Swedish (Captain of Industry) - en to sv translation catalogue (1113 entries)

[ctx: Accepts]
note: example usage: 'Accepts <icon of waste water>' - means this entity accepts waste water.
en: Accepts
sv: Accepterar

[ctx: AccessibilitySetting__Flashes]
note: setting for disabling sudden lightning flashes
en: Disable flashes (e.g. lightning)
sv: Stäng av blinkningar (t.ex blixtar)

[ctx: AccessibilitySetting__Title]
note: title of accessibility settings (disable flashes, etc.)
en: Accessibility
sv: Tillgänglighet

[ctx: ActiveDisplay_Setting]
note: title of a setting to change currently active display display means monitor essentially
en: Active display
sv: Aktiv skärm

[ctx: AdditionError__CollisionWith]
note: could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
en: Collision with {0}
sv: Kolliderar med {0}

[ctx: AdditionError__DesignationOverlap]
note: could not place entity due overlap with a terrain designation
en: Overlapping with terrain designation
sv: Överlappar terrängangivningen

[ctx: AdditionError__HasDeposit]
note: {0} is a name of product, for instance injection pump can't be placed on the ground as there is some existing deposit of oil or water
en: Cannot be placed on top of existing deposit ({0})
sv: Kan inte placeras ovanpå en ({0}) källa

[ctx: AdditionError__InvalidHeight]
note: could not place entity due to invalid height, {0} and {1} are integers specifying min and max height
en: Invalid placement height, must be placed within heights {0} and {1} (inclusive).
sv: Ogiltig placeringshöjd, måste placeras på en höjd mellan {0] och {1}.

[ctx: AdditionError__NeedsOcean]
note: could not place a building as some part needs to be in the ocean (e.g. ship depot)
en: Some part needs to be in the ocean
sv: En del måste vara i havet

[ctx: AdditionError__NoDeposit]
note: {0} is a name of product, for instance oil pump can't be placed on the ground as there is no deposit of oil
en: There is no deposit of {0}
sv: Det finns ingen {0} fyndighet

[ctx: AdditionError__NotFarmable]
note: could not place a farm as the terrain is not farmable
en: Some ground is not farmable
sv: En del mark är inte odlingsbar

[ctx: AdditionError__NotFertile]
note: could not place a tree as the terrain is not fertile
en: Some ground is not fertile
sv: En del mark är inte bördig

[ctx: AdditionError__NotInSlot]
note: could not place a building outside a predefined slot (e.g. shipyard module)
en: Must be placed in a highlighted slot
sv: Måste placeras i en markerad plats

[ctx: AdditionError__NotStable]
note: could not place a building because the terrain is not stable enough (for example landfill)
en: Some ground is not stable
sv: Någon del av marken är inte stabil

[ctx: AdditionError__OceanBlocked]
note: could not place a building as it has ocean access blocked
en: Ocean access blocked
sv: Blockerad åtkomst till havet

[ctx: AdditionError__OceanBlockedBy]
note: could not place entity due blocked ocean access by an entity, {0} is entity name
en: Ocean access blocked by '{0}' or terrain.
sv: Tillgång till havet blockerad av '{0}' eller av terräng.

[ctx: AdditionError__OceanBlockedByTerrain]
note: could not place entity due blocked ocean access by terrain, {0} a positive integer
en: Ocean access blocked by terrain at {0} location, you might need to repeat the recovery action. | Ocean access blocked by terrain at {0} locations, you might need to repeat the recovery action.
sv[0]: Tillgång till havet blockerat av terräng på {0} plats, du kan behöva upprepa återställningsåtgärden.
sv[1]: Tillgång till havet blockerat av terräng på {0} platser, du kan behöva upprepa återställningsåtgärden.

[ctx: AdditionError__OceanNotAllowed]
note: could not place a building as it can't be placed in the ocean
en: Cannot place in the ocean
sv: Kan inte placeras i havet

[ctx: AdditionError__OutsideOfMap]
note: could not place a building as it is outside of buildable area of the game (outside of the map)
en: Outside of buildable area
sv: Utanför tillåtet byggnationsområde

[ctx: AdditionError__SomethingInWay]
note: could not place a building as something was in the way (building, tree) could not place a building as something was in a way (building, tree)
en: Something is in the way
sv: Något är i vägen

[ctx: AdditionError__TerrainTooHigh]
note: could not place entity due terrain being too high
en: Terrain too high
sv: Terrängen är för hög

[ctx: AdditionError__TerrainTooLow]
note: could not place entity due terrain being too low
en: Terrain too low
sv: Terrängen är för låg

[ctx: AdditionError__ThinDeposit]
note: shown when player is trying to build a pump on top of a deposit, {0} is a thickness of a deposit required to place it (how deep it has to go), {1} is the current thickness
en: Requires ground deposit with thickness at least: {0}, current thickness: {1}
sv: Kräver markavlagring med en tjocklek på minst: {0}, nuvarande tjocklek: {1}

[ctx: AdditionError__TooCloseToOtherTree]
note: could not place a tree as it is too close to another
en: Too close to another tree
sv: För nära ett annat träd

[ctx: AdditionError__Unique]
note: could not place a building because it already exists and only one is allowed in the game
en: Building is unique and already exists
sv: Byggnaden är unik och existerar redan

[ctx: AddNewShipPart]
note: title of a window that enables to install a new ship part
en: Add new part
sv: Lägg till ny del

[ctx: AdoptPops__Title]
note: title of a panel that enables to adopt population from a village, the adopted population will join player's island
en: Adopt population
sv: Adoptera befolkning

[ctx: AdoptPopsAction]
note: button to adopt population from a village, example: 'Adopt 10 pops'
en: Adopt {0} pop | Adopt {0} pops
sv[0]: Välkomna {0} invånare
sv[1]: Välkomna {0} invånare

[ctx: AirSeparator__desc]
note: short description of a machine
en: Performs a cryogenic distillation process at temperatures reaching -200 °C to separate atmospheric air into its primary components - oxygen and nitrogen.
sv: Utför en lågtempererad destillationsprocess vid temperaturer som når -200 °C för att separera atmosfärisk luft till dess primära komponenter - syre och kväve.

[ctx: AirSeparator__name]
note: name of a machine https://en.wikipedia.org/wiki/Air_separation
en: Air separator
sv: Luftseparator

[ctx: AlphaStaticIslandMap__name]
note: Map name
en: New Haven
sv: Nya Haven

[ctx: AmountOfPops]
note: represents number of people in a settlement, example '2 pops' (keep it short)
en: {0} pop | {0} pops
sv[0]: {0} invånare
sv[1]: {0} invånare

[ctx: AmountOfWorkers]
note: people who work somewhere. example: '1 worker', '2 workers' - keep it short!
en: {0} worker | {0} workers
sv[0]: {0} arbetare
sv[1]: {0} arbetare

[ctx: AnaerobicDigester__desc]
note: short description of a machine
en: Performs a process in which microorganisms break down biodegradable material in the absence of oxygen to produce fuels and fertilizer.
sv: Utför en process där mikroorganismer bryter ner biologiskt nedbrytbart material i frånvaro av syre för att producera bränsle och gödsel.

[ctx: AnaerobicDigester__name]
note: name of a machine
en: Anaerobic digester
sv: Rötkammare

[ctx: AnimalFarm_AddAnimals_Tooltip]
note: tooltip for a button that enables to move animals between farms
en: Reallocates animals from other farms into this farm
sv: Flyttar djur från andra gårdar till denna gård

[ctx: AnimalFarm_PauseGrowth__Title]
note: button to pause natural increase of animals in this farm
en: Pause growth
sv: Pausa förökning

[ctx: AnimalFarm_PauseGrowth__Tooltip]
note: tooltip
en: Stops natural increase in number of animals in this farm.
sv: Pausar den naturliga förökningen av djur i denna farm.

[ctx: AnimalFarm_RemoveAllAnimals]
note: title of a button that enables to remove animals from a farm (by moving them into another farm, not killing)
en: Remove all
sv: Ta bort alla

[ctx: AnimalFarm_RemoveAnimals_Tooltip]
note: tooltip for a button that enables to move animals between farms
en: Reallocates animals that are in this farm into other farms
sv: Flyttar djur från denna farm till andra farmer

[ctx: AnimalFarm_Title]
note: title of a panel showing animals in this farm
en: Animals
sv: Djur

[ctx: AnimalFarm_TitleTooltip]
en: Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.
sv: Djur huserar i denna farm. Du kan skaffa nya djur genom handel med en världsby. När det finns ett fåtal djur så kommer de att föröka sig över tid. Djur behöver mat och vatten, annars kan de utrotas.

[ctx: AnimalFarmMissingFood__name]
note: notification
en: {entity}: Not enough food
sv: {entity}: Inte tillräckligt med mat

[ctx: AnimalFarmMissingWater__name]
note: notification
en: {entity}: Not enough water
sv: {entity}: Inte tillräckligt med vatten

[ctx: AnimalSlaughtering__Title]
note: see more details in AnimalSlaughtering__Tooltip
en: Enable slaughtering
sv: Aktivera slakt

[ctx: ApplySettingsFrom]
note: text shown next to an entity that is used as a source of a configuration to be copied. Keep short.
en: Apply settings from
sv: Kopiera inställningar ifrån

[ctx: ArcFurnace__desc]
note: short description of a machine name of a machine
en: Melts metals via a powerful electric arc. The arc is deployed using graphite anodes that are partially spent during the process due to the high heat. Beware that the furnace consumes a significant amount of power. It would be polite to notify your local power plant before turning this on.
sv: Smälter metaller via en kraftfull ljusbåge. Bågen utplaceras med grafitanoder som delvis förbrukas under processen på grund av den höga värmen. Tänk på att ugnen förbrukar en betydande mängd ström. Det skulle vara artigt att meddela ditt lokala kraftverk innan du slår på detta.

[ctx: ArcFurnace__name]
note: name of a machine https://en.wikipedia.org/wiki/Electric_arc_furnace
en: Arc furnace
sv: Ljusbågsugn

[ctx: ArcFurnace2__desc]
note: short description of a machine name of a machine
en: This furnace has a cooling system to safely reach higher operating temperatures. This provides increased throughput and an opportunity to reuse some of the excess heat. Power requirements are increased as well.
sv: Denna ugn har ett kylsystem för att säkert nå högre driftstemperaturer. Detta ger ökad effektivitet och möjligheten att återanvända en del av överskottsvärmen. Kraven på ström ökar också.

[ctx: ArcFurnace2__name]
note: name of a machine
en: Arc furnace II
sv: Ljusbågsugn II

[ctx: AreasWithoutTowers__name]
note: notification
en: There are some mining designations outside of mine tower areas
sv: Det finns några gruvbeteckningar utanför områdena med gruvtorn

[ctx: Armor]
note: value of armor, e.g. `armor: 40`
en: Armor
sv: Skydd

[ctx: ArmorT1__name]
note: name: ship part upgrade
en: Armor plating
sv: Pansarplätering

[ctx: ArmorT2__name]
note: name: ship part upgrade
en: Armor plating II
sv: Pansarplätering II

[ctx: AssemblyRoboticT1__desc]
note: description of a machine
en: Robotic assembly that is faster and can produce more advanced products.
sv: Robot monteringsmaskin som är snabbare och kan producera mer avancerade produkter.

[ctx: AssemblyRoboticT1__name]
note: name of a machine it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version)
en: Assembly (robotic)
sv: Monteringsmaskin (robot)

[ctx: AssemblyRoboticT2__name]
note: name of a machine it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version)
en: Assembly (robotic) II
sv: Monteringsmaskin (robot) II

[ctx: AssignedExcavators__MineTower_Title]
note: tooltip that explains what excavators do when assigned to a mine tower tooltip that explains excavator assignment to a mine tower
en: Assigned excavators will automatically mine all the mining designations managed by this tower. Don't forget to also assign some trucks so the excavators can unload their shovel.
sv: Tilldelade grävmaskiner kommer automatiskt att bryta alla gruvbeteckningar som hanteras av detta torn. Glöm inte att tilldela några lastbilar så att grävmaskinerna kan lasta av spaden.

[ctx: AssignedExcavators__Title]
note: title of a panel that enables to assign excavators to a building
en: Assigned excavators
sv: Tilldelade grävmaskiner

[ctx: AssignedForLogistics__Empty]
note: shown when they are no routes assigned
en: No routes assigned
sv: Inga rutter tilldelade

[ctx: AssignedTo]
note: example: 'assigned to Tree harvesting'
en: assigned to {0}
sv: tilldelad till {0}

[ctx: AssignedTrucks__Building_Tooltip]
note: tooltip that explains what trucks do when assigned to a general building (e.g. storage) tooltip that explains trucks assignment to a fuel station
en: Assigned vehicles will be allocated to transfer cargo exclusively for this building. This means that anytime an assigned vehicle performs a delivery this building has to be either source or destination of the cargo. This can be combined with routes assignment to form dedicated supply lines.
sv: Tilldelade fordon kommer att tilldelas för att överföra last exklusivt för denna byggnad. Detta innebär att varje gång ett tilldelat fordon utför en leverans måste denna byggnad vara antingen källan eller destinationen för lasten. Detta kan kombineras med rutt tilldelning för att bilda dedikerade försörjningslinjer.

[ctx: AssignedTrucks__FuelStation_Tooltip]
note: tooltip that explains what trucks do when assigned to a fuel station tooltip that explains trucks assignment to a fuel station
en: Assigned trucks will automatically refuel all the nearby excavators and tree harvesters.
sv: Tilldelade lastbilar tankar automatiskt alla närliggande grävmaskiner och trädskördare.

[ctx: AssignedTrucks__MineTower_Tooltip]
note: tooltip that explains what trucks do when assigned to a mine tower tooltip that explains trucks assignment to a mine tower
en: Assigned trucks will automatically serve all the excavators assigned to this tower.
sv: Tilldelade lastbilar kommer automatiskt att betjäna alla grävmaskiner som tilldelats detta torn.

[ctx: AssignedTrucks__Title]
note: title of a panel that enables to assign trucks to a building
en: Assigned trucks
sv: Tilldelade lastbilar

[ctx: AssignedTrucks__TreeHarvester_Tooltip]
note: tooltip that explains what trucks do when assigned to a tree harvesting vehicle tooltip that explains trucks assignment to a tree harvesting vehicle
en: Assigned trucks will follow this harvester which will load them with wood. Trucks will deliver the wood to the factory and return back to the harvester.
sv: Tilldelade lastbilar följer denna skördare som lastar dem med trä. Lastbilar levererar virket till fabriken och återvänder till skördaren.

[ctx: AssignedTrucksEnforce__Title]
note: PLEASE keep very short (not longer than English is). More info in AssignedTrucksEnforce__Tooltip title of a panel that enables to assign trucks to a building
en: Accept assigned only
sv: Endast tilldelade

[ctx: AssignedTrucksEnforce__Tooltip]
note: tooltip that explains trucks assignment to a mine tower
en: When enabled, only the assigned vehicles below will be allowed to collect or deliver cargo here.
sv: När aktiverad, så kommer enbart nedanstående fordon tillåtas att hämta eller leverara gods här.

[ctx: AudioEffectsVolume__Ambient]
note: label for ambient sounds volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: Ambient sounds (e.g. weather)
sv: Omgivande ljud (t.ex. väder)

[ctx: AudioEffectsVolume__EffectsGroup]
note: label for a volume slider that controls a group of effects volumes such as user interface, entities, etc.
en: Effects volume
sv: Effekt volym

[ctx: AudioEffectsVolume__Entities]
note: label for entities volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: Entities (e.g. machines, vehicles)
sv: Enheter (t.ex. maskiner, fordon)

[ctx: AudioEffectsVolume__Master]
note: label for master volume of the game something is turned off - e.g. autosave: off
en: Master volume
sv: Mastervolym

[ctx: AudioEffectsVolume__Music]
note: label for music volume slider
en: Music volume
sv: Musik volym

[ctx: AudioEffectsVolume__UI]
note: label for user interface volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: User interface
sv: Användargränssnitt

[ctx: Autosave__Interval]
note: title for autosave interval (how often should we autosave the game for the player - e.g. 'every 10 minutes'
en: Autosave interval
sv: Autospara intervall

[ctx: Autosave__Interval_Minutes]
note: how often should we autosave, example: 'Every 10 minutes'
en: Every {0} minute | Every {0} minutes
sv[0]: Varje {0} minut
sv[1]: Varje {0} minuter

[ctx: AvailableToAssign]
note: list of vehicles that available to be assigned to some buildings
en: Available to assign
sv: Tillgänglig för tilldelning

[ctx: AverageProduction]
note: label of a panel that shows an average monthly production (keep it short)
en: Avg. production
sv: Snitt produktion

[ctx: AvgDamage]
note: average damage
en: Avg. damage
sv: Snitt skada

[ctx: BakingUnit__desc]
note: short description of a machine
en: Bakes organic products such as bread.
sv: Bakar livsmedel exempelvis bröd.

[ctx: BakingUnit__name]
note: name of a machine
en: Baking unit
sv: Bakugn

[ctx: BalancerPrioritization__Title]
note: title of a panel that configures in / out priorities for a balancer
en: Prioritization
sv: Prioritering

[ctx: BalancerPrioritization__Tooltip]
en: You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way.
sv: Du kan välja vilka portar som ska prioriteras. Om du aktiverar utmatningsprioritering kommer alla produkter från alla ingångar först att försökas matas ut via den prioriterade porten. Om den porten inte kan acceptera fler produkter kommer den andra icke-prioriterade porten att användas. Ingångsprioritering fungerar på ett liknande sätt.

[ctx: BalancerRatios__Title]
note: title for balancer ratios configuration
en: Even I/O ratios
sv: Även I/O -förhållanden

[ctx: BarrierCorner__name]
note: name
en: Barrier (corner)
sv: Barriär (hörn)

[ctx: BarrierCross__name]
note: name
en: Barrier (cross)
sv: Barriär (kors)

[ctx: BarrierEnd__name]
note: name
en: Barrier (ending)
sv: Barriär (ände)

[ctx: BarrierStraight1__desc]
note: description of barrier wall
en: Barrier that blocks vehicle access.
sv: Barriär som blockerar fordonstillgång.

[ctx: BarrierStraight1__name]
note: name
en: Barrier (straight)
sv: Barriär (rak)

[ctx: BasicDieselDistiller__name]
note: name of a machine
en: Basic distiller
sv: Enkel destillator

[ctx: BattleResult__DamageDone]
note: amount of damage the player / enemy did to enemy / player
en: Damage done: {0}
sv: Skada gjort: {0}

[ctx: BattleResult__Defeat]
note: title showing that the player was defeated in a battle
en: Defeated!
sv: Besegrad!

[ctx: BattleResult__ShipTitle]
note: title of player's ship in battle stats
en: Our ship
sv: Vårt fartyg

[ctx: BattleResult__Victory]
note: title showing that the player won a battle
en: Victory!
sv: Seger!

[ctx: BattleScore]
note: abstract value that helps to determine how capable a ship is in a battle
en: Battle score
sv: Stridpoäng

[ctx: BeachStaticIslandMap__name]
note: Map name
en: The Beach
sv: Stranden

[ctx: Beacon__name]
note: building or machine
en: Beacon
sv: Fyr

[ctx: Beacon__Notice]
en: Note: active progress gets reset if the beacon gets interrupted
sv: Obs: aktivt framsteg återställs om fyren avbryts

[ctx: Beacon__Status]
note: example: 'Expecting 12 refugees in less than: 2 months'
en: Expecting {0} refugee in less than: | Expecting {0} refugees in less than:
sv[0]: Förväntar {0} flykting innan:
sv[1]: Förväntar {0} flyktingar innan:

[ctx: BirthRateCategoryCat_Base__name]
note: name
en: Base
sv: Bas

[ctx: BirthRateCategoryCat_Disease__name]
note: name
en: Disease
sv: Sjukdom

[ctx: BirthRateCategoryCat_Edicts__name]
note: name
en: Edicts
sv: Förordningar

[ctx: BirthRateCategoryCat_Health__name]
note: name
en: Health
sv: Hälsa

[ctx: BirthRateCategoryCat_Radiation__name]
note: name
en: Radiation
sv: Strålning

[ctx: BirthRateCategoryCat_Starvation__name]
note: name
en: Starvation
sv: Svält

[ctx: BoilerElectric__desc]
note: short description of a machine
en: Produces high pressure steam by boiling water. Basically a giant kettle. But not recommended for tea preparation.
sv: Producerar högtrycksånga genom kokande vatten. Som en stor vattenkokare. Men rekommenderas inte för te beredning.

[ctx: BoilerElectric__name]
note: name of a machine
en: Boiler (electric)
sv: Ångpanna (elektrisk)

[ctx: BoilerGas__desc]
note: short description of a machine
en: Produces high pressure steam by burning gas.
sv: Producerar högtrycksånga genom att bränna gas.

[ctx: BoilerGas__name]
note: name of a machine
en: Boiler (gas)
sv: Ångpanna (gas)

[ctx: BoostMachine__Disable]
note: removes current active unity boost applied to a machine'
en: Remove boost
sv: Ta bort boost

[ctx: BoostMachine__Enable]
note: button that enables continuous machine boost that costs
en: Boost
sv: Express

[ctx: BoostMachine__Tooltip]
note: tooltip that explains what machine unity boost does'
en: Doubles the throughput while consuming Unity. Also ignores electricity requirement
sv: Fördubblar effektiviteten samtidigt som den förbrukar Enheter. Bortser också från elbehovet

[ctx: BridgeT1__name]
note: name name: ship part upgrade
en: Ship bridge
sv: Kommandobrygga

[ctx: BridgeT2__desc]
note: short description
en: Provides advanced radar capabilities.
sv: Ger avancerade radarfunktioner.

[ctx: BridgeT2__name]
note: name name: ship part upgrade
en: Ship bridge II
sv: Kommandobrygga II

[ctx: BridgeT3__desc]
note: short description
en: Provides advanced radar capabilities.
sv: Ger avancerade radarfunktioner.

[ctx: BridgeT3__name]
note: name name: ship part upgrade
en: Ship bridge III
sv: Kommandobrygga III

[ctx: buildingsCategory__name]
note: name: toolbar category name
en: Buildings
sv: Byggnader

[ctx: buildingsForVehiclesCategory__name]
note: name: toolbar category name
en: Buildings (for vehicles)
sv: Byggnader (för fordon)

[ctx: Cancel]
note: button to cancel something in the progress (construction for instance)
en: Cancel
sv: Avbryt

[ctx: CargoDepotBase__desc]
note: cargo depot description
en: Once built, a repaired cargo ship can dock here and transfer its cargo via attached cargo depot modules.
sv: När det är byggt kan ett reparerat lastfartyg docka här och överföra sin last via bifogade lastdepåmoduler.

[ctx: CargoDepotHasNoModule__name]
note: notification
en: Cargo depot has no module available
sv: Last depån har ingen tillgänglig modul

[ctx: CargoDepotHasNoShip__name]
note: notification
en: Cargo depot has no cargo ship
sv: Last depån har inget lastfartyg

[ctx: CargoDepotModuleFluidT1__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (S)
sv: Vätskemodul (S)

[ctx: CargoDepotModuleFluidT2__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (M)
sv: Vätskemodul (M)

[ctx: CargoDepotModuleFluidT3__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (L)
sv: Vätskemodul (L)

[ctx: CargoDepotModuleLooseT1__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products  from a cargo ship.
en: Loose module (S)
sv: Lös modul (S)

[ctx: CargoDepotModuleLooseT2__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
en: Loose module (M)
sv: Lös modul (M)

[ctx: CargoDepotModuleLooseT3__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
en: Loose module (L)
sv: Lös modul (L)

[ctx: CargoDepotModuleNoProductAssigned__name]
note: notification
en: No product assigned to cargo module
sv: Ingen produkt är tilldelad till last modulen

[ctx: CargoDepotModuleUnitT1__name]
note: building or machine
en: Unit module (S)
sv: Enhetsmodul (S)

[ctx: CargoDepotModuleUnitT2__name]
note: building or machine
en: Unit module (M)
sv: Enhetsmodul (M)

[ctx: CargoDepotName]
note: general name for cargo depot, should match to names in CargoDepotT1 and CargoDepotT2
en: Cargo depot
sv: Last depå

[ctx: CargoDepotProduct__ExportTitle]
note: title of a panel showing current exported product icon & its quantity stored in a cargo depot module
en: Product to export
sv: Produkt för export

[ctx: CargoDepotProduct__ImportTitle]
note: title of a panel showing current imported product icon & its quantity stored in a cargo depot module
en: Product to import
sv: Produkt för import

[ctx: CargoDepotT1__name]
note: building or machine
en: Cargo depot (2)
sv: Last depå (2)

[ctx: CargoDepotT2__name]
note: building or machine
en: Cargo depot (4)
sv: Last depå (4)

[ctx: CargoDepotT3__name]
note: building or machine
en: Cargo depot (6)
sv: Last depå (6)

[ctx: CargoDepotT4__name]
note: building or machine
en: Cargo depot (8)
sv: Last depå (8)

[ctx: CargoModuleFluid__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
sv: Lastdepåmodul för överföring av flytande material (t.ex. olja). Det som kan byggas i valfri tom plats i en lastdepå. Lastar loss {0} snabbare jämfört med grundmodulen.

[ctx: CargoModuleLoose__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
sv: Lastdepåmodul för överföring av löst material (t.ex. bauxit). Det som kan byggas i valfri tom plats i en lastdepå. Lastar loss {0} snabbare jämfört med grundmodulen.

[ctx: CargoShip__NoModulesBuilt]
note: cargo ship status explaining why it is docked
en: No cargo depot modules built.
sv: Inga lastdepåmoduler byggda.

[ctx: CargoShip__NotEnoughToPickUp]
note: cargo ship status explaining why it is docked
en: Waiting until there is enough cargo to pick up.
sv: Väntar tills det finns tillräckligt med last att hämta.

[ctx: CargoShip__NothingToPickUp]
note: cargo ship status explaining why it is docked
en: There is nothing to pick up.
sv: Det finns inget att plocka upp.

[ctx: CargoShip__ShipIsBeingUnloaded]
note: cargo ship status explaining why it is docked
en: Ship is being unloaded.
sv: Fartyget lossas.

[ctx: CargoShipsLimitTooltip]
note: explains what something like this '1/2' means
en: Number of ships available (repaired) / number of ships discovered.
sv: Antal tillgängliga fartyg (reparerade) / antal upptäckta fartyg.

[ctx: CargoShipT1__desc]
note: description of a cargo ship
en: The cargo ship departs automatically when there is enough cargo to collect on the world map. Each journey of the ship has a fixed cost of fuel that is based on the size of the ship. Larger ships are more efficient in fuel consumption (they get upgraded automatically with cargo depot upgrade). The ship doesn't need to be assigned to individual mines / oil rigs, it collects cargo automatically. It can transport multiple types of products at the same time and will make sure all of them are supplied (it will depart anytime any of its products need to be transported).
sv: Lastskeppet avgår automatiskt när tillräckligt mycket gods finns att hämta på världskartan. Varje resa med skeppet gör av med en fast mängd bränsle baserat på skeppets storlek. Större skepp är mer bränsleeffektiva (de uppgraderas automatiskt när lastdepå uppgraderas). Skeppet behöver inte tilldelas individuella gruvor / oljeplattformar, det hämtar gods automatiskt. Det kan transportera flera typer av produkter samtidigt och kommer att säkerställa att alla är tillgängliga (det avgår när någon av produkterna behöver transporteras).

[ctx: CargoShipT1__name]
note: ship name
en: Cargo Ship
sv: Lastfartyg

[ctx: CargoShipT2__name]
note: ship name
en: Cargo Ship
sv: Lastfartyg

[ctx: CargoShipT3__name]
note: ship name
en: Cargo Ship
sv: Lastfartyg

[ctx: CargoShipT4__name]
note: ship name
en: Cargo Ship
sv: Lastfartyg

[ctx: CargoShipWreckCost1__name]
note: name
en: Damaged cargo ship
sv: Skadat lastfartyg

[ctx: CargoTitle]
note: title for panel that shows cargo stored / transported
en: Cargo
sv: Gods

[ctx: Caster__desc]
note: description of a machine short description of a machine
en: Casts molten materials into slabs.
sv: Gjuter smält material till tackor.

[ctx: Caster__name]
note: name of a machine
en: Metal caster
sv: Metallgjuteri

[ctx: CasterCooled__name]
note: name of a machine
en: Cooled caster
sv: Kylt gjuteri

[ctx: CasterCooledT2__name]
note: name of a machine
en: Cooled caster II
sv: Kylt gjuteri II

[ctx: CasterT2__name]
note: name of a machine
en: Metal caster II
sv: Metallgjuteri II

[ctx: CharcoalMaker__desc]
note: short description of a machine
en: Uses wood to create coal but it is quite inefficient.
sv: Använder trä för att skapa kol men är ganska ineffektivt.

[ctx: CharcoalMaker__name]
note: name of a machine https://en.wikipedia.org/wiki/Charcoal_burner
en: Coal maker
sv: Kolugn

[ctx: ChemicalPlant__name]
note: name of a machine unit product
en: Chemical plant
sv: Kemisk fabrik

[ctx: ChemicalPlant2__name]
note: name of a machine
en: Chemical plant II
sv: Kemisk anläggning II

[ctx: ChickenFarm__name]
note: name
en: Chicken farm
sv: Hönsfarm

[ctx: CloudyWeather__name]
note: name: describes the current weather
en: Cloudy
sv: Molnigt

[ctx: CoalMine__name]
note: name
en: Coal mine
sv: Kolgruva

[ctx: ConcreteMixer__desc]
note: short description of a machine
en: High-power mixer that creates concrete.
sv: Kraftfull blandare som skapar betong.

[ctx: ConcreteMixer__name]
note: name of a machine
en: Concrete Mixer
sv: Betongblandare

[ctx: ConcreteMixerT2__desc]
note: description of a machine
en: High-powered mixer that creates concrete. Also provides alternative recipes for concrete.
sv: Kraftfull blandare som skapar betong. Har även alternativa recept för betong.

[ctx: ConcreteMixerT2__name]
note: name of a machine
en: Concrete Mixer II
sv: Betongblandare II

[ctx: ConcreteMixerT3__name]
note: name of a machine
en: Concrete Mixer III
sv: Betongblandare III

[ctx: ConfirmGreatNews]
note: button used to confirm great news (like discovery of something)
en: Hooray!
sv: Hurra!

[ctx: ConstrType_Constructing]
note: title of a panel showing a construction progress
en: Constructing
sv: Konstruktion

[ctx: ConstrType_Deconstructing]
note: title of a panel showing a deconstruction progress
en: Deconstructing
sv: Dekonstruktion

[ctx: ConstrType_PreparingUpgrade]
note: title of a panel showing an upgrade progress
en: Preparing upgrade
sv: Förbereder uppgradering

[ctx: ConstrType_Upgrading]
note: title of a panel showing an upgrade progress
en: Upgrading
sv: Uppgraderar

[ctx: ConstructionCost]
note: label for construction cost of buildings, after it there are product icons with numbers showing the cost
en: Cost:
sv: Kostnad:

[ctx: ConstructionState__InProgress]
note: status of construction progress - construction is going fine
en: Working
sv: Arbetar

[ctx: ConstructionState__Paused]
note: status of construction progress - construction was paused
en: Paused
sv: Pausad

[ctx: ConstructionState__Ready]
note: status of construction progress - construction is ready
en: Ready
sv: Färdig

[ctx: ConstructionState__WaitingForDelivery]
note: status of construction progress - blocked until more materials is delivered
en: Waiting for materials delivery
sv: Väntar på materialleverans

[ctx: ConstructionState__WaitingForRemoval]
note: status of deconstruction progress - blocked until material is removed
en: Waiting for materials removal
sv: Väntar på att material tas bort

[ctx: ConsumedLastMonth]
en: Consumed last month
sv: Konsumerat förra månaden

[ctx: ConsumedThisMonth]
en: Consumed this month
sv: Konsumerat denna månad

[ctx: Consumption]
en: Consumption
sv: Konsumtion

[ctx: Continue]
note: button to request to continue some operation
en: Continue
sv: Fortsätt

[ctx: ControlsSettings_Title]
note: title of controls (key-bindings & mouse) settings
en: Controls
sv: Kontroller

[ctx: CoolingTowerT2__name]
note: name of a machine
en: Cooling tower (large)
sv: Kyltorn (stor)

[ctx: CopperElectrolysis__desc]
note: short description of a machine
en: Purifies copper by electrolytic refining to over 99.95% purity.
sv: Renar koppar genom elektrolytisk raffinering till över 99,95% renhet.

[ctx: CopperElectrolysis__name]
note: name of a machine
en: Copper electrolysis
sv: Kopparelektrolys

[ctx: CraterStaticIslandMap__name]
note: Map name
en: The Crater
sv: Kratern

[ctx: Credits]
note: button to open credits of the game
en: Credits
sv: Eftertexter

[ctx: Crop_Canola__name]
note: name
en: Canola
sv: Raps

[ctx: Crop_Corn__name]
note: name
en: Corn
sv: Majs

[ctx: Crop_DurationLeft]
note: shows estimated harvest for a farm, example use: 'Estimate: 28 in 4 months', {0} is an integer specifying product quantity, and {1} is number of months like '4 months' shows how many months is left to harvest the current crop
en: Estimate: {0} in {1}
sv: Beräknas: {0} om {1}

[ctx: Crop_DurationLeft__Tooltip]
note: tooltip
en: Duration left to harvest this crop as long as there is enough water. Otherwise delays will occur.
sv: Tid kvar för att skörda denna gröda så länge det finns tillräckligt med vatten. Annars uppstår förseningar.

[ctx: Crop_Flowers__name]
note: name
en: Flowers
sv: Blommor

[ctx: Crop_Fruits__name]
note: name
en: Fruits
sv: Frukter

[ctx: Crop_GreenManure__name]
note: name
en: Green manure
sv: Gröngödsel

[ctx: Crop_NoCrop__name]
note: name: title of an item in the crop rotation schedule where actually no crop gets planted but instead the field is left to rest for few months
en: No crop
sv: Ingen gröda

[ctx: Crop_Poppy__name]
note: name
en: Poppy
sv: Vallmo

[ctx: Crop_Potato__name]
note: name
en: Potato
sv: Potatis

[ctx: Crop_Soybeans__name]
note: name
en: Soybeans
sv: Söjabönor

[ctx: Crop_SugarCane__name]
note: name
en: Sugar cane
sv: Söckerrör

[ctx: Crop_Vegetables__name]
note: name
en: Vegetables
sv: Grönsaker

[ctx: Crop_Wheat__name]
note: name
en: Wheat
sv: Vete

[ctx: CropCouldNotBeStored__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification
en: Farm: Could not store all {0} after harvest
sv: Gård: Det gick inte att lagra all {0} efter skörden

[ctx: CropDiedNoMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Farm: Corn lost due to lack of workers"
en: Farm: {0} lost due to lack of workers
sv: Gård: {0} förstördes på grund av brist på arbetare

[ctx: CropDiedNoWater__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example "Farm: Corn lost due to lack of water"
en: Farm: {0} lost due to lack of water
sv: Gård: {0} förstördes på grund av vattenbrist

[ctx: CropLacksMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Farm: Corn lacks workers"
en: Farm: {0} lacks workers
sv: Gård: {0} saknar arbetare

[ctx: CropOverdue__Tooltip]
note: tooltip
en: Total accumulated delay during which this crop wasn't growing due to lack of water. This is typically fine for early farms and crops with low water sensitivity. However more sensitive crops can dry out.
sv: Total ackumulerad fördröjning under vilken denna gröda inte växte på grund av brist på vatten. Detta är vanligtvis okej för tidiga gårdar och grödor med låg vattenkänslighet. Känsligare grödor kan dock torka ut.

[ctx: CropSchedule]
note: title for farm's crop schedule
en: Crop schedule
sv: Grödeschema

[ctx: CropSchedule__Tooltip]
note: tooltip explaining crop schedule
en: Each farm can be set up with a crop rotation schedule up to 4 seasons long. Crops will be grown in order from left to right, any missing crops will be automatically skipped. For example, to set up a two crop rotation select two crops in the schedule and leave everything else blank. Crop rotation can be important for farm’s fertility.
sv: Varje gård kan ställas in med ett växelbruksschema upp till 4 säsonger. Grödor odlas i ordning från vänster till höger, alla saknade grödor hoppas automatiskt över. Om du till exempel vill ställa in en tvåväxlingsrotation väljer du två grödor i schemat och lämnar allt annat tomt. Växelbruk kan vara viktigt för gårdens fertilitet.

[ctx: CropState__DeadNoMaintenance]
note: crop died out due to lack of workers - no one cared about the crop
en: Dead: no workers
sv: Död: inga arbetare

[ctx: CropState__DeadNoWater]
note: crop died out due to lack of water
en: Dead: no water
sv: Död: inget vatten

[ctx: CropState__RemovedForChange]
note: crop is being removed so it can be replaced with a different one
en: Removed for change
sv: Borttagen för förändring

[ctx: CropWillDrySoon__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Farm: Corn will dry out due to lack of water"
en: Farm: {0} will dry out due to lack of water
sv: Gård: {0} kommer att torka ur på grund av vattenbrist

[ctx: Crusher__desc]
note: short description of a machine
en: Crushes ores into more fine grained materials so they can be used in advanced processing.
sv: Krossar malm i mer finkorniga material så att de kan användas i avancerad bearbetning.

[ctx: Crusher__name]
note: name of a machine
en: Crusher
sv: Kross

[ctx: CurrentResearch]
note: title of a panel that shows current research that is in progress
en: Current research
sv: Nuvarande forskning

[ctx: DamagedSuffix]
note: example: The ship (damaged)
en: {0} (damaged)
sv: {0} (skadad)

[ctx: DataCenter__name]
note: building or machine
en: Data center
sv: Datacenter

[ctx: DeleteSave__FailMessage]
note: {0} is name of the file that could not be deleted
en: Oops! Failed to delete {0}!
sv: Oops! Misslyckades att radera {0}!

[ctx: DeleteSave__SuccessMessage]
note: {0} is name of the file that was deleted
en: Save file {0} was deleted.
sv: Den sparade filen {0} har raderats.

[ctx: Demolish]
note: title of a tool that is used to mark buildings and machines for removal. Please keep this short! title of a tool that is used to mark buildings and machines for removal. Please keep this very short!
en: Demolish
sv: Förstöra

[ctx: Designation__Dumping]
note: title/tooltip of a button that opens dumping designation tool
en: Dumping designation
sv: Tippanvisning

[ctx: Designation__Mining]
note: title/tooltip of a button that opens mining designation tool
en: Mining designation
sv: Brytningsanvisning

[ctx: Designation__TreeHarvesting]
note: title/tooltip of a button that opens tree harvesting designation tool
en: Tree harvesting designation
sv: Avverkningsanvisning

[ctx: DesignationError__Invalid]
note: shown when designation is at invalid position
en: Invalid position.
sv: Ogiltig position.

[ctx: DesignationRemovalTooltip]
note: player can click & drag with their mouse to removes existing designation
en: Right click & drag to remove existing designations
sv: Högerklicka & dra för att ta bort befintliga beteckningar

[ctx: DesignationWarning__CannotStartDumping]
note: shown when dumping designation is not yet mineable due to its edges being too deep
en: Cannot start dumping here yet, all the edges are too high above the terrain.
sv: Kan inte börja dumpa här ännu, alla kanter är för höga ovanför terrängen.

[ctx: DesignationWarning__CannotStartMining]
note: shown when mining designation is not yet mineable due to its edges being too deep
en: Cannot start mining here yet, all the edges are too deep below the terrain.
sv: Kan inte börja bryta här ännu, alla kanter är för djupa under terrängen.

[ctx: DesignationWarning__NoTower]
note: shown when mining designation is not contained by any mine tower area and cannot be mined.
en: Must be managed by a mining tower area.
sv: Måste hanteras av ett gruvtornområde.

[ctx: DieselGenerator__desc]
note: short description
en: Burns diesel to create electricity.
sv: Bränner diesel för att skapa elektricitet.

[ctx: DieselGenerator__name]
note: name
en: Diesel generator
sv: Dieselgenerator

[ctx: Difficulty]
note: example: 'Difficulty: Hard'
en: Difficulty: {0}
sv: Svårighetsgrad: {0}

[ctx: Disabled]
note: used when some option is disabled
en: Disabled
sv: Inaktiverad

[ctx: Dismiss]
note: button to dismiss a dialog
en: Dismiss
sv: Avfärda

[ctx: DistillationTowerT1__desc]
note: short description of a machine
en: The entry point for advanced crude oil processing. Separates oil into two components for additional processing into useful resources.
sv: Ingångspunkten för avancerad råoljebearbetning. Separerar olja i två komponenter för ytterligare bearbetning till användbara resurser.

[ctx: DistillationTowerT1__name]
note: name of a machine
en: Distillation (stage I)
sv: Destillationstorn (steg I)

[ctx: DistillationTowerT2__desc]
note: description of a distillation tower short description of a machine
en: Introduces extra distillation step to expand oil processing capabilities.
sv: Inför extra destillationssteg för att utöka oljebearbetningskapaciteten.

[ctx: DistillationTowerT2__name]
note: name of a machine
en: Distillation (stage II)
sv: Destillationstorn (steg II)

[ctx: DistillationTowerT3__name]
note: name of a machine
en: Distillation (stage III)
sv: Destillationstorn (steg III)

[ctx: docksCategory__name]
note: name: toolbar category name
en: Cargo docks
sv: Lastdockor

[ctx: DumpingFilter__Empty]
note: explains that there are currently no products selected for dumping
en: Nothing allowed to be dumped
sv: Ingenting får dumpas

[ctx: DumpingFilter__Title]
note: title of a panel that configures what products are allowed to be dumped by trucks onto the terrain dumping designations managed by a mine tower area tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area
en: What can be dumped here
sv: Vad kan dumpas här

[ctx: ElectricityStats]
note: title of a window that shows electricity production & demands
en: Electricity statistics
sv: El statistik

[ctx: Electrolyzer__desc]
note: description of a machine short description of a machine
en: Decomposes a product into simpler substances by passing an electric current through it.
sv: Nedbryter en produkt till enklare ämnen genom att leda en elektrisk ström genom den.

[ctx: Electrolyzer__name]
note: name of a machine Performer water electrolysis to split it to oxygen and hydrogen.
en: Electrolyzer
sv: Elektrolysör

[ctx: Empty]
note: shown when entity has no products (e.g. when transport is empty)
en: Empty
sv: Tom

[ctx: Enabled]
note: used when some option is enabled allows trucks to deliver materials
en: Enabled
sv: Aktiverad

[ctx: EnableMods__ToggleLabel]
note: name of a toggle button that turns on/off mods
en: Enable mods (restart required)
sv: Tillåt modifieringar

[ctx: EnableMods__Tooltip]
note: tooltip that explains what mods do and their potential danger
en: Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk.
sv: Varning: Modifieringar kan godtycklig köra programkod och få tillgång till filer på din dator, även ansluta till internetet. Använd endast modifieringar du litar på. Modifieringar används på egen risk.

[ctx: Enemy]
note: enemy ship(s)
en: Enemy
sv: Fiende

[ctx: EngineT1__name]
note: name name: ship part upgrade
en: Ship engine
sv: Fartygsmotor

[ctx: EngineT2__desc]
note: short description
en: Increases speed and range of the ship.
sv: Ökar fartygets hastighet och räckvidd.

[ctx: EngineT2__name]
note: name name: ship part upgrade
en: Ship engine II
sv: Fartygsmotor II

[ctx: EngineT3__desc]
note: short description
en: Increases speed and range of the ship.
sv: Ökar fartygets hastighet och räckvidd.

[ctx: EngineT3__name]
note: name name: ship part upgrade
en: Ship engine III
sv: Fartygsmotor III

[ctx: EntityBreakdownChance]
note: example: 'breakdown chance: 20%'
en: breakdown chance: {0}
sv: Sannolikhet för att misslyckas: {0}

[ctx: EntityComputingConsumptionTooltip]
note: tooltip for the computing consumption status in machine / building inspector tooltip for the computing consumption status in machine inspector.
en: Computing consumed when operational
sv: Datorkraft som förbrukas vid drift

[ctx: EntityComputingProductionTooltip]
note: tooltip for the computing production status in machine / building inspector tooltip for the computing production status in machine inspector
en: Computing generated when operational
sv: Datorkraft som genereras vid drift

[ctx: EntityElectricityConsumptionTooltip]
note: tooltip for the electricity consumption status in machine / building inspector tooltip for the electricity consumption status in machine inspector
en: Electricity consumed when operational
sv: El förbrukad vid drift

[ctx: EntityElectricityProductionTooltip]
note: tooltip for the electricity production status in power generator inspector
en: Maximal electricity output generated
sv: Maximal elproduktion genererad

[ctx: EntityMonthlyUnitTooltip]
note: tooltip that explains the panel that shows monthly unity consumed in a machine / building
en: Monthly Unity consumed
sv: Månatlig Enhet förbrukad

[ctx: EntityRepair__Tooltip]
note: tooltip that explains quick repair action
en: Emergency quick-repair that costs Unity
sv: Snabb reparation i nödsituationer som kostar Enhet

[ctx: EntityStatus___NuclearReactor_Overheated]
note: status of a nuclear reactor (temperature exceeded operational threshold) (keep it short!) storage is full - status of a selected entity (keep it short!)
en: Overheated
sv: Överhettad

[ctx: EntityStatus__Broken]
note: status of a selected entity (keep it short!)
en: Broken
sv: Bruten

[ctx: EntityStatus__Clearing]
note: something is being cleared out (e.g. dry crop) - status of a selected entity (keep it short!)
en: Clearing
sv: Töms ut

[ctx: EntityStatus__Farm_Growing]
note: farm is doing fine and growing something (keep it short!)
en: Growing
sv: Växer

[ctx: EntityStatus__Farm_LowFertility]
note: farm's fertility is too low (keep it short!)
en: Low fertility
sv: Låg fertilitet

[ctx: EntityStatus__Farm_NoCrop]
note: farm has no crop selected, so it can't work (keep it short!)
en: No crop selected
sv: Ingen gröda vald

[ctx: EntityStatus__Farm_NoWater]
note: farm lack water so can't work (keep it short!)
en: No water
sv: Inget vatten

[ctx: EntityStatus__FullStorage]
note: storage is full - status of a selected entity (keep it short!)
en: Full storage
sv: Fullt förråd

[ctx: EntityStatus__Idle]
note: status of a selected entity (keep it short!)
en: Idle
sv: Inaktiv

[ctx: EntityStatus__LowPower]
note: not enough electricity - status of a selected entity (keep it short!)
en: Low power
sv: Låg elektrisitet

[ctx: EntityStatus__MissingInput]
note: status of a selected entity (keep it short!)
en: Missing input
sv: Saknar input

[ctx: EntityStatus__NeedsFuel]
note: selected entity can't work as it is lacking fuel (keep it short!)
en: Needs fuel
sv: Behöver bränsle

[ctx: EntityStatus__NoComputing]
note: not enough computing from datacenter - status of a selected entity (keep it short!)
en: No computing
sv: Ingen databehandling

[ctx: EntityStatus__NoJobs]
note: means that vehicle has no jobs to do
en: No jobs
sv: Inga jobb

[ctx: EntityStatus__NoRecipe]
note: machine can't work as no recipe is selected - status of a selected entity (keep it short!)
en: No recipe
sv: Inget recept

[ctx: EntityStatus__NoShaft]
note: not connected to mechanical shaft (keep it short!)
en: Not connected via shaft
sv: Ej ansluten via axel

[ctx: EntityStatus__NotConnected]
note: transport is not connected - status of a selected entity (keep it short!)
en: Not connected
sv: Inte ansluten

[ctx: EntityStatus__NoUnity]
note: not enough Unity to run this entity (keep it short!)
en: No Unity
sv: Ingen Enhet

[ctx: EntityStatus__NoWorkers]
note: status of a selected entity (keep it short!)
en: No workers
sv: Inga arbetare

[ctx: EntityStatus__Paused]
note: status of a selected entity (keep it short!)
en: Paused
sv: Pausad

[ctx: EntityStatus__ResourceDepleted]
note: shown when entity such as mine has run out of a deposit to mine machine can't work as no recipe is selected - status of a selected entity (keep it short!)
en: Resource depleted
sv: Resursen är slut

[ctx: EntityStatus__Ship_Arriving]
note: ship is arriving from the world (keep it short!)
en: Arriving
sv: Anländer

[ctx: EntityStatus__Ship_Departing]
note: ship is departing to the world (keep it short!)
en: Departing
sv: Avgår

[ctx: EntityStatus__Ship_Docked]
note: ship is docked at the shipyard (keep it short!)
en: Docked
sv: Dockad

[ctx: EntityStatus__Ship_Exploring]
note: ship is exploring a location (keep it short!)
en: Exploring
sv: Utforska

[ctx: EntityStatus__Ship_Moving]
note: ship is traveling somewhere (keep it short!)
en: On the move
sv: På resande fot

[ctx: EntityStatus__Ship_NoOrders]
note: ship is waiting for orders (keep it short!)
en: No orders
sv: Inga beställningar

[ctx: EntityStatus__Working]
note: all cool! - Status of a selected entity (keep it short!)
en: Working
sv: Arbetar

[ctx: EntityStatus__WorkingPartially]
note: {0} is utilization, example: 'Working (20%)' - status of a selected entity (keep it short!)
en: Working ({0})
sv: Arbetar ({0})

[ctx: EntityWorkersNeededTooltip]
note: tooltip that explains the panel that shows the number of required workers in a machine / building' tooltip that explains the panel that shows the amount of required workers in a machine / building'
en: Number of workers needed
sv: Antal arbetare som behövs

[ctx: ErrorReporting__Tooltip]
note: tooltip that explains what is error reporting
en: Allows us to send anonymous reports of errors that occur during your gameplay. This helps us to discover issues quickly and make the game better for everyone.
sv: Låter oss skicka anonyma rapporter om fel som uppstår under ditt spel. Detta hjälper oss att upptäcka problem snabbt och göra spelet bättre för alla.

[ctx: EvaporationPond__desc]
note: short description of a machine
en: Produces salt by evaporating residual water from brine.
sv: Producerar salt genom att avdunsta kvarvarande vatten från saltlösning.

[ctx: EvaporationPond__name]
note: name of a machine
en: Evaporation pond
sv: Avdunstningsdamm

[ctx: EvaporationPondHeated__desc]
note: short description of a machine
en: Produces salt by evaporating residual water from brine. The process is accelerated by utilizing a set of electric heaters.
sv: Producerar salt genom att avdunsta kvarvarande vatten från saltlösning. Processen accelereras genom att använda en uppsättning elektriska värmare.

[ctx: EvaporationPondHeated__name]
note: name of a machine
en: Evaporation pond (heated)
sv: Avdunstningsdamm (uppvärmd)

[ctx: ExhaustScrubber__desc]
note: {0} is a number, used like for instance '75%'
en: Filters {0}% of pollutants from hot exhaust gasses by extracting useful resources.
sv: Filtrerar {0}% av föroreningarna från heta avgaser genom att utvinna användbara resurser.

[ctx: ExhaustScrubber__name]
note: name of a machine
en: Exhaust scrubber
sv: Avgasrenare

[ctx: ExitToMainMenu]
note: exits the current gameplay session back to game's main menu
en: Exit to main menu
sv: Gå till huvudmenyn

[ctx: ExplorationResult__Entity]
note: example: 'Our ship has discovered Settlement!'
en: Our ship has discovered {0}!
sv: Vårt fartyg har upptäckt {0}!

[ctx: ExplorationResult__Loot]
en: Found some loot!
sv: Hittade lite skatter!

[ctx: ExplorationResult__Nothing]
en: Nothing found!
sv: Inget hittat!

[ctx: ExplorationResult__Title]
en: Area explored!
sv: Område utforskat!

[ctx: ExportPriority__ShipFuelTooltip]
note: tooltip
en: Trucks priority for removal of stored fuel.
sv: Lastbilar har prioritet för avlägsnande av lagrat bränsle.

[ctx: ExportPriority__ShipyardCargo]
note: tooltip for export of cargo stored in shipyard could not demolish a cargo depot as its ship still has some cargo to unload
en: Truck priority for removal of stored cargo.
sv: Lastbilsprioritet för bortförande av lagrad last.

[ctx: ExportPriority__StorageTooltip]
note: tooltip
en: Trucks priority for removal of stored product.
sv: Lastbilar prioritet för borttagning av lagrad produkt.

[ctx: Farm_PlantedCrop]
note: title of a panel showing the currently planted crop (can be only one per farm).
en: Crop planted
sv: Gröda planterad

[ctx: FarmCropSelector]
note: title of a window providing farm crop selection
en: Crop selection
sv: Välj gröda

[ctx: FarmFertility]
note: shorter version of FarmFertilityTitle used in recipes that affect fertility title for farm fertility panel
en: Fertility
sv: Fertilitet

[ctx: FarmT1__desc]
note: short description
en: Allows growing various crops. Can be used for food production. This farm depends on rain only. To supply water from external source it needs to be upgraded.
sv: Tillåter odling av olika grödor. Kan användas för livsmedelsproduktion. Denna gård beror bara på regn. För att leverera vatten från extern källa måste den uppgraderas.

[ctx: FarmT1__name]
note: name
en: Farm
sv: Jordbruk

[ctx: FarmT2__desc]
note: short description
en: Irrigated farm that can be connected to a source of water or fertilizer. That could be useful.
sv: Bevattnad gård som kan anslutas till en vattenkälla eller gödselmedel. Som kan vara användbart.

[ctx: FarmT2__name]
note: name
en: Irrigated Farm
sv: Bevattnad gård

[ctx: FarmT3__name]
note: name
en: Greenhouse
sv: Växthus

[ctx: FarmT4__name]
note: name
en: Greenhouse II
sv: Växthus II

[ctx: Flare__desc]
note: short description of a machine https://en.wikipedia.org/wiki/Gas_flare
en: Can burn combustible liquids and gasses but produces pollution.
sv: Kan bränna brännbara vätskor och gaser men bidrar till föroreningar.

[ctx: Flare__name]
note: name of a machine https://en.wikipedia.org/wiki/Gas_flare
en: Flare
sv: Gasfackla

[ctx: FlatConveyorFormattedFirst__desc]
note: description of transport
en: Transports units of solid products.
sv: Transport enheter för fasta produkter.

[ctx: FlatConveyorFormattedNext__desc]
note: description of transport, '{0} times' used as '2 times' for instance.
en: Transports units of solid products. Its throughput is {0} times increased compared to the previous tier.
sv: Transport enhet för fasta produkter. Enhetens genomströmning är jämfört med föregåend nivå {0} gånger högre.

[ctx: FlatConveyorSorter__desc]
note: short description: small machine that allows sorting of products short description When there are multiple different products on a transport, this machine can filter some of them to its dedicated output port.
en: Allows sorting of products.
sv: Tillåter sortering av produkter.

[ctx: FlatConveyorSorter__name]
note: name: small machine that allows sorting of products building or machine
en: Flat sorter
sv: Platt sorterare

[ctx: FlatConveyorT1__name]
note: name
en: Flat conveyor
sv: Platt transportband

[ctx: FlatConveyorT2__name]
note: name
en: Flat conveyor II
sv: Platt transportband II

[ctx: FlatConveyorT3__name]
note: name
en: Flat conveyor III
sv: Platt transportband III

[ctx: Flywheel__name]
note: name
en: Flywheel
sv: Svänghjul

[ctx: FoodConsumptionIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Food consumption increased by {0}
sv: Matkonsumtionen ökas med {0}

[ctx: FoodConsumptionIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office. This is a policy / edict which can enabled by the player in their Captain's office.
en: Plenty of food
sv: Gott om mat

[ctx: FoodConsumptionReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Food consumption reduced by {0}
sv: Minskar matkonsumtionen med {0}

[ctx: FoodConsumptionReduction__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office. This is a policy / edict which can enabled by the player in their Captain's office.
en: Food saver
sv: Matransonering

[ctx: FoodNeed__name]
note: name: name of a settlement service provided to pops
en: Food
sv: Mat

[ctx: FoodSupplyTitle]
note: title of a panel displaying a food supply (keep it short)
en: Food supply
sv: Matförråd

[ctx: FoodSupplyTitle__TooltipForSettlement]
note: this tooltip is for a panel that shows food supply in a single settlement
en: The food supply available in this settlement. Based on the sum of all the food stored in the attached food markets.
sv: Matförsörjningen som är tillgänglig i denna bosättning. Baserat på summan av all mat som lagras på de bifogade livsmedelsmarknaderna.

[ctx: Fuel]
note: title for fuel information (keep it general, no diesel references)
en: Fuel
sv: Bränsle

[ctx: FuelAvailable]
note: title of a panel that shows amount of stored fuel (keep it as general fuel)
en: Fuel available
sv: Bränsle tillgängligt

[ctx: FuelForShip__Title]
note: keep it as general fuel
en: Fuel for ship
sv: Bränsle för fartyg

[ctx: FuelPerJourneySuffix]
note: how much a cargo ship consumes per single journey for cargo. used as '10 <diesel icon> / per a single journey'
en: per a single journey
sv: för en enda resa

[ctx: FuelReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Vehicles fuel consumption reduced by {0}
sv: Minskar fordons bränsleförbrukning med {0}

[ctx: FuelStationNotConnected__name]
note: notification building or machine
en: {entity} has no fuel pipe connected
sv: {entity} har inget bränslerör anslutet

[ctx: FuelStationOutOfFuel__name]
note: notification building or machine
en: {entity} is out of fuel
sv: {entity} har slut på bränsle

[ctx: FuelStationT1__name]
note: building or machine
en: Fuel station
sv: Bensinstation

[ctx: FuelStationT2__name]
note: building or machine
en: Fuel station II
sv: Bensinstation II

[ctx: FuelStationT3__name]
note: building or machine
en: Fuel station III
sv: Bensinstation III

[ctx: FuelTank_Title]
note: title of a panel that shows the state of a fuel tank of vehicle or ship (keep it as general fuel)
en: Fuel tank
sv: Bränsletank

[ctx: FuelTankT1__name]
note: name: ship part upgrade
en: Extra fuel tank
sv: Extra bränsletank

[ctx: GameDiff__ExtraStartingMaterial]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Extra starting materials
sv: Extra startmaterial

[ctx: GameDiff__FuelConsumptionDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Fuel consumption
sv: Bränsleförbrukning

[ctx: GameDiff__FuelConsumptionDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects fuel consumption of vehicles and cargo ships.
sv: Påverkar bränsleförbrukningen på fordon och lastfartyg.

[ctx: GameDiff__MaintenanceDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Maintenance consumption
sv: Underhållsförbrukning

[ctx: GameDiff__QuickRepair]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Quick repair
sv: Snabbreparation

[ctx: GameDiff__RainYieldDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much water is generated from rain.
sv: Påverkar hur mycket vatten som genereras från regn.

[ctx: GameDiff__ResourceMiningDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Ore mining yield
sv: Utbyte av malmbrytning

[ctx: GameDiff__SettlementConsumptionDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Settlement consumption
sv: Bosättnings konsumtion

[ctx: GameDiff__SettlementConsumptionDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much food, services, goods is consumed by your population.
sv: Påverkar hur mycket mat, tjänster, och gods som konsumeras av din befolkning.

[ctx: GameDiff__WeatherDifficulty]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Weather
sv: Väder

[ctx: GameDifficulty__AdmiralExplanation]
note: clear description of difficulty setting (this is hard difficulty) clear description of game difficulty setting (this is hard difficulty)
en: For experienced players only
sv: Endast för erfarna spelare

[ctx: GameDifficulty__AdmiralTitle]
note: title of game difficulty setting (this is hard difficulty) title for graphics quality setting (values like: Fast, Great, Fantastic)
en: Admiral
sv: Amiral

[ctx: GameDifficulty__CustomTitle]
note: title of a custom game difficulty setting, in this setting the player can customize many game settings individually title for graphics quality setting (values like: Fast, Great, Fantastic)
en: Custom
sv: Anpassning

[ctx: GameDifficulty__EasyExplanation]
note: clear description of game difficulty setting (this is easy difficulty)
en: For players who want a smooth sail
sv: För spelare som vill ha ett enklare spel

[ctx: GameDifficulty__EasyTitle]
note: title of game difficulty setting (this is easy difficulty) title for graphics quality setting (values like: Fast, Great, Fantastic)
en: Sailor
sv: Sjöman

[ctx: GameDifficulty__NormalExplanation]
note: clear description of game difficulty setting (this is standard difficulty)
en: For players who seek some adventure
sv: För spelare som söker lite äventyr

[ctx: GameDifficulty__NormalTitle]
note: title of game difficulty setting (this is standard difficulty) title for graphics quality setting (values like: Fast, Great, Fantastic)
en: Captain
sv: Kapten

[ctx: GameSaveLoad__MissingMod]
note: message when game failed to load due to missing mod message when game failed to load due to save version being too old
en: Could not load the given save file as it was missing a mod '{0}' (version {1}, type '{2}').
sv: Det gick inte att ladda den givna sparade filen eftersom den saknade en mod '{0}' (version {1}, skriv '{2}').

[ctx: GameSeed__Tooltip]
note: tooltip explaining how is seed used in the game tooltip explaining how soil water level works
en: Affects randomization used in places like weather generation or world map layout. Does not affect map generation
sv: Påverkar randomisering som används på platser som vädergenerering eller världskartlayout. Påverkar inte kartgenereringen

[ctx: GlassMakerT1__desc]
note: short description of a machine
en: Casts molten glass into glass sheets
sv: Gjuter smält glas i glasskivor

[ctx: GlassMakerT1__name]
note: name of a machine
en: Glass maker
sv: Glas tillverkare

[ctx: GlassMakerT2__desc]
note: short description of a machine
en: Casts molten glass into glass sheets and with much greater efficiency
sv: Gjuter smält glas i glasskivor och med mycket större effektivitet

[ctx: GlassMakerT2__name]
note: name of a machine
en: Glass maker II
sv: Glastillverkare II

[ctx: GlobalMaintenanceStatus__Title]
note: title of a panel that shows global maintenance status
en: Global maintenance status
sv: Globalt underhållsstatus

[ctx: GlobalMaintenanceStatus__Tooltip]
note: title of a panel that shows global maintenance status
en: Shows the global state of maintenance. Any excessive maintenance is stored in the global buffer. If global buffer is full, maintenance depots pause their progress. If the buffer is empty it typically means there is a lack of maintenance.
sv: Visar det globala tillståndet för underhåll. Allt överdrivet underhåll lagras i den globala bufferten. Om den globala bufferten är full pausar underhållsdepåerna deras framsteg. Om bufferten är tom betyder det vanligtvis att det saknas underhåll.

[ctx: GlobalNeedPrefix]
note: used to show stats of the global maintenance need, e.g. 'Global need: 40 / month'
en: Global need:
sv: Globalt behov:

[ctx: GoBack]
note: button to go back (e.g. to close a window)
en: Back
sv: Tillbaka

[ctx: GoldFurnace__name]
note: name of a machine
en: Gold furnace
sv: Guld smältugn

[ctx: GroundReserveTooltip__Groundwater]
note: tooltip
en: Shows the overall status of the reserve of groundwater. Groundwater is replenished during rain and can temporarily run out if pumped out too much.
sv: Visar den övergripande statusen för grundvattenreserven. Grundvattnet fylls på under regn och kan tillfälligt ta slut om det pumpas ut för mycket.

[ctx: GroundReserveTooltip__Oil]
note: tooltip
en: Shows the overall status of the ground reserve of crude oil in this deposit. This is a limited resource. We need to find a new one before we deplete it. Long-term source of crude oil needs to be found in the world map.
sv: Visar den övergripande statusen för markreserven för råolja i denna fyndighet. Detta är en begränsad resurs. Vi måste hitta en ny innan vi tar slut på den. Långsiktig råoljekälla måste hittas på världskartan.

[ctx: Gun0__name]
note: name: ship part upgrade
en: Gun (basic)
sv: Vapen (grundläggande)

[ctx: Gun1__name]
note: name: ship part upgrade
en: Gun I (front)
sv: Vapen I (fram)

[ctx: Gun1Rear__name]
note: name: ship part upgrade
en: Gun I (rear)
sv: Vapen I (bak)

[ctx: Gun2__name]
note: name: ship part upgrade
en: Gun II (front)
sv: Vapen II (fram)

[ctx: Gun2Rear__name]
note: name: ship part upgrade
en: Gun II (rear)
sv: Vapen II (bak)

[ctx: Gun3__name]
note: name: ship part upgrade
en: Gun III (front)
sv: Vapen III (fram)

[ctx: Gun3Rear__name]
note: name: ship part upgrade
en: Gun III (rear)
sv: Vapen III (bak)

[ctx: HeavyRainWeather__name]
note: name: describes the current weather
en: Heavy rain
sv: Kraftigt regn

[ctx: HitPoints]
note: amount of hit points
en: Hit points
sv: Träffpunkter

[ctx: Homeless__name]
note: notification
en: Not enough housing, settlement is overcrowded
sv: Inte tillräckligt med bostäder, bosättningen är överfull

[ctx: HomelessLeft__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification
en: {0} homeless left the island due to lack of food.
sv: {0} hemlösa lämnade ön på grund av matbrist.

[ctx: HouseholdGoodsNeed__name]
note: name: name of a settlement service provided to pops
en: Household goods
sv: Hushållsgods

[ctx: Housing__desc]
note: housing description, for instance {0}=60
en: Primitive housing for {0} people made of shipping containers.
sv: Primitivt hus för {0} personer tillverkade av fraktcontainrar.

[ctx: Housing__name]
note: building or machine
en: Housing
sv: Bostäder

[ctx: housingCategory__name]
note: name: toolbar category name
en: Housing & services
sv: Bostäder & tjänster

[ctx: HousingDemandIncrease]
note: title of a panel that lists all the increases of settlement services demands
en: Increased demands
sv: Ökade krav

[ctx: HousingDemandIncrease__Tooltip]
note: tooltip
en: Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing.
sv: Bostäder har ökat kraven utöver den vanliga konsumtionen. Detta är typiskt för mer avancerade nivåer av bostäder.

[ctx: HousingT2__desc]
note: housing description, for instance {0}=120
en: Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services.
sv: Avancerat boende för {0} personer som ger mer komfort. Det kan också ge en månatlig Enhetsökning om bostaden förses med nödvändiga tjänster.

[ctx: HousingT2__name]
note: building or machine
en: Housing II
sv: Bostäder II

[ctx: HousingT3__name]
note: building or machine
en: Housing III
sv: Bostäder III

[ctx: HousingUnityBonus]
note: title of a panel listing unity bonus of a housing
en: Unity bonus
sv: Enhetsbonus

[ctx: HousingUnityBonus__Tooltip]
note: tooltip
en: If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it.
sv: Om alla nedanstående behov är uppfyllda, kommer denna bostad att ge en Enhetsbonus utöver sin vanliga Enhet som den genererar från alla tjänster som tillhandahålls till den.

[ctx: HydroCrackerT1__desc]
note: short description of a machine
en: Transforms different fuel types between each other to help with consumption imbalance.
sv: Förvandlar olika bränsletyper mellan varandra för att hjälpa till med obalans i förbrukningen.

[ctx: HydroCrackerT1__name]
note: name of a machine
en: Cracking unit
sv: Kraknings enhet

[ctx: HydrogenReformer__name]
note: name of a machine
en: Hydrogen reformer
sv: Väteformare

[ctx: ImportPriority__ShipCargoTooltip]
note: tooltip
en: Truck priority for deliveries of materials that are requested to be loaded onto the ship.
sv: Lastbilsprioritet för leveranser av material som begärs lastas på fartyget.

[ctx: ImportPriority__ShipFuelTooltip]
note: tooltip tooltip explaining farm fertility
en: Trucks priority for fuel deliveries.
sv: Lastbilar prioriteras för bränsleleveranser.

[ctx: ImportPriority__ShipRepairTooltip]
note: tooltip tooltip that explains quick repair action
en: Truck priority for deliveries of materials needed for ship repairs and modifications.
sv: Lastbilsprioritet för leveranser av material som behövs för fartygsreparationer och modifieringar.

[ctx: ImportPriority__StorageTooltip]
note: tooltip
en: Trucks priority for deliveries of assigned product.
sv: Lastbilar prioriteras för leveranser av tilldelad produkt.

[ctx: IncreasedPriority__Action]
note: button that prioritizes actions for a selected entity (e.g. prioritize construction) - keep it short
en: Priority
sv: Prioritet

[ctx: IncreasedPriority__ConstructionTooltip]
note: tooltip
en: Trucks will prioritize this operation to make it finish as soon as possible
sv: Lastbilar kommer att prioritera denna operation så att den blir klar så snart som möjligt

[ctx: IndustrialMixer__desc]
note: description of a machine short description of a machine
en: High-power mixer for general materials mixing.
sv: Kraftfull blandare för allmän materialblandning.

[ctx: IndustrialMixer__name]
note: name of a machine
en: Mixer
sv: Blandare

[ctx: Input__Enable]
note: allows trucks to deliver materials
en: Enable input
sv: Aktivera input

[ctx: Input__Pause]
note: temporarily disables any material deliveries
en: Pause input
sv: Pausa input

[ctx: InputsTitle]
note: title of a panel listing all the inputs of some machine / building
en: Inputs
sv: Ingångar

[ctx: LabCannotResearchHigherTech__name]
note: notification
en: Current research is too advanced for our lab
sv: Nuvarande forskning är för avancerad för vårt laboratorium

[ctx: LandWaterPump__desc]
note: description of ground water pump short description of a machine
en: Pumps water from the ground deposit which is replenished during rain. Has to be built on top of a groundwater deposit.
sv: Pumpar vatten från marken som fylls på medans det regnar.

[ctx: LandWaterPump__name]
note: pump name
en: Groundwater pump
sv: Grundvattenpump

[ctx: Language]
note: label for a dropdown that provides language setting for the game
en: Language
sv: Språk

[ctx: LastDelta]
note: used to show what was the difference of maintenance in last month, e.g. 'Last month change: +20'
en: Last month change: {0}
sv: Ändring förra månaden: {0}

[ctx: LastMonthUnityChanges__Title]
en: Last month changes
sv: Förra månads förändringar

[ctx: LastMonthUnityChanges__Tooltip]
en: Summary of ongoing Unity gains and spendings from the last month. This does not contain one-time actions or income from settlement services.
sv: Sammanfattning av pågående Enhetsvinster och utgifter från den senaste månaden. Detta innehåller inte engångsåtgärder eller inkomster från bosättningstjänster.

[ctx: Layers]
note: title of an overview that shows resources layers on top of the island terrain. Please keep this very short!
en: Layers
sv: Skikten

[ctx: Load_Action]
note: button to load the game from the currently selected save file
en: Load
sv: Starta

[ctx: Load_Title]
note: title of a window that that enables to load existing save files
en: Load game
sv: Starta spel

[ctx: Locked]
note: shown in a detail of a research that is currently not available (locked behind other ones)
en: Locked
sv: Låst

[ctx: LogisticsControl__Auto_InputTooltip]
en: Trucks will be allowed to deliver a product. But once the product is successfully received via a conveyor / pipe, trucks will no longer be allowed to deliver it. If the conveyor / pipe gets disconnected afterwards, truck deliveries get restored.
sv: Lastbilar tillåts leverera en produkt. Lastbilen får inte längre leverera produkten efter en lyckad överlastning till ett transprtband / rör. Om transportbandet / röret efteråt blir frånkopplat får lastbilen återigen leverera produkten.

[ctx: LogisticsControl__Auto_OutputTooltip]
en: Trucks will be allowed to collect a product. But once the product is successfully dispatched via a conveyor / pipe, trucks will no longer be allowed to collect it. If the conveyor / pipe gets disconnected afterwards, truck collections get restored.
sv: Lastbilar tillåts lasta en produkt. Lastbilen får inte längre lasta produkten efter en lyckad överlastning från ett transprtband / rör. Om transportbandet / röret efteråt blir frånkopplat får lastbilen återigen lasta produkten.

[ctx: LogisticsControl__InputTitle]
note: title of a panel allowing to configure truck import
en: Truck import
sv: Lastbils import

[ctx: LogisticsControl__Off]
note: keep it short, there is more info in the tooltip for player to understand more info in the tooltip, note: keep it short!
en: Off
sv: Av

[ctx: LogisticsControl__Off_InputTooltip]
en: Trucks will NOT be allowed to deliver cargo here.
sv: Leverans från Lastbilar kommer INTE tillåtas här.

[ctx: LogisticsControl__Off_OutputTooltip]
en: Trucks will NOT be allowed to pick up cargo here.
sv: Lastbilar kommer INTE tillåtas att lasta på här.

[ctx: LogisticsControl__On]
note: keep it short, there is more info in the tooltip for player to understand more info in the tooltip, note: keep it short!
en: On
sv: På

[ctx: LogisticsControl__On_InputTooltip]
en: Truck will be allowed to deliver cargo here if possible.
sv: Lastbilar kommer om möjligt leverera last här.

[ctx: LogisticsControl__On_OutputTooltip]
en: Truck will be allowed to pick up cargo here if possible.
sv: Lastbilar kommer om möjligt tillåtas lasta på här.

[ctx: LogisticsControl__OutputTitle]
note: title of a panel allowing to configure truck export
en: Truck export
sv: Lastbils export

[ctx: LooseConveyorFormattedFirst__desc]
note: description of transport
en: Transports loose products.
sv: Transport av lösa produkter.

[ctx: LooseConveyorFormattedNext__desc]
note: description of transport, '{0} times' used as '2 times' for instance.
en: Transports loose products. Its throughput is {0} times increased compared to the previous tier.
sv: Transporterar lösa produkter. Transportörens genomströmning är jämfört med föregåend nivå {0} gånger högre.

[ctx: LooseMaterialConveyor__name]
note: name
en: U-shape conveyor
sv: U-formad transportband

[ctx: LooseMaterialConveyorT2__name]
note: name
en: U-shape conveyor II
sv: U-formad transportband II

[ctx: LooseMaterialConveyorT3__name]
note: name
en: U-shape conveyor III
sv: U-formad transportband III

[ctx: LootReceived]
note: title of panel that lists all the loot received by getting new refugees
en: Loot received
sv: Skatter mottagen

[ctx: LowFarmFertility__name]
note: notification
en: Farm fertility is too low
sv: Gårdens fertilitet är för låg

[ctx: LowGroundwater__name]
note: notification
en: Groundwater is low
sv: Grundvattnet är lågt

[ctx: MachineIsBroken__name]
note: notification
en: Machine is broken as it lacks maintenance
sv: Maskinen är trasig då den saknar underhåll

[ctx: machinesCategory__name]
note: name: toolbar category name
en: General machines
sv: Allmänna maskiner

[ctx: machinesElectricityCategory__name]
note: name: toolbar category name
en: Power production
sv: Strömproduktion

[ctx: machinesFoodCategory__name]
note: name: toolbar category name
en: Food production
sv: Matproduktion

[ctx: machinesMetallurgyCategory__name]
note: name: toolbar category name
en: Metallurgy & smelting
sv: Metallurgi & smältning

[ctx: machinesOilCategory__name]
note: name: toolbar category name
en: Crude oil refining
sv: Raffinering av råolja

[ctx: machinesWaterCategory__name]
note: name: toolbar category name
en: Water extraction & processing
sv: Vattenutvinning & bearbetning

[ctx: MainShipTitle]
note: title of player's main ship
en: The ship
sv: Fartyget

[ctx: Maintenance]
note: represents general maintenance for machine, vehicle or anything else represents general maintenance for machine, vehicle or anything else.
en: Maintenance
sv: Underhåll

[ctx: Maintenance__EntityTooltip]
note: tooltip explaining why entity needs to be maintained
en: This entity needs regular maintenance to function. See maintenance depot for details.
sv: Denna maskin behöver regelbundet underhåll för att fungera. Se underhållsdepå för detaljer.

[ctx: MaintenanceDepotT0__name]
note: name
en: Maintenance depot (basic)
sv: Underhållsdepå (grundläggande)

[ctx: MaintenanceDepotT1__desc]
note: description of a maintenance depot short description
en: Converts products into maintenance which is distributed to all machines, buildings, and vehicles that need it. Important as if there is not enough maintenance, vehicles and machines can break down temporarily.
sv: Omvandlar produkter till underhåll som distribueras till alla maskiner, byggnader och fordon som behöver det. Viktigt om det inte finns tillräckligt med underhåll kan fordon och maskiner gå sönder för tillfälligt.

[ctx: MaintenanceDepotT1__name]
note: name
en: Maintenance depot
sv: Underhållsdepå

[ctx: MaintenanceDepotT2__name]
note: name
en: Maintenance II depot
sv: Underhållsdepå II

[ctx: MaintenanceReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Maintenance reduced by {0}
sv: Minskat underhåll med {0}

[ctx: MaintenanceReduction__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Maintenance reducer
sv: Minskat underhåll

[ctx: MakeDefault]
note: button that sets the current priority as the default one. IMPORTANT: Keep it very short!!
en: Make default
sv: Gör default

[ctx: MakeDefault__ConstructionTooltip]
note: tooltip
en: Set this priority to be the default one for all constructions and upgrades.
sv: Ställ in denna prioritet som standard för alla konstruktioner och uppgraderingar.

[ctx: MakeDefault__DeconstructionTooltip]
note: tooltip
en: Set this priority to be the default one for all deconstructions.
sv: Ställ in denna prioritet som standardprioritet för alla dekonstruktioner.

[ctx: ManagedArea__EditAction]
note: button to click on to change the area that is managed by the selected tower button to click on to change the area that is managed by the selected mining tower
en: Edit area
sv: Redigera område

[ctx: ManagedArea__Info]
note: size of the area managed by the selected mining tower, example 'Managed area: 132m x 142m'
en: Managed area: {0}
sv: Hanterat område: {0}

[ctx: MaxWeaponRange]
note: max. fire range from all the weapons available
en: Max. weapon range
sv: Max. vapenområde

[ctx: MechPowerGenerator__AutoBalance]
note: label for auto-balance toggle to shut off steam turbine when there is an excess of mechanical power
en: Auto-balance
sv: Automatisk balansering

[ctx: MechPowerGenerator__AutoBalanceTooltip]
note: tooltip explaining auto-balancing toggle tooltip explaining auto-balancing
en: When enabled, the turbine will be automatically paused once the shaft is nearly fully charged to save the input product from being wasted. The production will resume once the shaft's charge gets low. Keep in mind that when turbine starts, it takes it some time to get to the full power.
sv: När den är aktiverad kommer turbinen att pausas automatiskt när axeln är nästan fulladdad för att rädda ingångsprodukten från att slösas bort. Produktionen kommer att återupptas när axelns laddning blir låg. Tänk på att när turbinen startar tar det lite tid att komma till full effekt.

[ctx: MechPowerGenerator__EfficiencyTitle]
note: efficiency title for mech power generators
en: Efficiency
sv: Effektivitet

[ctx: MechPowerGenerator__EfficiencyTooltip]
note: efficiency tooltip for mech power generators
en: Efficiency is a ratio of produced power over used input. It represents how efficiently is input product converted to mechanical power. If the shaft is overloaded, some produced power will be wasted and efficiency will go down accordingly. There is also loss of efficiency when the machine is starting-up. To avoid startup losses, this machine should run continuously without interruption.
sv: Effektivitet är ett förhållande mellan producerad effekt och förbrukad input. Det representerar hur effektivt insignalprodukten konverteras till mekanisk kraft. Om axeln är överbelastad kommer viss producerad effekt att gå förlorad och effektiviteten sjunka. Det går också ner i effektivitet när maskinen startas. För att undvika startförluster bör maskinen köras kontinuerligt utan avbrott.

[ctx: Menu__Continue]
note: button to leave the menu and continue playing
en: Continue
sv: Fortsätt spela

[ctx: Menu__Load]
note: button to open a window that enables to choose a saved game and load it
en: Load
sv: Starta

[ctx: Menu__NewGame]
note: button to start a new game
en: New game
sv: Nytt spel

[ctx: Menu__OpenSettings]
note: button to click on to open a settings window
en: Settings
sv: Inställningar

[ctx: Menu__Save]
note: button to open a window that enables to save the current game progress
en: Save
sv: Spara

[ctx: MessageCenter__MessagesTitle]
note: title of column showing a list of all messages
en: Messages
sv: Meddelanden

[ctx: MessageCenter__Title]
note: title of a window containing messages to the player
en: Message center
sv: Meddelandecenter

[ctx: MessageWelcome__name]
note: title of message or tutorial name: message for player
en: Welcome Captain!
sv: Välkommen Kapten!

[ctx: MicrochipMachine__name]
note: name of a machine
en: Microchip machine
sv: Mikrochipmaskin

[ctx: MineTower__desc]
note: short description
en: Enables assignment of excavators and trucks to designated mine areas. Only designated mining areas within the influence of the tower can be mined.
sv: Möjliggör tilldelning av grävmaskiner och lastbilar till utsedda gruvområden. Endast utsedda gruvområden som påverkas av tornet kan brytas.

[ctx: MineTower__name]
note: building or machine
en: Mine control tower
sv: Gruvkontrolltorn

[ctx: MiningPriority__Title]
note: title of a panel that sets what material should be prioritized by an excavator when mining title of a panel showing the current global Unity capacity
en: Mining priority
sv: Gruvprioritet

[ctx: MiningPriority__Tooltip]
note: tooltip
en: When a product is selected, the excavator will prioritize mining designations containing the selected product.
sv: När en produkt väljs kommer grävmaskinen att prioritera gruvbeteckningar som innehåller den valda produkten.

[ctx: MiniZip_all]
note: small box that allows splitting and merging of transports
en: Connector
sv: Sammankoppling

[ctx: MiscellaneousSettings_Title]
note: title of other / misc settings
en: Miscellaneous
sv: Diverse

[ctx: MoltenConveyorFormattedFirst__desc]
note: description of transport
en: Transports molten products.
sv: Transporterar smälta produkter.

[ctx: MoltenMetalChannel__name]
note: name
en: Molten channel
sv: Smält kanal

[ctx: MonthDurationLegend]
note: explains how long is 1 month. E.g. '*1 months = 60'
en: 1 month = {0}
sv: 1 månad = {0}

[ctx: MwSec__Unit]
note: Power (electric or mechanical) in mega-watt-seconds. Similar unit to kWh (kilo-watt-hour) but larger.
en: {0} MW-seconds
sv: {0} MW-sekunder

[ctx: Needs]
note: e.g. 'Needs: 40 / month'
en: Needs:
sv: Behov:

[ctx: NeedsRepairsDesc__Parametrized]
note: {0} = damaged cargo ship
en: This {0} needs to be repaired before we can use it.
sv: Det här {0} måste repareras innan vi kan använda det.

[ctx: NeedsTransportConnected__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Blast furnace needs a transport to output exhaust"
en: {entity} needs a transport to output {0}
sv: {entity} behöver en transport för att mata ut {0}

[ctx: NewDiscovery]
note: title of a panel showing new discovery, e.g. a new technology
en: New discovery!
sv: Ny upptäckt!

[ctx: NewGameWizard__Difficulty]
note: In new game wizard. Title of a panel that enables to configure game difficulty
en: Game difficulty
sv: Svårighetsgrad

[ctx: NewGameWizard__MapSelection]
note: In new game wizard. Title of a panel that enables to pick a map and configure it
en: Map selection
sv: Välj karta

[ctx: NewGameWizard__Title]
note: Title of window that enables the player to configure and start a new game. Contains several configuration panels.
en: New game
sv: Nytt spel

[ctx: NewRefugees]
en: Population increased!
sv: Befolkningen ökade!

[ctx: NewRefugees__Beacon]
en: Refugees joined our island! Good job, beacon!
sv: Flyktingar gick med på vår ö! Bra jobbat, fyr!

[ctx: NoCropToGrow__name]
note: notification
en: Farm has no crop assigned
sv: Någon eller några gårdar har inte tilldelats någon skörd

[ctx: NoLabAvailable]
note: status shown when there is a research in progress but no lab is available (keep it short!)
en: No lab available
sv: Inget labb tillgängligt

[ctx: None]
note: used for items in a list that have no value, often used to unset something
en: None
sv: Ingen

[ctx: NoRecipeSelected__name]
note: notification Example: Blast furnace has no recipe selected
en: {entity} has no recipe selected
sv: {entity} har inget recept valt

[ctx: NoResourceToExtract__name]
note: example: 'Groundwater pump has no resource to extract'
en: {entity} has no resource to extract
sv: {entity} har ingen resurs att extrahera

[ctx: NotEnoughFuelToRefuel__name]
note: notification
en: Not enough fuel to refuel a vehicle
sv: Inte tillräckligt med bränsle för att tanka fordon

[ctx: NotEnoughMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Not enough Maintenance I" or "Not enough Maintenance II"
en: Not enough {0}
sv: Inte tillräckligt med {0}

[ctx: NotEnoughPower__name]
note: notification
en: Not enough electricity
sv: Inte tillräckligt med el

[ctx: NotEnoughUpoints__name]
note: notification This is displayed when the accumulated unity that the player has gets to 0 but there are some demands for it on regular basis (e.g. active oil rig that needs 1 every month).
en: Not enough Unity
sv: Inte tillräckligt med Enhet

[ctx: NotEnoughUpointsForEntity__name]
note: notification
en: {entity} has not enough Unity
sv: {entity} har inte tillräckligt med Enhet

[ctx: NotEnoughWorkers__name]
note: notification
en: Not enough workers
sv: Inte tillräckligt med arbetare

[ctx: NothingFoundFor]
note: shown when nothing is found for a given search query where {0} is the search query.
en: Nothing found for '{0}'
sv: Inget hittades för "{0}"

[ctx: NoVehiclesAssigned]
note: shown in a vehicle assignment panel in case there are no vehicles assigned
en: No vehicles assigned
sv: Inga fordon tilldelade

[ctx: NuclearReactor__HeatLevelTitle]
note: title of a section that shows reactor heat, see tooltip to get better context
en: Reactor heat
sv: Reaktortemperatur

[ctx: NuclearReactor__HeatLevelTooltip]
note: tooltip explaining how soil water level works
en: The current heat that has built up in the reactor. Heat is necessary to produce steam to run turbines. The pace of heat generation depends on the current power level of the reactor. When the heat reaches above the red marker, emergency cooling will try to reduce excess heat in the reactor. If the heat level goes beyond the heat bar maximum, the reactor will critically overheat, damaging the reactor and releasing radiation into the area.
sv: Den nuvarande värmen som har byggts upp i reaktorn. Värme är nödvändigt för att producera ånga för att driva turbiner. Värmegenereringstakten beror på reaktorns aktuella effektnivå. När värmen når över den röda markeringen kommer nödkylningen att försöka minska överskottsvärmen i reaktorn. Om värmenivån överstiger gränsen kommer reaktorn att överhettas kritiskt, skada reaktorn och släppa ut strålning i området.

[ctx: NuclearReactor__name]
note: name vehicle
en: Nuclear reactor
sv: Kärnkraftverk

[ctx: NuclearReactor__PowerLevelTitle]
note: title of a slider that shows power level setting of nuclear reactor, see tooltip to get better context
en: Power level
sv: Kraftnivå

[ctx: NuclearReactorInMeltdown__name]
note: notification
en: Nuclear reactor reached critical temperature and is shutting down!
sv: Kärnreaktorn nådde kritisk temperatur och stängs av!

[ctx: NuclearWasteStorage__desc]
note: short description description of a research node in the research tree
en: A special underground storage facility that can safely manage any radioactive waste without causing any danger to the island’s population. Leaving a legacy for the next generations to come.
sv: En speciell underjordisk förrådanläggning som säkert kan hantera allt radioaktivt avfall utan att orsaka någon fara för öns befolkning. Lämnar ett arv till kommande generationer.

[ctx: NumberOfMonths]
note: example: '1 month', '2 months'
en: {0} month | {0} months
sv[0]: {0} månad
sv[1]: {0} månader

[ctx: NumberOfSettlements]
note: e.g. 1 settlement, 2 settlements
en: {0} settlement | {0} settlements
sv[0]: {0} uppgörelse
sv[1]: {0} uppgörelser

[ctx: Occupants__Title]
note: title of a panel showing the current population size on the island or in a settlement and amount of housing available.
en: Occupants
sv: Invånare

[ctx: Occupants__TooltipForIsland]
note: this tooltip is for a panel showing occupants on the whole island
en: Current population size in all the settlements on the island and their available housing capacity. Exceeding the capacity leads to an overcrowded island which comes with a monthly Unity penalty.
sv: Nuvarande befolkningsstorlek i alla bosättningar på ön och deras tillgängliga bostadskapacitet. Överskridande av kapaciteten leder till en överfull ö som kommer med ett månatligt Enhet -straff.

[ctx: Occupants__TooltipForSettlement]
note: this tooltip is for a panel showing occupants in a single settlement
en: Current population size in this settlement and its available housing capacity. To see the whole island's population, go to the island overview.
sv: Nuvarande befolkningsstorlek i denna bosättning och dess tillgängliga bostadskapacitet. För att se hela öns befolkning, gå till ö-översikten.

[ctx: OceanWaterPumpT1__name]
note: name name of a machine
en: Seawater pump
sv: Havsvattenpump

[ctx: Off_Option]
note: something is turned off - e.g. autosave: off
en: Off
sv: Av

[ctx: OilPump__desc]
note: short description of a machine
en: Pumps crude oil from underground.
sv: Pumpar råolja från berggrunden.

[ctx: OilPump__name]
note: pump name
en: Oil pump
sv: Oljepump

[ctx: OilRigCost1__name]
note: name
en: Oil rig
sv: Oljeplattform

[ctx: OneMonth]
note: used as for instance: <icon> / month
en: month
sv: månad

[ctx: Option_AllowRefuelInEntity]
note: checkbox to enable vehicles to refuel at this building
en: Allow any vehicle to refuel here
sv: Låt alla fordon tanka här

[ctx: Options]
note: title for options (to configure machine or building)
en: Options
sv: Alternativ

[ctx: OptionValIncreased]
note: used as value in configuration, example usage: 'Fuel consumption: 20% increased'
en: {0} increased
sv: {0} ökad

[ctx: OptionValMeters]
note: example usages: '-4 meters' or '+1 meter' title for options (to configure machine or building)
en: {0} meter | {0} meters
sv[0]: {0] meter
sv[1]: {0] meter

[ctx: OptionValReduced]
note: used as value in configuration, example usage: 'Fuel consumption: 20% reduced'
en: {0} reduced
sv: {0} minskad

[ctx: Orders]
note: title for a panel that can order a vehicle to do something (scrap, assign)
en: Orders
sv: Order

[ctx: OutputsTitle]
note: title of a panel listing all the outputs of some machine / building
en: Outputs
sv: Utgångar

[ctx: Overlays__Designations]
note: toggles visibility of mining & dumping designations
en: Mining & dumping
sv: Gruvdrift & dumpning

[ctx: Overlays__Resources]
note: title to panel that highlights individual resources like coal, iron ore. title fo panel that highlights individual resources like coal, iron ore.
en: Resources
sv: Resurser

[ctx: Overlays__Title]
note: title for window that shows overlays like resources, designations.
en: Overlays
sv: Överlägg

[ctx: Overlays__Trees]
note: highlights trees that are prioritized for harvest
en: Tree harvesting
sv: Trädskördare

[ctx: OverwriteSave__Action]
note: button to overwrite an already existing save file
en: Overwrite
sv: Ersätt

[ctx: OwnedVehicles]
note: title of panel that shows all the owned vehicles
en: Owned
sv: Ägd

[ctx: OxygenFurnace__desc]
note: description of a machine short description of a machine
en: Creates steel by blowing pure oxygen under high-pressure into molten iron, lowering its carbon content.
sv: Skapar stål genom att blåsa rent syre under högt tryck i smält järn, vilket sänker kolinnehållet.

[ctx: OxygenFurnace__name]
note: name of a machine https://en.wikipedia.org/wiki/Basic_oxygen_steelmaking
en: Oxygen furnace
sv: Syreugn

[ctx: PatchNotes]
note: button to open patch notes and title of a window with patch notes as well
en: Patch notes
sv: Patch-anteckningar

[ctx: Pause]
note: button to request to pause some operation (not the game itself)
en: Pause
sv: Paus

[ctx: Paused]
note: displayed on the screen when the game is paused
en: Paused
sv: Pausad

[ctx: PauseTool]
note: title of a tool that is used to pause / unpause machines and vehicle
en: Pause tool
sv: Pausverktyg

[ctx: PipeFormattedNext__desc]
note: description of transport, '{0} times' used as '2 times' for instance.
en: Transports liquids and gasses. Its throughput is {0} times increased compared to the previous tier.
sv: Transporterar vätskor och gaser. Rörens genomströmning är jämfört med föregående nivå {0} gånger högre.

[ctx: PipeT1__name]
note: name
en: Pipe
sv: Rör

[ctx: PipeT2__name]
note: name
en: Pipe II
sv: Rör II

[ctx: PipeT3__name]
note: name
en: Pipe III
sv: Rör III

[ctx: Pollution]
note: title for pollution
en: Pollution
sv: Förorening

[ctx: PolymerizationPlant__name]
note: name of a machine
en: Polymerization plant
sv: Polymerisation anläggning

[ctx: PopGrowth]
note: title for population growth information / stats
en: Population growth
sv: Befolkningstillväxt

[ctx: PopsBoostT1__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=1.5%
en: Pops growth increased by {0}
sv: Befolkningstillväxten har ökat med {0}

[ctx: PopsBoostT1__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Growth boost
sv: Express tillväxt

[ctx: Population]
note: title for population
en: Population
sv: Befolkning

[ctx: PopulationGrowth__Title]
note: title of a panel showing statistics for population increase / decrease and diseases.
en: Growth
sv: Tillväxt

[ctx: PopulationGrowth__Tooltip]
en: Population can grow in size if there are good conditions and enough housing. Growth can be reduced by diseases and pollution.
sv: Befolknings mängden kan växa om det finns bra förutsättningar och tillräckligt med bostäder. Tillväxt kan minskas genom sjukdomar och föroreningar.

[ctx: PopulationOverview__OpenAction]
note: button that opens a window that shows the global population overview
en: Open population overview
sv: Öppna befolkningsöversikten

[ctx: PopulationOverview__Title]
note: title of a window that shows the global population overview
en: Population overview
sv: Befolkningsöversikt

[ctx: PowerGenerator__AutoScalingTooltip]
note: tooltip describing how electricity generation works
en: Power production is automatically scaled based on current demand. Electricity that is not needed is not generated. Note that production efficiency might be lower when the generator is not running on 100% capacity.
sv: Elproduktionen skalas automatiskt utifrån den aktuella efterfrågan. El som inte behövs genereras inte. Observera att produktionseffektiviteten kan vara lägre när generatorn inte körs med 100% kapacitet.

[ctx: PowerGenerator__Utilization]
note: example: 'Utilization: 20%'
en: Utilization: {0}
sv: Användning: {0}

[ctx: PowerGeneratorT1__desc]
note: short description
en: Converts mechanical power to electricity. The slower it spins the lower its efficiency is.
sv: Konverterar mekanisk kraft till el. Ju långsammare den snurrar desto lägre är dess effektivitet.

[ctx: PowerGeneratorT1__name]
note: name
en: Power generator
sv: Elgenerator

[ctx: PowerNeed__name]
note: name: name of a settlement service provided to pops
en: Electricity
sv: Elektricitet

[ctx: Priority]
note: title of a panel that enabled to configure a priority or title of a button that toggle priority button that prioritizes actions for a selected entity (e.g. prioritize construction) - keep it short
en: Priority
sv: Prioritet

[ctx: Priority__ConstructionTooltip]
note: tooltip
en: Priority for delivery of materials needed for this construction.
sv: Prioritera leverans av material som behövs för denna konstruktion.

[ctx: Priority__DeconstructionTooltip]
note: tooltip
en: Priority for removal of materials returned from this deconstruction.
sv: Prioritera avlägsnande av material som returneras från denna dekonstruktion.

[ctx: Priority__OrderingExplanation]
note: suffix added into each priority tooltip button that prioritizes actions for a selected entity (e.g. prioritize construction) - keep it short
en: The lower the number the higher the priority.
sv: Ju lägre siffra desto högre prioritet.

[ctx: PriorityGeneral__Tooltip]
note: tooltip
en: General priority for workers assignment, electricity, maintenance and Unity consumption.
sv: Allmän prioritet för arbetaruppdrag, el, underhåll och Enhetsförbrukning.

[ctx: PriorityGeneral__TooltipWithCargo]
note: tooltip
en: General priority for workers assignment, electricity, maintenance and Unity consumption. Also determines priority for products delivery and removal when using trucks.
sv: Allmän prioritet för arbetaruppdrag, el, underhåll och Enhetsförbrukning. Bestämmer också prioritet för produkters leverans och borttagning vid användning av lastbilar.

[ctx: ProducedLastMonth]
en: Produced last month
sv: Producerad förra månaden

[ctx: ProducedThisMonth]
en: Produced this month
sv: Producerad denna månaden

[ctx: Product_Acid__name]
note: fluid product
en: Acid
sv: Syra

[ctx: Product_Ammonia__name]
note: fluid product
en: Ammonia
sv: Ammoniak

[ctx: Product_Brine__name]
note: fluid product
en: Brine
sv: Saltvatten

[ctx: Product_CarbonDioxide__name]
note: fluid product loose product
en: Carbon dioxide
sv: Koldioxid

[ctx: Product_ChilledWater__name]
note: fluid product
en: Chilled water
sv: Kylt vatten

[ctx: Product_Chlorine__name]
note: fluid product
en: Chlorine
sv: Klor

[ctx: Product_Coal__name]
note: name: loose product loose product
en: Coal
sv: Kol

[ctx: Product_ConcreteSlab__name]
note: name: unit product unit product
en: Concrete slab
sv: Betongplatta

[ctx: Product_ConstructionParts__name]
note: name: unit product unit product
en: Construction Parts
sv: Konstruktionsdelar

[ctx: Product_ConstructionParts2__name]
note: name: unit product unit product
en: Construction Parts II
sv: Konstruktionsdelar II

[ctx: Product_ConstructionParts3__name]
note: name: unit product unit product
en: Construction Parts III
sv: Konstruktionsdelar III

[ctx: Product_ConstructionParts4__name]
note: name: unit product unit product
en: Construction Parts IV
sv: Konstruktionsdelar IV

[ctx: Product_Copper__name]
note: name: unit product unit product
en: Copper
sv: Koppar

[ctx: Product_CopperOre__name]
note: name: loose product loose product
en: Copper ore
sv: Kopparmalm

[ctx: Product_CopperOreCrushed__name]
note: name: loose product loose product
en: Copper ore crushed
sv: Krossad kopparmalm

[ctx: Product_CrudeOil__name]
note: fluid product
en: Crude oil
sv: Råolja

[ctx: Product_Dirt__name]
note: name: loose product loose product
en: Dirt
sv: Jord

[ctx: Product_Electronics__name]
note: name: unit product unit product
en: Electronics
sv: Elektronik

[ctx: Product_Electronics2__name]
note: name: unit product unit product
en: Electronics II
sv: Elektronik II

[ctx: Product_Exhaust__name]
note: fluid product
en: Exhaust
sv: Avgas

[ctx: Product_FilterMedia__name]
note: name: loose product fluid product
en: Filter media
sv: Filtermedia

[ctx: Product_FuelGas__name]
note: fluid product unit product
en: Fuel gas
sv: Fordonsgas

[ctx: Product_Glass__name]
note: name: unit product unit product
en: Glass
sv: Glas

[ctx: Product_GlassMix__name]
note: name: loose product loose product
en: Glass mix
sv: Glasblandning

[ctx: Product_Gold__name]
note: name: unit product unit product
en: Gold
sv: Guld

[ctx: Product_GoldOre__name]
note: name: loose product loose product
en: Gold ore
sv: Guldmalm

[ctx: Product_GoldOreConcentrate__name]
note: name: loose product loose product
en: Gold ore concentrate
sv: Guldmalmskoncentrat

[ctx: Product_GoldOreCrushed__name]
note: name: loose product loose product
en: Gold ore crushed
sv: Krossad guldmalm

[ctx: Product_GoldOrePowder__name]
note: name: loose product loose product
en: Gold ore powder
sv: Guldmalmspulver

[ctx: Product_Graphite__name]
note: name: unit product fluid product
en: Graphite
sv: Grafit

[ctx: Product_Gravel__name]
note: name: loose product unit product
en: Gravel
sv: Grus

[ctx: Product_HeavyOil__name]
note: fluid product
en: Heavy oil
sv: Tjockolja

[ctx: Product_HouseholdGoods__name]
note: name: unit product unit product
en: Household goods
sv: Hushållsgods

[ctx: Product_Hydrogen__name]
note: fluid product
en: Hydrogen
sv: Väte

[ctx: Product_ImpureCopper__name]
note: name: unit product unit product
en: Impure copper
sv: Oren koppar

[ctx: Product_Iron__name]
note: name: unit product unit product
en: Iron
sv: Järn

[ctx: Product_IronOre__name]
note: name: loose product loose product
en: Iron ore
sv: Järnmalm

[ctx: Product_IronOreCrushed__name]
note: name: loose product loose product
en: Iron ore crushed
sv: Krossad järnmalm

[ctx: Product_LightOil__name]
note: fluid product
en: Light oil
sv: Lättolja

[ctx: Product_Limestone__name]
note: name: loose product fluid product
en: Limestone
sv: Kalksten

[ctx: Product_MediumOil__name]
note: fluid product
en: Medium oil
sv: Mellanolja

[ctx: Product_Microchips__name]
note: name: unit product unit product
en: Microchips
sv: Mikrochips

[ctx: Product_MicrochipsStage1A__name]
note: name: unit product unit product
en: Microchips stage 1 a
sv: Mikrochips steg 1 a

[ctx: Product_MicrochipsStage1B__name]
note: name: unit product unit product
en: Microchips stage 1 b
sv: Mikrochips steg 1 b

[ctx: Product_MicrochipsStage1C__name]
note: name: unit product unit product
en: Microchips stage 1 c
sv: Mikrochips steg 1 c

[ctx: Product_MicrochipsStage2A__name]
note: name: unit product unit product
en: Microchips stage 2 a
sv: Mikrochips steg 2 a

[ctx: Product_MicrochipsStage2B__name]
note: name: unit product unit product
en: Microchips stage 2 b
sv: Mikrochips steg 2 b

[ctx: Product_MicrochipsStage2C__name]
note: name: unit product unit product
en: Microchips stage 2 c
sv: Mikrochips steg 2 c

[ctx: Product_MicrochipsStage3A__name]
note: name: unit product unit product
en: Microchips stage 3 a
sv: Mikrochips steg 3 a

[ctx: Product_MicrochipsStage3B__name]
note: name: unit product unit product
en: Microchips stage 3 b
sv: Mikrochips steg 3 b

[ctx: Product_MicrochipsStage3C__name]
note: name: unit product unit product
en: Microchips stage 3 c
sv: Mikrochips steg 3 c

[ctx: Product_MicrochipsStage4A__name]
note: name: unit product unit product
en: Microchips stage 4 a
sv: Mikrochips steg 4 a

[ctx: Product_MicrochipsStage4B__name]
note: name: unit product unit product
en: Microchips stage 4 b
sv: Mikrochips steg 4 b

[ctx: Product_MoltenCopper__name]
note: molten product
en: Molten copper
sv: Smält koppar

[ctx: Product_MoltenGlass__name]
note: molten product
en: Molten glass
sv: Smält glas

[ctx: Product_MoltenIron__name]
note: molten product
en: Molten iron
sv: Smält järn

[ctx: Product_MoltenSilicon__name]
note: molten product
en: Molten silicon
sv: Smält kisel

[ctx: Product_MoltenSteel__name]
note: molten product
en: Molten steel
sv: Smält stål

[ctx: Product_Naphtha__name]
note: fluid product loose product
en: Naphtha
sv: Nafta

[ctx: Product_Nitrogen__name]
note: fluid product
en: Nitrogen
sv: Kväve

[ctx: Product_Oxygen__name]
note: fluid product
en: Oxygen
sv: Syre

[ctx: Product_Plastic__name]
note: name: unit product unit product
en: Plastic
sv: Plast

[ctx: Product_PolySilicon__name]
note: name: high purity polycrystalline form of silicon, keep short unit product
en: Silicon (poly)
sv: Kisel (poly)

[ctx: Product_Quartz__name]
note: name: loose product loose product
en: Quartz
sv: Kvarts

[ctx: Product_Rock__name]
note: name: loose product loose product
en: Rock
sv: Sten

[ctx: Product_Rubber__name]
note: name: unit product unit product
en: Rubber
sv: Gummi

[ctx: Product_Seawater__name]
note: fluid product
en: Seawater
sv: Havsvatten

[ctx: Product_SiliconWafer__name]
note: name: unit product unit product
en: Silicon wafer
sv: Kiselplatta

[ctx: Product_Slag__name]
note: name: by-product of smelting ores in furnace loose product
en: Slag
sv: Slagg

[ctx: Product_SlagCrushed__name]
note: name: loose product loose product
en: Slag crushed
sv: Krossat slagg

[ctx: Product_Sludge__name]
note: name: loose product loose product
en: Sludge
sv: Slagg

[ctx: Product_SolarCell__name]
note: name: unit product unit product
en: Solar cell
sv: Solcell

[ctx: Product_SourWater__name]
note: fluid product
en: Sour water
sv: Surt vatten

[ctx: Product_SpentFuel__name]
note: name: spent nuclear fuel, radioactive, keep short unit product
en: Spent fuel
sv: Använt bränsle

[ctx: Product_Steel__name]
note: name: unit product unit product
en: Steel
sv: Stål

[ctx: Product_Sugar__name]
note: name: loose product unit product
en: Sugar
sv: Socker

[ctx: Product_Sulfur__name]
note: name: loose product unit product
en: Sulfur
sv: Svavel

[ctx: Product_ToxicSlurry__name]
note: fluid product unit product
en: Toxic slurry
sv: Giftig slurry

[ctx: Product_UraniumOre__name]
note: name: loose product loose product
en: Uranium ore
sv: Uranmalm

[ctx: Product_UraniumOreCrushed__name]
note: name: loose product loose product
en: Uranium ore crushed
sv: Krossad uranmalm

[ctx: Product_UraniumRod__name]
note: name: unit product loose product
en: Uranium rod
sv: Uranstav

[ctx: Product_Virtual_Computing__name]
note: name: virtual product
en: Computing
sv: Datoranvändning

[ctx: Product_Virtual_Electricity__name]
note: name: virtual product
en: Electricity
sv: Elektricitet

[ctx: Product_Virtual_Groundwater__name]
note: name name: virtual product
en: Groundwater
sv: Grundvatten

[ctx: Product_Virtual_MaintenanceT1__name]
note: name: virtual product
en: Maintenance I
sv: Underhåll I

[ctx: Product_Virtual_MaintenanceT2__name]
note: name: virtual product
en: Maintenance II
sv: Underhåll II

[ctx: Product_Virtual_MechPower__name]
note: name: virtual product
en: Mechanical power
sv: Mekanisk kraft

[ctx: Product_Virtual_PollutedAir__name]
note: name: virtual product
en: Air pollution
sv: Luftförorening

[ctx: Product_Virtual_PollutedWater__name]
note: name: virtual product
en: Water pollution
sv: Vattenförorening

[ctx: Product_Virtual_Upoints__name]
note: abstract points that player gains for taking good care of people and making sure they are well, people unite and pull together, and player gains unity, 'togetherness' name: virtual product
en: Unity
sv: Enhet

[ctx: Product_WasteWater__name]
note: fluid product
en: Waste water
sv: Avloppsvatten

[ctx: Product_Water__name]
note: fluid product
en: Water
sv: Vatten

[ctx: Product_Wood__name]
note: name: unit product unit product
en: Wood
sv: Trä

[ctx: Production]
en: Production
sv: Produktion

[ctx: Products]
note: list of products
en: Products
sv: Produkter

[ctx: ProductSelectorTitle]
note: title of a window that enables to select a product from multiple ones
en: Select a product
sv: Välj en produkt

[ctx: ProductsToFilter]
note: lists products that are filtered in the sorter into its special output port
en: Products to filter
sv: Produkter att filtrera

[ctx: ProductsToFilter__None]
en: No products set to be filtered
sv: Inga produkter som filtreras

[ctx: Provides]
note: example usage: 'Provides <icon of coal>' - means this entity provides coal.
en: Provides
sv: Ger

[ctx: QuantityPerMonth]
note: shows some quantity per month, e.g. '4 / month'
en: {0} / month
sv: {0} / månad

[ctx: QuartzMine__name]
note: name
en: Quartz mine
sv: Kvartsgruva

[ctx: QuickBuild__Action]
note: button to instantly deliver some materials for unity button to quick build something for unity
en: Quick deliver
sv: Snabbleverans

[ctx: QuickBuild__Tooltip]
note: tooltip that explains quick deliver for unity tooltip that explains quick build for unity
en: Speeds up the current construction by instantly delivering missing materials without having to wait for trucks to deliver them. The materials to deliver have to be available in storage or shipyard.
sv: Påskyndar den nuvarande konstruktionen genom att omedelbart leverera material som saknas utan att behöva vänta på att lastbilar ska leverera dem. Materialet som ska levereras måste finnas tillgängligt i ett förråd eller ett varv.

[ctx: QuitGame]
note: exits the game entirely (back to windows)
en: Quit
sv: Lämna

[ctx: QuitGame__ConfirmationQuestion]
note: shown when player click a button to quit the game
en: Are you sure you want to quit? Unsaved progress will get lost.
sv: Är du säker på att du vill avsluta? Ej sparade förändringar försvinner.

[ctx: RadarRange]
note: range of a ship radar
en: Radar range
sv: Radarområde

[ctx: RainwaterHarvester__desc]
note: short description
en: Harvests rain water during rain. Has built-in small water tank.
sv: Skördar regnvatten när det regnar. Har en liten inbyggd vattentank.

[ctx: RainwaterHarvester__name]
note: building or machine
en: Rainwater harvester
sv: Regnvatten samlare

[ctx: RainyWeather__name]
note: name: describes the current weather
en: Rainy
sv: Regnigt

[ctx: Recipes]
note: title that is displayed above a list of recipes (a recipe is what a machine performs)
en: Recipes
sv: Recept

[ctx: Recipes__New]
note: title that is displayed above a list of new recipes in a research node
en: New recipes
sv: Nya recept

[ctx: RecoverVehicle__Action]
note: button to recover stuck vehicle, see 'RecoverVehicle__Tooltip' for more details on what this does
en: Recover
sv: Återhämta Fordon

[ctx: RemovalError__CannotRemove]
note: trying to remove a building that is not allowed to be removed (e.g. shipyard)
en: Cannot be removed
sv: Kan inte tas bort

[ctx: RemovalError__NotContiguous]
note: could not remove a housing as it would split the settlement into two individual ones
en: Settlement must remain contiguous
sv: Bosättningen måste förbli sammanhängande

[ctx: RemovalError__RemoveModulesFirst]
note: could not demolish a depot as its modules need to be removed first
en: Modules need to be removed first
sv: Modulerna måste tas bort först

[ctx: RemovalError__ScrapItFirst]
note: could not demolish an abandoned building, it needs to be scrapped for parts
en: Needs to be scrapped
sv: Behöver skrotas

[ctx: RemovalError__ShipHasCargo]
note: could not demolish a cargo depot as its ship still has some cargo to unload
en: Ship has cargo
sv: Fartyget har last

[ctx: RemoveProducts__Tooltip]
note: tooltip
en: Requests trucks to remove products from this transport.
sv: Begär lastbilar att ta bort produkter från denna transport.

[ctx: Repair]
note: button to request to repair something
en: Repair
sv: Reparera

[ctx: ReplaceShipPart]
note: title of a window that enables to replace an existing ship part with a different one
en: Replace part
sv: Byt ut delen

[ctx: ReportIssue]
note: button to open a page to report game issue / bug
en: Report issue
sv: Rapportera problem

[ctx: Requires]
note: title of a panel that lists requirements of something (e.g. research)
en: Requires
sv: Kräver

[ctx: Research]
note: title or tooltip of a button that opens research tree
en: Research
sv: Forskning

[ctx: ResearchAdvancedLogisticsControl__desc]
note: description of a research node in the research tree
en: Provides extra management of logistics and dumping.
sv: Ger extra hantering av logistik och dumpning.

[ctx: ResearchAdvancedLogisticsControl__name]
note: title of a research node in the research tree
en: Advanced logistics control
sv: Avancerad logistikkontroll

[ctx: ResearchAdvancedSmelting__desc]
note: description of a research node in the research tree
en: Provides smelting with higher throughput and increased efficiency for crushed ores.
sv: Ger smältning med högre genomströmning och ökad effektivitet för krossade malmer.

[ctx: ResearchAdvancedSmelting__name]
note: title of a research node in the research tree
en: Advanced smelting
sv: Avancerad smältning

[ctx: ResearchArcFurnace2__name]
note: title of a research node in the research tree
en: Arc furnace II
sv: Ljusbågsugn II

[ctx: ResearchAssembler3__name]
note: title of a research node in the research tree
en: Assembly (robotic) II
sv: Monteringsmaskin (robot) II

[ctx: ResearchBasicDiesel__desc]
note: description of a research node in the research tree
en: Enables to pump island's limited reserve of oil and convert it to diesel. Not very efficient.
sv: Gör det möjligt att pumpa öns begränsade reserv av olja och omvandla den till diesel. Inte särskilt effektiv.

[ctx: ResearchBasicDiesel__name]
note: title of a research node in the research tree
en: Basic diesel
sv: Grundläggande diesel

[ctx: ResearchBasicFarming__desc]
note: description of a research node in the research tree
en: Basic farming of potatoes. We just need to hope it will rain.
sv: Grundläggande jordbruk av potatis. Vi får hoppas att det regnar.

[ctx: ResearchBasicFarming__name]
note: title of a research node in the research tree
en: Basic farming
sv: Grundläggande jordbruk

[ctx: ResearchBeacon__name]
note: title of a research node in the research tree
en: Beacon
sv: Fyr

[ctx: ResearchBiofuel__name]
note: title of a research node in the research tree
en: Biofuel
sv: Biobränsle

[ctx: ResearchBoilerElectric__name]
note: title of a research node in the research tree
en: Electric boiler
sv: Elektrisk ångpanna

[ctx: ResearchCaptainsOffice__desc]
note: description of a research node in the research tree
en: Your own office! This is where all the important decision are made.
sv: Ditt eget kontor! Det är här alla viktiga beslut fattas.

[ctx: ResearchCaptainsOffice__name]
note: title of a research node in the research tree
en: Captain's office
sv: Kaptenens kontor

[ctx: ResearchCargoDepot__desc]
note: description of a research node in the research tree
en: Enables to automate the transportation process of resources that are outside of the island (crude oil for instance).
sv: Gör det möjligt att automatisera transportprocessen för resurser som ligger utanför ön (till exempel råolja).

[ctx: ResearchCargoDepot__name]
note: title of a research node in the research tree
en: Cargo depot
sv: Last depå

[ctx: ResearchCargoDepot2__name]
note: title of a research node in the research tree
en: Cargo depot II
sv: Last depå II

[ctx: ResearchConveyorBelts__desc]
note: description of a research node in the research tree
en: Connects machines directly to provide smooth and continuous operation.
sv: Ansluter maskiner direkt för att ge smidig och kontinuerlig drift.

[ctx: ResearchConveyorBelts__name]
note: title of a research node in the research tree
en: Conveyor belts
sv: Transportband

[ctx: ResearchConveyorBeltsT2__desc]
note: description of a research that provides advanced conveyor belts
en: Conveyor belts with an increased throughput.
sv: Transportband med ökad effektivitet.

[ctx: ResearchConveyorBeltsT2__name]
note: title of a research node in the research tree
en: Conveyor belts II
sv: Transportband II

[ctx: ResearchConveyorBeltsT3__name]
note: title of a research node in the research tree
en: Conveyor belts III
sv: Transportband III

[ctx: ResearchConveyorRouting__name]
note: title of a research node in the research tree
en: Smart conveyor routing
sv: Smart transportband rotering

[ctx: ResearchCopperRefinement__desc]
note: description of a research node in the research tree
en: Copper electrolysis enables us to reach 99% pure copper. This way we can leverage its properties to the maximum.
sv: Kopparelektrolys gör det möjligt för oss att nå 99% ren koppar. På så sätt kan vi utnyttja dess egenskaper maximalt.

[ctx: ResearchCopperRefinement__name]
note: title of a research node in the research tree
en: Copper refinement
sv: Kopparförädling

[ctx: ResearchCopperRefinement2__desc]
note: description of a research node in the research tree
en: More efficient process of copper refinement using acid.
sv: Effektivare process för kopparförädling med användning av syra.

[ctx: ResearchCopperRefinement2__name]
note: title of a research node in the research tree
en: Copper refinement II
sv: Kopparförädling II

[ctx: ResearchCornCrop__desc]
note: description of a research node in the research tree
en: Enables to grow & harvest corn in farms.
sv: Gör det möjligt att odla och skörda majs på gårdar.

[ctx: ResearchCornCrop__name]
note: title of a research node in the research tree
en: Corn farming
sv: Majsodling

[ctx: ResearchCp2Packing__desc]
note: description of a research that provides advanced construction parts description of a research node in the research tree
en: Production of advanced construction parts.
sv: Tillverkning av avancerade konstruktionsdelar.

[ctx: ResearchCp2Packing__name]
note: title of a research node in the research tree
en: Construction II
sv: Konstruktion II

[ctx: ResearchCp3Packing__name]
note: title of a research node in the research tree
en: Construction III
sv: Konstruktion III

[ctx: ResearchCp4Packing__name]
note: title of a research node in the research tree
en: Construction IV
sv: Konstruktion IV

[ctx: ResearchCpPacking__desc]
note: description of a research node in the research tree
en: Production of basic construction parts.
sv: Tillverkning av grundläggande konstruktionsdelar.

[ctx: ResearchCpPacking__name]
note: title of a research node in the research tree
en: Construction
sv: Konstruktion

[ctx: ResearchCrudeOilDistillation__desc]
note: description of a research node in the research tree
en: Advanced process for diesel production and much more.
sv: Avancerad process för dieselproduktion och mycket mer.

[ctx: ResearchCrudeOilDistillation__name]
note: title of a research node in the research tree
en: Advanced diesel
sv: Avancerad diesel

[ctx: ResearchEdicts1__desc]
note: description of a research node in the research tree
en: Some really useful edicts that you can apply in your office.
sv: Några riktigt användbara förordningar som du kan använda på ditt kontor.

[ctx: ResearchEdicts1__name]
note: title of a research node in the research tree
en: Edicts
sv: Förordningar

[ctx: ResearchEdicts2__desc]
note: description of a research node in the research tree
en: Another set of useful edicts.
sv: En annan uppsättning användbara förordningar.

[ctx: ResearchEdicts2__name]
note: title of a research node in the research tree
en: Edicts II
sv: Förordningar II

[ctx: ResearchElectrolysis__name]
note: title of a research node in the research tree name of a machine
en: Electrolysis
sv: Elektrolys

[ctx: ResearchEngine2__desc]
note: description of a research of a ship engine upgrade description of a research node in the research tree
en: Once fitted, the ship will be able to travel farther.
sv: När det är monterat kommer fartyget att kunna resa längre.

[ctx: ResearchEngine2__name]
note: title of a research node in the research tree
en: Ship engine II
sv: Fartygsmotor II

[ctx: ResearchEngine3__name]
note: title of a research node in the research tree
en: Ship engine III
sv: Fartygsmotor III

[ctx: ResearchExhaustFiltration__name]
note: title of a research node in the research tree
en: Exhaust filtration
sv: Avgasfiltrering

[ctx: ResearchFarmingT2__name]
note: title of a research node in the research tree
en: Irrigated farms
sv: Bevattnade gårdar

[ctx: ResearchFarmingT3__name]
note: title of a research node in the research tree
en: Greenhouse
sv: Växthus

[ctx: ResearchFarmingT4__name]
note: title of a research node in the research tree
en: Greenhouse II
sv: Växthus II

[ctx: ResearchFuelStation__desc]
note: description of a research node in the research tree
en: Tired of excavators going back and forth to refuel? Build this station and assign it some trucks.
sv: Trött på grävmaskiner som går fram och tillbaka för att tanka? Bygg den här stationen och tilldela den några lastbilar.

[ctx: ResearchFuelStation__name]
note: title of a research node in the research tree
en: Fuel station
sv: Bensinstation

[ctx: ResearchFuelStation2__name]
note: title of a research node in the research tree
en: Fuel station II
sv: Bensinstation II

[ctx: ResearchGasCombustion__name]
note: title of a research node in the research tree
en: Gas combustion
sv: Gasförbränning

[ctx: ResearchGlassSmeltingT2__name]
note: title of a research node in the research tree
en: Glass making II
sv: Glasframställning II

[ctx: ResearchGoldSmelting__name]
note: title of a research node in the research tree
en: Gold smelting
sv: Guldsmältning

[ctx: ResearchHeavyOilCracking__name]
note: title of a research node in the research tree
en: Heavy oil cracking
sv: Krackning av tungolja

[ctx: ResearchHousing2__name]
note: title of a research node in the research tree
en: Housing II
sv: Bostäder II

[ctx: ResearchHousing3__name]
note: title of a research node in the research tree
en: Housing III
sv: Bostäder III

[ctx: ResearchHydrogenReforming__name]
note: title of a research node in the research tree
en: Hydrogen production
sv: Väteproduktion

[ctx: ResearchIronSmeltingScrap__desc]
note: description of a research node in the research tree
en: Production of iron from metal scraps.
sv: Tillverkning av järn från metallskrot.

[ctx: ResearchIronSmeltingScrap__name]
note: title of a research node in the research tree
en: Iron smelting (from scrap)
sv: Järnsmältning (från skrot)

[ctx: ResearchLab1__name]
note: building or machine
en: Research lab
sv: Forskningslabb

[ctx: ResearchLab2__name]
note: building or machine
en: Research lab II
sv: Forskningslabb II

[ctx: ResearchLab3__name]
note: building or machine
en: Research lab III
sv: Forskningslabb III

[ctx: ResearchLab4__name]
note: building or machine
en: Research lab IV
sv: Forskningslabb IV

[ctx: ResearchLab5__name]
note: building or machine
en: Research lab V
sv: Forskningslabb V

[ctx: ResearchMaintenanceDepot__name]
note: title of a research node in the research tree
en: Maintenance Depot II
sv: Underhållsdepå II

[ctx: ResearchMechPowerStorage__desc]
note: description of a research node in the research tree
en: Provides mechanical power storage and turbines auto-balancing capability.
sv: Ger mekanisk kraftförråd och automatisk balansering av turbiner.

[ctx: ResearchMechPowerStorage__name]
note: title of a research node in the research tree
en: Mechanical power storage
sv: Mekanisk kraftförråd

[ctx: ResearchMicrochipProduction__name]
note: title of a research node in the research tree
en: Microchip production
sv: Produktion av mikrochips

[ctx: ResearchNuclearReactor__name]
note: title of a research node in the research tree
en: Nuclear reactor
sv: Kärnreaktor

[ctx: ResearchPipeTransports__desc]
note: description of a research node in the research tree
en: Pipes are great. Imagine hauling all of that with trucks?
sv: Rör är bra. Föreställ dig att transportera allt detta med lastbilar?

[ctx: ResearchPipeTransports__name]
note: title of a research node in the research tree
en: Pipes
sv: Rör

[ctx: ResearchPipeTransportsT2__desc]
note: description of a research node in the research tree
en: It turns out that if we increase the pipe diameter, it has a higher throughput.
sv: Det visar sig att om vi ökar rördiametern så kan röret transportera snabbare.

[ctx: ResearchPipeTransportsT2__name]
note: title of a research node in the research tree
en: Pipes II
sv: Rör II

[ctx: ResearchPipeTransportsT3__desc]
note: description of a research node in the research tree
en: Another increase in the throughput.
sv: Ytterligare en ökning av rördiametern.

[ctx: ResearchPipeTransportsT3__name]
note: title of a research node in the research tree
en: Pipes III
sv: Rör III

[ctx: ResearchPlasticProduction__name]
note: title of a research node in the research tree
en: Plastic
sv: Plast

[ctx: ResearchPowerGeneration2__desc]
note: description of a research node in the research tree
en: Unlocks power generation from coal.
sv: Låser upp kraftproduktion från kol.

[ctx: ResearchPowerGeneration2__name]
note: title of a research node in the research tree
en: Power generation II
sv: Kraftproduktion II

[ctx: ResearchPowerGeneration3__name]
note: title of a research node in the research tree
en: Power generation III
sv: Kraftproduktion III

[ctx: ResearchPowerGeneration4__name]
note: title of a research node in the research tree
en: Power generation IV
sv: Kraftproduktion IV

[ctx: ResearchQueue__Add]
note: button to add the current research into the queue
en: Add to queue
sv: Läggtill i kö

[ctx: ResearchQueue__Remove]
note: button to remove the current research from the queue
en: Remove from queue
sv: Ta bort från kö

[ctx: ResearchQueue__Status]
note: shows what place in the queue a research node has, e.g. 'in queue (3)'
en: In queue ({0})
sv: Kö plats ({0})

[ctx: ResearchRepairDock__desc]
note: description of a research node in the research tree
en: Enables to repair the ship dock so we can start working on ship repairs.
sv: Gör det möjligt att reparera skeppsdockan så att vi kan börja arbeta med fartygsreparationer.

[ctx: ResearchRepairDock__name]
note: title of a research node in the research tree
en: Ship dock repair
sv: Reparation av skeppsdocka

[ctx: ResearchResearchLab2__name]
note: title of a research node in the research tree
en: Research lab II
sv: Forskningslabb II

[ctx: ResearchResearchLab3__name]
note: title of a research node in the research tree
en: Research lab III
sv: Forskningslabb III

[ctx: ResearchResearchLab4__name]
note: title of a research node in the research tree
en: Research lab IV
sv: Forskningslabb IV

[ctx: ResearchResearchLab5__name]
note: title of a research node in the research tree
en: Research lab V
sv: Forskningslabb V

[ctx: ResearchRubberProduction__name]
note: title of a research node in the research tree
en: Synthetic rubber
sv: Syntetiskt gummi

[ctx: ResearchSaltProduction__name]
note: title of a research node in the research tree
en: Salt production
sv: Saltproduktion

[ctx: ResearchSettlementPower__name]
note: title of a research node in the research tree
en: Settlement power
sv: Bosättningsström

[ctx: ResearchSettlementWater__name]
note: title of a research node in the research tree
en: Settlement water
sv: Bosättningsvatten

[ctx: ResearchShipArmor__desc]
note: description of a research node in the research tree
en: Our ship will take more hits from enemy's artillery. Our crew is looking forward to test it, huh?
sv: Vårt fartyg kommer att ta fler träffar från fiendens artilleri. Vårt team ser fram emot att testa det, va?

[ctx: ResearchShipArmor__name]
note: title of a research node in the research tree
en: Ship armor
sv: Fartygsskydd

[ctx: ResearchShipArmor2__name]
note: title of a research node in the research tree
en: Ship armor II
sv: Fartygsskydd II

[ctx: ResearchShipFuelTankUpgrade__name]
note: title of a research node in the research tree
en: Fuel tank upgrade
sv: Uppgradering av bränsletank

[ctx: ResearchShipRadar__desc]
note: description of a research of a ship bridge upgrade description of a research node in the research tree
en: Advanced ship bridge. Also contains a better radar for area explorations.
sv: Avancerad kommandobrygga. Innehåller också en bättre radar för områdesundersökningar.

[ctx: ResearchShipRadar__name]
note: title of a research node in the research tree
en: Ship bridge II
sv: Kommandobrygga II

[ctx: ResearchShipRadar2__name]
note: title of a research node in the research tree
en: Ship bridge III
sv: Kommandobrygga III

[ctx: ResearchShipWeapons__desc]
note: description of a research node in the research tree
en: Once fitted on the ship, we can finally stop running away from every battle.
sv: När vi väl är monterade på fartyget kan vi äntligen sluta springa från varje strid.

[ctx: ResearchShipWeapons__name]
note: title of a research node in the research tree
en: Ship weapons
sv: Fartygsvapen

[ctx: ResearchShipWeapons2__desc]
note: description of ship weapons
en: Ship guns that provide increased range and damage.
sv: Skeppsvapen som ger ökad räckvidd och skada.

[ctx: ResearchShipWeapons2__name]
note: title of a research node in the research tree
en: Ship weapons II
sv: Fartygsvapen II

[ctx: ResearchShipWeapons3__name]
note: title of a research node in the research tree
en: Ship weapons III
sv: Skeppsvapen III

[ctx: ResearchSolarPanels__name]
note: title of a research node in the research tree
en: Solar panels
sv: Solpaneler

[ctx: ResearchSteelSmelting__desc]
note: description of a research node in the research tree
en: Process to convert iron into more durable steel.
sv: Process för att omvandla järn till mer hållbart stål.

[ctx: ResearchSteelSmelting__name]
note: title of a research node in the research tree
en: Steel smelting
sv: Stålsmältning

[ctx: ResearchStorage2__name]
note: title of a research node in the research tree
en: Storage II
sv: Förråd II

[ctx: ResearchStoragesT1__name]
note: title of a research node in the research tree
en: Storage
sv: Förråd

[ctx: ResearchSulfurProcessing__name]
note: title of a research node in the research tree
en: Sulfur processing
sv: Svavelbearbetning

[ctx: ResearchThermalDesalination__name]
note: title of a research node in the research tree
en: Thermal desalination
sv: Termisk avsaltning

[ctx: ResearchTombOfCaptains__name]
note: title of a research node in the research tree
en: Tomb of Captains
sv: Kaptenernas grav

[ctx: ResearchTradeDock__name]
note: title of a research node in the research tree
en: Trading dock
sv: Handelsdocka

[ctx: ResearchTransportsBalancing__desc]
note: description of a research node in the research tree
en: You can already split / merge transports. But this gives you the ability to set input / output priorities and ratios.
sv: Du kan redan dela / slå ihop rullband. Men detta ger dig möjlighet att ställa in input / output prioriteringar och förhållanden.

[ctx: ResearchTransportsBalancing__name]
note: title of a research node in the research tree
en: Transports balancing
sv: Transportbalansering

[ctx: ResearchTrucksCapacityEdict__name]
note: title of a research node in the research tree
en: Trucks overloading edict
sv: Överlastad lastbils förordning

[ctx: ResearchUndergroundWater__name]
note: title of a research node in the research tree
en: Groundwater pump
sv: Grundvattenpump

[ctx: ResearchUraniumEnrichment__name]
note: title of a research node in the research tree
en: Uranium enrichment
sv: Urananrikning

[ctx: ResearchVacuumDesalination__desc]
note: description of a research node in the research tree
en: Enables to utilize depleted steam for desalination.
sv: Gör det möjligt att använda utarmad ånga för avsaltning.

[ctx: ResearchVacuumDesalination__name]
note: title of a research node in the research tree
en: Vacuum desalination
sv: Vakuumavsaltning

[ctx: ResearchVehicleAndMining__desc]
note: description of a research node in the research tree
en: Excavator & mining tower to enable mining raw materials. And more trucks to reinforce our logistics.
sv: Grävmaskin & gruvtorn för att möjliggöra gruvråvara. Och fler lastbilar för att stärka vår logistik.

[ctx: ResearchVehicleAndMining__name]
note: title of a research node in the research tree
en: Vehicles & mining
sv: Fordon & gruvdrift

[ctx: ResearchVehicleCapIncrease__desc]
note: {0}=25
en: Increases vehicle limit by {0}.
sv: Höjer fordonsgränsen med {0}.

[ctx: ResearchVehicleCapIncrease__name]
note: title of a research node in the research tree
en: Vehicles management
sv: Fordonshantering

[ctx: ResearchVehicleCapIncrease2__name]
note: title of a research node in the research tree
en: Vehicles management II
sv: Fordonshantering II

[ctx: ResearchVehicleCapIncrease3__name]
note: title of a research node in the research tree
en: Vehicles management III
sv: Fordonshantering III

[ctx: ResearchVehicleCapIncrease4__name]
note: title of a research node in the research tree
en: Vehicles management IV
sv: Fordonshantering IV

[ctx: ResearchVehicleRamps__name]
note: title of a research node in the research tree
en: Ramp for vehicles
sv: Ramp för fordon

[ctx: ResearchWaterRecovery__name]
note: title of a research node in the research tree
en: Water recovery
sv: Vattenåtervinning

[ctx: ResearchWaterTreatment__name]
note: title of a research node in the research tree
en: Wastewater treatment
sv: Avloppsrening

[ctx: ResearchWaterTreatment2__name]
note: title of a research node in the research tree
en: Wastewater treatment II
sv: Avloppsrening II

[ctx: ReserveStatus]
note: title of a panel that shows how much is left of a ground deposit resource (oil, groundwater)
en: Reserve status
sv: Reserv status

[ctx: Resolution]
note: title for screen resolution setting
en: Resolution
sv: Upplösning

[ctx: ResourceIsLow__name]
note: example: 'Groundwater resource is getting low'
en: {0} resource is getting low
sv: {0} resursen börjar bli låg

[ctx: RestartRequiredSuffix]
note: used with a setting that requires restart. Example: 'Scale (restart required)'
en: {0} (restart required)
sv: {0} (omstart krävs)

[ctx: RocketAssemblyDepot__name]
note: name
en: Rocket assembly depot
sv: Raketmonteringsdepå

[ctx: RocketLaunchPad__name]
note: name
en: Rocket launch pad
sv: Raketuppskjutningsplatta

[ctx: RotaryKiln__desc]
note: description of a machine short description
en: Performs calcination process under high temperatures. Used to produce cement.
sv: Utför kalcineringsprocess under höga temperaturer. Används för att tillverka cement.

[ctx: RotaryKiln__name]
note: name of a machine building or machine
en: Rotary Kiln
sv: Roterugn

[ctx: Ruins__name]
note: building or machine
en: Abandoned communication station
sv: Övergiven kommunikationsstation

[ctx: RuinsRecycle__Action]
note: starts recycling a building for metal scraps
en: Start recycling
sv: Börja återvinna

[ctx: Save__SuccessMessage]
note: {0} is name of the file that was saved
en: File {0} has been saved!
sv: Filen {0} har sparats!

[ctx: Save_Action]
note: button to save the game after the player clicks it
en: Save
sv: Spara

[ctx: Save_Title]
note: title of a window that that enables to save the current game progress
en: Save game
sv: Spara spelet

[ctx: SaveNew]
note: button to click on to create a new save file (shows a new text field where player can type name of the save file)
en: + New save
sv: + Ny sparning

[ctx: Scale]
note: UI scaling option. Example: 'Scale: 120%'
en: Scale
sv: Skala

[ctx: ScrapVehicle__Action]
note: button to send the current vehicle to a depot to have it scrapped for parts
en: Scrap
sv: Skrot

[ctx: ScreenSetting_Title]
note: title of graphical settings (resolution, quality, etc.)
en: Screen
sv: Skärm

[ctx: Search]
note: placeholder used in a search text box
en: Search
sv: Sök

[ctx: Settings_Title]
note: title of the settings window
en: Settings
sv: Inställningar

[ctx: SettlementFoodModule__name]
note: name building or machine
en: Food market
sv: Matmarknad

[ctx: SettlementHasNoFoodModule__name]
note: notification
en: Settlement has no food market!
sv: Bosättning har ingen matmarknad!

[ctx: SettlementHouseholdGoodsModule__name]
note: building or machine
en: Household goods module
sv: Modul för hushållsvaror

[ctx: SettlementIsStarving__name]
note: notification
en: Settlement is starving!
sv: Bosättning svälter!

[ctx: SettlementPowerModule__name]
note: name building or machine
en: Transformer
sv: Transformator

[ctx: SettlementServices]
note: title of a panel showing status of all the services in the settlement or globally
en: Services
sv: Tjänster

[ctx: SettlementServices__Tooltip]
note: tooltip of a panel that shows status of all the services in the selected settlement
en: Status of services provided to this settlement.
sv: Status för tjänster som tillhandahålls denna bosättning.

[ctx: SettlementSmall1__name]
note: name
en: Settlement
sv: Bosättning

[ctx: SettlementTitle]
note: title of a window showing individual settlement information
en: Settlement
sv: Bosättning

[ctx: SettlementWaterModule__name]
note: building or machine
en: Water facility
sv: Vattenanläggning

[ctx: SettlingTank__name]
note: name of a machine Used to extract gold ore concentrate from gold ore powder.
en: Settling tank
sv: Sedimenteringstank

[ctx: Shaft__name]
note: name
en: Shaft
sv: Axel

[ctx: Shaft__Status]
note: shaft status, currently showing maximum output percentage
en: Max output: {0}%
sv: Maximal effekt: {0}%

[ctx: ShaftOverview]
note: title for section that shows connected shaft overview
en: Connected shaft
sv: Ansluten axel

[ctx: ShaftOverview__Tooltip]
note: tooltip explaining shafts, {0} = throughput in MW
en: This machine is connected to a shaft that allows exchange of mechanical power. All machines connected to one shaft contribute to its inertia - stored mechanical power. When shaft is turning too slow, machines cannot use its power (denoted by red marker) and it needs to be charged up first. When inertia is low, the maximum output is limited and connected machines might not get all the power they need. Similarly, when inertia is too high, the maximum input to the shaft is limited and connected machines may not be able to deliver all produced power to the shaft. The shaft has a maximum throughput of {0}.
sv: Denna maskin är ansluten till en axel som tillåter utbyte av mekanisk kraft. Alla maskiner som är anslutna till en axel bidrar till dess tröghetslagrade mekaniska kraft. När axeln vrids för långsamt kan maskiner inte använda sin effekt (markerad med röd markering) och den måste laddas upp först. När trögheten är låg är den maximala effekten begränsad och anslutna maskiner kanske inte får all kraft de behöver. På samma sätt, när trögheten är för hög, är den maximala inputen till axeln begränsad och anslutna maskiner kanske inte kan leverera all producerad kraft till axeln. Axeln har en maximal genomströmning på {0}.

[ctx: ShiftsCount]
note: describes the number of shifts per day that pops will work in a mine / oil rig, for instance: '2 shifts'
en: {0} shift | {0} shifts
sv[0]: {0} skift
sv[1]: {0} skift

[ctx: ShipCannotUnload]
note: displayed when the ship has cargo but can't unload it
en: Cannot unload cargo! Shipyard is full.
sv: Kan inte lossa last! Varvet är fullt.

[ctx: ShipCantVisit__BeingModified]
note: reason why the action to visit a location by the ship is not available
en: Ship is being modified
sv: Fartyget modifieras

[ctx: ShipCantVisit__BeingRepaired]
note: reason why the action to visit a location by the ship is not available
en: Ship is being modified
sv: Fartyget modifieras

[ctx: ShipCantVisit__Damaged]
note: reason why the action to visit a location by the ship is not available
en: Ship is too damaged
sv: Fartyget är för skadat

[ctx: ShipCantVisit__MovingToDock]
note: reason why the action to visit a location by the ship is not available
en: Ship is arriving to the dock.
sv: Fartyget anländer till bryggan.

[ctx: ShipCantVisit__NoAccess]
note: reason why the action to visit a location by the ship is not available
en: Ship has no access
sv: Fartyget har ingen åtkomst

[ctx: ShipCantVisit__NoCrew]
note: reason why the action to visit a location by the ship is not available
en: Not enough crew
sv: Inte tillräckligt med besättning

[ctx: ShipCantVisit__NoFuel]
note: reason why the action to visit a location by the ship is not available
en: Not enough fuel
sv: Inte tillräckligt med bränsle

[ctx: ShipCantVisit__Ok]
note: reason why the action to visit a location by the ship is not available
en: Request our ship to visit this location
sv: Be vårt fartyg besöka denna plats

[ctx: ShipCantVisit__OnWay]
note: reason why the action to visit a location by the ship is not available
en: Already present or on its way
sv: Redan närvarande eller på väg

[ctx: ShipCargoDelivered__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: Ship delivered cargo to oil rig
en: Ship delivered cargo to {0}
sv: Fartyget levererade last till {0}

[ctx: ShipCargoLoaded__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: Done loading cargo for oil rig
en: Done loading cargo for {0}
sv: Färdig lastat av {0}

[ctx: ShipCrew]
note: ship crew label
en: Crew
sv: Besättning

[ctx: ShipCrew__Load]
note: button to request to load a crew onto the ship
en: Load crew
sv: Ladda besättning

[ctx: ShipCrew__Unload]
note: button to request to unload the crew from the ship
en: Unload crew
sv: Lossa besättningen

[ctx: ShipDesigner]
note: title of a window that provides ship modifications & upgrades
en: Ship designer
sv: Fartygsdesigner

[ctx: ShipDesigner_ShipBeingRepaired]
note: shown when modifications cannot proceed because the ship is being repaired
en: Ship is being repaired!
sv: Fartyget repareras!

[ctx: ShipDesigner_ShipNeedsRepairs]
note: shown when modifications cannot proceed because the ship needs repairs first
en: Ship has to be repaired!
sv: Fartyget måste repareras!

[ctx: ShipDesignerConfirmation__Text]
note: title of a panel that shows button to confirm current modifications of the ship
en: Proceed with the modifications?
sv: Fortsätta med ändringarna?

[ctx: ShipDesignerConfirmation__Title]
note: title of a panel that shows costs & confirmation of pending ship modifications
en: Pending modifications
sv: Väntar på ändringar

[ctx: ShipFuelUnload]
note: title of a button that unloads fuel from the ship
en: Unload fuel
sv: Avlasta bränslet

[ctx: ShipFuelUnload__Tooltip]
note: tooltip of a button that performs this action
en: Unloads fuel from the ship back into the shipyard.
sv: Avlastar bränsle från fartyget tillbaka till varvet.

[ctx: ShipHealth__Title]
en: Ship health and repair
sv: Fartygets hälsa och reparation

[ctx: ShipHealth__Tooltip]
en: The current state of repair of the ship. If the value is below the green mark it means it needs to be repaired in order to depart for new adventures.
sv: Det nuvarande tillståndet för reparation av fartyget. Om värdet ligger under den gröna markeringen betyder det att det måste repareras för att kunna åka till nya äventyr.

[ctx: ShipLoading__Action]
note: requests to start loading material onto the ship
en: Start loading the ship
sv: Börja lasta fartyget

[ctx: ShipLoading__Desc]
note: tooltip
en: List of all the world map locations that are scheduled for repair or upgrade. After you request materials to be loaded, the trucks will fetch all the required products to the shipyard and the shipyard will load them onto the ship. Once all the required materials are loaded, you can send your ship to deliver the cargo to the location so the construction can begin.
sv: Lista över alla världskartplatser som är planerade för reparation eller uppgradering. Efter du har begärt att material skalastas, hämtar lastbilarna alla nödvändiga produkter till varvet och varvet lastar dem på fartyget. När allt nödvändigt material har lastats kan du skicka ditt skepp för att leverera lasten till platsen så att bygget kan börja.

[ctx: ShipLoading__Done]
en: All required cargo loaded! We can send the ship on its way.
sv: All nödvändig last lastad! Vi kan skicka fartyget på väg.

[ctx: ShipLoading__InProgress]
en: Loading required materials ...
sv: Lastar nödvändigt material ...

[ctx: ShipLoading__NotStarted]
en: Click to fetch the required material onto the ship.
sv: Klicka för att hämta nödvändigt material på fartyget.

[ctx: ShipLoading__Title]
note: lists all the world map repairs and upgrades in progress
en: World map repairs & upgrades
sv: Världskarta reparationer och uppgraderingar

[ctx: ShipModified__name]
note: notification Notification that the player gets after ship modifications are done.
en: Ship modifications complete
sv: Fartygsmodifikationer slutförda

[ctx: ShipRepaired__name]
note: notification
en: Ship was fully repaired
sv: Fartyget är nu helt reparerat

[ctx: ShipSlotGroupArmor__name]
note: name: title of ship upgrade slot
en: Armor
sv: Skydd

[ctx: ShipSlotGroupBridge__name]
note: name: title of ship upgrade slot
en: Bridge
sv: Kontrollpanel

[ctx: ShipSlotGroupEngine__name]
note: name: title of ship upgrade slot
en: Engine
sv: Motor

[ctx: ShipSlotGroupFuelTank__name]
note: name: title of ship upgrade slot
en: Fuel tank
sv: Bränsletank

[ctx: ShipSlotGroupGunsFront__name]
note: name: title of ship upgrade slot
en: Guns (front)
sv: Vapen (fram)

[ctx: ShipSlotGroupGunsRear__name]
note: name: title of ship upgrade slot
en: Guns (rear)
sv: Vapen (bak)

[ctx: ShipStats]
note: properties / stats of a ship
en: Ship stats
sv: Fartygsstatistik

[ctx: ShipUpgrade_Performing]
note: modifications are being performed
en: Performing modifications
sv: Utför ändringar

[ctx: ShipUpgrade_Performing__Tooltip]
note: tooltip - modifications are being performed
en: Modifications are being applied
sv: Ändringar tillämpas

[ctx: ShipUpgrade_Preparing]
note: modifications are being prepared (e.g. materials are being loaded to the shipyard)
en: Preparing modifications
sv: Förbereder ändringar

[ctx: ShipUpgrade_Preparing__Tooltip]
note: tooltip - modifications are being prepared (e.g. materials are being loaded to the shipyard)
en: The ship can still operate while the modifications are being prepared
sv: Fartyget kan fortfarande fungera medan ändringarna förbereds

[ctx: ShipUpgrade_ReadyWaiting]
note: modifications are ready but ship needs to come back so they can be applied
en: Waiting for ship
sv: Väntar på fartyg

[ctx: ShipUpgrade_ReadyWaiting__Tooltip]
note: tooltip - modifications are ready but ship needs to come back so they can be applied
en: Modifications are prepared, waiting for the ship to apply them
sv: Ändringar förbereds och väntar på att fartyget ska tillämpa dem

[ctx: Shipyard__desc]
note: short description
en: This shipyard is damaged and needs to be repaired to be able to fix our ship.
sv: Detta skeppsvarv är skadat och måste repareras för att kunna fixa vårt fartyg.

[ctx: Shipyard__name]
note: name
en: Shipyard (damaged)
sv: Skeppsvarv (Skadad)

[ctx: Shipyard2__name]
note: name
en: Shipyard
sv: Skeppsvarv

[ctx: ShipyardFullMessage]
note: shown when the shipyard has too much cargo that it can't keep unloading the ship
en: Shipyard is overloaded with cargo!
sv: Varvet är överbelastat!

[ctx: ShipyardFullMessage__Tooltip]
note: tooltip explaining full shipyard tooltip
en: Shipyard will not unload cargo from the ship unless some of its cargo gets removed first. That can be done by building external storages for the products stored here.
sv: Varvet kommer inte att lasta av last från fartyget om inte en del av lasten tas bort först. Det kan göras genom att bygga externa förråd för de produkter som lagras här.

[ctx: ShipyardKeepEmpty]
note: truck will prioritize products remove to keep this building empty
en: Keep empty
sv: Håll tom

[ctx: ShowPerDuration]
note: example: 'show / 60 [clock icon]', when this is on, recipes durations are normalized to some duration (e.g. 60).
en: show
sv: visa

[ctx: SiliconCrystallizer__name]
note: name of a machine
en: Silicon crystallizer
sv: Kiselkristallisator

[ctx: SiliconReactor__desc]
note: short description of a machine short description
en: Purifies silicon using hydrogen. The processed silicon can be used in electronics.
sv: Renar kisel med väte. Det bearbetade kislet kan användas i elektronik.

[ctx: SiliconReactor__name]
note: name of a machine name
en: Silicon reactor
sv: Kiselreaktor

[ctx: SmeltingFurnaceT1__desc]
note: short description of a machine
en: Smelts various materials such as iron or copper. The output is a molten material that needs to be sent via molten channel transport, for instance, into a caster for further processing. Molten materials cannot be transported via trucks.
sv: Smälter olika material som järn eller koppar. Klar produkten är ett smält material som måste skickas via en smält kanal, för till exempel, till ett hjul för vidare bearbetning. Smält material kan inte transporteras med lastbilar.

[ctx: SmeltingFurnaceT1__name]
note: name of a machine
en: Blast furnace
sv: Masugn

[ctx: SmeltingFurnaceT2__desc]
note: short description of a machine
en: Smelts various materials such as iron or copper. The output is a molten material that needs to be sent via molten channel transport, for instance, into a caster for further processing. Molten materials cannot be transported via trucks.
sv: Smälter olika material som järn eller koppar. Klar produkten är ett smält material som måste skickas via en smält kanal, för till exempel, till ett hjul för vidare bearbetning. Smält material kan inte transporteras med lastbilar.

[ctx: SmeltingFurnaceT2__name]
note: name of a machine
en: Blast furnace II
sv: Masugn II

[ctx: SmokeStack__desc]
note: description of a smoke stack short description of a machine
en: Allows release of gasses into atmosphere. Some gasses such as exhaust cause pollution.
sv: Tillåter utsläpp av gaser i atmosfären. Vissa gaser som avgaser orsakar föroreningar.

[ctx: SmokeStack__name]
note: name of a machine
en: Smoke stack
sv: Rökstack

[ctx: SolarPanel__desc]
note: short description
en: Converts sunlight to electricity. Surprisingly, the efficiency depends on how sunny it is.
sv: Omvandlar solljus till el. Överraskande beror effektiviteten på hur soligt det är.

[ctx: SolarPanel__name]
note: name
en: Solar panel
sv: Solpanel

[ctx: SourWaterStripper__name]
note: name of a machine https://www.pall.co.uk/uk/en/oil-gas/refining/sour-water-stripping.html https://en.wikipedia.org/wiki/Steam_stripping
en: Sour water stripper
sv: Survattenavdrivare

[ctx: StartNewResearch_Action]
note: button to click on to open a research window to pick a new research, shown when no research is in progress button to click on to open a research window to pick a new research
en: Start new research
sv: Starta ny forskning

[ctx: StartRepairs]
note: requests to start repairs
en: Start repairs
sv: Starta reparationer

[ctx: StartRepairs__Tooltip]
note: tooltip
en: We need to load all the required materials onto our ship and request it to deliver all the materials to this location.
sv: Vi måste lasta allt nödvändigt material på vårt skepp och be det att leverera allt material till denna plats.

[ctx: StartResearch_Action]
note: button to start researching the currently selected research node
en: Start research
sv: Starta forskning

[ctx: Statistics]
note: title of a window containing statistics
en: Statistics
sv: Statistik

[ctx: StatsRange__Years]
note: shows stats for the last {0} years
en: Last {0} year | Last {0} years
sv[0]: Senaste {0} året
sv[1]: Senaste {0} åren

[ctx: StorageFluid__name]
note: building or machine
en: Fluid storage
sv: Vätsketank

[ctx: StorageFluidFormattedBase__desc]
note: description for storage
en: Stores up to {0} units of a liquid or gas product.
sv: Lagrar upp till {0} enheter av en vätske- eller gas produkt.

[ctx: StorageFluidT2__name]
note: building or machine
en: Fluid storage II
sv: Vätsketank II

[ctx: StorageLoose__name]
note: building or machine
en: Loose storage
sv: Löst förråd

[ctx: StorageLooseFormattedBase__desc]
note: description for storage
en: Stores up to {0} units of a loose product.
sv: Lagrar upp till {0} enheter av en lös produkt.

[ctx: StorageLooseT2__name]
note: building or machine
en: Loose storage II
sv: Löss förråd II

[ctx: storagesCategory__name]
note: name: toolbar category name
en: Storage
sv: Lagring

[ctx: StorageSolidFormattedBase__desc]
note: description for storage
en: Stores up to {0} units of a solid product.
sv: Lagrar upp till {0} enheter av en solid produkt.

[ctx: StorageUnit__name]
note: building or machine
en: Unit storage
sv: Enhetsförråd

[ctx: StorageUnitT2__name]
note: building or machine
en: Unit storage II
sv: Enhetsförråd II

[ctx: StoredProduct__Clear_Tooltip]
note: tooltip
en: Click to remove currently assigned product. If storage is not empty, this will request trucks to remove all the remaining products.
sv: Klicka för att ta bort den nu tilldelade produkten. Begäran att tömma resterande produkter från förrådet görs om lagret inte är tom.

[ctx: StoredProduct__ClearActive_Tooltip]
note: tooltip
en: Storage is now being emptied by trucks.
sv: Förrådet töms nu av lastbilar.

[ctx: StoredProduct__KeepEmpty]
note: note: keep this short!! - label of a slider that requires the storage to be empty
en: Empty
sv: Töm

[ctx: StoredProduct__KeepFull]
note: note: keep this short!! - label of a slider that requires the storage to be full
en: Keep full
sv: Håll full

[ctx: StoredProduct__NothingStored]
note: explains that no product was assigned to a storage so far
en: No product assigned
sv: Ingen produkt tilldelad

[ctx: StoredProduct__Title]
note: Title of a panel that shows product that is stored in a some entity
en: Stored product
sv: Lagrad produkt

[ctx: StoredProduct__Tooltip]
note: storage tooltip
en: Moving the green slider (left) to the right will inform trucks to prioritize their deliveries to make the storage filled up to the green slider. This is useful when storage is connected to machines that need the products. Moving the red slider (right) to the left will request trucks to actively remove the products from storage until its cargo is below the red marker. This is useful when the storage needs to be emptied or is used as a temporary storage, for example for slag that needs to be dumped on the terrain.
sv: Om du flyttar det gröna reglaget (vänster) till höger informerar lastbilarna om att prioritera sina leveranser för att göra lagret fyllt upp till det gröna reglaget. Detta är användbart när förrådet är ansluten till maskiner som behöver produkterna. Att flytta den röda reglaget (höger) till vänster kommer att begära att lastbilar aktivt ta bort produkterna från förrådet tills dess last är under den röda markören. Detta är användbart när lagret måste tömmas eller används som en tillfällig förråd, till exempel för slagg som behöver dumpas på terrängen.

[ctx: StoredProduct__WorldMapTooltip]
note: world mine tooltip
en: Products stored on this mining site. To transport these to the island we need to send our ship and request it to load the cargo or get some dedicated cargo ships to automate this.
sv: Produkter som lagras på denna gruvsida. För att transportera dessa till ön måste vi skicka vårt skepp och be det lasta lasten eller få några dedikerade lastfartyg för att automatisera detta.

[ctx: SulfurMine__name]
note: name
en: Sulfur mine
sv: Svavelgruva

[ctx: SunnyWeather__name]
note: name: describes the current weather
en: Sunny
sv: Soligt

[ctx: SupportedProducts]
note: title of a panel that shows products support by a given storage or transport title of a panel showing all the products transported by a selected transport
en: Supported products
sv: Produkter som stöds

[ctx: TechnologyCargoShip__desc]
note: short description
en: We need to discover a cargo ship in the world map to understand how to design this building.
sv: Vi måste upptäcka ett lastfartyg på världskartan för att förstå hur man designar den här byggnaden.

[ctx: TechnologyCargoShip__name]
note: name
en: Cargo ship technology
sv: Lastfartygsteknik

[ctx: TechnologyCornSeeds__name]
note: name
en: Corn seeds
sv: Majsfrön

[ctx: TechnologyCustomRoutes__desc]
note: {0}=list of buildings
en: Enables to manually assign buildings to each other to set up routes that trucks will follow. Supported by storage, {0}. Also enables to assign trucks to individual storages.
sv: Gör det möjligt att manuellt tilldela byggnader till varandra för att ställa in rutter som lastbilar kommer att följa. Stöds av förråd, {0}. Möjliggör även att tilldela lastbilar till individuella lager.

[ctx: TechnologyCustomRoutes__name]
note: name
en: Custom routes
sv: Anpassade rutter

[ctx: TechnologyMechPowerAutoBalance__desc]
note: short description
en: Once manually enabled for a steam turbine, it prevents it from wasting steam by automatically shutting it off in case there is a large excess of mechanical power on the shaft. Once the power on the shaft gets low, the turbine gets restarted. However restarts are not instant so shaft should be accompanied with a mechanical power storage to achieve stable supply of energy.
sv: När den manuellt aktiverats för en ångturbin, förhindrar den att slösa bort ånga genom att automatiskt stänga av den om det finns ett stort överskott av mekanisk kraft på axeln. När kraften på axeln blir låg startas turbinen om. Men omstarter är inte omedelbara så axeln bör åtföljas av en mekanisk kraftförråd för att uppnå stabil energiförsörjning.

[ctx: TechnologyMechPowerAutoBalance__name]
note: name
en: Turbine control
sv: Turbinkontroll

[ctx: TechnologyNuclearPower__name]
note: name
en: Nuclear energy
sv: Kärnenergi

[ctx: TechnologyOilDrilling__desc]
note: short description
en: We need to discover an oil rig in the world map to obtain this technology.
sv: Vi måste upptäcka en oljeplattform på världskartan för att få denna teknik.

[ctx: TechnologyOilDrilling__name]
note: name
en: Ocean drilling technology
sv: Havs borrningsteknik

[ctx: TechnologyShipRadar__name]
note: name
en: Radar system
sv: Radarsystem

[ctx: TechnologyShipRadarT2__name]
note: name
en: Radar system II
sv: Radarsystem II

[ctx: ThermalDesalinator__name]
note: name of a machine
en: Thermal desalinator
sv: Termisk avsaltare

[ctx: ThroughputWithParam]
note: throughput of something, e.g. 'Throughput: 20%'
en: Throughput: {0}
sv: Genomströmning: {0}

[ctx: TipOnLoad__BuildClose]
note: tip displayed on the loading screen
en: Build machines that process mined material closer to mines to save on fuel for trucks.
sv: Bygg maskiner som bearbetar utvalt material närmare gruvor för att spara på bränsle till lastbilar.

[ctx: TipOnLoad__BuildTransports]
note: tip displayed on the loading screen
en: If your logistics network is overwhelmed, build more trucks or connect machines with conveyor belts to relieve it.
sv: Om ditt logistiknätverk är överväldigat, bygg fler lastbilar eller anslut maskiner med transportband för att avlasta det.

[ctx: TipOnLoad__Diesel]
note: tip displayed on the loading screen
en: Keep an eye on the amount of diesel. If you run out, your trucks and excavators will stop working.
sv: Håll koll på mängden diesel. Om du tar slut kommer dina lastbilar och grävmaskiner att sluta fungera.

[ctx: TipOnLoad__Food]
note: tip displayed on the loading screen
en: Make sure you always have enough food otherwise your people will starve.
sv: Se till att du alltid har tillräckligt med mat annars kommer ditt folk att svälta.

[ctx: TipOnLoad__OilRig]
note: tip displayed on the loading screen
en: If you are running out of crude oil on your island, you can explore with your ship for remote oil rigs.
sv: Om du har slut på råolja på din ö så kan du utforska medhjälp ditt skepp efter avlägsna oljeriggar.

[ctx: TipOnLoad__Prefix]
note: tip displayed on the loading screen, example: 'Tip #2: have fun!'
en: Tip #{0}: {1}
sv: Tips #{0}: {1}

[ctx: TipOnLoad__TransportStraight]
note: tip displayed on the loading screen
en: When building transports, hold SHIFT to only allow straight transports, or hold CTRL for alternative route.
sv: När rullband byggs, håll ner SHIFT för att tillåta endast raka rullband, eller CTRL för alternativa vägar.

[ctx: TipOnLoad__TransportUX]
note: tip displayed on the loading screen
en: When building transports, instead of selecting a particular transport from menu, you can initiate transport construction by just hovering and clicking on port arrows or other transports.
sv: När du bygger transporter, istället för att välja en viss transport från menyn, kan du starta transportbyggande genom att bara sväva och klicka på portpilar eller andra transporter.

[ctx: TipOnLoad__Unity]
note: tip displayed on the loading screen
en: Unity is generated by settlements when people are well and happy. It is used in many important places but keeping some extra for emergencies is a wise idea.
sv: Enhet genereras av bosättningar när människor mår bra och är lyckliga. Det används på många viktiga platser, men det är en klok idé att ha lite extra för nödsituationer.

[ctx: TipOnLoad__Unity2]
note: tip displayed on the loading screen
en: Unity can be also used for quick-repair of entities, even when maintenance parts are completely missing.
sv: Enhet kan också användas för snabbreparation av byggnader, även när underhållsdelar saknas.

[ctx: ToggleDirection]
note: button to flip transport - conveyor belt, pipe, etc.
en: Toggle direction
sv: Byt riktning

[ctx: TotalSettlementNeed]
note: used like this 'Total settlement need: 40 / month'
en: Total settlement need
sv: Totalt bosättningsbehov

[ctx: TotalSettlementOutput]
note: used like this 'Total settlement production: 40 / month'
en: Total settlement production
sv: Total bosättningsproduktion

[ctx: TrAdditionError__BeingDestroyed]
note: could not place a transport as it the other being connected to it is being destroyed
en: Under deconstruction
sv: Under dekonstruktion

[ctx: TrAdditionError__Blocked]
note: could not place an entity because it is blocked by other entity, {0} = name of blocked entity
en: Blocked by {0}
sv: Blockerad av {0}

[ctx: TrAdditionError__CannotReverse]
note: could not place reverse a transport
en: Cannot be reversed
sv: Kan inte vändas

[ctx: TrAdditionError__IncompatibleDirection]
note: could not place a transport as its direction could not be resolved
en: Connecting output to output or input to input
sv: Ansluter utgång till utgång eller ingång till ingång

[ctx: TrAdditionError__IncompatiblePortAtEnd]
note: could not place a transport due to incompatible port at transport end
en: Incompatible port at end
sv: Inkompatibel port i slutet

[ctx: TrAdditionError__IncompatiblePortAtStart]
note: could not place a transport due to incompatible port at transport start
en: Incompatible port at start
sv: Okompatibel port vid start

[ctx: TrAdditionError__InvalidConnection]
note: could not connect a transport
en: Invalid connection
sv: Ogiltig anslutning

[ctx: TrAdditionError__InvalidTransport]
note: generic message for invalid transport
en: Invalid transport
sv: Ogiltig transport

[ctx: TrAdditionError__Loop]
note: could not place a transport because its start and end are connected to the same transport
en: Start and end are connected to the same transport
sv: Start och slut är anslutna till samma transport

[ctx: TrAdditionError__NoMiniZipper]
note: transport of this type cannot be split/merged
en: Cannot be split or merged
sv: Kan inte delas eller slås samman

[ctx: TrAdditionError__NoPillars]
note: could not place a transport because of no valid pillars (supports) placement
en: Cannot find valid pillars placement
sv: Kan inte hitta giltig pelarplacering

[ctx: TrAdditionError__PathNotFound]
note: could not find a valid transport to selected position
en: Transport to selected position was not found.
sv: Transport till vald position hittades inte.

[ctx: TrAdditionError__SelfColliding]
note: could not place a transport because it is self-colliding
en: Self-collision
sv: Självkollision

[ctx: TrAdditionError__TerrainCollision]
note: could not place a transport because of collision with terrain
en: Collision with terrain
sv: Kolision med terräng

[ctx: TrAdditionError__TooCloseToOtherMiniZipper]
note: could not create a connector because it is too close to other connector, {0} is translated name of the connector
en: Too close to other {0}
sv: För nära en annan {0}

[ctx: TrAdditionError__TypesNoMatch]
note: could not connect a transport to another one as they don't match
en: Incompatible type
sv: Oförenlig typ

[ctx: Trade__Action]
note: performs a trade with another settlement
en: Trade
sv: Handel

[ctx: Trade__SoldOut]
note: displayed when trade action is no longer available
en: Sold out
sv: Utsåld

[ctx: TradeDock__desc]
note: short description
en: Allows trading of various goods with villages on the world map. All the products you trade are delivered into a trading dock. Also, trading can be a lifesaver if you run into a shortage of critical products, so it is advised to always have a trading dock available.
sv: Tillåter byteshandel av varierande gods med andra bosättningar på världs kartan. All produktion som du byter transporteras till byteshandelsdepån. Byteshandel kan vara en livräddning om du går ner på en kritisk nivå av produkter, så det är förslagsvis bra att alltid har tillgång till en byteshandelsdepå.

[ctx: TradeDock__name]
note: name
en: Trading dock
sv: Handelsdocka

[ctx: TradeDockCargo__Tooltip]
note: tooltip of a panel showing all the cargo stored in a trade dock
en: All the products acquired from trading get delivered here.
sv: Alla varor från handel levereras hit.

[ctx: TradeStatus__CantAfford]
note: player can't afford the current trade as it requires more products than they have
en: You don't have enough products to trade with
sv: Du har inte tillräckligt med produkter att handla med

[ctx: TradeStatus__NoTradeDock]
note: player can't trade as they are missing a trade dock building that enables them to trade
en: You need to build a trading dock first
sv: Du behöver bygga en handelsdocka först

[ctx: TradeStatus__NoUnity]
note: player lack unity to afford the current trade or feature player lack unity to afford the current trade
en: Not enough Unity
sv: Inte tillräckligt med Enhet

[ctx: TradeStatus__SoldOut]
note: trade is 'sold out'
en: Sold out - come back later
sv: Slutsåld - kom tillbaka senare

[ctx: TransportedProducts]
note: title of a panel showing all the products transported by a selected transport
en: Transported products
sv: Transporterade produkter

[ctx: TransportHeightTooltip]
note: height of the current transport that is being build - e.g. 'Height: 2'
en: Height: {0}
sv: Höjd: {0}

[ctx: transportsCategory__name]
note: name: toolbar category name
en: Transports
sv: Transporter

[ctx: TransportsPillar__desc]
note: short description description of a research node in the research tree
en: Pillar that supports transports.
sv: Pelare som stödjer transporter.

[ctx: TransportsPillar__name]
note: name name: message for player
en: Pillar
sv: Pelare

[ctx: TruckCapacityIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Trucks can get overloaded by {0} but they require extra {1} maintenance
sv: Lastbilar kan över lasta med {0} men det kräver extra {1} i underhåll

[ctx: TruckCapacityIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Overloaded trucks
sv: Över lastade lastbilar

[ctx: TurbineHighPress__desc]
note: description of a high pressure turbine short description of a machine
en: Uses high pressure steam to create mechanical power.
sv: Använder högtrycksånga för att skapa mekanisk kraft.

[ctx: TurbineHighPress__name]
note: name name of a machine
en: High-pressure turbine
sv: Högtrycksturbin

[ctx: TurbineHighPressT2__name]
note: name name of a machine
en: High-pressure turbine II
sv: Högtrycksturbin II

[ctx: TurbineLowPress__desc]
note: description of a low pressure turbine short description of a machine
en: Improves power production efficiency by reusing low pressure steam to create mechanical power.
sv: Förbättrar effektproduktionseffektiviteten genom att återanvända lågtrycksånga för att skapa mekanisk kraft.

[ctx: TurbineLowPress__name]
note: name name of a machine
en: Low-pressure turbine
sv: Lågtrycksturbin

[ctx: TurbineLowPressT2__name]
note: name name of a machine
en: Low-pressure turbine II
sv: Lågtrycksturbin II

[ctx: TutorialOnCargoShip__name]
note: title of message or tutorial name: message for player
en: Cargo ship
sv: Lastfartyg

[ctx: TutorialOnCargoShip__part4Heading]
en: Ship logistics
sv: Fartygslogistik

[ctx: TutorialOnDiesel__name]
note: title of message or tutorial name: message for player
en: Diesel production
sv: Dieselproduktion

[ctx: TutorialOnShipRepair__name]
note: title of message or tutorial name: message for player
en: World exploration
sv: Världsutforskning

[ctx: TutorialOnShipRepair__part2Heading]
en: Exploration
sv: Utforskning

[ctx: TutorialOnShipRepair__part4Heading]
en: Ship range and fuel
sv: Skepp räckvidd och bränsle

[ctx: TutorialOnShipRepair__part5]
en: Some areas may be occupied by enemies or pirates. You cannot pass through these areas or explore them unless you defeat the pirates first. If your ship has no weapons equipped, it will automatically try to escape, otherwise, the battle will start.
sv: Vissa områden kan vara ockuperade av fiender eller pirater. Du kan inte passera genom dessa områden eller utforska dem om du inte besegrar piraterna först. Om ditt skepp inte har några vapen utrustade så försöker det automatiskt fly, annars startar striden.

[ctx: TutorialOnShipRepair__part5Heading]
en: Enemies and pirates
sv: Fiender och pirater

[ctx: TutorialOnShipRepair__part6Heading]
en: Ship upgrades and weapons
sv: Fartygsuppgraderingar och vapen

[ctx: Unassign]
note: prefix of a button to unassign a vehicle, example: 'UNASSIGN <newline> Mine Tower'
en: Unassign
sv: Ta bort tilldelningen

[ctx: Unassign__VehicleTooltip]
note: tooltip explaining what unassign does
en: Removes the vehicle from the current assignment.
sv: Tar bort fordonet från det aktuella uppdraget.

[ctx: UnityCap__Title]
note: title of a panel showing the current global Unity capacity
en: Unity cap
sv: Enhets kapacitet

[ctx: UnityCap__Tooltip]
en: The maximum amount of Unity that can be accumulated. Typically increases with the amount of housing and its quality.
sv: Det maximala beloppet av Enhet som kan ackumuleras. Ökar vanligtvis med mängden bostäder och dess kvalitet.

[ctx: UnityStr_Format]
note: virtual & abstract 'currency' expressing how people 'pull together' to achieve higher goals, example: '1 Unity' example: '1 Unity'
en: {0} Unity | {0} Unity
sv[0]: {0} Enhet
sv[1]: {0} Enheter

[ctx: Unlocks]
note: title of a panel that lists all the things that player unlocks by a research
en: Unlocks
sv: Låser upp

[ctx: Upgrade]
note: button to upgrade something
en: Upgrade
sv: Uppgradera

[ctx: UraniumEnrichmentPlant__name]
note: name of a machine
en: Enrichment plant
sv: Anrikningsanläggning

[ctx: UraniumMine__name]
note: name
en: Uranium mine
sv: Urangruva

[ctx: VacuumDistillationTower__desc]
note: short description of a machine
en: Produces synthetic rubber.
sv: Producerar syntetiskt gummi.

[ctx: VacuumDistillationTower__name]
note: name of a machine
en: Rubber maker
sv: Gummitillverkare

[ctx: VehicleGoalUnreachable__name]
note: notification
en: {entity} cannot reach destination.
sv: {entity} kan inte nå destinationen.

[ctx: VehicleIsBroken__name]
note: notification
en: Vehicle is broken as it lacks maintenance
sv: Fordon är trasigt då den saknar underhåll

[ctx: VehicleLimitIncrease]
note: vehicles cap increase increase, all caps Example: 15 vehicle cap. Meaning: this will increase the global limit of vehicles that the player can have.
en: +{0} VEHICLE CAP | +{0} VEHICLES CAP
sv[0]: +{0} FORDON KAPACITET
sv[1]: +{0} FORDONS KAPACITET

[ctx: VehicleNoFuel__name]
note: notification Example: "Truck has no fuel"
en: {entity} has no fuel
sv: {entity} har inget bränsle

[ctx: VehicleRole__TreeHarvesting]
note: vehicle role which means the vehicle will harvest trees
en: Tree harvesting
sv: träskärning

[ctx: VehiclesAssignedToMining]
note: list of vehicles assigned to mining
en: Assigned to mining operations
sv: Tilldelad till gruvdrifter

[ctx: VehiclesDepot__desc]
note: description of a machine short description
en: Allows building vehicles such as trucks and excavators.
sv: Tillåter att bygga fordon som lastbilar och grävmaskiner.

[ctx: VehiclesDepot__name]
note: building or machine
en: Vehicles depot
sv: Fordonsdepå

[ctx: VehiclesManagement]
note: window that provides management & overview of all the vehicles
en: Vehicles management
sv: Fordonshantering

[ctx: VehiclesManagement__Drivers]
note: shows how many drivers are in use for a group of vehicles, {0} = number, e.g. '2 drivers'
en: {0} driver | {0} drivers
sv[0]: {0} förare
sv[1]: {0} förare

[ctx: VehiclesManagement__IdleCount]
note: shows how many vehicles are idle, {0} = number, e.g. 'idle: 5'
en: idle: {0}
sv: ledig: {0}

[ctx: WarningLowDiesel__name]
note: title of message or tutorial name: message for player
en: Low diesel!
sv: Låg diesel!

[ctx: WarningLowDiesel__part1]
en: Global supply of <b>diesel is critically low</b>! You are at high risk of running out of diesel. When all your diesel supplies are depleted, all vehicles and diesel generators will stop working. Without working logistics and electricity generation your economy will halt.
sv: Global tillgång på <b>diesel är kritiskt låg</b>! Du har stor risk att få slut på diesel. När all din diesel är slut kommer alla dina fordon och dieselgeneratorer att sluta fungera. Utan fungerande logistik och elproduktion kommer din ekonomi att stanna.

[ctx: WarningLowDiesel__part2]
note: {0} = Oil Pump
en: Make sure that you have sufficient diesel production and that you are extracting enough crude oil. You can <bc>boost</bc> an {0} using Unity which will not only speed it up but also it <b>makes it work without the need for electricity</b>.
sv: Se till att du har tillräckligt med dieselproduktion och att du utvinner tillräckligt med råolja. Du kan <bc>Boosta</bc> en {0} genom att använda Enheter som inte bara kommer att påskynda det utan också <b>får den att fungera utan behov av el</b>.

[ctx: WarningLowMaintenanceNoDepot__name]
note: title of message or tutorial name: message for player
en: Low maintenance!
sv: Lågt underhåll!

[ctx: WarningLowMaintenanceNoDepot__part1]
en: Some entities are <b>running out of maintenance</b> and they may start breaking down soon.
sv: Vissa enheter är <b>håller på att få slut på underhåll</b> och de kan börja gå sönder snart.

[ctx: WarningLowMaintenanceNoDepot__part2]
note: {0} = Maintenance depot
en: In order to get more maintenance, you should prioritize researching and building a {0}. Once operational, you will need to supply it with products and it will start maintaining all your machines and vehicles.
sv: För att få mer underhåll bör du prioritera att forska och bygga en {0}. När den är i drift måste du förse den med produkter och den kommer att börja underhålla alla dina maskiner och fordon.

[ctx: WarningLowMaintenanceNoDepot__part3]
en: In the meantime, you can spend Unity for <bc>quick-repair</bc> action to fix machines or vehicles that are needed the most.
sv: Under tiden kan du spendera Enheter för <bc>snabbreparation</bc> för att laga maskiner eller fordon som behövs mest.

[ctx: WarningNoWorkersNoBeacon__name]
note: title of message or tutorial name: message for player
en: No workers!
sv: Inga arbetare!

[ctx: WarningNoWorkersNoBeacon__part1]
en: You have <b>no more free workers</b> on your island. Everyone is already busy working. Some buildings or vehicles will not be able to operate.
sv: Du har <b>inga fler lediga arbetare</b> på din ö. Alla är redan upptagna med att arbeta. Vissa byggnader eller fordon kommer inte att kunna användas.

[ctx: WarningNoWorkersNoBeacon__part2]
note: {0} = Beacon
en: In order to get more people, you should prioritize researching and building a {0}. It will help to attract more refugees to your island and you will not only get more workers but also some extra materials from them. The effectiveness of the beacon will decline over time. So you should prioritize repairing the <bc>ship</bc> to bring more people and resources to the island.
sv: För att få fler människor bör du prioritera att forska och bygga en {0}. Det kommer att hjälpa till att locka fler flyktingar till din ö och du kommer inte bara att få fler arbetare utan också lite extra material från dem. Belysningens effektivitet kommer att minska med tiden. Så du bör prioritera att reparera <bc>fartyget</bc> för att få fler människor och resurser till ön.

[ctx: WarningNoWorkersNoBeacon__part3]
en: In the meantime, you can pause some buildings that you need the least to free up some workers.
sv: Under tiden kan du pausa några byggnader som du behöver minst för att frigöra några arbetare.

[ctx: WarningPrefix]
en: Warning:
sv: Varning:

[ctx: wasteCategory__name]
note: name: toolbar category name
en: Waste management
sv: Avfallshantering

[ctx: WasteDump__name]
note: name name of a machine Dumps liquids into the ocean.
en: Liquid dump
sv: Flytande dumpning

[ctx: WaterChiller__name]
note: name of a machine Keep datacenter cool by providing chilled water.
en: Water chiller
sv: Vattenkylare

[ctx: WaterCollected]
note: title of a panel that shows the amount of water collected in a rainwater harvester
en: Water collected
sv: Vatten insamlat

[ctx: WaterNeed__name]
note: name: name of a settlement service provided to pops
en: Water
sv: Vatten

[ctx: WaterTreatmentPlant__desc]
note: short description of a machine
en: Converts not so nice water to nice water. Just don't tell this to the people who drink it.
sv: Omvandlar inte så fint vatten till fint vatten. Berätta bara inte detta för de människor som dricker det.

[ctx: WaterTreatmentPlant__name]
note: name of a machine https://en.wikipedia.org/wiki/Sewage_treatment
en: Wastewater treatment
sv: Avloppsrening

[ctx: WaterWell__desc]
note: short description
en: This station can extract fresh water.
sv: Denna station kan utvinna färskt vatten.

[ctx: WaterWell__name]
note: name
en: Groundwater well
sv: Grundvattenbrunn

[ctx: WeatherOption_Dry]
note: sets weather configuration to be dry
en: Dry
sv: Torr

[ctx: WeatherOption_LessDry]
note: sets weather configuration to be less dry than it normally is
en: Less dry
sv: Mindre torr

[ctx: WindowMode__Option_Borderless]
note: option in WindowMode__Title setting
en: Borderless
sv: Gränslös

[ctx: WindowMode__Option_Fullscreen]
note: option in WindowMode__Title setting
en: Fullscreen
sv: Fullskärm

[ctx: WindowMode__Option_Windowed]
note: option in WindowMode__Title setting
en: Windowed
sv: Skärmläge

[ctx: WindowMode__Title]
note: title for window mode (options are: Fullscreen, Borderless, Windowed) title for window mode  (options are: Fullscreen, Borderless, Windowed)
en: Window mode
sv: Skärmläge

[ctx: Workers__Available]
note: used like this '4 workers <new line> available'
en: available
sv: tillgängliga

[ctx: Workers__Needed]
note: used like this '4 workers <new line> needed'
en: needed
sv: behövs

[ctx: WorldEntityRepaired__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Oil rig was fully repaired"
en: {0} was fully repaired
sv: {0} är nu helt reparerat

[ctx: WorldLocation__BeingExplored_Title]
note: title of a location in the world map
en: Exploration in progress!
sv: Utforskning pågår!

[ctx: WorldLocation__Explored_Desc]
note: description of a location in the world map
en: This was already explored.
sv: Detta var redan utforskat.

[ctx: WorldLocation__Explored_Title]
note: title of a location in the world map
en: Fully explored
sv: Fullt utforskat

[ctx: WorldLocation__Home_Desc]
note: description of a location in the world map
en: This is our home island!
sv: Detta är vår hemö!

[ctx: WorldLocation__Home_Title]
note: title of a location in the world map
en: Home island
sv: Hemö

[ctx: WorldLocation__Unknown_Desc]
note: description of a location in the world map
en: We need to explore this!
sv: Vi måste utforska detta!

[ctx: WorldLocation__Unknown_Title]
note: title of a location in the world map
en: Unknown location
sv: Okänd plats

[ctx: WorldLocation__UnknownOnWay_Desc]
note: description of a location in the world map
en: Our ship is on way to explore this!
sv: Vårt skepp är på väg att utforska detta!

[ctx: WorldLocation__WithEnemy_Desc]
note: description of a location in the world map
en: There is an enemy that needs to be defeated!
sv: Det finns en fiende som måste besegras!

[ctx: WorldLocation__WithEnemy_Title]
note: title of a location in the world map
en: Location with enemy
sv: Plats med en fiende

[ctx: WorldLocation__WithEnemyOnWay_Desc]
note: description of a location in the world map
en: Our ship is on her way to the battle!
sv: Vårt skepp är på väg in till strid!

[ctx: WorldLocation_EnemyFound]
note: button to request ship to visit an already explored location
en: Enemy found
sv: Fiende hittad

[ctx: WorldLocation_Orders]
note: title for ship orders
en: Ship orders
sv: Skeppsorder

[ctx: WorldLocation_Orders__Battle]
note: button to request ship to enter a battle for a location
en: Battle
sv: Slåss

[ctx: WorldLocation_Orders__DeliverCargo]
note: button to request ship to deliver cargo to the selected location
en: Deliver cargo
sv: Leverera last

[ctx: WorldLocation_Orders__Explore]
note: button to request ship to explore a selected location
en: Explore
sv: Utforska

[ctx: WorldLocation_Orders__GoHome]
note: button to request ship to return back to the home island
en: Go home
sv: Åk hem

[ctx: WorldLocation_Orders__LoadCargo]
note: button to request ship to load cargo at the selected location
en: Load cargo
sv: Lasta last

[ctx: WorldLocation_Orders__Visit]
note: button to request ship to visit an already explored location
en: Visit
sv: Besök

[ctx: WorldLocation_StructureFound]
note: button to request ship to visit an already explored location button  to request ship to visit an already explored location
en: Structure found
sv: Struktur hittades

[ctx: WorldMap]
note: title/tooltip of a button that opens the world map
en: World map
sv: Världskarta

[ctx: WorldMine_ReserveTooltip]
note: tooltip for a bar that displays the total reserve left in a deposit. For instance how much uranium is left to extract in a uranium mine. tooltip
en: Shows the overall status of the reserve available in this deposit. This is a limited resource.
sv: Visar den övergripande statusen för reserven som är tillgänglig i denna ficka. Detta är en begränsad resurs.

[ctx: Zipper_IoPortShape_FlatConveyor__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
sv: Tillåter distribution och prioritering av produkter med hjälp av någon av dess två in- och utgångsportar.

[ctx: Zipper_IoPortShape_FlatConveyor__name]
note: name: small machine that allows splitting and merging of transports
en: Flat balancer
sv: Platt balanserare

[ctx: Zipper_IoPortShape_LooseMaterialConveyor__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
sv: Tillåter distribution och prioritering av produkter med hjälp av någon av dess två in- och utgångsportar.

[ctx: Zipper_IoPortShape_LooseMaterialConveyor__name]
note: name: small machine that allows splitting and merging of transports
en: U-shape balancer
sv: U-formad balanserare

[ctx: Zipper_IoPortShape_MoltenMetalChannel__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
sv: Tillåter distribution och prioritering av produkter med hjälp av någon av dess två in- och utgångsportar.

[ctx: Zipper_IoPortShape_MoltenMetalChannel__name]
note: name: small machine that allows splitting and merging of transports
en: Molten balancer
sv: Smält balanserare

[ctx: Zipper_IoPortShape_Pipe__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
sv: Tillåter distribution och prioritering av produkter med hjälp av någon av dess två in- och utgångsportar.

[ctx: Zipper_IoPortShape_Pipe__name]
note: name: small machine that allows splitting and merging of transports
en: Pipe balancer
sv: Rör balans
