_ToggleRecipesBook__label" = "Kb_ToggleRecipesBook__label"; label for a key-binding label for a key-binding "Kb_ToggleResearchWindow__label" = "การวิจัย"; label for a key-binding "Kb_ToggleResVis__label" = "Kb_ToggleResVis__label"; label for a key-binding label for a key-binding "Kb_ToggleStats__label" = "สถิติ"; label for a key-binding "Kb_ToggleSurfacingTool__label" = "Kb_ToggleSurfacingTool__label"; label for a key-binding label for a key-binding "Kb_ToggleTradePanel__label" = "การซื้อขาย"; label for a key-binding label for a key-binding "Kb_ToggleTransportMenu__label" = "เมนูการขนส่ง"; label for a key-binding "Kb_ToggleTreeHarvestingTool__label" = "Kb_ToggleTreeHarvestingTool__label"; label for a key-binding label for a key-binding "Kb_ToggleTutorials__label" = "บทช่วยสอน"; label for a key-binding "Kb_ToggleUnityTool__label" = "Kb_ToggleUnityTool__label"; label for a key-binding "Kb_ToggleUpgradeTool__label" = "Kb_ToggleUpgradeTool__label"; label for a key-binding "Kb_TransportNoTurn__label" = "Kb_TransportNoTurn__label"; label for a key-binding "Kb_TransportPortsBlocking__label" = "Kb_TransportPortsBlocking__label"; label for a key-binding "Kb_TransportSnapping__label" = "Kb_TransportSnapping__label"; label for a key-binding "Kb_TransportTieBreak__label" = "Kb_TransportTieBreak__label"; label for a key-binding "Kb_Undo__label" = "Kb_Undo__label"; label for a key-binding "Kb_ZoomIn__label" = "Kb_ZoomIn__label"; label for a key-binding "Kb_ZoomOut__label" = "Kb_ZoomOut__label"; shown next to right click icon to indicate how to edit keybindings "KeybindingHowToClear" = "KeybindingHowToClear"; shown next to left click icon to indicate how to edit keybindings "KeybindingHowToEdit" = "KeybindingHowToEdit"; notification "LabCannotResearchHigherTech__name" = "LabCannotResearchHigherTech__name"; notification "LabMissingInputProducts__name" = "LabMissingInputProducts__name"; research lab is missing input products "LabStatus__MissingInput" = "LabStatus__MissingInput"; name: toolbar category name name: toolbar category name "landmarksCategory__name" = "สถานที่สำคัญ"; description of ground water pump "LandWaterPump__desc" = "LandWaterPump__desc"; pump name "LandWaterPump__name" = "LandWaterPump__name"; label for a dropdown that provides language setting for the game "Language" = "Language"; used to show what was the difference of maintenance in last month, e.g. 'Last month change: +20' "LastDelta" = "LastDelta"; "LastMonthUnityChanges__Title" = "LastMonthUnityChanges__Title"; "LastMonthUnityChanges__Tooltip" = "LastMonthUnityChanges__Tooltip"; Number of rocket launches shown in the details panel of the load & save window "Launches__Detail" = "Launches__Detail"; title of a buffer showing the state of fuel in launchpad's attached rocket "LaunchPad_FuelTitle" = "LaunchPad_FuelTitle"; option to toggle to launch rockets automatically when they are ready "LaunchPad_Launch__AutoStart" = "LaunchPad_Launch__AutoStart"; Shown at then end of countdown when rocket lifts off Shown at then end of countdown when rocket lifts off "LaunchPad_Launch__LiftOff" = "ปล่อยจรวด!"; starts countdown and launches the current rocket "LaunchPad_Launch__Start" = "LaunchPad_Launch__Start"; title of a panel to control rocket launch "LaunchPad_Launch__Title" = "LaunchPad_Launch__Title"; title of a panel showing unity given per rocket launch "LaunchPad_UnityPerLaunch" = "LaunchPad_UnityPerLaunch"; title of a water storage buffer in a launch pad, this water is used during launch to suppress vibrations and strong sound waves. "LaunchPad_WaterBufferTitle" = "LaunchPad_WaterBufferTitle"; title of an overview that shows resources layers on top of the island terrain. Please keep this very short! title of an overview that shows resources layers on top of the island terrain. Please keep this very short! "Layers" = "เลเยอร์"; small machine connected to transport belts that allows moving products vertically "LiftFlat__desc" = "LiftFlat__desc"; small machine that allows raising / lowering units of solid products vertically "LiftFlat__name" = "LiftFlat__name"; small machine connected to transport belts that allows moving products vertically "LiftLoose__desc" = "LiftLoose__desc"; small machine that allows raising / lowering loose products vertically "LiftLoose__name" = "LiftLoose__name"; name "LimestoneMine__name" = "LimestoneMine__name"; button to load the game from the currently selected save file button to load the game from the currently selected save file "Load_Action" = "โหลด"; title of a window that that enables to load existing save files "Load_Title" = "Load_Title"; Error shown for corrupt or invalid files "LoadDisabled__Corrupted" = "LoadDisabled__Corrupted"; tooltip "LoadDisabled__Error" = "LoadDisabled__Error"; tooltip "LoadDisabled__ModsMissing" = "LoadDisabled__ModsMissing"; {0} will be replaced with 'Settings' (Settings_Title) "LoadDisabled__ModsNotEnabled" = "LoadDisabled__ModsNotEnabled"; status explaining that something is just being loaded (e.g. blueprint library) "LoadInProgress" = "LoadInProgress"; Button that allows player to borrow products via loan. "Loan_Borrow__Action" = "Loan_Borrow__Action"; Tooltip for a button that accepts a loan "Loan_Borrow__Tooltip" = "Loan_Borrow__Tooltip"; used as 'Borrow: [text field to type how much quantity]' "Loan_BorrowFieldLabel" = "Loan_BorrowFieldLabel"; Arbitrary sore showing trust worthiness of the player with regards to loans "Loan_CreditScore" = "Loan_CreditScore"; Tooltip for loans credit score "Loan_CreditScore__Tooltip" = "Loan_CreditScore__Tooltip"; how much player owes, used as: 'debt: 100' "Loan_Debt" = "Loan_Debt"; Tooltip for loan duration "Loan_DurationTooltip" = "Loan_DurationTooltip"; Loan fee, how much extra needs to be paid when taking a loan "Loan_Fee" = "Loan_Fee"; Tooltip for loan fee "Loan_Fee__Tooltip" = "Loan_Fee__Tooltip"; Loan interest rate "Loan_InterestRate" = "Loan_InterestRate"; Tooltip for loan interest rate "Loan_InterestRate__Tooltip" = "Loan_InterestRate__Tooltip"; Total interest paid on the current loan so far plus extra interest added to the existing debt (used as label to show the quantity). "Loan_InterestSoFar" = "Loan_InterestSoFar"; total lifetime interest player might pay for the current loan "Loan_LifetimeInterest" = "Loan_LifetimeInterest"; Maximum number of loans, keep short, please :) "Loan_MaxLoans" = "Loan_MaxLoans"; Tooltip for maximum number of loans "Loan_MaxLoans__Tooltip" = "Loan_MaxLoans__Tooltip"; Tooltip for maximum borrowable amount "Loan_MaxToBorrowTooltip" = "Loan_MaxToBorrowTooltip"; Loan volume multiplier, keep short, please :) "Loan_Multiplier" = "Loan_Multiplier"; Tooltip for loan volume multiplier "Loan_Multiplier__Tooltip" = "Loan_Multiplier__Tooltip"; Title of a panel showing the option to take a new loan. "Loan_NewLoan" = "Loan_NewLoan"; used as: 'Next payment: [date]', keep short. Note: Player pays in products not in money. "Loan_NextPayment" = "Loan_NextPayment"; tooltip explaining how payments are being paid "Loan_NextPayment__Tooltip" = "Loan_NextPayment__Tooltip"; preposition indicating a duration within which an action occurs. used as: 'Loan_NextPayment: [X product_icon] in [20 days]'. "Loan_NextPaymentIn" = "Loan_NextPaymentIn"; "Loan_NotAvailable__LowProduction" = "Loan_NotAvailable__LowProduction"; "Loan_NotAvailable__MaxLoans" = "Loan_NotAvailable__MaxLoans"; {0} is replaced with quantity value (number) "Loan_NotAvailable__QuantityHigh" = "Loan_NotAvailable__QuantityHigh"; {0} is replaced with quantity value (number) "Loan_NotAvailable__QuantityLow" = "Loan_NotAvailable__QuantityLow"; Shown next to a loan that is overdue (player is behind with payments) "Loan_Overdue" = "Loan_Overdue"; Shown when a product buffer is not accepting any products at the moment. "Loan_PaymentBuffer__Closed" = "Loan_PaymentBuffer__Closed"; example use: 'Repayment buffer opens 6 months before each payment. This one opens in 30 days.' "Loan_PaymentBuffer__ClosedTooltip" = "Loan_PaymentBuffer__ClosedTooltip"; tooltip for payment buffer import priority "Loan_PaymentBuffer__PriorityToggle" = "Loan_PaymentBuffer__PriorityToggle"; title of panel showing list of active loan payments buffer in trade dock, more context in Loan_PaymentBuffers__Tooltip "Loan_PaymentBuffers__Title" = "Loan_PaymentBuffers__Title"; "Loan_PaymentBuffers__Tooltip" = "Loan_PaymentBuffers__Tooltip"; see Loan_PayPerYear__part2, used like this: 'Pay [X product_icon] each year for the duration of: [number of years dropdown]' "Loan_PayPerYear__part1" = "Loan_PayPerYear__part1"; see Loan_PayPerYear__part1, used like this: 'Pay [X product_icon] each year for the duration of: [number of years dropdown]' "Loan_PayPerYear__part2" = "Loan_PayPerYear__part2"; Tooltip explaining where lent products will end up "Loan_ProductsDeliveryTooltip" = "Loan_ProductsDeliveryTooltip"; The remaining lifetime interest to be paid on a loan (used as label to show the quantity). "Loan_RemainingInterest" = "Loan_RemainingInterest"; button to repay part of a loan (player pays with products, not with money) "Loan_Repay__Action" = "Loan_Repay__Action"; tooltip shown when player does not enter a valid number "Loan_Repay__InvalidQuantity" = "Loan_Repay__InvalidQuantity"; tooltip explaining that player does not have enough of products to make a loan payment "Loan_Repay__LackOfProducts" = "Loan_Repay__LackOfProducts"; tooltip "Loan_Repay__Tooltip" = "Loan_Repay__Tooltip"; the date this loan started, used as 'start date: [date]' "Loan_StartDate" = "Loan_StartDate"; The starting balance of this loan, used as 'Starting loan: 500' "Loan_StartingLoan" = "Loan_StartingLoan"; used as: '10 Years | Left', to explain how many years until loan is repaid. "Loan_TimeLeft" = "Loan_TimeLeft"; notification, any strings in curly braces { } must be preserved and non-translated "LoanPaymentDelayed__name" = "LoanPaymentDelayed__name"; notification, any strings in curly braces { } must be preserved and non-translated "LoanPaymentFailed__name" = "LoanPaymentFailed__name"; title of a panel showing currently active loans (loans that player has to pay) "Loans_Active" = "Loans_Active"; title of a panel listing all the products the player can borrow from the currently selected world map settlement "Loans_ProductsToLend" = "Loans_ProductsToLend"; title of a window that provides loans to the player (player can borrow products from other settlements) "Loans_Title" = "Loans_Title"; "Loans_Title__Tooltip" = "Loans_Title__Tooltip"; a difficulty option for loans, this is the easiest "LoansSetting__Easy" = "LoansSetting__Easy"; a difficulty option for loans, this is the hardest (although not really severe) "LoansSetting__Hard" = "LoansSetting__Hard"; Example use: 350 km away from our Island "Location_Distance" = "Location_Distance"; example usage: 2 ships with battle score: 280 "Location_EnemyScore" = "Location_EnemyScore"; Example use: This location has Oil rig "Location_HasEntity" = "Location_HasEntity"; shown in a location and explains that player's ship is on its way there "Location_ShipOnWay" = "Location_ShipOnWay"; shown in a detail of a research that is currently not available (locked behind other ones) shown in a detail of a research that is currently not available (locked behind other ones) "Locked" = "ถูกล็อค"; Amount of time a difficulty setting is locked for, {0} will be a string like "2 years" or "4 months" "LockedFor__Tooltip" = "LockedFor__Tooltip"; rendering setting name "LodBiasRenderingSetting__Name" = "LodBiasRenderingSetting__Name"; keep it short, there is more info in the tooltip for player to understand automatic mode, more info in the tooltip. note: keep it short! "LogisticsControl__Auto" = "อัตโนมัติ"; "LogisticsControl__Auto_InputTooltip" = "LogisticsControl__Auto_InputTooltip"; "LogisticsControl__Auto_OutputTooltip" = "LogisticsControl__Auto_OutputTooltip"; title of a panel allowing to configure truck import "LogisticsControl__InputTitle" = "LogisticsControl__InputTitle"; tooltip of a panel allowing to configure if trucks can import into the selected machine / building "LogisticsControl__InputTooltip" = "LogisticsControl__InputTooltip"; keep it short, there is more info in the tooltip for player to understand more info in the tooltip, note: keep it short! "LogisticsControl__Off" = "ปิด"; "LogisticsControl__Off_InputTooltip" = "LogisticsControl__Off_InputTooltip"; "LogisticsControl__Off_OutputTooltip" = "LogisticsControl__Off_OutputTooltip"; keep it short, there is more info in the tooltip for player to understand more info in the tooltip, note: keep it short! "LogisticsControl__On" = "เปิด"; "LogisticsControl__On_InputTooltip" = "LogisticsControl__On_InputTooltip"; "LogisticsControl__On_OutputTooltip" = "LogisticsControl__On_OutputTooltip"; title of a panel allowing to configure truck export "LogisticsControl__OutputTitle" = "LogisticsControl__OutputTitle"; tooltip of a panel allowing to configure if trucks can export from the selected machine / building "LogisticsControl__OutputTooltip" = "LogisticsControl__OutputTooltip"; shows how busy vehicles are, more info can be found in LogisticsStatus__Tooltip "LogisticsStatus__Busy" = "LogisticsStatus__Busy"; shows how busy vehicles are, more info can be found in LogisticsStatus__Tooltip "LogisticsStatus__ExtremelyBusy" = "LogisticsStatus__ExtremelyBusy"; shows how busy vehicles are. This status means that logistics is totally fine. More info can be found in LogisticsStatus__Tooltip shows how busy vehicles are. This status means that logistics is totally fine. More info can be found in LogisticsStatus__Tooltip "LogisticsStatus__Stable" = "มั่นคง"; tooltip "LogisticsStatus__Tooltip" = "LogisticsStatus__Tooltip"; shows how busy vehicles are, more info can be found in LogisticsStatus__Tooltip "LogisticsStatus__VeryBusy" = "LogisticsStatus__VeryBusy"; description of transport "LooseConveyorFormattedFirst__desc" = "LooseConveyorFormattedFirst__desc"; description of transport, '{0} times' used as '2 times' for instance. "LooseConveyorFormattedNext__desc" = "LooseConveyorFormattedNext__desc"; short description: small machine that allows sorting of products "LooseConveyorSorter__desc" = "LooseConveyorSorter__desc"; name: small machine that allows sorting of products "LooseConveyorSorter__name" = "LooseConveyorSorter__name"; name "LooseMaterialConveyor__name" = "LooseMaterialConveyor__name"; name "LooseMaterialConveyorT2__name" = "LooseMaterialConveyorT2__name"; name "LooseMaterialConveyorT3__name" = "LooseMaterialConveyorT3__name"; title of panel that lists all the loot received by getting new refugees "LootReceived" = "LootReceived"; notification "LowFarmFertility__name" = "LowFarmFertility__name"; notification "LowFoodSupply__name" = "LowFoodSupply__name"; notification "LowGroundwater__name" = "LowGroundwater__name"; notification "MachineIsBroken__name" = "MachineIsBroken__name"; name: toolbar category name "machinesCategory__name" = "machinesCategory__name"; name: toolbar category name "machinesElectricityCategory__name" = "machinesElectricityCategory__name"; name: toolbar category name "machinesFoodCategory__name" = "machinesFoodCategory__name"; name: toolbar category name "machinesMetallurgyCategory__name" = "machinesMetallurgyCategory__name"; name: toolbar category name "machinesOilCategory__name" = "machinesOilCategory__name"; name: toolbar category name "machinesWaterCategory__name" = "machinesWaterCategory__name"; example: 'Made in version: 1.0.0' "MadeInVersion" = "MadeInVersion"; button to subscribe for our updates "MailingList" = "MailingList"; short description "Mainframe__desc" = "Mainframe__desc"; name "Mainframe__name" = "Mainframe__name"; title of player's main ship "MainShipTitle" = "MainShipTitle"; represents general maintenance for machine, vehicle or anything else represents general maintenance for machine, vehicle or anything else "Maintenance" = "การบำรุงรักษา"; tooltip explaining why entity needs to be maintained "Maintenance__EntityTooltip" = "Maintenance__EntityTooltip"; name "MaintenanceDepotT0__name" = "MaintenanceDepotT0__name"; description of a maintenance depot "MaintenanceDepotT1__desc" = "MaintenanceDepotT1__desc"; name "MaintenanceDepotT1__name" = "MaintenanceDepotT1__name"; name "MaintenanceDepotT2__name" = "MaintenanceDepotT2__name"; name "MaintenanceDepotT3__name" = "MaintenanceDepotT3__name"; policy / edict which can enabled by the player in their Captain's office. {0}=15% "MaintenanceReduction__desc" = "MaintenanceReduction__desc"; policy / edict which can enabled by the player in their Captain's office. "MaintenanceReduction__name" = "MaintenanceReduction__name"; button that sets the current priority as the default one. IMPORTANT: Keep it very short!! "MakeDefault" = "MakeDefault"; tooltip "MakeDefault__ConstructionTooltip" = "MakeDefault__ConstructionTooltip"; tooltip "MakeDefault__DeconstructionTooltip" = "MakeDefault__DeconstructionTooltip"; button to click on to change the area that is managed by the selected tower "ManagedArea__EditAction" = "ManagedArea__EditAction"; size of the area managed by the selected mining tower, example 'Managed area: 132m x 142m' "ManagedArea__Info" = "ManagedArea__Info"; button to click on to change the designation that is managed by the selected forestry tower "ManagedDesignation__EditAction" = "ManagedDesignation__EditAction"; Informs the player that game is being saved (as player requested) "ManualSaveInProgress" = "ManualSaveInProgress"; To show the island map name, used like this: 'Map New Haven "Map" = "Map"; Shows the total flat area of an island. Flat are considered areas that have no cliffs or mountains and can be used for construction. Example of use: 'Flat area 2.1 km²' "MapArea__Flat" = "MapArea__Flat"; Shows the total area of an island (excluding ocean). Example of use: 'Land area 2.1 km²' "MapArea__Land" = "MapArea__Land"; Dimensions of the entire map (including ocean), shown next to "{x} x {y} km" value "MapArea__Total" = "MapArea__Total"; shown when the current map file is probably corrupted. "MapInvalid" = "MapInvalid"; "MapleTree__desc" = "MapleTree__desc"; "MapleTreeDry__desc" = "MapleTreeDry__desc"; Tooltip explaining resources toggle in the map selection screen, {0} replaced with number. "MapResources_EasyToReach_Tooltip" = "MapResources_EasyToReach_Tooltip"; Label for a checkbox in the "Map resources" section of the map selection tab of the new game wizard that toggles preview of resource locations on the map "MapResources_ShowPins" = "MapResources_ShowPins"; Label for a checkbox on the fullscreen map view that toggles preview of resource locations on the map "MapResources_ShowPinsTooltip" = "MapResources_ShowPinsTooltip"; Title shown above the map's resources in the map selection tab of the new game flow "MapResources_Title" = "MapResources_Title"; shows map area, e.g. '1.2 × 1.4 km', use the × character, not a letter x. "MapSize_XY" = "MapSize_XY"; text showing how many matches were found for a search query "MatchesFound" = "MatchesFound"; describes a chart that visualizes maximal production capacity, e.g. for electricity or computing "MaxCapacity" = "MaxCapacity"; max. fire range from all the weapons available "MaxWeaponRange" = "MaxWeaponRange"; item of a game mechanic "Mechanic_Casual__InfiniteMines" = "Mechanic_Casual__InfiniteMines"; item of a game mechanic "Mechanic_Casual__LogisticsPower" = "Mechanic_Casual__LogisticsPower"; title of a game mechanic "Mechanic_Casual__Title" = "Mechanic_Casual__Title"; item of a game mechanic "Mechanic_Casual__WorldMines" = "Mechanic_Casual__WorldMines"; item of a game mechanic "Mechanic_OreSorting__OreSorting" = "Mechanic_OreSorting__OreSorting"; title of a game mechanic "Mechanic_OreSorting__Title" = "Mechanic_OreSorting__Title"; item of a game mechanic "Mechanic_Realism__Pumps" = "Mechanic_Realism__Pumps"; item of a game mechanic "Mechanic_Realism__ShipsFuel" = "Mechanic_Realism__ShipsFuel"; item of a game mechanic "Mechanic_Realism__Starvation" = "Mechanic_Realism__Starvation"; title of a game mechanic "Mechanic_Realism__Title" = "Mechanic_Realism__Title"; item of a game mechanic "Mechanic_Realism__VehiclesFuel" = "Mechanic_Realism__VehiclesFuel"; item of a game mechanic "Mechanic_RealismPlus__BrokenConsumers" = "Mechanic_RealismPlus__BrokenConsumers"; item of a game mechanic "Mechanic_RealismPlus__LogisticsPower" = "Mechanic_RealismPlus__LogisticsPower"; item of a game mechanic "Mechanic_RealismPlus__QuickRepair" = "Mechanic_RealismPlus__QuickRepair"; title of a game mechanic "Mechanic_RealismPlus__Title" = "Mechanic_RealismPlus__Title"; title of a game mechanic "Mechanic_ReducedWorldMines__Title" = "Mechanic_ReducedWorldMines__Title"; item of a game mechanic "Mechanic_ReducedWorldMines__WorldMines" = "Mechanic_ReducedWorldMines__WorldMines"; item of a game mechanic "Mechanic_ResourcesBoost__ExtraMaterials" = "Mechanic_ResourcesBoost__ExtraMaterials"; item of a game mechanic "Mechanic_ResourcesBoost__InfiniteMines" = "Mechanic_ResourcesBoost__InfiniteMines"; item of a game mechanic "Mechanic_ResourcesBoost__Refund" = "Mechanic_ResourcesBoost__Refund"; title of a game mechanic "Mechanic_ResourcesBoost__Title" = "Mechanic_ResourcesBoost__Title"; title for difficulty settings affecting game mechanics "Mechanics" = "Mechanics"; label for auto-balance toggle to shut off steam turbine when there is an excess of mechanical power label for auto-balance toggle to shut off steam turbine when there is an excess of mechanical power "MechPowerGenerator__AutoBalance" = "ปรับสมดุลอัตโนมัติ"; tooltip explaining auto-balancing toggle "MechPowerGenerator__AutoBalanceTooltip" = "MechPowerGenerator__AutoBalanceTooltip"; efficiency title for mech power generators efficiency title for mech power generators "MechPowerGenerator__EfficiencyTitle" = "ประสิทธิภาพ"; efficiency tooltip for mech power generators "MechPowerGenerator__EfficiencyTooltip" = "MechPowerGenerator__EfficiencyTooltip"; button to leave the menu and continue playing button to leave the menu and continue playing "Menu__Continue" = "ดำเนินการต่อ"; button to edit advanced game difficulty settings in-game "Menu__DifficultySettings" = "Menu__DifficultySettings"; Label for a button that opens game's discord, keep short! "Menu__Discord" = "Menu__Discord"; button to open a window that enables to choose a saved game and load it button to open a window that enables to choose a saved game and load it "Menu__Load" = "โหลด"; button to click on to open a map editor "Menu__MapEditor" = "Menu__MapEditor"; button to start a new game "Menu__NewGame" = "Menu__NewGame"; button to click on to open a settings window "Menu__OpenSettings" = "Menu__OpenSettings"; button to open a window that enables to save the current game progress button to open a window that enables to save the current game progress "Menu__Save" = "บันทึก"; rendering setting name "MenusFpsLimitRenderingSetting__Name" = "MenusFpsLimitRenderingSetting__Name"; title of column showing a list of all messages title of column showing a list of all messages "MessageCenter__MessagesTitle" = "ข้อความ"; title of a window containing messages to the player "MessageCenter__Title" = "MessageCenter__Title"; name of tutorial group about food production "MessageGroupFoodProduction__name" = "MessageGroupFoodProduction__name"; name of tutorial group about general topics "MessageGroupGeneral__name" = "MessageGroupGeneral__name"; name of tutorial group for initial tutorials "MessageGroupGettingStarted__name" = "MessageGroupGettingStarted__name"; name of tutorial group about logistics (truck, belts, ships) "MessageGroupLogistics__name" = "MessageGroupLogistics__name"; name of tutorial group about settlements "MessageGroupSettlement__name" = "MessageGroupSettlement__name"; name of tutorial group about terraforming (mining, dumping) "MessageGroupTerraforming__name" = "MessageGroupTerraforming__name"; name of tutorial group about game tools (copy, paste, pause) "MessageGroupTools__name" = "MessageGroupTools__name"; name of messages group for warnings "MessageGroupWarnings__name" = "MessageGroupWarnings__name"; name of tutorial group about world map (world settlements, exploration, ships) "MessageGroupWorld__name" = "MessageGroupWorld__name"; victory message (part 1) "MessageOnVictory__part1" = "MessageOnVictory__part1"; victory message (part 2) "MessageOnVictory__part2" = "MessageOnVictory__part2"; victory message (part 3) "MessageOnVictory__part3" = "MessageOnVictory__part3"; victory message caption victory message caption "MessageOnVictory__title" = "ยินดีด้วย!"; title of message or tutorial "MessageWelcome__name" = "MessageWelcome__name"; "MessageWelcome__part1" = "MessageWelcome__part1"; {0} = Construction parts "MessageWelcome__part2V2" = "MessageWelcome__part2V2"; "MessageWelcome__part3V2" = "MessageWelcome__part3V2"; {0} = Research Lab "MessageWelcome__part4V2" = "MessageWelcome__part4V2"; {0} = Trading Dock "MessageWelcome__part5" = "MessageWelcome__part5"; "MessageWelcome__part6" = "MessageWelcome__part6"; Surface that can be placed on the ground outside. "Metal_TerrainSurface" = "Metal_TerrainSurface"; description of a machine. For the curious ones :) => https://www.youtube.com/watch?v=g8Qav3vIv9s "MicrochipMachine__desc" = "MicrochipMachine__desc"; name of a machine "MicrochipMachine__name" = "MicrochipMachine__name"; name of a machine "MicrochipMachineT2__name" = "MicrochipMachineT2__name"; short description "MineTower__desc" = "MineTower__desc"; building or machine "MineTower__name" = "MineTower__name"; explains that there are currently no products selected in the notification filter "MineTowerNotifyFilter__Empty" = "MineTowerNotifyFilter__Empty"; title of a panel that configures notification filter. If a truck has a product which is in this filter and cannot deliver it, we show a notification "MineTowerNotifyFilter__Title" = "MineTowerNotifyFilter__Title"; tooltip of a panel that configures notification filter. If a truck has product in this filter assigned and cannot deliver it, we show a notification "MineTowerNotifyFilter__Tooltip" = "MineTowerNotifyFilter__Tooltip"; title of a panel that sets what material should be prioritized by an excavator when mining "MiningPriority__Title" = "MiningPriority__Title"; tooltip "MiningPriority__Tooltip" = "MiningPriority__Tooltip"; small box that allows splitting and merging of transports small box that allows splitting and merging of transports "MiniZip_all" = "ตัวเชื่อมต่อ"; title of other / misc settings "MiscellaneousSettings_Title" = "MiscellaneousSettings_Title"; Tooltip shown for missing mods in the details panel of the load & save window "ModMissing__Tooltip" = "ModMissing__Tooltip"; title of a panel showing list of available mods that are not yet used in the current save file "ModsAvailable__Title" = "ModsAvailable__Title"; tooltip "ModsAvailable__Tooltip" = "ModsAvailable__Tooltip"; List of mods required to load the selected save file shown in the details panel of the load & save window "ModsInSave__Detail" = "ModsInSave__Detail"; tooltip "ModsInSave__Tooltip" = "ModsInSave__Tooltip"; description of transport "MoltenConveyorFormattedFirst__desc" = "MoltenConveyorFormattedFirst__desc"; name "MoltenMetalChannel__name" = "MoltenMetalChannel__name"; explains how long is 1 month. E.g. '*1 months = 60' "MonthDurationLegend" = "MonthDurationLegend"; Power (electric or mechanical) in mega-watt-seconds. Similar unit to kWh (kilo-watt-hour) but larger. "MwSec__Unit" = "MwSec__Unit"; title of settings affecting nature - trees, crops growth "Nature" = "Nature"; tooltip suffix that explains that player can navigate through all the results by pressing {0} key "NavigateTo__KeyHint" = "NavigateTo__KeyHint"; tooltip for button that navigates to the next search result "NavigateTo__Next" = "NavigateTo__Next"; tooltip for button that navigates to the previous search result "NavigateTo__Previous" = "NavigateTo__Previous"; e.g. 'Needs: 40 / month' "Needs" = "Needs"; {0} = damaged cargo ship "NeedsRepairsDesc__Parametrized" = "NeedsRepairsDesc__Parametrized"; notification, any strings in curly braces { } must be preserved and non-translated Example: "Blast furnace needs a transport to output exhaust" "NeedsTransportConnected__name" = "NeedsTransportConnected__name"; placeholder for a title when a new blueprint is created, e.g. 'Blueprint #2' "NewBlueprintTitlePlaceholder" = "NewBlueprintTitlePlaceholder"; title of a panel showing new discovery, e.g. a new technology "NewDiscovery" = "NewDiscovery"; notification, any strings in curly braces { } must be preserved and non-translated "NewErrorOccurred__name" = "NewErrorOccurred__name"; tooltip of a button that creates a new folder "NewFolder__Tooltip" = "NewFolder__Tooltip"; placeholder for a title when a new folder is created, e.g. 'New folder #2' "NewFolderTitlePlaceholder" = "NewFolderTitlePlaceholder"; In new game wizard. Title of the tab where you configure game options "NewGameWizard__Customization" = "NewGameWizard__Customization"; In new game wizard. Title of a panel that enables to configure game difficulty "NewGameWizard__Difficulty" = "NewGameWizard__Difficulty"; In new game wizard. Label for the game name entry field "NewGameWizard__GameName" = "NewGameWizard__GameName"; Shown when we fail to write a testing save file to a save folder before starting the new game "NewGameWizard__GameName__FailedToWrite" = "NewGameWizard__GameName__FailedToWrite"; In new game wizard. Warning shown next to the game name entry field when the name is already used "NewGameWizard__GameName__InUse" = "NewGameWizard__GameName__InUse"; In new game wizard. Warning shown next to the game name entry field when the name contains invalid characters. "NewGameWizard__GameName__InvalidChars" = "NewGameWizard__GameName__InvalidChars"; Button that launches a new game "NewGameWizard__Launch" = "NewGameWizard__Launch"; In new game wizard. Title of a panel that enables to pick a map and configure it "NewGameWizard__MapSelection" = "NewGameWizard__MapSelection"; In new game wizard. Title of the tab where you configure optional game meachanics "NewGameWizard__Mechanics" = "NewGameWizard__Mechanics"; Title of window that enables the player to configure and start a new game. Contains several configuration panels. "NewGameWizard__Title" = "NewGameWizard__Title"; "NewRefugees" = "NewRefugees"; "NewRefugees__Beacon" = "NewRefugees__Beacon"; notification "NoAvailableMineDesignInTowerArea__name" = "NoAvailableMineDesignInTowerArea__name"; notification "NoCropToGrow__name" = "NoCropToGrow__name"; notification "NoForestryDesignInTowerArea__name" = "NoForestryDesignInTowerArea__name"; status shown when there is a research in progress but no lab is available (keep it short!) "NoLabAvailable" = "NoLabAvailable"; notification "NoMineDesignInTowerArea__name" = "NoMineDesignInTowerArea__name"; used for items in a list that have no value, often used to unset something used for items in a list that have no value, often used to unset something "None" = "ไม่มี"; Message shown in empty dropdowns "NoOptions" = "NoOptions"; notification "NoProductAssignedToEntity__name" = "NoProductAssignedToEntity__name"; notification Example: Blast furnace has no recipe selected "NoRecipeSelected__name" = "NoRecipeSelected__name"; status shown when there is no research active (keep it short!) "NoResearchSelected" = "NoResearchSelected"; example: 'Groundwater pump has no resource to extract' "NoResourceToExtract__name" = "NoResourceToExtract__name"; notification "NotEnoughFuelToRefuel__name" = "NotEnoughFuelToRefuel__name"; notification, any strings in curly braces { } must be preserved and non-translated Example: "Not enough Maintenance I" or "Not enough Maintenance II" "NotEnoughMaintenance__name" = "NotEnoughMaintenance__name"; notification "NotEnoughPower__name" = "NotEnoughPower__name"; notification This is displayed when the accumulated unity that the player has gets to 0 but there are some demands for it on regular basis (e.g. active oil rig that needs 1 every month). "NotEnoughUpoints__name" = "NotEnoughUpoints__name"; notification "NotEnoughUpointsForEntity__name" = "NotEnoughUpointsForEntity__name"; notification "NotEnoughWorkers__name" = "NotEnoughWorkers__name"; shown when nothing is found for a search query. "NothingFound" = "NothingFound"; shown when nothing is found for a given search query where {0} is the search query. "NothingFoundFor" = "NothingFoundFor"; notification text when new world map location is explored "Notification__LocationExplored" = "Notification__LocationExplored"; notification text when refugees arrive to the island "Notification__NewRefugees" = "Notification__NewRefugees"; notification text when research is completed, {0} is research name "Notification__ResearchComplete" = "Notification__ResearchComplete"; notification text when player's ship gets into a battle (with pirates ships) "Notification__ShipInBattle" = "Notification__ShipInBattle"; mute notifications audio "Notifications__Mute" = "Notifications__Mute"; explains that there are no new notifications "Notifications__NoNew" = "Notifications__NoNew"; unmute notifications audio "Notifications__Unmute" = "Notifications__Unmute"; Toggles whether the player should get notified in case the farm has no space in its output to store harvested crop and has to throw it away. "NotifyIfFarmBufferFull" = "NotifyIfFarmBufferFull"; text of a toggle button for a low reserve notification on a ground water pump or oil pump. "NotifyOnLowReserve" = "NotifyOnLowReserve"; notification "NoTreeSaplingsForPlanter__name" = "NoTreeSaplingsForPlanter__name"; notification "NoTreesToHarvest__name" = "NoTreesToHarvest__name"; notification "NoTruckAssignedToTreeHarvester__name" = "NoTruckAssignedToTreeHarvester__name"; "NoVehicleDepotAvailable" = "NoVehicleDepotAvailable"; shown in a vehicle assignment panel in case there are no vehicles assigned "NoVehiclesAssigned" = "NoVehiclesAssigned"; short description "NoWaterDisease__desc" = "NoWaterDisease__desc"; name name "NoWaterDisease__name" = "อหิวาตกโรค"; explains that settlement has the current disease due to its low water supply "NoWaterDisease_Reason" = "NoWaterDisease_Reason"; title of a checkbox that enables auto regulation of nuclear reactor, more explained in NuclearReactor__AutoThrottle_Tooltip "NuclearReactor__AutoThrottle" = "NuclearReactor__AutoThrottle"; "NuclearReactor__AutoThrottle_Tooltip" = "NuclearReactor__AutoThrottle_Tooltip"; example usage of {0}: 'provide up to 12 MW of electricity' "NuclearReactor__desc" = "NuclearReactor__desc"; tooltip explaining that a reactor can't be upgraded while it's running "NuclearReactor__DisableBeforeUpgrade" = "NuclearReactor__DisableBeforeUpgrade"; title of a panel that shows status of emergency cooling buffers, see tooltip to get better context "NuclearReactor__EmergencyCoolingTitle" = "NuclearReactor__EmergencyCoolingTitle"; "NuclearReactor__EmergencyCoolingTooltip" = "NuclearReactor__EmergencyCoolingTooltip"; title of panel showing info about fuel enrichment in nuclear reactor "NuclearReactor__EnrichmentTitle" = "NuclearReactor__EnrichmentTitle"; title of panel showing info about fuel enrichment in nuclear reactor "NuclearReactor__EnrichmentTooltip" = "NuclearReactor__EnrichmentTooltip"; suffix for NuclearReactor__HeatLevelTooltip in case the current reactor releases radiation on meltdown "NuclearReactor__HeatLevelNoRadiationSuffix" = "NuclearReactor__HeatLevelNoRadiationSuffix"; suffix for NuclearReactor__HeatLevelTooltip in case the current reactor releases radiation on meltdown "NuclearReactor__HeatLevelRadiationSuffix" = "NuclearReactor__HeatLevelRadiationSuffix"; title of a section that shows reactor heat, see tooltip to get better context title of a section that shows reactor heat, see tooltip to get better context "NuclearReactor__HeatLevelTitle" = "ความร้อนของเตาปฏิกรณ์"; "NuclearReactor__HeatLevelTooltip" = "NuclearReactor__HeatLevelTooltip"; name "NuclearReactor__name" = "NuclearReactor__name"; explanation of nuclear reactor state when it has low maintenance "NuclearReactor__NotEnoughMaintenance" = "NuclearReactor__NotEnoughMaintenance"; explanation of nuclear reactor overheating state "NuclearReactor__Overheated" = "NuclearReactor__Overheated"; title of a slider that shows power level setting of nuclear reactor, see tooltip to get better context "NuclearReactor__PowerLevelTitle" = "NuclearReactor__PowerLevelTitle"; "NuclearReactor__PowerLevelTooltip" = "NuclearReactor__PowerLevelTooltip"; notification "NuclearReactorInMeltdown__name" = "NuclearReactorInMeltdown__name"; shows the minimum number of fuel required in the reactor in order for it to work, used like this: 'At least 16 units of fuel required to operate' "NuclearReactorRods__MinRequired" = "NuclearReactorRods__MinRequired"; title of a panel that shows status of fuel stored in the reactor "NuclearReactorRods__StatusTitle" = "NuclearReactorRods__StatusTitle"; tooltip explaining how fuel works in a reactor "NuclearReactorRods__Tooltip" = "NuclearReactorRods__Tooltip"; example usage of {0}: 'provide up to 12 MW of electricity' "NuclearReactorT2__desc" = "NuclearReactorT2__desc"; name "NuclearReactorT2__name" = "NuclearReactorT2__name"; short description of a machine "NuclearReprocessingPlant__desc" = "NuclearReprocessingPlant__desc"; name of a machine "NuclearReprocessingPlant__name" = "NuclearReprocessingPlant__name"; short description "NuclearWasteStorage__desc" = "NuclearWasteStorage__desc"; name "NuclearWasteStorage__name" = "NuclearWasteStorage__name"; example: '1 day', '2 days' "NumberOfDays" = "NumberOfDays"; example: '1 month', '2 months' "NumberOfMonths" = "NumberOfMonths"; e.g. 1 settlement, 2 settlements "NumberOfSettlements" = "NumberOfSettlements"; example: '1 year', '2 years' "NumberOfYears" = "NumberOfYears"; "OakTree__desc" = "OakTree__desc"; "OakTreeDry__desc" = "OakTreeDry__desc"; title of a panel showing the current population size on the island or in a settlement and amount of housing available. title of a panel showing the current population size on the island or in a settlement and amount of housing available. "Occupants__Title" = "ผู้อยู่อาศัย"; this tooltip is for a panel showing occupants on the whole island "Occupants__TooltipForIsland" = "Occupants__TooltipForIsland"; this tooltip is for a panel showing occupants in a single settlement "Occupants__TooltipForSettlement" = "Occupants__TooltipForSettlement"; notification "OceanAccessBlocked__name" = "OceanAccessBlocked__name"; title for ocean quality setting "OceanRenderingQuality" = "OceanRenderingQuality"; short description: {0} is an integer specifying max height such as '10' "OceanWaterPumpLarge__desc" = "OceanWaterPumpLarge__desc"; name "OceanWaterPumpLarge__name" = "OceanWaterPumpLarge__name"; short description: {0} is an integer specifying max height such as '5' "OceanWaterPumpT1__desc" = "OceanWaterPumpT1__desc"; name "OceanWaterPumpT1__name" = "OceanWaterPumpT1__name"; something is turned off - e.g. autosave: off something is turned off - e.g. autosave: off "Off_Option" = "ปิด"; short description of a machine "OilPump__desc" = "OilPump__desc"; pump name "OilPump__name" = "OilPump__name"; short description "OilRigCost1__desc" = "OilRigCost1__desc"; name "OilRigCost1__name" = "OilRigCost1__name"; used as for instance: / month used as for instance: / month "OneMonth" = "เดือน"; In new game wizard. Label on a button to open the CoI Hub community website "OpenCoIHub" = "OpenCoIHub"; button to click on to open a research window, shown when some research is in progress "OpenResearch_Action" = "OpenResearch_Action"; Button to open statistics for a particular product "OpenStats" = "OpenStats"; action to open a window with a tutorial (shown as a tooltip of an icon button) "OpenTutorial" = "OpenTutorial"; checkbox to enable vehicles to refuel at this building "Option_AllowRefuelInEntity" = "Option_AllowRefuelInEntity"; a difficulty option where pumps reduce their throughput when out of groundwater instead of stopping entirely "Option_ReducesThroughput" = "Option_ReducesThroughput"; configuration option that sets something to be unlimited (e.g. oil reserve). configuration option that sets something to be unlimited (e.g. oil reserve). "Option_Unlimited" = "ไม่ จำกัด"; title for options (to configure machine or building) title for options (to configure machine or building) "Options" = "ตั้งค่า"; used as value in configuration, example usage: 'Fuel consumption: 20% increased' "OptionValIncreased" = "OptionValIncreased"; example usages: '-4 meters' or '+1 meter' "OptionValMeters" = "OptionValMeters"; used as value in configuration, example usage: 'Fuel consumption: 20% reduced' "OptionValReduced" = "OptionValReduced"; used as value in configuration. Config can be -10% or +20% but if it is +0% we use 'Standard'. Example: 'Fuel consumption: Standard' used as value in configuration. Config can be -10% or +20% but if it is +0% we use 'Standard'. Example: 'Fuel consumption: Standard' "OptionValStandard" = "มาตรฐาน"; title for a panel that can order a vehicle to do something (scrap, assign) title for a panel that can order a vehicle to do something (scrap, assign) "Orders" = "คำสั่ง"; more info in OreSorting_AllowedProducts__Tooltip "OreSorter_AllowedProducts__Title" = "OreSorter_AllowedProducts__Title"; {0} - replaced with mine tower "OreSorter_AllowedProducts__Tooltip" = "OreSorter_AllowedProducts__Tooltip"; tooltip for toggle in ore sorting plant to set to notify if plant can't no longer work due to its output being blocked "OreSorter_BlockedAlert__Tooltip" = "OreSorter_BlockedAlert__Tooltip"; title of a container showing all the mixed input products waiting to be sorted in the sorting plant "OreSorter_InputTitle" = "OreSorter_InputTitle"; note: this will never be used in singular form, usually number will be around 8 products "OreSorter_LimitReached" = "OreSorter_LimitReached"; toggle in ore sorting plant, more info in OreSorter_NoSingleLoad__Tooltip "OreSorter_NoSingleLoad__Toggle" = "OreSorter_NoSingleLoad__Toggle"; tooltip for toggle in ore sorting plant "OreSorter_NoSingleLoad__Tooltip" = "OreSorter_NoSingleLoad__Tooltip"; tooltip "OreSorter_ProductBlocked__Tooltip" = "OreSorter_ProductBlocked__Tooltip"; Call to action for player to select products to sort in ore sorting plant "OreSorter_SelectProducts" = "OreSorter_SelectProducts"; short description "OreSortingPlantT1__desc" = "OreSortingPlantT1__desc"; name "OreSortingPlantT1__name" = "OreSortingPlantT1__name"; tooltip for a dropdown that allows to select machine's output port for a particular product "OutputPort__Tooltip" = "OutputPort__Tooltip"; title of a panel listing all the outputs of some machine / building title of a panel listing all the outputs of some machine / building "OutputsTitle" = "ผลลัพธ์"; more information in OutputThisProductOnly__Tooltip "OutputThisProductOnly" = "OutputThisProductOnly"; tooltip "OutputThisProductOnly__Tooltip" = "OutputThisProductOnly__Tooltip"; toggles visibility of mining & dumping designations "Overlays__Designations" = "Overlays__Designations"; toggles visibility of grid on terrain "Overlays__Grid" = "Overlays__Grid"; title to panel that highlights individual resources like coal, iron ore. title fo panel that highlights individual resources like coal, iron ore. "Overlays__Resources" = "ทรัพยากร"; title for window that shows overlays like resources, designations. title for window that shows overlays like resources, designations. "Overlays__Title" = "โอเวอร์เลย์"; highlights trees that are prioritized for harvest "Overlays__Trees" = "Overlays__Trees"; button to overwrite an already existing save file button to overwrite an already existing save file "OverwriteSave__Action" = "เขียนทับ"; Confirm prompt to overwrite an existing save file, {0} is name of the file to overwrite "OverwriteSave__ConfirmPrompt" = "OverwriteSave__ConfirmPrompt"; title of panel that shows all the owned vehicles title of panel that shows all the owned vehicles "OwnedVehicles" = "มีเจ้าของ"; description of a machine "OxygenFurnace__desc" = "OxygenFurnace__desc"; name of a machine https://en.wikipedia.org/wiki/Basic_oxygen_steelmaking "OxygenFurnace__name" = "OxygenFurnace__name"; name of a machine "OxygenFurnaceT2__name" = "OxygenFurnaceT2__name"; "PalmTree__desc" = "PalmTree__desc"; explained in PartialTrucksToggle__Tooltip "PartialTrucksToggle" = "PartialTrucksToggle"; tooltip "PartialTrucksToggle__Tooltip" = "PartialTrucksToggle__Tooltip"; title for particle quality setting "ParticlesRenderingQuality" = "ParticlesRenderingQuality"; title of a button to paste string from the clipboard "PasteString__Action" = "PasteString__Action"; tooltip "PasteString__Tooltip" = "PasteString__Tooltip"; button to open patch notes and title of a window with patch notes as well "PatchNotes" = "PatchNotes"; title of a window that shows new patch notes since the last time the player played the game "PatchNotes__New" = "PatchNotes__New"; button to request to pause some operation (not the game itself) button to request to pause some operation (not the game itself) "Pause" = "หยุด"; displayed on the screen when the game is paused displayed on the screen when the game is paused "Paused" = "หยุดชั่วคราว"; title of a tool that is used to pause / unpause machines and vehicle "PauseTool" = "PauseTool"; tooltip "PauseTool__PauseOnlyTooltip" = "PauseTool__PauseOnlyTooltip"; tooltip "PauseTool__Tooltip" = "PauseTool__Tooltip"; used to show how much something costs per a single ship's journey, used like this for instance: 2 Unity / journey. "PerJourneySuffix" = "PerJourneySuffix"; category for key-bindings used in photo-mode (photo mode allows players to control the camera in a different way and to take nice screenshots) "PhotoMode" = "PhotoMode"; description of transport "PipeFormattedFirst__desc" = "PipeFormattedFirst__desc"; description of transport, '{0} times' used as '2 times' for instance. "PipeFormattedNext__desc" = "PipeFormattedNext__desc"; name name "PipeT1__name" = "ท่อ"; name "PipeT2__name" = "PipeT2__name"; name "PipeT3__name" = "PipeT3__name"; tooltip "PlaceMultipleTooltip" = "PlaceMultipleTooltip"; "PlaceSurface__Tooltip" = "PlaceSurface__Tooltip"; title of a button that enabled or disables a planning mode (mode in which buildings are not built immediately) "PlanningMode" = "PlanningMode"; label showing that planning mode is currently enabled, should be reasonably short "PlanningModeActive__Title" = "PlanningModeActive__Title"; tooltip "PlanningModeActive__Tooltip" = "PlanningModeActive__Tooltip"; title for pollution title for pollution "Pollution" = "มลพิษ"; name of a machine "PolymerizationPlant__name" = "PolymerizationPlant__name"; title for population growth information / stats "PopGrowth" = "PopGrowth"; policy / edict which can enabled by the player in their Captain's office. {0}=1.5% "PopsBoostT1__desc" = "PopsBoostT1__desc"; policy / edict which can enabled by the player in their Captain's office. "PopsBoostT1__name" = "PopsBoostT1__name"; used like this: In quarantine: 20 pops, shown below PopsCannotWorkTitle "PopsCannotWork__Quarantine" = "PopsCannotWork__Quarantine"; used like this: Starving: 20 pops, shown below PopsCannotWorkTitle "PopsCannotWork__Starving" = "PopsCannotWork__Starving"; title to explain that some people can't work, followed by a list of reasons with number of people "PopsCannotWorkTitle" = "PopsCannotWorkTitle"; policy / edict which can enabled by the player in their Captain's office. {0}=1.5% "PopsEviction__desc" = "PopsEviction__desc"; policy / edict which can enabled by the player in their Captain's office. policy / edict which can enabled by the player in their Captain's office. "PopsEviction__name" = "การขับไล่"; policy / edict which can enabled by the player in their Captain's office. example values: {0}=15%, {1}=20% "PopsQuarantine__desc" = "PopsQuarantine__desc"; policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office. "PopsQuarantine__name" = "การกักกัน"; notification, any strings in curly braces { } must be preserved and non-translated "PopsStarvedToDeath__name" = "PopsStarvedToDeath__name"; notification "PopsStarving__name" = "PopsStarving__name"; tooltip explaining that people can't be adopted from the world settlement because there are no people available "PopsToAdoptNotAvailable" = "PopsToAdoptNotAvailable"; title for population title for population "Population" = "ประชากร"; title of a panel showing statistics for population increase / decrease and diseases. title of a panel showing statistics for population increase / decrease and diseases. "PopulationGrowth__Title" = "การเพิ่มจำนวน"; "PopulationGrowth__Tooltip" = "PopulationGrowth__Tooltip"; button that opens a window that shows the global population overview "PopulationOverview__OpenAction" = "PopulationOverview__OpenAction"; title of a window that shows the global population overview "PopulationOverview__Title" = "PopulationOverview__Title"; title of settings affecting electricity "Power" = "Power"; tooltip explaining how power production priority assignment works "PowerGenerationPriorityTooltip" = "PowerGenerationPriorityTooltip"; tooltip describing how electricity generation works "PowerGenerator__AutoScalingTooltip" = "PowerGenerator__AutoScalingTooltip"; example: 'Utilization: 20%' "PowerGenerator__Utilization" = "PowerGenerator__Utilization"; short description "PowerGeneratorT1__desc" = "PowerGeneratorT1__desc"; name "PowerGeneratorT1__name" = "PowerGeneratorT1__name"; short description "PowerGeneratorT2__desc" = "PowerGeneratorT2__desc"; name "PowerGeneratorT2__name" = "PowerGeneratorT2__name"; name: name of a settlement service provided to pops name: name of a settlement service provided to pops "PowerNeed__name" = "ไฟฟ้า"; if set, belts will always require power otherwise won't work "PowerSetting__ConsumeAlways" = "PowerSetting__ConsumeAlways"; if set, belts will consume power if available "PowerSetting__ConsumeIfCan" = "PowerSetting__ConsumeIfCan"; if set, belts will never consumer power "PowerSetting__DoNotConsume" = "PowerSetting__DoNotConsume"; title of a panel that enabled to configure a priority or title of a button that toggle priority title of a panel that enabled to configure a priority or title of a button that toggle priority "Priority" = "เพิ่มความสำคัญ"; tooltip "Priority__ConstructionTooltip" = "Priority__ConstructionTooltip"; tooltip "Priority__DeconstructionTooltip" = "Priority__DeconstructionTooltip"; suffix added into each priority tooltip "Priority__OrderingExplanation" = "Priority__OrderingExplanation"; tooltip "PriorityGeneral__Tooltip" = "PriorityGeneral__Tooltip"; tooltip "PriorityGeneral__TooltipWithCargo" = "PriorityGeneral__TooltipWithCargo"; "ProducedLastMonth" = "ProducedLastMonth"; "ProducedThisMonth" = "ProducedThisMonth"; fluid product fluid product "Product_Acid__name" = "กรด"; fluid product "Product_Ammonia__name" = "Product_Ammonia__name"; name: unit product "Product_Anesthetics__name" = "Product_Anesthetics__name"; name: loose product "Product_AnimalFeed__name" = "Product_AnimalFeed__name"; name: unit product unit product "Product_Antibiotics__name" = "ยาปฏิชีวนะ"; name: loose product loose product "Product_Biomass__name" = "ชีวมวล"; liquid content to be enriched in a fast breeder reactor, placed to wrap the reactor core as blanket, see https://en.wikipedia.org/wiki/Breeder_reactor#Breeder_reactor_concepts "Product_BlanketFuel__name" = "Product_BlanketFuel__name"; see more in Product_BlanketFuel "Product_BlanketFuelEnriched__name" = "Product_BlanketFuelEnriched__name"; name: unit product unit product "Product_Bread__name" = "ขนมปัง"; name: unit product "Product_Bricks__name" = "Product_Bricks__name"; fluid product fluid product "Product_Brine__name" = "น้ำเค็ม"; name: loose product "Product_BrokenGlass__name" = "Product_BrokenGlass__name"; name: unit product unit product "Product_Cake__name" = "เค้ก"; name: loose product loose product "Product_Canola__name" = "คาโนลา"; fluid product "Product_CarbonDioxide__name" = "Product_CarbonDioxide__name"; name: virtual product "Product_CargoShip__name" = "Product_CargoShip__name"; name: unit product unit product "Product_Cement__name" = "ปูนซีเมนต์"; name: virtual product name: virtual product "Product_Chicken__name" = "ไก่"; name: a chicken body with removed limbs and feathers, ready to be butchered "Product_ChickenCarcass__name" = "Product_ChickenCarcass__name"; fluid product "Product_ChilledWater__name" = "Product_ChilledWater__name"; fluid product fluid product "Product_Chlorine__name" = "คลอรีน"; name: loose product loose product "Product_Coal__name" = "ถ่านหิน"; name: loose product loose product "Product_Compost__name" = "ปุ๋ยหมัก"; name: unit product "Product_ConcreteSlab__name" = "Product_ConcreteSlab__name"; name: unit product "Product_ConstructionParts__name" = "Product_ConstructionParts__name"; name: unit product "Product_ConstructionParts2__name" = "Product_ConstructionParts2__name"; name: unit product "Product_ConstructionParts3__name" = "Product_ConstructionParts3__name"; name: unit product "Product_ConstructionParts4__name" = "Product_ConstructionParts4__name"; name: unit product "Product_ConsumerElectronics__name" = "Product_ConsumerElectronics__name"; fluid product "Product_CookingOil__name" = "Product_CookingOil__name"; name: unit product unit product "Product_Copper__name" = "ทองแดง"; name: loose product "Product_CopperOre__name" = "Product_CopperOre__name"; name: loose product "Product_CopperOreCrushed__name" = "Product_CopperOreCrushed__name"; name: loose product "Product_CopperScrap__name" = "Product_CopperScrap__name"; name: unit product "Product_CopperScrapPressed__name" = "Product_CopperScrapPressed__name"; liquid fuel for a fast breeder reactor that goes into its core, see https://en.wikipedia.org/wiki/Breeder_reactor#Breeder_reactor_concepts "Product_CoreFuel__name" = "Product_CoreFuel__name"; result of Product_CoreFuel after it was used in nuclear reactor, but this still gets filtered and reprocessed back to some Product_CoreFuel, so it is not entirely spent yet "Product_CoreFuelDirty__name" = "Product_CoreFuelDirty__name"; name: loose product "Product_Corn__name" = "Product_Corn__name"; fluid product "Product_CornMash__name" = "Product_CornMash__name"; fluid product "Product_CrudeOil__name" = "Product_CrudeOil__name"; fluid product fluid product "Product_Diesel__name" = "ดีเซล"; name: loose product "Product_Dirt__name" = "Product_Dirt__name"; name: unit product unit product "Product_Disinfectant__name" = "น้ำยาฆ่าเชื้อ"; name: unit product unit product "Product_Eggs__name" = "ไข่"; name: unit product unit product "Product_Electronics__name" = "อิเล็กทรอนิกส์"; name: unit product "Product_Electronics2__name" = "Product_Electronics2__name"; name: unit product "Product_Electronics3__name" = "Product_Electronics3__name"; fluid product fluid product "Product_Ethanol__name" = "เอทานอล"; fluid product fluid product "Product_Exhaust__name" = "ไอเสีย"; fluid product "Product_Fertilizer__name" = "Product_Fertilizer__name"; fluid product "Product_Fertilizer2__name" = "Product_Fertilizer2__name"; fluid product "Product_FertilizerOrganic__name" = "Product_FertilizerOrganic__name"; name: loose product "Product_FilterMedia__name" = "Product_FilterMedia__name"; name: waste from nuclear fission "Product_FissionProduct__name" = "Product_FissionProduct__name"; name: unit product unit product "Product_Flour__name" = "แป้ง"; name: unit product "Product_Flowers__name" = "Product_Flowers__name"; name: unit product "Product_FoodPack__name" = "Product_FoodPack__name"; name: unit product unit product "Product_Fruit__name" = "ผลไม้"; fluid product "Product_FuelGas__name" = "Product_FuelGas__name"; name: unit product unit product "Product_Glass__name" = "แก้ว"; name: loose product "Product_GlassMix__name" = "Product_GlassMix__name"; name: unit product unit product "Product_Gold__name" = "ทอง"; name: loose product "Product_GoldOre__name" = "Product_GoldOre__name"; name: loose product "Product_GoldOreConcentrate__name" = "Product_GoldOreConcentrate__name"; name: loose product "Product_GoldOreCrushed__name" = "Product_GoldOreCrushed__name"; name: loose product "Product_GoldOrePowder__name" = "Product_GoldOrePowder__name"; name: loose product "Product_GoldScrap__name" = "Product_GoldScrap__name"; name: unit product "Product_GoldScrapPressed__name" = "Product_GoldScrapPressed__name"; name: unit product unit product "Product_Graphite__name" = "กราไฟท์"; name: loose product "Product_Gravel__name" = "Product_Gravel__name"; fluid product "Product_HeavyOil__name" = "Product_HeavyOil__name"; name: unit product "Product_HouseholdAppliances__name" = "Product_HouseholdAppliances__name"; name: unit product "Product_HouseholdGoods__name" = "Product_HouseholdGoods__name"; fluid product fluid product "Product_Hydrogen__name" = "ไฮโดรเจน"; fluid product "Product_HydrogenFluoride__name" = "Product_HydrogenFluoride__name"; name: unit product "Product_ImpureCopper__name" = "Product_ImpureCopper__name"; name: unit product unit product "Product_Iron__name" = "เหล็ก"; name: loose product "Product_IronOre__name" = "Product_IronOre__name"; name: loose product "Product_IronOreCrushed__name" = "Product_IronOreCrushed__name"; name: loose product "Product_IronScrap__name" = "Product_IronScrap__name"; name: unit product "Product_IronScrapPressed__name" = "Product_IronScrapPressed__name"; name: unit product "Product_LabEquipment__name" = "Product_LabEquipment__name"; name: unit product "Product_LabEquipment2__name" = "Product_LabEquipment2__name"; name: unit product "Product_LabEquipment3__name" = "Product_LabEquipment3__name"; name: unit product "Product_LabEquipment4__name" = "Product_LabEquipment4__name"; fluid product fluid product "Product_LightOil__name" = "น้ำมันเบา"; name: loose product loose product "Product_Limestone__name" = "หินปูน"; name: loose product "Product_ManufacturedSand__name" = "Product_ManufacturedSand__name"; name: unit product unit product "Product_Meat__name" = "เนื้อ"; name: loose product "Product_MeatTrimmings__name" = "Product_MeatTrimmings__name"; name: unit product "Product_MechanicalParts__name" = "Product_MechanicalParts__name"; name: unit product "Product_MedicalEquipment__name" = "Product_MedicalEquipment__name"; name: unit product "Product_MedicalSupplies__name" = "Product_MedicalSupplies__name"; name: unit product "Product_MedicalSupplies2__name" = "Product_MedicalSupplies2__name"; name: unit product "Product_MedicalSupplies3__name" = "Product_MedicalSupplies3__name"; fluid product "Product_MediumOil__name" = "Product_MediumOil__name"; name: unit product unit product "Product_Microchips__name" = "ไมโครชิป"; name: unit product "Product_MicrochipsStage1A__name" = "Product_MicrochipsStage1A__name"; name: unit product "Product_MicrochipsStage1B__name" = "Product_MicrochipsStage1B__name"; name: unit product "Product_MicrochipsStage1C__name" = "Product_MicrochipsStage1C__name"; name: unit product "Product_MicrochipsStage2A__name" = "Product_MicrochipsStage2A__name"; name: unit product "Product_MicrochipsStage2B__name" = "Product_MicrochipsStage2B__name"; name: unit product "Product_MicrochipsStage2C__name" = "Product_MicrochipsStage2C__name"; name: unit product "Product_MicrochipsStage3A__name" = "Product_MicrochipsStage3A__name"; name: unit product "Product_MicrochipsStage3B__name" = "Product_MicrochipsStage3B__name"; name: unit product "Product_MicrochipsStage3C__name" = "Product_MicrochipsStage3C__name"; name: unit product "Product_MicrochipsStage4A__name" = "Product_MicrochipsStage4A__name"; name: unit product "Product_MicrochipsStage4B__name" = "Product_MicrochipsStage4B__name"; molten product "Product_MoltenCopper__name" = "Product_MoltenCopper__name"; molten product "Product_MoltenGlass__name" = "Product_MoltenGlass__name"; molten product "Product_MoltenIron__name" = "Product_MoltenIron__name"; molten product "Product_MoltenSilicon__name" = "Product_MoltenSilicon__name"; molten product "Product_MoltenSteel__name" = "Product_MoltenSteel__name"; name: unit product "Product_Morphine__name" = "Product_Morphine__name"; name: special type of fuel for nuclear reactor called MOX, https://en.wikipedia.org/wiki/MOX_fuel "Product_MoxRod__name" = "Product_MoxRod__name"; fluid product fluid product "Product_Naphtha__name" = "แนฟทา"; fluid product fluid product "Product_Nitrogen__name" = "ไนโตรเจน"; fluid product fluid product "Product_Oxygen__name" = "ออกซิเจน"; name: unit product "Product_Paper__name" = "Product_Paper__name"; name: unit product unit product "Product_PCB__name" = "แผ่นวงจร"; name: unit product unit product "Product_Plastic__name" = "พลาสติก"; name: unit product "Product_Plutonium__name" = "Product_Plutonium__name"; name: high purity polycrystalline form of silicon, keep short "Product_PolySilicon__name" = "Product_PolySilicon__name"; name: loose product loose product "Product_Poppy__name" = "ป๊อปปี้"; name: loose product loose product "Product_Potato__name" = "มันฝรั่ง"; name: loose product "Product_Quartz__name" = "Product_Quartz__name"; name: loose product "Product_QuartzCrushed__name" = "Product_QuartzCrushed__name"; name: loose product loose product "Product_Recyclables__name" = "รีไซเคิล"; name: unit product "Product_RecyclablesPressed__name" = "Product_RecyclablesPressed__name"; name: nuclear waste that is no longer radioactive (was retired and can be recycled) "Product_RetiredWaste__name" = "Product_RetiredWaste__name"; name: loose product loose product "Product_Rock__name" = "หิน"; name: unit product unit product "Product_Rubber__name" = "ยาง"; name: loose product loose product "Product_Salt__name" = "เกลือ"; name: loose product loose product "Product_Sand__name" = "ทราย"; name: unit product unit product "Product_Sausage__name" = "ไส้กรอก"; fluid product fluid product "Product_Seawater__name" = "น้ำทะเล"; name: unit product unit product "Product_Server__name" = "เซิร์ฟเวอร์"; name: unit product "Product_SiliconWafer__name" = "Product_SiliconWafer__name"; name: by-product of smelting ores in furnace by-product of smelting ores in furnace "Product_Slag__name" = "เศษแร่"; name: loose product "Product_SlagCrushed__name" = "Product_SlagCrushed__name"; name: loose product "Product_Sludge__name" = "Product_Sludge__name"; name: unit product unit product "Product_Snack__name" = "ขนม"; name: unit product "Product_SolarCell__name" = "Product_SolarCell__name"; name: unit product "Product_SolarCellMono__name" = "Product_SolarCellMono__name"; fluid product "Product_SourWater__name" = "Product_SourWater__name"; name: loose product loose product "Product_Soybean__name" = "ถั่วเหลือง"; name: spent nuclear fuel, radioactive, keep short "Product_SpentFuel__name" = "Product_SpentFuel__name"; name: spent nuclear fuel called MOX, radioactive, https://en.wikipedia.org/wiki/MOX_fuel "Product_SpentMox__name" = "Product_SpentMox__name"; fluid product This is a steam that has such a low pressure that it is consider depleted (no longer useful). So this is a product, it's not a notification that some machine ran out of steam. It goes like this steam hi > steam lo > steam depleted "Product_SteamDepleted__name" = "Product_SteamDepleted__name"; high pressure steam, keep short! High pressure steam. "Product_SteamHi__name" = "Product_SteamHi__name"; low pressure steam, keep short! Low pressure steam. "Product_SteamLP__name" = "Product_SteamLP__name"; super pressure steam (more pressure than high press steam), keep short! "Product_SteamSp__name" = "Product_SteamSp__name"; name: unit product unit product "Product_Steel__name" = "เหล็ก"; name: loose product loose product "Product_Sugar__name" = "น้ำตาล"; name: loose product "Product_SugarCane__name" = "Product_SugarCane__name"; name: loose product loose product "Product_Sulfur__name" = "กำมะถัน"; name: unit product unit product "Product_Tofu__name" = "เต้าหู้"; fluid product "Product_ToxicSlurry__name" = "Product_ToxicSlurry__name"; name: unit product "Product_TreeSapling__name" = "Product_TreeSapling__name"; name: loose product "Product_UraniumDepleted__name" = "Product_UraniumDepleted__name"; name: unit product "Product_UraniumEnriched__name" = "Product_UraniumEnriched__name"; name: unit product "Product_UraniumEnriched20__name" = "Product_UraniumEnriched20__name"; name: loose product "Product_UraniumOre__name" = "Product_UraniumOre__name"; name: loose product "Product_UraniumOreCrushed__name" = "Product_UraniumOreCrushed__name"; name: Recycled uranium created from partially spent fuel "Product_UraniumReprocessed__name" = "Product_UraniumReprocessed__name"; name: unit product "Product_UraniumRod__name" = "Product_UraniumRod__name"; name: unit product "Product_Vegetables__name" = "Product_Vegetables__name"; name: unit product "Product_VehicleParts__name" = "Product_VehicleParts__name"; name: unit product "Product_VehicleParts2__name" = "Product_VehicleParts2__name"; name: unit product "Product_VehicleParts3__name" = "Product_VehicleParts3__name"; name: virtual product name: virtual product "Product_Virtual_Computing__name" = "การคำนวน"; name: virtual product name: virtual product "Product_Virtual_Electricity__name" = "ไฟฟ้า"; name name "Product_Virtual_Groundwater__name" = "น้ำบาดาล"; name: virtual product "Product_Virtual_Heat__name" = "Product_Virtual_Heat__name"; name: virtual product "Product_Virtual_MaintenanceT1__name" = "Product_Virtual_MaintenanceT1__name"; name: virtual product "Product_Virtual_MaintenanceT2__name" = "Product_Virtual_MaintenanceT2__name"; name: virtual product "Product_Virtual_MaintenanceT3__name" = "Product_Virtual_MaintenanceT3__name"; name: virtual product "Product_Virtual_MechPower__name" = "Product_Virtual_MechPower__name"; name: virtual product "Product_Virtual_PollutedAir__name" = "Product_Virtual_PollutedAir__name"; name: virtual product "Product_Virtual_PollutedWater__name" = "Product_Virtual_PollutedWater__name"; abstract points that player gains for taking good care of people and making sure they are well, people unite and pull together, and player gains unity, 'togetherness' abstract points that player gains for taking good care of people and making sure they are well, people unite and pull together, and player gains unity, 'togetherness' "Product_Virtual_Upoints__name" = "Unity"; name: loose product loose product "Product_Waste__name" = "ของเสีย"; name: unit product "Product_WastePressed__name" = "Product_WastePressed__name"; fluid product "Product_WasteWater__name" = "Product_WasteWater__name"; fluid product fluid product "Product_Water__name" = "น้ำ"; name: loose product loose product "Product_Wheat__name" = "ข้าวสาลี"; name: unit product unit product "Product_Wood__name" = "ไม้"; name: loose product "Product_Woodchips__name" = "Product_Woodchips__name"; name: uranium concentrate powder (U3O8), yellow color, https://en.wikipedia.org/wiki/Yellowcake "Product_Yellowcake__name" = "Product_Yellowcake__name"; "Production" = "การผลิต"; title of a panel showing estimates of quantities required to produce some quantity of a product "ProductionCostEstimate" = "ProductionCostEstimate"; list of products list of products "Products" = "ผลิตภัณฑ์"; title of a window that enables to select a product from multiple ones "ProductSelectorTitle" = "ProductSelectorTitle"; lists products that are filtered in the sorter into its special output port "ProductsToFilter" = "ProductsToFilter"; "ProductsToFilter__None" = "ProductsToFilter__None"; title of a tool that is used to remove debris such as stone, bushes and stumps. "PropsRemovalTool" = "PropsRemovalTool"; tooltip "PropsRemovalTool__Tooltip" = "PropsRemovalTool__Tooltip"; example usage: 'Provides ' - means this entity provides coal. "Provides" = "Provides"; text for a checkbox, keep short. More info on this in ConsumeSurplusPower__Tooltip "ProvideSurplusPower__Toggle" = "ProvideSurplusPower__Toggle"; option for electricity consumption for machines and buildings "ProvideSurplusPower__Tooltip" = "ProvideSurplusPower__Tooltip"; rendering preset name for 2nd best option "QualityPreset__HighQuality" = "QualityPreset__HighQuality"; rendering preset name for the worst quality but highest performance "QualityPreset__LowQuality" = "QualityPreset__LowQuality"; rendering preset name for the 2nd worst quality but balanced performance "QualityPreset__MediumQuality" = "QualityPreset__MediumQuality"; rendering preset name for best rendering option "QualityPreset__UltraQuality" = "QualityPreset__UltraQuality"; shows some quantity per month, e.g. '4 / month' "QuantityPerMonth" = "QuantityPerMonth"; name "QuartzMine__name" = "QuartzMine__name"; button to instantly deliver some materials for unity button to instantly deliver some materials for unity "QuickBuild__Action" = "ส่งด่วน"; error popup shown when quick delivery is not allowed "QuickBuild__NotAllowed" = "QuickBuild__NotAllowed"; tooltip that explains quick deliver for unity "QuickBuild__Tooltip" = "QuickBuild__Tooltip"; button to instantly remove some materials something for unity "QuickRemove__Action" = "QuickRemove__Action"; tooltip that explains quick remove for unity "QuickRemove__Tooltip" = "QuickRemove__Tooltip"; exits the game entirely (back to windows) exits the game entirely (back to windows) "QuitGame" = "ออก"; shown when player click a button to quit the game "QuitGame__ConfirmationQuestion" = "QuitGame__ConfirmationQuestion"; range of a ship radar "RadarRange" = "RadarRange"; tooltip "RadiationLevel__Tooltip" = "RadiationLevel__Tooltip"; short description "RainwaterHarvester__desc" = "RainwaterHarvester__desc"; building or machine "RainwaterHarvester__name" = "RainwaterHarvester__name"; name: describes the current weather "RainyWeather__name" = "RainyWeather__name"; title that is displayed above a list of recipes (a recipe is what a machine performs) "Recipes" = "Recipes"; title that is displayed above a list of new recipes in a research node "Recipes__New" = "Recipes__New"; "RecipesBook__OpenHint" = "RecipesBook__OpenHint"; Title of a window that shows all the recipes in the game. Recipes are used in machines for production. "RecipesBook__Title" = "RecipesBook__Title"; button to recover stuck vehicle, see 'RecoverVehicle__Tooltip' for more details on what this does button to recover stuck vehicle, see 'RecoverVehicle__Tooltip' for more details on what this does "RecoverVehicle__Action" = "กู้คืน"; vehicle recovery button tooltip "RecoverVehicle__Tooltip" = "RecoverVehicle__Tooltip"; shows recycling efficiency, more details on this in tooltip "RecyclingEfficiency__Title" = "RecyclingEfficiency__Title"; "RecyclingEfficiency__Tooltip" = "RecyclingEfficiency__Tooltip"; policy / edict which can enabled by the player in their Captain's office. {0}=15% "RecyclingIncrease__desc" = "RecyclingIncrease__desc"; policy / edict which can enabled by the player in their Captain's office. "RecyclingIncrease__name" = "RecyclingIncrease__name"; description of research that increases recycling efficiency by {0} percent "RecyclingRatioIncrease" = "RecyclingRatioIncrease"; a difficulty option where player gets a full (100%) refund when deconstructing something "RefundOption__Full" = "RefundOption__Full"; a difficulty option where player gets only a partial refund when deconstructing something "RefundOption__Partial" = "RefundOption__Partial"; Relative times shown in the load & save windows "RelativeTime_Days" = "RelativeTime_Days"; Relative times shown in the load & save windows "RelativeTime_Hours" = "RelativeTime_Hours"; Relative times shown in the load & save windows. {0} is a positive integer "RelativeTime_Minutes" = "RelativeTime_Minutes"; Relative times shown in the load & save windows. {0} is a positive integer "RelativeTime_Seconds" = "RelativeTime_Seconds"; trying to remove a building that is not allowed to be removed (e.g. shipyard) "RemovalError__CannotRemove" = "RemovalError__CannotRemove"; could not demolish a cargo depot as it is transferring cargo right now "RemovalError__DepotMovingCargo" = "RemovalError__DepotMovingCargo"; could not demolish an animal farm as it has animals "RemovalError__FarmHasAnimals" = "RemovalError__FarmHasAnimals"; could not demolish a cargo depot / unassign its product as it has some products stored "RemovalError__HasProductsStored" = "RemovalError__HasProductsStored"; trying to remove a shipyard that can't be removed as it has the ship assigned "RemovalError__HasShipAssigned" = "RemovalError__HasShipAssigned"; could not remove a housing or square as it has a service module attached "RemovalError__HousingHasModuleAttached" = "RemovalError__HousingHasModuleAttached"; could not remove a housing as it would split the settlement into two individual ones "RemovalError__NotContiguous" = "RemovalError__NotContiguous"; could not demolish a depot as its modules need to be removed first "RemovalError__RemoveModulesFirst" = "RemovalError__RemoveModulesFirst"; could not demolish an abandoned building, it needs to be scrapped for parts "RemovalError__ScrapItFirst" = "RemovalError__ScrapItFirst"; could not demolish a cargo depot as its ship still has some cargo to unload "RemovalError__ShipHasCargo" = "RemovalError__ShipHasCargo"; button to request products removal from a transport (comes with a trash icon as well) "RemoveProducts" = "RemoveProducts"; button to stop products removal from a conveyor belt "RemoveProducts__Stop" = "RemoveProducts__Stop"; tooltip "RemoveProducts__Tooltip" = "RemoveProducts__Tooltip"; tooltip for a button that allows to remove products from machine's buffers "RemoveProductsInBuffers__Tooltip" = "RemoveProductsInBuffers__Tooltip"; option for rendering quality setting for the high quality "RenderingQuality__High" = "RenderingQuality__High"; option for rendering quality setting for low quality "RenderingQuality__Low" = "RenderingQuality__Low"; option for rendering quality setting for medium quality "RenderingQuality__Medium" = "RenderingQuality__Medium"; option for rendering quality setting, used when the feature is turned off "RenderingQuality__Off" = "RenderingQuality__Off"; option for rendering quality setting for the very high quality "RenderingQuality__VeryHigh" = "RenderingQuality__VeryHigh"; note added to rendering quality options that are not supported on current hardware "RenderingSetting_NotSupported" = "RenderingSetting_NotSupported"; title for rendering settings "RenderingSetting_Title" = "RenderingSetting_Title"; Label for the rendering quality preset buttons in the settings window "RenderingSettingPreset_Label" = "RenderingSettingPreset_Label"; button to request to repair something button to request to repair something "Repair" = "ซ่อม"; title of a window that enables to replace an existing ship part with a different one "ReplaceShipPart" = "ReplaceShipPart"; tooltip "ReplaceVehicle__MainTooltip" = "ReplaceVehicle__MainTooltip"; tooltip combined with ReplaceVehicle__MainTooltip "ReplaceVehicle__NoDepot" = "ReplaceVehicle__NoDepot"; tooltip combined with ReplaceVehicle__MainTooltip "ReplaceVehicle__NoVehicleSelected" = "ReplaceVehicle__NoVehicleSelected"; tooltip combined with ReplaceVehicle__MainTooltip "ReplaceVehicle__OnItsWay" = "ReplaceVehicle__OnItsWay"; tooltip combined with ReplaceVehicle__MainTooltip "ReplaceVehicle__WaitingForReplace" = "ReplaceVehicle__WaitingForReplace"; button to open a page to report game issue / bug "ReportIssue" = "ReportIssue"; button to donate products to a settlement to increase player's reputation, will be deliver by ship button to donate products to a settlement to increase player's reputation, will be deliver by ship "ReputationIncrease__DonateAction" = "บริจาค"; title of a panel providing an option to increase player's reputation in the current world map settlement "ReputationIncrease__Title" = "ReputationIncrease__Title"; tooltip of a panel providing an option to increase player's reputation in the current world map settlement "ReputationIncrease__Tooltip" = "ReputationIncrease__Tooltip"; text of a panel that enables to donate products to a world map settlement to increase player's reputation, example use 'Increase our reputation to 4' "ReputationIncreaseTitle" = "ReputationIncreaseTitle"; title of a panel that lists requirements of something (e.g. research) title of a panel that lists requirements of something (e.g. research) "Requires" = "ต้องการ"; title or tooltip of a button that opens research tree title or tooltip of a button that opens research tree "Research" = "การวิจัย"; ex: 14 / 98, research progress in the details panel of the load & save window "Research__Detail" = "Research__Detail"; description of a research node in the research tree "ResearchAdvancedLogisticsControl__desc" = "ResearchAdvancedLogisticsControl__desc"; title of a research node in the research tree "ResearchAdvancedLogisticsControl__name" = "ResearchAdvancedLogisticsControl__name"; description of a research node in the research tree "ResearchAdvancedSmelting__desc" = "ResearchAdvancedSmelting__desc"; title of a research node in the research tree title of a research node in the research tree "ResearchAdvancedSmelting__name" = "การถลุงขั้นสูง"; title of a research node in the research tree "ResearchArcFurnace2__name" = "ResearchArcFurnace2__name"; title of a research node in the research tree "ResearchAssembler3__name" = "ResearchAssembler3__name"; title of a research node in the research tree "ResearchBasicComputing__name" = "ResearchBasicComputing__name"; description of a research node in the research tree "ResearchBasicDiesel__desc" = "ResearchBasicDiesel__desc"; title of a research node in the research tree "ResearchBasicDiesel__name" = "ResearchBasicDiesel__name"; description of a research node in the research tree "ResearchBasicFarming__desc" = "ResearchBasicFarming__desc"; title of a research node in the research tree "ResearchBasicFarming__name" = "ResearchBasicFarming__name"; title of a research node in the research tree title of a research node in the research tree "ResearchBeacon__name" = "ประภาคาร"; title of a research node in the research tree title of a research node in the research tree "ResearchBioDiesel__name" = "ไบโอดีเซล"; title of a research node in the research tree "ResearchBiofuel__name" = "ResearchBiofuel__name"; title of a research node in the research tree "ResearchBlueprints__name" = "ResearchBlueprints__name"; title of a research node in the research tree "ResearchBoilerElectric__name" = "ResearchBoilerElectric__name"; title of a research node in the research tree "ResearchBricksProduction__name" = "ResearchBricksProduction__name"; title of a research node in the research tree title of a research node in the research tree "ResearchBurner__name" = "เตาเผา"; title of a research node in the research tree title of a research node in the research tree "ResearchCanola__name" = "คาโนลา"; description of a research node in the research tree "ResearchCaptainsOffice__desc" = "ResearchCaptainsOffice__desc"; title of a research node in the research tree "ResearchCaptainsOffice__name" = "ResearchCaptainsOffice__name"; description of a research node in the research tree "ResearchCaptainsOffice2__desc" = "ResearchCaptainsOffice2__desc"; title of a research node in the research tree "ResearchCaptainsOffice2__name" = "ResearchCaptainsOffice2__name"; title of a research node in the research tree "ResearchCarbonDioxideRecycling__name" = "ResearchCarbonDioxideRecycling__name"; description of a research node in the research tree "ResearchCargoDepot__desc" = "ResearchCargoDepot__desc"; title of a research node in the research tree "ResearchCargoDepot__name" = "ResearchCargoDepot__name"; title of a research node in the research tree "ResearchCargoDepot2__name" = "ResearchCargoDepot2__name"; title of a research node in the research tree "ResearchCargoDepot3__name" = "ResearchCargoDepot3__name"; title of a research node in the research tree "ResearchCargoDepot4__name" = "ResearchCargoDepot4__name"; title of a research node in the research tree "ResearchChemicalPlant__name" = "ResearchChemicalPlant__name"; title of a research node in the research tree "ResearchChemicalPlant2__name" = "ResearchChemicalPlant2__name"; title of a research node in the research tree "ResearchChickenFarm__name" = "ResearchChickenFarm__name"; title of a research node in the research tree "ResearchCompactor__name" = "ResearchCompactor__name"; title of a research node in the research tree "ResearchConcreteAdvanced__name" = "ResearchConcreteAdvanced__name"; title of a research node in the research tree "ResearchConsumerElectronics__name" = "ResearchConsumerElectronics__name"; description of a research node in the research tree "ResearchConveyorBelts__desc" = "ResearchConveyorBelts__desc"; title of a research node in the research tree "ResearchConveyorBelts__name" = "ResearchConveyorBelts__name"; description of a research that provides advanced conveyor belts "ResearchConveyorBeltsT2__desc" = "ResearchConveyorBeltsT2__desc"; title of a research node in the research tree "ResearchConveyorBeltsT2__name" = "ResearchConveyorBeltsT2__name"; title of a research node in the research tree "ResearchConveyorBeltsT3__name" = "ResearchConveyorBeltsT3__name"; title of a research node in the research tree "ResearchConveyorRouting__name" = "ResearchConveyorRouting__name"; description of a research node in the research tree "ResearchCopperRefinement__desc" = "ResearchCopperRefinement__desc"; title of a research node in the research tree "ResearchCopperRefinement__name" = "ResearchCopperRefinement__name"; description of a research node in the research tree "ResearchCopperRefinement2__desc" = "ResearchCopperRefinement2__desc"; title of a research node in the research tree "ResearchCopperRefinement2__name" = "ResearchCopperRefinement2__name"; description of a research node in the research tree "ResearchCornCrop__desc" = "ResearchCornCrop__desc"; title of a research node in the research tree "ResearchCornCrop__name" = "ResearchCornCrop__name"; description of a research that provides advanced construction parts "ResearchCp2Packing__desc" = "ResearchCp2Packing__desc"; title of a research node in the research tree "ResearchCp2Packing__name" = "ResearchCp2Packing__name"; title of a research node in the research tree "ResearchCp3Packing__name" = "ResearchCp3Packing__name"; title of a research node in the research tree "ResearchCp4Packing__name" = "ResearchCp4Packing__name"; description of a research node in the research tree "ResearchCpPacking__desc" = "ResearchCpPacking__desc"; title of a research node in the research tree "ResearchCpPacking__name" = "ResearchCpPacking__name"; title of a research node in the research tree "ResearchCropRotation__name" = "ResearchCropRotation__name"; description of a research node in the research tree "ResearchCrudeOilDistillation__desc" = "ResearchCrudeOilDistillation__desc"; title of a research node in the research tree "ResearchCrudeOilDistillation__name" = "ResearchCrudeOilDistillation__name"; title of a research node in the research tree "ResearchCrusherLarge__name" = "ResearchCrusherLarge__name"; title of a research node in the research tree "ResearchCustomSurfaces__name" = "ResearchCustomSurfaces__name"; title of a research node in the research tree "ResearchDatacenter__name" = "ResearchDatacenter__name"; title of a research node in the research tree "ResearchDeconstructionRatioIncrease__name" = "ResearchDeconstructionRatioIncrease__name"; title of a research node in the research tree "ResearchDeconstructionRatioIncrease2__name" = "ResearchDeconstructionRatioIncrease2__name"; title of a research node in the research tree "ResearchDieselGeneratorLarge__name" = "ResearchDieselGeneratorLarge__name"; description of a research node in the research tree "ResearchEdicts1__desc" = "ResearchEdicts1__desc"; title of a research node in the research tree title of a research node in the research tree "ResearchEdicts1__name" = "กฎ"; description of a research node in the research tree "ResearchEdicts2__desc" = "ResearchEdicts2__desc"; title of a research node in the research tree "ResearchEdicts2__name" = "ResearchEdicts2__name"; title of a research node in the research tree "ResearchEdicts3__name" = "ResearchEdicts3__name"; title of a research node in the research tree "ResearchEdicts4__name" = "ResearchEdicts4__name"; title of a research node in the research tree "ResearchElectricity__name" = "ResearchElectricity__name"; title of a research node in the research tree title of a research node in the research tree "ResearchElectrolysis__name" = "อิเล็กโทรไลซิส"; title of a research node in the research tree "ResearchElectrolysis2__name" = "ResearchElectrolysis2__name"; description of a research of a ship engine upgrade "ResearchEngine2__desc" = "ResearchEngine2__desc"; title of a research node in the research tree "ResearchEngine2__name" = "ResearchEngine2__name"; title of a research node in the research tree "ResearchEngine3__name" = "ResearchEngine3__name"; title of a research node in the research tree "ResearchExhaustFiltration__name" = "ResearchExhaustFiltration__name"; title of a research node in the research tree "ResearchFarmingT2__name" = "ResearchFarmingT2__name"; title of a research node in the research tree title of a research node in the research tree "ResearchFarmingT3__name" = "เรือนกระจก"; title of a research node in the research tree "ResearchFarmingT4__name" = "ResearchFarmingT4__name"; title of a research node in the research tree title of a research node in the research tree "ResearchFermentation__name" = "การหมัก"; description of a research node in the research tree "ResearchFertilizers__desc" = "ResearchFertilizers__desc"; title of a research node in the research tree "ResearchFertilizers__name" = "ResearchFertilizers__name"; title of a research node in the research tree "ResearchFoodMarket2__name" = "ResearchFoodMarket2__name"; description of a research node in the research tree "ResearchFoodPacking__desc" = "ResearchFoodPacking__desc"; title of a research node in the research tree "ResearchFoodPacking__name" = "ResearchFoodPacking__name"; description of a research node in the research tree "ResearchFruit__desc" = "ResearchFruit__desc"; title of a research node in the research tree title of a research node in the research tree "ResearchFruit__name" = "ผลไม้"; description of a research node in the research tree "ResearchFuelStation__desc" = "ResearchFuelStation__desc"; title of a research node in the research tree "ResearchFuelStation__name" = "ResearchFuelStation__name"; title of a research node in the research tree "ResearchFuelStation2__name" = "ResearchFuelStation2__name"; title of a research node in the research tree "ResearchFuelStation3__name" = "ResearchFuelStation3__name"; title of a research node in the research tree "ResearchGasCombustion__name" = "ResearchGasCombustion__name"; description of a research node in the research tree "ResearchGlassSmelting__desc" = "ResearchGlassSmelting__desc"; title of a research node in the research tree "ResearchGlassSmelting__name" = "ResearchGlassSmelting__name"; title of a research node in the research tree "ResearchGlassSmeltingT2__name" = "ResearchGlassSmeltingT2__name"; title of a research node in the research tree "ResearchGoldSmelting__name" = "ResearchGoldSmelting__name"; title of a research node in the research tree "ResearchHeavyOilCracking__name" = "ResearchHeavyOilCracking__name"; title of a research node in the research tree title of a research node in the research tree "ResearchHospital__name" = "โรงพยาบาล"; title of a research node in the research tree "ResearchHouseholdAppliances__name" = "ResearchHouseholdAppliances__name"; description of a research node in the research tree "ResearchHouseholdGoods__desc" = "ResearchHouseholdGoods__desc"; title of a research node in the research tree "ResearchHouseholdGoods__name" = "ResearchHouseholdGoods__name"; title of a research node in the research tree "ResearchHousing2__name" = "ResearchHousing2__name"; title of a research node in the research tree "ResearchHousing3__name" = "ResearchHousing3__name"; title of a research node in the research tree "ResearchHydrogenCell__name" = "ResearchHydrogenCell__name"; title of a research node in the research tree "ResearchHydrogenReforming__name" = "ResearchHydrogenReforming__name"; title of a research node in the research tree "ResearchIncinerationPlant__name" = "ResearchIncinerationPlant__name"; title of a research node in the research tree "ResearchIndustrialMixerT2__name" = "ResearchIndustrialMixerT2__name"; description of a research node in the research tree "ResearchIronSmeltingScrap__desc" = "ResearchIronSmeltingScrap__desc"; title of a research node in the research tree "ResearchIronSmeltingScrap__name" = "ResearchIronSmeltingScrap__name"; short description "ResearchLab1__desc" = "ResearchLab1__desc"; building or machine "ResearchLab1__name" = "ResearchLab1__name"; description of a research lab "ResearchLab2__desc" = "ResearchLab2__desc"; building or machine "ResearchLab2__name" = "ResearchLab2__name"; building or machine "ResearchLab3__name" = "ResearchLab3__name"; building or machine "ResearchLab4__name" = "ResearchLab4__name"; building or machine "ResearchLab5__name" = "ResearchLab5__name"; {0} = Unity "ResearchLabTip" = "ResearchLabTip"; tooltip for a product & quantity that player needs to produce per lifetime "ResearchLocked_LifetimeProduction" = "ResearchLocked_LifetimeProduction"; title of a research node in the research tree "ResearchMaintenanceDepot__name" = "ResearchMaintenanceDepot__name"; description of a research node in the research tree "ResearchMechPowerStorage__desc" = "ResearchMechPowerStorage__desc"; title of a research node in the research tree "ResearchMechPowerStorage__name" = "ResearchMechPowerStorage__name"; title of a research node in the research tree "ResearchMedicalSupplies2__name" = "ResearchMedicalSupplies2__name"; title of a research node in the research tree "ResearchMedicalSupplies3__name" = "ResearchMedicalSupplies3__name"; title of a research node in the research tree title of a research node in the research tree "ResearchMicrochipProduction__name" = "การผลิตไมโครชิป"; title of a research node in the research tree "ResearchMicrochipProduction2__name" = "ResearchMicrochipProduction2__name"; title of a research node in the research tree "ResearchNaphthaProcessing__name" = "ResearchNaphthaProcessing__name"; title of a research node in the research tree "ResearchNaphthaReforming__name" = "ResearchNaphthaReforming__name"; title of a research node in the research tree title of a research node in the research tree "ResearchNuclearReactor__name" = "เตาปฏิกรณ์นิวเคลียร์"; title of a research node in the research tree "ResearchNuclearReactor2__name" = "ResearchNuclearReactor2__name"; title of a research node in the research tree "ResearchNuclearReactor3__name" = "ResearchNuclearReactor3__name"; title of a research node in the research tree "ResearchOrganicFertilizer__name" = "ResearchOrganicFertilizer__name"; description of a research node in the research tree "ResearchPipeTransports__desc" = "ResearchPipeTransports__desc"; title of a research node in the research tree title of a research node in the research tree "ResearchPipeTransports__name" = "ท่อ"; description of a research node in the research tree "ResearchPipeTransportsT2__desc" = "ResearchPipeTransportsT2__desc"; title of a research node in the research tree "ResearchPipeTransportsT2__name" = "ResearchPipeTransportsT2__name"; description of a research node in the research tree "ResearchPipeTransportsT3__desc" = "ResearchPipeTransportsT3__desc"; title of a research node in the research tree "ResearchPipeTransportsT3__name" = "ResearchPipeTransportsT3__name"; title of a research node in the research tree title of a research node in the research tree "ResearchPlasticProduction__name" = "พลาสติก"; title of a research node in the research tree title of a research node in the research tree "ResearchPolySiliconProduction__name" = "ซิลิคอน"; title of a research node in the research tree "ResearchPowerAndMaintenance__name" = "ResearchPowerAndMaintenance__name"; description of a research node in the research tree "ResearchPowerGeneration2__desc" = "ResearchPowerGeneration2__desc"; title of a research node in the research tree "ResearchPowerGeneration2__name" = "ResearchPowerGeneration2__name"; title of a research node in the research tree "ResearchPowerGeneration3__name" = "ResearchPowerGeneration3__name"; title of a research node in the research tree "ResearchPowerGeneration4__name" = "ResearchPowerGeneration4__name"; button to add the current research into the queue "ResearchQueue__Add" = "ResearchQueue__Add"; button to remove the current research from the queue "ResearchQueue__Remove" = "ResearchQueue__Remove"; shows what place in the queue a research node has, e.g. 'in queue (3)' "ResearchQueue__Status" = "ResearchQueue__Status"; title of a research node in the research tree title of a research node in the research tree "ResearchRecycling__name" = "รีไซเคิล"; research node description "ResearchRecyclingEdict__desc" = "ResearchRecyclingEdict__desc"; title of a research node in the research tree "ResearchRecyclingEdict__name" = "ResearchRecyclingEdict__name"; title of a research node in the research tree "ResearchRecyclingEdict2__name" = "ResearchRecyclingEdict2__name"; title of a research node in the research tree title of a research node in the research tree "ResearchRecyclingForSettlement__name" = "การรีไซเคิลในที่อยู่อาศัย"; {0}=10 "ResearchRecyclingIncrease__desc" = "ResearchRecyclingIncrease__desc"; title of a research node in the research tree title of a research node in the research tree "ResearchRecyclingIncrease__name" = "เพิ่มประสิทธิภาพรีไซเคิล"; description of a research node in the research tree "ResearchRepairDock__desc" = "ResearchRepairDock__desc"; title of a research node in the research tree "ResearchRepairDock__name" = "ResearchRepairDock__name"; title of a research node in the research tree "ResearchResearchLab2__name" = "ResearchResearchLab2__name"; title of a research node in the research tree "ResearchResearchLab3__name" = "ResearchResearchLab3__name"; title of a research node in the research tree "ResearchResearchLab4__name" = "ResearchResearchLab4__name"; title of a research node in the research tree "ResearchResearchLab5__name" = "ResearchResearchLab5__name"; title of a research node in the research tree "ResearchRetainingWalls__name" = "ResearchRetainingWalls__name"; title of a research node in the research tree "ResearchRocketAssemblyAndLaunch__name" = "ResearchRocketAssemblyAndLaunch__name"; title of a research node in the research tree "ResearchRotaryKilnGas__name" = "ResearchRotaryKilnGas__name"; title of a research node in the research tree "ResearchRubberProduction__name" = "ResearchRubberProduction__name"; title of a research node in the research tree title of a research node in the research tree "ResearchSaltProduction__name" = "การผลิตเกลือ"; title of a research node in the research tree title of a research node in the research tree "ResearchSausageProduction__name" = "การผลิตไส้กรอก"; title of a research node in the research tree "ResearchSettlementDecorations__name" = "ResearchSettlementDecorations__name"; title of a research node in the research tree "ResearchSettlementPower__name" = "ResearchSettlementPower__name"; description of a research node in the research tree "ResearchSettlementWaste__desc" = "ResearchSettlementWaste__desc"; title of a research node in the research tree "ResearchSettlementWaste__name" = "ResearchSettlementWaste__name"; title of a research node in the research tree "ResearchSettlementWater__name" = "ResearchSettlementWater__name"; description of a research node in the research tree "ResearchShipArmor__desc" = "ResearchShipArmor__desc"; title of a research node in the research tree "ResearchShipArmor__name" = "ResearchShipArmor__name"; title of a research node in the research tree "ResearchShipArmor2__name" = "ResearchShipArmor2__name"; title of a research node in the research tree "ResearchShipFuelTankUpgrade__name" = "ResearchShipFuelTankUpgrade__name"; description of a research of a ship bridge upgrade "ResearchShipRadar__desc" = "ResearchShipRadar__desc"; title of a research node in the research tree "ResearchShipRadar__name" = "ResearchShipRadar__name"; title of a research node in the research tree "ResearchShipRadar2__name" = "ResearchShipRadar2__name"; description of a research node in the research tree "ResearchShipWeapons__desc" = "ResearchShipWeapons__desc"; title of a research node in the research tree "ResearchShipWeapons__name" = "ResearchShipWeapons__name"; description of ship weapons "ResearchShipWeapons2__desc" = "ResearchShipWeapons2__desc"; title of a research node in the research tree "ResearchShipWeapons2__name" = "ResearchShipWeapons2__name"; title of a research node in the research tree "ResearchShipWeapons3__name" = "ResearchShipWeapons3__name"; title of a research node in the research tree "ResearchSnacksProduction__name" = "ResearchSnacksProduction__name"; title of a research node in the research tree title of a research node in the research tree "ResearchSolarPanels__name" = "แผงโซลาร์เซลล์"; title of a research node in the research tree "ResearchSolarPanels2__name" = "ResearchSolarPanels2__name"; title of a research node in the research tree title of a research node in the research tree "ResearchSoybeanCrop__name" = "การปลูกถั่วเหลือง"; title of a panel that shows current research speed of a research lab title of a panel that shows current research speed of a research lab "ResearchSpeed__Title" = "ความเร็วในการวิจัย"; title of a research node in the research tree "ResearchStacker__name" = "ResearchStacker__name"; title of a research node in the research tree "ResearchStatueOfMaintenance__name" = "ResearchStatueOfMaintenance__name"; description of a research node in the research tree "ResearchSteelSmelting__desc" = "ResearchSteelSmelting__desc"; title of a research node in the research tree "ResearchSteelSmelting__name" = "ResearchSteelSmelting__name"; title of a research node in the research tree title of a research node in the research tree "ResearchStorage2__name" = "พื้นที่จัดเก็บระดับ 2"; title of a research node in the research tree "ResearchStorage3__name" = "ResearchStorage3__name"; title of a research node in the research tree "ResearchStorage4__name" = "ResearchStorage4__name"; title of a research node in the research tree title of a research node in the research tree "ResearchStoragesT1__name" = "พื้นที่จัดเก็บ"; title of a research node in the research tree "ResearchSugarCane__name" = "ResearchSugarCane__name"; title of a research node in the research tree "ResearchSulfurProcessing__name" = "ResearchSulfurProcessing__name"; description of a research node in the research tree "ResearchSuperPressSteam__desc" = "ResearchSuperPressSteam__desc"; title of a research node in the research tree "ResearchSuperPressSteam__name" = "ResearchSuperPressSteam__name"; title of a research node in the research tree "ResearchTerrainLeveling__name" = "ResearchTerrainLeveling__name"; title of a research node in the research tree title of a research node in the research tree "ResearchThermalDesalination__name" = "เครื่องแยกเกลือด้วยไอน้ำ"; description of a research node in the research tree "ResearchThermalDesalinationBasic__desc" = "ResearchThermalDesalinationBasic__desc"; title of a research node in the research tree "ResearchThermalDesalinationBasic__name" = "ResearchThermalDesalinationBasic__name"; title of a research node in the research tree "ResearchThermalStorage__name" = "ResearchThermalStorage__name"; title of a research node in the research tree "ResearchTombOfCaptains__name" = "ResearchTombOfCaptains__name"; description of a research node in the research tree "ResearchTools__desc" = "ResearchTools__desc"; title of a research node in the research tree "ResearchTools__name" = "ResearchTools__name"; explains that shipyard cannot be repaired until the player researches how to do it. "ResearchToRepair__Tooltip" = "ResearchToRepair__Tooltip"; title of a research node in the research tree "ResearchTradeDock__name" = "ResearchTradeDock__name"; description of a research node in the research tree "ResearchTransportsBalancing__desc" = "ResearchTransportsBalancing__desc"; title of a research node in the research tree "ResearchTransportsBalancing__name" = "ResearchTransportsBalancing__name"; description of a research node in the research tree "ResearchTransportsLifts__desc" = "ResearchTransportsLifts__desc"; title of a research node in the research tree "ResearchTransportsLifts__name" = "ResearchTransportsLifts__name"; title of a research node in the research tree "ResearchTreeHarvester__name" = "ResearchTreeHarvester__name"; title of a research node in the research tree "ResearchTreePlanting__name" = "ResearchTreePlanting__name"; title of a research node in the research tree "ResearchTrucksCapacityEdict__name" = "ResearchTrucksCapacityEdict__name"; title of a research node in the research tree "ResearchUndergroundWater__name" = "ResearchUndergroundWater__name"; shows that a new research was unlocked, example: 'Efficient concrete unlocked!' "ResearchUnlocked" = "ResearchUnlocked"; label of a panel showing icons of all the new buildings and machines that player unlocked "ResearchUnlocked__NewBuildings" = "ResearchUnlocked__NewBuildings"; label of a panel showing icons of all the new products that player unlocked "ResearchUnlocked__NewProducts" = "ResearchUnlocked__NewProducts"; title of a research node in the research tree title of a research node in the research tree "ResearchUraniumEnrichment__name" = "การเสริมสมรรถนะยูเรเนียม"; description of a research node in the research tree "ResearchVacuumDesalination__desc" = "ResearchVacuumDesalination__desc"; title of a research node in the research tree "ResearchVacuumDesalination__name" = "ResearchVacuumDesalination__name"; description of a research node in the research tree "ResearchVegetables__desc" = "ResearchVegetables__desc"; title of a research node in the research tree title of a research node in the research tree "ResearchVegetables__name" = "การปลูกผัก"; description of a research node in the research tree "ResearchVehicleAndMining__desc" = "ResearchVehicleAndMining__desc"; title of a research node in the research tree "ResearchVehicleAndMining__name" = "ResearchVehicleAndMining__name"; description of a research node in the research tree "ResearchVehicleAssembly2__desc" = "ResearchVehicleAssembly2__desc"; title of a research node in the research tree title of a research node in the research tree "ResearchVehicleAssembly2__name" = "ยานพาหนะขนาดใหญ่"; title of a research node in the research tree "ResearchVehicleAssembly3__name" = "ResearchVehicleAssembly3__name"; title of a research node in the research tree "ResearchVehicleAssembly3H__name" = "ResearchVehicleAssembly3H__name"; {0}=25 "ResearchVehicleCapIncrease__desc" = "ResearchVehicleCapIncrease__desc"; title of a research node in the research tree "ResearchVehicleCapIncrease__name" = "ResearchVehicleCapIncrease__name"; title of a research node in the research tree "ResearchVehicleCapIncrease2__name" = "ResearchVehicleCapIncrease2__name"; title of a research node in the research tree "ResearchVehicleCapIncrease3__name" = "ResearchVehicleCapIncrease3__name"; title of a research node in the research tree "ResearchVehicleCapIncrease4__name" = "ResearchVehicleCapIncrease4__name"; title of a research node in the research tree "ResearchVehicleCapIncrease5__name" = "ResearchVehicleCapIncrease5__name"; title of a research node in the research tree "ResearchVehicleCapIncrease6__name" = "ResearchVehicleCapIncrease6__name"; title of a research node in the research tree "ResearchVehicleRamps__name" = "ResearchVehicleRamps__name"; title of a research node in the research tree "ResearchWaterRecovery__name" = "ResearchWaterRecovery__name"; title of a research node in the research tree "ResearchWaterTreatment__name" = "ResearchWaterTreatment__name"; description of a research node in the research tree "ResearchWaterTreatment2__desc" = "ResearchWaterTreatment2__desc"; title of a research node in the research tree "ResearchWaterTreatment2__name" = "ResearchWaterTreatment2__name"; title of a research node in the research tree "ResearchWheatCrop__name" = "ResearchWheatCrop__name"; title of a panel that shows how much is left of a ground deposit resource (oil, groundwater) "ReserveStatus" = "ReserveStatus"; title for screen resolution setting title for screen resolution setting "Resolution" = "ความละเอียดจอ"; example: 'Groundwater resource is getting low' "ResourceIsLow__name" = "ResourceIsLow__name"; title of settings affecting resources - mining, starting resources "Resources" = "Resources"; used with a setting that requires restart. Example: 'Scale (restart required)' "RestartRequiredSuffix" = "RestartRequiredSuffix"; button to restore defaults button to restore defaults "RestoreDefaults" = "เรียกคืนค่าเริ่มต้น"; name "RetainingWallCorner__name" = "RetainingWallCorner__name"; name "RetainingWallCross__name" = "RetainingWallCross__name"; Plural title of a structure that holds terrain in place to prevent it from a collapse "RetainingWallsTitle" = "RetainingWallsTitle"; description of retaining wall "RetainingWallStraight1__desc" = "RetainingWallStraight1__desc"; name "RetainingWallStraight1__name" = "RetainingWallStraight1__name"; name "RetainingWallStraight4__name" = "RetainingWallStraight4__name"; name "RetainingWallTee__name" = "RetainingWallTee__name"; informs how much time is left until the current radioactive waste gets converted into nonradioactive waste. Example use: 'Next disposal in: 40 years' "RetiredWaste__NextDisposal" = "RetiredWaste__NextDisposal"; tooltip "RetiredWaste__Tooltip" = "RetiredWaste__Tooltip"; tooltip explaining that mouse right click remove the hovered element "RightClickToRemove" = "RightClickToRemove"; error popup when player tried to destroy rocket assembly depot but the rocket transporter is not parked inside, {0} is 'rocket transporter' "RocketAssemblyDepot__CannotDestroy" = "RocketAssemblyDepot__CannotDestroy"; short description: rocket assembly building description, {0} is launch pad "RocketAssemblyDepot__desc" = "RocketAssemblyDepot__desc"; name "RocketAssemblyDepot__name" = "RocketAssemblyDepot__name"; short description "RocketLaunchPad__desc" = "RocketLaunchPad__desc"; name "RocketLaunchPad__name" = "RocketLaunchPad__name"; name name "RockMine__name" = "เหมืองหิน"; description of a machine "RotaryKiln__desc" = "RotaryKiln__desc"; name of a machine "RotaryKiln__name" = "RotaryKiln__name"; name of a machine "RotaryKilnGas__name" = "RotaryKilnGas__name"; tooltip "RotateShortcut__Tooltip" = "RotateShortcut__Tooltip"; short description "Ruins__desc" = "Ruins__desc"; building or machine "Ruins__name" = "Ruins__name"; starts recycling a building for metal scraps "RuinsRecycle__Action" = "RuinsRecycle__Action"; tooltip that explains how building recycling works, {0} - iron scrap, {1} - blast furnace "RuinsRecycleFormatted__Tooltip" = "RuinsRecycleFormatted__Tooltip"; title of a button that allows to spend Unity when a ship is out of fuel. More info in RunOnLowFuel__Tooltip. "RunOnLowFuel__Action" = "RunOnLowFuel__Action"; tooltip for a button "RunOnLowFuel__Tooltip" = "RunOnLowFuel__Tooltip"; Message shown when a save is unsuccessful "Save__FailureMessage" = "Save__FailureMessage"; {0} is name of the file that was saved "Save__SuccessMessage" = "Save__SuccessMessage"; Label above the save name column in the load & save windows "Save__Title" = "Save__Title"; button to save the game after the player clicks it button to save the game after the player clicks it "Save_Action" = "บันทึก"; title of a window that that enables to save the current game progress "Save_Title" = "Save_Title"; Label for the date of the save in the details panels of the load & save windows "Saved__Detail" = "Saved__Detail"; a message shown on the screen when save or auto-save is in progress "SaveInProgress" = "SaveInProgress"; note about blueprints "SaveMigration__BlueprintsNote" = "SaveMigration__BlueprintsNote"; {0} - Update 1, {1} - branch name "SaveMigration__Intro" = "SaveMigration__Intro"; Label next to the save name entry box in the save window "SaveName__Label" = "SaveName__Label"; button to click on to create a new save file (shows a new text field where player can type name of the save file) "SaveNew" = "SaveNew"; UI scaling option. Example: 'Scale: 120%' UI scaling option. Example: 'Scale: 120%' "Scale" = "มาตราส่วน"; button to send the current vehicle to a depot to have it scrapped for parts button to send the current vehicle to a depot to have it scrapped for parts "ScrapVehicle__Action" = "แยกชิ้นส่วน"; vehicle scrap button tooltip "ScrapVehicle__InProgress" = "ScrapVehicle__InProgress"; vehicle scrap button tooltip "ScrapVehicle__Tooltip" = "ScrapVehicle__Tooltip"; title of graphical settings (resolution, quality, etc.) title of graphical settings (resolution, quality, etc.) "ScreenSetting_Title" = "หน้าจอ"; placeholder used in a search text box placeholder used in a search text box "Search" = "ค้นหา"; explains the player what they need to do in order to get access to seeds - wheat seeds, canola seeds etc. "SeedsTech_Description" = "SeedsTech_Description"; title of a panel that allows to select a fuel type for a consumer like a ship for instance "SelectFuel_Title" = "SelectFuel_Title"; Title on the "Select mods" tab of the new game window "SelectMods_Title" = "SelectMods_Title"; Message shown in dropdown buttons when no value is selected "SelectOption" = "SelectOption"; title of a panel that allows to select a vehicle from multiple vehicle types "SelectVehicle_Title" = "SelectVehicle_Title"; title of a panel that enables to manage server racks in data center "ServerRacks__Title" = "ServerRacks__Title"; tooltip in data center "ServerRacks__Tooltip" = "ServerRacks__Tooltip"; title of a panel showing limit of population this building can serve, more details in ServiceLimit__Tooltip "ServiceLimit__Title" = "ServiceLimit__Title"; "ServiceLimit__Tooltip" = "ServiceLimit__Tooltip"; title of the settings window title of the settings window "Settings_Title" = "การตั้งค่า"; short description "SettlementBiomassModule__desc" = "SettlementBiomassModule__desc"; name "SettlementBiomassModule__name" = "SettlementBiomassModule__name"; short description "SettlementConsumerElectronicsModule__desc" = "SettlementConsumerElectronicsModule__desc"; building or machine "SettlementConsumerElectronicsModule__name" = "SettlementConsumerElectronicsModule__name"; short description "SettlementFoodModule__desc" = "SettlementFoodModule__desc"; name name "SettlementFoodModule__name" = "ตลาดอาหาร"; short description "SettlementFoodModuleT2__desc" = "SettlementFoodModuleT2__desc"; name "SettlementFoodModuleT2__name" = "SettlementFoodModuleT2__name"; name "SettlementFountain__name" = "SettlementFountain__name"; notification "SettlementFullOfLandfill__name" = "SettlementFullOfLandfill__name"; notification "SettlementHasNoFoodModule__name" = "SettlementHasNoFoodModule__name"; short description "SettlementHouseholdAppliancesModule__desc" = "SettlementHouseholdAppliancesModule__desc"; building or machine "SettlementHouseholdAppliancesModule__name" = "SettlementHouseholdAppliancesModule__name"; short description "SettlementHouseholdGoodsModule__desc" = "SettlementHouseholdGoodsModule__desc"; building or machine "SettlementHouseholdGoodsModule__name" = "SettlementHouseholdGoodsModule__name"; notification "SettlementIsStarving__name" = "SettlementIsStarving__name"; short description "SettlementLandfillModule__desc" = "SettlementLandfillModule__desc"; name "SettlementLandfillModule__name" = "SettlementLandfillModule__name"; name "SettlementPillar__name" = "SettlementPillar__name"; short description "SettlementPowerModule__desc" = "SettlementPowerModule__desc"; name building or machine "SettlementPowerModule__name" = "หม้อแปลง"; {0} can be household goods for instance "SettlementRecyclablesModule__descToFormat" = "SettlementRecyclablesModule__descToFormat"; name "SettlementRecyclablesModule__name" = "SettlementRecyclablesModule__name"; title of a panel showing status of all the services in the settlement or globally title of a panel showing status of all the services in the settlement or globally "SettlementServices" = "บริการ"; tooltip of a panel that shows status of all the services in the selected settlement "SettlementServices__Tooltip" = "SettlementServices__Tooltip"; name name "SettlementSmall1__name" = "นิคม"; name "SettlementSquare1__name" = "SettlementSquare1__name"; name "SettlementSquare2__name" = "SettlementSquare2__name"; title of a window showing individual settlement information title of a window showing individual settlement information "SettlementTitle" = "นิคม"; shows the current title of a world map settlement ({0}) and the reputation the player has there, example use: 'Settlement (Reputation 4)' "SettlementTitleWithReputation" = "SettlementTitleWithReputation"; title of a panel showing amount of waste accumulated in a settlement "SettlementWaste__Title" = "SettlementWaste__Title"; tooltip "SettlementWaste__Tooltip" = "SettlementWaste__Tooltip"; short description "SettlementWaterModule__desc" = "SettlementWaterModule__desc"; building or machine "SettlementWaterModule__name" = "SettlementWaterModule__name"; name of a machine Used to extract gold ore concentrate from gold ore powder. "SettlingTank__name" = "SettlingTank__name"; rendering setting name "ShadowsQualityRenderingSetting__Name" = "ShadowsQualityRenderingSetting__Name"; name name "Shaft__name" = "เพลา"; shaft status, currently showing maximum output percentage "Shaft__Status" = "Shaft__Status"; title for section that shows connected shaft overview "ShaftOverview" = "ShaftOverview"; tooltip explaining shafts, {0} = throughput in MW "ShaftOverview__Tooltip" = "ShaftOverview__Tooltip"; describes the number of shifts per day that pops will work in a mine / oil rig, for instance: '2 shifts' describes the number of shifts per day that pops will work in a mine / oil rig, for instance: '2 shifts' "ShiftsCount" = "{0} กะ"; used as: '[checkbox] Auto-repair'. When enabled ship will automatically request its repairs. used as: '[checkbox] Auto-repair'. When enabled ship will automatically request its repairs. "ShipAutoRepair__Toggle" = "ซ่อมอัตโนมัติ"; tooltip for a checkbox that when enabled requests repairs of the ship anytime it is damaged "ShipAutoRepair__Tooltip" = "ShipAutoRepair__Tooltip"; used as: '[checkbox] Automatically return home'. When enabled ship will automatically return home when there is nothing else to do. "ShipAutoReturn__Toggle" = "ShipAutoReturn__Toggle"; tooltip for ShipAutoReturn__Toggle "ShipAutoReturn__Tooltip" = "ShipAutoReturn__Tooltip"; displayed when the ship has cargo but can't unload it "ShipCannotUnload" = "ShipCannotUnload"; reason why the action to visit a location by the ship is not available "ShipCantVisit__BeingModified" = "ShipCantVisit__BeingModified"; reason why the action to visit a location by the ship is not available "ShipCantVisit__BeingRepaired" = "ShipCantVisit__BeingRepaired"; reason why the action to visit a location by the ship is not available "ShipCantVisit__Damaged" = "ShipCantVisit__Damaged"; reason why the action to visit a location by the ship is not available "ShipCantVisit__MovingToDock" = "ShipCantVisit__MovingToDock"; reason why the action to visit a location by the ship is not available "ShipCantVisit__NoAccess" = "ShipCantVisit__NoAccess"; reason why the action to visit a location by the ship is not available "ShipCantVisit__NoCrew" = "ShipCantVisit__NoCrew"; reason why the action to visit a location by the ship is not available "ShipCantVisit__NoFuel" = "ShipCantVisit__NoFuel"; reason why the action to visit a location by the ship is not available "ShipCantVisit__Ok" = "ShipCantVisit__Ok"; reason why the action to visit a location by the ship is not available "ShipCantVisit__OnWay" = "ShipCantVisit__OnWay"; reason why the action to visit a location by the ship is not available "ShipCantVisit__TooFar" = "ShipCantVisit__TooFar"; notification, any strings in curly braces { } must be preserved and non-translated Example: Ship delivered cargo to oil rig "ShipCargoDelivered__name" = "ShipCargoDelivered__name"; notification, any strings in curly braces { } must be preserved and non-translated Example: Done loading cargo for oil rig "ShipCargoLoaded__name" = "ShipCargoLoaded__name"; ship crew label ship crew label "ShipCrew" = "ลูกทีม"; button to request to load a crew onto the ship "ShipCrew__Load" = "ShipCrew__Load"; ship crew tooltip "ShipCrew__Tooltip" = "ShipCrew__Tooltip"; button to request to unload the crew from the ship "ShipCrew__Unload" = "ShipCrew__Unload"; title of a window that provides ship modifications & upgrades title of a window that provides ship modifications & upgrades "ShipDesigner" = "ออกแบบเรือ"; shown when modifications cannot proceed because the ship is being repaired "ShipDesigner_ShipBeingRepaired" = "ShipDesigner_ShipBeingRepaired"; shown when modifications cannot proceed because the ship needs repairs first "ShipDesigner_ShipNeedsRepairs" = "ShipDesigner_ShipNeedsRepairs"; title of a panel that shows button to confirm current modifications of the ship "ShipDesignerConfirmation__Text" = "ShipDesignerConfirmation__Text"; title of a panel that shows costs & confirmation of pending ship modifications title of a panel that shows costs & confirmation of pending ship modifications "ShipDesignerConfirmation__Title" = "อยู่ระหว่างการแก้ไข"; policy / edict which can enabled by the player in their Captain's office. {0}=15% "ShipFuelReduction__desc" = "ShipFuelReduction__desc"; policy / edict which can enabled by the player in their Captain's office. "ShipFuelReduction__name" = "ShipFuelReduction__name"; ship's fuel replacement is in progress "ShipFuelSwitch__InProgress" = "ShipFuelSwitch__InProgress"; can't switch fuel type for ship as the selected fuel is already in use "ShipFuelSwitch__InUse" = "ShipFuelSwitch__InUse"; "ShipFuelSwitch__MissingMaterials" = "ShipFuelSwitch__MissingMaterials"; can't switch fuel for ship as the ship is busy "ShipFuelSwitch__ShipBusy" = "ShipFuelSwitch__ShipBusy"; "ShipFuelSwitch__Tooltip" = "ShipFuelSwitch__Tooltip"; title of a button that unloads fuel from the ship "ShipFuelUnload" = "ShipFuelUnload"; tooltip of a button that performs this action "ShipFuelUnload__Tooltip" = "ShipFuelUnload__Tooltip"; "ShipHealth__Title" = "ShipHealth__Title"; "ShipHealth__Tooltip" = "ShipHealth__Tooltip"; requests to start loading material onto the ship "ShipLoading__Action" = "ShipLoading__Action"; "ShipLoading__CancelProject" = "ShipLoading__CancelProject"; tooltip "ShipLoading__Desc" = "ShipLoading__Desc"; "ShipLoading__Done" = "ShipLoading__Done"; "ShipLoading__InProgress" = "ShipLoading__InProgress"; "ShipLoading__NotStarted" = "ShipLoading__NotStarted"; lists all the world map repairs and upgrades in progress "ShipLoading__Title" = "ShipLoading__Title"; notification Notification that the player gets after ship modifications are done. "ShipModified__name" = "ShipModified__name"; notification "ShipRepaired__name" = "ShipRepaired__name"; name: title of ship upgrade slot name: title of ship upgrade slot "ShipSlotGroupArmor__name" = "เกราะ"; name: title of ship upgrade slot name: title of ship upgrade slot "ShipSlotGroupBridge__name" = "สะพานเดินเรือ"; name: title of ship upgrade slot name: title of ship upgrade slot "ShipSlotGroupEngine__name" = "เครื่องยนต์"; name: title of ship upgrade slot "ShipSlotGroupFuelTank__name" = "ShipSlotGroupFuelTank__name"; name: title of ship upgrade slot name: title of ship upgrade slot "ShipSlotGroupGunsFront__name" = "ปืน (ด้านหน้า)"; name: title of ship upgrade slot name: title of ship upgrade slot "ShipSlotGroupGunsRear__name" = "ปืน (ด้านหลัง)"; properties / stats of a ship properties / stats of a ship "ShipStats" = "สถานะเรือ"; modifications are being performed modifications are being performed "ShipUpgrade_Performing" = "กำลังดำเนินการแก้ไข"; tooltip - modifications are being performed "ShipUpgrade_Performing__Tooltip" = "ShipUpgrade_Performing__Tooltip"; modifications are being prepared (e.g. materials are being loaded to the shipyard) "ShipUpgrade_Preparing" = "ShipUpgrade_Preparing"; tooltip - modifications are being prepared (e.g. materials are being loaded to the shipyard) "ShipUpgrade_Preparing__Tooltip" = "ShipUpgrade_Preparing__Tooltip"; modifications are ready but ship needs to come back so they can be applied "ShipUpgrade_ReadyWaiting" = "ShipUpgrade_ReadyWaiting"; tooltip - modifications are ready but ship needs to come back so they can be applied "ShipUpgrade_ReadyWaiting__Tooltip" = "ShipUpgrade_ReadyWaiting__Tooltip"; short description "Shipyard__desc" = "Shipyard__desc"; name "Shipyard__name" = "Shipyard__name"; short description "Shipyard2__desc" = "Shipyard2__desc"; name name "Shipyard2__name" = "อู่ต่อเรือ"; tooltip of a panel showing all the cargo stored in a shipyard "ShipyardCargo__Tooltip" = "ShipyardCargo__Tooltip"; shown when the shipyard has too much cargo that it can't keep unloading the ship "ShipyardFullMessage" = "ShipyardFullMessage"; tooltip explaining full shipyard "ShipyardFullMessage__Tooltip" = "ShipyardFullMessage__Tooltip"; truck will prioritize products remove to keep this building empty truck will prioritize products remove to keep this building empty "ShipyardKeepEmpty" = "ทำให้ว่าง"; tooltip "ShipyardKeepEmpty__Tooltip" = "ShipyardKeepEmpty__Tooltip"; button to set the current shipyard as primary, more is explained in ShipyardMakePrimary__Tooltip "ShipyardMakePrimary" = "ShipyardMakePrimary"; tooltip "ShipyardMakePrimary__Tooltip" = "ShipyardMakePrimary__Tooltip"; tooltip "ShipyardMakePrimary__TooltipInProgress" = "ShipyardMakePrimary__TooltipInProgress"; explains that current action is not available until the shipyard is repaired "ShipyardNeedsRepairs" = "ShipyardNeedsRepairs"; tooltip explaining what ShipyardRecoverOceanAccess__Button does "ShipyardRecoverOceanAccess__BtnTooltip" = "ShipyardRecoverOceanAccess__BtnTooltip"; button that allows recovering ocean access by digging ground "ShipyardRecoverOceanAccess__Button" = "ShipyardRecoverOceanAccess__Button"; title for a panel providing option to recover access to shipyard's docking area "ShipyardRecoverOceanAccess__Title" = "ShipyardRecoverOceanAccess__Title"; tooltip explaining what ShipyardRecoverOceanAccess__Button does "ShipyardRecoverOceanAccess__Tooltip" = "ShipyardRecoverOceanAccess__Tooltip"; button to open current directory in OS explorer "ShowInExplorer" = "ShowInExplorer"; example: 'show / 60 [clock icon]', when this is on, recipes durations are normalized to some duration (e.g. 60). example: 'show / 60 [clock icon]', when this is on, recipes durations are normalized to some duration (e.g. 60). "ShowPerDuration" = "แสดง"; short description of a machine "Shredder__desc" = "Shredder__desc"; name of a machine "Shredder__name" = "Shredder__name"; short description of a machine "SiliconCrystallizer__desc" = "SiliconCrystallizer__desc"; name of a machine name of a machine "SiliconCrystallizer__name" = "เครื่องตกผลึกซิลิคอน"; short description of a machine "SiliconReactor__desc" = "SiliconReactor__desc"; name of a machine "SiliconReactor__name" = "SiliconReactor__name"; Action to skip something (e.g. skip a task) "Skip" = "Skip"; short description of a machine "SmeltingFurnaceT1__desc" = "SmeltingFurnaceT1__desc"; name of a machine "SmeltingFurnaceT1__name" = "SmeltingFurnaceT1__name"; short description of a machine "SmeltingFurnaceT2__desc" = "SmeltingFurnaceT2__desc"; name of a machine "SmeltingFurnaceT2__name" = "SmeltingFurnaceT2__name"; description of a smoke stack "SmokeStack__desc" = "SmokeStack__desc"; name of a machine name of a machine "SmokeStack__name" = "ปล่องควัน"; name of a machine "SmokeStackLarge__name" = "SmokeStackLarge__name"; short description "SolarPanel__desc" = "SolarPanel__desc"; name "SolarPanel__name" = "SolarPanel__name"; solar panel description, example use of {0}: 'they provide 25% more energy' "SolarPanelMono__desc" = "SolarPanelMono__desc"; name "SolarPanelMono__name" = "SolarPanelMono__name"; policy / edict which can enabled by the player in their Captain's office. {0}=15% "SolarPowerIncrease__desc" = "SolarPowerIncrease__desc"; policy / edict which can enabled by the player in their Captain's office. "SolarPowerIncrease__name" = "SolarPowerIncrease__name"; notification "SortingPlantBlockedOutput__name" = "SortingPlantBlockedOutput__name"; notification "SortingPlantNoProductSet__name" = "SortingPlantNoProductSet__name"; short description of a machine https://www.pall.co.uk/uk/en/oil-gas/refining/sour-water-stripping.html https://en.wikipedia.org/wiki/Steam_stripping "SourWaterStripper__desc" = "SourWaterStripper__desc"; name of a machine https://www.pall.co.uk/uk/en/oil-gas/refining/sour-water-stripping.html https://en.wikipedia.org/wiki/Steam_stripping "SourWaterStripper__name" = "SourWaterStripper__name"; example replacements: {0} => 50% "SpeedReduced__Machine" = "SpeedReduced__Machine"; example replacements: {0} => 50% "SpeedReduced__Vehicle" = "SpeedReduced__Vehicle"; "SpruceTree__desc" = "SpruceTree__desc"; short description "Stacker__desc" = "Stacker__desc"; name "Stacker__name" = "Stacker__name"; title of a panel that shows what products are dumped by the stacker "StackerProducts__Title" = "StackerProducts__Title"; shows stage of some building or process, {0} is building or process name, {1} is stage number like 1 or 2 "StageStr" = "StageStr"; Title shown above the starting location description in the map selection tab of the new game flow "StartingLocation_Title" = "StartingLocation_Title"; tooltip explaining how difficult a selected island map is "StartingLocationDifficulty__EasyTooltip" = "StartingLocationDifficulty__EasyTooltip"; tooltip explaining how difficult a selected island map is "StartingLocationDifficulty__HardTooltip" = "StartingLocationDifficulty__HardTooltip"; tooltip explaining how difficult a selected island map is "StartingLocationDifficulty__InsaneTooltip" = "StartingLocationDifficulty__InsaneTooltip"; tooltip explaining how difficult a selected island map is "StartingLocationDifficulty__MediumTooltip" = "StartingLocationDifficulty__MediumTooltip"; label explaining how difficult a selected island map is (this is the easiest one) "StartingLocationDifficulty_Easy" = "StartingLocationDifficulty_Easy"; label explaining how difficult a selected island map is "StartingLocationDifficulty_Hard" = "StartingLocationDifficulty_Hard"; label explaining how difficult a selected island map is (this is the hardest one) "StartingLocationDifficulty_Insane" = "StartingLocationDifficulty_Insane"; label explaining how difficult a selected island map is "StartingLocationDifficulty_Medium" = "StartingLocationDifficulty_Medium"; button to click on to open a research window to pick a new research, shown when no research is in progress "StartNewResearch_Action" = "StartNewResearch_Action"; requests to start repairs "StartRepairs" = "StartRepairs"; tooltip "StartRepairs__Tooltip" = "StartRepairs__Tooltip"; button to start researching the currently selected research node button to start researching the currently selected research node "StartResearch_Action" = "เริ่มการวิจัย"; "StarvationMode__Death" = "StarvationMode__Death"; "StarvationMode__ReducedWorkers" = "StarvationMode__ReducedWorkers"; title of a window containing statistics title of a window containing statistics "Statistics" = "สถิติ"; shown when statistics have no data yet "Stats_NoDataYet" = "Stats_NoDataYet"; statistics category referring to usage of fuel in cargo ships "StatsCat__CargoShips" = "StatsCat__CargoShips"; statistics category referring to usage of fuel in the main player's ship statistics category referring to usage of fuel in the main player's ship "StatsCat__MainShip" = "เรือหลัก"; statistics category referring to usage of products in power production statistics category referring to usage of products in power production "StatsCat__PowerProduction" = "การผลิตไฟฟ้า"; statistics category referring to usage of fuel in vehicles statistics category referring to usage of fuel in vehicles "StatsCat__Vehicles" = "ยานพาหนะ"; label of a chart showing consumption of a product via costs in construction label of a chart showing consumption of a product via costs in construction "StatsEntry__Construction" = "การก่อสร้าง"; label of a chart showing production of a product by getting it back via deconstruction label of a chart showing production of a product by getting it back via deconstruction "StatsEntry__Deconstruction" = "การรื้อถอน"; label of a chart showing consumption of a product by dumping it (on terrain or into ocean) or disposing it (burning it) label of a chart showing consumption of a product by dumping it (on terrain or into ocean) "StatsEntry__Dumping" = "ถมที่ / ทิ้ง"; label of a chart showing consumption of a product by exporting it into the world label of a chart showing consumption of a product by exporting it into the world "StatsEntry__Export" = "ส่งออก"; label of a chart showing consumption of a product via farming (e.g. by irrigation) label of a chart showing consumption of a product via farming (e.g. by irrigation) "StatsEntry__Farming" = "เกษตรกรรม"; label of a chart showing production of a product by importing it from world map label of a chart showing production of a product by importing it from world map "StatsEntry__Import" = "นำเข้า"; label of a chart showing production of a product by mining label of a chart showing production of a product by mining "StatsEntry__Mining" = "ขุดเหมือง"; label of a chart showing production of a product by recycling it label of a chart showing production of a product by recycling it "StatsEntry__Recycling" = "รีไซเคิล"; label of a chart showing total consumption of a product "StatsEntry__TotalConsumption" = "StatsEntry__TotalConsumption"; label of a chart showing total production of a product "StatsEntry__TotalProduction" = "StatsEntry__TotalProduction"; title of a chart that shows total global quantity of a product in factory / island over time. title of a chart that shows total global quantity of a product in factory / island over time. "StatsEntry__TotalQuantity" = "ปริมาณทั้งหมด"; statistics category referring to people born on the island statistics category referring to people born on the island "StatsPops__Born" = "เกิด"; statistics category referring to people lost (people who died / left the island) statistics category referring to people lost (people who died / left the island) "StatsPops__Lost" = "สูญหาย"; statistics category referring to people that joined they island as refuges or the player adopted them "StatsPops__Refugees" = "StatsPops__Refugees"; title of a chart that shows quantity statistics of a product over time. title of a chart that shows quantity statistics of a product over time. "StatsProduct_Quantity" = "ปริมาณ"; shows stats for the last {0} day "StatsRange__Days" = "StatsRange__Days"; title of a column showing sum of data from previous year "StatsRange__LastYear" = "StatsRange__LastYear"; title of a column showing sum of lifetime data - sum of data for the whole gameplay duration title of a column showing sum of lifetime data - sum of data for the whole gameplay duration "StatsRange__Lifetime" = "อายุการใช้งาน"; shows max range of statistics chart shows max range of statistics chart "StatsRange__Max" = "สูงสุด"; shows stats for the last {0} month "StatsRange__Months" = "StatsRange__Months"; title of a column showing sum of data from this year "StatsRange__ThisYear" = "StatsRange__ThisYear"; shows stats for the last {0} years "StatsRange__Years" = "StatsRange__Years"; title of a tab that shows breakdown data for some statistics (keep short) "StatsTab__Breakdown" = "StatsTab__Breakdown"; title of a tab that shows a summary chart for some statistics (e.g. power) (keep short) "StatsTab__Chart" = "StatsTab__Chart"; e.g. {0} - '5%', {1} - 'Fuel gas' "StatueOfMaintenance__desc" = "StatueOfMaintenance__desc"; name "StatueOfMaintenance__name" = "StatueOfMaintenance__name"; name "StatueOfMaintenanceGolden__name" = "StatueOfMaintenanceGolden__name"; label of a panel showing current entity status label of a panel showing current entity status "Status" = "สถานะ"; Some feature or trade in a settlement isn't available because player has a low reputation. An example use: Requires reputation to be at least 1 "Status_LowReputation" = "Status_LowReputation"; Surface that can be placed on the ground outside. "Stone_TerrainSurface" = "Stone_TerrainSurface"; title of a button that opens a panel with storage alerts setup title of a button that opens a panel with storage alerts setup "StorageAlert__BtnTitle" = "การแจ้งเตือน"; used in the following context '[checkbox] notify if Empty' used in the following context '[checkbox] notify if Empty' "StorageAlert__Empty" = "ว่างเปล่า"; used in the following context '[checkbox] notify if Full' used in the following context '[checkbox] notify if Full' "StorageAlert__Full" = "เต็ม"; used in the following context '[checkbox] notify if Empty / Full' "StorageAlert__Prefix" = "StorageAlert__Prefix"; building or machine "StorageFluid__name" = "StorageFluid__name"; description for storage "StorageFluidFormattedBase__desc" = "StorageFluidFormattedBase__desc"; building or machine "StorageFluidT2__name" = "StorageFluidT2__name"; building or machine "StorageFluidT3__name" = "StorageFluidT3__name"; building or machine "StorageFluidT4__name" = "StorageFluidT4__name"; building or machine "StorageLoose__name" = "StorageLoose__name"; description for storage "StorageLooseFormattedBase__desc" = "StorageLooseFormattedBase__desc"; building or machine "StorageLooseT2__name" = "StorageLooseT2__name"; building or machine "StorageLooseT3__name" = "StorageLooseT3__name"; building or machine "StorageLooseT4__name" = "StorageLooseT4__name"; appended at the end of a description to explain that a storage consumes power "StoragePowerConsumptionSuffix" = "StoragePowerConsumptionSuffix"; name: toolbar category name name: toolbar category name "storagesCategory__name" = "พื้นที่จัดเก็บ"; description for storage "StorageSolidFormattedBase__desc" = "StorageSolidFormattedBase__desc"; notification, any strings in curly braces { } must be preserved and non-translated "StorageSupplyTooHigh__name" = "StorageSupplyTooHigh__name"; notification, any strings in curly braces { } must be preserved and non-translated "StorageSupplyTooLow__name" = "StorageSupplyTooLow__name"; building or machine "StorageUnit__name" = "StorageUnit__name"; building or machine "StorageUnitT2__name" = "StorageUnitT2__name"; building or machine "StorageUnitT3__name" = "StorageUnitT3__name"; building or machine "StorageUnitT4__name" = "StorageUnitT4__name"; explains that player needs to assign a product which they want to convert to heat and back by using a heat storage "StoredHeat__NoProductSelected" = "StoredHeat__NoProductSelected"; Title of a panel that shows total amount of heat in a thermal storage (imagine it as a heat battery) "StoredHeat__Title" = "StoredHeat__Title"; tooltip for a heat bar in a thermal storage "StoredHeat__Tooltip" = "StoredHeat__Tooltip"; tooltip "StoredProduct__Clear_Tooltip" = "StoredProduct__Clear_Tooltip"; tooltip "StoredProduct__ClearActive_Tooltip" = "StoredProduct__ClearActive_Tooltip"; note: keep this short!! - label of a slider that requires the storage to be empty note: keep this short!! - label of a slider that requires the storage to be empty "StoredProduct__KeepEmpty" = "ว่างเปล่า"; note: keep this short!! - label of a slider that requires the storage to be full "StoredProduct__KeepFull" = "StoredProduct__KeepFull"; explains that no product was assigned to a storage so far "StoredProduct__NothingStored" = "StoredProduct__NothingStored"; Title of a panel that shows product that is stored in a some entity "StoredProduct__Title" = "StoredProduct__Title"; storage tooltip "StoredProduct__Tooltip" = "StoredProduct__Tooltip"; world mine tooltip "StoredProduct__WorldMapTooltip" = "StoredProduct__WorldMapTooltip"; button to open a page for posting suggestions button to open a page for posting suggestions "Suggestions" = "ข้อเสนอแนะ"; name name "SulfurMine__name" = "เหมืองกำมะถัน"; name: describes the current weather name: describes the current weather "SunnyWeather__name" = "แดดจัด"; title of a panel that shows products support by a given storage or transport title of a panel that shows products support by a given storage or transport "SupportedProducts" = "สินค้าที่รองรับ"; title of a panel showing icons of trucks that are supported by this vehicle / compatible with this vehicle. E.g. trucks that are supported by an excavator. As some excavators require small trucks and some require bigger trucks. "SupportedTrucks__Title" = "SupportedTrucks__Title"; Title above maps from the supporter's edition of the game "SupporterMaps__Title" = "SupporterMaps__Title"; name: toolbar category name "surfaceCategory__name" = "surfaceCategory__name"; name: Title for category of decals - lines & symbols pained on surfaces "SurfaceDecalsCat_Areas__name" = "SurfaceDecalsCat_Areas__name"; name: Title for category of decals - lines & symbols pained on surfaces Contains letters and numbers. "SurfaceDecalsCat_Characters__name" = "SurfaceDecalsCat_Characters__name"; name: Title for category of decals - lines & symbols pained on surfaces "SurfaceDecalsCat_Hazard__name" = "SurfaceDecalsCat_Hazard__name"; name: Title for category of decals - lines & symbols pained on surfaces "SurfaceDecalsCat_Lines__name" = "SurfaceDecalsCat_Lines__name"; name: Title for category of decals - lines & symbols pained on surfaces "SurfaceDecalsCat_LinesDouble__name" = "SurfaceDecalsCat_LinesDouble__name"; name: Title for category of decals - lines & symbols pained on surfaces "SurfaceDecalsCat_Symbols__name" = "SurfaceDecalsCat_Symbols__name"; short description "TechnologyBlueprints__desc" = "TechnologyBlueprints__desc"; name "TechnologyBlueprints__name" = "TechnologyBlueprints__name"; name name "TechnologyCanolaSeeds__name" = "เมล็ดคาโนลา"; short description "TechnologyCargoShip__desc" = "TechnologyCargoShip__desc"; name "TechnologyCargoShip__name" = "TechnologyCargoShip__name"; name "TechnologyCornSeeds__name" = "TechnologyCornSeeds__name"; short description "TechnologyCropRotation__desc" = "TechnologyCropRotation__desc"; name name "TechnologyCropRotation__name" = "การปลูกพืชหมุนเวียน"; {0}=list of buildings "TechnologyCustomRoutes__desc" = "TechnologyCustomRoutes__desc"; name "TechnologyCustomRoutes__name" = "TechnologyCustomRoutes__name"; short description "TechnologyCustomSurfaces__desc" = "TechnologyCustomSurfaces__desc"; name "TechnologyCustomSurfaces__name" = "TechnologyCustomSurfaces__name"; name "TechnologyElectronics2__name" = "TechnologyElectronics2__name"; name name "TechnologyFruitSeeds__name" = "เมล็ดผลไม้"; name "TechnologyHydrogenCargoShip__name" = "TechnologyHydrogenCargoShip__name"; short description "TechnologyMechPowerAutoBalance__desc" = "TechnologyMechPowerAutoBalance__desc"; name "TechnologyMechPowerAutoBalance__name" = "TechnologyMechPowerAutoBalance__name"; name "TechnologyMicrochip__name" = "TechnologyMicrochip__name"; name "TechnologyNuclearPower__name" = "TechnologyNuclearPower__name"; short description "TechnologyOilDrilling__desc" = "TechnologyOilDrilling__desc"; name "TechnologyOilDrilling__name" = "TechnologyOilDrilling__name"; name "TechnologyPoppySeeds__name" = "TechnologyPoppySeeds__name"; short description "TechnologyRecycling__desc" = "TechnologyRecycling__desc"; name name "TechnologyRecycling__name" = "รีไซเคิล"; name "TechnologyShipRadar__name" = "TechnologyShipRadar__name"; name "TechnologyShipRadarT2__name" = "TechnologyShipRadarT2__name"; name name "TechnologySoybeansSeeds__name" = "เมล็ดถั่วเหลือง"; name "TechnologySugarCaneSeeds__name" = "TechnologySugarCaneSeeds__name"; short description "TechnologyTerrainLeveling__desc" = "TechnologyTerrainLeveling__desc"; name "TechnologyTerrainLeveling__name" = "TechnologyTerrainLeveling__name"; name name "TechnologyWheatSeeds__name" = "เมล็ดข้าวสาลี"; rendering setting name "TerrainDetailsRenderDistance" = "TerrainDetailsRenderDistance"; rendering setting name "TerrainQuality" = "TerrainQuality"; short description: rocket description, {0} is fuel like 'hydrogen' "TestingRocketT0__desc" = "TestingRocketT0__desc"; name "TestingRocketT0__name" = "TestingRocketT0__name"; short description of a machine "ThermalDesalinator__desc" = "ThermalDesalinator__desc"; name of a machine name of a machine "ThermalDesalinator__name" = "เครื่องแยกเกลือด้วยไอน้ำ"; title of a panel with recipe that explains how a thermal storage is charged (with steam to store heat) "ThermalStorage__ChargingRecipeTitle" = "ThermalStorage__ChargingRecipeTitle"; description of a thermal storage "ThermalStorage__desc" = "ThermalStorage__desc"; title of a panel with recipe that explains how a thermal storage is discharged (by using its heat to create steam) "ThermalStorage__DischargingRecipeTitle" = "ThermalStorage__DischargingRecipeTitle"; name "ThermalStorage__name" = "ThermalStorage__name"; "ThisVehicleCannotDriveUnderTransports" = "ThisVehicleCannotDriveUnderTransports"; throughput of something, e.g. 'Throughput: 20%' "ThroughputWithParam" = "ThroughputWithParam"; tip displayed on the loading screen "TipOnLoad__BuildClose" = "TipOnLoad__BuildClose"; tip displayed on the loading screen "TipOnLoad__BuildTransports" = "TipOnLoad__BuildTransports"; tip displayed on the loading screen "TipOnLoad__Diesel" = "TipOnLoad__Diesel"; tip displayed on the loading screen "TipOnLoad__Food" = "TipOnLoad__Food"; tip displayed on the loading screen "TipOnLoad__OilRig" = "TipOnLoad__OilRig"; tip displayed on the loading screen, example: 'Tip #2: have fun!' "TipOnLoad__Prefix" = "TipOnLoad__Prefix"; tip displayed on the loading screen "TipOnLoad__TransportStraight" = "TipOnLoad__TransportStraight"; tip displayed on the loading screen "TipOnLoad__TransportUX" = "TipOnLoad__TransportUX"; tip displayed on the loading screen "TipOnLoad__Unity" = "TipOnLoad__Unity"; tip displayed on the loading screen "TipOnLoad__Unity2" = "TipOnLoad__Unity2"; button to flip transport - conveyor belt, pipe, etc. button to flip transport - conveyor belt, pipe, etc. "ToggleDirection" = "สลับทิศทาง"; a description of tomb of captains "TombOfCaptainsStage1__desc" = "TombOfCaptainsStage1__desc"; name of a building "TombOfCaptainsStageFinal__name" = "TombOfCaptainsStageFinal__name"; tooltip "Toolbox__HideCosts" = "Toolbox__HideCosts"; title of a menu containing editing tools such as copy paste or delete. title of a menu containing editing tools such as copy paste or delete. "ToolsTitle" = "เครื่องมือ"; title of a last row in a table that serves as a sum, e.g. 'Total 2 Unity' title of a last row in a table that serves as a sum, e.g. 'Total 2 Unity' "Total" = "ทั้งหมด"; label of a chart showing total population label of a chart showing total population "TotalPopulation" = "ประชากรทั้งหมด"; tooltip shown when player has homeless people on the island "TotalPopulation__HomelessTooltip" = "TotalPopulation__HomelessTooltip"; tooltip explaining total population view "TotalPopulation__Tooltip" = "TotalPopulation__Tooltip"; used like this 'Total settlement need: 40 / month' "TotalSettlementNeed" = "TotalSettlementNeed"; used like this 'Total settlement production: 40 / month' "TotalSettlementOutput" = "TotalSettlementOutput"; could not place a transport as it the other being connected to it is being destroyed could not place a transport as it the other being connected to it is being destroyed "TrAdditionError__BeingDestroyed" = "อยู่ระหว่างการรื้อถอน"; could not place an entity because it is blocked by other entity, {0} = name of blocked entity "TrAdditionError__Blocked" = "TrAdditionError__Blocked"; could not place reverse a transport "TrAdditionError__CannotReverse" = "TrAdditionError__CannotReverse"; could not place a transport as its direction could not be resolved "TrAdditionError__IncompatibleDirection" = "TrAdditionError__IncompatibleDirection"; could not place a transport due to incompatible port at transport end "TrAdditionError__IncompatiblePortAtEnd" = "TrAdditionError__IncompatiblePortAtEnd"; could not place a transport due to incompatible port at transport start "TrAdditionError__IncompatiblePortAtStart" = "TrAdditionError__IncompatiblePortAtStart"; could not connect a transport "TrAdditionError__InvalidConnection" = "TrAdditionError__InvalidConnection"; generic message for invalid transport "TrAdditionError__InvalidTransport" = "TrAdditionError__InvalidTransport"; generic message for invalid transport split position "TrAdditionError__InvalidTransportCut" = "TrAdditionError__InvalidTransportCut"; could not place a transport because its start and end are connected to the same transport "TrAdditionError__Loop" = "TrAdditionError__Loop"; transport of this type cannot be split/merged "TrAdditionError__NoMiniZipper" = "TrAdditionError__NoMiniZipper"; could not place a transport because of no valid pillars (supports) placement "TrAdditionError__NoPillars" = "TrAdditionError__NoPillars"; could not merge a transport due to not being flat "TrAdditionError__NotFlat" = "TrAdditionError__NotFlat"; could not find a valid transport to selected position "TrAdditionError__PathNotFound" = "TrAdditionError__PathNotFound"; could not place a transport because it is self-colliding could not place a transport because it is self-colliding "TrAdditionError__SelfColliding" = "ชนกันเอง"; could not place a transport because of collision with terrain "TrAdditionError__TerrainCollision" = "TrAdditionError__TerrainCollision"; could not create a connector because it is too close to other connector, {0} is translated name of the connector "TrAdditionError__TooCloseToOtherMiniZipper" = "TrAdditionError__TooCloseToOtherMiniZipper"; could not connect a transport to another one as they don't match "TrAdditionError__TypesNoMatch" = "TrAdditionError__TypesNoMatch"; performs a trade with another settlement performs a trade with another settlement "Trade__Action" = "ซื้อขาย"; displayed when trade action is no longer available displayed when trade action is no longer available "Trade__SoldOut" = "ขายหมดแล้ว"; short description "TradeDock__desc" = "TradeDock__desc"; name name "TradeDock__name" = "ท่าเรือขายของ"; tooltip of a panel showing all the cargo stored in a trade dock "TradeDockCargo__Tooltip" = "TradeDockCargo__Tooltip"; shown after player makes a trade that the products were delivered "TradeOfferDelivered" = "TradeOfferDelivered"; shown after player makes a trade that the products were delivered "TradeOfferDelivered__Animal" = "TradeOfferDelivered__Animal"; shown after player makes a trade that the products were delivered "TradeOfferDelivered__CargoShip" = "TradeOfferDelivered__CargoShip"; title of a panel that shows trade offer from a world map settlement "TradeOffers" = "TradeOffers"; title of a panel that shows trade offer from a world map settlement "TradeOffers__Tooltip" = "TradeOffers__Tooltip"; player can't afford the current trade as it requires more products than they have "TradeStatus__CantAfford" = "TradeStatus__CantAfford"; tooltip explaining how trade works "TradeStatus__Info" = "TradeStatus__Info"; tooltip explaining how buying animals works "TradeStatus__Info_Animal" = "TradeStatus__Info_Animal"; tooltip explaining how buying cargo ships works "TradeStatus__Info_CargoShip" = "TradeStatus__Info_CargoShip"; player can't trade an animal (e.g. chicken) as they have no farm where they could place it into, note: players confuse regular farm with animal farm, try to make it clear "TradeStatus__NoSpaceInFarm" = "TradeStatus__NoSpaceInFarm"; player can't trade as they are missing a trade dock building that enables them to trade "TradeStatus__NoTradeDock" = "TradeStatus__NoTradeDock"; player lack unity to afford the current trade or feature "TradeStatus__NoUnity" = "TradeStatus__NoUnity"; trade is 'sold out' "TradeStatus__SoldOut" = "TradeStatus__SoldOut"; player can't trade as their trade dock is not operational "TradeStatus__TradeDockNotOperational" = "TradeStatus__TradeDockNotOperational"; title of a window that provides overview on trading - buying, selling products title of a window that provides overview on trading - buying, selling products "TradeTitle" = "ซื้อขาย"; Button that takes player to a world so they can trade with some village they'd like "TradeWithVillage" = "TradeWithVillage"; title of a panel showing all the products transported by a selected transport title of a panel showing all the products transported by a selected transport "TransportedProducts" = "การขนส่งผลิตภัณฑ์"; height of the current transport that is being build - e.g. 'Height: 2' height of the current transport that is being build - e.g. 'Height: 2' "TransportHeightTooltip" = "ความสูง: {0}"; category for key bindings used during transport build / editing (when players builds / places transports) "TransportMode" = "TransportMode"; name: toolbar category name name: toolbar category name "transportsCategory__name" = "การขนส่ง"; label showing that transport snapping is currently disabled (we show it as it can confuse players), please be consistent with TransportTool__PortSnapTooltip "TransportSnappingOff__Title" = "TransportSnappingOff__Title"; tooltip, be consistent with TransportTool__PortSnapTooltip "TransportSnappingOff__Tooltip" = "TransportSnappingOff__Tooltip"; short description "TransportsPillar__desc" = "TransportsPillar__desc"; name name "TransportsPillar__name" = "เสา"; tooltip "TransportTool__NoTurnTooltip" = "TransportTool__NoTurnTooltip"; tooltip "TransportTool__PortBlockTooltip" = "TransportTool__PortBlockTooltip"; tooltip "TransportTool__PortSnapTooltip" = "TransportTool__PortSnapTooltip"; tooltip "TransportTool__TieBreakTooltip" = "TransportTool__TieBreakTooltip"; explanation how to make transport shorter "TransportTooLong__HowToResolve" = "TransportTooLong__HowToResolve"; notification "TransportTooLong__name" = "TransportTooLong__name"; could not cut transport as it is already being constructed "TrCutError__ConstructionAlreadyStarted" = "TrCutError__ConstructionAlreadyStarted"; short description "TreeHarvesterT1__desc" = "TreeHarvesterT1__desc"; name name "TreeHarvesterT1__name" = "รถตัดต้นไม้"; "TreeHarvesterT2__desc" = "TreeHarvesterT2__desc"; name "TreeHarvesterT2__name" = "TreeHarvesterT2__name"; name "TreeHarvesterT2H__name" = "TreeHarvesterT2H__name"; {0} = 'key binding that open the tool' "TreeHarvesting__part1" = "TreeHarvesting__part1"; {0} = 'Tree harvester' "TreeHarvesting__part2" = "TreeHarvesting__part2"; "TreeHarvesting__part3" = "TreeHarvesting__part3"; "TreePlanterT1__desc" = "TreePlanterT1__desc"; name "TreePlanterT1__name" = "TreePlanterT1__name"; name "TreePlanterT1H__name" = "TreePlanterT1H__name"; explains when trees are going to be cut / harvested, example use: 'Cut after: 4 years' "Trees__CutAfter" = "Trees__CutAfter"; Title of a panel that allows to configure when trees are harvested "Trees__HarvestingOptions" = "Trees__HarvestingOptions"; tooltip "Trees__HarvestingOptionsTooltip" = "Trees__HarvestingOptionsTooltip"; Used to signify trees should not be cut. Tooltip. "Trees__NoCut" = "Trees__NoCut"; description of tree in a build menu "TreesInMenuDescription" = "TreesInMenuDescription"; notification, any strings in curly braces { } must be preserved and non-translated Example: "Truck cannot deliver coal. No valid destination" "TruckCannotDeliver__name" = "TruckCannotDeliver__name"; notification "TruckCannotDeliverMixedCargo__name" = "TruckCannotDeliverMixedCargo__name"; policy / edict which can enabled by the player in their Captain's office. {0}=15% "TruckCapacityIncrease__desc" = "TruckCapacityIncrease__desc"; policy / edict which can enabled by the player in their Captain's office. "TruckCapacityIncrease__name" = "TruckCapacityIncrease__name"; notification "TruckHasNoValidExcavator__name" = "TruckHasNoValidExcavator__name"; Tab that contains more insights into jobs done by vehicles and the cargo they exchanged Tab that contains more insights into jobs done by vehicles and the cargo they exchanged "TrucksAnalytics__Title" = "การวิเคราะห์"; number of jobs done by a vehicle, example use: '1 job', '2 jobs' "TrucksStats__JobsCnt" = "TrucksStats__JobsCnt"; "TrucksStats__OptionGeneral" = "TrucksStats__OptionGeneral"; "TrucksStats__OptionGeneralTooltip" = "TrucksStats__OptionGeneralTooltip"; "TrucksStats__OptionMining" = "TrucksStats__OptionMining"; "TrucksStats__OptionMiningTooltip" = "TrucksStats__OptionMiningTooltip"; "TrucksStats__OptionRefueling" = "TrucksStats__OptionRefueling"; "TrucksStats__OptionRefuelingTooltip" = "TrucksStats__OptionRefuelingTooltip"; Title of a panel showing aggregated overview of products transported by trucks in some selected time period. "TrucksStats__Title" = "TrucksStats__Title"; truck description, for instance {0}=20,{1}=2 "TruckT1__desc" = "TruckT1__desc"; vehicle vehicle "TruckT1__name" = "รถกระบะ"; vehicle description, for instance {0}=20,{1}=2 "TruckT2__desc" = "TruckT2__desc"; vehicle vehicle "TruckT2__name" = "รถบรรทุก"; vehicle "TruckT2H__name" = "TruckT2H__name"; vehicle description, for instance {0}=150 "TruckT3Fluid__desc" = "TruckT3Fluid__desc"; vehicle "TruckT3Fluid__name" = "TruckT3Fluid__name"; vehicle description, for instance {0}=150 "TruckT3FluidH__desc" = "TruckT3FluidH__desc"; vehicle "TruckT3FluidH__name" = "TruckT3FluidH__name"; vehicle description, for instance {0}=150 "TruckT3Loose__desc" = "TruckT3Loose__desc"; vehicle "TruckT3Loose__name" = "TruckT3Loose__name"; vehicle description, for instance {0}=150 "TruckT3LooseH__desc" = "TruckT3LooseH__desc"; vehicle "TruckT3LooseH__name" = "TruckT3LooseH__name"; description of a high pressure turbine "TurbineHighPress__desc" = "TurbineHighPress__desc"; name "TurbineHighPress__name" = "TurbineHighPress__name"; name "TurbineHighPressT2__name" = "TurbineHighPressT2__name"; description of a low pressure turbine "TurbineLowPress__desc" = "TurbineLowPress__desc"; name name "TurbineLowPress__name" = "เทอร์ไบน์แรงดันต่ำ"; name "TurbineLowPressT2__name" = "TurbineLowPressT2__name"; description of a super pressure turbine "TurbineSuperPress__desc" = "TurbineSuperPress__desc"; name "TurbineSuperPress__name" = "TurbineSuperPress__name"; title of message or tutorial "TutorialOnAdvancedLogistics__name" = "TutorialOnAdvancedLogistics__name"; title of message or tutorial "TutorialOnCargoShip__name" = "TutorialOnCargoShip__name"; {0} = Cargo depot "TutorialOnCargoShip__part1" = "TutorialOnCargoShip__part1"; "TutorialOnCargoShip__part2" = "TutorialOnCargoShip__part2"; {0} = Cargo depot "TutorialOnCargoShip__part3a" = "TutorialOnCargoShip__part3a"; {0} = Cargo depot "TutorialOnCargoShip__part3b" = "TutorialOnCargoShip__part3b"; "TutorialOnCargoShip__part4Heading" = "การขนส่งทางเรือ"; "TutorialOnCargoShip__part4V2" = "TutorialOnCargoShip__part4V2"; "TutorialOnCargoShip__part5V2" = "TutorialOnCargoShip__part5V2"; title of message or tutorial "TutorialOnCoalPower__name" = "TutorialOnCoalPower__name"; "TutorialOnCoalPower__part1" = "TutorialOnCoalPower__part1"; "TutorialOnCoalPower__part2" = "TutorialOnCoalPower__part2"; {0} = Flywheel "TutorialOnCoalPower__part3" = "TutorialOnCoalPower__part3"; {0} = Flywheel "TutorialOnCoalPower__part4" = "TutorialOnCoalPower__part4"; title of message or tutorial "TutorialOnContracts__name" = "TutorialOnContracts__name"; {0} = Cargo ship "TutorialOnContracts__part1" = "TutorialOnContracts__part1"; {0} = Cargo ship, {1} = Cargo depot, {2} = Food Packs, {3} = Crude Oil "TutorialOnContracts__part2" = "TutorialOnContracts__part2"; {0} = Cargo Ship, {1} = Cargo depot "TutorialOnContracts__part3" = "TutorialOnContracts__part3"; "TutorialOnCopySettings__part1" = "TutorialOnCopySettings__part1"; {0} = shortcut key "TutorialOnCopySettings__part2" = "TutorialOnCopySettings__part2"; "TutorialOnCopyTool__part1" = "TutorialOnCopyTool__part1"; {0}, {1} = shortcut keys "TutorialOnCopyTool__part2" = "TutorialOnCopyTool__part2"; {0} shortcut key "TutorialOnCopyTool__part3" = "TutorialOnCopyTool__part3"; title of message or tutorial title of message "TutorialOnCrisis__name" = "การจัดการวิกฤตการ"; "TutorialOnCrisis__part1" = "TutorialOnCrisis__part1"; "TutorialOnCrisis__part2" = "TutorialOnCrisis__part2"; "TutorialOnCrisis__part2Heading" = "TutorialOnCrisis__part2Heading"; "TutorialOnCrisis__part3" = "TutorialOnCrisis__part3"; "TutorialOnCrisis__part3Heading" = "TutorialOnCrisis__part3Heading"; "TutorialOnCrisis__part4" = "TutorialOnCrisis__part4"; "TutorialOnCrisis__part4Heading" = "ระบบเพิ่มความสำคัญ"; "TutorialOnCrisis__part5" = "TutorialOnCrisis__part5"; "TutorialOnCrisis__part5Heading" = "TutorialOnCrisis__part5Heading"; {0} - keep full "TutorialOnCrisis__part6V2" = "TutorialOnCrisis__part6V2"; "TutorialOnCrisis__part7a" = "TutorialOnCrisis__part7a"; {0} - Diesel generator "TutorialOnCrisis__part7b" = "TutorialOnCrisis__part7b"; {0} - Unity "TutorialOnCrisis__part8V2" = "TutorialOnCrisis__part8V2"; "TutorialOnCutTool__part1" = "TutorialOnCutTool__part1"; {0}, {1} = shortcut keys "TutorialOnCutTool__part2" = "TutorialOnCutTool__part2"; title of message or tutorial title of message "TutorialOnDiesel__name" = "การผลิตดีเซล"; {0} = diesel, {1} = crude oil, {2} = basic distiller, {3} = oil pump "TutorialOnDiesel2__part1" = "TutorialOnDiesel2__part1"; "TutorialOnDiesel2__part2" = "TutorialOnDiesel2__part2"; {0} = oil pump, {1} = basic distiller "TutorialOnDiesel2__part3" = "TutorialOnDiesel2__part3"; {0} = crude oil "TutorialOnDiesel2__part4" = "TutorialOnDiesel2__part4"; {0} = waste water, {1} = exhaust, {2} = Smoke stack, {3} = Liquid dump "TutorialOnDiesel2__part5" = "TutorialOnDiesel2__part5"; "TutorialOnDiesel2__part5Heading" = "TutorialOnDiesel2__part5Heading"; title of message or tutorial "TutorialOnDumping__name" = "TutorialOnDumping__name"; title of message or tutorial "TutorialOnFarmFertility__name" = "TutorialOnFarmFertility__name"; title of message or tutorial title of message "TutorialOnFarming__name" = "เกษตรกรรม"; "TutorialOnFarming__part2" = "TutorialOnFarming__part2"; "TutorialOnFarming__water" = "TutorialOnFarming__water"; "TutorialOnFarming__water2" = "TutorialOnFarming__water2"; "TutorialOnFarming__waterHeading" = "น้ำ"; "TutorialOnFertility__fertilizers1" = "TutorialOnFertility__fertilizers1"; "TutorialOnFertility__fertilizers2" = "TutorialOnFertility__fertilizers2"; "TutorialOnFertility__fertilizers3" = "TutorialOnFertility__fertilizers3"; "TutorialOnFertility__fertilizersHeading" = "TutorialOnFertility__fertilizersHeading"; "TutorialOnFertility__part1" = "TutorialOnFertility__part1"; "TutorialOnFertility__part2" = "TutorialOnFertility__part2"; fertility equilibrium is an established term in the game, e.g. in FarmFertility__Equilibrium, please make sure to use it consistently "TutorialOnFertility__part3" = "TutorialOnFertility__part3"; {0} - replaced with percentage (e.g. 50%), {1} - green manure "TutorialOnFertility__rotation1" = "TutorialOnFertility__rotation1"; "TutorialOnFertility__rotation2" = "TutorialOnFertility__rotation2"; "TutorialOnFertility__rotationHeading" = "TutorialOnFertility__rotationHeading"; title of message or tutorial title of message "TutorialOnFurnace__name" = "การถลุงเหล็ก"; title of message or tutorial "TutorialOnHealth__name" = "TutorialOnHealth__name"; "TutorialOnHealth__part1" = "TutorialOnHealth__part1"; "TutorialOnHealth__part2" = "TutorialOnHealth__part2"; "TutorialOnHealth__part2Heading" = "ผลบวก"; "TutorialOnHealth__part3" = "TutorialOnHealth__part3"; "TutorialOnHealth__part3Heading" = "ผลกระทบด้านลบ"; "TutorialOnHealth__part4" = "TutorialOnHealth__part4"; "TutorialOnHealth__part5a" = "TutorialOnHealth__part5a"; "TutorialOnHealth__part5b" = "TutorialOnHealth__part5b"; "TutorialOnHealth__part5Heading" = "โรค"; {0} = blast furnace, {1} = iron ore, {2} = iron scrap "TutorialOnIronOre__part1" = "TutorialOnIronOre__part1"; {0} = iron ore, {1} = iron scrap "TutorialOnIronOre__part2" = "TutorialOnIronOre__part2"; {0} = iron ore, {1} = slag, {2} = Blast furnace "TutorialOnIronOre__part3" = "TutorialOnIronOre__part3"; title of message or tutorial "TutorialOnIronOreSmelting__name" = "TutorialOnIronOreSmelting__name"; title of message or tutorial "TutorialOnMaintenance__name" = "TutorialOnMaintenance__name"; {0} = Unity "TutorialOnMaintenance__part1" = "TutorialOnMaintenance__part1"; {0} = Maintenance depot "TutorialOnMaintenance__part2" = "TutorialOnMaintenance__part2"; "TutorialOnMaintenance__part3" = "TutorialOnMaintenance__part3"; title of message or tutorial "TutorialOnMineTower__name" = "TutorialOnMineTower__name"; "TutorialOnMining__part1" = "TutorialOnMining__part1"; "TutorialOnMining__part10" = "TutorialOnMining__part10"; {0} = shortcut key "TutorialOnMining__part11" = "TutorialOnMining__part11"; "TutorialOnMining__part11Header" = "TutorialOnMining__part11Header"; "TutorialOnMining__part12" = "TutorialOnMining__part12"; "TutorialOnMining__part13" = "TutorialOnMining__part13"; "TutorialOnMining__part13Header" = "TutorialOnMining__part13Header"; {0} = Mine control tower, {1} = Edit area "TutorialOnMining__part2" = "TutorialOnMining__part2"; {0} = Mine control tower "TutorialOnMining__part3" = "TutorialOnMining__part3"; {0} = shortcut key "TutorialOnMining__part4" = "TutorialOnMining__part4"; "TutorialOnMining__part4Header" = "TutorialOnMining__part4Header"; "TutorialOnMining__part5" = "TutorialOnMining__part5"; {0} = shortcut key, {1} = shortcut key "TutorialOnMining__part6" = "TutorialOnMining__part6"; {0} = shortcut key, {1} = shortcut key "TutorialOnMining__part7" = "TutorialOnMining__part7"; {0} = shortcut key "TutorialOnMining__part8" = "TutorialOnMining__part8"; "TutorialOnMining__part9" = "TutorialOnMining__part9"; "TutorialOnPathing__part1" = "TutorialOnPathing__part1"; "TutorialOnPathing__part3" = "TutorialOnPathing__part3"; "TutorialOnPathing__part4" = "TutorialOnPathing__part4"; "TutorialOnPauseTool__part1" = "TutorialOnPauseTool__part1"; {0} = key shortcut "TutorialOnPauseTool__part2" = "TutorialOnPauseTool__part2"; "TutorialOnPlanning__part1" = "TutorialOnPlanning__part1"; {0} - Planning tool, {1} - Planning mode "TutorialOnPlanning__part3V2" = "TutorialOnPlanning__part3V2"; "TutorialOnPlanning__part5Heading" = "TutorialOnPlanning__part5Heading"; "TutorialOnPlanning__part6" = "TutorialOnPlanning__part6"; "TutorialOnPlanning__part7" = "TutorialOnPlanning__part7"; title of message or tutorial "TutorialOnPopsAndUnity__name" = "TutorialOnPopsAndUnity__name"; "TutorialOnPopsAndUnity__part1" = "TutorialOnPopsAndUnity__part1"; "TutorialOnPopsAndUnity__part2" = "TutorialOnPopsAndUnity__part2"; "TutorialOnPopsAndUnity__part3" = "TutorialOnPopsAndUnity__part3"; {0} = Captain’s office "TutorialOnPopsAndUnity__part4" = "TutorialOnPopsAndUnity__part4"; {0} = Unity "TutorialOnPopsAndUnity__part5" = "TutorialOnPopsAndUnity__part5"; {0} = Unity "TutorialOnPopsAndUnity__part6" = "TutorialOnPopsAndUnity__part6"; {0} = Unity "TutorialOnPopsAndUnity__part7" = "TutorialOnPopsAndUnity__part7"; {0} = Unity "TutorialOnPopsAndUnity__part8" = "TutorialOnPopsAndUnity__part8"; "TutorialOnRoutes__part1V2" = "TutorialOnRoutes__part1V2"; {0} = Mine control tower, {1} = +/-, name of the button, {2} - export routes (ExportRoutesTitle) "TutorialOnRoutes__part2V2" = "TutorialOnRoutes__part2V2"; {0} - export routes (ExportRoutesTitle), {1} = +/-, name of the button "TutorialOnRoutes__part3V2" = "TutorialOnRoutes__part3V2"; {0} = Mine control tower "TutorialOnRoutes__part4V2" = "TutorialOnRoutes__part4V2"; {0} = Fuel station, {1} = Mine control tower "TutorialOnRoutes__part7V2" = "TutorialOnRoutes__part7V2"; "TutorialOnRoutes__part8" = "TutorialOnRoutes__part8"; {0} = Keep full (StoredProduct__KeepFull) "TutorialOnRoutes2__part5V2" = "TutorialOnRoutes2__part5V2"; {0} = Mine control tower "TutorialOnRoutes2__part6V2" = "TutorialOnRoutes2__part6V2"; title of message or tutorial title of message "TutorialOnShipRepair__name" = "การสำรวจโลก"; "TutorialOnShipRepair__part1" = "TutorialOnShipRepair__part1"; {0} -> key-binding that opens the map, {1} = 'Explore' "TutorialOnShipRepair__part2" = "TutorialOnShipRepair__part2"; "TutorialOnShipRepair__part2Heading" = "การสำรวจ"; {0} = Shipyard, {1} = Keep empty (ShipyardKeepEmpty) "TutorialOnShipRepair__part3V2" = "TutorialOnShipRepair__part3V2"; "TutorialOnShipRepair__part4Heading" = "TutorialOnShipRepair__part4Heading"; {0} = Shipyard "TutorialOnShipRepair__part4V2" = "TutorialOnShipRepair__part4V2"; "TutorialOnShipRepair__part5" = "TutorialOnShipRepair__part5"; "TutorialOnShipRepair__part5Heading" = "TutorialOnShipRepair__part5Heading"; {0} - Shipyard "TutorialOnShipRepair__part6" = "TutorialOnShipRepair__part6"; "TutorialOnShipRepair__part6Heading" = "TutorialOnShipRepair__part6Heading"; {0} = Blast furnace, {1} = Metal caster "TutorialOnSmelting__part1" = "TutorialOnSmelting__part1"; {0} = Iron scrap, {1} = Iron ore "TutorialOnSmelting__part2" = "TutorialOnSmelting__part2"; {0} = Blast furnace, {1} = Metal caster, {2} - molten channel "TutorialOnSmelting__part3" = "TutorialOnSmelting__part3"; {0} = Smoke stack, {1} = Blast furnace "TutorialOnSmelting__part4" = "TutorialOnSmelting__part4"; {0} = Coal maker, {1} = Smoke stack, {2} = Blast furnace, {3} = Tree harvesting "TutorialOnSmelting__part6" = "TutorialOnSmelting__part6"; {0} = Iron scrap, {1} = Metal caster "TutorialOnSmelting__part7" = "TutorialOnSmelting__part7"; "TutorialOnStorage__part1" = "TutorialOnStorage__part1"; {0} = blast furnace, {1} = iron ore, {2} = coal "TutorialOnStorage__part2" = "TutorialOnStorage__part2"; {0} = Keep full (StoredProduct__KeepFull) "TutorialOnStorage__part3" = "TutorialOnStorage__part3"; {0} = Slag, {1} = Empty (StoredProduct__KeepEmpty) "TutorialOnStorage__part4" = "TutorialOnStorage__part4"; {0} = Keep full (StoredProduct__KeepFull) "TutorialOnStorage__part5" = "TutorialOnStorage__part5"; "TutorialOnStorage__part6" = "TutorialOnStorage__part6"; {0} = Truck Import (LogisticsControl__InputTitle), {1} = Truck Export (LogisticsControl__OutputTitle) "TutorialOnStorage__part7" = "TutorialOnStorage__part7"; title of message or tutorial "TutorialOnStoragesAndTransports__name" = "TutorialOnStoragesAndTransports__name"; "TutorialOnTerDumping__colorsDesc1" = "TutorialOnTerDumping__colorsDesc1"; "TutorialOnTerDumping__colorsDesc2" = "TutorialOnTerDumping__colorsDesc2"; "TutorialOnTerDumping__colorsDesc3" = "TutorialOnTerDumping__colorsDesc3"; "TutorialOnTerDumping__colorsDesc4" = "TutorialOnTerDumping__colorsDesc4"; "TutorialOnTerDumping__colorsDesc5" = "TutorialOnTerDumping__colorsDesc5"; {0} = key shortcut "TutorialOnTerDumping__part1" = "TutorialOnTerDumping__part1"; {0} = Mine control tower, {1} - waste "TutorialOnTerDumping__part10" = "TutorialOnTerDumping__part10"; {0} = Mine control tower "TutorialOnTerDumping__part10Heading" = "TutorialOnTerDumping__part10Heading"; "TutorialOnTerDumping__part2" = "TutorialOnTerDumping__part2"; {0} = key shortcut "TutorialOnTerDumping__part3" = "TutorialOnTerDumping__part3"; {0} = key shortcut "TutorialOnTerDumping__part4" = "TutorialOnTerDumping__part4"; {0} = key shortcut, {1} = key shortcut "TutorialOnTerDumping__part5" = "TutorialOnTerDumping__part5"; "TutorialOnTerDumping__part7" = "TutorialOnTerDumping__part7"; {0} = key shortcut "TutorialOnTerDumping__part8" = "TutorialOnTerDumping__part8"; "TutorialOnTerDumping__part8Heading" = "TutorialOnTerDumping__part8Heading"; {0} = Dirt, {1} = Rock "TutorialOnTerDumping__part9" = "TutorialOnTerDumping__part9"; "TutorialOnTerDumping__part9Heading" = "TutorialOnTerDumping__part9Heading"; title of message or tutorial title of message "TutorialOnTransports__name" = "ลอจิสติกส์"; {0} = 2, {1} = Ramp "TutorialOnTransports2__height" = "TutorialOnTransports2__height"; "TutorialOnTransports2__part1" = "TutorialOnTransports2__part1"; {0} = analytics (TrucksAnalytics__Title) "TutorialOnTransports2__part2" = "TutorialOnTransports2__part2"; {0} = technology title "TutorialOnTransports2__part3" = "TutorialOnTransports2__part3"; "TutorialOnTransports2__part4" = "TutorialOnTransports2__part4"; {0} = molten channel, {1} = key-bindings, e.g. E/Q "TutorialOnTransports2__part5" = "TutorialOnTransports2__part5"; {0} = key-binding "TutorialOnTransports2__part7" = "TutorialOnTransports2__part7"; title of message or tutorial "TutorialOnTreesPlanting__name" = "TutorialOnTreesPlanting__name"; "TutorialOnTreesPlanting__part1" = "TutorialOnTreesPlanting__part1"; {0} - Forestry Control Tower, {1} - Edit designation, {2} - Mine tower "TutorialOnTreesPlanting__part2" = "TutorialOnTreesPlanting__part2"; {0} - Tree planter, {1} - Forestry Control Tower "TutorialOnTreesPlanting__part3" = "TutorialOnTreesPlanting__part3"; "TutorialOnTreesPlanting__part4" = "TutorialOnTreesPlanting__part4"; {0} - Tree planter "TutorialOnTreesPlanting__part5" = "TutorialOnTreesPlanting__part5"; title of message or tutorial "TutorialOnTrucks__name" = "TutorialOnTrucks__name"; "TutorialOnTrucks__part1" = "TutorialOnTrucks__part1"; "TutorialOnTrucks__part2" = "TutorialOnTrucks__part2"; "TutorialOnTrucks__part3" = "TutorialOnTrucks__part3"; "TutorialOnTrucks__part4" = "TutorialOnTrucks__part4"; {0} = Allow partially loaded trucks (PartialTrucksToggle) "TutorialOnTrucks__part5" = "TutorialOnTrucks__part5"; "TutorialOnTrucks__part6" = "TutorialOnTrucks__part6"; "TutorialOnUnityTool__part1" = "TutorialOnUnityTool__part1"; "TutorialOnUnityTool__part2" = "TutorialOnUnityTool__part2"; {0} = shortcut key "TutorialOnUnityTool__part3" = "TutorialOnUnityTool__part3"; title of message or tutorial "TutorialOnVehiclesAccessibility__name" = "TutorialOnVehiclesAccessibility__name"; "TutorialOnWalls__part1" = "TutorialOnWalls__part1"; "TutorialOnWalls__part2" = "TutorialOnWalls__part2"; {0} = Retaining walls (RetainingWallsTitle), {1} = number (e.g. 5) "TutorialOnWalls__part3" = "TutorialOnWalls__part3"; {0} = shortcut, {1} = shortcut "TutorialOnWalls__part4" = "TutorialOnWalls__part4"; {0} = number (e.g. 5) "TutorialOnWalls__part5" = "TutorialOnWalls__part5"; {0} = Retaining walls (RetainingWallsTitle) "TutorialOnWalls__part6" = "TutorialOnWalls__part6"; title of message or tutorial "TutorialOnWasteDumping__name" = "TutorialOnWasteDumping__name"; "TutorialOnWasteDumping__part1" = "TutorialOnWasteDumping__part1"; {0} = waste module "TutorialOnWasteDumping__part2" = "TutorialOnWasteDumping__part2"; {0} = key shortcut "TutorialOnWasteDumping__part3a" = "TutorialOnWasteDumping__part3a"; {0} = waste module, {1} = dumping tutorial name "TutorialOnWasteDumping__part3b" = "TutorialOnWasteDumping__part3b"; "TutorialOnWasteDumping__part4" = "TutorialOnWasteDumping__part4"; title of message or tutorial "TutorialOnWorldEntities__name" = "TutorialOnWorldEntities__name"; {0} = Start repairs (StartRepairs), {1} = Shipyard "TutorialOnWorldEntities__part1" = "TutorialOnWorldEntities__part1"; {0} = World map (WorldMap), {1} = production level (WorldMineProductionLvl__Title), {2} = Unity "TutorialOnWorldEntities__part2" = "TutorialOnWorldEntities__part2"; {0} = Cargo Ship (name of the tutorial) "TutorialOnWorldEntities__part3" = "TutorialOnWorldEntities__part3"; button to reset tutorial progress, more info in TutorialReset__Tooltip "TutorialReset__Action" = "TutorialReset__Action"; text displayed after tutorial progress gets reset, keep short! "TutorialReset__ResetDone" = "TutorialReset__ResetDone"; title for a button that enables to reset tutorial progress "TutorialReset__Title" = "TutorialReset__Title"; tooltip "TutorialReset__Tooltip" = "TutorialReset__Tooltip"; Description of the tutorials mechanic in the new game flow "Tutorials__Description" = "Tutorials__Description"; Title of the tutorials mechanic in the new game flow "Tutorials__Title" = "Tutorials__Title"; title of message or tutorial "TutorialTreeHarvesting__name" = "TutorialTreeHarvesting__name"; title for user interface settings title for user interface settings "UiSettings_Title" = "UI"; prefix of a button to unassign a vehicle, example: 'UNASSIGN Mine Tower' "Unassign" = "Unassign"; tooltip explaining what unassign does "Unassign__VehicleTooltip" = "Unassign__VehicleTooltip"; virtual & abstract currency expressing how people 'pull together' to achieve higher goals "Unity__Tooltip" = "Unity__Tooltip"; title of a panel showing the current global Unity capacity title of a panel showing the current global Unity capacity "UnityCap__Title" = "ความจุ Unity"; "UnityCap__Tooltip" = "UnityCap__Tooltip"; example of use: '2.2 Unity / ship', used to denote how much Unity player pays per one full cargo ship to participate in a contract example of use: '2.2 Unity / ship', used to denote how much Unity player pays per one full cargo ship to participate in a contract "UnityPerShip" = "เรือ"; virtual & abstract 'currency' expressing how people 'pull together' to achieve higher goals, example: '1 Unity' virtual & abstract 'currency' expressing how people 'pull together' to achieve higher goals, example: '1 Unity' "UnityStr_Format" = "{0} Unity"; title of a tool that is used to spent unity for things such as quick boost or quick delivery. Please keep this short! title of a tool that is used to spent unity for things such as quick boost or quick delivery. Please keep this very short! "UnityTool" = "เครื่องมือ Unity"; tooltip "UnityTool__Tooltip" = "UnityTool__Tooltip"; title of a panel that lists all the things that player unlocks by a research title of a panel that lists all the things that player unlocks by a research "Unlocks" = "ปลดล็อค"; Group heading for all saves with no game name shown in the game column of the load & save window "UnsortedSaves__Title" = "UnsortedSaves__Title"; "Update1__BlueprintsCopied" = "Update1__BlueprintsCopied"; "Update1__LocationChange" = "Update1__LocationChange"; shows new blueprint files location "Update1__NewBlueprintsLocation" = "Update1__NewBlueprintsLocation"; shows new save files location "Update1__NewSaveLocation" = "Update1__NewSaveLocation"; "Update1__OldLocationStillExists" = "Update1__OldLocationStillExists"; shows old save files location "Update1__OldSaveLocation" = "Update1__OldSaveLocation"; placeholder of a text area for description input "UpdateDescription__Placeholder" = "UpdateDescription__Placeholder"; title of a dialog to update description of a blueprint or blueprint folder "UpdateDescription__Title" = "UpdateDescription__Title"; tooltip of a button to open a dialog to update description of a blueprint or blueprint folder "UpdateDescription__Tooltip" = "UpdateDescription__Tooltip"; button to upgrade something button to upgrade something "Upgrade" = "อัพเกรด"; explains that upgrade is currently being in progress "UpgradeInProgress" = "UpgradeInProgress"; title of a tool that is used to mass upgrade already existing buildings and machines. Please keep this short! "UpgradeTool" = "UpgradeTool"; tooltip "UpgradeTool__CancelTooltip" = "UpgradeTool__CancelTooltip"; tooltip "UpgradeTool__Tooltip" = "UpgradeTool__Tooltip"; name name "UpointsCat_Boost__name" = "เร่ง"; name name "UpointsCat_Contract__name" = "สัญญา"; name name "UpointsCat_ContractEstablish__name" = "ทำสัญญา"; name "UpointsCat_Decorations__name" = "UpointsCat_Decorations__name"; name name "UpointsCat_Edict__name" = "กฎ"; name name "UpointsCat_FreeUnity__name" = "ฟรี"; name name "UpointsCat_Health__name" = "สุขภาพ"; name name "UpointsCat_Homeless__name" = "คนไร้บ้าน"; name "UpointsCat_IslandBuildings__name" = "UpointsCat_IslandBuildings__name"; name "UpointsCat_OneTimeActions__name" = "UpointsCat_OneTimeActions__name"; name name "UpointsCat_OtherDecorations__name" = "ของตกแต่งอื่นๆ"; name "UpointsCat_PopsAdoption__name" = "UpointsCat_PopsAdoption__name"; name "UpointsCat_QuickBuild__name" = "UpointsCat_QuickBuild__name"; name "UpointsCat_QuickRemove__name" = "UpointsCat_QuickRemove__name"; name "UpointsCat_QuickRepair__name" = "UpointsCat_QuickRepair__name"; name "UpointsCat_QuickTrade__name" = "UpointsCat_QuickTrade__name"; name "UpointsCat_Rockets__name" = "UpointsCat_Rockets__name"; name "UpointsCat_ShipFuel__name" = "UpointsCat_ShipFuel__name"; name "UpointsCat_Starvation__name" = "UpointsCat_Starvation__name"; name "UpointsCat_VehicleRecovery__name" = "UpointsCat_VehicleRecovery__name"; title of category that shows unity given for settlements decorations title of category that shows unity given for settlements decorations "UpointsCategory__Decorations" = "ของตกแต่ง"; title of category that shows unity given for settlements decorations "UpointsCategory__DecorationsLong" = "UpointsCategory__DecorationsLong"; name name "UpointsStatsCat_Services__name" = "บริการ"; name "UpointsStatsCat_WorldMapMines__name" = "UpointsStatsCat_WorldMapMines__name"; short description of a machine "UraniumEnrichmentPlant__desc" = "UraniumEnrichmentPlant__desc"; name of a machine name of a machine "UraniumEnrichmentPlant__name" = "โรงงานเสริมสมรรถนะ"; name "UraniumMine__name" = "UraniumMine__name"; short description of a machine "VacuumDistillationTower__desc" = "VacuumDistillationTower__desc"; name of a machine name of a machine "VacuumDistillationTower__name" = "เครื่องผลิตยาง"; notification "VehicleGoalStruggling__name" = "VehicleGoalStruggling__name"; notification "VehicleGoalStrugglingCannotGoUnder__name" = "VehicleGoalStrugglingCannotGoUnder__name"; notification "VehicleGoalUnreachable__name" = "VehicleGoalUnreachable__name"; notification "VehicleGoalUnreachableCannotGoUnder__name" = "VehicleGoalUnreachableCannotGoUnder__name"; notification "VehicleIsBroken__name" = "VehicleIsBroken__name"; truck job status message "VehicleJob__DrivingToGoal" = "VehicleJob__DrivingToGoal"; truck job status message when a job is in invalid state truck job status message when a job is in invalid state "VehicleJob__InvalidState" = "สถานะไม่ถูกต้อง"; truck job status message "VehicleJob__Loading" = "VehicleJob__Loading"; vehicle job status message, vehicle is searching for a path to its destination "VehicleJob__Navigating" = "VehicleJob__Navigating"; truck status when truck is adding / removing a ground surface (e.g. concrete) "VehicleJob__ProcessingSurface" = "VehicleJob__ProcessingSurface"; truck job status message "VehicleJob__SearchingForDesignation" = "VehicleJob__SearchingForDesignation"; truck job status message truck job status message "VehicleJob__Unloading" = "ขนถ่ายสินค้า"; vehicles cap increase increase, all caps Example: 15 vehicle cap. Meaning: this will increase the global limit of vehicles that the player can have. "VehicleLimitIncrease" = "VehicleLimitIncrease"; shown when max number of allowed vehicles was reached and thus a new vehicle can't be built "VehicleLimitReached" = "VehicleLimitReached"; notification Example: "Truck has no fuel" "VehicleNoFuel__name" = "VehicleNoFuel__name"; notification "VehicleNoReachableDesignations__name" = "VehicleNoReachableDesignations__name"; description for vehicle ramps "VehicleRamp__desc" = "VehicleRamp__desc"; name "VehicleRamp__name" = "VehicleRamp__name"; name "VehicleRamp2__name" = "VehicleRamp2__name"; name "VehicleRamp3__name" = "VehicleRamp3__name"; vehicle role which means the vehicle will harvest trees "VehicleRole__TreeHarvesting" = "VehicleRole__TreeHarvesting"; list of vehicles assigned to buildings - fuel station, storage "VehiclesAssignedToBuildings" = "VehiclesAssignedToBuildings"; list of vehicles assigned to mining "VehiclesAssignedToMining" = "VehiclesAssignedToMining"; list of vehicles assigned to tree harvesting "VehiclesAssignedToTreeHarvesting" = "VehiclesAssignedToTreeHarvesting"; description of a machine "VehiclesDepot__desc" = "VehiclesDepot__desc"; building or machine building or machine "VehiclesDepot__name" = "โรงรถ"; building or machine "VehiclesDepotT2__name" = "VehiclesDepotT2__name"; building or machine "VehiclesDepotT3__name" = "VehiclesDepotT3__name"; tooltip "VehiclesLimit__Tooltip" = "VehiclesLimit__Tooltip"; example use: 'vehicles maintenance: -20%' "VehiclesMaintenance" = "VehiclesMaintenance"; window that provides management & overview of all the vehicles "VehiclesManagement" = "VehiclesManagement"; shows how many drivers are in use for a group of vehicles, {0} = number, e.g. '2 drivers' shows how many drivers are in use for a group of vehicles, {0} = number, e.g. '2 drivers' "VehiclesManagement__Drivers" = "คนขับ {0} คน"; shows how many vehicles are idle, {0} = number, e.g. 'idle: 5' shows how many vehicles are idle, {0} = number, e.g. 'idle: 5' "VehiclesManagement__IdleCount" = "ว่าง: {0}"; example: 'Version: alpha 1.0.0' "Version" = "Version"; title of video settings title of video settings "VideoSettings_Title" = "วีดีโอ"; shown when the UI is waiting for the player to press a key to assign a key-binding shown when the UI is waiting for the player to press a key to assign a key-binding "WaitingForKeyPress" = "กำลังรอ"; title of message or tutorial "WarningLowDiesel__name" = "WarningLowDiesel__name"; "WarningLowDiesel__part1" = "WarningLowDiesel__part1"; {0} = Oil Pump "WarningLowDiesel__part2" = "WarningLowDiesel__part2"; title of message or tutorial "WarningLowMaintenanceNoDepot__name" = "WarningLowMaintenanceNoDepot__name"; "WarningLowMaintenanceNoDepot__part1" = "WarningLowMaintenanceNoDepot__part1"; {0} = Maintenance depot "WarningLowMaintenanceNoDepot__part2" = "WarningLowMaintenanceNoDepot__part2"; "WarningLowMaintenanceNoDepot__part3" = "WarningLowMaintenanceNoDepot__part3"; title of message or tutorial "WarningNoWorkersNoBeacon__name" = "WarningNoWorkersNoBeacon__name"; "WarningNoWorkersNoBeacon__part1" = "WarningNoWorkersNoBeacon__part1"; {0} = Beacon "WarningNoWorkersNoBeacon__part2" = "WarningNoWorkersNoBeacon__part2"; "WarningNoWorkersNoBeacon__part3" = "WarningNoWorkersNoBeacon__part3"; "WarningPrefix" = "คำเตือน:"; name: toolbar category name name: toolbar category name "wasteCategory__name" = "การจัดการของเสีย"; short description: {0} is an integer specifying max height such as '5' Dumps liquids into the ocean. "WasteDump__desc" = "WasteDump__desc"; name Dumps liquids into the ocean. "WasteDump__name" = "WasteDump__name"; "WasteSortingOutputs__Tooltip" = "WasteSortingOutputs__Tooltip"; {0} stands for recyclables product, {1} stands for recycling efficiency (RecyclingEfficiency__Title) "WasteSortingPlant__desc" = "WasteSortingPlant__desc"; name "WasteSortingPlant__name" = "WasteSortingPlant__name"; name of a machine Keep datacenter cool by providing chilled water. "WaterChiller__name" = "WaterChiller__name"; title of a panel that shows the amount of water collected in a rainwater harvester title of a panel that shows the amount of water collected in a rainwater harvester "WaterCollected" = "น้ำที่จัดเก็บ"; policy / edict which can enabled by the player in their Captain's office. {0}=15% "WaterConsumptionReduction__desc" = "WaterConsumptionReduction__desc"; policy / edict which can enabled by the player in their Captain's office. "WaterConsumptionReduction__name" = "WaterConsumptionReduction__name"; name: name of a settlement service provided to pops name: name of a settlement service provided to pops "WaterNeed__name" = "น้ำ"; short description of a machine "WaterTreatmentPlant__desc" = "WaterTreatmentPlant__desc"; name of a machine name of a machine https://en.wikipedia.org/wiki/Sewage_treatment "WaterTreatmentPlant__name" = "การบำบัดน้ำเสีย"; short description "WaterWell__desc" = "WaterWell__desc"; name name "WaterWell__name" = "บ่อน้ำบาดาล"; sets weather configuration to be dry sets weather configuration to be dry "WeatherOption_Dry" = "แห้ง"; sets weather configuration to be less dry than it normally is "WeatherOption_LessDry" = "WeatherOption_LessDry"; option in WindowMode__Title setting option in WindowMode__Title setting "WindowMode__Option_Borderless" = "ไร้ขอบ"; option in WindowMode__Title setting option in WindowMode__Title setting "WindowMode__Option_Fullscreen" = "เต็มจอ"; option in WindowMode__Title setting option in WindowMode__Title setting "WindowMode__Option_Windowed" = "หน้าต่าง"; title for window mode (options are: Fullscreen, Borderless, Windowed) title for window mode (options are: Fullscreen, Borderless, Windowed) "WindowMode__Title" = "โหมดหน้าต่าง"; category for key bindings to open different windows like research, world-map, etc. "WindowsShortcuts" = "WindowsShortcuts"; used like this '4 workers available' used like this '4 workers available' "Workers__Available" = "คนงานที่ว่างงาน"; used like this '4 workers needed' used like this '4 workers needed' "Workers__Needed" = "คนงานที่ต้องการ"; tooltip "WorkersAvailable__Tooltip" = "WorkersAvailable__Tooltip"; label of a chart showing total workers demand - number of workers needed over time "WorkersDemand" = "WorkersDemand"; title of a panel showing quantities available to pick up by a cargo ship in the world "WorldCargo__Title" = "WorldCargo__Title"; notification, any strings in curly braces { } must be preserved and non-translated Example: "Oil rig was fully repaired" "WorldEntityRepaired__name" = "WorldEntityRepaired__name"; title of a location in the world map "WorldLocation__BeingExplored_Title" = "WorldLocation__BeingExplored_Title"; description of a location in the world map "WorldLocation__Explored_Desc" = "WorldLocation__Explored_Desc"; title of a location in the world map title of a location in the world map "WorldLocation__Explored_Title" = "สำรวจอย่างหมดแล้ว"; description of a location in the world map "WorldLocation__Home_Desc" = "WorldLocation__Home_Desc"; title of a location in the world map "WorldLocation__Home_Title" = "WorldLocation__Home_Title"; description of a location in the world map "WorldLocation__Unknown_Desc" = "WorldLocation__Unknown_Desc"; title of a location in the world map "WorldLocation__Unknown_Title" = "WorldLocation__Unknown_Title"; description of a location in the world map "WorldLocation__UnknownOnWay_Desc" = "WorldLocation__UnknownOnWay_Desc"; description of a location in the world map "WorldLocation__WithEnemy_Desc" = "WorldLocation__WithEnemy_Desc"; title of a location in the world map "WorldLocation__WithEnemy_Title" = "WorldLocation__WithEnemy_Title"; description of a location in the world map "WorldLocation__WithEnemyOnWay_Desc" = "WorldLocation__WithEnemyOnWay_Desc"; button to request ship to visit an already explored location button to request ship to visit an already explored location "WorldLocation_EnemyFound" = "พบศัตรู"; title for ship orders "WorldLocation_Orders" = "WorldLocation_Orders"; button to request ship to enter a battle for a location button to request ship to enter a battle for a location "WorldLocation_Orders__Battle" = "การต่อสู้"; button to request ship to deliver cargo to the selected location "WorldLocation_Orders__DeliverCargo" = "WorldLocation_Orders__DeliverCargo"; button to request ship to explore a selected location button to request ship to explore a selected location "WorldLocation_Orders__Explore" = "สำรวจ"; button to request ship to return back to the home island "WorldLocation_Orders__GoHome" = "WorldLocation_Orders__GoHome"; button to request ship to load cargo at the selected location button to request ship to load cargo at the selected location "WorldLocation_Orders__LoadCargo" = "โหลดสินค้า"; button to request ship to visit an already explored location button to request ship to visit an already explored location "WorldLocation_Orders__Visit" = "เยี่ยมชม"; button to request ship to visit an already explored location "WorldLocation_StructureFound" = "WorldLocation_StructureFound"; title/tooltip of a button that opens the world map "WorldMap" = "แผนที่โลก"; description of a world mine, example use: This site mines Coal when assigned with workers. "WorldMine__Desc" = "WorldMine__Desc"; shown when e.g. an oil rig has a production penalty (the output is not just reduced, the non-mined product also gets wasted), example substitutes: {0} => 20% {1} => 12 "WorldMine_ReducedOutput" = "WorldMine_ReducedOutput"; provides estimate on how many years is left to mine in current mine or oil rig, example use 'Years left: 3.5 (estimate)' "WorldMine_ReserveEstimate" = "WorldMine_ReserveEstimate"; tooltip "WorldMine_ReserveEstimate__Tooltip" = "WorldMine_ReserveEstimate__Tooltip"; tooltip for a bar that displays the total reserve left in a deposit. For instance how much uranium is left to extract in a uranium mine. "WorldMine_ReserveTooltip" = "WorldMine_ReserveTooltip"; example use: {0} = Oil rig | Mine "WorldMineInfo__NeedsRepair" = "WorldMineInfo__NeedsRepair"; example use: {0} = Oil rig "WorldMineInfo__ProvidesResources" = "WorldMineInfo__ProvidesResources"; production / mining level of an oil rig / mine - more details explained in WorldMineProductionLvl__Tooltip "WorldMineProductionLvl__Title" = "WorldMineProductionLvl__Title"; station can represent an oil rig, mine or forestry "WorldMineProductionLvl__Tooltip" = "WorldMineProductionLvl__Tooltip"; shows the current title of a world map mine ({0}) and the level the mine has, example use: 'Oil rig (Level 4)' "WorldMineTitleWithLevel" = "WorldMineTitleWithLevel"; describes a settlement in the world map "WorldSettlement_NeutralDesc" = "WorldSettlement_NeutralDesc"; Map description "YouShallNotPassStaticIslandMap__desc" = "YouShallNotPassStaticIslandMap__desc"; Map name "YouShallNotPassStaticIslandMap__name" = "YouShallNotPassStaticIslandMap__name"; short description: small machine that allows splitting and merging of transports "Zipper_IoPortShape_FlatConveyor__desc" = "Zipper_IoPortShape_FlatConveyor__desc"; name: small machine that allows splitting and merging of transports "Zipper_IoPortShape_FlatConveyor__name" = "Zipper_IoPortShape_FlatConveyor__name"; short description: small machine that allows splitting and merging of transports "Zipper_IoPortShape_LooseMaterialConveyor__desc" = "Zipper_IoPortShape_LooseMaterialConveyor__desc"; name: small machine that allows splitting and merging of transports "Zipper_IoPortShape_LooseMaterialConveyor__name" = "Zipper_IoPortShape_LooseMaterialConveyor__name"; short description: small machine that allows splitting and merging of transports "Zipper_IoPortShape_MoltenMetalChannel__desc" = "Zipper_IoPortShape_MoltenMetalChannel__desc"; name: small machine that allows splitting and merging of transports "Zipper_IoPortShape_MoltenMetalChannel__name" = "Zipper_IoPortShape_MoltenMetalChannel__name"; short description: small machine that allows splitting and merging of transports "Zipper_IoPortShape_Pipe__desc" = "Zipper_IoPortShape_Pipe__desc"; name: small machine that allows splitting and merging of transports name: small machine that allows splitting and merging of transports "Zipper_IoPortShape_Pipe__name" = "ท่อบาลานซ์";