Japanese (Captain of Industry) - en to ja translation catalogue (2972 entries)

[ctx: Accepts]
note: example usage: 'Accepts <icon of waste water>' - means this entity accepts waste water.
en: Accepts
ja: 受け入れる

[ctx: AccessibilitySetting__Flashes]
note: setting for disabling sudden lightning flashes
en: Disable flashes (e.g. lightning)
ja: 雷の描写を無効

[ctx: AccessibilitySetting__Title]
note: title of accessibility settings (disable flashes, etc.)
en: Accessibility
ja: ユーザー補助機能

[ctx: ActiveDisplay_Setting]
note: title of a setting to change currently active display display means monitor essentially
en: Active display
ja: アクティブなモニターの設定

[ctx: AddableMods__Tooltip]
note: Tooltip on "Mods available" label file shown in the details panel of the load & save window
en: Check these mods to add them to your save file.
ja: これらの変更をチェックして、保存ファイルに追加します。

[ctx: AdditionError__CollisionWith]
note: could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
en: Collision with {0}
ja: {0}と衝突する

[ctx: AdditionError__DesignationOverlap]
note: could not place entity due overlap with a terrain designation
en: Overlapping with terrain designation
ja: 地形に阻まれている為、配置出来ません

[ctx: AdditionError__HasDeposit]
note: {0} is a name of product, for instance injection pump can't be placed on the ground as there is some existing deposit of oil or water
en: Cannot be placed on top of existing deposit ({0})
ja: ({0})と既存の資源は重ねる事は出来ない

[ctx: AdditionError__InvalidHeight]
note: could not place entity due to invalid height, {0} and {1} are integers specifying min and max height
en: Invalid placement height, must be placed within heights {0} and {1} (inclusive).
ja: 無効な配置(高さ)です。高さ{0}と{1} (を含む) の範囲内に配置する必要があります。

[ctx: AdditionError__NeedsOcean]
note: could not place a building as some part needs to be in the ocean (e.g. ship depot)
en: Some part needs to be in the ocean
ja: 特定の部分が海中にある必要があります

[ctx: AdditionError__NoDeposit]
note: {0} is a name of product, for instance oil pump can't be placed on the ground as there is no deposit of oil
en: There is no deposit of {0}
ja: ここには{0}の資源はありません

[ctx: AdditionError__NotASurface]
note: could not place a paint / decal as the terrain does not contain a surface that can be painted
en: Requires a hard surface (e.g. concrete)
ja: コンクリート等の強固な地面が必要です

[ctx: AdditionError__NotFarmable]
note: could not place a farm as the terrain is not farmable
en: Some ground is not farmable
ja: 耕作出来ない地形が含まれている為、農場を配置出来ませんでした

[ctx: AdditionError__NotFertile]
note: could not place a tree as the terrain is not fertile
en: Some ground is not fertile
ja: 肥沃でない地形が含まれています

[ctx: AdditionError__NotInSlot]
note: could not place a building outside a predefined slot (e.g. shipyard module)
en: Must be placed in a highlighted slot
ja: ハイライトされた領域に配置する必要があります

[ctx: AdditionError__NotStable]
note: could not place a building because the terrain is not stable enough (for example landfill)
en: Some ground is not stable
ja: 不安定な地形が含まれています

[ctx: AdditionError__OceanBlocked]
note: could not place a building as it has ocean access blocked
en: Ocean access blocked
ja: 海洋へのアクセスが遮断されています

[ctx: AdditionError__OceanBlockedBy]
note: could not place entity due blocked ocean access by an entity, {0} is entity name
en: Ocean access blocked by '{0}' or terrain.
ja: 「{0}」や地形によって海へのアクセスが遮断されている。

[ctx: AdditionError__OceanBlockedByTerrain]
note: could not place entity due blocked ocean access by terrain, {0} a positive integer
en: Ocean access blocked by terrain at {0} location, you might need to repeat the recovery action. | Ocean access blocked by terrain at {0} locations, you might need to repeat the recovery action.
ja[0]: {0} 地点で地形により海へのアクセスが遮断された為、復旧作業をもう一度行う必要があります。

[ctx: AdditionError__OceanNotAllowed]
note: could not place a building as it can't be placed in the ocean
en: Cannot place in the ocean
ja: 海上に配置する事は出来ません

[ctx: AdditionError__OutsideOfMap]
note: could not place a building as it is outside of buildable area of the game (outside of the map) could not place a building as something was in the way (building, tree)
en: Outside of buildable area
ja: 建設可能な領域から外れています

[ctx: AdditionError__SomethingInWay]
note: could not place a building as something was in the way (building, tree)
en: Something is in the way
ja: 建設を阻害している物体があります

[ctx: AdditionError__TerrainTooHigh]
note: could not place entity due terrain being too high
en: Terrain too high
ja: 地形が高すぎます

[ctx: AdditionError__TerrainTooLow]
note: could not place entity due terrain being too low
en: Terrain too low
ja: 地形が低すぎます

[ctx: AdditionError__ThinDeposit]
note: shown when player is trying to build a pump on top of a deposit, {0} is a thickness of a deposit required to place it (how deep it has to go), {1} is the current thickness
en: Requires ground deposit with thickness at least: {0}, current thickness: {1}
ja: 少なくとも地面に{0}の高さが必要です。現在の高さ：{1}

[ctx: AdditionError__TooCloseToOtherTree]
note: could not place a tree as it is too close to another
en: Too close to another tree
ja: 木に近すぎます

[ctx: AdditionError__Unique]
note: could not place a building because it already exists and only one is allowed in the game
en: Building is unique and already exists
ja: 固有の建物で既に存在します

[ctx: AdditionWarning__HighLift]
note: Warning that a lift's port may be too high to connect to a transport.
en: Warning: A port is above transport support height. Connection may not be possible.
ja: 警告:高さが高すぎます。接続することができません。

[ctx: AddNewShipPart]
note: title of a window that enables to install a new ship part
en: Add new part
ja: 新装備の搭載

[ctx: AdoptPops__Title]
note: title of a panel that enables to adopt population from a village, the adopted population will join player's island
en: Adopt population
ja: 人々を採用する

[ctx: AdoptPops__Tooltip]
note: tooltip of a panel that enables to adopt population from a village, the adopted population will join player's island
en: People in the settlement that are willing to join your island. This number replenishes naturally over time until the limit is reached. The capacity and replenish rate are affected by your reputation. Also some settlements might not have this option.
ja: 集落にいる、あなたの島に参加する意思のある人たち。この数は、制限に達するまで、時間の経過とともに自然に補充されます。定員と補充率は、あなたの評判に影響されます。また、一部の集落ではこのオプションが無い場合があります。

[ctx: AdoptPopsAction]
note: button to adopt population from a village, example: 'Adopt 10 pops'
en: Adopt {0} pop | Adopt {0} pops
ja[0]: {0}人を受け入れる

[ctx: AirSeparator__desc]
note: short description of a machine
en: Performs a cryogenic distillation process at temperatures reaching -200 °C to separate atmospheric air into its primary components - oxygen and nitrogen.
ja: -200℃という極低温での蒸留加工により、大気をその主要成分である酸素と窒素に分離する。

[ctx: AirSeparator__name]
note: name of a machine https://en.wikipedia.org/wiki/Air_separation
en: Air separator
ja: 空気分離装置

[ctx: AlphaStaticIslandMap__desc]
note: Map description
en: A balanced map, great for new or casual players. The starting location offers easy access to all resources and plenty of space to build a large factory. Later on, create ramps to the higher platforms to scale up industrial and mining operations.
    
    This is the first and oldest map in Captain of Industry. It was first available in a closed-alpha build in October of 2021. Back then, it was the only playable map in the game.
ja: バランスの取れたマップで、新規プレイヤーやカジュアルプレイヤーに最適。スタート地点はすべての資源に簡単にアクセスでき、大きな工場を建設するのに十分なスペースがあります。その後、より高い場所へ行くために傾斜路を作り、工業や採掘の規模を拡大しよう。
    
    このマップはCaptain of Industryの最初で最古のマップである。2021年10月のクローズドアルファビルドで初めて利用可能になった。当時はゲーム内で唯一プレイ可能なマップだった。

[ctx: AlphaStaticIslandMap__name]
note: Map name
en: New Haven
ja: ニューヘイブン

[ctx: AmountOfPops]
note: represents number of people in a settlement, example '2 pops' (keep it short)
en: {0} pop | {0} pops
ja[0]: {0}人

[ctx: AmountOfWorkers]
note: people who work somewhere. example: '1 worker', '2 workers' - keep it short!
en: {0} worker | {0} workers
ja[0]: {0}労働者

[ctx: AnaerobicDigester__desc]
note: short description of a machine
en: Performs a process in which microorganisms break down biodegradable material in the absence of oxygen to produce fuels and fertilizer.
ja: 微生物が嫌気的発酵により有機物を分解し、燃料と肥料を生産する。

[ctx: AnaerobicDigester__name]
note: name of a machine
en: Anaerobic digester
ja: 嫌気性分解施設

[ctx: AnimalFarm_AddAnimals_Tooltip]
note: tooltip for a button that enables to move animals between farms
en: Reallocates animals from other farms into this farm
ja: 他の養鶏場からこの養鶏場に動物を再配置する

[ctx: AnimalFarm_PauseGrowth__Title]
note: button to pause natural increase of animals in this farm
en: Pause growth
ja: 成長の一時停止

[ctx: AnimalFarm_PauseGrowth__Tooltip]
note: tooltip
en: Stops natural increase in number of animals in this farm.
ja: この牧場の動物の自然な増加を止める。

[ctx: AnimalFarm_RemoveAllAnimals]
note: title of a button that enables to remove animals from a farm (by moving them into another farm, not killing)
en: Remove all
ja: 全て削除

[ctx: AnimalFarm_RemoveAnimals_Tooltip]
note: tooltip for a button that enables to move animals between farms
en: Reallocates animals that are in this farm into other farms
ja: この養鶏場にいる動物を他の養鶏場に再配置する

[ctx: AnimalFarm_Title]
note: title of a panel showing animals in this farm
en: Animals
ja: 動物達

[ctx: AnimalFarm_TitleTooltip]
en: Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.
ja: この牧場で飼われている家畜。世界の村々と交易する事で、新たな家畜を手に入れる事が出来ます。家畜は、自然に増えます。家畜は餌と水が無いと死んでしまいます。

[ctx: AnimalFarmMissingFood__name]
note: notification
en: {entity}: Not enough food
ja: {entity}: 食べ物が足りない

[ctx: AnimalFarmMissingWater__name]
note: notification
en: {entity}: Not enough water
ja: {entity}: 水が足りない

[ctx: AnimalSlaughtering__Title]
note: see more details in AnimalSlaughtering__Tooltip
en: Enable slaughtering
ja: 屠殺(とさつ)を有効にする

[ctx: AnimalSlaughtering__Tooltip]
en: When enabled a red slider appears. If the total number of animals in this farm gets above the red slider, then the excess number will be slaughtered for products like meat. In case the slider is set to full capacity it will only slaughter the born excess that would not fit into the farm. If slaughtering is disabled, no meat gets produced.
ja: 有効にすると、赤いスライダーが表示されます。この養鶏場の動物の総数が赤いスライダーを上回ると、余分な数が食肉などの製品として屠殺されます。スライダーがフル稼働に設定された場合、牧場に入りきらない余分な動物が生まれた場合のみ屠殺されます。屠殺が無効の場合、肉は生産されません。

[ctx: AntiAliasingRenderingSetting__Msaa]
note: anti-aliasing mode, {0} is number of samples, for example 'x8'
en: Multisample anti-aliasing (MSAA) {0}
ja: マルチサンプルアンチエイリアシング（MSAA）{0}

[ctx: AntiAliasingRenderingSetting__Name]
note: rendering setting name
en: Anti-aliasing
ja: アンチエイリアス

[ctx: AntiAliasingRenderingSetting__Smaa]
note: anti-aliasing mode
en: Subpixel morphological anti-aliasing (SMAA)
ja: サブピクセルモルフォロジカルアンチエイリアシング（SMAA）

[ctx: ApplyChanges]
note: button to apply changes
en: Apply changes
ja: 変更を適用する

[ctx: ApplyChangesConflictPrompt]
note: confirmation shown when applying keybinding changes when conflicts are present
en: Ignore conflicts and apply changes?
ja: 競合するキーがありますが、変更を適用しますか？

[ctx: ApplySettingsFrom]
note: text shown next to an entity that is used as a source of a configuration to be copied. Keep short.
en: Apply settings from
ja: 設定を適用します

[ctx: ArcFurnace__desc]
note: short description of a machine
en: Melts metals via a powerful electric arc. The arc is deployed using graphite anodes that are partially spent during the process due to the high heat. Beware that the furnace consumes a significant amount of power. It would be polite to notify your local power plant before turning this on.
ja: 強力な電気アークで金属を溶かす。アークは黒鉛陽極を使用して展開され、高熱の為加工中に一部が消費される。この炉はかなりの電力を消費するので注意が必要です。電源を入れる前に、最寄りの発電所に連絡するのを勧めます。

[ctx: ArcFurnace__name]
note: name of a machine https://en.wikipedia.org/wiki/Electric_arc_furnace
en: Arc furnace
ja: 電気炉

[ctx: ArcFurnace2__desc]
note: short description of a machine
en: This furnace has a cooling system to safely reach higher operating temperatures. This provides increased throughput and an opportunity to reuse some of the excess heat. Power requirements are increased as well.
ja: この炉は、より高い動作温度に安全に到達する為の冷却システムを備えています。これにより、処理能力が向上し、余分な熱の一部を再利用する機会が得られます。電力要件も増加します。

[ctx: ArcFurnace2__name]
note: name of a machine
en: Arc furnace II
ja: 電気炉 II

[ctx: AreasWithoutForestryTowers__name]
note: notification
en: There are some forestry designations outside of forestry tower areas
ja: 森林塔エリア以外にも森林指定が複数あります

[ctx: AreasWithoutTowers__name]
note: notification
en: There are some mining designations outside of mine tower areas
ja: 採掘管制塔の領域外の採掘指定があります

[ctx: ArmageddonMap__desc]
note: Map description
en: Welcome to Armageddon, the shattered remnants of a bygone cataclysm. The impact that produced the central crater scattered precious resources over all the islands, offering lucrative opportunities for ambitious miners and entrepreneurs. I’m just glad I didn’t live here back then! That must have been quite the BOOM.
    
    This island has more land area then any three other islands we’ve scouted, so substantial room for growth is available. With four starting locations, each offering a different difficulty level, this map caters to both new players looking for a manageable challenge and seasoned veterans seeking a test of their factory building skills.
    
    This map was created as a celebration of the map editor for Update 2 as it demonstrates what can be achieved with it.
ja: ハルマゲドンへようこそ！ここは、過ぎ去った大異変の残骸が散乱す る場所である。中央クレーターを作り出した衝撃は、貴重な資源を島全体に撒き散らし、野心的な鉱夫や起業家に有利な機会を提供した。当時ここに住んでいなくてよかった！相当なブームだったに違いない。
    
    この島は、私たちが偵察した他の3つの島よりも土地面積が広いので、かなりの成長の余地がある。4つのスタート地点があり、それぞれが異なる難易度を提供しているため、このマップは扱いやすい挑戦を求める新規プレイヤーと、工場建設のスキルを試したいベテランプレイヤーの両方に対応している。
    
    このマップはUpdate 2のマップエディターで何が実現できるかを示すための記念として作成された。

[ctx: ArmageddonMap__name]
note: Map name
en: Armageddon
ja: ハルマゲドン

[ctx: Armor]
note: value of armor, e.g. `armor: 40`
en: Armor
ja: 装甲

[ctx: ArmorT1__name]
note: name: ship part upgrade
en: Armor plating
ja: 装甲強化

[ctx: ArmorT2__name]
note: name: ship part upgrade
en: Armor plating II
ja: 装甲強化 II

[ctx: AssemblyElectrified__desc]
note: description of a machine
en: Assembly line that is faster and can produce more advanced products.
ja: より速く、より高度な製品を生産できる組み立て工場。

[ctx: AssemblyElectrified__name]
note: name of a machine
en: Assembly II
ja: 組立工場 II

[ctx: AssemblyElectrifiedT2__name]
note: name of a machine
en: Assembly III
ja: 組立工場 III

[ctx: AssemblyManual__desc]
note: short description of a machine
en: Assembly line that produces basic products.
ja: 基本的な製品を生産する手動の組み立て工場。

[ctx: AssemblyManual__name]
note: name of a machine
en: Assembly I
ja: 組立工場 I

[ctx: AssemblyRoboticT1__desc]
note: description of a machine
en: Robotic assembly that is faster and can produce more advanced products.
ja: ロボットによる組み立てにより、より高速に、より高度な製品を生産出来る組立工場。

[ctx: AssemblyRoboticT1__name]
note: name of a machine it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version)
en: Assembly (robotic)
ja: 組立工場 (ロボット)

[ctx: AssemblyRoboticT2__name]
note: name of a machine it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version)
en: Assembly (robotic) II
ja: 組立工場(ロボット) II

[ctx: AssignedExcavators__MineTower_Title]
note: tooltip that explains what excavators do when assigned to a mine tower
en: Assigned excavators will automatically mine all the mining designations managed by this tower. Don't forget to also assign some trucks so the excavators can unload their shovel.
ja: 割り当てられたショベルカーは、採掘管制塔で管理されているすべての採掘指定を自動的に採掘します。ショベルカーがショベルを降ろせる様に、トラックも何台か割り当てる事を忘れないで下さい。

[ctx: AssignedExcavators__Title]
note: title of a panel that enables to assign excavators to a building
en: Assigned excavators
ja: 割り当てられたショベルカー

[ctx: AssignedForLogistics__Empty]
note: shown when they are no routes assigned
en: No routes assigned
ja: 輸送経路はありません

[ctx: AssignedForLogistics__ExportTooltipForestryTower]
en: Allows to assign storage units for export of wooden logs that are cut by tree harvesters assigned to this tower. If at least one storage unit is assigned, wood will be delivered only to assigned units and nowhere else.
ja: この塔に配置された伐採機が伐採した木の丸太を搬出するための貯蔵施設を割り当てられるようにします。少なくとも1つの貯蔵施設が割り当てられている場合、木材は割り当てられた貯蔵施設にのみ配送され、それ以外の場所には搬送されません。

[ctx: AssignedForLogistics__ExportTooltipFuelStation]
en: Enables to assign refueling trucks in this station to individual mine towers.
ja: この給油所の給油車を個々の採掘管制塔に割り当てる事が可能です。

[ctx: AssignedForLogistics__ExportTooltipGeneral]
en: Configures dedicated export routes for trucks. Once this storage is set to export into another storage (B), trucks will only export products to that storage (B). No other unassigned storage or machine will be able to export from this storage. This does not affect imports. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.
ja: トラック専用の輸出経路を設定します。この貯蔵施設が他の貯蔵施設 (B)に搬出する様に設定されると、トラックはその貯蔵施設 (B)にのみ製品を搬出する様になります。他の未割り当ての貯蔵施設や機械は、この貯蔵から搬出する事が出来ません。これは搬入には影響しません。ルートの割り当ては、接続されているコンベアやパイプには影響しません。貯蔵施設は、鉱山管制塔に割り当てる事も可能です。

[ctx: AssignedForLogistics__ExportTooltipMineTower]
note: {0} - mine control tower
en: Configures dedicated export routes for trucks. For example, if you’d like to deliver materials mined here to a specific storage but nowhere else, you can assign this {0} to the chosen storage. You can also assign it to another {0} in order to use that one for dumping.
ja: トラック専用の搬出経路を設定します。例えば、ここで採掘された材料を特定の貯蔵施設に配送したい場合、この {0} を選択した貯蔵施設に割り当てる事が出来ます。また、別の {0} を割り当てて、そちらを廃棄指定に使用する事も出来ます。

[ctx: AssignedForLogistics__ImportTooltipForestryTower]
en: Configures dedicated import routes for trucks. You can also assign a fuel station to make its trucks refuel tree planters and tree harvesters in this place.
ja: トラック専用の輸送経路を設定します。 また、給油所を割り当てて、そのトラックに植林機や木材伐採機に軽油燃料を補給させる事も出来ます。

[ctx: AssignedForLogistics__ImportTooltipGeneral]
en: Configures dedicated import routes for trucks. Once this storage is set to import from another storage (B), trucks will only import products from that storage (B). No other unassigned storage or machine will be able to import into this storage. This does not affect export. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.
ja: トラック専用の輸送経路を設定します。この貯蔵施設が他の貯蔵施設(B)から搬出する様に設定されると、トラックはその貯蔵施設(B)からのみ製品を搬出します。他の未割り当ての貯蔵施設や機械は、この貯蔵施設に搬入する事が出来なくなります。これは搬出には影響しません。経路の割り当ては、接続されているコンベアやパイプには影響しません。貯蔵施設は、鉱山の管制塔に割り当てる事も出来ます。

[ctx: AssignedForLogistics__ImportTooltipMineTower]
en: Configures dedicated import routes for trucks. For example, if you’d like materials from some storage to be dumped in here but nowhere else, you can assign this {0} to the chosen storage. You can also assign a fuel station to make its trucks refuel excavators in this place.
ja: トラック専用の搬入経路を設定します。例えば、ある貯蔵施設の資材をここに捨て、他の場所には捨てない様にしたい場合、この{0}を選択した貯蔵施設に割り当てる事が出来ます。また、燃料ステーションを割り当てて、そのトラックがこの場所でショベルに燃料を補給する様にする事も出来ます。

[ctx: AssignedTo]
note: example: 'assigned to Tree harvesting'
en: assigned to {0}
ja: {0}に割り当てられた

[ctx: AssignedTreeHarvesters__ForestryTower_Title]
note: tooltip that explains what tree harvesters do when assigned to a forestry tower
en: Assigned tree harvesters will automatically harvest trees in all the forestry designations managed by this tower. Unassigned harvesters will work here as long as there is no harvester assigned.
ja: 割り当てられた植林機は、森林管制塔が管理するすべての森林指定の木を自動的に収穫します。 割り当てられていない樹木伐採機は割り当てられていない限り、ここで動作します。

[ctx: AssignedTreeHarvesters__Title]
note: title of a panel that enables to assign tree planters to a building
en: Assigned tree harvesters
ja: 割り当てられた樹木伐採機

[ctx: AssignedTreePlanters__ForestryTower_Title]
note: tooltip that explains what tree planters do when assigned to a forestry tower
en: Assigned tree planters will automatically plant saplings in all the forestry designations managed by this tower. Unassigned planters will work here as long as there is no planter assigned.
ja: 割り当てられた植林機は、この塔が管理するすべての森林指定地に自動的に苗木を植えます。 植林機が割り当てられていない限り、未割り当ての植林機はここで作業します。

[ctx: AssignedTreePlanters__Title]
note: title of a panel that enables to assign tree planters to a building
en: Assigned tree planters
ja: 植林機

[ctx: AssignedTrucks__Building_Tooltip]
note: tooltip that explains what trucks do when assigned to a general building (e.g. storage)
en: Assigned vehicles will be allocated to transfer cargo exclusively for this building. This means that anytime an assigned vehicle performs a delivery this building has to be either source or destination of the cargo. This can be combined with routes assignment to form dedicated supply lines.
ja: 割り当てられた車両は、この建物専用に貨物を転送する様に割り当てられています。割り当てられた車両が配送を行う場合、この建物を配送元または配送先とする必要があります。経路の割り当てと組み合わせて、専用の供給経路を形成する事も出来ます。

[ctx: AssignedTrucks__FuelStation_Tooltip]
note: tooltip that explains what trucks do when assigned to a fuel station
en: Assigned trucks will automatically refuel all the nearby excavators and tree harvesters.
ja: 割り当てられたトラックは、近くにあるすべてのショベルカーや木材収穫機に自動的に燃料を補給します。

[ctx: AssignedTrucks__MineTower_Tooltip]
note: tooltip that explains what trucks do when assigned to a mine tower
en: Assigned trucks will automatically serve all the excavators assigned to this tower.
ja: 割り当てられたトラックは、この採掘管制塔に割り当てられたすべてのショベルカーに自動的にサービスを提供します。

[ctx: AssignedTrucks__Title]
note: title of a panel that enables to assign trucks to a building
en: Assigned trucks
ja: 割り当てられたトラック

[ctx: AssignedTrucks__TreeHarvester_Tooltip]
note: tooltip that explains what trucks do when assigned to a tree harvesting vehicle
en: Assigned trucks will follow this harvester which will load them with wood. Trucks will deliver the wood to the factory and return back to the harvester.
ja: この木材伐採機に、割り当てられたトラックが木材を積んでついてくる。トラックは木材を工場に届け、木材伐採機に戻ります。

[ctx: AssignedTrucksEnforce__Title]
note: PLEASE keep very short (not longer than English is). More info in AssignedTrucksEnforce__Tooltip
en: Accept assigned only
ja: 割り当てられた物のみ受理

[ctx: AssignedTrucksEnforce__Tooltip]
en: When enabled, only the assigned vehicles below will be allowed to collect or deliver cargo here.
ja: 有効にすると、以下の割り当てられた車両のみがここで集荷や配達を行う事が出来る様になります。

[ctx: AssignVehicleBtn__NotAvailable]
note: tooltip
en: There are no available vehicles of this type
ja: この種類の利用可能な車両はありません

[ctx: AssignVehicleBtn__Tooltip]
note: tooltip
en: Click to assign this type of vehicle
ja: クリックしてこの種類の車両を割り当てます

[ctx: AudioEffectsVolume__Ambient]
note: label for ambient sounds volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: Ambient sounds (e.g. weather)
ja: 環境音 (天候など)

[ctx: AudioEffectsVolume__EffectsGroup]
note: label for a volume slider that controls a group of effects volumes such as user interface, entities, etc.
en: Effects volume
ja: SE音量

[ctx: AudioEffectsVolume__Entities]
note: label for entities volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: Entities (e.g. machines, vehicles)
ja: エンティティ (例：機械、車両)

[ctx: AudioEffectsVolume__Master]
note: label for master volume of the game something is turned off - e.g. autosave: off
en: Master volume
ja: エフェクトの音量

[ctx: AudioEffectsVolume__Music]
note: label for music volume slider
en: Music volume
ja: BGM音量

[ctx: AudioEffectsVolume__UI]
note: label for user interface volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: User interface
ja: ユーザーインターフェース

[ctx: AudioSettings_Title]
note: title of audio settings
en: Audio
ja: サウンド

[ctx: Autosave__Interval]
note: title for autosave interval (how often should we autosave the game for the player - e.g. 'every 10 minutes'
en: Autosave interval
ja: オートセーブの間隔

[ctx: Autosave__Interval_Minutes]
note: how often should we autosave, example: 'Every 10 minutes'
en: Every {0} minute | Every {0} minutes
ja[0]: {0}分ごとに

[ctx: AvailableToAssign]
note: list of vehicles that available to be assigned to some buildings
en: Available to assign
ja: 割り当て可能

[ctx: AverageProduction]
note: label of a panel that shows an average monthly production (keep it short)
en: Avg. production
ja: 平均生産

[ctx: AvgDamage]
note: average damage
en: Avg. damage
ja: 平均ダメージ

[ctx: BackgroundFpsLimitRenderingSetting__Name]
note: rendering setting name
en: FPS limit in background
ja: バックグラウンドでのFPS制限

[ctx: BakingUnit__desc]
note: short description of a machine
en: Bakes organic products such as bread.
ja: パンなどのオーガニック製品を焼く。

[ctx: BakingUnit__name]
note: name of a machine
en: Baking unit
ja: 製パン施設

[ctx: Balance_LatestTransactions]
note: title for a table showing latest transactions for a loan balance
en: Latest transactions
ja: 直近の取引

[ctx: BalancerPrioritization__Title]
note: title of a panel that configures in / out priorities for a balancer
en: Prioritization
ja: 優先順位

[ctx: BalancerPrioritization__Tooltip]
en: You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way.
ja: 優先するポートを選択出来ます。出力の優先順位付けを有効にすると、いずれの入力口からのすべての製品が最初に優先順位付けされたポートを介して出力を試みます。そのポートがそれ以上製品を受け入れる事が出来ない場合、他の優先されていないポートが使用されます。入力の優先順位付けも同様に機能します。

[ctx: BalancerRatios__Inputs]
en: Enforce strictly even inputs
ja: 入力を均等にする

[ctx: BalancerRatios__Outputs]
en: Enforce strictly even outputs
ja: 出力を均等にする

[ctx: BalancerRatios__Title]
note: title for balancer ratios configuration
en: Even I/O ratios
ja: 平準I/O比率

[ctx: BalancerRatios__Tooltip]
en: You can chose to enforce strictly even input/output product ratios. If you enable strict output ratio, products will be output to all output ports evenly. If a port cannot accept any more products, output will pause until the port gets freed-up. Input strict ratio works in a similar way.
ja: 製品の入出力比率を強制的に均等にするかどうかを選択出来ます。厳密な出力比率を有効にした場合、製品は両方の出力ポートに均等に出力されます。もしポートがこれ以上製品を受け入れない場合は、ポートが解放されるまで出力が一時停止します。入力の厳密な比率も同じ様に機能します。

[ctx: BarrierCorner__name]
note: name
en: Barrier (corner)
ja: バリケード (角)

[ctx: BarrierCross__name]
note: name
en: Barrier (cross)
ja: バリケード (十字)

[ctx: BarrierEnd__name]
note: name
en: Barrier (ending)
ja: バリケード (終端)

[ctx: BarrierStraight1__desc]
note: description of barrier wall
en: Barrier that blocks vehicle access.
ja: 車両の進入を妨げるバリケード。

[ctx: BarrierStraight1__name]
note: name
en: Barrier (straight)
ja: バリケード (直線)

[ctx: BarrierTee__name]
note: name
en: Barrier (tee)
ja: バリケード (T字)

[ctx: BasicDieselDistiller__desc]
note: short description of a machine
en: Allows distillation of low-grade diesel but it is quite inefficient and produces a lot of waste.
ja: 簡易的な軽油燃料の蒸留が可能だが、効率が悪く、廃棄物も多く出る。

[ctx: BasicDieselDistiller__name]
note: name of a machine
en: Basic distiller
ja: 基本蒸留器

[ctx: BasicServerRack__name]
note: name: title of a server rack in a datacenter (rack is just a set of servers assembled together).
en: Basic rack
ja: 基本的なラック

[ctx: BattleResult__DamageDone]
note: amount of damage the player / enemy did to enemy / player
en: Damage done: {0}
ja: 与えたダメージ {0}

[ctx: BattleResult__Defeat]
note: title showing that the player was defeated in a battle
en: Defeated!
ja: 敗北！

[ctx: BattleResult__ShipTitle]
note: title of player's ship in battle stats
en: Our ship
ja: 我々の船

[ctx: BattleResult__Victory]
note: title showing that the player won a battle
en: Victory!
ja: 勝利だ！

[ctx: BattleScore]
note: abstract value that helps to determine how capable a ship is in a battle
en: Battle score
ja: バトルスコア

[ctx: BeachStaticIslandMap__desc]
note: Map description
en: A beach vacation awaits! Because, of course, all of the best vacations come with mining, heavy industry, and factory automation. Farming and lumber challenges await you on these sandy shores, but abundant crude oil will sustain your infrastructure as the sunshine sustains your workers.
ja: ビーチでの休暇が待っている！もちろん、最高の休暇には採鉱、重工業、工場の自動化がつきものだからだ。砂浜では農業と木材の課題が待ち受けているが、太陽の光が労働者を支えるように、豊富な原油がインフラを支えてくれる。

[ctx: BeachStaticIslandMap__name]
note: Map name
en: The Beach
ja: 海岸

[ctx: Beacon__desc]
note: short description
en: Strong light helps other refugees to find your island and join you. This can help you to get more workers and some extra starting loot.
ja: 強い光は、他の難民があなたの島を見つけ、仲間になるのを助けます。これにより、より多くの労働者と、より多くの開始時の戦利品を得る事が出来ます。

[ctx: Beacon__name]
note: building or machine
en: Beacon
ja: 灯台

[ctx: Beacon__NoMoreRefugees]
note: displayed in beacon when there is no more refugees available displayed in beacon when there is no more refugees  available
en: No more refugees available!
ja: これ以上難民は利用出来ません！

[ctx: Beacon__Notice]
en: Note: active progress gets reset if the beacon gets interrupted
ja: 注意：灯台が停止されると、活動状況が初期化されます

[ctx: Beacon__Status]
note: example: 'Expecting 12 refugees in less than: 2 months'
en: Expecting {0} refugee in less than: | Expecting {0} refugees in less than:
ja[0]: 難民{0}人が到着するまであと:

[ctx: BeaconTip]
note: {0} = Beacon, {1} = Power generator, {2} - Unity
en: {0} enables you to bring more people to your island and get more workers. It needs a constant supply of power from a {1}. And running the {0} requires {2}. Refugees who find you via {0} will also bring extra resources with them. Also make sure you have enough housing for new refugees as <bc>homelessness</bc> can negatively affect {2}.
ja: {0} は、より多くの人を自分の島に呼び寄せ、より多くの労働者を得る事が出来るようになります。 {1} から一定の電力を供給する必要があります。 そして、{0} を実行するには {2} が必要です。{0} で見つけた難民は、追加で資源も持ってきてくれます。また、<bc>路上生活者</bc>は {2} に悪影響を及ぼす可能性があるので、新しい難民の為に十分な住居を確保して下さい。

[ctx: BestEffortLocalized]
note: disclaimer explaining localization is performed by the community and may not be complete
en: Please note that localizations are currently done by our amazing community and we provide them on best-effort basis.
ja: 現地語化は現在、私たちの素晴らしいコミュニティによって行われており、私たちは最善の努力をもって提供している事にご留意ください。

[ctx: BirchTree__desc]
en: Birch tree
ja: シラカバの木

[ctx: BirchTreeDry__desc]
en: Birch tree (dry)
ja: シラカバの木（乾燥）

[ctx: BirthRateCategoryCat_Base__name]
note: name
en: Base
ja: 拠点

[ctx: BirthRateCategoryCat_Disease__name]
note: name
en: Disease
ja: 病気

[ctx: BirthRateCategoryCat_Edicts__name]
note: name
en: Edicts
ja: 布告

[ctx: BirthRateCategoryCat_Health__name]
note: name
en: Health
ja: 健康

[ctx: BirthRateCategoryCat_Radiation__name]
note: name
en: Radiation
ja: 放射線

[ctx: BirthRateCategoryCat_Starvation__name]
note: name
en: Starvation
ja: 飢え

[ctx: Blueprint__NumberOfBackups]
note: tooltip to inform the player that there are backup files of the blueprint library located in the same folder as the main file
en: {0} backup file located in the same directory | {0} backup files located in the same directory
ja[0]: 同じディレクトリにある{0}個のバックアップファイル

[ctx: Blueprint_ExportToStringTooltip]
note: tooltip of a button that allows to export a blueprint
en: Export currently selected blueprint or folder as a string into the clipboard.
ja: 現在選択されているブループリントまたはフォルダを文字列としてクリップボードに出力します。

[ctx: Blueprint_NewFromSelectionTooltip]
note: tooltip for a button that allows to add a new blueprint via selection
en: Create a new blueprint by selecting an area of existing structures.
ja: 既存の構造物の領域を選択し、新しいブループリントを作成します。

[ctx: Blueprint_NewFromStringTooltip]
note: tooltip for a button that allows to add a new blueprint via string
en: Add a new blueprint by pasting text from a clipboard.
ja: クリップボードからテキストを貼り付けて、新しいブループリントを追加します。

[ctx: Blueprint_PlaceItTooltip]
note: tooltip of a button that creates a new folder
en: Place the current blueprint into the world.
ja: 現在のブループリントをワールド内に設置します。

[ctx: BlueprintContentMissing__Info]
note: tooltip explaining that some content in the currently selected blueprint is not available.
en: Some items could not be loaded. Either the blueprint is too old or was made with mods that are currently not present.
ja: 一部のアイテムを読み込む事が出来ませんでした。ブループリントが古すぎるか、現在存在しないMODで作成された可能性があります。

[ctx: BlueprintContentMissing__ListTitle]
note: title that is followed by a list of content that is missing in the current blueprint
en: Content missing:
ja: 内容が不足している:

[ctx: BlueprintDelete__Action]
note: title of a button that deletes a blueprint or folder
en: Delete
ja: 削除

[ctx: BlueprintDelete__Confirmation]
note: confirmation text of a dialog to delete a blueprint
en: Are you sure you want to delete '{0}'? This cannot be undone.
ja: 本当に'{0}'を削除してもよろしいですか？元に戻す事は出来ません。

[ctx: BlueprintDelete__Tooltip]
note: tooltip of a button that deletes a blueprint or folder
en: Delete the selected item.
ja: 選択した項目を削除します。

[ctx: BlueprintLibStatus__FailedToBackup]
note: status explaining that the blueprint library failed to save (keep short)
en: Backup failure
ja: バックアップ失敗

[ctx: BlueprintLibStatus__FailedToBackupTooltip]
note: tooltip for blueprint library backup save failure
en: The library was saved but there was an issue to create a backup file (check that the game has file access permission).
ja: ライブラリは保存されましたが、バックアップファイルの作成に問題がありました(ゲームにファイルアクセス権限があることを確認してください)。

[ctx: BlueprintLibStatus__FailedToLoad]
note: status explaining that the blueprint library failed to load (keep short)
en: Failed to load
ja: 読み込みに失敗した

[ctx: BlueprintLibStatus__FailedToLoadOnFormat]
note: tooltip explaining that the blueprint library failed to load
en: Failed to load the library due to incorrect format. Any new changes will overwrite it.
ja: 不正確なフォーマットの為、ライブラリの読み込みに失敗しました。新たに変更すると上書きされます。

[ctx: BlueprintLibStatus__FailedToLoadOnPermission]
note: tooltip explaining that the blueprint library failed to load
en: Failed to load the library as access to the file was denied.
ja: ファイルへのアクセスが拒否された為、ライブラリの読み込みに失敗しました。

[ctx: BlueprintLibStatus__FailedToSave]
note: status explaining that the blueprint library failed to save (keep short)
en: Failed to save
ja: 保存失敗

[ctx: BlueprintLibStatus__FailedToSaveTooltip]
note: tooltip for blueprint library save failure
en: Failed to save the library (check that the game has file access permission).
ja: ライブラリの保存に失敗しました(ファイルアクセス権を確認して下さい)。

[ctx: BlueprintLibStatus__Synchronized]
note: status explaining that the blueprint library was saved / loaded successfully (keep short)
en: Synchronized
ja: 同期完了

[ctx: BlueprintProtosLocked__CanDowngrade]
en: The following items will be downgraded on placement as they are not available yet:
ja: 以下の設備は未対応の為、配置時にダウングレードされます：

[ctx: BlueprintProtosLocked__NotAvailable]
en: The following items are not available yet:
ja: 以下の項目は、まだ未対応です：

[ctx: Blueprints]
note: title of a window containing blueprints
en: Blueprints
ja: ブループリント

[ctx: Blueprints_BuildingRequired]
note: message explaining there needs to be a building operational in order to use blueprints. The building name is provided via '{0}'.
en: Blueprints are not available as {0} is not operational
ja: {0}が利用出来ない為、ブループリントは使用出来ません

[ctx: BoilerCoal__desc]
note: short description of a machine
en: Produces high pressure steam by burning loose products (such as coal) to boil water.
ja: 石炭などのバラ積み製品を燃やして水を沸騰させ、高圧の蒸気を発生させる。

[ctx: BoilerCoal__name]
note: name of a machine
en: Boiler
ja: 蒸気発生施設

[ctx: BoilerElectric__desc]
note: short description of a machine
en: Produces high pressure steam by boiling water. Basically a giant kettle. But not recommended for tea preparation.
ja: 水を沸騰させる事で高圧の蒸気を発生させる。基本的には巨大なやかん。しかし、お茶の準備にはお勧め出来ません。

[ctx: BoilerElectric__name]
note: name of a machine
en: Boiler (electric)
ja: 蒸気発生施設(電気)

[ctx: BoilerGas__desc]
note: short description of a machine
en: Produces high pressure steam by burning gas.
ja: ガスを燃焼させ、高圧の蒸気を発生させる。

[ctx: BoilerGas__name]
note: name of a machine
en: Boiler (gas)
ja: 蒸気発生施設(ガス)

[ctx: BoostMachine__Disable]
note: removes current active unity boost applied to a machine'
en: Remove boost
ja: ブースト解除

[ctx: BoostMachine__Enable]
note: button that enables continuous machine boost that costs
en: Boost
ja: ブースト

[ctx: BoostMachine__Tooltip]
note: tooltip that explains what machine unity boost does'
en: Doubles the throughput while consuming Unity. Also ignores electricity requirement
ja: ユニティを消費しながらスループットを2倍に。電力消費も無視出来る

[ctx: Bricks_TerrainSurface__name]
note: name: Surface that can be placed on the ground outside.
en: Brick surface
ja: レンガの地面

[ctx: BricksMaker__desc]
note: short description of a machine
en: Extracts clay out of dirt and produces bricks.
ja: 土から粘土を抽出し、レンガを製造する。

[ctx: BricksMaker__name]
note: name of a machine
en: Brickworks
ja: レンガ工場

[ctx: BridgeT1__name]
note: name
en: Ship bridge
ja: 船橋

[ctx: BridgeT2__desc]
note: short description
en: Provides advanced radar capabilities.
ja: 高度なレーダー機能を提供します。

[ctx: BridgeT2__name]
note: name
en: Ship bridge II
ja: 船橋 II

[ctx: BridgeT3__desc]
note: short description
en: Provides advanced radar capabilities.
ja: 高度なレーダー機能を提供します。

[ctx: BridgeT3__name]
note: name
en: Ship bridge III
ja: 船橋 III

[ctx: buildAndEnsureDeliveriesTo]
note: text for a goal, {0} and {2} are machine/building names, {1} is a product
en: Build {0} and ensure {1} gets delivered to {2}
ja: {0} を建設し、{1} が {2} に配送されるようにする

[ctx: buildingsCategory__name]
note: name: toolbar category name
en: Buildings
ja: 建物

[ctx: buildingsForVehiclesCategory__name]
note: name: toolbar category name
en: Buildings (for vehicles)
ja: 建物 (車両用)

[ctx: BuildMode]
note: category for key bindings used during build mode (when players builds / places stuff on the ground)
en: Build
ja: 建設

[ctx: Burner__desc]
note: short description of a machine
en: Disposes solid waste by burning it
ja: 固形廃棄物を焼却処分する

[ctx: Burner__name]
note: name of a machine
en: Burner (solid)
ja: 焼却炉 (固体)

[ctx: Camera]
note: category for key bindings affecting camera
en: Camera
ja: カメラ

[ctx: CameraSettings__Fov]
note: title for vertical field of view
en: Vertical field of view
ja: 垂直視野角（FoV）

[ctx: CameraSettings__Title]
note: title for  camera settings
en: Camera
ja: カメラ

[ctx: Cancel]
note: button to cancel something in the progress (construction for instance)
en: Cancel
ja: キャンセル

[ctx: CannotDeliverFromMineTower__name]
note: notification
en: {entity}: No available place to dump products
ja: {entity}: 積荷を捨てる場所が無い

[ctx: CaptainOfficeNotAvailable]
note: shown when edict cannot be activated because captain office is not working - lack of employees or power or something
en: Captain's office is not available
ja: 船長室は利用出来ません

[ctx: CaptainOfficeT1__name]
note: name
en: Captain's office I
ja: 船長室 I

[ctx: CaptainOfficeT2__name]
note: name
en: Captain's office II
ja: 船長室 II

[ctx: Cargo__DiscardTooltip]
note: tooltip for a button that allows to discard truck's cargo
en: Instantly remove cargo from this truck (into any available storage or shipyard)
ja: このトラックから貨物を即座に(利用可能な貯蔵施設または造船所に)移動します

[ctx: CargoDepotBase__desc]
note: cargo depot description
en: Once built, a repaired cargo ship can dock here and transfer its cargo via attached cargo depot modules.
ja: 一度建造すると、修理した貨物船はここに停泊し、付属の貨物搬送設備を使って貨物を搬送する事が出来る。

[ctx: CargoDepotHasNoModule__name]
note: notification
en: Cargo depot has no module available
ja: 貨物搬送設備に使用可能な設備はありません

[ctx: CargoDepotHasNoShip__name]
note: notification
en: Cargo depot has no cargo ship
ja: 貨物搬送設備に貨物船が無い

[ctx: CargoDepotModuleContractNotMatching__name]
note: notification
en: Cargo depot module is not compatible with the assigned contract
ja: 貨物搬送設備が割り当てられた契約と合ってない

[ctx: CargoDepotModuleFluidT1__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (S)
ja: 流体搬送用設備 (小)

[ctx: CargoDepotModuleFluidT2__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (M)
ja: 流体搬送用設備 (中)

[ctx: CargoDepotModuleFluidT3__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (L)
ja: 流体搬送用設備 (大)

[ctx: CargoDepotModuleLooseT1__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products  from a cargo ship.
en: Loose module (S)
ja: バラ荷搬送用設備 (小)

[ctx: CargoDepotModuleLooseT2__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
en: Loose module (M)
ja: バラ荷搬送用設備 (中)

[ctx: CargoDepotModuleLooseT3__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
en: Loose module (L)
ja: バラ荷搬送用設備 (大)

[ctx: CargoDepotModuleNoProductAssigned__name]
note: notification
en: No product assigned to cargo module
ja: 搬送設備に割り当てられた製品はありません

[ctx: CargoDepotModuleUnitT1__name]
note: building or machine
en: Unit module (S)
ja: 箱積め搬送用設備 (小)

[ctx: CargoDepotModuleUnitT2__name]
note: building or machine
en: Unit module (M)
ja: 箱積め搬送用設備 (中)

[ctx: CargoDepotModuleUnitT3__name]
note: building or machine
en: Unit module (L)
ja: 箱積め搬送用設備 (大)

[ctx: CargoDepotName]
note: general name for cargo depot, should match to names in CargoDepotT1 and CargoDepotT2
en: Cargo depot
ja: 貨物搬送設備

[ctx: CargoDepotProduct__ExportTitle]
note: title of a panel showing current exported product icon & its quantity stored in a cargo depot module
en: Product to export
ja: 製品を搬入

[ctx: CargoDepotProduct__ImportTitle]
note: title of a panel showing current imported product icon & its quantity stored in a cargo depot module
en: Product to import
ja: 搬入する製品

[ctx: CargoDepotT1__name]
note: building or machine
en: Cargo depot (2)
ja: 貨物搬送設備 (2)

[ctx: CargoDepotT2__name]
note: building or machine
en: Cargo depot (4)
ja: 貨物搬送設備 (4)

[ctx: CargoDepotT3__name]
note: building or machine
en: Cargo depot (6)
ja: 貨物搬送設備 (6)

[ctx: CargoDepotT4__name]
note: building or machine
en: Cargo depot (8)
ja: 貨物搬送設備 (8)

[ctx: CargoDepotWizard__AssignContract]
note: title of a button to assign the currently selected cargo depot with a contract (will open a contract picker UI after click)
en: Assign a contract
ja: 契約書の発行

[ctx: CargoDepotWizard__ImportProducts]
note: title of a button to assign the currently selected cargo depot with a product to import (will open a product picker UI after click)
en: Import from mine / oil rig
ja: 鉱山・石油採掘場からの搬入

[ctx: CargoDepotWizard__Title]
note: title of a selection dialog where player decides how their cargo depot should operate. Used as this: How would you like to use this depot? Button1: Import product | Button2: Assign a contract
en: How would you like to use this depot?
ja: この設備をどの様に使いたいですか？

[ctx: CargoDepotWizard__Tooltip]
note: tooltip of a selection dialog where player decides how their cargo depot should operate.
en: Cargo depot can be used either to import products from your mines and oil rigs or to perform a contract. Cargo depot can be assigned only to a single contract and once it is assigned, its ship will automatically perform the assigned contract given there are correct modules with correct products assigned. When cargo depot is assigned a contract it cannot perform any other duties such as importing products from mines and oil rigs.
ja: 貨物搬送設備は、鉱山や石油採掘場から製品を搬入したり、契約を行う為に使用する事が出来ます。貨物搬送設備は1つの契約にのみ割り当てる事が出来、一度割り当てられると、正しい設備と正しい製品が割り当てられている限り、その船は自動的に割り当てられた契約を実行する様になります。貨物搬送設備は1つの契約にのみ割り当てられ、一度割り当てられると、鉱山や石油採掘場からの製品の輸入など、他の任務は行えなくなります。

[ctx: CargoModuleFluid__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
ja: 流体物質 (オイルなど) を移送する為の貨物搬送設備。貨物搬送設備の空いているスロットに組み込む事が出来る。基本設備に比べ、貨物の積み下ろしが {0}早くなる。

[ctx: CargoModuleFluidCommon__desc]
note: cargo depot module description
en: Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot.
ja: 流体物質 (オイルなど) を移送する為の貨物搬送設備。貨物搬送設備の空きスロットに組み込む事が出来る。

[ctx: CargoModuleLoose__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
ja: ボーキサイトなどのバラ荷を輸送する為の貨物搬送設備。貨物搬送設備の任意の空きスロットに構築する事が出来る。基本設備に比べ、貨物を{0}個多く積み下ろし出来る。

[ctx: CargoModuleLooseCommon__desc]
note: cargo depot module description
en: Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot.
ja: 石炭などのバラ荷を輸送する為の貨物搬送設備。貨物搬送設備の空きスロットであれば、どこでも建設可能。

[ctx: CargoModuleUnit__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
ja: 製品 (建設部品など) の単位を移動させる為の貨物搬送設備です。貨物搬送設備の任意の空きスロットに構築する事が出来る。基本設備に比べ、貨物{0}の積み下ろしが早くなります。

[ctx: CargoModuleUnitCommon__desc]
note: cargo depot module description
en: Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot.
ja: 製品 (建設部品など) の単位を移動させる為の貨物搬送設備です。貨物搬送設備の任意の空きスロットに構築する事が出来る。

[ctx: CargoShip__NoModulesBuilt]
note: cargo ship status explaining why it is docked
en: No cargo depot modules built.
ja: 貨物搬送設備を作らない。

[ctx: CargoShip__NotEnoughToPickUp]
note: cargo ship status explaining why it is docked
en: Waiting until there is enough cargo to pick up.
ja: 積み込み出来る貨物が十分に蓄積されるまで待機中。

[ctx: CargoShip__NothingToPickUp]
note: cargo ship status explaining why it is docked
en: There is nothing to pick up.
ja: 拾うものがない。

[ctx: CargoShip__ShipIsBeingUnloaded]
note: cargo ship status explaining why it is docked
en: Ship is being unloaded.
ja: 船は荷揚げ中です。

[ctx: CargoShip_FuelSaver__Toggle]
note: toggle to enable fuel saving option for current cargo ship, more info in CargoShip_FuelSaver__Tooltip
en: Reduce ship speed & save fuel
ja: 船速の減速・燃費の節約

[ctx: CargoShip_FuelSaver__Tooltip]
note: {0} is replace with e.g. 50%, {1} is replaced with e.g. 30%
en: Reduce ship speed by {0} to reduce overall fuel consumption by {1}.
ja: 船速を{0}減速して、燃料消費量を{1}削減する。

[ctx: CargoShip_JourneyOptions]
note: title of a panel that enables to configure journey parameters for current cargo ship
en: Journey options
ja: 航路選択

[ctx: CargoShip_TripDuration]
note: prefix for view that shows how long it takes for a cargo ship to go for cargo and come back
en: Round trip duration
ja: 往復所要時間

[ctx: CargoShip_TripDuration__Tooltip]
note: tooltip for CargoShip_TripDuration
en: Does not include the time needed to (un)load cargo on your island.
ja: 島での搬入・搬出に要する時間は含まれません。

[ctx: CargoShipCannotDepartNow__General]
note: reason why 'ship depart now' action is not available - general category, specific reason was not given
en: Not available
ja: 使用出来ない

[ctx: CargoShipCannotDepartNow__WasRequested]
note: reason why 'ship depart now' action is not available
en: Already requested
ja: すでに依頼済み

[ctx: CargoShipContractLacksUpoints__name]
note: notification
en: Not enough unity to perform assigned contract
ja: 割り当てられた契約を履行する為の十分なユニティが無い

[ctx: CargoShipDepartNow__Action]
note: more info on this in CargoShipDepartNow__Tooltip
en: Depart now
ja: 今すぐ出発する

[ctx: CargoShipDepartNow__Tooltip]
note: tooltip for button that enables the player to send cargo ship for products now instead of waiting once ship can arrive fully loaded
en: Request the ship to depart immediately to avoid further waiting
ja: 待ち時間を短縮する為に、すぐに出航するよう指示する

[ctx: CargoShipMissingFuel__name]
note: notification
en: {entity} is low on fuel
ja: {entity} の燃料が少なくなった

[ctx: CargoShipsLimitTooltip]
note: explains what something like this '1/2' means
en: Number of ships available (repaired) / number of ships discovered.
ja: 利用可能な船舶数 (修理済み) ／発見された船舶数。

[ctx: CargoShipT1__desc]
note: description of a cargo ship
en: The cargo ship departs automatically when there is enough cargo to collect on the world map. Each journey of the ship has a fixed cost of fuel that is based on the size of the ship. Larger ships are more efficient in fuel consumption (they get upgraded automatically with cargo depot upgrade). The ship doesn't need to be assigned to individual mines / oil rigs, it collects cargo automatically. It can transport multiple types of products at the same time and will make sure all of them are supplied (it will depart anytime any of its products need to be transported).
ja: 貨物船は、ワールドマップ上に集めるべき十分な貨物があると自動的に出発する。船の各旅行には、船の大きさに応じた固定燃料費が掛かります。大きな船ほど燃料消費が効率的です (貨物搬送設備のアップグレードで自動的にアップグレードされます) 。船は個々の鉱山/石油掘削施設に割り当てられる必要が無く、自動的に貨物を集めます。同時に複数の種類の製品を輸送する事が出来、すべての製品が供給される様にします (いずれかの製品を輸送する必要がある場合はいつでも出発します) 。

[ctx: CargoShipT1__name]
note: ship name
en: Cargo Ship
ja: 貨物船

[ctx: CargoShipT2__name]
note: ship name
en: Cargo Ship
ja: 貨物船

[ctx: CargoShipT3__name]
note: ship name
en: Cargo Ship
ja: 貨物船

[ctx: CargoShipT4__name]
note: ship name
en: Cargo Ship
ja: 貨物船

[ctx: CargoShipWreckCost1__name]
note: name
en: Damaged cargo ship
ja: 損傷した貨物船

[ctx: CargoTitle]
note: title for panel that shows cargo stored / transported
en: Cargo
ja: 貨物

[ctx: Caster__desc]
note: description of a machine short description of a machine
en: Casts molten materials into slabs.
ja: 溶融した材料を金属板に圧延する。

[ctx: Caster__name]
note: name of a machine
en: Metal caster
ja: 金属鋳造設備

[ctx: CasterCooled__desc]
note: description of a machine short description of a machine
en: Casts molten materials into slabs. This one also utilizes water for cooling.
ja: 溶融した材料を金属板に圧延する。こちらも冷却に水を利用する。

[ctx: CasterCooled__name]
note: name of a machine
en: Cooled caster
ja: 冷間圧延設備

[ctx: CasterCooledT2__name]
note: name of a machine
en: Cooled caster II
ja: 冷間圧延設備 II

[ctx: CasterT2__name]
note: name of a machine
en: Metal caster II
ja: 金属鋳造設備 II

[ctx: ChangeHistory__ConfirmPrompt]
note: Confirmation prompt shown when saving difficulty changes. {0} will be a time duration, such as "10 years"
en: Once applied, you won't be able to change these options again for {0} (in-game):
ja: 一回設定を適用すると、これらの設定は{0}の間(ゲーム内時間)、変更できません:

[ctx: ChangeHistory__ConfirmTitle]
note: Title of the confirmation dialog shown when saving difficulty changes
en: Are you sure?
ja: よろしいですか？

[ctx: ChangeHistory__EmptyLabel]
note: Label shown on the change history tab of the difficulty settings window when no changes have yet been made
en: No difficulty setting changes found
ja: 難易度設定は変更されていません

[ctx: ChangeHistory__Title]
note: Label for the change history tab of the difficulty settings window, {0} is the integer number of changes present
en: Change history ({0})
ja: 変更履歴 ({0})

[ctx: CharactersCount]
note: shows number of characters in a string, e.g. '1254 chars'
en: {0} char | {0} chars
ja[0]: {0}文字

[ctx: CharcoalMaker__desc]
note: short description of a machine
en: Uses wood to create coal but it is quite inefficient.
ja: 木材を消費し木炭 (石炭) を作成します。ただし、効率はかなり悪いものです。

[ctx: CharcoalMaker__name]
note: name of a machine https://en.wikipedia.org/wiki/Charcoal_burner
en: Coal maker
ja: 炭窯

[ctx: ChemicalPlant__desc]
note: description of a machine short description of a machine
en: Performs variety of chemical recipes including processing of fluids and their packaging.
ja: 液体精製とその梱包を含めた、さまざまな化学品の製造を行います。

[ctx: ChemicalPlant__name]
note: name of a machine
en: Chemical plant
ja: 化学工場

[ctx: ChemicalPlant2__name]
note: name of a machine
en: Chemical plant II
ja: 化学工場 II

[ctx: ChickenFarm__desc]
note: short description
en: Enables to raise chickens for eggs and meat. Chickens need to be provided with water and animal feed. To obtain some chickens you can trade with a village on the world map.
ja: 卵や肉用のニワトリを飼育する事が出来ます。ニワトリには、水と家畜飼料の供給が必要です。ニワトリを手に入れるには、ワールドマップ上の村と交換する必要があります。

[ctx: ChickenFarm__name]
note: name
en: Chicken farm
ja: 養鶏場

[ctx: ClearSurface__Title]
note: more info in ClearSurface__Tooltip
en: Remove surface
ja: 地面の除去

[ctx: ClearSurface__Tooltip]
en: Designates an area of surface to be removed by trucks.
ja: トラックに地面を除去させる範囲を指定する。

[ctx: ClickToLearnMore]
note: tooltip explaining that click opens a tutorial, example use: alt + click to learn more
en: {0} to learn more
ja: {0}で詳細を確認出来ます

[ctx: CloneTool]
note: title of a tool that is used to copy settings from one machine to another. Please keep this short! title of a tool that is used to copy already existing buildings and machines. Please keep this very short!
en: Copy settings
ja: 設定コピー

[ctx: Close]
note: button to close a dialog
en: Close
ja: 閉じる

[ctx: CloudyWeather__name]
note: name: describes the current weather
en: Cloudy
ja: 曇り

[ctx: CoalMine__name]
note: name
en: Coal mine
ja: 炭鉱

[ctx: Cobblestone_TerrainSurface__name]
note: name: Surface that can be placed on the ground outside.
en: Cobblestone
ja: 石畳

[ctx: COIHub]
note: button to view the captain of industry community site
en: Community Hub
ja: コミュニティ・ハブ

[ctx: Cold__desc]
en: This disease happens naturally and cannot be completely avoided. However the impact of it can be significantly reduced by having a hospital provided with medical supplies.
ja: この病気は自然に起こるもので、完全に避ける事は出来ません。しかし、医療用品を備えた病院を設置する事により、その影響を大幅に軽減する事が出来ます。

[ctx: Cold__name]
note: name
en: Cold
ja: 風邪

[ctx: Collect]
note: Action to collect / claim a reward. Keep short
en: Collect
ja: 受け取る

[ctx: Collected]
note: label of a panel showing how much waste was collected from the attached settlement so far
en: Collected
ja: 回収済

[ctx: Compactor__desc]
note: short description of a machine
en: Presses loose items into compact units for easier transportation. A shredder can be used to restore compacted products back to their uncompacted state.
ja: バラ積み製品をコンパクトに梱包し、搬送しやすくします。 細断設備を使えば、梱包された製品を梱包されていない状態に戻す事が出来ます。

[ctx: Compactor__name]
note: name of a machine
en: Compactor
ja: 梱包圧縮機

[ctx: ComputingDisplayTooltip]
note: explains what something like '5 / 10 TFlops  | 24' means, so it explains that 5 is the total demand for computing, 10 is the current production and 20 is the maximal theoretical production capacity.
en: current demand / current production   | Max production capacity
ja: 現在の需要量／現在の生産量｜最大生産能力

[ctx: ComputingStats]
note: title of a window that shows computing production & demands
en: Computing statistics
ja: コンピュータ能力統計

[ctx: ConcreteMixer__desc]
note: short description of a machine
en: High-power mixer that creates concrete.
ja: コンクリートを作る高出力の混合機です。

[ctx: ConcreteMixer__name]
note: name of a machine
en: Concrete Mixer
ja: コンクリート混合機 Ⅰ

[ctx: ConcreteMixerT2__desc]
note: description of a machine
en: High-powered mixer that creates concrete. Also provides alternative recipes for concrete.
ja: コンクリートを作る高出力の混合機です。コンクリートの代替製造法も実施可能です。

[ctx: ConcreteMixerT2__name]
note: name of a machine
en: Concrete Mixer II
ja: コンクリート混合機 II

[ctx: ConcreteMixerT3__name]
note: name of a machine
en: Concrete Mixer III
ja: コンクリート混合機 III

[ctx: ConcreteReinforced_TerrainSurface__name]
note: name: Surface that can be placed on the ground outside.
en: Reinforced surface
ja: 舗装路

[ctx: ConfigureMods_Action]
note: used as: '[wrench icon] Mods', keep it short! button to load the game from the currently selected save file while also selecting which mods to load
en: Mods
ja: MOD

[ctx: ConfigureMods_Warning]
note: Warning shown above the enable mod checkboxes in the new load nad save window
en: Warning: Adding or removing mods from a save may not work and may cause game loading to fail.
ja: 警告:セーブからMODの追加や削除を行うと、動作が失敗したり、ゲームのロードがうまくいかなくなる場合があります。

[ctx: ConfirmGreatNews]
note: button used to confirm great news (like discovery of something)
en: Hooray!
ja: 万歳!

[ctx: ConflictsWith]
note: used in a tooltip to list all the other key-bindings that conflict with the hovered one
en: Conflicts with:
ja: 以下と競合:

[ctx: ConiferForest__name]
note: name
en: Conifer forest
ja: 針葉樹林

[ctx: ConstrType_Constructing]
note: title of a panel showing a construction progress
en: Constructing
ja: 建設中

[ctx: ConstrType_ConstructionPaused]
note: title of a panel showing a construction progress that is paused
en: Construction paused
ja: 建設休止中

[ctx: ConstrType_Deconstructing]
note: title of a panel showing a deconstruction progress
en: Deconstructing
ja: 解体中

[ctx: ConstrType_DeconstructionPaused]
note: title of a panel showing a deconstruction progress that is paused
en: Deconstruction paused
ja: 解体休止中

[ctx: ConstrType_PreparingUpgrade]
note: title of a panel showing an upgrade progress
en: Preparing upgrade
ja: アップグレード準備中

[ctx: ConstrType_Upgrading]
note: title of a panel showing an upgrade progress
en: Upgrading
ja: アップグレード中

[ctx: ConstructionCost]
note: label for construction cost of buildings, after it there are product icons with numbers showing the cost
en: Cost:
ja: 費用:

[ctx: ConstructionState__InProgress]
note: status of construction progress - construction is going fine
en: Working
ja: 稼働中

[ctx: ConstructionState__Paused]
note: status of construction progress - construction was paused
en: Paused
ja: 建設休止中

[ctx: ConstructionState__Ready]
note: status of construction progress - construction is ready
en: Ready
ja: 準備完了

[ctx: ConstructionState__WaitingForDelivery]
note: status of construction progress - blocked until more materials is delivered
en: Waiting for materials delivery
ja: 材料搬入待ち

[ctx: ConstructionState__WaitingForRemoval]
note: status of deconstruction progress - blocked until material is removed
en: Waiting for materials removal
ja: 材料搬出待ち

[ctx: ConsumedLastMonth]
en: Consumed last month
ja: 先月の消費量

[ctx: ConsumedThisMonth]
en: Consumed this month
ja: 今月の消費量

[ctx: ConsumerElectronicsConsumptionIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Consumer electronics consumption increased by {0}, unity given for it increased by {1}
ja: 家庭用電子機器の消費量が {0} 増加するが、獲得するユニティが {1} 増加する

[ctx: ConsumerElectronicsConsumptionIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: More consumer electronics
ja: 追加の家庭用電子機器

[ctx: ConsumerElectronicsNeed__name]
note: name: name of a settlement service provided to pops
en: Consumer electronics
ja: 家庭用電子機器

[ctx: ConsumeSurplusPower__Toggle]
note: text for a checkbox, keep short. More info on this in ConsumeSurplusPower__Tooltip
en: Use surplus power only
ja: 余剰電力をのみ使用する

[ctx: ConsumeSurplusPower__Tooltip]
note: option for electricity consumption for machines and buildings
en: When enabled, this consumer will become a surplus consumer and will only be using power made by generators that allow to supply surplus consumers (e.g. solar panels). Also, in case this is enabled, lack of power is not reported as an issue.
ja: 有効にすると、この消費先は余剰消費設備となり、余剰消費設備への供給が可能な発電機（ソーラーパネルなど）で作られた電力のみを使用するようになります。余剰電力は、予備発電機としてマークされた発電機から供給されます。また、これを有効にした場合、電力不足が問題として報告されることはありません。

[ctx: Consumption]
en: Consumption
ja: 消費

[ctx: Continue]
note: button to request to continue some operation
en: Continue
ja: 続ける

[ctx: ContinueDisabled__NeedsModConfig]
note: {0} will be replaced with the title of a button that provides mods configuration
en: The selected save file requires mods that are not available. Go to the load menu and click the '{0}' button to learn more.
ja: 選択されたセーブファイルには、利用できないMODが要求されています。ロードメニューから'{0}'ボタンをクリックすると、詳細を確認出来ます。

[ctx: Contract__Assign]
note: button to assign a contract to a specific cargo depot
en: Assign
ja: 割り当て

[ctx: Contract__Establish]
note: button to establish a contract (make it active), something like opening a trade route. Important, keep it short!
en: Establish
ja: 確立する

[ctx: Contract__EstablishTooltip]
note: tooltip explaining a button that establishes a new contract
en: Will pay the Unity cost shown and establish this contract so it can be performed by your cargo ship.
ja: 表示されているユニティコストを支払い、あなたの貨物船で実行出来る様にこの契約を確立します。

[ctx: Contract__ExchangeCost]
note: Used in statistics to denote Unity fees for contracts that are calculated from products that were exchanged
en: Exchange cost
ja: 為替レート

[ctx: Contract__MonthlyCost]
note: Used in statistics to denote monthly Unity fees for contracts
en: Monthly cost
ja: 月額費用

[ctx: Contract__Unassign]
note: button to unassign a contract from a cargo depot
en: Unassign
ja: 割り当て解除

[ctx: ContractAssignCheck__IncompatibleProduct]
note: Shown when player tries to assign a contract to a depot that has a module with product stored that is not compatible with the contract.
en: Some modules contain incompatible product - {0}
ja: 一部のモジュールには適合しない製品を含んでいます。 - {0}

[ctx: ContractAssignCheck__ModuleNotSupported]
note: Shown when player tries to assign a contract to a depot that has some modules built that are not compatible with that contract
en: Some modules are not supported - {0}
ja: 一部のモジュールに対応していない - {0}

[ctx: ContractAssigned__Title]
note: title of a panel showing the currently assigned contract to a selected cargo depot module (do not mix with established contracts)
en: Assigned contract
ja: 契約内容

[ctx: ContractAssigned__Tooltip]
note: tooltip of a panel showing the currently assigned contract to a selected cargo depot module
en: Shows the currently assigned contract. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. The displayed traded volumes are calculated based on all the cargo depot's modules that are assigned with corresponding products. If there isn't any corresponding cargo depot module for both the products then the estimates will show a question mark.
ja: 現在割り当てられている契約を表示します。左側が輸出 (販売) する商品、右側が輸入される商品です。表示される取引量は、対応する製品に割り当てられた全ての貨物搬送設備に基づいて計算されます。もし、両方の製品に対応する貨物搬送設備の設備が無い場合、見積もりにはクエスチョンマークが表示されます。

[ctx: ContractCancelStatus__IsAssigned]
note: tooltip explaining why the current contract cannot be canceled
en: Cannot be canceled as it is currently assigned to at least one cargo depot
ja: 現在、少なくとも1つの貨物搬送設備に割り当てられている為、キャンセルする事とは出来ません

[ctx: ContractCancelStatus__ProductNotResearched]
note: tooltip explaining why the current contract cannot be established - because some of its traded products is not researched yet
en: Some of the traded products are not researched yet
ja: 一部未調査の商品あり

[ctx: Contracts__NoneEstablished]
en: There isn't any contract established. You can establish one and then assign it to one of your cargo depots.
ja: 契約が成立していない。契約書を作成し、貨物搬送設備の1つに割り当てる事が出来る。

[ctx: Contracts__ShipSize]
note: prefix for a dropdown that enables to select the size of a cargo ship, by size we mean the number of cargo modules it has. Example usage: Ship size: <4 modules>
en: Ship size:
ja: 船のサイズ:

[ctx: Contracts__ShipSizeModules]
note: used as an item in a dropdown list to select the number of cargo modules a ship has. Example usage: Ship size: <4 modules>
en: {0} module | {0} modules
ja[0]: {0} 設備

[ctx: Contracts__Title]
note: title of a panel listing contracts that are available - either globally or in a settlement.
en: Contracts
ja: 契約内容

[ctx: Contracts__Tooltip]
note: tooltip for contracts
en: Lists all the contracts available. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. Contracts are meant to be used on a more permanent basis (when compared to quick trade). A contract has to be assigned to your cargo depot (not to a trading dock like in case of quick trade). In order to assign a contract, it has to be established first which has one-time Unity cost. Established contract also costs a smaller monthly Unity fee and you also pay a Unity fee for every cargo exchanged (depends on the amounts exchanged). To see the maximum amount of quantities that can be transferred in one ship journey, use the dropdown to select the size of a ship you are going to use. In case of more complex products, you can hover over the yellow 'diamond' icon to see their production value. Contracts are generally lucrative (especially when you're exporting complex products) but it highly depends on the efficiency of your factory - so they are generally recommended for advanced factories.
ja: 利用可能なすべての契約を一覧表示します。左側が輸出 (販売) する製品、右側が輸入される製品です。契約は、より永続的に使用される事を意図しています (短期取引と比較した場合) 。契約は貨物搬送設備に割り当てる必要があります (短期取引の様に交易港に割り当てるのではありません) 。契約は貨物搬送設備に割り当てる必要があり、その際にユニティコストがかかります。また、貨物を交換するたびにユニティを支払う必要があります (交換量に依存) 。1回の船旅で輸送出来る最大量を確認するには、ドロップダウンで使用する船の大きさを選択します。より複雑な製品の場合、黄色の「ダイヤモンド」アイコンにカーソルを合わせると、その生産額を確認する事が出来ます。契約は一般的に有利ですが (特に複雑な製品を輸出する場合) 、工場の効率に大きく依存する為、一般的に上級の工場に推奨されます。

[ctx: ControlsSettings_Title]
note: title of controls (key-bindings & mouse) settings
en: Controls
ja: コントロール

[ctx: CoolingTowerT1__desc]
note: description of a machine
en: Improves water efficiency of a power plant by recovering some steam back to water.
ja: 蒸気の一部を水に戻す事で、発電所の水効率を向上させる事が出来ます。

[ctx: CoolingTowerT1__name]
note: name of a machine
en: Cooling tower
ja: 冷却塔

[ctx: CoolingTowerT2__name]
note: name of a machine
en: Cooling tower (large)
ja: 冷却塔 (大)

[ctx: CopperElectrolysis__desc]
note: short description of a machine
en: Purifies copper by electrolytic refining to over 99.95% purity.
ja: 電解精製により銅を純度99.95%以上に精製。

[ctx: CopperElectrolysis__name]
note: name of a machine
en: Copper electrolysis
ja: 銅電解精錬施設

[ctx: CopySettings__Tooltip]
note: tooltip
en: Click on a structure to copy its configuration and then click again to apply it. You can also drag the cursor over multiple structures to apply the configuration at once.
ja: 設備をクリックするとその設定がコピーされ、再度クリックすると設定が貼り付けされます。また、複数の設備の上にカーソルをドラッグすると、一度に設定を適用する事が出来ます。

[ctx: CopyString__Action]
note: title of a button to copy string into the clipboard
en: Copy
ja: コピー

[ctx: CopyString__Success]
note: text shown after a string was successfully copied to the clipboard
en: Copied to clipboard!
ja: クリップボードにコピーしました!

[ctx: CopyString__Tooltip]
note: tooltip
en: Click to copy the source string into the clipboard.
ja: クリックすると、コピー元の文字列がクリップボードにコピーされる。

[ctx: CopyTool]
note: title of a tool that is used to copy already existing buildings and machines. Please keep this short! title of a tool that is used to copy already existing buildings and machines. Please keep this very short!
en: Copy
ja: コピー

[ctx: CopyTool__NoCopyTooltip]
note: tooltip
en: Hold the shortcut key to prevent copying original configuration while placing new structures
ja: ショートカットキーを押しながら新しい設備を配置すると、元の構成がコピーされない様にする事が出来ます

[ctx: CopyTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures to copy them.
ja: 設備の上でクリックまたはドラッグすると、設備がコピーされます。

[ctx: Costs]
note: title of settings affecting costs (construction, research), consumption of resources, etc. title of settings affecting costs, consumption of resources, etc.
en: Costs
ja: コスト

[ctx: CraterStaticIslandMap__desc]
note: Map description
en: The remnants of a colossal meteorite impact have given rise to the Crater, unearthing a treasure trove of valuable natural resources. But beware: the ringing mountains are all that stands between your factory and a watery end. They’re a tempting target for excavation and expansion, though, so careful planning and preparation is advised. Hey, if we have any trouble with water, I volunteer Jimmy to build a levee – he’s been looking for something to take his mind off Insula Mortis.
    
    This unique map is part of the Supporter’s edition, thanks for your generous support, Captain!
ja: 巨大な隕石衝突の残骸がクレーターを生み出し、貴重な天然資源の宝庫を発掘した。しかし用心してほしい。環状に連なる山々が、あなたの工場と海に閉ざされた工場の間に立ちはだかる唯一のものなのだ。掘削や拡張の魅力的なターゲットなので、慎重な計画と準備が必要だ。もし水害に見舞われたら、ジミーにボランティアで堤防を作ってもらおう。
    
    このユニークなマップはサポーターズ・エディションの一部である！

[ctx: CraterStaticIslandMap__name]
note: Map name
en: The Crater
ja: クレーター

[ctx: Credits]
note: button to open credits of the game
en: Credits
ja: クレジット

[ctx: Crop_Canola__name]
note: name
en: Canola
ja: セイヨウアブラナ

[ctx: Crop_Corn__name]
note: name
en: Corn
ja: トウモロコシ

[ctx: Crop_DurationLeft]
note: shows estimated harvest for a farm, example use: 'Estimate: 28 in 4 months', {0} is an integer specifying product quantity, and {1} is number of months like '4 months' shows how many months is left to harvest the current crop
en: Estimate: {0} in {1}
ja: 見積もり：{1} 後に {0}

[ctx: Crop_DurationLeft__Tooltip]
note: tooltip
en: Duration left to harvest this crop as long as there is enough water. Otherwise delays will occur.
ja: この作物を収穫出来るまでの残り期間です。水が不足すれば、収穫の遅れが生じます。

[ctx: Crop_Flowers__name]
note: name
en: Flowers
ja: 花

[ctx: Crop_Fruits__name]
note: name
en: Fruits
ja: 果実

[ctx: Crop_GreenManure__name]
note: name
en: Green manure
ja: 緑肥

[ctx: Crop_NoCrop__name]
note: name: title of an item in the crop rotation schedule where actually no crop gets planted but instead the field is left to rest for few months
en: No crop
ja: 収穫無し

[ctx: Crop_Poppy__name]
note: name
en: Poppy
ja: 芥子(けし)

[ctx: Crop_Potato__name]
note: name
en: Potato
ja: ジャガイモ

[ctx: Crop_Soybeans__name]
note: name
en: Soybeans
ja: 大豆

[ctx: Crop_SugarCane__name]
note: name
en: Sugar cane
ja: サトウキビ

[ctx: Crop_TreeSapling__name]
note: name
en: Tree sapling
ja: 木の苗木

[ctx: Crop_Vegetables__name]
note: name
en: Vegetables
ja: 野菜

[ctx: Crop_Wheat__name]
note: name
en: Wheat
ja: 小麦

[ctx: CropCouldNotBeStored__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Farm: Could not store all {0} after harvest
ja: 農場: 収穫後、すべての{0}を貯蔵出来ません

[ctx: CropDiedNoFertility__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Farm: {0} lost due to lack of fertility
ja: 農場 {0} 肥沃不足で枯れた

[ctx: CropDiedNoMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: "Farm: Corn lost due to lack of workers"
en: Farm: {0} lost due to lack of workers
ja: 農場 {0}労働者不足による損失

[ctx: CropDiedNoWater__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example "Farm: Corn lost due to lack of water"
en: Farm: {0} lost due to lack of water
ja: 農場 水不足により{0}損失

[ctx: CropHarvestNow__Action]
note: button to harvests the current crop ASAP instead of waiting for harvest time
en: Harvest now
ja: 即座に収穫

[ctx: CropHarvestNow__Tooltip]
note: tooltip
en: Will harvest the current crop prematurely. Estimated yield: {0}
ja: 現在の作物を早々に収穫する事になる。推定収穫量です。{0}

[ctx: CropHarvestStats__Open]
note: button that opens a window with statistics from the last crop harvest, keep it short!
en: Harvest stats
ja: 収穫統計データ

[ctx: CropHarvestStats__Title]
note: title of a window with statistics from the last crop harvest
en: Previous harvest stats
ja: 過去の収穫統計データ

[ctx: CropLacksMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: "Farm: Corn lacks workers"
en: Farm: {0} lacks workers
ja: 農場 {0}労働者が不足している

[ctx: CropOverdue]
note: example use: '1 month without water. Crop will survive up to 2 months', {0} and {1} are for example '1 month', '2 months', etc. crop is delayed (did not have enough water to grow), {0} is always >= 2
en: {0} without water. Crop will survive up to {1}
ja: 水不足で{0} ヶ月経過、作物は{1} ヶ月生き延びる事が出来る

[ctx: CropOverdue__Tooltip]
note: tooltip
en: Total accumulated delay during which this crop wasn't growing due to lack of water. This is typically fine for early farms and crops with low water sensitivity. However more sensitive crops can dry out.
ja: この作物が水不足で育たなかった累積遅延時間の合計。これは通常、早場所や水への感度が低い作物では問題ない。しかし、より敏感な作物は乾燥する可能性があります。

[ctx: CropRequiresGreenhouse]
note: error message shown when player tries to plant a crop that requires greenhouse in order to grow but player has just an ordinary farm
en: Greenhouse required
ja: 温室が必要

[ctx: CropSchedule]
note: title for farm's crop schedule
en: Crop schedule
ja: 栽培計画

[ctx: CropSchedule__Tooltip]
note: tooltip explaining crop schedule
en: Each farm can be set up with a crop rotation schedule up to 4 seasons long. Crops will be grown in order from left to right, any missing crops will be automatically skipped. For example, to set up a two crop rotation select two crops in the schedule and leave everything else blank. Crop rotation can be important for farm’s fertility.
ja: 各農場は、最大4シーズンまでの輪作スケジュールを設定する事が出来ます。作物は左から右の順番で栽培され、不足する作物は自動的にスキップされます。例えば、二期作を設定する場合は、スケジュールで二種類の作物を選択し、それ以外は空白にします。輪作は農場の肥沃度を高める為に重要です。

[ctx: CropScheduleSkip__Tooltip]
note: tooltip explaining what a skip button in crop schedule does
en: Click to force the farm to move to the next slot in the schedule; any progress made on the current crop will be lost.
ja: クリックすると栽培計画を次のスケジュールに進めます。現在の栽培の進捗はすべて失われます。

[ctx: CropState__DeadNoFertility]
note: crop died out due to lack of fertility
en: Dead: low fertility
ja: 枯死: 肥沃度不足

[ctx: CropState__DeadNoMaintenance]
note: crop died out due to lack of workers - no one cared about the crop
en: Dead: no workers
ja: 枯死: 労働者無し

[ctx: CropState__DeadNoWater]
note: crop died out due to lack of water
en: Dead: no water
ja: 枯死: 水不足

[ctx: CropState__RemovedForChange]
note: crop is being removed so it can be replaced with a different one
en: Removed for change
ja: 変更の為削除

[ctx: CropStats__DelayedDueToWater]
note: item in crop harvest stats explaining that harvest was delayed due to lack of water, {0} is replaced with string like '4 months'.
en: Was delayed by {0} due to lack of water
ja: 水不足により {0} 遅れ

[ctx: CropStats__LessDueEarlyHarvest]
note: item in crop harvest stats explaining that farm produced {0} less quantity due to premature harvest (as requested by the player)
en: {0} less yield due to premature harvest
ja: {0} 早期収穫により収穫量が減少

[ctx: CropStats__LessDueToFertility]
note: item in crop harvest stats explaining that farm produced {0} less quantity due to lack of fertility
en: {0} less due to lack of fertility
ja: {0} 肥沃度不足により収穫量が減少

[ctx: CropStats__LessDueToWater]
note: item in crop harvest stats explaining that farm produced {0} less quantity due to lack of water
en: {0} less yield due to lack of water
ja: {0} 水不足により収穫量が減少

[ctx: CropStats__MonthsWithoutWater]
note: item in crop harvest stats showing the total duration without the crop was without water, {0} is replaced with string like '4 months'.
en: Was {0} without water
ja: {0}水不足だった

[ctx: CropStats__MoreDueToBonus]
note: item in crop harvest stats explaining that farm produced {0} more quantity thanks to extra bonus
en: {0} more yield thanks to bonus such as edicts
ja: {0} 布告などのボーナスにより収穫量が増加

[ctx: CropStats__MoreDueToFertility]
note: item in crop harvest stats explaining that farm produced {0} more quantity thanks to extra fertility
en: {0} more yield thanks to fertility
ja: {0} 肥沃化により収穫量が増加

[ctx: CropWaiting__Fertility]
note: explaining that crop is not planted yet as the farm has low fertility
en: Waiting for better fertility
ja: 豊穣になるのを待つ

[ctx: CropWaiting__NoReason]
note: explaining that crop is not planted yet but reason is unknown
en: Cannot start, waiting
ja: 起動出来ません、待機中です

[ctx: CropWaiting__Water]
note: explaining that crop is not planted yet as the farm's soil is dry and needs water
en: Waiting for water or rain
ja: 水や雨を待っている

[ctx: CropWillDrySoon__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: "Farm: Corn will dry out due to lack of water"
en: Farm: {0} will dry out due to lack of water
ja: 農場:{0}は水不足で乾燥します

[ctx: Crusher__desc]
note: short description of a machine
en: Crushes ores into more fine grained materials so they can be used in advanced processing.
ja: 鉱石をより細かい粒子に砕き、高度な加工に使える様にする。

[ctx: Crusher__name]
note: name of a machine
en: Crusher
ja: 粉砕機

[ctx: CrusherLarge__desc]
note: short description of a machine
en: Large crusher for better efficiency and increased throughput.
ja: 大型破砕機による効率化と処理能力の向上。

[ctx: CrusherLarge__name]
note: name of a machine
en: Crusher (large)
ja: 粉砕機 (大)

[ctx: CurlandMap__desc]
note: Map description
en: Welcome to Curland, the slender and elongated island bursting with space and natural riches. Its curly shape adds a delightful challenge to constructing sizable factories – prepare to make a robust logistics network capable of traversing the lengthy distances along its elegant curl. For the adventurous, consider connecting the ends to establish a circular logistics loop, turning the island's weakness into a strategic advantage. Rumors of a substantial crude oil deposit circulate, but it has yet to be found.
ja: カーランドへようこそ。細長いこの島は、空間と自然の豊かさに満ちあふれている。その優美な曲線に沿って長い距離を横断できる強固な物流ネットワークを作る準備をしよう。冒険好きな人は、両端をつないで円形の物流ループを構築し、島の弱点を戦略的な利点に変えることも検討しよう。かなりの原油鉱床があるという噂が流れているが、まだ見つかっていない。

[ctx: CurlandMap__name]
note: map name, this name is join of curly + island, this island is a curly line in a shape of letter G map name, this name is join of curly + island, this isliand is a curly line in a shape of letter G
en: Curland
ja: カーランド

[ctx: CurrentDisease__Info]
note: info text showing that there is an active disease in the settlement and its properties. Example use: 'Months left: 4 | Mortality: 1.5%'
en: Months left: {0} | Health: {1} | Mortality: {2}
ja: 残り月数 :{0} | 健康 :{1} | 死亡率：{2}

[ctx: CurrentDisease__NoDisease]
note: explaining that there is no disease active
en: No active disease
ja: 感染性の病気は無い

[ctx: CurrentDisease__Title]
note: title of a panel showing current disease (sickness) in the settlement
en: Current disease
ja: 現在の病気

[ctx: CurrentDisease__Tooltip]
note: tooltip
en: From time to time diseases appear in your settlement. Some diseases occur as a consequence of lack of facilities in your settlement. Some are just seasonal diseases that can't be affected much. When your ship goes for explorations, her crew can bring more severe versions of seasonal diseases back to the island.
ja: あなたの集落では、ときどき病気が発生する事があります。ある病気は、あなたの集落に設備が無い為に発生します。また、季節性の病気で、あまり影響を受けないものもあります。また、船が探検に出かけると、その乗組員が季節性の病気を持ち帰る事があります。

[ctx: CurrentResearch]
note: title of a panel that shows current research that is in progress
en: Current research
ja: 現在の研究内容

[ctx: CustomizeDifficulty__Description]
note: Label shown instead of configuration options in the new game flow indicating the step is optional
en: You can further fine tune all settings below. These settings are also available in-game.
ja: 下記の設定でさらに微調整が可能です。これらの設定はゲーム内でも利用できます。

[ctx: CustomMaps__Title]
note: Title above non-core maps on the map selection tab of the new game window
en: Custom maps
ja: カスタムマップ

[ctx: CutTool]
note: title of a tool that is used to cut & paste already existing buildings and machines. Please keep this short! title of a tool that is used to cut & paste already existing buildings and machines. Please keep this very short!
en: Cut
ja: 切り取り

[ctx: CutTool__Tooltip]
note: tooltip
en: Click or drag over an area of non-constructed structures to cut them and make them available for new placement
ja: 非構造物の領域上でクリックまたはドラッグすると、非構造物が切断され、新たに配置出来る様になる

[ctx: DamagedSuffix]
note: example: The ship (damaged)
en: {0} (damaged)
ja: {0} (破損)

[ctx: DataCenter__desc]
note: short description
en: Datacenter is used to host server racks that you add to it. It is highly scalable and makes computing more affordable. Each added server rack provides computing. It is worth noting that each server rack has its power, cooling, and maintenance demands. However, some people say that all it does is to persist and search in a vast collection of pictures of cats and memes - we were not able to debunk this.
ja: データセンターは、あなたが追加するサーバーを設置する為に使用されます。追加されたサーバーは、あなたの島で使用出来る資源として演算処理を提供します。演算処理は、ロボットの組み立てやマイクロチップの製造など、高度な生産機械で使われます。注目すべきは、それぞれのサーバーに電力や冷却、保守点検が必要な事です。しかし、猫の写真やミームの膨大なコレクションから、しつこく検索するだけだという人もいます。これを論破する事は出来ませんでした。

[ctx: DataCenter__name]
note: building or machine
en: Data center
ja: データセンター

[ctx: DateYear__Label]
note: {0} will be an integer year number
en: Year {0}
ja: {0} 年

[ctx: Decals_Paint]
note: opens a panel that allows to paint decals onto surfaces opens panel that allows to pain onto surfaces
en: Paint
ja: 塗装

[ctx: DecreasePriority]
note: tooltip for a button that decreases priority for the current recipe by moving it lower in the list. Keep short. tooltip for a button that decreases priority for the current  recipe by moving it lower in the list. Keep short.
en: Decrease priority
ja: 優先順位を下げる

[ctx: DefaultConcrete_TerrainSurface__name]
note: name: Surface that can be placed on the ground outside.
en: Concrete surface
ja: コンクリート舗装

[ctx: DeleteSave__Confirm]
note: Confirmation button shown under the delete save button on press, {0} is name of the file to be deleted
en: Are you sure you want to delete {0}?
ja: {0} を削除します、よろしいですか？

[ctx: DeleteSave__FailMessage]
note: {0} is name of the file that could not be deleted
en: Oops! Failed to delete {0}!
ja: おっと! {0}の削除に失敗しました!

[ctx: DeleteSave__SuccessMessage]
note: {0} is name of the file that was deleted
en: Save file {0} was deleted.
ja: セーブファイル{0}を削除しました。

[ctx: DeleteTool__EntireTransport]
note: tooltip
en: Hold the shortcut key (while destroying) to remove the entire conveyor belt or pipe
ja: 解体中に、ショートカットキーを押しながら、ベルトコンベアやパイプもまとめて解体する

[ctx: DeleteTool__QuickRemoveTooltip]
note: tooltip
en: Hold the shortcut key (while destroying) to also quick remove all the materials with Unity
ja: ショートカットキーを押したまま解体すると、ユニティを消費して、解体と同時に全ての素材を除去する事が出来ます

[ctx: DeleteTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures to demolish them
ja: 設備がある場所をクリックまたはドラッグすると、その設備を取り壊す事が出来ます

[ctx: Demand]
en: Demand
ja: 需要

[ctx: Demolish]
note: title of a tool that is used to mark buildings and machines for removal. Please keep this short! title of a tool that is used to mark buildings and machines for removal. Please keep this very short!
en: Demolish
ja: 取り壊す

[ctx: Designation__Dumping]
note: title/tooltip of a button that opens dumping designation tool
en: Dumping designation
ja: 廃棄指定

[ctx: Designation__Forestry]
note: title/tooltip of a button that opens forestry designation tool
en: Forestry designation
ja: 林業指定

[ctx: Designation__Leveling]
note: title/tooltip of a button that opens leveling designation tool
en: Leveling designation
ja: 水平指定

[ctx: Designation__Mining]
note: title/tooltip of a button that opens mining designation tool
en: Mining designation
ja: 採掘指定

[ctx: Designation__TreeHarvesting]
note: title/tooltip of a button that opens tree harvesting designation tool
en: Tree harvesting designation
ja: 木材指定

[ctx: DesignationError__Invalid]
note: shown when designation is at invalid position
en: Invalid position.
ja: 無効な位置です。

[ctx: DesignationRemovalTooltip]
note: player can click & drag with their mouse to removes existing designation
en: Right click & drag to remove existing designations
ja: 右クリック＆ドラッグで既存の指定を削除

[ctx: Designations]
note: category for key bindings affecting designations
en: Designations
ja: 指定項目

[ctx: DesignationWarning__CannotPlaceDecal]
note: shown when player is trying to paint lines outside of hard surface area
en: Can't paint over terrain.
ja: 地形に塗装することは出来ません。

[ctx: DesignationWarning__CannotStartDumping]
note: shown when dumping designation is not yet mineable due to its edges being too deep
en: Cannot start dumping here yet, all the edges are too high above the terrain.
ja: 端が地形より高すぎて、まだ廃棄を開始出来ません。

[ctx: DesignationWarning__CannotStartForestry]
note: shown when forestry designation is not usable due to terrain not being fertile shown when forestry designation is usable due to terrain not being fertile
en: Cannot start forestry here yet, ground is not fertile.
ja: 地盤が悪いので、まだ林業を始められない。

[ctx: DesignationWarning__CannotStartLeveling]
note: shown when leveling designation is not yet usable due to its edges being too high/deep
en: Cannot start leveling terrain here yet, all the edges are too low/high above the terrain.
ja: すべての端が地形より低すぎたり高すぎたりする為、まだここで地形の平坦化を開始することは出来ません。

[ctx: DesignationWarning__CannotStartMining]
note: shown when mining designation is not yet mineable due to its edges being too deep
en: Cannot start mining here yet, all the edges are too deep below the terrain.
ja: 地形が深すぎて、まだ採掘出来ません。

[ctx: DesignationWarning__NoForestryTower]
note: shown when forestry designation is not contained by any forestry tower area and cannot be forested.
en: Must be managed by a forestry tower area.
ja: 森林管理塔区域で管理する必要があります。

[ctx: DesignationWarning__NoTower]
note: shown when mining designation is not contained by any mine tower area and cannot be mined.
en: Must be managed by a mining tower area.
ja: 採掘管制塔範囲で管理する必要があります。

[ctx: DieselGenerator__desc]
note: short description
en: Burns diesel to create electricity.
ja: 軽油燃料を燃やして電気を作る。

[ctx: DieselGenerator__name]
note: name
en: Diesel generator
ja: 軽油燃料発電機

[ctx: DieselGeneratorT2__desc]
note: short description
en: More powerful generator. Can also serve as a power backup.
ja: より強力な発電機。電源予備としても使える。

[ctx: DieselGeneratorT2__name]
note: name
en: Diesel generator II
ja: 軽油燃料発電機 II

[ctx: Difficulty]
note: example: 'Difficulty: Hard'
en: Difficulty: {0}
ja: 難易度 :{0}

[ctx: DifficultyConstruction__Easy]
note: Difficulty impact on construction
en: Standard construction cost
ja: 通常の建設コスト

[ctx: DifficultyConstruction__Hard]
note: Difficulty impact on construction
en: Increased construction cost
ja: 建設コストの増加

[ctx: DifficultyContracts__Easy]
note: Difficulty impact on contracts & loans
en: More profitables contracts and cheaper loans
ja: より収益性の高い契約と、より安い借入金

[ctx: DifficultyContracts__Hard]
note: Difficulty impact on contracts & loans
en: Standard contracts and more expensive loans
ja: 標準的な契約とより高額な借入

[ctx: DifficultyContracts__Normal]
note: Difficulty impact on contracts & loans
en: Standard contracts and loans
ja: 標準的な契約と借入

[ctx: DifficultyDisease__Easy]
note: Difficulty impact on disease
en: Milder diseases
ja: 軽度の疾患

[ctx: DifficultyDisease__Hard]
note: Difficulty impact on disease
en: More severe diseases
ja: より重篤な疾患

[ctx: DifficultyDisease__Normal]
note: Difficulty impact on disease
en: Standard disease severity
ja: 標準的な疾患の重症度

[ctx: DifficultyFood__Easy]
note: Difficulty impact on food consumption
en: Reduced resource consumption by settlements
ja: 入植地による資源消費の削減

[ctx: DifficultyFood__Hard]
note: Difficulty impact on food consumption
en: Increased resource consumption by settlements
ja: 入植地による資源消費の増加

[ctx: DifficultyFood__Normal]
note: Difficulty impact on food consumption
en: Standard resource consumption by settlements
ja: 集落ごとの標準資源消費量

[ctx: DifficultyFuel__Easy]
note: Difficulty impact on fuel consumption
en: Reduced fuel consumption for vehicles and cargo ships
ja: 車両や 貨物船の燃料消費削減

[ctx: DifficultyFuel__Hard]
note: Difficulty impact on fuel consumption
en: Increased fuel consumption for vehicles and cargo ships
ja: 車両や 貨物船の燃料消費量の増加

[ctx: DifficultyFuel__Normal]
note: Difficulty impact on fuel consumption
en: Standard fuel consumption for vehicles and cargo ships
ja: 車両と貨物船の標準燃料消費量

[ctx: DifficultyGrowth__Easy]
note: Difficulty impact on aggreculture
en: Faster growth for crops and trees
ja: 農作物や樹木の成長を促進

[ctx: DifficultyGrowth__Hard]
note: Difficulty impact on aggreculture
en: Slower growth for crops and trees
ja: 作物や樹木の成長の低下

[ctx: DifficultyGrowth__Normal]
note: Difficulty impact on aggreculture
en: Standard growth speed for crops and trees
ja: 農作物と樹木の標準的な成長速度

[ctx: DifficultyMaintenance__Easy]
note: Difficulty impact on maintenance consumption
en: Reduced maintenance consumption
ja: 保守点検消費量の削減

[ctx: DifficultyMaintenance__Hard]
note: Difficulty impact on maintenance consumption
en: Increased maintenance consumption
ja: 保守点検消費量の増加

[ctx: DifficultyMaintenance__Normal]
note: Difficulty impact on maintenance consumption
en: Standard maintenance consumption
ja: 通常の保守点検消費量

[ctx: DifficultyMining__Easy]
note: Difficulty impact on mining
en: Increased mining yield
ja: 採掘量の増加

[ctx: DifficultyMining__Hard]
note: Difficulty impact on mining
en: Reduced mining yield
ja: 採掘量の減少

[ctx: DifficultyMining__Normal]
note: Difficulty impact on mining
en: Standard mining yield
ja: 標準的な採掘量

[ctx: DifficultyPollution__Easy]
note: Difficulty impact on pollution
en: Reduced impact of pollution and increased base population health
ja: 公害の影響を減らし、住民の健康を増進する

[ctx: DifficultyPollution__Hard]
note: Difficulty impact on pollution
en: Increased impact of pollution
ja: 公害の影響増大

[ctx: DifficultyPollution__Normal]
note: Difficulty impact on pollution
en: Standard impact of pollution
ja: 公害の通常の影響

[ctx: DifficultyRainfall__Easy]
note: Difficulty impact on rainfall
en: Increased rainfall and water collection
ja: 降雨量と集水量の増加

[ctx: DifficultyRainfall__Hard]
note: Difficulty impact on rainfall
en: Reduced rainfall and water collection
ja: 降雨量と集水量の減少

[ctx: DifficultyRainfall__Normal]
note: Difficulty impact on rainfall
en: Standard rainfall and water collection
ja: 標準的な降雨と集水

[ctx: DifficultyResearch__Easy]
note: Difficulty impact on research
en: Reduced research cost
ja: 研究費用の削減

[ctx: DifficultyResearch__Hard]
note: Difficulty impact on mining
en: Increased research cost
ja: 研究費の増加

[ctx: DifficultyResearch__Normal]
note: Difficulty impact on mining
en: Standard research cost
ja: 標準的な研究費用

[ctx: DifficultySettingsSaved]
note: Notification shown on successful save of game difficulty settings
en: Difficulty settings saved!
ja: 難易度設定の保存!

[ctx: DifficultyUnity__Easy]
note: Difficulty impact on unity generation
en: Increased Unity generation
ja: ユニティ生成の増大

[ctx: DifficultyUnity__Hard]
note: Difficulty impact on unity generation
en: Increased Unity generation. Some Unity actions are more expensive.
ja: ユニティ生成の増加。一部のユニティ行動の費用が高くなる。

[ctx: DifficultyUnity__Normal]
note: Difficulty impact on unity generation
en: Standard Unity generation
ja: 標準的なユニティ生成

[ctx: DiffOption__GraduallyStops]
note: a difficulty option where machines / vehicles slow down and after a while stop instead of stopping abruptly when they run out of something (power)
en: Gradually stops
ja: 徐々に停止

[ctx: DiffOption__RunsOnUnity]
note: a difficulty option where ships can run on unity if out of fuel
en: Runs on Unity
ja: ユニティで稼働

[ctx: DiffOption__SlowsDown]
note: a difficulty option where machines / vehicles slow down instead of stopping when out of something (power, fuel)
en: Slows down
ja: 速度低下

[ctx: DiffOption__StopsWorking]
note: a difficulty option where machines / vehicles stop when out of something (power, fuel)
en: Stops working
ja: 動作停止

[ctx: DigDirtTip]
note: {0} = Dirt
en: You can set up a dedicated {0} mine in case you don't have enough of it.
ja: 万が一、足りない場合は専用の{0}鉱山を設定する事が出来ます。

[ctx: Disabled]
note: used when some option is disabled
en: Disabled
ja: 使用不可

[ctx: DiscardAllProducts__Action]
note: button to discard / destroy all products
en: Discard all
ja: 全て破棄する

[ctx: DiscardAllProducts__Confirmation]
note: {0} - title of a product to discard, e.g. Coal
en: Are you sure you want to permanently discard all the {0} stored here?
ja: ここに保存されている全ての {0} を永久に破棄しても良いでしょうか？

[ctx: DiscardAllProducts__NotSupported]
en: This product cannot be discarded.
ja: この製品は廃棄出来ません。

[ctx: DiscardChanges]
note: button to discard changes
en: Discard
ja: 破棄

[ctx: DiscoverOnWorldMap__desc]
note: explains the player what they need to do in order to get access to some technology
en: Has to be discovered by exploring the world map
ja: 世界中を探索して発見する必要がある

[ctx: Disease1__name]
note: disease name
en: Flu
ja: インフルエンザ

[ctx: DiseaseSeverity__1]
note: disease severity, this is the lowest severity 1/5, {0} is disease name
en: {0} (mild)
ja: {0} (軽度)

[ctx: DiseaseSeverity__2]
note: disease severity, this is second lowest severity 2/5, {0} is disease name
en: {0} (moderate)
ja: {0} (中程度)

[ctx: DiseaseSeverity__3]
note: disease severity, this is third lowest severity, 3/5, {0} is disease name
en: {0} (severe)
ja: {0} ( 重症 )

[ctx: DiseaseSeverity__4]
note: disease severity, this is second highest severity 4/5, {0} is disease name
en: {0} (very severe)
ja: {0} ( 重篤 )

[ctx: DiseaseSeverity__5]
note: disease severity, this is the highest severity 5/5, {0} is disease name
en: {0} (deadly)
ja: {0} ( 致命的)

[ctx: Dismiss]
note: button to dismiss a dialog
en: Dismiss
ja: 閉じる

[ctx: DistillationTowerT1__desc]
note: short description of a machine
en: The entry point for advanced crude oil processing. Separates oil into two components for additional processing into useful resources.
ja: 原油の高度処理の入り口となる。原油を2つの成分に分離し、さらに有用な資源に加工する。

[ctx: DistillationTowerT1__name]
note: name of a machine
en: Distillation (stage I)
ja: 蒸留塔 (ステージI)

[ctx: DistillationTowerT2__desc]
note: description of a distillation tower
en: Introduces extra distillation step to expand oil processing capabilities.
ja: 蒸留工程を追加し、石油加工の用途を拡大する。

[ctx: DistillationTowerT2__name]
note: name of a machine
en: Distillation (stage II)
ja: 蒸留塔 (ステージII)

[ctx: DistillationTowerT3__name]
note: name of a machine
en: Distillation (stage III)
ja: 蒸留塔 (ステージIII)

[ctx: docksCategory__name]
note: name: toolbar category name
en: Cargo docks
ja: 貨物搬送設備

[ctx: DoNotShowAgain]
note: label for a checkbox to toggle to avoid seeing some dialog again
en: Do not show again
ja: 再度表示しない

[ctx: DropDepth__OrderingExplanation]
note: tooltip explaining dumping height selection
en: Configures the offset to the maximum height of the dumped pile relative to the tip of the stacker.
ja: 廃棄される山の最大高さを、堆積機に対して割り当てする設定です。

[ctx: DumpingFilter__Empty]
note: explains that there are currently no products selected for dumping
en: Nothing allowed to be dumped
ja: ここでは何も捨てられない

[ctx: DumpingFilter__Title]
note: title of a panel that configures what products are allowed to be dumped by trucks onto the terrain dumping designations managed by a mine tower area tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area
en: What can be dumped here
ja: ここに捨てられる物

[ctx: DumpingFilter__Tooltip]
note: tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area
en: Configures which materials are allowed to be dumped by trucks on the designations that are managed here.
ja: ここで管理されている指定場所への廃棄を許可する材料を設定します。

[ctx: DumpingFilterGlobal__Title]
note: title of a panel that configures what products are allowed to be dumped by trucks onto the terrain
en: What can be dumped by trucks
ja: トラックから廃棄出来る物

[ctx: DumpingFilterGlobal__Tooltip]
note: tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area
en: Configures which products are allowed to be dumped by trucks on dumping designations on your island. Each mine tower has its own filter to override and fine-tune what can be dumped in the area it manages.
ja: 自分の島の廃棄指定にトラックによる廃棄を許可する製品を設定します。各マインタワーには独自のフィルターがあり、管理するエリアで廃棄出来るものを上書きして細かく設定する事が出来ます。

[ctx: DumpInMineTowerOnly]
note: shown next to a material that can be dumped only on designations that are managed by mine control tower that has such a product allowed for dumping in its dumping filter. Other option is to change the global dumping filter. shown next to a material that can de dumped only on designations that are ma
en: Can be dumped only in Mine control tower's area with a dumping filter set or by enabling this product in the global dumping filter.
ja: 廃棄フィルターが設定された採掘指示塔のエリアのみ、または全体的廃棄フィルターで本製品を有効にする事で廃棄が可能です。

[ctx: DumpOffset]
note: title of a panel that enabled to configure the depth offset a stacker should dump to
en: Dump offset
ja: 廃棄指定

[ctx: Economy]
note: title of settings affecting economy - loans, contracts
en: Economy
ja: 経済

[ctx: EdictCategory_Industry__name]
note: name
en: Industrial edicts
ja: 産業令

[ctx: EdictCategory_Population__name]
note: name
en: Population edicts
ja: 人口統計

[ctx: EdictReason__HealthLow]
note: Explanation shown when some edict could not be activated due to low health
en: Health is too low (is: {0}, required: {1})
ja: 健康状態が悪すぎます(不足：{0}, 必須：{1})

[ctx: EdictReason__HousingFull]
note: Explanation shown when some edict could not be activated due to full housing (e.g. makes no sense to increase pop growth when housing is full)
en: Housing is full
ja: 住宅は満室です

[ctx: EdictRequiresAdvancedOffice]
note: shown when edict cannot be activated as it requires more advanced captain office
en: Requires an advanced captain office
ja: 先進的な船長室が必要です

[ctx: ElectricityDisplayTooltip]
note: explains what something like '5 / 10 Kw  | 20 kw' means, so it explains that 5 is the total demand for power, 10 is the current production and 20 is the maximum power output that can be produced if needed.
en: current demand / current production   | Total production capacity
ja: 現在の需要量／現在の生産量｜総生産能力

[ctx: ElectricityStats]
note: title of a window that shows electricity production & demands
en: Electricity statistics
ja: 電力統計

[ctx: Electrolyzer__desc]
note: description of a machine short description of a machine
en: Decomposes a product into simpler substances by passing an electric current through it.
ja: 製品に電流を流し、より単純な物質に分解する。

[ctx: Electrolyzer__name]
note: name of a machine Performer water electrolysis to split it to oxygen and hydrogen.
en: Electrolyzer
ja: 電解槽

[ctx: ElectrolyzerT2__name]
note: name of a machine
en: Electrolyzer II
ja: 電解槽 II

[ctx: Empty]
note: shown when entity has no products (e.g. when transport is empty)
en: Empty
ja: 空

[ctx: Enabled]
note: used when some option is enabled
en: Enabled
ja: 有効

[ctx: EnableMods__ToggleLabel]
note: name of a toggle button that turns on/off mods
en: Enable mods (restart required)
ja: MODを有効にする (要再起動)

[ctx: EnableMods__Tooltip]
note: tooltip that explains what mods do and their potential danger
en: Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk.
ja: 警告 MODは任意のコードを実行したり、あなたのマシン上の任意のファイルにアクセスしたり、インターネットに接続する事さえ可能です。信頼出来るMODのみを使用してください。MODの使用は自己責任で行ってください。

[ctx: Enemy]
note: enemy ship(s)
en: Enemy
ja: 敵

[ctx: EngineT1__name]
note: name
en: Ship engine
ja: 船舶用発動機

[ctx: EngineT2__desc]
note: short description
en: Increases speed and range of the ship.
ja: 船舶の速度と航続距離が伸びる。

[ctx: EngineT2__name]
note: name
en: Ship engine II
ja: 船舶用発動機 II

[ctx: EngineT3__desc]
note: short description
en: Increases speed and range of the ship.
ja: 船舶の速度と航続距離が伸びる。

[ctx: EngineT3__name]
note: name
en: Ship engine III
ja: 船舶用発動機 III

[ctx: EntityBreakdownChance]
note: example: 'breakdown chance: 20%'
en: breakdown chance: {0}
ja: 故障の可能性 :{0}

[ctx: EntityCannotBeReached__name]
note: notification
en: Vehicles can't reach {entity}.
ja: 車両は{entity}に到達できない。

[ctx: EntityCannotBeReachedDesc]
en: Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
ja: 一部の車両またはすべての車両がこの目標に到達するのに苦戦している場合、通行可能な経路があることを確認するか、目標の輸送要請を無効にしてください。

[ctx: EntityComputingConsumptionTooltip]
note: tooltip for the computing consumption status in machine / building inspector tooltip for the computing consumption status in machine inspector.
en: Computing consumed when operational
ja: 運用時に消費される演算処理

[ctx: EntityComputingConsumptionTooltip__Consuming]
note: tooltip for the computing consumption status in machine / building inspector
en: Computing that is currently being consumed
ja: 現在、消費されている演算処理

[ctx: EntityComputingConsumptionTooltip__NotConsuming]
note: tooltip for the computing consumption status in machine / building inspector
en: Computing consumed when operational (currently not consuming)
ja: 稼働時に消費する演算処理(現在は消費していない)

[ctx: EntityComputingConsumptionTooltip__NotEnough]
note: tooltip for the computing consumption status in machine / building inspector
en: Computing required to operate (currently not enough)
ja: 動作に必要な演算処理(現状では十分ではない)

[ctx: EntityComputingProductionTooltip]
note: tooltip for the computing production status in machine / building inspector tooltip for the computing production status in machine inspector
en: Computing generated when operational
ja: 運用時に発生する演算処理

[ctx: EntityElectricityConsumptionTooltip]
note: tooltip for the electricity consumption status in machine / building inspector tooltip for the electricity consumption status in machine inspector
en: Electricity consumed when operational
ja: 稼働時の電力消費量

[ctx: EntityElectricityConsumptionTooltip__Consuming]
note: tooltip for the electricity consumption status in machine / building inspector
en: Electricity that is currently being consumed
ja: 現在消費している電力

[ctx: EntityElectricityConsumptionTooltip__NotConsuming]
note: tooltip for the electricity consumption status in machine / building inspector
en: Electricity consumed when operational (currently not consuming)
ja: 稼働時の電力消費量(現在は消費していない)

[ctx: EntityElectricityConsumptionTooltip__NotEnough]
note: tooltip for the electricity consumption status in machine / building inspector
en: Electricity required to operate (currently not enough)
ja: 動作に必要な電力(現在は不足している)

[ctx: EntityElectricityProductionTooltip]
note: tooltip for the electricity production status in power generator inspector
en: Maximal electricity output generated
ja: 最大発電量

[ctx: EntityMayCollapseUnevenTerrain__name]
note: notification
en: Building {entity} may collapse due to uneven terrain
ja: 建物{entity}が凹凸により倒壊する可能性があります

[ctx: EntityMonthlyUnitTooltip]
note: tooltip that explains the panel that shows monthly unity consumed in a machine / building
en: Monthly Unity consumed
ja: 毎月のユニティ消費量

[ctx: EntityMonthlyUnitTooltip__Consuming]
note: tooltip that explains the panel that shows monthly unity consumed in a machine / building
en: Monthly Unity that is currently being consumed
ja: 現在消費している月間ユニティ

[ctx: EntityMonthlyUnitTooltip__NotConsuming]
note: tooltip that explains the panel that shows monthly unity consumed in a machine / building
en: Monthly Unity consumed when operational (currently not consuming)
ja: 稼働時の月間消費電力量（現在は消費していない）

[ctx: EntityMonthlyUnitTooltip__NotEnough]
note: tooltip that explains the panel that shows monthly unity consumed in a machine / building
en: Monthly Unity required to operate (currently not enough)
ja: 月々の運営に必要なユニティ（現在は十分ではない）

[ctx: EntityRepair__Tooltip]
note: tooltip that explains quick repair action
en: Emergency quick-repair that costs Unity
ja: ユニティを使用する緊急の応急修理

[ctx: EntityStatus]
note: title of a panel that shows the current status of a vehicle, ship or machine
en: Status
ja: ステータス

[ctx: EntityStatus___NuclearReactor_Overheated]
note: status of a nuclear reactor (temperature exceeded operational threshold) (keep it short!)
en: Overheated
ja: 異常加熱(オーバーヒート)

[ctx: EntityStatus__AnimalFarm_NoAnimals]
note: animal farm has no animals, so it's empty has nothing to do
en: No animals
ja: 動物がいない

[ctx: EntityStatus__AnimalFarm_NoFood]
note: animal farm is missing food to feed its animals
en: No food
ja: 食品なし

[ctx: EntityStatus__Broken]
note: status of a selected entity (keep it short!)
en: Broken
ja: 壊れている

[ctx: EntityStatus__Clearing]
note: something is being cleared out (e.g. dry crop) - status of a selected entity (keep it short!)
en: Clearing
ja: クリアリング

[ctx: EntityStatus__Datacenter_NoServers]
note: status of a datacenter, can't work as player did not add any servers into it (keep it short!)
en: No servers
ja: サーバー無し

[ctx: EntityStatus__Farm_Growing]
note: farm is doing fine and growing something (keep it short!)
en: Growing
ja: 成長中

[ctx: EntityStatus__Farm_LowFertility]
note: farm's fertility is too low (keep it short!)
en: Low fertility
ja: 不毛

[ctx: EntityStatus__Farm_NoCrop]
note: farm has no crop selected, so it can't work (keep it short!)
en: No crop selected
ja: 作物選択無し

[ctx: EntityStatus__Farm_NoWater]
note: farm lack water so can't work (keep it short!)
en: No water
ja: 水不足

[ctx: EntityStatus__FullOutput]
note: blocked as output is full - status of a selected entity (keep it short!)
en: Full output
ja: 出力が満杯

[ctx: EntityStatus__FullStorage]
note: storage is full - status of a selected entity (keep it short!)
en: Full storage
ja: 貯蔵施設が満杯

[ctx: EntityStatus__Idle]
note: status of a selected entity (keep it short!)
en: Idle
ja: アイドル

[ctx: EntityStatus__InvalidPlacement]
note: status of a machine that cannot continue because its placement is invalid (keep it short!)
en: Invalid placement
ja: 配置が無効

[ctx: EntityStatus__LowPower]
note: not enough electricity - status of a selected entity (keep it short!)
en: Low power
ja: 低電力

[ctx: EntityStatus__MissingCoolant]
note: status of a selected data center when it lacks coolant (keep it short!)
en: Missing coolant
ja: 冷却水の不足

[ctx: EntityStatus__MissingInput]
note: status of a selected entity (keep it short!)
en: Missing input
ja: 入力の不足

[ctx: EntityStatus__NeedsFuel]
note: selected entity can't work as it is lacking fuel (keep it short!)
en: Needs fuel
ja: 燃料が必要

[ctx: EntityStatus__NoComputing]
note: not enough computing from datacenter - status of a selected entity (keep it short!)
en: No computing
ja: 演算能力無し

[ctx: EntityStatus__NoJobs]
note: means that vehicle has no jobs to do
en: No jobs
ja: 仕事無し

[ctx: EntityStatus__NoRecipe]
note: machine can't work as no recipe is selected - status of a selected entity (keep it short!)
en: No recipe
ja: レシピ無し

[ctx: EntityStatus__NoShaft]
note: not connected to mechanical shaft (keep it short!)
en: Not connected via shaft
ja: 軸経由で接続されてない

[ctx: EntityStatus__NotConnected]
note: transport is not connected - status of a selected entity (keep it short!)
en: Not connected
ja: 接続されていません

[ctx: EntityStatus__NoUnity]
note: not enough Unity to run this entity (keep it short!)
en: No Unity
ja: ユニティ不足

[ctx: EntityStatus__NoWorkers]
note: status of a selected entity (keep it short!)
en: No workers
ja: 労働者無し

[ctx: EntityStatus__Paused]
note: status of a selected entity (keep it short!)
en: Paused
ja: 一時停止

[ctx: EntityStatus__ResearchTooAdvanced]
note: status of a research lab when the current research is too advanced and the lab can't research it (keep it short!) status of a research lab when the current research is too advanced and the lab can't reseacrh it (keep it short!)
en: Can't research
ja: 研究出来ない

[ctx: EntityStatus__ResourceDepleted]
note: shown when entity such as mine has run out of a deposit to mine
en: Resource depleted
ja: 資源枯渇

[ctx: EntityStatus__Ship_Arriving]
note: ship is arriving from the world (keep it short!)
en: Arriving
ja: 到着

[ctx: EntityStatus__Ship_Departing]
note: ship is departing to the world (keep it short!)
en: Departing
ja: 出発

[ctx: EntityStatus__Ship_Docked]
note: ship is docked at the shipyard (keep it short!)
en: Docked
ja: 停泊中

[ctx: EntityStatus__Ship_Exploring]
note: ship is exploring a location (keep it short!)
en: Exploring
ja: 探索中

[ctx: EntityStatus__Ship_InBattle]
note: ship is in battle (keep it short!)
en: In battle
ja: 戦闘中

[ctx: EntityStatus__Ship_Moving]
note: ship is traveling somewhere (keep it short!)
en: On the move
ja: 移動中

[ctx: EntityStatus__Ship_NoOrders]
note: ship is waiting for orders (keep it short!)
en: No orders
ja: 命令無し

[ctx: EntityStatus__WaitingForProducts]
note: status of a selected entity, means that it is waiting to more input products in order to work (keep it short!)
en: Waiting for products
ja: 製品待ちの状態

[ctx: EntityStatus__WaitingForProductsTooltip]
note: prefix for list of products missing in a machine, used like this: 'Products missing: iron ore, coal'
en: Products missing
ja: 製品の不足

[ctx: EntityStatus__Working]
note: all cool! - Status of a selected entity (keep it short!)
en: Working
ja: 作業中

[ctx: EntityStatus__WorkingPartially]
note: {0} is utilization, example: 'Working (20%)' - status of a selected entity (keep it short!)
en: Working ({0})
ja: 作業中 ({0})

[ctx: EntityToggleNavigationOverlay]
note: button that toggles navigation overlay, keep short
en: Navigation overlay
ja: 道順の表示

[ctx: EntityToggleNavigationOverlay__Tooltip]
note: explanation of what navigation overlay toggle does
en: Shows overlay that explains where this vehicle can or cannot drive.
ja: この車両が走行可能な場所と不可能な場所をオーバーレイで表示します。

[ctx: EntityWorkersNeededTooltip]
note: tooltip that explains the panel that shows the number of required workers in a machine / building'
en: Number of workers needed
ja: 必要な作業員数

[ctx: EntityWorkersNeededTooltip_Assigned]
note: tooltip that explains the panel that shows the number of required workers in a machine / building'
en: Currently assigned workers
ja: 現在の割り当て人数

[ctx: EntityWorkersNeededTooltip_NotAssigned]
note: tooltip that explains the panel that shows the number of required workers in a machine / building'
en: Number of workers required when operational (no workers assigned at this moment)
ja: 稼働時に必要な人数(現時点では配置されていない)

[ctx: Error__Copy]
note: Label for a button to copy an error message
en: Copy error
ja: コピーエラー

[ctx: Error__View]
note: Label for a button shown on error notifications to view more details
en: View error
ja: エラーを表示

[ctx: ErrorReporting__Title]
note: name of a toggle button that turns on / off the error reporting title for setting that configures error reporting
en: Send error reports
ja: エラー報告の送信

[ctx: ErrorReporting__Tooltip]
note: tooltip that explains what is error reporting
en: Allows us to send anonymous reports of errors that occur during your gameplay. This helps us to discover issues quickly and make the game better for everyone.
ja: ゲームプレイ中に発生したエラーについて、匿名でレポートを送信出来る様になります。これにより、問題を迅速に発見し、ゲームをより良い物にする事が出来ます。

[ctx: EstablishedContracts__NoneInfo]
note: text explaining that there are no contracts established currently and that the player might want to establish some, followed by GoToContracts button
en: No established contracts. Time to close a new deal?
ja: 契約が成立していない 新しい契約を締結する時期？

[ctx: EstablishedContracts__Title]
note: title of a panel listing all the contracts that player established. Established in this context means that player has ongoing trade deals / trade routes for these contracts that cost monthly unity. So it has a stronger meaning then just having them unlocked.
en: Established contracts
ja: 契約締結

[ctx: EstablishedContracts__Tooltip]
note: tooltip for EstablishedContracts__Title
en: Lists all the established contracts. These contracts might cost monthly Unity. Established contract can be cancelled only if it is not assigned to any cargo depot.
ja: 確立された全ての契約をリストアップします。これらの契約は、毎月のユニティコストが掛る場合があります。契約は、どの貨物搬送設備にも割り当てられていない場合のみ、キャンセルする事が出来ます。

[ctx: EstimatedWaterYieldTitle]
note: title of a panel showing an estimate of water yield for rainwater harvester
en: Average water collection
ja: 平均取水量

[ctx: EvaporationPond__desc]
note: short description of a machine
en: Produces salt by evaporating residual water from brine.
ja: 塩水から残留水分を蒸発させ、塩を生産する。

[ctx: EvaporationPond__name]
note: name of a machine
en: Evaporation pond
ja: 蒸発池

[ctx: EvaporationPondHeated__desc]
note: short description of a machine
en: Produces salt by evaporating residual water from brine. The process is accelerated by utilizing a set of electric heaters.
ja: 塩水から残留水分を蒸発させ、塩を製造する。電熱機で加熱する。

[ctx: EvaporationPondHeated__name]
note: name of a machine
en: Evaporation pond (heated)
ja: 蒸発池 (加熱式)

[ctx: ExcavatorHasNoValidTruck__name]
note: notification
en: {entity} has no compatible truck
ja: {entity}に対応するトラックが無い

[ctx: ExcavatorT1__desc]
note: vehicle description, for instance {0}=6
en: Suitable for mining any terrain with max bucket capacity of {0}. It is too tall and it cannot go under transports, use ramps to cross them.
ja: 最大バケット容量が{0}であらゆる地形の採掘に適しています。背が高いので搬送用設備の下を通れないので、車両用傾斜路を使って渡る。

[ctx: ExcavatorT1__name]
note: vehicle
en: Small excavator
ja: 小型油圧ショベルカー

[ctx: ExcavatorT2__desc]
note: vehicle description, for instance {0}=18
en: This is a serious mining machine with max bucket capacity of {0}! It is too tall and it cannot go under transports, use ramps to cross them.
ja: 最大バケット容量が{0}の本格的なショベルカーです! 背が高いので搬送用設備の下を通れないので、車両用傾斜路を使って渡ってください。

[ctx: ExcavatorT2__name]
note: vehicle
en: Excavator
ja: 油圧ショベルカー

[ctx: ExcavatorT2H__name]
note: vehicle
en: Excavator
ja: 掘削機

[ctx: ExcavatorT3__desc]
note: vehicle description, for instance {0}=60
en: Extremely large excavator that can mine any terrain with ease. It has bucket capacity of {0}. It cannot go under transports due to its size, use ramps to cross them.
ja: どんな地形でも楽に採掘出来る超大型油圧ショベルカー。バケット容量は{0}です。その大きさゆえに搬送用設備の下を通る事は出来ないので、車両用傾斜路を使って横断する。

[ctx: ExcavatorT3__name]
note: vehicle
en: Mega excavator
ja: 超大型油圧ショベルカー

[ctx: ExcavatorT3H__name]
note: vehicle
en: Mega excavator
ja: 巨大掘削機

[ctx: ExhaustScrubber__desc]
note: {0} is a number, used like for instance '75%'
en: Filters {0}% of pollutants from hot exhaust gasses by extracting useful resources.
ja: 高温の排気ガスから有用な資源を取り出し、汚染物質の{0}%をろ過する。

[ctx: ExhaustScrubber__name]
note: name of a machine
en: Exhaust scrubber
ja: 排気濾過施設

[ctx: ExitToMainMenu]
note: exits the current gameplay session back to game's main menu
en: Exit to main menu
ja: メインメニューに戻る

[ctx: ExplorationResult__Entity]
note: example: 'Our ship has discovered Settlement!'
en: Our ship has discovered {0}!
ja: 我が船は{0}を発見した！

[ctx: ExplorationResult__Loot]
en: Found some loot!
ja: 戦利品発見!

[ctx: ExplorationResult__Nothing]
en: Nothing found!
ja: 何も見つかりません！

[ctx: ExplorationResult__Title]
en: Area explored!
ja: エリア発見!

[ctx: ExportBlueprint__Title]
note: title of a dialog that allows to export blueprint into a string
en: Export to string
ja: 文字列への書き出し

[ctx: ExportPriority]
note: title of a panel that configures truck's export priority - keep it short!
en: Export
ja: 搬出

[ctx: ExportPriority__ShipFuelTooltip]
note: tooltip
en: Trucks priority for removal of stored fuel.
ja: 貯蔵燃料の撤去はトラック優先。

[ctx: ExportPriority__ShipyardCargo]
note: tooltip for export of cargo stored in shipyard
en: Truck priority for removal of stored cargo.
ja: 保管されている貨物の搬出には、トラック優先。

[ctx: ExportPriority__StorageTooltip]
note: tooltip
en: Trucks priority for removal of stored product.
ja: 保管されている製品の取り出しは、トラック優先です。

[ctx: ExportRoutesTitle]
note: title of a panel configuring custom export routes for trucks
en: Export routes
ja: 搬出経路

[ctx: FailureOutages]
note: title of settings affecting game failures, outages
en: Failures & outages
ja: 故障と停電

[ctx: Farm_PlantedCrop]
note: title of a panel showing the currently planted crop (can be only one per farm).
en: Crop planted
ja: 作付けされた作物

[ctx: FarmAvgProduction__Tooltip]
note: tooltip explaining average farm production rate tooltip
en: Estimated average production per month of all crops in the schedule. This estimate is based on the crop growth time and soil fertility equilibrium (or the target fertility set via the slider below). Losses incurred due to lack of fertility or water are not included in this estimate. However, extra time incurred by slots that have no yield is included. To see how much food is needed, check your food market consumption report.
ja: 現在の肥沃度を基にした1ヶ月あたりの平均生産量の推定値。水不足による遅れはこの試算に含まれない。しかし、肥沃度の為に追加された作物によって発生した余分な時間は含まれています。どれくらいの食料が必要かは、食料市場消費レポートをご覧ください。

[ctx: FarmCropSelector]
note: title of a window providing farm crop selection
en: Crop selection
ja: 作物の選択

[ctx: FarmFertility]
note: shorter version of FarmFertilityTitle used in recipes that affect fertility title for farm fertility panel
en: Fertility
ja: 肥沃度

[ctx: FarmFertility__Equilibrium]
note: more info in FarmFertility__EquilibriumTooltip, example use: 'Fertility equilibrium: 40%'
en: Fertility equilibrium: {0}
ja: 肥沃度の均衡 {0}

[ctx: FarmFertility__EquilibriumTooltip]
note: describes fertility equilibrium
en: Fertility equilibrium is a value to which soil fertility will converge naturally for the current crop schedule. At the equilibrium, crop fertility consumption is equal to the natural replenishment rate. If there are multiple crops setup in a rotation, this value is only approximate since each crop may have different equilibrium value. Note that equilibrium does not take fertilizer into account.
ja: 肥沃度平衡は、現在の作付予定に対して土壌肥沃度が自然に収束する値である。平衡状態では、作物の肥沃度消費量は自然補充量と等しくなる。輪作で複数の作物が設定されている場合、それぞれの作物が異なる平衡値を持つ可能性がある為、この値はあくまで概算である。なお、平衡では肥料は考慮されていない。

[ctx: FarmFertility__NaturalReplenish]
note: describes percentage with which farm's fertility gets naturally replenished (without fertilizer or other player's actions)
en: Natural replenish
ja: 自然回復

[ctx: FarmFertility__NaturalReplenishTooltip]
note: describes natural fertility replenish rate display
en: Monthly rate at which the soil fertility replenishes naturally (without fertilizer).The less fertile soil, the higher replenish rate. When soil fertility is above 100%, natural replenishment will be negative and fertility will slowly decrease.
ja: 地力が自然に (肥料を使わずに) 補充される月々の割合の事で、肥沃度の低い土壌ほど補充率は高くなります。土壌の肥沃度が100％以上の場合、自然回復はマイナスとなり、肥沃度は徐々に低下していきます。

[ctx: FarmFertility__Need]
note: more info in FarmFertility__NeedTooltip, example use: 'Fertility needed: 4% / 60'
en: Fertility needed: {0}
ja: 必要な肥沃度 {0}

[ctx: FarmFertility__NeedTooltip]
note: tooltip explaining farm fertility need display
en: Amount of extra fertility needed on average (for the current crop rotation) in order to reach target fertility level. This extra fertility needs to be supplied with fertilizer.
ja: 目標肥沃度に到達する為に、平均的に必要な余剰肥沃度 (現在の輪作作物の場合) 。この余分な肥沃度は、肥料で供給される必要がある。

[ctx: FarmFertility__Target]
note: target fertilization on farm, example use: 'TARGET: 120%'. Please keep capitalized if you can and keep this super short.
en: TARGET: {0}
ja: ターゲット：{0}

[ctx: FarmFertility__Tooltip]
note: tooltip explaining farm fertility
en: Soil fertility affects crop yield, with 60% fertility there will be only 60% yield. Most crops consume fertility by growing. Fertility replenishes naturally when below 100%, or it can be increased by growing crops that provide fertility, or by using fertilizers. Growing the same crops after each other increases their fertility consumption. Thus, it is advantageous to rotate different crops.
ja: 作物によっては、収穫のたびに農場の肥沃度を下げる物があります。肥沃度とは、最終的に収穫される作物に適用される割合で、その収穫量を決定する。つまり、50％の肥沃度では50％しか収穫出来ない。肥沃度は、緑肥や肥料を与える事によって補充する事が出来る。同じ作物を続けて栽培すると、肥沃度の消費量が増える。従って、輪作をするのが得策です。

[ctx: FarmFertilityPenaltyNoRotation]
note: explains to the fertility consumed by currently planted crop is increased because player is not rotating crops (is planting the same crop multiple times)
en: Fertility consumption is increased due to lack of rotation.
ja: 輪作を行っていない為、肥沃度の消費が増加している。

[ctx: FarmFertilityTitle]
note: title for farm fertility panel
en: Soil fertility
ja: 土壌の肥沃度

[ctx: FarmFertilizer__FertilizerConversion]
note: describes fertilizer to fertility conversion, example use: '1 fertilizer -> 1%'
en: 1 fertilizer -> {0}
ja: 1 肥料→{0}

[ctx: FarmFertilizer__FertilizerConversionTooltip]
note: describes fertilizer to fertility conversion
en: How much soil fertility is provided by each unit of stored fertilizer.
ja: 貯蔵された肥料1単位あたり、どれだけの土壌の肥沃度をもたらすか。

[ctx: FarmFertilizer__MaxFertility]
note: describes maximum achievable fertilization of current fertilizer, example use: 'Max fertilization: 100%'
en: Max fertilization: {0}
ja: 最大肥沃度：{0}

[ctx: FarmFertilizer__MaxFertilityTooltip]
note: describes maximum fertilization target
en: Maximum fertilization target achievable with currently stored fertilizer.
ja: 現在貯蔵している肥料で達成可能な最大施肥目標値。

[ctx: FarmFertilizer__Title]
note: title for farm's stored fertilizer
en: Stored Fertilizer
ja: 貯蔵された肥料

[ctx: FarmFertilizer__Tooltip]
note: describes fertilizers function and storage
en: Fertilizers can be used to artificially increase soil fertility above its natural equilibrium. Some fertilizers can even raise soil fertility above 100%. Use the green slider to set the desired fertilization target. Fertilizer has to be delivered via pipes. When different types of fertilizers are delivered, their properties will be proportionally mixed.
ja: 肥料は、人為的に土壌の肥沃度を自然の平衡状態よりも高める事が出来ます。一部の肥料は、土壌の肥沃度を100%以上に高める事が出来ます。緑色のスライダーを使用して、希望する肥沃度の目標を設定します。肥料は配管で送らなければなりません。異なる種類の肥料が送られると、それぞれの性質が比例して混合されます。

[ctx: FarmFertilizersOverview__Open]
note: button to open overview window of all the existing fertilizers, keep short
en: Fertilizers overview
ja: 肥料の概要

[ctx: FarmFertilizersOverview__Title]
note: title of a window showing overview of all the existing fertilizers
en: Fertilizers overview
ja: 肥料の概要

[ctx: FarmIrrigation__Title]
note: title for farm irrigation tank
en: Irrigation tank
ja: 灌漑用貯水槽

[ctx: FarmIrrigation__Tooltip]
note: tooltip explaining farm irrigation
en: Amount of stored water ready for irrigation. Farm will automatically start irrigation when soil water level is low. Irrigation will be always off during rain.
ja: 灌漑に適した貯水量。土壌の水位が低くなると、自動的に灌漑を開始します。雨天時は常に灌漑を停止します。

[ctx: FarmPlantCropHelp]
note: info text that points the player to click the plus button to plant new crop and start growing something in the farm
en: Click '+' to start growing
ja: '+' をクリックすると、栽培を開始します

[ctx: FarmT1__desc]
note: short description
en: Allows growing various crops. Can be used for food production. This farm depends on rain only. To supply water from external source it needs to be upgraded.
ja: 様々な作物の栽培が可能。食料生産に利用出来る。この農場は雨にしか頼れない。外部から水を供給する為には、改良が必要です。

[ctx: FarmT1__name]
note: name
en: Farm
ja: 農場

[ctx: FarmT2__desc]
note: short description
en: Irrigated farm that can be connected to a source of water or fertilizer. That could be useful.
ja: 水源や肥料を繋げる事が出来る灌漑農地。それは便利かも。

[ctx: FarmT2__name]
note: name
en: Irrigated Farm
ja: 灌漑農場

[ctx: FarmT3__desc]
note: example values: {0}=30%, {1}=15% short description
en: Has {0} increased crop yield compared to the basic farm. Crops also require {1} extra water and fertility.
ja: 基本的な農場と比較して、{0}作物の収穫量が増加しています。また、作物は{1}余分な水と肥沃度を必要とします。

[ctx: FarmT3__name]
note: name
en: Greenhouse
ja: 温室

[ctx: FarmT4__name]
note: name
en: Greenhouse II
ja: 温室 II

[ctx: FarmWater__AvgNeed]
note: title showing average water need of the farm
en: Avg. need
ja: 平均必要量

[ctx: FarmWater__Title]
note: title of a panel showing the current soil water level (how well is the farm watered)
en: Soil water level
ja: 土壌水分量

[ctx: FarmWater__Tooltip]
note: tooltip explaining how water works on farms
en: Every crop needs water to grow based on its water requirements. If there is not enough water, the crop will stop growing and will start to wither. If water is not provided over longer periods of time, the crop can dry out, forcing a premature harvest. Water replenishes during the rain. Later, farms can be upgraded with an irrigation system that can provide water at any time. When nothing is growing on the farm, water will slowly evaporate. Crops can start growing only when soil has some water.
ja: すべての作物は、その水分の必要量に基づき、生育の為に水を必要とします。水が不足すると、作物は成長を止め、枯れ始めます。長期にわたって水が供給されないと、作物は乾燥し、早すぎる収穫を余儀なくされる事もあります。水は雨が降ると補充されます。その後、農場はいつでも水を供給出来る灌漑システムにアップグレードする事が出来ます。農場に何も生えていない時は、水はゆっくりと蒸発していきます。土に水があるときだけ、作物は育ち始めるのです。

[ctx: FarmYieldIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Farm yield increased by {0}, water demands by {1}
ja: 農作物の収穫量が{0}増加するが、必要な水も{1}増加する

[ctx: FarmYieldIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Farming boost
ja: 農作物の増加

[ctx: FastBreederReactor__desc]
note: example usage of {0}: 'provide up to 12 MW of electricity'
en: Fast breeder reactor is a nuclear reactor in which the fission chain reaction is sustained by fast neutrons. This process needs highly enriched fuel and produces large amounts of heat. The core containing enriched fuel is surrounded by a blanket of fissionable material which is bombarded by the fast neutrons and transformed into fissile fuel. This process also allows to burn transuranic isotopes which would normally take thousands of years to decay. This reactor does not use solid fuel rods, instead, its fuel is dissolved in molten salt. It runs under higher operating temperatures to produce super pressurized steam (800 °C). If the core is overheated and no emergency cooling is available, the reactor will automatically shut off by draining its molten fuel out of the reactor, all fuel will be lost, and the reactor will be damaged. This plant can be set up to effectively provide up to {0} MW of electricity when running on full power.
ja: 高速増殖炉は、高速中性子によって核分裂連鎖反応を持続させる原子炉である。このプロセスには高濃縮燃料が必要で、大量の熱を発生する。濃縮燃料を含む炉心は、核分裂性物質のブランケットで囲まれており、高速中性子を浴びて核分裂性燃料に変化する。このプロセスにより、通常は数千年かけて崩壊する超ウラン元素を燃焼させることもできます。この原子炉は固体燃料棒を使用せず、燃料を溶融塩に溶かして使用します。800℃の超高圧蒸気を発生させるため、より高い運転温度で運転される。炉心が過熱し、緊急冷却ができない場合、原子炉から溶融燃料を排出して自動的に停止し、すべての燃料が失われ、原子炉が損傷します。このプラントは、フルパワーで稼働した場合、最大{0}MWの電力を効率的に供給するように設定する事が出来ます。

[ctx: FastBreederReactor__name]
note: name
en: Fast breeder reactor
ja: 高速増殖炉

[ctx: FermentationTank__desc]
note: short description of a machine
en: Employs microorganisms to convert sugars into other useful substances such as ethanol. The microorganisms employed here are not getting any salary (they just love sugar).
ja: 糖類をエタノールなどの有用物質に変換する為に、微生物を利用する。ここで採用された微生物は給料を貰っていない (彼らはただ糖が好きなだけ) 。

[ctx: FermentationTank__name]
note: name of a machine
en: Fermentation tank
ja: 醗酵槽

[ctx: FileLocation]
note: shows a location of a file, {0} is replaced with the location
en: Location: {0}
ja: 場所：{0}

[ctx: FileSize_Title]
note: caption for a table header displaying file sizes
en: File size
ja: ファイルサイズ

[ctx: FirTree__desc]
en: Fir tree
ja: モミの木

[ctx: Flare__desc]
note: short description of a machine https://en.wikipedia.org/wiki/Gas_flare
en: Can burn combustible liquids and gasses but produces pollution.
ja: 可燃性の液体やガスを燃やす事が出来るが、公害を発生させる。

[ctx: Flare__name]
note: name of a machine https://en.wikipedia.org/wiki/Gas_flare
en: Flare
ja: 余剰燃焼ガス焼却塔

[ctx: FlatConveyorFormattedFirst__desc]
note: description of transport
en: Transports units of solid products.
ja: 箱詰め製品を輸送する。

[ctx: FlatConveyorFormattedNext__desc]
note: description of transport, '{0} times' used as '2 times' for instance.
en: Transports units of solid products. Its throughput is {0} times increased compared to the previous tier.
ja: 箱詰め製品を輸送する。 処理能力は前段と比較して{0}倍となる。

[ctx: FlatConveyorSorter__desc]
note: short description: small machine that allows sorting of products short description When there are multiple different products on a transport, this machine can filter some of them to its dedicated output port.
en: Allows sorting of products.
ja: 製品のソートを可能にする。

[ctx: FlatConveyorSorter__name]
note: name: small machine that allows sorting of products building or machine
en: Flat sorter
ja: 平型ソーター

[ctx: FlatConveyorT1__name]
note: name
en: Flat conveyor
ja: 平型コンベア

[ctx: FlatConveyorT2__name]
note: name
en: Flat conveyor II
ja: 平型コンベア II

[ctx: FlatConveyorT3__name]
note: name
en: Flat conveyor III
ja: 平型コンベア III

[ctx: Fleet__name]
note: name: default name of the main ship name
en: The Ship
ja: 戦闘艦

[ctx: FlipShortcut__Tooltip]
note: tooltip
en: Press the shortcut key to flip
ja: ショートカットキーを押して反転

[ctx: Flywheel__desc]
note: description of flywheel, {0} = '120 MW-seconds' description of flywheel, {0} = '80 MW-seconds'
en: Flywheel is able to store {0} worth of mechanical power as inertia of a spinning mass. It slowly loses power only if all other entities on the same shaft are idle (not consuming or producing mechanical power).
ja: 弾み車は、回転する質量の慣性力として{0}分の機械的動力を蓄える事が出来ます。同じ軸にある他の全ての発動機がアイドル状態 (機械的動力を消費または生成していない) である場合、ゆっくりと動力を失います。

[ctx: Flywheel__name]
note: name
en: Flywheel
ja: 弾み車

[ctx: FollowVehicleTooltip]
note: tooltip for a button that enables vehicle camera following {0} = Esc
en: Makes the camera follow this vehicle. Pan camera or click this button to cancel.
ja: この車両にカメラを追従させます。カメラを移動するか、このボタンを押すとキャンセルされます。

[ctx: Food]
note: title of a panel showing information about food in a settlement
en: Food
ja: 食品

[ctx: FoodCategoriesSatisfied]
note: number of food categories satisfied, example use: '2 categories'
en: {0} category satisfied | {0} categories satisfied
ja[0]: {0}のカテゴリを満たす

[ctx: FoodCategory_Carbs__name]
note: name
en: Carbs
ja: 炭水化物

[ctx: FoodCategory_Protein__name]
note: name
en: Protein
ja: 蛋白質

[ctx: FoodCategory_Treats__name]
note: name
en: Treats
ja: お菓子

[ctx: FoodCategory_Vitamins__name]
note: name
en: Vitamins
ja: ビタミン

[ctx: FoodConsumptionIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Food consumption increased by {0}
ja: 食品消費量が{0}増加する

[ctx: FoodConsumptionIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office. This is a policy / edict which can enabled by the player in their Captain's office.
en: Plenty of food
ja: 豊富な食料

[ctx: FoodConsumptionReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Food consumption reduced by {0}
ja: 食品消費量を{0}削減する

[ctx: FoodConsumptionReduction__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office. This is a policy / edict which can enabled by the player in their Captain's office.
en: Food saver
ja: 食料節約

[ctx: FoodFeedInfo]
note: used as information for a food item, example use: '1 [icon of food] feeds 14 people / month'
en: feeds {0} person | feeds {0} people
ja[0]: 食料 {0} 人口

[ctx: FoodHealth__CategoryTooltip]
note: tooltip for a food category that informs that players might receive health bonus for it, if they provide it
en: This food category participates in health bonus if provided.
ja: 提供された場合、健康割増が付く食品カテゴリーです。

[ctx: FoodHealth__Title]
note: title of a panel showing information about health bonus from the food provided to the settlement
en: Health bonus
ja: 健康ボーナス

[ctx: FoodHealth__Tooltip]
note: tooltip
en: Providing food from multiple categories can increase health of your population. A food category can participate in health bonus if it has a health icon next to it. It requires at least two categories to be satisfied before a bonus is provided.
ja: 複数のカテゴリの食品を提供する事で、住民の健康状態を向上させる事が出来ます。食品カテゴリの隣に健康アイコンがある食品が提供されると、健康ボーナスを得る事が出来ます。ボーナスを得るには、少なくとも2種類のカテゴリーが満たされている必要があります。

[ctx: FoodInSettlement__Title]
note: title of a panel showing information about food in the currently selected settlement
en: Food in settlement
ja: 居住地での食事

[ctx: FoodInSettlement__Tooltip]
note: tooltip
en: Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
ja: 居住区で入手出来る全ての食品を、消費とユニティに関する情報とともに表示します。食品はカテゴリー毎に分けられ、複数のカテゴリーから食品を提供する事で、健康ボーナスを得る事が出来ます。様々な種類の食べ物を提供すれば、消費量は提供された全ての種類の食べ物に分散されます。また、様々な食品を提供する事は、ユニティの大きな源となります。

[ctx: FoodLeftMainPanel__Tooltip]
note: tooltip
en: Shows for how long the current food supply lasts. Counts only supply stored in food markets attached to settlements.
ja: 現在の食料供給がどれくらい続くかを表示します。集落に付属する食料市場に貯蔵されている食料のみカウントされます。

[ctx: FoodMill__desc]
note: short description of a machine
en: Grinds organic products into a fine powder or oil.
ja: オーガニック製品を微粉末やオイルに加工する。

[ctx: FoodMill__name]
note: name of a machine
en: Mill
ja: 製造所

[ctx: FoodNeed__name]
note: name: name of a settlement service provided to pops
en: Food
ja: 食料

[ctx: FoodProcessor__desc]
note: short description of a machine
en: Can produce different types of food from given ingredients.
ja: 与えられた材料からさまざまな種類の食品を作る事が出来る。

[ctx: FoodProcessor__name]
note: name of a machine
en: Food processor
ja: 食品加工施設

[ctx: FoodSupplyTitle]
note: title of a panel displaying a food supply (keep it short)
en: Food supply
ja: 食糧供給

[ctx: FoodSupplyTitle__TooltipForSettlement]
note: this tooltip is for a panel that shows food supply in a single settlement
en: The food supply available in this settlement. Based on the sum of all the food stored in the attached food markets.
ja: この集落で手に入る食糧の事。付属の食糧市場に保管されている食糧の合計をもとに算出。

[ctx: ForestryTower__desc]
note: Description of forestry tower.
en: Enables assignment of tree planters and tree harvesters to designated forestry areas. Only designated forestry areas within the influence of the tower can be used.
ja: 塔の効果範囲内で指定された植林地に植林機や収穫機を配置する事が出来ます。

[ctx: ForestryTower__name]
note: name
en: Forestry control tower
ja: 森林管制塔

[ctx: FpsLimitOption__NoLimit]
note: option for FpsLimitOption__NoLimit
en: No limit
ja: 制限無し

[ctx: FpsLimitOption__VSync1Tooltip]
note: tooltip for FpsLimitOption__VSync1Tooltip
en: Synchronize with screen refresh rate
ja: 画面のリフレッシュレートと同期

[ctx: FpsLimitOption__VSync2Tooltip]
note: tooltip for FpsLimitOption__VSync2Tooltip
en: Synchronize with screen, every other frame
ja: 1フレームおきに画面と同期

[ctx: Fuel]
note: title for fuel information (keep it general, no diesel references)
en: Fuel
ja: 燃料

[ctx: FuelAvailable]
note: title of a panel that shows amount of stored fuel (keep it as general fuel)
en: Fuel available
ja: 燃料使用可能

[ctx: FuelForShip__Title]
note: keep it as general fuel
en: Fuel for ship
ja: 船舶用燃料

[ctx: FuelForShip__Tooltip]
en: Move the left green slider to the right to make this building transfer the stored fuel into the ship. This building will also request trucks to keep its storage filled up to the green marker.
ja: 左の緑のスライダーを右に動かすと、この建物が貯蔵している燃料を船に移し替える様になります。また、この建物または貯蔵施設は。トラックを要請して貯蔵施設を緑色のマーカーまで満タンにしておきます。

[ctx: FuelPerJourneySuffix]
note: how much a cargo ship consumes per single journey for cargo. used as '10 <diesel icon> / per a single journey'
en: per a single journey
ja: 一回の輸送

[ctx: FuelReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Vehicles fuel consumption reduced by {0}
ja: 車両の燃料消費が{0}低下する

[ctx: FuelReduction__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Vehicles fuel saver
ja: 車両燃料節約

[ctx: FuelStationHydrogenT1__name]
note: building or machine
en: Hydrogen fuel station
ja: 水素燃料供給所

[ctx: FuelStationNotConnected__name]
note: notification
en: {entity} has no fuel pipe connected
ja: {entity}には燃料配管が接続していない

[ctx: FuelStationOutOfFuel__name]
note: notification
en: {entity} is out of fuel
ja: {entity}の燃料が不足

[ctx: FuelStationT1__desc]
note: short description
en: Trucks assigned to a fuel station will automatically refuel excavators and tree harvesters at their working site so they don't waste their time going for fuel on their own.
ja: 割り当てられたトラックは、採掘現場で自動的にショベルカーに給油するので、採掘時間の無駄がありません。

[ctx: FuelStationT1__name]
note: building or machine
en: Fuel station
ja: 給油所

[ctx: FuelStationT2__desc]
note: advanced fuel station description
en: Provides increased storage and refueling rate compared to the previous tier.
ja: 割り当てられたトラックは、採掘現場で自動的にショベルカーに給油するので、採掘時間の無駄がありません。前Tierに比べ、貯蔵量と給油量を増加させます。

[ctx: FuelStationT2__name]
note: building or machine
en: Fuel station II
ja: 給油所 II

[ctx: FuelStationT3__name]
note: building or machine
en: Fuel station III
ja: 給油所 III

[ctx: FuelTank_Title]
note: title of a panel that shows the state of a fuel tank of vehicle or ship (keep it as general fuel)
en: Fuel tank
ja: 燃料槽

[ctx: FuelTankT1__name]
note: name: ship part upgrade
en: Extra fuel tank
ja: 追加燃料槽

[ctx: Game__Title]
note: Label above the game name column in the load & save; game is a set of save files in one session / folder
en: Game
ja: ゲーム

[ctx: GameDiff__BaseHealthDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Base health
ja: 基礎体力

[ctx: GameDiff__BaseHealthDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects the baseline health of your population.
ja: 集団の基本的な健康状態に影響を及ぼす。

[ctx: GameDiff__ComputingLow]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Consumer out of computing
ja: 消費側のコンピュータ離れ

[ctx: GameDiff__ConstructionCostsDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Construction costs
ja: 建設費

[ctx: GameDiff__ConstructionCostsDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects construction costs of entities such as machines, building, vehicles.
ja: 機械、建物、車両などの建設費に影響する。

[ctx: GameDiff__ConsumerBroken]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Consumer out of maintenance
ja: 消費側の保守点検切れ

[ctx: GameDiff__DeconstructionRefund]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Deconstruction refund
ja: 解体の払戻し

[ctx: GameDiff__DeconstructionRefund_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much material is returned back when deconstructing buildings, machines and vehicles.
ja: 建物や機械、乗り物を解体する際に、どれだけの材料が返却されるかに影響する。

[ctx: GameDiff__DiseaseMortalityDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Disease mortality rate
ja: 疾病死亡率

[ctx: GameDiff__ExtraContractsProfit]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Contracts profitability
ja: 契約の収益性

[ctx: GameDiff__ExtraContractsProfit_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Extra free goods received when trading via contracts.
ja: 契約による取引時に受領する追加の無料製品。

[ctx: GameDiff__ExtraStartingMaterial]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Extra starting materials
ja: スタート時の追加素材

[ctx: GameDiff__ExtraStartingMaterial_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits.
ja: 開始時の素材と、廃墟となった建物を解体する際に得られる素材が増加する。また、島の原油の埋蔵量も増加する。

[ctx: GameDiff__FarmsYieldDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Farms yield
ja: 農作物の収穫量

[ctx: GameDiff__FarmsYieldDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects yield of all farms and greenhouses.
ja: すべての農場、温室の収量に影響する。

[ctx: GameDiff__FuelConsumptionDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Fuel consumption
ja: 燃料消費量

[ctx: GameDiff__FuelConsumptionDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects fuel consumption of vehicles and cargo ships.
ja: 自動車や貨物船の燃費に影響する。

[ctx: GameDiff__GroundwaterPumpLow]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Pump out of water
ja: 汲み上げ

[ctx: GameDiff__LoansDifficulty]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Loan conditions
ja: ローン条件

[ctx: GameDiff__MaintenanceDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Maintenance consumption
ja: 保守点検の消費量

[ctx: GameDiff__OreSorting]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Mixed ore sorting
ja: 混合鉱石の選別

[ctx: GameDiff__OreSorting_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
ja: 有効な場合、トラックで運搬される採掘済み混合鉱石は、専用の選別施設で処理されなければならない

[ctx: GameDiff__PollutionDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Pollution impact
ja: 汚染の影響

[ctx: GameDiff__PollutionDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects pollution intensity.
ja: 汚染の強さに影響する。

[ctx: GameDiff__PowerLow]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Consumer out of power
ja: 消費側の電力不足

[ctx: GameDiff__PowerSetting]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Power for belts & storages
ja: コンベア ＆ 貯蔵施設の電源

[ctx: GameDiff__PowerSetting_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'. {0} - PowerSetting__ConsumeAlways, {1} - PowerSetting__ConsumeIfCan
en: Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
ja: コンベア ＆ 貯蔵施設が電力を消費するかどうか、また、どのように消費するかを決定します。電源が「{0}」に設定されている場合、電力がないときにコンベア ＆ 貯蔵施設は動作しません。 「{1}」に設定すると、電力は最優先で消費されますが、コンベア ＆ 貯蔵施設は電力がない状態でも動作します。最後に、コンベア ＆ 貯蔵施設の電力消費を完全に無効にする事が出来ます。

[ctx: GameDiff__QuickActionsCostDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Quick actions cost
ja: クイックアクションの費用

[ctx: GameDiff__QuickActionsCostDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Adjusts the Unity cost for quick actions, like quick delivery
ja: クイックデリバリーのような素早いアクションのために、ユニティの費用を調整する

[ctx: GameDiff__QuickRepair]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Quick repair
ja: 即時修理

[ctx: GameDiff__RainYieldDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Rainwater yield
ja: 降水量

[ctx: GameDiff__RainYieldDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much water is generated from rain.
ja: 降水量に影響する。

[ctx: GameDiff__ResearchCostDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Research cost
ja: 研究費用

[ctx: GameDiff__ResearchCostDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Adjusts the amount of time and resources required for each research task.
ja: 各調査タスクに必要な時間と資源量を調整する。

[ctx: GameDiff__ResourceMiningDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Ore mining yield
ja: 鉱石採掘量

[ctx: GameDiff__ResourceMiningDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting.
ja: 鉱石と砂の採掘量を増減させます。増加させた場合、ショベルカーは同じ大きさの鉱床から、標準設定での採掘量に比べ、より多くの鉱石を採掘する事になります。

[ctx: GameDiff__SettlementConsumptionDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Settlement consumption
ja: 居住区の資源消費量

[ctx: GameDiff__SettlementConsumptionDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much food, services, goods is consumed by your population.
ja: 人口が消費する食料、サービス、商品の量に影響する。

[ctx: GameDiff__ShipsNoFuel]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Ship out of fuel
ja: 燃料切れの船

[ctx: GameDiff__SolarPowerDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Solar power production
ja: 太陽光発電

[ctx: GameDiff__SolarPowerDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much electricity is generated by solar panels
ja: 太陽光発電パネルの発電量に影響

[ctx: GameDiff__Starvation]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Starvation effects
ja: 飢餓の影響

[ctx: GameDiff__TreesGrowthDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Trees growth speed
ja: 樹木の成長速度

[ctx: GameDiff__TreesGrowthDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how fast trees grow.
ja: 樹木の成長速度に影響する。

[ctx: GameDiff__UnityProductionDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Unity generation
ja: ユニティー生成

[ctx: GameDiff__UnityProductionDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much Unity is produced in settlements.
ja: 集落でのユニティの生産量に影響する。

[ctx: GameDiff__VehiclesNoFuel]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Vehicle out of fuel
ja: 燃料切れ

[ctx: GameDiff__WeatherDifficulty]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Weather
ja: 天気

[ctx: GameDiff__WorldMinesNoUnity]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: World mine out of Unity
ja: ユニティが不足した鉱山

[ctx: GameDiff__WorldMinesReservesDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: World mines deposits
ja: 世界の鉱山埋蔵量

[ctx: GameDiff__WorldMinesReservesDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects size of deposits in the world mines (for instance quartz mines or oil rigs).
ja: 世界の鉱山 (石英鉱山や石油掘削装置など) の鉱床の大きさに影響する。

[ctx: GameDifficulty__AdmiralDescription]
note: description of difficulty setting (this is hard difficulty)
en: A tough challenge with unforgiving mechanics for experienced Captains
ja: 経験豊富なキャプテンのための、容赦のないメカニズムによる過酷な挑戦

[ctx: GameDifficulty__AdmiralExplanation]
note: clear description of difficulty setting (this is hard difficulty) clear description of game difficulty setting (this is hard difficulty)
en: For experienced players only
ja: 経験者限定

[ctx: GameDifficulty__AdmiralTitle]
note: title of game difficulty setting (this is hard difficulty)
en: Admiral
ja: 提督

[ctx: GameDifficulty__CustomTitle]
note: title of a custom game difficulty setting, in this setting the player can customize many game settings individually title of a custom game difficulty setting
en: Custom
ja: カスタム

[ctx: GameDifficulty__EasyDescription]
note: description of game difficulty setting (this is easy difficulty)
en: Additional bonuses and mechanics make this highly recommended for new players
ja: 追加ボーナスとメカニズムにより、新規プレイヤーに強くお勧めできる

[ctx: GameDifficulty__EasyExplanation]
note: clear description of game difficulty setting (this is easy difficulty)
en: For players who want a smooth sail
ja: スムーズな船出を望む新規プレイヤー向け

[ctx: GameDifficulty__EasyTitle]
note: title of game difficulty setting (this is easy difficulty)
en: Sailor
ja: 船員

[ctx: GameDifficulty__NormalDescription]
note: description of game difficulty setting (this is standard difficulty)
en: An experience that balances consumption and production for more challenge
ja: 消費と生産を両立させ、より挑戦的な体験を

[ctx: GameDifficulty__NormalExplanation]
note: clear description of game difficulty setting (this is standard difficulty)
en: For players who seek some adventure
ja: 冒険を求める新規・既存プレイヤー向け

[ctx: GameDifficulty__NormalTitle]
note: title of game difficulty setting (this is standard difficulty)
en: Captain
ja: キャプテン

[ctx: GameFpsLimitRenderingSetting__Name]
note: rendering setting name
en: FPS limit in game
ja: ゲーム内のFPS制限

[ctx: GameInitFail]
note: message when game initialization failed on generic failure
en: The game failed to initialize. Please file a bug report if this issue persists.
ja: ゲームの初期化に失敗しました。この問題が解決しない場合は、バグレポートを提出してください。

[ctx: GameInitFail__Mod]
note: message when game initialization failed likely due to an installed mod
en: The game failed to initialize likely due to a mod, see logs for more info.
ja: ゲームの初期化に失敗しました。おそらくMODが原因でしょう。

[ctx: GameInitFail__OutOrMemory]
note: message when game initialization failed doe to out-of-memory error
en: The game failed to initialize due to insufficient system memory. Try closing other programs to free-up memory.
ja: システムメモリ不足のため、ゲームの初期化に失敗しました。他のプログラムを終了してメモリを解放してください。

[ctx: GameMechanic__Casual]
note: Title for group of related game mechanics in the new game flow
en: Getting started
ja: 開始

[ctx: GameMechanic__Challenges]
note: Title for the challenge group of game mechanics in the new game flow
en: Challenges
ja: 挑戦

[ctx: GameMechanic__Realism]
note: Title for group of related game mechanics in the new game flow
en: Realism
ja: 現実的

[ctx: GameOver__Message]
note: title of the game over message
en: It's over. There are no more people on this island. I wonder what could I have done to prevent this...
ja: 終わったんだ。この島にはもう誰もいない。どうすればよかったんだろう...。

[ctx: GameOver__Title]
note: title of the game over message
en: It's over!
ja: もう終わり！

[ctx: GameSaveLoad__CannotLoadFile]
note: shown when save file cannot be loaded. Example: 'Cannot load someFile'
en: Cannot load
ja: ロード出来ません

[ctx: GameSaveLoad__CannotSaveFile]
note: shown when save file cannot be created. {0} is file path, {1} is error message
en: Failed to write save data to '{0}': {1}
    
    Ensure that the game has access rights to the save directory and there is enough free space on the drive. Access can be blocked by antivirus software or by Windows feature called 'Controlled Folder Access'.
ja: '{0}'への保存データの書き込みに失敗しました: {1}
    
    ゲームにセーブディレクトリへのアクセス権があり、ドライブに十分な空き容量があることを確認してください。ウイルス対策ソフトやWindowsの「フォルダアクセスの制御」という機能でアクセスをブロックすることができます。

[ctx: GameSaveLoad__MissingFile]
note: message when game failed to load due to missing save file
en: Could not load the given save, file is empty or does not exist: {0}.
ja: 指定された保存ファイルを読み込む事が出来ませんでした。{0}.

[ctx: GameSaveLoad__MissingMod]
note: message when game failed to load due to missing mod
en: Could not load the given save file as it was missing a mod '{0}' (version {1}, type '{2}').
ja: MOD '{0}' (バージョン {1}、タイプ '{2}') がない為、指定されたセーブ ファイルをロード出来ませんでした。

[ctx: GameSaveLoad__SwitchSteamVersion]
note: explains to the player how they can get older version of this game to load an older save file.
en: If you still wish to load this save file, quit the game, go to Steam > Properties > Betas and select {0} version in the dropdown. Steam will then download the older game version for you. Any features added into this version will not be available in the previous ones.
ja: このセーブファイルをまだロードしたい場合は、ゲームを終了し、Steam > プロパティ > ベータに移動し、ドロップダウンで {0} バージョンを選択します。 その後、Steam で古いゲーム バージョンをダウンロードします。 このバージョンに追加された機能は、以前のバージョンでは使用できなくなります。

[ctx: GameSaveLoad__VersionTooHigh]
note: message when game failed to load due to save version being too new
en: This save file is from a newer game version ({0}) than what is currently supported ({1}). Are you on an old Steam branch?
ja: このセーブファイルは、現在サポートされているゲーム バージョン ({1}) よりも新しいゲーム バージョン ({0}) のものです。 古い Steamゲームファイルを使用していませんか?

[ctx: GameSaveLoad__VersionTooLow]
note: message when game failed to load due to save version being too old
en: This save file is from an older game version ({0}) which is not supported by this version of the game.
ja: このセーブファイルは古いゲーム バージョン ({0}) のものであり、このバージョンのゲームではサポートされていません。

[ctx: GameSeed]
note: label for game seed, see https://en.wikipedia.org/wiki/Random_seed
en: Game seed
ja: シード値

[ctx: GameSeed__Tooltip]
note: tooltip explaining how is seed used in the game
en: Affects randomization used in places like weather generation or world map layout. Does not affect map generation
ja: 天候の生成やワールドマップのレイアウトなどの場所で使用されるランダム化に影響します。マップ生成には影響しません

[ctx: GameSpeed]
note: category for key bindings affecting game speed
en: Game speed
ja: ゲーム速度

[ctx: GasInjectionPump__desc]
note: short description of a machine
en: Provides permanent disposal of gases such as carbon dioxide by dissolving them in a liquid and injecting them under pressure into the ground. Has no pollution effect. Can be built only on top of a limestone deposit.
ja: 二酸化炭素などのガスを液体に溶かし、地中に高圧で注入する事で永続的に処理する。公害の心配はない。石灰岩の地層の上にのみ構築出来る。

[ctx: GasInjectionPump__name]
note: pump name
en: Gas injection pump
ja: 炭酸ガス注入施設

[ctx: GateTime__Detail]
note: Time in a game shown in the details panel of the load & save window
en: Game time
ja: ゲーム時間

[ctx: General]
note: title of a panel showing general information about a settlement, things like services, number of occupants, etc.
en: General
ja: 全般

[ctx: GeneralShortcuts]
note: category for general key bindings
en: General
ja: 概要

[ctx: GlassMakerT1__desc]
note: short description of a machine
en: Casts molten glass into glass sheets
ja: 溶融したガラスをガラス板に鋳造する

[ctx: GlassMakerT1__name]
note: name of a machine
en: Glass maker
ja: ガラス生産施設

[ctx: GlassMakerT2__desc]
note: short description of a machine
en: Casts molten glass into glass sheets and with much greater efficiency
ja: 溶融したガラスをガラス板に鋳造し、より高い効率を実現する

[ctx: GlassMakerT2__name]
note: name of a machine
en: Glass maker II
ja: ガラス生産施設 II

[ctx: GlobalMaintenanceStatus__Title]
note: title of a panel that shows global maintenance status
en: Global maintenance status
ja: 全体的保守点検の状況

[ctx: GlobalMaintenanceStatus__Tooltip]
note: title of a panel that shows global maintenance status
en: Shows the global state of maintenance. Any excessive maintenance is stored in the global buffer. If global buffer is full, maintenance depots pause their progress. If the buffer is empty it typically means there is a lack of maintenance.
ja: 全体的な保守点検の状態を表示します。過剰な保守点検、全体的バッファに保存されます。全体的バッファが満杯の場合、保守点検施設は進行を一時停止します。バッファが空の場合は、通常、保守点検が不足している事を意味します。

[ctx: GlobalNeedPrefix]
note: used to show stats of the global maintenance need, e.g. 'Global need: 40 / month'
en: Global need:
ja: 全体的なニーズ:

[ctx: Goal__ActivateEdict]
note: goal text, {0} - name of edict (e.g. fuel saver), {1} - Captain office
en: Activate {0} edict in your {1}
ja: {1}の{0}布告を有効にします

[ctx: Goal__AdvancedDiesel__name]
note: title for set of goals
en: Advanced oil processing
ja: 高度な石油処理

[ctx: Goal__AnotherCpAssembly]
note: goal text, {0} = assembly, {1} = construction parts
en: Build another {0} to produce {1}
ja: さらに {0} を建てて {1}を生産する

[ctx: Goal__AssignTrucksToTreeHarvester]
note: goal text, {0} - (0/2), {1} - Tree harvester
en: Assign trucks {0} to {1}
ja: トラック{0}を{1}に割り当てる

[ctx: Goal__AssignTruckToFuelStation]
note: goal text, {0} - fuel station, {1} - name of storage, {2} - diesel
en: Assign {0} to the {1} to have it automatically refuel all your excavators
ja: {1}に{0}を割り当てると、すべてのショベルカーに自動的に燃料を補給する事が出来ます

[ctx: Goal__Build]
note: text for a goal, {0} replaced with title of a building / machine
en: Build {0}
ja: {0}を建設する

[ctx: Goal__BuildAndConnect]
note: text for a goal, {0} replaced with title of a building / machine
en: Build and connect {0}
ja: {0}を建設して接続する

[ctx: Goal__BuildAndConnect2]
note: text for a goal, {0}, {1} - machine / building names
en: Build {0} and connect it to {1}
ja: {0}を建設し、{1}に接続する

[ctx: Goal__BuildAndConnect3]
note: text for a goal, {0}, {1}, {2} - machine / building names
en: Build {0} and connect it to {1} and {2}
ja: {0}を建設し、{1}と{2}に接続する

[ctx: Goal__BuildAndConnectViaPipe]
note: text for a goal, {0}, {1} - machine / building names
en: Build {0} and connect it to {1} using a <bc>pipe</bc>
ja: {0}を建設し、{1}と<bc>配管</bc>で接続する

[ctx: Goal__BuildAndEnsureDeliveriesFrom]
note: text for a goal, {0} and {2} are machine/building names, {1} is a product
en: Build {0} and ensure {1} gets delivered from {2}
ja: {0} を建設し、{1}が{2}から搬送されるようにする

[ctx: Goal__BuildAnother]
note: text for a goal, {0} replaced with title of a building / machine
en: Build another {0}
ja: {0}をもう一つ建設する

[ctx: Goal__BuildCaptainOffice__name]
note: title for set of goals
en: Captain office
ja: 船長室

[ctx: Goal__BuildCargoDock]
note: goal text, {0} - cargo dock, {1} - fluid module
en: Research and build {0} and attach it with {1}
ja: {0} を研究・建設し、{1}に取り付ける

[ctx: Goal__BuildCoalStorage]
note: goal text, {0} - storage name, {1} - coal, {2} - boiler, {3} - conveyor belt
en: Build {0}, assign it with {1} and connect it to the {2} using {3}
ja: {0}を建設し、{1}で割り当て、{3}で{2}と接続します

[ctx: Goal__BuildDieselStorage]
note: goal text, {0} - storage, {1} - diesel, {2} - distiller
en: Build {0} for {1} and connect it to {2}
ja: {1}の為に{0}を建設し、{2}に接続する

[ctx: Goal__BuildFarm]
note: goal text, {0} - farm
en: Build {0} on fertile ground (grass)
ja: 肥沃な土地(草)に{0}を建設する

[ctx: Goal__BuildFuelStation]
note: goal text, {0} - fuel station, {1} - name of storage, {2} - diesel
en: Build {0} and connect it to a {1} with {2}
ja: {0}を建設し、{2}で{1}に接続する

[ctx: Goal__BuildHousing]
note: text for a goal, {0} replaced with the name of a housing unit
en: Build {0} attached to the existing settlement
ja: 既存の居住区に併設された建設物{0}を建設する

[ctx: Goal__BuildLiquidDump]
note: goal text, {0} - waste dump, {1} - waste water
en: Build {0} near the shore and enable a recipe to dump {1}
ja: 海岸近くに{0}を建設し、{1}を廃棄するレシピを設定する

[ctx: Goal__BuildOilPump]
note: goal text, {0} oil pump, {1} basic distiller
en: Build {0} on an oil deposit and connect them to {1}
ja: 油田に {0} を建設し、 {1}と接続する

[ctx: Goal__BuildPowerGenerator]
note: goal text
en: Start power production by building {0}
ja: {0}の設備で発電を開始する

[ctx: Goal__BuildResearchLab2__name]
note: title for set of goals
en: Advanced research
ja: 先進的な研究

[ctx: Goal__BuildSlagStorage__name]
note: title for set of goals
en: Improve slag export
ja: スラグ搬出の効率向上

[ctx: Goal__BuildSlagStorage2]
note: goal text, {0} - name of storage, {1} - blast furnace, {2} - conveyor belt, {3} - name of product
en: Build {0} and connect it to the existing {1} using a {2} to output {3}
ja: 設備{0}を作成し、{2}を使用して既存の{1}に接続して{3}を搬出します

[ctx: Goal__BuildSteamTurbine]
note: goal text, {0} - turbine, {1} - power generator, {2} - steam, {3} - boiler
en: Build {0} and attach {1} to it and connect {2} pipe from the {3}
ja: {0}を建設して{1}を接続、{3}から{2}の配管を接続します

[ctx: Goal__BuildStorage]
note: goal text, {0} - storage, {1} - product name
en: Build {0} and assign it {1}
ja: {0} を建設し、{1}に割り当てる

[ctx: Goal__BuildWasteCollection]
note: goal text
en: Build {0} attached to the settlement
ja: 居住区に併設された建設物｛0｝について

[ctx: Goal__ConstructVehicle]
note: text for a goal, example use: 'Construct new Excavator'
en: Construct new {0}
ja: 新しい{0}を構築する

[ctx: Goal__ConveyorBelts__name]
note: title for set of goals
en: Set up conveyor belts
ja: コンベアの設置

[ctx: Goal__Conveyors]
note: goal text
en: Connect several machines using <bc>conveyor belts</bc>
ja: <bc>コンベア</bc>を使って複数の設備を接続する

[ctx: Goal__CopperProduction__name]
note: title for set of goals
en: Copper production
ja: 銅の生産

[ctx: Goal__CpIProduction__name]
note: title for set of goals
en: Construction parts
ja: 建設部品

[ctx: Goal__CrudeOilImport__name]
note: title for set of goals
en: Automate crude oil import
ja: 原油の輸入自動化

[ctx: Goal__DesignateDumping]
note: text for a goal, {0} replaced with name of product (e.g. slag)
en: Designate a dumping zone for {0}
ja: {0}の廃棄区域を指定する

[ctx: Goal__DisableImportToDieselStorage]
note: goal text, {0} - diesel
en: Disable truck import for the new {0} storage
ja: 新しい {0} 貯蔵施設に対するトラックの搬入を無効にする

[ctx: Goal__DiscoverOilRig__name]
note: title for set of goals
en: Find oil rig
ja: 石油掘削装置を探す

[ctx: Goal__Dump]
note: text for a goal to dump a loose product (on the ground), {0} replaced with title of a product
en: Dump {0}
ja: {0}を廃棄する

[ctx: Goal__DumpLiquid]
note: text for a goal to dump a liquid product (into ocean), {0} replaced with title of a product
en: Dump {0}
ja: {0}を廃棄する

[ctx: Goal__EstablishMine]
note: goal text, {0} replaced with ore name such as limestone or iron ore
en: Establish {0} mine and start mining {0}
ja: {0}の採掘管制塔を建設し、{0}の採掘を開始する

[ctx: Goal__ExploreWithShip]
note: goal text
en: <bc>Explore</bc> first location on the <bc>world map</bc> with the ship
ja: 船で<bc>ワールドマップ</bc>の最初の地点を<bc>探検する</bc>

[ctx: Goal__ExploreWithShip__name]
note: title for set of goals
en: Repair shipyard and set sail
ja: 造船所を修理して出港

[ctx: Goal__ExportFromSlagStorage]
note: goal text, {0} - name of storage, {1} - slag
en: Assign the {0} with {1} and drag the right (red) slider to the left to export / dump
ja: {0} に{1}を割り当て、右(赤)のスライダーを左にドラッグして搬出/廃棄する

[ctx: Goal__FillStorage]
note: goal text, {0} - product name, {1} - storage
en: Store {0} in {1}
ja: {0}を{1}に格納する。

[ctx: Goal__FlareOff]
note: goal text, {0} - Light oil, {1} - Flare
en: Burn excess {0} in {1}
ja: 余分な{0}を{1}で焼却する

[ctx: Goal__FoodProduction__name]
note: title for set of goals
en: Food production
ja: 食料生産

[ctx: Goal__FoodProduction2__name]
note: title for set of goals
en: Food production II
ja: 食料生産 Ⅱ

[ctx: Goal__ForTower]
note: text for a goal, example with replacements: 'Build a Mine control tower near iron ore deposit, assign Excavator and Pickup to it and set up mining designations.'
en: Build a {0} near {1} deposit, assign {2} and {3} to it and set up mining designations.
ja: {1} の鉱床の近くに{0}を建設し、{2}と{3}を割り当て、採掘指定を設定する。

[ctx: Goal__FuelStation__name]
note: title for set of goals
en: Fuel station
ja: 給油所

[ctx: Goal__GrowPotatoes]
note: goal text
en: Wait for the first harvest of <bc>potatoes</bc>
ja: <bc>じゃがいも</bc>の初収穫を待つ

[ctx: Goal__HarvestTrees]
note: goal text
en: Start harvesting trees
ja: 木の伐採を開始する

[ctx: Goal__ImportCrudeOil]
note: goal text, {0} - cargo ship, {1} - oil, {2} - oil rig
en: Have your {0} import {1} from the {2}
ja: {2}から{0} に{1}を搬入させる

[ctx: Goal__ImportToCoalStorage]
note: goal text, {0} - storage name, {1} - coal
en: Drag the left / green slider in the {0} to the right to make it actively request {1}
ja: {0}の左/緑のスライダーを右にドラッグして、積極的に{1}を要求するようにします

[ctx: Goal__IronOreMining__name]
note: title for set of goals
en: Iron ore mining
ja: 鉄鉱石の採掘

[ctx: Goal__IronProduction__name]
note: title for set of goals
en: Iron production
ja: 鉄の生産

[ctx: Goal__LoadCrew]
note: goal text
en: Load <bc>crew</bc> to the ship
ja: <bc>船員</bc>を船に乗せる

[ctx: Goal__Maintenance__name]
note: title for set of goals
en: Maintenance
ja: 保守点検

[ctx: Goal__Mine]
note: text for a goal, {0} replaced with title of a product
en: Mine {0}
ja: {0}を採掘する

[ctx: Goal__MineCoal__name]
note: title for set of goals
en: Mine coal
ja: 石炭の採掘

[ctx: Goal__PauseBeacon]
note: goal text, {0} - beacon
en: Pause the {0} to reduce the rate of refugees inbound
ja: {0}を一時停止して、難民の受入ペースを抑える

[ctx: Goal__PauseBeacon__name]
note: title for set of goals
en: Reduce refugees inbound
ja: 難民受入れの抑制

[ctx: Goal__PauseCoalMaker]
note: goal text, {0} - coal maker, {1} - wood
en: Pause {0} to save on {1}
ja: {0} を一時停止して {1} の消費を抑える

[ctx: Goal__PopulationGrowth__name]
note: title for set of goals
en: Population growth
ja: 人口増加

[ctx: Goal__PowerFromCoal__name]
note: title for set of goals
en: Coal power plant
ja: 石炭発電施設

[ctx: Goal__Process]
note: text for a goal, {0} replaced with title of a product
en: Process {0}
ja: {0}を加工する

[ctx: Goal__ProcessCopperOre]
note: goal text, {0} - blast furnace, {1} - metal caster, {2} smoke stack
en: Build {0} with {1} and {2} and enable recipe for copper ore processing
ja: {1}と{2}で{0}を建設し、銅鉱石加工の為のレシピを有効にする

[ctx: Goal__ProcessIron]
note: goal text
en: Enable <bc>iron recipe</bc> that uses {0} in {1}
ja: {1}で{0}を使用する<bc>鉄のレシピ</bc>を有効化する

[ctx: Goal__ProcessIronOre__name]
note: title for set of goals
en: Processing iron ore
ja: 鉄鉱石の加工

[ctx: Goal__Produce]
note: text for a goal, {0} replaced with title of a product
en: Produce {0}
ja: {0}を生産する

[ctx: Goal__ProduceCp2]
note: goal text, {0}, {1} - name of assembly, {2} - name of construction parts II
en: Build a new {0} and produce {1}
ja: 新しい {0} を建設し、{1} を生産する

[ctx: Goal__ProduceLabEquipment]
note: goal text, {0} - lab equipment, {1} - assembly
en: Produce {0} in {1}
ja: {1}で{0}を出力する

[ctx: Goal__ProduceScrap]
note: text for a goal, {0} - iron scrap, {1} - radio station
en: Start recycling {1} to get some {0}
ja: {1}の再利用を始めて、若干の{0}を得る

[ctx: Goal__RefuelShip]
note: goal text, {0} replaced with fuel name - diesel
en: Fill the ship with {0}
ja: 船を{0}で満杯にする

[ctx: Goal__RepairCargoShip]
note: goal text, {0} - cargo ship
en: Discover {0} on the world map & repair it using your main ship
ja: ワールドマップで{0}を発見し、自船で修理する

[ctx: Goal__RepairOilRig]
note: goal text, {0} - oil rig
en: Repair {0}
ja: {0}を修理する

[ctx: Goal__RepairShip]
note: goal text
en: Repair the ship
ja: 船を修理する

[ctx: Goal__RepairShipyard]
note: goal text, {0} replaced with Shipyard
en: Repair {0}
ja: {0}を修理する

[ctx: Goal__Research]
note: text for a goal, {0} replaced with title of a node to research
en: Research {0}
ja: {0}を研究する

[ctx: Goal__ResearchAndBuild]
note: text for a goal, {0} replaced with title of a building / machine
en: Research and build {0}
ja: {0}を研究して建設する

[ctx: Goal__ResearchAndUpgrade]
note: text for a goal, {0} replaced with title of a building / machine
en: Research and upgrade to {0}
ja: 研究・改修 {0}

[ctx: Goal__RubberProduction__name]
note: title for set of goals
en: Synthetic rubber
ja: ゴムの生産

[ctx: Goal__SelectCpRecipe]
note: goal text, {0} - assembly, {1} - construction parts
en: Select recipe in {0} to produce {1}
ja: {0}でレシピを選択し、{1}を生産する

[ctx: Goal__SettlementWater__name]
note: title for set of goals
en: Water for the settlement
ja: 居住区の生活用水

[ctx: Goal__SetupBricks__name]
note: title for set of goals
en: Bricks production
ja: レンガの生産

[ctx: Goal__SetupCp2__name]
note: title for set of goals
en: Construction II
ja: レンガの生産 Ⅱ

[ctx: Goal__SetupDiesel__name]
note: title for set of goals
en: Diesel production
ja: 軽油燃料の生産

[ctx: Goal__SetupTradings__name]
note: title for set of goals
en: Trading
ja: 取引について

[ctx: Goal__SetupVehicleParts__name]
note: title for set of goals
en: Vehicle parts
ja: 車両部品

[ctx: Goal__StartProducing]
note: text for a goal, {0} replaced with title of a product
en: Start producing {0}
ja: {0}の生産を開始する

[ctx: Goal__StockpileDiesel__name]
note: title for set of goals
en: Stockpile diesel
ja: 軽油燃料の備蓄

[ctx: Goal__StockpileProducts__name]
note: title for set of goals
en: Stockpile products
ja: 製品の備蓄

[ctx: Goal__Trade]
note: goal text, {0} - bricks, {1} - wood
en: Purchase {0} for {1} from the village on the world map
ja: ワールドマップの集落から{0}を{1}で購入する

[ctx: Goal__UseMediumOil]
note: goal text, {0} - Diesel, {1} - Medium oil
en: Produce {0} by converting {1}
ja: {1}を分留して{0}を生産する

[ctx: Goal__WaitForRefugees]
note: text for a goal
en: Wait for the first refugees to arrive
ja: 難民の到着を待つ

[ctx: Goal__WasteDumping__name]
note: title for set of goals
en: Waste dumping
ja: 廃棄物の廃棄

[ctx: Goal__WorldMine]
note: goal text, {0} - oil rig
en: Discover {0} by exploring with your ship
ja: 船で探検して{0}を発見する

[ctx: Goal_TakeTime]
note: tooltip explaining that the current goal is long-term
en: No need to rush this goal. Take your time and make sure to develop other parts of your industry as well.
ja: この目標を急ぐ必要はありません。じっくりと時間をかけて、あなたの産業の別の分野も発展させるようにしましょう。

[ctx: GoalShowCompleted__Action]
note: title of a button that shows / hides goals that are already completed
en: Show completed items
ja: 完了した項目を表示

[ctx: GoalShowLocked__Action]
note: title of a button that shows / hides goals that are locked (not available yet)
en: Show locked items
ja: ロックされた項目を表示

[ctx: GoalSkip__Action]
note: title of a button that enables to skip the current goal / objective
en: Skip this goal
ja: この目標を放棄

[ctx: GoalSkip__Confirmation]
note: confirmation text of a dialog to skip a goal
en: Are you sure you want to skip this goal? You will miss on any rewards you would normally get on completion.
ja: 本当にこの目標を放棄するのですか？達成時に得られるはずの報酬を受け取れなくなります。

[ctx: GoalTip__Maintenance]
note: {0} = Maintenance depot
en: Majority of machines and vehicles require regular <bc>maintenance</bc>. You should research & build a {0} as soon as possible otherwise your equipment will start breaking down.
ja: 設備や 車両は定期的な<bc>保守点検</bc>が必要な物がほとんどです。出来るだけ早く{0}を研究・建設する必要があり、そうしないと設備が壊れ始めます。

[ctx: GoalTip_ActivateRecipe]
en: Click on the machine and then click on the recipe to activate it. Active recipe is marked with a green border around it. You can select multiple recipes in which case their priority is determined by their order.
ja: 設備をクリックしてからレシピをクリックし、アクティブにします。アクティブなレシピは、周囲に緑の枠が表示されます。複数のレシピを選択する事も可能で、その場合、優先順位は並び順で決まります。

[ctx: GoalTip_BeltsMotivation]
en: Connecting your machines with conveyor belts reduces the demand on your trucks.
ja: コンベアで機械を繋ぐ事で、トラックへの負担を軽減します。

[ctx: GoalTip_BuildMore]
en: You can always build more machines to accelerate your production.
ja: 生産を加速させる為に、さらに多くの設備を建設する事はいつでも出来ます。

[ctx: GoalTip_BuildNearShore]
en: Build your advanced oil processing complex close to shore in order to easily import crude oil via ships.
ja: 原油を船で簡単に搬入する為に、海岸近くに高度な石油処理施設を建設する。

[ctx: GoalTip_ConnectWasteWithPipe]
note: {0} = liquid dump, {1} = distiller
en: You can build a pipe to connect the {0} to the {1} if they are nearby.
ja: {0}と{1}が近くにあれば、パイプを建設して繋ぐ事も出来ます。

[ctx: GoalTip_DisableTruckImport]
note: {0} = storage, {1} = off, {2} = vehicle import
en: To disable import from trucks, select the {0} and click on {1} under '{2}' section.
ja: トラックからの積み出しを無効にするには、 {0} を選択し、'{2}' 項目の {1} をクリックします。

[ctx: GoalTip_RefuelShip]
note: {0} = Shipyard
en: To refuel your ship, select your {0} and drag the green fuel slider to the right.
ja: 燃料を補給するには、{0}を選択し、緑の燃料スライダーを右にドラッグして下さい。

[ctx: GoalTip_ReorderRecipes]
note: {0} = iron ore
en: You can prioritize {0} production by moving the {0} recipe higher in the recipes list. Recipe execution priority is based on their order. You can also build another furnace with metal casters to scale up your production.
ja: レシピリストで{0}レシピを上位に移動する事で、{0}制作を優先する事が出来ます。レシピ実行の優先順位は、その順番に基づきます。また、もう一つ炉を建設して、生産規模を拡大する事も可能です。

[ctx: GoBack]
note: button to go back (e.g. to close a window)
en: Back
ja: 戻る

[ctx: Gold_TerrainSurface__name]
note: name: Surface that can be placed on the ground outside.
en: Golden surface
ja: 金色の表面

[ctx: GoldenPeakStaticIslandMap__desc]
note: Map description
en: Behold, the Golden Peak – a compact island shaded by a majestic peak of glittering gold! This map presents a distinctive challenge due to its numerous platforms set at different elevations, requiring strategic earthworking to unlock access to new locations for your factory. To expand your buildable territory even further, excavate mountains and higher elevation plateaus to expand your foundations and dump the tailings into the ocean to grow your island!
ja: 黄金に輝く荘厳な山頂に覆われたコンパクトな島！このマップは、高低差のあるプラットフォームが多数存在するため、戦略的な土工作業によって工場の新しい場所へのアクセスを確保する必要がある。建設可能な領域をさらに広げるには、山や標高の高い台地を掘削して土台を拡張し、残滓を海に捨てて島を成長させましょう！

[ctx: GoldenPeakStaticIslandMap__name]
note: Map name
en: The Golden Peak
ja: ゴールデン・ピーク

[ctx: GoldFurnace__name]
note: name of a machine
en: Gold furnace
ja: 金溶鉱炉

[ctx: GoNext]
note: Button to advance to the next step or tab in a wizard
en: Next
ja: 次のページ

[ctx: GoTo__Tooltip]
note: tooltip of a button that allows the player to manually order vehicle to go somewhere
en: Enables you to click on a specific spot to manually order this vehicle to drive there
ja: 特定の場所をクリックすると、その場所を走る様に手動で命令する事が出来ます

[ctx: GoToContracts]
note: button that takes player a window that shows contracts overview
en: Go to contracts
ja: 契約書へ移動

[ctx: GroundReserveTooltip__Groundwater]
note: tooltip
en: Shows the overall status of the reserve of groundwater. Groundwater is replenished during rain and can temporarily run out if pumped out too much.
ja: 地下水の貯留状況全般を表示します。地下水は、雨が降ると補充されますが、汲み上げすぎると一時的に枯渇する事があります。

[ctx: GroundReserveTooltip__Oil]
note: tooltip
en: Shows the overall status of the ground reserve of crude oil in this deposit. This is a limited resource. We need to find a new one before we deplete it. Long-term source of crude oil needs to be found in the world map.
ja: この鉱床の原油の地下埋蔵量の全体的な状況を示しています。これは限られた資源です。枯渇する前に新しい物を見つけなければならない。長期的な原油の供給源の確保が必要である事をワールドマップに示した。

[ctx: GrowthPause__desc]
note: policy / edict which can enabled by the player in their Captain's office. short description: policy / edict which can enabled by the player in their Captain's office.
en: Disables natural pop growth
ja: 人口の自然増加を抑制する

[ctx: GrowthPause__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Growth pause
ja: 成長休止

[ctx: Gun0__name]
note: name: ship part upgrade
en: Gun (basic)
ja: 大砲 (基本)

[ctx: Gun1__name]
note: name: ship part upgrade
en: Gun I (front)
ja: 大砲 I (前部砲塔)

[ctx: Gun1Rear__name]
note: name: ship part upgrade
en: Gun I (rear)
ja: 大砲 I (後部砲塔)

[ctx: Gun2__name]
note: name: ship part upgrade
en: Gun II (front)
ja: 大砲 II (前部砲塔)

[ctx: Gun2Rear__name]
note: name: ship part upgrade
en: Gun II (rear)
ja: 大砲 II (後部砲塔)

[ctx: Gun3__name]
note: name: ship part upgrade
en: Gun III (front)
ja: 大砲 III (前部砲塔)

[ctx: Gun3Rear__name]
note: name: ship part upgrade
en: Gun III (rear)
ja: 大砲 III (後部砲塔)

[ctx: HeadquartersT1__desc]
note: short description
en: Enables you to declare edicts that can significantly affect your island's population and industry. Some edicts can provide you with benefits but may cost you monthly Unity. Other edicts can generate monthly Unity, but these typically require you to provides something in return. Edicts can be toggled anytime.
ja: 島の人口や産業に大きな影響を与える布告を発令出来る様になります。布告の中には、あなたに利益をもたらす物もありますが、毎月のユニティを消費する物もあります。その他の布告は、毎月のユニティを生成する事が出来ますが、通常、見返りに何かを提供する必要があります。布告はいつでも切り替える事が出来ます。

[ctx: HeadquartersT1__QuickTrade__desc]
note: example use 'Also adds +100% increase in quick trade volume'
en: Also adds {0} increase in quick trade volume.
ja: また、短期契約の量を{0}増加させます。

[ctx: Health]
note: title of a panel showing health overview or statistics of people on the island
en: Health
ja: 健康

[ctx: Health__Tooltip]
note: tooltip
en: Health of your population can be affected by many factors which will be always listed in the table below. Positive health generates Unity and also leads to growth of your population. On the other hand, negative health gives penalty to Unity and leads to decrease of your population. There are settlements services that can help you to increase health of your population, such as clean water, healthcare or food variety.
ja: 人々の健康は、以下の表にあるような多くの要因によって影響を受ける事があります。健康状態が良ければ、ユニティが高まり、人口が増加します。一方、健康状態が悪いと、ユニティが低下し、人口が減少します。このような綺麗な水、医療、または食品の種類の様に、あなたの人口の健康を増加させる為に役立つ事が出来る決済サービスがあります。

[ctx: HealthBonus__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Increase safety conditions to get extra +{0} health points.
ja: より厳格な安全対策を設ける事により、さらに+{0}の健康ポイントを得る。

[ctx: HealthBonus__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Health boost
ja: 健康促進

[ctx: HealthCareNeed__name]
note: name: name of a settlement service provided to pops
en: Hospitals
ja: 病院

[ctx: HealthPointsCat_AirPollution__name]
note: name
en: Air pollution
ja: 大気汚染

[ctx: HealthPointsCat_AirPollutionShips__name]
note: name
en: Ships pollution
ja: 海洋汚染

[ctx: HealthPointsCat_AirPollutionVehicles__name]
note: name
en: Vehicles pollution
ja: 車両公害

[ctx: HealthPointsCat_Base__name]
note: name
en: Base
ja: 拠点

[ctx: HealthPointsCat_Disease__name]
note: name
en: Disease
ja: 病気

[ctx: HealthPointsCat_Edicts__name]
note: name
en: Edicts
ja: 布告

[ctx: HealthPointsCat_Food__name]
note: name
en: Food
ja: 食品

[ctx: HealthPointsCat_Healthcare__name]
note: name
en: Healthcare
ja: 医療

[ctx: HealthPointsCat_LandfillPollution__name]
note: name
en: Landfill pollution
ja: 埋立地汚染

[ctx: HealthPointsCat_WasteInSettlement__name]
note: name
en: Settlement waste
ja: 廃棄物

[ctx: HealthPointsCat_WaterPollution__name]
note: name
en: Water pollution
ja: 水質汚染

[ctx: HeavyRainWeather__name]
note: name: describes the current weather
en: Heavy rain
ja: 豪雨

[ctx: HitPoints]
note: amount of hit points
en: Hit points
ja: ヒットポイント

[ctx: Homeless__name]
note: notification
en: Not enough housing, settlement is overcrowded
ja: 住宅が足りない、居住区が過密になっている

[ctx: HomelessLeft__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: {0} homeless left the island due to lack of food.
ja: {0}の路上生活者が食料不足の為、島を去った。

[ctx: Hospital__desc]
note: short description
en: Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work.
ja: 医療を提供する事で、住民の全体的な健康を増進し、追加のユニティをもたらし、また病気の悪影響を軽減する事が出来ます。この建物が機能する為には、医療用品を提供する必要があります。

[ctx: Hospital__name]
note: name
en: Clinic
ja: 診療所

[ctx: Hospital_InputsTooltip]
note: tooltip for Hospital_MortalityReduction
en: This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island.
ja: この診療所が付属の居住区にサービスを提供する為には、医療用品を提供する必要があります。医療の質は供給される物資に依存する。島で病気が流行した場合、医療品の消費量が一時的に増加する可能性があります。

[ctx: Hospital_MortalityReduction]
note: shows a mortality reduction provided by a hospital, example use: 'Morality reduction: 1.5%'
en: Mortality reduction
ja: 死亡率低下

[ctx: Hospital_MortalityReductionTooltip]
note: tooltip for Hospital_MortalityReduction
en: Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
ja: 進行中の病気の死亡率を低下させる。例えば、死亡率3%の病気に対して、2%の軽減をした場合、最終的な死亡率は1%になります。

[ctx: HouseholdAppliancesConsumptionIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Household appliances consumption increased by {0}, unity given for it increased by {1}
ja: 家庭用電化製品の消費が{0}増加するが、獲得するユニティが{1}増加する

[ctx: HouseholdAppliancesConsumptionIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: More household appliances
ja: 追加の家庭用電化製品

[ctx: HouseholdAppliancesNeed__name]
note: name: name of a settlement service provided to pops
en: Household appliances
ja: 家庭用電化製品

[ctx: HouseholdGoodsConsumptionIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Household goods consumption increased by {0}, unity given for it increased by {1}
ja: 家庭用品の消費量が{0}増加するが、獲得するユニティが{1}増加する

[ctx: HouseholdGoodsConsumptionIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: More household goods
ja: 追加の家庭用品

[ctx: HouseholdGoodsNeed__name]
note: name: name of a settlement service provided to pops
en: Household goods
ja: 家庭用品

[ctx: Housing__desc]
note: housing description, for instance {0}=60
en: Primitive housing for {0} people made of shipping containers.
ja: 輸送用コンテナで作られた{0}人の為の簡易住宅。

[ctx: Housing__name]
note: building or machine
en: Housing
ja: 住宅

[ctx: Housing_AttachmentDesc__desc]
note: explaining how settlement housing can be placed
en: Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish  itself as a new settlement, in that case you need to attach it with service modules.
ja: 住居は、既存の居住区に取り付けてその一部とする事も出来きます。(食事など既に提供されているサービスの恩恵を受ける事が出来ます)。また、独立して新しい居住区として設置する事も可能ですが、その場合は別途付帯設備が必要です。

[ctx: HousingCap]
note: label of a chart showing total housing capacity
en: Total capacity
ja: 全容量

[ctx: housingCategory__name]
note: name: toolbar category name
en: Housing & services
ja: 住宅・サービス

[ctx: HousingDemandIncrease]
note: title of a panel that lists all the increases of settlement services demands
en: Increased demands
ja: 需要の増加

[ctx: HousingDemandIncrease__Tooltip]
note: tooltip
en: Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing.
ja: 宅は通常の消費に加え、需要が増えています。これは、より高度な階層の住宅に典型的なものです。

[ctx: HousingT2__desc]
note: housing description, for instance {0}=120
en: Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services.
ja: より快適な生活を提供する{0}人用の先進的な住宅です。また、必要なサービスが提供される住宅であれば、毎月のユニティを増やす事も可能です。

[ctx: HousingT2__name]
note: building or machine
en: Housing II
ja: 住宅 II

[ctx: HousingT3__name]
note: building or machine
en: Housing III
ja: 住宅 III

[ctx: HousingUnityBonus]
note: title of a panel listing unity bonus of a housing
en: Unity bonus
ja: ユニティボーナス

[ctx: HousingUnityBonus__Tooltip]
note: tooltip
en: If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it.
ja: 以下のニーズをすべて満たすと、このハウジングは、通常のユニティに加え、ユニティボーナスを提供します。

[ctx: HydroCrackerT1__desc]
note: short description of a machine
en: Transforms different fuel types between each other to help with consumption imbalance.
ja: 異なる種類の燃料を相互に変換し、消費のアンバランスを改善します。

[ctx: HydroCrackerT1__name]
note: name of a machine
en: Cracking unit
ja: 電気分解設備

[ctx: HydrogenReformer__name]
note: name of a machine
en: Hydrogen reformer
ja: 水素改質施設

[ctx: ImportantAnnouncementTitle]
en: Important announcement
ja: 重要なお知らせ

[ctx: ImportBlueprint__Fail]
note: message shown when blueprint string failed to import
en: Failed to import the given string.
ja: 指定された文字列のインポートに失敗しました。

[ctx: ImportBlueprint__Success]
note: message shown when blueprint was successfully imported
en: New blueprint added!
ja: 新しいブループリントを追加しました!

[ctx: ImportBlueprint__Title]
note: title of a dialog that allows to import blueprint from a string
en: Import from string
ja: 文字列から取り込む

[ctx: ImportPriority]
note: title of a panel that configures truck's import priority - keep it short!
en: Import
ja: 搬入

[ctx: ImportPriority__ShipCargoTooltip]
note: tooltip
en: Truck priority for deliveries of materials that are requested to be loaded onto the ship.
ja: 船への積み込みを依頼された資材の配送をトラック優先で行う。

[ctx: ImportPriority__ShipFuelTooltip]
note: tooltip
en: Trucks priority for fuel deliveries.
ja: 燃料の配送はトラック優先。

[ctx: ImportPriority__ShipRepairTooltip]
note: tooltip
en: Truck priority for deliveries of materials needed for ship repairs and modifications.
ja: 船舶の修理や改造に必要な資材をトラックで優先的に配送しています。

[ctx: ImportPriority__StorageTooltip]
note: tooltip
en: Trucks priority for deliveries of assigned product.
ja: 担当する製品の配送を優先的にトラックで行います。

[ctx: ImportRoutesEnforce__Title]
note: toggle button title, more info in ImportRoutesEnforce__Tooltip
en: Accept assigned only
ja: 割り当てられた物のみ受け付け

[ctx: ImportRoutesEnforce__Tooltip]
note: tooltip
en: Accept cargo import only via the assigned routes (this is set by default). If this is disabled, cargo can be delivered from anywhere (meaning that import routes are ignored).
ja: 割り当てられた経路経由でのみ貨物の搬入を受け入れる(これはデフォルトで設定されています)。これを無効にすると、貨物はどこからでも配送出来る様になります(つまり、搬入経路は無視されます)。

[ctx: ImportRoutesTitle]
note: title of a panel configuring custom import routes for trucks
en: Import routes
ja: 搬入経路

[ctx: IncinerationPlant__desc]
note: short description of a machine
en: Burns waste with much better efficiency than a basic burner. The process is energy positive and generates steam.
ja: 基本的な焼却炉よりもはるかに優れた効率で廃棄物を燃やします。この処理はエネルギー的にプラスであり、蒸気を発生させます。

[ctx: IncinerationPlant__name]
note: name of a machine
en: Incineration plant
ja: 焼却炉

[ctx: IncreasedPriority__Action]
note: button that prioritizes actions for a selected entity (e.g. prioritize construction) - keep it short
en: Priority
ja: 優先度

[ctx: IncreasedPriority__ConstructionTooltip]
note: tooltip
en: Trucks will prioritize this operation to make it finish as soon as possible
ja: トラックはこの作業を優先し、出来るだけ早く終了させます

[ctx: IncreasePriority]
note: tooltip for a button that increases priority for the current recipe by moving it higher in the list. Keep short. tooltip for a button that increases priority for the current  recipe by moving it higher in the list. Keep short.
en: Increase priority
ja: 優先順位を上げる

[ctx: IndividualFoodSupply__Tooltip]
note: tooltip
en: Estimate for how long the current supply can feed the settlement. This estimate is increased in case there are also other types of food available in the settlement.
ja: 現在の供給量で居住区を養える期間の見積もりです。居住区に他の種類の食料がある場合は、この推定値が増加します。

[ctx: IndustrialMixer__desc]
note: description of a machine short description of a machine
en: High-power mixer for general materials mixing.
ja: 一般的な原料の混合に適した高出力混合機。

[ctx: IndustrialMixer__name]
note: name of a machine
en: Mixer
ja: 混合機 Ⅰ

[ctx: IndustrialMixerT2__name]
note: name of a machine
en: Mixer II
ja: 混合機 II

[ctx: InfectionDisease__desc]
note: short description
en: To prevent this illness in the future, prevent trash from piling up in your settlement.
ja: 今後、この病気を防ぐ為に、居住区に廃棄物が貯まらない様にしましょう。

[ctx: InfectionDisease__name]
note: name
en: Infection
ja: 感染症

[ctx: InfectionDisease_Reason]
note: explains that settlement has the current disease because its waste collection is poor
en: settlement full of waste
ja: 廃棄物だらけの居住区

[ctx: Input__Enable]
note: allows trucks to deliver materials
en: Enable input
ja: 搬入再開

[ctx: Input__Pause]
note: temporarily disables any material deliveries
en: Pause input
ja: 搬入一時停止

[ctx: InputsTitle]
note: title of a panel listing all the inputs of some machine / building
en: Inputs
ja: 入力

[ctx: InsulaMortis__desc]
note: Map description
en: Explore the mysterious archipelago of Insula Mortis, a collection of islands shrouded in legend and intrigue. Unlocking access to neighboring isles requires mining through mountains and constructing land bridges, achieved by dumping materials into the ocean.
    
    Despite its wealth in natural resources, a legend tells that this place is cursed. None of the few scouts who made it back said anything about a curse though, so it’s probably nothing. Well, except for Jimmy - he may have screamed something about dead trees before we sedated him. If you want to give it a look yourself, though, I’m sure you’ll be fine.
ja: 伝説と陰謀に包まれた神秘の群島、死の島（Insula Mortis）を探検しよう。近隣の島々へのアクセスを可能にするには、山を採掘し、海に資材を投棄して陸橋を建設する必要がある。
    
    天然資源に恵まれているにもかかわらず、ここは呪われているという伝説がある。しかし、戻ってきた数人のスカウトの誰も呪いについて何も言っていないので、おそらく何でもないのだろう。ジミーは鎮静剤を打つ前に、枯れ木がどうのこうのと叫んでいたかもしれないが。もし自分で見てみたいなら、きっと大丈夫だと思うよ。

[ctx: InsulaMortis__name]
note: map name, this name means 'Island of death' in latin. If your language uses similar alphabet to latin, no need to translate this
en: Insula mortis
ja: 死の島

[ctx: InvalidExportRoute__name]
note: notification
en: {entity}: Invalid route assigned.
ja: {entity}: 割り当てられた経路が無効です。

[ctx: InvalidExportRouteSuffix]
en: Storage has export route but also has '{0}' slider set or truck export off, these modes are not compatible.
ja: 貯蔵施設に搬出経路があるが、'{0}'スライダーが設定されているか、トラックの搬出がオフになっている場合、これらのモードは使用する事が出来ません。

[ctx: InvalidImportRoute__name]
note: notification
en: {entity}: Invalid route assigned.
ja: {entity}: 割り当てられた経路が無効です。

[ctx: InvalidImportRouteSuffix]
en: Storage has import route but also has '{0}' slider set or truck import off, these modes are not compatible.
ja: 貯蔵施設に搬入経路があるが、'{0}'スライダーが設定されているか、トラックの搬入がオフになっている場合、これらのモードは使用する事が出来ません。

[ctx: IoLabel__IN]
note: Short label for input, keep it short!
en: IN
ja: イン

[ctx: IoLabel__OUT]
note: Short label for output, keep it short!
en: OUT
ja: アウト

[ctx: IslandMapDifficulty__Easy]
note: label explaining how difficult a selected island map is (this is the easiest one)
en: Standard
ja: 標準

[ctx: IslandMapDifficulty__EasyTooltip]
note: tooltip explaining how difficult a selected island map is
en: A balanced map. Great for beginners or casual players.
ja: バランスの良いマップ。初心者やカジュアルなプレイヤーに最適です。

[ctx: IslandMapDifficulty__Hard]
note: label explaining how difficult a selected island map is
en: Difficult
ja: 難しい

[ctx: IslandMapDifficulty__HardTooltip]
note: tooltip explaining how difficult a selected island map is
en: For skilled players who have some experience with the game already. Requires planning and trade-offs.
ja: すでにある程度ゲームを経験している熟練者向け。計画性とトレードオフを必要とする。

[ctx: IslandMapDifficulty__Insane]
note: label explaining how difficult a selected island map is (this is the hardest one)
en: Challenging
ja: 挑戦的

[ctx: IslandMapDifficulty__InsaneTooltip]
note: tooltip explaining how difficult a selected island map is
en: For players who are ready to fail and like to push their limits. Do not take success for granted.
ja: 失敗を恐れず、自分の限界に挑戦するのが好きなプレーヤーに。成功する事を当たり前と思わないでください。

[ctx: IslandMapDifficulty__Medium]
note: label explaining how difficult a selected island map is
en: Advanced
ja: やや難しい

[ctx: IslandMapDifficulty__MediumTooltip]
note: tooltip explaining how difficult a selected island map is
en: A slightly more advanced map that may require some extra planning.
ja: 少し高度な地図で、特別な計画が必要かもしれません。

[ctx: Kb_ApplyChanges__label]
note: label for a key-binding
en: Apply changes
ja: 変更の適用

[ctx: Kb_ClearDesignation__label]
note: label for a key-binding
en: Clear designation
ja: 消去指定

[ctx: Kb_CopyExcludingSettings__label]
note: label for a key-binding that does: Hold while copying structures to exclude copying their configuration label for a key-binding
en: Copy without configuration
ja: 設定無しでコピーする

[ctx: Kb_CopyExcludingSettings__tooltip]
note: tooltip for a key-binding: Copy without configuration
en: Hold while copying structures to exclude copying their configuration
ja: 設備のコピー中に押したままにしておくと、設備の設定をコピーしなくなる

[ctx: Kb_DecreaseGameSpeed__label]
note: label for a key-binding
en: Decrease speed
ja: 速度を落とす

[ctx: Kb_DeleteEntireTransport__label]
note: label for a key-binding
en: Demolish entire transport
ja: 輸送機器を全て解体する

[ctx: Kb_DeleteWithQuickRemove__label]
note: label for a key-binding
en: With quick remove (using Unity)
ja: 簡易取り出し可能 (ユニティ使用)

[ctx: Kb_Flip__label]
note: label for a key-binding
en: Flip / Toggle mode
ja: 傾斜/水平切り替え

[ctx: Kb_FreeLookMode__label]
note: label for a key-binding
en: Free look mode
ja: 自由視点モード

[ctx: Kb_IncreaseGameSpeed__label]
note: label for a key-binding
en: Increase speed
ja: 速度を上げる

[ctx: Kb_JumpToCameraPosition1__label]
note: label for a key-binding that does:
en: Jump to saved camera position {0}
ja: 保存されたカメラ位置{0}に移動

[ctx: Kb_JumpToCameraPosition2__label]
note: label for a key-binding that does:
en: Jump to saved camera position {0}
ja: 保存されたカメラ位置{0}に移動

[ctx: Kb_JumpToCameraPosition3__label]
note: label for a key-binding that does:
en: Jump to saved camera position {0}
ja: 保存されたカメラ位置{0}に移動

[ctx: Kb_LiftSnapping__label]
note: label for a key-binding
en: Toggle snapping
ja: スナップの切り替え

[ctx: Kb_LowerDown__label]
note: label for a key-binding
en: Lower down
ja: 高さを下げる

[ctx: Kb_MoveDown__label]
note: label for a key-binding
en: Move down
ja: 下に移動

[ctx: Kb_MoveLeft__label]
note: label for a key-binding
en: Move left
ja: 左に移動

[ctx: Kb_MoveRight__label]
note: label for a key-binding
en: Move right
ja: 右に移動

[ctx: Kb_MoveUp__label]
note: label for a key-binding
en: Move up
ja: 上に移動

[ctx: Kb_PanCamera__label]
note: label for a key-binding
en: Move camera (hold)
ja: カメラ移動 (固定)

[ctx: Kb_PanSpeedBoost__label]
note: label for a key-binding
en: Increase pan speed
ja: 移動速度の向上

[ctx: Kb_PauseGame__label]
note: label for a key-binding
en: Toggle pause
ja: 一時停止の切り替え

[ctx: Kb_PauseMore__label]
note: label for a key-binding that does: Hold to make the pause tool to only pause things instead of automatically toggling pause. label for a key-binding
en: Pause only
ja: 設備の建築・生産の一時停止のみ

[ctx: Kb_PauseMore__tooltip]
note: tooltip for a key-binding: Pause only
en: Hold to make the pause tool to only pause things instead of automatically toggling pause.
ja: 一時停止ツールで自動的に一時停止を切り替えるのではなく、押したままにすると一時停止する。

[ctx: Kb_PhotoModeRotation__label]
note: label for a key-binding
en: Camera auto-rotation
ja: カメラの自動回転

[ctx: Kb_PhotoModeTakePicture__label]
note: label for a key-binding
en: Take screenshot
ja: スクリーンショットを撮影する

[ctx: Kb_PlaceMultiple__label]
note: label for a key-binding
en: Place multiple
ja: 複数配置する

[ctx: Kb_PrimaryAction__label]
note: label for a key-binding
en: Primary action / select
ja: 主な動作・選択

[ctx: Kb_RaiseUp__label]
note: label for a key-binding
en: Raise up
ja: 上昇させる

[ctx: Kb_Redo__label]
note: label for a key-binding
en: Redo
ja: やり直し

[ctx: Kb_Rotate__label]
note: label for a key-binding
en: Rotate
ja: 回転させる

[ctx: Kb_RotateClockwise__label]
note: label for a key-binding
en: Rotate clock-wise
ja: 時計回りに回転

[ctx: Kb_RotateCounterClockwise__label]
note: label for a key-binding
en: Rotate counter-clock-wise
ja: 反時計回りに回転

[ctx: Kb_SaveCameraPosition1__label]
note: label for a key-binding that does:
en: Save camera position {0}
ja: カメラ位置 {0} を保存

[ctx: Kb_SaveCameraPosition2__label]
note: label for a key-binding that does:
en: Save camera position {0}
ja: カメラ位置 {0} を保存

[ctx: Kb_SaveCameraPosition3__label]
note: label for a key-binding that does:
en: Save camera position {0}
ja: カメラ位置 {0} を保存

[ctx: Kb_Search__label]
note: label for a key-binding
en: Search
ja: 検索

[ctx: Kb_SecondaryAction__label]
note: label for a key-binding
en: Alternative action / deselect
ja: 選択操作/選択解除

[ctx: Kb_SetGameSpeedTo0__label]
note: label for a key-binding that does:
en: Set game speed to {0}x
ja: ゲームスピードを{0}xに設定

[ctx: Kb_SetGameSpeedTo1__label]
note: label for a key-binding that does:
en: Set game speed to {0}x
ja: ゲームスピードを{0}xに設定

[ctx: Kb_SetGameSpeedTo2__label]
note: label for a key-binding that does:
en: Set game speed to {0}x
ja: ゲームスピードを{0}xに設定

[ctx: Kb_SetGameSpeedTo3__label]
note: label for a key-binding that does:
en: Set game speed to {0}x
ja: ゲームスピードを{0}xに設定

[ctx: Kb_ToggleBlueprints__label]
note: label for a key-binding
en: Blueprints
ja: ブループリント

[ctx: Kb_ToggleCaptainsOffice__label]
note: label for a key-binding
en: Captain's office (if constructed)
ja: 船長室（建設されている場合）

[ctx: Kb_ToggleCloneConfigTool__label]
note: label for a key-binding
en: Clone
ja: 設定の複製

[ctx: Kb_ToggleConsole__label]
note: label for a key-binding
en: Console
ja: コンソール

[ctx: Kb_ToggleCopyTool__label]
note: label for a key-binding
en: Copy
ja: コピー

[ctx: Kb_ToggleCutTool__label]
note: label for a key-binding
en: Cut
ja: 切り取り

[ctx: Kb_ToggleDeleteTool__label]
note: label for a key-binding
en: Demolish / remove
ja: 解体 ／ 撤去

[ctx: Kb_ToggleDumpingTool__label]
note: label for a key-binding
en: Dumping designations
ja: 廃棄指定

[ctx: Kb_ToggleInstaCopyTool__label]
note: label for a key-binding that does: Will also insta-copy on press while you are hovering over an entity label for a key-binding
en: Copy (insta-copy)
ja: コピー (簡易コピー )

[ctx: Kb_ToggleInstaCopyTool__tooltip]
note: tooltip for a key-binding: Copy (insta-copy)
en: Will also insta-copy on press while you are hovering over an entity
ja: エンティティにカーソルを合わせた状態で押すと、即座にコピーされます

[ctx: Kb_ToggleInstaCutTool__label]
note: label for a key-binding that does: Will also insta-cut on press while you are hovering over an entity label for a key-binding
en: Cut (insta-cut)
ja: 切り取り ( 簡易切り取り )

[ctx: Kb_ToggleInstaCutTool__tooltip]
note: tooltip for a key-binding: Cut (insta-cut)
en: Will also insta-cut on press while you are hovering over an entity
ja: エンティティにカーソルを合わせているときに押すと、瞬時に切断されます

[ctx: Kb_ToggleLevelingTool__label]
note: label for a key-binding
en: Leveling designations
ja: 水平の指定

[ctx: Kb_ToggleMap__label]
note: label for a key-binding
en: World map
ja: ワールドマップ

[ctx: Kb_ToggleMiningTool__label]
note: label for a key-binding
en: Mining designations
ja: 採掘指定

[ctx: Kb_TogglePauseTool__label]
note: label for a key-binding
en: Pause tool
ja: 建設停止・再開ツール

[ctx: Kb_TogglePhotoMode__label]
note: label for a key-binding that does: Photo mode allows taking high-quality screenshots (better quality than default screen-grab). label for a key-binding
en: Toggle photo mode
ja: 撮影モードの切り替え

[ctx: Kb_TogglePhotoMode__tooltip]
note: tooltip for a key-binding: Toggle photo mode
en: Photo mode allows taking high-quality screenshots (better quality than default screen-grab).
ja: フォトモードでは、高画質のスクリーンショットを撮影可能(既定のスクリーンキャプチャより高画質)。

[ctx: Kb_TogglePlanningMode__label]
note: label for a key-binding
en: Toggle planning mode
ja: 計画モードの切り替え

[ctx: Kb_TogglePricePopup__label]
note: label for a key-binding
en: Toggle price popup
ja: 建設コストの表示切替

[ctx: Kb_TogglePropsRemovalTool__label]
note: label for a key-binding
en: Debris removal tool
ja: 瓦礫除去ツール

[ctx: Kb_ToggleRecipesBook__label]
note: label for a key-binding
en: Recipes book
ja: レシピ集

[ctx: Kb_ToggleResearchWindow__label]
note: label for a key-binding
en: Research
ja: 研究

[ctx: Kb_ToggleResVis__label]
note: label for a key-binding
en: Resources visualization
ja: 資源の可視化

[ctx: Kb_ToggleStats__label]
note: label for a key-binding
en: Statistics
ja: 統計

[ctx: Kb_ToggleSurfacingTool__label]
note: label for a key-binding
en: Surface designations
ja: 路面表示

[ctx: Kb_ToggleTradePanel__label]
note: label for a key-binding
en: Trading
ja: 取引

[ctx: Kb_ToggleTransportMenu__label]
note: label for a key-binding
en: Transports menu
ja: 輸送用設備

[ctx: Kb_ToggleTreeHarvestingTool__label]
note: label for a key-binding
en: Harvesting designations
ja: 木材指定

[ctx: Kb_ToggleTutorials__label]
note: label for a key-binding
en: Tutorials
ja: チュートリアル

[ctx: Kb_ToggleUnityTool__label]
note: label for a key-binding
en: Unity tool
ja: ユニティツール

[ctx: Kb_ToggleUpgradeTool__label]
note: label for a key-binding
en: Upgrade tool
ja: アップグレードツール

[ctx: Kb_TransportNoTurn__label]
note: label for a key-binding
en: Disallow turns
ja: 転回を許可しない

[ctx: Kb_TransportPortsBlocking__label]
note: label for a key-binding
en: Toggle port avoidance
ja: 入出力経路の切り替え

[ctx: Kb_TransportSnapping__label]
note: label for a key-binding
en: Toggle snapping
ja: 自動曲がりの切り替え

[ctx: Kb_TransportTieBreak__label]
note: label for a key-binding
en: Use alternative route
ja: 別の輸送経路を使用する

[ctx: Kb_Undo__label]
note: label for a key-binding
en: Undo
ja: 元に戻す

[ctx: Kb_ZoomIn__label]
note: label for a key-binding
en: Zoom in
ja: 拡大表示

[ctx: Kb_ZoomOut__label]
note: label for a key-binding
en: Zoom out
ja: 縮小表示

[ctx: KeybindingHowToClear]
note: shown next to right click icon to indicate how to edit keybindings
en: to clear
ja: 消去する

[ctx: KeybindingHowToEdit]
note: shown next to left click icon to indicate how to edit keybindings
en: to edit
ja: 編集する

[ctx: LabCannotResearchHigherTech__name]
note: notification
en: Current research is too advanced for our lab
ja: 現在の研究は、私たちの研究施設にとっては先進的すぎる

[ctx: LabMissingInputProducts__name]
note: notification
en: This lab requires a consumable input product in order to work
ja: この研究施設では、研究開発には研究用機器の消費が必要です

[ctx: LabStatus__MissingInput]
note: research lab is missing input products
en: Missing input products
ja: 搬入される資材がありません

[ctx: landmarksCategory__name]
note: name: toolbar category name
en: Landmarks & decorations
ja: ランドマークと装飾

[ctx: LandWaterPump__desc]
note: description of ground water pump
en: Pumps water from the ground deposit which is replenished during rain. Has to be built on top of a groundwater deposit.
ja: 雨の時に補充される地下の堆積物から水を汲み上げる。地下水脈の上に作らなければならない。

[ctx: LandWaterPump__name]
note: pump name
en: Groundwater pump
ja: 地下水揚水機

[ctx: Language]
note: label for a dropdown that provides language setting for the game
en: Language
ja: 言語

[ctx: LastDelta]
note: used to show what was the difference of maintenance in last month, e.g. 'Last month change: +20'
en: Last month change: {0}
ja: 先月の推移：{0}

[ctx: LastMonthUnityChanges__Title]
en: Last month changes
ja: 先月の推移

[ctx: LastMonthUnityChanges__Tooltip]
en: Summary of ongoing Unity gains and spendings from the last month. This does not contain one-time actions or income from settlement services.
ja: 先月から継続しているユニティの利益と支出のまとめ。一時的なアクションや決済サービスによる収入は含まれていません。

[ctx: Launches__Detail]
note: Number of rocket launches shown in the details panel of the load & save window
en: Launches
ja: 発射

[ctx: LaunchPad_FuelTitle]
note: title of a buffer showing the state of fuel in launchpad's attached rocket
en: Fuel in rocket
ja: ロケットの燃料

[ctx: LaunchPad_Launch__AutoStart]
note: option to toggle to launch rockets automatically when they are ready
en: Auto-launch when ready
ja: 準備完了後、自動起動

[ctx: LaunchPad_Launch__LiftOff]
note: Shown at then end of countdown when rocket lifts off
en: Lift off!
ja: リフトオフ!

[ctx: LaunchPad_Launch__Start]
note: starts countdown and launches the current rocket
en: Start launch countdown!
ja: 打ち上げのカウントダウン開始！

[ctx: LaunchPad_Launch__Title]
note: title of a panel to control rocket launch
en: Launch control
ja: 打ち上げ制御

[ctx: LaunchPad_UnityPerLaunch]
note: title of a panel showing unity given per rocket launch
en: Unity per launch
ja: 打ち上げ毎のユニティ

[ctx: LaunchPad_WaterBufferTitle]
note: title of a water storage buffer in a launch pad, this water is used during launch to suppress vibrations and strong sound waves.
en: Sound suppression
ja: 衝撃波制御

[ctx: Layers]
note: title of an overview that shows resources layers on top of the island terrain. Please keep this very short!
en: Layers
ja: 資源レイヤー

[ctx: LiftFlat__desc]
note: small machine connected to transport belts that allows moving products vertically
en: Allows raising or lowering units of solid products vertically.
ja: 固体製品のユニットを垂直に昇降させることができる。

[ctx: LiftFlat__name]
note: small machine that allows raising / lowering units of solid products vertically
en: Flat lift
ja: 平型用垂直リフト

[ctx: LiftLoose__desc]
note: small machine connected to transport belts that allows moving products vertically
en: Allows raising or lowering loose products vertically.
ja: バラ荷製品を垂直に上げ下げできる。

[ctx: LiftLoose__name]
note: small machine that allows raising / lowering loose products vertically
en: Loose lift
ja: U字型垂直リフト

[ctx: LimestoneMine__name]
note: name
en: Limestone quarry
ja: 石灰石採掘場

[ctx: Load_Action]
note: button to load the game from the currently selected save file
en: Load
ja: ロード

[ctx: Load_Title]
note: title of a window that that enables to load existing save files
en: Load game
ja: ゲームのロード

[ctx: LoadDisabled__Corrupted]
note: Error shown for corrupt or invalid files
en: Can't read this file!
ja: このファイルは読み込めません！

[ctx: LoadDisabled__Error]
note: tooltip
en: Error opening the save file and reading its metadata. Try to restart the game. In case the issue persists, inspect logs for more information.
ja: セーブファイルを開いて、そのメタデータを読み込む際にエラーが発生しました。ゲームを再起動してください。問題が解決しない場合は、ログを確認してください。

[ctx: LoadDisabled__ModsMissing]
note: tooltip
en: At least one mod that is required by the current save file is not installed. Install the missing mod or disable it to try run the game without it.
ja: 現在のセーブファイルで必要なMODが1つ以上がインストールされていません。不足しているMODをインストールするか、MODを無効にして、MOD無しでゲームを動かしてみて下さい。

[ctx: LoadDisabled__ModsNotEnabled]
note: {0} will be replaced with 'Settings' (Settings_Title)
en: Mod loading is disabled, you need to enable mods in {0} or disable all the mods required by this save file.
ja: MODの読み込みが無効になっています。{0}でMODを有効にするか、このセーブファイルで必要なすべてのMODを無効にする必要があります。

[ctx: LoadInProgress]
note: status explaining that something is just being loaded (e.g. blueprint library)
en: Loading ...
ja: ロード中 ...

[ctx: Loan_Borrow__Action]
note: Button that allows player to borrow products via loan.
en: Borrow
ja: 借りる

[ctx: Loan_Borrow__Tooltip]
en: Click to accept this loan.
ja: この融資を受け入れる場合はクリックしてください。

[ctx: Loan_BorrowFieldLabel]
note: used as 'Borrow: [text field to type how much quantity]'
en: Borrow
ja: 借りる

[ctx: Loan_CreditScore]
en: Credit score
ja: 信用度

[ctx: Loan_CreditScore__Tooltip]
en: Shows how well you keep up with payments. A higher score means you can get better loan deals. Paying on time boosts your score, but missing payments lowers it, making it trickier to get new loans later on.
ja: 支払いをどれだけ守っているかを示す。スコアが高いほど、より良いローンを組むことができる。支払期日を守ればスコアは上がるが、支払いが滞ればスコアは下がり、後々新たなローンを組むのが難しくなる。

[ctx: Loan_Debt]
note: how much player owes, used as: 'dept: 100'
en: Debt
ja: 負債

[ctx: Loan_DurationTooltip]
en: The loan duration sets your minimum annual payment. You can always repay your loan earlier.
ja: ローン期間は、年間の最低支払額を設定します。いつでも繰り上げ返済が可能です。

[ctx: Loan_Fee]
en: Fee
ja: 手数料

[ctx: Loan_Fee__Tooltip]
en: A one-time fee applied to each new loan.
ja: 新規ローンに適用される1回限りの手数料。

[ctx: Loan_InterestRate]
en: Interest rate
ja: 利息

[ctx: Loan_InterestRate__Tooltip]
en: Annual interest rate applied to new loans. The rate varies with your credit score.
ja: 新規融資に適用される年利。金利はクレジットスコアによって異なる。

[ctx: Loan_InterestSoFar]
note: Total interest paid on the current loan so far plus extra interest added to the existing debt (used as label to show the quantity).
en: Interest accumulated so far
ja: これまでの累積利息

[ctx: Loan_LifetimeInterest]
note: total lifetime interest player might pay for the current loan
en: Lifetime interest
ja: 生涯利息

[ctx: Loan_MaxLoans]
note: keep short, please :)
en: Max. loans
ja: 最大ローン数

[ctx: Loan_MaxLoans__Tooltip]
en: Determines the number of active loans you can have simultaneously.
ja: 同時に有効なローンの数を決定します。

[ctx: Loan_MaxToBorrowTooltip]
en: The maximum you can borrow is based on your past production performance and credit score.
ja: 借り入れの上限は、過去の生産実績とクレジット・スコアに基づいて決定される。

[ctx: Loan_Multiplier]
note: keep short, please :)
en: Volume multiplier
ja: 貸借倍率

[ctx: Loan_Multiplier__Tooltip]
en: Affects the quantity you can borrow, adjusted based on your credit score.
ja: クレジット・スコアに基づいて調整され、借り入れ可能額に影響する。

[ctx: Loan_NewLoan]
note: Title of a panel showing the option to take a new loan.
en: New loan
ja: 新規ローン

[ctx: Loan_NextPayment]
note: used as: 'Next payment: [date]', keep short. Note: Player pays in products not in money.
en: Next payment
ja: 次回の支払い

[ctx: Loan_NextPayment__Tooltip]
note: tooltip
en: Payments are automatically taken from your trade dock. Ensure sufficient quantity is available.
ja: 支払いは自動的に貿易港から引き落とされます。十分な数量を確保してください。

[ctx: Loan_NextPaymentIn]
note: preposition indicating a duration within which an action occurs. used as: 'Loan_NextPayment: [X product_icon] in [20 days]'.
en: in
ja: イン

[ctx: Loan_NotAvailable__LowProduction]
en: Your production history doesn't meet the minimum criteria to borrow this product.
ja: あなたの生産履歴は、この製品を借りるための最低基準を満たしていません。

[ctx: Loan_NotAvailable__MaxLoans]
en: You've reached the limit for loans you can have at once.
ja: 一度に借りられるローンの限度額に達しています。

[ctx: Loan_NotAvailable__QuantityHigh]
note: {0} is replaced with quantity value (number)
en: You can't borrow more than {0}
ja: {0}以上は借りられません

[ctx: Loan_NotAvailable__QuantityLow]
note: {0} is replaced with quantity value (number)
en: You can't borrow less than {0}
ja: {0}以上は借りられません

[ctx: Loan_Overdue]
note: Shown next to a loan that is overdue (player is behind with payments)
en: Overdue!
ja: 期限切れ！

[ctx: Loan_PaymentBuffer__Closed]
note: Shown when a product buffer is not accepting any products at the moment.
en: Buffer closed
ja: 在庫不足

[ctx: Loan_PaymentBuffer__ClosedTooltip]
note: example use: 'Repayment buffer opens 6 months before each payment. This one opens in 30 days.'
en: Repayment buffer opens {0} before each payment. This one opens in {1}.
ja: 返済資金は各支払いの前に{0}開く。これは{1}で開く。

[ctx: Loan_PaymentBuffer__PriorityToggle]
note: tooltip for payment buffer import priority
en: Sets the priority for vehicles to deliver products to this buffer. A lower number indicates higher priority.
ja: このバッファに製品を配送する車両の優先順位を設定します。数字が小さいほど優先度が高いことを示す。

[ctx: Loan_PaymentBuffers__Title]
note: title of panel showing list of active loan payments buffer in trade dock, more context in Loan_PaymentBuffers__Tooltip
en: Loan payments
ja: ローン支払い

[ctx: Loan_PaymentBuffers__Tooltip]
en: For every active loan, there's a product buffer in this dock. When a loan payment is due, products are deducted from the buffer to cover the payment. Trucks should regularly deliver payment products to the dock. Access for these deliveries opens up a few months before each due date. Rebuilding the dock won't affect payment capabilities.
ja: 有効なローンごとに、このドックに商品バッファがある。ローンの支払期日が来ると、バッファから商品が差し引かれて支払いに充てられる。トラックは定期的に支払い商品をドックに配送する。各支払期日の数カ月前から、こうした配送のためのアクセスが可能になる。ドックを建て替えても、支払い能力に影響はない。

[ctx: Loan_PayPerYear__part1]
note: see Loan_PayPerYear__part2, used like this: 'Pay [X icon] each year for the duration of: [number of years dropdown]'
en: Pay
ja: 支払

[ctx: Loan_PayPerYear__part2]
note: see Loan_PayPerYear__part1, used like this: 'Pay [X icon] each year for the duration of: [number of years dropdown]'
en: each year for the duration of:
ja: /年 期間:

[ctx: Loan_ProductsDeliveryTooltip]
en: Products will be delivered to your trading dock.
ja: 商品はお客様の取引ドックに配送されます。

[ctx: Loan_RemainingInterest]
note: The remaining lifetime interest to be paid on a loan (used as label to show the quantity).
en: Remaining interest
ja: 残り利息

[ctx: Loan_Repay__Action]
note: button to repay part of a loan (player pays with products, not with money)
en: Repay
ja: 返済

[ctx: Loan_Repay__InvalidQuantity]
note: tooltip shown when player does not enter a valid number
en: You need to input a valid quantity
ja: 有効な数量を入力する必要があります

[ctx: Loan_Repay__LackOfProducts]
note: tooltip explaining that player does not have enough of products to make a loan payment
en: Insufficient products in storage to make this payment.
ja: この支払いに必要な在庫が不足している。

[ctx: Loan_Repay__Tooltip]
note: tooltip
en: Repay your loan directly from your storage silos to decrease your debt.
ja: 貯蔵庫から直接ローンを返済することで、負債を減らすことができます。

[ctx: Loan_StartDate]
note: the date this loan started, used as 'start date: [date]'
en: Start date
ja: 開始日

[ctx: Loan_StartingLoan]
note: The starting balance of this loan, used as 'Starting loan: 500'
en: Starting loan
ja: ローンを開始する

[ctx: Loan_TimeLeft]
note: used as: '10 Years | Left', to explain how many years until loan is repaid.
en: Left
ja: 残存

[ctx: LoanPaymentDelayed__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Loan payment is overdue ({0})
ja: ローンの支払いが滞っている ({0})

[ctx: LoanPaymentFailed__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Failed to collect payment for loan ({0})
ja: ローン代金の回収不能({0})

[ctx: Loans_Active]
note: title of a panel showing currently active loans (loans that player has to pay)
en: Active loans
ja: 有効なローン

[ctx: Loans_ProductsToLend]
note: title of a panel listing all the products the player can borrow from the currently selected world map settlement
en: Products to lend
ja: 貸出商品

[ctx: Loans_Title]
note: title of a window that provides loans to the player (player can borrow products from other settlements)
en: Loans
ja: ローン

[ctx: Loans_Title__Tooltip]
en: Allows you to borrow products from other settlements on the world map. Borrowed products are delivered to your trading dock. You must repay the borrowed quantity plus interest in annual installments. Payments are deducted from your trading dock, so ensure trucks regularly supply the dock.
ja: ワールドマップ上の他の入植地から商品を借りることができます。借りた商品はあなたの取引ドックに届けられます。借りた数量と利息を年賦で返済する必要があります。支払いはあなたの貿易ドックから差し引かれるので、トラックが定期的にドックに供給されるようにしましょう。

[ctx: LoansSetting__Easy]
note: a difficulty option for loans, this is the easiest
en: Lenient
ja: 緩やか

[ctx: LoansSetting__Hard]
note: a difficulty option for loans, this is the hardest (although not really severe)
en: Firm
ja: しっかり

[ctx: Location_Distance]
note: Example use: 350 km away from our Island
en: {0} km away from our Island
ja: 私たちの島から｛0｝km離れた場所

[ctx: Location_EnemyScore]
note: example usage: 2 ships with battle score: 280
en: {0} ship with battle score: | {0} ships with battle score:
ja[0]: {0} 隻のバトルスコア:

[ctx: Location_HasEntity]
note: Example use: This location has Oil rig
en: This location has {0}
ja: この場所には {0} があります

[ctx: Location_ShipOnWay]
note: shown in a location and explains that player's ship is on its way there
en: Ship on way
ja: 船が向かっている

[ctx: Locked]
note: shown in a detail of a research that is currently not available (locked behind other ones)
en: Locked
ja: ロック状態

[ctx: LockedFor__Tooltip]
note: Amount of time a difficulty setting is locked for, {0} will be a string like "2 years" or "4 months"
en: Locked for {0}
ja: {0}のためにロックされた

[ctx: LodBiasRenderingSetting__Name]
note: rendering setting name
en: Level of detail (LOD)
ja: 詳細レベル(LOD)

[ctx: LogisticsControl__Auto]
note: keep it short, there is more info in the tooltip for player to understand automatic mode, more info in the tooltip. note: keep it short!
en: Auto
ja: 自動

[ctx: LogisticsControl__Auto_InputTooltip]
en: Trucks will be allowed to deliver a product. But once the product is successfully received via a conveyor / pipe, trucks will no longer be allowed to deliver it. If the conveyor / pipe gets disconnected afterwards, truck deliveries get restored.
ja: トラックは製品の配送を許可されます。しかし、コンベア/パイプを経由して製品が正常に受信されると、トラックは製品を配送する事ができなくなります。その後、コンベヤー／パイプが切断されると、トラックによる配送が復活します。

[ctx: LogisticsControl__Auto_OutputTooltip]
en: Trucks will be allowed to collect a product. But once the product is successfully dispatched via a conveyor / pipe, trucks will no longer be allowed to collect it. If the conveyor / pipe gets disconnected afterwards, truck collections get restored.
ja: トラックは製品を回収する事が出来ます。しかし、製品がコンベア/パイプを介して正常に出荷されると、トラックはそれを収集する事ができなくなります。その後、コンベア／パイプが切断されると、トラックによる集荷は復活します。

[ctx: LogisticsControl__InputTitle]
note: title of a panel allowing to configure truck import
en: Truck import
ja: トラックでの搬入

[ctx: LogisticsControl__InputTooltip]
note: tooltip of a panel allowing to configure if trucks can import into the selected machine / building
en: Configures whether trucks can <b>import</b> products
ja: トラックが製品を<b>搬入</b>可能かどうかを設定します

[ctx: LogisticsControl__Off]
note: keep it short, there is more info in the tooltip for player to understand more info in the tooltip, note: keep it short!
en: Off
ja: オフ

[ctx: LogisticsControl__Off_InputTooltip]
en: Trucks will NOT be allowed to deliver cargo here.
ja: トラックによる荷物の搬入は出来ません。

[ctx: LogisticsControl__Off_OutputTooltip]
en: Trucks will NOT be allowed to pick up cargo here.
ja: トラックによる荷物の引き取りは禁止されています。

[ctx: LogisticsControl__On]
note: keep it short, there is more info in the tooltip for player to understand more info in the tooltip, note: keep it short!
en: On
ja: オン

[ctx: LogisticsControl__On_InputTooltip]
en: Truck will be allowed to deliver cargo here if possible.
ja: トラックは可能な限りここで荷物の受け渡しが出来る様にします。

[ctx: LogisticsControl__On_OutputTooltip]
en: Truck will be allowed to pick up cargo here if possible.
ja: トラックは可能な限りここで貨物を受け取る事が出来る様になります。

[ctx: LogisticsControl__OutputTitle]
note: title of a panel allowing to configure truck export
en: Truck export
ja: トラックで搬出

[ctx: LogisticsControl__OutputTooltip]
note: tooltip of a panel allowing to configure if trucks can export from the selected machine / building
en: Configures whether trucks can <b>export</b> products
ja: トラックが製品を<b>搬出</b>可能かどうかを設定します

[ctx: LogisticsStatus__Busy]
note: shows how busy vehicles are, more info can be found in LogisticsStatus__Tooltip
en: Busy
ja: 負荷あり

[ctx: LogisticsStatus__ExtremelyBusy]
note: shows how busy vehicles are, more info can be found in LogisticsStatus__Tooltip
en: Extremely busy
ja: 非常に高負荷

[ctx: LogisticsStatus__Stable]
note: shows how busy vehicles are. This status means that logistics is totally fine. More info can be found in LogisticsStatus__Tooltip
en: Stable
ja: 安定

[ctx: LogisticsStatus__Tooltip]
note: tooltip
en: Shows how busy your trucks are (does not include mining operations). Click for more details.
ja: トラックの混み具合を表示します(採掘作業は含まれません)。クリックすると詳細が表示されます。

[ctx: LogisticsStatus__VeryBusy]
note: shows how busy vehicles are, more info can be found in LogisticsStatus__Tooltip
en: Very busy
ja: 高負荷

[ctx: LooseConveyorFormattedFirst__desc]
note: description of transport
en: Transports loose products.
ja: バラ荷製品を輸送する。

[ctx: LooseConveyorFormattedNext__desc]
note: description of transport, '{0} times' used as '2 times' for instance.
en: Transports loose products. Its throughput is {0} times increased compared to the previous tier.
ja: バラ積みされた製品を搬送する設備です。処理能力は前のティアと比較して{0}倍になった。

[ctx: LooseConveyorSorter__desc]
note: short description: small machine that allows sorting of products short description
en: Allows sorting of products.
ja: 商品の並べ替えを可能にする。

[ctx: LooseConveyorSorter__name]
note: name: small machine that allows sorting of products building or machine
en: U-shape sorter
ja: U字型ソーター

[ctx: LooseMaterialConveyor__name]
note: name
en: U-shape conveyor
ja: U字型コンベア

[ctx: LooseMaterialConveyorT2__name]
note: name
en: U-shape conveyor II
ja: U字型コンベア II

[ctx: LooseMaterialConveyorT3__name]
note: name
en: U-shape conveyor III
ja: U字型コンベア III

[ctx: LootReceived]
note: title of panel that lists all the loot received by getting new refugees
en: Loot received
ja: 戦利品

[ctx: LowFarmFertility__name]
note: notification
en: Farm fertility is too low
ja: 農地の肥沃度が低すぎる

[ctx: LowFoodSupply__name]
note: notification
en: Low food supply!
ja: 食料供給が少ない!

[ctx: LowGroundwater__name]
note: notification
en: Groundwater is low
ja: 地下水位が低い

[ctx: MachineIsBroken__name]
note: notification
en: Machine is broken as it lacks maintenance
ja: 保守点検不足で機械が壊れた

[ctx: machinesCategory__name]
note: name: toolbar category name
en: General machines
ja: 製造設備

[ctx: machinesElectricityCategory__name]
note: name: toolbar category name
en: Power production
ja: 発電

[ctx: machinesFoodCategory__name]
note: name: toolbar category name
en: Food production
ja: 食料生産

[ctx: machinesMetallurgyCategory__name]
note: name: toolbar category name
en: Metallurgy & smelting
ja: 冶金・精錬

[ctx: machinesOilCategory__name]
note: name: toolbar category name
en: Crude oil refining
ja: 原油精製

[ctx: machinesWaterCategory__name]
note: name: toolbar category name
en: Water extraction & processing
ja: 水の抽出・加工

[ctx: MadeInVersion]
note: example: 'Made in version: 1.0.0'
en: Made in version: {0}
ja: 作成されたバージョン：{0}

[ctx: MailingList]
note: button to subscribe for our updates
en: Mailing list
ja: メーリング・リスト

[ctx: Mainframe__desc]
note: short description
en: Provides computing as a resource that can be used on your island. Computing is used in advanced machines such as robotic assemblers or microchip makers. This is early technology with low efficiency.
ja: 島で使える資源として演算処理を提供します。演算処理は、ロボット組み立て機やマイクロチップ製造機などの高度な機械で使用されます。効率の悪い初期の技術です。

[ctx: Mainframe__name]
note: name
en: Mainframe computer
ja: メインフレーム・コンピューター

[ctx: MainShipTitle]
note: title of player's main ship
en: The ship
ja: 船舶

[ctx: Maintenance]
note: represents general maintenance for machine, vehicle or anything else
en: Maintenance
ja: 保守点検

[ctx: Maintenance__EntityTooltip]
note: tooltip explaining why entity needs to be maintained
en: This entity needs regular maintenance to function. See maintenance depot for details.
ja: このエンティティが機能する為には、定期的な保守点検が必要です。詳しくは保守点検施設をご覧ください。

[ctx: MaintenanceDepotT0__name]
note: name
en: Maintenance depot (basic)
ja: 保守点検施設 (基本)

[ctx: MaintenanceDepotT1__desc]
note: description of a maintenance depot
en: Converts products into maintenance which is distributed to all machines, buildings, and vehicles that need it. Important as if there is not enough maintenance, vehicles and machines can break down temporarily.
ja: 製品を保守点検部品に変換し、保守点検が必要な機械や建物、車などに行き渡らせる。保守点検が不足すると、一時的にクルマや機械が故障する事がある為、重要です。

[ctx: MaintenanceDepotT1__name]
note: name
en: Maintenance depot
ja: 保守点検施設

[ctx: MaintenanceDepotT2__name]
note: name
en: Maintenance II depot
ja: 保守点検施設 Ⅱ

[ctx: MaintenanceDepotT3__name]
note: name
en: Maintenance III depot
ja: 保守点検施設 III

[ctx: MaintenanceReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Maintenance reduced by {0}
ja: 保守点検の消費を{0}削減する

[ctx: MaintenanceReduction__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Maintenance reducer
ja: 保守点検節約 Ⅰ

[ctx: MakeDefault]
note: button that sets the current priority as the default one. IMPORTANT: Keep it very short!!
en: Make default
ja: デフォルトに戻す

[ctx: MakeDefault__ConstructionTooltip]
note: tooltip
en: Set this priority to be the default one for all constructions and upgrades.
ja: この優先順位を、すべての建設とアップグレードのデフォルトの優先順位に設定します。

[ctx: MakeDefault__DeconstructionTooltip]
note: tooltip
en: Set this priority to be the default one for all deconstructions.
ja: この優先順位を、すべての分解におけるデフォルトの優先順位に設定します。

[ctx: ManagedArea__EditAction]
note: button to click on to change the area that is managed by the selected tower button to click on to change the area that is managed by the selected mining tower
en: Edit area
ja: 領域編集

[ctx: ManagedArea__Info]
note: size of the area managed by the selected mining tower, example 'Managed area: 132m x 142m'
en: Managed area: {0}
ja: 管理エリア:{0}

[ctx: ManagedDesignation__EditAction]
note: button to click on to change the designation that is managed by the selected forestry tower
en: Edit designation
ja: 指定編集

[ctx: ManualSaveInProgress]
note: Informs the player that game is being saved (as player requested)
en: Save in progress ...
ja: 保存中…

[ctx: Map]
note: To show the island map name, used like this: 'Map New Haven
en: Map
ja: 地図

[ctx: MapArea__Flat]
note: Shows the total flat area of an island. Flat are considered areas that have no cliffs or mountains and can be used for construction. Example of use: 'Flat area 2.1 km²'
en: Flat area
ja: 平地

[ctx: MapArea__Land]
note: Shows the total area of an island (excluding ocean). Example of use: 'Land area 2.1 km²'
en: Land area
ja: 土地面積

[ctx: MapArea__Total]
note: Dimensions of the entire map (including ocean), shown next to "{x} x {y} km" value
en: Map size
ja: 地図の大きさ

[ctx: MapInvalid]
note: shown when the current map file is probably corrupted.
en: Map not selected or the file is corrupted.
ja: マップが選択されていないか、ファイルが壊れている。

[ctx: MapleTree__desc]
en: Maple tree
ja: 楓の木

[ctx: MapleTreeDry__desc]
en: Maple tree (dry)
ja: カエデの木（ドライ）

[ctx: MapResources_EasyToReach_Tooltip]
note: Tooltip explaining resources toggle in the map selection screen, {0} replaced with number.
en: When on, shows resources that are easy to reach: those not submerged under the ocean and within {0} tiles deep.
ja: オンの場合、到達しやすい資源：海中に沈んでおらず、水深{0}タイル以内の資源を表示する。

[ctx: MapResources_ShowPins]
note: Label for a checkbox in the "Map resources" section of the map selection tab of the new game wizard that toggles preview of resource locations on the map
en: Show on the map
ja: 地図上に表示

[ctx: MapResources_ShowPinsTooltip]
note: Label for a checkbox on the fullscreen map view that toggles preview of resource locations on the map
en: Show resources on the map
ja: 地図上に資源を表示

[ctx: MapResources_Title]
note: Title shown above the map's resources in the map selection tab of the new game flow
en: Map resources
ja: 地図情報

[ctx: MatchesFound]
note: text showing how many matches were found for a search query
en: {0} match | {0} matches
ja[0]: {0} 件該当

[ctx: MaxCapacity]
note: describes a chart that visualizes maximal production capacity, e.g. for electricity or computing
en: Max. capacity
ja: 最大容量

[ctx: MaxWeaponRange]
note: max. fire range from all the weapons available
en: Max. weapon range
ja: 最大射程距離

[ctx: Mechanic_Casual__InfiniteMines]
note: item of a game mechanic
en: Impact from power and computing outages is reduced
ja: 電力や 計算機の停止による影響を軽減

[ctx: Mechanic_Casual__LogisticsPower]
note: item of a game mechanic
en: Belts and storage units don’t require electricity
ja: コンベアと貯蔵設備は電気を必要としない

[ctx: Mechanic_Casual__Title]
note: title of a game mechanic
en: Casual
ja: カジュアル

[ctx: Mechanic_Casual__WorldMines]
note: item of a game mechanic
en: World mines produce less resources when Unity is low, rather than stopping entirely
ja: 世界の鉱山は、ユニティが低くなると、完全に停止するのではなく、資源の生産を減らす

[ctx: Mechanic_OreSorting__OreSorting]
note: item of a game mechanic
en: Mined mixed materials in trucks must be processed at a dedicated sorting facility
ja: トラックに積まれた採掘済み混合物は、専用の選別施設で処理されなければならない

[ctx: Mechanic_OreSorting__Title]
note: title of a game mechanic
en: Ore sorting
ja: 鉱石選別

[ctx: Mechanic_Realism__Pumps]
note: item of a game mechanic
en: Pumps stop working if groundwater is depleted
ja: 地下水が枯渇するとポンプは停止する

[ctx: Mechanic_Realism__ShipsFuel]
note: item of a game mechanic
en: Ships can't move without fuel and can't use Unity as a remedy
ja: 船は燃料がないと動けないし、ユニティを救済措置として使うこともできない

[ctx: Mechanic_Realism__Starvation]
note: item of a game mechanic
en: People die from starvation
ja: 餓死者が続出

[ctx: Mechanic_Realism__Title]
note: title of a game mechanic
en: Realism
ja: リアリズム

[ctx: Mechanic_Realism__VehiclesFuel]
note: item of a game mechanic
en: Vehicles can't move without fuel
ja: 燃料がなければ車両は動かない

[ctx: Mechanic_RealismPlus__BrokenConsumers]
note: item of a game mechanic
en: Machines and other maintenance consumers stop working when broken
ja: 機械などの保守点検消費側は壊れると動かなくなる

[ctx: Mechanic_RealismPlus__LogisticsPower]
note: item of a game mechanic
en: Belts and storage units require power to function and stop working without it
ja: ベルトと貯蔵設備は機能するために電力を必要とし、電力がないと機能しなくなる

[ctx: Mechanic_RealismPlus__QuickRepair]
note: item of a game mechanic
en: Quick repair action is not available
ja: 迅速な修理対応ができない

[ctx: Mechanic_RealismPlus__Title]
note: title of a game mechanic
en: Realism++
ja: リアリズム++

[ctx: Mechanic_ReducedWorldMines__Title]
note: title of a game mechanic
en: Reduced world mines
ja: 世界の鉱山の減少

[ctx: Mechanic_ReducedWorldMines__WorldMines]
note: item of a game mechanic
en: World mines have reduced deposits
ja: 世界中の鉱山で鉱床減少

[ctx: Mechanic_ResourcesBoost__ExtraMaterials]
note: item of a game mechanic
en: Extra starting resources
ja: 開始時の追加資源

[ctx: Mechanic_ResourcesBoost__InfiniteMines]
note: item of a game mechanic
en: Infinite world mines
ja: 無限の世界の鉱山

[ctx: Mechanic_ResourcesBoost__Refund]
note: item of a game mechanic
en: Full deconstruction refund
ja: 解体工事費用の全額払戻し

[ctx: Mechanic_ResourcesBoost__Title]
note: title of a game mechanic
en: Resources boost
ja: 資源増強

[ctx: Mechanics]
note: title for difficulty settings affecting game mechanics
en: Mechanics
ja: 機械

[ctx: MechPowerGenerator__AutoBalance]
note: label for auto-balance toggle to shut off steam turbine when there is an excess of mechanical power
en: Auto-balance
ja: 自動調整

[ctx: MechPowerGenerator__AutoBalanceTooltip]
note: tooltip explaining auto-balancing toggle
en: When enabled, the turbine will be automatically paused once the shaft is nearly fully charged to save the input product from being wasted. The production will resume once the shaft's charge gets low. Keep in mind that when turbine starts, it takes it some time to get to the full power.
ja: 有効にすると、弾み車がほぼフル回転になった時点で軸流回転原動機が自動的に一時停止し、入力された動力が無駄にならない様に保存されます。弾み車の回転が低くなると、生産が再開されます。軸流回転原動機が始動すると、最高出力になるまでに時間がかかる事に留意して下さい。

[ctx: MechPowerGenerator__EfficiencyTitle]
note: efficiency title for mech power generators
en: Efficiency
ja: 効率

[ctx: MechPowerGenerator__EfficiencyTooltip]
note: efficiency tooltip for mech power generators
en: Efficiency is a ratio of produced power over used input. It represents how efficiently is input product converted to mechanical power. If the shaft is overloaded, some produced power will be wasted and efficiency will go down accordingly. There is also loss of efficiency when the machine is starting-up. To avoid startup losses, this machine should run continuously without interruption.
ja: 効率とは、使用される入力に対する生産される動力の比率である。入力された製品がどれだけ効率よく機械的なパワーに変換されたかを表しています。軸に過負荷がかかると、生産された電力が無駄になり、それに応じて効率も下がります。また、機械が起動するときにも効率の損失があります。起動時の損失を避ける為に、このマシンは中断する事なく連続的に実行する必要があります。

[ctx: Menu__Continue]
note: button to leave the menu and continue playing
en: Continue
ja: 続き

[ctx: Menu__DifficultySettings]
note: button to edit advanced game difficulty settings in-game
en: Customize difficulty
ja: 難易度の変更

[ctx: Menu__Load]
note: button to open a window that enables to choose a saved game and load it
en: Load
ja: ロード

[ctx: Menu__MapEditor]
note: button to click on to open a map editor
en: Map editor
ja: マップエディタ

[ctx: Menu__NewGame]
note: button to start a new game
en: New game
ja: 新しいゲーム

[ctx: Menu__OpenSettings]
note: button to click on to open a settings window
en: Settings
ja: 設定

[ctx: Menu__Save]
note: button to open a window that enables to save the current game progress
en: Save
ja: セーブ

[ctx: MenusFpsLimitRenderingSetting__Name]
note: rendering setting name
en: FPS limit in menus
ja: メニューのFPS制限

[ctx: MessageCenter__MessagesTitle]
note: title of column showing a list of all messages
en: Messages
ja: メッセージ

[ctx: MessageCenter__Title]
note: title of a window containing messages to the player
en: Message center
ja: メッセージセンター

[ctx: MessageGroupFoodProduction__name]
note: name of tutorial group about food production
en: Food production
ja: 食料の生産

[ctx: MessageGroupGeneral__name]
note: name of tutorial group about general topics
en: General
ja: 全般

[ctx: MessageGroupGettingStarted__name]
note: name of tutorial group for initial tutorials
en: Getting started
ja: はじめに

[ctx: MessageGroupLogistics__name]
note: name of tutorial group about logistics (truck, belts, ships)
en: Logistics
ja: 物流

[ctx: MessageGroupSettlement__name]
note: name of tutorial group about settlements
en: Settlement
ja: 居住区

[ctx: MessageGroupTerraforming__name]
note: name of tutorial group about terraforming (mining, dumping)
en: Terraforming
ja: 地形改変

[ctx: MessageGroupTools__name]
note: name of tutorial group about game tools (copy, paste, pause)
en: Tools
ja: ツール

[ctx: MessageGroupWarnings__name]
note: name of messages group for warnings
en: Warnings
ja: 警告

[ctx: MessageGroupWorld__name]
note: name of tutorial group about world map (world settlements, exploration, ships)
en: World
ja: ワールド

[ctx: MessageOnVictory__part1]
note: victory message (part 1)
en: Congratulations, Captain! Against all the odds, you have built a thriving industrial empire and launched a rocket to space!
ja: おめでとう、キャプテン! どんな困難にも負けず、あなたは繁栄する産業帝国を築き上げ、ロケットを宇宙へ打ち上げたのです！

[ctx: MessageOnVictory__part2]
note: victory message (part 2)
en: This is the end of content of this the Early Access version of Captain of Industry, but there are still a lot of things to explore! You can keep playing on this map for as long as you want, or try different maps and higher difficulty settings.
ja: このアーリーアクセス版「 Captain of Industry」のコンテンツはこれで終了ですが、まだまだ探検するものがたくさんありますよ。このマップで好きなだけ遊ぶ事も出来ますし、別のマップや高難易度設定に挑戦する事も出来ます。

[ctx: MessageOnVictory__part3]
note: victory message (part 3)
en: If you have any feedback, please reach out to us on our Discord server or via Steam forums, we’d love to hear from you!
ja: フィードバックがありましたら、DiscordサーバーまたはSteamフォーラムでご連絡ください!

[ctx: MessageOnVictory__title]
note: victory message caption
en: Congratulations!
ja: おめでとうございます！

[ctx: MessageWelcome__name]
note: title of message or tutorial name: message for player
en: Welcome Captain!
ja: ようこそキャプテン！

[ctx: MessageWelcome__part1]
en: Captain, we have found the island we’ve been searching for, it was not on the map! Our ship took a lot of damage and will need major repairs in order to sail again but we should be safe here.
ja: 船長、探していた島を見つけました！地図には載っていない島です。我々の船は大きな損傷を受け、再び航行する為には大規模な修理が必要ですが、ここは安全なはずです。

[ctx: MessageWelcome__part2V2]
note: {0} = Construction parts
en: Besides our initial supplies we are starting from scratch. We should start manufacturing {0} to be able to build our infrastructure, <b>grow food</b> to feed our people, and find a way to <b>make fuel</b> for our vehicles.
ja: 最初の供給物資以外は、私たちはゼロから再建します。私たちは{0}の製造を開始して、インフラを建設し、<b>食料を生産し</b>人々に食料を供給し、車両の為の<b>燃料を作る</b>方法を見つける必要があります。

[ctx: MessageWelcome__part3V2]
en: The island looks abandoned but it has plenty of natural resources that we could use. There are even some <b>abandoned buildings</b> around that we could <b>disassemble</b> for scrap.
ja: 周辺には<b>廃墟</b>もあるので、<b>解体する</b>でスクラップにする事も出来ます。

[ctx: MessageWelcome__part4V2]
note: {0} = Research Lab
en: Also we should set up a {0} so we can reinvent all the technologies we took for granted for so long.
ja: また、{0}を準備して、私たちが長い間当たり前だと思っていた全技術を再発明する必要があります。

[ctx: MessageWelcome__part5]
note: {0} = Trading Dock
en: We found out about a settlement nearby we can <b>trade with</b> in case we run out of something. They can deliver the goods to us once we have a {0}.
ja: 何か不足した時の為に、近くに<b>交易出来る</b>集落がある事を発見しました。{0}になったら商品を届けてくれるそうです。

[ctx: MessageWelcome__part6]
en: The entire crew is counting on you after everything we have been through together. Good luck!
ja: 今まで一緒に乗り越えてきた仲間全員が、あなたを頼りにしています。幸運を!

[ctx: Metal_TerrainSurface]
note: Surface that can be placed on the ground outside.
en: Metal surface
ja: 金属の舗装

[ctx: MicrochipMachine__desc]
note: description of a machine. For the curious ones :) => https://www.youtube.com/watch?v=g8Qav3vIv9s
en: The most sophisticated manufacturing processes where a thin monocrystalline wafer is slowly transformed into a matrix of microchips. Chips are built from many layers where each layer has to be placed with nanometer precision. This is performed in a special chamber that employs ultraviolet technology - substances reacting with light to form the layers. Microchips typically go through lot of stages including washing and coating in between. It is good to start small and then expand. Small setups can be connected in form of a loop with a sorter.
ja: 単結晶の薄いウェハーがゆっくりと集積回路のマトリックスに変化していく最も高度な製造工程。回路は多くの層から構成され、各層はナノメートルの精度で配置されなければならない。この工程は、光に反応する物質を用いて層を形成する紫外線技術を用いた特殊なチャンバーで行われます。集積回路は通常、洗浄やコーティングなど多くの工程を経て作られます。小さく始めて、大きくしていくのがいいと思います。小さなセットアップは、ソーターとループ状に接続する事が出来ます。

[ctx: MicrochipMachine__name]
note: name of a machine
en: Microchip machine
ja: 集積回路加工施設

[ctx: MicrochipMachineT2__name]
note: name of a machine
en: Microchip machine II
ja: 集積回路加工施設 II

[ctx: MineTower__desc]
note: short description
en: Enables assignment of excavators and trucks to designated mine areas. Only designated mining areas within the influence of the tower can be mined.
ja: 指定された鉱山にショベルカーやトラックを配置する事が可能です。採掘管制塔の影響範囲内で指定された採掘エリアのみ採掘が可能です。

[ctx: MineTower__name]
note: building or machine
en: Mine control tower
ja: 採掘管制塔

[ctx: MineTowerNotifyFilter__Empty]
note: explains that there are currently no products selected in the notification filter
en: No notifications set
ja: 通知を設定しない

[ctx: MineTowerNotifyFilter__Title]
note: title of a panel that configures notification filter. If a truck has a product which is in this filter and cannot deliver it, we show a notification
en: Notify if cannot dispose
ja: 廃棄出来ない場合は通知する

[ctx: MineTowerNotifyFilter__Tooltip]
note: tooltip of a panel that configures notification filter. If a truck has product in this filter assigned and cannot deliver it, we show a notification
en: Configures for which materials you want to get a notification in case the trucks assigned here cannot get rid of them. Example case is where you run out of dumping designations and mining trucks can't get rid of dirt.
ja: ここに割り当てられたトラックで処理出来ない場合、どの材料について通知を受けたいかを設定します。例としては、ゴミ捨て場の指定が無くなり、採掘トラックが土を捨てられなくなった場合です。

[ctx: MiningPriority__Title]
note: title of a panel that sets what material should be prioritized by an excavator when mining
en: Mining priority
ja: 採掘優先順位

[ctx: MiningPriority__Tooltip]
note: tooltip
en: When a product is selected, the excavator will prioritize mining designations containing the selected product.
ja: 製品を選択すると、選択した製品を含む鉱区を優先的に掘削します。

[ctx: MiniZip_all]
note: small box that allows splitting and merging of transports
en: Connector
ja: コネクター

[ctx: MiscellaneousSettings_Title]
note: title of other / misc settings
en: Miscellaneous
ja: その他

[ctx: ModMissing__Tooltip]
note: Tooltip shown for missing mods in the details panel of the load & save window
en: This mod is not installed or not the right version.
ja: このMODがインストールされていないか、正しいバージョンではありません。

[ctx: ModsAvailable__Title]
note: title of a panel showing list of available mods that are not yet used in the current save file
en: Mods available
ja: Modが利用可能

[ctx: ModsAvailable__Tooltip]
note: tooltip
en: Mods that are installed but are not used in the current save file. You can select mods below to include them when loading the save file. This will work only for some mods.
ja: MODは、インストールされているが、現在のセーブファイルでは使用されていないものです。以下のMODを選択する事で、セーブファイルを読み込む際にそのMODを含める事が出来ます。一部のMODにのみ効果があります。

[ctx: ModsInSave__Detail]
note: List of mods required to load the selected save file shown in the details panel of the load & save window
en: Mods required
ja: MODが必要

[ctx: ModsInSave__Tooltip]
note: tooltip
en: Mods used by the current save file. You can unselect a mod to try to load the game without it. Be careful that removing a mod that is providing a new game content might not always work.
ja: 現在のセーブファイルで使用されているMOD。MODの選択を解除する事で、そのMOD無しでのゲームロードを試す事が出来ます。新しいコンテンツを提供しているMODを削除しても上手くいかない場合があるので注意して下さい。

[ctx: MoltenConveyorFormattedFirst__desc]
note: description of transport
en: Transports molten products.
ja: 溶融製品を輸送する。

[ctx: MoltenMetalChannel__name]
note: name
en: Molten channel
ja: 溶融池

[ctx: MonthDurationLegend]
note: explains how long is 1 month. E.g. '*1 months = 60'
en: 1 month = {0}
ja: 1ヶ月＝{0}

[ctx: MwSec__Unit]
note: Power (electric or mechanical) in mega-watt-seconds. Similar unit to kWh (kilo-watt-hour) but larger.
en: {0} MW-seconds
ja: {0} MW秒

[ctx: Nature]
note: title of settings affecting nature - trees, crops growth
en: Nature
ja: 自然

[ctx: NavigateTo__KeyHint]
note: tooltip suffix that explains that player can navigate through all the results by pressing {0} key
en: press {0} key to cycle through all the results
ja: {0} キーを押すと、すべての結果が繰り返されます

[ctx: NavigateTo__Next]
note: tooltip for button that navigates to the next search result
en: Navigate to the next result
ja: 次の候補に移動

[ctx: NavigateTo__Previous]
note: tooltip for button that navigates to the previous search result
en: Navigate to the previous result
ja: 前の候補に移動

[ctx: Needs]
note: e.g. 'Needs: 40 / month'
en: Needs:
ja: ニーズ:

[ctx: NeedsRepairsDesc__Parametrized]
note: {0} = damaged cargo ship
en: This {0} needs to be repaired before we can use it.
ja: この{0}を使う前に修理が必要です。

[ctx: NeedsTransportConnected__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: "Blast furnace needs a transport to output exhaust"
en: {entity} needs a transport to output {0}
ja: {entity}は{0}を搬送する為に輸送が必要

[ctx: NewBlueprintTitlePlaceholder]
note: placeholder for a title when a new blueprint is created, e.g. 'Blueprint #2'
en: Blueprint
ja: ブループリント

[ctx: NewDiscovery]
note: title of a panel showing new discovery, e.g. a new technology
en: New discovery!
ja: 新発見!

[ctx: NewErrorOccurred__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification
en: Error: {0}
ja: エラー：{0}

[ctx: NewFolder__Tooltip]
note: tooltip of a button that creates a new folder
en: Create a new folder.
ja: 新しいフォルダーを作成する。

[ctx: NewFolderTitlePlaceholder]
note: placeholder for a title when a new folder is created, e.g. 'New folder #2'
en: New folder
ja: 新しいフォルダー

[ctx: NewGameWizard__Customization]
note: In new game wizard. Title of the tab where you configure game options
en: Customization
ja: カスタマイズ

[ctx: NewGameWizard__Difficulty]
note: In new game wizard. Title of a panel that enables to configure game difficulty
en: Game difficulty
ja: ゲームの難易度

[ctx: NewGameWizard__GameName]
note: In new game wizard. Label for the game name entry field
en: Name your game
ja: ゲームに名前を付ける

[ctx: NewGameWizard__GameName__InUse]
note: In new game wizard. Warning shown next to the game name entry field when the name is already used
en: This game name is already in use
ja: このゲーム名はすでに使用されています

[ctx: NewGameWizard__Launch]
note: Button that launches a new game
en: Launch game
ja: ゲームを開始

[ctx: NewGameWizard__MapSelection]
note: In new game wizard. Title of a panel that enables to pick a map and configure it
en: Map selection
ja: マップの選択

[ctx: NewGameWizard__Mechanics]
note: In new game wizard. Title of the tab where you configure optional game meachanics
en: Mechanics
ja: メカニクス

[ctx: NewGameWizard__Title]
note: Title of window that enables the player to configure and start a new game. Contains several configuration panels.
en: New game
ja: 新しいゲーム

[ctx: NewRefugees]
en: Population increased!
ja: 人口が増えた！

[ctx: NewRefugees__Beacon]
en: Refugees joined our island! Good job, beacon!
ja: 難民が私たちの島に到着しました！グッジョブだ、灯台！

[ctx: NoAvailableMineDesignInTowerArea__name]
note: notification
en: {entity} has no available designations to be mined in its area
ja: {entity}のエリアで採掘可能な採掘指定が無い

[ctx: NoCropToGrow__name]
note: notification
en: Farm has no crop assigned
ja: 農作物の割り当てが無し

[ctx: NoForestryDesignInTowerArea__name]
note: notification
en: {entity} has no forestry designations in its area
ja: {entity}は、そのエリアに林業指定がない

[ctx: NoLabAvailable]
note: status shown when there is a research in progress but no lab is available (keep it short!)
en: No lab available
ja: 研究施設はありません

[ctx: NoMineDesignInTowerArea__name]
note: notification
en: {entity} has no mining designations in its area
ja: {entity}のエリアに採掘指定が無い

[ctx: None]
note: used for items in a list that have no value, often used to unset something
en: None
ja: 無し

[ctx: NoOptions]
note: Message shown in empty dropdowns
en: No options found
ja: オプションが見つかりません

[ctx: NoProductAssignedToEntity__name]
note: notification
en: {entity} has no product assigned
ja: {entity} に割り当てられた製品は有りません

[ctx: NoRecipeSelected__name]
note: notification Example: Blast furnace has no recipe selected
en: {entity} has no recipe selected
ja: {entity}でレシピが選択されてない

[ctx: NoResearchSelected]
note: status shown when there is no research active (keep it short!)
en: No research
ja: 研究開発無し

[ctx: NoResourceToExtract__name]
note: example: 'Groundwater pump has no resource to extract'
en: {entity} has no resource to extract
ja: {entity}は抽出する資源を持っていない

[ctx: NotEnoughFuelToRefuel__name]
note: notification
en: Not enough fuel to refuel a vehicle
ja: 燃料が足りない

[ctx: NotEnoughMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: "Not enough Maintenance I" or "Not enough Maintenance II"
en: Not enough {0}
ja: {0}が足りない

[ctx: NotEnoughPower__name]
note: notification
en: Not enough electricity
ja: 電力が足りない

[ctx: NotEnoughUpoints__name]
note: notification This is displayed when the accumulated unity that the player has gets to 0 but there are some demands for it on regular basis (e.g. active oil rig that needs 1 every month).
en: Not enough Unity
ja: ユニティが足りない

[ctx: NotEnoughUpointsForEntity__name]
note: notification
en: {entity} has not enough Unity
ja: {entity}はユニティが足りない

[ctx: NotEnoughWorkers__name]
note: notification
en: Not enough workers
ja: 労働者が足りない

[ctx: NothingFound]
note: shown when nothing is found for a search query.
en: Nothing found
ja: 該当なし

[ctx: NothingFoundFor]
note: shown when nothing is found for a given search query where {0} is the search query.
en: Nothing found for '{0}'
ja: '{0}'にあたる物が見つかりませんでした

[ctx: Notification__LocationExplored]
note: notification text when new world map location is explored
en: LOCATION EXPLORED
ja: 探索地

[ctx: Notification__NewRefugees]
note: notification text when refugees arrive to the island
en: New refugees
ja: 新たな難民

[ctx: Notification__ResearchComplete]
note: notification text when research is completed, {0} is research name
en: FINISHED: {0}
ja: 完了：{0}

[ctx: Notification__ShipInBattle]
note: notification text when player's ship gets into a battle (with pirates ships)
en: SHIP IN BATTLE
ja: 船が戦闘に入った

[ctx: Notifications__Mute]
note: mute notifications audio
en: Mute notifications
ja: 通知をミュート

[ctx: Notifications__NoNew]
note: explains that there are no new notifications
en: No new notifications
ja: 新しい通知無し

[ctx: Notifications__Unmute]
note: unmute notifications audio
en: Unmute notifications
ja: 通知のミュートを解除

[ctx: NotifyIfFarmBufferFull]
note: Toggles whether the player should get notified in case the farm has no space in its output to store harvested crop and has to throw it away.
en: Notify if cannot store more
ja: 保存出来ない場合は通知する

[ctx: NotifyOnLowReserve]
note: text of a toggle button for a low reserve notification on a ground water pump or oil pump. text of a toggle button for a low reserve notification on a ground water pump  or oil pump.
en: Notify if reserve is low
ja: 残量が少なくなったら通知する

[ctx: NoTreeSaplingsForPlanter__name]
note: notification
en: {entity} has no tree saplings to plant trees with
ja: {entity}には、木を植える為の苗木がない

[ctx: NoTreesToHarvest__name]
note: notification
en: {entity} has no trees to harvest
ja: {entity}には伐採出来る木が無い

[ctx: NoTruckAssignedToTreeHarvester__name]
note: notification
en: {entity} has no truck assigned
ja: {entity}にトラックが割り当てられていない

[ctx: NoVehicleDepotAvailable]
en: There is no operational vehicle depot that can accept this type of vehicle
ja: このタイプの車両を受け入れる事が出来る車両基地がありません

[ctx: NoVehiclesAssigned]
note: shown in a vehicle assignment panel in case there are no vehicles assigned
en: No vehicles assigned
ja: 割り当てられた車両はありません

[ctx: NoWaterDisease__desc]
note: short description
en: Bacterial disease spread through contaminated water. To prevent this disease in the future, make sure your settlement has stable supply of clean water.
ja: 汚染された水を介して細菌性の病気が広がります。今後、この病気を防ぐ為に、あなたの居住区にきれいな水を安定的に供給する様にしましょう。

[ctx: NoWaterDisease__name]
note: name
en: Cholera
ja: コレラ

[ctx: NoWaterDisease_Reason]
note: explains that settlement has the current disease due to its low water supply
en: low water supply
ja: 水不足

[ctx: NuclearReactor__AutoThrottle]
note: title of a checkbox that enables auto regulation of nuclear reactor, more explained in NuclearReactor__AutoThrottle_Tooltip
en: Enable automatic regulation
ja: 自動制御を有効

[ctx: NuclearReactor__AutoThrottle_Tooltip]
en: If enabled, the reactor will regulate the target power based on the heat demand. The automated regulation will never go above the target power level (selected on the slider above). It also can't go below the first level (shutting the reactor down). The automation relies on the cooling loop; without it a rapid change in reactor's heat could lead to a meltdown. This regulation requires computing in order to operate.
ja: 有効にすると、核分裂反応炉は熱需要に基づき目標電力を調整します。自動調節は、目標電力レベル(上のスライダーで選択)より上に行くことはありません。また、最初のレベルを下回ることもありません(核分裂反応炉を停止させる)。自動制御は冷却装置に依存しており、冷却装置がなければ核分裂反応炉の熱量が急激に変動し、炉心溶融に至る可能性があります。この規制を運用する為には、演算処理が必要です。

[ctx: NuclearReactor__desc]
note: example usage of {0}: 'provide up to 12 MW of electricity'
en: Thermal reactor that maintains nuclear chain reaction from enriched uranium rods. The reaction releases a large amount of energy utilized for steam generation. This plant can be set up to effectively provide up to {0} MW of electricity when running on full power. Beware that spent fuel is radioactive and can harm the population if not stored in a specialized facility.
ja: 濃縮ウラン棒を使い、核分裂連鎖反応を維持する核分裂反応炉。この反応により、大量のエネルギーが放出され、蒸気発生に利用される。最大出力で稼働させれば、最大{0}MWの電力を効率的に供給出来るようになる。使用済み燃料は放射性物質であり、専門施設に保管しないと住民に危害を与える可能性があるので注意が必要。

[ctx: NuclearReactor__DisableBeforeUpgrade]
note: tooltip explaining that a reactor can't be upgraded while it's running
en: The reactor needs to be turned off before upgrading
ja: アップグレードの前に核分裂反応炉を停止させる必要があります

[ctx: NuclearReactor__EmergencyCoolingTitle]
note: title of a panel that shows status of emergency cooling buffers, see tooltip to get better context
en: Cooling
ja: 冷却装置

[ctx: NuclearReactor__EmergencyCoolingTooltip]
en: Cooling is deployed in case the reactor starts to overheat, and that typically happens when water is not supplied fast enough to be converted into steam (or steam output gets stuck). Cooling is not mandatory if you are not using automatic power regulation. However, it is highly recommended to have it as it provides extra protection and helps to avoid any potential overheating.
ja: 冷却は、核分裂反応炉が異常加熱し始めた場合に使用されます。これは通常、水が蒸気に変換されるのに十分な量の水が供給されない(または蒸気出力が滞る)場合に起こります。自動出力制御を使用しない場合は、冷却は必須ではありません。しかし、追加の防護策を提供し、潜在的な異常加熱を回避するのに役立つ為、冷却を行うことを強く推奨します。

[ctx: NuclearReactor__EnrichmentTitle]
note: title of panel showing info about fuel enrichment in nuclear reactor
en: Enrichment
ja: 強化

[ctx: NuclearReactor__EnrichmentTooltip]
note: title of panel showing info about fuel enrichment in nuclear reactor
en: If input is provided, it will be enriched into fissile fuel. The enrichment process is optional and does not affect reactor's fuel economy. Keeping the enriched output buffer full does not affect operation of the reactor.
ja: 入力があれば、核分裂性燃料に濃縮されます。濃縮プロセスはオプションであり、核分裂反応炉の燃費に影響を与えることはない。濃縮出力バッファを満タンに保つことは、核分裂反応炉の運転に影響しない。

[ctx: NuclearReactor__HeatLevelNoRadiationSuffix]
note: suffix for NuclearReactor__HeatLevelTooltip in case the current reactor releases radiation on meltdown
en: This reactor has advanced safety feature that prevents radiation leaks on overheat but its fuel content will be lost.
ja: この核分裂反応炉は、過熱しても放射線が漏れない高度な安全機能を備えていますが、燃料は失われてしまいます。

[ctx: NuclearReactor__HeatLevelRadiationSuffix]
note: suffix for NuclearReactor__HeatLevelTooltip in case the current reactor releases radiation on meltdown
en: Overheat will also cause significant radiation leak into the area.
ja: また、異常加熱すると、周辺に大きな放射線が漏れることになります。

[ctx: NuclearReactor__HeatLevelTitle]
note: title of a section that shows reactor heat, see tooltip to get better context
en: Reactor heat
ja: 炉心熱

[ctx: NuclearReactor__HeatLevelTooltip]
en: The current heat that has built up in the reactor. Heat is necessary to produce steam to run turbines. The pace of heat generation depends on the current power level of the reactor. When the heat reaches above the red marker, emergency cooling will try to reduce excess heat in the reactor. If the heat level goes beyond the heat bar maximum, the reactor will critically overheat, damaging the reactor and releasing radiation into the area.
ja: 核分裂反応炉内に蓄積された現在の熱。熱は、蒸気軸回転原動機を動かす為の蒸気を作るのに必要である。熱の発生ペースは、現在の核分裂反応炉の出力レベルによって異なります。熱量が赤のマーカー以上になると、緊急冷却により核分裂反応炉内の余分な熱を減らそうとします。熱量がヒートバー最大値を超えると、核分裂反応炉は危機的に過熱し、核分裂反応炉が損傷し、放射線が周辺に放出されます。

[ctx: NuclearReactor__name]
note: name
en: Nuclear reactor
ja: 核分裂反応炉

[ctx: NuclearReactor__NotEnoughMaintenance]
note: explanation of nuclear reactor state when it has low maintenance
en: Nuclear reactor cannot start if it is not well maintained. Increase maintenance in order to safely start it.
ja: 核分裂反応炉は保守点検が十分でないと起動しません。安全に始動させる為に、保守点検の数を増やしてください。

[ctx: NuclearReactor__Overheated]
note: explanation of nuclear reactor overheating state
en: Nuclear reactor was critically overheated and is shutting down. Depending on severity, this may cause loss of loaded fuel, damage to the building (loss of maintenance), and leak of radiation.
ja: 核分裂反応炉が臨界異常加熱し、停止しています。重大度によっては、装荷燃料の喪失、建屋の損傷 (保守点検不能) 、放射能漏れを引き起こす可能性があります。

[ctx: NuclearReactor__PowerLevelTitle]
note: title of a slider that shows power level setting of nuclear reactor, see tooltip to get better context
en: Power level
ja: 電力レベル

[ctx: NuclearReactor__PowerLevelTooltip]
en: By dragging the orange slider to the right, you define the desired power level maintained in the reactor. This affects the amount of steam the reactor generates and how fast it burns through the fuel. All the heat generated needs to be used. Any extra heat can slowly build up, eventually leading to a reactor overheating. Basic reactors don’t have automated power regulation which makes their heat output fixed.
ja: オレンジ色のスライダーを右にドラッグする事で、反応炉で維持する出力レベルを定義する事が出来ます。これは、核分裂反応炉が生成する蒸気の量と、燃料を燃焼させる速度に影響します。発生した熱はすべて使用する必要があります。余分な熱は徐々に蓄積され、最終的には核分裂反応炉の異常加熱につながる可能性がある。基本的な核分裂反応炉には自動出力調整機能がない為、熱出力は一定である。

[ctx: NuclearReactorInMeltdown__name]
note: notification
en: Nuclear reactor reached critical temperature and is shutting down!
ja: 核分裂反応炉が臨界温度に達し、停止している！

[ctx: NuclearReactorRods__MinRequired]
note: shows the minimum number of fuel required in the reactor in order for it to work, used like this: 'At least 16 units of fuel required to operate' shows the minimum number of rods required in the reactor in order for it to work, used like this: 'minimum of 16 rods required'
en: Requires at least {0} unit of fuel to operate | Requires at least {0} units of fuel to operate
ja[0]: 動作に最低{0}個の燃料棒を必要

[ctx: NuclearReactorRods__StatusTitle]
note: title of a panel that shows status of fuel stored in the reactor title of a panel that shows status of rods stored in the reactor
en: Fuel in reactor
ja: 核分裂反応炉内燃料

[ctx: NuclearReactorRods__Tooltip]
note: tooltip explaining how fuel works in a reactor tooltip explaining how the fuel rods work in the reactor
en: The reactor will operate as long as it is supplied the minimum amount of fuel shown below. When fuel is depleted it will be replaced with a new one and spent fuel or any other corresponding product will be returned.
ja: 反応炉は、下記の最小限の燃料棒が供給されている限り運転されます。 燃料が空になると新しい物と交換され、使用済み燃料やその他の対応する製品は排出される。

[ctx: NuclearReactorT2__desc]
note: example usage of {0}: 'provide up to 12 MW of electricity'
en: Advanced thermal reactor that provides increased throughput. This reactor is also able to utilize MOX fuel. It can also regulate its power level automatically (if computing is provided). This plant can be set up to effectively provide up to {0} MW of electricity when running on full power.
ja: 効率的な処理能力を実現する先進の核分裂反応炉。MOX燃料の利用も可能です。また、(演算処理があれば)出力レベルを自動的に調整することも可能です。この発電所は、フルパワーで稼働した場合、最大{0}MWの電力を効率的に供給するように設定する事が出来る。

[ctx: NuclearReactorT2__name]
note: name
en: Nuclear reactor II
ja: 核分裂反応炉 II

[ctx: NuclearReprocessingPlant__desc]
note: short description of a machine
en: A complex facility which reprocesses radioactive material by isolating fission products (material that is no longer fissile and would slow down reaction if left in a reactor). Isolated waste decays faster, allowing it to be disposed of in a reasonable time span. The isolated waste is vitrified using molten glass into a solid form for easier storage.
ja: 核分裂生成物(核分裂性を失い、核分裂反応炉内に放置すると反応が遅くなる物質)を分離することにより、放射性物質を再処理する複合施設のこと。分離された廃棄物は崩壊が早く、合理的な期間で処分する事が出来る。分離された廃棄物は、保管しやすいように溶融ガラスで固形化されます。

[ctx: NuclearReprocessingPlant__name]
note: name of a machine
en: Nuclear reprocessing plant
ja: 核再処理工場

[ctx: NuclearWasteStorage__desc]
note: short description
en: A special underground storage facility that can safely manage any radioactive waste without causing any danger to the island’s population. Leaving a legacy for the next generations to come.
ja: 島民に危険を及ぼす事なく、あらゆる放射性廃棄物を安全に管理出来る特別な地下貯蔵施設です。次の世代に負の遺産を残す。

[ctx: NuclearWasteStorage__name]
note: name
en: Radioactive waste storage
ja: 核廃棄物貯蔵施設

[ctx: NumberOfDays]
note: example: '1 day', '2 days'
en: {0} day | {0} days
ja[0]: {0}日

[ctx: NumberOfMonths]
note: example: '1 month', '2 months'
en: {0} month | {0} months
ja[0]: {0} ヶ月

[ctx: NumberOfSettlements]
note: e.g. 1 settlement, 2 settlements
en: {0} settlement | {0} settlements
ja[0]: {0} 居住区

[ctx: NumberOfYears]
note: example: '1 year', '2 years'
en: {0} year | {0} years
ja[0]: {0}年

[ctx: OakTree__desc]
en: Oak tree
ja: オークの木

[ctx: OakTreeDry__desc]
en: Oak tree (dry)
ja: オークの木(乾燥)

[ctx: Occupants__Title]
note: title of a panel showing the current population size on the island or in a settlement and amount of housing available.
en: Occupants
ja: 入居者

[ctx: Occupants__TooltipForIsland]
note: this tooltip is for a panel showing occupants on the whole island
en: Current population size in all the settlements on the island and their available housing capacity. Exceeding the capacity leads to an overcrowded island which comes with a monthly Unity penalty.
ja: 島内の全集落の現在の人口と、その居住可能なキャパシティを表示します。定員を超えると過密な島となり、毎月のユニティペナルティが発生します。

[ctx: Occupants__TooltipForSettlement]
note: this tooltip is for a panel showing occupants in a single settlement
en: Current population size in this settlement and its available housing capacity. To see the whole island's population, go to the island overview.
ja: この居住区の現在の人口規模と収容可能な住宅数。島全体の人口を見るには、島の概要へ。

[ctx: OceanAccessBlocked__name]
note: notification
en: Ocean access is blocked
ja: 海へのアクセスが遮蔽

[ctx: OceanRenderingQuality]
note: title for ocean quality setting
en: Ocean quality
ja: 海洋の水質

[ctx: OceanWaterPumpLarge__desc]
note: short description: {0} is an integer specifying max height such as '10' short description of a machine
en: Larger pump that can be placed up to height of {0} from the ocean level. Requires more power to run.
ja: 海面から{0}の高さまで揚水出来る大型揚水機、運転にはより多くの電力を必要。

[ctx: OceanWaterPumpLarge__name]
note: name name of a machine
en: Seawater pump (tall)
ja: 海水揚水機 (大)

[ctx: OceanWaterPumpT1__desc]
note: short description: {0} is an integer specifying max height such as '5' short description of a machine
en: Pumps water from ocean. Works at the maximum height of {0} from the ocean level.
ja: 海から水を汲み上げる。海面から最大で{0}の高さまで動作する。

[ctx: OceanWaterPumpT1__name]
note: name name of a machine
en: Seawater pump
ja: 海水揚水機

[ctx: Off_Option]
note: something is turned off - e.g. autosave: off
en: Off
ja: オフ

[ctx: OilPump__desc]
note: short description of a machine
en: Pumps crude oil from underground.
ja: 地下から原油を汲み上げる。

[ctx: OilPump__name]
note: pump name
en: Oil pump
ja: 石油揚油機

[ctx: OilRigCost1__desc]
note: short description
en: This station provides crude oil when assigned with workers.
ja: この石油掘削装置は、人員が配置されると原油が出る。

[ctx: OilRigCost1__name]
note: name
en: Oil rig
ja: 石油掘削装置

[ctx: OneMonth]
note: used as for instance: <icon> / month
en: month
ja: 月

[ctx: OpenCoIHub]
note: In new game wizard. Label on a button to open the CoI Hub community website
en: Browse community maps
ja: 地域の地図を見る

[ctx: OpenResearch_Action]
note: button to click on to open a research window, shown when some research is in progress
en: Open research
ja: 研究パネル

[ctx: OpenStats]
note: Button to open statistics for a particular product
en: Open statistics
ja: 公開統計情報

[ctx: OpenTutorial]
note: action to open a window with a tutorial (shown as a tooltip of an icon button)
en: Open tutorial
ja: チュートリアルを開く

[ctx: Option_AllowRefuelInEntity]
note: checkbox to enable vehicles to refuel at this building
en: Allow any vehicle to refuel here
ja: どの車両もここで給油出来る様にする

[ctx: Option_ReducesThroughput]
note: a difficulty option where pumps reduce their throughput when out of groundwater instead of stopping entirely
en: Reduces throughput
ja: 生産効率の低下

[ctx: Option_Unlimited]
note: configuration option that sets something to be unlimited (e.g. oil reserve).
en: Unlimited
ja: 無制限

[ctx: Options]
note: title for options (to configure machine or building)
en: Options
ja: オプション

[ctx: OptionValIncreased]
note: used as value in configuration, example usage: 'Fuel consumption: 20% increased'
en: {0} increased
ja: {0} 増加

[ctx: OptionValMeters]
note: example usages: '-4 meters' or '+1 meter'
en: {0} meter | {0} meters
ja[0]: {0} m

[ctx: OptionValReduced]
note: used as value in configuration, example usage: 'Fuel consumption: 20% reduced'
en: {0} reduced
ja: {0} 減少

[ctx: OptionValStandard]
note: used as value in configuration. Config can be -10% or +20% but if it is +0% we use 'Standard'. Example: 'Fuel consumption: Standard'
en: Standard
ja: 標準

[ctx: Orders]
note: title for a panel that can order a vehicle to do something (scrap, assign)
en: Orders
ja: 受注状況

[ctx: OreSorter_AllowedProducts__Title]
note: more info in OreSorting_AllowedProducts__Tooltip
en: Products to sort
ja: 分類する製品

[ctx: OreSorter_AllowedProducts__Tooltip]
note: {0} - replaced with mine tower
en: Choose products that can be sorted in this facility. Trucks will deliver mixed cargo only if all its products are selected here. Trucks will always prefer a sorting plant over dumping onto terrain. But if you assign your mine with a {0} that manages dumping designations, these designations will take precedence over the sorting plant. This setup enables you to skip sorting through cargo that contains only unwanted products.
ja: この施設で仕分け可能な製品を選択します。トラックは、すべての製品がここで選択されている場合にのみ、混載貨物を配送します。トラックは常に、地形へのダンプよりも仕分け工場を優先します。しかし、ダンプ指定を管理する{0}を鉱山に割り当てると、これらの指定が仕分けプラントよりも優先されます。この設定により、不要な製品だけを含む貨物の選別を省略することができます。

[ctx: OreSorter_BlockedAlert__Tooltip]
note: tooltip for toggle in ore sorting plant to set to notify if plant can't no longer work due to its output being blocked
en: If enabled, you will be notified when this product blocks the output.
ja: 有効にすると、この製品が出力をブロックしたときに通知されます。

[ctx: OreSorter_InputTitle]
note: title of a container showing all the mixed input products waiting to be sorted in the sorting plant
en: Unsorted input
ja: 未選択入力

[ctx: OreSorter_LimitReached]
note: note: this will never be used in singular form, usually number will be around 8 products
en: A single facility cannot sort more than {0} different products
ja: 1つの施設で{0}種類以上の商品をソートすることはできません

[ctx: OreSorter_NoSingleLoad__Toggle]
note: toggle in ore sorting plant, more info in OreSorter_NoSingleLoad__Tooltip
en: Reject single-product loads
ja: 単一製品ロードの拒否

[ctx: OreSorter_NoSingleLoad__Tooltip]
note: tooltip for toggle in ore sorting plant
en: Trucks carrying only one type of product will be rejected.
ja: 1種類の製品しか積んでいないトラックは拒絶される。

[ctx: OreSorter_SelectProducts]
note: Call to action for player to select products to sort in ore sorting plant
en: Select products to sort
ja: 分類する商品を選択する

[ctx: OreSortingPlantT1__desc]
note: short description
en: This facility handles sorting of mixed materials loaded onto your trucks by excavators. This is required as trucks can't directly deliver mixed loads to storage units or buildings.
ja: この施設では、ショベルカーによってトラックに積み込まれた混合資材の仕分けを行います。トラックは混合された積荷を保管庫や建物に直接配送することができないため、この作業が必要となります。

[ctx: OreSortingPlantT1__name]
note: name
en: Ore sorting plant
ja: 鉱石選別工場

[ctx: OutputPort__Tooltip]
note: tooltip for a dropdown that allows to select machine's output port for a particular product
en: ID of the port that outputs this product
ja: この製品を出力するポートのID

[ctx: OutputsTitle]
note: title of a panel listing all the outputs of some machine / building
en: Outputs
ja: 出力

[ctx: OutputThisProductOnly]
note: more information in OutputThisProductOnly__Tooltip
en: Output this product only
ja: この製品のみ出力する

[ctx: OutputThisProductOnly__Tooltip]
note: tooltip
en: If enabled, the output port of this storage will output only this product.
ja: 有効な場合、このストレージの出力口は、この製品のみを搬出します。

[ctx: Overlays__Designations]
note: toggles visibility of mining & dumping designations
en: Mining & dumping
ja: 採掘・廃棄

[ctx: Overlays__Grid]
note: toggles visibility of grid on terrain
en: Terrain grid
ja: 地形格子

[ctx: Overlays__Resources]
note: title to panel that highlights individual resources like coal, iron ore. title fo panel that highlights individual resources like coal, iron ore.
en: Resources
ja: 資源量

[ctx: Overlays__Title]
note: title for window that shows overlays like resources, designations.
en: Overlays
ja: オーバーレイ

[ctx: Overlays__Trees]
note: highlights trees that are prioritized for harvest
en: Tree harvesting
ja: 木の伐採

[ctx: OverwriteSave__Action]
note: button to overwrite an already existing save file
en: Overwrite
ja: 上書き

[ctx: OverwriteSave__ConfirmPrompt]
note: Confirm prompt to overwrite an existing save file, {0} is name of the file to overwrite
en: Are you sure you want to overwrite {0}?
ja: 本当に{0}を上書きしますか？

[ctx: OwnedVehicles]
note: title of panel that shows all the owned vehicles
en: Owned
ja: 所有

[ctx: OxygenFurnace__desc]
note: description of a machine short description of a machine
en: Creates steel by blowing pure oxygen under high-pressure into molten iron, lowering its carbon content.
ja: 溶けた鉄に高圧で酸素を吹き込み、炭素を減らす事で鋼鉄を作る。

[ctx: OxygenFurnace__name]
note: name of a machine https://en.wikipedia.org/wiki/Basic_oxygen_steelmaking
en: Oxygen furnace
ja: 酸素供給式溶鉱炉

[ctx: OxygenFurnaceT2__name]
note: name of a machine
en: Oxygen furnace II
ja: 酸素供給式溶鉱炉 II

[ctx: PalmTree__desc]
en: Palm tree
ja: ヤシの木

[ctx: PartialTrucksToggle]
note: explained in PartialTrucksToggle__Tooltip
en: Allow partially loaded trucks
ja: トラックの部分的な積載を許可する

[ctx: PartialTrucksToggle__Tooltip]
note: tooltip
en: If this is enabled and there are no jobs in the queue, trucks can be assigned delivery jobs that don’t necessarily utilize their cargo capacity fully (e.g. 50% cargo utilization). This makes logistics more responsive in the early phases of your island. However, later on, it is reasonable to disable this to save on fuel costs.
ja: この機能を有効にすると、キューにジョブがない場合、トラックは必ずしも貨物容量を完全に利用しない配送ジョブ (例：貨物利用率50%) を割り当てられる様になります。これにより、島の初期段階において、ロジスティクスの応答性が高まります。しかし、後期には、燃料費を節約する為にこれを無効にするのが合理的です。

[ctx: ParticlesRenderingQuality]
note: title for particle quality setting
en: Particles quality
ja: 粒子の品質

[ctx: PasteString__Action]
note: title of a button to paste string from the clipboard
en: Paste
ja: 貼り付け

[ctx: PasteString__Tooltip]
note: tooltip
en: Click to paste a string from the clipboard.
ja: クリックすると、クリップボードから文字列を貼り付ける事が出来る。

[ctx: PatchNotes]
note: button to open patch notes and title of a window with patch notes as well
en: Patch notes
ja: パッチノート

[ctx: PatchNotes__New]
note: title of a window that shows new patch notes since the last time the player played the game
en: New changes since you last played
ja: 前回プレイ時からの新しい変更点

[ctx: Pause]
note: button to request to pause some operation (not the game itself)
en: Pause
ja: 一時停止

[ctx: Paused]
note: displayed on the screen when the game is paused
en: Paused
ja: 一時停止

[ctx: PauseTool]
note: title of a tool that is used to pause / unpause machines and vehicle
en: Pause tool
ja: 建設停止・再開ツール

[ctx: PauseTool__PauseOnlyTooltip]
note: tooltip
en: Hold the shortcut key to apply pause only. This disables un-pause functionality.
ja: このショートカットキーを押している間は、一時停止のみが適用されます。一時停止解除は無効になります。

[ctx: PauseTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures and vehicles to pause or unpause them
ja: 設備や車両の上でクリックやドラッグをすると、一時停止や解除が出来ます

[ctx: PerJourneySuffix]
note: used to show how much something costs per a single ship's journey, used like this for instance: 2 Unity / journey.
en: journey
ja: 道程

[ctx: PhotoMode]
note: category for key-bindings used in photo-mode (photo mode allows players to control the camera in a different way and to take nice screenshots)
en: Photo mode
ja: 撮影モード

[ctx: PipeFormattedFirst__desc]
note: description of transport
en: Transports liquids and gasses. Pipes cannot transport more than one product type at a time.
ja: 液体やガスを輸送する。配管は、同時に複数の種類の製品を輸送する事は出来ません。

[ctx: PipeFormattedNext__desc]
note: description of transport, '{0} times' used as '2 times' for instance.
en: Transports liquids and gasses. Its throughput is {0} times increased compared to the previous tier.
ja: 液体や気体を搬送する設備。処理能力は前Tierの{0}倍。

[ctx: PipeT1__name]
note: name
en: Pipe
ja: 配管

[ctx: PipeT2__name]
note: name
en: Pipe II
ja: 配管 II

[ctx: PipeT3__name]
note: name
en: Pipe III
ja: 配管 III

[ctx: PlaceMultipleTooltip]
note: tooltip
en: Hold the shortcut key to place selected structures multiple times
ja: ショートカットキーを押しながら、選択した設備を複数個配置する事が出来ます

[ctx: PlaceSurface__Tooltip]
en: Designates an area for surface placement by trucks.
ja: トラックによる路面設置のためのエリアを指定する。

[ctx: PlanningMode]
note: title of a button that enabled or disables a planning mode (mode in which buildings are not built immediately)
en: Planning mode
ja: 計画モード

[ctx: PlanningModeActive__Title]
note: label showing that planning mode is currently enabled, should be reasonably short
en: Planning mode on
ja: 計画モードオン

[ctx: PlanningModeActive__Tooltip]
note: tooltip
en: Planning mode is enabled which means that any new construction will be paused (preventing trucks to make deliveries). Click to turn the planning mode off.
ja: 計画モードがオンになると、新規建設が一時停止されます(トラックによる配送が行われなくなります)。クリックすると、計画モードがオフになります。

[ctx: Pollution]
note: title for pollution
en: Pollution
ja: 環境汚染

[ctx: PolymerizationPlant__name]
note: name of a machine
en: Polymerization plant
ja: 樹脂合成設備

[ctx: PopGrowth]
note: title for population growth information / stats
en: Population growth
ja: 人口増加

[ctx: PopsBoostT1__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=1.5%
en: Pops growth increased by {0}
ja: 人口の自然増加が{0}増加する

[ctx: PopsBoostT1__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Growth boost
ja: 成長促進

[ctx: PopsCannotWork__Quarantine]
note: used like this: In quarantine: 20 pops, shown below PopsCannotWorkTitle
en: In quarantine
ja: 検疫中

[ctx: PopsCannotWork__Starving]
note: used like this: Starving: 20 pops, shown below PopsCannotWorkTitle
en: Starving
ja: 飢餓

[ctx: PopsCannotWorkTitle]
note: title to explain that some people can't work, followed by a list of reasons with number of people
en: Some pops can't work
ja: 働けない人もいる

[ctx: PopsEviction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=1.5%
en: Every month, {0} of the population will have to pack their things and leave the island
ja: 毎月、人口の{0}人が荷造りして島を離れなければならなくなる

[ctx: PopsEviction__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Eviction
ja: 立ち退き

[ctx: PopsQuarantine__desc]
note: policy / edict which can enabled by the player in their Captain's office. example values: {0}=15%, {1}=20%
en: Quarantines {0} of the total workforce to reduce effects of any ongoing disease by {1}.
ja: 全作業員のうち{0}人を隔離し、現在進行中の病気の影響を{1}だけ軽減する。

[ctx: PopsQuarantine__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Quarantine
ja: 検疫

[ctx: PopsStarvedToDeath__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: {0} pops died of starvation!
ja: {0}の市民が餓死した!

[ctx: PopsStarving__name]
note: notification
en: People are starving!
ja: 人々は飢えている!

[ctx: PopsToAdoptNotAvailable]
note: tooltip explaining that people can't be adopted from the world settlement because there are no people available
en: No people to adopt
ja: 採用する人がいない

[ctx: Population]
note: title for population
en: Population
ja: 人口

[ctx: PopulationGrowth__Title]
note: title of a panel showing statistics for population increase / decrease and diseases.
en: Growth
ja: 成長

[ctx: PopulationGrowth__Tooltip]
en: Population can grow in size if there are good conditions and enough housing. Growth can be reduced by diseases and pollution.
ja: 人口は、良い条件と十分な住宅があれば、大きく成長する事が出来る。病気や公害によって成長が抑えられる事もある。

[ctx: PopulationOverview__OpenAction]
note: button that opens a window that shows the global population overview
en: Open population overview
ja: 人口の概要を開く

[ctx: PopulationOverview__Title]
note: title of a window that shows the global population overview
en: Population overview
ja: 人口の概要

[ctx: Power]
note: title of settings affecting electricity
en: Power
ja: 電力

[ctx: PowerGenerationPriorityTooltip]
note: tooltip explaining how power production priority assignment works
en: Priority for electricity generation. In case there is extra power, a generator with higher priority (a lower number) will generate power while the ones with lower priority will be on standby.
ja: 発電の優先順位。余剰電力がある場合、優先順位が高い (数字が小さい) 発電機が発電し、優先順位が低いものは待機する。

[ctx: PowerGenerator__AutoScalingTooltip]
note: tooltip describing how electricity generation works
en: Power production is automatically scaled based on current demand. Electricity that is not needed is not generated. Note that production efficiency might be lower when the generator is not running on 100% capacity.
ja: 発電量は現在の需要に応じて自動的に調整されます。不要な電気は発電されません。ただし、発電機が100％稼働していない場合は、発電効率が低下する場合があります。

[ctx: PowerGenerator__Utilization]
note: example: 'Utilization: 20%'
en: Utilization: {0}
ja: 利用する：{0}

[ctx: PowerGeneratorT1__desc]
note: short description
en: Converts mechanical power to electricity. The slower it spins the lower its efficiency is.
ja: 機械的な力を電気に変換する。回転が遅いほど効率は悪くなる。

[ctx: PowerGeneratorT1__name]
note: name
en: Power generator
ja: 発電機

[ctx: PowerGeneratorT2__desc]
note: short description
en: Optimized power generator with lower friction and better efficiency. The slower it spins the lower its efficiency is.
ja: 摩擦が少なく、効率の良い発電機に最適化。回転が遅いほど効率は落ちます。

[ctx: PowerGeneratorT2__name]
note: name
en: Power generator (large)
ja: 発電機(大型)

[ctx: PowerNeed__name]
note: name: name of a settlement service provided to pops
en: Electricity
ja: 電気

[ctx: PowerSetting__ConsumeAlways]
note: if set, belts will always require power otherwise won't work
en: Always consume
ja: 常時消費する

[ctx: PowerSetting__ConsumeIfCan]
note: if set, belts will consume power if available
en: Consume if can
ja: 可能なら消費する

[ctx: PowerSetting__DoNotConsume]
note: if set, belts will never consumer power
en: Never consume
ja: 消費しない

[ctx: Priority]
note: title of a panel that enabled to configure a priority or title of a button that toggle priority title of a panel that enabled to configure a priority
en: Priority
ja: 優先度

[ctx: Priority__ConstructionTooltip]
note: tooltip
en: Priority for delivery of materials needed for this construction.
ja: この工事に必要な資材を優先的に納品する。

[ctx: Priority__DeconstructionTooltip]
note: tooltip
en: Priority for removal of materials returned from this deconstruction.
ja: 今回の解体で返却された資材の撤去の優先順位。

[ctx: Priority__OrderingExplanation]
note: suffix added into each priority tooltip
en: The lower the number the higher the priority.
ja: 数字が小さいほど優先度が高い。

[ctx: PriorityGeneral__Tooltip]
note: tooltip
en: General priority for workers assignment, electricity, maintenance and Unity consumption.
ja: 作業員配置、電気、保守点検、ユニティ消費の一般的な優先順位。

[ctx: PriorityGeneral__TooltipWithCargo]
note: tooltip
en: General priority for workers assignment, electricity, maintenance and Unity consumption. Also determines priority for products delivery and removal when using trucks.
ja: 作業員配置、電気、保守点検、ユニティ消費の一般的な優先順位。また、トラック使用時の製品搬入・搬出の優先順位も決定します。

[ctx: ProducedLastMonth]
en: Produced last month
ja: 先月の排出量

[ctx: ProducedThisMonth]
en: Produced this month
ja: 今月制作したもの

[ctx: Product_Acid__name]
note: fluid product
en: Acid
ja: 酸

[ctx: Product_Ammonia__name]
note: fluid product
en: Ammonia
ja: アンモニア

[ctx: Product_Anesthetics__name]
note: name: unit product unit product
en: Anesthetics
ja: 麻酔薬

[ctx: Product_AnimalFeed__name]
note: name: loose product loose product
en: Animal feed
ja: 家畜飼料

[ctx: Product_Antibiotics__name]
note: name: unit product unit product
en: Antibiotics
ja: 抗生物質

[ctx: Product_Biomass__name]
note: name: loose product loose product
en: Biomass
ja: バイオマス

[ctx: Product_BlanketFuel__name]
note: liquid content to be enriched in a fast breeder reactor, placed to wrap the reactor core as blanket, see https://en.wikipedia.org/wiki/Breeder_reactor#Breeder_reactor_concepts
en: Blanket fuel
ja: ブランケット燃料

[ctx: Product_BlanketFuelEnriched__name]
note: see more in Product_BlanketFuel
en: Blanket fuel (enriched)
ja: ブランケット燃料 (濃縮)

[ctx: Product_Bread__name]
note: name: unit product unit product
en: Bread
ja: パン

[ctx: Product_Bricks__name]
note: name: unit product unit product
en: Bricks
ja: レンガ

[ctx: Product_Brine__name]
note: fluid product
en: Brine
ja: 塩水

[ctx: Product_BrokenGlass__name]
note: name: loose product loose product
en: Broken glass
ja: ガラス屑

[ctx: Product_Cake__name]
note: name: unit product unit product
en: Cake
ja: ケーキ

[ctx: Product_Canola__name]
note: name: loose product loose product
en: Canola
ja: セイヨウアブラナ

[ctx: Product_CarbonDioxide__name]
note: fluid product
en: Carbon dioxide
ja: 二酸化炭素

[ctx: Product_CargoShip__name]
note: name: virtual product
en: Cargo ship
ja: 貨物船

[ctx: Product_Cement__name]
note: name: unit product unit product
en: Cement
ja: セメント

[ctx: Product_Chicken__name]
note: name: virtual product
en: Chicken
ja: 鶏(ニワトリ)

[ctx: Product_ChickenCarcass__name]
note: name: a chicken body with removed limbs and feathers, ready to be butchered unit product
en: Chicken carcass
ja: 鶏肉

[ctx: Product_ChilledWater__name]
note: fluid product
en: Chilled water
ja: 冷却水

[ctx: Product_Chlorine__name]
note: fluid product
en: Chlorine
ja: 塩素

[ctx: Product_Coal__name]
note: name: loose product loose product
en: Coal
ja: 石炭

[ctx: Product_Compost__name]
note: name: loose product loose product
en: Compost
ja: 堆肥

[ctx: Product_ConcreteSlab__name]
note: name: unit product unit product
en: Concrete slab
ja: コンクリート床板

[ctx: Product_ConstructionParts__name]
note: name: unit product unit product
en: Construction Parts
ja: 建設関連部品

[ctx: Product_ConstructionParts2__name]
note: name: unit product unit product
en: Construction Parts II
ja: 建設関連部品 II

[ctx: Product_ConstructionParts3__name]
note: name: unit product unit product
en: Construction Parts III
ja: 建設関連部品 III

[ctx: Product_ConstructionParts4__name]
note: name: unit product unit product
en: Construction Parts IV
ja: 建設関連部品 IV

[ctx: Product_ConsumerElectronics__name]
note: name: unit product unit product
en: Consumer electronics
ja: 家庭用電子機器

[ctx: Product_CookingOil__name]
note: fluid product
en: Cooking oil
ja: 食用油

[ctx: Product_Copper__name]
note: name: unit product unit product
en: Copper
ja: 銅

[ctx: Product_CopperOre__name]
note: name: loose product loose product
en: Copper ore
ja: 銅鉱石

[ctx: Product_CopperOreCrushed__name]
note: name: loose product loose product
en: Copper ore crushed
ja: 破砕銅鉱石

[ctx: Product_CopperScrap__name]
note: name: loose product loose product
en: Copper scrap
ja: 銅屑

[ctx: Product_CopperScrapPressed__name]
note: name: unit product
en: Copper scrap pressed
ja: 圧縮した銅屑

[ctx: Product_CoreFuel__name]
note: liquid fuel for a fast breeder reactor that goes into its core, see https://en.wikipedia.org/wiki/Breeder_reactor#Breeder_reactor_concepts
en: Core fuel
ja: 炉心燃料

[ctx: Product_CoreFuelDirty__name]
note: result of Product_CoreFuel after it was used in nuclear reactor, but this still gets filtered and reprocessed back to some Product_CoreFuel, so it is not entirely spent yet
en: Core fuel (spent)
ja: 炉心燃料 (使用済み)

[ctx: Product_Corn__name]
note: name: loose product loose product
en: Corn
ja: トウモロコシ

[ctx: Product_CornMash__name]
note: fluid product
en: Corn mash
ja: トウモロコシペースト

[ctx: Product_CrudeOil__name]
note: fluid product
en: Crude oil
ja: 原油

[ctx: Product_Diesel__name]
note: fluid product
en: Diesel
ja: 軽油燃料

[ctx: Product_Dirt__name]
note: name: loose product loose product
en: Dirt
ja: 土

[ctx: Product_Disinfectant__name]
note: name: unit product unit product
en: Disinfectant
ja: 消毒液

[ctx: Product_Eggs__name]
note: name: unit product unit product
en: Eggs
ja: 卵

[ctx: Product_Electronics__name]
note: name: unit product unit product
en: Electronics
ja: 電子機器

[ctx: Product_Electronics2__name]
note: name: unit product unit product
en: Electronics II
ja: 電子機器 II

[ctx: Product_Electronics3__name]
note: name: unit product unit product
en: Electronics III
ja: 電子機器 III

[ctx: Product_Ethanol__name]
note: fluid product
en: Ethanol
ja: エタノール

[ctx: Product_Exhaust__name]
note: fluid product
en: Exhaust
ja: 排気ガス

[ctx: Product_Fertilizer__name]
note: fluid product
en: Fertilizer I
ja: 肥料 I

[ctx: Product_Fertilizer2__name]
note: fluid product
en: Fertilizer II
ja: 肥料 II

[ctx: Product_FertilizerOrganic__name]
note: fluid product
en: Fertilizer (organic)
ja: 肥料 (有機)

[ctx: Product_FilterMedia__name]
note: name: loose product loose product
en: Filter media
ja: 濾過材

[ctx: Product_FissionProduct__name]
note: name: waste from nuclear fission
en: Fission product
ja: 核分裂性廃棄物

[ctx: Product_Flour__name]
note: name: unit product unit product
en: Flour
ja: 小麦粉

[ctx: Product_Flowers__name]
note: name: unit product unit product
en: Flowers
ja: 花

[ctx: Product_FoodPack__name]
note: name: unit product unit product
en: Food pack
ja: 包装食品

[ctx: Product_Fruit__name]
note: name: unit product unit product
en: Fruit
ja: 果物

[ctx: Product_FuelGas__name]
note: fluid product
en: Fuel gas
ja: 燃料ガス

[ctx: Product_Glass__name]
note: name: unit product unit product
en: Glass
ja: ガラス

[ctx: Product_GlassMix__name]
note: name: loose product loose product
en: Glass mix
ja: ガラス原料

[ctx: Product_Gold__name]
note: name: unit product unit product
en: Gold
ja: 金

[ctx: Product_GoldOre__name]
note: name: loose product loose product
en: Gold ore
ja: 金鉱石

[ctx: Product_GoldOreConcentrate__name]
note: name: loose product loose product
en: Gold ore concentrate
ja: 金鉱石濃縮物

[ctx: Product_GoldOreCrushed__name]
note: name: loose product loose product
en: Gold ore crushed
ja: 破砕金鉱石

[ctx: Product_GoldOrePowder__name]
note: name: loose product loose product
en: Gold ore powder
ja: 金鉱石粉末

[ctx: Product_GoldScrap__name]
note: name: loose product loose product
en: Gold scrap
ja: 金屑

[ctx: Product_GoldScrapPressed__name]
note: name: unit product
en: Gold scrap pressed
ja: 圧縮した金屑

[ctx: Product_Graphite__name]
note: name: unit product unit product
en: Graphite
ja: 黒鉛

[ctx: Product_Gravel__name]
note: name: loose product loose product
en: Gravel
ja: 砂利

[ctx: Product_HeavyOil__name]
note: fluid product
en: Heavy oil
ja: 重質原油

[ctx: Product_HouseholdAppliances__name]
note: name: unit product unit product
en: Household appliances
ja: 家庭用電化製品

[ctx: Product_HouseholdGoods__name]
note: name: unit product unit product
en: Household goods
ja: 家庭用品

[ctx: Product_Hydrogen__name]
note: fluid product
en: Hydrogen
ja: 水素

[ctx: Product_HydrogenFluoride__name]
note: fluid product
en: Hydrogen fluoride
ja: フッ化水素

[ctx: Product_ImpureCopper__name]
note: name: unit product unit product
en: Impure copper
ja: 粗銅

[ctx: Product_Iron__name]
note: name: unit product unit product
en: Iron
ja: 鉄

[ctx: Product_IronOre__name]
note: name: loose product loose product
en: Iron ore
ja: 鉄鉱石

[ctx: Product_IronOreCrushed__name]
note: name: loose product loose product
en: Iron ore crushed
ja: 破砕鉄鉱石

[ctx: Product_IronScrap__name]
note: name: loose product loose product
en: Iron scrap
ja: 鉄屑

[ctx: Product_IronScrapPressed__name]
note: name: unit product
en: Iron scrap pressed
ja: 圧縮した鉄屑

[ctx: Product_LabEquipment__name]
note: name: unit product unit product
en: Lab Equipment
ja: 研究用機器

[ctx: Product_LabEquipment2__name]
note: name: unit product unit product
en: Lab Equipment II
ja: 研究用機器 II

[ctx: Product_LabEquipment3__name]
note: name: unit product unit product
en: Lab Equipment III
ja: 研究用機器 III

[ctx: Product_LabEquipment4__name]
note: name: unit product unit product
en: Lab Equipment IV
ja: 研究用機器 Ⅳ

[ctx: Product_LightOil__name]
note: fluid product
en: Light oil
ja: 軽質原油

[ctx: Product_Limestone__name]
note: name: loose product loose product
en: Limestone
ja: 石灰石

[ctx: Product_ManufacturedSand__name]
note: name: loose product
en: Manufactured sand
ja: 人工砂

[ctx: Product_Meat__name]
note: name: unit product unit product
en: Meat
ja: 肉

[ctx: Product_MeatTrimmings__name]
note: name: loose product loose product
en: Meat trimmings
ja: 肉の切り落とし

[ctx: Product_MechanicalParts__name]
note: name: unit product unit product
en: Mechanical Parts
ja: 機械部品

[ctx: Product_MedicalEquipment__name]
note: name: unit product unit product
en: Medical equipment
ja: 医療機器

[ctx: Product_MedicalSupplies__name]
note: name: unit product unit product
en: Medical Supplies
ja: 医療用具

[ctx: Product_MedicalSupplies2__name]
note: name: unit product unit product
en: Medical Supplies II
ja: 医療用具 II

[ctx: Product_MedicalSupplies3__name]
note: name: unit product unit product
en: Medical Supplies III
ja: 医療用品 III

[ctx: Product_MediumOil__name]
note: fluid product
en: Medium oil
ja: 中質原油

[ctx: Product_Microchips__name]
note: name: unit product unit product
en: Microchips
ja: 集積回路

[ctx: Product_MicrochipsStage1A__name]
note: name: unit product unit product
en: Microchips stage 1 a
ja: 集積回路 ステージ 1 a

[ctx: Product_MicrochipsStage1B__name]
note: name: unit product unit product
en: Microchips stage 1 b
ja: 集積回路 ステージ 1 b

[ctx: Product_MicrochipsStage1C__name]
note: name: unit product unit product
en: Microchips stage 1 c
ja: 集積回路 ステージ 1 c

[ctx: Product_MicrochipsStage2A__name]
note: name: unit product unit product
en: Microchips stage 2 a
ja: 集積回路 ステージ 2 a

[ctx: Product_MicrochipsStage2B__name]
note: name: unit product unit product
en: Microchips stage 2 b
ja: 集積回路 ステージ 2 b

[ctx: Product_MicrochipsStage2C__name]
note: name: unit product unit product
en: Microchips stage 2 c
ja: 集積回路 ステージ 2 c

[ctx: Product_MicrochipsStage3A__name]
note: name: unit product unit product
en: Microchips stage 3 a
ja: 集積回路 ステージ 3 a

[ctx: Product_MicrochipsStage3B__name]
note: name: unit product unit product
en: Microchips stage 3 b
ja: 集積回路 ステージ 3 b

[ctx: Product_MicrochipsStage3C__name]
note: name: unit product unit product
en: Microchips stage 3 c
ja: 集積回路 ステージ 3 c

[ctx: Product_MicrochipsStage4A__name]
note: name: unit product unit product
en: Microchips stage 4 a
ja: 集積回路 ステージ 4 a

[ctx: Product_MicrochipsStage4B__name]
note: name: unit product unit product
en: Microchips stage 4 b
ja: 集積回路 ステージ 4 b

[ctx: Product_MoltenCopper__name]
note: molten product
en: Molten copper
ja: 溶融銅

[ctx: Product_MoltenGlass__name]
note: molten product
en: Molten glass
ja: 溶融ガラス

[ctx: Product_MoltenIron__name]
note: molten product
en: Molten iron
ja: 溶融鉄

[ctx: Product_MoltenSilicon__name]
note: molten product
en: Molten silicon
ja: 溶融シリコン

[ctx: Product_MoltenSteel__name]
note: molten product
en: Molten steel
ja: 溶融鋼

[ctx: Product_Morphine__name]
note: name: unit product unit product
en: Morphine
ja: モルヒネ

[ctx: Product_MoxRod__name]
note: name: special type of fuel for nuclear reactor called MOX, https://en.wikipedia.org/wiki/MOX_fuel
en: MOX rod
ja: MOX 燃料棒

[ctx: Product_Naphtha__name]
note: fluid product
en: Naphtha
ja: ナフサ

[ctx: Product_Nitrogen__name]
note: fluid product
en: Nitrogen
ja: 窒素

[ctx: Product_Oxygen__name]
note: fluid product
en: Oxygen
ja: 酸素

[ctx: Product_Paper__name]
note: name: unit product
en: Paper
ja: 紙

[ctx: Product_Plastic__name]
note: name: unit product unit product
en: Plastic
ja: 合成樹脂

[ctx: Product_Plutonium__name]
note: name: unit product
en: Plutonium
ja: プルトニウム

[ctx: Product_PolySilicon__name]
note: name: high purity polycrystalline form of silicon, keep short unit product
en: Silicon (poly)
ja: シリコン (多結晶)

[ctx: Product_Poppy__name]
note: name: loose product loose product
en: Poppy
ja: 芥子(けし)

[ctx: Product_Potato__name]
note: name: loose product loose product
en: Potato
ja: じゃがいも

[ctx: Product_Quartz__name]
note: name: loose product loose product
en: Quartz
ja: 水晶

[ctx: Product_QuartzCrushed__name]
note: name: loose product
en: Quartz crushed
ja: 破砕石英

[ctx: Product_Recyclables__name]
note: name: loose product loose product
en: Recyclables
ja: 再生利用品

[ctx: Product_RecyclablesPressed__name]
note: name: unit product
en: Recyclables pressed
ja: 圧縮した再生利用品

[ctx: Product_RetiredWaste__name]
note: name: nuclear waste that is no longer radioactive (was retired and can be recycled)
en: Retired waste
ja: 安定した核廃棄物

[ctx: Product_Rock__name]
note: name: loose product loose product
en: Rock
ja: 岩

[ctx: Product_Rubber__name]
note: name: unit product unit product
en: Rubber
ja: ゴム

[ctx: Product_Salt__name]
note: name: loose product loose product
en: Salt
ja: 塩

[ctx: Product_Sand__name]
note: name: loose product loose product
en: Sand
ja: 砂

[ctx: Product_Sausage__name]
note: name: unit product unit product
en: Sausage
ja: ソーセージ

[ctx: Product_Seawater__name]
note: fluid product
en: Seawater
ja: 海水

[ctx: Product_Server__name]
note: name: unit product unit product
en: Server
ja: サーバー

[ctx: Product_SiliconWafer__name]
note: name: unit product unit product
en: Silicon wafer
ja: シリコンウェハー

[ctx: Product_Slag__name]
note: name: by-product of smelting ores in furnace loose product
en: Slag
ja: スラグ

[ctx: Product_SlagCrushed__name]
note: name: loose product loose product
en: Slag crushed
ja: 破砕スラグ

[ctx: Product_Sludge__name]
note: name: loose product loose product
en: Sludge
ja: 汚泥

[ctx: Product_Snack__name]
note: name: unit product unit product
en: Snack
ja: スナック

[ctx: Product_SolarCell__name]
note: name: unit product unit product
en: Solar cell
ja: 太陽電池(多結晶)

[ctx: Product_SolarCellMono__name]
note: name: unit product unit product
en: Solar cell mono
ja: 太陽電池(単結晶)

[ctx: Product_SourWater__name]
note: fluid product
en: Sour water
ja: 酸性水

[ctx: Product_Soybean__name]
note: name: loose product loose product
en: Soybean
ja: 大豆

[ctx: Product_SpentFuel__name]
note: name: spent nuclear fuel, radioactive, keep short unit product
en: Spent fuel
ja: 使用済核燃料

[ctx: Product_SpentMox__name]
note: name: spent nuclear fuel called MOX, radioactive, https://en.wikipedia.org/wiki/MOX_fuel
en: Spent MOX
ja: 使用済み MOX

[ctx: Product_SteamDepleted__name]
note: fluid product This is a steam that has such a low pressure that it is consider depleted (no longer useful). So this is a product, it's not a notification that some machine ran out of steam. It goes like this steam hi  > steam lo > steam depleted
en: Steam (depleted)
ja: 蒸気 (無圧)

[ctx: Product_SteamHi__name]
note: high pressure steam, keep short! fluid product High pressure steam.
en: Steam (high)
ja: 蒸気 (高圧）

[ctx: Product_SteamLP__name]
note: low pressure steam, keep short! fluid product Low pressure steam.
en: Steam (low)
ja: 蒸気 (低圧)

[ctx: Product_SteamSp__name]
note: super pressure steam (more pressure than high press steam), keep short!
en: Steam (super)
ja: 蒸気 (超高圧)

[ctx: Product_Steel__name]
note: name: unit product unit product
en: Steel
ja: 鋼材

[ctx: Product_Sugar__name]
note: name: loose product unit product
en: Sugar
ja: 砂糖

[ctx: Product_SugarCane__name]
note: name: loose product loose product
en: Sugar cane
ja: サトウキビ

[ctx: Product_Sulfur__name]
note: name: loose product loose product
en: Sulfur
ja: 硫黄

[ctx: Product_Tofu__name]
note: name: unit product unit product
en: Tofu
ja: 豆腐

[ctx: Product_ToxicSlurry__name]
note: fluid product
en: Toxic slurry
ja: 有毒懸濁液

[ctx: Product_TreeSapling__name]
note: name: unit product
en: Tree sapling
ja: 木の苗木

[ctx: Product_UraniumDepleted__name]
note: name: loose product
en: Depleted uranium
ja: 劣化ウラン

[ctx: Product_UraniumEnriched__name]
note: name: unit product
en: Enriched uranium (4%)
ja: 濃縮ウラン (4%)

[ctx: Product_UraniumEnriched20__name]
note: name: unit product
en: Enriched uranium (20%)
ja: 濃縮ウラン (20%)

[ctx: Product_UraniumOre__name]
note: name: loose product loose product
en: Uranium ore
ja: ウラン鉱石

[ctx: Product_UraniumOreCrushed__name]
note: name: loose product loose product
en: Uranium ore crushed
ja: 破砕ウラン鉱石

[ctx: Product_UraniumReprocessed__name]
note: name: Recycled uranium created from partially spent fuel
en: Reprocessed uranium (1%)
ja: 再処理済みウラン (1%)

[ctx: Product_UraniumRod__name]
note: name: unit product unit product
en: Uranium rod
ja: ウラン燃料棒

[ctx: Product_Vegetables__name]
note: name: unit product unit product
en: Vegetables
ja: 野菜

[ctx: Product_VehicleParts__name]
note: name: unit product unit product
en: Vehicle Parts
ja: 車両部品

[ctx: Product_VehicleParts2__name]
note: name: unit product unit product
en: Vehicle Parts II
ja: 車両部品 II

[ctx: Product_VehicleParts3__name]
note: name: unit product unit product
en: Vehicle Parts III
ja: 車両部品 III

[ctx: Product_Virtual_Computing__name]
note: name: virtual product
en: Computing
ja: 演算処理

[ctx: Product_Virtual_Electricity__name]
note: name: virtual product
en: Electricity
ja: 電気

[ctx: Product_Virtual_Groundwater__name]
note: name
en: Groundwater
ja: 地下水

[ctx: Product_Virtual_Heat__name]
note: name: virtual product
en: Heat
ja: 熱

[ctx: Product_Virtual_MaintenanceT1__name]
note: name: virtual product
en: Maintenance I
ja: 保守点検 I

[ctx: Product_Virtual_MaintenanceT2__name]
note: name: virtual product
en: Maintenance II
ja: 保守点検 II

[ctx: Product_Virtual_MaintenanceT3__name]
note: name: virtual product
en: Maintenance III
ja: 保守点検 III

[ctx: Product_Virtual_MechPower__name]
note: name: virtual product
en: Mechanical power
ja: 機械力

[ctx: Product_Virtual_PollutedAir__name]
note: name: virtual product
en: Air pollution
ja: 大気汚染

[ctx: Product_Virtual_PollutedWater__name]
note: name: virtual product
en: Water pollution
ja: 水質汚染

[ctx: Product_Virtual_Upoints__name]
note: abstract points that player gains for taking good care of people and making sure they are well, people unite and pull together, and player gains unity, 'togetherness' virtual & abstract currency expressing how people 'pull together' to achieve higher goals
en: Unity
ja: ユニティ

[ctx: Product_Waste__name]
note: name: loose product loose product
en: Waste
ja: 廃棄物

[ctx: Product_WastePressed__name]
note: name: unit product
en: Waste pressed
ja: 圧縮した廃棄物

[ctx: Product_WasteWater__name]
note: fluid product
en: Waste water
ja: 廃液

[ctx: Product_Water__name]
note: fluid product
en: Water
ja: 水

[ctx: Product_Wheat__name]
note: name: loose product loose product
en: Wheat
ja: 小麦

[ctx: Product_Wood__name]
note: name: unit product unit product
en: Wood
ja: 木

[ctx: Product_Woodchips__name]
note: name: loose product
en: Woodchips
ja: 木材チップ

[ctx: Product_Yellowcake__name]
note: name: uranium concentrate powder (U3O8), yellow color, https://en.wikipedia.org/wiki/Yellowcake
en: Yellowcake
ja: イエローケーキ

[ctx: Production]
en: Production
ja: 生産

[ctx: ProductionCostEstimate]
note: title of a panel showing estimates of quantities required to produce some quantity of a product
en: Production cost estimate
ja: 製造原価の見積り

[ctx: Products]
note: list of products
en: Products
ja: 製品

[ctx: ProductSelectorTitle]
note: title of a window that enables to select a product from multiple ones
en: Select a product
ja: 製品を選択

[ctx: ProductsToFilter]
note: lists products that are filtered in the sorter into its special output port
en: Products to filter
ja: 製品をフィルタリングする

[ctx: ProductsToFilter__None]
en: No products set to be filtered
ja: フィルタリングする製品が設定されていません

[ctx: PropsRemovalTool]
note: title of a tool that is used to remove debris such as stone, bushes and stumps.
en: Remove debris
ja: 瓦礫の除去

[ctx: PropsRemovalTool__Tooltip]
note: tooltip
en: Click or drag over an area of debris (stones, bushes, tree stumps) to clear them. This action costs Unity.
ja: がれき（石、茂み、木の切り株）がある場所をクリックまたはドラッグして、それらを取り除きます。このアクションにはユニティが必要。

[ctx: Provides]
note: example usage: 'Provides <icon of coal>' - means this entity provides coal.
en: Provides
ja: 生産

[ctx: ProvideSurplusPower__Toggle]
note: text for a checkbox, keep short. More info on this in ConsumeSurplusPower__Tooltip
en: Allow powering surplus consumers
ja: 余剰電力を余剰電力設備へ供給する

[ctx: ProvideSurplusPower__Tooltip]
note: option for electricity consumption for machines and buildings
en: When enabled, power generated here can also be used by consumers that are set to consume surplus power only. Surplus mode is useful for generators for which any unused power goes to waste (e.g. solar panels) and can be instead provided to surplus consumers. Surplus generators always have a priority over non-surplus ones to generate power.
ja: 有効化すると、ここで発電した電力は、余剰電力のみを消費するように設定された設備でも使用することができます。余剰モードは、未使用の電力が無駄になってしまう発電機(ソーラーパネルなど)に有効で、代わりに余剰消費先に提供する事が出来ます。余剰発電機は、常に非余剰発電機よりも優先的に発電する事が出来ます。

[ctx: QualityPreset__HighQuality]
note: rendering preset name for 2nd best option
en: High quality
ja: 高画質

[ctx: QualityPreset__LowQuality]
note: rendering preset name for the worst quality but highest performance
en: High performance
ja: 性能重視

[ctx: QualityPreset__MediumQuality]
note: rendering preset name for the 2nd worst quality but balanced performance
en: Balanced
ja: 推奨画質

[ctx: QualityPreset__UltraQuality]
note: rendering preset name for best rendering option
en: Ultra high quality
ja: 超高画質

[ctx: QuantityPerMonth]
note: shows some quantity per month, e.g. '4 / month'
en: {0} / month
ja: {0} / 月

[ctx: QuartzMine__name]
note: name
en: Quartz mine
ja: 石英鉱山

[ctx: QuickBuild__Action]
note: button to instantly deliver some materials for unity button to instantly deliver something for unity
en: Quick deliver
ja: 即時納品

[ctx: QuickBuild__Tooltip]
note: tooltip that explains quick deliver for unity
en: Speeds up the current construction by instantly delivering missing materials without having to wait for trucks to deliver them. The materials to deliver have to be available in storage or shipyard.
ja: 不足している資材を、トラックを待たずに瞬時に配達する事で、現在の工事をスピードアップします。配送する資材は、貯蔵施設や造船所にある事が条件となります。

[ctx: QuickRemove__Action]
note: button to instantly remove some materials something for unity
en: Quick remove
ja: 即時除去

[ctx: QuickRemove__Tooltip]
note: tooltip that explains quick remove for unity
en: Speeds up the current deconstruction by instantly removing all the materials. The removed materials will be transferred to storage or shipyard.
ja: すべての材料を即座に除去する事で、現在の解体をスピードアップします。除去された材料は貯蔵施設や造船所に移されます。

[ctx: QuitGame]
note: exits the game entirely (back to windows)
en: Quit
ja: 終了

[ctx: QuitGame__ConfirmationQuestion]
note: shown when player click a button to quit the game
en: Are you sure you want to quit? Unsaved progress will get lost.
ja: 本当に終了しますか？保存されていないデータは失われます。

[ctx: RadarRange]
note: range of a ship radar
en: Radar range
ja: レーダー範囲

[ctx: RadiationLevel__Tooltip]
note: tooltip
en: Radiation level. The higher the number the more radiation is released into the area (unless the fuel is safely stored).
ja: 放射線のレベル。数値が高いほど、(燃料が安全に保管されていない限り)放射線がその地域に放出されることになります。

[ctx: RainwaterHarvester__desc]
note: short description
en: Harvests rain water during rain. Has built-in small water tank.
ja: 雨天時に雨水を貯留。小型水槽を内蔵しています。

[ctx: RainwaterHarvester__name]
note: building or machine
en: Rainwater harvester
ja: 雨水貯留施設

[ctx: RainyWeather__name]
note: name: describes the current weather
en: Rainy
ja: 雨天

[ctx: Recipes]
note: title that is displayed above a list of recipes (a recipe is what a machine performs)
en: Recipes
ja: 製造工程

[ctx: Recipes__New]
note: title that is displayed above a list of new recipes in a research node
en: New recipes
ja: 新しいレシピ

[ctx: RecipesBook__OpenHint]
en: Tip: You can right click a product icon in any recipe in the game to jump to this overview
ja: ヒント：ゲーム内のどのレシピでも、製品アイコンを右クリックすると、この概要にジャンプ出来ます

[ctx: RecipesBook__Title]
note: Title of a window that shows all the recipes in the game. Recipes are used in machines for production.
en: Recipes
ja: 製造工程

[ctx: RecoverVehicle__Action]
note: button to recover stuck vehicle, see 'RecoverVehicle__Tooltip' for more details on what this does
en: Recover
ja: 回復

[ctx: RecoverVehicle__Tooltip]
note: vehicle recovery button tooltip
en: The vehicle will be disassembled and reassembled at the nearest depot.
ja: 車両は最寄りの車両生産工場で分解・組立を行います。

[ctx: RecyclingEfficiency__Title]
note: shows recycling efficiency, more details on this in tooltip
en: Recycling efficiency
ja: 再生利用効率

[ctx: RecyclingEfficiency__Tooltip]
en: This does not relate to efficiency of this sorting plant. Instead it defines how efficiently your island converts waste into recyclables in places like maintenance depots and settlement. So for instance 40% efficiency means that 40% of the iron used in maintenance ends up in recyclables. What is not converted into recyclables gets wasted. Note that postponing processing of recyclables due to expectations of future increase in efficiency won't help as the conversion is done when recyclables are created not when they are sorted. Efficiency can be increased via research and edicts.
ja: これは、この処理工場の効率とは関係なく、保守点検施設や集落などで、廃棄物をどれだけ効率よく再生利用に回す事が出来るかを示すものです。例えば、効率40％というのは、保守点検で使われる鉄の40％が再生利用品になるという事です。再生利用品に変換されなかった物は、廃棄物になります。再生利用品の変換は、再生利用品を作る時に行われるのであって、選別する時に行われるわけではないので、将来の効率アップを期待して、再生利用品の処理を先延ばしにしても意味が無い事に注意しましょう。効率は、研究と布告によって向上させる事が出来ます。

[ctx: RecyclingIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Recycling efficiency increased by {0}
ja: リサイクル効率が{0}向上

[ctx: RecyclingIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Recycling increase
ja: 再生利用率向上

[ctx: RecyclingRatioIncrease]
note: description of research that increases recycling efficiency by {0} percent
en: +{0}% RECYCLING INCREASE | +{0}% RECYCLING INCREASE
ja[0]: +{0}% 再生利用率向上

[ctx: RefundOption__Full]
note: a difficulty option where player gets a full (100%) refund when deconstructing something
en: Full refund
ja: 全額払い戻し

[ctx: RefundOption__Partial]
note: a difficulty option where player gets only a partial refund when deconstructing something
en: Partial refund
ja: 一部払い戻し

[ctx: RelativeTime_Days]
note: Relative times shown in the load & save windows
en: {0} day ago | {0} days ago
ja[0]: {0}日前

[ctx: RelativeTime_Hours]
note: Relative times shown in the load & save windows
en: {0} hour ago | {0} hours ago
ja[0]: {0}時間前

[ctx: RelativeTime_Minutes]
note: Relative times shown in the load & save windows. {0} is a positive integer
en: {0} minute ago | {0} minutes ago
ja[0]: {0}分前

[ctx: RelativeTime_Seconds]
note: Relative times shown in the load & save windows. {0} is a positive integer
en: {0} second ago | {0} seconds ago
ja[0]: {0}秒前

[ctx: RemovalError__CannotRemove]
note: trying to remove a building that is not allowed to be removed (e.g. shipyard)
en: Cannot be removed
ja: 除去不可

[ctx: RemovalError__DepotMovingCargo]
note: could not demolish a cargo depot as it is transferring cargo right now
en: Cargo is being transferred
ja: 荷物の移送中

[ctx: RemovalError__FarmHasAnimals]
note: could not demolish an animal farm as it has animals
en: Farm has animals
ja: 牧場には動物がいる

[ctx: RemovalError__HasProductsStored]
note: could not demolish a cargo depot / unassign its product as it has some products stored
en: Stored product needs to be emptied first
ja: 保管されている製品を先に空にする必要がある

[ctx: RemovalError__HasShipAssigned]
note: trying to remove a shipyard that can't be removed as it has the ship assigned
en: Cannot be removed - has a ship assigned
ja: 削除出来ない - 所属船の割り当てがあります

[ctx: RemovalError__HousingHasModuleAttached]
note: could not remove a housing or square as it has a service module attached could not remove a housing as it has a service module attached
en: Cannot remove a part of settlement that has some service buildings attached.
ja: 一部の公共施設が併設されている居住区を削除出来ない。

[ctx: RemovalError__NotContiguous]
note: could not remove a housing as it would split the settlement into two individual ones
en: Settlement must remain contiguous
ja: 居住地が隣接している必要がある

[ctx: RemovalError__RemoveModulesFirst]
note: could not demolish a depot as its modules need to be removed first
en: Modules need to be removed first
ja: 施設を先に取り外す必要があります

[ctx: RemovalError__ScrapItFirst]
note: could not demolish an abandoned building, it needs to be scrapped for parts
en: Needs to be scrapped
ja: 廃棄する必要がある

[ctx: RemovalError__ShipHasCargo]
note: could not demolish a cargo depot as its ship still has some cargo to unload
en: Ship has cargo
ja: 船は貨物を持っています

[ctx: RemoveProducts]
note: button to request products removal from a transport (comes with a trash icon as well) button to request products removal from a transport
en: Clear
ja: 除去

[ctx: RemoveProducts__Stop]
note: button to stop products removal from a conveyor belt
en: Stop removal
ja: 除去をキャンセルする

[ctx: RemoveProducts__Tooltip]
note: tooltip
en: Requests trucks to remove products from this transport.
ja: この輸送から製品を取り出すよう、トラックに要請する。

[ctx: RemoveProductsInBuffers__Tooltip]
note: tooltip for a button that allows to remove products from machine's buffers
en: Instantly remove products stored in the internal input and output buffers used by this recipe. The products will be moved into any available storage or shipyard.
ja: このレシピで使用されている入力および出力バッファに保管されている製品を即座に削除します。製品は任意の貯蔵施設や造船所に移動されます。

[ctx: RenderingQuality__High]
note: option for rendering quality setting for the high quality option for rendering quality setting for the highest quality
en: High
ja: 高画質

[ctx: RenderingQuality__Low]
note: option for rendering quality setting for low quality
en: Low
ja: 低画質

[ctx: RenderingQuality__Medium]
note: option for rendering quality setting for medium quality
en: Medium
ja: 中画質

[ctx: RenderingQuality__Off]
note: option for rendering quality setting, used when the feature is turned off
en: Off
ja: オフ

[ctx: RenderingQuality__VeryHigh]
note: option for rendering quality setting for the very high quality
en: Very high
ja: 超高画質

[ctx: RenderingSetting_NotSupported]
note: note added to rendering quality options that are not supported on current hardware
en: {0} is not supported on this hardware
ja: {0}はこのハードウェアではサポートされていません

[ctx: RenderingSetting_Title]
note: title for rendering settings
en: Rendering
ja: レンダリング

[ctx: RenderingSettingPreset_Label]
note: Label for the rendering quality preset buttons in the settings window
en: Preset
ja: プリセット

[ctx: Repair]
note: button to request to repair something
en: Repair
ja: 修理

[ctx: ReplaceShipPart]
note: title of a window that enables to replace an existing ship part with a different one
en: Replace part
ja: 装備の交換

[ctx: ReplaceVehicle__MainTooltip]
note: tooltip
en: Allows to replace (upgrade) this vehicle. A requested replacement will be scheduled for assembly in a nearby vehicle depot. Once the replacement is built, the vehicle will head to the depot to be scrapped and replaced. In the meantime, the vehicle will operate as usual.
ja: この車両を交換(アップグレード)出来る様にします。要求された代替車両は、近くの車両基地で組み立てが予約されます。代替車両が組み立てられると、その車両は車両生産工場に向かい、解体され交換される。その間、この車両は通常通り動作します。

[ctx: ReplaceVehicle__NoDepot]
note: tooltip combined with ReplaceVehicle__MainTooltip
en: There is no compatible vehicle depot that could build the selected replacement.
ja: 選択された代替車両を製造出来る対応する車両生産工場が存在しない。

[ctx: ReplaceVehicle__NoVehicleSelected]
note: tooltip combined with ReplaceVehicle__MainTooltip
en: No vehicle is selected for replacement.
ja: 代替の為の車両を選択していない。

[ctx: ReplaceVehicle__OnItsWay]
note: tooltip combined with ReplaceVehicle__MainTooltip
en: Vehicle is heading to a vehicle depot to be replaced.
ja: 車両は入れ替えの為車両生産工場に向かいます。

[ctx: ReplaceVehicle__WaitingForReplace]
note: tooltip combined with ReplaceVehicle__MainTooltip
en: Vehicle is waiting for its replacement to be built in the vehicle depot.
ja: 車両生産工場で車両の生産を待っています。

[ctx: ReportIssue]
note: button to open a page to report game issue / bug
en: Report issue
ja: 報告事項

[ctx: ReputationIncrease__DonateAction]
note: button to donate products to a settlement to increase player's reputation, will be deliver by ship
en: Donate
ja: 寄付

[ctx: ReputationIncrease__Title]
note: title of a panel providing an option to increase player's reputation in the current world map settlement
en: Reputation increase
ja: 評判の上昇

[ctx: ReputationIncrease__Tooltip]
note: tooltip of a panel providing an option to increase player's reputation in the current world map settlement
en: You can donate some products to increase your reputation in this settlement. The better reputation you have the more trade offers you get. Reputation also affects pops adoption. The products have to be delivered by your ship.
ja: 製品を寄付する事で、この居住区での評判を上げる事が出来ます。評判が良ければ良いほど、より多くの取引の提案を受ける事が出来ます。また、評判が上がると、一度に多くの人々を採用する事が出来ます。商品はあなたの船で届けなければなりません。

[ctx: ReputationIncreaseTitle]
note: text of a panel that enables to donate products to a world map settlement to increase player's reputation, example use 'Increase our reputation to 4'
en: Increase our reputation to {0}
ja: 信用度{0}増加

[ctx: Requires]
note: title of a panel that lists requirements of something (e.g. research)
en: Requires
ja: 要求

[ctx: Research]
note: title or tooltip of a button that opens research tree
en: Research
ja: 研究

[ctx: Research__Detail]
note: ex: 14 / 98, research progress in the details panel of the load & save window
en: Research
ja: リサーチ

[ctx: ResearchAdvancedLogisticsControl__desc]
note: description of a research node in the research tree
en: Provides extra management of logistics and dumping.
ja: 物流と廃棄の特別な管理を提供します。

[ctx: ResearchAdvancedLogisticsControl__name]
note: title of a research node in the research tree
en: Advanced logistics control
ja: 高度な物流管理

[ctx: ResearchAdvancedSmelting__desc]
note: description of a research node in the research tree
en: Provides smelting with higher throughput and increased efficiency for crushed ores.
ja: 破砕した鉱石に対して、より高い処理能力と効率の良い製錬を提供します。

[ctx: ResearchAdvancedSmelting__name]
note: title of a research node in the research tree
en: Advanced smelting
ja: 先進的な製錬

[ctx: ResearchArcFurnace2__name]
note: title of a research node in the research tree
en: Arc furnace II
ja: 電気炉 II

[ctx: ResearchAssembler3__name]
note: title of a research node in the research tree
en: Assembly (robotic) II
ja: 組立工場 (ロボット) II

[ctx: ResearchBasicComputing__name]
note: title of a research node in the research tree
en: Basic computing
ja: 基本的な演算処理

[ctx: ResearchBasicDiesel__desc]
note: description of a research node in the research tree
en: Enables to pump island's limited reserve of oil and convert it to diesel. Not very efficient.
ja: 島の限られた石油を汲み上げ、軽油燃料に変換する事が出来る。あまり効率的では無い。

[ctx: ResearchBasicDiesel__name]
note: title of a research node in the research tree
en: Basic diesel
ja: 基本的な軽油燃料処理

[ctx: ResearchBasicFarming__desc]
note: description of a research node in the research tree
en: Basic farming of potatoes. We just need to hope it will rain.
ja: ジャガイモの基本的な栽培方法。 (雨が降る事を祈ります) 。

[ctx: ResearchBasicFarming__name]
note: title of a research node in the research tree
en: Basic farming
ja: 基礎農業

[ctx: ResearchBeacon__name]
note: title of a research node in the research tree
en: Beacon
ja: 灯台

[ctx: ResearchBioDiesel__name]
note: title of a research node in the research tree
en: Biodiesel
ja: 有機(バイオ)燃料

[ctx: ResearchBiofuel__name]
note: title of a research node in the research tree
en: Biofuel
ja: 有機(バイオ)燃料

[ctx: ResearchBlueprints__name]
note: title of a research node in the research tree
en: Blueprints
ja: ブループリント

[ctx: ResearchBoilerElectric__name]
note: title of a research node in the research tree
en: Electric boiler
ja: 電気蒸気発生施設

[ctx: ResearchBricksProduction__name]
note: title of a research node in the research tree
en: Bricks production
ja: レンガ生産

[ctx: ResearchBurner__name]
note: title of a research node in the research tree
en: Burner
ja: 燃焼器(バーナー)

[ctx: ResearchCanola__name]
note: title of a research node in the research tree
en: Canola
ja: セイヨウアブラナ

[ctx: ResearchCaptainsOffice__desc]
note: description of a research node in the research tree
en: Your own office! This is where all the important decision are made.
ja: 自分だけのオフィス 重要な決断はすべてここで行われます。

[ctx: ResearchCaptainsOffice__name]
note: title of a research node in the research tree
en: Captain's office
ja: 船長室

[ctx: ResearchCaptainsOffice2__desc]
note: description of a research node in the research tree
en: A bit more spacious office. It provides access to advanced edicts and gives a passive increase in quick trade volume.
ja: もう少し広々とした執務室。先進的な布告にアクセスでき、迅速な取引量を受動的に増やす事が出来る様になります。

[ctx: ResearchCaptainsOffice2__name]
note: title of a research node in the research tree
en: Captain's office II
ja: 船長室 II

[ctx: ResearchCarbonDioxideRecycling__name]
note: title of a research node in the research tree
en: CO2 recycling
ja: CO2の再生利用

[ctx: ResearchCargoDepot__desc]
note: description of a research node in the research tree
en: Enables to automate the transportation process of resources that are outside of the island (crude oil for instance).
ja: 島外にある資源 (例えば、原油) の輸送経路を自動化する事が可能です。

[ctx: ResearchCargoDepot__name]
note: title of a research node in the research tree
en: Cargo depot
ja: 貨物搬送設備

[ctx: ResearchCargoDepot2__name]
note: title of a research node in the research tree
en: Cargo depot II
ja: 貨物搬送設備 II

[ctx: ResearchCargoDepot3__name]
note: title of a research node in the research tree
en: Cargo depot III
ja: 貨物搬送設備 III

[ctx: ResearchCargoDepot4__name]
note: title of a research node in the research tree
en: Cargo depot IV
ja: 貨物搬送設備 Ⅳ

[ctx: ResearchChemicalPlant__name]
note: title of a research node in the research tree
en: Chemical plant & paper
ja: 化学工場・製紙

[ctx: ResearchChemicalPlant2__name]
note: title of a research node in the research tree
en: Chemical plant II
ja: 化学工場 II

[ctx: ResearchChickenFarm__name]
note: title of a research node in the research tree
en: Chicken farm
ja: 養鶏場

[ctx: ResearchCompactor__name]
note: title of a research node in the research tree
en: Compactor
ja: 梱包圧縮機

[ctx: ResearchConcreteAdvanced__name]
note: title of a research node in the research tree
en: Concrete production
ja: コンクリート生産

[ctx: ResearchConsumerElectronics__name]
note: title of a research node in the research tree
en: Consumer electronics
ja: 家庭用電子機器

[ctx: ResearchConveyorBelts__desc]
note: description of a research node in the research tree
en: Connects machines directly to provide smooth and continuous operation.
ja: 機械に直接接続する事で、スムーズな連続運転が可能になります。

[ctx: ResearchConveyorBelts__name]
note: title of a research node in the research tree
en: Conveyor belts
ja: コンベアベルト

[ctx: ResearchConveyorBeltsT2__desc]
note: description of a research that provides advanced conveyor belts
en: Conveyor belts with an increased throughput.
ja: 処理能力を向上させたコンベアベルト。

[ctx: ResearchConveyorBeltsT2__name]
note: title of a research node in the research tree
en: Conveyor belts II
ja: コンベアベルト II

[ctx: ResearchConveyorBeltsT3__name]
note: title of a research node in the research tree
en: Conveyor belts III
ja: コンベアベルト III

[ctx: ResearchConveyorRouting__name]
note: title of a research node in the research tree
en: Smart conveyor routing
ja: コンベア経路の最適化

[ctx: ResearchCopperRefinement__desc]
note: description of a research node in the research tree
en: Copper electrolysis enables us to reach 99% pure copper. This way we can leverage its properties to the maximum.
ja: 銅の電気分解によって、純度99％の銅に到達する事が出来ます。こうする事で、その特性を最大限に活用する事が出来るのです。

[ctx: ResearchCopperRefinement__name]
note: title of a research node in the research tree
en: Copper refinement
ja: 銅の精製

[ctx: ResearchCopperRefinement2__desc]
note: description of a research node in the research tree
en: More efficient process of copper refinement using acid.
ja: 酸を用いた銅の精製をより効率的に行う加工。

[ctx: ResearchCopperRefinement2__name]
note: title of a research node in the research tree
en: Copper refinement II
ja: 銅の精錬 II

[ctx: ResearchCornCrop__desc]
note: description of a research node in the research tree
en: Enables to grow & harvest corn in farms.
ja: 農場でトウモロコシを栽培し、収穫出来る様になります。

[ctx: ResearchCornCrop__name]
note: title of a research node in the research tree
en: Corn farming
ja: トウモロコシの栽培

[ctx: ResearchCp2Packing__desc]
note: description of a research that provides advanced construction parts
en: Production of advanced construction parts.
ja: 先進的な建設部品の生産。

[ctx: ResearchCp2Packing__name]
note: title of a research node in the research tree
en: Construction II
ja: 建設 II

[ctx: ResearchCp3Packing__name]
note: title of a research node in the research tree
en: Construction III
ja: 建設 III

[ctx: ResearchCp4Packing__name]
note: title of a research node in the research tree
en: Construction IV
ja: 建設 IV

[ctx: ResearchCpPacking__desc]
note: description of a research node in the research tree
en: Production of basic construction parts.
ja: 建築用基礎部品の生産。

[ctx: ResearchCpPacking__name]
note: title of a research node in the research tree
en: Construction
ja: 建設

[ctx: ResearchCropRotation__name]
note: title of a research node in the research tree
en: Crop rotation
ja: 輪作

[ctx: ResearchCrudeOilDistillation__desc]
note: description of a research node in the research tree
en: Advanced process for diesel production and much more.
ja: 軽油燃料製造の先進加工など。

[ctx: ResearchCrudeOilDistillation__name]
note: title of a research node in the research tree
en: Advanced diesel
ja: 先進の軽油燃料処理

[ctx: ResearchCrusherLarge__name]
note: title of a research node in the research tree
en: Crusher (large)
ja: 粉砕機 (大)

[ctx: ResearchCustomSurfaces__name]
note: title of a research node in the research tree
en: Custom surfaces
ja: 地面の舗装

[ctx: ResearchDatacenter__name]
note: title of a research node in the research tree
en: Datacenter
ja: データセンター

[ctx: ResearchDeconstructionRatioIncrease__name]
note: title of a research node in the research tree
en: Deconstruction efficiency
ja: 分解効率

[ctx: ResearchDeconstructionRatioIncrease2__name]
note: title of a research node in the research tree
en: Deconstruction efficiency II
ja: 分解効率 II

[ctx: ResearchDieselGeneratorLarge__name]
note: title of a research node in the research tree
en: Large generator
ja: 大型発電機

[ctx: ResearchEdicts1__desc]
note: description of a research node in the research tree
en: Some really useful edicts that you can apply in your office.
ja: あなたのオフィスでも応用出来る、本当に役に立つ格言があります。

[ctx: ResearchEdicts1__name]
note: title of a research node in the research tree
en: Edicts
ja: 布告

[ctx: ResearchEdicts2__desc]
note: description of a research node in the research tree
en: Another set of useful edicts.
ja: もうひとつ、便利な布告があります。

[ctx: ResearchEdicts2__name]
note: title of a research node in the research tree
en: Edicts II
ja: 布告 II

[ctx: ResearchEdicts3__name]
note: title of a research node in the research tree
en: Edicts III
ja: 布告 III

[ctx: ResearchEdicts4__name]
note: title of a research node in the research tree
en: Edicts IV
ja: 布告 Ⅳ

[ctx: ResearchElectricity__name]
note: title of a research node in the research tree
en: Electricity
ja: 電気

[ctx: ResearchElectrolysis__name]
note: title of a research node in the research tree
en: Electrolysis
ja: 電気分解

[ctx: ResearchElectrolysis2__name]
note: title of a research node in the research tree
en: Electrolyzer II
ja: 電解槽 II

[ctx: ResearchEngine2__desc]
note: description of a research of a ship engine upgrade
en: Once fitted, the ship will be able to travel farther.
ja: 装着すると、より遠くまで移動出来る様になります。

[ctx: ResearchEngine2__name]
note: title of a research node in the research tree
en: Ship engine II
ja: 船舶用機関 II

[ctx: ResearchEngine3__name]
note: title of a research node in the research tree
en: Ship engine III
ja: 船舶用機関 III

[ctx: ResearchExhaustFiltration__name]
note: title of a research node in the research tree
en: Exhaust filtration
ja: 排気濾過施設

[ctx: ResearchFarmingT2__name]
note: title of a research node in the research tree
en: Irrigated farms
ja: 灌漑農場

[ctx: ResearchFarmingT3__name]
note: title of a research node in the research tree
en: Greenhouse
ja: 温室

[ctx: ResearchFarmingT4__name]
note: title of a research node in the research tree
en: Greenhouse II
ja: 温室 II

[ctx: ResearchFermentation__name]
note: title of a research node in the research tree
en: Fermentation
ja: 発酵

[ctx: ResearchFertilizers__desc]
note: description of a research node in the research tree
en: Provides industrial production of chemical fertilizer.
ja: 化学肥料の工業生産。

[ctx: ResearchFertilizers__name]
note: title of a research node in the research tree
en: Fertilizers
ja: 肥料

[ctx: ResearchFoodMarket2__name]
note: title of a research node in the research tree
en: Food market II
ja: 食料品市場 II

[ctx: ResearchFoodPacking__desc]
note: description of a research node in the research tree
en: Enables to pack food in order to sell it via contracts.
ja: 食品を包装し、契約により販売する事が可能です。

[ctx: ResearchFoodPacking__name]
note: title of a research node in the research tree
en: Food packing
ja: 包装食品

[ctx: ResearchFruit__desc]
note: description of a research node in the research tree
en: Enables to grow & harvest fruit in greenhouses.
ja: 温室での果物の栽培・収穫をする事が出来ます。

[ctx: ResearchFruit__name]
note: title of a research node in the research tree
en: Fruit
ja: 果物

[ctx: ResearchFuelStation__desc]
note: description of a research node in the research tree
en: Tired of excavators going back and forth to refuel? Build this station and assign it some trucks.
ja: ショベルカーが燃料を補給する為に何度も往復するのにうんざりしていませんか？このステーションを建設して、いくつかのトラックを割り当てましょう。

[ctx: ResearchFuelStation__name]
note: title of a research node in the research tree
en: Fuel station
ja: 給油所

[ctx: ResearchFuelStation2__name]
note: title of a research node in the research tree
en: Fuel station II
ja: 給油所 II

[ctx: ResearchFuelStation3__name]
note: title of a research node in the research tree
en: Fuel station III
ja: 給油所 III

[ctx: ResearchGasCombustion__name]
note: title of a research node in the research tree
en: Gas combustion
ja: 燃料ガス(液体・ガス)燃焼式

[ctx: ResearchGlassSmelting__desc]
note: description of a research node in the research tree
en: Provides glass production.
ja: ガラスの製造方法と家庭用品での使用方法を紹介。

[ctx: ResearchGlassSmelting__name]
note: title of a research node in the research tree
en: Glass making
ja: ガラス製造

[ctx: ResearchGlassSmeltingT2__name]
note: title of a research node in the research tree
en: Glass making II
ja: ガラス製造 II

[ctx: ResearchGoldSmelting__name]
note: title of a research node in the research tree
en: Gold smelting
ja: 金製錬

[ctx: ResearchHeavyOilCracking__name]
note: title of a research node in the research tree
en: Heavy oil cracking
ja: 重質原油分解

[ctx: ResearchHospital__name]
note: title of a research node in the research tree
en: Hospital
ja: 病院

[ctx: ResearchHouseholdAppliances__name]
note: title of a research node in the research tree
en: Household appliances
ja: 家庭用電化製品

[ctx: ResearchHouseholdGoods__desc]
note: description of a research node in the research tree
en: Household goods for a settlement, generates extra Unity when provided.
ja: 決済の為の家財道具、提供すると追加でユニティが発生する。

[ctx: ResearchHouseholdGoods__name]
note: title of a research node in the research tree
en: Household goods
ja: 家庭用品

[ctx: ResearchHousing2__name]
note: title of a research node in the research tree
en: Housing II
ja: 住宅 II

[ctx: ResearchHousing3__name]
note: title of a research node in the research tree
en: Housing III
ja: 住宅 III

[ctx: ResearchHydrogenCell__name]
note: title of a research node in the research tree
en: Hydrogen cell
ja: 水素燃料電池

[ctx: ResearchHydrogenReforming__name]
note: title of a research node in the research tree
en: Hydrogen production
ja: 水素製造

[ctx: ResearchIncinerationPlant__name]
note: title of a research node in the research tree
en: Incineration plant
ja: 焼却施設

[ctx: ResearchIndustrialMixerT2__name]
note: title of a research node in the research tree
en: Mixer II
ja: 混合機 II

[ctx: ResearchIronSmeltingScrap__desc]
note: description of a research node in the research tree
en: Production of iron from metal scraps.
ja: 金属屑から鉄を製造。

[ctx: ResearchIronSmeltingScrap__name]
note: title of a research node in the research tree
en: Iron smelting (from scrap)
ja: 鉄の製錬 (鉄屑からの製錬)

[ctx: ResearchLab1__desc]
note: short description
en: Provides research. The more labs you have, the faster you research.
ja: 研究を行う。研究施設が多いほど、研究の速度も速くなる。

[ctx: ResearchLab1__name]
note: building or machine
en: Research lab
ja: 研究施設

[ctx: ResearchLab2__desc]
note: description of a research lab short description
en: Provides access to more advanced technologies. Important: this lab has to be provided with lab equipment on continuous basis in order to work. The more labs you have, the faster you research. Lab can return consumed products in form of recyclables, if recycling technology is unlocked.
ja: より上位の研究を可能にする。重要: この研究施設は、稼働する為に研究用機器を必要とする。研究施設が多いほど、研究の速度も速くなる。再生利用の技術がアンロックされた後は、消費した研究用機器を再生利用品の形で出力する。

[ctx: ResearchLab2__name]
note: building or machine
en: Research lab II
ja: 研究施設 II

[ctx: ResearchLab3__name]
note: building or machine
en: Research lab III
ja: 研究施設 III

[ctx: ResearchLab4__name]
note: building or machine
en: Research lab IV
ja: 研究施設 IV

[ctx: ResearchLab5__name]
note: building or machine
en: Research lab V
ja: 研究施設 V

[ctx: ResearchLabTip]
note: {0} = Unity
en: If you need to speed-up your research, you can build more research labs. But don’t forget that running them costs {0}. {0} is naturally generated in settlements when people are well and happy but can decrease when their needs are not met. You can visit the settlement to see the details.
ja: 研究の加速が必要な場合は、研究所の建設数を増やす事が出来ます。しかし、それらを運営するには{0}のコストがかかる事を忘れないで下さい。{0}は、人々が元気で幸せな時には居住区で自然に発生しますが、彼らの要求が満たされていない時には減少する場合があります。詳しくは居住区に足を運んでみてください。

[ctx: ResearchLocked_LifetimeProduction]
note: tooltip for a product & quantity that player needs to produce per lifetime
en: Shows the total accumulated lifetime production you need to achieve in order to get enough experience to perform this research.
ja: この研究を行うのに十分な経験を得る為に達成すべき生涯生産量の累計を表示します。

[ctx: ResearchMaintenanceDepot__name]
note: title of a research node in the research tree
en: Maintenance Depot II
ja: 保守点検施設 II

[ctx: ResearchMechPowerStorage__desc]
note: description of a research node in the research tree
en: Provides mechanical power storage and turbines auto-balancing capability.
ja: 機械的な電力貯蔵と蒸気軸回転原動機のオートバランス機能を提供します。

[ctx: ResearchMechPowerStorage__name]
note: title of a research node in the research tree
en: Mechanical power storage
ja: 機械式電力貯蔵施設 (機械式バッテリー)

[ctx: ResearchMedicalSupplies2__name]
note: title of a research node in the research tree
en: Medical supplies II
ja: 医療用医薬品 II

[ctx: ResearchMedicalSupplies3__name]
note: title of a research node in the research tree
en: Medical supplies III
ja: 医療用品 III

[ctx: ResearchMicrochipProduction__name]
note: title of a research node in the research tree
en: Microchip production
ja: 集積回路製造

[ctx: ResearchMicrochipProduction2__name]
note: title of a research node in the research tree
en: Microchip production II
ja: 集積回路製造 II

[ctx: ResearchNaphthaProcessing__name]
note: title of a research node in the research tree
en: Naphtha processing
ja: ナフサ加工

[ctx: ResearchNaphthaReforming__name]
note: title of a research node in the research tree
en: Reforming & cracking
ja: 改質・分解

[ctx: ResearchNuclearReactor__name]
note: title of a research node in the research tree
en: Nuclear reactor
ja: 核分裂反応炉

[ctx: ResearchNuclearReactor2__name]
note: title of a research node in the research tree
en: Nuclear reactor II
ja: 核分裂反応炉 II

[ctx: ResearchNuclearReactor3__name]
note: title of a research node in the research tree
en: Fast breeder reactor
ja: 高速増殖炉

[ctx: ResearchOrganicFertilizer__name]
note: title of a research node in the research tree
en: Organic fertilizer
ja: 有機肥料

[ctx: ResearchPipeTransports__desc]
note: description of a research node in the research tree
en: Pipes are great. Imagine hauling all of that with trucks?
ja: 配管は偉大。それを全てトラックで運ぶ事を想像してみてください？

[ctx: ResearchPipeTransports__name]
note: title of a research node in the research tree
en: Pipes
ja: 配管

[ctx: ResearchPipeTransportsT2__desc]
note: description of a research node in the research tree
en: It turns out that if we increase the pipe diameter, it has a higher throughput.
ja: 配管の直径を長くすれば流量も大きくなるって事がわかった。

[ctx: ResearchPipeTransportsT2__name]
note: title of a research node in the research tree
en: Pipes II
ja: 配管 II

[ctx: ResearchPipeTransportsT3__desc]
note: description of a research node in the research tree
en: Another increase in the throughput.
ja: さらにスループットが向上しました。

[ctx: ResearchPipeTransportsT3__name]
note: title of a research node in the research tree
en: Pipes III
ja: 配管 III

[ctx: ResearchPlasticProduction__name]
note: title of a research node in the research tree
en: Plastic
ja: 合成樹脂

[ctx: ResearchPolySiliconProduction__name]
note: title of a research node in the research tree
en: Silicon & electronics II
ja: シリコン＆エレクトロニクス II

[ctx: ResearchPowerAndMaintenance__name]
note: title of a research node in the research tree
en: Maintenance
ja: 保守点検

[ctx: ResearchPowerGeneration2__desc]
note: description of a research node in the research tree
en: Unlocks power generation from coal.
ja: 石炭による発電を解禁する。

[ctx: ResearchPowerGeneration2__name]
note: title of a research node in the research tree
en: Power generation II
ja: 発電 II

[ctx: ResearchPowerGeneration3__name]
note: title of a research node in the research tree
en: Power generation III
ja: 発電 III

[ctx: ResearchPowerGeneration4__name]
note: title of a research node in the research tree
en: Power generation IV
ja: 発電 IV

[ctx: ResearchQueue__Add]
note: button to add the current research into the queue
en: Add to queue
ja: キューに追加する

[ctx: ResearchQueue__Remove]
note: button to remove the current research from the queue
en: Remove from queue
ja: キューから削除する

[ctx: ResearchQueue__Status]
note: shows what place in the queue a research node has, e.g. 'in queue (3)'
en: In queue ({0})
ja: 待機状態 ({0})

[ctx: ResearchRecycling__name]
note: title of a research node in the research tree
en: Recycling
ja: 再生利用

[ctx: ResearchRecyclingEdict__desc]
note: research node description
en: Edicts that can be enabled to increase island's overall recycling efficiency.
ja: 島全体の再生利用効率を上げる為に有効な布告。

[ctx: ResearchRecyclingEdict__name]
note: title of a research node in the research tree
en: Recycling edicts
ja: 再生利用布告

[ctx: ResearchRecyclingEdict2__name]
note: title of a research node in the research tree
en: Recycling edicts II
ja: 再生利用布告 II

[ctx: ResearchRecyclingForSettlement__name]
note: title of a research node in the research tree
en: Settlement recycling
ja: 居住区内再生利用

[ctx: ResearchRecyclingIncrease__desc]
note: {0}=10
en: Increases overall recycling efficiency by extra {0}%.
ja: 全体の再利用効率を{0}%追加で改善します。

[ctx: ResearchRecyclingIncrease__name]
note: title of a research node in the research tree
en: Recycling increase
ja: 再生利用率向上

[ctx: ResearchRepairDock__desc]
note: description of a research node in the research tree
en: Enables to repair the ship dock so we can start working on ship repairs.
ja: 船のドックを修理出来る様になり、船の修理に取り掛かれる様になる。

[ctx: ResearchRepairDock__name]
note: title of a research node in the research tree
en: Ship dock repair
ja: 船舶用ドック修理

[ctx: ResearchResearchLab2__name]
note: title of a research node in the research tree
en: Research lab II
ja: 研究施設 II

[ctx: ResearchResearchLab3__name]
note: title of a research node in the research tree
en: Research lab III
ja: 研究施設 III

[ctx: ResearchResearchLab4__name]
note: title of a research node in the research tree
en: Research lab IV
ja: 研究施設 IV

[ctx: ResearchResearchLab5__name]
note: title of a research node in the research tree
en: Research lab V
ja: 研究施設 V

[ctx: ResearchRetainingWalls__name]
note: title of a research node in the research tree
en: Retaining walls
ja: 保持用壁

[ctx: ResearchRocketAssemblyAndLaunch__name]
note: title of a research node in the research tree
en: Rocket assembly & launch
ja: ロケットの組み立て・打ち上げ

[ctx: ResearchRotaryKilnGas__name]
note: title of a research node in the research tree
en: Rotary kiln (gas)
ja: 回転窯(ガス)

[ctx: ResearchRubberProduction__name]
note: title of a research node in the research tree
en: Synthetic rubber
ja: 合成ゴム

[ctx: ResearchSaltProduction__name]
note: title of a research node in the research tree
en: Salt production
ja: 製塩

[ctx: ResearchSausageProduction__name]
note: title of a research node in the research tree
en: Sausage production
ja: ソーセージの生産

[ctx: ResearchSettlementDecorations__name]
note: title of a research node in the research tree
en: Settlement decorations
ja: 居住区の装飾

[ctx: ResearchSettlementPower__name]
note: title of a research node in the research tree
en: Settlement power
ja: 変圧設備

[ctx: ResearchSettlementWaste__desc]
note: description of a research node in the research tree
en: Basic collection and disposal of waste from settlements.
ja: 集落からの廃棄物の基本的な回収・処理。

[ctx: ResearchSettlementWaste__name]
note: title of a research node in the research tree
en: Settlement waste
ja: 廃棄物

[ctx: ResearchSettlementWater__name]
note: title of a research node in the research tree
en: Settlement water
ja: 水浄化

[ctx: ResearchShipArmor__desc]
note: description of a research node in the research tree
en: Our ship will take more hits from enemy's artillery. Our crew is looking forward to test it, huh?
ja: 敵の大砲をより多く受ける事が出来る。我々のクルーはこのテストを楽しみにしているんだ。？

[ctx: ResearchShipArmor__name]
note: title of a research node in the research tree
en: Ship armor
ja: 船体装甲

[ctx: ResearchShipArmor2__name]
note: title of a research node in the research tree
en: Ship armor II
ja: 船体装甲 II

[ctx: ResearchShipFuelTankUpgrade__name]
note: title of a research node in the research tree
en: Fuel tank upgrade
ja: 燃料槽の改良

[ctx: ResearchShipRadar__desc]
note: description of a research of a ship bridge upgrade
en: Advanced ship bridge. Also contains a better radar for area explorations.
ja: 進化した船橋。また、エリア探査の為のレーダーも改良されている。

[ctx: ResearchShipRadar__name]
note: title of a research node in the research tree
en: Ship bridge II
ja: 船橋 II

[ctx: ResearchShipRadar2__name]
note: title of a research node in the research tree
en: Ship bridge III
ja: 船橋 III

[ctx: ResearchShipWeapons__desc]
note: description of a research node in the research tree
en: Once fitted on the ship, we can finally stop running away from every battle.
ja: 船に装着すれば、いよいよ戦いのたびに逃げ回る事も無くなります。

[ctx: ResearchShipWeapons__name]
note: title of a research node in the research tree
en: Ship weapons
ja: 船舶用兵器

[ctx: ResearchShipWeapons2__desc]
note: description of ship weapons
en: Ship guns that provide increased range and damage.
ja: 射程距離とダメージが増加する艦砲。

[ctx: ResearchShipWeapons2__name]
note: title of a research node in the research tree
en: Ship weapons II
ja: 船舶用兵器 II

[ctx: ResearchShipWeapons3__name]
note: title of a research node in the research tree
en: Ship weapons III
ja: 船舶用兵器 III

[ctx: ResearchSnacksProduction__name]
note: title of a research node in the research tree
en: Snacks production
ja: スナック菓子の製造

[ctx: ResearchSolarPanels__name]
note: title of a research node in the research tree
en: Solar panels
ja: 太陽光発電施設

[ctx: ResearchSolarPanels2__name]
note: title of a research node in the research tree
en: Solar panels II
ja: 太陽光発電施設 II

[ctx: ResearchSoybeanCrop__name]
note: title of a research node in the research tree
en: Soybean farming
ja: 大豆栽培

[ctx: ResearchSpeed__Title]
note: title of a panel that shows current research speed of a research lab
en: Research speed
ja: 研究速度

[ctx: ResearchStacker__name]
note: title of a research node in the research tree
en: Stacker
ja: 堆積機

[ctx: ResearchStatueOfMaintenance__name]
note: title of a research node in the research tree
en: Statue of maintenance
ja: 保守点検の像

[ctx: ResearchSteelSmelting__desc]
note: description of a research node in the research tree
en: Process to convert iron into more durable steel.
ja: 鉄をより耐久性の高い鋼に変える工程。

[ctx: ResearchSteelSmelting__name]
note: title of a research node in the research tree
en: Steel smelting
ja: 鉄鋼製錬

[ctx: ResearchStorage2__name]
note: title of a research node in the research tree
en: Storage II
ja: 貯蔵施設 II

[ctx: ResearchStorage3__name]
note: title of a research node in the research tree
en: Storage (Large) I
ja: 貯蔵施設 (大) I

[ctx: ResearchStorage4__name]
note: title of a research node in the research tree
en: Storage (Large) II
ja: 貯蔵施設 (大) II

[ctx: ResearchStoragesT1__name]
note: title of a research node in the research tree
en: Storage
ja: 貯蔵施設

[ctx: ResearchSugarCane__name]
note: title of a research node in the research tree
en: Sugar cane
ja: サトウキビ

[ctx: ResearchSulfurProcessing__name]
note: title of a research node in the research tree
en: Sulfur processing
ja: 硫黄処理

[ctx: ResearchSuperPressSteam__desc]
note: description of a research node in the research tree
en: Super pressurized steam heated to 800 °C. Can be leveraged to produce hydrogen using sulfur-iodine cycle which is more efficient than electrolysis.
ja: 800℃に加熱された超高圧水蒸気。電気分解よりも効率の良い硫黄-ヨウ素サイクルによる水素製造に活用できる。

[ctx: ResearchSuperPressSteam__name]
note: title of a research node in the research tree
en: Super heated steam
ja: 超高温蒸気

[ctx: ResearchTerrainLeveling__name]
note: title of a research node in the research tree
en: Terrain leveling
ja: 地形の平坦化

[ctx: ResearchThermalDesalination__name]
note: title of a research node in the research tree
en: Thermal desalination
ja: 熱脱塩処理

[ctx: ResearchThermalDesalinationBasic__desc]
note: description of a research node in the research tree
en: Enables to repurpose basic distiller for water desalination. It is not very efficient.
ja: 基本的な蒸留器を淡水化用に再利用する事が可能です。効率はあまり良くありません。

[ctx: ResearchThermalDesalinationBasic__name]
note: title of a research node in the research tree
en: Basic desalination
ja: 基本的な淡水化

[ctx: ResearchThermalStorage__name]
note: title of a research node in the research tree
en: Thermal storage
ja: 蓄熱施設

[ctx: ResearchTombOfCaptains__name]
note: title of a research node in the research tree
en: Tomb of Captains
ja: 船長の墓

[ctx: ResearchTools__desc]
note: description of a research node in the research tree
en: Provides advanced tools for easier planning and management.
ja: 計画と管理を容易にする為の高度なツールを提供します。

[ctx: ResearchTools__name]
note: title of a research node in the research tree
en: Tools
ja: ツール

[ctx: ResearchToRepair__Tooltip]
note: explains that shipyard cannot be repaired until the player researches how to do it.
en: You need to research a technology in order to repair this.
ja: これを修理する為には、技術の研究が必要です。

[ctx: ResearchTradeDock__name]
note: title of a research node in the research tree
en: Trading dock
ja: 交易港

[ctx: ResearchTransportsBalancing__desc]
note: description of a research node in the research tree
en: You can already split / merge transports. But this gives you the ability to set input / output priorities and ratios.
ja: 輸送経路の分割/結合はすでに可能です。しかし、これは入力/出力の優先順位と比率を設定する機能を提供します。

[ctx: ResearchTransportsBalancing__name]
note: title of a research node in the research tree
en: Transports balancing
ja: 物流効率化

[ctx: ResearchTransportsLifts__desc]
note: description of a research node in the research tree
en: Allows you to raise or lower transports in a compact footprint.
ja: コンパクトな設置面積で搬送物の昇降が可能。

[ctx: ResearchTransportsLifts__name]
note: title of a research node in the research tree
en: Transport lifts
ja: 垂直用リフト

[ctx: ResearchTreeHarvester__name]
note: title of a research node in the research tree
en: Tree harvester II
ja: 木材伐採機 II

[ctx: ResearchTreePlanting__name]
note: title of a research node in the research tree
en: Tree planting
ja: 植林

[ctx: ResearchTrucksCapacityEdict__name]
note: title of a research node in the research tree
en: Trucks overloading edict
ja: トラックの過積載に関する布告

[ctx: ResearchUndergroundWater__name]
note: title of a research node in the research tree
en: Groundwater pump
ja: 地下水揚水機

[ctx: ResearchUnlocked]
note: shows that a new research was unlocked, example: 'Efficient concrete unlocked!'
en: {0} unlocked!
ja: {0}のロックを解除しました!

[ctx: ResearchUnlocked__NewBuildings]
note: label of a panel showing icons of all the new buildings and machines that player unlocked
en: New buildings:
ja: 新しい建築物:

[ctx: ResearchUnlocked__NewProducts]
note: label of a panel showing icons of all the new products that player unlocked
en: New products:
ja: 新しい製品:

[ctx: ResearchUraniumEnrichment__name]
note: title of a research node in the research tree
en: Uranium enrichment
ja: ウラン濃縮

[ctx: ResearchVacuumDesalination__desc]
note: description of a research node in the research tree
en: Enables to utilize depleted steam for desalination.
ja: 排出された蒸気を海水淡水化に利用する事が可能です。

[ctx: ResearchVacuumDesalination__name]
note: title of a research node in the research tree
en: Vacuum desalination
ja: 真空脱塩施設

[ctx: ResearchVegetables__desc]
note: description of a research node in the research tree
en: Enables to grow & harvest vegetables in farms.
ja: 農場で野菜を栽培し、収穫する事が出来ます。

[ctx: ResearchVegetables__name]
note: title of a research node in the research tree
en: Vegetables farming
ja: 野菜栽培

[ctx: ResearchVehicleAndMining__desc]
note: description of a research node in the research tree
en: Excavator & mining tower to enable mining raw materials. And more trucks to reinforce our logistics.
ja: 原材料の採掘を可能にするショベルカーと採掘管制塔。そして、物流を強化する為のトラックの増車。

[ctx: ResearchVehicleAndMining__name]
note: title of a research node in the research tree
en: Vehicles & mining
ja: 車両・鉱業

[ctx: ResearchVehicleAssembly2__desc]
note: description of a research node in the research tree
en: Large vehicles to scale your mining and logistics operations. Their production requires glass which has to be acquired via quick trade from other world settlements until you research how to produce it yourself.
ja: 採掘や物流を大規模に行う為の大型車両。その生産にはガラスが必要で、自分で生産する方法を研究するまでは、他の入植地から速やかに貿易で入手する必要が有ります。

[ctx: ResearchVehicleAssembly2__name]
note: title of a research node in the research tree
en: Large vehicles
ja: 大型車両

[ctx: ResearchVehicleAssembly3__name]
note: title of a research node in the research tree
en: Mega vehicles
ja: 巨大車両

[ctx: ResearchVehicleAssembly3H__name]
note: title of a research node in the research tree
en: Hydrogen mega vehicles
ja: 巨大水素燃料電池車両

[ctx: ResearchVehicleCapIncrease__desc]
note: {0}=25
en: Increases vehicle limit by {0}.
ja: 車両限界値を{0}増加させる。

[ctx: ResearchVehicleCapIncrease__name]
note: title of a research node in the research tree
en: Vehicles management
ja: 車両管理

[ctx: ResearchVehicleCapIncrease2__name]
note: title of a research node in the research tree
en: Vehicles management II
ja: 車両管理 II

[ctx: ResearchVehicleCapIncrease3__name]
note: title of a research node in the research tree
en: Vehicles management III
ja: 車両管理 III

[ctx: ResearchVehicleCapIncrease4__name]
note: title of a research node in the research tree
en: Vehicles management IV
ja: 車両管理 IV

[ctx: ResearchVehicleCapIncrease5__name]
note: title of a research node in the research tree
en: Vehicles management V
ja: 車両管理 V

[ctx: ResearchVehicleCapIncrease6__name]
note: title of a research node in the research tree
en: Vehicles management VI
ja: 車両管理 VI

[ctx: ResearchVehicleRamps__name]
note: title of a research node in the research tree
en: Ramp for vehicles
ja: 車両用傾斜路

[ctx: ResearchWaterRecovery__name]
note: title of a research node in the research tree
en: Water recovery
ja: 水回収

[ctx: ResearchWaterTreatment__name]
note: title of a research node in the research tree
en: Wastewater treatment
ja: 排水処理

[ctx: ResearchWaterTreatment2__desc]
note: description of a research node in the research tree
en: A more efficient wastewater treatment process.
ja: より効率的な廃水処理加工。また、廃棄物の一部は、燃料や肥料の原料として再利用する事が出来ます。

[ctx: ResearchWaterTreatment2__name]
note: title of a research node in the research tree
en: Wastewater treatment II
ja: 排水処理 II

[ctx: ResearchWheatCrop__name]
note: title of a research node in the research tree
en: Wheat farming & processing
ja: 小麦の栽培・加工

[ctx: ReserveStatus]
note: title of a panel that shows how much is left of a ground deposit resource (oil, groundwater)
en: Reserve status
ja: 埋蔵量

[ctx: Resolution]
note: title for screen resolution setting
en: Resolution
ja: 解像度

[ctx: ResourceIsLow__name]
note: example: 'Groundwater resource is getting low'
en: {0} resource is getting low
ja: {0} 資源が少なくなっている

[ctx: Resources]
note: title of settings affecting resources - mining, starting resources
en: Resources
ja: リソース

[ctx: RestartRequiredSuffix]
note: used with a setting that requires restart. Example: 'Scale (restart required)'
en: {0} (restart required)
ja: {0} (再起動が必要)

[ctx: RestoreDefaults]
note: button to restore defaults
en: Restore defaults
ja: デフォルトに戻す

[ctx: RetainingWallCorner__name]
note: name
en: Retaining wall (corner)
ja: 擁壁 (コーナー)

[ctx: RetainingWallCross__name]
note: name
en: Retaining wall (cross)
ja: 擁壁 (十字)

[ctx: RetainingWallsTitle]
note: Plural title of a structure that holds terrain in place to prevent it from a collapse
en: Retaining walls
ja: 擁壁

[ctx: RetainingWallStraight1__desc]
note: description of retaining wall
en: Prevents terrain from collapsing. Walls can be placed below the surface to prevent terrain collapse during mining, or above terrain to aid with dumping operations. The placement elevation is adjustable. Walls will collapse if they hold more than {0} units of height or if they are overfilled.
ja: 地形の崩落を防ぐ。採掘時の地形崩れを防ぐ為に地表より下に設置したり、廃棄作業の補助として地表より上に設置する事が可能です。配置の高さは調整可能です。擁壁は{0}ユニット以上の高さを超えるか、過剰に埋められると崩壊します。

[ctx: RetainingWallStraight1__name]
note: name
en: Retaining wall (short)
ja: 擁壁 (短)

[ctx: RetainingWallStraight4__name]
note: name
en: Retaining wall (long)
ja: 擁壁 (長)

[ctx: RetainingWallTee__name]
note: name
en: Retaining wall (tee)
ja: 擁壁(T 字形)

[ctx: RetiredWaste__NextDisposal]
note: informs how much time is left until the current radioactive waste gets converted into nonradioactive waste. Example use: 'Next disposal in: 40 years'
en: Next disposal in: {0}
ja: 次の廃棄場所:{0}

[ctx: RetiredWaste__Tooltip]
note: tooltip
en: Product into which the current stored waste transforms after it is no longer radioactive. Only some waste can be retired this way (more information can be found in the recipe book).
ja: 現在貯蔵されている廃棄物が、もはや放射性でなくなった後になる製品。この方法で廃棄出来る廃棄物は一部のみです(詳細はレシピブックを参照)。

[ctx: RightClickToRemove]
note: tooltip explaining that mouse right click remove the hovered element
en: Right click to remove
ja: 右クリックで削除

[ctx: RocketAssemblyDepot__CannotDestroy]
note: error popup when player tried to destroy rocket assembly depot but the rocket transporter is not parked inside, {0} is 'rocket transporter'
en: The {0} is not parked inside.
ja: {0}は中に停まっていない。

[ctx: RocketAssemblyDepot__desc]
note: short description: rocket assembly building description, {0} is launch pad
en: Constructs space rockets and delivers them to the nearest {0} using a specialized transporter. The transporter is a large vehicle and cannot drive over uneven ground so make sure that the {0} is on the same height level as this building.
ja: 宇宙ロケットを製造し、専用の搬送用設備で最寄りの{0}まで搬送します。搬送用設備は大型で不整地は走れないので、{0}がこの設備と同じ高さのレベルにある事を確認する事。

[ctx: RocketAssemblyDepot__name]
note: name
en: Rocket assembly depot
ja: ロケット組立工場

[ctx: RocketLaunchPad__desc]
note: short description
en: Enables launching rockets to space! After a rocket is delivered and securely attached to the tower, it will be filled with fuel based on the rocket type. This has to match with connected fuel to this tower. Fuel is never stored at the launch pad for safety reasons. Water also needs to be connected since the launch process requires a large amount of it for dampening of rocket exhaust shockwaves.
ja: 宇宙へのロケット打ち上げが可能に ロケットが運ばれてきて、ロケット発射台にしっかりと固定されると、ロケットの種類に応じた燃料が充填されます。これは、このロケット発射台に接続されている燃料と一致しなければならない。安全の為、ロケット発射台で燃料を保管する事はありません。また、打ち上げの際には、ロケットの排気の衝撃波を和らげる為に大量の水が必要になる為、水も接続する必要がある。

[ctx: RocketLaunchPad__name]
note: name
en: Rocket launch pad
ja: ロケット発射台

[ctx: RockMine__name]
note: name
en: Rock mine
ja: 岩山

[ctx: RotaryKiln__desc]
note: description of a machine short description of a machine
en: Performs calcination process under high temperatures. Used to produce cement.
ja: 高温で焼成処理を行う。セメント製造に使用される。

[ctx: RotaryKiln__name]
note: name of a machine
en: Rotary Kiln
ja: 回転窯

[ctx: RotaryKilnGas__name]
note: name of a machine
en: Rotary Kiln (gas)
ja: 回転窯(ガス)

[ctx: RotateShortcut__Tooltip]
note: tooltip
en: Press the shortcut key to rotate clock-wise
ja: ショートカットキーを押すと、時計回りに回転します

[ctx: Ruins__desc]
note: short description
en: Seems like a building that is abandoned for a long time and no longer useful. We can deconstruct it for useful materials which can be processed in our factory.
ja: 長い間放置され、使い物に成らなくなってしまった建物の様です。この建物を解体して、コンクリートや金属スクラップとして、我々の工場で加工する事が出来ます。

[ctx: Ruins__name]
note: building or machine
en: Abandoned communication station
ja: 廃墟となった通信局

[ctx: RuinsRecycle__Action]
note: starts recycling a building for metal scraps
en: Start recycling
ja: 再生利用を開始する

[ctx: RuinsRecycleFormatted__Tooltip]
note: tooltip that explains how building recycling works, {0} - iron scrap, {1} - blast furnace
en: Recycling this building provides you with useful materials which will be automatically transported by trucks where needed (e.g. {0} will be delivered to a {1}).
ja: この建物を再利用すると、有用な材料が得られ、必要な場所に自動的にトラックで輸送されます。(例：{0}は{1}に配送される)。

[ctx: RunOnLowFuel__Action]
note: title of a button that allows to spend Unity when a ship is out of fuel. More info in RunOnLowFuel__Tooltip.
en: Run on low fuel
ja: 燃料が不足している

[ctx: RunOnLowFuel__Tooltip]
note: tooltip for a button
en: The ship will depart even with insufficient fuel, but the journey will take longer and cost Unity.
ja: 燃料が不足していても船は出航するが、航海には時間がかかり、費用はユニティにかかる。

[ctx: Save__FailureMessage]
note: Message shown when a save is unsuccessful
en: Failed to save the game!
ja: ゲームの保存に失敗しました！

[ctx: Save__SuccessMessage]
note: {0} is name of the file that was saved
en: File {0} has been saved!
ja: ファイル{0}が保存されました!

[ctx: Save__Title]
note: Label above the save name column in the load & save windows
en: Save
ja: セーブ

[ctx: Save_Action]
note: button to save the game after the player clicks it
en: Save
ja: 保存する

[ctx: Save_Title]
note: title of a window that that enables to save the current game progress
en: Save game
ja: ゲームの保存

[ctx: Saved__Detail]
note: Label for the date of the save in the details panels of the load & save windows
en: Saved
ja: 保存

[ctx: SaveInProgress]
note: a message shown on the screen when save or auto-save is in progress
en: Saving ...
ja: 保存しています。

[ctx: SaveMigration__BlueprintsNote]
note: note about blueprints
en: Note that blueprints remain compatible so you can go back to the old game version, export your blueprints to string, and import them to the new version.
ja: ブループリントは互換性がある為、古いゲームバージョンに戻って、ブループリントを文字列にエクスポートし、新しいバージョンにインポート出来ることに注意してください。

[ctx: SaveMigration__Intro]
note: {0} - Update 1, {1} - branch name
en: Welcome to the {0}! Unfortunately, saves from the previous game version are not compatible. However, the new version is full of new exciting content so we hope you will not mind a new start.
    
    If you'd prefer to keep playing your old save, you can! Just go to Steam and switch to the old version '{1}' as shown below. Steam will then automatically download it for you. Whenever you are ready to go back to {0} just remove the beta branch by setting it to 'None'.
ja: {0}へようこそ!残念ながら、以前のゲームバージョンからのセーブには互換性がありません。しかし、新しいバージョンには新しいエキサイティングなコンテンツが豊富に含まれている為、新たに開始することをお勧めします。
    
    古いセーブデータをプレイし続ける事は可能です! Steamに移動して、次に示すように、古いバージョン'{1}'に切り替えてください。Steamで自動的に変更します。{0}に戻る準備ができたら、「なし」に設定してbetaブランチを削除してください。

[ctx: SaveName__Label]
note: Label next to the save name entry box in the save window
en: Name your save
ja: セーブに名前を付ける

[ctx: SaveNew]
note: button to click on to create a new save file (shows a new text field where player can type name of the save file)
en: + New save
ja: + 新規保存

[ctx: Scale]
note: UI scaling option. Example: 'Scale: 120%'
en: Scale
ja: 解像度

[ctx: ScrapVehicle__Action]
note: button to send the current vehicle to a depot to have it scrapped for parts
en: Scrap
ja: 解体

[ctx: ScrapVehicle__InProgress]
note: vehicle scrap button tooltip
en: Vehicle is heading to be scrapped in the vehicle depot
ja: 車両は車両生産工場で解体される為に向かっている

[ctx: ScrapVehicle__Tooltip]
note: vehicle scrap button tooltip
en: Sends the vehicle to the vehicle depot to be scrapped for parts
ja: 車両を車両生産工場に送り、部品取り用として廃車にする

[ctx: ScreenSetting_Title]
note: title of graphical settings (resolution, quality, etc.)
en: Screen
ja: 画面表示

[ctx: Search]
note: placeholder used in a search text box
en: Search
ja: 検索

[ctx: SeedsTech_Description]
note: explains the player what they need to do in order to get access to seeds - wheat seeds, canola seeds etc.
en: To discover new seeds, explore the world map with your ship.
ja: 新しい種を発見するには、船舶で世界中を探索します。

[ctx: SelectFuel_Title]
note: title of a panel that allows to select a fuel type for a consumer like a ship for instance
en: Select fuel
ja: 燃料を選択

[ctx: SelectMods_Title]
note: Title on the "Select mods" tab of the new game window
en: Select mods to include in the game
ja: ゲームに組み込むMODを選択

[ctx: SelectOption]
note: Message shown in dropdown buttons when no value is selected
en: Select...
ja: 選択...

[ctx: SelectVehicle_Title]
note: title of a panel that allows to select a vehicle from multiple vehicle types
en: Select vehicle
ja: 車両を選択

[ctx: ServerRacks__Title]
note: title of a panel that enables to manage server racks in data center
en: Server racks
ja: サーバー

[ctx: ServerRacks__Tooltip]
note: tooltip in data center
en: Data center hosts server racks. Every added server rack increases the computing output but also increases demands on power, cooling and more. Server racks can be freely added and removed below.
ja: データセンターには、サーバーが設置されています。サーバーを追加するごとに、演算出力は増加するが、電力や冷却などの需要も増加する。サーバーは、下に自由に追加・削除する事が出来ます。

[ctx: ServiceLimit__Title]
note: title of a panel showing limit of population this building can serve, more details in ServiceLimit__Tooltip
en: Service limit
ja: サービス上限

[ctx: ServiceLimit__Tooltip]
en: This settlement module has a limit on how many people it can serve. In case the total population of the attached settlement exceeds this limit, you need to build more modules.
ja: この居住区設備には、提供出来る人数の上限があります。付属の居住区の総人口がこの制限を超える場合、さらに設備を建設する必要があります。

[ctx: Settings_Title]
note: title of the settings window
en: Settings
ja: 設定

[ctx: SettlementBiomassModule__desc]
note: short description
en: Collects organic waste (leftovers from food typically). If a settlement does not have this module built, all the organic waste ends up in general waste.
ja: 有機廃棄物 (一般的には食べ物の残り) を回収します。この設備が無い居住区では、有機廃棄物は全て一般廃棄物になってしまう。

[ctx: SettlementBiomassModule__name]
note: name
en: Biomass collection
ja: 有機性廃棄物回収施設

[ctx: SettlementConsumerElectronicsModule__desc]
note: short description
en: Provides consumer electronics to the attached settlement which generates extra Unity.
ja: 付属する居住区に家庭用電子機器を提供し、追加のユニティを生み出す。

[ctx: SettlementConsumerElectronicsModule__name]
note: building or machine
en: Consumer electronics module
ja: 家庭用電子機器店

[ctx: SettlementFoodModule__desc]
note: short description
en: Provides food to the attached settlement. A settlement needs to have at least one food market attached otherwise its population will starve.
ja: 付属の居住区に食料を供給します。居住区には少なくとも1つの食料市場が付属している必要があり、そうでない場合はその居住区の住民は飢えてしまいます。

[ctx: SettlementFoodModule__name]
note: name building or machine
en: Food market
ja: 食品市場

[ctx: SettlementFoodModuleT2__desc]
note: short description
en: Provides food to the attached settlement. This one can store multiple types of products.
ja: 付属の居住区に食料を提供する。こちらは複数種類の保存が可能。

[ctx: SettlementFoodModuleT2__name]
note: name
en: Food market II
ja: 食品市場 II

[ctx: SettlementFountain__name]
note: name
en: Square with fountain
ja: 噴水がある広場

[ctx: SettlementFullOfLandfill__name]
note: notification
en: Settlement is full of trash
ja: 廃棄物だらけの居住区

[ctx: SettlementHasNoFoodModule__name]
note: notification
en: Settlement has no food market!
ja: 居住区には食品市場がない!

[ctx: SettlementHouseholdAppliancesModule__desc]
note: short description
en: Provides appliances electronics to the attached settlement which generates extra Unity.
ja: 付属居住区に家庭用電化製品を提供し、追加のユニティを生み出す。

[ctx: SettlementHouseholdAppliancesModule__name]
note: building or machine
en: Household appliances module
ja: 家電庭用電化製品店

[ctx: SettlementHouseholdGoodsModule__desc]
note: short description
en: Provides household goods to the attached settlement which generates extra Unity.
ja: 付属居住区に家庭用品を提供し、追加のユニティを生み出す。

[ctx: SettlementHouseholdGoodsModule__name]
note: building or machine
en: Household goods module
ja: 家庭用品店

[ctx: SettlementIsStarving__name]
note: notification
en: Settlement is starving!
ja: 居住者が飢餓状態に!

[ctx: SettlementLandfillModule__desc]
note: short description
en: Collects general waste from the attached settlement to prevent it from piling up in the settlement and causing health concerns.
ja: 接続先の居住区から一般廃棄物を回収し、廃棄物が居住区に溜まって健康被害が出ない様にする。

[ctx: SettlementLandfillModule__name]
note: name
en: Waste collection
ja: 廃棄物回収施設

[ctx: SettlementPillar__name]
note: name
en: Square with column
ja: 広場 (記念碑)

[ctx: SettlementPowerModule__desc]
note: short description
en: Provides electricity to the attached settlement which generates extra Unity.
ja: 付属の居住区に電気を供給します。居住区に電気を供給する事で、余分なユニティが発生する。

[ctx: SettlementPowerModule__name]
note: name building or machine
en: Transformer
ja: 変圧器

[ctx: SettlementRecyclablesModule__descToFormat]
note: {0} can be household goods for instance
en: Collects recyclables from the attached settlement. Recyclables are generated only from products that you provide to the settlement (e.g. {0}). If a settlement does not have this module built, all recyclables end up in general waste.
ja: 併設された居住区から再利用品を回収します。再利用可能なものは、集落に提供する製品(例：{0})からのみ発生します。居住区にこのモジュールが建設されていない場合、再利用可能なものはすべて一般廃棄物になります。

[ctx: SettlementRecyclablesModule__name]
note: name
en: Recyclables collection
ja: 再生利用品回収施設

[ctx: SettlementServices]
note: title of a panel showing status of all the services in the settlement or globally
en: Services
ja: サービス

[ctx: SettlementServices__Tooltip]
note: tooltip of a panel that shows status of all the services in the selected settlement
en: Status of services provided to this settlement.
ja: この決済に提供したサービスの状況。

[ctx: SettlementSmall1__name]
note: name
en: Settlement
ja: 居住区

[ctx: SettlementSquare1__name]
note: name
en: Square (light)
ja: 広場 (ライト)

[ctx: SettlementSquare2__name]
note: name
en: Square (dark)
ja: 広場 (ダーク)

[ctx: SettlementTitle]
note: title of a window showing individual settlement information
en: Settlement
ja: 居住区

[ctx: SettlementTitleWithReputation]
note: shows the current title of a world map settlement ({0}) and the reputation the player has there, example use: 'Settlement (Reputation 4)'
en: {0} (Reputation {1})
ja: {0} (評判{1})

[ctx: SettlementWaste__Title]
note: title of a panel showing amount of waste accumulated in a settlement
en: Waste in settlement
ja: 廃棄物発生量

[ctx: SettlementWaste__Tooltip]
note: tooltip
en: Population in settlement generates waste. The amount of waste generated depends on amount of products provided to the settlement. However settlement always generates some basic amount of waste. When waste in settlement gets over limit it creates negative health effects, so it is important to collect the waste via a dedicated waste module. Waste can be dumped on the ground. However research might find new ways of dealing with waste.
ja: 居住区の人々は廃棄物を発生させる。廃棄物の量は、その居住区に提供される製品の量に依存する。しかし、居住区は常にある程度の基本的な量の廃棄物を発生させます。居住区の廃棄物が限度を超えると、健康に悪い影響を与えるので、専用の廃棄物設備で廃棄物を回収する事が重要です。廃棄物は地面に捨てる事も出来ます。しかし、研究によって廃棄物を処理する新しい方法が見つかるかもしれません。

[ctx: SettlementWaterModule__desc]
note: short description
en: Provides fresh water to the attached settlement and returns waste water that needs to be disposed of. Providing fresh water to a settlement generates extra Unity and reduces health risks.
ja: 付属の居住区に新鮮な水を供給し、処分が必要な排水は返却する。居住区に新鮮な水を供給する事で、余分なユニティを生み出し、健康リスクを低減する。

[ctx: SettlementWaterModule__name]
note: building or machine
en: Water facility
ja: 水処理施設

[ctx: SettlingTank__name]
note: name of a machine Used to extract gold ore concentrate from gold ore powder.
en: Settling tank
ja: 沈殿槽

[ctx: ShadowsQualityRenderingSetting__Name]
note: rendering setting name
en: Shadows quality
ja: 影の品質

[ctx: Shaft__name]
note: name
en: Shaft
ja: 軸

[ctx: Shaft__Status]
note: shaft status, currently showing maximum output percentage
en: Max output: {0}%
ja: 最大出力 {0}%

[ctx: ShaftOverview]
note: title for section that shows connected shaft overview
en: Connected shaft
ja: 連結軸

[ctx: ShaftOverview__Tooltip]
note: tooltip explaining shafts, {0} = throughput in MW
en: This machine is connected to a shaft that allows exchange of mechanical power. All machines connected to one shaft contribute to its inertia - stored mechanical power. When shaft is turning too slow, machines cannot use its power (denoted by red marker) and it needs to be charged up first. When inertia is low, the maximum output is limited and connected machines might not get all the power they need. Similarly, when inertia is too high, the maximum input to the shaft is limited and connected machines may not be able to deliver all produced power to the shaft. The shaft has a maximum throughput of {0}.
ja: この設備は、機械的な動力の伝達を可能にする軸に接続されています。1つの軸に接続されているすべての設備は、その慣性力(蓄積された機械的な力)に寄与しています。シャフトの回転速度が遅すぎる場合、設備はその動力を使用出来ないので(赤いマーカーで示される)、最初に蓄える必要がある。慣性力が小さいと、最大出力が制限され、接続された設備が必要な電力をすべて得られない可能性があります。同様に、慣性力が大きすぎると、軸への最大入力が制限され、接続された設備が生産された動力をすべて軸に供給できない可能性があります。軸の最大処理能力は{0}です。

[ctx: ShiftsCount]
note: describes the number of shifts per day that pops will work in a mine / oil rig, for instance: '2 shifts'
en: {0} shift | {0} shifts
ja[0]: {0} 交代

[ctx: ShipAutoRepair__Toggle]
note: used as: '[checkbox] Auto-repair'. When enabled ship will automatically request its repairs.
en: Auto-repair
ja: 自動修理

[ctx: ShipAutoRepair__Tooltip]
note: tooltip for a checkbox that when enabled requests repairs of the ship anytime it is damaged
en: Repairs will be requested automatically whenever the ship is damaged.
ja: 船がダメージを受けると、自動的に修理が依頼されます。

[ctx: ShipAutoReturn__Toggle]
note: used as: '[checkbox] Automatically return home'. When enabled ship will automatically return home when there is nothing else to do.
en: Automatically return home
ja: 自動で帰還する

[ctx: ShipAutoReturn__Tooltip]
note: tooltip for ShipAutoReturn__Toggle
en: The ship will automatically return back from the world map if it has no available locations to explore.
ja: 探索可能な場所が無い場合、船は自動的にワールドマップから戻ってきます。

[ctx: ShipCannotUnload]
note: displayed when the ship has cargo but can't unload it
en: Cannot unload cargo! Shipyard is full.
ja: 貨物を降ろす事が出来ません！波止場は満杯です。

[ctx: ShipCantVisit__BeingModified]
note: reason why the action to visit a location by the ship is not available
en: Ship is being modified
ja: 船の改造中

[ctx: ShipCantVisit__BeingRepaired]
note: reason why the action to visit a location by the ship is not available
en: Ship is being modified
ja: 船の改造中

[ctx: ShipCantVisit__Damaged]
note: reason why the action to visit a location by the ship is not available
en: Ship is too damaged
ja: 船の損傷が激しい

[ctx: ShipCantVisit__MovingToDock]
note: reason why the action to visit a location by the ship is not available
en: Ship is arriving to the dock.
ja: 船がドックに到着します。

[ctx: ShipCantVisit__NoAccess]
note: reason why the action to visit a location by the ship is not available
en: Ship has no access
ja: 船舶はアクセス不可

[ctx: ShipCantVisit__NoCrew]
note: reason why the action to visit a location by the ship is not available
en: Not enough crew
ja: クルーの数が少ない

[ctx: ShipCantVisit__NoFuel]
note: reason why the action to visit a location by the ship is not available
en: Not enough fuel
ja: 燃料が足りない

[ctx: ShipCantVisit__Ok]
note: reason why the action to visit a location by the ship is not available
en: Request our ship to visit this location
ja: この場所を訪問する為に私たちの船を派遣する

[ctx: ShipCantVisit__OnWay]
note: reason why the action to visit a location by the ship is not available
en: Already present or on its way
ja: すでにこの場所にいるか、もしくは向かっています

[ctx: ShipCantVisit__TooFar]
note: reason why the action to visit a location by the ship is not available
en: Location is too far
ja: 場所が遠い

[ctx: ShipCargoDelivered__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: Ship delivered cargo to oil rig
en: Ship delivered cargo to {0}
ja: 納入された貨物を{0}に出荷した

[ctx: ShipCargoLoaded__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: Done loading cargo for oil rig
en: Done loading cargo for {0}
ja: {0}の貨物積み込み完了

[ctx: ShipCrew]
note: ship crew label
en: Crew
ja: 船員

[ctx: ShipCrew__Load]
note: button to request to load a crew onto the ship
en: Load crew
ja: 船員を載せる

[ctx: ShipCrew__Tooltip]
note: ship crew tooltip
en: Ship requires crew in order to operate. Crew cannot board in case the ship is damaged.
ja: 船が航行するには船員が必要です。船が破損した場合、船員は乗船出来ません。

[ctx: ShipCrew__Unload]
note: button to request to unload the crew from the ship
en: Unload crew
ja: 船員を降ろす

[ctx: ShipDesigner]
note: title of a window that provides ship modifications & upgrades
en: Ship designer
ja: 船舶設計

[ctx: ShipDesigner_ShipBeingRepaired]
note: shown when modifications cannot proceed because the ship is being repaired
en: Ship is being repaired!
ja: 船は修理中です!

[ctx: ShipDesigner_ShipNeedsRepairs]
note: shown when modifications cannot proceed because the ship needs repairs first
en: Ship has to be repaired!
ja: 船は修理しなければならない!

[ctx: ShipDesignerConfirmation__Text]
note: title of a panel that shows button to confirm current modifications of the ship
en: Proceed with the modifications?
ja: 改修を行いますか？

[ctx: ShipDesignerConfirmation__Title]
note: title of a panel that shows costs & confirmation of pending ship modifications
en: Pending modifications
ja: 行おうとしている改修

[ctx: ShipFuelReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Cargo ship fuel consumption reduced by {0}
ja: 貨物船の燃料消費量が{0}減少

[ctx: ShipFuelReduction__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Ships fuel saver
ja: 船舶燃料節約

[ctx: ShipFuelSwitch__InProgress]
note: ship's fuel replacement is in progress
en: Replacement is in progress. Click to cancel.
ja: 交換作業中です。クリックするとキャンセルされます。

[ctx: ShipFuelSwitch__InUse]
note: can't switch fuel type for ship as the selected fuel is already in use
en: The selected fuel is already in use.
ja: 選択された燃料はすでに使用中です。

[ctx: ShipFuelSwitch__MissingMaterials]
en: Materials for this modification are not available
ja: この改造の材料は入手できない

[ctx: ShipFuelSwitch__ShipBusy]
note: can't switch fuel for ship as the ship is busy
en: Not available as ship is currently busy.
ja: 現在、船が混雑しているため、ご利用いただけません。

[ctx: ShipFuelSwitch__Tooltip]
en: Allows to switch the ship's fuel type. Changing to some fuels is free, while others require a ship rebuild, costing materials. If there is some cost, it is displayed below.
ja: 船の燃料タイプを切り替えることができる。無料で変更できる燃料もあれば、船の改造が必要な燃料もあります。コストがかかる場合は下に表示される。

[ctx: ShipFuelUnload]
note: title of a button that unloads fuel from the ship
en: Unload fuel
ja: 燃料の積み下ろし

[ctx: ShipFuelUnload__Tooltip]
note: tooltip of a button that performs this action
en: Unloads fuel from the ship back into the shipyard.
ja: 船から燃料を降ろして波止場に戻す。

[ctx: ShipHealth__Title]
en: Ship health and repair
ja: 船舶の強度・修理

[ctx: ShipHealth__Tooltip]
en: The current state of repair of the ship. If the value is below the green mark it means it needs to be repaired in order to depart for new adventures.
ja: 船の現在の修理状況です。この値が緑色のマークを下回っている場合は、新たな冒険に出発する為に修理が必要である事を意味します。

[ctx: ShipLoading__Action]
note: requests to start loading material onto the ship
en: Start loading the ship
ja: 船への積み込みを開始する

[ctx: ShipLoading__CancelProject]
en: Abandon this project for now (can be restarted anytime)
ja: この計画を一旦中止する(いつでも再開可能)

[ctx: ShipLoading__Desc]
note: tooltip
en: List of all the world map locations that are scheduled for repair or upgrade. After you request materials to be loaded, the trucks will fetch all the required products to the shipyard and the shipyard will load them onto the ship. Once all the required materials are loaded, you can send your ship to deliver the cargo to the location so the construction can begin.
ja: 修理やアップグレードが予定されているワールドマップの全拠点をリストアップ。資材の積み込みを依頼すると、トラックで必要な製品を造船所まで運んできてくれ、造船所が船に積み込んでくれます。必要な資材がすべて積み込まれたら、船を出して貨物をその場所に届ける事で、建設が開始されます。

[ctx: ShipLoading__Done]
en: All required cargo loaded! We can send the ship on its way.
ja: 必要な貨物をすべて積み込みました。 船を走らせる事が出来ます。

[ctx: ShipLoading__InProgress]
en: Loading required materials ...
ja: 必要な資材を積み込み中 ...

[ctx: ShipLoading__NotStarted]
en: Click to fetch the required material onto the ship.
ja: クリックすると、必要な資材を船に積み込む事が出来ます。

[ctx: ShipLoading__Title]
note: lists all the world map repairs and upgrades in progress
en: World map repairs & upgrades
ja: ワールドマップの施設の修理とアップグレード

[ctx: ShipModified__name]
note: notification Notification that the player gets after ship modifications are done.
en: Ship modifications complete
ja: 船舶の改修が完了

[ctx: ShipRepaired__name]
note: notification
en: Ship was fully repaired
ja: 船舶の修理がすべて完了

[ctx: ShipSlotGroupArmor__name]
note: name: title of ship upgrade slot
en: Armor
ja: 装甲

[ctx: ShipSlotGroupBridge__name]
note: name: title of ship upgrade slot
en: Bridge
ja: 橋

[ctx: ShipSlotGroupEngine__name]
note: name: title of ship upgrade slot
en: Engine
ja: 発動機

[ctx: ShipSlotGroupFuelTank__name]
note: name: title of ship upgrade slot
en: Fuel tank
ja: 燃料槽

[ctx: ShipSlotGroupGunsFront__name]
note: name: title of ship upgrade slot
en: Guns (front)
ja: 大砲 (前部砲塔)

[ctx: ShipSlotGroupGunsRear__name]
note: name: title of ship upgrade slot
en: Guns (rear)
ja: 大砲 (後部砲塔)

[ctx: ShipStats]
note: properties / stats of a ship
en: Ship stats
ja: 船の情報

[ctx: ShipUpgrade_Performing]
note: modifications are being performed
en: Performing modifications
ja: 改修を実行中

[ctx: ShipUpgrade_Performing__Tooltip]
note: tooltip - modifications are being performed
en: Modifications are being applied
ja: 改修を行っています

[ctx: ShipUpgrade_Preparing]
note: modifications are being prepared (e.g. materials are being loaded to the shipyard)
en: Preparing modifications
ja: 改修の準備中

[ctx: ShipUpgrade_Preparing__Tooltip]
note: tooltip - modifications are being prepared (e.g. materials are being loaded to the shipyard)
en: The ship can still operate while the modifications are being prepared
ja: 改修の準備中も、船の運航は可能です

[ctx: ShipUpgrade_ReadyWaiting]
note: modifications are ready but ship needs to come back so they can be applied
en: Waiting for ship
ja: 船の到着を待機中

[ctx: ShipUpgrade_ReadyWaiting__Tooltip]
note: tooltip - modifications are ready but ship needs to come back so they can be applied
en: Modifications are prepared, waiting for the ship to apply them
ja: 改修の準備が完了しました、船への適用を待機しています

[ctx: Shipyard__desc]
note: short description
en: This shipyard is damaged and needs to be repaired to be able to fix our ship.
ja: この造船所は損傷しており、我々の船を修理出来る様にする為に修理する必要があります。

[ctx: Shipyard__name]
note: name
en: Shipyard (damaged)
ja: 造船所 (損傷)

[ctx: Shipyard2__desc]
note: short description
en: Serves to refuel, repair, and modify our ship. Also handles loading and unloading ship's cargo. If a truck happens to have some cargo that cannot be delivered anywhere else, it can be delivered here.
ja: 船舶の給油、修理、改造を行う。また、船の荷物の積み下ろしも行います。他では受け渡し出来ないような荷物がある場合は、ここで受け渡しをします。

[ctx: Shipyard2__name]
note: name
en: Shipyard
ja: 造船所

[ctx: ShipyardCargo__Tooltip]
note: tooltip of a panel showing all the cargo stored in a shipyard
en: All the cargo that is temporarily stored in the shipyard. When the shipyard gets too full it is unable to unload more cargo from the ship. Trucks always actively remove products from the shipyard whenever there is space somewhere else.
ja: 造船所に一時的に保管されているすべての貨物の事です。造船所が満杯になると、船からさらに貨物を降ろす事が出来なくなる。トラックは、どこかに空きがあると、常に積極的に造船所から製品 を運び出す。

[ctx: ShipyardFullMessage]
note: shown when the shipyard has too much cargo that it can't keep unloading the ship
en: Shipyard is overloaded with cargo!
ja: 造船所は貨物で溢れかえっている!

[ctx: ShipyardFullMessage__Tooltip]
note: tooltip explaining full shipyard tooltip
en: Shipyard will not unload cargo from the ship unless some of its cargo gets removed first. That can be done by building external storages for the products stored here.
ja: 造船所では、まず貨物の一部を取り除かなければ、船から貨物を降ろす事は出来ません。その為には、ここに保管されている製品の為の外部貯蔵施設を建設する事が出来ます。

[ctx: ShipyardKeepEmpty]
note: truck will prioritize products remove to keep this building empty
en: Keep empty
ja: 空にする

[ctx: ShipyardKeepEmpty__Tooltip]
note: tooltip
en: Requests trucks to prioritize unloading of all the cargo stored here.
ja: ここに保管されているすべての貨物を優先的に降ろすよう、トラックに要請する。

[ctx: ShipyardMakePrimary]
note: button to set the current shipyard as primary, more is explained in ShipyardMakePrimary__Tooltip
en: Make primary
ja: 優先させる

[ctx: ShipyardMakePrimary__Tooltip]
note: tooltip
en: Request the ship to dock here (enables to remove any shipyard that is not in use)
ja: ここに停泊する船を指定する(使用していない造船所を削除する事が可能)

[ctx: ShipyardMakePrimary__TooltipInProgress]
note: tooltip
en: This shipyard is currently being re-assigned
ja: この造船所は、現在再配置中です

[ctx: ShipyardNeedsRepairs]
note: explains that current action is not available until the shipyard is repaired
en: Shipyard needs to be repaired first
ja: 最初に造船所の修復が必要

[ctx: ShipyardRecoverOceanAccess__BtnTooltip]
note: tooltip explaining what ShipyardRecoverOceanAccess__Button does
en: IMPORTANT: It might be required to perform this action multiple times.
ja: 重要：この操作を複数回行う必要がある場合があります。

[ctx: ShipyardRecoverOceanAccess__Button]
note: button that allows recovering ocean access by digging ground
en: Recover ocean access
ja: 海へのアクセスを回復させる

[ctx: ShipyardRecoverOceanAccess__Title]
note: title for a panel providing option to recover access to shipyard's docking area
en: Area recovery
ja: 造船所の復旧

[ctx: ShipyardRecoverOceanAccess__Tooltip]
note: tooltip explaining what ShipyardRecoverOceanAccess__Button does
en: The docking area is blocked and prevents the ship to operate. You can use the button below to automatically remove accidental material deposits. This action costs Unity and it might be required to perform it multiple times. In case the area is blocked by other structure such as dock or pump, you need to demolish it yourself.
ja: 接岸領域が塞がれ、船の運航が出来なくなる。下のボタンを使用すると、誤って堆積した資材を自動的に取り除く事が出来ます。この操作はユニティを消費し、複数回実行する必要がある場合があります。貨物搬送設備や揚水機など、他の構造物で塞がれている場合は、ご自身で撤去してください。

[ctx: ShowInExplorer]
note: button to open current directory in OS explorer
en: Show in folder
ja: フォルダで表示する

[ctx: ShowPerDuration]
note: example: 'show / 60 [clock icon]', when this is on, recipes durations are normalized to some duration (e.g. 60).
en: show
ja: 生産量

[ctx: Shredder__desc]
note: short description of a machine
en: Breaks down products into loose form.
ja: 製品を原材料に分解します。

[ctx: Shredder__name]
note: name of a machine
en: Shredder
ja: 梱包破砕機

[ctx: SiliconCrystallizer__desc]
note: short description of a machine
en: Produces monocrystalline silicon. Dips a rod with seed crystal into molten silicon and slowly pulls it upwards and rotates it simultaneously. The final ingot is then sliced into wafers.
ja: 単結晶シリコンを製造する。種結晶を付けた棒を溶けたシリコンの中に浸し、ゆっくりと上に引き上げると同時に回転させる。最終的にできたインゴットをスライスしてウエハーにする。

[ctx: SiliconCrystallizer__name]
note: name of a machine
en: Silicon crystallizer
ja: シリコン結晶化施設

[ctx: SiliconReactor__desc]
note: short description of a machine
en: Purifies silicon using hydrogen. The processed silicon can be used in electronics.
ja: 水素でシリコンを精製。処理されたシリコンは電子機器に使用出来る。

[ctx: SiliconReactor__name]
note: name of a machine
en: Silicon reactor
ja: シリコン焼成炉

[ctx: Skip]
note: Action to skip something (e.g. skip a task)
en: Skip
ja: スキップ

[ctx: SmeltingFurnaceT1__desc]
note: short description of a machine
en: Smelts various materials such as iron or copper. The output is a molten material that needs to be sent via molten channel transport, for instance, into a caster for further processing. Molten materials cannot be transported via trucks.
ja: 鉄や銅など、さまざまな材料を製錬する。溶融した材料は、溶融池などで鋳造機に送られ、さらに加工される。溶融した材料は、トラックで運ぶ事が出来ない。

[ctx: SmeltingFurnaceT1__name]
note: name of a machine
en: Blast furnace
ja: 溶鉱炉

[ctx: SmeltingFurnaceT2__desc]
note: short description of a machine
en: Smelts various materials such as iron or copper. The output is a molten material that needs to be sent via molten channel transport, for instance, into a caster for further processing. Molten materials cannot be transported via trucks.
ja: 鉄や銅など、さまざまな材料を製錬する。溶融した材料は、溶融池などで鋳造機に送られ、さらに加工される。溶融した材料は、トラックで運ぶ事が出来ない。

[ctx: SmeltingFurnaceT2__name]
note: name of a machine
en: Blast furnace II
ja: 溶鉱炉 II

[ctx: SmokeStack__desc]
note: description of a smoke stack short description of a machine
en: Allows release of gasses into atmosphere. Some gasses such as exhaust cause pollution.
ja: 大気中へのガスの放出を可能にする。排気ガスなど一部のガスは公害の原因になる。

[ctx: SmokeStack__name]
note: name of a machine
en: Smoke stack
ja: 煙突

[ctx: SmokeStackLarge__name]
note: name of a machine
en: Smoke stack (large)
ja: 煙突 (大)

[ctx: SolarPanel__desc]
note: short description
en: Converts sunlight to electricity. Surprisingly, the efficiency depends on how sunny it is.
ja: 太陽光を電気に変換。残念な事に、その効率は晴天率に左右される。

[ctx: SolarPanel__name]
note: name
en: Solar panel
ja: 太陽光発電施設

[ctx: SolarPanelMono__desc]
note: solar panel description, example use of {0}: 'they provide 25% more energy'
en: Solar panels that are made from a single crystal silicon. That makes them more expensive to produce but they provide {0}% more energy.
ja: 単結晶シリコンで作られた太陽光パネル。その為、製造コストは高くなりますが、エネルギー供給量は{0}%多くなります。

[ctx: SolarPanelMono__name]
note: name
en: Solar panel (mono)
ja: 太陽光発電施設 (単結晶)

[ctx: SolarPowerIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: A demanding cleaning procedure for solar panels, increasing their power output by {0}.
ja: 太陽電池パネルの清掃を行い、発電量を{0}増加させる作業方法です。

[ctx: SolarPowerIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Clean panels
ja: 太陽光パネルの清掃

[ctx: SortingPlantBlockedOutput__name]
note: notification
en: {entity}: blocked due to full output
ja: {entity}:出力がいっぱいのため拒否

[ctx: SortingPlantNoProductSet__name]
note: notification
en: {entity} needs to be assigned with products to sort
ja: {entity}には製品を並べ替える必要がある

[ctx: SourWaterStripper__desc]
note: short description of a machine https://www.pall.co.uk/uk/en/oil-gas/refining/sour-water-stripping.html https://en.wikipedia.org/wiki/Steam_stripping
en: Makes sour water useful by extracting ammonia and sulfur. Sulfur can be turned into acid and used for instance in the production of copper
ja: アンモニアと硫黄を抽出して酸性の水を有用なものにします。硫黄は酸に変換され、例えば銅の製造に使用されます

[ctx: SourWaterStripper__name]
note: name of a machine https://www.pall.co.uk/uk/en/oil-gas/refining/sour-water-stripping.html https://en.wikipedia.org/wiki/Steam_stripping
en: Sour water stripper
ja: 酸洗設備

[ctx: SpeedReduced__Machine]
note: example replacements: {0} => 50%
en: Speed reduced to {0} due to the following factors:
ja: 以下の要因により、速度が{0}に低下した。:

[ctx: SpeedReduced__Vehicle]
note: example replacements: {0} => 50%
en: Vehicle speed reduced to {0} due to the following factors:
ja: 以下の要因により、車速が{0}に低下した:

[ctx: SpruceTree__desc]
en: Spruce tree
ja: トウヒの木

[ctx: Stacker__desc]
note: short description
en: Dumps material from connected conveyor belts directly on the terrain.
ja: 連結されたコンベアから直接素材を投棄します。

[ctx: Stacker__name]
note: name
en: Stacker
ja: 堆積機

[ctx: StackerProducts__Title]
note: title of a panel that shows what products are dumped by the stacker
en: What will be dumped here
ja: 廃棄品

[ctx: StageStr]
note: shows stage of some building or process, {0} is building or process name, {1} is stage number like 1 or 2
en: {0} (stage {1})
ja: {0} (ステージ{1})

[ctx: StartingLocation_Title]
note: Title shown above the starting location description in the map selection tab of the new game flow
en: Starting location
ja: スタート地点

[ctx: StartingLocationDifficulty__EasyTooltip]
note: tooltip explaining how difficult a selected island map is
en: A balanced map. Great for beginners or casual players.
ja: バランスの取れたマップ。初心者やカジュアルプレイヤーに最適。

[ctx: StartingLocationDifficulty__HardTooltip]
note: tooltip explaining how difficult a selected island map is
en: For skilled players who have some experience with the game already. Requires planning and trade-offs.
ja: すでにある程度の経験を積んだ熟練プレーヤー向け。計画性とトレードオフが必要。

[ctx: StartingLocationDifficulty__InsaneTooltip]
note: tooltip explaining how difficult a selected island map is
en: For players who are ready to fail and like to push their limits. Do not take success for granted.
ja: 失敗する覚悟があり、自分の限界に挑戦するのが好きな選手向け。成功が当たり前だと思ってはいけない。

[ctx: StartingLocationDifficulty__MediumTooltip]
note: tooltip explaining how difficult a selected island map is
en: A slightly more advanced map that may require some extra planning.
ja: 少し高度な地図で、特別な計画が必要かもしれない。

[ctx: StartingLocationDifficulty_Easy]
note: label explaining how difficult a selected island map is (this is the easiest one)
en: Easy
ja: 簡単

[ctx: StartingLocationDifficulty_Hard]
note: label explaining how difficult a selected island map is
en: Hard
ja: 難しい

[ctx: StartingLocationDifficulty_Insane]
note: label explaining how difficult a selected island map is (this is the hardest one)
en: Insane
ja: 狂気

[ctx: StartingLocationDifficulty_Medium]
note: label explaining how difficult a selected island map is
en: Medium
ja: 中級

[ctx: StartNewResearch_Action]
note: button to click on to open a research window to pick a new research, shown when no research is in progress button to click on to open a research window to pick a new research
en: Start new research
ja: 新しい研究を開始する

[ctx: StartRepairs]
note: requests to start repairs
en: Start repairs
ja: 修理を開始する

[ctx: StartRepairs__Tooltip]
note: tooltip
en: We need to load all the required materials onto our ship and request it to deliver all the materials to this location.
ja: 必要な資材をすべて船に積み込み、この場所にすべての資材を届けるよう依頼する必要があります。

[ctx: StartResearch_Action]
note: button to start researching the currently selected research node
en: Start research
ja: 研究を始める

[ctx: StarvationMode__Death]
en: Death by starvation
ja: 餓死

[ctx: StarvationMode__ReducedWorkers]
en: Reduced workforce
ja: 労働力の削減

[ctx: Statistics]
note: title of a window containing statistics
en: Statistics
ja: 統計

[ctx: Stats_NoDataYet]
note: shown when statistics have no data yet
en: No data yet
ja: まだデータはありません

[ctx: StatsCat__CargoShips]
note: statistics category referring to usage of fuel in cargo ships
en: Cargo ships
ja: 貨物船

[ctx: StatsCat__MainShip]
note: statistics category referring to usage of fuel in the main player's ship
en: Main ship
ja: 主な船

[ctx: StatsCat__PowerProduction]
note: statistics category referring to usage of products in power production
en: Power production
ja: 発電量

[ctx: StatsCat__Vehicles]
note: statistics category referring to usage of fuel in vehicles
en: Vehicles
ja: 車両

[ctx: StatsEntry__Construction]
note: label of a chart showing consumption of a product via costs in construction
en: Construction
ja: 建設

[ctx: StatsEntry__Deconstruction]
note: label of a chart showing production of a product by getting it back via deconstruction
en: Deconstruction
ja: 解体

[ctx: StatsEntry__Dumping]
note: label of a chart showing consumption of a product by dumping it (on terrain or into ocean) or disposing it (burning it) label of a chart showing consumption of a product by dumping it (on terrain or into ocean)
en: Dumped / disposed
ja: 廃棄・処分

[ctx: StatsEntry__Export]
note: label of a chart showing consumption of a product by exporting it into the world
en: Export
ja: 輸出

[ctx: StatsEntry__Farming]
note: label of a chart showing consumption of a product via farming (e.g. by irrigation)
en: Farming
ja: 農業

[ctx: StatsEntry__Import]
note: label of a chart showing production of a product by importing it from world map
en: Import
ja: 輸入

[ctx: StatsEntry__Mining]
note: label of a chart showing production of a product by mining
en: Mining
ja: 採掘

[ctx: StatsEntry__Recycling]
note: label of a chart showing production of a product by recycling it
en: Recycling
ja: 再生利用施設

[ctx: StatsEntry__TotalConsumption]
note: label of a chart showing total consumption of a product
en: Total consumption
ja: 消費量

[ctx: StatsEntry__TotalProduction]
note: label of a chart showing total production of a product
en: Total production
ja: 生産量

[ctx: StatsEntry__TotalQuantity]
note: title of a chart that shows total global quantity of a product in factory / island over time.
en: Total quantity
ja: 総量

[ctx: StatsPops__Born]
note: statistics category referring to people born on the island
en: Born
ja: 誕生

[ctx: StatsPops__Lost]
note: statistics category referring to people lost (people who died / left the island)
en: Lost
ja: 紛失

[ctx: StatsPops__Refugees]
note: statistics category referring to people that joined they island as refuges or the player adopted them statistics category referring to people that joined they island as refugess or the player adopted them
en: Refugees & adopted
ja: 難民・養子縁組

[ctx: StatsProduct_Quantity]
note: title of a chart that shows quantity statistics of a product over time.
en: Quantity
ja: 数量

[ctx: StatsRange__Days]
note: shows stats for the last {0} day
en: Last {0} day | Last {0} days
ja[0]: 直近の{0}日

[ctx: StatsRange__LastYear]
note: title of a column showing sum of data from previous year
en: Last year
ja: 昨年度

[ctx: StatsRange__Lifetime]
note: title of a column showing sum of lifetime data - sum of data for the whole gameplay duration
en: Lifetime
ja: 寿命

[ctx: StatsRange__Max]
note: shows max range of statistics chart
en: Max
ja: 最大

[ctx: StatsRange__Months]
note: shows stats for the last {0} month
en: Last {0} month | Last {0} months
ja[0]: 過去{0}ヶ月

[ctx: StatsRange__ThisYear]
note: title of a column showing sum of data from this year
en: This year
ja: 今年度

[ctx: StatsRange__Years]
note: shows stats for the last {0} years
en: Last {0} year | Last {0} years
ja[0]: 過去 {0} 年間

[ctx: StatsTab__Breakdown]
note: title of a tab that shows breakdown data for some statistics (keep short)
en: Breakdown
ja: 分解

[ctx: StatsTab__Chart]
note: title of a tab that shows a summary chart for some statistics (e.g. power) (keep short)
en: Summary chart
ja: 概要図

[ctx: StatueOfMaintenance__desc]
note: e.g. {0} - '5%', {1} - 'Fuel gas'
en: Statue that not just demonstrates the wealth of your island but also serves as a celebration of your industrial success. It has such a positive effect on your population that it reduces your island's maintenance requirements by {0}. In order to get the bonus, the statue needs to be provided with '{1}' on a continuous basis. However, if you don't maintain your statue you will get a negative effect. Because nothing demotivates your workers from performing maintenance more than seeing a broken statue of maintenance. You can build this statue multiple times should your wealth allow it, but each additional statue's effect is reduced by half.
ja: 島の豊かさを示すだけでなく、産業の成功を祝う為の像です。この像は人口にプラスの効果を与え、島の保守点検費用を{0}減らす事が出来ます。ボーナスを得る為には、この像に「{1}」を継続的に供給する必要があります。しかし、彫像を維持しなければマイナスの効果を得る事になります。なぜなら、壊れた保守点検の像を見る事ほど、作業員の保守点検を行う意欲を削ぐものはないからです。この像は、あなたの財力が許す限り、複数回建設する事が出来ますが、建設する度にその効果は半減します。

[ctx: StatueOfMaintenance__name]
note: name
en: The statue of maintenance
ja: 保守点検の像

[ctx: StatueOfMaintenanceGolden__name]
note: name
en: The statue of maintenance (golden)
ja: 保守点検の像 (金色)

[ctx: Status]
note: label of a panel showing current entity status
en: Status
ja: ステータス

[ctx: Status_LowReputation]
note: Some feature or trade in a settlement isn't available because player has a low reputation. An example use: Requires reputation to be at least 1
en: Requires reputation to be at least {0}
ja: 評価値が少なくとも{0}である必要があります

[ctx: Stone_TerrainSurface]
note: Surface that can be placed on the ground outside.
en: Stone surface
ja: 石の表面

[ctx: StorageAlert__BtnTitle]
note: title of a button that opens a panel with storage alerts setup
en: Alerts
ja: 警報

[ctx: StorageAlert__Empty]
note: used in the following context '[checkbox] notify if Empty'
en: Empty
ja: 空

[ctx: StorageAlert__Full]
note: used in the following context '[checkbox] notify if Full'
en: Full
ja: 満杯

[ctx: StorageAlert__Prefix]
note: used in the following context '[checkbox] notify if Empty / Full'
en: Notify if
ja: 通知する

[ctx: StorageFluid__name]
note: building or machine
en: Fluid storage
ja: 流体貯蔵施設

[ctx: StorageFluidFormattedBase__desc]
note: description for storage
en: Stores up to {0} units of a liquid or gas product.
ja: 液体・気体など、最大{0}個の製品を格納する。

[ctx: StorageFluidT2__name]
note: building or machine
en: Fluid storage II
ja: 流体貯蔵施設 II

[ctx: StorageFluidT3__name]
note: building or machine
en: Fluid storage III
ja: 流体貯蔵施設 III

[ctx: StorageFluidT4__name]
note: building or machine
en: Fluid storage IV
ja: 流体貯蔵施設 Ⅳ

[ctx: StorageLoose__name]
note: building or machine
en: Loose storage
ja: バラ荷用貯蔵施設

[ctx: StorageLooseFormattedBase__desc]
note: description for storage
en: Stores up to {0} units of a loose product.
ja: バラ積み製品を最大{0}個まで格納する。

[ctx: StorageLooseT2__name]
note: building or machine
en: Loose storage II
ja: バラ荷用貯蔵施設 II

[ctx: StorageLooseT3__name]
note: building or machine
en: Loose storage III
ja: バラ荷用貯蔵施設 III

[ctx: StorageLooseT4__name]
note: building or machine
en: Loose storage IV
ja: バラ荷用貯蔵施設 Ⅳ

[ctx: StoragePowerConsumptionSuffix]
note: appended at the end of a description to explain that a storage consumes power
en: Consumes power when sending or receiving products via its ports.
ja: 入出力口を使用して製品を搬送する際に電力を消費します。

[ctx: storagesCategory__name]
note: name: toolbar category name
en: Storage
ja: 貯蔵施設

[ctx: StorageSolidFormattedBase__desc]
note: description for storage
en: Stores up to {0} units of a solid product.
ja: 固体品を{0}個まで格納する。

[ctx: StorageSupplyTooHigh__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Alert: {entity} has high supply of {0}
ja: 警告：{entity}は{0}の供給量が多い

[ctx: StorageSupplyTooLow__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Alert: {entity} has low supply of {0}
ja: 警告：{entity}は{0}の供給量が少ない

[ctx: StorageUnit__name]
note: building or machine
en: Unit storage
ja: 箱積め貯蔵施設

[ctx: StorageUnitT2__name]
note: building or machine
en: Unit storage II
ja: 箱積め貯蔵施設 II

[ctx: StorageUnitT3__name]
note: building or machine
en: Unit storage III
ja: 箱積め貯蔵施設 III

[ctx: StorageUnitT4__name]
note: building or machine
en: Unit storage IV
ja: 箱積め貯蔵施設 Ⅳ

[ctx: StoredHeat__NoProductSelected]
note: explains that player needs to assign a product which they want to convert to heat and back by using a heat storage
en: no product selected for heat transfer
ja: 熱伝達の為の製品が選択されていません

[ctx: StoredHeat__Title]
note: Title of a panel that shows total amount of heat in a thermal storage (imagine it as a heat battery)
en: Stored heat
ja: 蓄熱

[ctx: StoredHeat__Tooltip]
note: tooltip for a heat bar in a thermal storage
en: The available heat accumulated in this storage. Heat does not decay as long as the storage remains operational.
ja: 利用可能な熱はこの貯蔵施設に蓄積されます。貯蔵施設が機能している限り、熱は減衰しません。

[ctx: StoredProduct__Clear_Tooltip]
note: tooltip
en: Click to remove currently assigned product. If storage is not empty, this will request trucks to remove all the remaining products.
ja: クリックすると、現在割り当てられている商品が削除されます。貯蔵施設が空でない場合、残りの商品をすべて撤去するようトラックに依頼します。

[ctx: StoredProduct__ClearActive_Tooltip]
note: tooltip
en: Storage is now being emptied by trucks.
ja: 貯蔵施設をトラックを使って空にしています。

[ctx: StoredProduct__KeepEmpty]
note: note: keep this short!! - label of a slider that requires the storage to be empty
en: Empty
ja: 空

[ctx: StoredProduct__KeepFull]
note: note: keep this short!! - label of a slider that requires the storage to be full
en: Keep full
ja: 満杯にする

[ctx: StoredProduct__NothingStored]
note: explains that no product was assigned to a storage so far
en: No product assigned
ja: 製品名未設定

[ctx: StoredProduct__Title]
note: Title of a panel that shows product that is stored in a some entity
en: Stored product
ja: 保管されている製品

[ctx: StoredProduct__Tooltip]
note: storage tooltip
en: Moving the green slider (left) to the right will inform trucks to prioritize their deliveries to make the storage filled up to the green slider. This is useful when storage is connected to machines that need the products. Moving the red slider (right) to the left will request trucks to actively remove the products from storage until its cargo is below the red marker. This is useful when the storage needs to be emptied or is used as a temporary storage, for example for slag that needs to be dumped on the terrain.
ja: 緑のスライダー (左) を右に動かすと、貯蔵施設が緑のスライダーまで埋まる様に、トラックが優先的に配送するよう通知されます。これは、貯蔵施設が製品を必要とする機械に接続されている場合に有効です。赤のスライダー (右) を左に動かすと、貯蔵施設の荷物が赤のマーカー以下になるまで、積極的に貯蔵施設から製品を取り除くようトラックに要求します。これは、貯蔵施設を空にする必要がある場合や、地形に廃棄する必要があるスラグなど、一時的な貯蔵施設として使用する場合に便利です。

[ctx: StoredProduct__WorldMapTooltip]
note: world mine tooltip
en: Products stored on this mining site. To transport these to the island we need to send our ship and request it to load the cargo or get some dedicated cargo ships to automate this.
ja: この採掘場に保管されている製品。これを島に運ぶには、船を送って荷物の積み込みを依頼するか、専用の貨物船を用意して自動化する必要がある。

[ctx: Suggestions]
note: button to open a page for posting suggestions
en: Suggestions
ja: 提案

[ctx: SulfurMine__name]
note: name
en: Sulfur mine
ja: 硫黄鉱脈

[ctx: SunnyWeather__name]
note: name: describes the current weather
en: Sunny
ja: 晴天

[ctx: SupportedProducts]
note: title of a panel that shows products support by a given storage or transport
en: Supported products
ja: 対応製品

[ctx: SupportedTrucks__Title]
note: title of a panel showing icons of trucks that are supported by this vehicle / compatible with this vehicle. E.g. trucks that are supported by an excavator. As some excavators require small trucks and some require bigger trucks.
en: Compatible trucks
ja: 適合するトラック

[ctx: SupporterMaps__Title]
note: Title above maps from the supporter's edition of the game
en: Supporter edition maps
ja: サポーター・エディション・マップ

[ctx: surfaceCategory__name]
note: name: toolbar category name
en: Surfaces
ja: 表面

[ctx: SurfaceDecalsCat_Areas__name]
note: name: Title for category of decals - lines & symbols pained on surfaces
en: Areas & borders
ja: 地域と国境

[ctx: SurfaceDecalsCat_Hazard__name]
note: name: Title for category of decals - lines & symbols pained on surfaces
en: Hazard
ja: 災害

[ctx: SurfaceDecalsCat_Lines__name]
note: name: Title for category of decals - lines & symbols pained on surfaces
en: Lines & arrows
ja: 線と矢印

[ctx: SurfaceDecalsCat_LinesDouble__name]
note: name: Title for category of decals - lines & symbols pained on surfaces
en: Double lines
ja: 複線

[ctx: SurfaceDecalsCat_Symbols__name]
note: name: Title for category of decals - lines & symbols pained on surfaces
en: Symbols
ja: 記号

[ctx: TechnologyBlueprints__desc]
note: short description
en: Enables to create, import and use blueprints.
ja: ブループリントの作成、インポート、利用が可能になります。

[ctx: TechnologyBlueprints__name]
note: name
en: Blueprints
ja: ブループリント

[ctx: TechnologyCanolaSeeds__name]
note: name
en: Canola seeds
ja: セイヨウアブラナの種

[ctx: TechnologyCargoShip__desc]
note: short description
en: We need to discover a cargo ship in the world map to understand how to design this building.
ja: この建物の設計方法を理解する為には、ワールドマップの中に貨物船を発見する必要があります。

[ctx: TechnologyCargoShip__name]
note: name
en: Cargo ship technology
ja: 貨物船の技術

[ctx: TechnologyCornSeeds__name]
note: name
en: Corn seeds
ja: トウモロコシの種

[ctx: TechnologyCropRotation__desc]
note: short description
en: Enables to set up crop rotation for farms. Can be used to increase farm's yield.
ja: 農作物の輪作を設定する事が出来ます。農作物の収穫量を増やす事が出来ます。

[ctx: TechnologyCropRotation__name]
note: name
en: Crop rotation
ja: 輪作

[ctx: TechnologyCustomRoutes__desc]
note: {0}=list of buildings
en: Enables to manually assign buildings to each other to set up routes that trucks will follow. Supported by storage, {0}. Also enables to assign trucks to individual storages.
ja: トラックが通る経路を設定する為に、設備同士を手動で割り当てる事が出来ます。貯蔵施設、{0}で指定します。また、個々の貯蔵施設にトラックを割り当てる事も可能です。

[ctx: TechnologyCustomRoutes__name]
note: name
en: Custom routes
ja: 個別経路

[ctx: TechnologyCustomSurfaces__desc]
note: short description
en: Allows laying down custom surfaces, such as concrete, on the ground. Surfaces reduce the maintenance needs of vehicles that drive over them.
ja: コンクリートのような特定の舗装を敷くことができる。その上を走行する車両の保守点検の使用量を減らす。

[ctx: TechnologyCustomSurfaces__name]
note: name
en: Custom surfaces
ja: カスタム表面

[ctx: TechnologyElectronics2__name]
note: name
en: Electronics II technology
ja: 電子技術 II

[ctx: TechnologyFruitSeeds__name]
note: name
en: Fruit seeds
ja: 果実の種

[ctx: TechnologyHydrogenCargoShip__name]
note: name
en: Hydrogen cargo ship
ja: 水素運搬船

[ctx: TechnologyMechPowerAutoBalance__desc]
note: short description
en: Once manually enabled for a steam turbine, it prevents it from wasting steam by automatically shutting it off in case there is a large excess of mechanical power on the shaft. Once the power on the shaft gets low, the turbine gets restarted. However restarts are not instant so shaft should be accompanied with a mechanical power storage to achieve stable supply of energy.
ja: 蒸気回転式原動機に手動で設定すると、軸の機械的動力が過剰になった場合に自動的に回転式原動機を停止し、蒸気の浪費を防止します。軸の動力が低下すると回転式原動機は再始動します。しかし、再稼働は即座に出来ない為、安定したエネルギー供給を実現する為には、軸に機械的な動力貯蔵施設を併設する事が必要です。

[ctx: TechnologyMechPowerAutoBalance__name]
note: name
en: Turbine control
ja: タービン制御

[ctx: TechnologyMicrochip__name]
note: name
en: Microchip technology
ja: マイクロチップ技術

[ctx: TechnologyNuclearPower__name]
note: name
en: Nuclear energy
ja: 核分裂エネルギー

[ctx: TechnologyOilDrilling__desc]
note: short description
en: We need to discover an oil rig in the world map to obtain this technology.
ja: この技術を手に入れる為には、ワールドマップの中から石油掘削基地を発見する必要があるのです。

[ctx: TechnologyOilDrilling__name]
note: name
en: Ocean drilling technology
ja: 海洋掘削技術

[ctx: TechnologyPoppySeeds__name]
note: name
en: Poppy seeds
ja: 芥子(けし)の種

[ctx: TechnologyRecycling__desc]
note: short description
en: Enables to recycle products in places like research labs.
ja: 研究施設などで出た再生利用品の再生利用を可能にする。

[ctx: TechnologyRecycling__name]
note: name
en: Recycling
ja: 再生利用施設

[ctx: TechnologyShipRadar__name]
note: name
en: Radar system
ja: 電波探知装置

[ctx: TechnologyShipRadarT2__name]
note: name
en: Radar system II
ja: 電波探知装置 II

[ctx: TechnologySoybeansSeeds__name]
note: name
en: Soybean seeds
ja: 大豆の種

[ctx: TechnologySugarCaneSeeds__name]
note: name
en: Sugar cane seeds
ja: サトウキビの種

[ctx: TechnologyTerrainLeveling__desc]
note: short description
en: Combines mining & dumping designations into one. Useful for terrain flattening or ramps setup. If part of terrain is below the designation, trucks will dump there. If part of terrain is above designation, it will be mined by excavators. For mining to work, the designation has to be inside of a mine tower area.
ja: 採掘と廃棄の指定を1つに結合します。地形の平坦化または傾斜路の設定に役立ちます。地形の一部が指定より下にある場合、トラックはそこに廃棄します。地形の一部が指定より上にある場合、掘削機によって採掘されます。採掘が機能する為には、指定は採掘塔の領域内にある必要があります。

[ctx: TechnologyTerrainLeveling__name]
note: name
en: Terrain Leveling
ja: 地形の平坦化

[ctx: TechnologyWheatSeeds__name]
note: name
en: Wheat seeds
ja: 小麦の種

[ctx: TerrainDetailsRenderDistance]
note: rendering setting name rendering distance for terrain details
en: Terrain grass quality
ja: 地形の草の表示品質

[ctx: TerrainQuality]
note: rendering setting name
en: Terrain quality
ja: 地形表示の品質

[ctx: TestingRocketT0__desc]
note: short description: rocket description, {0} is fuel like 'hydrogen'
en: Testing rocket that demonstrates capability of reaching space! It uses {0} as fuel.
ja: 宇宙への進出が可能である事を証明する実験用ロケット! 燃料は{0}を使用。

[ctx: TestingRocketT0__name]
note: name
en: Testing rocket
ja: 実験用ロケット

[ctx: ThermalDesalinator__desc]
note: short description of a machine
en: Heats saline water into vapor to collect it as clean water. Produces brine as a byproduct.
ja: 塩水を加熱して水蒸気にし、きれいな水として回収する。副産物として食塩水を生産する。効率は悪いが、仕事は出来る。

[ctx: ThermalDesalinator__name]
note: name of a machine
en: Thermal desalinator
ja: 加熱式脱塩施設

[ctx: ThermalStorage__ChargingRecipeTitle]
note: title of a panel with recipe that explains how a thermal storage is charged (with steam to store heat)
en: Charging process
ja: 蓄熱

[ctx: ThermalStorage__desc]
note: description of a thermal storage
en: Thermal storage uses steam to heat its tank of molten salt to store thermal energy. The accumulated energy can be then used to boil incoming water back to steam. The conversion process has losses but maintaining the accumulated heat does not decay while the storage is operational.
ja: 蓄熱施設は、溶融塩のタンクを加熱する為に水蒸気を使用して熱エネルギーを貯蔵し、蓄積されたエネルギーは、入ってくる水を沸騰させて水蒸気に戻す為に使用する事が出来る。変換プロセスには損失があるが、蓄積された熱を維持することは、貯蔵施設が作動している間に減衰しない。

[ctx: ThermalStorage__DischargingRecipeTitle]
note: title of a panel with recipe that explains how a thermal storage is discharged (by using its heat to create steam)
en: Discharging process
ja: 放電工程

[ctx: ThermalStorage__name]
note: name
en: Thermal storage
ja: 蓄熱施設

[ctx: ThisVehicleCannotDriveUnderTransports]
en: Note that this vehicle cannot drive under conveyor belts and pipes.
ja: 注意、この車両はベルトコンベアやパイプの下は走れません。

[ctx: ThroughputWithParam]
note: throughput of something, e.g. 'Throughput: 20%'
en: Throughput: {0}
ja: 処理能力：{0}

[ctx: TipOnLoad__BuildClose]
note: tip displayed on the loading screen
en: Build machines that process mined material closer to mines to save on fuel for trucks.
ja: 採掘したものを処理する機械を鉱山の近くに設置し、トラックの燃料を節約する。

[ctx: TipOnLoad__BuildTransports]
note: tip displayed on the loading screen
en: If your logistics network is overwhelmed, build more trucks or connect machines with conveyor belts to relieve it.
ja: 物流網に負荷がかかっている場合は、トラックを増車したり、機械をベルトコンベアーで繋いだりして緩和する。

[ctx: TipOnLoad__Diesel]
note: tip displayed on the loading screen
en: Keep an eye on the amount of diesel. If you run out, your trucks and excavators will stop working.
ja: 軽油燃料の量に目を配る。足りなくなると、トラックやショベルカーが動かなくなります。

[ctx: TipOnLoad__Food]
note: tip displayed on the loading screen
en: Make sure you always have enough food otherwise your people will starve.
ja: 常に十分な食料を確保しておかなければ、市民が飢えてしまいます。

[ctx: TipOnLoad__OilRig]
note: tip displayed on the loading screen
en: If you are running out of crude oil on your island, you can explore with your ship for remote oil rigs.
ja: 自分の島の原油が足りなくなったら、船で遠隔地の石油採掘基地を探せばいい。

[ctx: TipOnLoad__Prefix]
note: tip displayed on the loading screen, example: 'Tip #2: have fun!'
en: Tip #{0}: {1}
ja: ヒント #{0}：{1}

[ctx: TipOnLoad__TransportStraight]
note: tip displayed on the loading screen
en: When building transports, hold SHIFT to only allow straight transports, or hold CTRL for alternative route.
ja: 輸送経路を構築する際、「SHIFT」キーを押しながらだと直進のみ、「CTRL」キーを押しながらだと別経路での輸送経路が可能になります。

[ctx: TipOnLoad__TransportUX]
note: tip displayed on the loading screen
en: When building transports, instead of selecting a particular transport from menu, you can initiate transport construction by just hovering and clicking on port arrows or other transports.
ja: 輸送船を建造する際、メニューから特定の輸送船を選択するのではなく、港湾施設や他の輸送船にカーソルを合わせてクリックするだけで輸送船の建造を開始する事が出来る様になりました。

[ctx: TipOnLoad__Unity]
note: tip displayed on the loading screen
en: Unity is generated by settlements when people are well and happy. It is used in many important places but keeping some extra for emergencies is a wise idea.
ja: 人々が元気で幸せであれば、集落にはユニティが生まれます。多くの重要な場所で使用されていますが、緊急事態の為に余分に持っておく事は賢明な考えです。

[ctx: TipOnLoad__Unity2]
note: tip displayed on the loading screen
en: Unity can be also used for quick-repair of entities, even when maintenance parts are completely missing.
ja: 保守点検用の部品が全く無い場合でも、ユニティを使用する事で迅速な修理が可能です。

[ctx: ToggleDirection]
note: button to flip transport - conveyor belt, pipe, etc.
en: Toggle direction
ja: 方向を切り換える

[ctx: TombOfCaptainsStage1__desc]
note: a description of tomb of captains
en: Tomb of Captains provides final resting place for generations of captains who lead the people of this island. When completed, fires should be always lit and tomb should be decorated with flowers to pay tribute to resting Captains.
ja: 船長の墓は、この島の人々を率いた代々の船長を最後に休ませる場所です。完成した暁には、常に火を灯し、墓を花で飾り、眠っている船長たちに敬意を表するべきです。

[ctx: TombOfCaptainsStageFinal__name]
note: name of a building
en: Tomb of Captains
ja: 船長の墓

[ctx: Toolbox__HideCosts]
note: tooltip
en: Press the shortcut key to to toggle price display.
ja: このショートカットキーを押す事で、建設コストの表示/非表示を切り替える事が出来ます。

[ctx: ToolsTitle]
note: title of a menu containing editing tools such as copy paste or delete.
en: Tools
ja: ツール

[ctx: Total]
note: title of a last row in a table that serves as a sum, e.g. 'Total 2 Unity'
en: Total
ja: 合計

[ctx: TotalPopulation]
note: label of a chart showing total population
en: Total population
ja: 総人口

[ctx: TotalPopulation__HomelessTooltip]
note: tooltip shown when player has homeless people on the island
en: There are homeless people on your island. Build more housing, evict them using edicts, or reduce new population intake. Note that homeless people will not work for you.
ja: あなたの島には路上生活者がいます。住宅を建設するか、勅令で追い出すか、新しい人口を減らすかしてください。なお、路上生活者の人たちはあなたの為に働いてはくれません。

[ctx: TotalPopulation__Tooltip]
note: tooltip explaining total population view
en: The total population / the total housing capacity.
ja: 総人口／総住宅収容人数。

[ctx: TotalSettlementNeed]
note: used like this 'Total settlement need: 40 / month'
en: Total settlement need
ja: 総定住必要量

[ctx: TotalSettlementOutput]
note: used like this 'Total settlement production: 40 / month'
en: Total settlement production
ja: 総定住排出量

[ctx: TrAdditionError__BeingDestroyed]
note: could not place a transport as it the other being connected to it is being destroyed
en: Under deconstruction
ja: 解体中

[ctx: TrAdditionError__Blocked]
note: could not place an entity because it is blocked by other entity, {0} = name of blocked entity
en: Blocked by {0}
ja: {0}に邪魔されています

[ctx: TrAdditionError__CannotReverse]
note: could not place reverse a transport
en: Cannot be reversed
ja: 逆戻り出来ない

[ctx: TrAdditionError__IncompatibleDirection]
note: could not place a transport as its direction could not be resolved
en: Connecting output to output or input to input
ja: 出力と出力、入力と入力を接続する

[ctx: TrAdditionError__IncompatiblePortAtEnd]
note: could not place a transport due to incompatible port at transport end
en: Incompatible port at end
ja: 終端が接続出来ない場所に接続されています

[ctx: TrAdditionError__IncompatiblePortAtStart]
note: could not place a transport due to incompatible port at transport start
en: Incompatible port at start
ja: 先端が接続出来ない場所に接続されています

[ctx: TrAdditionError__InvalidConnection]
note: could not connect a transport
en: Invalid connection
ja: 接続が無効です

[ctx: TrAdditionError__InvalidTransport]
note: generic message for invalid transport
en: Invalid transport
ja: 輸送経路が無効です

[ctx: TrAdditionError__InvalidTransportCut]
note: generic message for invalid transport split position
en: Transport cannot be split here
ja: 輸送経路が無効です

[ctx: TrAdditionError__Loop]
note: could not place a transport because its start and end are connected to the same transport
en: Start and end are connected to the same transport
ja: 開始と終了が同じ輸送経路に接続されている

[ctx: TrAdditionError__NoMiniZipper]
note: transport of this type cannot be split/merged
en: Cannot be split or merged
ja: 分割・統合は出来ません

[ctx: TrAdditionError__NoPillars]
note: could not place a transport because of no valid pillars (supports) placement
en: Cannot find valid pillars placement
ja: 支柱を配置出来る場所が無い部分があります

[ctx: TrAdditionError__NotFlat]
note: could not merge a transport due to not being flat
en: Cannot join if not flat
ja: フラットでない場合は、接続出来ません

[ctx: TrAdditionError__PathNotFound]
note: could not find a valid transport to selected position
en: Transport to selected position was not found.
ja: 選択した位置への輸送経路が見つかりませんでした。

[ctx: TrAdditionError__SelfColliding]
note: could not place a transport because it is self-colliding
en: Self-collision
ja: 自己衝突

[ctx: TrAdditionError__TerrainCollision]
note: could not place a transport because of collision with terrain
en: Collision with terrain
ja: 地形と衝突しています

[ctx: TrAdditionError__TooCloseToOtherMiniZipper]
note: could not create a connector because it is too close to other connector, {0} is translated name of the connector
en: Too close to other {0}
ja: 近すぎる{0}

[ctx: TrAdditionError__TypesNoMatch]
note: could not connect a transport to another one as they don't match
en: Incompatible type
ja: 非対応型

[ctx: Trade__Action]
note: performs a trade with another settlement
en: Trade
ja: 貿易

[ctx: Trade__SoldOut]
note: displayed when trade action is no longer available
en: Sold out
ja: 売り切れ

[ctx: TradeDock__desc]
note: short description
en: Allows trading of various goods with villages on the world map. All the products you trade are delivered into a trading dock. Also, trading can be a lifesaver if you run into a shortage of critical products, so it is advised to always have a trading dock available.
ja: ワールドマップ上の村々と様々な品物を交換する事が出来ます。交易した商品は、すべて交易港に納品されます。また、貿易は重要な商品が不足した時の救世主にもなるので、常に交易港を用意しておく事をお勧めします。

[ctx: TradeDock__name]
note: name
en: Trading dock
ja: 交易港

[ctx: TradeDockCargo__Tooltip]
note: tooltip of a panel showing all the cargo stored in a trade dock
en: All the products acquired from trading get delivered here.
ja: 交易で得た商品は、すべてここで納品されます。

[ctx: TradeOfferDelivered]
note: shown after player makes a trade that the products were delivered
en: Products were delivered to your trading dock!
ja: 商品があなたの交易港に届きました！

[ctx: TradeOfferDelivered__Animal]
note: shown after player makes a trade that the products were delivered
en: Animals were delivered to your farm!
ja: あなたの養鶏場に動物が届けられた！

[ctx: TradeOfferDelivered__CargoShip]
note: shown after player makes a trade that the products were delivered
en: You new cargo ship is ready to use!
ja: 新しい貨物船が使える様になりました！

[ctx: TradeOffers]
note: title of a panel that shows trade offer from a world map settlement title of a panel that show trade offer from a world map settlement
en: Quick trade offers
ja: 短期取引の提案

[ctx: TradeOffers__Tooltip]
note: title of a panel that shows trade offer from a world map settlement
en: Trade offers require a Trading dock. These trades are performed instantly - products to export are removed from your storage and imported ones will appear in your Trading dock. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. These trades get expensive with higher volumes and are typically less profitable when compared to contracts.
ja: 交易を行うには、交易港が必要です。輸出する製品は貯蔵施設から取り出され、輸入された製品は交易港に表示されます。左側が輸出 (販売) する商品で、右側が輸入される商品です。この交易は数量が多いほど高額になり、一般的に契約と比較すると収益性は低くなります。

[ctx: TradeStatus__CantAfford]
note: player can't afford the current trade as it requires more products than they have
en: You don't have enough products to trade with
ja: 取引する商品が足りない

[ctx: TradeStatus__Info]
note: tooltip explaining how trade works
en: Products will be delivered to your trading dock immediately
ja: 製品はすぐにお客様の交易港に配送されます

[ctx: TradeStatus__Info_Animal]
note: tooltip explaining how buying animals works
en: Animals will be transported to your farm immediately
ja: 動物たちは、すぐにあなたの養鶏場に運ばれます

[ctx: TradeStatus__Info_CargoShip]
note: tooltip explaining how buying cargo ships works
en: The ship will be immediately available after the purchase
ja: 購入後、すぐに船は使える様になる

[ctx: TradeStatus__NoSpaceInFarm]
note: player can't trade an animal (e.g. chicken) as they have no farm where they could place it into, note: players confuse regular farm with animal farm, try to make it clear player can't trade an animal (e.g. chicken) as they have no farm where they could place it into
en: Not enough space in animal farm or no animal farm built
ja: 牧場のスペースが足りない、または牧場を作らない

[ctx: TradeStatus__NoTradeDock]
note: player can't trade as they are missing a trade dock building that enables them to trade
en: You need to build a trading dock first
ja: まずは交易港を作る必要がある

[ctx: TradeStatus__NoUnity]
note: player lack unity to afford the current trade or feature player lack unity to afford the current trade
en: Not enough Unity
ja: ユニティが足りない

[ctx: TradeStatus__SoldOut]
note: trade is 'sold out'
en: Sold out - come back later
ja: 完売 - 後日入荷予定

[ctx: TradeStatus__TradeDockNotOperational]
note: player can't trade as their trade dock is not operational
en: Trade dock is not in operational state or ship access is blocked
ja: 貿易ドックが稼働状態でない、または船舶のアクセスが遮断されている

[ctx: TradeTitle]
note: title of a window that provides overview on trading - buying, selling products
en: Trade
ja: 貿易

[ctx: TradeWithVillage]
note: Button that takes player to a world so they can trade with some village they'd like
en: Trade with a village
ja: 集落と交易する

[ctx: TransportedProducts]
note: title of a panel showing all the products transported by a selected transport
en: Transported products
ja: 輸送される製品

[ctx: TransportHeightTooltip]
note: height of the current transport that is being build - e.g. 'Height: 2'
en: Height: {0}
ja: 高さ：{0}

[ctx: TransportMode]
note: category for key bindings used during transport build / editing (when players builds / places transports)
en: Transport build
ja: 搬送用設備

[ctx: transportsCategory__name]
note: name: toolbar category name
en: Transports
ja: 搬送用設備

[ctx: TransportSnappingOff__Title]
note: label showing that transport snapping is currently disabled (we show it as it can confuse players), please be consistent with TransportTool__PortSnapTooltip
en: Belts & pipes snapping is off
ja: コンベアとパイプのスナップはオフです

[ctx: TransportSnappingOff__Tooltip]
note: tooltip, be consistent with TransportTool__PortSnapTooltip
en: You have disabled snapping of belts & pipes. This is useful when trying to stack them on top of each other. But it is not suitable for regular building. You can disable this by pressing the {0} key.
ja: コンベアとパイプのスナップを無効にしました。これは、コンベアとパイプを互いに重ね合わせるときに便利ですが、通常の建物には適していません。{0}キーを押すことで無効化できます。

[ctx: TransportsPillar__desc]
note: short description
en: Pillar that supports transports.
ja: 輸送を支える柱。

[ctx: TransportsPillar__name]
note: name
en: Pillar
ja: 支柱

[ctx: TransportTool__NoTurnTooltip]
note: tooltip
en: Hold the shortcut key to enforce straight belt / pipe without any turns.
ja: このショートカットキーを押す事で、ベルトやパイプを曲げずに真っ直ぐ伸ばす事が出来ます。

[ctx: TransportTool__PortBlockTooltip]
note: tooltip
en: Press the shortcut key to toggle port avoidance. By default belts & pipes are planned to avoid blocking any existing ports. When this is enabled, ports will be ignored and belts & pipes can be placed anywhere near them.
ja: ショートカットキーを押すと、入出力口の回避が切り替わります。デフォルトでは、ベルト＆パイプは既存の入出力口を塞がない様に設置されます。これを有効にすると、入出力口は無視され、ベルト＆パイプはその近くでも配置出来る様になります。

[ctx: TransportTool__PortSnapTooltip]
note: tooltip
en: Press the shortcut key to toggle automatic snapping. It is useful to disable snapping when building belts / pipes on top of each other.
ja: ショートカットキーを押すと、自動スナップが切り替わります。ベルトやパイプを重ねる時に、スナップを無効にしておくと便利です。

[ctx: TransportTool__TieBreakTooltip]
note: tooltip
en: Hold the shortcut key to get an alternative option of placement in case there are multiple ones with the same cost.
ja: 同じコストで別の配置ルートがある場合、このショートカットキーを押す事でルートを変更する事が出来ます。

[ctx: TransportTooLong__HowToResolve]
note: explanation how to make transport shorter
en: To make transport shorter, you can split it with connector or balancer.
ja: 搬送時間を短くする為に、コネクターや調整器で分割する事も可能です。

[ctx: TransportTooLong__name]
note: notification
en: {entity} is too long
ja: {entity} が長すぎる

[ctx: TrCutError__ConstructionAlreadyStarted]
note: could not cut transport as it is already being constructed
en: Construction already started
ja: すでに施工済み

[ctx: TreeHarvesterT1__desc]
note: short description
en: A machine for harvesting trees. Make sure to assign service trucks to use it.  It cannot pass under transports.
ja: 木材を伐採する為の機械。必ず輸送トラックを配置して使用する。

[ctx: TreeHarvesterT1__name]
note: name
en: Tree harvester
ja: 木材伐採機

[ctx: TreeHarvesterT2__desc]
note: short description
en: There is nothing that can harvest trees faster than this machine. Make sure you assign plenty of service trucks to it to keep up with the amount of harvested wood.
ja: この機械ほど早く木材を収穫出来る物はありません。伐採した木の量に負けない様に、沢山のサービストラックを配置して下さい。

[ctx: TreeHarvesterT2__name]
note: name
en: Large tree harvester
ja: 大型木材伐採機

[ctx: TreeHarvesterT2H__name]
note: name
en: Large tree harvester
ja: 大型樹木収穫機

[ctx: TreeHarvesting__part1]
note: {0} = 'key binding that open the tool'
en: To designate trees for harvesting, select the <b>tree designation tool</b> ({0} key) (1) and drag your cursor over a forest (2).
ja: 伐採する木を指定するには、<b>木材伐採機指定ツール</b>({0}キー)を選択し(1)、カーソルを木の上でドラッグします(2)。

[ctx: TreeHarvesting__part2]
note: {0} = 'Tree harvester'
en: {0} will automatically start harvesting any designated trees. Click on the {0} and assign it at least one <b>truck</b> so it can unload the harvested wood.
ja: {0}は自動的に指定された木の伐採を開始します。{0}をクリックし、最低1台の<b>トラック</b>を割り当て、伐採した木材を降ろす事が出来るようにします。

[ctx: TreeHarvesting__part3]
en: Once trucks are loaded with wood they will deliver it to a nearby storage or any machine that requires wood.
ja: トラックに木材を積み込んだら、近くの倉庫や木材を必要とする設備へ配送する。

[ctx: TreePlanterT1__desc]
note: short description
en: A machine for planting trees. Make sure it has access to saplings.  It cannot pass under transports.
ja: 木を植える為の機械。苗木にアクセス出来ることを確認する。 搬送経路の下を通ることは出来ません。

[ctx: TreePlanterT1__name]
note: name
en: Tree planter
ja: 植樹機

[ctx: TreePlanterT1H__name]
note: name
en: Tree planter
ja: 植樹機

[ctx: Trees__CutAfter]
note: explains when trees are going to be cut / harvested, example use: 'Cut after: 4 years'
en: Cut after
ja: 後で切り取り

[ctx: Trees__HarvestingOptions]
note: Title of a panel that allows to configure when trees are harvested
en: Harvesting options
ja: 収穫の設定

[ctx: Trees__HarvestingOptionsTooltip]
note: tooltip
en: Allows to select at which percentage of size the trees should be cut. That affects yield of wood and consumption of saplings. The table below shows quantity of wood produced per a single tree.
ja: 木を切断する大きさを指定出来ます。これは、木材の収量と苗木の消費に影響します。下の表は、1本の木あたりの木材生産量を示しています。

[ctx: Trees__NoCut]
note: Used to signify trees should not be cut. Tooltip.
en: No cut
ja: 切り取りなし

[ctx: TreesInMenuDescription]
note: description of tree in a build menu
en: A tree that can be manually positioned without having to use a forestry tower. Planting it requires a tree sapling and a tree planting vehicle.
ja: 森林管制塔を使わずに手動で配置出来る木。それを植えるには、苗木と植林機が必要です。

[ctx: TruckCannotDeliver__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: "Truck cannot deliver coal. No valid destination"
en: {entity} cannot deliver {0}. No valid destination
ja: {entity}は{0}を配送出来ません。有効な目的地がありません

[ctx: TruckCannotDeliverMixedCargo__name]
note: notification
en: {entity} has no compatible sorting plant for mixed cargo
ja: {entity} には混載貨物に対応する選別工場がない

[ctx: TruckCapacityIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Trucks can get overloaded by {0} but they require extra {1} maintenance
ja: トラックの積載量が{0}増加するが、保守点検が{1}増加する

[ctx: TruckCapacityIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Overloaded trucks
ja: 過積載のトラック

[ctx: TruckHasNoValidExcavator__name]
note: notification
en: {entity} has no compatible excavator
ja: {entity}には対応する油圧ショベルカーが無い

[ctx: TrucksAnalytics__Title]
note: Tab that contains more insights into jobs done by vehicles and the cargo they exchanged
en: Analytics
ja: 分析

[ctx: TrucksStats__JobsCnt]
note: number of jobs done by a vehicle, example use: '1  job', '2  jobs'
en: {0} job | {0} jobs
ja[0]: {0} の要求

[ctx: TrucksStats__OptionGeneral]
en: Include general jobs
ja: 通常業務を含む

[ctx: TrucksStats__OptionGeneralTooltip]
en: Includes all general jobs performed by trucks not included in the options below. Examples of such jobs are: moving cargo between storages or machines, dumping from storage. Does not include jobs where truck refuels itself.
ja: 以下の選択肢に含まれない、トラックによる一般的な作業すべてを含む。例：貯蔵施設間や機械間の荷物の移動、貯蔵施設からの廃棄など。給油作業は含まれません。

[ctx: TrucksStats__OptionMining]
en: Include mining trucks
ja: 採掘用トラックを含む

[ctx: TrucksStats__OptionMiningTooltip]
en: Includes jobs done by trucks assigned to mining and tree harvesting.
ja: ショベルカーや木材収穫機に割り当てられたトラックによる作業も含む。

[ctx: TrucksStats__OptionRefueling]
en: Include refueling trucks
ja: 給油用トラックも含む

[ctx: TrucksStats__OptionRefuelingTooltip]
en: Includes jobs done by trucks assigned to refuel other vehicles such as excavators.
ja: ショベルカーなど他の車両に給油する為に割り当てられたトラックによる作業も含む。

[ctx: TrucksStats__Title]
note: Title of a panel showing aggregated overview of products transported by trucks in some selected time period.
en: Trucks cargo history
ja: トラックの貨物履歴

[ctx: TruckT1__desc]
note: truck description, for instance {0}=20,{1}=2
en: Heavy duty pickup truck with max capacity of {0}. It can go under transports that are at height {1} or higher.
ja: 最大積載量{0}のトラック。高さ{1}以上の搬送用設備の下に潜り込む事が出来る。

[ctx: TruckT1__name]
note: vehicle
en: Pickup
ja: トラック

[ctx: TruckT2__desc]
note: vehicle description, for instance {0}=20,{1}=2
en: Large industrial truck with max capacity of {0}. It can go under transports if they are at height {1} or higher.
ja: 最大積載量{0}の大型産業用トラック。高さが{1}以上であれば、搬送用設備の下を通る事が出来る。

[ctx: TruckT2__name]
note: vehicle
en: Truck
ja: 大型トラック

[ctx: TruckT2H__name]
note: vehicle
en: Truck
ja: 貨物車

[ctx: TruckT3Fluid__desc]
note: vehicle description, for instance {0}=150
en: Large hauling truck with max capacity of {0}. This type can transport only liquid or gas products. It cannot go under transports.
ja: 最大積載量{0}の大型トラック。このタイプは液体または気体製品のみを搬送する事が出来ます。輸送用設備の下を通る事は出来ません。

[ctx: TruckT3Fluid__name]
note: vehicle
en: Haul truck (tank)
ja: 超大型タンクローリー

[ctx: TruckT3FluidH__desc]
note: vehicle description, for instance {0}=150
en: Large hauling truck with max capacity of {0}. This type can transport only liquid or gas products. It cannot go under transports.
ja: 最大積載量{0}の大型運搬トラック。このタイプは液体またはガス製品のみを輸送できる。輸送物の下を通ることはできない。

[ctx: TruckT3FluidH__name]
note: vehicle
en: Haul truck (tank)
ja: 運搬車（タンク）

[ctx: TruckT3Loose__desc]
note: vehicle description, for instance {0}=150
en: Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports.
ja: 最大容量{0}の大型運搬トラック。このタイプはバラ荷の製品(例えば石炭)だけを搬送する事が出来ます。搬送用設備の下を通る事は出来ません。

[ctx: TruckT3Loose__name]
note: vehicle
en: Haul truck (dump)
ja: 超大型ダンプ

[ctx: TruckT3LooseH__desc]
note: vehicle description, for instance {0}=150
en: Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports.
ja: 最大積載量{0}の大型運搬トラック。このタイプはバラ製品（例えば石炭）のみを輸送できる。輸送車の下を通ることはできない。

[ctx: TruckT3LooseH__name]
note: vehicle
en: Haul truck (dump)
ja: 運搬車（ダンプ）

[ctx: TurbineHighPress__desc]
note: description of a high pressure turbine
en: Uses high pressure steam to create mechanical power.
ja: 高圧の蒸気を利用して機械的な力を生み出す。

[ctx: TurbineHighPress__name]
note: name
en: High-pressure turbine
ja: 高圧タービン

[ctx: TurbineHighPressT2__name]
note: name
en: High-pressure turbine II
ja: 高圧タービン II

[ctx: TurbineLowPress__desc]
note: description of a low pressure turbine
en: Improves power production efficiency by reusing low pressure steam to create mechanical power.
ja: 低圧蒸気を再利用して機械的動力を生み出す事で、発電効率を向上させる。

[ctx: TurbineLowPress__name]
note: name
en: Low-pressure turbine
ja: 低圧タービン

[ctx: TurbineLowPressT2__name]
note: name
en: Low-pressure turbine II
ja: 低圧タービン II

[ctx: TurbineSuperPress__desc]
note: description of a super pressure turbine
en: Uses super pressure steam to create mechanical power.
ja: 超高圧蒸気を使用して機械的な力を生み出します。

[ctx: TurbineSuperPress__name]
note: name
en: Super-pressure turbine
ja: 超高圧タービン

[ctx: TutorialOnAdvancedLogistics__name]
note: title of message or tutorial name: message for player
en: Custom routes
ja: 個別経路

[ctx: TutorialOnCargoShip__name]
note: title of message or tutorial name: message for player
en: Cargo ship
ja: 貨物船

[ctx: TutorialOnCargoShip__part1]
note: {0} = Cargo depot
en: A Cargo ship allows to automate product deliveries from world mines and oil rigs. The ship has to be discovered, repaired, or purchased on the world map, it cannot be built directly on your island. Once you obtain a cargo ship you can build a {0} on your island and the ship will dock there automatically.
ja: 貨物船は、世界の鉱山や石油採掘場からの製品輸送を自動化する為のものです。この船はワールドマップ上で発見、修理、購入する必要があり、自分の島で直接製造する事は出来ません。貨物船を手に入れたら、自分の島に{0}を建設すると、自動的にそこに停泊する様になります。

[ctx: TutorialOnCargoShip__part2]
en: The number of ships available (repaired) and the number of ships discovered is shown at the top of the interface.
ja: 上部のステータスバーには、利用可能な艦船 (修理済み) の数と発見された艦船数が表示されます。

[ctx: TutorialOnCargoShip__part3a]
note: {0} = Cargo depot
en: A {0} can only be researched once a first cargo ship is discovered on the world map. Depots can be built on the shore of your island. When placing a {0}, you will see striped patterns reaching out into the sea indicating ship access. You must ensure that at least one area is green, indicating that a ship will be able to dock. Be careful to not block these areas with other buildings such as other depots or ocean pumps.
ja: {0}は、ワールドマップ上で最初の貨物船を発見した時のみ研究する事が出来ます。搬送用設備は自分の島の海岸に建設する事が出来ます。{0}を置くと、海に向かって縞模様が広がっており、船の出入りを示しています。このとき、少なくとも1カ所は船が停泊出来る場所である事を示す緑色になっている必要があります。このとき、他の基地や海洋ポンプなどの設備で塞がないように注意して下さい。

[ctx: TutorialOnCargoShip__part3b]
note: {0} = Cargo depot
en: A {0} requires <b>modules</b> in order to store and transfer products. There are modules for each type of product and you can mix and match them on a single depot. These modules determine what types of products your ship will import or export, you need to assign this product manually. Modules also have input and output ports for you to connect transports to.
ja: {0}は、製品を保管・移送する為に<b>搬送用設備</b>が必要です。搬送用設備は製品の種類ごとにあり、1つの貨物搬送設備で混在させる事が出来ます。これらのモジュールは、あなたの船が輸入または輸出する製品の種類を決定します、あなたはこの製品を手動で割り当てる必要があります。また、搬送用設備には入力と出力ポートがあり、コンベアなどを接続する事が出来ます。

[ctx: TutorialOnCargoShip__part4Heading]
en: Ship logistics
ja: 船舶の物流

[ctx: TutorialOnCargoShip__part4V2]
en: A cargo ship will depart automatically when there is enough cargo to fill the ship on the world map (1). A ship can pick up cargo from any entity on the world map. Each trip of the ship has a fixed fuel cost which is based on the size of the ship (2).
ja: 貨物船は、ワールドマップ上に船が満杯になるほどの貨物があると、自動的に出港します (1) 。船は、ワールドマップ上のどの地点からでも 貨物を積み込む事が出来ます。船の移動には、船の大きさに応じた固定燃料費がかかります(2)。

[ctx: TutorialOnCargoShip__part5V2]
en: Upgrading the cargo depot will also upgrade the attached ship. This expands the number of slots and thus the amount of transported materials. Larger ships are more efficient in fuel consumption.
ja: 貨物搬送設備をアップグレードすると、付随する船もアップグレードされます。これにより、スロット数が拡大し、輸送出来る資材の量が増えます。大型の船は燃費効率が良い。

[ctx: TutorialOnCoalPower__name]
note: title of message or tutorial
en: Coal power plant
ja: 石炭発電設備

[ctx: TutorialOnCoalPower__part1]
en: A more efficient way of generating power compared to diesel generators is a coal power plant. Coal burned in boilers turns water into steam (1). This steam then spins turbines (2) and transfers mechanical force over a shaft into attached power generators (3) which make electricity from it.
ja: 軽油燃料発電機と比較して、より効率的に発電出来るのが石炭発電設備である。石炭を蒸気発生施設で燃やし、水を蒸気に変える(1)。この蒸気で回転式原動機(2)を回し、軸にかかる回転力を付属の発電機(3)に伝え、電気を発生させる。

[ctx: TutorialOnCoalPower__part2]
en: It does not matter how you order your turbines and generators, as long as they are all on one shaft they work together.
ja: 回転式原動機と発電機は、どのような順番で並べても、1つの軸上にあれば連動して動きます。

[ctx: TutorialOnCoalPower__part3]
note: {0} = Flywheel
en: Generators do not produce electricity when there is no need and ignore the energy from the mechanical shaft. However, the turbines do not stop when the shaft is spinning at full power, instead, they let the steam pass through which means some energy gets lost. To combat this, you can use a {0} attached to the mechanical shaft which will store the mechanical energy as inertia and return it when the power is needed, behaving like batteries.
ja: 発電機は、必要の無い時は電気を作らず、機械軸のエネルギーを無駄にします。しかし、回転式原動機は軸がフルパワーで回転していても停止せず、代わりに蒸気を通過させるので、エネルギーが失われる事になります。この対策として、機械軸に{0}を取り付けると、機械的エネルギーを慣性として蓄積し、電力が必要な時にそれを戻す、電池のような働きをする機能が得られます。

[ctx: TutorialOnCoalPower__part4]
note: {0} = Flywheel
en: A {0} can be used in combination with “auto-balance” toggle on turbines. Once enabled, turbines will automatically turn off when the connected shaft has maximum inertia, and back on when the inertia is low. The {0} helps to increase the total inertia of the shaft to make this system more efficient and prevent loss of power due to turbines' slow startup.
ja: {0}は、軸流原動機の「自動調整」トグルと組み合わせて使用する事が出来ます。有効にすると、接続された軸の慣性力が最大になった時に、軸流原動機は自動的にオフになり、慣性力が低くなった時にオンに戻ります。{0} は、軸の合計慣性力を増加させ、このシステムをより効率的にし、軸流原動機の起動遅延による電力損失を防止するのに役立ちます。

[ctx: TutorialOnContracts__name]
note: title of message or tutorial
en: Contracts
ja: 契約内容

[ctx: TutorialOnContracts__part1]
note: {0} = Cargo ship
en: You can establish contracts with settlements to <b>exchange goods on regular basis</b>. Contracts are typically much more lucrative than quick trading deals but they cost Unity and require a dedicated {0}.
ja: 集落と契約を結んで、<b>定期的に商品を取引する事が出来ます</b>。契約は通常、迅速な取引よりもはるかに有利ですが、ユニティの費用がかかり、専用の{0}が必要です。

[ctx: TutorialOnContracts__part2]
note: {0} = Cargo ship, {1} = Cargo depot, {2} = Food Packs, {3} = Crude Oil
en: After you establish a contract, you’ll need a {0} and a {1} with modules fit for the contract. For example, if you’re trading {2} for {3} you’ll need to have both a Unit Module ({2}) and a Fluid Module ({3}) attached to the {1} (1). Select either module, click 'assign a contract' (2), and assign the contract you wish to begin (3). Note that any other attached module will be auto assigned to the appropriate type of material if compatible with the contract.
ja: 契約を成立させたら、その契約に合ったモジュールを装着した{0}と{1}が必要になります。例えば、{2}と{3}を取引する場合、{1}に搬送用設備({2})と液体搬送用設備({3})の双方が取り付けられている必要があります(1)。どちらかの搬送用設備を選択し、「契約を割り当てる」(2)をクリックして、開始したい契約を割り当てます(3)。なお、他の搬送用設備は、契約と一致する場合、適切な種類の材料に自動で割り当てられます。

[ctx: TutorialOnContracts__part3]
note: {0} = Cargo Ship, {1} = Cargo depot
en: Once your {1} modules are supplied with the correct amounts of required goods, the {0} will automatically travel to the settlement to exchange the goods. Contracts enable you to trade as much as you want without any time restriction
ja: {1} の搬送用設備に必要な物資を適切な量で供給すると、{0}が自動的に居住区に移動して物資をやり取りします。契約により、期間制限なく好きなだけ取引可能

[ctx: TutorialOnCopySettings__part1]
en: This tool enables you to copy configuration from one building to another. You can even drag over multiple buildings to mass apply the selected configuration.
ja: このツールを使うと、ある設備から別の設備へ設定をコピーする事が出来ます。複数の設備の上にドラッグして、選択した設定を一括適用する事も可能です。

[ctx: TutorialOnCopySettings__part2]
note: {0} = shortcut key
en: This tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click on the building you want to copy settings from (2). Finally click on or drag across as many other similar buildings to paste those settings (3).
ja: このツールは、{0}を押すか、ツールバーのアイコンをクリックする事で起動します(1)。次に、設定をコピーしたい建物をクリックします(2)。最後に、同じような設備をクリックまたはドラッグして、それらの設定を貼り付けます(3)。

[ctx: TutorialOnCopyTool__part1]
en: This tool allows you to select one or more buildings to copy and place elsewhere. This allows you to effortlessly copy existing factory designs to scale your production.
ja: このツールでは、1つまたは複数の設備を選択して、コピーして別の場所に配置する事が出来ます。これにより、既存の工場設計を簡単にコピーして、生産規模を拡大する事が出来ます。

[ctx: TutorialOnCopyTool__part2]
note: {0}, {1} = shortcut keys
en: To copy several buildings at once, press {0} or click the icon in the toolbar (1) to select the <b>copy tool</b> then click and drag across the desired buildings (2) tool. Let go of the mouse button and drag to where you want to place your copied buildings and left click once to place (3). You can <b>copy a single building</b> by hovering over it and pressing {1}.
ja: 複数の建物を一度にコピーするには、{0}を押すか、ツールバーのアイコンをクリックして(1)、<b>コピー</b>を選択し、目的の建物(2)のツール上をクリック＆ドラッグしてください。マウスボタンを離し、コピーした設備を配置したい場所までドラッグし、一度左クリックすると配置されます(3)。<b>1つの設備をコピーする</b>にカーソルを合わせて{1}を押すと、その設備をコピーする事が出来ます。

[ctx: TutorialOnCopyTool__part3]
note: {0} shortcut key
en: This tool copies configurations of buildings by default. You can hold the {0} while placing a building to prevent it from copying the configuration. Copies buildings will be constructed as new ones.
ja: このツールは、デフォルトで建築物の構成をコピーします。 {0} を押しながら建物を配置すると、設備がコピーされないようにする事が出来ます。コピーされた設備は、新しい設備として建設されます。

[ctx: TutorialOnCrisis__name]
note: title of message or tutorial title of message
en: Crisis management
ja: 危機管理

[ctx: TutorialOnCrisis__part1]
en: From time to time, your island might get into a crisis – fuel running out, no power, low maintenance, etc. Obviously, it is never your fault. It’s always caused by the people on the island doing a bad job. However, there are ways to avoid some of the issues early on.
ja: 燃料危機、停電、保守点検不足など、あなたの島が危機に陥る事は時々あります。もちろん、それは決してあなたの責任ではありません。原因はいつも、島の人たちが間違った仕事をしているからです。しかし、早い段階で問題のいくつかを回避する方法はあります。

[ctx: TutorialOnCrisis__part2]
en: You can pin / unpin products you would like to monitor in your right side panel. By clicking on this panel it will open your global statistics which showcases inventory across your island. Click on the pin icon to keep this product shown at all times.
ja: 右側のパネルで、モニターしたい製品をピン留め/ピン留め解除する事が出来ます。このパネルをクリックすると、グローバル統計が表示され、あなたの島全体の在庫が表示されます。ピンのアイコンをクリックすると、その製品を常時表示する事が出来ます。

[ctx: TutorialOnCrisis__part2Heading]
en: Pinning important products
ja: 大切な製品をピン留めする

[ctx: TutorialOnCrisis__part3]
en: It is recommended to set up storage alerts for products like {0} or products that are critical for maintenance or settlement services. Getting notified early on gives you time to react. You can also set up dedicated storages, fill them with emergency supplies and disable truck export. This way, you have emergency supplies whenever you need them.
ja: {0}のような製品や、保守点検や燃料など重要な製品については、貯蔵施設警報を設定する事をお勧めします。早い段階で通知を受ける事で、対応する時間を確保する事が出来ます。また、専用の貯蔵施設を設置し、緊急物資を充填し、トラックの輸出を停止させる事も可能です。こうする事で、必要な時に緊急物資を確保する事が出来ます。

[ctx: TutorialOnCrisis__part3Heading]
en: Storage alerts
ja: 貯蔵施設の警告

[ctx: TutorialOnCrisis__part4]
en: Most of your machines and buildings are assigned a priority. The lower the number the higher the priority is and the more likely they get power, unity, workers, maintenance and more. So having the most critical infrastructure on an increased priority is a great way to go.
ja: ほとんどの設備には優先順位が設定されています。数字が小さいほど優先度が高く、電力、結束、作業員、保守点検などを受けられる可能性が高くなります。ですから、最も重要なインフラを優先度を上げておく事は、非常に有効な方法です。

[ctx: TutorialOnCrisis__part4Heading]
en: Priority system
ja: 優先順位の決定基準

[ctx: TutorialOnCrisis__part5]
en: Running out of power is no fun and there are several ways to avoid that. The first step is to set up alerts for storages that feed power-making machines, for example, coal and water storage that feed boilers used to produce steam for generators. This way, you know that coal or water are getting low before the power supply halts entirely.
ja: 電力不足は大変な事ですが、それを回避する方法は幾つかあります。例えば、発電機の蒸気を作る蒸気発生施設に供給する石炭や水の貯蔵設備に警報を設定する事です。そうすれば、電力供給が完全に停止する前に、石炭や水の残量が少なくなっている事を把握出来ます。

[ctx: TutorialOnCrisis__part5Heading]
en: Power crisis management
ja: 電力危機対策

[ctx: TutorialOnCrisis__part6V2]
note: {0} - keep full
en: You can also give an increased priority to a storage that feeds your power plant. You must first have the <b>{0} slider</b> (1) moved away from the default location or you will not see the <b>priority selection screen</b> (2).
ja: また、発電所に供給する貯蔵施設の優先度を高くする事も出来ます。まず<b>{0}スライダ</b>(1)を既定の場所から移動する必要があります。そうしないと<b>優先選択画面</b>(2)が表示されません。

[ctx: TutorialOnCrisis__part7a]
en: The most robust but expensive setup is to have a backup plant like in the real world. This can, for instance, be an array of diesel generators that are ready to kick in when power drops.
ja: 最も堅牢だがコストもかかるのは、現実の世界と同じように予備電源を用意する事である。例えば、電力が低下した時にすぐに使えるように、ディーゼル発電機を何台も並べるといった方法です。

[ctx: TutorialOnCrisis__part7b]
note: {0} - Diesel generator
en: This works by default because a {0} has lower production priority than standard generators connected to turbines. You can reconfigure power generation priority for any power generator yourself. Note that machines consume less maintenance when they are idle.
ja: {0}は軸流原動機に接続された標準的な発電機よりも発電優先度が低いので、これはデフォルトで機能します。発電機の発電優先度は自分で再設定する事が出来ます。なお、設備はアイドル状態の方が保守点検の使用量が少なくなります。

[ctx: TutorialOnCrisis__part8V2]
note: {0} - Unity
en: In case of the worst emergency, you can also boost a machine. Boost enables machines to work without power at the monthly cost of {0}.
ja: {0}は軸流原動機に接続された標準的な発電機よりも発電優先度が低いので、これはデフォルトで機能します。発電機の発電優先度は自分で再設定する事が出来ます。なお、設備はアイドル状態の方が保守点検の使用量が少なくなります。

[ctx: TutorialOnCutTool__part1]
en: This tool is similar to the copy tool, but it removes the copied buildings. It only works for ghost buildings whose construction has not started yet.
ja: このツールはコピーツールと似ていますが、コピーされた建物を削除するツールです。まだ建設が開始されていないゴースト設備にのみ有効です。

[ctx: TutorialOnCutTool__part2]
note: {0}, {1} = shortcut keys
en: The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). You can also press {1} while hovering your cursor over a building to cut it instantly, which can be handy when making quick adjustments.
ja: {0} を押すか、ツールバーのアイコンをクリックする事でツールを起動出来ます(1)。また、設備にカーソルを合わせた状態で{1}を押すと、即座に切断されるので、急な修正にも便利です。

[ctx: TutorialOnDiesel__name]
note: title of message or tutorial name: message for player
en: Diesel production
ja: 軽油燃料生産

[ctx: TutorialOnDiesel2__part1]
note: {0} = diesel, {1} = crude oil, {2} = basic distiller, {3} = oil pump
en: {0} can be produced by distilling {1} in the {2}. To extract {1}, build an {3} on top of an oil reservoir. When an {3} is selected for building, you will see black bars revealing locations of the oil reservoir.
ja: {2}の内部で{1}を蒸留すると{0}が生成されます。{1}を取り出すには、石油貯留設備の上に{3}を建設します。{3}を選択して建設すると、石油貯蔵庫の位置が黒いバーで表示されます。

[ctx: TutorialOnDiesel2__part2]
en: The <b>resources overlay</b> can be also displayed at any time by toggling it in the bottom-left panel.
ja: <b>資源レイヤー</b>は、左下のパネルのトグルでいつでも表示させる事が出来ます。

[ctx: TutorialOnDiesel2__part3]
note: {0} = oil pump, {1} = basic distiller
en: When production buildings are selected, icons showing input and output products will be displayed above the connection ports so you can determine where everything will go in and come out. Connect 3x {0} to a {1} using <b>pipes</b>.
ja: 生産設備を選択すると、接続口の上に入出力製品のアイコンが表示されるので、どこに何を入れるか・出すかを確認する事が出来ます。 {0}と{1} を<b>配管</b>で3本繋ぐ必要があります。

[ctx: TutorialOnDiesel2__part4]
note: {0} = crude oil
en: There are limited underground supplies of {0} on the island. Later in the game you will be able to find additional {0} resources on the world map. In order to find them you will need to use your ship and explore the surroundings.
ja: 島の地下にある{0}の資源は限られています。ゲーム後半になると、ワールドマップ上でさらに{0}資源を見つける事が出来るようになります。それらを見つけるには、船を使い、周囲を探索する必要があります。

[ctx: TutorialOnDiesel2__part5]
note: {0} = waste water, {1} = exhaust, {2} = Smoke stack, {3} = Liquid dump
en: Diesel production is not a clean process, it produces <b>{0}</b> and <b>{1}</b>. {1} can be released via a {2} and {0} can be dumped into the ocean with a {3}. Note that releasing pollutants to the environment will have negative effects on your population when done in large volumes.
ja: 軽油燃料の製造は清浄な 処理ではなく、<b>{0}</b>と<b>{1}</b>が生成されます。{1}は{2}で放出し、{0}は{3}で海に廃棄する事が出来ます。なお、汚染物質を環境に放出する事は、大量に行われた場合、住民に悪影響を与える事になります。

[ctx: TutorialOnDiesel2__part5Heading]
en: Waste products
ja: 廃棄物

[ctx: TutorialOnDumping__name]
note: title of message or tutorial title of message
en: Dumping
ja: 廃棄

[ctx: TutorialOnFarmFertility__name]
note: title of message or tutorial
en: Farm fertility
ja: 農場の肥沃度

[ctx: TutorialOnFarming__name]
note: title of message or tutorial title of message
en: Farming
ja: 農業

[ctx: TutorialOnFarming__part2]
en: Farms grow crops, and <b>crops</b> can be used in various places but mainly to feed your people. But crops don’t grow for free, they consume <b>water</b> and <b>fertility</b>.
ja: 農場は作物を育て、<b>農産物</b>は様々な場所で使う事が出来ますが、主に市民を養う為に使われます。しかし、作物は勝手に育つわけではなく、<b>水</b>と<b>肥料</b>を消費します。

[ctx: TutorialOnFarming__water]
en: Soil water level is replenished by rain and this is mostly sufficient for crops with low water demands (such as potatoes). However, rain is not a reliable water source and crops can yield less or even dry out and die when not having enough water.
ja: 土壌の地下水位は雨によって補充され、水需要の少ない作物(ジャガイモなど)にはこれで十分な場合がほとんどである。しかし、雨は安定した水源ではない為、水不足になると作物の収穫量が減ったり、乾燥して枯れたりする場合もある。

[ctx: TutorialOnFarming__water2]
en: Having an external source of water is vital for reliable farming. This requires upgrading farms with irrigation systems (unlocked via research). <b>Irrigated Farms</b> only consume water when the soil gets dry so externally supplied water does not get wasted.
ja: <b>灌漑農場</b>では、土壌が乾燥した時だけ水を消費するので、外部から供給された水を無駄にする事はないのです。

[ctx: TutorialOnFarming__waterHeading]
en: Soil water level
ja: 土壌水分量

[ctx: TutorialOnFertility__fertilizers1]
en: Farmer’s biggest dream are fertilizers. They can increase the soil fertility beyond the natural equilibrium value, some even beyond 100%!
ja: 農場経営にとって一番の夢は肥料である。肥料は土壌の肥沃度を自然の平衡値よりも高める事ができ、中には100％を超えるものもあります!

[ctx: TutorialOnFertility__fertilizers2]
en: To make fertilizers work, you need to connect a <b>pipe with fertilizer</b> product to the farm (1) and drag the <b>fertility target slider</b> (2) to the desired level. The farm will automatically fertilize the soil to the selected level. Note that each fertilizer type has its own maximum fertilization target which is displayed in the <b>Fertilizers Overview UI</b>.
ja: 肥料を効かせるには、<b>肥料の流れるパイプ</b>を農場に繋ぎ(1)、<b>肥沃度目標スライダー</b>(2)をドラッグして希望のレベルにする必要があります。 農場は、選択されたレベルまで自動的に土壌に肥料を与えます。各肥料の種類には、<b>肥料の概要UI</b>に表示される独自の最大施肥目標値がある事に注意して下さい。

[ctx: TutorialOnFertility__fertilizers3]
en: Note that the higher your soil fertilization target is the lower the natural replenishment is. And once fertility climbs above 100%, the natural replenishment will turn negative which will require even more fertilizer to sustain it.
ja: 肥沃度が高いと補充量が少なくなる事に注意して下さい。また、肥沃度が100％を超えると、自然補充がマイナスになり、それを維持する為にさらに肥料が必要になります。

[ctx: TutorialOnFertility__fertilizersHeading]
en: Fertilizers
ja: 肥料

[ctx: TutorialOnFertility__part1]
en: Crop yield is based on <b>soil fertility</b>. If a farm has 50% soil fertility it will only have a 50% yield of products. Crops consume fertility as they grow but fertility is also naturally replenished over time (an empty farm would eventually reach 100% fertility).
ja: 作物の収穫量は<b>土壌肥沃度 </b>に基づいています。もし農場の土壌の肥沃度が50%であれば、生産物の収穫量は50%にしかなりません。作物は成長するにつれて肥沃度を消費しますが、肥沃度は時間とともに自然に回復します(空の農場はいずれ肥沃度100%になります)。

[ctx: TutorialOnFertility__part2]
en: Note that soil fertility does not affect crop water consumption or growth duration. This means that crops growing on more fertile soil will not only yield more but also will be more water-efficient (greater yield for the same amount of water).
ja: 土壌の肥沃度は、作物の水消費量や生育期間には影響しない事に注意して下さい。つまり、肥沃な土壌で育った作物は、収穫量が多いだけでなく、水効率も高くなる(同じ水量でより多くの収穫が得られる)。

[ctx: TutorialOnFertility__part3]
note: fertility equilibrium is an established term in the game, e.g. in FarmFertility__Equilibrium, please make sure to use it consistently
en: Over time, crop fertility consumption and natural replenishment will stabilize at a value called <b>fertility equilibrium</b>. This value represents an <b>estimate of average soil fertility</b> based on the current growth schedule. The equilibrium exists because crop fertility consumption is constant but the natural replenishment speed increases as soil fertility gets lower.
ja: 時間の経過とともに、作物の肥沃度消費と自然補充は、<b>肥沃度平衡</b>と呼ばれる値で安定する。この値は、現在の生育予定に基づく平均的な<b>土壌肥沃度</b>の推定値を表している。作物肥沃度の消費量は一定だが、土壌肥沃度が低くなると自然補給の速度が速くなる為、この均衡が存在するのです。

[ctx: TutorialOnFertility__rotation1]
note: {0} - replaced with percentage (e.g. 50%), {1} - green manure
en: Growing the same crop more than once in a row will impose <b>{0} penalty</b> on fertility. This can be avoided by planting different crops in a crop rotation schedule. You can plant {1} which does not yield any useful products but helps to regenerate soil fertility and eliminates same-crop fertility penalty when planted between other crops.
ja: 同じ作物を2回以上続けて栽培すると、<b>{0}ペナルティー</b>が肥沃度に課されます。これは、栽培計画で異なる作物を植える事で回避する事が出来ます。{1} は有用な生産物は得られませんが、土壌の肥沃度を再生するのに役立ち、他の作物の間に植える事で、同じ作物の肥沃度のペナルティを無くす事が出来ます。

[ctx: TutorialOnFertility__rotation2]
en: You can also <b>leave the field empty</b> with no crop planted. This gives the soil time to regenerate fertility naturally but it won’t eliminate the same-crop fertility penalty on its own.
ja: また、作物を植えずに<b>畑を空にする</b>事も可能です。これは土壌が自然に肥沃度を再生する時間を与えますが、それだけでは同一作物肥沃度ペナルティを解消する事は出来ません。

[ctx: TutorialOnFertility__rotationHeading]
en: Crop rotation
ja: 輪作

[ctx: TutorialOnFurnace__name]
note: title of message or tutorial name: message for player
en: Iron Scrap smelting
ja: 鉄の製錬

[ctx: TutorialOnHealth__name]
note: title of message or tutorial title of message
en: Health & pollution
ja: 健康・公害

[ctx: TutorialOnHealth__part1]
en: Your population has health. If health is positive, your population grows and provides you with extra unity. If health goes negative, your population starts to decline.
ja: 住民には健康があります。健康がプラスであれば、あなたの集落の人口は増加し、追加のユニティを提供します。 健康がマイナスになると、人口が減少し始めます。

[ctx: TutorialOnHealth__part2]
en: You can increase your population's health by providing them with a variety of food, water, and healthcare.
ja: 豊富な種類の食料や、水、医療を提供する事で、住民の健康を高める事が出来ます。

[ctx: TutorialOnHealth__part2Heading]
en: Positive effects
ja: 好ましい効果

[ctx: TutorialOnHealth__part3]
en: Your population's health decreases if you emit pollution (air or water). Pollution on your island is global, so moving smoke stacks farther from your settlement won’t help. It is a good idea to keep your eye on how much pollution you emit.
ja: 大気や水などの汚染を引き起こすと、住民の健康状態が低下します。汚染は島の全体に及ぶ為、煙突を居住区から遠ざけても意味はありません。自分がどれだけ公害を出しているのか、常に確認しておくとよいでしょう。

[ctx: TutorialOnHealth__part3Heading]
en: Negative effects
ja: 負の影響

[ctx: TutorialOnHealth__part4]
en: When something emits pollution, it is displayed in the right side of the recipe UI as shown below.
ja: 汚染度が発生すると、レシピUIの右側に以下のように表示されます。

[ctx: TutorialOnHealth__part5a]
en: Your population can suffer from diseases. There are diseases that just come and go and it is not possible to completely prevent them from happening. Providing healthcare can significantly reduce their negative impact.
ja: あなたの市民は、病気にかかる事があります。ただ現れては消える病気もあり、それを完全に防ぐ事は出来ません。医療を提供する事で、その悪影響を大きく軽減する事が出来ます。

[ctx: TutorialOnHealth__part5b]
en: There are also diseases that can occur due to bad conditions in your settlement, for instance lack of clean water or too much trash. There are no diseases from pollution as pollution gives a health penalty directly.
ja: また、居住区にきれいな水が無い、ゴミが多いなどの悪条件で発生する病気もあります。公害は直接的に健康被害を与えるので、公害による病気はありません。

[ctx: TutorialOnHealth__part5Heading]
en: Diseases
ja: 病気

[ctx: TutorialOnIronOre__part1]
note: {0} = blast furnace, {1} = iron ore, {2} = iron scrap
en: The {0} can process both {1} and {2} by toggling both recipes on. To do so, turn on the <b>{1}</b> recipe by clicking on it.
ja: {0} は、両方のレシピを切り替える事で、{1} と {2} の両方を処理する事が出来ます。これを行うには、<b>{1}</b>レシピをクリックしてオンにします。

[ctx: TutorialOnIronOre__part2]
note: {0} = iron ore, {1} = iron scrap
en: The priority of recipe execution depends on their order which can be changed using the arrows on the left (1). If you want to prioritize {0} processing over {1}, click the <b>up arrow</b> on the <b>{0} recipe</b> for it to move above the <b>{1} recipe</b>.
ja: レシピの実行の優先順位は、左の矢印で変更する事が出来ます(1)。{0}の処理を{1}より優先したい場合は、<b>{0}レシピ</b>の<b>上矢印</b>をクリックすると<b>{1}レシピ</b>の上に移動します。

[ctx: TutorialOnIronOre__part3]
note: {0} = iron ore, {1} = slag, {2} = Blast furnace
en: With {0} being smelted, the {2} will produce <b>{1}</b>. {1} can be dumped anywhere on the island by placing dumping designations (unless you prevent {1} dumping by changing the <b>global dumping filter</b>). Trucks will always prioritize delivering {1} and other materials to where it is needed before dumping it (e.g. concrete production). Dumping {1} is important as typically your smelting industry will produce way more {1} than you can use. Dumping it has no pollution effect.
ja: {0} が錬成されている状態で、{2}は<b>{1}</b>を生成します。{1}は廃棄指定を行えば、島のどこにでも廃棄可能です(<b>グローバル廃棄フィルター</b>を変更して{1}の廃棄を防がない限り)。トラックは常に{1}や他の材料を捨てる前に必要な場所に優先的に届けます(例：コンクリート製造)。{1}を捨てる事は重要です。通常、製錬産業は使用出来る量よりもはるかに多くの{1}を生産するからです。それを捨てても汚染される事はありません。

[ctx: TutorialOnIronOreSmelting__name]
note: title of message or tutorial
en: Iron ore smelting
ja: 鉄鉱石の製錬

[ctx: TutorialOnMaintenance__name]
note: title of message or tutorial
en: Maintenance
ja: 保守点検

[ctx: TutorialOnMaintenance__part1]
note: {0} = Unity
en: Maintenance is a crucial global resource that is required by vehicles and buildings to keep operational otherwise they break down and stop working. Maintenance level of each entity can be seen on the bottom of its window (1). In an emergency, broken entities can be instantly repaired using {0} (2).
ja: 保守点検は、車両や設備が稼働し続ける為に必要な、故障して動かなくなるまでの重要な経営資源です。個々の設備の保守点検レベルは、そのウィンドウの下部に表示されます(1)。緊急時には、壊れた設備を{0}で即座に修理する事が可能です(2)。

[ctx: TutorialOnMaintenance__part2]
note: {0} = Maintenance depot
en: In order to produce maintenance you need to build a {0} and supply it with the necessary materials.
ja: 保守点検を行うには、{0}を建設し、必要な設備を供給する必要があります。

[ctx: TutorialOnMaintenance__part3]
en: You can see the current Maintenance amount on the right side of the screen (1). You can also see Maintenance Production and Consumption over time in the Statistics screen (2).
ja: 画面右側で現在の保守点検量を確認する事が出来ます(1)。また、統計画面では、保守点検の生産量と消費量を時系列で見る事が出来ます(2)。

[ctx: TutorialOnMineTower__name]
note: title of message or tutorial name: message for player
en: Mining
ja: 採掘

[ctx: TutorialOnMining__part1]
en: You can remove any material from the terrain by mining it with your <b>excavators</b> and add material by dumping it with trucks.
ja: 地形から任意の資源を<b>ショベルカー</b>で採掘して、トラックで搬送して資源を回収する事が出来ます。

[ctx: TutorialOnMining__part10]
en: Below is an example of how a mining designation starting at surface level is reachable only if it touches the surface. The top designation is reachable as denoted by the yellow color. The bottom starts one level below the surface and is not reachable, denoted by the orange color with red borders.
ja: 以下は、表面レベルから始まる採掘指定が、表面に触れている場合のみ到達可能である例です。一番上は、黄色で示されるように、到達可能です。下は地表から1段下がった場所であり、オレンジ色と赤色の枠で示されているように、到達する事は出来ません。

[ctx: TutorialOnMining__part11]
note: {0} = shortcut key
en: Use the {0} key to switch to the <b>ramp</b> mode. Then you can snap to a previous flat designations and extend a ramp from there.
ja: {0} キーで<b>傾斜路</b>モードに切り替えます。すると、以前の平面指定にスナップして、そこから傾斜路を延長する事が出来ます。

[ctx: TutorialOnMining__part11Header]
en: Creating Ramps
ja: 傾斜路の作成

[ctx: TutorialOnMining__part12]
en: Each designation square can be mined by <b>only one excavator at a time</b>. Be sure that there are enough available designations if you have multiple excavators.
ja: 各指定マスは、<b>一度に1台の掘削機のみ</b>で掘削可能です。複数の掘削機を持っている場合は、利用可能な指定マスが十分にある事を確認してください。

[ctx: TutorialOnMining__part13]
en: You can see available resources by toggling a resource overlay in the bottom-left corner of the screen.
ja: 画面左のオーバーレイを切り替える事で、利用可能な資源を確認する事が出来ます。

[ctx: TutorialOnMining__part13Header]
en: Resources layer
ja: 資源レイヤー

[ctx: TutorialOnMining__part2]
note: {0} = Mine control tower, {1} = Edit area
en: While dumping designations can be placed anywhere on the island, mining designations must be within a {0} managed area. With a mine control tower selected, click the {1} button to outline a new area.
ja: 廃棄指定は島のどこにでも設置可能ですが、採掘指定は{0}管理区域内である必要があります。鉱山管理塔を選択した状態で、{1}ボタンをクリックすると、新しいエリアの輪郭が描かれます。

[ctx: TutorialOnMining__part3]
note: {0} = Mine control tower
en: Trucks and excavators must be <b>assigned to a {0}</b> in order for mining to begin. Excavators mine designated terrain while trucks transport the mined materials from the excavators to machines, storages, or any available dumping areas.
ja: トラックとショベルカーは、採掘を開始する為に<b>{0}</b>に割り当てられる必要があります。ショベルカーは指定された地形を採掘し、トラックはショベルカーから採掘された材料を設備や 貯蔵施設、または利用可能な廃棄場所に搬送します。

[ctx: TutorialOnMining__part4]
note: {0} = shortcut key
en: To mine the terrain, select the <b>mine designation tool</b> {0} from the bottom toolbar (1), and click and drag on the terrain to designate your mining area (2).
ja: 地形を採掘するには、下のツールバーから<b>採掘指定ツール</b> {0}を選択し(1)、地形上をクリック＆ドラッグして採掘範囲を指定します(2)。

[ctx: TutorialOnMining__part4Header]
en: Mining designations
ja: 採掘指定

[ctx: TutorialOnMining__part5]
en: Designations denote how the terrain will be shaped after mining.
ja: 採掘後の地形がどのようになるかを示す表示です。

[ctx: TutorialOnMining__part6]
note: {0} = shortcut key, {1} = shortcut key
en: This tool behaves the same as the <b>dumping designating tool</b>. {0} will toggle between <b>flat</b> or  <b>ramp</b> designations. Pressing {1} will toggle the ramp direction either <b>up</b> or <b>down</b> when placing beside another designation.
ja: このツールは、<b>廃棄指定ツール</b>と同じ動作になります。{0} で<b>平坦</b>または <b> 傾斜路</b> の指定が切り替わります。 {1}を押すと、他の指定の横に置く時、ランプの方向が<b>上</b>と<b>下</b>のどちらかに切り替わります。

[ctx: TutorialOnMining__part7]
note: {0} = shortcut key, {1} = shortcut key
en: Move the height up or down using {0} and {1} respectively.
ja: それぞれ{0}、{1}で高さを上下に移動します。

[ctx: TutorialOnMining__part8]
note: {0} = shortcut key
en: Rotate the ramp direction using {0}.
ja: {0}で傾斜方向を回転させる。

[ctx: TutorialOnMining__part9]
en: Mining designations <b>have to start at or above the terrain</b>, otherwise, they won’t be reachable by your excavators. If an edge of designation is not reachable, a red line is displayed. If there are red lines all around a designated area, that means that it cannot be mined.
ja: 採掘指定は<b>地形から始まる必要があり</b>、そうでなければショベルカーが到達する事は出来ない。 指定した端に到達出来ない場合、赤い線が表示されます。指定した領域の周囲に赤い線がある場合は、採掘不可能な領域である事を意味します。

[ctx: TutorialOnPathing__part1]
en: If your vehicle has issues reaching its target because there is no valid path, you can investigate this situation by toggling its <b>navigation overlay</b>. Each type of vehicle has its own overlay. Trucks delivering construction materials have some distance tolerance but vehicles performing regular duties need to be able to navigate near their target.
ja: 有効な経路が無い為に車両が目標に到達出来ない場合、<b>道順の表示 切り替え</b>を押して状況を調査する事が出来ます。建設資材を運ぶトラックは距離の制約がありますが、通常の業務を行う車両は目標物の近くを走行する必要があります。

[ctx: TutorialOnPathing__part3]
en: Sometimes, vehicles can get stuck. You can always recover a vehicle using the <b>recovery action</b>. To avoid situations like this, use wide ramps and retaining walls during mining to prevent terrain collapse.
ja: 車が立ち往生する事もあります。<b>回復</b>ボタンを使用して、いつでも車を復旧する事が出来ます。このような状況を避ける為に、採掘中は広い傾斜路と擁壁を使用して地形の崩壊を防ぎます。

[ctx: TutorialOnPathing__part4]
en: Sometimes, trucks can not access certain buildings due to obstacles such as terrain or other buildings. Instead of rebuilding parts of your factory to accommodate the vehicles, you can turn off import or export at the problematic building to prevent vehicles from trying to access it.
ja: 地形や他の建物などの障害物の為に、トラックが特定の建物にアクセス出来ない事があります。車両に対応する為に工場の一部を再構築する代わりに、問題のある建物で「トラックで搬入」または「トラックで搬出」をオフにして、車両がアクセスしようとするのを防ぐ事が出来ます。

[ctx: TutorialOnPauseTool__part1]
en: This tool enables pausing and unpausing individual entities such as machines or vehicles. It also supports mass pausing / unpausing by dragging over an area.
ja: このツールを使用すると、機械や車両などの個々の設備を一時停止および一時停止解除出来ます。また、領域上をドラッグして、一時停止/一時停止解除を一括で行う事も出来ます。

[ctx: TutorialOnPauseTool__part2]
note: {0} = key shortcut
en: The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). When you drag over an area with non-constructed buildings it will toggle the construction pause, otherwise, it will toggle the regular pause. If any entity in the selection is paused, it unpauses everything selected, otherwise, it pauses everything selected.
ja: このツールは{0}を押すか、ツールバーのアイコンをクリックする事で起動します(1)。建設されていない設備があるエリア上でドラッグすると建設一時停止が、そうでない場合は通常の一時停止が切り替わります。選択範囲内の設備が一時停止している場合は、選択されているすべての設備を一時停止解除し、そうでない場合は、選択されているすべての設備を一時停止します。

[ctx: TutorialOnPlanning__part1]
en: The Planning Mode is toggleable mode that makes any building placed to be initially paused. You can toggle Planning Mode on and off by clicking the Planning Mode button in the bottom left corner toolbar. Buildings with paused construction are colored <b>Gray</b> as shown below.
ja: 計画モードは切り替え可能なモードで、配置されたすべての建物を最初に一時停止します。左下隅のツールバーにある「計画モード」ボタンをクリックすると、計画モードのオンとオフを切り替える事が出来ます。一時停止した建物は、次のように色<b>グレー</b> で表示されます。

[ctx: TutorialOnPlanning__part3V2]
note: {0} - Planning tool, {1} - Planning mode
en: Turning off Planning Mode does not unpause buildings that were placed while it was on. To unpause buildings placed, use the {0} (1). You can also select a building that was placed in {1} and unpause it by clicking the pause button on the Construction Inspector window (2).
ja: 配置された建物の一時停止を解除するには、{0}(1)を使用します。また、{1}に配置された建物を選択し、設備監視画面の一時停止ボタンをクリックして一時停止を解除する事も出来ます(2)。

[ctx: TutorialOnPlanning__part5Heading]
en: Color Statuses of Construction
ja: 建設時の色別状況

[ctx: TutorialOnPlanning__part6]
en: When placing buildings, the color of the building ghost itself will change depending on its <b>construction status</b>.
ja: 設備を配置する際、<b>工事状況</b>によって建設ホログラム自体の色が変わる。

[ctx: TutorialOnPlanning__part7]
en: Buildings colored <b>White</b> are planned for construction and are currently paused. <b>Blue</b> colored buildings are currently being constructed. <b>Red</b> colored buildings are currently being deconstructed.
ja: <b>白</b>色の設備は建設が計画されており、現在は中断されています。<b>青</b>色の設備は現在建設中です。 <b>赤</b>色の設備は現在解体中です。

[ctx: TutorialOnPopsAndUnity__name]
note: title of message or tutorial
en: Population and Unity
ja: 人口とユニティ

[ctx: TutorialOnPopsAndUnity__part1]
en: Population is one of the most important pillars of your economy. You need to <b>provide your people</b> with housing, food, and other services and in return they will work for you.
ja: 人口は経済の最も重要な柱の1つです。あなたは<b>あなたの人々に</b>住宅、食料、その他のサービスを提供する必要があり、その見返りとして彼らはあなたの為に働きます。

[ctx: TutorialOnPopsAndUnity__part2]
en: People live in <b>settlements</b>. One settlement can be composed of one or more attached housing units and service buildings. You can have more than one settlement, but each requires its own services.
ja: 人は<b>居住地</b>に住んでいる。1つの居住地は、1つ以上の付属する住宅ユニットとサービス設備で構成される事がある。複数の居住地を持つ事も出来るが、それぞれに独自のサービスが必要である。

[ctx: TutorialOnPopsAndUnity__part3]
en: If there are more people than housing capacity, some will become <b>homeless</b>. Homeless people are very unhappy and they won’t work for you.
ja: 収容能力以上の人がいると<b>路上生活者</b>になる人もいます。路上生活者たちの人たちはとても不幸なので、あなたの為に働く事はありません。

[ctx: TutorialOnPopsAndUnity__part4]
note: {0} = Captain’s office
en: Population will naturally increase over time if people are healthy and housing is available. You can control the growth rate using edicts in the {0}.
ja: 人口は、人々が健康で住宅があれば、時間の経過とともに自然に増加します。{0}の勅令を使って成長率をコントロールする事が出来ます。

[ctx: TutorialOnPopsAndUnity__part5]
note: {0} = Unity
en: {0} is a virtual resource that is generated when people are well and happy. The more services and comfort you provide, the more united they will feel, and generate more unity in return.
ja: {0}は、人々が元気で幸せな時に発生する仮想資源です。サービスや快適さを提供すればするほど、彼らは結束を感じ、その見返りとしてより多くのユニティを生み出します。

[ctx: TutorialOnPopsAndUnity__part6]
note: {0} = Unity
en: {0} can be spent on special tasks such as research, trade, work at remote mines, or vehicle recovery. Actions that require unity are usually denoted by purple color.
ja: {0}は研究、貿易、離れた鉱山での作業、車両回収などの特別な作業に費やす事が出来ます。ユニティを必要とする操作は、通常紫色で表示されます。

[ctx: TutorialOnPopsAndUnity__part7]
note: {0} = Unity
en: {0} can be extremely helpful in emergency situations. For example, {0} actions allow to instantly deliver products for construction or boost production of selected machines. It is advised to always keep some unspent {0} for when it is needed the most.
ja: {0}は緊急時に非常に役に立ちます。例えば、{0}アクションによって建設用の製品を即座に提供したり、選択した設備の生産量を増加させたりする事が出来ます。{0}が最も必要とされる時の為に、未使用の{0}を常に持っておく事をお勧めします。

[ctx: TutorialOnPopsAndUnity__part8]
note: {0} = Unity
en: An overview of {0} gain/loss can be seen in the population overview window. The maximum amount of {0} that can be accumulated is determined by the amount and quality of housing. Recurrent unity gain/loss is computed on a monthly basis.
ja: {0}の増減の概要は、人口概要ウィンドウで確認する事が出来ます。蓄積出来る{0}の最大量は、住宅の量と質によって決定されます。現在のユニティの増減は、月単位で計算されます。

[ctx: TutorialOnRoutes__part1V2]
en: Trucks deliver cargo automatically based on the <b>priority</b> settings of source and destination building. Sometimes you may want to have a greater control over delivery source/destination or servicing vehicles. Custom routes offer this control and can increase efficiency and reliability of logistics.
ja: トラックは、搬送元と搬送先の建物の<b>優先度</b>設定に基づいて自動的に貨物を搬送します。搬送元/搬送先またはサービス車両をより詳細に制御したい場合があります。個別経路はこの制御を提供し、物流の効率性と信頼性を向上させる事が出来ます。

[ctx: TutorialOnRoutes__part2V2]
note: {0} = Mine control tower, {1} = +/-, name of the button, {2} - export routes (ExportRoutesTitle)
en: A {0} can be assigned to export mined products to specific storages. To do this, select a {0} (1) and then click the {1} button under {2} (2) then click on desired storages.
ja: {0}は、採掘された製品を特定の貯蔵施設に搬出する為に割り当てる事が出来ます。これを行うには、{0}(1)を選択し、{2}(2)の下の{1}ボタンをクリックして、目的の貯蔵施設をクリックします。

[ctx: TutorialOnRoutes__part3V2]
note: {0} - export routes (ExportRoutesTitle), {1} = +/-, name of the button
en: Assigned storages can be seen in the {0} and right-clicking on their icon will <b>delete the route</b>. The routes can be also removed by clicking on the {1} button again and clicking on previously assigned storages.
ja: 割り当てられた貯蔵施設は{0}に表示され、アイコンを右クリックすると<b>ルートが削除されます</b>。ルートは{1}ボタンをもう一度クリックし、以前に割り当てられた貯蔵施設をクリックして削除する事も出来ます。

[ctx: TutorialOnRoutes__part4V2]
note: {0} = Mine control tower
en: When a {0} has export routes set up to storages with certain products, trucks will deliver these products only to the assigned storages and nowhere else.
ja: {0}にある貯蔵施設に特定の商品の搬出経路が設定されている場合、トラックはその商品を指定された貯蔵施設にのみ配送し、それ以外の場所には配送しません。

[ctx: TutorialOnRoutes__part7V2]
note: {0} = Fuel station, {1} = Mine control tower
en: Custom routes can be also used to assign a {0} to a {1} to specify fueling preferences for trucks and excavators.
ja: 個別経路を使用して{0}を{1}に割り当て、トラックおよびショベルの燃料供給優先順位を指定する事も出来ます。

[ctx: TutorialOnRoutes__part8]
en: It is recommended to use custom routes wisely and put them in places where it helps the most. Micromanaging every single storage with custom routes can lead to unnecessary complexity in your logistics system and can cause troubles during your future factory expansion.
ja: 個別経路を賢明に利用し、最も役に立つ場所に配置する事をお勧めします。すべての貯蔵施設を個別経路で細かく管理すると、物流システムが不必要に複雑になり、将来の工場拡張時に問題が発生する可能性があります。

[ctx: TutorialOnRoutes2__part5V2]
note: {0} = Keep full (StoredProduct__KeepFull)
en: Custom routes can be also <b>set up between storages</b> to further optimize your operations as shown below. Just make sure that the destination storage has the {0} slider set (1). You can optionally assign trucks to the receiving storage to solely service this supply line (2). There are also two toggles (3) that let you restrict the storage to only accept connected storages and assigned trucks.
ja: 以下のように、運用をさらに最適化する為に、貯蔵施設間で<b>個別経路</b>を設定する事も可能です。行き先の貯蔵施設に {0} スライダーが設定されている事を確認してください (1)。オプションで、この供給ラインのみにサービスを提供する為に、受け取り側の貯蔵施設にトラックを割り当てる事が出来ます (2)。また、2つのトグル(3)があり、接続された貯蔵施設と割り当てられたトラックのみを受け入れるように貯蔵施設を制限する事が出来ます。

[ctx: TutorialOnRoutes2__part6V2]
note: {0} = Mine control tower
en: Following example shows how a conveyor belt together with custom routes can reduce truck trips while dumping excess mined material. First, assign the {0} to a nearby storage (1). The storage is connected via a long conveyor belt (2) to another storage. The second storage is set to export to the nearby tower (3) which has an area marked for dumping.
ja: 次の例は、コンベアと個別経路を組み合わせる事で、余分な採掘物を捨てながら、トラックの移動を減らす事が出来る事を示しています。まず、{0}を近くの貯蔵施設(1)に割り当てます。この貯蔵施設は長いコンベア(2)で別の貯蔵施設に接続されています。2番目の貯蔵施設は、廃棄用にマークされた領域を持つ近くの塔(3)に出力するように設定されています。

[ctx: TutorialOnShipRepair__name]
note: title of message or tutorial name: message for player
en: World exploration
ja: 世界の探検

[ctx: TutorialOnShipRepair__part1]
en: You can use your ship to explore the world map. You can discover supplies to bring back to your island, other settlements to trade with, world mines to exploit, and more.
ja: 船を使ってワールドマップを探検する事が出来ます。島に持ち帰る物資、貿易相手の他の入植地、採掘する世界の鉱山などを見つける事が出来ます。

[ctx: TutorialOnShipRepair__part2]
note: {0} -> key-binding that opens the map, {1} = 'Explore' {0} = key-binding that opens the map, {1} = 'Explore'
en: To start exploring, open the world map ({0} key), select a destination (1), and click {1} (2). Once the ship arrives, it will start exploring. Exploration takes some time and you will be notified when it is complete.
ja: 探索を開始するには、ワールドマップ({0}キー)を開き、目的地(1)を選択し、{1}(2)をクリックします。船が到着すると、探索が開始されます。探索には時間がかかり、完了すると通知されます。

[ctx: TutorialOnShipRepair__part2Heading]
en: Exploration
ja: 探検

[ctx: TutorialOnShipRepair__part3V2]
note: {0} = Shipyard, {1} = Keep empty (ShipyardKeepEmpty)
en: All the items that your ship brings will be automatically unloaded to the {0}. Just make sure that the {0} has enough free space. You can toggle on {1} to task your trucks to actively unload all cargo if there is storage available.
ja: 船が運ぶすべてのアイテムは{0}に自動搬出されます。{0}に十分な空き容量がある事を確認してください。{1}をオンにすると、降ろす場所がある場合にすべての貨物を格納可能にするようトラックに指示出来ます。

[ctx: TutorialOnShipRepair__part4Heading]
en: Ship range and fuel
ja: 船の航続距離と燃料

[ctx: TutorialOnShipRepair__part4V2]
note: {0} = Shipyard
en: The ship needs fuel to travel and exploration of a new location requires an additional amount. In order to load the ship with fuel, select the {0} and <b>drag the green slider</b> of the fuel buffer to the right. Fuel can be delivered by trucks or via pipe.
ja: 船は移動する為に燃料が必要で、新しい場所を探索すると追加で必要になります。船に燃料を積むには、{0}を選択し、燃料バッファの<b>緑色のスライドを右へドラッグ</b>します。燃料はトラックやパイプで運ばれてきます。

[ctx: TutorialOnShipRepair__part5]
en: Some areas may be occupied by enemies or pirates. You cannot pass through these areas or explore them unless you defeat the pirates first. If your ship has no weapons equipped, it will automatically try to escape, otherwise, the battle will start.
ja: 一部のエリアは、敵や海賊に占拠されている場合があります。海賊を倒してからでないと、これらのエリアを通過したり、探索したりする事は出来ません。自船に武器が装備されていない場合は自動的に脱出を試み、そうでない場合は戦闘が始まります。

[ctx: TutorialOnShipRepair__part5Heading]
en: Enemies and pirates
ja: 敵・海賊

[ctx: TutorialOnShipRepair__part6]
note: {0} - Shipyard
en: Many components of the ship can be added or upgraded. Upgrades are performed in the {0}. The {0} prepares any required components regardless of whether the ship is present or not. Once upgrades are prepared, they get automatically applied when the ship arrives.
ja: 艦船の多くの部品は、追加や 改修が可能です。 改修は{0}で行われます。{0}は船の有無に関係なく、必要な部品を準備します。 改修が準備されると、船が到着したときに自動的に適用されます。

[ctx: TutorialOnShipRepair__part6Heading]
en: Ship upgrades and weapons
ja: 船のアップグレードと武器

[ctx: TutorialOnSmelting__part1]
note: {0} = Blast furnace, {1} = Metal caster
en: The {0} allows smelting products such as ores and scrap into molten materials. The {1} can be used to cast molten materials to slabs.
ja: {0}を使用すると、鉱石やスクラップなどの製品を溶融材料に製錬出来ます。{1}を使用すると、溶融材料を平板に鋳造出来ます。

[ctx: TutorialOnSmelting__part2]
note: {0} = Iron scrap, {1} = Iron ore
en: In order to produce <b>iron plate</b> you can use {0} gathered from the abandoned buildings nearby. Later on you will be able to set up a mining operation to smelt {1} directly.
ja: <b>鉄板</b>を生産する為に、近くの放棄された設備から集められた{0}を使用する事が出来ます。後で、{1}を直接精錬する為の採掘作業を設定する事が出来ます。

[ctx: TutorialOnSmelting__part3]
note: {0} = Blast furnace, {1} = Metal caster, {2} - molten channel
en: Build a {0} and 2x {1}. Connect them together using {2}. The molten channels are needed since the molten iron is too hot to be transported by trucks.
ja: {0}と2x{1}を構築します。{2}を使用してそれらを接続します。溶けた鉄はトラックで輸送するには熱すぎるので、溶融池が必要です。

[ctx: TutorialOnSmelting__part4]
note: {0} = Smoke stack, {1} = Blast furnace
en: Build and attach a {0} to the {1} either directly or via pipe (which can be found in the <b>transports</b> category).
ja: {0} を建設し、{1}に直接またはパイプ(<b>搬送用設備</b>カテゴリで見つける事が出来ます)を介して取り付けます。

[ctx: TutorialOnSmelting__part6]
note: {0} = Coal maker, {1} = Smoke stack, {2} = Blast furnace, {3} = Tree harvesting
en: Since you don’t have access to coal mining yet, build a {0} to produce <b>coal</b> from wood. Don’t forget to attach a {1} to it as well. You can even share the same {1} which is used for {2}. To learn how to get <b>wood</b>, read the tutorial for {3}.
ja: まだ石炭採掘が出来ないので、木材から<b>石炭</b>を生産する{0}を建設して下さい。{1}も忘れずに付けてください。{2}に使っている同じ{1}を共有する事も出来ます。<b>木材</b>の入手方法については、{3}のチュートリアルをお読みください。

[ctx: TutorialOnSmelting__part7]
note: {0} = Iron scrap, {1} = Metal caster
en: Watch the furnace recipe in progress whilst trucks automatically supply it with {0} and coal. Iron slabs produced in a {1} will be stored there until trucks can find a place for them to be delivered. Later, you will be able to unlock and build conveyor belts to deliver iron directly to your production buildings or storage.
ja: トラックで自動的に{0}と石炭を供給しながら、進行中の炉のレシピを見る事が出来ます。 {1} で生産された鉄片は、トラックが配達する場所を見つけるまで、そこに保管されます。その後、コンベアをアンロックして建設し、生産設備や倉庫に直接、鉄を運ぶ事が出来るようになります。

[ctx: TutorialOnStorage__part1]
en: It is beneficial to use conveyor belts and pipes to transport goods from production buildings to storages and let trucks to balance the inventory between storages. This helps keep truck utilization high since they can always travel fully loaded. It also gives machines an extra input and output buffer for uninterrupted operation.
ja: 生産設備から倉庫への輸送はコンベアやパイプで行い、倉庫間の在庫はトラックでバランスよく運ぶのが効果的です。これにより、トラックは常にフルロードで走行出来る為、稼働率を高く保つ事が出来ます。また、機械に入出力のバッファを持たせる事で、途切れる事なく稼働させる事が出来ます。

[ctx: TutorialOnStorage__part2]
note: {0} = blast furnace, {1} = iron ore, {2} = coal
en: For example, {0} can benefit by having {1} and {2} storage silos attached via conveyor belts.
ja: 例えば、{0}は{1}と{2}の貯蔵施設をコンベアで接続する事で 恩恵が得られます。

[ctx: TutorialOnStorage__part3]
note: {0} = Keep full (StoredProduct__KeepFull)
en: A storage unit will not actively request products from trucks by default. To change this, drag the green slider marked as <b>{0}</b> to the right. This makes the storage request products until it gets filled up to the green slider.
ja: 貯蔵施設は、デフォルトではトラックからの製品要求を積極的に行いません。これを変更するには、<b>{0}</b>と表示されている緑色のスライダーを右側にドラッグします。これにより、貯蔵施設は緑のスライダーまで一杯になるまで製品を要求するようになります。

[ctx: TutorialOnStorage__part4]
note: {0} = Slag, {1} = Empty (StoredProduct__KeepEmpty)
en: For storages that you do not want full (such as {0}, pictured below), you can use the <b>{1}</b> slider to set the threshold which vehicles will automatically retrieve materials and store them at another available storage.
ja: 満杯にしたくない貯蔵施設(下の写真の{0}など)については、<b>{1}</b>スライダーを使って、車両が自動的に材料を回収して他の利用可能な貯蔵施設に保管する基準値を設定する事が出来ます。

[ctx: TutorialOnStorage__part5]
note: {0} = Keep full (StoredProduct__KeepFull)
en: Note that the red/green sliders have no effect on connected transports. For example, a storage set to <b>{0}</b> will still continue to output products via connected transports, ignoring any rules set to the storage.
ja: 赤/緑のスライダは接続された搬送用設備には影響しない事に注意してください。例えば、貯蔵施設を<b>{0}</b>に設定しても、その貯蔵施設に設定されたルールは無視され、接続された搬送用設備を経由して製品を出力し続けます。

[ctx: TutorialOnStorage__part6]
en: You can also <b>set up alerts</b> to be notified if the storage becomes either too full or too empty which would prevent connected machines from performing correctly. This is ideal for alerting you if a critical material providing storage, such as coal to a power plant, is running low.
ja: また、<b>警報</b>を設定して、貯蔵施設がいっぱいになったり空になったりして、接続している設備が正しく動作しなくなった場合に通知されるようにする事も可能です。これは、発電所への石炭など、貯蔵施設を提供する重要な材料が少なくなってきた場合に警告を出すのに最適です。

[ctx: TutorialOnStorage__part7]
note: {0} = Truck Import (LogisticsControl__InputTitle), {1} = Truck Export (LogisticsControl__OutputTitle)
en: Once machines are connected via transports and a first product is delivered / received, trucks will no longer try to deliver / receive that type of product. You can manually override this behavior via the logistics panel in each machine in {0} and {1} panels.
ja: 設備が輸送で接続され、最初の製品が配送/受領されると、トラックはその種類の製品の配送/受領を試行しなくなります。この動作は、各設備の{0}と{1}のパネルにある物流パネルから手動で変更する事が出来ます。

[ctx: TutorialOnStoragesAndTransports__name]
note: title of message or tutorial
en: Storages with transports
ja: 貯蔵施設の輸送関係

[ctx: TutorialOnTerDumping__colorsDesc1]
en: The colored outlines on the designation squares lets you determine many things.
ja: 指定マスに色が付いているので、いろいろな事が判断出来ます。

[ctx: TutorialOnTerDumping__colorsDesc2]
en: <b>light green square</b>: is accessible and will be used
ja: <b>薄緑の四角</b>：アクセス可能で、使用予定

[ctx: TutorialOnTerDumping__colorsDesc3]
en: <b>yellow green square with a red outline</b>: is not accessible yet
ja: <b>黄緑色の四角形に赤い輪郭</b>：まだアクセス不可

[ctx: TutorialOnTerDumping__colorsDesc4]
en: <b>darkened green square</b>: already fulfilled and will be ignored
ja: <b>濃緑の四角</b>：既に達成

[ctx: TutorialOnTerDumping__colorsDesc5]
en: The numbers on the designation indicate the height of the terrain level.
ja: 指定の数字は、地形レベルの高さを表しています。

[ctx: TutorialOnTerDumping__part1]
note: {0} = key shortcut
en: To dump materials on the terrain, select the <b>dumping designation tool</b> {0} in the bottom toolbar (1). Hover over the terrain to see your starting direction and elevation of the tool (2). Left click and drag to create a dumping designation (3). Important is that <b>dump designations should start at or below terrain</b>, otherwise they cannot be accessed by trucks.
ja: 地形に材料を廃棄するには、下部のツールバー(1)で<b>廃棄指定ツール</b> {0}を選択します。 地形にカーソルを合わせると、ツールの開始方向と標高が表示されます(2)。左クリックでドラッグすると、廃棄指定が出来ます(3)。重要なのは、<b>廃棄指定は地形</b>より低い位置から始めなければならず、そうでなければトラックで移動する事はできないという事です。

[ctx: TutorialOnTerDumping__part10]
note: {0} = Mine control tower, {1} - waste
en: The {0} has the option to filter what products can be dumped within its managed area. This managed area ignores the global dumping filter which is ideal for restricting what materials can be dumped. For example, you can only allow {1} to be dumped in a specific area by removing it from the global dumping filter and adding it to dumpable products in the {0} window.
ja: {0} には、その管理エリア内で廃棄出来る製品を制限するオプションがあります。この管理エリアは、廃棄出来る材料を制限するのに最適なグローバル廃棄フィルタを無視します。例えば、{1}を廃棄可能な製品として{0}ウィンドウに追加し、グローバル廃棄フィルタから削除する事で、特定のエリアでのみ廃棄を許可する事が出来ます。

[ctx: TutorialOnTerDumping__part10Heading]
note: {0} = Mine control tower
en: {0} dumping filter
ja: {0} 廃棄フィルター

[ctx: TutorialOnTerDumping__part2]
en: Dumping designations show what the terrain will look like when completed.
ja: 廃棄指定は、完成した時地形の様子を示すものです。

[ctx: TutorialOnTerDumping__part3]
note: {0} = key shortcut
en: The {0} key will toggle the designation tool between a sloped designation (1) for placing terrain in an ascending / descending ramp and flat designation (2).
ja: {0}キーを押すと、地形を上り坂/下り坂に配置する為の傾斜指定(1)と、平坦指定(2)が切り替わります。

[ctx: TutorialOnTerDumping__part4]
note: {0} = key shortcut
en: The {0} key (1) will rotate ramp designations clockwise to choose which direction the slope will go. When snapped to another designation the {0} key just toggles the slope (2).
ja: {0}キー(1)は傾斜路の指定を時計回りに回転し、傾斜の向きを選択します。他の指定に合わせると、{0}キーは傾斜を切り替えるだけです(2)。

[ctx: TutorialOnTerDumping__part5]
note: {0} = key shortcut, {1} = key shortcut
en: The {0} and {1} keys (1) will raise (2) and lower (3) the designation respectively, allowing you to control the target height. Remember that dumping designations with all edges above the terrain cannot be accessed by trucks.
ja: {0}と{1}キーを押すと上昇(2)と下降(3)するので、ターゲットの高さをコントロールする事が出来ます。端が地形より高い位置にある廃棄指定は、車両では入れないので覚えておきましょう。

[ctx: TutorialOnTerDumping__part7]
en: Trucks dump products automatically. If there is a dumpable product that needs to be disposed of and no machine or storage that accepts it, trucks will automatically navigate to the nearest designation to dump it.
ja: トラックは自動的に製品を廃棄します。廃棄しなければならない製品があり、それを受け入れる機械や貯蔵施設が無い場合、トラックは自動的に最寄りの指定場所に移動し、廃棄する事が出来ます。

[ctx: TutorialOnTerDumping__part8]
note: {0} = key shortcut
en: There are many products that can be dumped. If you are ever curious if a product can be dumped, open the <b>Recipes screen</b> {0} by clicking on the icon in the bottom right (1), navigate to the product (2), and check if dumping is an option for consumption (3).
ja: 廃棄可能な製品はいろいろあります。廃棄可能かどうか気になる場合は、右下のアイコンをクリックして<b>製造工程</b>{0}を開き(1)、その製品に移動して(2)、廃棄可能かどうかを確認しながらご使用ください(3)。

[ctx: TutorialOnTerDumping__part8Heading]
en: What can be dumped
ja: 廃棄出来る物

[ctx: TutorialOnTerDumping__part9]
note: {0} = Dirt, {1} = Rock
en: Global dump filters choose what products can be dumped in designated areas across the island by default. For example, if you only wanted {0} and {1} used as dumping materials, you could remove any other products listed there besides those two.
ja: グローバル廃棄フィルターは、デフォルトで島中の指定された場所に廃棄出来る製品を選択します。例えば、{0}と{1}だけを廃棄物として使用したい場合、その2つ以外の製品を削除する事が出来ます。

[ctx: TutorialOnTerDumping__part9Heading]
en: Global dump filters
ja: グローバル廃棄フィルター

[ctx: TutorialOnTransports__name]
note: title of message or tutorial name: message for player
en: Pipes & conveyor belts
ja: パイプ＆コンベア

[ctx: TutorialOnTransports2__height]
note: {0} = 2, {1} = Ramp
en: Trucks can go under any conveyors or pipes that are at height {0} or higher. However, taller vehicles such as excavators cannot go under them. In order to let taller vehicles pass, you must build a {1}.
ja: トラックは高さ{0}以上のコンベアやパイプの下に入る事が出来ます。しかし、ショベルカーなどの背の高い車両は、それらの下を通る事が出来ません。背の高い車両を通過させる為には、{1}を建設する必要があります。

[ctx: TutorialOnTransports2__part1]
en: Transports (pipes and conveyor belts) are an alternative way of transporting products around your factory. They reduce demands on your truck logistics and make product deliveries more steady.
ja: 搬送用設備(パイプ、ベルトコンベア)は、工場内の製品搬送の代替手段です。トラック輸送の負担を軽減し、安定した製品供給を実現します。

[ctx: TutorialOnTransports2__part2]
note: {0} = analytics (TrucksAnalytics__Title)
en: You can see which products are making trucks the most busy in the {0} tab.
ja: どの製品がトラックを最も混雑させているかは、{0}タブで確認する事が出来ます。

[ctx: TutorialOnTransports2__part3]
note: {0} = technology title
en: Split and merge transports by simply connecting them to each other. If you need control over priorities and ratios, research {0} to get balancers with advanced capabilities.
ja: 接続するだけで、搬送用設備を分割・統合出来ます。優先順位や比率のコントロールが必要な場合は、{0}を研究して高度な機能を持つ調整器を手に入れましょう。

[ctx: TutorialOnTransports2__part4]
en: You can also start building a transport by hovering over the red/green arrow next to a building/transport port while the construction menu is open.
ja: また、施工メニューを開いた状態で、設備/搬送口の横にある赤/緑の矢印にカーソルを合わせると、搬送用設備の施工を開始する事が出来ます。

[ctx: TutorialOnTransports2__part5]
note: {0} = molten channel, {1} = key-bindings, e.g. E/Q
en: Most of the transports (except {0}) <b>can go up/down</b> by pressing {1} keys during the design process. This is handy when trying to make space for vehicles to go under.
ja: ほとんどの搬送用設備({0}を除く)は、設計中に{1}キーを押す事で<b>上/下</b>に移動する事が出来ます。これは、車両が潜る為のスペースを作ろうとするときに便利です。

[ctx: TutorialOnTransports2__part7]
note: {0} = key-binding
en: You can build transports <b>stacked on top of each other</b>. To make it easier, toggle {0} key while placing a transport to <b>prevent it from snapping</b> to any existing one.
ja: 輸送設備は<b>重ねて建設する事が出来ます</b>。より簡単にする為に、<b>既存のものにスナップするのを防ぐ</b>為に、搬送用設備を配置している間に {0} キーを押してください。

[ctx: TutorialOnTreesPlanting__name]
note: title of message or tutorial
en: Tree planting
ja: 植林

[ctx: TutorialOnTreesPlanting__part1]
en: Tree planting provides a renewable source of wood. To start, you need to obtain <b>tree saplings</b> by growing them on <b>farms</b>.
ja: 植林は再生可能な木材源を提供します。まず、<b>農場</b>で育てることによって<b>木の苗木</b>を得る必要があります。

[ctx: TutorialOnTreesPlanting__part2]
note: {0} - Forestry Control Tower, {1} - Edit designation, {2} - Mine tower
en: A {0} is required to designate tree replanting zones. It has an area which is the working space where the assigned vehicles will operate. It can be changed similarly as in {2}. To plant & harvest trees, you need to place forestry designations inside the area by clicking on {1}.
ja: 植樹範囲を指定するには{0}が必要です。これには、割り当てられた車両が運転する作業スペースであるエリアがあります。これは{2}と同様に変更出来ます。樹木を植えて収穫するには、{1}をクリックしてエリア内に森林指定を配置する必要があります。

[ctx: TutorialOnTreesPlanting__part3]
note: {0} - Tree planter, {1} - Forestry Control Tower
en: You also need to build a vehicle called {0} and assign it to the {1}. Once tree saplings are available, the {0} automatically picks them up and plants them onto the designations.
ja: また、{0}という車両を製造して{1}に割り当てる必要があります。木の苗木を生産すると、{0}は自動的にそれらを回収して指定の場所に植えます。

[ctx: TutorialOnTreesPlanting__part4]
en: Tree harvesters will automatically cut down fully grown trees as long as the trees are situated on tower’s designations.
ja: 樹木収穫機は、樹木が管制塔の指定された位置にある限り、成木を自動的に伐採します。

[ctx: TutorialOnTreesPlanting__part5]
note: {0} - Tree planter
en: You can also place trees manually to have them planted exactly where you want. The available types of trees can be found in the build menu. Manually placed trees are planted by the {0} as well.
ja: 木を手動で配置して、好きな場所に植えることも出来ます。使用可能な木の種類は、建設メニューにあります。手動で配置された木も{0}によって植えられます。

[ctx: TutorialOnTrucks__name]
note: title of message or tutorial
en: Trucks
ja: トラック

[ctx: TutorialOnTrucks__part1]
en: Trucks are the most versatile option to transport products around the island. They can transport almost every product except molten materials or hot gasses such as steam.
ja: トラックは、島内の製品の搬送用設備として最も汎用性の高い選択肢です。溶融物や蒸気などの高温のガスを除き、ほぼすべての製品を搬送する事が出来ます。

[ctx: TutorialOnTrucks__part2]
en: Anytime there is a machine that needs a product, trucks will try to find a source and deliver it. The same goes for construction.
ja: 製品を必要とする設備があれば、トラックはその調達先を探し、届けようとする。建設の現場も同じです。

[ctx: TutorialOnTrucks__part3]
en: Trucks can get very busy if there are lots of jobs to do. You can see the current load in the overview panel on the top left of the screen. If the load is high, consider building more trucks or automating products delivery building pipes and conveyors.
ja: トラックは、たくさんの仕事があるととても忙しくなります。現在の負荷は、画面左上の概要パネルで確認出来ます。負荷が高い場合は、トラックを増車したり、製品配送のパイプや コンベアなどで自動化する事を検討してください。

[ctx: TutorialOnTrucks__part4]
en: When trucks become too busy, deliveries that are critical to your factory operation may not be completed on time. To help with this, you can set higher priority on places where products are needed the most. The lower the number, the higher the priority.
ja: トラックが混雑すると、工場にとって重要な納品が間に合わなくなる可能性があります。そこで、製品が最も必要とされる場所に優先順位を設定する事が出来ます。数字が小さいほど優先度が高くなります。

[ctx: TutorialOnTrucks__part5]
note: {0} = Allow partially loaded trucks (PartialTrucksToggle)
en: Trucks usually wait until there is enough cargo to transport to make their trip worth it. If you want trucks to always prefer driving fully loaded to further optimize their journey, you can disable {0}.
ja: トラックは通常、輸送に見合うだけの貨物が揃うまで待ちます。もし、トラックが常に満載で走行する事を好み、さらに輸送を最適化したい場合は、{0}を無効にする事が出来ます。

[ctx: TutorialOnTrucks__part6]
en: Don’t forget that trucks require fuel and maintenance, failing to provide these may grind your logistics to a halt and cause problems.
ja: また、トラックには燃料や 保守点検が必要であり、これらを怠ると物流が滞り、トラブルの原因になる事も忘れてはなりません。

[ctx: TutorialOnUnityTool__part1]
en: You can use unity to instantly deliver/remove products to/from construction in order to finish construction projects quickly.
ja: 工事を早く終わらせる為に、ユニティを使って工事に必要な製品を瞬時に搬入/搬出する事が出来ます。

[ctx: TutorialOnUnityTool__part2]
en: This tool enables you to drag over an area to order quick delivery/removal for all selected buildings. If there is no product delivery possible, this tool will act as a boost toggle.
ja: このツールを使用する場合、エリア内をドラッグすると、選択したすべての建築物に対して迅速な配送/撤去を指示する事が出来ます。製品配送が不可能な場合、このツールは強制建設として機能します。

[ctx: TutorialOnUnityTool__part3]
note: {0} = shortcut key
en: The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click and drag across the desired buildings (2).
ja: このツールは、{0}を押すか、ツールバーのアイコンをクリックする事で起動します(1)。次に、目的の設備をクリックしドラッグします(2)。

[ctx: TutorialOnVehiclesAccessibility__name]
note: title of message or tutorial
en: Vehicles accessibility
ja: 車両の操作

[ctx: TutorialOnWalls__part1]
en: When there is terrain dug from underneath a building or landslide that buries a building it may trigger building collapse. In that case the building gets lost and it can trigger further landslides and collapses. When mining a deeper mine, terrain can also collapse blocking vehicles from entering or exiting the mine.
ja: 建物の下を掘った時や 土砂崩れで建物が埋まった時、建物の倒壊の引き金になる事があります。その場合、建物は失われ、さらに地滑りや倒壊を誘発する可能性があります。また、より深い鉱山を採掘する場合、地形が崩れて車両の出入りができなくなる事があります。

[ctx: TutorialOnWalls__part2]
en: Each material has its own properties on how steep an angle it can hold until it collapses.
ja: どの程度の急な傾きなら崩壊しないのか、素材ごとに異なる性質を持つ。

[ctx: TutorialOnWalls__part3]
note: {0} = Retaining walls (RetainingWallsTitle), {1} = number (e.g. 5)
en: You can build {0} to prevent terrain from uncontrolled collapse. These are designed to hold terrain in place. They can hold up to {1} tiles of terrain.
ja: 地形が崩壊するのを防ぐ為に{0}を建設する事が出来ます。これらは地形を固定する為のものです。最大で{1}タイルの高さの地形を支える事が出来ます。

[ctx: TutorialOnWalls__part4]
note: {0} = shortcut, {1} = shortcut
en: Retaining walls are best built before mining/dumping. They also cannot be built on top of any previously designated mining/dumping areas. Use {0} and {1} keys to raise or lower the wall.
ja: 擁壁は採掘・廃棄の前に建設するのがベストです。また、事前に指定された採掘・廃棄場所の上に建設する事は出来ません。 {0} と{1}キーで壁を上下させる事が出来ます。

[ctx: TutorialOnWalls__part5]
note: {0} = number (e.g. 5)
en: Any terrain higher or lower than {0} beside the retaining wall will cause it to collapse.
ja: 擁壁の横に{0}より高い地形や低い地形があると、擁壁が崩れます。

[ctx: TutorialOnWalls__part6]
note: {0} = Retaining walls (RetainingWallsTitle)
en: {0} can be also used to create a contained place for dumping in otherwise unsuitable areas.
ja: {0}は、廃棄物置き場として不適切な場所でも、廃棄物置き場を設置する事が出来ます。

[ctx: TutorialOnWasteDumping__name]
note: title of message or tutorial
en: Dumping waste
ja: 廃棄物の廃棄

[ctx: TutorialOnWasteDumping__part1]
en: Your population generates waste that needs to be collected to maintain healthy conditions in your settlement.
ja: 居住区を健康な状態に保つ為には、住民から出る廃棄物を回収する必要があります。

[ctx: TutorialOnWasteDumping__part2]
note: {0} = waste module
en: Build a {0} and attach it to your settlement. It will automatically store waste generated by the settlement’s population.
ja: {0} を建設し、居住区に設置します。居住区の人口から発生する廃棄物を自動的に貯める事が出来ます。

[ctx: TutorialOnWasteDumping__part3a]
note: {0} = key shortcut
en: Set up dumping designations ({0}) anywhere on your island.
ja: 島内の任意の場所に廃棄場所({0})を設定します。

[ctx: TutorialOnWasteDumping__part3b]
note: {0} = waste module, {1} = dumping tutorial name
en: Your trucks will automatically pick up waste from {0} and <b>dump it on the ground</b>. To learn more about dumping, see the {1} tutorial
ja: トラックは自動的に{0}から廃棄物を回収し、<b>地面に廃棄します</b>。廃棄の詳細については、{1} チュートリアルを参照してください

[ctx: TutorialOnWasteDumping__part4]
en: Note that the amount of general waste your population produces depends on the amount of supply they get and whether they recycle. It is not possible to get rid of the general waste entirely, but later on you will be able to research more ways to deal with the waste.
ja: なお、あなたの住民が出す一般廃棄物の量は、供給量とリサイクルの有無に依存します。一般廃棄物を完全に無くす事は出来ませんが、後々、廃棄物を処理する方法をより多く研究する事が出来るようになります。

[ctx: TutorialOnWorldEntities__name]
note: title of message or tutorial
en: World structures
ja: ワールドの構成

[ctx: TutorialOnWorldEntities__part1]
note: {0} = Start repairs (StartRepairs), {1} = Shipyard
en: When you first discover a world mine, you must repair it before exploiting it. This is done by selecting the structure icon on the map and clicking {0} (1). The {1} will now have the option of loading the supplies necessary to repair that structure (2). Once loaded, they must be delivered by your main ship to begin the repairs.
ja: ワールド鉱山を最初に発見したときは、それを利用する前に修理する必要があります。これは、マップ上の構造物アイコンを選択し、{0}をクリックする事で行います(1)。これで{1}はその構造物の修理に必要な物資を積み込む事が出来るようになります(2)。積み込んだら、本船で運んで修理を開始する必要があります。

[ctx: TutorialOnWorldEntities__part2]
note: {0} = World map (WorldMap), {1} = production level (WorldMineProductionLvl__Title), {2} = Unity
en: World Structures have a configuration window when selected on the {0} (1). You can select the {1} (2) that determines the rate of production but it also affects how many workers are required to work there and the {2} cost associated with it (3). You can increase the maximum {1} by upgrading the structure (4). In emergencies, you can load cargo to your ship when it’s present (5).
ja: ワールド上の構築物は{0} (1)で選択すると設定ウィンドウが表示されます。 {1} (2)を選択すると生産率が決まりますが、そこで働く為に必要な労働者の数やそれに伴う{2}コストにも影響します(3)。構造物をアップグレードする事で最大{1}を増やす事が出来ます(4)。緊急時には、貨物があれば船に積み込む事が出来ます(5)。

[ctx: TutorialOnWorldEntities__part3]
note: {0} = Cargo Ship (name of the tutorial)
en: For more information on using cargo ships and depots to automate collection of these supplies, visit {0} tutorial.
ja: 貨物船と貨物搬送設備を使ってこれらの物資の収集を自動化する方法については、{0}チュートリアルを参照してください。

[ctx: TutorialReset__Action]
note: button to reset tutorial progress, more info in TutorialReset__Tooltip
en: Reset progress
ja: 進捗状況のリセット

[ctx: TutorialReset__ResetDone]
note: text displayed after tutorial progress gets reset, keep short!
en: Reset done!
ja: リセット完了!

[ctx: TutorialReset__Title]
note: title for a button that enables to reset tutorial progress
en: Tutorial progress
ja: チュートリアルの進行状況

[ctx: TutorialReset__Tooltip]
note: tooltip
en: Resets your tutorial progress so you get notified on any new tutorial which you have already seen before.
ja: チュートリアルの進行状況をリセットし、以前に見た事のある新しいチュートリアルがあれば通知されるようにします。

[ctx: Tutorials__Description]
note: Description of the tutorials mechanic in the new game flow
en: Enables tutorials and goals that grant rewards on completion
ja: チュートリアルと、完了時に報酬が付与される目標設定が可能

[ctx: Tutorials__Title]
note: Title of the tutorials mechanic in the new game flow
en: Tutorials (recommended)
ja: チュートリアル（推奨）

[ctx: TutorialTreeHarvesting__name]
note: title of message or tutorial
en: Tree harvesting
ja: 木の伐採

[ctx: UiSettings_Title]
note: title for user interface settings
en: User interface
ja: ユーザーインターフェイス

[ctx: Unassign]
note: prefix of a button to unassign a vehicle, example: 'UNASSIGN <newline> Mine Tower'
en: Unassign
ja: 割り当て解除

[ctx: Unassign__VehicleTooltip]
note: tooltip explaining what unassign does
en: Removes the vehicle from the current assignment.
ja: 現在の割り当てから車両を削除します。

[ctx: Unity__Tooltip]
note: virtual & abstract currency expressing how people 'pull together' to achieve higher goals
en: Unity is important to run things such as research labs, oil rigs or edicts. Unity can be increased by providing better services to your settlements or building a better housing. Unity from settlements is generated on monthly basis.
ja: 研究施設や石油採掘場、布告などの運営にはユニティが重要です。ユニティは、集落に良いサービスを提供したり、より良い住居を建設する事で増やす事が出来ます。集落からのユニティは、月単位で生成されます。

[ctx: UnityCap__Title]
note: title of a panel showing the current global Unity capacity
en: Unity cap
ja: ユニティの上限

[ctx: UnityCap__Tooltip]
en: The maximum amount of Unity that can be accumulated. Typically increases with the amount of housing and its quality.
ja: ユニティが蓄積される最大量。通常、住宅量とその品質によって増加する。

[ctx: UnityPerShip]
note: example of use: '2.2 Unity / ship', used to denote how much Unity player pays per one full cargo ship to participate in a contract
en: ship
ja: 船

[ctx: UnityStr_Format]
note: virtual & abstract 'currency' expressing how people 'pull together' to achieve higher goals, example: '1 Unity' example: '1 Unity'
en: {0} Unity | {0} Unity
ja[0]: {0} ユニティ

[ctx: UnityTool]
note: title of a tool that is used to spent unity for things such as quick boost or quick delivery. Please keep this short! title of a tool that is used to spent unity for things such as quick boost or quick delivery. Please keep this very short!
en: Unity tool
ja: ユニティツール

[ctx: UnityTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures to apply this tool. It performs quick build, quick removal, or toggles production boost based on the context.
ja: 設備のあるエリアをクリックまたはドラッグすると、このツールが適用されます。簡易建設、簡易撤去、生産ブーストの切り替えが出来ます。

[ctx: Unlocks]
note: title of a panel that lists all the things that player unlocks by a research
en: Unlocks
ja: ロック解除

[ctx: UnsortedSaves__Title]
note: Group heading for all saves with no game name shown in the game column of the load & save window
en: Unsorted saves
ja: 未整理のセーブ

[ctx: Update1__BlueprintsCopied]
en: Your blueprints were copied to the new location shown below.
ja: 設計図は以下の新しい場所にコピーされました。

[ctx: Update1__LocationChange]
en: The game also uses a new folder location to store your save files.
ja: また、セーブファイルの保存フォルダは新しい場所を使用するようになりました。

[ctx: Update1__NewBlueprintsLocation]
note: shows new blueprint files location
en: New blueprints location:
ja: 新しい設計図の場所:

[ctx: Update1__NewSaveLocation]
note: shows new save files location
en: New location:
ja: 新しい場所:

[ctx: Update1__OldLocationStillExists]
en: Note: The old folder still exists, and contains data from the game version before Update 1.
ja: 注意:古いフォルダはまだ存在しており、Update 1以前のゲームバージョンのデータが含まれています。

[ctx: Update1__OldSaveLocation]
note: shows old save files location
en: Old location:
ja: 古い場所:

[ctx: UpdateDescription__Placeholder]
note: placeholder of a text area for description input
en: Type description.
ja: 種類の説明。

[ctx: UpdateDescription__Title]
note: title of a dialog to update description of a blueprint or blueprint folder
en: Update description.
ja: 更新内容。

[ctx: UpdateDescription__Tooltip]
note: tooltip of a button to open a dialog to update description of a blueprint or blueprint folder
en: Update description for this item.
ja: このアイテムの説明を更新します。

[ctx: Upgrade]
note: button to upgrade something
en: Upgrade
ja: 性能強化

[ctx: UpgradeInProgress]
note: explains that upgrade is currently being in progress
en: Upgrade in progress
ja: 性能強化中

[ctx: UpgradeTool]
note: title of a tool that is used to mass upgrade already existing buildings and machines. Please keep this short!
en: Upgrade
ja: アップグレード

[ctx: UpgradeTool__CancelTooltip]
note: tooltip
en: Right click or drag over an area of structures to cancel any ongoing upgrades
ja: 構造物の領域上で右クリックまたはドラッグすると、進行中のアップグレードをキャンセルする事が出来ます

[ctx: UpgradeTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures to upgrade them
ja: 構造物の領域上でクリックまたはドラッグすると、構造物がアップグレードされます

[ctx: UpointsCat_Boost__name]
note: name
en: Boost
ja: ブースト

[ctx: UpointsCat_Contract__name]
note: name
en: Contracts
ja: 契約内容

[ctx: UpointsCat_ContractEstablish__name]
note: name
en: Contract establish
ja: 契約成立

[ctx: UpointsCat_Decorations__name]
note: name
en: Settlements quality
ja: 決済品質

[ctx: UpointsCat_Edict__name]
note: name
en: Edicts
ja: 布告

[ctx: UpointsCat_FreeUnity__name]
note: name
en: Free
ja: 自由

[ctx: UpointsCat_Health__name]
note: name
en: Health
ja: 健康

[ctx: UpointsCat_Homeless__name]
note: name
en: Homeless
ja: 路上生活者

[ctx: UpointsCat_IslandBuildings__name]
note: name
en: Island buildings
ja: 島の建物

[ctx: UpointsCat_OneTimeActions__name]
note: name
en: One time actions
ja: 1回限りの行動

[ctx: UpointsCat_OtherDecorations__name]
note: name
en: Other decorations
ja: その他の内装

[ctx: UpointsCat_PopsAdoption__name]
note: name
en: Pops adoption
ja: 住人採用

[ctx: UpointsCat_QuickBuild__name]
note: name
en: Quick build
ja: 即時建設

[ctx: UpointsCat_QuickRemove__name]
note: name
en: Quick remove
ja: 即時除去

[ctx: UpointsCat_QuickRepair__name]
note: name
en: Quick repair
ja: 即時修理

[ctx: UpointsCat_QuickTrade__name]
note: name
en: Quick trade
ja: 即時取引

[ctx: UpointsCat_Rockets__name]
note: name
en: Rocket launch
ja: ロケット打ち上げ

[ctx: UpointsCat_ShipFuel__name]
note: name
en: Fuel for ships
ja: 船舶用燃料

[ctx: UpointsCat_Starvation__name]
note: name
en: Starvation
ja: 飢餓

[ctx: UpointsCat_VehicleRecovery__name]
note: name
en: Vehicle recovery
ja: 車両回収

[ctx: UpointsCategory__Decorations]
note: title of category that shows unity given for settlements decorations
en: Decorations
ja: 装飾

[ctx: UpointsCategory__DecorationsLong]
note: title of category that shows unity given for settlements decorations
en: Bonus from decorations
ja: 装飾によるボーナス

[ctx: UpointsStatsCat_Services__name]
note: name
en: Services
ja: サービス

[ctx: UpointsStatsCat_WorldMapMines__name]
note: name
en: World map mines
ja: ワールドマップの鉱山

[ctx: UraniumEnrichmentPlant__desc]
note: short description of a machine
en: Utilizes a large set of centrifuges to concentrate uranium-235 isotope out of natural uranium (a process called isotope separation). The resulting product is fissile uranium, ready to undergo a chain reaction in a nuclear reactor.
ja: 天然ウランからウラン235の同位体を取り出す為に、大型の遠心分離機を使用します(同位体分離と呼ばれる工程)。その結果、核分裂性ウランが得られ、核分裂反応炉で連鎖反応を起こす事が出来る様になります。

[ctx: UraniumEnrichmentPlant__name]
note: name of a machine
en: Enrichment plant
ja: 濃縮工場

[ctx: UraniumMine__name]
note: name
en: Uranium mine
ja: ウラン鉱脈

[ctx: VacuumDistillationTower__desc]
note: short description of a machine
en: Produces synthetic rubber.
ja: 合成ゴムを生産する。

[ctx: VacuumDistillationTower__name]
note: name of a machine
en: Rubber maker
ja: ゴム製造設備

[ctx: VehicleGoalStruggling__name]
note: notification
en: {entity} is struggling to find a destination it can reach.
ja: {entity}は、到達できる目的地を見つけるのに手こずっている。

[ctx: VehicleGoalStrugglingCannotGoUnder__name]
note: notification
en: {entity} is struggling to find a destination it can reach.
ja: {entity}は、到達できる目的地を見つけるのに手こずっ ている。

[ctx: VehicleGoalUnreachable__name]
note: notification
en: {entity} cannot reach destination.
ja: {entity} は宛先に到達出来ません。

[ctx: VehicleGoalUnreachableCannotGoUnder__name]
note: notification
en: {entity} cannot reach destination.
ja: {entity} は目的地に到達出来ません。

[ctx: VehicleIsBroken__name]
note: notification
en: Vehicle is broken as it lacks maintenance
ja: 保守点検が行き届いていない為、車両が壊れている

[ctx: VehicleJob__DrivingToGoal]
note: truck job status message
en: Driving to destination
ja: 目的地まで運転する

[ctx: VehicleJob__InvalidState]
note: truck job status message when a job is in invalid state
en: Invalid state
ja: 無効な状態です

[ctx: VehicleJob__Loading]
note: truck job status message
en: Loading cargo
ja: 貨物の積み込み

[ctx: VehicleJob__Navigating]
note: vehicle job status message, vehicle is searching for a path to its destination
en: Navigating
ja: 航海

[ctx: VehicleJob__ProcessingSurface]
note: truck status when truck is adding / removing a ground surface (e.g. concrete)
en: Precessing surface
ja: 加工表面

[ctx: VehicleJob__SearchingForDesignation]
note: truck job status message
en: Searching for a valid terrain designation
ja: 有効な地形指定を調べる

[ctx: VehicleJob__Unloading]
note: truck job status message
en: Unloading cargo
ja: 貨物の荷降ろし

[ctx: VehicleLimitIncrease]
note: vehicles cap increase increase, all caps Example: 15 vehicle cap. Meaning: this will increase the global limit of vehicles that the player can have.
en: +{0} VEHICLE CAP | +{0} VEHICLES CAP
ja[0]: +{0} 車両容量

[ctx: VehicleLimitReached]
note: shown when max number of allowed vehicles was reached and thus a new vehicle can't be built
en: Vehicle limit reached!
ja: 車両制限に達した！

[ctx: VehicleNoFuel__name]
note: notification Example: "Truck has no fuel"
en: {entity} has no fuel
ja: {entity} は燃料が無い

[ctx: VehicleNoReachableDesignations__name]
note: notification
en: {entity} has no reachable terrain designations
ja: {entity} には到達可能な地形指定が無い

[ctx: VehicleRamp__desc]
note: description for vehicle ramps short description
en: Allows vehicles to cross obstacles such as transports.
ja: 搬送用設備などの障害物を横切る事を可能にする。

[ctx: VehicleRamp__name]
note: name
en: Vehicle ramp (small)
ja: 車両用傾斜路 (小)

[ctx: VehicleRamp2__name]
note: name
en: Vehicle ramp (medium)
ja: 車両用傾斜路 (中)

[ctx: VehicleRamp3__name]
note: name
en: Vehicle ramp (large)
ja: 車両用傾斜路 (大)

[ctx: VehicleRole__TreeHarvesting]
note: vehicle role which means the vehicle will harvest trees
en: Tree harvesting
ja: 木材収穫機

[ctx: VehiclesAssignedToBuildings]
note: list of vehicles assigned to buildings - fuel station, storage
en: Assigned to buildings
ja: 設備への割り当て

[ctx: VehiclesAssignedToMining]
note: list of vehicles assigned to mining
en: Assigned to mining operations
ja: 採掘作業への配属

[ctx: VehiclesAssignedToTreeHarvesting]
note: list of vehicles assigned to tree harvesting
en: Assigned to tree harvesting
ja: 木材収穫機に割り当て

[ctx: VehiclesDepot__desc]
note: description of a machine short description
en: Allows building vehicles such as trucks and excavators.
ja: トラックやショベルカーなどの車両を作る事が出来る。

[ctx: VehiclesDepot__name]
note: building or machine
en: Vehicles depot
ja: 車両生産工場

[ctx: VehiclesDepotT2__name]
note: building or machine
en: Vehicles depot II
ja: 車両生産工場 II

[ctx: VehiclesDepotT3__name]
note: building or machine
en: Vehicles depot III
ja: 車両生産工場 III

[ctx: VehiclesLimit__Tooltip]
note: tooltip
en: Number of vehicles owned / limit of vehicles. The limit can be increased via research.
ja: 保有台数／保有台数の上限。研究により上限を増やす事が出来る。

[ctx: VehiclesMaintenance]
note: example use: 'vehicles maintenance: -20%'
en: Vehicles maintenance
ja: 車両整備

[ctx: VehiclesManagement]
note: window that provides management & overview of all the vehicles
en: Vehicles management
ja: 車両管理

[ctx: VehiclesManagement__Drivers]
note: shows how many drivers are in use for a group of vehicles, {0} = number, e.g. '2 drivers'
en: {0} driver | {0} drivers
ja[0]: {0} 運転手

[ctx: VehiclesManagement__IdleCount]
note: shows how many vehicles are idle, {0} = number, e.g. 'idle: 5'
en: idle: {0}
ja: 待機：{0}

[ctx: Version]
note: example: 'Version: alpha 1.0.0'
en: Version: {0}
ja: バージョン {0}

[ctx: VideoSettings_Title]
note: title of video settings
en: Video
ja: 動画

[ctx: WaitingForKeyPress]
note: shown when the UI is waiting for the player to press a key to assign a key-binding
en: press now
ja: キーを押してください

[ctx: WarningLowDiesel__name]
note: title of message or tutorial name: message for player
en: Low diesel!
ja: 軽油燃料が不足している!

[ctx: WarningLowDiesel__part1]
en: Global supply of <b>diesel is critically low</b>! You are at high risk of running out of diesel. When all your diesel supplies are depleted, all vehicles and diesel generators will stop working. Without working logistics and electricity generation your economy will halt.
ja: 全体の<b>軽油燃料の供給が危機的状況です! </b>あなたは、軽油燃料が枯渇する高いリスクにさらされています。すべての軽油燃料の供給が枯渇すると、すべての車両と軽油燃料発動機が動かなくなります。物流や発電が機能しなければ、あなたの経済は止まってしまいます。

[ctx: WarningLowDiesel__part2]
note: {0} = Oil Pump
en: Make sure that you have sufficient diesel production and that you are extracting enough crude oil. You can <bc>boost</bc> an {0} using Unity which will not only speed it up but also it <b>makes it work without the need for electricity</b>.
ja: 十分な軽油燃料を生産し、十分な原油を採取している事を確認します。{0} をユニティで<bc>増強する</bc>と、速度が上がるだけでなく、<b>電気を使わなくても動くようになります</b>。

[ctx: WarningLowMaintenanceNoDepot__name]
note: title of message or tutorial name: message for player
en: Low maintenance!
ja: 保守点検が足りない！

[ctx: WarningLowMaintenanceNoDepot__part1]
en: Some entities are <b>running out of maintenance</b> and they may start breaking down soon.
ja: 一部のエンティティは<b>保守点検の不足</b>で、近々故障し始めるかもしれません。

[ctx: WarningLowMaintenanceNoDepot__part2]
note: {0} = Maintenance depot
en: In order to get more maintenance, you should prioritize researching and building a {0}. Once operational, you will need to supply it with products and it will start maintaining all your machines and vehicles.
ja: より多くの保守点検を受ける為には、{0}を優先的に研究・建設する必要があります。運用が開始されたら、製品を供給する必要があり、すべての設備や乗り物の整備を開始します。

[ctx: WarningLowMaintenanceNoDepot__part3]
en: In the meantime, you can spend Unity for <bc>quick-repair</bc> action to fix machines or vehicles that are needed the most.
ja: それまでは、<bc>即時修理</bc>を使用する事で、ユニティを消費して、最も必要とされている機械や乗り物を修理する事が出来ます。

[ctx: WarningNoWorkersNoBeacon__name]
note: title of message or tutorial name: message for player
en: No workers!
ja: 労働者がいない！

[ctx: WarningNoWorkersNoBeacon__part1]
en: You have <b>no more free workers</b> on your island. Everyone is already busy working. Some buildings or vehicles will not be able to operate.
ja: この島にはもう<b>利用可能な労働者</b>がいません。みんなすでに忙しく働いています。一部の設備や乗り物が動かせなくなります。

[ctx: WarningNoWorkersNoBeacon__part2]
note: {0} = Beacon
en: In order to get more people, you should prioritize researching and building a {0}. It will help to attract more refugees to your island and you will not only get more workers but also some extra materials from them. The effectiveness of the beacon will decline over time. So you should prioritize repairing the <bc>ship</bc> to bring more people and resources to the island.
ja: より多くの人を集める為には、{0}を優先的に研究・建設する必要があります。より多くの難民を自分の島に呼び寄せる事ができ、労働者を増やすだけでなく、彼らから追加の資材も得る事が出来ます。電波塔の効果は時間の経過とともに低下していきます。その為、<bc>船</bc>を優先的に修理して、より多くの人と資源を島に呼び寄せるようにしましょう。

[ctx: WarningNoWorkersNoBeacon__part3]
en: In the meantime, you can pause some buildings that you need the least to free up some workers.
ja: それまでは、一番必要ない建物を一時停止して、労働力を確保する事が出来ます。

[ctx: WarningPrefix]
en: Warning:
ja: 警告:

[ctx: wasteCategory__name]
note: name: toolbar category name
en: Waste management
ja: 廃棄物処理

[ctx: WasteDump__desc]
note: short description: {0} is an integer specifying max height such as '5' short description of a machine Dumps liquids into the ocean.
en: Dumps liquid into the ocean. Some liquid will cause water pollution which can affect health and happiness of your people. Works at the maximum height of {0} from the ocean level.
ja: 液体を海に捨てる。一部の液体は水質汚染を引き起こし、人々の健康や幸福に影響を与える可能性があります。海面からの最大高さ{0}で動作します。

[ctx: WasteDump__name]
note: name name of a machine Dumps liquids into the ocean.
en: Liquid dump
ja: 排水口

[ctx: WasteSortingOutputs__Tooltip]
en: The ratios of individual output products depend on where the input recyclables come from (e.g. where they were produced and from which products). Which means that these ratios are subject to change based on production processes used.
ja: 個々の生産品の比率は、投入された再利用資源がどこから来たか (例えば、どこで生産されたか、どの製品から来たか) に依存します。つまり、これらの比率は、使用される生産プロセスによって変化する可能性があります。

[ctx: WasteSortingPlant__desc]
note: {0} stands for recyclables product, {1} stands for recycling efficiency (RecyclingEfficiency__Title)
en: Recycling can transform your island's economy in a significant way as it allows to recover a portion of raw materials from various sources like settlement, maintenance, or research. Recycling reduces the need for raw minerals extraction and thus also extends longevity of deposits. Places that support recycling will return '{0}'. This product can be separated via waste sorting plant into scraps (such as iron or copper scraps) which can be sent to any furnace for smelting. The ratio of materials recycled is based on '{1}' and more about that is explained in the waste sorting plant.
ja: 再生利用する事で、入植、整備、研究など様々な分野で原料の一部を回収する事が出き、島の経済を大きく変貌させる事が出来ます。再生利用する事で、原料鉱物の採取の必要性が減り、その結果、鉱床の寿命も延びます。再生利用を利用している場所では、「{0}」が返されます。この製品は、廃棄物選別施設でスクラップ (鉄や銅の屑など) に分離され、任意の炉に送って製錬する事が出来ます。再生利用される割合は「{1}」を基準としており、詳しくは廃棄物選別施設で説明します。

[ctx: WasteSortingPlant__name]
note: name
en: Waste sorting plant
ja: 廃棄物選別施設

[ctx: WaterChiller__name]
note: name of a machine Keep datacenter cool by providing chilled water.
en: Water chiller
ja: 水冷却施設

[ctx: WaterCollected]
note: title of a panel that shows the amount of water collected in a rainwater harvester
en: Water collected
ja: 採取した水

[ctx: WaterConsumptionReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Reduces water consumed in settlements and farms by {0}
ja: 居住区や農場で消費される水を{0}削減します

[ctx: WaterConsumptionReduction__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Water saver
ja: 節水

[ctx: WaterNeed__name]
note: name: name of a settlement service provided to pops
en: Water
ja: 水

[ctx: WaterTreatmentPlant__desc]
note: short description of a machine
en: Converts not so nice water to nice water. Just don't tell this to the people who drink it.
ja: 美味しくない水を美味しい水に変える。ただ、これを飲む人には内緒です。

[ctx: WaterTreatmentPlant__name]
note: name of a machine https://en.wikipedia.org/wiki/Sewage_treatment
en: Wastewater treatment
ja: 排水処理施設

[ctx: WaterWell__desc]
note: short description
en: This station can extract fresh water.
ja: 淡水を取り出す事が出来る設備です。

[ctx: WaterWell__name]
note: name
en: Groundwater well
ja: 地下水用井戸

[ctx: WeatherOption_Dry]
note: sets weather configuration to be dry
en: Dry
ja: 乾燥

[ctx: WeatherOption_LessDry]
note: sets weather configuration to be less dry than it normally is
en: Less dry
ja: 湿潤

[ctx: WindowMode__Option_Borderless]
note: option in WindowMode__Title setting
en: Borderless
ja: 仮想フルスクリーン

[ctx: WindowMode__Option_Fullscreen]
note: option in WindowMode__Title setting
en: Fullscreen
ja: フルスクリーン

[ctx: WindowMode__Option_Windowed]
note: option in WindowMode__Title setting
en: Windowed
ja: ウインドウ

[ctx: WindowMode__Title]
note: title for window mode (options are: Fullscreen, Borderless, Windowed) title for window mode  (options are: Fullscreen, Borderless, Windowed)
en: Window mode
ja: ウインドウモード

[ctx: WindowsShortcuts]
note: category for key bindings to open different windows like research, world-map, etc.
en: Windows shortcuts
ja: Windowsのショートカット

[ctx: Workers__Available]
note: used like this '4 workers <new line> available'
en: available
ja: 使用可能

[ctx: Workers__Needed]
note: used like this '4 workers <new line> needed'
en: needed
ja: 必要

[ctx: WorkersAvailable__Tooltip]
note: tooltip
en: The number of workers available. To get more workers increase your population. You can do so by building a beacon, explore the world map or apply edicts.
ja: 利用可能な労働者の数です。より多くの労働者を得るには、人口を増やします。灯台を建てたり、ワールドマップを探検したり、布告をしたりする事で、増やす事が出来ます。

[ctx: WorkersDemand]
note: label of a chart showing total workers demand - number of workers needed over time
en: Workers demand
ja: 労働者の必要数

[ctx: WorldCargo__Title]
note: title of a panel showing quantities available to pick up by a cargo ship in the world
en: Available to pick up
ja: 受け取り可能

[ctx: WorldEntityRepaired__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: "Oil rig was fully repaired"
en: {0} was fully repaired
ja: {0}は完全に修復されました

[ctx: WorldLocation__BeingExplored_Title]
note: title of a location in the world map
en: Exploration in progress!
ja: 探検中！

[ctx: WorldLocation__Explored_Desc]
note: description of a location in the world map
en: This was already explored.
ja: この場所はすでに探索済みです。

[ctx: WorldLocation__Explored_Title]
note: title of a location in the world map
en: Fully explored
ja: 全容解明

[ctx: WorldLocation__Home_Desc]
note: description of a location in the world map
en: This is our home island!
ja: ここが私たちの故郷の島だ!

[ctx: WorldLocation__Home_Title]
note: title of a location in the world map
en: Home island
ja: ホームアイランド

[ctx: WorldLocation__Unknown_Desc]
note: description of a location in the world map
en: We need to explore this!
ja: この場所の探索に向かいましょう！

[ctx: WorldLocation__Unknown_Title]
note: title of a location in the world map
en: Unknown location
ja: 未知の場所

[ctx: WorldLocation__UnknownOnWay_Desc]
note: description of a location in the world map
en: Our ship is on way to explore this!
ja: 我々の船は、この場所の探索に向かっています！

[ctx: WorldLocation__WithEnemy_Desc]
note: description of a location in the world map
en: There is an enemy that needs to be defeated!
ja: 倒すべき敵がいる!

[ctx: WorldLocation__WithEnemy_Title]
note: title of a location in the world map
en: Location with enemy
ja: 敵のいる場所

[ctx: WorldLocation__WithEnemyOnWay_Desc]
note: description of a location in the world map
en: Our ship is on her way to the battle!
ja: 我々の船は戦場へ向かっている!

[ctx: WorldLocation_EnemyFound]
note: button to request ship to visit an already explored location
en: Enemy found
ja: 敵を発見

[ctx: WorldLocation_Orders]
note: title for ship orders
en: Ship orders
ja: 出荷指示

[ctx: WorldLocation_Orders__Battle]
note: button to request ship to enter a battle for a location
en: Battle
ja: 戦闘

[ctx: WorldLocation_Orders__DeliverCargo]
note: button to request ship to deliver cargo to the selected location
en: Deliver cargo
ja: 貨物を運ぶ

[ctx: WorldLocation_Orders__Explore]
note: button to request ship to explore a selected location
en: Explore
ja: 探検

[ctx: WorldLocation_Orders__GoHome]
note: button to request ship to return back to the home island
en: Go home
ja: 帰還

[ctx: WorldLocation_Orders__LoadCargo]
note: button to request ship to load cargo at the selected location
en: Load cargo
ja: 貨物を積む

[ctx: WorldLocation_Orders__Visit]
note: button to request ship to visit an already explored location
en: Visit
ja: 派遣

[ctx: WorldLocation_StructureFound]
note: button to request ship to visit an already explored location button  to request ship to visit an already explored location
en: Structure found
ja: 建造物発見

[ctx: WorldMap]
note: title/tooltip of a button that opens the world map
en: World map
ja: ワールドマップ

[ctx: WorldMine__Desc]
note: description of a world mine, example use: This site mines Coal when assigned with workers.
en: This site mines {0} when assigned with workers.
ja: この場所は、労働者が割り当てられると{0}を採掘します。

[ctx: WorldMine_ReducedOutput]
note: shown when e.g. an oil rig has a production penalty (the output is not just reduced, the non-mined product also gets wasted), example substitutes: {0} => 20% {1} => 12
en: Warning: {0} of production is currently wasted due to a lack of Unity, resulting in an actual output of {1}. This penalty can increase over time.
ja: 警告： ユニティ不足により{0}の生産量が浪費されており、実際の生産量は{1}である。このペナルティは時間の経過とともに増加する可能性があります。

[ctx: WorldMine_ReserveEstimate]
note: provides estimate on how many years is left to mine in current mine or oil rig, example use 'Years left: 3.5 (estimate)'
en: Years left: {0} (estimate)
ja: 残り年数 {0} (推定)

[ctx: WorldMine_ReserveEstimate__Tooltip]
note: tooltip
en: This rough estimate is based on the current production level. Idle times (such as due to a full output) are not accounted for, in which case the duration left might be greater.
ja: この概算は、現在の生産量に基づくものです。アイドルタイム (フル出力など) は考慮されておらず、その場合、残り時間はより長くなる可能性があります。

[ctx: WorldMine_ReserveTooltip]
note: tooltip for a bar that displays the total reserve left in a deposit. For instance how much uranium is left to extract in a uranium mine.
en: Shows the overall status of the reserve available in this deposit. This is a limited resource.
ja: この鉱床で利用可能な埋蔵量の全体的な状況を表示します。これは限られた資源である。

[ctx: WorldMineInfo__NeedsRepair]
note: example use: {0} = Oil rig | Mine
en: This {0} needs to be repaired before we can use it.
ja: この{0}を使うには修理が必要です。

[ctx: WorldMineInfo__ProvidesResources]
note: example use: {0} = Oil rig
en: This {0} provides us with resources. To deliver the resources to our island we need to send our ship to fetch it. Or find & repair a dedicated cargo ship and build a cargo depot to automate the process.
ja: この{0}は私たちに資源を提供してくれます。資源を島に届けるには、船を出して取りに行く必要があります。または、専用の貨物船を見つけて修理し、貨物搬送設備を建設して、輸送を自動化します。

[ctx: WorldMineProductionLvl__Title]
note: production / mining level of an oil rig / mine - more details explained in WorldMineProductionLvl__Tooltip
en: Production level
ja: 生産能力

[ctx: WorldMineProductionLvl__Tooltip]
note: station can represent an oil rig, mine or forestry
en: Production level determines output of this station but also increases its demands on workers, maintenance and Unity. Stations can be upgraded to provide even higher production levels.
ja: 生産レベルは、このステーションの生産量を決定しますが、同時に作業員、保守点検、ユニティへの要求も増加します。ステーションはアップグレードする事で、さらに高い生産レベルを実現する事が出来ます。

[ctx: WorldMineTitleWithLevel]
note: shows the current title of a world map mine ({0}) and the level the mine has, example use: 'Oil rig (Level 4)'
en: {0} (Level {1})
ja: {0} (レベル{1})

[ctx: WorldSettlement_NeutralDesc]
note: describes a settlement in the world map
en: This is a peaceful settlement we can trade with. We can also give them donations to increase our reputation and motivate some of their people to join our island or provide us with more trade deals.
ja: ここは平和的な集落であり、彼らと貿易を行う事が出来ます。また、彼らに寄付をする事で、我々の評判を上げ、彼らの何人かを我々の島に参加させたり、より多くの貿易取引の提供を促しましょう。

[ctx: YouShallNotPassStaticIslandMap__desc]
note: Map description
en: Prepare for the ultimate challenge on You Shall Not Pass, an experimental map designed to push your skills to the limit! The starting point is a tiny valley with limited space, yet it is abundant in resources. Your task? Ascend to the top plateau before you run out of space (and coal). Once at the top, you are rewarded with a flat area for building a vast factory so you can utilize all the resources available to you.
    
    Will your excavators win the race against time or will your factory spiral out of control as your resources sputter out? Only the captains with the most robust plans (and trousers) can conquer this island of pain.
    
    This map is for experts only.
ja: とおせんぼは、あなたのスキルを限界まで高めるためにデザインされた実験的なマップです！スタート地点は限られたスペースしかない小さな谷ですが、資源は豊富です。あなたの任務は？スペース（と石炭）がなくなる前に頂上の台地まで登りましょう。頂上に到着すると、広大な工場を建設するための平らなエリアが与えられ、利用可能な資源をすべて活用することができる。
    
    あなたのショベルカーは時間との戦いに勝てるだろうか、それとも資源が枯渇して工場が暴走してしまうだろうか？最も強固な計画（とズボン）を持つ船長だけが、この苦痛の島を征服できる。
    
    このマップは上級者向けです。

[ctx: YouShallNotPassStaticIslandMap__name]
note: Map name
en: You Shall Not Pass
ja: とおせんぼ

[ctx: Zipper_IoPortShape_FlatConveyor__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
ja: 2つずつある入力と出力ポートを使って、製品の分配や優先順位付けを行う事が出来ます。

[ctx: Zipper_IoPortShape_FlatConveyor__name]
note: name: small machine that allows splitting and merging of transports
en: Flat balancer
ja: 平型調整器

[ctx: Zipper_IoPortShape_LooseMaterialConveyor__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
ja: 2つずつある入力と出力ポートを使って、製品の分配や優先順位付けを行う事が出来ます。

[ctx: Zipper_IoPortShape_LooseMaterialConveyor__name]
note: name: small machine that allows splitting and merging of transports
en: U-shape balancer
ja: U字型調整器

[ctx: Zipper_IoPortShape_MoltenMetalChannel__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
ja: 2つずつある入力と出力ポートを使って、製品の分配や優先順位付けを行う事が出来ます。

[ctx: Zipper_IoPortShape_MoltenMetalChannel__name]
note: name: small machine that allows splitting and merging of transports
en: Molten balancer
ja: 溶融調整器

[ctx: Zipper_IoPortShape_Pipe__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
ja: 2つずつある入力と出力ポートを使って、製品の分配や優先順位付けを行う事が出来ます。

[ctx: Zipper_IoPortShape_Pipe__name]
note: name: small machine that allows splitting and merging of transports
en: Pipe balancer
ja: 配管調整器
