Norwegian Bokmål (Captain of Industry) - en to nb_NO translation catalogue (332 entries)

[ctx: Accepts]
note: example usage: 'Accepts <icon of waste water>' - means this entity accepts waste water.
en: Accepts
nb_NO: Godtar

[ctx: AccessibilitySetting__Flashes]
note: setting for disabling sudden lightning flashes
en: Disable flashes (e.g. lightning)
nb_NO: Slå av blinking (f.eks. lyn)

[ctx: AccessibilitySetting__Title]
note: title of accessibility settings (disable flashes, etc.)
en: Accessibility
nb_NO: Tilgjengelighet

[ctx: ActiveDisplay_Setting]
note: title of a setting to change currently active display display means monitor essentially
en: Active display
nb_NO: Aktiv monitor

[ctx: AdditionError__CollisionWith]
note: could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
en: Collision with {0}
nb_NO: kolliderer med {0}

[ctx: AdditionError__DesignationOverlap]
note: could not place entity due overlap with a terrain designation
en: Overlapping with terrain designation
nb_NO: overlapper med terreng

[ctx: AdditionError__HasDeposit]
note: {0} is a name of product, for instance injection pump can't be placed on the ground as there is some existing deposit of oil or water
en: Cannot be placed on top of existing deposit ({0})
nb_NO: Kan ikke plasseres på toppen av eksisterende deponi ({0})

[ctx: AdditionError__InvalidHeight]
note: could not place entity due to invalid height, {0} and {1} are integers specifying min and max height
en: Invalid placement height, must be placed within heights {0} and {1} (inclusive).
nb_NO: Ugyldig plasserings høyde, må plasseres mellom høyde {0} og {1} (inkludert).

[ctx: AdditionError__NeedsOcean]
note: could not place a building as some part needs to be in the ocean (e.g. ship depot)
en: Some part needs to be in the ocean
nb_NO: Noen deler må være i havet

[ctx: AdditionError__NotFarmable]
note: could not place a farm as the terrain is not farmable
en: Some ground is not farmable
nb_NO: Deler av jorden er ikke dyrkbar

[ctx: AdditionError__NotFertile]
note: could not place a tree as the terrain is not fertile
en: Some ground is not fertile
nb_NO: Deler av jorden er ikke fruktbar

[ctx: AdditionError__NotInSlot]
note: could not place a building outside a predefined slot (e.g. shipyard module)
en: Must be placed in a highlighted slot
nb_NO: Må plasseres på en markert plass

[ctx: AdditionError__NotStable]
note: could not place a building because the terrain is not stable enough (for example landfill)
en: Some ground is not stable
nb_NO: Deler av grunnen er ikke stabil

[ctx: AdditionError__OceanBlocked]
note: could not place a building as it has ocean access blocked
en: Ocean access blocked
nb_NO: Tilgang til havet er blokkert.

[ctx: AdditionError__OceanBlockedBy]
note: could not place entity due blocked ocean access by an entity, {0} is entity name
en: Ocean access blocked by '{0}' or terrain.
nb_NO: Hav tilgang er blokkert av '{0}' Riv enhet for å oppheve blokkringen som gir tilgang eller er reservert av havneareal.

[ctx: AdditionError__OceanNotAllowed]
note: could not place a building as it can't be placed in the ocean
en: Cannot place in the ocean
nb_NO: Kan ikke plasseres i havet

[ctx: AdditionError__OutsideOfMap]
note: could not place a building as it is outside of buildable area of the game (outside of the map) could not place a building as something was in the way (building, tree)
en: Outside of buildable area
nb_NO: Utenfor utbyggbart område

[ctx: AdditionError__SomethingInWay]
note: could not place a building as something was in the way (building, tree)
en: Something is in the way
nb_NO: Noe er i veien

[ctx: AdditionError__TerrainTooHigh]
note: could not place entity due terrain being too high
en: Terrain too high
nb_NO: Terreng er for høyt

[ctx: AdditionError__TerrainTooLow]
note: could not place entity due terrain being too low
en: Terrain too low
nb_NO: Terrenget er for lavt

[ctx: AdditionError__ThinDeposit]
note: shown when player is trying to build a pump on top of a deposit, {0} is a thickness of a deposit required to place it (how deep it has to go), {1} is the current thickness
en: Requires ground deposit with thickness at least: {0}, current thickness: {1}
nb_NO: Trenger løsmasser på bakken med tykkelse minst: {0}, nåværende tykkelse: {1}

[ctx: AdditionError__TooCloseToOtherTree]
note: could not place a tree as it is too close to another
en: Too close to another tree
nb_NO: For nært et annet tre

[ctx: AdditionError__Unique]
note: could not place a building because it already exists and only one is allowed in the game
en: Building is unique and already exists
nb_NO: Bygningen er unik og eksisterer allerede

[ctx: AddNewShipPart]
note: title of a window that enables to install a new ship part
en: Add new part
nb_NO: Legg til ny del

[ctx: AdoptPops__Title]
note: title of a panel that enables to adopt population from a village, the adopted population will join player's island
en: Adopt population
nb_NO: Adopter befolkning

[ctx: AdoptPops__Tooltip]
note: tooltip of a panel that enables to adopt population from a village, the adopted population will join player's island
en: People in the settlement that are willing to join your island. This number replenishes naturally over time until the limit is reached. The capacity and replenish rate are affected by your reputation. Also some settlements might not have this option.
nb_NO: Innbyggere i denne bosetningen som er villige til å flytte til din øy. Dette antallet etterfylles over tid, frem til maks antall innbyggere er oppnådd. Kapasitet og etterfyllingshastighet påvirkes av ditt rykte. Noen bosetninger har ikke denne muligheten.

[ctx: AdoptPopsAction]
note: button to adopt population from a village, example: 'Adopt 10 pops'
en: Adopt {0} pop | Adopt {0} pops
nb_NO[0]: Adopter {0} innbygger
nb_NO[1]: Adopter {0} innbyggere

[ctx: AirSeparator__desc]
note: short description of a machine
en: Performs a cryogenic distillation process at temperatures reaching -200 °C to separate atmospheric air into its primary components - oxygen and nitrogen.
nb_NO: Utfører en kryogen destillasjonsprosess ved temperaturer som når -200 ° C for å separere atmosfærisk luft i hovedkomponentene - oksygen og nitrogen.

[ctx: AirSeparator__name]
note: name of a machine https://en.wikipedia.org/wiki/Air_separation
en: Air separator
nb_NO: Luftutskiller

[ctx: AlphaStaticIslandMap__name]
note: Map name
en: New Haven
nb_NO: Nyhavn

[ctx: AmountOfPops]
note: represents number of people in a settlement, example '2 pops' (keep it short)
en: {0} pop | {0} pops
nb_NO[0]: {0} innbygger
nb_NO[1]: {0} innbyggere

[ctx: AmountOfWorkers]
note: people who work somewhere. example: '1 worker', '2 workers' - keep it short!
en: {0} worker | {0} workers
nb_NO[0]: {0} arbeider
nb_NO[1]: {0} arbeidere

[ctx: AnaerobicDigester__desc]
note: short description of a machine
en: Performs a process in which microorganisms break down biodegradable material in the absence of oxygen to produce fuels and fertilizer.
nb_NO: Utfører en prosess der mikroorganismer bryter ned biologisk nedbrytbart materiale i fravær av oksygen for å produsere drivstoff og gjødsel.

[ctx: AnaerobicDigester__name]
note: name of a machine
en: Anaerobic digester
nb_NO: Bioreaktor

[ctx: AnimalFarm_AddAnimals_Tooltip]
note: tooltip for a button that enables to move animals between farms
en: Reallocates animals from other farms into this farm
nb_NO: Flytter dyr fra andre gårder til denne

[ctx: AnimalFarm_PauseGrowth__Title]
note: button to pause natural increase of animals in this farm
en: Pause growth
nb_NO: Stopp vekst

[ctx: AnimalFarm_PauseGrowth__Tooltip]
note: tooltip
en: Stops natural increase in number of animals in this farm.
nb_NO: Stopper den naturlige økningen av antall dyr på denne gården.

[ctx: AnimalFarm_RemoveAllAnimals]
note: title of a button that enables to remove animals from a farm (by moving them into another farm, not killing)
en: Remove all
nb_NO: Fjern alt

[ctx: AnimalFarm_RemoveAnimals_Tooltip]
note: tooltip for a button that enables to move animals between farms
en: Reallocates animals that are in this farm into other farms
nb_NO: Omplasserer dyr som er på denne gården til andre gårder

[ctx: AnimalFarm_Title]
note: title of a panel showing animals in this farm
en: Animals
nb_NO: Dyr

[ctx: AnimalFarmMissingFood__name]
note: notification
en: {entity}: Not enough food
nb_NO: {entity}: Ikke nok mat

[ctx: AnimalFarmMissingWater__name]
note: notification
en: {entity}: Not enough water
nb_NO: {entity}: Ikke nok vann

[ctx: AnimalSlaughtering__Title]
note: see more details in AnimalSlaughtering__Tooltip
en: Enable slaughtering
nb_NO: Aktivere slakting

[ctx: ArcFurnace__desc]
note: short description of a machine name of a machine
en: Melts metals via a powerful electric arc. The arc is deployed using graphite anodes that are partially spent during the process due to the high heat. Beware that the furnace consumes a significant amount of power. It would be polite to notify your local power plant before turning this on.
nb_NO: Smelter metaller med en kraftig elektrisk lysbue. Lysbuen blir laget ved hjelp av strøm og grafittanoder som på grunn av den høye temperaturen blir brukt opp over tid og må skiftes. Vær oppmerksom på at lysbueovnen bruker en betydelig mengde strøm. Det vil være høflig å varsle ditt lokale kraftverk før du slår den på.

[ctx: ArcFurnace__name]
note: name of a machine https://en.wikipedia.org/wiki/Electric_arc_furnace
en: Arc furnace
nb_NO: Lysbueovn

[ctx: ArcFurnace2__desc]
note: short description of a machine name of a machine
en: This furnace has a cooling system to safely reach higher operating temperatures. This provides increased throughput and an opportunity to reuse some of the excess heat. Power requirements are increased as well.
nb_NO: Denne ovnen har et kjølesystem som hjelper med å trygt nå høyere temperaturer. Dette sørger for økt produksjon og muligheten til å gjenbruke noe av overskuddsvarmen, men den vil og bruke mer strøm.

[ctx: ArcFurnace2__name]
note: name of a machine
en: Arc furnace II
nb_NO: Lysbueovn II

[ctx: AreasWithoutTowers__name]
note: notification
en: There are some mining designations outside of mine tower areas
nb_NO: Det er noen gruvedesignasjoner utenfor gruvetårn området

[ctx: Armor]
note: value of armor, e.g. `armor: 40`
en: Armor
nb_NO: Panser

[ctx: ArmorT1__name]
note: name: ship part upgrade
en: Armor plating
nb_NO: Panserplater

[ctx: ArmorT2__name]
note: name: ship part upgrade
en: Armor plating II
nb_NO: Panserplater II

[ctx: AssemblyRoboticT1__desc]
note: description of a machine
en: Robotic assembly that is faster and can produce more advanced products.
nb_NO: Robotmontering som er raskere og kan produsere mer avanserte produkter.

[ctx: AssemblyRoboticT1__name]
note: name of a machine it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version)
en: Assembly (robotic)
nb_NO: Fabrikk (robotisk)

[ctx: AssemblyRoboticT2__name]
note: name of a machine it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version)
en: Assembly (robotic) II
nb_NO: Fabrikk (robotisk) II

[ctx: AssignedExcavators__MineTower_Title]
note: tooltip that explains what excavators do when assigned to a mine tower tooltip that explains excavator assignment to a mine tower
en: Assigned excavators will automatically mine all the mining designations managed by this tower. Don't forget to also assign some trucks so the excavators can unload their shovel.
nb_NO: Tildelte gravemaskiner vil automatisk begynne å grave i alle gruvene som disponeres av dette tårnet. Ikke glem og også tildele lastebiler til gravemaskinene slik at de får tømt skuffen sin.

[ctx: AssignedExcavators__Title]
note: title of a panel that enables to assign excavators to a building
en: Assigned excavators
nb_NO: Tildelte gravemaskiner

[ctx: AssignedForLogistics__Empty]
note: shown when they are no routes assigned
en: No routes assigned
nb_NO: Ingen ruter tildelt

[ctx: AssignedForLogistics__ExportTooltipFuelStation]
en: Enables to assign refueling trucks in this station to individual mine towers.
nb_NO: Gjør det mulig å tildele tankbiler på denne stasjonen til individuelle gruvetårn.

[ctx: AssignedForLogistics__ExportTooltipGeneral]
en: Configures dedicated export routes for trucks. Once this storage is set to export into another storage (B), trucks will only export products to that storage (B). No other unassigned storage or machine will be able to export from this storage. This does not affect imports. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.
nb_NO: Konfigurerer dedikerte eksportruter for lastebiler. Når dette lageret er satt til å eksportere til et annet lager (B), vil lastebiler kun eksportere produkter til det lageret (B). Ingen annen ikke-tilordnet lagring eller maskin vil kunne eksportere fra denne lagringen. Dette påvirker ikke importen. Rutetildelinger påvirker ikke eventuelle tilkoblede transportører eller rør. Lagring kan også tilordnes et gruvekontrolltårn.

[ctx: AssignedTo]
note: example: 'assigned to Tree harvesting'
en: assigned to {0}
nb_NO: Tilordnet til {0}

[ctx: AssignedTrucks__Building_Tooltip]
note: tooltip that explains what trucks do when assigned to a general building (e.g. storage) tooltip that explains trucks assignment to a fuel station
en: Assigned vehicles will be allocated to transfer cargo exclusively for this building. This means that anytime an assigned vehicle performs a delivery this building has to be either source or destination of the cargo. This can be combined with routes assignment to form dedicated supply lines.
nb_NO: Tildelte kjøretøy transporterer varer kun for denne bygningen. Dette betyr at denne bygningen må være enten sender eller mottaker av alle varene dette kjøretøyet frakter. Dette kan kombineres med rutetildeling for å utvikle dedikerte distribusjonsnettverk.

[ctx: AssignedTrucks__FuelStation_Tooltip]
note: tooltip that explains what trucks do when assigned to a fuel station tooltip that explains trucks assignment to a fuel station
en: Assigned trucks will automatically refuel all the nearby excavators and tree harvesters.
nb_NO: Tildelte lastebiler vil automatisk fylle drivstoff på alle gravemaskiner og skogsmaskiner i nærheten.

[ctx: AssignedTrucks__MineTower_Tooltip]
note: tooltip that explains what trucks do when assigned to a mine tower tooltip that explains trucks assignment to a mine tower
en: Assigned trucks will automatically serve all the excavators assigned to this tower.
nb_NO: Tilordnede lastebiler betjener automatisk alle gravemaskinene som er tilordnet dette tårnet.

[ctx: AssignedTrucks__Title]
note: title of a panel that enables to assign trucks to a building
en: Assigned trucks
nb_NO: Tildelte lastebiler

[ctx: AssignedTrucks__TreeHarvester_Tooltip]
note: tooltip that explains what trucks do when assigned to a tree harvesting vehicle tooltip that explains trucks assignment to a tree harvesting vehicle
en: Assigned trucks will follow this harvester which will load them with wood. Trucks will deliver the wood to the factory and return back to the harvester.
nb_NO: Tildelte lastebiler vil følge denne hogstmaskinen som vil laste dem med trær. Lastebilene vil levere treverket til fabrikken og så returnere til hogstmaskinen.

[ctx: AssignedTrucksEnforce__Title]
note: PLEASE keep very short (not longer than English is). More info in AssignedTrucksEnforce__Tooltip title of a panel that enables to assign trucks to a building
en: Accept assigned only
nb_NO: Godtar kun tildelte

[ctx: AssignedTrucksEnforce__Tooltip]
note: tooltip that explains trucks assignment to a mine tower
en: When enabled, only the assigned vehicles below will be allowed to collect or deliver cargo here.
nb_NO: Når dette er aktivert kan bare kjøretøy som er tildelt bygningen hente eller levere varer her.

[ctx: AudioEffectsVolume__Ambient]
note: label for ambient sounds volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: Ambient sounds (e.g. weather)
nb_NO: Omgivelseslyder (f.eks. Vær)

[ctx: AudioEffectsVolume__EffectsGroup]
note: label for a volume slider that controls a group of effects volumes such as user interface, entities, etc.
en: Effects volume
nb_NO: Lydnivå på effekter

[ctx: AudioEffectsVolume__Entities]
note: label for entities volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: Entities (e.g. machines, vehicles)
nb_NO: Enheter (f.eks. maskiner, kjøretøy)

[ctx: AudioEffectsVolume__Master]
note: label for master volume of the game something is turned off - e.g. autosave: off
en: Master volume
nb_NO: Hovedvolum

[ctx: AudioEffectsVolume__Music]
note: label for music volume slider
en: Music volume
nb_NO: Lydnivå for musikk

[ctx: AudioEffectsVolume__UI]
note: label for user interface volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: User interface
nb_NO: Brukergrensesnitt

[ctx: AudioSettings_Title]
note: title of audio settings
en: Audio
nb_NO: Lyd

[ctx: Autosave__Interval]
note: title for autosave interval (how often should we autosave the game for the player - e.g. 'every 10 minutes'
en: Autosave interval
nb_NO: Autolagringsintervall

[ctx: Autosave__Interval_Minutes]
note: how often should we autosave, example: 'Every 10 minutes'
en: Every {0} minute | Every {0} minutes
nb_NO[0]: Hvert {0} minutt
nb_NO[1]: Hvert {0} minutter

[ctx: AvailableToAssign]
note: list of vehicles that available to be assigned to some buildings
en: Available to assign
nb_NO: Tilgjengelig for tildeling

[ctx: AverageProduction]
note: label of a panel that shows an average monthly production (keep it short)
en: Avg. production
nb_NO: Gj.sn. produksjon

[ctx: AvgDamage]
note: average damage
en: Avg. damage
nb_NO: Gj.sn. skader

[ctx: BakingUnit__name]
note: name of a machine
en: Baking unit
nb_NO: Bakeri

[ctx: BalancerPrioritization__Title]
note: title of a panel that configures in / out priorities for a balancer
en: Prioritization
nb_NO: Prioritering

[ctx: BalancerPrioritization__Tooltip]
en: You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way.
nb_NO: Du kan velge hvilke porter du vil prioritere. Hvis du aktiverer utgangsprioritering, vil alle produkter fra alle innganger først bli forsøkt sendt ut via den prioriterte porten. Hvis den porten ikke kan godta flere produkter, vil den andre ikke-prioriterte porten bli brukt. Inngangsprioritering fungerer på en lignende måte.

[ctx: BalancerRatios__Title]
note: title for balancer ratios configuration
en: Even I/O ratios
nb_NO: Jevne I/O -forhold

[ctx: BarrierCorner__name]
note: name
en: Barrier (corner)
nb_NO: Barriere (hjørne)

[ctx: BarrierCross__name]
note: name
en: Barrier (cross)
nb_NO: Barriere (kryss)

[ctx: BarrierEnd__name]
note: name
en: Barrier (ending)
nb_NO: Barriere (ende)

[ctx: BarrierStraight1__desc]
note: description of barrier wall
en: Barrier that blocks vehicle access.
nb_NO: Barriere som hindrer kjøretøy tilgang.

[ctx: BarrierStraight1__name]
note: name
en: Barrier (straight)
nb_NO: Barriere (rett)

[ctx: BarrierTee__name]
note: name
en: Barrier (tee)
nb_NO: Barriere (t-kryss)

[ctx: BasicDieselDistiller__name]
note: name of a machine
en: Basic distiller
nb_NO: Enkel destillator

[ctx: BasicServerRack__name]
note: name: title of a server rack in a datacenter (rack is just a set of servers assembled together).
en: Basic rack
nb_NO: Enkel reol

[ctx: BattleResult__DamageDone]
note: amount of damage the player / enemy did to enemy / player
en: Damage done: {0}
nb_NO: Skade utført: {0}

[ctx: BattleResult__Defeat]
note: title showing that the player was defeated in a battle
en: Defeated!
nb_NO: Du tapte!

[ctx: BattleResult__ShipTitle]
note: title of player's ship in battle stats
en: Our ship
nb_NO: Skipet vårt

[ctx: BattleResult__Victory]
note: title showing that the player won a battle
en: Victory!
nb_NO: Du vant!

[ctx: BattleScore]
note: abstract value that helps to determine how capable a ship is in a battle
en: Battle score
nb_NO: Kamppoeng

[ctx: BeachStaticIslandMap__name]
note: Map name
en: The Beach
nb_NO: Stranden

[ctx: Beacon__name]
note: building or machine
en: Beacon
nb_NO: Fyrtårn

[ctx: Beacon__Notice]
en: Note: active progress gets reset if the beacon gets interrupted
nb_NO: Merk: aktiv fremgang blir tilbakestilt hvis signallyset blir avbrutt

[ctx: Beacon__Status]
note: example: 'Expecting 12 refugees in less than: 2 months'
en: Expecting {0} refugee in less than: | Expecting {0} refugees in less than:
nb_NO[0]: Forventer {0} flyktning om mindre enn:
nb_NO[1]: Forventer {0} flyktninger om mindre enn:

[ctx: BirthRateCategoryCat_Disease__name]
note: name
en: Disease
nb_NO: Sykdom

[ctx: BirthRateCategoryCat_Edicts__name]
note: name
en: Edicts
nb_NO: Påbud

[ctx: BirthRateCategoryCat_Health__name]
note: name
en: Health
nb_NO: Helse

[ctx: BirthRateCategoryCat_Radiation__name]
note: name
en: Radiation
nb_NO: Stråling

[ctx: BirthRateCategoryCat_Starvation__name]
note: name
en: Starvation
nb_NO: Sult

[ctx: BoilerElectric__desc]
note: short description of a machine
en: Produces high pressure steam by boiling water. Basically a giant kettle. But not recommended for tea preparation.
nb_NO: Produserer høytrykksdamp med kokende vann. Egentlig en gigantisk vannkoker. Men anbefales ikke til tilberedning av te.

[ctx: BoostMachine__Disable]
note: removes current active unity boost applied to a machine'
en: Remove boost
nb_NO: Fjern boost

[ctx: BoostMachine__Enable]
note: button that enables continuous machine boost that costs
en: Boost
nb_NO: Forsterk

[ctx: BoostMachine__Tooltip]
note: tooltip that explains what machine unity boost does'
en: Doubles the throughput while consuming Unity. Also ignores electricity requirement
nb_NO: Dobler gjennomstrømningen mens du bruker Unity. Ignorerer også strømkravet

[ctx: BridgeT1__name]
note: name name: ship part upgrade
en: Ship bridge
nb_NO: Skipsbro

[ctx: BridgeT2__desc]
note: short description
en: Provides advanced radar capabilities.
nb_NO: Tilbyr avanserte radarfunksjoner.

[ctx: BridgeT2__name]
note: name name: ship part upgrade
en: Ship bridge II
nb_NO: Skipsbro II

[ctx: BridgeT3__desc]
note: short description
en: Provides advanced radar capabilities.
nb_NO: Tilbyr avanserte radarfunksjoner.

[ctx: BridgeT3__name]
note: name name: ship part upgrade
en: Ship bridge III
nb_NO: Skipsbro III

[ctx: buildingsCategory__name]
note: name: toolbar category name
en: Buildings
nb_NO: Bygninger

[ctx: buildingsForVehiclesCategory__name]
note: name: toolbar category name
en: Buildings (for vehicles)
nb_NO: Bygninger (for kjøretøy)

[ctx: BuildMode]
note: category for key bindings used during build mode (when players builds / places stuff on the ground)
en: Build
nb_NO: Bygg

[ctx: Burner__desc]
note: short description of a machine
en: Disposes solid waste by burning it
nb_NO: Fjerner fast søppel ved å brenne det

[ctx: Cancel]
note: button to cancel something in the progress (construction for instance)
en: Cancel
nb_NO: Avbryt

[ctx: CargoDepotBase__desc]
note: cargo depot description
en: Once built, a repaired cargo ship can dock here and transfer its cargo via attached cargo depot modules.
nb_NO: Når det er bygget, kan et reparert lasteskip legge til kai her og overføre lasten via lastemoduler.

[ctx: CargoDepotHasNoModule__name]
note: notification
en: Cargo depot has no module available
nb_NO: Lastedepot har ingen modul tilgjengelig

[ctx: CargoDepotHasNoShip__name]
note: notification
en: Cargo depot has no cargo ship
nb_NO: Lastedepot har ikke noe lasteskip

[ctx: CargoDepotModuleFluidT1__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (S)
nb_NO: Væskemodul (S)

[ctx: CargoDepotModuleFluidT2__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (M)
nb_NO: Væskemodul (M)

[ctx: CargoDepotModuleFluidT3__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (L)
nb_NO: Væskemodul (L)

[ctx: CargoDepotModuleLooseT1__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products  from a cargo ship.
en: Loose module (S)
nb_NO: Løsmasse modul (S)

[ctx: CargoDepotModuleLooseT2__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
en: Loose module (M)
nb_NO: Løsmasse modul (M)

[ctx: CargoDepotModuleLooseT3__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
en: Loose module (L)
nb_NO: Løsmasse modul (L)

[ctx: CargoDepotModuleNoProductAssigned__name]
note: notification
en: No product assigned to cargo module
nb_NO: Ingen produkter tilordnet lastemodulen

[ctx: CargoDepotModuleUnitT1__name]
note: building or machine
en: Unit module (S)
nb_NO: Enhetsmodul (S)

[ctx: CargoDepotModuleUnitT2__name]
note: building or machine
en: Unit module (M)
nb_NO: Enhetsmodul (M)

[ctx: CargoDepotName]
note: general name for cargo depot, should match to names in CargoDepotT1 and CargoDepotT2
en: Cargo depot
nb_NO: Lastedepot

[ctx: CargoDepotT1__name]
note: building or machine
en: Cargo depot (2)
nb_NO: Lastedepot (2)

[ctx: CargoDepotT2__name]
note: building or machine
en: Cargo depot (4)
nb_NO: Lastedepot (4)

[ctx: CargoModuleFluid__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
nb_NO: Lastemodul for overføring av flytende materialer (for eksempel olje). Den kan bygges i en hvilken som helst tom spalte i et lastedepot. Laster ut lasten {0} raskere sammenlignet med grunnmodulen.

[ctx: CargoModuleLoose__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
nb_NO: Lastemodul for overføring av løsmasser (for eksempel bauxitt). Den kan bygges i en hvilken som helst tom spalte i et lastedepot. Laster ut lasten {0} raskere sammenlignet med grunnmodulen.

[ctx: CargoShip__NoModulesBuilt]
note: cargo ship status explaining why it is docked
en: No cargo depot modules built.
nb_NO: Ingen lastemoduler bygget.

[ctx: CargoShip__NotEnoughToPickUp]
note: cargo ship status explaining why it is docked
en: Waiting until there is enough cargo to pick up.
nb_NO: Venter til det er nok last å hente.

[ctx: CargoShip__NothingToPickUp]
note: cargo ship status explaining why it is docked
en: There is nothing to pick up.
nb_NO: Det er ingenting å hente.

[ctx: CargoShip__ShipIsBeingUnloaded]
note: cargo ship status explaining why it is docked
en: Ship is being unloaded.
nb_NO: Skipet losses.

[ctx: CargoShipsLimitTooltip]
note: explains what something like this '1/2' means
en: Number of ships available (repaired) / number of ships discovered.
nb_NO: Antall tilgjengelige skip (reparerte) / antall oppdagede skip.

[ctx: CargoShipT1__desc]
note: description of a cargo ship
en: The cargo ship departs automatically when there is enough cargo to collect on the world map. Each journey of the ship has a fixed cost of fuel that is based on the size of the ship. Larger ships are more efficient in fuel consumption (they get upgraded automatically with cargo depot upgrade). The ship doesn't need to be assigned to individual mines / oil rigs, it collects cargo automatically. It can transport multiple types of products at the same time and will make sure all of them are supplied (it will depart anytime any of its products need to be transported).
nb_NO: Lasteskipet reiser automatisk når det er tilstrekkelig last å hente på verdenskartet. Hver tur skipet foretar har en fast kostnad i drivstoff som er basert på størrelsen på skipet. Større skip har ett mer effektivt forbruk av drivstoff (de blir oppgradert automatisk når varelageret oppgraderes). Skipet behøver ikke å bli tildelt individuelle gruver / oljerigger da det vil plukke opp last automatisk. Skipet kan transportere flere typer produkter samtidig, og vil sørge for at alle blir forsynt (det vil reise hver gang noen av produktene trenger å transporteres).

[ctx: CargoShipT1__name]
note: ship name
en: Cargo Ship
nb_NO: Lasteskip

[ctx: CargoShipT2__name]
note: ship name
en: Cargo Ship
nb_NO: Lasteskip

[ctx: CargoShipWreckCost1__name]
note: name
en: Damaged cargo ship
nb_NO: Skadet lasteskip

[ctx: CargoTitle]
note: title for panel that shows cargo stored / transported
en: Cargo
nb_NO: Last

[ctx: Caster__desc]
note: description of a machine short description of a machine
en: Casts molten materials into slabs.
nb_NO: Støper smeltet materiale til plater.

[ctx: Caster__name]
note: name of a machine
en: Metal caster
nb_NO: Metall støper

[ctx: CasterCooled__name]
note: name of a machine
en: Cooled caster
nb_NO: Avkjølet Støper

[ctx: CasterCooledT2__name]
note: name of a machine
en: Cooled caster II
nb_NO: Avkjølet metallstøper II

[ctx: CasterT2__name]
note: name of a machine
en: Metal caster II
nb_NO: Metallstøper II

[ctx: CharcoalMaker__desc]
note: short description of a machine
en: Uses wood to create coal but it is quite inefficient.
nb_NO: Bruker trær for å lage kull, men det er ganske ineffektivt.

[ctx: CharcoalMaker__name]
note: name of a machine https://en.wikipedia.org/wiki/Charcoal_burner
en: Coal maker
nb_NO: Kull fabrikk

[ctx: CloudyWeather__name]
note: name: describes the current weather
en: Cloudy
nb_NO: Skyete

[ctx: Cold__name]
note: name
en: Cold
nb_NO: Kaldt

[ctx: ConcreteMixer__desc]
note: short description of a machine
en: High-power mixer that creates concrete.
nb_NO: Kraftig mikser som lager betong.

[ctx: ConcreteMixer__name]
note: name of a machine
en: Concrete Mixer
nb_NO: Betongblander

[ctx: ConcreteMixerT2__desc]
note: description of a machine
en: High-powered mixer that creates concrete. Also provides alternative recipes for concrete.
nb_NO: Kraftig mikser som lager betong. Gir også alternative oppskrifter på betong.

[ctx: ConcreteMixerT2__name]
note: name of a machine
en: Concrete Mixer II
nb_NO: Betongblander II

[ctx: ConcreteMixerT3__name]
note: name of a machine
en: Concrete Mixer III
nb_NO: Betongblander III

[ctx: ConfirmGreatNews]
note: button used to confirm great news (like discovery of something)
en: Hooray!
nb_NO: Huura!

[ctx: ConstrType_Constructing]
note: title of a panel showing a construction progress
en: Constructing
nb_NO: Konstrueres

[ctx: ConstrType_Deconstructing]
note: title of a panel showing a deconstruction progress
en: Deconstructing
nb_NO: Dekonstruerer

[ctx: ConstrType_PreparingUpgrade]
note: title of a panel showing an upgrade progress
en: Preparing upgrade
nb_NO: Forbereder oppgradering

[ctx: ConstrType_Upgrading]
note: title of a panel showing an upgrade progress
en: Upgrading
nb_NO: Oppgraderer

[ctx: ConstructionState__InProgress]
note: status of construction progress - construction is going fine
en: Working
nb_NO: Jobber

[ctx: ConstructionState__Paused]
note: status of construction progress - construction was paused
en: Paused
nb_NO: Pauset

[ctx: ConstructionState__Ready]
note: status of construction progress - construction is ready
en: Ready
nb_NO: Klar

[ctx: ConstructionState__WaitingForDelivery]
note: status of construction progress - blocked until more materials is delivered
en: Waiting for materials delivery
nb_NO: Venter på materiallevering

[ctx: ConstructionState__WaitingForRemoval]
note: status of deconstruction progress - blocked until material is removed
en: Waiting for materials removal
nb_NO: Venter på fjerning av materialer

[ctx: ConsumedLastMonth]
en: Consumed last month
nb_NO: Forbruk forrige måned

[ctx: ConsumedThisMonth]
en: Consumed this month
nb_NO: Forbruk denne måned

[ctx: Consumption]
en: Consumption
nb_NO: Forbruk

[ctx: Continue]
note: button to request to continue some operation
en: Continue
nb_NO: Fortsette

[ctx: ControlsSettings_Title]
note: title of controls (key-bindings & mouse) settings
en: Controls
nb_NO: Kontroller

[ctx: CopperElectrolysis__desc]
note: short description of a machine
en: Purifies copper by electrolytic refining to over 99.95% purity.
nb_NO: Renser kobber ved elektrolytisk raffinering til over 99,95% renhet.

[ctx: CopperElectrolysis__name]
note: name of a machine
en: Copper electrolysis
nb_NO: Kobberelektrolyse

[ctx: Crop_DurationLeft__Tooltip]
note: tooltip
en: Duration left to harvest this crop as long as there is enough water. Otherwise delays will occur.
nb_NO: Varighet igjen for å høste denne avlingen så lenge det er nok vann. Ellers vil det oppstå forsinkelser.

[ctx: CropCouldNotBeStored__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification
en: Farm: Could not store all {0} after harvest
nb_NO: Gård: Kunne ikke lagre alt {0} etter høsting

[ctx: CropDiedNoMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Farm: Corn lost due to lack of workers"
en: Farm: {0} lost due to lack of workers
nb_NO: Gård: {0} tapt på grunn av mangel på arbeidere

[ctx: CropDiedNoWater__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example "Farm: Corn lost due to lack of water"
en: Farm: {0} lost due to lack of water
nb_NO: Gård: {0} tapt på grunn av vannmangel

[ctx: CropLacksMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Farm: Corn lacks workers"
en: Farm: {0} lacks workers
nb_NO: Gård: {0} mangler arbeidere

[ctx: CropOverdue__Tooltip]
note: tooltip
en: Total accumulated delay during which this crop wasn't growing due to lack of water. This is typically fine for early farms and crops with low water sensitivity. However more sensitive crops can dry out.
nb_NO: Total akkumulert forsinkelse der avlingen ikke vokste på grunn av vannmangel. Dette er vanligvis greit for tidlige gårder og avlinger med lav vannfølsomhet. Imidlertid kan mer sensitive avlinger tørke ut.

[ctx: CropSchedule]
note: title for farm's crop schedule
en: Crop schedule
nb_NO: Avlingsplan

[ctx: CropSchedule__Tooltip]
note: tooltip explaining crop schedule
en: Each farm can be set up with a crop rotation schedule up to 4 seasons long. Crops will be grown in order from left to right, any missing crops will be automatically skipped. For example, to set up a two crop rotation select two crops in the schedule and leave everything else blank. Crop rotation can be important for farm’s fertility.
nb_NO: Hver gård kan settes opp med en vekstplan for opp til 4 sesonger. Avlingen vil bli dyrket i rekkefølge fra venstre til høyre, eventuelle manglende avlinger hoppes automatisk over. For eksempel, for å sette opp en avling med to rotasjoner, velg to avlinger i timeplanen og la alt annet være tomt. Avling kan være viktig for gårdens fruktbarhet.

[ctx: CropState__DeadNoMaintenance]
note: crop died out due to lack of workers - no one cared about the crop
en: Dead: no workers
nb_NO: Døde: ingen arbeidere

[ctx: CropState__DeadNoWater]
note: crop died out due to lack of water
en: Dead: no water
nb_NO: Død: ingen vann

[ctx: CropState__RemovedForChange]
note: crop is being removed so it can be replaced with a different one
en: Removed for change
nb_NO: Fjernet for endring

[ctx: CropWillDrySoon__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Farm: Corn will dry out due to lack of water"
en: Farm: {0} will dry out due to lack of water
nb_NO: Farm: {0} vil tørke ut på grunn av mangel på vann

[ctx: Crusher__desc]
note: short description of a machine
en: Crushes ores into more fine grained materials so they can be used in advanced processing.
nb_NO: Knuser malm i mer finkornede materialer slik at de kan brukes i avansert prosessering.

[ctx: Crusher__name]
note: name of a machine
en: Crusher
nb_NO: Knuser

[ctx: CurrentResearch]
note: title of a panel that shows current research that is in progress
en: Current research
nb_NO: Nåværende forskning

[ctx: DamagedSuffix]
note: example: The ship (damaged)
en: {0} (damaged)
nb_NO: {0} (skadet)

[ctx: DataCenter__name]
note: building or machine
en: Data center
nb_NO: Datasenter

[ctx: DeleteSave__FailMessage]
note: {0} is name of the file that could not be deleted
en: Oops! Failed to delete {0}!
nb_NO: Oops! Kunne ikke slette {0}!

[ctx: DeleteSave__SuccessMessage]
note: {0} is name of the file that was deleted
en: Save file {0} was deleted.
nb_NO: Det lagrede spillet {0} ble slettet.

[ctx: Demolish]
note: title of a tool that is used to mark buildings and machines for removal. Please keep this short! title of a tool that is used to mark buildings and machines for removal. Please keep this very short!
en: Demolish
nb_NO: Rive

[ctx: DesignationError__Invalid]
note: shown when designation is at invalid position
en: Invalid position.
nb_NO: Ugyldig posisjon.

[ctx: DesignationRemovalTooltip]
note: player can click & drag with their mouse to removes existing designation
en: Right click & drag to remove existing designations
nb_NO: Høyreklikk og dra for å fjerne eksisterende designasjoner

[ctx: DesignationWarning__NoTower]
note: shown when mining designation is not contained by any mine tower area and cannot be mined.
en: Must be managed by a mining tower area.
nb_NO: Må forvaltes av et gruvetårnområde.

[ctx: DieselGenerator__desc]
note: short description
en: Burns diesel to create electricity.
nb_NO: Brenner diesel for å skape strøm.

[ctx: DieselGenerator__name]
note: name
en: Diesel generator
nb_NO: Dieselaggregat

[ctx: Difficulty]
note: example: 'Difficulty: Hard'
en: Difficulty: {0}
nb_NO: Vanskelighetsgrad: {0}

[ctx: Disabled]
note: used when some option is disabled
en: Disabled
nb_NO: Deaktivert

[ctx: Dismiss]
note: button to dismiss a dialog
en: Dismiss
nb_NO: Lukk

[ctx: docksCategory__name]
note: name: toolbar category name
en: Cargo docks
nb_NO: Lastekaier

[ctx: DumpingFilter__Empty]
note: explains that there are currently no products selected for dumping
en: Nothing allowed to be dumped
nb_NO: Ingenting får lov å dumpes

[ctx: DumpingFilter__Title]
note: title of a panel that configures what products are allowed to be dumped by trucks onto the terrain dumping designations managed by a mine tower area tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area
en: What can be dumped here
nb_NO: Hva kan dumpes her

[ctx: ElectricityStats]
note: title of a window that shows electricity production & demands
en: Electricity statistics
nb_NO: Elektrisitetsstatestikk

[ctx: Electrolyzer__desc]
note: description of a machine short description of a machine
en: Decomposes a product into simpler substances by passing an electric current through it.
nb_NO: Nedbryter et produkt til enklere stoffer ved å føre en elektrisk strøm gjennom det.

[ctx: Electrolyzer__name]
note: name of a machine Performer water electrolysis to split it to oxygen and hydrogen.
en: Electrolyzer
nb_NO: Elektrolysator

[ctx: Empty]
note: shown when entity has no products (e.g. when transport is empty)
en: Empty
nb_NO: Tom

[ctx: Enabled]
note: used when some option is enabled
en: Enabled
nb_NO: Aktivert

[ctx: Enemy]
note: enemy ship(s)
en: Enemy
nb_NO: Fiende

[ctx: EngineT1__name]
note: name
en: Ship engine
nb_NO: Skipsmotor

[ctx: EngineT2__desc]
note: short description
en: Increases speed and range of the ship.
nb_NO: Øker fart og rekkevidde på skipet.

[ctx: EngineT2__name]
note: name
en: Ship engine II
nb_NO: Skipsmotor II

[ctx: EngineT3__desc]
note: short description
en: Increases speed and range of the ship.
nb_NO: Øker fart og rekkevidde på skipet.

[ctx: EngineT3__name]
note: name
en: Ship engine III
nb_NO: Skipsmotor III

[ctx: EntityBreakdownChance]
note: example: 'breakdown chance: 20%'
en: breakdown chance: {0}
nb_NO: sjanse for sammenbrudd: {0}

[ctx: EntityComputingConsumptionTooltip]
note: tooltip for the computing consumption status in machine / building inspector tooltip for the computing consumption status in machine inspector.
en: Computing consumed when operational
nb_NO: Data forbrukes når den er i drift

[ctx: EntityComputingProductionTooltip]
note: tooltip for the computing production status in machine / building inspector tooltip for the computing production status in machine inspector
en: Computing generated when operational
nb_NO: Data generert når den er operativ

[ctx: EntityElectricityConsumptionTooltip]
note: tooltip for the electricity consumption status in machine / building inspector tooltip for the electricity consumption status in machine inspector
en: Electricity consumed when operational
nb_NO: Elektrisitet forbukes under drift

[ctx: EntityElectricityProductionTooltip]
note: tooltip for the electricity production status in power generator inspector
en: Maximal electricity output generated
nb_NO: Maksimal strømproduksjon generert

[ctx: EntityMonthlyUnitTooltip]
note: tooltip that explains the panel that shows monthly unity consumed in a machine / building
en: Monthly Unity consumed
nb_NO: Månedlig Unity forbruk

[ctx: EntityRepair__Tooltip]
note: tooltip that explains quick repair action
en: Emergency quick-repair that costs Unity
nb_NO: Rask nødreparasjon som koster Unity

[ctx: EntityStatus__Broken]
note: status of a selected entity (keep it short!)
en: Broken
nb_NO: Ødelagt

[ctx: EntityStatus__Clearing]
note: something is being cleared out (e.g. dry crop) - status of a selected entity (keep it short!)
en: Clearing
nb_NO: Tømmes

[ctx: EntityStatus__Farm_Growing]
note: farm is doing fine and growing something (keep it short!)
en: Growing
nb_NO: Gror

[ctx: EntityStatus__Farm_LowFertility]
note: farm's fertility is too low (keep it short!)
en: Low fertility
nb_NO: Lav fruktbarhet

[ctx: EntityStatus__Farm_NoCrop]
note: farm has no crop selected, so it can't work (keep it short!)
en: No crop selected
nb_NO: Ingen avling valgt

[ctx: EntityStatus__Farm_NoWater]
note: farm lack water so can't work (keep it short!)
en: No water
nb_NO: Ingen vann

[ctx: EntityStatus__FullOutput]
note: blocked as output is full - status of a selected entity (keep it short!)
en: Full output
nb_NO: Utgang full

[ctx: EntityStatus__FullStorage]
note: storage is full - status of a selected entity (keep it short!)
en: Full storage
nb_NO: Fult lager

[ctx: EntityStatus__Idle]
note: status of a selected entity (keep it short!)
en: Idle
nb_NO: Uvirksom

[ctx: EntityStatus__LowPower]
note: not enough electricity - status of a selected entity (keep it short!)
en: Low power
nb_NO: Lav strøm

[ctx: EntityStatus__MissingInput]
note: status of a selected entity (keep it short!)
en: Missing input
nb_NO: Input mangler

[ctx: EntityStatus__NeedsFuel]
note: selected entity can't work as it is lacking fuel (keep it short!)
en: Needs fuel
nb_NO: Trenger drivstoff

[ctx: EntityStatus__NoComputing]
note: not enough computing from datacenter - status of a selected entity (keep it short!)
en: No computing
nb_NO: Ingen databehandling

[ctx: EntityStatus__NoJobs]
note: means that vehicle has no jobs to do
en: No jobs
nb_NO: Ingen oppdrag

[ctx: EntityStatus__NoRecipe]
note: machine can't work as no recipe is selected - status of a selected entity (keep it short!)
en: No recipe
nb_NO: Ingen oppskrift

[ctx: EntityStatus__NotConnected]
note: transport is not connected - status of a selected entity (keep it short!)
en: Not connected
nb_NO: Ikke tilkoblet

[ctx: EntityStatus__NoUnity]
note: not enough Unity to run this entity (keep it short!)
en: No Unity
nb_NO: Ingen Unity

[ctx: EntityStatus__NoWorkers]
note: status of a selected entity (keep it short!)
en: No workers
nb_NO: Ingen arbeidere

[ctx: EntityStatus__Paused]
note: status of a selected entity (keep it short!)
en: Paused
nb_NO: Pauset

[ctx: EntityStatus__Ship_Arriving]
note: ship is arriving from the world (keep it short!)
en: Arriving
nb_NO: Ankommer

[ctx: EntityStatus__Ship_Departing]
note: ship is departing to the world (keep it short!)
en: Departing
nb_NO: Avreise

[ctx: EntityStatus__Ship_Docked]
note: ship is docked at the shipyard (keep it short!)
en: Docked
nb_NO: Forankret

[ctx: EntityStatus__Ship_Exploring]
note: ship is exploring a location (keep it short!)
en: Exploring
nb_NO: Utforsker

[ctx: EntityStatus__Ship_Moving]
note: ship is traveling somewhere (keep it short!)
en: On the move
nb_NO: Beveger seg

[ctx: EntityStatus__Ship_NoOrders]
note: ship is waiting for orders (keep it short!)
en: No orders
nb_NO: Ingen oppdrag

[ctx: EntityStatus__Working]
note: all cool! - Status of a selected entity (keep it short!)
en: Working
nb_NO: Operativ

[ctx: EntityStatus__WorkingPartially]
note: {0} is utilization, example: 'Working (20%)' - status of a selected entity (keep it short!)
en: Working ({0})
nb_NO: Operativ ({0})

[ctx: EntityWorkersNeededTooltip]
note: tooltip that explains the panel that shows the number of required workers in a machine / building'
en: Number of workers needed
nb_NO: Antall arbeidere som trengs

[ctx: ErrorReporting__Tooltip]
note: tooltip that explains what is error reporting
en: Allows us to send anonymous reports of errors that occur during your gameplay. This helps us to discover issues quickly and make the game better for everyone.
nb_NO: Tillater oss å sende anonyme rapporter om feil som oppstår under spillingen din. Dette hjelper oss med å oppdage problemer raskt og gjøre spillet bedre for alle.

[ctx: EvaporationPond__desc]
note: short description of a machine
en: Produces salt by evaporating residual water from brine.
nb_NO: Produserer salt ved å fordampe restvann fra saltlake.

[ctx: EvaporationPond__name]
note: name of a machine
en: Evaporation pond
nb_NO: Fordampingsdam

[ctx: EvaporationPondHeated__desc]
note: short description of a machine
en: Produces salt by evaporating residual water from brine. The process is accelerated by utilizing a set of electric heaters.
nb_NO: Produserer salt ved å fordampe restvann fra saltlake. Prosessen akselereres ved å bruke et sett med elektriske varmeovner.

[ctx: EvaporationPondHeated__name]
note: name of a machine
en: Evaporation pond (heated)
nb_NO: Fordampingsdam (oppvarmet)

[ctx: ExitToMainMenu]
note: exits the current gameplay session back to game's main menu
en: Exit to main menu
nb_NO: Gå ut til hovedmenyen

[ctx: ExplorationResult__Entity]
note: example: 'Our ship has discovered Settlement!'
en: Our ship has discovered {0}!
nb_NO: Skipet vårt har oppdaget {0}!

[ctx: ExplorationResult__Loot]
en: Found some loot!
nb_NO: Fant litt bytte!

[ctx: ExplorationResult__Nothing]
en: Nothing found!
nb_NO: Ingenting funnet!

[ctx: ExplorationResult__Title]
en: Area explored!
nb_NO: Område utforsket!

[ctx: ExportPriority__ShipFuelTooltip]
note: tooltip
en: Trucks priority for removal of stored fuel.
nb_NO: Kjøretøysprioritet for fjerning av lagret drivstoff.

[ctx: ExportPriority__ShipyardCargo]
note: tooltip for export of cargo stored in shipyard
en: Truck priority for removal of stored cargo.
nb_NO: Kjøretøysprioritet for fjerning av lagrede varer.

[ctx: ExportPriority__StorageTooltip]
note: tooltip
en: Trucks priority for removal of stored product.
nb_NO: Kjøretøysprioritet for fjerning av lagrede produkter.

[ctx: Farm_PlantedCrop]
note: title of a panel showing the currently planted crop (can be only one per farm).
en: Crop planted
nb_NO: Avling plantet

[ctx: FarmCropSelector]
note: title of a window providing farm crop selection
en: Crop selection
nb_NO: Valg av avling

[ctx: FarmFertility]
note: shorter version of FarmFertilityTitle used in recipes that affect fertility title for farm fertility panel
en: Fertility
nb_NO: Fruktbarhet

[ctx: FarmT1__desc]
note: short description
en: Allows growing various crops. Can be used for food production. This farm depends on rain only. To supply water from external source it needs to be upgraded.
nb_NO: Tillater dyrking av forskjellige avlinger. Kan brukes til matproduksjon. Denne gården er bare avhengig av regn. For å levere vann fra ekstern kilde må det oppgraderes.

[ctx: FarmT1__name]
note: name
en: Farm
nb_NO: Gård

[ctx: FarmT2__name]
note: name
en: Irrigated Farm
nb_NO: Jorde med vanningsanlegg

[ctx: FarmT3__name]
note: name
en: Greenhouse
nb_NO: Drivhus

[ctx: FarmT4__name]
note: name
en: Greenhouse II
nb_NO: Drivhus II

[ctx: Flare__desc]
note: short description of a machine https://en.wikipedia.org/wiki/Gas_flare
en: Can burn combustible liquids and gasses but produces pollution.
nb_NO: Kan brenne brennbare væsker og gasser, men produserer forurensning.

[ctx: Flare__name]
note: name of a machine https://en.wikipedia.org/wiki/Gas_flare
en: Flare
nb_NO: Bluss

[ctx: FlatConveyorSorter__desc]
note: short description: small machine that allows sorting of products short description When there are multiple different products on a transport, this machine can filter some of them to its dedicated output port.
en: Allows sorting of products.
nb_NO: Tillater sortering av produkter.

[ctx: FoodConsumptionIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Food consumption increased by {0}
nb_NO: Matforbruket økes med {0}

[ctx: FoodConsumptionIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office. This is a policy / edict which can enabled by the player in their Captain's office.
en: Plenty of food
nb_NO: Mye mat

[ctx: FoodConsumptionReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Food consumption reduced by {0}
nb_NO: Matforbruket reduseres med {0}

[ctx: FoodNeed__name]
note: name: name of a settlement service provided to pops
en: Food
nb_NO: Mat

[ctx: FoodSupplyTitle]
note: title of a panel displaying a food supply (keep it short)
en: Food supply
nb_NO: Matforsyning

[ctx: FoodSupplyTitle__TooltipForSettlement]
note: this tooltip is for a panel that shows food supply in a single settlement
en: The food supply available in this settlement. Based on the sum of all the food stored in the attached food markets.
nb_NO: Dette er matforsyningen som er tilgjengelig for denne landsbyen, basert på summen av den lagrede maten i alle tilkoblede matmarkeder.

[ctx: Fuel]
note: title for fuel information (keep it general, no diesel references)
en: Fuel
nb_NO: Drivstoff

[ctx: FuelForShip__Title]
note: keep it as general fuel
en: Fuel for ship
nb_NO: Drivstoff til skip

[ctx: FuelPerJourneySuffix]
note: how much a cargo ship consumes per single journey for cargo. used as '10 <diesel icon> / per a single journey'
en: per a single journey
nb_NO: per enkelt reise

[ctx: FuelReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Vehicles fuel consumption reduced by {0}
nb_NO: Matforbruket reduseres med {0}

[ctx: FuelTank_Title]
note: title of a panel that shows the state of a fuel tank of vehicle or ship (keep it as general fuel)
en: Fuel tank
nb_NO: Drivstofftank

[ctx: GameDifficulty__CustomTitle]
note: title of a custom game difficulty setting, in this setting the player can customize many game settings individually title of a custom game difficulty setting
en: Custom
nb_NO: Egendefinert

[ctx: GlassMakerT1__desc]
note: short description of a machine short description
en: Casts molten glass into glass sheets
nb_NO: Støper smeltet glass til glassplater

[ctx: GoBack]
note: button to go back (e.g. to close a window)
en: Back
nb_NO: Tilbake

[ctx: Language]
note: label for a dropdown that provides language setting for the game
en: Language
nb_NO: Språk

[ctx: Load_Action]
note: button to load the game from the currently selected save file
en: Load
nb_NO: Last

[ctx: Locked]
note: shown in a detail of a research that is currently not available (locked behind other ones)
en: Locked
nb_NO: Låst

[ctx: MainShipTitle]
note: title of player's main ship
en: The ship
nb_NO: Skipet

[ctx: Maintenance]
note: represents general maintenance for machine, vehicle or anything else
en: Maintenance
nb_NO: Vedlikehold

[ctx: Maintenance__EntityTooltip]
note: tooltip explaining why entity needs to be maintained
en: This entity needs regular maintenance to function. See maintenance depot for details.
nb_NO: Denne enheten trenger regelmessig vedlikehold for å fungere. Se vedlikeholdsdepot for detaljer.

[ctx: MaintenanceReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Maintenance reduced by {0}
nb_NO: Matforbruket reduseres med {0}

[ctx: ManagedArea__EditAction]
note: button to click on to change the area that is managed by the selected tower button to click on to change the area that is managed by the selected mining tower
en: Edit area
nb_NO: Rediger område

[ctx: ManagedArea__Info]
note: size of the area managed by the selected mining tower, example 'Managed area: 132m x 142m'
en: Managed area: {0}
nb_NO: Administrert område: {0}

[ctx: Menu__Load]
note: button to open a window that enables to choose a saved game and load it
en: Load
nb_NO: Last

[ctx: Menu__NewGame]
note: button to start a new game
en: New game
nb_NO: Nytt spill

[ctx: Menu__OpenSettings]
note: button to click on to open a settings window
en: Settings
nb_NO: Innstillinger

[ctx: Menu__Save]
note: button to open a window that enables to save the current game progress
en: Save
nb_NO: Lagre

[ctx: MonthDurationLegend]
note: explains how long is 1 month. E.g. '*1 months = 60'
en: 1 month = {0}
nb_NO: Høsting om {0} måned

[ctx: RainwaterHarvester__name]
note: building or machine
en: Rainwater harvester
nb_NO: Regnvannsamler

[ctx: ResearchHousing2__name]
note: title of a research node in the research tree building or machine
en: Housing II
nb_NO: Boliger II

[ctx: ResearchHousing3__name]
note: title of a research node in the research tree building or machine
en: Housing III
nb_NO: Boliger III

[ctx: ResearchHydrogenReforming__name]
note: title of a research node in the research tree
en: Hydrogen production
nb_NO: Hydrogenproduksjon

[ctx: ResearchIronSmeltingScrap__name]
note: title of a research node in the research tree
en: Iron smelting (from scrap)
nb_NO: Smelting av jern (fra skrap)

[ctx: ResearchLab2__name]
note: building or machine name
en: Research lab II
nb_NO: Forskningslaboratorium II

[ctx: ResearchLab3__name]
note: building or machine name
en: Research lab III
nb_NO: Forskningslaboratorium III

[ctx: ResearchLab4__name]
note: building or machine name
en: Research lab IV
nb_NO: Forskningslaboratorium IV

[ctx: ResearchPipeTransports__name]
note: title of a research node in the research tree
en: Pipes
nb_NO: Rør

[ctx: ResearchPipeTransportsT2__desc]
note: description of a research node in the research tree
en: It turns out that if we increase the pipe diameter, it has a higher throughput.
nb_NO: Det viser seg at hvis vi øker rørdiameteren, har den høyere gjennomstrømning.

[ctx: ResearchPipeTransportsT2__name]
note: title of a research node in the research tree
en: Pipes II
nb_NO: Rør II

[ctx: ResearchPipeTransportsT3__desc]
note: description of a research node in the research tree
en: Another increase in the throughput.
nb_NO: Nok en økning i gjennomstrømningen.

[ctx: ResearchPipeTransportsT3__name]
note: title of a research node in the research tree
en: Pipes III
nb_NO: Rør III

[ctx: ResearchQueue__Status]
note: shows what place in the queue a research node has, e.g. 'in queue (3)'
en: In queue ({0})
nb_NO: Forventer {0} flyktning om mindre enn:

[ctx: ResearchResearchLab2__name]
note: title of a research node in the research tree
en: Research lab II
nb_NO: Forskningslaboratorium II

[ctx: ResearchResearchLab3__name]
note: title of a research node in the research tree
en: Research lab III
nb_NO: Forskningslaboratorium III

[ctx: ResearchResearchLab4__name]
note: title of a research node in the research tree
en: Research lab IV
nb_NO: Forskningslaboratorium IV

[ctx: ResearchRubberProduction__name]
note: title of a research node in the research tree
en: Synthetic rubber
nb_NO: Syntetisk gummi

[ctx: ResearchShipFuelTankUpgrade__name]
note: title of a research node in the research tree
en: Fuel tank upgrade
nb_NO: Oppgradering av drivstofftank

[ctx: ResearchShipRadar__desc]
note: description of a research of a ship bridge upgrade
en: Advanced ship bridge. Also contains a better radar for area explorations.
nb_NO: Avansert skipsbro. Inneholder også en bedre radar for utforskning av områder.

[ctx: ResearchShipRadar__name]
note: title of a research node in the research tree ship name
en: Ship bridge II
nb_NO: Skipsbro II

[ctx: ResearchShipRadar2__name]
note: title of a research node in the research tree ship name
en: Ship bridge III
nb_NO: Skipsbro III

[ctx: ResearchSolarPanels__name]
note: title of a research node in the research tree
en: Solar panels
nb_NO: Solcellepaneler

[ctx: ResearchSteelSmelting__name]
note: title of a research node in the research tree
en: Steel smelting
nb_NO: Smelting av stål

[ctx: ResearchStorage2__name]
note: title of a research node in the research tree name
en: Storage II
nb_NO: Lagring II

[ctx: Shaft__Status]
note: shaft status, currently showing maximum output percentage
en: Max output: {0}%
nb_NO: Forventer {0} flyktning om mindre enn:
