Translate Toolkit
Accepts
example usage: 'Accepts <icon of waste water>' - means this entity accepts waste water.
Suggested in Weblate: Prihvata
Suggested in Weblate: aceepsts
Suggested in Weblate: Prima
Disable flashes (e.g. lightning)
setting for disabling sudden lightning flashes
Suggested in Weblate: Ukini bljeskove
Suggested in Weblate: Onemogući bljesak
Suggested in Weblate: Onemogući bljeskove (npr. Munje)
Accessibility
Pristupačnost
title of accessibility settings (disable flashes, etc.)
title of accessibility settings (disable flashes, etc.)
Suggested in Weblate: Podešavanje Pristupačnosti - Naslov
Active display
Aktivni Ekran
title of a setting to change currently active display
display means monitor essentially
Suggested in Weblate: Aktivni Monitor
Suggested in Weblate: Aktivni monitor
Check these mods to add them to your save file.
Tooltip on "Mods available" label file shown in the details panel of the load & save window
Collision with {0}
U koliziji sa
could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
Overlapping with terrain designation
could not place entity due overlap with a terrain designation
Suggested in Weblate: Preklapanje sa označenim terenom
Cannot be placed on top of existing deposit ({0})
{0} is a name of product, for instance injection pump can't be placed on the ground as there is some existing deposit of oil or water
Suggested in Weblate: Ne može da se postavi na postojeći depozit
Suggested in Weblate: Ne moze biti postavljeno preko postojeceg nalazista
Invalid placement height, must be placed within heights {0} and {1} (inclusive).
Neparvilna visina postavljanja, objakat mora biti postavljen unutar visine {0} i {1} (unutar)
could not place entity due to invalid height, {0} and {1} are integers specifying min and max height
could not place entity due to invalid height, {0} and {1} are integers specifying min and max height
Some part needs to be in the ocean
could not place a building as some part needs to be in the ocean (e.g. ship depot)
Suggested in Weblate: Neki delovi moraju da budu u okeanu
Suggested in Weblate: Određeni delovi moraju da se nalaze u okeanu
Suggested in Weblate: Određeni delovi objekta moraju da se nalaye u okanu
There is no deposit of {0}
{0} is a name of product, for instance oil pump can't be placed on the ground as there is no deposit of oil
Suggested in Weblate: Ne postoji nalaziste
Suggested in Weblate: Ne postoji nalaziste
Requires a hard surface (e.g. concrete)
could not place a paint / decal as the terrain does not contain a surface that can be painted
Some ground is not farmable
could not place a farm as the terrain is not farmable
Suggested in Weblate: Odredjeno zemljiste nije obradivo
Suggested in Weblate: To mjesto nije nije pogodno za farmu
Suggested in Weblate: Određeno yemljište se ne može obrađivati
Some ground is not fertile
could not place a tree as the terrain is not fertile
Suggested in Weblate: Odredjeno zemljiste nije plodno
Must be placed in a highlighted slot
could not place a building outside a predefined slot (e.g. shipyard module)
Suggested in Weblate: Mora biti postavljen unutar označenog području
Suggested in Weblate: Mora biti stavljeno u označeni dio
Suggested in Weblate: Mora biti postavljen u markiranom području
Some ground is not stable
could not place a building because the terrain is not stable enough (for example landfill)
Suggested in Weblate: Odredjeno zemljiste nije stabilno
Ocean access blocked
Pristup okeanu je blokiran
could not place a building as it has ocean access blocked
could not place a building as it has ocean access blocked
Suggested in Weblate: Nemoguć pristup moru
Ocean access blocked by '{0}' or terrain.
could not place entity due blocked ocean access by an entity, {0} is entity name
Suggested in Weblate: Okean je blokiran od strane '{0}' ili terena
Suggested in Weblate: Nemoguć pristup moru '{0}', srušite da bi mogli deblokirat pristup
Ocean access blocked by terrain at {0} location, you might need to repeat the recovery action.
could not place entity due blocked ocean access by terrain, {0} a positive integer
Suggested in Weblate: Pristup okeanu je blokiran od strane terena na lokaciji '{0}', mozda ce te morati da ponovite postupak, ,
Cannot place in the ocean
could not place a building as it can't be placed in the ocean
Suggested in Weblate: Ne može se postaviti u okean
Outside of buildable area
could not place a building as it is outside of buildable area of the game (outside of the map)
Suggested in Weblate: Izvan prostora za gradnju
Something is in the way
could not place a building as something was in the way (building, tree)
Suggested in Weblate: Nešto se nalazi na željenom mestu
Terrain too high
could not place entity due terrain being too high
Suggested in Weblate: Teren je previsok
Terrain too low
could not place entity due terrain being too low
Suggested in Weblate: Teren je suvise nizak
Requires ground deposit with thickness at least: {0}, current thickness: {1}
shown when player is trying to build a pump on top of a deposit, {0} is a thickness of a deposit required to place it (how deep it has to go), {1} is the current thickness
Suggested in Weblate: Potrebna debljina naslaga od najmanje: {0}, trenutna debljina iznosi: {1}
Too close to another tree
could not place a tree as it is too close to another
Suggested in Weblate: Previse je blizu drugom drvetu
Building is unique and already exists
could not place a building because it already exists and only one is allowed in the game
Suggested in Weblate: Objekat je jedinstven i vec postoji
Suggested in Weblate: Objekat je jedinstven i već je izgrađen
Warning: A port is above transport support height. Connection may not be possible.
Warning that a lift's port may be too high to connect to a transport.
Add new part
title of a window that enables to install a new ship part
Suggested in Weblate: Dodaj te novi deo
Adopt population
title of a panel that enables to adopt population from a village, the adopted population will join player's island
Suggested in Weblate: Prihvati populaciju
Suggested in Weblate: Udomite deo populacije
People in the settlement that are willing to join your island. This number replenishes naturally over time until the limit is reached. The capacity and replenish rate are affected by your reputation. Also some settlements might not have this option.
tooltip of a panel that enables to adopt population from a village, the adopted population will join player's island
Suggested in Weblate: Stanovnici naselja koji su voljni da se presele na tvoje ostrvo. Ovaj broj se obnavlja tokom vremena, dok se ne dostigne maksimum. Kapacitet i vreme obnavljanja su pod direktnim uticajem tvoje reputacije. Takođe neka naselja možda nemaju ovu opciju.
Adopt {0} pop
button to adopt population from a village, example: 'Adopt 10 pops'
Suggested in Weblate: Prihvati {0} populacije, Prihvatiti {0} populacije, Prihvatiti {0} populacije
Suggested in Weblate: Udomi {0} populacije, Udomiti {0} populacije, Udomiti {0}. populacije
Advanced settings
Name of the tab to configure advanced gameplay balance settings in the new game flow
Performs a cryogenic distillation process at temperatures reaching -200 °C to separate atmospheric air into its primary components - oxygen and nitrogen.
short description of a machine
Suggested in Weblate: Procesom kriogene destilacije na temperaturi koja dostiže -200°C, se atmosferski vazduh deli na primarne komponente - kiseonik i vodonik
Air separator
name of a machine
https://en.wikipedia.org/wiki/Air_separation
Suggested in Weblate: Separator vazduha
Map from the Alpha version. A balanced map that is great for new or casual players. You start on the lowest platform and get all the starting resources you need. The initial area has plenty of space to place all your cargo docks. Later on, it is worth building ramps to the other two platforms to further scale your factory and mining operations.
Map description
Suggested in Weblate: Mapa iyz Alfa verzije. Balansirana mapa koja je odlična za nove ili opuštene igrače. Igrač startuje na najnižem platou i dobija sve startne resurse koji su mu potrebni. Početna pozicija ima dovoljno prostora za postavljanje teretne luke. Kasnije je isplativo podizanje rampi ka višim platoima kako bi dalje povećavali svoju fabriku i rudnike.
New Haven
Map name
Suggested in Weblate: Novi raj
{0} pop
represents number of people in a settlement, example '2 pops' (keep it short)
Suggested in Weblate: jedan, nekoliko, ostali
{0} worker
people who work somewhere. example: '1 worker', '2 workers' - keep it short!
Suggested in Weblate: {0} radnik, {0} radnika, {0} radnici
Suggested in Weblate: jedan, nekoliko, ostali
Performs a process in which microorganisms break down biodegradable material in the absence of oxygen to produce fuels and fertilizer.
short description of a machine
Suggested in Weblate: Procesom u kojem mikroorganizmi razlažu bio materiju u odsustvu kiseonika kako bi se proizvelo gorivo i đubrivo.
Anaerobic digester
name of a machine
Suggested in Weblate: Anaerobni razlagač
Reallocates animals from other farms into this farm
tooltip for a button that enables to move animals between farms
Suggested in Weblate: Premestite životinje iz drugih farmi u ovu farmu.
Pause growth
button to pause natural increase of animals in this farm
Suggested in Weblate: Pauziraj dalje razmnožavanje
Stops natural increase in number of animals in this farm.
tooltip
Suggested in Weblate: Zaustavlja dalje prirodni priraštaj životinja na ovoj farmi.
Remove all
title of a button that enables to remove animals from a farm (by moving them into another farm, not killing)
Suggested in Weblate: Premestite sve životinje.
Reallocates animals that are in this farm into other farms
tooltip for a button that enables to move animals between farms
Suggested in Weblate: Premeštaju se životinje koje se nalaze na ovoj farmi u druge farme.
Animals
title of a panel showing animals in this farm
Suggested in Weblate: Životinje
Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.
Suggested in Weblate: Životinje koje su smeštene na ovoj farmi. Nove životinje se mogu nabaviti trgovinom sa nekoom drugom naseobinom.Jednom kada dobijete životinje, one će yapočeti prirodni priraštaj kako bi se njihov broj uvećavao.Životinjama morate obezbediti hranu i vodu inače u suprotnom one mogu uginuti.
{entity}: Not enough food
notification
Suggested in Weblate: Nema dovoljno hrane
{entity}: Not enough water
notification
Suggested in Weblate: Nema dovoljno vode.
Enable slaughtering
see more details in AnimalSlaughtering__Tooltip
Suggested in Weblate: Omogućite klanje životinja
When enabled a red slider appears. If the total number of animals in this farm gets above the red slider, then the excess number will be slaughtered for products like meat. In case the slider is set to full capacity it will only slaughter the born excess that would not fit into the farm. If slaughtering is disabled, no meat gets produced.
Suggested in Weblate: Kada je omogućeno pojaviće se crveni klizač. Ako ukupan broj životinja na ovoj farmi nalazi preko crvenog klizača, tada će se višak životinja biti poslat na klanje i preradu u meso. U slučaju da je klizač postavljen na pun kapacitet, tada će se slati na klanje samo životinje koje ne mogu da stanu u farmu. Ako nije omogućeno klanje, tada se ne proizvodi meso.
Multisample anti-aliasing (MSAA) {0}
anti-aliasing mode, {0} is number of samples, for example 'x8'
MSAA {0}
anti-aliasing mode, {0} is number of samples, for example 'x8'
Anti-aliasing
rendering setting name
Subpixel morphological anti-aliasing (SMAA)
anti-aliasing mode
SMAA
anti-aliasing mode
Apply changes
button to apply changes
Suggested in Weblate: Primeni izmene
Ignore conflicts and apply changes?
confirmation shown when applying keybinding changes when conflicts are present
Apply settings from
text shown next to an entity that is used as a source of a configuration to be copied. Keep short.
Suggested in Weblate: Primeni podešavanja iz
Melts metals via a powerful electric arc. The arc is deployed using graphite anodes that are partially spent during the process due to the high heat. Beware that the furnace consumes a significant amount of power. It would be polite to notify your local power plant before turning this on.
short description of a machine
Suggested in Weblate: Topi metal pomoću snažnog električnog luka. Električni luk se dobija pomoću grafitnih anoda koje se delimično troše tokom procesa rada, zbog velike toplote koja se stvara. Obratite pažnju da topionica troši veliku količinu električne energije. Bilo bi učtivo obavestiti lokalnu elektranu pre puštanja u pogon topionice.
Arc furnace
name of a machine
https://en.wikipedia.org/wiki/Electric_arc_furnace
Suggested in Weblate: Elektrolučna topionica
This furnace has a cooling system to safely reach higher operating temperatures. This provides increased throughput and an opportunity to reuse some of the excess heat. Power requirements are increased as well.
short description of a machine
Suggested in Weblate: Ova topionica ima rashladni sistem kako bi sigurno dostigla više radne temperature. Ovo pruža povećanu efikasnost proizvodnje i priliku da se višak toplotne energije ponovo upotrebi. Zahtevi za električnom energijom se povećavaju takođe.
Arc furnace II
name of a machine
Suggested in Weblate: Elektrolučna topionica II
{0} km²
Formats a numerical land area value of an island. Example of use: '2.1 km²'
There are some forestry designations outside of forestry tower areas
notification
There are some mining designations outside of mine tower areas
notification
Suggested in Weblate: Postoje polja za kopanje koja se nalaze van obeleženog područja kontrolnog tornja kopanja.
Armor
value of armor, e.g. `armor: 40`
Suggested in Weblate: Oklop
Armor plating
name: ship part upgrade
Suggested in Weblate: Oklopna ploča
Armor plating II
name: ship part upgrade
Suggested in Weblate: Oklopna ploča II
Assembly line that is faster and can produce more advanced products.
description of a machine
Suggested in Weblate: Elektrificirana proizvodna linija koja je brža i može proizvoditi naprednije proizvode.
Assembly II
name of a machine
Suggested in Weblate: Proizvodna linija {električna}
Assembly III
name of a machine
Suggested in Weblate: Proizvodna linija {električna} II
Assembly line that produces basic products.
short description of a machine
Suggested in Weblate: Ručna proizvodna linija koja proizvodi osnovne proizvode.
Assembly I
name of a machine
Suggested in Weblate: Proizvodna linija {ručno}
Robotic assembly that is faster and can produce more advanced products.
description of a machine
Suggested in Weblate: Robotizovana proizvodna linija koja je brža i može proizvoditi napredne proizvode.
Assembly (robotic)
name of a machine
it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version)
Suggested in Weblate: Proizvodna linija {robotizovana}
Assembly (robotic) II
name of a machine
it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version)
Suggested in Weblate: Proizvodna linija {robotizovana} II
Assigned excavators will automatically mine all the mining designations managed by this tower. Don't forget to also assign some trucks so the excavators can unload their shovel.
tooltip that explains what excavators do when assigned to a mine tower
Suggested in Weblate: Dodeljeni bager će automatski kopati sva obeležena mesta označena u delu koji pokriva ovaj kontrolni toranj rudnika. Ne zaboravi te da takođe dodelite kamione koji će prazniti kašike bagerima.
Assigned excavators
title of a panel that enables to assign excavators to a building
Suggested in Weblate: Dodeljeni bageri
No routes assigned
shown when they are no routes assigned
Suggested in Weblate: Nije dodeljena ruta
Allows to assign storage units for export of wooden logs that are cut by tree harvesters assigned to this tower. If at least one storage unit is assigned, wood will be delivered only to assigned units and nowhere else.
Enables to assign refueling trucks in this station to individual mine towers.
Suggested in Weblate: Omogućava dodeljivanje kamiona za dopunu goriva u ovoj stanici za posebne kontrolne toranjeve rudnika.
Configures dedicated export routes for trucks. Once this storage is set to export into another storage (B), trucks will only export products to that storage (B). No other unassigned storage or machine will be able to export from this storage. This does not affect imports. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.
Suggested in Weblate: Konfiguriše posvećenu izvoznu rutu za kamione. Jednom kada se ovaj magacin postavi za izvoz ka drugom magacinu {B}, kamioni će izvesti proizvode samo ka tom magacinu {B}. Nijedan drugi ne dodeljeni magacin ili mašina neće biti u mogućnosti da izveze robu iz ovog magacina. Ovo ne utiče na uvoz robe. Zadate rute nemaju nikakav efekat na povezane pokretne trake ili cevi. Magacin takođe može biti dodljen i kontrolnom tornju rudnika.
Configures dedicated export routes for trucks. For example, if you’d like to deliver materials mined here to a specific storage but nowhere else, you can assign this {0} to the chosen storage. You can also assign it to another {0} in order to use that one for dumping.
{0} - mine control tower
Configures dedicated import routes for trucks. You can also assign a fuel station to make its trucks refuel tree planters and tree harvesters in this place.
Configures dedicated import routes for trucks. Once this storage is set to import from another storage (B), trucks will only import products from that storage (B). No other unassigned storage or machine will be able to import into this storage. This does not affect export. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.
Suggested in Weblate: Podešavanje posvećene uvozne rute za kamione. Jednom kada se postavi ovaj magacin da uvozi robu iz drugog magacina {B}, kamioni će uvoziti robu samo iz drugog magacina {B}. Nijedan drugi magacin ili mašina neće biti u mogućnsti da uveze robu u ovaj magacin. Ovo se ne odnosi na izvoz robe. Rutirani zadaci ne utiču na povezane pokretne trake ili cevi. Magacin može biti dodeljen i kontrolnom tornju rudnika.
Configures dedicated import routes for trucks. For example, if you’d like materials from some storage to be dumped in here but nowhere else, you can assign this {0} to the chosen storage. You can also assign a fuel station to make its trucks refuel excavators in this place.
assigned to {0}
example: 'assigned to Tree harvesting'
Assigned tree harvesters will automatically harvest trees in all the forestry designations managed by this tower. Unassigned harvesters will work here as long as there is no harvester assigned.
tooltip that explains what tree harvesters do when assigned to a forestry tower
Assigned tree harvesters
title of a panel that enables to assign tree planters to a building
Assigned tree planters will automatically plant saplings in all the forestry designations managed by this tower. Unassigned planters will work here as long as there is no planter assigned.
tooltip that explains what tree planters do when assigned to a forestry tower
Assigned tree planters
title of a panel that enables to assign tree planters to a building
Assigned vehicles will be allocated to transfer cargo exclusively for this building. This means that anytime an assigned vehicle performs a delivery this building has to be either source or destination of the cargo. This can be combined with routes assignment to form dedicated supply lines.
tooltip that explains what trucks do when assigned to a general building (e.g. storage)
Suggested in Weblate: Dodeljeno vozilo biće upućeno na tranzit robe ekskluzivno za ovaj objekat. To znači da bilo kad dodeljeno vozilo izvršava dostavu, ovaj objekat mora biti ili početno ili završno odredište za robu. Ovo može biti kombinovano sa dodeljenim rutama iz posvećenik dostavnih linija.
Assigned trucks will automatically refuel all the nearby excavators and tree harvesters.
tooltip that explains what trucks do when assigned to a fuel station
Suggested in Weblate: Dodeljeni kamioni će automatski dostavljati gorivo ka svim obližnjim bagerima i bagerima za seču drveća.
Assigned trucks will automatically serve all the excavators assigned to this tower.
tooltip that explains what trucks do when assigned to a mine tower
Suggested in Weblate: Dodeljeni kamioni će automatski opsluživati sve bagere dodeljene ovom kontrolnom tornju rudnika.
Assigned trucks
title of a panel that enables to assign trucks to a building
Suggested in Weblate: Dodeljeni kamioni
Assigned trucks will follow this harvester which will load them with wood. Trucks will deliver the wood to the factory and return back to the harvester.
tooltip that explains what trucks do when assigned to a tree harvesting vehicle
Suggested in Weblate: Dodeljeni kamioni će pratiti ovaj bager koji će ih utovarati sa drvetom. Kamioni će dostavljati drvo proizvodnim linijama i vraćati se nazad ka dodeljenom bageru.
Accept assigned only
PLEASE keep very short (not longer than English is). More info in AssignedTrucksEnforce__Tooltip
Suggested in Weblate: Samo dodeljeni
When enabled, only the assigned vehicles below will be allowed to collect or deliver cargo here.
Suggested in Weblate: Ako je omogućeno, samo dodeljenim vozilima ispod biće dozvoljeno da preuzimaju i dostavljaju robu ovde.
There are no available vehicles of this type
tooltip
Click to assign this type of vehicle
tooltip
Ambient sounds (e.g. weather)
label for ambient sounds volume slider
Suggested in Weblate: Zvuk okoline
Effects volume
label for a volume slider that controls a group of effects volumes such as user interface, entities, etc.
Suggested in Weblate: Zvuk efekata
Entities (e.g. machines, vehicles)
label for entities volume slider
Suggested in Weblate: Naziv
Master volume
label for master volume of the game
Suggested in Weblate: Master zvuk
Music volume
label for music volume slider
Suggested in Weblate: Zvuk muzike
User interface
label for user interface volume slider
Suggested in Weblate: Korisnički interfejs
Audio
title of audio settings
Suggested in Weblate: Audio
Autosave interval
title for autosave interval (how often should we autosave the game for the player - e.g. 'every 10 minutes'
Suggested in Weblate: Period auto-snimanja
Every {0} minute
how often should we autosave, example: 'Every 10 minutes'
Suggested in Weblate: Svake {0} minute, Svakih {0} minuta, Svakih {0} minuta
Available to assign
list of vehicles that available to be assigned to some buildings
Suggested in Weblate: Može biti dodeljeno
Avg. production
label of a panel that shows an average monthly production (keep it short)
Suggested in Weblate: Prosečna proizvodnja
Avg. damage
average damage
Suggested in Weblate: Prosečna šteta
FPS limit in background
rendering setting name
Bakes organic products such as bread.
short description of a machine
Suggested in Weblate: Peče organske proizvode, kao što je hleb.
Baking unit
name of a machine
Suggested in Weblate: Pekara
Latest transactions
title for a table showing latest transactions for a loan balance
Prioritization
title of a panel that configures in / out priorities for a balancer
Suggested in Weblate: Prioriteti
You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way.
Enforce strictly even inputs
Enforce strictly even outputs
Even I/O ratios
title for balancer ratios configuration
You can chose to enforce strictly even input/output product ratios. If you enable strict output ratio, products will be output to all output ports evenly. If a port cannot accept any more products, output will pause until the port gets freed-up. Input strict ratio works in a similar way.
Barrier (corner)
name
Barrier (cross)
name
Barrier (ending)
name
Barrier that blocks vehicle access.
description of barrier wall
Barrier (straight)
name
Barrier (tee)
name
Allows distillation of low-grade diesel but it is quite inefficient and produces a lot of waste.
short description of a machine
Basic distiller
name of a machine
Basic rack
name: title of a server rack in a datacenter (rack is just a set of servers assembled together).
Damage done: {0}
amount of damage the player / enemy did to enemy / player
Defeated!
title showing that the player was defeated in a battle
Our ship
title of player's ship in battle stats
Victory!
title showing that the player won a battle
Battle score
abstract value that helps to determine how capable a ship is in a battle
Starting on a sandy beach, there is plenty of space to build a factory, but farms cannot be built on sand, so the challenge is with their constrained placement. Another challenge is that there is not much space to build cargo docks and the main island has tall mountains around the perimeter, so one will need to either make an artificial reef or use space farther out.
Map description
Suggested in Weblate: Možete izabrati kojim portovima da date prioritet. Ako omogućite izlazni prioritet, svi proizvodi iz dolaznih portova biće preusmereni ka prioritetnom portu. Ako taj port ne može da primi više robe, ostali portovi će biti korišteni. Ulazni prioritet porta funkcioniše na sličan način.
The Beach
Map name
Suggested in Weblate: Plaža
Strong light helps other refugees to find your island and join you. This can help you to get more workers and some extra starting loot.
short description
Suggested in Weblate: Jak signal pomaže ostalim izeglicama da pronađu vaše ostrvo i pridruže vam se. Ovo vam može pomoći da dobijete nove radnike i dodatne resurse na početku.
Beacon
building or machine
Suggested in Weblate: Svetionik
No more refugees available!
displayed in beacon when there is no more refugees available
Suggested in Weblate: Nema više izbeglica!
Note: active progress gets reset if the beacon gets interrupted
Suggested in Weblate: Napomena: Trenutni napredak se vraća na nulu ukoliko signal bude prekinut.
Expecting {0} refugee in less than:
example: 'Expecting 12 refugees in less than: 2 months'
Suggested in Weblate: Očekuje se {0} izbeglica za manje od:, Očekuje se {0} izbeglica za manje od:, Očekuje se {0} izbeglica za manje od:
{0} enables you to bring more people to your island and get more workers. It needs a constant supply of power from a {1}. And running the {0} requires {2}. Refugees who find you via {0} will also bring extra resources with them. Also make sure you have enough housing for new refugees as <bc>homelessness</bc> can negatively affect {2}.
{0} = Beacon, {1} = Power generator, {2} - Unity
Please note that localizations are currently done by our amazing community and we provide them on best-effort basis.
disclaimer explaining localization is performed by the community and may not be complete
Birch tree
Birch tree (dry)
Base
name
Suggested in Weblate: Baza
Disease
name
Suggested in Weblate: Onemogući
Edicts
name
Suggested in Weblate: Edikti
Health
name
Suggested in Weblate: Zdravlje
Radiation
name
Suggested in Weblate: Radijacija
Starvation
name
Suggested in Weblate: Glad
{0} backup file located in the same directory
tooltip to inform the player that there are backup files of the blueprint library located in the same folder as the main file
Export currently selected blueprint or folder as a string into the clipboard.
tooltip of a button that allows to export a blueprint
Create a new blueprint by selecting an area of existing structures.
tooltip for a button that allows to add a new blueprint via selection
Add a new blueprint by pasting text from a clipboard.
tooltip for a button that allows to add a new blueprint via string
Place the current blueprint into the world.
tooltip of a button that creates a new folder
Some items could not be loaded. Either the blueprint is too old or was made with mods that are currently not present.
tooltip explaining that some content in the currently selected blueprint is not available.
Content missing:
title that is followed by a list of content that is missing in the current blueprint
Delete
title of a button that deletes a blueprint or folder
Are you sure you want to delete '{0}'? This cannot be undone.
confirmation text of a dialog to delete a blueprint
Delete the selected item.
tooltip of a button that deletes a blueprint or folder
Backup failure
status explaining that the blueprint library failed to save (keep short)
The library was saved but there was an issue to create a backup file (check that the game has file access permission).
tooltip for blueprint library backup save failure
Failed to load
status explaining that the blueprint library failed to load (keep short)
Failed to load the library due to incorrect format. Any new changes will overwrite it.
tooltip explaining that the blueprint library failed to load
Failed to load the library as access to the file was denied.
tooltip explaining that the blueprint library failed to load
Failed to save
status explaining that the blueprint library failed to save (keep short)
Failed to save the library (check that the game has file access permission).
tooltip for blueprint library save failure
Synchronized
status explaining that the blueprint library was saved / loaded successfully (keep short)
The following items will be downgraded on placement as they are not available yet:
The following items are not available yet:
Blueprints
title of a window containing blueprints
Blueprints are not available as {0} is not operational
message explaining there needs to be a building operational in order to use blueprints. The building name is provided via '{0}'.
Produces high pressure steam by burning loose products (such as coal) to boil water.
short description of a machine
Suggested in Weblate: Proizvodi paru pod visokim pritiskom sagorevajući ugalj za zagrevanje vode.
Boiler
name of a machine
Suggested in Weblate: Bojler {ugalj}
Produces high pressure steam by boiling water. Basically a giant kettle. But not recommended for tea preparation.
short description of a machine
Suggested in Weblate: Proizvodi paru visokog pritiska ključanjem vode. U suštini veiki ketler. Ali nije preporučen za sremanje čaja.
Boiler (electric)
name of a machine
Suggested in Weblate: Bojler {električni}
Produces high pressure steam by burning gas.
short description of a machine
Suggested in Weblate: Proizvodi paru visokog pritiska sagorevanjem gasa.
Boiler (gas)
name of a machine
Suggested in Weblate: Bojler {gas}
Remove boost
removes current active unity boost applied to a machine'
Suggested in Weblate: Uklonite stimulaciju
Boost
button that enables continuous machine boost that costs
Suggested in Weblate: Stimulacija
Doubles the throughput while consuming Unity. Also ignores electricity requirement
tooltip that explains what machine unity boost does'
Suggested in Weblate: Duplira se izlaznost dok se troši Jedinstvo. Takođe se ignorišu električni zahtevi.
Brick surface
name: Surface that can be placed on the ground outside.
Extracts clay out of dirt and produces bricks.
short description of a machine
Brickworks
name of a machine
Ship bridge
name
Suggested in Weblate: Brodski most
Provides advanced radar capabilities.
short description
Suggested in Weblate: Pruža napredne radraske sposobnosti.
Ship bridge II
name
Suggested in Weblate: Brodski most II
Suggested in Weblate: Broski most II
Provides advanced radar capabilities.
short description
Suggested in Weblate: Pruža napredne radarske mogućnosti.
Ship bridge III
name
Suggested in Weblate: Brodski most III
Build {0} and ensure {1} gets delivered to {2}
text for a goal, {0} and {2} are machine/building names, {1} is a product
Buildings
name: toolbar category name
Suggested in Weblate: Građevine
Buildings (for vehicles)
name: toolbar category name
Suggested in Weblate: Građevine {za vozila}
Build
category for key bindings used during build mode (when players builds / places stuff on the ground)
Suggested in Weblate: Izgradi
Disposes solid waste by burning it
short description of a machine
Suggested in Weblate: Ukanjanje čvrstog otpada spaljivanjem.
Burner (solid)
name of a machine
Suggested in Weblate: Spalionica (čvrsto)
Camera
category for key bindings affecting camera
Suggested in Weblate: Kamera
Vertical field of view
title for vertical field of view
Camera
title for camera settings
Cancel
button to cancel something in the progress (construction for instance)
Suggested in Weblate: Odustati
{entity}: No available place to dump products
notification
Suggested in Weblate: {entitet}: Nema dostupnog mesta za odalganje proizvoda
Captain's office is not available
shown when edict cannot be activated because captain office is not working - lack of employees or power or something
Suggested in Weblate: Kapetanova kancelarija nije dostupna
Captain's office I
name
Captain's office II
name
Instantly remove cargo from this truck (into any available storage or shipyard)
tooltip for a button that allows to discard truck's cargo
Suggested in Weblate: Momentalno uklanja robu iz ovog kamiona {u bilo koji dostupan magacin ili pristanište}
Once built, a repaired cargo ship can dock here and transfer its cargo via attached cargo depot modules.
cargo depot description
Suggested in Weblate: Jednom izgrađen, popravljeni teretni brod može pristati ovde i isporučiti robu preko modula teretnog terminala.
Cargo depot has no module available
notification
Suggested in Weblate: Teretno pristanište nema modul teretnog terminala.
Cargo depot has no cargo ship
notification
Suggested in Weblate: Teretno pristanište nema teretni brod.
Cargo depot module is not compatible with the assigned contract
notification
Suggested in Weblate: Modul teretnog terminala nije kompatibilno sa dodeljenim ugovorom.
Fluid module (S)
building or machine
A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
Suggested in Weblate: Modul teretnog terminala za tečnosti (S)
Fluid module (M)
building or machine
A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
Suggested in Weblate: Modul teretnog terminala za tečnosti (M)
Fluid module (L)
building or machine
A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
Suggested in Weblate: Modul teretnog terminala za tečnosti (L)
Loose module (S)
building or machine
A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
Suggested in Weblate: Modul teretnog terminala za rasute materijale (S)
Loose module (M)
building or machine
A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
Suggested in Weblate: Modul teretnog terminala za rasute materijale (M)
Loose module (L)
building or machine
A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
Suggested in Weblate: Modul teretnog terminala za rasute materijale (L)
No product assigned to cargo module
notification
Suggested in Weblate: Modul teretnog terminala nema dodeljenu robu
Unit module (S)
building or machine
Suggested in Weblate: Modul teretnog terminala za robu (S)
Unit module (M)
building or machine
Suggested in Weblate: Modul teretnog terminala za robu (M)
Unit module (L)
building or machine
Suggested in Weblate: Modul teretnog terminala za robu (L)
Cargo depot
general name for cargo depot, should match to names in CargoDepotT1 and CargoDepotT2
Suggested in Weblate: Teretno pristanište
Product to export
title of a panel showing current exported product icon & its quantity stored in a cargo depot module
Suggested in Weblate: Roba za izvoz
Product to import
title of a panel showing current imported product icon & its quantity stored in a cargo depot module
Suggested in Weblate: Roba za uvoz
Cargo depot (2)
building or machine
Suggested in Weblate: Teretno pristanište (2)
Cargo depot (4)
building or machine
Suggested in Weblate: Teretno pristanište (4)
Cargo depot (6)
building or machine
Suggested in Weblate: Teretno pristanište (6)
Cargo depot (8)
building or machine
Suggested in Weblate: Teretno pristanište (8)
Assign a contract
title of a button to assign the currently selected cargo depot with a contract (will open a contract picker UI after click)
Suggested in Weblate: Dodelite ugovor
Import from mine / oil rig
title of a button to assign the currently selected cargo depot with a product to import (will open a product picker UI after click)
Suggested in Weblate: Uvezi iz rudnika / naftne platforme
How would you like to use this depot?
title of a selection dialog where player decides how their cargo depot should operate. Used as this: How would you like to use this depot? Button1: Import product | Button2: Assign a contract
Suggested in Weblate: Kako želite da koristite ovo teretno pristanište?
Cargo depot can be used either to import products from your mines and oil rigs or to perform a contract. Cargo depot can be assigned only to a single contract and once it is assigned, its ship will automatically perform the assigned contract given there are correct modules with correct products assigned. When cargo depot is assigned a contract it cannot perform any other duties such as importing products from mines and oil rigs.
tooltip of a selection dialog where player decides how their cargo depot should operate.
Suggested in Weblate: Teretno pristanište se može koristiti za uvoz robe iz vaših rudnika i naftnih platformi ili da bi izvršili ugovore. Teretno pristanište može imati samo jedan ugovor i jednom dodeljen, teretni brod će automatski izvršavati dodeljeni ugovor ako postoji odgovarajući modul teretnog terminala sa odgovarajućom robom. Kada je dodeljen ugovor, teretno pristanište ne može obavljati ni jednu drugu obavezu, kao što je uvoz robe iz rudnika ili sa naftnih platformi.
Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
cargo depot module description, {0} is e.g. '50%'
Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot.
cargo depot module description
Suggested in Weblate: Modul teretnog terminala za prenos tečnosti (kao što je nafta). Može biti sagrađen na praznom mestu teretnog pristaništa.
Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
cargo depot module description, {0} is e.g. '50%'
Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot.
cargo depot module description
Suggested in Weblate: Modul teretnog terminala za prenos rasutog materijala (kao šti je Boksit). Može biti izgrađen sa praznam mestu teretnog pristaništa.
Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
cargo depot module description, {0} is e.g. '50%'
Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot.
cargo depot module description
Suggested in Weblate: Modul teretnog terminala za prenos robe (kao što su građevinski delovi). Može biti izgrađen na praznom mestu teretnog pristaništa.
No cargo depot modules built.
cargo ship status explaining why it is docked
Suggested in Weblate: Nema izrađenog modula teretnog terminala.
Waiting until there is enough cargo to pick up.
cargo ship status explaining why it is docked
Suggested in Weblate: Na čekanju dokle ne bude bilo dovoljno robe za utovar.
There is nothing to pick up.
cargo ship status explaining why it is docked
Suggested in Weblate: Nema robe za preuzimanje.
Ship is being unloaded.
cargo ship status explaining why it is docked
Suggested in Weblate: Teretni brod se istovara-
Reduce ship speed & save fuel
toggle to enable fuel saving option for current cargo ship, more info in CargoShip_FuelSaver__Tooltip
Reduce ship speed by {0} to reduce overall fuel consumption by {1}.
{0} is replace with e.g. 50%, {1} is replaced with e.g. 30%
Journey options
title of a panel that enables to configure journey parameters for current cargo ship
Round trip duration
prefix for view that shows how long it takes for a cargo ship to go for cargo and come back
Does not include the time needed to (un)load cargo on your island.
tooltip for CargoShip_TripDuration
Not available
reason why 'ship depart now' action is not available - general category, specific reason was not given
Already requested
reason why 'ship depart now' action is not available
Not enough unity to perform assigned contract
notification
Suggested in Weblate: Nema dovoljno jedinstva da bi se izvršio dodeljeni ugovor
Depart now
more info on this in CargoShipDepartNow__Tooltip
Request the ship to depart immediately to avoid further waiting
tooltip for button that enables the player to send cargo ship for products now instead of waiting once ship can arrive fully loaded
{entity} is low on fuel
notification
Suggested in Weblate: {entitet} nema dovoljno goriva
Number of ships available (repaired) / number of ships discovered.
explains what something like this '1/2' means
Suggested in Weblate: Broj raspoloživih teretnih brodova (opravljenih) / broj ukupno otkrivenih teretnih brodova.
The cargo ship departs automatically when there is enough cargo to collect on the world map. Each journey of the ship has a fixed cost of fuel that is based on the size of the ship. Larger ships are more efficient in fuel consumption (they get upgraded automatically with cargo depot upgrade). The ship doesn't need to be assigned to individual mines / oil rigs, it collects cargo automatically. It can transport multiple types of products at the same time and will make sure all of them are supplied (it will depart anytime any of its products need to be transported).
description of a cargo ship
Suggested in Weblate: Teretni brod automatski isplovljava kada ima dovoljno robe na svetskoj mapi za preuzimanje. Svako putovanje teretnog broda ima fiksnu cenu goriva koja je bazirana na veličini teretnog broda. Veliki brodovi su efikasniji u potrošnji goriva (bivaju automatski unapređeni sa unapređenjem teretnog pristaništa). Teretni brod nije potrebno posebno dodeljivati rudniku / naftnoj platformi, jer preuzima robu automatski. Može prevoziti različite tipove robe u isto vreme i postaraće se da ih pravovremeno dostavi (krenuće na putovanje u svako doba ako je potrebno prevesti robu).
Cargo Ship
ship name
Suggested in Weblate: Teretni brod
Cargo Ship
ship name
Suggested in Weblate: Teretni brod
Cargo Ship
ship name
Suggested in Weblate: Teretni brod
Cargo Ship
ship name
Suggested in Weblate: Teretni brod
Damaged cargo ship
name
Suggested in Weblate: Oštećeni teretni brod
Cargo
title for panel that shows cargo stored / transported
Suggested in Weblate: Roba
Casts molten materials into slabs.
description of a machine
Suggested in Weblate: Izliva istopljeni materijal u ploče.
Metal caster
name of a machine
Suggested in Weblate: Livnica metala
Casts molten materials into slabs. This one also utilizes water for cooling.
description of a machine
Suggested in Weblate: Izliva istopljeni materijal u ploče. Koristi se i voda za hlađenje kako bi se ubrzao proces.
Cooled caster
name of a machine
Suggested in Weblate: Hlađena livnica metala
Cooled caster II
name of a machine
Suggested in Weblate: Hlađena livnica metala II
Metal caster II
name of a machine
Suggested in Weblate: Livnica metala II
Once applied, you won't be able to change these options again for {0} (in-game):
Confirmation prompt shown when saving difficulty changes. {0} will be a time duration, such as "10 years"
Are you sure?
Title of the confirmation dialog shown when saving difficulty changes
No difficulty setting changes found
Label shown on the change history tab of the difficulty settings window when no changes have yet been made
Change history ({0})
Label for the change history tab of the difficulty settings window, {0} is the integer number of changes present
{0} char
shows number of characters in a string, e.g. '1254 chars'
Uses wood to create coal but it is quite inefficient.
short description of a machine
Suggested in Weblate: Koristi drvo za pravljenje uglja, ali je vrlo neefikasna.
Coal maker
name of a machine
https://en.wikipedia.org/wiki/Charcoal_burner
Suggested in Weblate: Mašina za pravljenje uglja
Performs variety of chemical recipes including processing of fluids and their packaging.
description of a machine
Suggested in Weblate: Izvršava razne hemijske revepte uključujući preradu fluida i njihovih pakovanja.
Chemical plant
name of a machine
Suggested in Weblate: Hemijska fabrika
Chemical plant II
name of a machine
Suggested in Weblate: Hemijska fabrika II
Enables to raise chickens for eggs and meat. Chickens need to be provided with water and animal feed. To obtain some chickens you can trade with a village on the world map.
short description
Suggested in Weblate: Omogućava uzgajanje kokošaka za jaja i meso. Kokoškama treba obezbediti vodu i ishranu. Da bi dobili nešto kokošaka možete trgovati sa drugim naseljima na svetskoj mapi.
Chicken farm
name
Suggested in Weblate: Farma kokošaka
Remove surface
more info in ClearSurface__Tooltip
Designates an area of surface to be removed by trucks.
{0} to learn more
tooltip explaining that click opens a tutorial, example use: alt + click to learn more
Copy settings
title of a tool that is used to copy settings from one machine to another. Please keep this short!
Suggested in Weblate: Kopirajte podešavanja
Close
button to close a dialog
Cloudy
name: describes the current weather
Suggested in Weblate: Oblačno
Coal mine
name
Suggested in Weblate: Rudnik uglja
Cobblestone
name: Surface that can be placed on the ground outside.
This disease happens naturally and cannot be completely avoided. However the impact of it can be significantly reduced by having a hospital provided with medical supplies.
Suggested in Weblate: Ovo oboljenje se deša prirodni i ne može biti izbegnuto.
Cold
name
Suggested in Weblate: Prehlada
Collect
Action to collect / claim a reward. Keep short
Collected
label of a panel showing how much waste was collected from the attached settlement so far
Suggested in Weblate: Sakupljeno
Presses loose items into compact units for easier transportation. A shredder can be used to restore compacted products back to their uncompacted state.
short description of a machine
Compactor
name of a machine
{0} PFlops
Computing power in peta-flops
{0} PF
super short suffix used for PFlops (peta flops), example use: '24 PF', please keep short like this
{0} TFlops
Computing power in terra-flops
{0} TF
super short suffix used for TFlops (terra flops), example use: '24 TF', please keep short like this
current demand / current production | Max production capacity
explains what something like '5 / 10 TFlops | 24' means, so it explains that 5 is the total demand for computing, 10 is the current production and 20 is the maximal theoretical production capacity.
Suggested in Weblate: Trenutna potražnja / tretnutna proizvodnja | Maksimalni proizvodni kapacitet
Computing statistics
title of a window that shows computing production & demands
Suggested in Weblate: Kompjuterska statistika
High-power mixer that creates concrete.
short description of a machine
Suggested in Weblate: Snažni mikser koji proizvodi beton.
Concrete Mixer
name of a machine
Suggested in Weblate: Mikser za beton
High-powered mixer that creates concrete. Also provides alternative recipes for concrete.
description of a machine
Suggested in Weblate: Snažni mikser koji proizvodi beton. Takođe pruža i alterativni recept za beton.
Concrete Mixer II
name of a machine
Suggested in Weblate: Mikser za beton II
Concrete Mixer III
name of a machine
Suggested in Weblate: Mikser za beton III
Reinforced surface
name: Surface that can be placed on the ground outside.
Mods
used as: '[wrench icon] Mods', keep it short! button to load the game from the currently selected save file while also selecting which mods to load
Warning: Adding or removing mods from a save may not work and may cause game loading to fail.
Warning shown above the enable mod checkboxes in the new load nad save window
Hooray!
button used to confirm great news (like discovery of something)
Suggested in Weblate: Uraaa!
Conflicts with:
used in a tooltip to list all the other key-bindings that conflict with the hovered one
Conifer forest
name
Constructing
title of a panel showing a construction progress
Suggested in Weblate: Izgradnja
Construction paused
title of a panel showing a construction progress that is paused
Deconstructing
title of a panel showing a deconstruction progress
Suggested in Weblate: Rušenje
Deconstruction paused
title of a panel showing a deconstruction progress that is paused
Preparing upgrade
title of a panel showing an upgrade progress
Suggested in Weblate: Priprema nadogradnje
Upgrading
title of a panel showing an upgrade progress
Suggested in Weblate: Nadogradnja
Cost:
label for construction cost of buildings, after it there are product icons with numbers showing the cost
Suggested in Weblate: Trošak:
Working
status of construction progress - construction is going fine
Suggested in Weblate: U radu
Paused
status of construction progress - construction was paused
Suggested in Weblate: Pauzirano
Ready
status of construction progress - construction is ready
Suggested in Weblate: Spremno
Waiting for materials delivery
status of construction progress - blocked until more materials is delivered
Suggested in Weblate: Čeka se dostava materijala
Waiting for materials removal
status of deconstruction progress - blocked until material is removed
Suggested in Weblate: Čeka se odnošenje materijala
Consumed last month
Suggested in Weblate: Potrošeno zadnjeg meseca
Consumed this month
Suggested in Weblate: Potrošeno ovog meseca
Consumer electronics consumption increased by {0}, unity given for it increased by {1}
policy / edict which can enabled by the player in their Captain's office. {0}=15%
Suggested in Weblate: Potrošnja kućne elektronike povećana za {0}, jedinstvo dobijeno njenom potrošnjom je povećano za {1}
More consumer electronics
policy / edict which can enabled by the player in their Captain's office.
Suggested in Weblate: Više kućne elektronike
Consumer electronics
name: name of a settlement service provided to pops
Suggested in Weblate: Kućna elektronika
Use surplus power only
text for a checkbox, keep short. More info on this in ConsumeSurplusPower__Tooltip
When enabled, this consumer will become a surplus consumer and will only be using power made by generators that allow to supply surplus consumers (e.g. solar panels). Also, in case this is enabled, lack of power is not reported as an issue.
option for electricity consumption for machines and buildings
Consumption
Suggested in Weblate: Potrošnja
Continue
button to request to continue some operation
Suggested in Weblate: Nastaviti
The selected save file requires mods that are not available. Go to the load menu and click the '{0}' button to learn more.
{0} will be replaced with the title of a button that provides mods configuration
Assign
button to assign a contract to a specific cargo depot
Suggested in Weblate: Dodeliti
Establish
button to establish a contract (make it active), something like opening a trade route. Important, keep it short!
Suggested in Weblate: Ustanoviti
Will pay the Unity cost shown and establish this contract so it can be performed by your cargo ship.
tooltip explaining a button that establishes a new contract
Suggested in Weblate: Platićete prikazanu cenu jedinstva i uspostaviti ovaj ugovor kako bi mogao biti izvršavan vašim teretnim brodom.
Exchange cost
Used in statistics to denote Unity fees for contracts that are calculated from products that were exchanged
Suggested in Weblate: Troškovi razmene
Monthly cost
Used in statistics to denote monthly Unity fees for contracts
Suggested in Weblate: Mesečni troškovi
Unassign
button to unassign a contract from a cargo depot
Suggested in Weblate: Raskinuti
Some modules contain incompatible product - {0}
Shown when player tries to assign a contract to a depot that has a module with product stored that is not compatible with the contract.
Some modules are not supported - {0}
Shown when player tries to assign a contract to a depot that has some modules built that are not compatible with that contract
Assigned contract
title of a panel showing the currently assigned contract to a selected cargo depot module (do not mix with established contracts)
Suggested in Weblate: Dodeljeni ugovor
Shows the currently assigned contract. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. The displayed traded volumes are calculated based on all the cargo depot's modules that are assigned with corresponding products. If there isn't any corresponding cargo depot module for both the products then the estimates will show a question mark.
tooltip of a panel showing the currently assigned contract to a selected cargo depot module
Suggested in Weblate: Prikazuje trenutno dodeljeni ugovor. Roba sa leve strane je ona koju vi izvozite (prodajete) a sa desne strane je roba koju uvozite. Izražene trgovinske vrednosti su izračunate na osnovu svih modula teretnog terminala kojima je dodeljen ugovor sa odgovarajućom robom. Ako nema ni jednog odgovarajućeg modula teretnog terminala za obe robe, tada će procna biti prikazana kao znak upitnik.
Cannot be canceled as it is currently assigned to at least one cargo depot
tooltip explaining why the current contract cannot be canceled
Suggested in Weblate: Ne može biti otkazan jer je trenutno dodeljen barem jednom teretnom pristaništu
Some of the traded products are not researched yet
tooltip explaining why the current contract cannot be established - because some of its traded products is not researched yet
Suggested in Weblate: Neki od razmenjenih proizvoda nisu otkriveni još
There isn't any contract established. You can establish one and then assign it to one of your cargo depots.
Suggested in Weblate: Nema uspostavljenog ni jednog ugovora. Možete uspostaviti ugovor i tada ga dodeliti jednom od vaših teretnih pristaništa
Ship size:
prefix for a dropdown that enables to select the size of a cargo ship, by size we mean the number of cargo modules it has. Example usage: Ship size: <4 modules>
Suggested in Weblate: Veličina broda:
{0} module
used as an item in a dropdown list to select the number of cargo modules a ship has. Example usage: Ship size: <4 modules>
Suggested in Weblate: {0} modul, {0} modula, {0} modula
Contracts
title of a panel listing contracts that are available - either globally or in a settlement.
Suggested in Weblate: Ugovori
Lists all the contracts available. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. Contracts are meant to be used on a more permanent basis (when compared to quick trade). A contract has to be assigned to your cargo depot (not to a trading dock like in case of quick trade). In order to assign a contract, it has to be established first which has one-time Unity cost. Established contract also costs a smaller monthly Unity fee and you also pay a Unity fee for every cargo exchanged (depends on the amounts exchanged). To see the maximum amount of quantities that can be transferred in one ship journey, use the dropdown to select the size of a ship you are going to use. In case of more complex products, you can hover over the yellow 'diamond' icon to see their production value. Contracts are generally lucrative (especially when you're exporting complex products) but it highly depends on the efficiency of your factory - so they are generally recommended for advanced factories.
tooltip for contracts
Suggested in Weblate: Lista svih dostupnih ugovora. Roba sa leve strane je ona koju izvozite (prodajete), a sa desne strane je roba koju uvozite. Ugovori su zamišljeni da se koriste na duže vreme (u poređenju sa brzim trgovinama). Ugovor mora biti dodeljen teretnom pristaništu (ne trgovinskom doku kao u slučaju brze trgovine). Da bi ste dodelili ugovor, prvo mora biti uspostavljen plaćanjem jednokratne cene u jedinstvu. Uspostavljeni ugovori imaju malu mesečnu cenu jedisntva i plaćate naknadu u jedinstvu za svaku robnu trgovinu (u zavisnosti od razmenjene količine). Da bi ste videli maksimalnu količinu koja može biti transportovana u jednom putovanju, koristite padajuću listu kako bi ste izabrali veličinu teretnog broda koji želite da koristite. U slučaju kompleksnijih proizvoda, možete lebdeti iznad ikonice žutog dijamanta kako bi videli ukupnu vrednost proizvoda. Ugovori su uglavnom unosni (naročito kad izvozite kompleksnije proizvode), ali i isto tako zahtevni za vašu proizvodnju - pa se tako preporučuju za napredne nivoe proizvodnje.
Controls
title of controls (key-bindings & mouse) settings
Suggested in Weblate: Kontrola
Improves water efficiency of a power plant by recovering some steam back to water.
description of a machine
Suggested in Weblate: Povećava vodenu efikasnost elektrane tako što vraća deo pare nazad u vodu.
Cooling tower
name of a machine
Suggested in Weblate: Kondenzacioni toranj
Cooling tower (large)
name of a machine
Suggested in Weblate: Kondenzacioni toranj (veliki)
Purifies copper by electrolytic refining to over 99.95% purity.
short description of a machine
Suggested in Weblate: Procesom elektrolize se čisti bakar do 99,95% čistoće.
Copper electrolysis
name of a machine
Suggested in Weblate: Elektroliza bakra
Click on a structure to copy its configuration and then click again to apply it. You can also drag the cursor over multiple structures to apply the configuration at once.
tooltip
Copy
title of a button to copy string into the clipboard
Copied to clipboard!
text shown after a string was successfully copied to the clipboard
Click to copy the source string into the clipboard.
tooltip
Copy
title of a tool that is used to copy already existing buildings and machines. Please keep this short!
Suggested in Weblate: Kopiranje
Hold the shortcut key to prevent copying original configuration while placing new structures
tooltip
Click or drag over an area of structures to copy them.
tooltip
Costs
title of settings affecting costs, consumption of resources, etc.
There are rumors that this crater was not formed naturally, but it is a long abandoned uranium mine. While the uranium is gone, there are still many valuable resources left exposed. You will need to be extremely careful to not breach the outer perimeter otherwise the ocean will flood the entire crater!
Map description
Suggested in Weblate: Postoje glasine da ovaj krater nije formiran prirodno, već da je u pitanju napušteni rudnik uranijuma. Iako uranijuma više nema, tu se i dalje nalaze mnogo važnih resurs na površini. Morate biti kao pažljivi da ne probijete spoljni prsten, u suprotnom će okean poplaviti ceo krater!
The Crater
Map name
Suggested in Weblate: Krater
Credits
button to open credits of the game
Suggested in Weblate: Kreatori
Canola
name
Suggested in Weblate: Uljana repica
Corn
name
Suggested in Weblate: Kukuruz
Estimate: {0} in {1}
shows estimated harvest for a farm, example use: 'Estimate: 28 in 4 months', {0} is an integer specifying product quantity, and {1} is number of months like '4 months'
Suggested in Weblate: Procenjeno: {0} za {1}
Duration left to harvest this crop as long as there is enough water. Otherwise delays will occur.
tooltip
Suggested in Weblate: Preostalo vreme do žetve ako bude bilo dovoljno vode. U suprotnom doći će do dolaganja žetve.
Flowers
name
Suggested in Weblate: Cveće
Fruits
name
Suggested in Weblate: Voće
Green manure
name
Suggested in Weblate: Zeleno đubrivo
No crop
name: title of an item in the crop rotation schedule where actually no crop gets planted but instead the field is left to rest for few months
Suggested in Weblate: Bez zasada
Poppy
name
Potato
name
Suggested in Weblate: Krompir
Soybeans
name
Suggested in Weblate: Soja
Sugar cane
name
Suggested in Weblate: Šećerna trska
Tree sapling
name
Vegetables
name
Suggested in Weblate: Povrđe
Wheat
name
Suggested in Weblate: Pšenica
Farm: Could not store all {0} after harvest
notification, any strings in curly braces { } must be preserved and non-translated
Suggested in Weblate: Farma: Ne može da skladišti sve {0} posle žetve
Farm: {0} lost due to lack of fertility
notification, any strings in curly braces { } must be preserved and non-translated
Suggested in Weblate: Farma: {0} izgubljeno zbog manja đubriva
Farm: {0} lost due to lack of workers
notification, any strings in curly braces { } must be preserved and non-translated
Example: "Farm: Corn lost due to lack of workers"
Suggested in Weblate: Farma: {0} izgubljeno zbog nedostatka radnika
Farm: {0} lost due to lack of water
notification, any strings in curly braces { } must be preserved and non-translated
Example "Farm: Corn lost due to lack of water"
Suggested in Weblate: Farma: {0} izgubljeno zbog nedostatka vode
Harvest now
button to harvests the current crop ASAP instead of waiting for harvest time
Suggested in Weblate: Pokrenite žetvu sad
Will harvest the current crop prematurely. Estimated yield: {0}
tooltip
Harvest stats
button that opens a window with statistics from the last crop harvest, keep it short!
Suggested in Weblate: Statistika žetve
Previous harvest stats
title of a window with statistics from the last crop harvest
Suggested in Weblate: Statistika prethodne žetve
Farm: {0} lacks workers
notification, any strings in curly braces { } must be preserved and non-translated
Example: "Farm: Corn lacks workers"
Suggested in Weblate: Farma: {0} nedostaju radnici
{0} without water. Crop will survive up to {1}
example use: '1 month without water. Crop will survive up to 2 months', {0} and {1} are for example '1 month', '2 months', etc.
Suggested in Weblate: {0} bez vode. Usevi će preživeti do {1}
Total accumulated delay during which this crop wasn't growing due to lack of water. This is typically fine for early farms and crops with low water sensitivity. However more sensitive crops can dry out.
tooltip
Suggested in Weblate: Ukupno akumulirano odloženo vreme za koje usev nije napredovao zbog nedostatka vode. Ovo je obično u redu za početne farme i za useve sa malom osetljivošću na nedostatak vode. Ipak usevi osetljivi na nedostatak vode mogu da se sasuše i uginu.
Greenhouse required
error message shown when player tries to plant a crop that requires greenhouse in order to grow but player has just an ordinary farm
Suggested in Weblate: Potreban staklenik
Crop schedule
title for farm's crop schedule
Suggested in Weblate: Redosled useva
Each farm can be set up with a crop rotation schedule up to 4 seasons long. Crops will be grown in order from left to right, any missing crops will be automatically skipped. For example, to set up a two crop rotation select two crops in the schedule and leave everything else blank. Crop rotation can be important for farm’s fertility.
tooltip explaining crop schedule
Suggested in Weblate: Na svakoj farmi može biti podesen raspored useva do 4 sezone. Usevi će biti uzgajani u redosledu sa leve na desno, gde će se svaki usev kojeg neam sutomatski biti preskočen. Na primer, da bi odabrali dva useva za rotaciju, odaberite prva dva polja koje useve želite a ostale ostavite praznim. Redosled useva može biti veoma važno za plodnost farme.
Click to force the farm to move to the next slot in the schedule; any progress made on the current crop will be lost.
tooltip explaining what a skip button in crop schedule does
Suggested in Weblate: Kliknite kako bi preskočili na sledeći redosled useva; svaki napredak ostvaren na trenutnom usevu biće izgubljen.
Dead: low fertility
crop died out due to lack of fertility
Suggested in Weblate: Uvelo: nizak nivo plodnosti
Dead: no workers
crop died out due to lack of workers - no one cared about the crop
Suggested in Weblate: Mrtvo: nema radinka
Dead: no water
crop died out due to lack of water
Suggested in Weblate: Mrtvo: nema vode
Removed for change
crop is being removed so it can be replaced with a different one
Suggested in Weblate: Uklanja se radi promene
Was delayed by {0} due to lack of water
item in crop harvest stats explaining that harvest was delayed due to lack of water, {0} is replaced with string like '4 months'.
{0} less yield due to premature harvest
item in crop harvest stats explaining that farm produced {0} less quantity due to premature harvest (as requested by the player)
{0} less due to lack of fertility
item in crop harvest stats explaining that farm produced {0} less quantity due to lack of fertility
{0} less yield due to lack of water
item in crop harvest stats explaining that farm produced {0} less quantity due to lack of water
Was {0} without water
item in crop harvest stats showing the total duration without the crop was without water, {0} is replaced with string like '4 months'.
{0} more yield thanks to bonus such as edicts
item in crop harvest stats explaining that farm produced {0} more quantity thanks to extra bonus
{0} more yield thanks to fertility
item in crop harvest stats explaining that farm produced {0} more quantity thanks to extra fertility
Waiting for better fertility
explaining that crop is not planted yet as the farm has low fertility
Suggested in Weblate: Čeka se bolja plodnost
Cannot start, waiting
explaining that crop is not planted yet but reason is unknown
Suggested in Weblate: Ne može se započeti, na čekanju
Waiting for water or rain
explaining that crop is not planted yet as the farm's soil is dry and needs water
Suggested in Weblate: Na čekanju zbog vode ili kiše
Farm: {0} will dry out due to lack of water
notification, any strings in curly braces { } must be preserved and non-translated
Example: "Farm: Corn will dry out due to lack of water"
Suggested in Weblate: Farma: {0} će se osušiti zbog nedostatka vode
Crushes ores into more fine grained materials so they can be used in advanced processing.
short description of a machine
Suggested in Weblate: Drobi rudu u finu granulaciju kako bi mogla biti upotrebljena u naprednim procesima.
Crusher
name of a machine
Suggested in Weblate: Drobilica
Large crusher for better efficiency and increased throughput.
short description of a machine
Crusher (large)
name of a machine
Beautiful island that is rich on natural resources but its curly shape makes it a difficult to build large factories. You can even try to connect the two ends to make it a circle!
Map description
Suggested in Weblate: Prelepo ostrvo koje je bogato prirodnim resursima ali zaobljeni oblik čini ga ne pristupačnim za izgradnju velikih postrojenja. Možete čak i pokušati da spojite dva kraja kako bi napravili krug!
Curland
map name, this name is join of curly + island, this island is a curly line in a shape of letter G
Suggested in Weblate: Atol
Months left: {0} | Health: {1} | Mortality: {2}
info text showing that there is an active disease in the settlement and its properties. Example use: 'Months left: 4 | Mortality: 1.5%'
Suggested in Weblate: Ostalo još: {0} meseca | Zdravlje: {1} | Mortalitet: {2}
No active disease
explaining that there is no disease active
Suggested in Weblate: Nema aktivnih bolesti
Current disease
title of a panel showing current disease (sickness) in the settlement
Suggested in Weblate: Trenutna bolest
From time to time diseases appear in your settlement. Some diseases occur as a consequence of lack of facilities in your settlement. Some are just seasonal diseases that can't be affected much. When your ship goes for explorations, her crew can bring more severe versions of seasonal diseases back to the island.
tooltip
Suggested in Weblate: S vremena na vreme bolesti se pojavljuju u vašem naselju. Neke bolesti se dešavaju kao posledica nedostatka određenih ustanova u vašem naselju. Neke su jednostavno sezonske koje se ne mogu sprečiti. Kada vaš brod krene na ekspediciju, njegova posada može doneti nazad komplikovanije sezonske bolesti nazad na ostrvo.
Current research
title of a panel that shows current research that is in progress
Suggested in Weblate: Trenutno istrživanje
Custom maps
Title above non-core maps on the map selection tab of the new game window
Cut
title of a tool that is used to cut & paste already existing buildings and machines. Please keep this short!
Suggested in Weblate: Iseci
Click or drag over an area of non-constructed structures to cut them and make them available for new placement
tooltip
{0} (damaged)
example: The ship (damaged)
Datacenter is used to host server racks that you add to it. It is highly scalable and makes computing more affordable. Each added server rack provides computing. It is worth noting that each server rack has its power, cooling, and maintenance demands. However, some people say that all it does is to persist and search in a vast collection of pictures of cats and memes - we were not able to debunk this.
short description
Suggested in Weblate: Datacentar se koristi za smeštanje serverskih ormana koja nadograđujete. Svaki dodati serverski orman pruža proračunski resurs koji možete koristini na ostrvu. Proračuni se koriste u naprednim postrojenjima kao što su robotizovana proizvodnja ili proizvodnja mikro čipova. Poželjno je napomenuti da svaki serverski orman ima svoje posebne zahteve po pitanju napajanja, hlađenja i održavanja. Ipak, kruže glasine da je sve što se nalazi na njima je ogromna kolekcija slika mačaka i mimova - nismo bili u mogućnosti da demantujemo ove glasine.
Data center
building or machine
Suggested in Weblate: Data centar
Year {0}
{0} will be an integer year number
Paint
opens panel that allows to pain onto surfaces
Decrease priority
tooltip for a button that decreases priority for the current recipe by moving it lower in the list. Keep short.
Suggested in Weblate: Snizite prioritet
Concrete surface
name: Surface that can be placed on the ground outside.
Are you sure you want to delete {0}?
Confirmation button shown under the delete save button on press, {0} is name of the file to be deleted
Oops! Failed to delete {0}!
{0} is name of the file that could not be deleted
Save file {0} was deleted.
{0} is name of the file that was deleted
Hold the shortcut key (while destroying) to remove the entire conveyor belt or pipe
tooltip
Hold the shortcut key (while destroying) to also quick remove all the materials with Unity
tooltip
Click or drag over an area of structures to demolish them
tooltip
Demand
Suggested in Weblate: Potražnja
Demolish
title of a tool that is used to mark buildings and machines for removal. Please keep this short!
Suggested in Weblate: Srušiti
Dumping designation
title/tooltip of a button that opens dumping designation tool
Suggested in Weblate: Odredište za odlaganje
Forestry designation
title/tooltip of a button that opens forestry designation tool
Leveling designation
title/tooltip of a button that opens leveling designation tool
Mining designation
title/tooltip of a button that opens mining designation tool
Suggested in Weblate: Odredište za rudarenje
Tree harvesting designation
title/tooltip of a button that opens tree harvesting designation tool
Suggested in Weblate: Odredište za seču šume
Invalid position.
shown when designation is at invalid position
Suggested in Weblate: Nepravilna pozicija.
Right click & drag to remove existing designations
player can click & drag with their mouse to removes existing designation
Suggested in Weblate: Desni klik + povlačenje kako bi uklonili označavanje
Designations
category for key bindings affecting designations
Suggested in Weblate: Označavanje
Can't paint over terrain.
shown when player is trying to paint lines outside of hard surface area
Cannot start dumping here yet, all the edges are too high above the terrain.
shown when dumping designation is not yet mineable due to its edges being too deep
Suggested in Weblate: Ne može se započeti odlaganje ovde još, jer su ivice previsoke u odnosu na nivo terena.
Cannot start forestry here yet, ground is not fertile.
shown when forestry designation is not usable due to terrain not being fertile
Cannot start leveling terrain here yet, all the edges are too low/high above the terrain.
shown when leveling designation is not yet usable due to its edges being too high/deep
Cannot start mining here yet, all the edges are too deep below the terrain.
shown when mining designation is not yet mineable due to its edges being too deep
Suggested in Weblate: Ne može se započeti rudarenje ovde još, jer su ivice preduboko u odnosu na nivo terena.
Must be managed by a forestry tower area.
shown when forestry designation is not contained by any forestry tower area and cannot be forested.
Must be managed by a mining tower area.
shown when mining designation is not contained by any mine tower area and cannot be mined.
Suggested in Weblate: Mora biti upravljano od strane rudarskog tornja.
Burns diesel to create electricity.
short description
Suggested in Weblate: Sagorevanjem dizela stvara električnu energiju.
Diesel generator
name
Suggested in Weblate: Dizel generator
More powerful generator. Can also serve as a power backup.
short description
Diesel generator II
name
Difficulty: {0}
example: 'Difficulty: Hard'
Standard construction cost
Difficulty impact on construction
Increased construction cost
Difficulty impact on construction
More profitables contracts and cheaper loans
Difficulty impact on contracts & loans
Standard contracts and more expensive loans
Difficulty impact on contracts & loans
Standard contracts and loans
Difficulty impact on contracts & loans
Milder diseases
Difficulty impact on disease
More severe diseases
Difficulty impact on disease
Standard disease severity
Difficulty impact on disease
Reduced resource consumption by settlements
Difficulty impact on food consumption
Increased resource consumption by settlements
Difficulty impact on food consumption
Standard resource consumption by settlements
Difficulty impact on food consumption
Reduced fuel consumption for vehicles and cargo ships
Difficulty impact on fuel consumption
Increased fuel consumption for vehicles and cargo ships
Difficulty impact on fuel consumption
Standard fuel consumption for vehicles and cargo ships
Difficulty impact on fuel consumption
Faster growth for crops and trees
Difficulty impact on aggreculture
Slower growth for crops and trees
Difficulty impact on aggreculture
Standard growth speed for crops and trees
Difficulty impact on aggreculture
Reduced maintenance consumption
Difficulty impact on maintenance consumption
Increased maintenance consumption
Difficulty impact on maintenance consumption
Standard maintenance consumption
Difficulty impact on maintenance consumption
Increased mining yield
Difficulty impact on mining
Reduced mining yield
Difficulty impact on mining
Standard mining yield
Difficulty impact on mining
Reduced impact of pollution and increased base population health
Difficulty impact on pollution
Increased impact of pollution
Difficulty impact on pollution
Standard impact of pollution
Difficulty impact on pollution
Increased rainfall and water collection
Difficulty impact on rainfall
Reduced rainfall and water collection
Difficulty impact on rainfall
Standard rainfall and water collection
Difficulty impact on rainfall
Reduced research cost
Difficulty impact on research
Increased research cost
Difficulty impact on mining
Standard research cost
Difficulty impact on mining
Difficulty settings saved!
Notification shown on successful save of game difficulty settings
Increased Unity generation
Difficulty impact on unity generation
Increased Unity generation. Some Unity actions are more expensive.
Difficulty impact on unity generation
Standard Unity generation
Difficulty impact on unity generation
Gradually stops
a difficulty option where machines / vehicles slow down and after a while stop instead of stopping abruptly when they run out of something (power)
Runs on Unity
a difficulty option where ships can run on unity if out of fuel
Slows down
a difficulty option where machines / vehicles slow down instead of stopping when out of something (power, fuel)
Stops working
a difficulty option where machines / vehicles stop when out of something (power, fuel)
You can set up a dedicated {0} mine in case you don't have enough of it.
{0} = Dirt
Disabled
used when some option is disabled
Suggested in Weblate: Onemogućeno
Discard all
button to discard / destroy all products
Are you sure you want to permanently discard all the {0} stored here?
{0} - title of a product to discard, e.g. Coal
This product cannot be discarded.
Discard
button to discard changes
Suggested in Weblate: Odbaciti
Has to be discovered by exploring the world map
explains the player what they need to do in order to get access to some technology
Flu
disease
Suggested in Weblate: Grip
{0} (mild)
disease severity, this is the lowest severity 1/5, {0} is disease name
{0} (moderate)
disease severity, this is second lowest severity 2/5, {0} is disease name
{0} (severe)
disease severity, this is third lowest severity, 3/5, {0} is disease name
{0} (very severe)
disease severity, this is second highest severity 4/5, {0} is disease name
{0} (deadly)
disease severity, this is the highest severity 5/5, {0} is disease name
Dismiss
button to dismiss a dialog
Suggested in Weblate: Odbaci
The entry point for advanced crude oil processing. Separates oil into two components for additional processing into useful resources.
short description of a machine
Suggested in Weblate: Početna tačka za napredno rafinisanje sirove nafte. Razdvaja naftu u dve komponente za dodatno rafinisanje u korisne resurse.
Distillation (stage I)
name of a machine
Suggested in Weblate: Rafinerija (I nivo)
Introduces extra distillation step to expand oil processing capabilities.
description of a distillation tower
Suggested in Weblate: Uvodi dodatni korak u rafinisanju kako bi se proširio proces prerade sirove nafte.
Distillation (stage II)
name of a machine
Suggested in Weblate: Rafinerija (II nivo)
Distillation (stage III)
name of a machine
Suggested in Weblate: Rafinerija (III nivo)
DLC
Downloadable content label shown in the details panel of the load & save window
Cargo docks
name: toolbar category name
Suggested in Weblate: Teretno pristanište
Do not show again
label for a checkbox to toggle to avoid seeing some dialog again
Configures the offset to the maximum height of the dumped pile relative to the tip of the stacker.
tooltip explaining dumping height selection
Nothing allowed to be dumped
explains that there are currently no products selected for dumping
Suggested in Weblate: Ništa nije dozvoljeno da se odlaže
What can be dumped here
title of a panel that configures what products are allowed to be dumped by trucks onto the terrain dumping designations managed by a mine tower area
Suggested in Weblate: Šta može biti odlagano ovde
Configures which materials are allowed to be dumped by trucks on the designations that are managed here.
tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area
Suggested in Weblate: Podešavanje - koji materijali smeju biti odlagani ovde kamionima na označenom mestu kaojim se upravlja odavde.
What can be dumped by trucks
title of a panel that configures what products are allowed to be dumped by trucks onto the terrain
Suggested in Weblate: Šta može biti odlagano kamionima
Configures which products are allowed to be dumped by trucks on dumping designations on your island. Each mine tower has its own filter to override and fine-tune what can be dumped in the area it manages.
tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area
Suggested in Weblate: Podešavanje - koji proizvodi smeju biti odlagani kamionima na označenim odlagalištima na vašem ostrvu. Svaki rudarski toranj ima svoj filter kojim možete fino podešavati šta može biti odlagano u prostoru koji kontroliše.
Can be dumped only in Mine control tower's area with a dumping filter set or by enabling this product in the global dumping filter.
shown next to a material that can be dumped only on designations that are managed by mine control tower that has such a product allowed for dumping in its dumping filter. Other option is to change the global dumping filter.
Suggested in Weblate: Može biti odlagano samo u prostoru koji kontroliše Rudarski toranj sa uključenim filterom ili omogućeno kroza opšti filter odlaganja.
Dump offset
title of a panel that enabled to configure the depth offset a stacker should dump to
Economy
title of settings affecting economy - loans, contracts
Industrial edicts
name
Suggested in Weblate: Industrijski edikti
Population edicts
name
Suggested in Weblate: Populacioni edikti
Health is too low (is: {0}, required: {1})
Explanation shown when some edict could not be activated due to low health
Suggested in Weblate: Zdravlje je previše nisko (trenutno je: {0}, potrebno je: {1})
Housing is full
Explanation shown when some edict could not be activated due to full housing (e.g. makes no sense to increase pop growth when housing is full)
Suggested in Weblate: Naselje je puno
Requires an advanced captain office
shown when edict cannot be activated as it requires more advanced captain office
{0} GW
Electricity in giga-watts
{0} KW
Electricity in kilo-watts
{0} MW
Electricity in mega-watts
current demand / current production | Total production capacity
explains what something like '5 / 10 Kw | 20 kw' means, so it explains that 5 is the total demand for power, 10 is the current production and 20 is the maximum power output that can be produced if needed.
Suggested in Weblate: Trenutna potržnja / trenutna proizvodnja | Ukupni kapacitet proizvodnje
Electricity statistics
title of a window that shows electricity production & demands
Suggested in Weblate: Elekrtrična energija - statistika
Decomposes a product into simpler substances by passing an electric current through it.
description of a machine
Suggested in Weblate: Razlaže proizvod u osnovne komponente puštanjem električne struje.
Electrolyzer
name of a machine
Performer water electrolysis to split it to oxygen and hydrogen.
Suggested in Weblate: Elektrolizer
Electrolyzer II
name of a machine
Empty
shown when entity has no products (e.g. when transport is empty)
Suggested in Weblate: Prazno
Enabled
used when some option is enabled
Suggested in Weblate: Omogućeno
Enable mods (restart required)
name of a toggle button that turns on/off mods
Suggested in Weblate: Omogućite mod (potreban je restart)
Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk.
tooltip that explains what mods do and their potential danger
Suggested in Weblate: Upozorenje: Modovi mogu pokrenuti neželjene kodove i mogu pristupiti fajlovima na vašem računaru, čak se i povezati na internet. Koristite modove koji su pouzdani. Za svako korišćenje modova ste sami odgovorni.
Enemy
enemy ship(s)
Suggested in Weblate: Neprijatelj
Ship engine
name
Suggested in Weblate: Brodski motor
Increases speed and range of the ship.
short description
Suggested in Weblate: Povećava brzinu i domet broda.
Ship engine II
name
Suggested in Weblate: Brodski motor II
Increases speed and range of the ship.
short description
Suggested in Weblate: Povećava brzinu i domet broda.
Ship engine III
name
Suggested in Weblate: Brodski motor III
breakdown chance: {0}
example: 'breakdown chance: 20%'
Vehicles can't reach {entity}.
notification
Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
Computing consumed when operational
tooltip for the computing consumption status in machine / building inspector
Suggested in Weblate: Proračuni se troše kada je u funkciji
Computing that is currently being consumed
tooltip for the computing consumption status in machine / building inspector
Computing consumed when operational (currently not consuming)
tooltip for the computing consumption status in machine / building inspector
Computing required to operate (currently not enough)
tooltip for the computing consumption status in machine / building inspector
Computing generated when operational
tooltip for the computing production status in machine / building inspector
Suggested in Weblate: Proračuni kreirani kada je u funkciji
Electricity consumed when operational
tooltip for the electricity consumption status in machine / building inspector
Suggested in Weblate: Električna energija potrošena kada je u funkciji
Electricity that is currently being consumed
tooltip for the electricity consumption status in machine / building inspector
Electricity consumed when operational (currently not consuming)
tooltip for the electricity consumption status in machine / building inspector
Electricity required to operate (currently not enough)
tooltip for the electricity consumption status in machine / building inspector
Maximal electricity output generated
tooltip for the electricity production status in power generator inspector
Suggested in Weblate: Maksimalna generisana električna energija
Building {entity} may collapse due to uneven terrain
notification
Suggested in Weblate: Građevina {entitet} može se srušiti zbog neravnog terena
Monthly Unity consumed
tooltip that explains the panel that shows monthly unity consumed in a machine / building
Suggested in Weblate: Mesečna potrošnja Jedinstva
Monthly Unity that is currently being consumed
tooltip that explains the panel that shows monthly unity consumed in a machine / building
Monthly Unity consumed when operational (currently not consuming)
tooltip that explains the panel that shows monthly unity consumed in a machine / building
Monthly Unity required to operate (currently not enough)
tooltip that explains the panel that shows monthly unity consumed in a machine / building
Emergency quick-repair that costs Unity
tooltip that explains quick repair action
Suggested in Weblate: Hitna opravka koja troši Jedinstvo
Status
title of a panel that shows the current status of a vehicle, ship or machine
Suggested in Weblate: Status
Overheated
status of a nuclear reactor (temperature exceeded operational threshold) (keep it short!)
Suggested in Weblate: Pregrejano
No animals
animal farm has no animals, so it's empty has nothing to do
Suggested in Weblate: Nema životinja
No food
animal farm is missing food to feed its animals
Suggested in Weblate: Nema hrane
Broken
status of a selected entity (keep it short!)
Suggested in Weblate: Pokvareno
Clearing
something is being cleared out (e.g. dry crop) - status of a selected entity (keep it short!)
Suggested in Weblate: Čišćenje
No servers
status of a datacenter, can't work as player did not add any servers into it (keep it short!)
Suggested in Weblate: Nema servera
Growing
farm is doing fine and growing something (keep it short!)
Suggested in Weblate: Raste
Low fertility
farm's fertility is too low (keep it short!)
Suggested in Weblate: Smanjena plodnost
No crop selected
farm has no crop selected, so it can't work (keep it short!)
Suggested in Weblate: Nije odabran usev
No water
farm lack water so can't work (keep it short!)
Suggested in Weblate: Nema vode
Full output
blocked as output is full - status of a selected entity (keep it short!)
Suggested in Weblate: Pun izlaz
Full storage
storage is full - status of a selected entity (keep it short!)
Suggested in Weblate: Pun magacin
Idle
status of a selected entity (keep it short!)
Suggested in Weblate: Mirovanje
Invalid placement
status of a machine that cannot continue because its placement is invalid (keep it short!)
Low power
not enough electricity - status of a selected entity (keep it short!)
Suggested in Weblate: Nema struje
Missing coolant
status of a selected data center when it lacks coolant (keep it short!)
Missing input
status of a selected entity (keep it short!)
Suggested in Weblate: Nedovoljan unos
Needs fuel
selected entity can't work as it is lacking fuel (keep it short!)
Suggested in Weblate: Treba gorivo
No computing
not enough computing from datacenter - status of a selected entity (keep it short!)
Suggested in Weblate: Nema proračuna
No jobs
means that vehicle has no jobs to do
Suggested in Weblate: Nema posla
No recipe
machine can't work as no recipe is selected - status of a selected entity (keep it short!)
Suggested in Weblate: Nema recepta
Not connected via shaft
not connected to mechanical shaft (keep it short!)
Suggested in Weblate: Nije povezano na osovinu
Not connected
transport is not connected - status of a selected entity (keep it short!)
Suggested in Weblate: Nije povezano
No Unity
not enough Unity to run this entity (keep it short!)
Suggested in Weblate: Nema Jedinstva
No workers
status of a selected entity (keep it short!)
Suggested in Weblate: Nema radnika
Paused
status of a selected entity (keep it short!)
Suggested in Weblate: Pauzirano
Can't research
status of a research lab when the current research is too advanced and the lab can't research it (keep it short!)
Suggested in Weblate: Nemože se istražiti
Resource depleted
shown when entity such as mine has run out of a deposit to mine
Suggested in Weblate: Resurs iskorišten
Arriving
ship is arriving from the world (keep it short!)
Suggested in Weblate: Dolazak
Departing
ship is departing to the world (keep it short!)
Suggested in Weblate: Odlazak
Docked
ship is docked at the shipyard (keep it short!)
Suggested in Weblate: Usidren
Exploring
ship is exploring a location (keep it short!)
Suggested in Weblate: Istražuje
In battle
ship is in battle (keep it short!)
Suggested in Weblate: U borbi
On the move
ship is traveling somewhere (keep it short!)
Suggested in Weblate: U pokretu
No orders
ship is waiting for orders (keep it short!)
Suggested in Weblate: Nema naredbi
Waiting for products
status of a selected entity, means that it is waiting to more input products in order to work (keep it short!)
Products missing
prefix for list of products missing in a machine, used like this: 'Products missing: iron ore, coal'
Working
all cool! - Status of a selected entity (keep it short!)
Suggested in Weblate: U pogonu
Working ({0})
{0} is utilization, example: 'Working (20%)' - status of a selected entity (keep it short!)
Navigation overlay
button that toggles navigation overlay, keep short
Suggested in Weblate: Prikaži navigacionu masku
Shows overlay that explains where this vehicle can or cannot drive.
explanation of what navigation overlay toggle does
Suggested in Weblate: Prikazuje masku koja prikazuje kuda ovo vozilo može i ne može da prolazi.
Number of workers needed
tooltip that explains the panel that shows the number of required workers in a machine / building'
Suggested in Weblate: Broj radnika potreban
Currently assigned workers
tooltip that explains the panel that shows the number of required workers in a machine / building'
Number of workers required when operational (no workers assigned at this moment)
tooltip that explains the panel that shows the number of required workers in a machine / building'
Copy error
Label for a button to copy an error message
View error
Label for a button shown on error notifications to view more details
Send error reports
name of a toggle button that turns on / off the error reporting
Suggested in Weblate: Prijavljivanje greške
Allows us to send anonymous reports of errors that occur during your gameplay. This helps us to discover issues quickly and make the game better for everyone.
tooltip that explains what is error reporting
Suggested in Weblate: Dozvoljava nam da šaljemo anonimne izveštaje o greškama koja se dešavaju tokom vašeg igranja. Ovo nam pomaže da otkrijemo probleme brže i omogući nam da napravimo igru boljom za sve.
No established contracts. Time to close a new deal?
text explaining that there are no contracts established currently and that the player might want to establish some, followed by GoToContracts button
Suggested in Weblate: Nema dogovorenih ugovora. Vreme je da se sklopi novi dogovor?
Established contracts
title of a panel listing all the contracts that player established. Established in this context means that player has ongoing trade deals / trade routes for these contracts that cost monthly unity. So it has a stronger meaning then just having them unlocked.
Suggested in Weblate: Dogovoreni ugovori
Lists all the established contracts. These contracts might cost monthly Unity. Established contract can be cancelled only if it is not assigned to any cargo depot.
tooltip for EstablishedContracts__Title
Suggested in Weblate: Lista svih dogovorenih ugovora. Ovi ugovori mogu koštati mesečno Jedinstvo. Dogovoreni ugovori mogu biti otkazani samo ako nisu dodeljeni nekom teretnom pristaništu.
Average water collection
title of a panel showing an estimate of water yield for rainwater harvester
Suggested in Weblate: Prosečno sakupljeno vode
Produces salt by evaporating residual water from brine.
short description of a machine
Suggested in Weblate: Proizvodi so isparavanjem zaostale vode iz rasola.
Evaporation pond
name of a machine
Suggested in Weblate: Bazen solane
Produces salt by evaporating residual water from brine. The process is accelerated by utilizing a set of electric heaters.
short description of a machine
Suggested in Weblate: Proizvodi so isparavanjem zaostale vode iz rasola. Ovaj proces je ubrzan dodavanje električnih grejača.
Evaporation pond (heated)
name of a machine
Suggested in Weblate: Bazen solane (grejani)
{entity} has no compatible truck
notification
Suggested in Weblate: {entitet} nema dodeljeni kamion
Suitable for mining any terrain with max bucket capacity of {0}. It is too tall and it cannot go under transports, use ramps to cross them.
vehicle description, for instance {0}=6
Small excavator
vehicle
Suggested in Weblate: Mali bager
This is a serious mining machine with max bucket capacity of {0}! It is too tall and it cannot go under transports, use ramps to cross them.
vehicle description, for instance {0}=18
Excavator
vehicle
Suggested in Weblate: Bager
Excavator
vehicle
Extremely large excavator that can mine any terrain with ease. It has bucket capacity of {0}. It cannot go under transports due to its size, use ramps to cross them.
vehicle description, for instance {0}=60
Mega excavator
vehicle
Suggested in Weblate: Mega bager
Mega excavator
vehicle
Filters {0}% of pollutants from hot exhaust gasses by extracting useful resources.
{0} is a number, used like for instance '75%'
Exhaust scrubber
name of a machine
Suggested in Weblate: Prečišćivač gasova
Exit to main menu
exits the current gameplay session back to game's main menu
Suggested in Weblate: Izlazak u glavni meni
Our ship has discovered {0}!
example: 'Our ship has discovered Settlement!'
Found some loot!
Suggested in Weblate: Pronašao nešto resursa!
Nothing found!
Suggested in Weblate: Nije pronađeno ništa.
Area explored!
Suggested in Weblate: Područje istraženo!
Export to string
title of a dialog that allows to export blueprint into a string
Export
title of a panel that configures truck's export priority - keep it short!
Suggested in Weblate: Izvoz
Trucks priority for removal of stored fuel.
tooltip
Suggested in Weblate: Prioritet kamionima za odvoženje uskladištenog goriva.
Truck priority for removal of stored cargo.
tooltip for export of cargo stored in shipyard
Suggested in Weblate: Prioritet kamionima za odvoženje uskladištene robe.
Trucks priority for removal of stored product.
tooltip
Suggested in Weblate: Prioritet kamionima za odvoženje uskladištene robe.
Export routes
title of a panel configuring custom export routes for trucks
Suggested in Weblate: Ručno podešene izvozne rute
Failures & outages
title of settings affecting game failures, outages
Crop planted
title of a panel showing the currently planted crop (can be only one per farm).
Suggested in Weblate: Usev zasađen
Estimated average production per month of all crops in the schedule. This estimate is based on the crop growth time and soil fertility equilibrium (or the target fertility set via the slider below). Losses incurred due to lack of fertility or water are not included in this estimate. However, extra time incurred by slots that have no yield is included. To see how much food is needed, check your food market consumption report.
tooltip explaining average farm production rate
Suggested in Weblate: Procenjeni prosečni mesečni prinos svih planiranih useva.Ova procena je zasnovana na vremenu sazrevanja kao i na balans plodnosti tla (može biti podešena ciljana vrednost plodnosti sa klizačem ispod). Gubici zbog nedostatka plodnosti ili vode nisu uračunati u procenu. Ipak, dodatno vreme uključeno u plan sadnje koji nemaju usev je uračunat. Da bi videli koliko vam je hrane potrebno, proverite pijacu za izveštaj o potrošnji.
Crop selection
title of a window providing farm crop selection
Suggested in Weblate: Selekcija useva
Fertility
shorter version of FarmFertilityTitle used in recipes that affect fertility
Suggested in Weblate: Plodnost
Fertility equilibrium: {0}
more info in FarmFertility__EquilibriumTooltip, example use: 'Fertility equilibrium: 40%'
Fertility equilibrium is a value to which soil fertility will converge naturally for the current crop schedule. At the equilibrium, crop fertility consumption is equal to the natural replenishment rate. If there are multiple crops setup in a rotation, this value is only approximate since each crop may have different equilibrium value. Note that equilibrium does not take fertilizer into account.
describes fertility equilibrium
Suggested in Weblate: Balans plodnosti je vrednost do koje će se tlo samo vratiti u zavisnosti od odabranog useva iz rasporeda. Kada je balansirano, potrošena plodnost zasada je jednaka prirodnoj stopi obnavljanja plodnosti. Ako postoji vise različitih useva u rasporedu, ova vrednost je samo približna, jer svaki usev ima različitu balansnu vrednost. Napomena: balans plodnosti ne uzima u obzir korišćenje đubriva.
Natural replenish
describes percentage with which farm's fertility gets naturally replenished (without fertilizer or other player's actions)
Suggested in Weblate: Prirodno obnavljanje
Monthly rate at which the soil fertility replenishes naturally (without fertilizer).The less fertile soil, the higher replenish rate. When soil fertility is above 100%, natural replenishment will be negative and fertility will slowly decrease.
describes natural fertility replenish rate display
Suggested in Weblate: Mesečna stopa sa kojom se plodnost tla obnavlja prirodno (bez korišćenja đubriva). što je plodnost tla manja, veća je stopa prirodnog obnovljanja. Kada je plodnost tla iznad 100%, stopa prirodne obnovljivosti će biti negativna i plodnost će polako opadati.
Fertility needed: {0}
more info in FarmFertility__NeedTooltip, example use: 'Fertility needed: 4% / 60'
Amount of extra fertility needed on average (for the current crop rotation) in order to reach target fertility level. This extra fertility needs to be supplied with fertilizer.
tooltip explaining farm fertility need display
Suggested in Weblate: Prosečna količina dodatne plodnosti potrebna (za sadašnji raspored useva), kako bi se dostigao željeni nivo plodnosti. Ova dodatna plodnost mora biti ibezbeđena pomoću đubrriva.
TARGET: {0}
target fertilization on farm, example use: 'TARGET: 120%'. Please keep capitalized if you can and keep this super short.
Soil fertility affects crop yield, with 60% fertility there will be only 60% yield. Most crops consume fertility by growing. Fertility replenishes naturally when below 100%, or it can be increased by growing crops that provide fertility, or by using fertilizers. Growing the same crops after each other increases their fertility consumption. Thus, it is advantageous to rotate different crops.
tooltip explaining farm fertility
Suggested in Weblate: Plodnost tla utiče na prinos useva. Sa 60% plodnosti prinosi će biti samo 60%. Većina useva crpi plodnost dok sazreva. Plodnost se obnavlja prirodno kada je ispod 100%, ili može biti povećana sađenjem useva koji obnavljaju plodnost ili korišćenjem đubriva. Uzgajanje istih useva uzastopce povećava potrošnju plodnosti tla. Tako da je preporučljiva raznovrsnost u sađenju useva.
Fertility consumption is increased due to lack of rotation.
explains to the fertility consumed by currently planted crop is increased because player is not rotating crops (is planting the same crop multiple times)
Suggested in Weblate: Potrošnja plodnosti je povećana zbog nedostatka rotacije useva.
Soil fertility
title for farm fertility panel
Suggested in Weblate: Plodnost tla
1 fertilizer -> {0}
describes fertilizer to fertility conversion, example use: '1 fertilizer -> 1%'
How much soil fertility is provided by each unit of stored fertilizer.
describes fertilizer to fertility conversion
Suggested in Weblate: Koliko plodnosti tla pruža svaka jedinica uskladištenog đubriva.
Max fertilization: {0}
describes maximum achievable fertilization of current fertilizer, example use: 'Max fertilization: 100%'
Maximum fertilization target achievable with currently stored fertilizer.
describes maximum fertilization target
Suggested in Weblate: Maksimalni nivo plodnosti koji može biti ostvaren sa korištenim đubrivom.
Stored Fertilizer
title for farm's stored fertilizer
Suggested in Weblate: Uskladišteno đubrivo
Fertilizers can be used to artificially increase soil fertility above its natural equilibrium. Some fertilizers can even raise soil fertility above 100%. Use the green slider to set the desired fertilization target. Fertilizer has to be delivered via pipes. When different types of fertilizers are delivered, their properties will be proportionally mixed.
describes fertilizers function and storage
Suggested in Weblate: Đubrivo se može koristiti kako bi se veštački povećala plodnost tla iznad prirodnog balansa. Određena đubriva mogu podići plodnost i iznad 100%. Koristite zeleni klizač kako bi postavili željeni nivo plodnosti. Đubriva moraju biti dopremljena putem cevi. Kada se koriste različita đubriva, njihova svojstva će se proporcionalno primenjivati.
Fertilizers overview
button to open overview window of all the existing fertilizers, keep short
Suggested in Weblate: Pregled đubriva
Fertilizers overview
title of a window showing overview of all the existing fertilizers
Suggested in Weblate: Pregled đubriva
Irrigation tank
title for farm irrigation tank
Suggested in Weblate: Cisterna za navodnjavanje
Amount of stored water ready for irrigation. Farm will automatically start irrigation when soil water level is low. Irrigation will be always off during rain.
tooltip explaining farm irrigation
Suggested in Weblate: Količina uskladištene vode spremne za navodnjavanje. Farma će automatski započeti navodnjavanje kada je nivo vlage u tlu nizak. Navodnjavanje će uvek biti isključeno tokom kiše.
Click '+' to start growing
info text that points the player to click the plus button to plant new crop and start growing something in the farm
Suggested in Weblate: Klikni '+' za započinjanje uzgajanja
Allows growing various crops. Can be used for food production. This farm depends on rain only. To supply water from external source it needs to be upgraded.
short description
Suggested in Weblate: Omogućava uzgajanje različitih useva. Može se koristiti za proizvodnju hrane. Ova farma zavisi isključivo od kiše. Da bi obezbedili izvor navodnjavanja, mora biti unapređena.
Farm
name
Suggested in Weblate: Farma
Irrigated farm that can be connected to a source of water or fertilizer. That could be useful.
short description
Suggested in Weblate: Navodnjavana farma koje može biti povezana na izvor vode ili đubriva. Ovo može biti korisno.
Irrigated Farm
name
Suggested in Weblate: Navodnjavana farma
Has {0} increased crop yield compared to the basic farm. Crops also require {1} extra water and fertility.
example values: {0}=30%, {1}=15%
Suggested in Weblate: Ima za {0} uvećane prinose u odnosu na Farmu. Usevi takođe zahtevaju {1} više vode i đubriva.
Greenhouse
name
Suggested in Weblate: Staklenik
Greenhouse II
name
Suggested in Weblate: Staklenik II
Avg. need
title showing average water need of the farm
Suggested in Weblate: Prosečna potrošnja
Soil water level
title of a panel showing the current soil water level (how well is the farm watered)
Suggested in Weblate: Vlaga zemljišta
Every crop needs water to grow based on its water requirements. If there is not enough water, the crop will stop growing and will start to wither. If water is not provided over longer periods of time, the crop can dry out, forcing a premature harvest. Water replenishes during the rain. Later, farms can be upgraded with an irrigation system that can provide water at any time. When nothing is growing on the farm, water will slowly evaporate. Crops can start growing only when soil has some water.
tooltip explaining how water works on farms
Suggested in Weblate: Svaki usev ima svoje posebne potrebe za količinom vode. Ako nema dovoljno vode, usev će zaustaviti rast i počeće da se suši. Ako voda nije dopremljena tokom dužeg perioda, usev se može skroz sasušiti i pokrenuti preranu žetvu. Voda se obnavlja tokom kišnih dana. Kasnije, farme mogu biti unapređene sa sistemom za navodnjavanje koji pruža dovoljno vode bilo kad. Ako se ništa ne uzgaja na farmi, voda postepeno isparava. Usevi mogu početi svoj rast samo ako postoji vlaga u zemljištu.
Farm yield increased by {0}, water demands by {1}
policy / edict which can enabled by the player in their Captain's office. {0}=15%
Suggested in Weblate: Prinos farme uvećan za {0}, potrošnja vode uvećana za {1}
Farming boost
policy / edict which can enabled by the player in their Captain's office.
Suggested in Weblate: Stimulacija farme
Fast breeder reactor is a nuclear reactor in which the fission chain reaction is sustained by fast neutrons. This process needs highly enriched fuel and produces large amounts of heat. The core containing enriched fuel is surrounded by a blanket of fissionable material which is bombarded by the fast neutrons and transformed into fissile fuel. This process also allows to burn transuranic isotopes which would normally take thousands of years to decay. This reactor does not use solid fuel rods, instead, its fuel is dissolved in molten salt. It runs under higher operating temperatures to produce super pressurized steam (800 °C). If the core is overheated and no emergency cooling is available, the reactor will automatically shut off by draining its molten fuel out of the reactor, all fuel will be lost, and the reactor will be damaged. This plant can be set up to effectively provide up to {0} MW of electricity when running on full power.
example usage of {0}: 'provide up to 12 MW of electricity'
Fast breeder reactor
name
Employs microorganisms to convert sugars into other useful substances such as ethanol. The microorganisms employed here are not getting any salary (they just love sugar).
short description of a machine
Suggested in Weblate: Koristi mikro-organizme za pretvaranje sećera u druge korisne supstance kao što je etanol. Mikro-organizmi koji rade ovde ne dobijaju nikakvu platu (oni samo vole šećer).
Fermentation tank
name of a machine
Suggested in Weblate: Fermetacioni rezervoar
Location: {0}
shows a location of a file, {0} is replaced with the location
File size
caption for a table header displaying file sizes
Fir tree
Can burn combustible liquids and gasses but produces pollution.
short description of a machine
https://en.wikipedia.org/wiki/Gas_flare
Suggested in Weblate: Može da sagoreva zapaljive tečnosti i gasove ali proizvodi zagađenje.
Flare
name of a machine
https://en.wikipedia.org/wiki/Gas_flare
Suggested in Weblate: Buktinja
Transports units of solid products.
description of transport
Suggested in Weblate: Prenosi jedinice čvrste robe.
Transports units of solid products. Its throughput is {0} times increased compared to the previous tier.
description of transport, '{0} times' used as '2 times' for instance.
Allows sorting of products.
short description: small machine that allows sorting of products
When there are multiple different products on a transport, this machine can filter some of them to its dedicated output port.
Suggested in Weblate: Omogućava sortiranje proizvoda
Flat sorter
name: small machine that allows sorting of products
Suggested in Weblate: Sorter čvrstih proizvoda
Flat conveyor
name
Suggested in Weblate: Ravna transportna traka
Flat conveyor II
name
Suggested in Weblate: Ravna transportna traka II
Flat conveyor III
name
Suggested in Weblate: Ravna transportna traka III
The Ship
name: default name of the main ship
Suggested in Weblate: Brod
Press the shortcut key to flip
tooltip
Flywheel is able to store {0} worth of mechanical power as inertia of a spinning mass. It slowly loses power only if all other entities on the same shaft are idle (not consuming or producing mechanical power).
description of flywheel, {0} = '120 MW-seconds'
Flywheel
name
Suggested in Weblate: Zamajac
Makes the camera follow this vehicle. Pan camera or click this button to cancel.
tooltip for a button that enables vehicle camera following
Suggested in Weblate: Omogućava da kamera prati vozilo. Panoramska kamera ili klikni ovo dugme za odustajanje.
Food
title of a panel showing information about food in a settlement
Suggested in Weblate: Hrana
{0} category satisfied
number of food categories satisfied, example use: '2 categories'
Suggested in Weblate: {0} kategorija zadovoljena, {0} kategorije zadovoljene, {0} kategorije zadovoljene
Carbs
name
Suggested in Weblate: Ugljeni hidrati
Protein
name
Suggested in Weblate: Proteini
Treats
name
Suggested in Weblate: Slatkiši
Vitamins
name
Suggested in Weblate: Vitamini
Food consumption increased by {0}
policy / edict which can enabled by the player in their Captain's office. {0}=15%
Plenty of food
policy / edict which can enabled by the player in their Captain's office.
This is a policy / edict which can enabled by the player in their Captain's office.
Suggested in Weblate: Obilje hrane
Food consumption reduced by {0}
policy / edict which can enabled by the player in their Captain's office. {0}=15%
Food saver
policy / edict which can enabled by the player in their Captain's office.
This is a policy / edict which can enabled by the player in their Captain's office.
Suggested in Weblate: Ograničenje ishrane
feeds {0} person
used as information for a food item, example use: '1 [icon of food] feeds 14 people / month'
Suggested in Weblate: hrani {0} osobu, hrani {0} osoba, hrani {0} osoba
This food category participates in health bonus if provided.
tooltip for a food category that informs that players might receive health bonus for it, if they provide it
Suggested in Weblate: Ova kategorija hrane doprinosi zdravstvenom bonusu ako je obezbeđena.
Health bonus
title of a panel showing information about health bonus from the food provided to the settlement
Suggested in Weblate: Zdravstveni bonus
Providing food from multiple categories can increase health of your population. A food category can participate in health bonus if it has a health icon next to it. It requires at least two categories to be satisfied before a bonus is provided.
tooltip
Suggested in Weblate: Pružanjem hrane iz više kategorija može uvećati zdravlje vaše populacije. Kategorija hrane može pružati i zdravstveni bonus ako ima ikonicu bonusa pored . Potrebno je zadovoljiti barem dve kategorije pre nego što se ostvari pravo na bonus.
Food in settlement
title of a panel showing information about food in the currently selected settlement
Suggested in Weblate: Hrana u naselju
Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
tooltip
Suggested in Weblate: Prikazuje svu hranu koja je dostupna u naselju zajedno sa informacijama o potrošnji kao i o prednostima. Hrana je podeljena u kategorije. Omogućavanje više kategorija za ishranu može obezbediti zdravstveni benefit populaciji. Ako obezbedite raznovrsnu ishranu. ukupna potrošnja se raspoređuje na sve vrste hrane koja je obezbeđena. Pružanje raznovrsne ishrane može biti dobar izvor Jedinstva.
Shows for how long the current food supply lasts. Counts only supply stored in food markets attached to settlements.
tooltip
Suggested in Weblate: Prikazuje koliko dugo mogu trenutne zalike hrane da traju. Uračunata je samo hrana koja je uskladištena u marketima u naselju.
Grinds organic products into a fine powder or oil.
short description of a machine
Suggested in Weblate: Melje organske proizvode u prah ili ulje.
Mill
name of a machine
Suggested in Weblate: Mlin
Food
name: name of a settlement service provided to pops
Suggested in Weblate: Hrana
Can produce different types of food from given ingredients.
short description of a machine
Suggested in Weblate: Može proizvesti različitu vrstu hrane od pruženih sastojaka.
Food processor
name of a machine
Suggested in Weblate: Prerada hrane
Food supply
title of a panel displaying a food supply (keep it short)
Suggested in Weblate: Distribucija hrane
The food supply available in this settlement. Based on the sum of all the food stored in the attached food markets.
this tooltip is for a panel that shows food supply in a single settlement
Suggested in Weblate: Distribucija hrane dostupna u naselju. Zasnovano na ukupnoj količini uskladištene hrane u marketima.
Enables assignment of tree planters and tree harvesters to designated forestry areas. Only designated forestry areas within the influence of the tower can be used.
Description of forestry tower.
Forestry control tower
name
No limit
option for FpsLimitOption__NoLimit
VSync
option for FpsLimitOption__VSync1
Synchronize with screen refresh rate
tooltip for FpsLimitOption__VSync1Tooltip
VSync x2
option for FpsLimitOption__VSync2
Synchronize with screen, every other frame
tooltip for FpsLimitOption__VSync2Tooltip
Fuel
title for fuel information (keep it general, no diesel references)
Suggested in Weblate: Gorivo
Fuel available
title of a panel that shows amount of stored fuel (keep it as general fuel)
Suggested in Weblate: Dostupna goriva
Fuel for ship
keep it as general fuel
Suggested in Weblate: Gorivo za brod
Move the left green slider to the right to make this building transfer the stored fuel into the ship. This building will also request trucks to keep its storage filled up to the green marker.
Suggested in Weblate: Pomerite zeleni klizač sa leve strane u desno kako bi uskladišteno gorivo prebacilo na brod. Ova građevina će tražiti dostavu od strane kamiona kako bi se skladište popunilo do zelenog markera.
per a single journey
how much a cargo ship consumes per single journey for cargo. used as '10 <diesel icon> / per a single journey'
Suggested in Weblate: po jednom putovanju
Vehicles fuel consumption reduced by {0}
policy / edict which can enabled by the player in their Captain's office. {0}=15%
Vehicles fuel saver
policy / edict which can enabled by the player in their Captain's office.
Suggested in Weblate: Čuvanje goriva
Hydrogen fuel station
building or machine
{entity} has no fuel pipe connected
notification
Suggested in Weblate: {entitet} nema povezanu cev za dovod goriva
{entity} is out of fuel
notification
Suggested in Weblate: {entitet} ostala bez goriva
Trucks assigned to a fuel station will automatically refuel excavators and tree harvesters at their working site so they don't waste their time going for fuel on their own.
Suggested in Weblate: Kamioni dodeljeni pumpi će automatski dopunjavati bagere i sekače drveća na njihovom radnom mestu kako ne bi gubili vreme u dolasku i odlasku na pumpu.
Fuel station
building or machine
Suggested in Weblate: Pumpa
Provides increased storage and refueling rate compared to the previous tier.
advanced fuel station description
Suggested in Weblate: Pruža uvećani skladištni prostor i brže istakanje u odnosu na prethodni nivo.
Fuel station II
building or machine
Suggested in Weblate: Pumpa II
Fuel station III
building or machine
Suggested in Weblate: Pumpa III
Fuel tank
title of a panel that shows the state of a fuel tank of vehicle or ship (keep it as general fuel)
Suggested in Weblate: Rezervoar za gorivo
Extra fuel tank
name: ship part upgrade
Suggested in Weblate: Dodatni rezervoar za gorivo
Game
Label above the game name column in the load & save; game is a set of save files in one session / folder
Base health
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Suggested in Weblate: Zdravlje populacije
Affects the baseline health of your population.
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Suggested in Weblate: Utiče na zdravstvenu osnovu vaše populacije.
Consumer out of computing
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Construction costs
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Suggested in Weblate: Troškovi izgradnje
Affects construction costs of entities such as machines, building, vehicles.
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Suggested in Weblate: Utiče na troškove izgradnje struktura kao što su mašine, građevine, vozila.
Consumer out of maintenance
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Deconstruction refund
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Affects how much material is returned back when deconstructing buildings, machines and vehicles.
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Disease mortality rate
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Contracts profitability
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Extra free goods received when trading via contracts.
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Extra starting materials
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Suggested in Weblate: Bonus početni resursi
Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits.
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Suggested in Weblate: Bonus početni resursi kao i resursi dobijeni recikliranjem ruševina. Utiče takođe i na dodatnu veličinu depozita sirove nafte.
Farms yield
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Suggested in Weblate: Prinosi farmi
Affects yield of all farms and greenhouses.
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Suggested in Weblate: Utiče na prinose svih farmi i staklenika
Fuel consumption
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Suggested in Weblate: Potrošnja goriva
Affects fuel consumption of vehicles and cargo ships.
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Suggested in Weblate: Utičen na potrošnju goriva vozila i teretnih brodova.
Pump out of water
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Loan conditions
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Maintenance consumption
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Suggested in Weblate: Potrošnja održavanja
Mixed ore sorting
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Pollution impact
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Affects pollution intensity.
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Consumer out of power
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Power for belts & storages
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
Setting that affects a new game difficulty. For instance 'amount of starting resources'. {0} - PowerSetting__ConsumeAlways, {1} - PowerSetting__ConsumeIfCan
Quick actions cost
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Adjusts the Unity cost for quick actions, like quick delivery
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Quick repair
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Suggested in Weblate: Brza popravka
Rainwater yield
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Suggested in Weblate: Prinos kišnice
Affects how much water is generated from rain.
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Suggested in Weblate: Utiče na količinu vode sakupljene od kišnice.
Research cost
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Adjusts the amount of time and resources required for each research task.
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Ore mining yield
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Suggested in Weblate: Prinos rudarenjem
Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting.
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Suggested in Weblate: Povećava ili umanjuje količinu iskopane rude ili peska. Ako je povećana, bageri će iskopavati više rude iz iste veličine naslaga u odnosu na količinu koju bi iskopavali da su standardna podešavanja.
Settlement consumption
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Suggested in Weblate: Potrošnja naselja
Affects how much food, services, goods is consumed by your population.
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Suggested in Weblate: Utiče na potošnju hrane, usluga, dobara od strane vaše populacije.
Ship out of fuel
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Solar power production
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Affects how much electricity is generated by solar panels
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Starvation effects
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Trees growth speed
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Affects how fast trees grow.
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Unity generation
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Suggested in Weblate: Proizvodnja Jedinstva
Affects how much Unity is produced in settlements.
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Suggested in Weblate: Utiče na količinu Jedinstva koje se proizvodi u naselju.
Vehicle out of fuel
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Weather
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Suggested in Weblate: Vreme
World mine out of Unity
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
World mines deposits
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Suggested in Weblate: Naslage rudnika u svetu
Affects size of deposits in the world mines (for instance quartz mines or oil rigs).
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Suggested in Weblate: Utiče na veličinu naslaga rudnika na svetu (na primer rudnika kvarca ili naftne platforme).
A tough challenge with unforgiving mechanics for experienced Captains
description of difficulty setting (this is hard difficulty)
For experienced players only
clear description of difficulty setting (this is hard difficulty)
Suggested in Weblate: Smo za iskusne igrače
Admiral
title of game difficulty setting (this is hard difficulty)
Suggested in Weblate: Admiral
Custom
title of a custom game difficulty setting, in this setting the player can customize many game settings individually
Suggested in Weblate: Posebna podešavanja težine
Additional bonuses and mechanics make this highly recommended for new players
description of game difficulty setting (this is easy difficulty)
For players who want a smooth sail
clear description of game difficulty setting (this is easy difficulty)
Suggested in Weblate: Za igrače koji žele mirnu plovidbu
Sailor
title of game difficulty setting (this is easy difficulty)
Suggested in Weblate: Mornar
An experience that balances consumption and production for more challenge
description of game difficulty setting (this is standard difficulty)
For players who seek some adventure
clear description of game difficulty setting (this is standard difficulty)
Suggested in Weblate: Za igrače koji žele malo avanture
Captain
title of game difficulty setting (this is standard difficulty)
Suggested in Weblate: Kapetan
FPS limit in game
rendering setting name
The game failed to initialize. Please file a bug report if this issue persists.
message when game initialization failed on generic failure
Suggested in Weblate: Veoma nam je žao, ali igra nije uspela da se pokrene, molimo Vas da nam pošaljete izveštaj sa detaljima.
The game failed to initialize likely due to a mod, see logs for more info.
message when game initialization failed likely due to an installed mod
The game failed to initialize due to insufficient system memory. Try closing other programs to free-up memory.
message when game initialization failed doe to out-of-memory error
Getting started
Title for group of related game mechanics in the new game flow
Challenges
Title for the challenge group of game mechanics in the new game flow
Realism
Title for group of related game mechanics in the new game flow
It's over. There are no more people on this island. I wonder what could I have done to prevent this...
title of the game over message
Suggested in Weblate: Kraj. Nema više ljudi na ostrvu. Pitam se šta sam mogao drugačije da uradim kako bi sprečio da do ovoga dođe...
It's over!
title of the game over message
Suggested in Weblate: Kraj!
Cannot load
shown when save file cannot be loaded. Example: 'Cannot load someFile'
Failed to write save data to '{0}': {1}
Ensure that the game has access rights to the save directory and there is enough free space on the drive. Access can be blocked by antivirus software or by Windows feature called 'Controlled Folder Access'.
shown when save file cannot be created. {0} is file path, {1} is error message
Could not load the given save, file is empty or does not exist: {0}.
message when game failed to load due to missing save file
Could not load the given save file as it was missing a mod '{0}' (version {1}, type '{2}').
message when game failed to load due to missing mod
Suggested in Weblate: Snimak nije moguće učitati jer nedostaje mod '{0}' (version {1}, type '{2}').
If you still wish to load this save file, quit the game, go to Steam > Properties > Betas and select {0} version in the dropdown. Steam will then download the older game version for you. Any features added into this version will not be available in the previous ones.
explains to the player how they can get older version of this game to load an older save file.
This save file is from a newer game version ({0}) than what is currently supported ({1}). Are you on an old Steam branch?
message when game failed to load due to save version being too new
Suggested in Weblate: Snimak nije moguće učitati jer je načinjen u novijoj verziji igre ({0}) u odnosu na verziju koja je podržana za učitavanje ({1}).
This save file is from an older game version ({0}) which is not supported by this version of the game.
message when game failed to load due to save version being too old
Game seed
label for game seed, see https://en.wikipedia.org/wiki/Random_seed
Suggested in Weblate: Kod generatora igre
Affects randomization used in places like weather generation or world map layout. Does not affect map generation
tooltip explaining how is seed used in the game
Suggested in Weblate: Utiče na nasumično postavku svetske mape ili generisanje vremena. Ne utiče na generisanje same mape za igranje.
Game speed
category for key bindings affecting game speed
Provides permanent disposal of gases such as carbon dioxide by dissolving them in a liquid and injecting them under pressure into the ground. Has no pollution effect. Can be built only on top of a limestone deposit.
short description of a machine
Gas injection pump
pump name
Game time
Time in a game shown in the details panel of the load & save window
General
title of a panel showing general information about a settlement, things like services, number of occupants, etc.
General
category for general key bindings
Casts molten glass into glass sheets
short description of a machine
Glass maker
name of a machine
Casts molten glass into glass sheets and with much greater efficiency
short description of a machine
Glass maker II
name of a machine
Global maintenance status
title of a panel that shows global maintenance status
Shows the global state of maintenance. Any excessive maintenance is stored in the global buffer. If global buffer is full, maintenance depots pause their progress. If the buffer is empty it typically means there is a lack of maintenance.
title of a panel that shows global maintenance status
Global need:
used to show stats of the global maintenance need, e.g. 'Global need: 40 / month'
Activate {0} edict in your {1}
goal text, {0} - name of edict (e.g. fuel saver), {1} - Captain office
Advanced oil processing
title for set of goals
Build another {0} to produce {1}
goal text, {0} = assembly, {1} = construction parts
Assign trucks {0} to {1}
goal text, {0} - (0/2), {1} - Tree harvester
Assign {0} to the {1} to have it automatically refuel all your excavators
goal text, {0} - fuel station, {1} - name of storage, {2} - diesel
Build {0}
text for a goal, {0} replaced with title of a building / machine
Build and connect {0}
text for a goal, {0} replaced with title of a building / machine
Build {0} and connect it to {1}
text for a goal, {0}, {1} - machine / building names
Build {0} and connect it to {1} and {2}
text for a goal, {0}, {1}, {2} - machine / building names
Build {0} and connect it to {1} using a <bc>pipe</bc>
text for a goal, {0}, {1} - machine / building names
Build {0} and ensure {1} gets delivered from {2}
text for a goal, {0} and {2} are machine/building names, {1} is a product
Build another {0}
text for a goal, {0} replaced with title of a building / machine
Captain office
title for set of goals
Research and build {0} and attach it with {1}
goal text, {0} - cargo dock, {1} - fluid module
Build {0}, assign it with {1} and connect it to the {2} using {3}
goal text, {0} - storage name, {1} - coal, {2} - boiler, {3} - conveyor belt
Build {0} for {1} and connect it to {2}
goal text, {0} - storage, {1} - diesel, {2} - distiller
Build {0} on fertile ground (grass)
goal text, {0} - farm
Build {0} and connect it to a {1} with {2}
goal text, {0} - fuel station, {1} - name of storage, {2} - diesel
Build {0} attached to the existing settlement
text for a goal, {0} replaced with the name of a housing unit
Build {0} near the shore and enable a recipe to dump {1}
goal text, {0} - waste dump, {1} - waste water
Build {0} on an oil deposit and connect them to {1}
goal text, {0} oil pump, {1} basic distiller
Start power production by building {0}
goal text
Advanced research
title for set of goals
Improve slag export
title for set of goals
Build {0} and connect it to the existing {1} using a {2} to output {3}
goal text, {0} - name of storage, {1} - blast furnace, {2} - conveyor belt, {3} - name of product
Build {0} and attach {1} to it and connect {2} pipe from the {3}
goal text, {0} - turbine, {1} - power generator, {2} - steam, {3} - boiler
Build {0} and assign it {1}
goal text, {0} - storage, {1} - product name
Build {0} attached to the settlement
goal text
Construct new {0}
text for a goal, example use: 'Construct new Excavator'
Set up conveyor belts
title for set of goals
Connect several machines using <bc>conveyor belts</bc>
goal text
Copper production
title for set of goals
Construction parts
title for set of goals
Automate crude oil import
title for set of goals
Designate a dumping zone for {0}
text for a goal, {0} replaced with name of product (e.g. slag)
Disable truck import for the new {0} storage
goal text, {0} - diesel
Find oil rig
title for set of goals
Dump {0}
text for a goal to dump a loose product (on the ground), {0} replaced with title of a product
Dump {0}
text for a goal to dump a liquid product (into ocean), {0} replaced with title of a product
Establish {0} mine and start mining {0}
goal text, {0} replaced with ore name such as limestone or iron ore
<bc>Explore</bc> first location on the <bc>world map</bc> with the ship
goal text
Repair shipyard and set sail
title for set of goals
Assign the {0} with {1} and drag the right (red) slider to the left to export / dump
goal text, {0} - name of storage, {1} - slag
Store {0} in {1}
goal text, {0} - product name, {1} - storage
Burn excess {0} in {1}
goal text, {0} - Light oil, {1} - Flare
Food production
title for set of goals
Food production II
title for set of goals
Build a {0} near {1} deposit, assign {2} and {3} to it and set up mining designations.
text for a goal, example with replacements: 'Build a Mine control tower near iron ore deposit, assign Excavator and Pickup to it and set up mining designations.'
Fuel station
title for set of goals
Wait for the first harvest of <bc>potatoes</bc>
goal text
Start harvesting trees
goal text
Have your {0} import {1} from the {2}
goal text, {0} - cargo ship, {1} - oil, {2} - oil rig
Drag the left / green slider in the {0} to the right to make it actively request {1}
goal text, {0} - storage name, {1} - coal
Iron ore mining
title for set of goals
Iron production
title for set of goals
Load <bc>crew</bc> to the ship
goal text
Maintenance
title for set of goals
Mine {0}
text for a goal, {0} replaced with title of a product
Mine coal
title for set of goals
Pause the {0} to reduce the rate of refugees inbound
goal text, {0} - beacon
Reduce refugees inbound
title for set of goals
Pause {0} to save on {1}
goal text, {0} - coal maker, {1} - wood
Population growth
title for set of goals
Coal power plant
title for set of goals
Process {0}
text for a goal, {0} replaced with title of a product
Build {0} with {1} and {2} and enable recipe for copper ore processing
goal text, {0} - blast furnace, {1} - metal caster, {2} smoke stack
Enable <bc>iron recipe</bc> that uses {0} in {1}
goal text
Processing iron ore
title for set of goals
Produce {0}
text for a goal, {0} replaced with title of a product
Build a new {0} and produce {1}
goal text, {0}, {1} - name of assembly, {2} - name of construction parts II
Produce {0} in {1}
goal text, {0} - lab equipment, {1} - assembly
Start recycling {1} to get some {0}
text for a goal, {0} - iron scrap, {1} - radio station
Fill the ship with {0}
goal text, {0} replaced with fuel name - diesel
Discover {0} on the world map & repair it using your main ship
goal text, {0} - cargo ship
Repair {0}
goal text, {0} - oil rig
Repair the ship
goal text
Repair {0}
goal text, {0} replaced with Shipyard
Research {0}
text for a goal, {0} replaced with title of a node to research
Research and build {0}
text for a goal, {0} replaced with title of a building / machine
Research and upgrade to {0}
text for a goal, {0} replaced with title of a building / machine
Synthetic rubber
title for set of goals
Select recipe in {0} to produce {1}
goal text, {0} - assembly, {1} - construction parts
Water for the settlement
title for set of goals
Bricks production
title for set of goals
Construction II
title for set of goals
Diesel production
title for set of goals
Trading
title for set of goals
Vehicle parts
title for set of goals
Start producing {0}
text for a goal, {0} replaced with title of a product
Stockpile diesel
title for set of goals
Stockpile products
title for set of goals
Purchase {0} for {1} from the village on the world map
goal text, {0} - bricks, {1} - wood
Produce {0} by converting {1}
goal text, {0} - Diesel, {1} - Medium oil
Wait for the first refugees to arrive
text for a goal
Waste dumping
title for set of goals
Discover {0} by exploring with your ship
goal text, {0} - oil rig
No need to rush this goal. Take your time and make sure to develop other parts of your industry as well.
tooltip explaining that the current goal is long-term
Show completed items
title of a button that shows / hides goals that are already completed
Show locked items
title of a button that shows / hides goals that are locked (not available yet)
Skip this goal
title of a button that enables to skip the current goal / objective
Are you sure you want to skip this goal? You will miss on any rewards you would normally get on completion.
confirmation text of a dialog to skip a goal
Majority of machines and vehicles require regular <bc>maintenance</bc>. You should research & build a {0} as soon as possible otherwise your equipment will start breaking down.
{0} = Maintenance depot
Click on the machine and then click on the recipe to activate it. Active recipe is marked with a green border around it. You can select multiple recipes in which case their priority is determined by their order.
Connecting your machines with conveyor belts reduces the demand on your trucks.
You can always build more machines to accelerate your production.
Build your advanced oil processing complex close to shore in order to easily import crude oil via ships.
You can build a pipe to connect the {0} to the {1} if they are nearby.
{0} = liquid dump, {1} = distiller
To disable import from trucks, select the {0} and click on {1} under '{2}' section.
{0} = storage, {1} = off, {2} = vehicle import
To refuel your ship, select your {0} and drag the green fuel slider to the right.
{0} = Shipyard
You can prioritize {0} production by moving the {0} recipe higher in the recipes list. Recipe execution priority is based on their order. You can also build another furnace with metal casters to scale up your production.
{0} = iron ore
Back
button to go back (e.g. to close a window)
Golden surface
name: Surface that can be placed on the ground outside.
Has a tall peak in the middle made of gold ore! This map is slightly tricky due to its tall mountain in the center formed by many platforms on different heights that need to be connected via ramps to get access. Expanding the buildable land by mining the mountain and dumping rocks into the ocean is a vital strategy here.
Map description
The Golden Peak
Map name
Gold furnace
name of a machine
Next
Button to advance to the next step or tab in a wizard
Enables you to click on a specific spot to manually order this vehicle to drive there
tooltip of a button that allows the player to manually order vehicle to go somewhere
Go to contracts
button that takes player a window that shows contracts overview
Shows the overall status of the reserve of groundwater. Groundwater is replenished during rain and can temporarily run out if pumped out too much.
tooltip
Shows the overall status of the ground reserve of crude oil in this deposit. This is a limited resource. We need to find a new one before we deplete it. Long-term source of crude oil needs to be found in the world map.
tooltip
Disables natural pop growth
policy / edict which can enabled by the player in their Captain's office.
Growth pause
policy / edict which can enabled by the player in their Captain's office.
Gun (basic)
name: ship part upgrade
Gun I (front)
name: ship part upgrade
Gun I (rear)
name: ship part upgrade
Gun II (front)
name: ship part upgrade
Gun II (rear)
name: ship part upgrade
Gun III (front)
name: ship part upgrade
Gun III (rear)
name: ship part upgrade
Enables you to declare edicts that can significantly affect your island's population and industry. Some edicts can provide you with benefits but may cost you monthly Unity. Other edicts can generate monthly Unity, but these typically require you to provides something in return. Edicts can be toggled anytime.
Also adds {0} increase in quick trade volume.
example use 'Also adds +100% increase in quick trade volume'
Health
title of a panel showing health overview or statistics of people on the island
Health of your population can be affected by many factors which will be always listed in the table below. Positive health generates Unity and also leads to growth of your population. On the other hand, negative health gives penalty to Unity and leads to decrease of your population. There are settlements services that can help you to increase health of your population, such as clean water, healthcare or food variety.
tooltip
Increase safety conditions to get extra +{0} health points.
policy / edict which can enabled by the player in their Captain's office. {0}=15%
Health boost
policy / edict which can enabled by the player in their Captain's office.
Hospitals
name: name of a settlement service provided to pops
Air pollution
name
Ships pollution
name
Vehicles pollution
name
Base
name
Disease
name
Edicts
name
Food
name
Healthcare
name
Landfill pollution
name
Settlement waste
name
Water pollution
name
Heavy rain
name: describes the current weather
Hit points
amount of hit points
Not enough housing, settlement is overcrowded
notification
{0} homeless left the island due to lack of food.
notification, any strings in curly braces { } must be preserved and non-translated
Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work.
short description
Clinic
name
This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island.
tooltip for Hospital_MortalityReduction
Mortality reduction
shows a mortality reduction provided by a hospital, example use: 'Morality reduction: 1.5%'
Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
tooltip for Hospital_MortalityReduction
Household appliances consumption increased by {0}, unity given for it increased by {1}
policy / edict which can enabled by the player in their Captain's office. {0}=15%
More household appliances
policy / edict which can enabled by the player in their Captain's office.
Household appliances
name: name of a settlement service provided to pops
Household goods consumption increased by {0}, unity given for it increased by {1}
policy / edict which can enabled by the player in their Captain's office. {0}=15%
More household goods
policy / edict which can enabled by the player in their Captain's office.
Household goods
name: name of a settlement service provided to pops
Primitive housing for {0} people made of shipping containers.
housing description, for instance {0}=60
Housing
building or machine
Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules.
explaining how settlement housing can be placed
Total capacity
label of a chart showing total housing capacity
Housing & services
name: toolbar category name
Increased demands
title of a panel that lists all the increases of settlement services demands
Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing.
tooltip
Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services.
housing description, for instance {0}=120
Housing II
building or machine
Housing III
building or machine
Unity bonus
title of a panel listing unity bonus of a housing
If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it.
tooltip
Transforms different fuel types between each other to help with consumption imbalance.
short description of a machine
Cracking unit
name of a machine
Hydrogen reformer
name of a machine
Important announcement
Failed to import the given string.
message shown when blueprint string failed to import
New blueprint added!
message shown when blueprint was successfully imported
Import from string
title of a dialog that allows to import blueprint from a string
Import
title of a panel that configures truck's import priority - keep it short!
Truck priority for deliveries of materials that are requested to be loaded onto the ship.
tooltip
Trucks priority for fuel deliveries.
tooltip
Truck priority for deliveries of materials needed for ship repairs and modifications.
tooltip
Trucks priority for deliveries of assigned product.
tooltip
Accept assigned only
toggle button title, more info in ImportRoutesEnforce__Tooltip
Accept cargo import only via the assigned routes (this is set by default). If this is disabled, cargo can be delivered from anywhere (meaning that import routes are ignored).
tooltip
Import routes
title of a panel configuring custom import routes for trucks
Burns waste with much better efficiency than a basic burner. The process is energy positive and generates steam.
short description of a machine
Incineration plant
name of a machine
Priority
button that prioritizes actions for a selected entity (e.g. prioritize construction) - keep it short
Trucks will prioritize this operation to make it finish as soon as possible
tooltip
Increase priority
tooltip for a button that increases priority for the current recipe by moving it higher in the list. Keep short.
Estimate for how long the current supply can feed the settlement. This estimate is increased in case there are also other types of food available in the settlement.
tooltip
High-power mixer for general materials mixing.
description of a machine
Mixer
name of a machine
Mixer II
name of a machine
To prevent this illness in the future, prevent trash from piling up in your settlement.
short description
Infection
name
settlement full of waste
explains that settlement has the current disease because its waste collection is poor
Enable input
allows trucks to deliver materials
Pause input
temporarily disables any material deliveries
Inputs
title of a panel listing all the inputs of some machine / building
A beautiful group of islands rich in raw resources. To get access to nearby islands you will have to make land bridges by dumping material into the ocean. There are rumors that this island is cursed but our scouts found no evidence of this so it's probably just a legend.
Map description
Insula mortis
map name, this name means 'Island of death' in latin. If your language uses similar alphabet to latin, no need to translate this
{entity}: Invalid route assigned.
notification
Storage has export route but also has '{0}' slider set or truck export off, these modes are not compatible.
{entity}: Invalid route assigned.
notification
Storage has import route but also has '{0}' slider set or truck import off, these modes are not compatible.
IN
Short label for input, keep it short!
OUT
Short label for output, keep it short!
Standard
label explaining how difficult a selected island map is (this is the easiest one)
A balanced map. Great for beginners or casual players.
tooltip explaining how difficult a selected island map is
Difficult
label explaining how difficult a selected island map is
For skilled players who have some experience with the game already. Requires planning and trade-offs.
tooltip explaining how difficult a selected island map is
Challenging
label explaining how difficult a selected island map is (this is the hardest one)
For players who are ready to fail and like to push their limits. Do not take success for granted.
tooltip explaining how difficult a selected island map is
Advanced
label explaining how difficult a selected island map is
A slightly more advanced map that may require some extra planning.
tooltip explaining how difficult a selected island map is
Apply changes
label for a key-binding
Clear designation
label for a key-binding
Copy without configuration
label for a key-binding that does: Hold while copying structures to exclude copying their configuration
Hold while copying structures to exclude copying their configuration
tooltip for a key-binding: Copy without configuration
Decrease speed
label for a key-binding
Demolish entire transport
label for a key-binding
With quick remove (using Unity)
label for a key-binding
Flip / Toggle mode
label for a key-binding
Free look mode
label for a key-binding
Increase speed
label for a key-binding
Jump to saved camera position {0}
label for a key-binding that does:
Jump to saved camera position {0}
label for a key-binding that does:
Jump to saved camera position {0}
label for a key-binding that does:
Lower down
label for a key-binding
Move down
label for a key-binding
Move left
label for a key-binding
Move right
label for a key-binding
Move up
label for a key-binding
Move camera (hold)
label for a key-binding
Increase pan speed
label for a key-binding
Toggle pause
label for a key-binding
Pause only
label for a key-binding that does: Hold to make the pause tool to only pause things instead of automatically toggling pause.
Hold to make the pause tool to only pause things instead of automatically toggling pause.
tooltip for a key-binding: Pause only
Camera auto-rotation
label for a key-binding
Take screenshot
label for a key-binding
Place multiple
label for a key-binding
Primary action / select
label for a key-binding
Raise up
label for a key-binding
Redo
label for a key-binding
Rotate
label for a key-binding
Rotate clock-wise
label for a key-binding
Rotate counter-clock-wise
label for a key-binding
Save camera position {0}
label for a key-binding that does:
Save camera position {0}
label for a key-binding that does:
Save camera position {0}
label for a key-binding that does:
Search
label for a key-binding
Alternative action / deselect
label for a key-binding
Set game speed to {0}x
label for a key-binding that does:
Set game speed to {0}x
label for a key-binding that does:
Set game speed to {0}x
label for a key-binding that does:
Set game speed to {0}x
label for a key-binding that does:
Blueprints
label for a key-binding
Captain's office (if constructed)
label for a key-binding
Clone
label for a key-binding
Console
label for a key-binding
Copy
label for a key-binding
Cut
label for a key-binding
Demolish / remove
label for a key-binding
Dumping designations
label for a key-binding
Copy (insta-copy)
label for a key-binding that does: Will also insta-copy on press while you are hovering over an entity
Will also insta-copy on press while you are hovering over an entity
tooltip for a key-binding: Copy (insta-copy)
Cut (insta-cut)
label for a key-binding that does: Will also insta-cut on press while you are hovering over an entity
Will also insta-cut on press while you are hovering over an entity
tooltip for a key-binding: Cut (insta-cut)
Leveling designations
label for a key-binding
World map
label for a key-binding
Mining designations
label for a key-binding
Pause tool
label for a key-binding
Toggle photo mode
label for a key-binding that does: Photo mode allows taking high-quality screenshots (better quality than default screen-grab).
Photo mode allows taking high-quality screenshots (better quality than default screen-grab).
tooltip for a key-binding: Toggle photo mode
Toggle planning mode
label for a key-binding
Toggle price popup
label for a key-binding
Debris removal tool
label for a key-binding
Recipes book
label for a key-binding
Research
label for a key-binding
Resources visualization
label for a key-binding
Statistics
label for a key-binding
Surface designations
label for a key-binding
Trading
label for a key-binding
Transports menu
label for a key-binding
Harvesting designations
label for a key-binding
Tutorials
label for a key-binding
Unity tool
label for a key-binding
Upgrade tool
label for a key-binding
Disallow turns
label for a key-binding
Toggle port avoidance
label for a key-binding
Toggle snapping
label for a key-binding
Use alternative route
label for a key-binding
Undo
label for a key-binding
Zoom in
label for a key-binding
Zoom out
label for a key-binding
to clear
shown next to right click icon to indicate how to edit keybindings
to edit
shown next to left click icon to indicate how to edit keybindings
Current research is too advanced for our lab
notification
This lab requires a consumable input product in order to work
notification
Missing input products
research lab is missing input products
Landmarks & decorations
name: toolbar category name
Pumps water from the ground deposit which is replenished during rain. Has to be built on top of a groundwater deposit.
description of ground water pump
Groundwater pump
pump name
Language
label for a dropdown that provides language setting for the game
Last month change: {0}
used to show what was the difference of maintenance in last month, e.g. 'Last month change: +20'
Last month changes
Summary of ongoing Unity gains and spendings from the last month. This does not contain one-time actions or income from settlement services.
Launches
Number of rocket launches shown in the details panel of the load & save window
Fuel in rocket
title of a buffer showing the state of fuel in launchpad's attached rocket
Auto-launch when ready
option to toggle to launch rockets automatically when they are ready
Lift off!
Shown at then end of countdown when rocket lifts off
Start launch countdown!
starts countdown and launches the current rocket
Launch control
title of a panel to control rocket launch
Unity per launch
title of a panel showing unity given per rocket launch
Sound suppression
title of a water storage buffer in a launch pad, this water is used during launch to suppress vibrations and strong sound waves.
Layers
title of an overview that shows resources layers on top of the island terrain. Please keep this very short!
Allows raising or lowering units of solid products vertically.
small machine connected to transport belts that allows moving products vertically
Flat lift
small machine that allows raising / lowering units of solid products vertically
Allows raising or lowering loose products vertically.
small machine connected to transport belts that allows moving products vertically
Loose lift
small machine that allows raising / lowering loose products vertically
Limestone quarry
name
Load
button to load the game from the currently selected save file
Load game
title of a window that that enables to load existing save files
Can't read this file!
Error shown for corrupt or invalid files
Error opening the save file and reading its metadata. Try to restart the game. In case the issue persists, inspect logs for more information.
tooltip
At least one mod that is required by the current save file is not installed. Install the missing mod or disable it to try run the game without it.
tooltip
Mod loading is disabled, you need to enable mods in {0} or disable all the mods required by this save file.
{0} will be replaced with 'Settings' (Settings_Title)
Loading ...
status explaining that something is just being loaded (e.g. blueprint library)
Borrow
Button that allows player to borrow products via loan.
Click to accept this loan.
Borrow
used as 'Borrow: [text field to type how much quantity]'
Credit score
Shows how well you keep up with payments. A higher score means you can get better loan deals. Paying on time boosts your score, but missing payments lowers it, making it trickier to get new loans later on.
Debt
how much player owes, used as: 'dept: 100'
The loan duration sets your minimum annual payment. You can always repay your loan earlier.
Fee
A one-time fee applied to each new loan.
Interest rate
Annual interest rate applied to new loans. The rate varies with your credit score.
Interest accumulated so far
Total interest paid on the current loan so far plus extra interest added to the existing debt (used as label to show the quantity).
Lifetime interest
total lifetime interest player might pay for the current loan
Max. loans
keep short, please :)
Determines the number of active loans you can have simultaneously.
The maximum you can borrow is based on your past production performance and credit score.
Volume multiplier
keep short, please :)
Affects the quantity you can borrow, adjusted based on your credit score.
New loan
Title of a panel showing the option to take a new loan.
Next payment
used as: 'Next payment: [date]', keep short. Note: Player pays in products not in money.
Payments are automatically taken from your trade dock. Ensure sufficient quantity is available.
tooltip
in
preposition indicating a duration within which an action occurs. used as: 'Loan_NextPayment: [X product_icon] in [20 days]'.
Your production history doesn't meet the minimum criteria to borrow this product.
You've reached the limit for loans you can have at once.
You can't borrow more than {0}
{0} is replaced with quantity value (number)
You can't borrow less than {0}
{0} is replaced with quantity value (number)
Overdue!
Shown next to a loan that is overdue (player is behind with payments)
Buffer closed
Shown when a product buffer is not accepting any products at the moment.
Repayment buffer opens {0} before each payment. This one opens in {1}.
example use: 'Repayment buffer opens 6 months before each payment. This one opens in 30 days.'
Sets the priority for vehicles to deliver products to this buffer. A lower number indicates higher priority.
tooltip for payment buffer import priority
Loan payments
title of panel showing list of active loan payments buffer in trade dock, more context in Loan_PaymentBuffers__Tooltip
For every active loan, there's a product buffer in this dock. When a loan payment is due, products are deducted from the buffer to cover the payment. Trucks should regularly deliver payment products to the dock. Access for these deliveries opens up a few months before each due date. Rebuilding the dock won't affect payment capabilities.
Pay
see Loan_PayPerYear__part2, used like this: 'Pay [X icon] each year for the duration of: [number of years dropdown]'
each year for the duration of:
see Loan_PayPerYear__part1, used like this: 'Pay [X icon] each year for the duration of: [number of years dropdown]'
Products will be delivered to your trading dock.
Remaining interest
The remaining lifetime interest to be paid on a loan (used as label to show the quantity).
Repay
button to repay part of a loan (player pays with products, not with money)
You need to input a valid quantity
tooltip shown when player does not enter a valid number
Insufficient products in storage to make this payment.
tooltip explaining that player does not have enough of products to make a loan payment
Repay your loan directly from your storage silos to decrease your debt.
tooltip
Start date
the date this loan started, used as 'start date: [date]'
Starting loan
The starting balance of this loan, used as 'Starting loan: 500'
Left
used as: '10 Years | Left', to explain how many years until loan is repaid.
Loan payment is overdue ({0})
notification, any strings in curly braces { } must be preserved and non-translated
Failed to collect payment for loan ({0})
notification, any strings in curly braces { } must be preserved and non-translated
Active loans
title of a panel showing currently active loans (loans that player has to pay)
Products to lend
title of a panel listing all the products the player can borrow from the currently selected world map settlement
Loans
title of a window that provides loans to the player (player can borrow products from other settlements)
Allows you to borrow products from other settlements on the world map. Borrowed products are delivered to your trading dock. You must repay the borrowed quantity plus interest in annual installments. Payments are deducted from your trading dock, so ensure trucks regularly supply the dock.
Lenient
a difficulty option for loans, this is the easiest
Firm
a difficulty option for loans, this is the hardest (although not really severe)
{0} km away from our Island
Example use: 350 km away from our Island
{0} ship with battle score:
example usage: 2 ships with battle score: 280
This location has {0}
Example use: This location has Oil rig
Ship on way
shown in a location and explains that player's ship is on its way there
Locked
shown in a detail of a research that is currently not available (locked behind other ones)
Locked for {0}
Amount of time a difficulty setting is locked for, {0} will be a string like "2 years" or "4 months"
Level of detail (LOD)
rendering setting name
Auto
keep it short, there is more info in the tooltip for player to understand
Trucks will be allowed to deliver a product. But once the product is successfully received via a conveyor / pipe, trucks will no longer be allowed to deliver it. If the conveyor / pipe gets disconnected afterwards, truck deliveries get restored.
Trucks will be allowed to collect a product. But once the product is successfully dispatched via a conveyor / pipe, trucks will no longer be allowed to collect it. If the conveyor / pipe gets disconnected afterwards, truck collections get restored.
Truck import
title of a panel allowing to configure truck import
Configures whether trucks can <b>import</b> products
tooltip of a panel allowing to configure if trucks can import into the selected machine / building
Off
keep it short, there is more info in the tooltip for player to understand
Trucks will NOT be allowed to deliver cargo here.
Trucks will NOT be allowed to pick up cargo here.
On
keep it short, there is more info in the tooltip for player to understand
Truck will be allowed to deliver cargo here if possible.
Truck will be allowed to pick up cargo here if possible.
Truck export
title of a panel allowing to configure truck export
Configures whether trucks can <b>export</b> products
tooltip of a panel allowing to configure if trucks can export from the selected machine / building
Busy
shows how busy vehicles are, more info can be found in LogisticsStatus__Tooltip
Extremely busy
shows how busy vehicles are, more info can be found in LogisticsStatus__Tooltip
Stable
shows how busy vehicles are. This status means that logistics is totally fine. More info can be found in LogisticsStatus__Tooltip
Shows how busy your trucks are (does not include mining operations). Click for more details.
tooltip
Very busy
shows how busy vehicles are, more info can be found in LogisticsStatus__Tooltip
Transports loose products.
description of transport
Transports loose products. Its throughput is {0} times increased compared to the previous tier.
description of transport, '{0} times' used as '2 times' for instance.
Allows sorting of products.
short description: small machine that allows sorting of products
U-shape sorter
name: small machine that allows sorting of products
U-shape conveyor
name
U-shape conveyor II
name
U-shape conveyor III
name
Loot received
title of panel that lists all the loot received by getting new refugees
Farm fertility is too low
notification
Low food supply!
notification
Groundwater is low
notification
Machine is broken as it lacks maintenance
notification
General machines
name: toolbar category name
Power production
name: toolbar category name
Food production
name: toolbar category name
Metallurgy & smelting
name: toolbar category name
Crude oil refining
name: toolbar category name
Water extraction & processing
name: toolbar category name
Made in version: {0}
example: 'Made in version: 1.0.0'
Mailing list
button to subscribe for our updates
Provides computing as a resource that can be used on your island. Computing is used in advanced machines such as robotic assemblers or microchip makers. This is early technology with low efficiency.
short description
Mainframe computer
name
The ship
title of player's main ship
Maintenance
represents general maintenance for machine, vehicle or anything else
This entity needs regular maintenance to function. See maintenance depot for details.
tooltip explaining why entity needs to be maintained
Maintenance depot (basic)
name
Converts products into maintenance which is distributed to all machines, buildings, and vehicles that need it. Important as if there is not enough maintenance, vehicles and machines can break down temporarily.
description of a maintenance depot
Maintenance depot
name
Maintenance II depot
name
Maintenance III depot
name
Maintenance reduced by {0}
policy / edict which can enabled by the player in their Captain's office. {0}=15%
Maintenance reducer
policy / edict which can enabled by the player in their Captain's office.
Make default
button that sets the current priority as the default one. IMPORTANT: Keep it very short!!
Set this priority to be the default one for all constructions and upgrades.
tooltip
Set this priority to be the default one for all deconstructions.
tooltip
Edit area
button to click on to change the area that is managed by the selected tower
Managed area: {0}
size of the area managed by the selected mining tower, example 'Managed area: 132m x 142m'
Edit designation
button to click on to change the designation that is managed by the selected forestry tower
Save in progress ...
Informs the player that game is being saved (as player requested)
Map
To show the island map name, used like this: 'Map New Haven
Flat area
Shows the total flat area of an island. Flat are considered areas that have no cliffs or mountains and can be used for construction. Example of use: 'Flat area 2.1 km²'
Land area
Shows the total area of an island (excluding ocean). Example of use: 'Land area 2.1 km²'
Map size
Dimensions of the entire map (including ocean), shown next to "{x} x {y} km" value
Map not selected or the file is corrupted.
shown when the current map file is probably corrupted.
Maple tree
Maple tree (dry)
When on, shows resources that are easy to reach: those not submerged under the ocean and within {0} tiles deep.
Tooltip explaining resources toggle in the map selection screen, {0} replaced with number.
Show on the map
Label for a checkbox in the "Map resources" section of the map selection tab of the new game wizard that toggles preview of resource locations on the map
Show resources on the map
Label for a checkbox on the fullscreen map view that toggles preview of resource locations on the map
Map resources
Title shown above the map's resources in the map selection tab of the new game flow
{0} × {1} km
shows map area, e.g. '1.2 × 1.4 km', use the × character, not a letter x.
{0} match
text showing how many matches were found for a search query
Max. capacity
describes a chart that visualizes maximal production capacity, e.g. for electricity or computing
Max. weapon range
max. fire range from all the weapons available
Impact from power and computing outages is reduced
item of a game mechanic
Belts and storage units don’t require electricity
item of a game mechanic
Casual
title of a game mechanic
World mines produce less resources when Unity is low, rather than stopping entirely
item of a game mechanic
Mined mixed materials in trucks must be processed at a dedicated sorting facility
item of a game mechanic
Ore sorting
title of a game mechanic
Pumps stop working if groundwater is depleted
item of a game mechanic
Ships can't move without fuel and can't use Unity as a remedy
item of a game mechanic
People die from starvation
item of a game mechanic
Realism
title of a game mechanic
Vehicles can't move without fuel
item of a game mechanic
Machines and other maintenance consumers stop working when broken
item of a game mechanic
Belts and storage units require power to function and stop working without it
item of a game mechanic
Quick repair action is not available
item of a game mechanic
Realism++
title of a game mechanic
Reduced world mines
title of a game mechanic
World mine have reduced deposits
item of a game mechanic
Extra starting resources
item of a game mechanic
Infinite world mines
item of a game mechanic
Full deconstruction refund
item of a game mechanic
Resources boost
title of a game mechanic
Mechanics
title for difficulty settings affecting game mechanics
Auto-balance
label for auto-balance toggle to shut off steam turbine when there is an excess of mechanical power
When enabled, the turbine will be automatically paused once the shaft is nearly fully charged to save the input product from being wasted. The production will resume once the shaft's charge gets low. Keep in mind that when turbine starts, it takes it some time to get to the full power.
tooltip explaining auto-balancing toggle
Efficiency
efficiency title for mech power generators
Efficiency is a ratio of produced power over used input. It represents how efficiently is input product converted to mechanical power. If the shaft is overloaded, some produced power will be wasted and efficiency will go down accordingly. There is also loss of efficiency when the machine is starting-up. To avoid startup losses, this machine should run continuously without interruption.
efficiency tooltip for mech power generators
Continue
button to leave the menu and continue playing
Difficulty settings
button to edit advanced game difficulty settings in-game
Discord
Label for a button that opens game's discord, keep short!
Load
button to open a window that enables to choose a saved game and load it
Map editor
button to click on to open a map editor
New game
button to start a new game
Settings
button to click on to open a settings window
Save
button to open a window that enables to save the current game progress
FPS limit in menus
rendering setting name
Messages
title of column showing a list of all messages
Message center
title of a window containing messages to the player
Food production
name of tutorial group about food production
General
name of tutorial group about general topics
Getting started
name of tutorial group for initial tutorials
Logistics
name of tutorial group about logistics (truck, belts, ships)
Settlement
name of tutorial group about settlements
Terraforming
name of tutorial group about terraforming (mining, dumping)
Tools
name of tutorial group about game tools (copy, paste, pause)
Warnings
name of messages group for warnings
World
name of tutorial group about world map (world settlements, exploration, ships)
Congratulations, Captain! Against all the odds, you have built a thriving industrial empire and launched a rocket to space!
victory message (part 1)
This is the end of content of this the Early Access version of Captain of Industry, but there are still a lot of things to explore! You can keep playing on this map for as long as you want, or try different maps and higher difficulty settings.
victory message (part 2)
If you have any feedback, please reach out to us on our Discord server or via Steam forums, we’d love to hear from you!
victory message (part 3)
Congratulations!
victory message caption
Welcome Captain!
title of message or tutorial
Captain, we have found the island we’ve been searching for, it was not on the map! Our ship took a lot of damage and will need major repairs in order to sail again but we should be safe here.
Besides our initial supplies we are starting from scratch. We should start manufacturing {0} to be able to build our infrastructure, <b>grow food</b> to feed our people, and find a way to <b>make fuel</b> for our vehicles.
{0} = Construction parts
The island looks abandoned but it has plenty of natural resources that we could use. There are even some <b>abandoned buildings</b> around that we could <b>disassemble</b> for scrap.
Also we should set up a {0} so we can reinvent all the technologies we took for granted for so long.
{0} = Research Lab
We found out about a settlement nearby we can <b>trade with</b> in case we run out of something. They can deliver the goods to us once we have a {0}.
{0} = Trading Dock
The entire crew is counting on you after everything we have been through together. Good luck!
Metal surface
Surface that can be placed on the ground outside.
The most sophisticated manufacturing processes where a thin monocrystalline wafer is slowly transformed into a matrix of microchips. Chips are built from many layers where each layer has to be placed with nanometer precision. This is performed in a special chamber that employs ultraviolet technology - substances reacting with light to form the layers. Microchips typically go through lot of stages including washing and coating in between. It is good to start small and then expand. Small setups can be connected in form of a loop with a sorter.
description of a machine. For the curious ones :) => https://www.youtube.com/watch?v=g8Qav3vIv9s
Microchip machine
name of a machine
Microchip machine II
name of a machine
Enables assignment of excavators and trucks to designated mine areas. Only designated mining areas within the influence of the tower can be mined.
short description
Mine control tower
building or machine
No notifications set
explains that there are currently no products selected in the notification filter
Notify if cannot dispose
title of a panel that configures notification filter. If a truck has a product which is in this filter and cannot deliver it, we show a notification
Configures for which materials you want to get a notification in case the trucks assigned here cannot get rid of them. Example case is where you run out of dumping designations and mining trucks can't get rid of dirt.
tooltip of a panel that configures notification filter. If a truck has product in this filter assigned and cannot deliver it, we show a notification
Mining priority
title of a panel that sets what material should be prioritized by an excavator when mining
When a product is selected, the excavator will prioritize mining designations containing the selected product.
tooltip
Connector
small box that allows splitting and merging of transports
Miscellaneous
title of other / misc settings
This mod is not installed or not the right version.
Tooltip shown for missing mods in the details panel of the load & save window
Mods available
title of a panel showing list of available mods that are not yet used in the current save file
Mods that are installed but are not used in the current save file. You can select mods below to include them when loading the save file. This will work only for some mods.
tooltip
Mods required
List of mods required to load the selected save file shown in the details panel of the load & save window
Mods used by the current save file. You can unselect a mod to try to load the game without it. Be careful that removing a mod that is providing a new game content might not always work.
tooltip
Transports molten products.
description of transport
Molten channel
name
1 month = {0}
explains how long is 1 month. E.g. '*1 months = 60'
{0} MW-seconds
Power (electric or mechanical) in mega-watt-seconds. Similar unit to kWh (kilo-watt-hour) but larger.
Nature
title of settings affecting nature - trees, crops growth
press {0} key to cycle through all the results
tooltip suffix that explains that player can navigate through all the results by pressing {0} key
Navigate to the next result
tooltip for button that navigates to the next search result
Navigate to the previous result
tooltip for button that navigates to the previous search result
Needs:
e.g. 'Needs: 40 / month'
This {0} needs to be repaired before we can use it.
{0} = damaged cargo ship
{entity} needs a transport to output {0}
notification, any strings in curly braces { } must be preserved and non-translated
Example: "Blast furnace needs a transport to output exhaust"
Blueprint
placeholder for a title when a new blueprint is created, e.g. 'Blueprint #2'
New discovery!
title of a panel showing new discovery, e.g. a new technology
Error: {0}
notification, any strings in curly braces { } must be preserved and non-translated
Create a new folder.
tooltip of a button that creates a new folder
New folder
placeholder for a title when a new folder is created, e.g. 'New folder #2'
Customization
In new game wizard. Title of the tab where you configure game options
Game difficulty
In new game wizard. Title of a panel that enables to configure game difficulty
Name your game
In new game wizard. Label for the game name entry field
Launch game
Button that launches a new game
Map selection
In new game wizard. Title of a panel that enables to pick a map and configure it
Mechanics
In new game wizard. Title of the tab where you configure optional game meachanics
New game
Title of window that enables the player to configure and start a new game. Contains several configuration panels.
Population increased!
Refugees joined our island! Good job, beacon!
{entity} has no available designations to be mined in its area
notification
Farm has no crop assigned
notification
{entity} has no forestry designations in its area
notification
No lab available
status shown when there is a research in progress but no lab is available (keep it short!)
{entity} has no mining designations in its area
notification
None
used for items in a list that have no value, often used to unset something
No options found
Message shown in empty dropdowns
{entity} has no product assigned
notification
{entity} has no recipe selected
notification
Example: Blast furnace has no recipe selected
No research
status shown when there is no research active (keep it short!)
{entity} has no resource to extract
example: 'Groundwater pump has no resource to extract'
Not enough fuel to refuel a vehicle
notification
Not enough {0}
notification, any strings in curly braces { } must be preserved and non-translated
Example: "Not enough Maintenance I" or "Not enough Maintenance II"
Not enough electricity
notification
Not enough Unity
notification
This is displayed when the accumulated unity that the player has gets to 0 but there are some demands for it on regular basis (e.g. active oil rig that needs 1 every month).
{entity} has not enough Unity
notification
Not enough workers
notification
Nothing found
shown when nothing is found for a search query.
Nothing found for '{0}'
shown when nothing is found for a given search query where {0} is the search query.
LOCATION EXPLORED
notification text when new world map location is explored
New refugees
notification text when refugees arrive to the island
FINISHED: {0}
notification text when research is completed, {0} is research name
SHIP IN BATTLE
notification text when player's ship gets into a battle (with pirates ships)
Mute notifications
mute notifications audio
No new notifications
explains that there are no new notifications
Unmute notifications
unmute notifications audio
Notify if cannot store more
Toggles whether the player should get notified in case the farm has no space in its output to store harvested crop and has to throw it away.
Notify if reserve is low
text of a toggle button for a low reserve notification on a ground water pump or oil pump.
{entity} has no tree saplings to plant trees with
notification
{entity} has no trees to harvest
notification
{entity} has no truck assigned
notification
There is no operational vehicle depot that can accept this type of vehicle
No vehicles assigned
shown in a vehicle assignment panel in case there are no vehicles assigned
Bacterial disease spread through contaminated water. To prevent this disease in the future, make sure your settlement has stable supply of clean water.
short description
Cholera
name
low water supply
explains that settlement has the current disease due to its low water supply
Enable automatic regulation
title of a checkbox that enables auto regulation of nuclear reactor, more explained in NuclearReactor__AutoThrottle_Tooltip
If enabled, the reactor will regulate the target power based on the heat demand. The automated regulation will never go above the target power level (selected on the slider above). It also can't go below the first level (shutting the reactor down). The automation relies on the cooling loop; without it a rapid change in reactor's heat could lead to a meltdown. This regulation requires computing in order to operate.
Thermal reactor that maintains nuclear chain reaction from enriched uranium rods. The reaction releases a large amount of energy utilized for steam generation. This plant can be set up to effectively provide up to {0} MW of electricity when running on full power. Beware that spent fuel is radioactive and can harm the population if not stored in a specialized facility.
example usage of {0}: 'provide up to 12 MW of electricity'
The reactor needs to be turned off before upgrading
tooltip explaining that a reactor can't be upgraded while it's running
Cooling
title of a panel that shows status of emergency cooling buffers, see tooltip to get better context
Cooling is deployed in case the reactor starts to overheat, and that typically happens when water is not supplied fast enough to be converted into steam (or steam output gets stuck). Cooling is not mandatory if you are not using automatic power regulation. However, it is highly recommended to have it as it provides extra protection and helps to avoid any potential overheating.
Enrichment
title of panel showing info about fuel enrichment in nuclear reactor
If input is provided, it will be enriched into fissile fuel. The enrichment process is optional and does not affect reactor's fuel economy. Keeping the enriched output buffer full does not affect operation of the reactor.
title of panel showing info about fuel enrichment in nuclear reactor
This reactor has advanced safety feature that prevents radiation leaks on overheat but its fuel content will be lost.
suffix for NuclearReactor__HeatLevelTooltip in case the current reactor releases radiation on meltdown
Overheat will also cause significant radiation leak into the area.
suffix for NuclearReactor__HeatLevelTooltip in case the current reactor releases radiation on meltdown
Reactor heat
title of a section that shows reactor heat, see tooltip to get better context
The current heat that has built up in the reactor. Heat is necessary to produce steam to run turbines. The pace of heat generation depends on the current power level of the reactor. When the heat reaches above the red marker, emergency cooling will try to reduce excess heat in the reactor. If the heat level goes beyond the heat bar maximum, the reactor will critically overheat, damaging the reactor and releasing radiation into the area.
Nuclear reactor
name
Nuclear reactor cannot start if it is not well maintained. Increase maintenance in order to safely start it.
explanation of nuclear reactor state when it has low maintenance
Nuclear reactor was critically overheated and is shutting down. Depending on severity, this may cause loss of loaded fuel, damage to the building (loss of maintenance), and leak of radiation.
explanation of nuclear reactor overheating state
Power level
title of a slider that shows power level setting of nuclear reactor, see tooltip to get better context
By dragging the orange slider to the right, you define the desired power level maintained in the reactor. This affects the amount of steam the reactor generates and how fast it burns through the fuel. All the heat generated needs to be used. Any extra heat can slowly build up, eventually leading to a reactor overheating. Basic reactors don’t have automated power regulation which makes their heat output fixed.
Nuclear reactor reached critical temperature and is shutting down!
notification
Requires at least {0} unit of fuel to operate
shows the minimum number of fuel required in the reactor in order for it to work, used like this: 'At least 16 units of fuel required to operate'
Fuel in reactor
title of a panel that shows status of fuel stored in the reactor
The reactor will operate as long as it is supplied the minimum amount of fuel shown below. When fuel is depleted it will be replaced with a new one and spent fuel or any other corresponding product will be returned.
tooltip explaining how fuel works in a reactor
Advanced thermal reactor that provides increased throughput. This reactor is also able to utilize MOX fuel. It can also regulate its power level automatically (if computing is provided). This plant can be set up to effectively provide up to {0} MW of electricity when running on full power.
example usage of {0}: 'provide up to 12 MW of electricity'
Nuclear reactor II
name
A complex facility which reprocesses radioactive material by isolating fission products (material that is no longer fissile and would slow down reaction if left in a reactor). Isolated waste decays faster, allowing it to be disposed of in a reasonable time span. The isolated waste is vitrified using molten glass into a solid form for easier storage.
short description of a machine
Nuclear reprocessing plant
name of a machine
A special underground storage facility that can safely manage any radioactive waste without causing any danger to the island’s population. Leaving a legacy for the next generations to come.
short description
Radioactive waste storage
name
{0} day
example: '1 day', '2 days'
{0} month
example: '1 month', '2 months'
{0} settlement
e.g. 1 settlement, 2 settlements
{0} year
example: '1 year', '2 years'
Oak tree
Oak tree (dry)
Occupants
title of a panel showing the current population size on the island or in a settlement and amount of housing available.
Current population size in all the settlements on the island and their available housing capacity. Exceeding the capacity leads to an overcrowded island which comes with a monthly Unity penalty.
this tooltip is for a panel showing occupants on the whole island
Current population size in this settlement and its available housing capacity. To see the whole island's population, go to the island overview.
this tooltip is for a panel showing occupants in a single settlement
Ocean access is blocked
notification
Ocean quality
title for ocean quality setting
Larger pump that can be placed up to height of {0} from the ocean level. Requires more power to run.
short description: {0} is an integer specifying max height such as '10'
Seawater pump (tall)
name
Pumps water from ocean. Works at the maximum height of {0} from the ocean level.
short description: {0} is an integer specifying max height such as '5'
Seawater pump
name
Off
something is turned off - e.g. autosave: off
Pumps crude oil from underground.
short description of a machine
Oil pump
pump name
This station provides crude oil when assigned with workers.
short description
Oil rig
name
month
used as for instance: <icon> / month
Browse community maps
In new game wizard. Label on a button to open the CoI Hub community website
Open research
button to click on to open a research window, shown when some research is in progress
Open statistics
Button to open statistics for a particular product
Open tutorial
action to open a window with a tutorial (shown as a tooltip of an icon button)
Allow any vehicle to refuel here
checkbox to enable vehicles to refuel at this building
Reduces throughput
a difficulty option where pumps reduce their throughput when out of groundwater instead of stopping entirely
Unlimited
configuration option that sets something to be unlimited (e.g. oil reserve).
Options
title for options (to configure machine or building)
{0} increased
used as value in configuration, example usage: 'Fuel consumption: 20% increased'
{0} meter
example usages: '-4 meters' or '+1 meter'
{0} reduced
used as value in configuration, example usage: 'Fuel consumption: 20% reduced'
Standard
used as value in configuration. Config can be -10% or +20% but if it is +0% we use 'Standard'. Example: 'Fuel consumption: Standard'
Orders
title for a panel that can order a vehicle to do something (scrap, assign)
Products to sort
more info in OreSorting_AllowedProducts__Tooltip
Choose products that can be sorted in this facility. Trucks will deliver mixed cargo only if all its products are selected here. Trucks will always prefer a sorting plant over dumping onto terrain. But if you assign your mine with a {0} that manages dumping designations, these designations will take precedence over the sorting plant. This setup enables you to skip sorting through cargo that contains only unwanted products.
{0} - replaced with mine tower
Unsorted input
title of a container showing all the mixed input products waiting to be sorted in the sorting plant
A single facility cannot sort more than {0} different products
note: this will never be used in singular form, usually number will be around 8 products
Select products to sort
Call to action for player to select products to sort in ore sorting plant
This facility handles sorting of mixed materials loaded onto your trucks by excavators. This is required as trucks can't directly deliver mixed loads to storage units or buildings.
short description
Ore sorting plant
name
ID of the port that outputs this product
tooltip for a dropdown that allows to select machine's output port for a particular product
Outputs
title of a panel listing all the outputs of some machine / building
Output this product only
more information in OutputThisProductOnly__Tooltip
If enabled, the output port of this storage will output only this product.
tooltip
Mining & dumping
toggles visibility of mining & dumping designations
Terrain grid
toggles visibility of grid on terrain
Resources
title to panel that highlights individual resources like coal, iron ore.
Overlays
title for window that shows overlays like resources, designations.
Tree harvesting
highlights trees that are prioritized for harvest
Overwrite
button to overwrite an already existing save file
Are you sure you want to overwrite {0}?
Confirm prompt to overwrite an existing save file, {0} is name of the file to overwrite
Owned
title of panel that shows all the owned vehicles
Creates steel by blowing pure oxygen under high-pressure into molten iron, lowering its carbon content.
description of a machine
Oxygen furnace
name of a machine
https://en.wikipedia.org/wiki/Basic_oxygen_steelmaking
Oxygen furnace II
name of a machine
Allow partially loaded trucks
explained in PartialTrucksToggle__Tooltip
If this is enabled and there are no jobs in the queue, trucks can be assigned delivery jobs that don’t necessarily utilize their cargo capacity fully (e.g. 50% cargo utilization). This makes logistics more responsive in the early phases of your island. However, later on, it is reasonable to disable this to save on fuel costs.
tooltip
Particles quality
title for particle quality setting
Paste
title of a button to paste string from the clipboard
Click to paste a string from the clipboard.
tooltip
Patch notes
button to open patch notes and title of a window with patch notes as well
New changes since you last played
title of a window that shows new patch notes since the last time the player played the game
Pause
button to request to pause some operation (not the game itself)
Paused
displayed on the screen when the game is paused
Pause tool
title of a tool that is used to pause / unpause machines and vehicle
Hold the shortcut key to apply pause only. This disables un-pause functionality.
tooltip
Click or drag over an area of structures and vehicles to pause or unpause them
tooltip
journey
used to show how much something costs per a single ship's journey, used like this for instance: 2 Unity / journey.
Photo mode
category for key-bindings used in photo-mode (photo mode allows players to control the camera in a different way and to take nice screenshots)
Transports liquids and gasses. Pipes cannot transport more than one product type at a time.
description of transport
Transports liquids and gasses. Its throughput is {0} times increased compared to the previous tier.
description of transport, '{0} times' used as '2 times' for instance.
Pipe
name
Pipe II
name
Pipe III
name
Hold the shortcut key to place selected structures multiple times
tooltip
Designates an area for surface placement by trucks.
Planning mode
title of a button that enabled or disables a planning mode (mode in which buildings are not built immediately)
Planning mode on
label showing that planning mode is currently enabled, should be reasonably short
Planning mode is enabled which means that any new construction will be paused (preventing trucks to make deliveries). Click to turn the planning mode off.
tooltip
Pollution
title for pollution
Polymerization plant
name of a machine
Population growth
title for population growth information / stats
Pops growth increased by {0}
policy / edict which can enabled by the player in their Captain's office. {0}=1.5%
Growth boost
policy / edict which can enabled by the player in their Captain's office.
In quarantine
used like this: In quarantine: 20 pops, shown below PopsCannotWorkTitle
Starving
used like this: Starving: 20 pops, shown below PopsCannotWorkTitle
Some pops can't work
title to explain that some people can't work, followed by a list of reasons with number of people
Every month, {0} of the population will have to pack their things and leave the island
policy / edict which can enabled by the player in their Captain's office. {0}=1.5%
Eviction
policy / edict which can enabled by the player in their Captain's office.
Quarantines {0} of the total workforce to reduce effects of any ongoing disease by {1}.
policy / edict which can enabled by the player in their Captain's office. example values: {0}=15%, {1}=20%
Quarantine
policy / edict which can enabled by the player in their Captain's office.
{0} pops died of starvation!
notification, any strings in curly braces { } must be preserved and non-translated
People are starving!
notification
No people to adopt
tooltip explaining that people can't be adopted from the world settlement because there are no people available
Population
title for population
Growth
title of a panel showing statistics for population increase / decrease and diseases.
Population can grow in size if there are good conditions and enough housing. Growth can be reduced by diseases and pollution.
Open population overview
button that opens a window that shows the global population overview
Population overview
title of a window that shows the global population overview
Power
title of settings affecting electricity
Priority for electricity generation. In case there is extra power, a generator with higher priority (a lower number) will generate power while the ones with lower priority will be on standby.
tooltip explaining how power production priority assignment works
Power production is automatically scaled based on current demand. Electricity that is not needed is not generated. Note that production efficiency might be lower when the generator is not running on 100% capacity.
tooltip describing how electricity generation works
Utilization: {0}
example: 'Utilization: 20%'
Converts mechanical power to electricity. The slower it spins the lower its efficiency is.
short description
Power generator
name
Optimized power generator with lower friction and better efficiency. The slower it spins the lower its efficiency is.
short description
Power generator (large)
name
Electricity
name: name of a settlement service provided to pops
Always consume
if set, belts will always require power otherwise won't work
Consume if can
if set, belts will consume power if available
Never consume
if set, belts will never consumer power
Priority
title of a panel that enabled to configure a priority or title of a button that toggle priority
Priority for delivery of materials needed for this construction.
tooltip
Priority for removal of materials returned from this deconstruction.
tooltip
The lower the number the higher the priority.
suffix added into each priority tooltip
General priority for workers assignment, electricity, maintenance and Unity consumption.
tooltip
General priority for workers assignment, electricity, maintenance and Unity consumption. Also determines priority for products delivery and removal when using trucks.
tooltip
Produced last month
Produced this month
Acid
fluid product
Ammonia
fluid product
Anesthetics
name: unit product
Animal feed
name: loose product
Antibiotics
name: unit product
Biomass
name: loose product
Blanket fuel
liquid content to be enriched in a fast breeder reactor, placed to wrap the reactor core as blanket, see https://en.wikipedia.org/wiki/Breeder_reactor#Breeder_reactor_concepts
Blanket fuel (enriched)
see more in Product_BlanketFuel
Bread
name: unit product
Bricks
name: unit product
Brine
fluid product
Broken glass
name: loose product
Cake
name: unit product
Canola
name: loose product
Carbon dioxide
fluid product
Cargo ship
name: virtual product
Cement
name: unit product
Chicken
name: virtual product
Chicken carcass
name: a chicken body with removed limbs and feathers, ready to be butchered
Chilled water
fluid product
Chlorine
fluid product
Coal
name: loose product
Compost
name: loose product
Concrete slab
name: unit product
Construction Parts
name: unit product
Construction Parts II
name: unit product
Construction Parts III
name: unit product
Construction Parts IV
name: unit product
Consumer electronics
name: unit product
Cooking oil
fluid product
Copper
name: unit product
Copper ore
name: loose product
Copper ore crushed
name: loose product
Copper scrap
name: loose product
Copper scrap pressed
name: unit product
Core fuel
liquid fuel for a fast breeder reactor that goes into its core, see https://en.wikipedia.org/wiki/Breeder_reactor#Breeder_reactor_concepts
Core fuel (spent)
result of Product_CoreFuel after it was used in nuclear reactor, but this still gets filtered and reprocessed back to some Product_CoreFuel, so it is not entirely spent yet
Corn
name: loose product
Corn mash
fluid product
Crude oil
fluid product
Diesel
fluid product
Dirt
name: loose product
Disinfectant
name: unit product
Eggs
name: unit product
Electronics
name: unit product
Electronics II
name: unit product
Electronics III
name: unit product
Ethanol
fluid product
Exhaust
fluid product
Fertilizer I
fluid product
Fertilizer II
fluid product
Fertilizer (organic)
fluid product
Filter media
name: loose product
Fission product
name: waste from nuclear fission
Flour
name: unit product
Flowers
name: unit product
Food pack
name: unit product
Fruit
name: unit product
Fuel gas
fluid product
Glass
name: unit product
Glass mix
name: loose product
Gold
name: unit product
Gold ore
name: loose product
Gold ore concentrate
name: loose product
Gold ore crushed
name: loose product
Gold ore powder
name: loose product
Gold scrap
name: loose product
Gold scrap pressed
name: unit product
Graphite
name: unit product
Gravel
name: loose product
Heavy oil
fluid product
Household appliances
name: unit product
Household goods
name: unit product
Hydrogen
fluid product
Hydrogen fluoride
fluid product
Impure copper
name: unit product
Iron
name: unit product
Iron ore
name: loose product
Iron ore crushed
name: loose product
Iron scrap
name: loose product
Iron scrap pressed
name: unit product
Lab Equipment
name: unit product
Lab Equipment II
name: unit product
Lab Equipment III
name: unit product
Lab Equipment IV
name: unit product
Light oil
fluid product
Limestone
name: loose product
Manufactured sand
name: loose product
Meat
name: unit product
Meat trimmings
name: loose product
Mechanical Parts
name: unit product
Medical equipment
name: unit product
Medical Supplies
name: unit product
Medical Supplies II
name: unit product
Medical Supplies III
name: unit product
Medium oil
fluid product
Microchips
name: unit product
Microchips stage 1 a
name: unit product
Microchips stage 1 b
name: unit product
Microchips stage 1 c
name: unit product
Microchips stage 2 a
name: unit product
Microchips stage 2 b
name: unit product
Microchips stage 2 c
name: unit product
Microchips stage 3 a
name: unit product
Microchips stage 3 b
name: unit product
Microchips stage 3 c
name: unit product
Microchips stage 4 a
name: unit product
Microchips stage 4 b
name: unit product
Molten copper
molten product
Molten glass
molten product
Molten iron
molten product
Molten silicon
molten product
Molten steel
molten product
Morphine
name: unit product
MOX rod
name: special type of fuel for nuclear reactor called MOX, https://en.wikipedia.org/wiki/MOX_fuel
Naphtha
fluid product
Nitrogen
fluid product
Oxygen
fluid product
Paper
name: unit product
PCB
name: unit product
Plastic
name: unit product
Plutonium
name: unit product
Silicon (poly)
name: high purity polycrystalline form of silicon, keep short
Poppy
name: loose product
Potato
name: loose product
Quartz
name: loose product
Quartz crushed
name: loose product
Recyclables
name: loose product
Recyclables pressed
name: unit product
Retired waste
name: nuclear waste that is no longer radioactive (was retired and can be recycled)
Rock
name: loose product
Rubber
name: unit product
Salt
name: loose product
Sand
name: loose product
Sausage
name: unit product
Seawater
fluid product
Server
name: unit product
Silicon wafer
name: unit product
Slag
name: by-product of smelting ores in furnace
Slag crushed
name: loose product
Sludge
name: loose product
Snack
name: unit product
Solar cell
name: unit product
Solar cell mono
name: unit product
Sour water
fluid product
Soybean
name: loose product
Spent fuel
name: spent nuclear fuel, radioactive, keep short
Spent MOX
name: spent nuclear fuel called MOX, radioactive, https://en.wikipedia.org/wiki/MOX_fuel
Steam (depleted)
fluid product
This is a steam that has such a low pressure that it is consider depleted (no longer useful). So this is a product, it's not a notification that some machine ran out of steam. It goes like this steam hi > steam lo > steam depleted
Steam (high)
high pressure steam, keep short!
High pressure steam.
Steam (low)
low pressure steam, keep short!
Low pressure steam.
Steam (super)
super pressure steam (more pressure than high press steam), keep short!
Steel
name: unit product
Sugar
name: loose product
Sugar cane
name: loose product
Sulfur
name: loose product
Tofu
name: unit product
Toxic slurry
fluid product
Tree sapling
name: unit product
Depleted uranium
name: loose product
Enriched uranium (4%)
name: unit product
Enriched uranium (20%)
name: unit product
Uranium ore
name: loose product
Uranium ore crushed
name: loose product
Reprocessed uranium (1%)
name: Recycled uranium created from partially spent fuel
Uranium rod
name: unit product
Vegetables
name: unit product
Vehicle Parts
name: unit product
Vehicle Parts II
name: unit product
Vehicle Parts III
name: unit product
Computing
name: virtual product
Electricity
name: virtual product
Groundwater
name
Heat
name: virtual product
Maintenance I
name: virtual product
Maintenance II
name: virtual product
Maintenance III
name: virtual product
Mechanical power
name: virtual product
Air pollution
name: virtual product
Water pollution
name: virtual product
Unity
abstract points that player gains for taking good care of people and making sure they are well, people unite and pull together, and player gains unity, 'togetherness'
Waste
name: loose product
Waste pressed
name: unit product
Waste water
fluid product
Water
fluid product
Wheat
name: loose product
Wood
name: unit product
Woodchips
name: loose product
Yellowcake
name: uranium concentrate powder (U3O8), yellow color, https://en.wikipedia.org/wiki/Yellowcake
Production
Production cost estimate
title of a panel showing estimates of quantities required to produce some quantity of a product
Products
list of products
Select a product
title of a window that enables to select a product from multiple ones
Products to filter
lists products that are filtered in the sorter into its special output port
No products set to be filtered
Remove debris
title of a tool that is used to remove debris such as stone, bushes and stumps.
Click or drag over an area of debris (stones, bushes, tree stumps) to clear them. This action costs Unity.
tooltip
Provides
example usage: 'Provides <icon of coal>' - means this entity provides coal.
Allow powering surplus consumers
text for a checkbox, keep short. More info on this in ConsumeSurplusPower__Tooltip
When enabled, power generated here can also be used by consumers that are set to consume surplus power only. Surplus mode is useful for generators for which any unused power goes to waste (e.g. solar panels) and can be instead provided to surplus consumers. Surplus generators always have a priority over non-surplus ones to generate power.
option for electricity consumption for machines and buildings
High quality
rendering preset name for 2nd best option
High performance
rendering preset name for the worst quality but highest performance
Balanced
rendering preset name for the 2nd worst quality but balanced performance
Ultra high quality
rendering preset name for best rendering option
{0} / month
shows some quantity per month, e.g. '4 / month'
Quartz mine
name
Quick deliver
button to instantly deliver some materials for unity
Speeds up the current construction by instantly delivering missing materials without having to wait for trucks to deliver them. The materials to deliver have to be available in storage or shipyard.
tooltip that explains quick deliver for unity
Quick remove
button to instantly remove some materials something for unity
Speeds up the current deconstruction by instantly removing all the materials. The removed materials will be transferred to storage or shipyard.
tooltip that explains quick remove for unity
Quit
exits the game entirely (back to windows)
Are you sure you want to quit? Unsaved progress will get lost.
shown when player click a button to quit the game
Radar range
range of a ship radar
Radiation level. The higher the number the more radiation is released into the area (unless the fuel is safely stored).
tooltip
Harvests rain water during rain. Has built-in small water tank.
short description
Rainwater harvester
building or machine
Rainy
name: describes the current weather
Recipes
title that is displayed above a list of recipes (a recipe is what a machine performs)
New recipes
title that is displayed above a list of new recipes in a research node
Tip: You can right click a product icon in any recipe in the game to jump to this overview
Recipes
Title of a window that shows all the recipes in the game. Recipes are used in machines for production.
Recover
button to recover stuck vehicle, see 'RecoverVehicle__Tooltip' for more details on what this does
The vehicle will be disassembled and reassembled at the nearest depot.
vehicle recovery button tooltip
Recycling efficiency
shows recycling efficiency, more details on this in tooltip
This does not relate to efficiency of this sorting plant. Instead it defines how efficiently your island converts waste into recyclables in places like maintenance depots and settlement. So for instance 40% efficiency means that 40% of the iron used in maintenance ends up in recyclables. What is not converted into recyclables gets wasted. Note that postponing processing of recyclables due to expectations of future increase in efficiency won't help as the conversion is done when recyclables are created not when they are sorted. Efficiency can be increased via research and edicts.
Recycling efficiency increased by {0}
policy / edict which can enabled by the player in their Captain's office. {0}=15%
Recycling increase
policy / edict which can enabled by the player in their Captain's office.
+{0}% RECYCLING INCREASE
description of research that increases recycling efficiency by {0} percent
Full refund
a difficulty option where player gets a full (100%) refund when deconstructing something
Partial refund
a difficulty option where player gets only a partial refund when deconstructing something
{0} day ago
Relative times shown in the load & save windows
{0} hour ago
Relative times shown in the load & save windows
{0} minute ago
Relative times shown in the load & save windows. {0} is a positive integer
{0} second ago
Relative times shown in the load & save windows. {0} is a positive integer
Cannot be removed
trying to remove a building that is not allowed to be removed (e.g. shipyard)
Cargo is being transferred
could not demolish a cargo depot as it is transferring cargo right now
Farm has animals
could not demolish an animal farm as it has animals
Stored product needs to be emptied first
could not demolish a cargo depot / unassign its product as it has some products stored
Cannot be removed - has a ship assigned
trying to remove a shipyard that can't be removed as it has the ship assigned
Cannot remove a part of settlement that has some service buildings attached.
could not remove a housing or square as it has a service module attached
Settlement must remain contiguous
could not remove a housing as it would split the settlement into two individual ones
Modules need to be removed first
could not demolish a depot as its modules need to be removed first
Needs to be scrapped
could not demolish an abandoned building, it needs to be scrapped for parts
Ship has cargo
could not demolish a cargo depot as its ship still has some cargo to unload
Clear
button to request products removal from a transport (comes with a trash icon as well)
Stop removal
button to stop products removal from a conveyor belt
Requests trucks to remove products from this transport.
tooltip
Instantly remove products stored in the internal input and output buffers used by this recipe. The products will be moved into any available storage or shipyard.
tooltip for a button that allows to remove products from machine's buffers
High
option for rendering quality setting for the high quality
Low
option for rendering quality setting for low quality
Medium
option for rendering quality setting for medium quality
Off
option for rendering quality setting, used when the feature is turned off
Very high
option for rendering quality setting for the very high quality
{0} is not supported on this hardware
note added to rendering quality options that are not supported on current hardware
Rendering
title for rendering settings
Preset
Label for the rendering quality preset buttons in the settings window
Repair
button to request to repair something
Replace part
title of a window that enables to replace an existing ship part with a different one
Allows to replace (upgrade) this vehicle. A requested replacement will be scheduled for assembly in a nearby vehicle depot. Once the replacement is built, the vehicle will head to the depot to be scrapped and replaced. In the meantime, the vehicle will operate as usual.
tooltip
There is no compatible vehicle depot that could build the selected replacement.
tooltip combined with ReplaceVehicle__MainTooltip
No vehicle is selected for replacement.
tooltip combined with ReplaceVehicle__MainTooltip
Vehicle is heading to a vehicle depot to be replaced.
tooltip combined with ReplaceVehicle__MainTooltip
Vehicle is waiting for its replacement to be built in the vehicle depot.
tooltip combined with ReplaceVehicle__MainTooltip
Report issue
button to open a page to report game issue / bug
Donate
button to donate products to a settlement to increase player's reputation, will be deliver by ship
Reputation increase
title of a panel providing an option to increase player's reputation in the current world map settlement
You can donate some products to increase your reputation in this settlement. The better reputation you have the more trade offers you get. Reputation also affects pops adoption. The products have to be delivered by your ship.
tooltip of a panel providing an option to increase player's reputation in the current world map settlement
Increase our reputation to {0}
text of a panel that enables to donate products to a world map settlement to increase player's reputation, example use 'Increase our reputation to 4'
Requires
title of a panel that lists requirements of something (e.g. research)
Research
title or tooltip of a button that opens research tree
Research
ex: 14 / 98, research progress in the details panel of the load & save window
Provides extra management of logistics and dumping.
description of a research node in the research tree
Advanced logistics control
title of a research node in the research tree
Provides smelting with higher throughput and increased efficiency for crushed ores.
description of a research node in the research tree
Advanced smelting
title of a research node in the research tree
Arc furnace II
title of a research node in the research tree
Assembly (robotic) II
title of a research node in the research tree
Basic computing
title of a research node in the research tree
Enables to pump island's limited reserve of oil and convert it to diesel. Not very efficient.
description of a research node in the research tree
Basic diesel
title of a research node in the research tree
Basic farming of potatoes. We just need to hope it will rain.
description of a research node in the research tree
Basic farming
title of a research node in the research tree
Beacon
title of a research node in the research tree
Biodiesel
title of a research node in the research tree
Biofuel
title of a research node in the research tree
Blueprints
title of a research node in the research tree
Electric boiler
title of a research node in the research tree
Bricks production
title of a research node in the research tree
Burner
title of a research node in the research tree
Canola
title of a research node in the research tree
Your own office! This is where all the important decision are made.
description of a research node in the research tree
Captain's office
title of a research node in the research tree
A bit more spacious office. It provides access to advanced edicts and gives a passive increase in quick trade volume.
description of a research node in the research tree
Captain's office II
title of a research node in the research tree
CO2 recycling
title of a research node in the research tree
Enables to automate the transportation process of resources that are outside of the island (crude oil for instance).
description of a research node in the research tree
Cargo depot
title of a research node in the research tree
Cargo depot II
title of a research node in the research tree
Cargo depot III
title of a research node in the research tree
Cargo depot IV
title of a research node in the research tree
Chemical plant & paper
title of a research node in the research tree
Chemical plant II
title of a research node in the research tree
Chicken farm
title of a research node in the research tree
Compactor
title of a research node in the research tree
Concrete production
title of a research node in the research tree
Consumer electronics
title of a research node in the research tree
Connects machines directly to provide smooth and continuous operation.
description of a research node in the research tree
Conveyor belts
title of a research node in the research tree
Conveyor belts with an increased throughput.
description of a research that provides advanced conveyor belts
Conveyor belts II
title of a research node in the research tree
Conveyor belts III
title of a research node in the research tree
Smart conveyor routing
title of a research node in the research tree
Copper electrolysis enables us to reach 99% pure copper. This way we can leverage its properties to the maximum.
description of a research node in the research tree
Copper refinement
title of a research node in the research tree
More efficient process of copper refinement using acid.
description of a research node in the research tree
Copper refinement II
title of a research node in the research tree
Enables to grow & harvest corn in farms.
description of a research node in the research tree
Corn farming
title of a research node in the research tree
Production of advanced construction parts.
description of a research that provides advanced construction parts
Construction II
title of a research node in the research tree
Construction III
title of a research node in the research tree
Construction IV
title of a research node in the research tree
Production of basic construction parts.
description of a research node in the research tree
Construction
title of a research node in the research tree
Crop rotation
title of a research node in the research tree
Advanced process for diesel production and much more.
description of a research node in the research tree
Advanced diesel
title of a research node in the research tree
Crusher (large)
title of a research node in the research tree
Custom surfaces
title of a research node in the research tree
Datacenter
title of a research node in the research tree
Deconstruction efficiency
title of a research node in the research tree
Deconstruction efficiency II
title of a research node in the research tree
Large generator
title of a research node in the research tree
Some really useful edicts that you can apply in your office.
description of a research node in the research tree
Edicts
title of a research node in the research tree
Another set of useful edicts.
description of a research node in the research tree
Edicts II
title of a research node in the research tree
Edicts III
title of a research node in the research tree
Edicts IV
title of a research node in the research tree
Electricity
title of a research node in the research tree
Electrolysis
title of a research node in the research tree
Electrolyzer II
title of a research node in the research tree
Once fitted, the ship will be able to travel farther.
description of a research of a ship engine upgrade
Ship engine II
title of a research node in the research tree
Ship engine III
title of a research node in the research tree
Exhaust filtration
title of a research node in the research tree
Irrigated farms
title of a research node in the research tree
Greenhouse
title of a research node in the research tree
Greenhouse II
title of a research node in the research tree
Fermentation
title of a research node in the research tree
Provides industrial production of chemical fertilizer.
description of a research node in the research tree
Fertilizers
title of a research node in the research tree
Food market II
title of a research node in the research tree
Enables to pack food in order to sell it via contracts.
description of a research node in the research tree
Food packing
title of a research node in the research tree
Enables to grow & harvest fruit in greenhouses.
description of a research node in the research tree
Fruit
title of a research node in the research tree
Tired of excavators going back and forth to refuel? Build this station and assign it some trucks.
description of a research node in the research tree
Fuel station
title of a research node in the research tree
Fuel station II
title of a research node in the research tree
Fuel station III
title of a research node in the research tree
Gas combustion
title of a research node in the research tree
Provides glass production.
description of a research node in the research tree
Glass making
title of a research node in the research tree
Glass making II
title of a research node in the research tree
Gold smelting
title of a research node in the research tree
Heavy oil cracking
title of a research node in the research tree
Hospital
title of a research node in the research tree
Household appliances
title of a research node in the research tree
Household goods for a settlement, generates extra Unity when provided.
description of a research node in the research tree
Household goods
title of a research node in the research tree
Housing II
title of a research node in the research tree
Housing III
title of a research node in the research tree
Hydrogen cell
title of a research node in the research tree
Hydrogen production
title of a research node in the research tree
Incineration plant
title of a research node in the research tree
Mixer II
title of a research node in the research tree
Production of iron from metal scraps.
description of a research node in the research tree
Iron smelting (from scrap)
title of a research node in the research tree
Provides research. The more labs you have, the faster you research.
short description
Research lab
building or machine
Provides access to more advanced technologies. Important: this lab has to be provided with lab equipment on continuous basis in order to work. The more labs you have, the faster you research. Lab can return consumed products in form of recyclables, if recycling technology is unlocked.
description of a research lab
Research lab II
building or machine
Research lab III
building or machine
Research lab IV
building or machine
Research lab V
building or machine
If you need to speed-up your research, you can build more research labs. But don’t forget that running them costs {0}. {0} is naturally generated in settlements when people are well and happy but can decrease when their needs are not met. You can visit the settlement to see the details.
{0} = Unity
Shows the total accumulated lifetime production you need to achieve in order to get enough experience to perform this research.
tooltip for a product & quantity that player needs to produce per lifetime
Maintenance Depot II
title of a research node in the research tree
Provides mechanical power storage and turbines auto-balancing capability.
description of a research node in the research tree
Mechanical power storage
title of a research node in the research tree
Medical supplies II
title of a research node in the research tree
Medical supplies III
title of a research node in the research tree
Microchip production
title of a research node in the research tree
Microchip production II
title of a research node in the research tree
Naphtha processing
title of a research node in the research tree
Reforming & cracking
title of a research node in the research tree
Nuclear reactor
title of a research node in the research tree
Nuclear reactor II
title of a research node in the research tree
Fast breeder reactor
title of a research node in the research tree
Organic fertilizer
title of a research node in the research tree
Pipes are great. Imagine hauling all of that with trucks?
description of a research node in the research tree
Pipes
title of a research node in the research tree
It turns out that if we increase the pipe diameter, it has a higher throughput.
description of a research node in the research tree
Pipes II
title of a research node in the research tree
Another increase in the throughput.
description of a research node in the research tree
Pipes III
title of a research node in the research tree
Plastic
title of a research node in the research tree
Silicon & electronics II
title of a research node in the research tree
Maintenance
title of a research node in the research tree
Unlocks power generation from coal.
description of a research node in the research tree
Power generation II
title of a research node in the research tree
Power generation III
title of a research node in the research tree
Power generation IV
title of a research node in the research tree
Add to queue
button to add the current research into the queue
Remove from queue
button to remove the current research from the queue
In queue ({0})
shows what place in the queue a research node has, e.g. 'in queue (3)'
Recycling
title of a research node in the research tree
Edicts that can be enabled to increase island's overall recycling efficiency.
research node description
Recycling edicts
title of a research node in the research tree
Recycling edicts II
title of a research node in the research tree
Settlement recycling
title of a research node in the research tree
Increases overall recycling efficiency by extra {0}%.
{0}=10
Recycling increase
title of a research node in the research tree
Enables to repair the ship dock so we can start working on ship repairs.
description of a research node in the research tree
Ship dock repair
title of a research node in the research tree
Research lab II
title of a research node in the research tree
Research lab III
title of a research node in the research tree
Research lab IV
title of a research node in the research tree
Research lab V
title of a research node in the research tree
Retaining walls
title of a research node in the research tree
Rocket assembly & launch
title of a research node in the research tree
Rotary kiln (gas)
title of a research node in the research tree
Synthetic rubber
title of a research node in the research tree
Salt production
title of a research node in the research tree
Sausage production
title of a research node in the research tree
Settlement decorations
title of a research node in the research tree
Settlement power
title of a research node in the research tree
Basic collection and disposal of waste from settlements.
description of a research node in the research tree
Settlement waste
title of a research node in the research tree
Settlement water
title of a research node in the research tree
Our ship will take more hits from enemy's artillery. Our crew is looking forward to test it, huh?
description of a research node in the research tree
Ship armor
title of a research node in the research tree
Ship armor II
title of a research node in the research tree
Fuel tank upgrade
title of a research node in the research tree
Advanced ship bridge. Also contains a better radar for area explorations.
description of a research of a ship bridge upgrade
Ship bridge II
title of a research node in the research tree
Ship bridge III
title of a research node in the research tree
Once fitted on the ship, we can finally stop running away from every battle.
description of a research node in the research tree
Ship weapons
title of a research node in the research tree
Ship guns that provide increased range and damage.
description of ship weapons
Ship weapons II
title of a research node in the research tree
Ship weapons III
title of a research node in the research tree
Snacks production
title of a research node in the research tree
Solar panels
title of a research node in the research tree
Solar panels II
title of a research node in the research tree
Soybean farming
title of a research node in the research tree
Research speed
title of a panel that shows current research speed of a research lab
Stacker
title of a research node in the research tree
Statue of maintenance
title of a research node in the research tree
Process to convert iron into more durable steel.
description of a research node in the research tree
Steel smelting
title of a research node in the research tree
Storage II
title of a research node in the research tree
Storage (Large) I
title of a research node in the research tree
Storage (Large) II
title of a research node in the research tree
Storage
title of a research node in the research tree
Sugar cane
title of a research node in the research tree
Sulfur processing
title of a research node in the research tree
Super pressurized steam heated to 800 °C. Can be leveraged to produce hydrogen using sulfur-iodine cycle which is more efficient than electrolysis.
description of a research node in the research tree
Super heated steam
title of a research node in the research tree
Terrain leveling
title of a research node in the research tree
Thermal desalination
title of a research node in the research tree
Enables to repurpose basic distiller for water desalination. It is not very efficient.
description of a research node in the research tree
Basic desalination
title of a research node in the research tree
Thermal storage
title of a research node in the research tree
Tomb of Captains
title of a research node in the research tree
Provides advanced tools for easier planning and management.
description of a research node in the research tree
Tools
title of a research node in the research tree
You need to research a technology in order to repair this.
explains that shipyard cannot be repaired until the player researches how to do it.
Trading dock
title of a research node in the research tree
You can already split / merge transports. But this gives you the ability to set input / output priorities and ratios.
description of a research node in the research tree
Transports balancing
title of a research node in the research tree
Allows you to raise or lower transports in a compact footprint.
description of a research node in the research tree
Transport lifts
title of a research node in the research tree
Tree harvester II
title of a research node in the research tree
Tree planting
title of a research node in the research tree
Trucks overloading edict
title of a research node in the research tree
Groundwater pump
title of a research node in the research tree
{0} unlocked!
shows that a new research was unlocked, example: 'Efficient concrete unlocked!'
New buildings:
label of a panel showing icons of all the new buildings and machines that player unlocked
New products:
label of a panel showing icons of all the new products that player unlocked
Uranium enrichment
title of a research node in the research tree
Enables to utilize depleted steam for desalination.
description of a research node in the research tree
Vacuum desalination
title of a research node in the research tree
Enables to grow & harvest vegetables in farms.
description of a research node in the research tree
Vegetables farming
title of a research node in the research tree
Excavator & mining tower to enable mining raw materials. And more trucks to reinforce our logistics.
description of a research node in the research tree
Vehicles & mining
title of a research node in the research tree
Large vehicles to scale your mining and logistics operations. Their production requires glass which has to be acquired via quick trade from other world settlements until you research how to produce it yourself.
description of a research node in the research tree
Large vehicles
title of a research node in the research tree
Mega vehicles
title of a research node in the research tree
Hydrogen mega vehicles
title of a research node in the research tree
Increases vehicle limit by {0}.
{0}=25
Vehicles management
title of a research node in the research tree
Vehicles management II
title of a research node in the research tree
Vehicles management III
title of a research node in the research tree
Vehicles management IV
title of a research node in the research tree
Vehicles management V
title of a research node in the research tree
Vehicles management VI
title of a research node in the research tree
Ramp for vehicles
title of a research node in the research tree
Water recovery
title of a research node in the research tree
Wastewater treatment
title of a research node in the research tree
A more efficient wastewater treatment process.
description of a research node in the research tree
Wastewater treatment II
title of a research node in the research tree
Wheat farming & processing
title of a research node in the research tree
Reserve status
title of a panel that shows how much is left of a ground deposit resource (oil, groundwater)
Resolution
title for screen resolution setting
{0} resource is getting low
example: 'Groundwater resource is getting low'
Resources
title of settings affecting resources - mining, starting resources
{0} (restart required)
used with a setting that requires restart. Example: 'Scale (restart required)'
Restore defaults
button to restore defaults
Retaining wall (corner)
name
Retaining wall (cross)
name
Retaining walls
Plural title of a structure that holds terrain in place to prevent it from a collapse
Prevents terrain from collapsing. Walls can be placed below the surface to prevent terrain collapse during mining, or above terrain to aid with dumping operations. The placement elevation is adjustable. Walls will collapse if they hold more than {0} units of height or if they are overfilled.
description of retaining wall
Retaining wall (short)
name
Retaining wall (long)
name
Retaining wall (tee)
name
Next disposal in: {0}
informs how much time is left until the current radioactive waste gets converted into nonradioactive waste. Example use: 'Next disposal in: 40 years'
Product into which the current stored waste transforms after it is no longer radioactive. Only some waste can be retired this way (more information can be found in the recipe book).
tooltip
Right click to remove
tooltip explaining that mouse right click remove the hovered element
The {0} is not parked inside.
error popup when player tried to destroy rocket assembly depot but the rocket transporter is not parked inside, {0} is 'rocket transporter'
Constructs space rockets and delivers them to the nearest {0} using a specialized transporter. The transporter is a large vehicle and cannot drive over uneven ground so make sure that the {0} is on the same height level as this building.
short description: rocket assembly building description, {0} is launch pad
Rocket assembly depot
name
Enables launching rockets to space! After a rocket is delivered and securely attached to the tower, it will be filled with fuel based on the rocket type. This has to match with connected fuel to this tower. Fuel is never stored at the launch pad for safety reasons. Water also needs to be connected since the launch process requires a large amount of it for dampening of rocket exhaust shockwaves.
short description
Rocket launch pad
name
Rock mine
name
Performs calcination process under high temperatures. Used to produce cement.
description of a machine
Rotary Kiln
name of a machine
Rotary Kiln (gas)
name of a machine
Press the shortcut key to rotate clock-wise
tooltip
Seems like a building that is abandoned for a long time and no longer useful. We can deconstruct it for useful materials which can be processed in our factory.
short description
Abandoned communication station
building or machine
Start recycling
starts recycling a building for metal scraps
Recycling this building provides you with useful materials which will be automatically transported by trucks where needed (e.g. {0} will be delivered to a {1}).
tooltip that explains how building recycling works, {0} - iron scrap, {1} - blast furnace
Run on low fuel
title of a button that allows to spend Unity when a ship is out of fuel. More info in RunOnLowFuel__Tooltip.
The ship will depart even with insufficient fuel, but the journey will take longer and cost Unity.
tooltip for a button
Failed to save the game!
Message shown when a save is unsuccessful
File {0} has been saved!
{0} is name of the file that was saved
Save
Label above the save name column in the load & save windows
Save
button to save the game after the player clicks it
Save game
title of a window that that enables to save the current game progress
Saved
Label for the date of the save in the details panels of the load & save windows
Saving ...
a message shown on the screen when save or auto-save is in progress
Note that blueprints remain compatible so you can go back to the old game version, export your blueprints to string, and import them to the new version.
note about blueprints
Welcome to the {0}! Unfortunately, saves from the previous game version are not compatible. However, the new version is full of new exciting content so we hope you will not mind a new start.
If you'd prefer to keep playing your old save, you can! Just go to Steam and switch to the old version '{1}' as shown below. Steam will then automatically download it for you. Whenever you are ready to go back to {0} just remove the beta branch by setting it to 'None'.
{0} - Update 1, {1} - branch name
Name your save
Label next to the save name entry box in the save window
+ New save
button to click on to create a new save file (shows a new text field where player can type name of the save file)
Scale
UI scaling option. Example: 'Scale: 120%'
Scrap
button to send the current vehicle to a depot to have it scrapped for parts
Vehicle is heading to be scrapped in the vehicle depot
vehicle scrap button tooltip
Sends the vehicle to the vehicle depot to be scrapped for parts
vehicle scrap button tooltip
Screen
title of graphical settings (resolution, quality, etc.)
Search
placeholder used in a search text box
To discover new seeds, explore the world map with your ship.
explains the player what they need to do in order to get access to seeds - wheat seeds, canola seeds etc.
Select fuel
title of a panel that allows to select a fuel type for a consumer like a ship for instance
Select mods to include in the game
Title on the "Select mods" tab of the new game window
Select...
Message shown in dropdown buttons when no value is selected
Select vehicle
title of a panel that allows to select a vehicle from multiple vehicle types
Server racks
title of a panel that enables to manage server racks in data center
Data center hosts server racks. Every added server rack increases the computing output but also increases demands on power, cooling and more. Server racks can be freely added and removed below.
tooltip in data center
Service limit
title of a panel showing limit of population this building can serve, more details in ServiceLimit__Tooltip
This settlement module has a limit on how many people it can serve. In case the total population of the attached settlement exceeds this limit, you need to build more modules.
Settings
title of the settings window
Collects organic waste (leftovers from food typically). If a settlement does not have this module built, all the organic waste ends up in general waste.
short description
Biomass collection
name
Provides consumer electronics to the attached settlement which generates extra Unity.
short description
Consumer electronics module
building or machine
Provides food to the attached settlement. A settlement needs to have at least one food market attached otherwise its population will starve.
short description
Food market
name
Provides food to the attached settlement. This one can store multiple types of products.
short description
Food market II
name
Square with fountain
name
Settlement is full of trash
notification
Settlement has no food market!
notification
Provides appliances electronics to the attached settlement which generates extra Unity.
short description
Household appliances module
building or machine
Provides household goods to the attached settlement which generates extra Unity.
short description
Household goods module
building or machine
Settlement is starving!
notification
Collects general waste from the attached settlement to prevent it from piling up in the settlement and causing health concerns.
short description
Waste collection
name
Square with column
name
Provides electricity to the attached settlement which generates extra Unity.
short description
Transformer
name
Collects recyclables from the attached settlement. Recyclables are generated only from products that you provide to the settlement (e.g. {0}). If a settlement does not have this module built, all recyclables end up in general waste.
{0} can be household goods for instance
Recyclables collection
name
Services
title of a panel showing status of all the services in the settlement or globally
Status of services provided to this settlement.
tooltip of a panel that shows status of all the services in the selected settlement
Settlement
name
Square (light)
name
Square (dark)
name
Settlement
title of a window showing individual settlement information
{0} (Reputation {1})
shows the current title of a world map settlement ({0}) and the reputation the player has there, example use: 'Settlement (Reputation 4)'
Waste in settlement
title of a panel showing amount of waste accumulated in a settlement
Population in settlement generates waste. The amount of waste generated depends on amount of products provided to the settlement. However settlement always generates some basic amount of waste. When waste in settlement gets over limit it creates negative health effects, so it is important to collect the waste via a dedicated waste module. Waste can be dumped on the ground. However research might find new ways of dealing with waste.
tooltip
Provides fresh water to the attached settlement and returns waste water that needs to be disposed of. Providing fresh water to a settlement generates extra Unity and reduces health risks.
short description
Water facility
building or machine
Settling tank
name of a machine
Used to extract gold ore concentrate from gold ore powder.
Shadows quality
rendering setting name
Shaft
name
Max output: {0}%
shaft status, currently showing maximum output percentage
Connected shaft
title for section that shows connected shaft overview
This machine is connected to a shaft that allows exchange of mechanical power. All machines connected to one shaft contribute to its inertia - stored mechanical power. When shaft is turning too slow, machines cannot use its power (denoted by red marker) and it needs to be charged up first. When inertia is low, the maximum output is limited and connected machines might not get all the power they need. Similarly, when inertia is too high, the maximum input to the shaft is limited and connected machines may not be able to deliver all produced power to the shaft. The shaft has a maximum throughput of {0}.
tooltip explaining shafts, {0} = throughput in MW
{0} shift
describes the number of shifts per day that pops will work in a mine / oil rig, for instance: '2 shifts'
Auto-repair
used as: '[checkbox] Auto-repair'. When enabled ship will automatically request its repairs.
Repairs will be requested automatically whenever the ship is damaged.
tooltip for a checkbox that when enabled requests repairs of the ship anytime it is damaged
Automatically return home
used as: '[checkbox] Automatically return home'. When enabled ship will automatically return home when there is nothing else to do.
The ship will automatically return back from the world map if it has no available locations to explore.
tooltip for ShipAutoReturn__Toggle
Cannot unload cargo! Shipyard is full.
displayed when the ship has cargo but can't unload it
Ship is being modified
reason why the action to visit a location by the ship is not available
Ship is being modified
reason why the action to visit a location by the ship is not available
Ship is too damaged
reason why the action to visit a location by the ship is not available
Ship is arriving to the dock.
reason why the action to visit a location by the ship is not available
Ship has no access
reason why the action to visit a location by the ship is not available
Not enough crew
reason why the action to visit a location by the ship is not available
Not enough fuel
reason why the action to visit a location by the ship is not available
Request our ship to visit this location
reason why the action to visit a location by the ship is not available
Already present or on its way
reason why the action to visit a location by the ship is not available
Location is too far
reason why the action to visit a location by the ship is not available
Ship delivered cargo to {0}
notification, any strings in curly braces { } must be preserved and non-translated
Example: Ship delivered cargo to oil rig
Done loading cargo for {0}
notification, any strings in curly braces { } must be preserved and non-translated
Example: Done loading cargo for oil rig
Crew
ship crew label
Load crew
button to request to load a crew onto the ship
Ship requires crew in order to operate. Crew cannot board in case the ship is damaged.
ship crew tooltip
Unload crew
button to request to unload the crew from the ship
Ship designer
title of a window that provides ship modifications & upgrades
Ship is being repaired!
shown when modifications cannot proceed because the ship is being repaired
Ship has to be repaired!
shown when modifications cannot proceed because the ship needs repairs first
Proceed with the modifications?
title of a panel that shows button to confirm current modifications of the ship
Pending modifications
title of a panel that shows costs & confirmation of pending ship modifications
Cargo ship fuel consumption reduced by {0}
policy / edict which can enabled by the player in their Captain's office. {0}=15%
Ships fuel saver
policy / edict which can enabled by the player in their Captain's office.
Replacement is in progress. Click to cancel.
ship's fuel replacement is in progress
The selected fuel is already in use.
can't switch fuel type for ship as the selected fuel is already in use
Materials for this modification are not available
Not available as ship is currently busy.
can't switch fuel for ship as the ship is busy
Allows to switch the ship's fuel type. Changing to some fuels is free, while others require a ship rebuild, costing materials. If there is some cost, it is displayed below.
Unload fuel
title of a button that unloads fuel from the ship
Unloads fuel from the ship back into the shipyard.
tooltip of a button that performs this action
Ship health and repair
The current state of repair of the ship. If the value is below the green mark it means it needs to be repaired in order to depart for new adventures.
Start loading the ship
requests to start loading material onto the ship
Abandon this project for now (can be restarted anytime)
List of all the world map locations that are scheduled for repair or upgrade. After you request materials to be loaded, the trucks will fetch all the required products to the shipyard and the shipyard will load them onto the ship. Once all the required materials are loaded, you can send your ship to deliver the cargo to the location so the construction can begin.
tooltip
All required cargo loaded! We can send the ship on its way.
Loading required materials ...
Click to fetch the required material onto the ship.
World map repairs & upgrades
lists all the world map repairs and upgrades in progress
Ship modifications complete
notification
Notification that the player gets after ship modifications are done.
Ship was fully repaired
notification
Armor
name: title of ship upgrade slot
Bridge
name: title of ship upgrade slot
Engine
name: title of ship upgrade slot
Fuel tank
name: title of ship upgrade slot
Guns (front)
name: title of ship upgrade slot
Guns (rear)
name: title of ship upgrade slot
Ship stats
properties / stats of a ship
Performing modifications
modifications are being performed
Modifications are being applied
tooltip - modifications are being performed
Preparing modifications
modifications are being prepared (e.g. materials are being loaded to the shipyard)
The ship can still operate while the modifications are being prepared
tooltip - modifications are being prepared (e.g. materials are being loaded to the shipyard)
Waiting for ship
modifications are ready but ship needs to come back so they can be applied
Modifications are prepared, waiting for the ship to apply them
tooltip - modifications are ready but ship needs to come back so they can be applied
This shipyard is damaged and needs to be repaired to be able to fix our ship.
short description
Shipyard (damaged)
name
Serves to refuel, repair, and modify our ship. Also handles loading and unloading ship's cargo. If a truck happens to have some cargo that cannot be delivered anywhere else, it can be delivered here.
short description
Shipyard
name
All the cargo that is temporarily stored in the shipyard. When the shipyard gets too full it is unable to unload more cargo from the ship. Trucks always actively remove products from the shipyard whenever there is space somewhere else.
tooltip of a panel showing all the cargo stored in a shipyard
Shipyard is overloaded with cargo!
shown when the shipyard has too much cargo that it can't keep unloading the ship
Shipyard will not unload cargo from the ship unless some of its cargo gets removed first. That can be done by building external storages for the products stored here.
tooltip explaining full shipyard
Keep empty
truck will prioritize products remove to keep this building empty
Requests trucks to prioritize unloading of all the cargo stored here.
tooltip
Make primary
button to set the current shipyard as primary, more is explained in ShipyardMakePrimary__Tooltip
Request the ship to dock here (enables to remove any shipyard that is not in use)
tooltip
This shipyard is currently being re-assigned
tooltip
Shipyard needs to be repaired first
explains that current action is not available until the shipyard is repaired
IMPORTANT: It might be required to perform this action multiple times.
tooltip explaining what ShipyardRecoverOceanAccess__Button does
Recover ocean access
button that allows recovering ocean access by digging ground
Area recovery
title for a panel providing option to recover access to shipyard's docking area
The docking area is blocked and prevents the ship to operate. You can use the button below to automatically remove accidental material deposits. This action costs Unity and it might be required to perform it multiple times. In case the area is blocked by other structure such as dock or pump, you need to demolish it yourself.
tooltip explaining what ShipyardRecoverOceanAccess__Button does
Show in folder
button to open current directory in OS explorer
show
example: 'show / 60 [clock icon]', when this is on, recipes durations are normalized to some duration (e.g. 60).
Breaks down products into loose form.
short description of a machine
Shredder
name of a machine
Produces monocrystalline silicon. Dips a rod with seed crystal into molten silicon and slowly pulls it upwards and rotates it simultaneously. The final ingot is then sliced into wafers.
short description of a machine
Silicon crystallizer
name of a machine
Purifies silicon using hydrogen. The processed silicon can be used in electronics.
short description of a machine
Silicon reactor
name of a machine
Skip
Action to skip something (e.g. skip a task)
Smelts various materials such as iron or copper. The output is a molten material that needs to be sent via molten channel transport, for instance, into a caster for further processing. Molten materials cannot be transported via trucks.
short description of a machine
Blast furnace
name of a machine
Smelts various materials such as iron or copper. The output is a molten material that needs to be sent via molten channel transport, for instance, into a caster for further processing. Molten materials cannot be transported via trucks.
short description of a machine
Blast furnace II
name of a machine
Allows release of gasses into atmosphere. Some gasses such as exhaust cause pollution.
description of a smoke stack
Smoke stack
name of a machine
Smoke stack (large)
name of a machine
Converts sunlight to electricity. Surprisingly, the efficiency depends on how sunny it is.
short description
Solar panel
name
Solar panels that are made from a single crystal silicon. That makes them more expensive to produce but they provide {0}% more energy.
solar panel description, example use of {0}: 'they provide 25% more energy'
Solar panel (mono)
name
A demanding cleaning procedure for solar panels, increasing their power output by {0}.
policy / edict which can enabled by the player in their Captain's office. {0}=15%
Clean panels
policy / edict which can enabled by the player in their Captain's office.
{entity} needs to be assigned with products to sort
notification
Makes sour water useful by extracting ammonia and sulfur. Sulfur can be turned into acid and used for instance in the production of copper
short description of a machine
https://www.pall.co.uk/uk/en/oil-gas/refining/sour-water-stripping.html
https://en.wikipedia.org/wiki/Steam_stripping
Sour water stripper
name of a machine
https://www.pall.co.uk/uk/en/oil-gas/refining/sour-water-stripping.html
https://en.wikipedia.org/wiki/Steam_stripping
Speed reduced to {0} due to the following factors:
example replacements: {0} => 50%
Vehicle speed reduced to {0} due to the following factors:
example replacements: {0} => 50%
Spruce tree
Dumps material from connected conveyor belts directly on the terrain.
short description
Stacker
name
What will be dumped here
title of a panel that shows what products are dumped by the stacker
{0} (stage {1})
shows stage of some building or process, {0} is building or process name, {1} is stage number like 1 or 2
Starting location
Title shown above the starting location description in the map selection tab of the new game flow
A balanced map. Great for beginners or casual players.
tooltip explaining how difficult a selected island map is
For skilled players who have some experience with the game already. Requires planning and trade-offs.
tooltip explaining how difficult a selected island map is
For players who are ready to fail and like to push their limits. Do not take success for granted.
tooltip explaining how difficult a selected island map is
A slightly more advanced map that may require some extra planning.
tooltip explaining how difficult a selected island map is
Easy
label explaining how difficult a selected island map is (this is the easiest one)
Hard
label explaining how difficult a selected island map is
Insane
label explaining how difficult a selected island map is (this is the hardest one)
Medium
label explaining how difficult a selected island map is
Start new research
button to click on to open a research window to pick a new research, shown when no research is in progress
Start repairs
requests to start repairs
We need to load all the required materials onto our ship and request it to deliver all the materials to this location.
tooltip
Start research
button to start researching the currently selected research node
Death by starvation
Reduced workforce
Statistics
title of a window containing statistics
No data yet
shown when statistics have no data yet
Cargo ships
statistics category referring to usage of fuel in cargo ships
Main ship
statistics category referring to usage of fuel in the main player's ship
Power production
statistics category referring to usage of products in power production
Vehicles
statistics category referring to usage of fuel in vehicles
Construction
label of a chart showing consumption of a product via costs in construction
Deconstruction
label of a chart showing production of a product by getting it back via deconstruction
Dumped / disposed
label of a chart showing consumption of a product by dumping it (on terrain or into ocean) or disposing it (burning it)
Export
label of a chart showing consumption of a product by exporting it into the world
Farming
label of a chart showing consumption of a product via farming (e.g. by irrigation)
Import
label of a chart showing production of a product by importing it from world map
Mining
label of a chart showing production of a product by mining
Recycling
label of a chart showing production of a product by recycling it
Total consumption
label of a chart showing total consumption of a product
Total production
label of a chart showing total production of a product
Total quantity
title of a chart that shows total global quantity of a product in factory / island over time.
Born
statistics category referring to people born on the island
Lost
statistics category referring to people lost (people who died / left the island)
Refugees & adopted
statistics category referring to people that joined they island as refuges or the player adopted them
Quantity
title of a chart that shows quantity statistics of a product over time.
Last {0} day
shows stats for the last {0} day
Last year
title of a column showing sum of data from previous year
Lifetime
title of a column showing sum of lifetime data - sum of data for the whole gameplay duration
Max
shows max range of statistics chart
Last {0} month
shows stats for the last {0} month
This year
title of a column showing sum of data from this year
Last {0} year
shows stats for the last {0} years
Breakdown
title of a tab that shows breakdown data for some statistics (keep short)
Summary chart
title of a tab that shows a summary chart for some statistics (e.g. power) (keep short)
Statue that not just demonstrates the wealth of your island but also serves as a celebration of your industrial success. It has such a positive effect on your population that it reduces your island's maintenance requirements by {0}. In order to get the bonus, the statue needs to be provided with '{1}' on a continuous basis. However, if you don't maintain your statue you will get a negative effect. Because nothing demotivates your workers from performing maintenance more than seeing a broken statue of maintenance. You can build this statue multiple times should your wealth allow it, but each additional statue's effect is reduced by half.
e.g. {0} - '5%', {1} - 'Fuel gas'
The statue of maintenance
name
The statue of maintenance (golden)
name
Status
label of a panel showing current entity status
Requires reputation to be at least {0}
Some feature or trade in a settlement isn't available because player has a low reputation. An example use: Requires reputation to be at least 1
Stone surface
Surface that can be placed on the ground outside.
Alerts
title of a button that opens a panel with storage alerts setup
Empty
used in the following context '[checkbox] notify if Empty'
Full
used in the following context '[checkbox] notify if Full'
Notify if
used in the following context '[checkbox] notify if Empty / Full'
Fluid storage
building or machine
Stores up to {0} units of a liquid or gas product.
description for storage
Fluid storage II
building or machine
Fluid storage III
building or machine
Fluid storage IV
building or machine
Loose storage
building or machine
Stores up to {0} units of a loose product.
description for storage
Loose storage II
building or machine
Loose storage III
building or machine
Loose storage IV
building or machine
Consumes power when sending or receiving products via its ports.
appended at the end of a description to explain that a storage consumes power
Storage
name: toolbar category name
Stores up to {0} units of a solid product.
description for storage
Alert: {entity} has high supply of {0}
notification, any strings in curly braces { } must be preserved and non-translated
Alert: {entity} has low supply of {0}
notification, any strings in curly braces { } must be preserved and non-translated
Unit storage
building or machine
Unit storage II
building or machine
Unit storage III
building or machine
Unit storage IV
building or machine
no product selected for heat transfer
explains that player needs to assign a product which they want to convert to heat and back by using a heat storage
Stored heat
Title of a panel that shows total amount of heat in a thermal storage (imagine it as a heat battery)
The available heat accumulated in this storage. Heat does not decay as long as the storage remains operational.
tooltip for a heat bar in a thermal storage
Click to remove currently assigned product. If storage is not empty, this will request trucks to remove all the remaining products.
tooltip
Storage is now being emptied by trucks.
tooltip
Empty
note: keep this short!! - label of a slider that requires the storage to be empty
Keep full
note: keep this short!! - label of a slider that requires the storage to be full
No product assigned
explains that no product was assigned to a storage so far
Stored product
Title of a panel that shows product that is stored in a some entity
Moving the green slider (left) to the right will inform trucks to prioritize their deliveries to make the storage filled up to the green slider. This is useful when storage is connected to machines that need the products. Moving the red slider (right) to the left will request trucks to actively remove the products from storage until its cargo is below the red marker. This is useful when the storage needs to be emptied or is used as a temporary storage, for example for slag that needs to be dumped on the terrain.
storage tooltip
Products stored on this mining site. To transport these to the island we need to send our ship and request it to load the cargo or get some dedicated cargo ships to automate this.
world mine tooltip
Suggestions
button to open a page for posting suggestions
Sulfur mine
name
Sunny
name: describes the current weather
Supported products
title of a panel that shows products support by a given storage or transport
Compatible trucks
title of a panel showing icons of trucks that are supported by this vehicle / compatible with this vehicle. E.g. trucks that are supported by an excavator. As some excavators require small trucks and some require bigger trucks.
Surfaces
name: toolbar category name
Areas & borders
name: Title for category of decals - lines & symbols pained on surfaces
Hazard
name: Title for category of decals - lines & symbols pained on surfaces
Lines & arrows
name: Title for category of decals - lines & symbols pained on surfaces
Double lines
name: Title for category of decals - lines & symbols pained on surfaces
Symbols
name: Title for category of decals - lines & symbols pained on surfaces
Enables to create, import and use blueprints.
short description
Blueprints
name
Canola seeds
name
We need to discover a cargo ship in the world map to understand how to design this building.
short description
Cargo ship technology
name
Corn seeds
name
Enables to set up crop rotation for farms. Can be used to increase farm's yield.
short description
Crop rotation
name
Enables to manually assign buildings to each other to set up routes that trucks will follow. Supported by storage, {0}. Also enables to assign trucks to individual storages.
{0}=list of buildings
Custom routes
name
Allows laying down custom surfaces, such as concrete, on the ground. Surfaces reduce the maintenance needs of vehicles that drive over them.
short description
Custom surfaces
name
Electronics II technology
name
Fruit seeds
name
Hydrogen cargo ship
name
Once manually enabled for a steam turbine, it prevents it from wasting steam by automatically shutting it off in case there is a large excess of mechanical power on the shaft. Once the power on the shaft gets low, the turbine gets restarted. However restarts are not instant so shaft should be accompanied with a mechanical power storage to achieve stable supply of energy.
short description
Turbine control
name
Microchip technology
name
Nuclear energy
name
We need to discover an oil rig in the world map to obtain this technology.
short description
Ocean drilling technology
name
Poppy seeds
name
Enables to recycle products in places like research labs.
short description
Recycling
name
Radar system
name
Radar system II
name
Soybean seeds
name
Sugar cane seeds
name
Combines mining & dumping designations into one. Useful for terrain flattening or ramps setup. If part of terrain is below the designation, trucks will dump there. If part of terrain is above designation, it will be mined by excavators. For mining to work, the designation has to be inside of a mine tower area.
short description
Terrain Leveling
name
Wheat seeds
name
Terrain grass quality
rendering setting name
Terrain quality
rendering setting name
Testing rocket that demonstrates capability of reaching space! It uses {0} as fuel.
short description: rocket description, {0} is fuel like 'hydrogen'
Testing rocket
name
Heats saline water into vapor to collect it as clean water. Produces brine as a byproduct.
short description of a machine
Thermal desalinator
name of a machine
Charging process
title of a panel with recipe that explains how a thermal storage is charged (with steam to store heat)
Thermal storage uses steam to heat its tank of molten salt to store thermal energy. The accumulated energy can be then used to boil incoming water back to steam. The conversion process has losses but maintaining the accumulated heat does not decay while the storage is operational.
description of a thermal storage
Discharging process
title of a panel with recipe that explains how a thermal storage is discharged (by using its heat to create steam)
Thermal storage
name
Note that this vehicle cannot drive under conveyor belts and pipes.
Throughput: {0}
throughput of something, e.g. 'Throughput: 20%'
Build machines that process mined material closer to mines to save on fuel for trucks.
tip displayed on the loading screen
If your logistics network is overwhelmed, build more trucks or connect machines with conveyor belts to relieve it.
tip displayed on the loading screen
Keep an eye on the amount of diesel. If you run out, your trucks and excavators will stop working.
tip displayed on the loading screen
Make sure you always have enough food otherwise your people will starve.
tip displayed on the loading screen
If you are running out of crude oil on your island, you can explore with your ship for remote oil rigs.
tip displayed on the loading screen
Tip #{0}: {1}
tip displayed on the loading screen, example: 'Tip #2: have fun!'
When building transports, hold SHIFT to only allow straight transports, or hold CTRL for alternative route.
tip displayed on the loading screen
When building transports, instead of selecting a particular transport from menu, you can initiate transport construction by just hovering and clicking on port arrows or other transports.
tip displayed on the loading screen
Unity is generated by settlements when people are well and happy. It is used in many important places but keeping some extra for emergencies is a wise idea.
tip displayed on the loading screen
Unity can be also used for quick-repair of entities, even when maintenance parts are completely missing.
tip displayed on the loading screen
Toggle direction
button to flip transport - conveyor belt, pipe, etc.
Tomb of Captains provides final resting place for generations of captains who lead the people of this island. When completed, fires should be always lit and tomb should be decorated with flowers to pay tribute to resting Captains.
a description of tomb of captains
Tomb of Captains
name of a building
Press the shortcut key to to toggle price display.
tooltip
Tools
title of a menu containing editing tools such as copy paste or delete.
Total
title of a last row in a table that serves as a sum, e.g. 'Total 2 Unity'
Total population
label of a chart showing total population
There are homeless people on your island. Build more housing, evict them using edicts, or reduce new population intake. Note that homeless people will not work for you.
tooltip shown when player has homeless people on the island
The total population / the total housing capacity.
tooltip explaining total population view
Total settlement need
used like this 'Total settlement need: 40 / month'
Total settlement production
used like this 'Total settlement production: 40 / month'
Under deconstruction
could not place a transport as it the other being connected to it is being destroyed
Blocked by {0}
could not place an entity because it is blocked by other entity, {0} = name of blocked entity
Cannot be reversed
could not place reverse a transport
Connecting output to output or input to input
could not place a transport as its direction could not be resolved
Incompatible port at end
could not place a transport due to incompatible port at transport end
Incompatible port at start
could not place a transport due to incompatible port at transport start
Invalid connection
could not connect a transport
Invalid transport
generic message for invalid transport
Transport cannot be split here
generic message for invalid transport split position
Start and end are connected to the same transport
could not place a transport because its start and end are connected to the same transport
Cannot be split or merged
transport of this type cannot be split/merged
Cannot find valid pillars placement
could not place a transport because of no valid pillars (supports) placement
Cannot join if not flat
could not merge a transport due to not being flat
Transport to selected position was not found.
could not find a valid transport to selected position
Self-collision
could not place a transport because it is self-colliding
Collision with terrain
could not place a transport because of collision with terrain
Too close to other {0}
could not create a connector because it is too close to other connector, {0} is translated name of the connector
Incompatible type
could not connect a transport to another one as they don't match
Trade
performs a trade with another settlement
Sold out
displayed when trade action is no longer available
Allows trading of various goods with villages on the world map. All the products you trade are delivered into a trading dock. Also, trading can be a lifesaver if you run into a shortage of critical products, so it is advised to always have a trading dock available.
short description
Trading dock
name
All the products acquired from trading get delivered here.
tooltip of a panel showing all the cargo stored in a trade dock
Products were delivered to your trading dock!
shown after player makes a trade that the products were delivered
Animals were delivered to your farm!
shown after player makes a trade that the products were delivered
You new cargo ship is ready to use!
shown after player makes a trade that the products were delivered
Quick trade offers
title of a panel that shows trade offer from a world map settlement
Trade offers require a Trading dock. These trades are performed instantly - products to export are removed from your storage and imported ones will appear in your Trading dock. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. These trades get expensive with higher volumes and are typically less profitable when compared to contracts.
title of a panel that shows trade offer from a world map settlement
You don't have enough products to trade with
player can't afford the current trade as it requires more products than they have
Products will be delivered to your trading dock immediately
tooltip explaining how trade works
Animals will be transported to your farm immediately
tooltip explaining how buying animals works
The ship will be immediately available after the purchase
tooltip explaining how buying cargo ships works
Not enough space in animal farm or no animal farm built
player can't trade an animal (e.g. chicken) as they have no farm where they could place it into, note: players confuse regular farm with animal farm, try to make it clear
You need to build a trading dock first
player can't trade as they are missing a trade dock building that enables them to trade
Not enough Unity
player lack unity to afford the current trade or feature
Sold out - come back later
trade is 'sold out'
Trade dock is not in operational state or ship access is blocked
player can't trade as their trade dock is not operational
Trade
title of a window that provides overview on trading - buying, selling products
Trade with a village
Button that takes player to a world so they can trade with some village they'd like
Transported products
title of a panel showing all the products transported by a selected transport
Height: {0}
height of the current transport that is being build - e.g. 'Height: 2'
Transport build
category for key bindings used during transport build / editing (when players builds / places transports)
Transports
name: toolbar category name
Belts & pipes snapping is off
label showing that transport snapping is currently disabled (we show it as it can confuse players), please be consistent with TransportTool__PortSnapTooltip
You have disabled snapping of belts & pipes. This is useful when trying to stack them on top of each other. But it is not suitable for regular building. You can disable this by pressing the {0} key.
tooltip, be consistent with TransportTool__PortSnapTooltip
Pillar that supports transports.
short description
Pillar
name
Hold the shortcut key to enforce straight belt / pipe without any turns.
tooltip
Press the shortcut key to toggle port avoidance. By default belts & pipes are planned to avoid blocking any existing ports. When this is enabled, ports will be ignored and belts & pipes can be placed anywhere near them.
tooltip
Press the shortcut key to toggle automatic snapping. It is useful to disable snapping when building belts / pipes on top of each other.
tooltip
Hold the shortcut key to get an alternative option of placement in case there are multiple ones with the same cost.
tooltip
To make transport shorter, you can split it with connector or balancer.
explanation how to make transport shorter
{entity} is too long
notification
Construction already started
could not cut transport as it is already being constructed
A machine for harvesting trees. Make sure to assign service trucks to use it. It cannot pass under transports.
short description
Tree harvester
name
There is nothing that can harvest trees faster than this machine. Make sure you assign plenty of service trucks to it to keep up with the amount of harvested wood.
Large tree harvester
name
Large tree harvester
name
To designate trees for harvesting, select the <b>tree designation tool</b> ({0} key) (1) and drag your cursor over a forest (2).
{0} = 'key binding that open the tool'
{0} will automatically start harvesting any designated trees. Click on the {0} and assign it at least one <b>truck</b> so it can unload the harvested wood.
{0} = 'Tree harvester'
Once trucks are loaded with wood they will deliver it to a nearby storage or any machine that requires wood.
A machine for planting trees. Make sure it has access to saplings. It cannot pass under transports.
Tree planter
name
Tree planter
name
Cut after
explains when trees are going to be cut / harvested, example use: 'Cut after: 4 years'
Harvesting options
Title of a panel that allows to configure when trees are harvested
Allows to select at which percentage of size the trees should be cut. That affects yield of wood and consumption of saplings. The table below shows quantity of wood produced per a single tree.
tooltip
No cut
Used to signify trees should not be cut. Tooltip.
A tree that can be manually positioned without having to use a forestry tower. Planting it requires a tree sapling and a tree planting vehicle.
description of tree in a build menu
{entity} cannot deliver {0}. No valid destination
notification, any strings in curly braces { } must be preserved and non-translated
Example: "Truck cannot deliver coal. No valid destination"
{entity} has no compatible sorting plant for mixed cargo
notification
Trucks can get overloaded by {0} but they require extra {1} maintenance
policy / edict which can enabled by the player in their Captain's office. {0}=15%
Overloaded trucks
policy / edict which can enabled by the player in their Captain's office.
{entity} has no compatible excavator
notification
Analytics
Tab that contains more insights into jobs done by vehicles and the cargo they exchanged
{0} job
number of jobs done by a vehicle, example use: '1 job', '2 jobs'
Include general jobs
Includes all general jobs performed by trucks not included in the options below. Examples of such jobs are: moving cargo between storages or machines, dumping from storage. Does not include jobs where truck refuels itself.
Include mining trucks
Includes jobs done by trucks assigned to mining and tree harvesting.
Include refueling trucks
Includes jobs done by trucks assigned to refuel other vehicles such as excavators.
Trucks cargo history
Title of a panel showing aggregated overview of products transported by trucks in some selected time period.
Heavy duty pickup truck with max capacity of {0}. It can go under transports that are at height {1} or higher.
truck description, for instance {0}=20,{1}=2
Pickup
vehicle
Large industrial truck with max capacity of {0}. It can go under transports if they are at height {1} or higher.
vehicle description, for instance {0}=20,{1}=2
Truck
vehicle
Truck
vehicle
Large hauling truck with max capacity of {0}. This type can transport only liquid or gas products. It cannot go under transports.
vehicle description, for instance {0}=150
Haul truck (tank)
vehicle
Large hauling truck with max capacity of {0}. This type can transport only liquid or gas products. It cannot go under transports.
vehicle description, for instance {0}=150
Haul truck (tank)
vehicle
Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports.
vehicle description, for instance {0}=150
Haul truck (dump)
vehicle
Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports.
vehicle description, for instance {0}=150
Haul truck (dump)
vehicle
Uses high pressure steam to create mechanical power.
description of a high pressure turbine
High-pressure turbine
name
High-pressure turbine II
name
Improves power production efficiency by reusing low pressure steam to create mechanical power.
description of a low pressure turbine
Low-pressure turbine
name
Low-pressure turbine II
name
Uses super pressure steam to create mechanical power.
description of a super pressure turbine
Super-pressure turbine
name
Custom routes
title of message or tutorial
Cargo ship
title of message or tutorial
A Cargo ship allows to automate product deliveries from world mines and oil rigs. The ship has to be discovered, repaired, or purchased on the world map, it cannot be built directly on your island. Once you obtain a cargo ship you can build a {0} on your island and the ship will dock there automatically.
{0} = Cargo depot
The number of ships available (repaired) and the number of ships discovered is shown at the top of the interface.
A {0} can only be researched once a first cargo ship is discovered on the world map. Depots can be built on the shore of your island. When placing a {0}, you will see striped patterns reaching out into the sea indicating ship access. You must ensure that at least one area is green, indicating that a ship will be able to dock. Be careful to not block these areas with other buildings such as other depots or ocean pumps.
{0} = Cargo depot
A {0} requires <b>modules</b> in order to store and transfer products. There are modules for each type of product and you can mix and match them on a single depot. These modules determine what types of products your ship will import or export, you need to assign this product manually. Modules also have input and output ports for you to connect transports to.
{0} = Cargo depot
Ship logistics
A cargo ship will depart automatically when there is enough cargo to fill the ship on the world map (1). A ship can pick up cargo from any entity on the world map. Each trip of the ship has a fixed fuel cost which is based on the size of the ship (2).
Upgrading the cargo depot will also upgrade the attached ship. This expands the number of slots and thus the amount of transported materials. Larger ships are more efficient in fuel consumption.
Coal power plant
title of message or tutorial
A more efficient way of generating power compared to diesel generators is a coal power plant. Coal burned in boilers turns water into steam (1). This steam then spins turbines (2) and transfers mechanical force over a shaft into attached power generators (3) which make electricity from it.
It does not matter how you order your turbines and generators, as long as they are all on one shaft they work together.
Generators do not produce electricity when there is no need and ignore the energy from the mechanical shaft. However, the turbines do not stop when the shaft is spinning at full power, instead, they let the steam pass through which means some energy gets lost. To combat this, you can use a {0} attached to the mechanical shaft which will store the mechanical energy as inertia and return it when the power is needed, behaving like batteries.
{0} = Flywheel
A {0} can be used in combination with “auto-balance” toggle on turbines. Once enabled, turbines will automatically turn off when the connected shaft has maximum inertia, and back on when the inertia is low. The {0} helps to increase the total inertia of the shaft to make this system more efficient and prevent loss of power due to turbines' slow startup.
{0} = Flywheel
Contracts
title of message or tutorial
You can establish contracts with settlements to <b>exchange goods on regular basis</b>. Contracts are typically much more lucrative than quick trading deals but they cost Unity and require a dedicated {0}.
{0} = Cargo ship
After you establish a contract, you’ll need a {0} and a {1} with modules fit for the contract. For example, if you’re trading {2} for {3} you’ll need to have both a Unit Module ({2}) and a Fluid Module ({3}) attached to the {1} (1). Select either module, click 'assign a contract' (2), and assign the contract you wish to begin (3). Note that any other attached module will be auto assigned to the appropriate type of material if compatible with the contract.
{0} = Cargo ship, {1} = Cargo depot, {2} = Food Packs, {3} = Crude Oil
Once your {1} modules are supplied with the correct amounts of required goods, the {0} will automatically travel to the settlement to exchange the goods. Contracts enable you to trade as much as you want without any time restriction
{0} = Cargo Ship, {1} = Cargo depot
This tool enables you to copy configuration from one building to another. You can even drag over multiple buildings to mass apply the selected configuration.
This tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click on the building you want to copy settings from (2). Finally click on or drag across as many other similar buildings to paste those settings (3).
{0} = shortcut key
This tool allows you to select one or more buildings to copy and place elsewhere. This allows you to effortlessly copy existing factory designs to scale your production.
To copy several buildings at once, press {0} or click the icon in the toolbar (1) to select the <b>copy tool</b> then click and drag across the desired buildings (2) tool. Let go of the mouse button and drag to where you want to place your copied buildings and left click once to place (3). You can <b>copy a single building</b> by hovering over it and pressing {1}.
{0}, {1} = shortcut keys
This tool copies configurations of buildings by default. You can hold the {0} while placing a building to prevent it from copying the configuration. Copies buildings will be constructed as new ones.
{0} shortcut key
Crisis management
title of message or tutorial
From time to time, your island might get into a crisis – fuel running out, no power, low maintenance, etc. Obviously, it is never your fault. It’s always caused by the people on the island doing a bad job. However, there are ways to avoid some of the issues early on.
You can pin / unpin products you would like to monitor in your right side panel. By clicking on this panel it will open your global statistics which showcases inventory across your island. Click on the pin icon to keep this product shown at all times.
Pinning important products
It is recommended to set up storage alerts for products like {0} or products that are critical for maintenance or settlement services. Getting notified early on gives you time to react. You can also set up dedicated storages, fill them with emergency supplies and disable truck export. This way, you have emergency supplies whenever you need them.
Storage alerts
Most of your machines and buildings are assigned a priority. The lower the number the higher the priority is and the more likely they get power, unity, workers, maintenance and more. So having the most critical infrastructure on an increased priority is a great way to go.
Priority system
Running out of power is no fun and there are several ways to avoid that. The first step is to set up alerts for storages that feed power-making machines, for example, coal and water storage that feed boilers used to produce steam for generators. This way, you know that coal or water are getting low before the power supply halts entirely.
Power crisis management
You can also give an increased priority to a storage that feeds your power plant. You must first have the <b>{0} slider</b> (1) moved away from the default location or you will not see the <b>priority selection screen</b> (2).
{0} - keep full
The most robust but expensive setup is to have a backup plant like in the real world. This can, for instance, be an array of diesel generators that are ready to kick in when power drops.
This works by default because a {0} has lower production priority than standard generators connected to turbines. You can reconfigure power generation priority for any power generator yourself. Note that machines consume less maintenance when they are idle.
{0} - Diesel generator
In case of the worst emergency, you can also boost a machine. Boost enables machines to work without power at the monthly cost of {0}.
{0} - Unity
This tool is similar to the copy tool, but it removes the copied buildings. It only works for ghost buildings whose construction has not started yet.
The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). You can also press {1} while hovering your cursor over a building to cut it instantly, which can be handy when making quick adjustments.
{0}, {1} = shortcut keys
Diesel production
title of message or tutorial
{0} can be produced by distilling {1} in the {2}. To extract {1}, build an {3} on top of an oil reservoir. When an {3} is selected for building, you will see black bars revealing locations of the oil reservoir.
{0} = diesel, {1} = crude oil, {2} = basic distiller, {3} = oil pump
The <b>resources overlay</b> can be also displayed at any time by toggling it in the bottom-left panel.
When production buildings are selected, icons showing input and output products will be displayed above the connection ports so you can determine where everything will go in and come out. Connect 3x {0} to a {1} using <b>pipes</b>.
{0} = oil pump, {1} = basic distiller
There are limited underground supplies of {0} on the island. Later in the game you will be able to find additional {0} resources on the world map. In order to find them you will need to use your ship and explore the surroundings.
{0} = crude oil
Diesel production is not a clean process, it produces <b>{0}</b> and <b>{1}</b>. {1} can be released via a {2} and {0} can be dumped into the ocean with a {3}. Note that releasing pollutants to the environment will have negative effects on your population when done in large volumes.
{0} = waste water, {1} = exhaust, {2} = Smoke stack, {3} = Liquid dump
Waste products
Dumping
title of message or tutorial
Farm fertility
title of message or tutorial
Farming
title of message or tutorial
Farms grow crops, and <b>crops</b> can be used in various places but mainly to feed your people. But crops don’t grow for free, they consume <b>water</b> and <b>fertility</b>.
Soil water level is replenished by rain and this is mostly sufficient for crops with low water demands (such as potatoes). However, rain is not a reliable water source and crops can yield less or even dry out and die when not having enough water.
Having an external source of water is vital for reliable farming. This requires upgrading farms with irrigation systems (unlocked via research). <b>Irrigated Farms</b> only consume water when the soil gets dry so externally supplied water does not get wasted.
Soil water level
Farmer’s biggest dream are fertilizers. They can increase the soil fertility beyond the natural equilibrium value, some even beyond 100%!
To make fertilizers work, you need to connect a <b>pipe with fertilizer</b> product to the farm (1) and drag the <b>fertility target slider</b> (2) to the desired level. The farm will automatically fertilize the soil to the selected level. Note that each fertilizer type has its own maximum fertilization target which is displayed in the <b>Fertilizers Overview UI</b>.
Note that the higher your soil fertilization target is the lower the natural replenishment is. And once fertility climbs above 100%, the natural replenishment will turn negative which will require even more fertilizer to sustain it.
Fertilizers
Crop yield is based on <b>soil fertility</b>. If a farm has 50% soil fertility it will only have a 50% yield of products. Crops consume fertility as they grow but fertility is also naturally replenished over time (an empty farm would eventually reach 100% fertility).
Note that soil fertility does not affect crop water consumption or growth duration. This means that crops growing on more fertile soil will not only yield more but also will be more water-efficient (greater yield for the same amount of water).
Over time, crop fertility consumption and natural replenishment will stabilize at a value called <b>fertility equilibrium</b>. This value represents an <b>estimate of average soil fertility</b> based on the current growth schedule. The equilibrium exists because crop fertility consumption is constant but the natural replenishment speed increases as soil fertility gets lower.
fertility equilibrium is an established term in the game, e.g. in FarmFertility__Equilibrium, please make sure to use it consistently
Growing the same crop more than once in a row will impose <b>{0} penalty</b> on fertility. This can be avoided by planting different crops in a crop rotation schedule. You can plant {1} which does not yield any useful products but helps to regenerate soil fertility and eliminates same-crop fertility penalty when planted between other crops.
{0} - replaced with percentage (e.g. 50%), {1} - green manure
You can also <b>leave the field empty</b> with no crop planted. This gives the soil time to regenerate fertility naturally but it won’t eliminate the same-crop fertility penalty on its own.
Crop rotation
Iron Scrap smelting
title of message or tutorial
Health & pollution
title of message or tutorial
Your population has health. If health is positive, your population grows and provides you with extra unity. If health goes negative, your population starts to decline.
You can increase your population's health by providing them with a variety of food, water, and healthcare.
Positive effects
Your population's health decreases if you emit pollution (air or water). Pollution on your island is global, so moving smoke stacks farther from your settlement won’t help. It is a good idea to keep your eye on how much pollution you emit.
Negative effects
When something emits pollution, it is displayed in the right side of the recipe UI as shown below.
Your population can suffer from diseases. There are diseases that just come and go and it is not possible to completely prevent them from happening. Providing healthcare can significantly reduce their negative impact.
There are also diseases that can occur due to bad conditions in your settlement, for instance lack of clean water or too much trash. There are no diseases from pollution as pollution gives a health penalty directly.
Diseases
The {0} can process both {1} and {2} by toggling both recipes on. To do so, turn on the <b>{1}</b> recipe by clicking on it.
{0} = blast furnace, {1} = iron ore, {2} = iron scrap
The priority of recipe execution depends on their order which can be changed using the arrows on the left (1). If you want to prioritize {0} processing over {1}, click the <b>up arrow</b> on the <b>{0} recipe</b> for it to move above the <b>{1} recipe</b>.
{0} = iron ore, {1} = iron scrap
With {0} being smelted, the {2} will produce <b>{1}</b>. {1} can be dumped anywhere on the island by placing dumping designations (unless you prevent {1} dumping by changing the <b>global dumping filter</b>). Trucks will always prioritize delivering {1} and other materials to where it is needed before dumping it (e.g. concrete production). Dumping {1} is important as typically your smelting industry will produce way more {1} than you can use. Dumping it has no pollution effect.
{0} = iron ore, {1} = slag, {2} = Blast furnace
Iron ore smelting
title of message or tutorial
Maintenance
title of message or tutorial
Maintenance is a crucial global resource that is required by vehicles and buildings to keep operational otherwise they break down and stop working. Maintenance level of each entity can be seen on the bottom of its window (1). In an emergency, broken entities can be instantly repaired using {0} (2).
{0} = Unity
In order to produce maintenance you need to build a {0} and supply it with the necessary materials.
{0} = Maintenance depot
You can see the current Maintenance amount on the right side of the screen (1). You can also see Maintenance Production and Consumption over time in the Statistics screen (2).
Mining
title of message or tutorial
You can remove any material from the terrain by mining it with your <b>excavators</b> and add material by dumping it with trucks.
Below is an example of how a mining designation starting at surface level is reachable only if it touches the surface. The top designation is reachable as denoted by the yellow color. The bottom starts one level below the surface and is not reachable, denoted by the orange color with red borders.
Use the {0} key to switch to the <b>ramp</b> mode. Then you can snap to a previous flat designations and extend a ramp from there.
{0} = shortcut key
Creating Ramps
Each designation square can be mined by <b>only one excavator at a time</b>. Be sure that there are enough available designations if you have multiple excavators.
You can see available resources by toggling a resource overlay in the bottom-left corner of the screen.
Resources layer
While dumping designations can be placed anywhere on the island, mining designations must be within a {0} managed area. With a mine control tower selected, click the {1} button to outline a new area.
{0} = Mine control tower, {1} = Edit area
Trucks and excavators must be <b>assigned to a {0}</b> in order for mining to begin. Excavators mine designated terrain while trucks transport the mined materials from the excavators to machines, storages, or any available dumping areas.
{0} = Mine control tower
To mine the terrain, select the <b>mine designation tool</b> {0} from the bottom toolbar (1), and click and drag on the terrain to designate your mining area (2).
{0} = shortcut key
Mining designations
Designations denote how the terrain will be shaped after mining.
This tool behaves the same as the <b>dumping designating tool</b>. {0} will toggle between <b>flat</b> or <b>ramp</b> designations. Pressing {1} will toggle the ramp direction either <b>up</b> or <b>down</b> when placing beside another designation.
{0} = shortcut key, {1} = shortcut key
Move the height up or down using {0} and {1} respectively.
{0} = shortcut key, {1} = shortcut key
Rotate the ramp direction using {0}.
{0} = shortcut key
Mining designations <b>have to start at or above the terrain</b>, otherwise, they won’t be reachable by your excavators. If an edge of designation is not reachable, a red line is displayed. If there are red lines all around a designated area, that means that it cannot be mined.
If your vehicle has issues reaching its target because there is no valid path, you can investigate this situation by toggling its <b>navigation overlay</b>. Each type of vehicle has its own overlay. Trucks delivering construction materials have some distance tolerance but vehicles performing regular duties need to be able to navigate near their target.
Sometimes, vehicles can get stuck. You can always recover a vehicle using the <b>recovery action</b>. To avoid situations like this, use wide ramps and retaining walls during mining to prevent terrain collapse.
Sometimes, trucks can not access certain buildings due to obstacles such as terrain or other buildings. Instead of rebuilding parts of your factory to accommodate the vehicles, you can turn off import or export at the problematic building to prevent vehicles from trying to access it.
This tool enables pausing and unpausing individual entities such as machines or vehicles. It also supports mass pausing / unpausing by dragging over an area.
The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). When you drag over an area with non-constructed buildings it will toggle the construction pause, otherwise, it will toggle the regular pause. If any entity in the selection is paused, it unpauses everything selected, otherwise, it pauses everything selected.
{0} = key shortcut
The Planning Mode is toggleable mode that makes any building placed to be initially paused. You can toggle Planning Mode on and off by clicking the Planning Mode button in the bottom left corner toolbar. Buildings with paused construction are colored <b>Gray</b> as shown below.
Turning off Planning Mode does not unpause buildings that were placed while it was on. To unpause buildings placed, use the {0} (1). You can also select a building that was placed in {1} and unpause it by clicking the pause button on the Construction Inspector window (2).
{0} - Planning tool, {1} - Planning mode
Color Statuses of Construction
When placing buildings, the color of the building ghost itself will change depending on its <b>construction status</b>.
Buildings colored <b>White</b> are planned for construction and are currently paused. <b>Blue</b> colored buildings are currently being constructed. <b>Red</b> colored buildings are currently being deconstructed.
Population and Unity
title of message or tutorial
Population is one of the most important pillars of your economy. You need to <b>provide your people</b> with housing, food, and other services and in return they will work for you.
People live in <b>settlements</b>. One settlement can be composed of one or more attached housing units and service buildings. You can have more than one settlement, but each requires its own services.
If there are more people than housing capacity, some will become <b>homeless</b>. Homeless people are very unhappy and they won’t work for you.
Population will naturally increase over time if people are healthy and housing is available. You can control the growth rate using edicts in the {0}.
{0} = Captain’s office
{0} is a virtual resource that is generated when people are well and happy. The more services and comfort you provide, the more united they will feel, and generate more unity in return.
{0} = Unity
{0} can be spent on special tasks such as research, trade, work at remote mines, or vehicle recovery. Actions that require unity are usually denoted by purple color.
{0} = Unity
{0} can be extremely helpful in emergency situations. For example, {0} actions allow to instantly deliver products for construction or boost production of selected machines. It is advised to always keep some unspent {0} for when it is needed the most.
{0} = Unity
An overview of {0} gain/loss can be seen in the population overview window. The maximum amount of {0} that can be accumulated is determined by the amount and quality of housing. Recurrent unity gain/loss is computed on a monthly basis.
{0} = Unity
Trucks deliver cargo automatically based on the <b>priority</b> settings of source and destination building. Sometimes you may want to have a greater control over delivery source/destination or servicing vehicles. Custom routes offer this control and can increase efficiency and reliability of logistics.
A {0} can be assigned to export mined products to specific storages. To do this, select a {0} (1) and then click the {1} button under {2} (2) then click on desired storages.
{0} = Mine control tower, {1} = +/-, name of the button, {2} - export routes (ExportRoutesTitle)
Assigned storages can be seen in the {0} and right-clicking on their icon will <b>delete the route</b>. The routes can be also removed by clicking on the {1} button again and clicking on previously assigned storages.
{0} - export routes (ExportRoutesTitle), {1} = +/-, name of the button
When a {0} has export routes set up to storages with certain products, trucks will deliver these products only to the assigned storages and nowhere else.
{0} = Mine control tower
Custom routes can be also used to assign a {0} to a {1} to specify fueling preferences for trucks and excavators.
{0} = Fuel station, {1} = Mine control tower
It is recommended to use custom routes wisely and put them in places where it helps the most. Micromanaging every single storage with custom routes can lead to unnecessary complexity in your logistics system and can cause troubles during your future factory expansion.
Custom routes can be also <b>set up between storages</b> to further optimize your operations as shown below. Just make sure that the destination storage has the {0} slider set (1). You can optionally assign trucks to the receiving storage to solely service this supply line (2). There are also two toggles (3) that let you restrict the storage to only accept connected storages and assigned trucks.
{0} = Keep full (StoredProduct__KeepFull)
Following example shows how a conveyor belt together with custom routes can reduce truck trips while dumping excess mined material. First, assign the {0} to a nearby storage (1). The storage is connected via a long conveyor belt (2) to another storage. The second storage is set to export to the nearby tower (3) which has an area marked for dumping.
{0} = Mine control tower
World exploration
title of message or tutorial
You can use your ship to explore the world map. You can discover supplies to bring back to your island, other settlements to trade with, world mines to exploit, and more.
To start exploring, open the world map ({0} key), select a destination (1), and click {1} (2). Once the ship arrives, it will start exploring. Exploration takes some time and you will be notified when it is complete.
{0} -> key-binding that opens the map, {1} = 'Explore'
Exploration
All the items that your ship brings will be automatically unloaded to the {0}. Just make sure that the {0} has enough free space. You can toggle on {1} to task your trucks to actively unload all cargo if there is storage available.
{0} = Shipyard, {1} = Keep empty (ShipyardKeepEmpty)
Ship range and fuel
The ship needs fuel to travel and exploration of a new location requires an additional amount. In order to load the ship with fuel, select the {0} and <b>drag the green slider</b> of the fuel buffer to the right. Fuel can be delivered by trucks or via pipe.
{0} = Shipyard
Some areas may be occupied by enemies or pirates. You cannot pass through these areas or explore them unless you defeat the pirates first. If your ship has no weapons equipped, it will automatically try to escape, otherwise, the battle will start.
Enemies and pirates
Many components of the ship can be added or upgraded. Upgrades are performed in the {0}. The {0} prepares any required components regardless of whether the ship is present or not. Once upgrades are prepared, they get automatically applied when the ship arrives.
{0} - Shipyard
Ship upgrades and weapons
The {0} allows smelting products such as ores and scrap into molten materials. The {1} can be used to cast molten materials to slabs.
{0} = Blast furnace, {1} = Metal caster
In order to produce <b>iron plate</b> you can use {0} gathered from the abandoned buildings nearby. Later on you will be able to set up a mining operation to smelt {1} directly.
{0} = Iron scrap, {1} = Iron ore
Build a {0} and 2x {1}. Connect them together using {2}. The molten channels are needed since the molten iron is too hot to be transported by trucks.
{0} = Blast furnace, {1} = Metal caster, {2} - molten channel
Build and attach a {0} to the {1} either directly or via pipe (which can be found in the <b>transports</b> category).
{0} = Smoke stack, {1} = Blast furnace
Since you don’t have access to coal mining yet, build a {0} to produce <b>coal</b> from wood. Don’t forget to attach a {1} to it as well. You can even share the same {1} which is used for {2}. To learn how to get <b>wood</b>, read the tutorial for {3}.
{0} = Coal maker, {1} = Smoke stack, {2} = Blast furnace, {3} = Tree harvesting
Watch the furnace recipe in progress whilst trucks automatically supply it with {0} and coal. Iron slabs produced in a {1} will be stored there until trucks can find a place for them to be delivered. Later, you will be able to unlock and build conveyor belts to deliver iron directly to your production buildings or storage.
{0} = Iron scrap, {1} = Metal caster
It is beneficial to use conveyor belts and pipes to transport goods from production buildings to storages and let trucks to balance the inventory between storages. This helps keep truck utilization high since they can always travel fully loaded. It also gives machines an extra input and output buffer for uninterrupted operation.
For example, {0} can benefit by having {1} and {2} storage silos attached via conveyor belts.
{0} = blast furnace, {1} = iron ore, {2} = coal
A storage unit will not actively request products from trucks by default. To change this, drag the green slider marked as <b>{0}</b> to the right. This makes the storage request products until it gets filled up to the green slider.
{0} = Keep full (StoredProduct__KeepFull)
For storages that you do not want full (such as {0}, pictured below), you can use the <b>{1}</b> slider to set the threshold which vehicles will automatically retrieve materials and store them at another available storage.
{0} = Slag, {1} = Empty (StoredProduct__KeepEmpty)
Note that the red/green sliders have no effect on connected transports. For example, a storage set to <b>{0}</b> will still continue to output products via connected transports, ignoring any rules set to the storage.
{0} = Keep full (StoredProduct__KeepFull)
You can also <b>set up alerts</b> to be notified if the storage becomes either too full or too empty which would prevent connected machines from performing correctly. This is ideal for alerting you if a critical material providing storage, such as coal to a power plant, is running low.
Once machines are connected via transports and a first product is delivered / received, trucks will no longer try to deliver / receive that type of product. You can manually override this behavior via the logistics panel in each machine in {0} and {1} panels.
{0} = Truck Import (LogisticsControl__InputTitle), {1} = Truck Export (LogisticsControl__OutputTitle)
Storages with transports
title of message or tutorial
The colored outlines on the designation squares lets you determine many things.
<b>light green square</b>: is accessible and will be used
<b>yellow green square with a red outline</b>: is not accessible yet
<b>darkened green square</b>: already fulfilled and will be ignored
The numbers on the designation indicate the height of the terrain level.
To dump materials on the terrain, select the <b>dumping designation tool</b> {0} in the bottom toolbar (1). Hover over the terrain to see your starting direction and elevation of the tool (2). Left click and drag to create a dumping designation (3). Important is that <b>dump designations should start at or below terrain</b>, otherwise they cannot be accessed by trucks.
{0} = key shortcut
The {0} has the option to filter what products can be dumped within its managed area. This managed area ignores the global dumping filter which is ideal for restricting what materials can be dumped. For example, you can only allow {1} to be dumped in a specific area by removing it from the global dumping filter and adding it to dumpable products in the {0} window.
{0} = Mine control tower, {1} - waste
{0} dumping filter
{0} = Mine control tower
Dumping designations show what the terrain will look like when completed.
The {0} key will toggle the designation tool between a sloped designation (1) for placing terrain in an ascending / descending ramp and flat designation (2).
{0} = key shortcut
The {0} key (1) will rotate ramp designations clockwise to choose which direction the slope will go. When snapped to another designation the {0} key just toggles the slope (2).
{0} = key shortcut
The {0} and {1} keys (1) will raise (2) and lower (3) the designation respectively, allowing you to control the target height. Remember that dumping designations with all edges above the terrain cannot be accessed by trucks.
{0} = key shortcut, {1} = key shortcut
Trucks dump products automatically. If there is a dumpable product that needs to be disposed of and no machine or storage that accepts it, trucks will automatically navigate to the nearest designation to dump it.
There are many products that can be dumped. If you are ever curious if a product can be dumped, open the <b>Recipes screen</b> {0} by clicking on the icon in the bottom right (1), navigate to the product (2), and check if dumping is an option for consumption (3).
{0} = key shortcut
What can be dumped
Global dump filters choose what products can be dumped in designated areas across the island by default. For example, if you only wanted {0} and {1} used as dumping materials, you could remove any other products listed there besides those two.
{0} = Dirt, {1} = Rock
Global dump filters
Pipes & conveyor belts
title of message or tutorial
Trucks can go under any conveyors or pipes that are at height {0} or higher. However, taller vehicles such as excavators cannot go under them. In order to let taller vehicles pass, you must build a {1}.
{0} = 2, {1} = Ramp
Transports (pipes and conveyor belts) are an alternative way of transporting products around your factory. They reduce demands on your truck logistics and make product deliveries more steady.
You can see which products are making trucks the most busy in the {0} tab.
{0} = analytics (TrucksAnalytics__Title)
Split and merge transports by simply connecting them to each other. If you need control over priorities and ratios, research {0} to get balancers with advanced capabilities.
{0} = technology title
You can also start building a transport by hovering over the red/green arrow next to a building/transport port while the construction menu is open.
Most of the transports (except {0}) <b>can go up/down</b> by pressing {1} keys during the design process. This is handy when trying to make space for vehicles to go under.
{0} = molten channel, {1} = key-bindings, e.g. E/Q
You can build transports <b>stacked on top of each other</b>. To make it easier, toggle {0} key while placing a transport to <b>prevent it from snapping</b> to any existing one.
{0} = key-binding
Tree planting
title of message or tutorial
Tree planting provides a renewable source of wood. To start, you need to obtain <b>tree saplings</b> by growing them on <b>farms</b>.
A {0} is required to designate tree replanting zones. It has an area which is the working space where the assigned vehicles will operate. It can be changed similarly as in {2}. To plant & harvest trees, you need to place forestry designations inside the area by clicking on {1}.
{0} - Forestry Control Tower, {1} - Edit designation, {2} - Mine tower
You also need to build a vehicle called {0} and assign it to the {1}. Once tree saplings are available, the {0} automatically picks them up and plants them onto the designations.
{0} - Tree planter, {1} - Forestry Control Tower
Tree harvesters will automatically cut down fully grown trees as long as the trees are situated on tower’s designations.
You can also place trees manually to have them planted exactly where you want. The available types of trees can be found in the build menu. Manually placed trees are planted by the {0} as well.
{0} - Tree planter
Trucks
title of message or tutorial
Trucks are the most versatile option to transport products around the island. They can transport almost every product except molten materials or hot gasses such as steam.
Anytime there is a machine that needs a product, trucks will try to find a source and deliver it. The same goes for construction.
Trucks can get very busy if there are lots of jobs to do. You can see the current load in the overview panel on the top left of the screen. If the load is high, consider building more trucks or automating products delivery building pipes and conveyors.
When trucks become too busy, deliveries that are critical to your factory operation may not be completed on time. To help with this, you can set higher priority on places where products are needed the most. The lower the number, the higher the priority.
Trucks usually wait until there is enough cargo to transport to make their trip worth it. If you want trucks to always prefer driving fully loaded to further optimize their journey, you can disable {0}.
{0} = Allow partially loaded trucks (PartialTrucksToggle)
Don’t forget that trucks require fuel and maintenance, failing to provide these may grind your logistics to a halt and cause problems.
You can use unity to instantly deliver/remove products to/from construction in order to finish construction projects quickly.
This tool enables you to drag over an area to order quick delivery/removal for all selected buildings. If there is no product delivery possible, this tool will act as a boost toggle.
The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click and drag across the desired buildings (2).
{0} = shortcut key
Vehicles accessibility
title of message or tutorial
When there is terrain dug from underneath a building or landslide that buries a building it may trigger building collapse. In that case the building gets lost and it can trigger further landslides and collapses. When mining a deeper mine, terrain can also collapse blocking vehicles from entering or exiting the mine.
Each material has its own properties on how steep an angle it can hold until it collapses.
You can build {0} to prevent terrain from uncontrolled collapse. These are designed to hold terrain in place. They can hold up to {1} tiles of terrain.
{0} = Retaining walls (RetainingWallsTitle), {1} = number (e.g. 5)
Retaining walls are best built before mining/dumping. They also cannot be built on top of any previously designated mining/dumping areas. Use {0} and {1} keys to raise or lower the wall.
{0} = shortcut, {1} = shortcut
Any terrain higher or lower than {0} beside the retaining wall will cause it to collapse.
{0} = number (e.g. 5)
{0} can be also used to create a contained place for dumping in otherwise unsuitable areas.
{0} = Retaining walls (RetainingWallsTitle)
Dumping waste
title of message or tutorial
Your population generates waste that needs to be collected to maintain healthy conditions in your settlement.
Build a {0} and attach it to your settlement. It will automatically store waste generated by the settlement’s population.
{0} = waste module
Set up dumping designations ({0}) anywhere on your island.
{0} = key shortcut
Your trucks will automatically pick up waste from {0} and <b>dump it on the ground</b>. To learn more about dumping, see the {1} tutorial
{0} = waste module, {1} = dumping tutorial name
Note that the amount of general waste your population produces depends on the amount of supply they get and whether they recycle. It is not possible to get rid of the general waste entirely, but later on you will be able to research more ways to deal with the waste.
World structures
title of message or tutorial
When you first discover a world mine, you must repair it before exploiting it. This is done by selecting the structure icon on the map and clicking {0} (1). The {1} will now have the option of loading the supplies necessary to repair that structure (2). Once loaded, they must be delivered by your main ship to begin the repairs.
{0} = Start repairs (StartRepairs), {1} = Shipyard
World Structures have a configuration window when selected on the {0} (1). You can select the {1} (2) that determines the rate of production but it also affects how many workers are required to work there and the {2} cost associated with it (3). You can increase the maximum {1} by upgrading the structure (4). In emergencies, you can load cargo to your ship when it’s present (5).
{0} = World map (WorldMap), {1} = production level (WorldMineProductionLvl__Title), {2} = Unity
For more information on using cargo ships and depots to automate collection of these supplies, visit {0} tutorial.
{0} = Cargo Ship (name of the tutorial)
Reset progress
button to reset tutorial progress, more info in TutorialReset__Tooltip
Reset done!
text displayed after tutorial progress gets reset, keep short!
Tutorial progress
title for a button that enables to reset tutorial progress
Resets your tutorial progress so you get notified on any new tutorial which you have already seen before.
tooltip
Enables tutorials and goals that grant rewards on completion
Description of the tutorials mechanic in the new game flow
Tutorials (recommended)
Title of the tutorials mechanic in the new game flow
Tree harvesting
title of message or tutorial
User interface
title for user interface settings
Unassign
prefix of a button to unassign a vehicle, example: 'UNASSIGN <newline> Mine Tower'
Removes the vehicle from the current assignment.
tooltip explaining what unassign does
Unity is important to run things such as research labs, oil rigs or edicts. Unity can be increased by providing better services to your settlements or building a better housing. Unity from settlements is generated on monthly basis.
virtual & abstract currency expressing how people 'pull together' to achieve higher goals
Unity cap
title of a panel showing the current global Unity capacity
The maximum amount of Unity that can be accumulated. Typically increases with the amount of housing and its quality.
ship
example of use: '2.2 Unity / ship', used to denote how much Unity player pays per one full cargo ship to participate in a contract
{0} Unity
virtual & abstract 'currency' expressing how people 'pull together' to achieve higher goals, example: '1 Unity'
Unity tool
title of a tool that is used to spent unity for things such as quick boost or quick delivery. Please keep this short!
Click or drag over an area of structures to apply this tool. It performs quick build, quick removal, or toggles production boost based on the context.
tooltip
Unlocks
title of a panel that lists all the things that player unlocks by a research
Unsorted saves
Group heading for all saves with no game name shown in the game column of the load & save window
Your blueprints were copied to the new location shown below.
The game also uses a new folder location to store your save files.
New blueprints location:
shows new blueprint files location
New location:
shows new save files location
Note: The old folder still exists, and contains data from the game version before Update 1.
Old location:
shows old save files location
Type description.
placeholder of a text area for description input
Update description.
title of a dialog to update description of a blueprint or blueprint folder
Update description for this item.
tooltip of a button to open a dialog to update description of a blueprint or blueprint folder
Upgrade
button to upgrade something
Upgrade in progress
explains that upgrade is currently being in progress
Upgrade
title of a tool that is used to mass upgrade already existing buildings and machines. Please keep this short!
Right click or drag over an area of structures to cancel any ongoing upgrades
tooltip
Click or drag over an area of structures to upgrade them
tooltip
Boost
name
Contracts
name
Contract establish
name
Settlements quality
name
Edicts
name
Free
name
Health
name
Homeless
name
Island buildings
name
One time actions
name
Other decorations
name
Pops adoption
name
Quick build
name
Quick remove
name
Quick repair
name
Quick trade
name
Rocket launch
name
Fuel for ships
name
Starvation
name
Vehicle recovery
name
Decorations
title of category that shows unity given for settlements decorations
Bonus from decorations
title of category that shows unity given for settlements decorations
Services
name
World map mines
name
Utilizes a large set of centrifuges to concentrate uranium-235 isotope out of natural uranium (a process called isotope separation). The resulting product is fissile uranium, ready to undergo a chain reaction in a nuclear reactor.
short description of a machine
Enrichment plant
name of a machine
Uranium mine
name
Produces synthetic rubber.
short description of a machine
Rubber maker
name of a machine
{entity} is struggling to find a destination it can reach.
notification
{entity} is struggling to find a destination it can reach.
notification
{entity} cannot reach destination.
notification
{entity} cannot reach destination.
notification
Vehicle is broken as it lacks maintenance
notification
Driving to destination
truck job status message
Invalid state
truck job status message when a job is in invalid state
Loading cargo
truck job status message
Navigating
vehicle job status message, vehicle is searching for a path to its destination
Precessing surface
truck status when truck is adding / removing a ground surface (e.g. concrete)
Searching for a valid terrain designation
truck job status message
Unloading cargo
truck job status message
+{0} VEHICLE CAP
vehicles cap increase increase, all caps
Example: 15 vehicle cap. Meaning: this will increase the global limit of vehicles that the player can have.
Vehicle limit reached!
shown when max number of allowed vehicles was reached and thus a new vehicle can't be built
{entity} has no fuel
notification
Example: "Truck has no fuel"
{entity} has no reachable terrain designations
notification
Allows vehicles to cross obstacles such as transports.
description for vehicle ramps
Vehicle ramp (small)
name
Vehicle ramp (medium)
name
Vehicle ramp (large)
name
Tree harvesting
vehicle role which means the vehicle will harvest trees
Assigned to buildings
list of vehicles assigned to buildings - fuel station, storage
Assigned to mining operations
list of vehicles assigned to mining
Assigned to tree harvesting
list of vehicles assigned to tree harvesting
Allows building vehicles such as trucks and excavators.
description of a machine
Vehicles depot
building or machine
Vehicles depot II
building or machine
Vehicles depot III
building or machine
Number of vehicles owned / limit of vehicles. The limit can be increased via research.
tooltip
Vehicles maintenance
example use: 'vehicles maintenance: -20%'
Vehicles management
window that provides management & overview of all the vehicles
{0} driver
shows how many drivers are in use for a group of vehicles, {0} = number, e.g. '2 drivers'
idle: {0}
shows how many vehicles are idle, {0} = number, e.g. 'idle: 5'
Version: {0}
example: 'Version: alpha 1.0.0'
Video
title of video settings
press now
shown when the UI is waiting for the player to press a key to assign a key-binding
Low diesel!
title of message or tutorial
Global supply of <b>diesel is critically low</b>! You are at high risk of running out of diesel. When all your diesel supplies are depleted, all vehicles and diesel generators will stop working. Without working logistics and electricity generation your economy will halt.
Make sure that you have sufficient diesel production and that you are extracting enough crude oil. You can <bc>boost</bc> an {0} using Unity which will not only speed it up but also it <b>makes it work without the need for electricity</b>.
{0} = Oil Pump
Low maintenance!
title of message or tutorial
Some entities are <b>running out of maintenance</b> and they may start breaking down soon.
In order to get more maintenance, you should prioritize researching and building a {0}. Once operational, you will need to supply it with products and it will start maintaining all your machines and vehicles.
{0} = Maintenance depot
In the meantime, you can spend Unity for <bc>quick-repair</bc> action to fix machines or vehicles that are needed the most.
No workers!
title of message or tutorial
You have <b>no more free workers</b> on your island. Everyone is already busy working. Some buildings or vehicles will not be able to operate.
In order to get more people, you should prioritize researching and building a {0}. It will help to attract more refugees to your island and you will not only get more workers but also some extra materials from them. The effectiveness of the beacon will decline over time. So you should prioritize repairing the <bc>ship</bc> to bring more people and resources to the island.
{0} = Beacon
In the meantime, you can pause some buildings that you need the least to free up some workers.
Warning:
Waste management
name: toolbar category name
Dumps liquid into the ocean. Some liquid will cause water pollution which can affect health and happiness of your people. Works at the maximum height of {0} from the ocean level.
short description: {0} is an integer specifying max height such as '5'
Dumps liquids into the ocean.
Liquid dump
name
Dumps liquids into the ocean.
The ratios of individual output products depend on where the input recyclables come from (e.g. where they were produced and from which products). Which means that these ratios are subject to change based on production processes used.
Recycling can transform your island's economy in a significant way as it allows to recover a portion of raw materials from various sources like settlement, maintenance, or research. Recycling reduces the need for raw minerals extraction and thus also extends longevity of deposits. Places that support recycling will return '{0}'. This product can be separated via waste sorting plant into scraps (such as iron or copper scraps) which can be sent to any furnace for smelting. The ratio of materials recycled is based on '{1}' and more about that is explained in the waste sorting plant.
{0} stands for recyclables product, {1} stands for recycling efficiency (RecyclingEfficiency__Title)
Waste sorting plant
name
Water chiller
name of a machine
Keep datacenter cool by providing chilled water.
Water collected
title of a panel that shows the amount of water collected in a rainwater harvester
Reduces water consumed in settlements and farms by {0}
policy / edict which can enabled by the player in their Captain's office. {0}=15%
Water saver
policy / edict which can enabled by the player in their Captain's office.
Water
name: name of a settlement service provided to pops
Converts not so nice water to nice water. Just don't tell this to the people who drink it.
short description of a machine
Wastewater treatment
name of a machine
https://en.wikipedia.org/wiki/Sewage_treatment
This station can extract fresh water.
short description
Groundwater well
name
Dry
sets weather configuration to be dry
Less dry
sets weather configuration to be less dry than it normally is
Borderless
option in WindowMode__Title setting
Fullscreen
option in WindowMode__Title setting
Windowed
option in WindowMode__Title setting
Window mode
title for window mode (options are: Fullscreen, Borderless, Windowed)
Windows shortcuts
category for key bindings to open different windows like research, world-map, etc.
available
used like this '4 workers <new line> available'
needed
used like this '4 workers <new line> needed'
The number of workers available. To get more workers increase your population. You can do so by building a beacon, explore the world map or apply edicts.
tooltip
Workers demand
label of a chart showing total workers demand - number of workers needed over time
Available to pick up
title of a panel showing quantities available to pick up by a cargo ship in the world
{0} was fully repaired
notification, any strings in curly braces { } must be preserved and non-translated
Example: "Oil rig was fully repaired"
Exploration in progress!
title of a location in the world map
This was already explored.
description of a location in the world map
Fully explored
title of a location in the world map
This is our home island!
description of a location in the world map
Home island
title of a location in the world map
We need to explore this!
description of a location in the world map
Unknown location
title of a location in the world map
Our ship is on way to explore this!
description of a location in the world map
There is an enemy that needs to be defeated!
description of a location in the world map
Location with enemy
title of a location in the world map
Our ship is on her way to the battle!
description of a location in the world map
Enemy found
button to request ship to visit an already explored location
Ship orders
title for ship orders
Battle
button to request ship to enter a battle for a location
Deliver cargo
button to request ship to deliver cargo to the selected location
Explore
button to request ship to explore a selected location
Go home
button to request ship to return back to the home island
Load cargo
button to request ship to load cargo at the selected location
Visit
button to request ship to visit an already explored location
Structure found
button to request ship to visit an already explored location
World map
title/tooltip of a button that opens the world map
This site mines {0} when assigned with workers.
description of a world mine, example use: This site mines Coal when assigned with workers.
Warning: {0} of production is currently wasted due to a lack of Unity, resulting in an actual output of {1}. This penalty can increase over time.
shown when e.g. an oil rig has a production penalty (the output is not just reduced, the non-mined product also gets wasted), example substitutes: {0} => 20% {1} => 12
Years left: {0} (estimate)
provides estimate on how many years is left to mine in current mine or oil rig, example use 'Years left: 3.5 (estimate)'
This rough estimate is based on the current production level. Idle times (such as due to a full output) are not accounted for, in which case the duration left might be greater.
tooltip
Shows the overall status of the reserve available in this deposit. This is a limited resource.
tooltip for a bar that displays the total reserve left in a deposit. For instance how much uranium is left to extract in a uranium mine.
This {0} needs to be repaired before we can use it.
example use: {0} = Oil rig | Mine
This {0} provides us with resources. To deliver the resources to our island we need to send our ship to fetch it. Or find & repair a dedicated cargo ship and build a cargo depot to automate the process.
example use: {0} = Oil rig
Production level
production / mining level of an oil rig / mine - more details explained in WorldMineProductionLvl__Tooltip
Production level determines output of this station but also increases its demands on workers, maintenance and Unity. Stations can be upgraded to provide even higher production levels.
station can represent an oil rig, mine or forestry
{0} (Level {1})
shows the current title of a world map mine ({0}) and the level the mine has, example use: 'Oil rig (Level 4)'
This is a peaceful settlement we can trade with. We can also give them donations to increase our reputation and motivate some of their people to join our island or provide us with more trade deals.
describes a settlement in the world map
An experimental map to test your skills. The start location is in a very small and constrained valley, and while you have huge amounts of resources, you need to reach the top plateau before you run out of coal and wood. After reaching the top, you are rewarded with a large area for building a vast factory so you can utilize all the resources available to you. This map is for experts only.
Map description
You Shall Not Pass
Map name
Allows distributing and prioritizing products using any of its two input and output ports.
short description: small machine that allows splitting and merging of transports
Flat balancer
name: small machine that allows splitting and merging of transports
Allows distributing and prioritizing products using any of its two input and output ports.
short description: small machine that allows splitting and merging of transports
U-shape balancer
name: small machine that allows splitting and merging of transports
Allows distributing and prioritizing products using any of its two input and output ports.
short description: small machine that allows splitting and merging of transports
Molten balancer
name: small machine that allows splitting and merging of transports
Allows distributing and prioritizing products using any of its two input and output ports.
short description: small machine that allows splitting and merging of transports
Pipe balancer
name: small machine that allows splitting and merging of transports