Slovak (Captain of Industry) - en to sk translation catalogue (20 entries)

[ctx: Accepts]
note: example usage: 'Accepts <icon of waste water>' - means this entity accepts waste water.
en: Accepts
sk: Akceptuje

[ctx: AccessibilitySetting__Flashes]
note: setting for disabling sudden lightning flashes
en: Disable flashes (e.g. lightning)
sk: Vypnúť záblesky (napr. blesky)

[ctx: AccessibilitySetting__Title]
note: title of accessibility settings (disable flashes, etc.)
en: Accessibility
sk: Prístupnosť

[ctx: ActiveDisplay_Setting]
note: title of a setting to change currently active display display means monitor essentially
en: Active display
sk: Aktívne zobrazenie

[ctx: AdditionError__CollisionWith]
note: could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
en: Collision with {0}
sk: Kolízia s {0]

[ctx: AdditionError__InvalidHeight]
note: could not place entity due to invalid height, {0} and {1} are integers specifying min and max height
en: Invalid placement height, must be placed within heights {0} and {1} (inclusive).
sk: Neplatná výška umiestnenia, musí byť umiestnená v rámci výšok {0} a {1} (vrátane).

[ctx: AdditionError__NeedsOcean]
note: could not place a building as some part needs to be in the ocean (e.g. ship depot)
en: Some part needs to be in the ocean
sk: Časť budovy musí byť v oceáne

[ctx: AdditionError__NoDeposit]
note: {0} is a name of product, for instance oil pump can't be placed on the ground as there is no deposit of oil
en: There is no deposit of {0}
sk: Neexistuje žiadne ložisko {0}

[ctx: AdditionError__NotInSlot]
note: could not place a building outside a predefined slot (e.g. shipyard module)
en: Must be placed in a highlighted slot
sk: Musí byť umiestnené na vyznačenom mieste

[ctx: AdditionError__OceanBlocked]
note: could not place a building as it has ocean access blocked
en: Ocean access blocked
sk: Prístup k oceánu je zablokovaný

[ctx: AmountOfPops]
note: represents number of people in a settlement, example '2 pops' (keep it short)
en: {0} pop | {0} pops
sk[0]: {0} obyvateľ
sk[1]: {0} obyvateľov
sk[2]: {0} obyvateľov

[ctx: AmountOfWorkers]
note: people who work somewhere. example: '1 worker', '2 workers' - keep it short!
en: {0} worker | {0} workers
sk[0]: {0} pracovník
sk[1]: {0} pracovníkov
sk[2]: {0} pracovníkov

[ctx: AnimalFarm_RemoveAllAnimals]
note: title of a button that enables to remove animals from a farm (by moving them into another farm, not killing)
en: Remove all
sk: Vymazať všetko

[ctx: AnimalFarm_Title]
note: title of a panel showing animals in this farm
en: Animals
sk: Zvieratá

[ctx: AnimalFarmMissingFood__name]
note: notification
en: {entity}: Not enough food
sk: {entity}: Nedostatok jedla

[ctx: AnimalFarmMissingWater__name]
note: notification
en: {entity}: Not enough water
sk: {entity}: Nedostatok vody

[ctx: ApplyChanges]
note: button to apply changes
en: Apply changes
sk: Prijať zmeny

[ctx: ArcFurnace__name]
note: name of a machine https://en.wikipedia.org/wiki/Electric_arc_furnace
en: Arc furnace
sk: Oblúková pec

[ctx: ArcFurnace2__name]
note: name of a machine
en: Arc furnace II
sk: Oblúková pec II

[ctx: AssignedForLogistics__Empty]
note: shown when they are no routes assigned
en: No routes assigned
sk: Nezvolené žiadne trasy
