Italian (Captain of Industry) - en to it translation catalogue (1546 entries)

[ctx: Accepts]
note: example usage: 'Accepts <icon of waste water>' - means this entity accepts waste water.
en: Accepts
it: Accetta

[ctx: AccessibilitySetting__Flashes]
note: setting for disabling sudden lightning flashes
en: Disable flashes (e.g. lightning)
it: Disattiva i flash (ad es. fulmini)

[ctx: AccessibilitySetting__Title]
note: title of accessibility settings (disable flashes, etc.)
en: Accessibility
it: Accessibilità

[ctx: ActiveDisplay_Setting]
note: title of a setting to change currently active display display means monitor essentially
en: Active display
it: Attiva monitor

[ctx: AddableMods__Tooltip]
note: Tooltip on "Mods available" label file shown in the details panel of the load & save window
en: Check these mods to add them to your save file.
it: Seleziona queste mod per aggiungerle al file di salvataggio.

[ctx: AdditionError__CollisionWith]
note: could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
en: Collision with {0}
it: Collisione con {0}

[ctx: AdditionError__DesignationOverlap]
note: could not place entity due overlap with a terrain designation
en: Overlapping with terrain designation
it: Sovrapposizione a terreno già assegnato

[ctx: AdditionError__HasDeposit]
note: {0} is a name of product, for instance injection pump can't be placed on the ground as there is some existing deposit of oil or water
en: Cannot be placed on top of existing deposit ({0})
it: Non può essere posizionato sopra un deposito esistente

[ctx: AdditionError__InvalidHeight]
note: could not place entity due to invalid height, {0} and {1} are integers specifying min and max height
en: Invalid placement height, must be placed within heights {0} and {1} (inclusive).
it: Altezza di posizionamento non valida, deve essere posizionata tra le altezze {0} e {1} (incluse).

[ctx: AdditionError__NeedsOcean]
note: could not place a building as some part needs to be in the ocean (e.g. ship depot)
en: Some part needs to be in the ocean
it: Una parte deve essere posizionata nell’oceano

[ctx: AdditionError__NoDeposit]
note: {0} is a name of product, for instance oil pump can't be placed on the ground as there is no deposit of oil
en: There is no deposit of {0}
it: Non c'è un deposito di {0}

[ctx: AdditionError__NotASurface]
note: could not place a paint / decal as the terrain does not contain a surface that can be painted
en: Requires a hard surface (e.g. concrete)
it: Richiede una superficie solida (come ad esempio di cemento)

[ctx: AdditionError__NotFarmable]
note: could not place a farm as the terrain is not farmable
en: Some ground is not farmable
it: Alcuni terreni non sono coltivabili

[ctx: AdditionError__NotFertile]
note: could not place a tree as the terrain is not fertile
en: Some ground is not fertile
it: Alcuni terreni non sono fertili

[ctx: AdditionError__NotInSlot]
note: could not place a building outside a predefined slot (e.g. shipyard module)
en: Must be placed in a highlighted slot
it: Deve essere posizionato in uno slot evidenziato

[ctx: AdditionError__NotStable]
note: could not place a building because the terrain is not stable enough (for example landfill)
en: Some ground is not stable
it: Parte del terreno è instabile

[ctx: AdditionError__OceanBlocked]
note: could not place a building as it has ocean access blocked
en: Ocean access blocked
it: Accesso all'oceano bloccato

[ctx: AdditionError__OceanBlockedBy]
note: could not place entity due blocked ocean access by an entity, {0} is entity name
en: Ocean access blocked by '{0}' or terrain.
it: Accesso all'oceano bloccato da {0}, demoliscilo per sbloccare l'accesso.

[ctx: AdditionError__OceanBlockedByTerrain]
note: could not place entity due blocked ocean access by terrain, {0} a positive integer
en: Ocean access blocked by terrain at {0} location, you might need to repeat the recovery action. | Ocean access blocked by terrain at {0} locations, you might need to repeat the recovery action.
it[0]: L'accesso all'oceano è bloccato dal terreno nella posizione {0}, potrebbe essere necessario ripetere l'azione di ripristino.
it[1]: L'accesso all'oceano è bloccato dai terreni nelle posizioni {0}, potrebbe essere necessario ripetere l'azione di ripristino.

[ctx: AdditionError__OceanNotAllowed]
note: could not place a building as it can't be placed in the ocean
en: Cannot place in the ocean
it: Non può essere piazzato nell'oceano

[ctx: AdditionError__OutsideOfMap]
note: could not place a building as it is outside of buildable area of the game (outside of the map) could not place a building as something was in the way (building, tree)
en: Outside of buildable area
it: Al di fuori dell'area edificabile

[ctx: AdditionError__SomethingInWay]
note: could not place a building as something was in the way (building, tree)
en: Something is in the way
it: Qualcosa lo blocca

[ctx: AdditionError__TerrainTooHigh]
note: could not place entity due terrain being too high
en: Terrain too high
it: Il terreno è troppo elevato

[ctx: AdditionError__TerrainTooLow]
note: could not place entity due terrain being too low
en: Terrain too low
it: Il terreno è troppo basso

[ctx: AdditionError__ThinDeposit]
note: shown when player is trying to build a pump on top of a deposit, {0} is a thickness of a deposit required to place it (how deep it has to go), {1} is the current thickness
en: Requires ground deposit with thickness at least: {0}, current thickness: {1}
it: Richiede una superficie di deposito con altezza di almeno {0}, altezza attuale: {1}

[ctx: AdditionError__TooCloseToOtherTree]
note: could not place a tree as it is too close to another
en: Too close to another tree
it: Troppo vicino ad un altro albero

[ctx: AdditionError__Unique]
note: could not place a building because it already exists and only one is allowed in the game
en: Building is unique and already exists
it: L'edificio è unico ed è già esistente

[ctx: AdditionWarning__HighLift]
note: Warning that a lift's port may be too high to connect to a transport.
en: Warning: A port is above transport support height. Connection may not be possible.
it: Attenzione: un trasportatore è sopra l'altezza di trasporto supportata. La connessione può non essere possibile

[ctx: AddNewShipPart]
note: title of a window that enables to install a new ship part
en: Add new part
it: Aggiungi nuova parte

[ctx: AdoptPops__Title]
note: title of a panel that enables to adopt population from a village, the adopted population will join player's island
en: Adopt population
it: Adotta popolazione

[ctx: AdoptPops__Tooltip]
note: tooltip of a panel that enables to adopt population from a village, the adopted population will join player's island
en: People in the settlement that are willing to join your island. This number replenishes naturally over time until the limit is reached. The capacity and replenish rate are affected by your reputation. Also some settlements might not have this option.
it: Persone nell'insediamento che sono disposte a unirsi alla tua isola. Il numero di persone si incrementa naturalmente nel tempo, fino al raggiungimento del limite. La capacità e il tasso di ripopolamento sono influenzati dalla reputazione. Inoltre, alcuni insediamenti potrebbero non avere questa opzione.

[ctx: AdoptPopsAction]
note: button to adopt population from a village, example: 'Adopt 10 pops'
en: Adopt {0} pop | Adopt {0} pops
it[0]: Adotta {0} persona
it[1]: Adotta {0} persone

[ctx: AirSeparator__desc]
note: short description of a machine
en: Performs a cryogenic distillation process at temperatures reaching -200 °C to separate atmospheric air into its primary components - oxygen and nitrogen.
it: Esegue un processo di distillazione criogenica a temperature che raggiungono i -200 °C per separare l'aria nei suoi componenti primari - ossigeno e azoto.

[ctx: AirSeparator__name]
note: name of a machine https://en.wikipedia.org/wiki/Air_separation
en: Air separator
it: Frazionatore dell'aria

[ctx: AlphaStaticIslandMap__desc]
note: Map description
en: A balanced map, great for new or casual players. The starting location offers easy access to all resources and plenty of space to build a large factory. Later on, create ramps to the higher platforms to scale up industrial and mining operations.
    
    This is the first and oldest map in Captain of Industry. It was first available in a closed-alpha build in October of 2021. Back then, it was the only playable map in the game.
it: Mappa dalla versione Alpha. Una mappa equilibrata, ideale per i nuovi giocatori o per i giocatori occasionali. Si parte dalla piattaforma più bassa e si ottengono tutte le risorse iniziali necessarie. L'area iniziale ha molto spazio per posizionare tutte le banchine di carico. In seguito, vale la pena costruire rampe per raggiungere le altre due piattaforme per ampliare ulteriormente le operazioni di fabbrica e di estrazione mineraria.

[ctx: AlphaStaticIslandMap__name]
note: Map name
en: New Haven
it: Nuovo Paradiso

[ctx: AmountOfPops]
note: represents number of people in a settlement, example '2 pops' (keep it short)
en: {0} pop | {0} pops
it[0]: {0} persona
it[1]: {0} persone

[ctx: AmountOfWorkers]
note: people who work somewhere. example: '1 worker', '2 workers' - keep it short!
en: {0} worker | {0} workers
it[0]: {0} lavoratore
it[1]: {0} lavoratori

[ctx: AnaerobicDigester__desc]
note: short description of a machine
en: Performs a process in which microorganisms break down biodegradable material in the absence of oxygen to produce fuels and fertilizer.
it: Permette il processo in cui microorganismi consumano materiali biologici in assenza di ossigeno per produrre combustibile e fertilizzante.

[ctx: AnaerobicDigester__name]
note: name of a machine
en: Anaerobic digester
it: Smaltitore

[ctx: AnimalFarm_AddAnimals_Tooltip]
note: tooltip for a button that enables to move animals between farms
en: Reallocates animals from other farms into this farm
it: Sposta gli animali da altre fattorie a questa fattoria

[ctx: AnimalFarm_PauseGrowth__Title]
note: button to pause natural increase of animals in this farm
en: Pause growth
it: Sospendere la crescita

[ctx: AnimalFarm_PauseGrowth__Tooltip]
note: tooltip
en: Stops natural increase in number of animals in this farm.
it: Ferma la riproduzione di animali in questa fattoria.

[ctx: AnimalFarm_RemoveAllAnimals]
note: title of a button that enables to remove animals from a farm (by moving them into another farm, not killing)
en: Remove all
it: Rimuovi tutti

[ctx: AnimalFarm_RemoveAnimals_Tooltip]
note: tooltip for a button that enables to move animals between farms
en: Reallocates animals that are in this farm into other farms
it: Sposta animali da questa fattoria ad altre fattorie

[ctx: AnimalFarm_Title]
note: title of a panel showing animals in this farm
en: Animals
it: Animali

[ctx: AnimalFarm_TitleTooltip]
en: Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.
it: Animali in questa fattoria. Puoi ottenere nuovi animali commerciando con un villagio. Una volta ottenuti alcuni animali, inizieranno a riprodursi naturalmente . Gli animali necessitano di cibo e acqua per sopravvivere.

[ctx: AnimalFarmMissingFood__name]
note: notification
en: {entity}: Not enough food
it: {entity}: Cibo insufficiente

[ctx: AnimalFarmMissingWater__name]
note: notification
en: {entity}: Not enough water
it: {entity}: Acqua insufficiente

[ctx: AnimalSlaughtering__Title]
note: see more details in AnimalSlaughtering__Tooltip
en: Enable slaughtering
it: Abilita macellazione

[ctx: AnimalSlaughtering__Tooltip]
en: When enabled a red slider appears. If the total number of animals in this farm gets above the red slider, then the excess number will be slaughtered for products like meat. In case the slider is set to full capacity it will only slaughter the born excess that would not fit into the farm. If slaughtering is disabled, no meat gets produced.
it: Quando attivo comparirà una linea rossa. Se il numero totale degli animali supererà la linea rossa verranno macellati per la produzione di carne. Nel caso in cui la linea è impostata su capacità massima vengono macellati solo i nuovi animali che non entrano nella fattoria. Se la macellazione è disabilitata non sarà prodotta carne.

[ctx: AntiAliasingRenderingSetting__Msaa]
note: anti-aliasing mode, {0} is number of samples, for example 'x8'
en: Multisample anti-aliasing (MSAA) {0}
it: Multisampling anti-aliasing (MSAA) {0}

[ctx: ApplyChanges]
note: button to apply changes
en: Apply changes
it: Applica modifiche

[ctx: ApplyChangesConflictPrompt]
note: confirmation shown when applying keybinding changes when conflicts are present
en: Ignore conflicts and apply changes?
it: Ignorare i conflitti e applicare le modifiche?

[ctx: ApplySettingsFrom]
note: text shown next to an entity that is used as a source of a configuration to be copied. Keep short.
en: Apply settings from
it: Applica impostazioni da

[ctx: ArcFurnace__desc]
note: short description of a machine name of a machine
en: Melts metals via a powerful electric arc. The arc is deployed using graphite anodes that are partially spent during the process due to the high heat. Beware that the furnace consumes a significant amount of power. It would be polite to notify your local power plant before turning this on.
it: Fonde metalli grazie ad un potente arco elettrico. L'arco viene dispiegato utilizzando anodi di grafite che vengono parzialmente esauriti durante il processo a causa dell'elevato calore. Tenere conto che il forno consuma una quantità significativa di energia. Sarebbe educato informare la centrale elettrica locale prima di accenderla.

[ctx: ArcFurnace__name]
note: name of a machine https://en.wikipedia.org/wiki/Electric_arc_furnace
en: Arc furnace
it: Fornace ad arco elettrico

[ctx: ArcFurnace2__desc]
note: short description of a machine name of a machine
en: This furnace has a cooling system to safely reach higher operating temperatures. This provides increased throughput and an opportunity to reuse some of the excess heat. Power requirements are increased as well.
it: Questo forno è dotato di un sistema di raffreddamento per raggiungere in sicurezza temperature di esercizio più elevate. Ciò fornisce una maggiore produttività e l'opportunità di riutilizzare parte del calore in eccesso. I requisiti di alimentazione sono aumentati a loro volta.

[ctx: ArcFurnace2__name]
note: name of a machine
en: Arc furnace II
it: Fornace ad arco elettrico II

[ctx: AreasWithoutForestryTowers__name]
note: notification
en: There are some forestry designations outside of forestry tower areas
it: Ci sono alcune designazioni forestali al di fuori delle aree di controllo delle torri forestali

[ctx: AreasWithoutTowers__name]
note: notification
en: There are some mining designations outside of mine tower areas
it: Alcune zone di scavo sono fuori dall'area assegnata alla torre mineraria

[ctx: ArmageddonMap__desc]
note: Map description
en: Welcome to Armageddon, the shattered remnants of a bygone cataclysm. The impact that produced the central crater scattered precious resources over all the islands, offering lucrative opportunities for ambitious miners and entrepreneurs. I’m just glad I didn’t live here back then! That must have been quite the BOOM.
    
    This island has more land area than any three other islands we’ve scouted, so substantial room for growth is available. With four starting locations, each offering a different difficulty level, this map caters to both new players looking for a manageable challenge and seasoned veterans seeking a test of their factory building skills.
    
    This map was created as a celebration of the map editor for Update 2 as it demonstrates what can be achieved with it.
it: Benvenuti ad Armageddon, i resti distrutti di un cataclisma passato. L'impatto che ha prodotto il cratere centrale ha sparso risorse preziose su tutte le isole, offrendo opportunità redditizie a minatori e imprenditori ambiziosi. Sono solo felice di non aver vissuto qui a quei tempi! Deve essere stato un bel BOOM.
    
    Quest’isola ha più superficie terrestre di qualsiasi altra delle tre isole che abbiamo esplorato, quindi è disponibile un ampio spazio di crescita. Con quattro posizioni di partenza, ognuna delle quali offre un diverso livello di difficoltà, questa mappa si rivolge sia ai nuovi giocatori alla ricerca di una sfida gestibile, sia ai veterani esperti che cercano di mettere alla prova le loro capacità di costruzione di fabbriche.
    
    Questa mappa è stata creata per celebrare l'editor di mappe per l'Update 2 in quanto dimostra cosa si può ottenere con esso.

[ctx: Armor]
note: value of armor, e.g. `armor: 40`
en: Armor
it: Armatura

[ctx: ArmorT1__name]
note: name: ship part upgrade
en: Armor plating
it: Rivestimento dell'armatura

[ctx: ArmorT2__name]
note: name: ship part upgrade
en: Armor plating II
it: Rivestimento dell'armatura II

[ctx: AssemblyElectrified__name]
note: name of a machine
en: Assembly II
it: Assemblatore II

[ctx: AssemblyRoboticT1__desc]
note: description of a machine
en: Robotic assembly that is faster and can produce more advanced products.
it: L'assemblatore robotico è più veloce e può produrre prodotti più avanzati.

[ctx: AssemblyRoboticT1__name]
note: name of a machine it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version)
en: Assembly (robotic)
it: Assemblatore (robotico)

[ctx: AssemblyRoboticT2__name]
note: name of a machine it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version)
en: Assembly (robotic) II
it: Assemblatore (robotico) II

[ctx: AssignedExcavators__MineTower_Title]
note: tooltip that explains what excavators do when assigned to a mine tower tooltip that explains excavator assignment to a mine tower
en: Assigned excavators will automatically mine all the mining designations managed by this tower. Don't forget to also assign some trucks so the excavators can unload their shovel.
it: Gli escavatori assegnati estrarranno automaticamente tutti i prodotti minerari gestiti da questa torre. Non dimenticare di assegnare anche alcuni camion in modo che gli escavatori possano scaricare il materiale raccolto.

[ctx: AssignedExcavators__Title]
note: title of a panel that enables to assign excavators to a building
en: Assigned excavators
it: Escavatori assegnati

[ctx: AssignedForLogistics__Empty]
note: shown when they are no routes assigned
en: No routes assigned
it: Nessun percorso assegnato

[ctx: AssignedForLogistics__ExportTooltipForestryTower]
en: Allows to assign storage units for export of wooden logs that are cut by tree harvesters assigned to this tower. If at least one storage unit is assigned, wood will be delivered only to assigned units and nowhere else.
it: Consente di assegnare unità di stoccaggio per l'esportazione di tronchi di legno tagliati dai raccoglitori di alberi assegnati a questa torre. In caso di assegnazione di almeno un'unità di deposito, la consegna della legna avverrà solo alle unità assegnate e non altrove.

[ctx: AssignedForLogistics__ExportTooltipFuelStation]
en: Enables to assign refueling trucks in this station to individual mine towers.
it: Consente l'assegnazione dei camion di rifornimento in questa stazione alle singole torri minerarie.

[ctx: AssignedForLogistics__ExportTooltipGeneral]
en: Configures dedicated export routes for trucks. Once this storage is set to export into another storage (B), trucks will only export products to that storage (B). No other unassigned storage or machine will be able to export from this storage. This does not affect imports. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.
it: Configura una rotta di esportazione per camion dedicata. Una volta che il magazzino è impostato per l'esportazione verso un altro magazzino (B), i camion esporteranno i materiali solo verso quel magazzino (B). Nessun altro magazzino o macchina non assegnati saranno in grado di esportare da questo magazzino. Non incide sull'importazione. Le rotte assegnate non influenzano in alcun modo eventuali nastri trasportatori o tubazioni collegate. Il magazzino può anche essere assegnato ad una torre di controllo mineraria.

[ctx: AssignedForLogistics__ExportTooltipMineTower]
note: {0} - mine control tower
en: Configures dedicated export routes for trucks. For example, if you’d like to deliver materials mined here to a specific storage but nowhere else, you can assign this {0} to the chosen storage. You can also assign it to another {0} in order to use that one for dumping.
it: Configura percorsi di esportazione dedicati per i camion. Ad esempio, se desideri consegnare i materiali estratti qui a un deposito specifico ma in nessun altro luogo, puoi assegnare questo {0} al deposito scelto. Puoi anche assegnarlo con un altro {0} per usarlo per lo scarico.

[ctx: AssignedForLogistics__ImportTooltipForestryTower]
en: Configures dedicated import routes for trucks. You can also assign a fuel station to make its trucks refuel tree planters and tree harvesters in this place.
it: Configura percorsi di importazione dedicati per i camion.  Puoi anche assegnare una stazione di rifornimento per fare in modo che i suoi camion riforniscano le piantatrici di alberi e i raccoglitori di alberi in questo luogo.

[ctx: AssignedForLogistics__ImportTooltipGeneral]
en: Configures dedicated import routes for trucks. Once this storage is set to import from another storage (B), trucks will only import products from that storage (B). No other unassigned storage or machine will be able to import into this storage. This does not affect export. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.
it: Configura percorsi di importazione dedicati per i camion. Una volta che questo deposito è impostato per l'importazione da un altro deposito (B), i camion importeranno solo i prodotti da quel deposito (B). Nessun altro archivio o macchina non assegnato potrà importare in questo magazzino. Ciò non influisce sull'esportazione. Le assegnazioni dei percorsi non influiscono sui trasportatori o sui tubi collegati. Lo stoccaggio può anche essere assegnato a una torre di controllo della miniera.

[ctx: AssignedForLogistics__ImportTooltipMineTower]
en: Configures dedicated import routes for trucks. For example, if you’d like materials from some storage to be dumped in here but nowhere else, you can assign this {0} to the chosen storage. You can also assign a fuel station to make its trucks refuel excavators in this place.
it: Configura una rotta di importazione per i camion dedicata. Per esempio, se vuoi che dei materiali provenienti dallo stesso magazzino vengano scaricati solamente qui, puoi assegnare questo {0} al magazzino selezionato. Puoi anche assegnare una stazione di rifornimento per far si che i suoi camion riforniscano gli scavatori in questo posto.

[ctx: AssignedTo]
note: example: 'assigned to Tree harvesting'
en: assigned to {0}
it: assegnato a {0}

[ctx: AssignedTreeHarvesters__ForestryTower_Title]
note: tooltip that explains what tree harvesters do when assigned to a forestry tower
en: Assigned tree harvesters will automatically harvest trees in all the forestry designations managed by this tower. Unassigned harvesters will work here as long as there is no harvester assigned.
it: I raccoglitori di alberi assegnati taglieranno autonomamente gli alberi assegnati alla zone designata da questa torre. I raccoglitori non assegnati, lavoreranno qui finchè la zone non verrà assegnata ad un altro raccoglitore

[ctx: AssignedTreeHarvesters__Title]
note: title of a panel that enables to assign tree planters to a building
en: Assigned tree harvesters
it: Raccoglitori di alberi assegnati

[ctx: AssignedTreePlanters__ForestryTower_Title]
note: tooltip that explains what tree planters do when assigned to a forestry tower
en: Assigned tree planters will automatically plant saplings in all the forestry designations managed by this tower. Unassigned planters will work here as long as there is no planter assigned.
it: Le trapiantatrici di alberi assegnate pianteranno automaticamente gli alberelli in tutte le aree forestali gestite da questa torre. Le trapiantatrici non assegnate opereranno qui fino a quando non ne sarà assegnata una.

[ctx: AssignedTreePlanters__Title]
note: title of a panel that enables to assign tree planters to a building
en: Assigned tree planters
it: Trapiantatrici per alberi assegnate

[ctx: AssignedTrucks__Building_Tooltip]
note: tooltip that explains what trucks do when assigned to a general building (e.g. storage) tooltip that explains trucks assignment to a general building (e.g. storage)
en: Assigned vehicles will be allocated to transfer cargo exclusively for this building. This means that anytime an assigned vehicle performs a delivery this building has to be either source or destination of the cargo. This can be combined with routes assignment to form dedicated supply lines.
it: I veicoli assegnati trasferiranno il carico esclusivamente per questo edificio. Ciò significa che ogni volta che un veicolo assegnato esegue una consegna, questo edificio deve essere l'origine o la destinazione del carico. Questo può essere combinato con l'assegnazione dei percorsi per formare catene di approvigionamento dedicate.

[ctx: AssignedTrucks__FuelStation_Tooltip]
note: tooltip that explains what trucks do when assigned to a fuel station tooltip that explains trucks assignment to a fuel station
en: Assigned trucks will automatically refuel all the nearby excavators and tree harvesters.
it: I camion assegnati riforniranno automaticamente tutti gli escavatori e le macchine per la raccolta degli alberi nelle vicinanze.

[ctx: AssignedTrucks__MineTower_Tooltip]
note: tooltip that explains what trucks do when assigned to a mine tower tooltip that explains trucks assignment to a mine tower
en: Assigned trucks will automatically serve all the excavators assigned to this tower.
it: I camion assegnati serviranno automaticamente tutti gli escavatori assegnati a questa torre.

[ctx: AssignedTrucks__Title]
note: title of a panel that enables to assign trucks to a building
en: Assigned trucks
it: Camion assegnati

[ctx: AssignedTrucks__TreeHarvester_Tooltip]
note: tooltip that explains what trucks do when assigned to a tree harvesting vehicle tooltip that explains trucks assignment to a tree harvesting vehicle
en: Assigned trucks will follow this harvester which will load them with wood. Trucks will deliver the wood to the factory and return back to the harvester.
it: I camion assegnati seguiranno questa mietitrice che li caricherà di legna. I camion consegneranno il legno alla fabbrica e torneranno alla mietitrice.

[ctx: AssignedTrucksEnforce__Title]
note: PLEASE keep very short (not longer than English is). More info in AssignedTrucksEnforce__Tooltip
en: Accept assigned only
it: Accetta solo assegnato

[ctx: AssignedTrucksEnforce__Tooltip]
en: When enabled, only the assigned vehicles below will be allowed to collect or deliver cargo here.
it: Se abilitato, solo i veicoli assegnati di seguito potranno raccogliere o consegnare merci qui.

[ctx: AssignVehicleBtn__NotAvailable]
note: tooltip
en: There are no available vehicles of this type
it: Non ci sono veicoli di questo tipo disponibili

[ctx: AssignVehicleBtn__Tooltip]
note: tooltip
en: Click to assign this type of vehicle
it: Fare click per assegnare questo tipo di veicolo

[ctx: AudioEffectsVolume__Ambient]
note: label for ambient sounds volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: Ambient sounds (e.g. weather)
it: Suoni ambientali (ad es. tempo meteorologico)

[ctx: AudioEffectsVolume__EffectsGroup]
note: label for a volume slider that controls a group of effects volumes such as user interface, entities, etc.
en: Effects volume
it: Volume effetti

[ctx: AudioEffectsVolume__Entities]
note: label for entities volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: Entities (e.g. machines, vehicles)
it: Entità (ad es. macchine, veicoli)

[ctx: AudioEffectsVolume__Master]
note: label for master volume of the game something is turned off - e.g. autosave: off
en: Master volume
it: Volume master

[ctx: AudioEffectsVolume__Music]
note: label for music volume slider
en: Music volume
it: Volume musica

[ctx: AudioEffectsVolume__UI]
note: label for user interface volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: User interface
it: Interfaccia utente

[ctx: Autosave__Interval]
note: title for autosave interval (how often should we autosave the game for the player - e.g. 'every 10 minutes'
en: Autosave interval
it: Intervallo di autosalvataggio

[ctx: Autosave__Interval_Minutes]
note: how often should we autosave, example: 'Every 10 minutes'
en: Every {0} minute | Every {0} minutes
it[0]: Ogni {0} minuto
it[1]: Ogni {0} minuti

[ctx: AvailableToAssign]
note: list of vehicles that available to be assigned to some buildings
en: Available to assign
it: Disponibile all'assegnazione

[ctx: AverageProduction]
note: label of a panel that shows an average monthly production (keep it short)
en: Avg. production
it: Produzione media

[ctx: AvgDamage]
note: average damage
en: Avg. damage
it: Danni medi

[ctx: BackgroundFpsLimitRenderingSetting__Name]
note: rendering setting name
en: FPS limit in background
it: Limite di FPS in background

[ctx: BakingUnit__desc]
note: short description of a machine
en: Bakes organic products such as bread.
it: Cuoce prodotti organici come il pane.

[ctx: BakingUnit__name]
note: name of a machine
en: Baking unit
it: Unità di cottura

[ctx: BalancerPrioritization__Title]
note: title of a panel that configures in / out priorities for a balancer
en: Prioritization
it: Priorità

[ctx: BalancerPrioritization__Tooltip]
en: You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way.
it: Puoi scegliere a quali porte dare la priorità. Se abiliti la prioritizzazione dell'output, tutti i prodotti da qualsiasi input verranno prima tentati di inviare all'output tramite la porta prioritaria. Se quella porta non può accettare altri prodotti, verrà utilizzata l'altra porta non prioritaria. La priorità degli input funziona in modo simile.

[ctx: BalancerRatios__Inputs]
en: Enforce strictly even inputs
it: Mantieni gli ingressi rigorosamente omogenei

[ctx: BalancerRatios__Outputs]
en: Enforce strictly even outputs
it: Mantieni le uscite rigorosamente omogenee

[ctx: BalancerRatios__Title]
note: title for balancer ratios configuration
en: Even I/O ratios
it: Rateo I/O

[ctx: BalancerRatios__Tooltip]
en: You can chose to enforce strictly even input/output product ratios. If you enable strict output ratio, products will be output to all output ports evenly. If a port cannot accept any more products, output will pause until the port gets freed-up. Input strict ratio works in a similar way.
it: Puoi scegliere di mantenere i flussi di ingresso/uscita rigorosamente omogenei. Se mantieni le uscite rigorosamente omogenee, i prodotti verranno distribuiti omogeneamente su tutte le uscite. Se una porta non può accettare ulteriori prodotti, le uscite saranno interrotte finché la porta non viene liberata. Gli ingressi rigorosamente omogenei funzionano similarmente.

[ctx: BarrierCorner__name]
note: name
en: Barrier (corner)
it: Barriera (angolo)

[ctx: BarrierCross__name]
note: name
en: Barrier (cross)
it: Barriera (croce)

[ctx: BarrierEnd__name]
note: name
en: Barrier (ending)
it: Barriera (finale)

[ctx: BarrierStraight1__desc]
note: description of barrier wall
en: Barrier that blocks vehicle access.
it: Barriera che blocca l'accesso ai veicoli.

[ctx: BarrierStraight1__name]
note: name
en: Barrier (straight)
it: Barriera (dritta)

[ctx: BarrierTee__name]
note: name
en: Barrier (tee)
it: Barriera (a T)

[ctx: BasicDieselDistiller__desc]
note: short description of a machine
en: Allows distillation of low-grade diesel but it is quite inefficient and produces a lot of waste.
it: Consente la distillazione di benzina di bassa qualità, ma è piuttosto inefficiente e produce molti rifiuti.

[ctx: BasicDieselDistiller__name]
note: name of a machine
en: Basic distiller
it: Distillatore di base

[ctx: BasicServerRack__name]
note: name: title of a server rack in a datacenter (rack is just a set of servers assembled together).
en: Basic rack
it: Rack base

[ctx: BattleResult__DamageDone]
note: amount of damage the player / enemy did to enemy / player
en: Damage done: {0}
it: Danno fatto: {0}

[ctx: BattleResult__Defeat]
note: title showing that the player was defeated in a battle
en: Defeated!
it: Sconfitta!

[ctx: BattleResult__ShipTitle]
note: title of player's ship in battle stats
en: Our ship
it: La tua nave

[ctx: BattleResult__Victory]
note: title showing that the player won a battle
en: Victory!
it: Vittoria!

[ctx: BattleScore]
note: abstract value that helps to determine how capable a ship is in a battle
en: Battle score
it: Punteggio battaglia

[ctx: BeachStaticIslandMap__name]
note: Map name
en: The Beach
it: La spiaggia

[ctx: Beacon__desc]
note: short description
en: Strong light helps other refugees to find your island and join you. This can help you to get more workers and some extra starting loot.
it: Una luce forte aiuta gli altri rifugiati a trovare la vostra isola e a unirsi a voi. Questo può aiutarvi a ottenere più lavoratori e un bottino iniziale extra.

[ctx: Beacon__name]
note: building or machine
en: Beacon
it: Faro

[ctx: Beacon__NoMoreRefugees]
note: displayed in beacon when there is no more refugees available
en: No more refugees available!
it: Nessun altro rifugiato disponibile!

[ctx: Beacon__Notice]
en: Note: active progress gets reset if the beacon gets interrupted
it: Nota: il progresso attivo viene ripristinato se il faro viene spento

[ctx: Beacon__Status]
note: example: 'Expecting 12 refugees in less than: 2 months'
en: Expecting {0} refugee in less than: | Expecting {0} refugees in less than:
it[0]: Aspettando {0} rifugiato in meno di:
it[1]: Aspettando {0} rifugiati in meno di:

[ctx: BeaconTip]
note: {0} = Beacon, {1} = Power generator, {2} - Unity
en: {0} enables you to bring more people to your island and get more workers. It needs a constant supply of power from a {1}. And running the {0} requires {2}. Refugees who find you via {0} will also bring extra resources with them. Also make sure you have enough housing for new refugees as <bc>homelessness</bc> can negatively affect {2}.
it: Il {0} ti permette di portare più persone sull'isola ed avere un maggior numero di lavoratori. Ha bisogno di una costante alimentazione da parte di un {1}. Per far funzionare il {0} sono richiesti punti {2}. I rifugiati che ti trovano attraverso il {0} porteranno maggiori risorse con loro. Assicurati anche di avere abbastanza spazio per i nuovi rifugiati poiché i <bc>senzatetto</bc> incideranno negativamente sui punti {2}.

[ctx: BirthRateCategoryCat_Disease__name]
note: name
en: Disease
it: Malattia

[ctx: BirthRateCategoryCat_Edicts__name]
note: name
en: Edicts
it: Ordinanze

[ctx: BirthRateCategoryCat_Health__name]
note: name
en: Health
it: Salute

[ctx: BirthRateCategoryCat_Radiation__name]
note: name
en: Radiation
it: Radiazioni

[ctx: BirthRateCategoryCat_Starvation__name]
note: name
en: Starvation
it: Fame

[ctx: Blueprint__NumberOfBackups]
note: tooltip to inform the player that there are backup files of the blueprint library located in the same folder as the main file
en: {0} backup file located in the same directory | {0} backup files located in the same directory
it[0]: {0} file di backup trovati nello stesso percorso
it[1]: {0} file di backup trovati nello stesso percorso

[ctx: Blueprint_ExportToStringTooltip]
note: tooltip of a button that allows to export a blueprint
en: Export currently selected blueprint or folder as a string into the clipboard.
it: Esporta il progetto o la cartella selezionata come stringa di codice negli appunti.

[ctx: Blueprint_NewFromSelectionTooltip]
note: tooltip for a button that allows to add a new blueprint via selection
en: Create a new blueprint by selecting an area of existing structures.
it: Crea un nuovo progetto selezionano un'area contenente delle strutture esistenti.

[ctx: Blueprint_NewFromStringTooltip]
note: tooltip for a button that allows to add a new blueprint via string
en: Add a new blueprint by pasting text from a clipboard.
it: Aggiungi un nuovo progetto copiano il testo dagli appunti.

[ctx: Blueprint_PlaceItTooltip]
note: tooltip of a button that creates a new folder
en: Place the current blueprint into the world.
it: Piazza il progetto corrente all'interno del mondo.

[ctx: BlueprintContentMissing__Info]
note: tooltip explaining that some content in the currently selected blueprint is not available.
en: Some items could not be loaded. Either the blueprint is too old or was made with mods that are currently not present.
it: Alcuni oggetti non possono essere caricati. Il progetto è troppo vecchio o è stato creato usando delle mod attualmente non presenti.

[ctx: BlueprintContentMissing__ListTitle]
note: title that is followed by a list of content that is missing in the current blueprint
en: Content missing:
it: Contenuto mancante:

[ctx: BlueprintDelete__Action]
note: title of a button that deletes a blueprint or folder
en: Delete
it: Elimina

[ctx: BlueprintDelete__Confirmation]
note: confirmation text of a dialog to delete a blueprint
en: Are you sure you want to delete '{0}'? This cannot be undone.
it: Sei sicuro di voler eliminare '{0}'? L'operazione sarà irreversibile.

[ctx: BlueprintDelete__Tooltip]
note: tooltip of a button that deletes a blueprint or folder
en: Delete the selected item.
it: Elimina l'oggetto selezionato.

[ctx: BlueprintLibStatus__FailedToBackup]
note: status explaining that the blueprint library failed to save (keep short)
en: Backup failure
it: Errore nel backup

[ctx: BlueprintLibStatus__FailedToBackupTooltip]
note: tooltip for blueprint library backup save failure
en: The library was saved but there was an issue to create a backup file (check that the game has file access permission).
it: La libreria è stata salvata ma si è verificato un problema per creare un file di backup (controlla che il gioco disponga dell'autorizzazione di accesso ai file).

[ctx: BlueprintLibStatus__FailedToLoad]
note: status explaining that the blueprint library failed to load (keep short)
en: Failed to load
it: Errore nel caricamento

[ctx: BlueprintLibStatus__FailedToLoadOnFormat]
note: tooltip explaining that the blueprint library failed to load
en: Failed to load the library due to incorrect format. Any new changes will overwrite it.
it: Errore nel caricamento della libreria dovuto ad un formato incorretto. Qualsiasi nuova modifica la sovrascriverà.

[ctx: BlueprintLibStatus__FailedToLoadOnPermission]
note: tooltip explaining that the blueprint library failed to load
en: Failed to load the library as access to the file was denied.
it: Errore nel caricamento della libreria. L'accesso al file è stato negato.

[ctx: BlueprintLibStatus__FailedToSave]
note: status explaining that the blueprint library failed to save (keep short)
en: Failed to save
it: Errore nel salvataggio

[ctx: BlueprintLibStatus__FailedToSaveTooltip]
note: tooltip for blueprint library save failure
en: Failed to save the library (check that the game has file access permission).
it: Errore nel salvataggio della libreria (controlla che i permessi consentano al gioco di accedere ai file)

[ctx: BlueprintLibStatus__Synchronized]
note: status explaining that the blueprint library was saved / loaded successfully (keep short)
en: Synchronized
it: Sincronizzato

[ctx: BlueprintProtosLocked__CanDowngrade]
en: The following items will be downgraded on placement as they are not available yet:
it: I seguenti elementi verranno declassati al momento del posizionamento in quanto non sono ancora disponibili:

[ctx: BlueprintProtosLocked__NotAvailable]
en: The following items are not available yet:
it: Gli elementi seguenti non sono ancora disponibili:

[ctx: Blueprints]
note: title of a window containing blueprints
en: Blueprints
it: Progetti

[ctx: Blueprints_BuildingRequired]
note: message explaining there needs to be a building operational in order to use blueprints. The building name is provided via '{0}'.
en: Blueprints are not available as {0} is not operational
it: I progetti non sono disponibili poiché {0} non è operativo

[ctx: BoilerCoal__desc]
note: short description of a machine
en: Produces high pressure steam by burning loose products (such as coal) to boil water.
it: Produce vapore ad alta pressione bruciando prodotti sfusi (come il carbone) per bollire l'acqua.

[ctx: BoilerCoal__name]
note: name of a machine
en: Boiler
it: Caldaia

[ctx: BoilerElectric__desc]
note: short description of a machine
en: Produces high pressure steam by boiling water. Basically a giant kettle. But not recommended for tea preparation.
it: Produce vapore ad alta pressione facendo evaporare l'acqua. Praticamente un bollitore gigante. Ma non raccomandato per la preparazione del tè.

[ctx: BoilerElectric__name]
note: name of a machine
en: Boiler (electric)
it: Caldaia (elettrica)

[ctx: BoilerGas__desc]
note: short description of a machine
en: Produces high pressure steam by burning gas.
it: Produce vapore ad alta pressione bruciando gas.

[ctx: BoilerGas__name]
note: name of a machine
en: Boiler (gas)
it: Caldaia (gas)

[ctx: BoostMachine__Disable]
note: removes current active unity boost applied to a machine'
en: Remove boost
it: Rimuovi potenziamento

[ctx: BoostMachine__Enable]
note: button that enables continuous machine boost that costs
en: Boost
it: Potenziamento

[ctx: BoostMachine__Tooltip]
note: tooltip that explains what machine unity boost does'
en: Doubles the throughput while consuming Unity. Also ignores electricity requirement
it: Raddoppia la portata consumando Unity. Ignora anche il fabbisogno di elettricità

[ctx: BricksMaker__desc]
note: short description of a machine
en: Extracts clay out of dirt and produces bricks.
it: Estrae l'argilla dalla terra e produce mattoni.

[ctx: BricksMaker__name]
note: name of a machine
en: Brickworks
it: Mattonificio

[ctx: BridgeT1__name]
note: name
en: Ship bridge
it: Ponte della nave

[ctx: BridgeT2__desc]
note: short description
en: Provides advanced radar capabilities.
it: Fornisce funzionalità radar avanzate.

[ctx: BridgeT2__name]
note: name
en: Ship bridge II
it: Ponte della nave II

[ctx: BridgeT3__desc]
note: short description
en: Provides advanced radar capabilities.
it: Fornisce funzionalità radar avanzate.

[ctx: BridgeT3__name]
note: name
en: Ship bridge III
it: Ponte della nave III

[ctx: buildAndEnsureDeliveriesTo]
note: text for a goal, {0} and {2} are machine/building names, {1} is a product
en: Build {0} and ensure {1} gets delivered to {2}
it: Costruisci {0} e assicurati che {1} vengano consegnati a {2}

[ctx: buildingsCategory__name]
note: name: toolbar category name
en: Buildings
it: Edifici

[ctx: buildingsForVehiclesCategory__name]
note: name: toolbar category name
en: Buildings (for vehicles)
it: Edifici (per veicoli)

[ctx: BuildMode]
note: category for key bindings used during build mode (when players builds / places stuff on the ground)
en: Build
it: Costruisci

[ctx: Burner__desc]
note: short description of a machine
en: Disposes solid waste by burning it
it: Elimina i rifiuti solidi bruciandoli

[ctx: Burner__name]
note: name of a machine
en: Burner (solid)
it: Bruciatore (solidi)

[ctx: Camera]
note: category for key bindings affecting camera
en: Camera
it: Telecamera

[ctx: Cancel]
note: button to cancel something in the progress (construction for instance)
en: Cancel
it: Cancella

[ctx: CannotDeliverFromMineTower__name]
note: notification
en: {entity}: No available place to dump products
it: {entity}: Nessun posto disponibile per scaricare i prodotti

[ctx: CaptainOfficeNotAvailable]
note: shown when edict cannot be activated because captain office is not working - lack of employees or power or something
en: Captain's office is not available
it: L'ufficio del Capitano non è disponibile

[ctx: CaptainOfficeT1__name]
note: name
en: Captain's office I
it: Ufficio del Capitano I

[ctx: CaptainOfficeT2__name]
note: name
en: Captain's office II
it: Ufficio del Capitano II

[ctx: Cargo__DiscardTooltip]
note: tooltip for a button that allows to discard truck's cargo
en: Instantly remove cargo from this truck (into any available storage or shipyard)
it: Rimuovi istantaneamente il carico da questo camion (ponendolo in un qualsiasi deposito o cantiere navale disponibile)

[ctx: CargoDepotBase__desc]
note: cargo depot description
en: Once built, a repaired cargo ship can dock here and transfer its cargo via attached cargo depot modules.
it: Una volta costruita, una nave da carico riparata può attraccare qui e trasferire il suo carico tramite i moduli del deposito di carico collegati.

[ctx: CargoDepotHasNoModule__name]
note: notification
en: Cargo depot has no module available
it: Il deposito merci non ha moduli disponibili

[ctx: CargoDepotHasNoShip__name]
note: notification
en: Cargo depot has no cargo ship
it: Il deposito merci non ha una nave da carico

[ctx: CargoDepotModuleContractNotMatching__name]
note: notification
en: Cargo depot module is not compatible with the assigned contract
it: Il deposito merci non è compatibile con il contratto assegnato

[ctx: CargoDepotModuleFluidT1__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (S)
it: Modulo fluido (S)

[ctx: CargoDepotModuleFluidT2__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (M)
it: Modulo fluido (M)

[ctx: CargoDepotModuleFluidT3__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (L)
it: Modulo fluido (L)

[ctx: CargoDepotModuleLooseT1__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products  from a cargo ship.
en: Loose module (S)
it: Modulo di scarico (S)

[ctx: CargoDepotModuleLooseT2__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
en: Loose module (M)
it: Modulo di scarico (M)

[ctx: CargoDepotModuleLooseT3__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
en: Loose module (L)
it: Modulo di scarico (L)

[ctx: CargoDepotModuleNoProductAssigned__name]
note: notification
en: No product assigned to cargo module
it: Nessun prodotto assegnato al modulo cargo

[ctx: CargoDepotModuleUnitT1__name]
note: building or machine
en: Unit module (S)
it: Unit modulo (S)

[ctx: CargoDepotModuleUnitT2__name]
note: building or machine
en: Unit module (M)
it: Unit modulo (M)

[ctx: CargoDepotModuleUnitT3__name]
note: building or machine
en: Unit module (L)
it: Modulo unità (L)

[ctx: CargoDepotName]
note: general name for cargo depot, should match to names in CargoDepotT1 and CargoDepotT2
en: Cargo depot
it: Deposito merci

[ctx: CargoDepotProduct__ExportTitle]
note: title of a panel showing current exported product icon & its quantity stored in a cargo depot module
en: Product to export
it: Prodotto da esportare

[ctx: CargoDepotProduct__ImportTitle]
note: title of a panel showing current imported product icon & its quantity stored in a cargo depot module
en: Product to import
it: Prodotto da importare

[ctx: CargoDepotT1__name]
note: building or machine
en: Cargo depot (2)
it: Deposito merci (2)

[ctx: CargoDepotT2__name]
note: building or machine
en: Cargo depot (4)
it: Deposito merci (4)

[ctx: CargoDepotT3__name]
note: building or machine
en: Cargo depot (6)
it: Deposito merci (6)

[ctx: CargoDepotT4__name]
note: building or machine
en: Cargo depot (8)
it: Deposito merci (8)

[ctx: CargoDepotWizard__AssignContract]
note: title of a button to assign the currently selected cargo depot with a contract (will open a contract picker UI after click)
en: Assign a contract
it: Assegna un contratto

[ctx: CargoDepotWizard__ImportProducts]
note: title of a button to assign the currently selected cargo depot with a product to import (will open a product picker UI after click)
en: Import from mine / oil rig
it: Importa da cava / piattaforma petrolifera

[ctx: CargoDepotWizard__Title]
note: title of a selection dialog where player decides how their cargo depot should operate. Used as this: How would you like to use this depot? Button1: Import product | Button2: Assign a contract
en: How would you like to use this depot?
it: Come vorresti usare questo deposito?

[ctx: CargoDepotWizard__Tooltip]
note: tooltip of a selection dialog where player decides how their cargo depot should operate.
en: Cargo depot can be used either to import products from your mines and oil rigs or to perform a contract. Cargo depot can be assigned only to a single contract and once it is assigned, its ship will automatically perform the assigned contract given there are correct modules with correct products assigned. When cargo depot is assigned a contract it cannot perform any other duties such as importing products from mines and oil rigs.
it: Il deposito merci può essere utilizzato sia per importare prodotti dalle miniere e dalle piattaforme petrolifere, sia per eseguire un contratto. Il deposito merci può essere assegnato solo a un singolo contratto e, una volta assegnato, la sua nave eseguirà automaticamente il contratto assegnato, a condizione che ci siano i moduli corretti con i prodotti corretti assegnati. Quando il deposito merci è assegnato a un contratto, non può svolgere altri compiti, come importare prodotti dalle miniere e dalle piattaforme petrolifere.

[ctx: CargoModuleFluid__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
it: Modulo deposito merci per il trasferimento di materiali fluidi (come olio). Può essere costruito in qualsiasi slot vuoto di un deposito merci. Scarica il carico {0} più velocemente rispetto al modulo di base.

[ctx: CargoModuleFluidCommon__desc]
note: cargo depot module description
en: Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot.
it: Modulo deposito merci per il trasferimento di materiali fluidi (come olio). Può essere costruito in qualsiasi slot vuoto di un deposito merci.

[ctx: CargoModuleLoose__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
it: Modulo deposito merci per il trasferimento di materiali sfusi (come bauxite). Può essere costruito in qualsiasi slot vuoto di un deposito merci. Scarica il carico {0} più velocemente rispetto al modulo di base.

[ctx: CargoModuleLooseCommon__desc]
note: cargo depot module description
en: Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot.
it: Modulo di deposito merci per il trasferimento di materiali sfusi (come il carbone). Può essere costruito in qualsiasi slot vuoto di un deposito merci.

[ctx: CargoModuleUnit__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
it: Modulo di deposito merci per il trasferimento di unità di prodotti (come parti di costruzione). Può essere costruito in qualsiasi slot vuoto di un deposito merci. Scarica il carico {0} più velocemente rispetto al modulo base.

[ctx: CargoModuleUnitCommon__desc]
note: cargo depot module description
en: Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot.
it: Modulo deposito merci per il trasferimento di unità di prodotti (come parti di costruzione). Può essere costruito in qualsiasi spazio vuoto di un deposito merci.

[ctx: CargoShip__NoModulesBuilt]
note: cargo ship status explaining why it is docked
en: No cargo depot modules built.
it: Nessun modulo di deposito merci costruito.

[ctx: CargoShip__NotEnoughToPickUp]
note: cargo ship status explaining why it is docked
en: Waiting until there is enough cargo to pick up.
it: Aspettando che ci sia abbastanza carico da prelevare.

[ctx: CargoShip__NothingToPickUp]
note: cargo ship status explaining why it is docked
en: There is nothing to pick up.
it: Non c'è niente da prelevare.

[ctx: CargoShip__ShipIsBeingUnloaded]
note: cargo ship status explaining why it is docked
en: Ship is being unloaded.
it: La nave è in fase di scarico.

[ctx: CargoShip_FuelSaver__Toggle]
note: toggle to enable fuel saving option for current cargo ship, more info in CargoShip_FuelSaver__Tooltip
en: Reduce ship speed & save fuel
it: Riduci la velocità della nave risparmiando carburante

[ctx: CargoShip_FuelSaver__Tooltip]
note: {0} is replace with e.g. 50%, {1} is replaced with e.g. 30%
en: Reduce ship speed by {0} to reduce overall fuel consumption by {1}.
it: Riduce la velocità della nave di {0} per ridurre il consumo complessivo di carburante di {1}.

[ctx: CargoShip_JourneyOptions]
note: title of a panel that enables to configure journey parameters for current cargo ship
en: Journey options
it: Opzioni di viaggio

[ctx: CargoShip_TripDuration]
note: prefix for view that shows how long it takes for a cargo ship to go for cargo and come back
en: Round trip duration
it: Durata del viaggio andata/ritorno

[ctx: CargoShip_TripDuration__Tooltip]
note: tooltip for CargoShip_TripDuration
en: Does not include the time needed to (un)load cargo on your island.
it: Non include il tempo impiegato per (s)caricare la merce sulla tua isola.

[ctx: CargoShipCannotDepartNow__General]
note: reason why 'ship depart now' action is not available - general category, specific reason was not given
en: Not available
it: Non disponibile

[ctx: CargoShipCannotDepartNow__WasRequested]
note: reason why 'ship depart now' action is not available
en: Already requested
it: Azione in corso

[ctx: CargoShipContractLacksUpoints__name]
note: notification
en: Not enough unity to perform assigned contract
it: Unità insufficiente per eseguire il contratto assegnato

[ctx: CargoShipDepartNow__Action]
note: more info on this in CargoShipDepartNow__Tooltip
en: Depart now
it: Parti ora

[ctx: CargoShipDepartNow__Tooltip]
note: tooltip for button that enables the player to send cargo ship for products now instead of waiting once ship can arrive fully loaded
en: Request the ship to depart immediately to avoid further waiting
it: Chiedi alla nave di partire immediatamente per evitare ulteriori attese

[ctx: CargoShipMissingFuel__name]
note: notification
en: {entity} is low on fuel
it: {entity} è a corto di carburante

[ctx: CargoShipsLimitTooltip]
note: explains what something like this '1/2' means
en: Number of ships available (repaired) / number of ships discovered.
it: Numero di navi disponibili (riparate) / numero di navi scoperte.

[ctx: CargoShipT1__desc]
note: description of a cargo ship
en: The cargo ship departs automatically when there is enough cargo to collect on the world map. Each journey of the ship has a fixed cost of fuel that is based on the size of the ship. Larger ships are more efficient in fuel consumption (they get upgraded automatically with cargo depot upgrade). The ship doesn't need to be assigned to individual mines / oil rigs, it collects cargo automatically. It can transport multiple types of products at the same time and will make sure all of them are supplied (it will depart anytime any of its products need to be transported).
it: La nave da carico parte automaticamente quando c'è abbastanza carico da raccogliere sulla mappa del mondo. Ogni viaggio della nave ha un costo fisso di carburante che si basa sulle dimensioni della nave. Le navi più grandi sono più efficienti nel consumo di carburante (vengono aggiornate automaticamente con l'aggiornamento del deposito merci). La nave non ha bisogno di essere assegnata a singole miniere / piattaforme petrolifere, raccoglie automaticamente il carico. Può trasportare più tipi di prodotti contemporaneamente e si assicurerà che tutti siano forniti (partirà ogni volta che uno dei suoi prodotti deve essere trasportato).

[ctx: CargoShipT1__name]
note: ship name
en: Cargo Ship
it: Nave da carico

[ctx: CargoShipT2__name]
note: ship name
en: Cargo Ship
it: Nave da carico

[ctx: CargoShipT3__name]
note: ship name
en: Cargo Ship
it: Nave merci

[ctx: CargoShipT4__name]
note: ship name
en: Cargo Ship
it: Nave merci

[ctx: CargoShipWreckCost1__name]
note: name
en: Damaged cargo ship
it: Nave da carico danneggiata

[ctx: CargoTitle]
note: title for panel that shows cargo stored / transported
en: Cargo
it: Carico

[ctx: Caster__desc]
note: description of a machine short description of a machine
en: Casts molten materials into slabs.
it: Getta i materiali fusi in lastre.

[ctx: Caster__name]
note: name of a machine
en: Metal caster
it: Fonditore di metallo

[ctx: CasterCooled__name]
note: name of a machine
en: Cooled caster
it: Fonditore raffreddato

[ctx: CasterCooledT2__name]
note: name of a machine
en: Cooled caster II
it: Fonderia raffreddata II

[ctx: CasterT2__name]
note: name of a machine
en: Metal caster II
it: Fonderia metallo II

[ctx: CharactersCount]
note: shows number of characters in a string, e.g. '1254 chars'
en: {0} char | {0} chars
it[0]: {0} carattere
it[1]: {0} caratteri

[ctx: CharcoalMaker__desc]
note: short description of a machine
en: Uses wood to create coal but it is quite inefficient.
it: Usa legno per creare carbone in maniera abbastanza inefficiente.

[ctx: CharcoalMaker__name]
note: name of a machine https://en.wikipedia.org/wiki/Charcoal_burner
en: Coal maker
it: Forno di carbone

[ctx: ChemicalPlant__desc]
note: description of a machine short description of a machine
en: Performs variety of chemical recipes including processing of fluids and their packaging.
it: Esegue una varietà di ricette chimiche, inclusa la lavorazione dei fluidi e il loro confezionamento.

[ctx: ChemicalPlant__name]
note: name of a machine unit product
en: Chemical plant
it: Impianto chimico

[ctx: ChemicalPlant2__name]
note: name of a machine
en: Chemical plant II
it: Impianto chimico II

[ctx: ChickenFarm__desc]
note: short description
en: Enables to raise chickens for eggs and meat. Chickens need to be provided with water and animal feed. To obtain some chickens you can trade with a village on the world map.
it: Consente di allevare polli per uova e carne. I polli devono ricevere acqua e mangime per animali. Per ottenere dei polli puoi commerciare con un villaggio sulla mappa del mondo.

[ctx: ChickenFarm__name]
note: name
en: Chicken farm
it: Allevamento di polli

[ctx: ClickToLearnMore]
note: tooltip explaining that click opens a tutorial, example use: alt + click to learn more
en: {0} to learn more
it: {0} per saperne di più

[ctx: CloneTool]
note: title of a tool that is used to copy settings from one machine to another. Please keep this short! title of a tool that is used to copy already existing buildings and machines. Please keep this very short!
en: Copy settings
it: Copia impostazioni

[ctx: Close]
note: button to close a dialog
en: Close
it: Chiudi

[ctx: CloudyWeather__name]
note: name: describes the current weather
en: Cloudy
it: Nuvoloso

[ctx: CoalMine__name]
note: name
en: Coal mine
it: Miniera di carbone

[ctx: Cold__desc]
en: This disease happens naturally and cannot be completely avoided. However the impact of it can be significantly reduced by having a hospital provided with medical supplies.
it: Questa malattia è contratta naturalmente e non può essere evitata completamente. Tuttavia, l'impatto può essere notevolmente ridotto disponendo di un ospedale provvisto di forniture mediche.

[ctx: Cold__name]
note: name
en: Cold
it: Freddo

[ctx: Collect]
note: Action to collect / claim a reward. Keep short
en: Collect
it: Ricevi

[ctx: Collected]
note: label of a panel showing how much waste was collected from the attached settlement so far
en: Collected
it: Raccolti

[ctx: Compactor__desc]
note: short description of a machine
en: Presses loose items into compact units for easier transportation. A shredder can be used to restore compacted products back to their uncompacted state.
it: Pressa gli oggetti sfusi in unità compattate per facilitarne il trasporto. Puoi usare un trituratore per riportare i prodotti compattati nel loro stato originale.

[ctx: Compactor__name]
note: name of a machine
en: Compactor
it: Compattatore

[ctx: Computing__PFlop]
note: Computing power in peta-flops
en: {0} PFlops
it: {0} PFlop

[ctx: ComputingDisplayTooltip]
note: explains what something like '5 / 10 TFlops  | 24' means, so it explains that 5 is the total demand for computing, 10 is the current production and 20 is the maximal theoretical production capacity.
en: current demand / current production   | Max production capacity
it: Domanda attuale / produzione attuale   | Capacità di produzione massima

[ctx: ComputingStats]
note: title of a window that shows computing production & demands
en: Computing statistics
it: Calcolo statistiche

[ctx: ConcreteMixer__desc]
note: short description of a machine
en: High-power mixer that creates concrete.
it: Miscelatore ad alta potenza che crea calcestruzzo.

[ctx: ConcreteMixer__name]
note: name of a machine
en: Concrete Mixer
it: Miscelatore calcestruzzo

[ctx: ConcreteMixerT2__desc]
note: description of a machine
en: High-powered mixer that creates concrete. Also provides alternative recipes for concrete.
it: Miscelatore ad alta potenza che crea calcestruzzo. Fornisce anche ricette alternative per il calcestruzzo.

[ctx: ConcreteMixerT2__name]
note: name of a machine
en: Concrete Mixer II
it: Miscelatore calcestruzzo II

[ctx: ConcreteMixerT3__name]
note: name of a machine
en: Concrete Mixer III
it: Miscelatore calcestruzzo III

[ctx: ConfirmGreatNews]
note: button used to confirm great news (like discovery of something)
en: Hooray!
it: Evviva!

[ctx: ConstrType_Constructing]
note: title of a panel showing a construction progress
en: Constructing
it: Costruzione

[ctx: ConstrType_ConstructionPaused]
note: title of a panel showing a construction progress that is paused
en: Construction paused
it: Costruzione in pausa

[ctx: ConstrType_Deconstructing]
note: title of a panel showing a deconstruction progress
en: Deconstructing
it: Decostruzione

[ctx: ConstrType_DeconstructionPaused]
note: title of a panel showing a deconstruction progress that is paused
en: Deconstruction paused
it: Decostruzione in pausa

[ctx: ConstrType_PreparingUpgrade]
note: title of a panel showing an upgrade progress
en: Preparing upgrade
it: Preparazione dell'aggiornamento

[ctx: ConstrType_Upgrading]
note: title of a panel showing an upgrade progress
en: Upgrading
it: Aggiornamento

[ctx: ConstructionCost]
note: label for construction cost of buildings, after it there are product icons with numbers showing the cost
en: Cost:
it: Costo:

[ctx: ConstructionState__InProgress]
note: status of construction progress - construction is going fine
en: Working
it: In lavorazione

[ctx: ConstructionState__Paused]
note: status of construction progress - construction was paused
en: Paused
it: Messo in pausa

[ctx: ConstructionState__Ready]
note: status of construction progress - construction is ready
en: Ready
it: Pronto

[ctx: ConstructionState__WaitingForDelivery]
note: status of construction progress - blocked until more materials is delivered
en: Waiting for materials delivery
it: In attesa della consegna dei materiali

[ctx: ConstructionState__WaitingForRemoval]
note: status of deconstruction progress - blocked until material is removed
en: Waiting for materials removal
it: In attesa della rimozione dei materiali

[ctx: ConsumedLastMonth]
en: Consumed last month
it: Consumato il mese scorso

[ctx: ConsumedThisMonth]
en: Consumed this month
it: Consumato questo mese

[ctx: ConsumerElectronicsConsumptionIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Consumer electronics consumption increased by {0}, unity given for it increased by {1}
it: Consumo di elettrodomestici aumentato di {0}, Intesa ricevuta aumentata di {1}

[ctx: ConsumerElectronicsConsumptionIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: More consumer electronics
it: Più elettronica di consumo

[ctx: ConsumerElectronicsNeed__name]
note: name: name of a settlement service provided to pops
en: Consumer electronics
it: Elettronica di consumo

[ctx: ConsumeSurplusPower__Toggle]
note: text for a checkbox, keep short. More info on this in ConsumeSurplusPower__Tooltip
en: Use surplus power only
it: Usa soltanto l'energia in eccedenza

[ctx: ConsumeSurplusPower__Tooltip]
note: option for electricity consumption for machines and buildings
en: When enabled, this consumer will become a surplus consumer and will only be using power made by generators that allow to supply surplus consumers (e.g. solar panels). Also, in case this is enabled, lack of power is not reported as an issue.
it: Quando abilitato, questo consumatore diventerà un consumatore surplus e userà solo energia creata da generatori che consentono la fornitura ai consumatori surplus (ad esempio i pannelli solari). Inoltre, quando questa opzione è abilitata, l'assenza di energia non viene evidenziata come un problema.

[ctx: Consumption]
en: Consumption
it: Consumo

[ctx: Continue]
note: button to request to continue some operation
en: Continue
it: Continua

[ctx: ContinueDisabled__NeedsModConfig]
note: {0} will be replaced with the title of a button that provides mods configuration
en: The selected save file requires mods that are not available. Go to the load menu and click the '{0}' button to learn more.
it: Il file di salvataggio selezionato richiede delle mod che non sono disponibili. Vai al menu di caricamento e fai click sul pulsante '{0}' per maggiori informazioni.

[ctx: Contract__Assign]
note: button to assign a contract to a specific cargo depot
en: Assign
it: Assegna

[ctx: Contract__Establish]
note: button to establish a contract (make it active), something like opening a trade route. Important, keep it short!
en: Establish
it: Stipula

[ctx: Contract__EstablishTooltip]
note: tooltip explaining a button that establishes a new contract
en: Will pay the Unity cost shown and establish this contract so it can be performed by your cargo ship.
it: Pagherà le Unity richieste e attiverà questo contratto in modo da essere preso in carico dalla tua nave merci.

[ctx: Contract__ExchangeCost]
note: Used in statistics to denote Unity fees for contracts that are calculated from products that were exchanged
en: Exchange cost
it: Costo scambio

[ctx: Contract__MonthlyCost]
note: Used in statistics to denote monthly Unity fees for contracts
en: Monthly cost
it: Costo mensile

[ctx: Contract__Unassign]
note: button to unassign a contract from a cargo depot
en: Unassign
it: Revoca

[ctx: ContractAssignCheck__IncompatibleProduct]
note: Shown when player tries to assign a contract to a depot that has a module with product stored that is not compatible with the contract.
en: Some modules contain incompatible product - {0}
it: Alcuni moduli contengono prodotti incompatibili - {0}

[ctx: ContractAssignCheck__ModuleNotSupported]
note: Shown when player tries to assign a contract to a depot that has some modules built that are not compatible with that contract
en: Some modules are not supported - {0}
it: Alcuni moduli non sono supportati - {0}

[ctx: ContractAssigned__Title]
note: title of a panel showing the currently assigned contract to a selected cargo depot module (do not mix with established contracts)
en: Assigned contract
it: Contratto assegnato

[ctx: ContractAssigned__Tooltip]
note: tooltip of a panel showing the currently assigned contract to a selected cargo depot module
en: Shows the currently assigned contract. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. The displayed traded volumes are calculated based on all the cargo depot's modules that are assigned with corresponding products. If there isn't any corresponding cargo depot module for both the products then the estimates will show a question mark.
it: Mostra il contratto attualmente assegnato. Il prodotto sul lato sinistro è quello che stai esportando (vendendo) e quello sul lato destro è quello che verrà importato. I volumi di scambio visualizzati sono calcolati in base a tutti i depositi merci che sono assegnati ai prodotti corrispondenti. Se non c'è nessun deposito merce corrispondente per entrambi i prodotti, le stime mostreranno un punto interrogativo.

[ctx: ContractCancelStatus__IsAssigned]
note: tooltip explaining why the current contract cannot be canceled
en: Cannot be canceled as it is currently assigned to at least one cargo depot
it: Non può essere cancellato perché è attualmente assegnato ad almeno un deposito merci

[ctx: ContractCancelStatus__ProductNotResearched]
note: tooltip explaining why the current contract cannot be established - because some of its traded products is not researched yet
en: Some of the traded products are not researched yet
it: Alcuni dei prodotti scambiati non sono stati ancora ricercati

[ctx: Contracts__NoneEstablished]
en: There isn't any contract established. You can establish one and then assign it to one of your cargo depots.
it: Non è stato stipulato alcun contratto. Puoi stipularne uno e quindi assegnarlo a uno dei tuoi depositi merce.

[ctx: Contracts__ShipSize]
note: prefix for a dropdown that enables to select the size of a cargo ship, by size we mean the number of cargo modules it has. Example usage: Ship size: <4 modules>
en: Ship size:
it: Capacità nave:

[ctx: Contracts__ShipSizeModules]
note: used as an item in a dropdown list to select the number of cargo modules a ship has. Example usage: Ship size: <4 modules>
en: {0} module | {0} modules
it[0]: {0} modulo
it[1]: {0} moduli

[ctx: Contracts__Title]
note: title of a panel listing contracts that are available - either globally or in a settlement.
en: Contracts
it: Contratti

[ctx: Contracts__Tooltip]
note: tooltip for contracts
en: Lists all the contracts available. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. Contracts are meant to be used on a more permanent basis (when compared to quick trade). A contract has to be assigned to your cargo depot (not to a trading dock like in case of quick trade). In order to assign a contract, it has to be established first which has one-time Unity cost. Established contract also costs a smaller monthly Unity fee and you also pay a Unity fee for every cargo exchanged (depends on the amounts exchanged). To see the maximum amount of quantities that can be transferred in one ship journey, use the dropdown to select the size of a ship you are going to use. In case of more complex products, you can hover over the yellow 'diamond' icon to see their production value. Contracts are generally lucrative (especially when you're exporting complex products) but it highly depends on the efficiency of your factory - so they are generally recommended for advanced factories.
it: Elenca tutti i contratti disponibili. Il prodotto sul lato sinistro è quello che stai esportando (vendendo) e quello sul lato destro è in fase di importazione. I contratti sono pensati per essere utilizzati su base più permanente (rispetto al commercio rapido). Un contratto deve essere assegnato al tuo deposito merci (non a un molo commerciale come nel caso dello scambio rapido). Per assegnare un contratto, è necessario prima stipularlo che ha un costo di Unity una tantum. Il contratto stipulato costa anche una tariffa mensile di Unity inferiore e paghi anche una tariffa di Unity per ogni carico scambiato (dipende dagli importi scambiati). Per vedere le quantità massime che possono essere trasferite in un viaggio in nave, utilizza il menu a discesa per selezionare la dimensione della nave che intendi utilizzare. In caso di prodotti più complessi, puoi passare con il mouse sull'icona gialla del "diamante" per vedere il loro valore di produzione. I contratti sono generalmente redditizi (soprattutto quando esporti prodotti complessi), ma dipende molto dall'efficienza della tua fabbrica, quindi sono generalmente consigliati per le fabbriche avanzate.

[ctx: ControlsSettings_Title]
note: title of controls (key-bindings & mouse) settings
en: Controls
it: Controlli

[ctx: CoolingTowerT1__desc]
note: description of a machine
en: Improves water efficiency of a power plant by recovering some steam back to water.
it: Migliora l'efficienza idrica di una centrale elettrica recuperando un po' di vapore in acqua.

[ctx: CoolingTowerT1__name]
note: name of a machine
en: Cooling tower
it: Torre di raffreddamento

[ctx: CoolingTowerT2__name]
note: name of a machine
en: Cooling tower (large)
it: Torre di raffreddamento (grande)

[ctx: CopperElectrolysis__desc]
note: short description of a machine
en: Purifies copper by electrolytic refining to over 99.95% purity.
it: Purifica il rame mediante raffinazione elettrolitica fino ad una purezza superiore al 99,95%.

[ctx: CopperElectrolysis__name]
note: name of a machine
en: Copper electrolysis
it: Raffinatore di rame per elettrolisi

[ctx: CopySettings__Tooltip]
note: tooltip
en: Click on a structure to copy its configuration and then click again to apply it. You can also drag the cursor over multiple structures to apply the configuration at once.
it: Fare clic su una struttura per copiarne la configurazione, quindi fare nuovamente clic per applicarla. Puoi anche trascinare il cursore su più strutture per applicare la configurazione contemporaneamente.

[ctx: CopyString__Action]
note: title of a button to copy string into the clipboard
en: Copy
it: Copia

[ctx: CopyString__Success]
note: text shown after a string was successfully copied to the clipboard
en: Copied to clipboard!
it: Copiato negli appunti!

[ctx: CopyString__Tooltip]
note: tooltip
en: Click to copy the source string into the clipboard.
it: Fai click per copiare il codice sorgente negli appunti.

[ctx: CopyTool]
note: title of a tool that is used to copy already existing buildings and machines. Please keep this short! title of a tool that is used to copy already existing buildings and machines. Please keep this very short!
en: Copy
it: Copia

[ctx: CopyTool__NoCopyTooltip]
note: tooltip
en: Hold the shortcut key to prevent copying original configuration while placing new structures
it: Tenere premuto il tasto di scelta rapida per evitare di copiare la configurazione originale durante il posizionamento di nuove strutture

[ctx: CopyTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures to copy them.
it: Fare clic o trascinare su un'area di strutture per copiarle.

[ctx: CraterStaticIslandMap__name]
note: Map name
en: The Crater
it: Il Cratere

[ctx: Credits]
note: button to open credits of the game
en: Credits
it: Crediti

[ctx: Crop_Corn__name]
note: name
en: Corn
it: Mais

[ctx: Crop_DurationLeft]
note: shows estimated harvest for a farm, example use: 'Estimate: 28 in 4 months', {0} is an integer specifying product quantity, and {1} is number of months like '4 months' shows how many months is left to harvest the current crop
en: Estimate: {0} in {1}
it: Raccolta stimata: {0} in {1} mese

[ctx: Crop_DurationLeft__Tooltip]
note: tooltip
en: Duration left to harvest this crop as long as there is enough water. Otherwise delays will occur.
it: Tempo rimasto per raccogliere questo raccolto finché c'è abbastanza acqua. In caso contrario si verificheranno ritardi.

[ctx: Crop_Flowers__name]
note: name
en: Flowers
it: Fiori

[ctx: Crop_Fruits__name]
note: name
en: Fruits
it: Frutti

[ctx: Crop_GreenManure__name]
note: name
en: Green manure
it: Sovescio

[ctx: Crop_NoCrop__name]
note: name: title of an item in the crop rotation schedule where actually no crop gets planted but instead the field is left to rest for few months
en: No crop
it: Nessuna coltivazione

[ctx: Crop_Poppy__name]
note: name
en: Poppy
it: Papavero

[ctx: Crop_Potato__name]
note: name
en: Potato
it: Patata

[ctx: Crop_Soybeans__name]
note: name
en: Soybeans
it: Soia

[ctx: Crop_SugarCane__name]
note: name
en: Sugar cane
it: Canna da zucchero

[ctx: Crop_TreeSapling__name]
note: name
en: Tree sapling
it: Arboscello

[ctx: Crop_Vegetables__name]
note: name
en: Vegetables
it: Verdure

[ctx: Crop_Wheat__name]
note: name
en: Wheat
it: Grano

[ctx: CropCouldNotBeStored__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Farm: Could not store all {0} after harvest
it: Fattoria: impossibile immagazinare tutti i {0} dopo il raccolto

[ctx: CropDiedNoFertility__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Farm: {0} lost due to lack of fertility
it: Fattoria: {0} Persa per mancanza di fertilità

[ctx: CropDiedNoMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: "Farm: Corn lost due to lack of workers"
en: Farm: {0} lost due to lack of workers
it: Fattoria: {0} perso per mancanza di lavoratori

[ctx: CropDiedNoWater__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example "Farm: Corn lost due to lack of water"
en: Farm: {0} lost due to lack of water
it: Fattoria: {0} perso per mancanza d'acqua

[ctx: CropHarvestNow__Action]
note: button to harvests the current crop ASAP instead of waiting for harvest time
en: Harvest now
it: Raccogli ora

[ctx: CropHarvestNow__Tooltip]
note: tooltip
en: Will harvest the current crop prematurely. Estimated yield: {0}
it: Raccoglierà il raccolto corrente prematuramente. Resa stimata: {0}

[ctx: CropHarvestStats__Open]
note: button that opens a window with statistics from the last crop harvest, keep it short!
en: Harvest stats
it: Statistiche raccolto

[ctx: CropHarvestStats__Title]
note: title of a window with statistics from the last crop harvest
en: Previous harvest stats
it: Statistiche raccolto precedente

[ctx: CropLacksMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: "Farm: Corn lacks workers"
en: Farm: {0} lacks workers
it: Fattoria: mancano {0} lavoratori

[ctx: CropOverdue]
note: example use: '1 month without water. Crop will survive up to 2 months', {0} and {1} are for example '1 month', '2 months', etc. crop is delayed (did not have enough water to grow), {0} is always >= 2
en: {0} without water. Crop will survive up to {1}
it: {0} mesi senza acqua. La coltivazione sopravvivrà per {1} mesi

[ctx: CropOverdue__Tooltip]
note: tooltip
en: Total accumulated delay during which this crop wasn't growing due to lack of water. This is typically fine for early farms and crops with low water sensitivity. However more sensitive crops can dry out.
it: Ritardo totale accumulato durante il quale questa coltura non cresceva per mancanza d'acqua. Questo va in genere bene per le prime aziende agricole e le colture con bassa sensibilità all'acqua. Tuttavia, le colture più sensibili possono seccarsi.

[ctx: CropRequiresGreenhouse]
note: error message shown when player tries to plant a crop that requires greenhouse in order to grow but player has just an ordinary farm
en: Greenhouse required
it: Serra richiesta

[ctx: CropSchedule]
note: title for farm's crop schedule
en: Crop schedule
it: Programma del raccolto

[ctx: CropSchedule__Tooltip]
note: tooltip explaining crop schedule
en: Each farm can be set up with a crop rotation schedule up to 4 seasons long. Crops will be grown in order from left to right, any missing crops will be automatically skipped. For example, to set up a two crop rotation select two crops in the schedule and leave everything else blank. Crop rotation can be important for farm’s fertility.
it: Ogni fattoria può essere configurata con un programma di rotazione delle colture di 4 stagioni. Le colture verranno coltivate in ordine da sinistra a destra, eventuali colture mancanti verranno automaticamente ignorate. Ad esempio, per impostare una rotazione di due colture, selezionare due colture nella pianificazione e lasciare tutto il resto vuoto. La rotazione delle colture può essere importante per la fertilità della fattoria.

[ctx: CropScheduleSkip__Tooltip]
note: tooltip explaining what a skip button in crop schedule does
en: Click to force the farm to move to the next slot in the schedule; any progress made on the current crop will be lost.
it: Fare clic per forzare l'inizio del prossimo ciclo di coltura; qualunque progresso effettuato nell'attuale ciclo verrà perso.

[ctx: CropState__DeadNoFertility]
note: crop died out due to lack of fertility
en: Dead: low fertility
it: Essiccato: fertilità bassa

[ctx: CropState__DeadNoMaintenance]
note: crop died out due to lack of workers - no one cared about the crop
en: Dead: no workers
it: Morto: nessun lavoratore

[ctx: CropState__DeadNoWater]
note: crop died out due to lack of water
en: Dead: no water
it: Morto: niente acqua

[ctx: CropState__RemovedForChange]
note: crop is being removed so it can be replaced with a different one
en: Removed for change
it: Rimosso per cambio

[ctx: CropStats__DelayedDueToWater]
note: item in crop harvest stats explaining that harvest was delayed due to lack of water, {0} is replaced with string like '4 months'.
en: Was delayed by {0} due to lack of water
it: In ritardo di {0} per mancanza di acqua

[ctx: CropStats__LessDueEarlyHarvest]
note: item in crop harvest stats explaining that farm produced {0} less quantity due to premature harvest (as requested by the player)
en: {0} less yield due to premature harvest
it: {0} in meno per raccolto prematuro

[ctx: CropStats__LessDueToFertility]
note: item in crop harvest stats explaining that farm produced {0} less quantity due to lack of fertility
en: {0} less due to lack of fertility
it: {0} in meno per mancanza di fertilità

[ctx: CropStats__LessDueToWater]
note: item in crop harvest stats explaining that farm produced {0} less quantity due to lack of water
en: {0} less yield due to lack of water
it: {0} in meno per mancanza d'acqua

[ctx: CropStats__MonthsWithoutWater]
note: item in crop harvest stats showing the total duration without the crop was without water, {0} is replaced with string like '4 months'.
en: Was {0} without water
it: è stato {0} senza acqua

[ctx: CropStats__MoreDueToBonus]
note: item in crop harvest stats explaining that farm produced {0} more quantity thanks to extra bonus
en: {0} more yield thanks to bonus such as edicts
it: {0} in più grazie al bonus delle ordinanze

[ctx: CropStats__MoreDueToFertility]
note: item in crop harvest stats explaining that farm produced {0} more quantity thanks to extra fertility
en: {0} more yield thanks to fertility
it: {0} in più grazie alla fertilità

[ctx: CropWaiting__Fertility]
note: explaining that crop is not planted yet as the farm has low fertility
en: Waiting for better fertility
it: In attesa di fertilità migliore

[ctx: CropWaiting__NoReason]
note: explaining that crop is not planted yet but reason is unknown
en: Cannot start, waiting
it: Non può iniziare, in attesa

[ctx: CropWaiting__Water]
note: explaining that crop is not planted yet as the farm's soil is dry and needs water
en: Waiting for water or rain
it: In attesa di acqua o pioggia

[ctx: CropWillDrySoon__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: "Farm: Corn will dry out due to lack of water"
en: Farm: {0} will dry out due to lack of water
it: Fattoria: {0} si asciugherà per mancanza d'acqua

[ctx: Crusher__desc]
note: short description of a machine
en: Crushes ores into more fine grained materials so they can be used in advanced processing.
it: Frantuma i minerali in materiali a grana più fine in modo che possano essere utilizzati in lavorazioni avanzate.

[ctx: Crusher__name]
note: name of a machine
en: Crusher
it: Pressa

[ctx: CrusherLarge__desc]
note: short description of a machine
en: Large crusher for better efficiency and increased throughput.
it: Un frantumatore più grande per un'efficienza ed una produttività migliorata.

[ctx: CrusherLarge__name]
note: name of a machine
en: Crusher (large)
it: Frantumatore (grande)

[ctx: CurrentDisease__Info]
note: info text showing that there is an active disease in the settlement and its properties. Example use: 'Months left: 4 | Mortality: 1.5%'
en: Months left: {0} | Health: {1} | Mortality: {2}
it: Mesi rimasti: {0} | Salute: {1} | Mortalità: {2}

[ctx: CurrentDisease__NoDisease]
note: explaining that there is no disease active
en: No active disease
it: Nessuna malattia attiva

[ctx: CurrentDisease__Title]
note: title of a panel showing current disease (sickness) in the settlement
en: Current disease
it: Malattie attuali

[ctx: CurrentDisease__Tooltip]
note: tooltip
en: From time to time diseases appear in your settlement. Some diseases occur as a consequence of lack of facilities in your settlement. Some are just seasonal diseases that can't be affected much. When your ship goes for explorations, her crew can bring more severe versions of seasonal diseases back to the island.
it: Di tanto in tanto compaiono malattie nel tuo insediamento. Alcune malattie si verificano a causa della mancanza di strutture nel tuo insediamento. Alcune sono solo malattie stagionali non molto gravi. Quando la tua nave va in esplorazione, il suo equipaggio può portare sull'isola versioni più gravi di malattie stagionali.

[ctx: CurrentResearch]
note: title of a panel that shows current research that is in progress
en: Current research
it: Ricerca attuale

[ctx: CutTool]
note: title of a tool that is used to cut & paste already existing buildings and machines. Please keep this short! title of a tool that is used to cut & paste already existing buildings and machines. Please keep this very short!
en: Cut
it: Taglia

[ctx: CutTool__Tooltip]
note: tooltip
en: Click or drag over an area of non-constructed structures to cut them and make them available for new placement
it: Fare clic o trascinare su un'area di strutture non costruite per tagliarle e renderle disponibili per un nuovo posizionamento

[ctx: DamagedSuffix]
note: example: The ship (damaged)
en: {0} (damaged)
it: {0} (danneggiato)

[ctx: DataCenter__desc]
note: short description
en: Datacenter is used to host server racks that you add to it. It is highly scalable and makes computing more affordable. Each added server rack provides computing. It is worth noting that each server rack has its power, cooling, and maintenance demands. However, some people say that all it does is to persist and search in a vast collection of pictures of cats and memes - we were not able to debunk this.
it: Il datacenter viene utilizzato per ospitare i rack di server che aggiungi ad esso. Ogni server rack aggiunto fornisce l'informatica come risorsa che può essere utilizzata sulla tua isola. L'informatica viene utilizzata in macchine avanzate come assemblatori robotici o produttori di microchip. Vale la pena notare che ogni rack di server ha le sue esigenze di alimentazione, raffreddamento e manutenzione. Tuttavia, alcune persone dicono che tutto ciò che fa è persistere e cercare in una vasta raccolta di immagini di gatti e meme: non siamo stati in grado di sfatare queste dicerie.

[ctx: DataCenter__name]
note: building or machine
en: Data center
it: Centro dati

[ctx: DecreasePriority]
note: tooltip for a button that decreases priority for the current recipe by moving it lower in the list. Keep short. tooltip for a button that decreases priority for the current  recipe by moving it lower in the list. Keep short.
en: Decrease priority
it: Diminuisci la priorità

[ctx: DeleteSave__FailMessage]
note: {0} is name of the file that could not be deleted
en: Oops! Failed to delete {0}!
it: Oops! Eliminazione di {0} non riuscita !

[ctx: DeleteSave__SuccessMessage]
note: {0} is name of the file that was deleted
en: Save file {0} was deleted.
it: Il salvataggio {0} è stato eliminato.

[ctx: DeleteTool__EntireTransport]
note: tooltip
en: Hold the shortcut key (while destroying) to remove the entire conveyor belt or pipe
it: Tieni premuto il pulsante di scelta rapita (mentre demolisci) per rimuovere l'intero nastro trasportatore o tubo

[ctx: DeleteTool__QuickRemoveTooltip]
note: tooltip
en: Hold the shortcut key (while destroying) to also quick remove all the materials with Unity
it: Tieni premuto il tasto di scelta rapida (mentre demolisci) per rimuovere rapidamente anche tutti i materiali usando Intesa

[ctx: DeleteTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures to demolish them
it: Fare clic o trascinare su un'area di strutture per demolirle

[ctx: Demand]
en: Demand
it: Domanda

[ctx: Demolish]
note: title of a tool that is used to mark buildings and machines for removal. Please keep this short! title of a tool that is used to mark buildings and machines for removal. Please keep this very short!
en: Demolish
it: Demolisci

[ctx: Designation__Dumping]
note: title/tooltip of a button that opens dumping designation tool
en: Dumping designation
it: Designazione scarico

[ctx: Designation__Forestry]
note: title/tooltip of a button that opens forestry designation tool
en: Forestry designation
it: Area forestale

[ctx: Designation__Leveling]
note: title/tooltip of a button that opens leveling designation tool
en: Leveling designation
it: Area di livellamento

[ctx: Designation__Mining]
note: title/tooltip of a button that opens mining designation tool
en: Mining designation
it: Designazione zona di scavo

[ctx: Designation__TreeHarvesting]
note: title/tooltip of a button that opens tree harvesting designation tool
en: Tree harvesting designation
it: Designazione raccoglimento legname

[ctx: DesignationError__Invalid]
note: shown when designation is at invalid position
en: Invalid position.
it: Posizione non valida.

[ctx: DesignationRemovalTooltip]
note: player can click & drag with their mouse to removes existing designation
en: Right click & drag to remove existing designations
it: Fare clic con il tasto destro e trascinare per rimuovere le designazioni esistenti

[ctx: Designations]
note: category for key bindings affecting designations
en: Designations
it: Designazioni

[ctx: DesignationWarning__CannotStartDumping]
note: shown when dumping designation is not yet mineable due to its edges being too deep
en: Cannot start dumping here yet, all the edges are too high above the terrain.
it: Non è ancora possibile iniziare a scaricare qui, tutti i bordi sono troppo in alto rispetto al terreno.

[ctx: DesignationWarning__CannotStartForestry]
note: shown when forestry designation is not usable due to terrain not being fertile shown when forestry designation is usable due to terrain not being fertile
en: Cannot start forestry here yet, ground is not fertile.
it: Impossibile avviare qui la silvicoltura, il terreno non è fertile.

[ctx: DesignationWarning__CannotStartLeveling]
note: shown when leveling designation is not yet usable due to its edges being too high/deep
en: Cannot start leveling terrain here yet, all the edges are too low/high above the terrain.
it: Non è ancora possibile livellare questo terreno, tutti i bordi sono troppo alti/bassi rispetto al terreno.

[ctx: DesignationWarning__CannotStartMining]
note: shown when mining designation is not yet mineable due to its edges being too deep
en: Cannot start mining here yet, all the edges are too deep below the terrain.
it: Non è ancora possibile iniziare a scavare qui, tutti i bordi sono troppo profondi sotto il terreno.

[ctx: DesignationWarning__NoForestryTower]
note: shown when forestry designation is not contained by any forestry tower area and cannot be forested.
en: Must be managed by a forestry tower area.
it: Deve essere gestita da un'area della torre forestale.

[ctx: DesignationWarning__NoTower]
note: shown when mining designation is not contained by any mine tower area and cannot be mined.
en: Must be managed by a mining tower area.
it: Deve essere gestito nell'area della torre mineraria.

[ctx: DieselGenerator__desc]
note: short description
en: Burns diesel to create electricity.
it: Brucia diesel per creare elettricità.

[ctx: DieselGenerator__name]
note: name
en: Diesel generator
it: Generatore diesel

[ctx: DieselGeneratorT2__desc]
note: short description
en: More powerful generator. Can also serve as a power backup.
it: Un generatore più potente. Può essere utilizzato anche come generatore di emergenza.

[ctx: DieselGeneratorT2__name]
note: name
en: Diesel generator II
it: Generatore diesel II

[ctx: Difficulty]
note: example: 'Difficulty: Hard'
en: Difficulty: {0}
it: Difficoltà: {0}

[ctx: DigDirtTip]
note: {0} = Dirt
en: You can set up a dedicated {0} mine in case you don't have enough of it.
it: Puoi allestire una miniera di {0} in caso tu non ne abbia abbastanza.

[ctx: Disabled]
note: used when some option is disabled
en: Disabled
it: Disabilitato

[ctx: DiscardAllProducts__Action]
note: button to discard / destroy all products
en: Discard all
it: Scarta tutto

[ctx: DiscardAllProducts__Confirmation]
note: {0} - title of a product to discard, e.g. Coal
en: Are you sure you want to permanently discard all the {0} stored here?
it: Sei sicuro di voler eliminare definitivamente l'intera quantità di {0} immagazzinato qui?

[ctx: DiscardAllProducts__NotSupported]
en: This product cannot be discarded.
it: Questo prodotto non può essere scartato.

[ctx: DiscardChanges]
note: button to discard changes
en: Discard
it: Annulla

[ctx: DiscoverOnWorldMap__desc]
note: explains the player what they need to do in order to get access to some technology
en: Has to be discovered by exploring the world map
it: Deve essere scoperto esplorando la mappa del mondo

[ctx: Disease1__name]
note: disease
en: Flu
it: Influenza

[ctx: DiseaseSeverity__1]
note: disease severity, this is the lowest severity 1/5, {0} is disease name
en: {0} (mild)
it: {0} (lieve)

[ctx: DiseaseSeverity__2]
note: disease severity, this is second lowest severity 2/5, {0} is disease name
en: {0} (moderate)
it: {0} (moderato)

[ctx: DiseaseSeverity__3]
note: disease severity, this is third lowest severity, 3/5, {0} is disease name
en: {0} (severe)
it: {0} (grave)

[ctx: DiseaseSeverity__4]
note: disease severity, this is second highest severity 4/5, {0} is disease name
en: {0} (very severe)
it: {0} (molto grave)

[ctx: DiseaseSeverity__5]
note: disease severity, this is the highest severity 5/5, {0} is disease name
en: {0} (deadly)
it: {0} (mortale)

[ctx: Dismiss]
note: button to dismiss a dialog
en: Dismiss
it: Chiudi

[ctx: DistillationTowerT1__desc]
note: short description of a machine
en: The entry point for advanced crude oil processing. Separates oil into two components for additional processing into useful resources.
it: Il punto di ingresso per la lavorazione avanzata del petrolio greggio. Viene separato in due componenti per un'ulteriore elaborazione in risorse utili.

[ctx: DistillationTowerT1__name]
note: name of a machine
en: Distillation (stage I)
it: Distillatore (fase I)

[ctx: DistillationTowerT2__desc]
note: description of a distillation tower short description of a machine
en: Introduces extra distillation step to expand oil processing capabilities.
it: Introduce una fase di distillazione aggiuntiva per espandere la capacità di lavorazione dell'olio.

[ctx: DistillationTowerT2__name]
note: name of a machine
en: Distillation (stage II)
it: Distillatore (fase II)

[ctx: DistillationTowerT3__name]
note: name of a machine
en: Distillation (stage III)
it: Distillatore (fase III)

[ctx: docksCategory__name]
note: name: toolbar category name
en: Cargo docks
it: Banchine merci

[ctx: DoNotShowAgain]
note: label for a checkbox to toggle to avoid seeing some dialog again
en: Do not show again
it: Non mostrare più

[ctx: DropDepth__OrderingExplanation]
note: tooltip explaining dumping height selection
en: Configures the offset to the maximum height of the dumped pile relative to the tip of the stacker.
it: Configura l'offset all'altezza massima della pila scaricata rispetto alla punta dell'impilatore.

[ctx: DumpingFilter__Empty]
note: explains that there are currently no products selected for dumping
en: Nothing allowed to be dumped
it: Niente può essere scaricato

[ctx: DumpingFilter__Title]
note: title of a panel that configures what products are allowed to be dumped by trucks onto the terrain dumping designations managed by a mine tower area tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area
en: What can be dumped here
it: Cosa può essere scaricato qui

[ctx: DumpingFilter__Tooltip]
note: tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area
en: Configures which materials are allowed to be dumped by trucks on the designations that are managed here.
it: Configura quali materiali possono essere scaricati dai camion sulle designazioni che vengono gestite qui.

[ctx: DumpingFilterGlobal__Title]
note: title of a panel that configures what products are allowed to be dumped by trucks onto the terrain
en: What can be dumped by trucks
it: Cosa può essere scaricato dai camion

[ctx: DumpingFilterGlobal__Tooltip]
note: tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area
en: Configures which products are allowed to be dumped by trucks on dumping designations on your island. Each mine tower has its own filter to override and fine-tune what can be dumped in the area it manages.
it: Configura quali prodotti possono essere scaricati dai camion sulle designazioni di dumping sulla tua isola. Ogni torre mineraria ha il proprio filtro per ignorare e mettere a punto ciò che può essere scaricato nell'area che gestisce.

[ctx: DumpInMineTowerOnly]
note: shown next to a material that can be dumped only on designations that are managed by mine control tower that has such a product allowed for dumping in its dumping filter. Other option is to change the global dumping filter.
en: Can be dumped only in Mine control tower's area with a dumping filter set or by enabling this product in the global dumping filter.
it: Può essere scaricato solo nell'area della torre di controllo della miniera con un set di filtri di scarico o abilitando questo prodotto nel filtro di scarico globale.

[ctx: DumpOffset]
note: title of a panel that enabled to configure the depth offset a stacker should dump to
en: Dump offset
it: Offset di scarico

[ctx: EdictCategory_Industry__name]
note: name
en: Industrial edicts
it: Ordinanze industriali

[ctx: EdictCategory_Population__name]
note: name
en: Population edicts
it: Ordinanze della popolazione

[ctx: EdictReason__HealthLow]
note: Explanation shown when some edict could not be activated due to low health
en: Health is too low (is: {0}, required: {1})
it: Salute troppo bassa (attuale: {0}, necessaria: {1})

[ctx: EdictReason__HousingFull]
note: Explanation shown when some edict could not be activated due to full housing (e.g. makes no sense to increase pop growth when housing is full)
en: Housing is full
it: Le abitazioni sono piene

[ctx: EdictRequiresAdvancedOffice]
note: shown when edict cannot be activated as it requires more advanced captain office
en: Requires an advanced captain office
it: Richiede un ufficicio del capitano avanzato

[ctx: ElectricityDisplayTooltip]
note: explains what something like '5 / 10 Kw  | 20 kw' means, so it explains that 5 is the total demand for power, 10 is the current production and 20 is the maximum power output that can be produced if needed.
en: current demand / current production   | Total production capacity
it: Domanda attuale / produzione attuale | Capacità di produzione massima

[ctx: ElectricityStats]
note: title of a window that shows electricity production & demands
en: Electricity statistics
it: Statistiche sull'elettricità

[ctx: Electrolyzer__desc]
note: description of a machine short description of a machine
en: Decomposes a product into simpler substances by passing an electric current through it.
it: Decompone un prodotto in sostanze più semplici facendolo passare attraverso una corrente elettrica.

[ctx: Electrolyzer__name]
note: name of a machine Performer water electrolysis to split it to oxygen and hydrogen.
en: Electrolyzer
it: Elettrolizzatore

[ctx: ElectrolyzerT2__name]
note: name of a machine
en: Electrolyzer II
it: Elettrolizzatore II

[ctx: Empty]
note: shown when entity has no products (e.g. when transport is empty)
en: Empty
it: Vuoto

[ctx: Enabled]
note: used when some option is enabled allows trucks to deliver materials
en: Enabled
it: Abilita

[ctx: EnableMods__ToggleLabel]
note: name of a toggle button that turns on/off mods
en: Enable mods (restart required)
it: Abilita mod (riavvio richiesto)

[ctx: EnableMods__Tooltip]
note: tooltip that explains what mods do and their potential danger
en: Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk.
it: Avvertenza: le mod possono eseguire codici arbitrari e accedere a qualsiasi file sul tuo computer, persino connettersi a Internet. Usa solo mod di cui ti fidi. Usa le mod solo a tuo rischio.

[ctx: Enemy]
note: enemy ship(s)
en: Enemy
it: Nemico

[ctx: EngineT1__name]
note: name
en: Ship engine
it: Motore della nave

[ctx: EngineT2__desc]
note: short description
en: Increases speed and range of the ship.
it: Aumenta la velocità e la portata della nave.

[ctx: EngineT2__name]
note: name
en: Ship engine II
it: Motore della nave II

[ctx: EngineT3__desc]
note: short description
en: Increases speed and range of the ship.
it: Aumenta la velocità e la portata della nave.

[ctx: EngineT3__name]
note: name
en: Ship engine III
it: Motore della nave III

[ctx: EntityBreakdownChance]
note: example: 'breakdown chance: 20%'
en: breakdown chance: {0}
it: possibilità di guasto: {0}

[ctx: EntityComputingConsumptionTooltip]
note: tooltip for the computing consumption status in machine / building inspector tooltip for the computing consumption status in machine inspector.
en: Computing consumed when operational
it: Computing consumato quando operativo

[ctx: EntityComputingConsumptionTooltip__Consuming]
note: tooltip for the computing consumption status in machine / building inspector
en: Computing that is currently being consumed
it: Informatica attualmente consumata

[ctx: EntityComputingConsumptionTooltip__NotConsuming]
note: tooltip for the computing consumption status in machine / building inspector
en: Computing consumed when operational (currently not consuming)
it: Informatica consumata quando operativo (attualmente non in consumo)

[ctx: EntityComputingConsumptionTooltip__NotEnough]
note: tooltip for the computing consumption status in machine / building inspector
en: Computing required to operate (currently not enough)
it: Informatica necessaria per funzionare (attualmente non sufficiente)

[ctx: EntityComputingProductionTooltip]
note: tooltip for the computing production status in machine / building inspector tooltip for the computing production status in machine inspector
en: Computing generated when operational
it: Computing generato quando operativo

[ctx: EntityElectricityConsumptionTooltip]
note: tooltip for the electricity consumption status in machine / building inspector tooltip for the electricity consumption status in machine inspector
en: Electricity consumed when operational
it: Elettricità consumata durante il funzionamento

[ctx: EntityElectricityConsumptionTooltip__Consuming]
note: tooltip for the electricity consumption status in machine / building inspector
en: Electricity that is currently being consumed
it: Elettricità attualmente consumata

[ctx: EntityElectricityConsumptionTooltip__NotConsuming]
note: tooltip for the electricity consumption status in machine / building inspector
en: Electricity consumed when operational (currently not consuming)
it: Elettricità consumata quando operativo (attualmente non in consumo)

[ctx: EntityElectricityConsumptionTooltip__NotEnough]
note: tooltip for the electricity consumption status in machine / building inspector
en: Electricity required to operate (currently not enough)
it: Elettricità necessaria per funzionare (attualmente non sufficiente)

[ctx: EntityElectricityProductionTooltip]
note: tooltip for the electricity production status in power generator inspector
en: Maximal electricity output generated
it: Massima produzione di elettricità generata

[ctx: EntityMayCollapseUnevenTerrain__name]
note: notification
en: Building {entity} may collapse due to uneven terrain
it: L'edificio {entity} potrebbe crollare a causa del terreno irregolare

[ctx: EntityMonthlyUnitTooltip]
note: tooltip that explains the panel that shows monthly unity consumed in a machine / building
en: Monthly Unity consumed
it: Unity mensile consumata

[ctx: EntityRepair__Tooltip]
note: tooltip that explains quick repair action
en: Emergency quick-repair that costs Unity
it: Riparazione rapida di emergenza che costa Unity

[ctx: EntityStatus___NuclearReactor_Overheated]
note: status of a nuclear reactor (temperature exceeded operational threshold) (keep it short!) storage is full - status of a selected entity (keep it short!)
en: Overheated
it: Surriscaldato

[ctx: EntityStatus__AnimalFarm_NoAnimals]
note: animal farm has no animals, so it's empty has nothing to do
en: No animals
it: Nessun animale

[ctx: EntityStatus__AnimalFarm_NoFood]
note: animal farm is missing food to feed its animals
en: No food
it: Nessun alimento

[ctx: EntityStatus__Broken]
note: status of a selected entity (keep it short!)
en: Broken
it: Rotto

[ctx: EntityStatus__Clearing]
note: something is being cleared out (e.g. dry crop) - status of a selected entity (keep it short!)
en: Clearing
it: Sgombero

[ctx: EntityStatus__Datacenter_NoServers]
note: status of a datacenter, can't work as player did not add any servers into it (keep it short!)
en: No servers
it: Nessun server

[ctx: EntityStatus__Farm_Growing]
note: farm is doing fine and growing something (keep it short!)
en: Growing
it: In crescita

[ctx: EntityStatus__Farm_LowFertility]
note: farm's fertility is too low (keep it short!)
en: Low fertility
it: Bassa fertilità

[ctx: EntityStatus__Farm_NoCrop]
note: farm has no crop selected, so it can't work (keep it short!)
en: No crop selected
it: Nessun raccolto selezionato

[ctx: EntityStatus__Farm_NoWater]
note: farm lack water so can't work (keep it short!)
en: No water
it: Niente acqua

[ctx: EntityStatus__FullOutput]
note: blocked as output is full - status of a selected entity (keep it short!)
en: Full output
it: Output pieno

[ctx: EntityStatus__FullStorage]
note: storage is full - status of a selected entity (keep it short!)
en: Full storage
it: Capienza piena

[ctx: EntityStatus__Idle]
note: status of a selected entity (keep it short!)
en: Idle
it: Inattivo

[ctx: EntityStatus__InvalidPlacement]
note: status of a machine that cannot continue because its placement is invalid (keep it short!)
en: Invalid placement
it: Posizionamento errato

[ctx: EntityStatus__LowPower]
note: not enough electricity - status of a selected entity (keep it short!)
en: Low power
it: Bassa potenza

[ctx: EntityStatus__MissingCoolant]
note: status of a selected data center when it lacks coolant (keep it short!)
en: Missing coolant
it: Refrigerante mancante

[ctx: EntityStatus__MissingInput]
note: status of a selected entity (keep it short!)
en: Missing input
it: Manca input

[ctx: EntityStatus__NeedsFuel]
note: selected entity can't work as it is lacking fuel (keep it short!)
en: Needs fuel
it: Necessita carburante

[ctx: EntityStatus__NoComputing]
note: not enough computing from datacenter - status of a selected entity (keep it short!)
en: No computing
it: Nessuna elaborazione

[ctx: EntityStatus__NoJobs]
note: means that vehicle has no jobs to do
en: No jobs
it: Nessun lavoro

[ctx: EntityStatus__NoRecipe]
note: machine can't work as no recipe is selected - status of a selected entity (keep it short!)
en: No recipe
it: Nessuna formula

[ctx: EntityStatus__NoShaft]
note: not connected to mechanical shaft (keep it short!)
en: Not connected via shaft
it: Non collegato tramite albero

[ctx: EntityStatus__NotConnected]
note: transport is not connected - status of a selected entity (keep it short!)
en: Not connected
it: Non connesso

[ctx: EntityStatus__NoWorkers]
note: status of a selected entity (keep it short!)
en: No workers
it: Niente lavoratori

[ctx: EntityStatus__Paused]
note: status of a selected entity (keep it short!)
en: Paused
it: Pausa

[ctx: EntityStatus__ResearchTooAdvanced]
note: status of a research lab when the current research is too advanced and the lab can't research it (keep it short!)
en: Can't research
it: Non è possibile eseguire la ricerca

[ctx: EntityStatus__ResourceDepleted]
note: shown when entity such as mine has run out of a deposit to mine machine can't work as no recipe is selected - status of a selected entity (keep it short!)
en: Resource depleted
it: Risorsa esaurita

[ctx: EntityStatus__Ship_Arriving]
note: ship is arriving from the world (keep it short!)
en: Arriving
it: In arrivo

[ctx: EntityStatus__Ship_Departing]
note: ship is departing to the world (keep it short!)
en: Departing
it: In partenza

[ctx: EntityStatus__Ship_Docked]
note: ship is docked at the shipyard (keep it short!)
en: Docked
it: Attraccato

[ctx: EntityStatus__Ship_Exploring]
note: ship is exploring a location (keep it short!)
en: Exploring
it: Esplorando

[ctx: EntityStatus__Ship_InBattle]
note: ship is in battle (keep it short!)
en: In battle
it: In battaglia

[ctx: EntityStatus__Ship_Moving]
note: ship is traveling somewhere (keep it short!)
en: On the move
it: In movimento

[ctx: EntityStatus__Ship_NoOrders]
note: ship is waiting for orders (keep it short!)
en: No orders
it: Niente ordini

[ctx: EntityStatus__WaitingForProducts]
note: status of a selected entity, means that it is waiting to more input products in order to work (keep it short!)
en: Waiting for products
it: In attesa di prodotti

[ctx: EntityStatus__WaitingForProductsTooltip]
note: prefix for list of products missing in a machine, used like this: 'Products missing: iron ore, coal'
en: Products missing
it: Prodotti mancanti

[ctx: EntityStatus__Working]
note: all cool! - Status of a selected entity (keep it short!)
en: Working
it: Lavoro

[ctx: EntityStatus__WorkingPartially]
note: {0} is utilization, example: 'Working (20%)' - status of a selected entity (keep it short!)
en: Working ({0})
it: Lavoro ({0})

[ctx: EntityToggleNavigationOverlay__Tooltip]
note: explanation of what navigation overlay toggle does
en: Shows overlay that explains where this vehicle can or cannot drive.
it: Attiva un overlay che mostra dove questo veicolo può o non può guidare.

[ctx: EntityWorkersNeededTooltip]
note: tooltip that explains the panel that shows the number of required workers in a machine / building'
en: Number of workers needed
it: Numero di lavoratori necessari

[ctx: EntityWorkersNeededTooltip_Assigned]
note: tooltip that explains the panel that shows the number of required workers in a machine / building'
en: Currently assigned workers
it: Lavoratori attualmente assegnati

[ctx: EntityWorkersNeededTooltip_NotAssigned]
note: tooltip that explains the panel that shows the number of required workers in a machine / building'
en: Number of workers required when operational (no workers assigned at this moment)
it: Numero di lavoratori necessari quando operativo (nessun lavoratore assegnato al momento)

[ctx: ErrorReporting__Tooltip]
note: tooltip that explains what is error reporting
en: Allows us to send anonymous reports of errors that occur during your gameplay. This helps us to discover issues quickly and make the game better for everyone.
it: Ci consente di inviare segnalazioni anonime di errori che si verificano durante il gioco. Questo ci aiuta a scoprire rapidamente i problemi e a rendere il gioco migliore per tutti.

[ctx: EstablishedContracts__NoneInfo]
note: text explaining that there are no contracts established currently and that the player might want to establish some, followed by GoToContracts button
en: No established contracts. Time to close a new deal?
it: Nessun contratto stipulato. È ora di chiudere un nuovo affare?

[ctx: EstablishedContracts__Title]
note: title of a panel listing all the contracts that player established. Established in this context means that player has ongoing trade deals / trade routes for these contracts that cost monthly unity. So it has a stronger meaning then just having them unlocked.
en: Established contracts
it: Contratti stipulati

[ctx: EstablishedContracts__Tooltip]
note: tooltip for EstablishedContracts__Title
en: Lists all the established contracts. These contracts might cost monthly Unity. Established contract can be cancelled only if it is not assigned to any cargo depot.
it: Elenca tutti i contratti stipulati. Questi contratti potrebbero costare Intesa mensile. Il contratto stipulato può essere annullato solo se non assegnato ad alcun deposito merci.

[ctx: EstimatedWaterYieldTitle]
note: title of a panel showing an estimate of water yield for rainwater harvester
en: Average water collection
it: Raccolta media dell'acqua

[ctx: EvaporationPond__desc]
note: short description of a machine
en: Produces salt by evaporating residual water from brine.
it: Produce sale evaporando l'acqua residua dalla salamoia.

[ctx: EvaporationPond__name]
note: name of a machine
en: Evaporation pond
it: Stagno di evaporazione

[ctx: EvaporationPondHeated__desc]
note: short description of a machine
en: Produces salt by evaporating residual water from brine. The process is accelerated by utilizing a set of electric heaters.
it: Produce sale evaporando l'acqua residua dalla salamoia. Il processo viene accelerato utilizzando una serie di riscaldatori elettrici.

[ctx: EvaporationPondHeated__name]
note: name of a machine
en: Evaporation pond (heated)
it: Stagno di evaporazione (riscaldato)

[ctx: ExcavatorHasNoValidTruck__name]
note: notification
en: {entity} has no compatible truck
it: {entity} non ha un camion compatibile

[ctx: ExcavatorT1__desc]
note: vehicle description, for instance {0}=6
en: Suitable for mining any terrain with max bucket capacity of {0}. It is too tall and it cannot go under transports, use ramps to cross them.
it: Adatto a scavare qualsiasi terreno, la capacità massima della benna di {0}. E' troppo alta da non poter passare sotto i sistemi di trasporto, usa delle rampe per attraversarli.

[ctx: ExcavatorT1__name]
note: vehicle
en: Small excavator
it: Piccolo scavatore

[ctx: ExcavatorT2__desc]
note: vehicle description, for instance {0}=18
en: This is a serious mining machine with max bucket capacity of {0}! It is too tall and it cannot go under transports, use ramps to cross them.
it: Questa è una macchina scavatrice davvero seria! La capacità della benna è di {0}! E' troppo alta da non poter passare sotto i sistemi di trasporto, usa delle rampe per attraversarli.

[ctx: ExcavatorT2__name]
note: vehicle
en: Excavator
it: Escavatore

[ctx: ExcavatorT3__desc]
note: vehicle description, for instance {0}=60
en: Extremely large excavator that can mine any terrain with ease. It has bucket capacity of {0}. It cannot go under transports due to its size, use ramps to cross them.
it: Scavatore estremamente largo da poter scavare qualsiasi terreno senza fatica. La capacità della benna è di {0}. A causa delle sue dimensioni non può passare sotto i sistemi di trasporto, usa delle rampe per attraversarli.

[ctx: ExcavatorT3__name]
note: vehicle
en: Mega excavator
it: Mega scavatore

[ctx: ExhaustScrubber__desc]
note: {0} is a number, used like for instance '75%'
en: Filters {0}% of pollutants from hot exhaust gasses by extracting useful resources.
it: Filtra il {0}% dell'inquinamento dai gas di scarico caldi estraendo risorse utili.

[ctx: ExhaustScrubber__name]
note: name of a machine
en: Exhaust scrubber
it: Depuratore delle emissioni

[ctx: ExitToMainMenu]
note: exits the current gameplay session back to game's main menu
en: Exit to main menu
it: Esci dal menu principale

[ctx: ExplorationResult__Entity]
note: example: 'Our ship has discovered Settlement!'
en: Our ship has discovered {0}!
it: La nostra nave ha scoperto {0}!

[ctx: ExplorationResult__Loot]
en: Found some loot!
it: Trovato del bottino!

[ctx: ExplorationResult__Nothing]
en: Nothing found!
it: Non è stato trovato niente!

[ctx: ExplorationResult__Title]
en: Area explored!
it: Area esplorata!

[ctx: ExportBlueprint__Title]
note: title of a dialog that allows to export blueprint into a string
en: Export to string
it: Esporta come stringa di codice

[ctx: ExportPriority__ShipFuelTooltip]
note: tooltip
en: Trucks priority for removal of stored fuel.
it: Priorità dei camion per la rimozione del carburante immagazzinato.

[ctx: ExportPriority__ShipyardCargo]
note: tooltip for export of cargo stored in shipyard could not demolish a cargo depot as its ship still has some cargo to unload
en: Truck priority for removal of stored cargo.
it: Priorità del camion per la rimozione del carico immagazzinato.

[ctx: ExportPriority__StorageTooltip]
note: tooltip
en: Trucks priority for removal of stored product.
it: Priorità dei camion per la rimozione del prodotto immagazzinato.

[ctx: ExportRoutesTitle]
note: title of a panel configuring custom export routes for trucks
en: Export routes
it: Rotte di esportazione

[ctx: Farm_PlantedCrop]
note: title of a panel showing the currently planted crop (can be only one per farm).
en: Crop planted
it: Raccolto piantato

[ctx: FarmAvgProduction__Tooltip]
note: tooltip explaining average farm production rate tooltip
en: Estimated average production per month of all crops in the schedule. This estimate is based on the crop growth time and soil fertility equilibrium (or the target fertility set via the slider below). Losses incurred due to lack of fertility or water are not included in this estimate. However, extra time incurred by slots that have no yield is included. To see how much food is needed, check your food market consumption report.
it: Produzione media mensile stimata per tutte le colture selezionate. La stima si basa sul tempo di crescita della coltura e la fertilità del suolo media (o alla fertilità target impostata tramite slider sottostante). Perdite dovuta a mancanza di fertilità o acqua sono escluse dalla stima. Tuttavia, è incluso il tempo extra dovuto alle colture che non producono raccolto. Per sapere quanto cibo serve, controlla il rapporto sul consumo del mercato alimentare.

[ctx: FarmCropSelector]
note: title of a window providing farm crop selection
en: Crop selection
it: Selezione raccolto

[ctx: FarmFertility]
note: shorter version of FarmFertilityTitle used in recipes that affect fertility title for farm fertility panel
en: Fertility
it: Fertilità

[ctx: FarmFertility__Equilibrium]
note: more info in FarmFertility__EquilibriumTooltip, example use: 'Fertility equilibrium: 40%'
en: Fertility equilibrium: {0}
it: Equilibrio fertile: {0}

[ctx: FarmFertility__EquilibriumTooltip]
note: describes fertility equilibrium
en: Fertility equilibrium is a value to which soil fertility will converge naturally for the current crop schedule. At the equilibrium, crop fertility consumption is equal to the natural replenishment rate. If there are multiple crops setup in a rotation, this value is only approximate since each crop may have different equilibrium value. Note that equilibrium does not take fertilizer into account.
it: L'equilibrio di fertilità è un valore al quale la fertilità del suolo convergerà naturalmente per l'attuale programma di coltura. All'equilibrio, il consumo di fertilità della coltura è uguale al tasso di ricostituzione naturale. Se ci sono più colture impostate in una rotazione, questo valore è solo approssimativo poiché ciascuna coltura può avere un valore di equilibrio diverso. Si noti che l'equilibrio non tiene conto del fertilizzante.

[ctx: FarmFertility__NaturalReplenish]
note: describes percentage with which farm's fertility gets naturally replenished (without fertilizer or other player's actions)
en: Natural replenish
it: Fertilizzazione naturale

[ctx: FarmFertility__NaturalReplenishTooltip]
note: describes natural fertility replenish rate display
en: Monthly rate at which the soil fertility replenishes naturally (without fertilizer).The less fertile soil, the higher replenish rate. When soil fertility is above 100%, natural replenishment will be negative and fertility will slowly decrease.
it: Tasso mensile al quale la fertilità del suolo si ricostituisce naturalmente (senza fertilizzante). Meno il terreno è fertile, più è alto il tasso di ricostituzione. Quando la fertilità del suolo è superiore al 100%, la ricostituzione naturale sarà negativa e la fertilità diminuirà lentamente.

[ctx: FarmFertility__Need]
note: more info in FarmFertility__NeedTooltip, example use: 'Fertility needed: 4% / 60'
en: Fertility needed: {0}
it: Fertilità necessaria: {0}

[ctx: FarmFertility__NeedTooltip]
note: tooltip explaining farm fertility need display
en: Amount of extra fertility needed on average (for the current crop rotation) in order to reach target fertility level. This extra fertility needs to be supplied with fertilizer.
it: Quantità di fertilità extra necessaria in media (per l'attuale rotazione delle colture) per raggiungere l'obiettivo del livello di fertilità. Questa fertilità extra deve essere fornita con fertilizzante.

[ctx: FarmFertility__Target]
note: target fertilization on farm, example use: 'TARGET: 120%'. Please keep capitalized if you can and keep this super short.
en: TARGET: {0}
it: OBIETTIVO: {0}

[ctx: FarmFertility__Tooltip]
note: tooltip explaining farm fertility
en: Soil fertility affects crop yield, with 60% fertility there will be only 60% yield. Most crops consume fertility by growing. Fertility replenishes naturally when below 100%, or it can be increased by growing crops that provide fertility, or by using fertilizers. Growing the same crops after each other increases their fertility consumption. Thus, it is advantageous to rotate different crops.
it: La fertilità del suolo influisce sulla resa delle colture, con una fertilità del 60% ci sarà solo una resa del 60%. La maggior parte delle colture consuma fertilità crescendo. La fertilità si ricostituisce naturalmente quando è inferiore al 100%, oppure può essere aumentata coltivando colture che forniscono fertilità o utilizzando fertilizzanti. Coltivare le stesse colture una dopo l'altra aumenta il loro consumo di fertilità. Pertanto, è vantaggioso ruotare diverse colture.

[ctx: FarmFertilityPenaltyNoRotation]
note: explains to the fertility consumed by currently planted crop is increased because player is not rotating crops (is planting the same crop multiple times)
en: Fertility consumption is increased due to lack of rotation.
it: Il consumo di fertilità è aumentato a causa della mancanza di rotazione.

[ctx: FarmFertilityTitle]
note: title for farm fertility panel
en: Soil fertility
it: Fertilità del terreno

[ctx: FarmFertilizer__FertilizerConversion]
note: describes fertilizer to fertility conversion, example use: '1 fertilizer -> 1%'
en: 1 fertilizer -> {0}
it: 1 fertilizzante -> {0}

[ctx: FarmFertilizer__FertilizerConversionTooltip]
note: describes fertilizer to fertility conversion
en: How much soil fertility is provided by each unit of stored fertilizer.
it: Quanta fertilità del suolo è fornita da ciascuna unità di fertilizzante immagazzinato.

[ctx: FarmFertilizer__MaxFertility]
note: describes maximum achievable fertilization of current fertilizer, example use: 'Max fertilization: 100%'
en: Max fertilization: {0}
it: Fertilizzazione massima: {0}

[ctx: FarmFertilizer__MaxFertilityTooltip]
note: describes maximum fertilization target
en: Maximum fertilization target achievable with currently stored fertilizer.
it: Obiettivo massimo di fertilizzazione raggiungibile con il fertilizzante attualmente stoccato.

[ctx: FarmFertilizer__Title]
note: title for farm's stored fertilizer
en: Stored Fertilizer
it: Fertilizzante stoccato

[ctx: FarmFertilizer__Tooltip]
note: describes fertilizers function and storage
en: Fertilizers can be used to artificially increase soil fertility above its natural equilibrium. Some fertilizers can even raise soil fertility above 100%. Use the green slider to set the desired fertilization target. Fertilizer has to be delivered via pipes. When different types of fertilizers are delivered, their properties will be proportionally mixed.
it: I fertilizzanti possono essere usati per incrementare artificialmente la fertilità del suolo oltre il suo equilibrio naturale. Alcuni fertilizzanti possono persino aumentare la fertilità del suolo oltre il 100%. Usa il cursore verde per impostare l'obiettivo di fertilizzazione desiderato. Il fertilizzante deve essere distribuito attraverso i tubi. Quando vengono distribuiti tipi differenti di fertilizzanti, le loro proprietà saranno miscelate proporzionalmente.

[ctx: FarmFertilizersOverview__Open]
note: button to open overview window of all the existing fertilizers, keep short
en: Fertilizers overview
it: Panoramica sui fertilizzanti

[ctx: FarmFertilizersOverview__Title]
note: title of a window showing overview of all the existing fertilizers
en: Fertilizers overview
it: Panoramica sui fertilizzanti

[ctx: FarmIrrigation__Title]
note: title for farm irrigation tank
en: Irrigation tank
it: Vasca di irrigazione

[ctx: FarmIrrigation__Tooltip]
note: tooltip explaining farm irrigation
en: Amount of stored water ready for irrigation. Farm will automatically start irrigation when soil water level is low. Irrigation will be always off during rain.
it: Quantità di acqua immagazzinata pronta per l'irrigazione. La fattoria avvierà automaticamente l'irrigazione quando il livello d'acqua del suolo è basso. L'irrigazione sarà sempre spenta durante la pioggia.

[ctx: FarmPlantCropHelp]
note: info text that points the player to click the plus button to plant new crop and start growing something in the farm
en: Click '+' to start growing
it: Clicca '+' per iniziare la coltivazione

[ctx: FarmT1__desc]
note: short description
en: Allows growing various crops. Can be used for food production. This farm depends on rain only. To supply water from external source it needs to be upgraded.
it: Consente la coltivazione di varie colture. Può essere utilizzato per la produzione alimentare. Questa fattoria dipende solo dalla pioggia. Per fornire acqua da fonte esterna deve essere aggiornata.

[ctx: FarmT1__name]
note: name
en: Farm
it: Fattoria

[ctx: FarmT2__desc]
note: short description
en: Irrigated farm that can be connected to a source of water or fertilizer. That could be useful.
it: Fattoria irrigata che può essere collegata a una fonte di acqua o fertilizzante. Potrebbe essere utile.

[ctx: FarmT2__name]
note: name
en: Irrigated Farm
it: Fattoria irrigata

[ctx: FarmT3__desc]
note: example values: {0}=30%, {1}=15% short description
en: Has {0} increased crop yield compared to the basic farm. Crops also require {1} extra water and fertility.
it: Ha il {0} di resa del raccolto in più rispetto alla fattoria di base. Le colture richiedono anche il {1} in più di acqua e fertilità.

[ctx: FarmT3__name]
note: name
en: Greenhouse
it: Serra

[ctx: FarmT4__name]
note: name
en: Greenhouse II
it: Serra II

[ctx: FarmWater__AvgNeed]
note: title showing average water need of the farm
en: Avg. need
it: Bisogno medio

[ctx: FarmWater__Title]
note: title of a panel showing the current soil water level (how well is the farm watered)
en: Soil water level
it: Livello di acqua nel suolo

[ctx: FarmWater__Tooltip]
note: tooltip explaining how water works on farms
en: Every crop needs water to grow based on its water requirements. If there is not enough water, the crop will stop growing and will start to wither. If water is not provided over longer periods of time, the crop can dry out, forcing a premature harvest. Water replenishes during the rain. Later, farms can be upgraded with an irrigation system that can provide water at any time. When nothing is growing on the farm, water will slowly evaporate. Crops can start growing only when soil has some water.
it: Le colture richiedono acqua per crescere in base al loro fabbisogno. Se non c'è abbastanza acqua, le piante smetteranno di crescere e inizieranno ad appassire. Se non gli viene data acqua per molto tempo, le piante potrebbero essiccarsi, forzando un raccolto prematuro. La pioggia ripristina i livelli d'acqua. Più avanti sarà possibile migliorare le fattorie con un sistema d'irrigazione che può fornire acqua in qualsiasi momento. L'acqua evapora lentamente se non sta crescendo niente nella fattoria. Le colture possono iniziare a crescere solo se il terreno è idratato.

[ctx: FarmYieldIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Farm yield increased by {0}, water demands by {1}
it: La resa della fattoria è aumentata di {0}, il fabbisogno idrico di {1}

[ctx: FarmYieldIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Farming boost
it: Potenziamento agricolo

[ctx: FastBreederReactor__desc]
note: example usage of {0}: 'provide up to 12 MW of electricity'
en: Fast breeder reactor is a nuclear reactor in which the fission chain reaction is sustained by fast neutrons. This process needs highly enriched fuel and produces large amounts of heat. The core containing enriched fuel is surrounded by a blanket of fissionable material which is bombarded by the fast neutrons and transformed into fissile fuel. This process also allows to burn transuranic isotopes which would normally take thousands of years to decay. This reactor does not use solid fuel rods, instead, its fuel is dissolved in molten salt. It runs under higher operating temperatures to produce super pressurized steam (800 °C). If the core is overheated and no emergency cooling is available, the reactor will automatically shut off by draining its molten fuel out of the reactor, all fuel will be lost, and the reactor will be damaged. This plant can be set up to effectively provide up to {0} MW of electricity when running on full power.
it: Il reattore autofertilizzante veloce è un reattore nucleare in cui la reazione a catena di fissione è sostenuta da neutroni veloci. Questo processo necessita di combustibile altamente arricchito e produce grandi quantità di calore. Il nucleo contenente il combustibile arricchito è circondato da una coltre di materiale fissile che viene bombardato dai neutroni veloci e trasformato in combustibile fissile. Questo processo consente anche di bruciare gli isotopi transuranici che normalmente impiegherebbero migliaia di anni per decadere. Questo reattore non utilizza barre di combustibile solido, ma il suo combustibile è disciolto in sale fuso. Funziona a temperature operative più elevate per produrre vapore super pressurizzato (800 °C). Se il nocciolo è surriscaldato e non è disponibile alcun raffreddamento di emergenza, il reattore si spegnerà automaticamente drenando il combustibile fuso dal reattore, tutto il combustibile andrà perso e il reattore verrà danneggiato. Questo impianto può essere configurato per fornire in modo efficace fino a {0} MW di elettricità quando funziona a piena potenza.

[ctx: FastBreederReactor__name]
note: name
en: Fast breeder reactor
it: Reattore autofertilizzanre veloce

[ctx: FermentationTank__desc]
note: short description of a machine
en: Employs microorganisms to convert sugars into other useful substances such as ethanol. The microorganisms employed here are not getting any salary (they just love sugar).
it: Impiega microrganismi per convertire gli zuccheri in altre sostanze utili come l'etanolo. I microrganismi impiegati qui non ricevono alcuno stipendio (adorano semplicemente lo zucchero).

[ctx: FermentationTank__name]
note: name of a machine
en: Fermentation tank
it: Vasca di fermentazione

[ctx: FileLocation]
note: shows a location of a file, {0} is replaced with the location
en: Location: {0}
it: Posizione: {0}

[ctx: FirTree__desc]
en: Fir tree
it: Abete

[ctx: Flare__desc]
note: short description of a machine https://en.wikipedia.org/wiki/Gas_flare
en: Can burn combustible liquids and gasses but produces pollution.
it: Può bruciare liquidi e gas combustibili ma produce inquinamento.

[ctx: Flare__name]
note: name of a machine https://en.wikipedia.org/wiki/Gas_flare
en: Flare
it: Bruciatore

[ctx: FlatConveyorFormattedFirst__desc]
note: description of transport
en: Transports units of solid products.
it: Unità di trasporto di prodotti solidi.

[ctx: FlatConveyorFormattedNext__desc]
note: description of transport, '{0} times' used as '2 times' for instance.
en: Transports units of solid products. Its throughput is {0} times increased compared to the previous tier.
it: Unità di trasporto di prodotti solidi. La sua portata è {0} volte aumentata rispetto al livello precedente.

[ctx: FlatConveyorSorter__desc]
note: short description: small machine that allows sorting of products short description When there are multiple different products on a transport, this machine can filter some of them to its dedicated output port.
en: Allows sorting of products.
it: Consente lo smistamento dei prodotti.

[ctx: FlatConveyorSorter__name]
note: name: small machine that allows sorting of products building or machine
en: Flat sorter
it: Smistatore

[ctx: FlatConveyorT1__name]
note: name
en: Flat conveyor
it: Nastro conduttore

[ctx: FlatConveyorT2__name]
note: name
en: Flat conveyor II
it: Nastro conduttore II

[ctx: FlatConveyorT3__name]
note: name
en: Flat conveyor III
it: Nastro conduttore III

[ctx: Fleet__name]
note: name: default name of the main ship name
en: The Ship
it: La Nave

[ctx: Flywheel__desc]
note: description of flywheel, {0} = '120 MW-seconds' description of flywheel, {0} = '80 MW-seconds'
en: Flywheel is able to store {0} worth of mechanical power as inertia of a spinning mass. It slowly loses power only if all other entities on the same shaft are idle (not consuming or producing mechanical power).
it: Il volano è in grado di immagazzinare {0} di potenza meccanica grazie all'inerzia di una massa rotante.

[ctx: Flywheel__name]
note: name
en: Flywheel
it: Volano

[ctx: FollowVehicleTooltip]
note: tooltip for a button that enables vehicle camera following
en: Makes the camera follow this vehicle. Pan camera or click this button to cancel.
it: Fa in modo che la telecamera segua questo veicolo. Premi {0} per annullare.

[ctx: Food]
note: title of a panel showing information about food in a settlement
en: Food
it: Cibo

[ctx: FoodCategoriesSatisfied]
note: number of food categories satisfied, example use: '2 categories'
en: {0} category satisfied | {0} categories satisfied
it[0]: {0} categoria soddisfatta
it[1]: {0} categorie soddisfatte

[ctx: FoodCategory_Carbs__name]
note: name
en: Carbs
it: Carboidrati

[ctx: FoodCategory_Protein__name]
note: name
en: Protein
it: Proteine

[ctx: FoodCategory_Treats__name]
note: name
en: Treats
it: Dolci

[ctx: FoodCategory_Vitamins__name]
note: name
en: Vitamins
it: Vitamine

[ctx: FoodConsumptionIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Food consumption increased by {0}
it: Il consumo di cibo è aumentato di {0}

[ctx: FoodConsumptionIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office. This is a policy / edict which can enabled by the player in their Captain's office.
en: Plenty of food
it: Abbondanza di cibo

[ctx: FoodConsumptionReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Food consumption reduced by {0}
it: Consumo di cibo ridotto di {0}

[ctx: FoodConsumptionReduction__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office. This is a policy / edict which can enabled by the player in their Captain's office.
en: Food saver
it: Risparmio di cibo

[ctx: FoodFeedInfo]
note: used as information for a food item, example use: '1 [icon of food] feeds 14 people / month'
en: feeds {0} person | feeds {0} people
it[0]: nutre {0} persona
it[1]: nutre {0} persone

[ctx: FoodHealth__CategoryTooltip]
note: tooltip for a food category that informs that players might receive health bonus for it, if they provide it
en: This food category participates in health bonus if provided.
it: Questa categoria di cibo partecipa al bonus salute se previsto.

[ctx: FoodHealth__Title]
note: title of a panel showing information about health bonus from the food provided to the settlement
en: Health bonus
it: Bonus salute

[ctx: FoodHealth__Tooltip]
note: tooltip
en: Providing food from multiple categories can increase health of your population. A food category can participate in health bonus if it has a health icon next to it. It requires at least two categories to be satisfied before a bonus is provided.
it: Provvedere al fabbisogno calorico della popolazione con diverse categorie di cibo può migliorare la salute generale della popolazione. Una categoria di cibo è utile a questo fine solo se ha l'icona della salute di fianco. É necessario soddisfare almeno due categorie di cibo prima che qualsiasi bonus venga applicato.

[ctx: FoodInSettlement__Title]
note: title of a panel showing information about food in the currently selected settlement
en: Food in settlement
it: Cibo nell'insediamento

[ctx: FoodInSettlement__Tooltip]
note: tooltip
en: Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
it: Mostra tutto il cibo disponibile nell'insediamento assieme alle informazioni sui consumi e i benefici. Il cibo è diviso in categorie, fornire cibo di diverse categorie può beneficiare la salute. Se fornisci cibo variegato, il consumo totale si distribuisce su tutti i tipi di cibo fornito. Fornire diversi tipi di cibo è anche un ottimo metodo per produrre Unity.

[ctx: FoodLeftMainPanel__Tooltip]
note: tooltip
en: Shows for how long the current food supply lasts. Counts only supply stored in food markets attached to settlements.
it: Mostra per quanto tempo dura l'attuale approvvigionamento alimentare. Conta solo la fornitura immagazzinata nei mercati alimentari collegati agli insediamenti.

[ctx: FoodMill__desc]
note: short description of a machine
en: Grinds organic products into a fine powder or oil.
it: Macina i prodotti organici in una polvere fine o olio.

[ctx: FoodMill__name]
note: name of a machine
en: Mill
it: Mulino

[ctx: FoodNeed__name]
note: name: name of a settlement service provided to pops
en: Food
it: Cibo

[ctx: FoodProcessor__desc]
note: short description of a machine
en: Can produce different types of food from given ingredients.
it: Può produrre diversi tipi di cibo da determinati ingredienti.

[ctx: FoodProcessor__name]
note: name of a machine
en: Food processor
it: Robot per cibo

[ctx: FoodSupplyTitle]
note: title of a panel displaying a food supply (keep it short)
en: Food supply
it: Fornitura di cibo

[ctx: FoodSupplyTitle__TooltipForSettlement]
note: this tooltip is for a panel that shows food supply in a single settlement
en: The food supply available in this settlement. Based on the sum of all the food stored in the attached food markets.
it: L'approvvigionamento alimentare è disponibile in questo insediamento. Basato sulla somma di tutto il cibo immagazzinato nei mercati alimentari annessi.

[ctx: ForestryTower__name]
note: name
en: Forestry control tower
it: Torre di controllo forestale

[ctx: Fuel]
note: title for fuel information (keep it general, no diesel references)
en: Fuel
it: Carburante

[ctx: FuelAvailable]
note: title of a panel that shows amount of stored fuel (keep it as general fuel)
en: Fuel available
it: Carburante disponibile

[ctx: FuelForShip__Title]
note: keep it as general fuel
en: Fuel for ship
it: Carburante per nave

[ctx: FuelPerJourneySuffix]
note: how much a cargo ship consumes per single journey for cargo. used as '10 <diesel icon> / per a single journey'
en: per a single journey
it: per un singolo viaggio

[ctx: FuelReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Vehicles fuel consumption reduced by {0}
it: Consumo di carburante dei veicoli ridotto di {0}

[ctx: FuelReduction__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Vehicles fuel saver
it: Risparmio di carburante sui veicoli

[ctx: FuelStationNotConnected__name]
note: notification
en: {entity} has no fuel pipe connected
it: {entity} non ha un tubo del carburante collegato

[ctx: FuelStationOutOfFuel__name]
note: notification
en: {entity} is out of fuel
it: {entity} è a corto di carburante

[ctx: FuelStationT1__desc]
note: short description
en: Trucks assigned to a fuel station will automatically refuel excavators and tree harvesters at their working site so they don't waste their time going for fuel on their own.
it: I camion assegnati a una stazione di servizio riforniranno automaticamente di carburante gli escavatori e le mietitrici di alberi nel loro sito di lavoro, in modo che non perdano tempo a rifornirsi di carburante da soli.

[ctx: FuelStationT1__name]
note: building or machine
en: Fuel station
it: Stazione di rifornimento

[ctx: FuelStationT2__desc]
note: advanced fuel station description
en: Provides increased storage and refueling rate compared to the previous tier.
it: Fornisce una maggiore velocità di stoccaggio e rifornimento rispetto al livello precedente.

[ctx: FuelStationT2__name]
note: building or machine
en: Fuel station II
it: Stazione di rifornimento II

[ctx: FuelStationT3__name]
note: building or machine
en: Fuel station III
it: Stazione di rifornimento III

[ctx: FuelTank_Title]
note: title of a panel that shows the state of a fuel tank of vehicle or ship (keep it as general fuel)
en: Fuel tank
it: Serbatoio di carburante

[ctx: FuelTankT1__name]
note: name: ship part upgrade
en: Extra fuel tank
it: Serbatoio di carburante extra

[ctx: GameDiff__BaseHealthDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Base health
it: Salute di base

[ctx: GameDiff__BaseHealthDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects the baseline health of your population.
it: Influisce sulla salute di base della tua popolazione.

[ctx: GameDiff__ConstructionCostsDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Construction costs
it: Costi di costruzione

[ctx: GameDiff__ConstructionCostsDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects construction costs of entities such as machines, building, vehicles.
it: Influisce sui costi di costruzione di entità come macchine, edifici, veicoli.

[ctx: GameDiff__ExtraContractsProfit]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Contracts profitability
it: Redditività dei contratti

[ctx: GameDiff__ExtraStartingMaterial]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Extra starting materials
it: Materiali di partenza aggiuntivi

[ctx: GameDiff__ExtraStartingMaterial_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits.
it: Materiali di partenza aggiuntivi e più materiali quando si smantellano gli edifici abbandonati. Influenza anche le dimensioni extra dei depositi di petrolio dell'isola.

[ctx: GameDiff__FarmsYieldDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Farms yield
it: Rendimento delle fattorie

[ctx: GameDiff__FarmsYieldDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects yield of all farms and greenhouses.
it: Influisce sulla resa di tutte le fattorie e serre.

[ctx: GameDiff__FuelConsumptionDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Fuel consumption
it: Consumo di carburante

[ctx: GameDiff__FuelConsumptionDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects fuel consumption of vehicles and cargo ships.
it: Influenza il consumo di carburante dei veicoli e delle navi da carico.

[ctx: GameDiff__MaintenanceDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Maintenance consumption
it: Consumo dei punti manutenzione

[ctx: GameDiff__QuickRepair]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Quick repair
it: Riparazione immediata

[ctx: GameDiff__RainYieldDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much water is generated from rain.
it: Influenza quanta acqua è generata dalla pioggia.

[ctx: GameDiff__ResourceMiningDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Ore mining yield
it: Resa dei minerali

[ctx: GameDiff__ResourceMiningDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting.
it: Aumenta o diminuisce la quantità di minerali e sabbia. Se aumentato, gli escavatori troveranno più risorse rispetto al settaggio standard, a parità di grandezza del deposito.

[ctx: GameDiff__SettlementConsumptionDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Settlement consumption
it: Consumi dell'insediamento

[ctx: GameDiff__SettlementConsumptionDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much food, services, goods is consumed by your population.
it: Influenza la quantità di cibo, servizi e merci consumata dalla popolazione.

[ctx: GameDiff__TreesGrowthDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Trees growth speed
it: Velocità di crescita degli alberi

[ctx: GameDiff__TreesGrowthDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how fast trees grow.
it: Influisce sulla velocità di crescita degli alberi.

[ctx: GameDiff__UnityProductionDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much Unity is produced in settlements.
it: Influenza quanto Unity è prodotto negli insediamenti.

[ctx: GameDiff__WeatherDifficulty]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Weather
it: Meteo

[ctx: GameDiff__WorldMinesReservesDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: World mines deposits
it: Depositi minerari mondiali

[ctx: GameDiff__WorldMinesReservesDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects size of deposits in the world mines (for instance quartz mines or oil rigs).
it: Influisce sulla dimensione dei depositi nelle miniere mondiali (ad esempio miniere di quarzo o piattaforme petrolifere).

[ctx: GameDifficulty__AdmiralExplanation]
note: clear description of difficulty setting (this is hard difficulty) clear description of game difficulty setting (this is hard difficulty)
en: For experienced players only
it: Solo per giocatori esperti

[ctx: GameDifficulty__AdmiralTitle]
note: title of game difficulty setting (this is hard difficulty) title for graphics quality setting (values like: Fast, Great, Fantastic)
en: Admiral
it: Ammiraglio

[ctx: GameDifficulty__CustomTitle]
note: title of a custom game difficulty setting, in this setting the player can customize many game settings individually title for graphics quality setting (values like: Fast, Great, Fantastic)
en: Custom
it: Personalizzato

[ctx: GameDifficulty__EasyExplanation]
note: clear description of game difficulty setting (this is easy difficulty)
en: For players who want a smooth sail
it: Per i giocatori che vogliono una navigazione tranquilla

[ctx: GameDifficulty__EasyTitle]
note: title of game difficulty setting (this is easy difficulty) title for graphics quality setting (values like: Fast, Great, Fantastic)
en: Sailor
it: Marinaio

[ctx: GameDifficulty__NormalExplanation]
note: clear description of game difficulty setting (this is standard difficulty)
en: For players who seek some adventure
it: Per giocatori che cercano un po' di avventura

[ctx: GameDifficulty__NormalTitle]
note: title of game difficulty setting (this is standard difficulty) title for graphics quality setting (values like: Fast, Great, Fantastic)
en: Captain
it: Capitano

[ctx: GameOver__Message]
note: title of the game over message
en: It's over. There are no more people on this island. I wonder what could I have done to prevent this...
it: È finita. Non ci sono più persone su quest'isola. Chissà cosa avrei potuto fare per impedirlo...

[ctx: GameOver__Title]
note: title of the game over message
en: It's over!
it: È finita!

[ctx: GameSaveLoad__CannotLoadFile]
note: shown when save file cannot be loaded. Example: 'Cannot load someFile'
en: Cannot load
it: Il file non può essere caricato

[ctx: GameSaveLoad__MissingFile]
note: message when game failed to load due to missing save file
en: Could not load the given save, file is empty or does not exist: {0}.
it: Non è stato possibile caricare il salvataggio richiesto, il file è vuoto o non esiste: {0}.

[ctx: GameSaveLoad__MissingMod]
note: message when game failed to load due to missing mod message when game failed to load due to save version being too old
en: Could not load the given save file as it was missing a mod '{0}' (version {1}, type '{2}').
it: Impossibile caricare il file di salvataggio specificato perché mancava una mod '{0}' (version {1}, type '{2}').

[ctx: GameSaveLoad__SwitchSteamVersion]
note: explains to the player how they can get older version of this game to load an older save file.
en: If you still wish to load this save file, quit the game, go to Steam > Properties > Betas and select {0} version in the dropdown. Steam will then download the older game version for you. Any features added into this version will not be available in the previous ones.
it: Se desideri ancora caricare questo file di salvataggio, esci dal gioco, vai su Steam > Proprietà > Beta e seleziona {0} versione nel menu a discesa.  Steam scaricherà quindi la versione precedente del gioco per te.  Tutte le funzionalità aggiunte in questa versione non saranno disponibili in quelle precedenti.

[ctx: GameSaveLoad__VersionTooHigh]
note: message when game failed to load due to save version being too new
en: This save file is from a newer game version ({0}) than what is currently supported ({1}). Are you on an old Steam branch?
it: Questo file di salvataggio proviene da una versione del gioco più recente ({0}) rispetto a quella correntemente supportata ({1}). Stai usando una vecchia versione di Steam?

[ctx: GameSaveLoad__VersionTooLow]
note: message when game failed to load due to save version being too old
en: This save file is from an older game version ({0}) which is not supported by this version of the game.
it: Questo file di salvataggio proviene da una versione precedente del gioco ({0}) che non è supportata da questa versione del gioco.

[ctx: GameSeed__Tooltip]
note: tooltip explaining how is seed used in the game tooltip explaining how soil water level works
en: Affects randomization used in places like weather generation or world map layout. Does not affect map generation
it: Influenza la randomizzazione usata per la generazione del meteo o il layout della mappa del mondo. Non influisce sulla generazione della mappa

[ctx: GameSpeed]
note: category for key bindings affecting game speed
en: Game speed
it: Velocità di gioco

[ctx: GasInjectionPump__name]
note: pump name
en: Gas injection pump
it: Pompa d'iniezione per gas

[ctx: General]
note: title of a panel showing general information about a settlement, things like services, number of occupants, etc.
en: General
it: Generale

[ctx: GeneralShortcuts]
note: category for general key bindings
en: General
it: Generale

[ctx: GlassMakerT1__desc]
note: short description of a machine
en: Casts molten glass into glass sheets
it: Getta il vetro fuso in lastre di vetro

[ctx: GlassMakerT1__name]
note: name of a machine
en: Glass maker
it: Produttore di vetro

[ctx: GlassMakerT2__desc]
note: short description of a machine
en: Casts molten glass into glass sheets and with much greater efficiency
it: Getta il vetro fuso in lastre di vetro e con un'efficienza molto maggiore

[ctx: GlassMakerT2__name]
note: name of a machine
en: Glass maker II
it: Produttore di vetro II

[ctx: GlobalMaintenanceStatus__Title]
note: title of a panel that shows global maintenance status
en: Global maintenance status
it: Status della manutenzione globale

[ctx: GlobalMaintenanceStatus__Tooltip]
note: title of a panel that shows global maintenance status
en: Shows the global state of maintenance. Any excessive maintenance is stored in the global buffer. If global buffer is full, maintenance depots pause their progress. If the buffer is empty it typically means there is a lack of maintenance.
it: Mostra lo stato di manutenzione globale. Qualsiasi manutenzione eccessiva viene archiviata nel buffer globale. Se il buffer globale è pieno, i depot di manutenzione mettono in pausa il loro avanzamento. Se il buffer è vuoto, in genere significa che manca la manutenzione.

[ctx: GlobalNeedPrefix]
note: used to show stats of the global maintenance need, e.g. 'Global need: 40 / month'
en: Global need:
it: Bisogno globale:

[ctx: Goal__AdvancedDiesel__name]
note: title for set of goals
en: Advanced oil processing
it: Raffinazione del greggio avanzata

[ctx: Goal__AnotherCpAssembly]
note: goal text, {0} = assembly, {1} = construction parts
en: Build another {0} to produce {1}
it: Costruisci un altro {0} per produrre {1}

[ctx: Goal__AssignTruckToFuelStation]
note: goal text, {0} - fuel station, {1} - name of storage, {2} - diesel
en: Assign {0} to the {1} to have it automatically refuel all your excavators
it: Assegna {0} al {1} per rifornire automaticamente tutti i tuoi scavatori

[ctx: Goal__Build]
note: text for a goal, {0} replaced with title of a building / machine
en: Build {0}
it: Costruisci {0}

[ctx: Goal__BuildAndConnect]
note: text for a goal, {0} replaced with title of a building / machine
en: Build and connect {0}
it: Costruisci e collega {0}

[ctx: Goal__BuildAndConnect2]
note: text for a goal, {0}, {1} - machine / building names
en: Build {0} and connect it to {1}
it: Costruisci {0} e connettilo a {1}

[ctx: Goal__BuildAndConnect3]
note: text for a goal, {0}, {1}, {2} - machine / building names
en: Build {0} and connect it to {1} and {2}
it: Costruisci {0} e connettilo a {1} e {2}

[ctx: Goal__BuildAndConnectViaPipe]
note: text for a goal, {0}, {1} - machine / building names
en: Build {0} and connect it to {1} using a <bc>pipe</bc>
it: Costruisci {0} e connettilo a {1} usando un <bc>tubo</bc>

[ctx: Goal__BuildAndEnsureDeliveriesFrom]
note: text for a goal, {0} and {2} are machine/building names, {1} is a product
en: Build {0} and ensure {1} gets delivered from {2}
it: Costruisci {0} e assicurati che {1} venga consegnato da {2}

[ctx: Goal__BuildAnother]
note: text for a goal, {0} replaced with title of a building / machine
en: Build another {0}
it: Costruisci un altro {0}

[ctx: Goal__BuildCaptainOffice__name]
note: title for set of goals
en: Captain office
it: Ufficio del Capitano

[ctx: Goal__BuildCoalStorage]
note: goal text, {0} - storage name, {1} - coal, {2} - boiler, {3} - conveyor belt
en: Build {0}, assign it with {1} and connect it to the {2} using {3}
it: Costruisci un {0}, assegnalo con {1} e connettilo al {2} usando dei {3}

[ctx: Goal__BuildDieselStorage]
note: goal text, {0} - storage, {1} - diesel, {2} - distiller
en: Build {0} for {1} and connect it to {2}
it: Costruisci un {0} per il {1} e connettilo al {2}

[ctx: Goal__BuildFarm]
note: goal text, {0} - farm
en: Build {0} on fertile ground (grass)
it: Costruisci una {0} sopra a del terreno fertile (erba)

[ctx: Goal__BuildFuelStation]
note: goal text, {0} - fuel station, {1} - name of storage, {2} - diesel
en: Build {0} and connect it to a {1} with {2}
it: Costruisci {0} e connettilo a {1} con {2}

[ctx: Goal__BuildHousing]
note: text for a goal, {0} replaced with the name of a housing unit
en: Build {0} attached to the existing settlement
it: Costruisci {0} attaccato all'insediamento esistente

[ctx: Goal__BuildLiquidDump]
note: goal text, {0} - waste dump, {1} - waste water
en: Build {0} near the shore and enable a recipe to dump {1}
it: Costruisci {0} vicino alla riva e seleziona una ricetta per scaricare {1}

[ctx: Goal__BuildOilPump]
note: goal text, {0} oil pump, {1} basic distiller
en: Build {0} on an oil deposit and connect them to {1}
it: Costruisci {0} sopra un giacimento petrolifero e connettilo ad un {1}

[ctx: Goal__BuildPowerGenerator]
note: goal text
en: Start power production by building {0}
it: Inizia a produrre energia costruendo {0}

[ctx: Goal__BuildResearchLab2__name]
note: title for set of goals
en: Advanced research
it: Ricerca avanzata

[ctx: Goal__BuildSlagStorage__name]
note: title for set of goals
en: Improve slag export
it: Migliora l'esportazione delle scorie

[ctx: Goal__BuildStorage]
note: goal text, {0} - storage, {1} - product name
en: Build {0} and assign it {1}
it: Costruisci un {0} e assegnalo a {1}

[ctx: Goal__BuildWasteCollection]
note: goal text
en: Build {0} attached to the settlement
it: Costruisci {0} attaccato all'insediamento

[ctx: Goal__ConstructVehicle]
note: text for a goal, example use: 'Construct new Excavator'
en: Construct new {0}
it: Costruisci un nuovo {0}

[ctx: Goal__ConveyorBelts__name]
note: title for set of goals
en: Set up conveyor belts
it: Configura i nastri trasportatori

[ctx: Goal__Conveyors]
note: goal text
en: Connect several machines using <bc>conveyor belts</bc>
it: Connetti diversi macchinari usando dei <bc>nastri trasportatori</bc>

[ctx: Goal__CopperProduction__name]
note: title for set of goals
en: Copper production
it: Produzione di rame

[ctx: Goal__CpIProduction__name]
note: title for set of goals
en: Construction parts
it: Costruzione di parti

[ctx: Goal__CrudeOilImport__name]
note: title for set of goals
en: Automate crude oil import
it: Automatizza l'importazione di petrolio greggio

[ctx: Goal__DesignateDumping]
note: text for a goal, {0} replaced with name of product (e.g. slag)
en: Designate a dumping zone for {0}
it: Indica una zona di scarico per {0}

[ctx: Goal__DisableImportToDieselStorage]
note: goal text, {0} - diesel
en: Disable truck import for the new {0} storage
it: Disabilita l'importazione dai camion per il nuovo deposito di {0}

[ctx: Goal__DiscoverOilRig__name]
note: title for set of goals
en: Find oil rig
it: Trova la piattaforma petrolifera

[ctx: Goal__Dump]
note: text for a goal to dump a loose product (on the ground), {0} replaced with title of a product
en: Dump {0}
it: Scarica {0}

[ctx: Goal__DumpLiquid]
note: text for a goal to dump a liquid product (into ocean), {0} replaced with title of a product
en: Dump {0}
it: Smaltisci {0}

[ctx: Goal__EstablishMine]
note: goal text, {0} replaced with ore name such as limestone or iron ore
en: Establish {0} mine and start mining {0}
it: Stabilisci un estrazione mineraria di {0} ed estrai {0}

[ctx: Goal__ExploreWithShip]
note: goal text
en: <bc>Explore</bc> first location on the <bc>world map</bc> with the ship
it: <bc>Esplora</bc> la prima posizione sulla <bc>mappa del mondo</bc> con la nave

[ctx: Goal__ExploreWithShip__name]
note: title for set of goals
en: Repair shipyard and set sail
it: Ripara il cantiere navale e preparati a salpare

[ctx: Goal__FillStorage]
note: goal text, {0} - product name, {1} - storage
en: Store {0} in {1}
it: Immagazzina {0} in {1}

[ctx: Goal__FlareOff]
note: goal text, {0} - Light oil, {1} - Flare
en: Burn excess {0} in {1}
it: Brucia il {0} in eccesso in {1}

[ctx: Goal__FoodProduction__name]
note: title for set of goals
en: Food production
it: Produzione alimentare

[ctx: Goal__FoodProduction2__name]
note: title for set of goals
en: Food production II
it: Produzione alimentare II

[ctx: Goal__ForTower]
note: text for a goal, example with replacements: 'Build a Mine control tower near iron ore deposit, assign Excavator and Pickup to it and set up mining designations.'
en: Build a {0} near {1} deposit, assign {2} and {3} to it and set up mining designations.
it: Costruisci un {0} vicino ad un deposito di {1}, assegnagli {2} e {3} e imposta l'assegnazione mineraria.

[ctx: Goal__FuelStation__name]
note: title for set of goals
en: Fuel station
it: Stazione di servizio

[ctx: Goal__GrowPotatoes]
note: goal text
en: Wait for the first harvest of <bc>potatoes</bc>
it: Aspetta il primo raccolto di <bc>patate</bc>

[ctx: Goal__HarvestTrees]
note: goal text
en: Start harvesting trees
it: Inizia ad abbattere gli alberi

[ctx: Goal__ImportCrudeOil]
note: goal text, {0} - cargo ship, {1} - oil, {2} - oil rig
en: Have your {0} import {1} from the {2}
it: Fai in modo che la tua {0} importi {1} dalla {2}

[ctx: Goal__ImportToCoalStorage]
note: goal text, {0} - storage name, {1} - coal
en: Drag the left / green slider in the {0} to the right to make it actively request {1}
it: Trascina il cursore verde nel {0} da sinistra verso destra per abilitare la richiesta attiva di {1}

[ctx: Goal__IronOreMining__name]
note: title for set of goals
en: Iron ore mining
it: Estrazione mineraria di ferro

[ctx: Goal__IronProduction__name]
note: title for set of goals
en: Iron production
it: Produzione di ferro

[ctx: Goal__LoadCrew]
note: goal text
en: Load <bc>crew</bc> to the ship
it: Carica <bc>l'equipaggio</bc> sulla nave

[ctx: Goal__Maintenance__name]
note: title for set of goals
en: Maintenance
it: Manutenzione

[ctx: Goal__Mine]
note: text for a goal, {0} replaced with title of a product
en: Mine {0}
it: Estrai {0}

[ctx: Goal__MineCoal__name]
note: title for set of goals
en: Mine coal
it: Estrai del carbone

[ctx: Goal__PauseBeacon]
note: goal text, {0} - beacon
en: Pause the {0} to reduce the rate of refugees inbound
it: Metti in pausa il {0} per ridurre il traffico di rifugiati in entrata

[ctx: Goal__PauseBeacon__name]
note: title for set of goals
en: Reduce refugees inbound
it: Riduci l'ingresso di rifugiati

[ctx: Goal__PauseCoalMaker]
note: goal text, {0} - coal maker, {1} - wood
en: Pause {0} to save on {1}
it: Metti in pausa il {0} per risparmiare sulla {1}

[ctx: Goal__PopulationGrowth__name]
note: title for set of goals
en: Population growth
it: Crescita della popolazione

[ctx: Goal__PowerFromCoal__name]
note: title for set of goals
en: Coal power plant
it: Centrale elettrica a carbone

[ctx: Goal__Process]
note: text for a goal, {0} replaced with title of a product
en: Process {0}
it: Raffina il {0}

[ctx: Goal__ProduceCp2]
note: goal text, {0}, {1} - name of assembly, {2} - name of construction parts II
en: Build a new {0} and produce {1}
it: Costruisci un nuovo {0} e produci {1}

[ctx: Goal__Research]
note: text for a goal, {0} replaced with title of a node to research
en: Research {0}
it: Ricerca {0}

[ctx: Goal__ResearchAndBuild]
note: text for a goal, {0} replaced with title of a building / machine
en: Research and build {0}
it: Ricerca e costruisci {0}

[ctx: Goal__SetupBricks__name]
note: title for set of goals
en: Bricks production
it: Produzione di mattoni

[ctx: Goal__SetupCp2__name]
note: title for set of goals
en: Construction II
it: Costruzione II

[ctx: Goal__Trade]
note: goal text, {0} - bricks, {1} - iron goal text, {0} - bricks, {1} - wood
en: Purchase {0} for {1} from the village on the world map
it: Compra dei {0} per della {0} dal villaggio nella mappa del mondo

[ctx: Goal__WorldMine]
note: goal text, {0} - oil rig
en: Discover {0} by exploring with your ship
it: Scopri una {0} esplorando con la tua nave

[ctx: GoalTip__Maintenance]
note: {0} = Maintenance depot
en: Majority of machines and vehicles require regular <bc>maintenance</bc>. You should research & build a {0} as soon as possible otherwise your equipment will start breaking down.
it: La maggior parte dei macchinari e dei veicoli richiede una <bc>manutenzione</bc> regolare. Dovresti ricercare e costruire un {0} il prima possibile altrimenti il tuo equipaggiamento inizierà a rompersi.

[ctx: GoBack]
note: button to go back (e.g. to close a window)
en: Back
it: Indietro

[ctx: GoldFurnace__name]
note: name of a machine
en: Gold furnace
it: Fornace d'oro

[ctx: GroundReserveTooltip__Groundwater]
note: tooltip
en: Shows the overall status of the reserve of groundwater. Groundwater is replenished during rain and can temporarily run out if pumped out too much.
it: Mostra lo stato complessivo della riserva di acque sotterranee. L'acqua freatica viene reintegrata durante la pioggia e può esaurirsi temporaneamente se pompata troppo.

[ctx: GroundReserveTooltip__Oil]
note: tooltip
en: Shows the overall status of the ground reserve of crude oil in this deposit. This is a limited resource. We need to find a new one before we deplete it. Long-term source of crude oil needs to be found in the world map.
it: Mostra lo stato generale della riserva terrestre di petrolio greggio in questo deposito. Questa è una risorsa limitata. Dobbiamo trovarne uno nuovo prima di esaurirlo. La fonte a lungo termine di petrolio greggio deve essere trovata nella mappa del mondo.

[ctx: Gun0__name]
note: name: ship part upgrade
en: Gun (basic)
it: Pistola (di base)

[ctx: Gun1__name]
note: name: ship part upgrade
en: Gun I (front)
it: Pistola I (front)

[ctx: Gun1Rear__name]
note: name: ship part upgrade
en: Gun I (rear)
it: Pistola I (rear)

[ctx: Gun2__name]
note: name: ship part upgrade
en: Gun II (front)
it: Pistola II (front)

[ctx: Gun2Rear__name]
note: name: ship part upgrade
en: Gun II (rear)
it: Pistola II (rear)

[ctx: Gun3__name]
note: name: ship part upgrade
en: Gun III (front)
it: Pistola III (front)

[ctx: Gun3Rear__name]
note: name: ship part upgrade
en: Gun III (rear)
it: Pistola III (rear)

[ctx: HealthCareNeed__name]
note: name: name of a settlement service provided to pops
en: Hospitals
it: Ospedali

[ctx: HeavyRainWeather__name]
note: name: describes the current weather
en: Heavy rain
it: Pioggia intensa

[ctx: HitPoints]
note: amount of hit points
en: Hit points
it: Danni

[ctx: Homeless__name]
note: notification
en: Not enough housing, settlement is overcrowded
it: Alloggi insufficienti, l'insediamento è sovraffollato

[ctx: HomelessLeft__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: {0} homeless left the island due to lack of food.
it: {0} i senzatetto hanno lasciato l'isola per mancanza di cibo.

[ctx: HouseholdGoodsNeed__name]
note: name: name of a settlement service provided to pops
en: Household goods
it: Beni per la casa

[ctx: Housing__desc]
note: housing description, for instance {0}=60
en: Primitive housing for {0} people made of shipping containers.
it: Abitazioni primitive per {0} persone fatte di container.

[ctx: Housing__name]
note: building or machine
en: Housing
it: Alloggi

[ctx: housingCategory__name]
note: name: toolbar category name
en: Housing & services
it: Alloggi & servizi

[ctx: HousingDemandIncrease]
note: title of a panel that lists all the increases of settlement services demands
en: Increased demands
it: Aumento della domanda

[ctx: HousingDemandIncrease__Tooltip]
note: tooltip
en: Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing.
it: L'edilizia abitativa ha aumentato le richieste oltre al suo consumo regolare. Questo è tipico dei livelli abitativi più avanzati.

[ctx: HousingT2__desc]
note: housing description, for instance {0}=120
en: Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services.
it: Alloggi avanzati per {0} persone che offrono più comfort. Può inoltre prevedere un aumento mensile dell'Unity se l'alloggio è dotato dei servizi richiesti.

[ctx: HousingT2__name]
note: building or machine
en: Housing II
it: Alloggi II

[ctx: HousingT3__name]
note: building or machine
en: Housing III
it: Alloggi III

[ctx: HousingUnityBonus]
note: title of a panel listing unity bonus of a housing
en: Unity bonus
it: Bonus Unity

[ctx: HousingUnityBonus__Tooltip]
note: tooltip
en: If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it.
it: Se tutte le esigenze elencate di seguito sono soddisfatte, questo alloggio fornirà un bonus di Unity in aggiunta alla sua normale generazione di Unity da tutti i servizi provvisti.

[ctx: HydroCrackerT1__desc]
note: short description of a machine
en: Transforms different fuel types between each other to help with consumption imbalance.
it: Trasforma diversi tipi di carburante tra loro per contrastare lo squilibrio dei consumi.

[ctx: HydroCrackerT1__name]
note: name of a machine
en: Cracking unit
it: Unità di fessurazione

[ctx: HydrogenReformer__name]
note: name of a machine
en: Hydrogen reformer
it: Sintetizzatore idrogeno

[ctx: ImportPriority__ShipCargoTooltip]
note: tooltip
en: Truck priority for deliveries of materials that are requested to be loaded onto the ship.
it: Priorità del camion per le consegne di materiali che devono essere caricati sulla nave.

[ctx: ImportPriority__ShipFuelTooltip]
note: tooltip
en: Trucks priority for fuel deliveries.
it: Priorità dei camion per le consegne di carburante.

[ctx: ImportPriority__ShipRepairTooltip]
note: tooltip tooltip that explains quick repair action
en: Truck priority for deliveries of materials needed for ship repairs and modifications.
it: Priorità del camion per le consegne dei materiali necessari per riparazioni e modifiche navali.

[ctx: ImportPriority__StorageTooltip]
note: tooltip
en: Trucks priority for deliveries of assigned product.
it: Priorità dei camion per le consegne del prodotto assegnato.

[ctx: IncreasedPriority__Action]
note: button that prioritizes actions for a selected entity (e.g. prioritize construction) - keep it short
en: Priority
it: Priorità

[ctx: IncreasedPriority__ConstructionTooltip]
note: tooltip
en: Trucks will prioritize this operation to make it finish as soon as possible
it: I camion daranno priorità a questa operazione per farla finire il prima possibile

[ctx: IndustrialMixer__desc]
note: description of a machine short description of a machine
en: High-power mixer for general materials mixing.
it: Miscelatore ad alta potenza per la miscelazione di materiali generici.

[ctx: IndustrialMixer__name]
note: name of a machine
en: Mixer
it: Miscelatore

[ctx: Input__Enable]
note: allows trucks to deliver materials
en: Enable input
it: Abilita input

[ctx: Input__Pause]
note: temporarily disables any material deliveries
en: Pause input
it: Stoppa input

[ctx: InputsTitle]
note: title of a panel listing all the inputs of some machine / building
en: Inputs
it: Ingressi

[ctx: IslandMapDifficulty__Medium]
note: label explaining how difficult a selected island map is
en: Advanced
it: Avanzato

[ctx: Kb_Flip__label]
note: label for a key-binding
en: Flip / Toggle mode
it: Modalità capovolgi / alterna

[ctx: Kb_FreeLookMode__label]
note: label for a key-binding
en: Free look mode
it: Modalità vista libera

[ctx: Kb_IncreaseGameSpeed__label]
note: label for a key-binding
en: Increase speed
it: Aumenta la velocità

[ctx: Kb_LowerDown__label]
note: label for a key-binding
en: Lower down
it: Abbassa

[ctx: Kb_MoveDown__label]
note: label for a key-binding
en: Move down
it: Sposta giù

[ctx: Kb_MoveLeft__label]
note: label for a key-binding
en: Move left
it: Sposta a sinistra

[ctx: Kb_MoveRight__label]
note: label for a key-binding
en: Move right
it: Sposta a destra

[ctx: Kb_MoveUp__label]
note: label for a key-binding
en: Move up
it: Sposta su

[ctx: Kb_PanCamera__label]
note: label for a key-binding
en: Move camera (hold)
it: Sposta telecamera (tieni premuto)

[ctx: Kb_PanSpeedBoost__label]
note: label for a key-binding
en: Increase pan speed
it: Aumenta velocità pan

[ctx: Kb_PauseGame__label]
note: label for a key-binding
en: Toggle pause
it: Attiva/disattiva pausa

[ctx: Kb_PhotoModeRotation__label]
note: label for a key-binding
en: Camera auto-rotation
it: Rotazione automatica della telecamera

[ctx: Kb_PhotoModeTakePicture__label]
note: label for a key-binding label for a key-binding that does: Taken screenshots will be saved in your documents in Captain Of Industry/Screenshots.
en: Take screenshot
it: Fai uno screenshot

[ctx: Kb_PlaceMultiple__label]
note: label for a key-binding
en: Place multiple
it: Posiziona più elementi

[ctx: Kb_PrimaryAction__label]
note: label for a key-binding
en: Primary action / select
it: Azione primaria/seleziona

[ctx: Kb_RaiseUp__label]
note: label for a key-binding
en: Raise up
it: Alza

[ctx: Kb_ToggleMiningTool__label]
note: label for a key-binding
en: Mining designations
it: Designazione mineraria

[ctx: Kb_ToggleResearchWindow__label]
note: label for a key-binding
en: Research
it: Ricerca

[ctx: LabCannotResearchHigherTech__name]
note: notification
en: Current research is too advanced for our lab
it: La ricerca corrente è troppo avanzata per i nostri laboratori

[ctx: LandWaterPump__desc]
note: description of ground water pump
en: Pumps water from the ground deposit which is replenished during rain. Has to be built on top of a groundwater deposit.
it: Pompa l'acqua dal deposito di terra che viene reintegrata durante la pioggia. Deve essere costruito sopra un deposito di acque sotterranee.

[ctx: LandWaterPump__name]
note: pump name
en: Groundwater pump
it: Pompa per acque sotterranee

[ctx: Language]
note: label for a dropdown that provides language setting for the game
en: Language
it: Lingua

[ctx: LastDelta]
note: used to show what was the difference of maintenance in last month, e.g. 'Last month change: +20'
en: Last month change: {0}
it: Modifica rispetto al mese scorso: {0}

[ctx: LastMonthUnityChanges__Title]
en: Last month changes
it: Modifiche del mese scorso

[ctx: LastMonthUnityChanges__Tooltip]
en: Summary of ongoing Unity gains and spendings from the last month. This does not contain one-time actions or income from settlement services.
it: Riepilogo dei guadagni e delle spese di Unity nell'ultimo mese. Questo non contiene azioni una tantum o proventi da servizi di regolamento.

[ctx: LaunchPad_UnityPerLaunch]
note: title of a panel showing unity given per rocket launch
en: Unity per launch
it: Unity per lancio

[ctx: Layers]
note: title of an overview that shows resources layers on top of the island terrain. Please keep this very short!
en: Layers
it: Strati

[ctx: Load_Action]
note: button to load the game from the currently selected save file
en: Load
it: Carica

[ctx: Load_Title]
note: title of a window that that enables to load existing save files
en: Load game
it: Carica partita

[ctx: Locked]
note: shown in a detail of a research that is currently not available (locked behind other ones)
en: Locked
it: Bloccato

[ctx: LogisticsControl__Auto_InputTooltip]
en: Trucks will be allowed to deliver a product. But once the product is successfully received via a conveyor / pipe, trucks will no longer be allowed to deliver it. If the conveyor / pipe gets disconnected afterwards, truck deliveries get restored.
it: I camion saranno autorizzati a consegnare un prodotto. Ma una volta che il prodotto viene ricevuto con successo tramite un trasportatore/tubo, i camion non saranno più autorizzati a consegnarlo. Se in seguito il trasportatore/tubo viene disconnesso, le consegne del camion vengono ripristinate.

[ctx: LogisticsControl__Auto_OutputTooltip]
en: Trucks will be allowed to collect a product. But once the product is successfully dispatched via a conveyor / pipe, trucks will no longer be allowed to collect it. If the conveyor / pipe gets disconnected afterwards, truck collections get restored.
it: I camion potranno ritirare un prodotto. Ma una volta che il prodotto è stato spedito con successo tramite un trasportatore / tubo, i camion non saranno più autorizzati a ritirarlo. Se il trasportatore/tubo viene successivamente scollegato, le raccolte dei camion vengono ripristinate.

[ctx: LogisticsControl__InputTitle]
note: title of a panel allowing to configure truck import
en: Truck import
it: Importazione di camion

[ctx: LogisticsControl__Off]
note: keep it short, there is more info in the tooltip for player to understand more info in the tooltip, note: keep it short!
en: Off
it: Spento

[ctx: LogisticsControl__Off_InputTooltip]
en: Trucks will NOT be allowed to deliver cargo here.
it: I camion NON saranno autorizzati a consegnare merci qui.

[ctx: LogisticsControl__Off_OutputTooltip]
en: Trucks will NOT be allowed to pick up cargo here.
it: I camion NON saranno autorizzati a prelevare merci qui.

[ctx: LogisticsControl__On_InputTooltip]
en: Truck will be allowed to deliver cargo here if possible.
it: Il camion sarà autorizzato a consegnare il carico qui, se possibile.

[ctx: LogisticsControl__On_OutputTooltip]
en: Truck will be allowed to pick up cargo here if possible.
it: Il camion sarà autorizzato a prelevare merci qui, se possibile.

[ctx: LogisticsControl__OutputTitle]
note: title of a panel allowing to configure truck export
en: Truck export
it: Esportazione di camion

[ctx: LogisticsStatus__Tooltip]
note: tooltip
en: Shows how busy your trucks are (does not include mining operations). Click for more details.
it: Mostra quanto sono occupati i tuoi camion (non include le operazioni di mining). Fare clic per maggiori dettagli.

[ctx: LooseConveyorFormattedFirst__desc]
note: description of transport
en: Transports loose products.
it: Trasporta prodotti sfusi.

[ctx: LooseConveyorFormattedNext__desc]
note: description of transport, '{0} times' used as '2 times' for instance.
en: Transports loose products. Its throughput is {0} times increased compared to the previous tier.
it: Trasporta prodotti sfusi. La sua portata è {0} volte aumentata rispetto al livello precedente.

[ctx: LooseMaterialConveyor__name]
note: name
en: U-shape conveyor
it: Trasportatore a U

[ctx: LooseMaterialConveyorT2__name]
note: name
en: U-shape conveyor II
it: Trasportatore a U II

[ctx: LooseMaterialConveyorT3__name]
note: name
en: U-shape conveyor III
it: Trasportatore a U III

[ctx: LootReceived]
note: title of panel that lists all the loot received by getting new refugees
en: Loot received
it: Bottino ricevuto

[ctx: LowFarmFertility__name]
note: notification
en: Farm fertility is too low
it: La fertilità della fattoria è troppo bassa

[ctx: LowGroundwater__name]
note: notification
en: Groundwater is low
it: Il livello delle acque sotterranee è basso

[ctx: MachineIsBroken__name]
note: notification
en: Machine is broken as it lacks maintenance
it: La macchina è rotta perché manca di manutenzione

[ctx: machinesCategory__name]
note: name: toolbar category name
en: General machines
it: Macchine generiche

[ctx: machinesElectricityCategory__name]
note: name: toolbar category name
en: Power production
it: Produzione di energia

[ctx: machinesFoodCategory__name]
note: name: toolbar category name
en: Food production
it: Produzione di cibo

[ctx: machinesMetallurgyCategory__name]
note: name: toolbar category name
en: Metallurgy & smelting
it: Metallurgia & fusione

[ctx: machinesOilCategory__name]
note: name: toolbar category name
en: Crude oil refining
it: Raffinazione del petrolio greggio

[ctx: machinesWaterCategory__name]
note: name: toolbar category name
en: Water extraction & processing
it: Estrazione delle acque & lavorazione

[ctx: MainShipTitle]
note: title of player's main ship
en: The ship
it: La nave

[ctx: Maintenance]
note: represents general maintenance for machine, vehicle or anything else
en: Maintenance
it: Manutenzione

[ctx: Maintenance__EntityTooltip]
note: tooltip explaining why entity needs to be maintained
en: This entity needs regular maintenance to function. See maintenance depot for details.
it: Questa entità necessita di una manutenzione regolare per funzionare. Vedere il deposito di manutenzione per i dettagli.

[ctx: MaintenanceDepotT0__name]
note: name
en: Maintenance depot (basic)
it: Deposito di manutenzione (base)

[ctx: MaintenanceDepotT1__desc]
note: description of a maintenance depot short description
en: Converts products into maintenance which is distributed to all machines, buildings, and vehicles that need it. Important as if there is not enough maintenance, vehicles and machines can break down temporarily.
it: Converte i prodotti in manutenzione che viene distribuita a tutte le macchine, edifici e veicoli che ne hanno bisogno. Importante perché se non c'è abbastanza manutenzione, i veicoli e le macchine possono guastarsi temporaneamente.

[ctx: MaintenanceDepotT1__name]
note: name
en: Maintenance depot
it: Deposito di manutenzione

[ctx: MaintenanceDepotT2__name]
note: name
en: Maintenance II depot
it: Manutenzione II depot

[ctx: MaintenanceReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Maintenance reduced by {0}
it: Manutenzione ridotta di {0}

[ctx: MaintenanceReduction__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Maintenance reducer
it: Riduttore di manutenzione

[ctx: MakeDefault]
note: button that sets the current priority as the default one. IMPORTANT: Keep it very short!!
en: Make default
it: Rende predefinito

[ctx: MakeDefault__ConstructionTooltip]
note: tooltip
en: Set this priority to be the default one for all constructions and upgrades.
it: Imposta questa priorità in modo che sia quella predefinita per tutte le costruzioni e gli aggiornamenti.

[ctx: MakeDefault__DeconstructionTooltip]
note: tooltip
en: Set this priority to be the default one for all deconstructions.
it: Imposta questa priorità in modo che sia quella predefinita per tutte le decostruzioni.

[ctx: ManagedArea__EditAction]
note: button to click on to change the area that is managed by the selected tower button to click on to change the area that is managed by the selected mining tower
en: Edit area
it: Modifica area

[ctx: ManagedArea__Info]
note: size of the area managed by the selected mining tower, example 'Managed area: 132m x 142m'
en: Managed area: {0}
it: Area gestita: {0}

[ctx: MaxWeaponRange]
note: max. fire range from all the weapons available
en: Max. weapon range
it: Max. range arma

[ctx: MechPowerGenerator__AutoBalance]
note: label for auto-balance toggle to shut off steam turbine when there is an excess of mechanical power
en: Auto-balance
it: Bilanciamento automatico

[ctx: MechPowerGenerator__AutoBalanceTooltip]
note: tooltip explaining auto-balancing toggle
en: When enabled, the turbine will be automatically paused once the shaft is nearly fully charged to save the input product from being wasted. The production will resume once the shaft's charge gets low. Keep in mind that when turbine starts, it takes it some time to get to the full power.
it: Quando abilitata, la turbina verrà automaticamente messa in pausa una volta che l'albero è quasi completamente carico per evitare che il prodotto in ingresso venga sprecato. La produzione riprenderà una volta che la carica dell'albero si sarà ridotta. Tieni presente che quando la turbina si avvia, ci vuole un po' di tempo per raggiungere la massima potenza.

[ctx: MechPowerGenerator__EfficiencyTitle]
note: efficiency title for mech power generators
en: Efficiency
it: Efficienza

[ctx: MechPowerGenerator__EfficiencyTooltip]
note: efficiency tooltip for mech power generators
en: Efficiency is a ratio of produced power over used input. It represents how efficiently is input product converted to mechanical power. If the shaft is overloaded, some produced power will be wasted and efficiency will go down accordingly. There is also loss of efficiency when the machine is starting-up. To avoid startup losses, this machine should run continuously without interruption.
it: L'efficienza è il rapporto tra la potenza prodotta e l'input utilizzato. Rappresenta l'efficienza con cui il prodotto in ingresso viene convertito in potenza meccanica. Se l'albero è sovraccarico, parte della potenza prodotta andrà persa e l'efficienza diminuirà di conseguenza. C'è anche una perdita di efficienza all'avvio della macchina. Per evitare perdite di avvio, questa macchina dovrebbe funzionare continuamente senza interruzioni.

[ctx: Menu__Continue]
note: button to leave the menu and continue playing
en: Continue
it: Continua

[ctx: Menu__Load]
note: button to open a window that enables to choose a saved game and load it
en: Load
it: Carica

[ctx: Menu__NewGame]
note: button to start a new game
en: New game
it: Nuova partita

[ctx: Menu__OpenSettings]
note: button to click on to open a settings window
en: Settings
it: Impostazioni

[ctx: Menu__Save]
note: button to open a window that enables to save the current game progress
en: Save
it: Salva

[ctx: MessageCenter__MessagesTitle]
note: title of column showing a list of all messages
en: Messages
it: Messaggi

[ctx: MessageCenter__Title]
note: title of a window containing messages to the player
en: Message center
it: Centro messaggi

[ctx: MessageWelcome__name]
note: title of message or tutorial name: message for player
en: Welcome Captain!
it: Benvenuto Capitano!

[ctx: MicrochipMachine__name]
note: name of a machine
en: Microchip machine
it: Macchina per microchip

[ctx: MineTower__desc]
note: short description
en: Enables assignment of excavators and trucks to designated mine areas. Only designated mining areas within the influence of the tower can be mined.
it: Consente l'assegnazione di escavatori e camion alle aree minerarie designate. Possono essere estratte solo le aree minerarie designate all'interno dell'influenza della torre.

[ctx: MineTower__name]
note: building or machine
en: Mine control tower
it: Torre di controllo miniera

[ctx: MiningPriority__Title]
note: title of a panel that sets what material should be prioritized by an excavator when mining
en: Mining priority
it: Priorità mineraria

[ctx: MiningPriority__Tooltip]
note: tooltip
en: When a product is selected, the excavator will prioritize mining designations containing the selected product.
it: Quando viene selezionato un prodotto, l'escavatore darà la priorità alle designazioni minerarie contenenti il prodotto selezionato.

[ctx: MiniZip_all]
note: small box that allows splitting and merging of transports
en: Connector
it: Connettore

[ctx: MiscellaneousSettings_Title]
note: title of other / misc settings
en: Miscellaneous
it: Varie

[ctx: MoltenConveyorFormattedFirst__desc]
note: description of transport
en: Transports molten products.
it: Trasporta prodotti fusi.

[ctx: MoltenMetalChannel__name]
note: name
en: Molten channel
it: Canale fuso

[ctx: MonthDurationLegend]
note: explains how long is 1 month. E.g. '*1 months = 60'
en: 1 month = {0}
it: 1 mese = {0}

[ctx: MwSec__Unit]
note: Power (electric or mechanical) in mega-watt-seconds. Similar unit to kWh (kilo-watt-hour) but larger.
en: {0} MW-seconds
it: {0} MW-secondo

[ctx: Needs]
note: e.g. 'Needs: 40 / month'
en: Needs:
it: Bisogni:

[ctx: NeedsRepairsDesc__Parametrized]
note: {0} = damaged cargo ship
en: This {0} needs to be repaired before we can use it.
it: Questo {0} deve essere riparato prima di poterlo utilizzare.

[ctx: NeedsTransportConnected__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: "Blast furnace needs a transport to output exhaust"
en: {entity} needs a transport to output {0}
it: {entity} necessita di un trasporto per l'output {0}

[ctx: NewDiscovery]
note: title of a panel showing new discovery, e.g. a new technology
en: New discovery!
it: Nuova scoperta!

[ctx: NewGameWizard__Difficulty]
note: In new game wizard. Title of a panel that enables to configure game difficulty
en: Game difficulty
it: Difficoltà di gioco

[ctx: NewGameWizard__MapSelection]
note: In new game wizard. Title of a panel that enables to pick a map and configure it
en: Map selection
it: Seleziona mappa

[ctx: NewGameWizard__Title]
note: Title of window that enables the player to configure and start a new game. Contains several configuration panels.
en: New game
it: Nuova partita

[ctx: NewRefugees]
en: Population increased!
it: La popolazione è aumentata!

[ctx: NewRefugees__Beacon]
en: Refugees joined our island! Good job, beacon!
it: I rifugiati si sono uniti alla nostra isola! Buon lavoro, faro!

[ctx: NoCropToGrow__name]
note: notification
en: Farm has no crop assigned
it: La fattoria non ha colture assegnate

[ctx: NoLabAvailable]
note: status shown when there is a research in progress but no lab is available (keep it short!)
en: No lab available
it: Nessun laboratorio disponibile

[ctx: None]
note: used for items in a list that have no value, often used to unset something
en: None
it: Nessuno

[ctx: NoRecipeSelected__name]
note: notification Example: Blast furnace has no recipe selected
en: {entity} has no recipe selected
it: {entity} non ha alcuna ricetta selezionata

[ctx: NoResearchSelected]
note: status shown when there is no research active (keep it short!)
en: No research
it: Nessuna ricerca

[ctx: NoResourceToExtract__name]
note: example: 'Groundwater pump has no resource to extract'
en: {entity} has no resource to extract
it: {entity} non ha risorse da estrarre

[ctx: NotEnoughFuelToRefuel__name]
note: notification
en: Not enough fuel to refuel a vehicle
it: Non c'è abbastanza carburante per rifornire un veicolo

[ctx: NotEnoughMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: "Not enough Maintenance I" or "Not enough Maintenance II"
en: Not enough {0}
it: Insufficiente {0}

[ctx: NotEnoughPower__name]
note: notification
en: Not enough electricity
it: Elettricità insufficiente

[ctx: NotEnoughUpoints__name]
note: notification This is displayed when the accumulated unity that the player has gets to 0 but there are some demands for it on regular basis (e.g. active oil rig that needs 1 every month).
en: Not enough Unity
it: Unity insufficiente

[ctx: NotEnoughUpointsForEntity__name]
note: notification
en: {entity} has not enough Unity
it: {entity} non ha abbastanza Unity

[ctx: NotEnoughWorkers__name]
note: notification
en: Not enough workers
it: Lavoratori insufficienti

[ctx: NothingFoundFor]
note: shown when nothing is found for a given search query where {0} is the search query.
en: Nothing found for '{0}'
it: Non è stato trovato nulla per '{0}'

[ctx: NoVehiclesAssigned]
note: shown in a vehicle assignment panel in case there are no vehicles assigned
en: No vehicles assigned
it: Nessun veicolo assegnato

[ctx: NuclearReactor__HeatLevelTitle]
note: title of a section that shows reactor heat, see tooltip to get better context
en: Reactor heat
it: Riscaldamento reattore

[ctx: NuclearReactor__HeatLevelTooltip]
note: tooltip explaining how soil water level works
en: The current heat that has built up in the reactor. Heat is necessary to produce steam to run turbines. The pace of heat generation depends on the current power level of the reactor. When the heat reaches above the red marker, emergency cooling will try to reduce excess heat in the reactor. If the heat level goes beyond the heat bar maximum, the reactor will critically overheat, damaging the reactor and releasing radiation into the area.
it: Il calore attuale che si è accumulato nel reattore. Il calore è necessario per produrre vapore per far funzionare le turbine. Il ritmo di generazione del calore dipende dal livello di potenza attuale del reattore. Quando il riscaldamento raggiunge il livello superiore all'indicatore rosso, il raffreddamento di emergenza cercherà di ridurre il calore in eccesso nel reattore. Se il livello di calore supera il massimo della barra del riscaldamento, il reattore si surriscalderà in modo critico, danneggiando il reattore e rilasciando radiazioni nell'area.

[ctx: NuclearReactor__name]
note: name vehicle
en: Nuclear reactor
it: Reattore nucleare

[ctx: NuclearReactor__PowerLevelTitle]
note: title of a slider that shows power level setting of nuclear reactor, see tooltip to get better context
en: Power level
it: Livello di potenza

[ctx: NuclearReactorInMeltdown__name]
note: notification
en: Nuclear reactor reached critical temperature and is shutting down!
it: Il reattore nucleare ha raggiunto la temperatura critica e si sta spegnendo!

[ctx: NuclearWasteStorage__desc]
note: short description description of a research node in the research tree
en: A special underground storage facility that can safely manage any radioactive waste without causing any danger to the island’s population. Leaving a legacy for the next generations to come.
it: Uno speciale impianto di stoccaggio sotterraneo in grado di gestire in sicurezza eventuali scorie radioattive senza causare alcun pericolo per la popolazione dell'isola. Lasciando un'eredità per le prossime generazioni.

[ctx: NumberOfMonths]
note: example: '1 month', '2 months'
en: {0} month | {0} months
it[0]: {0} mese
it[1]: {0} mesi

[ctx: NumberOfSettlements]
note: e.g. 1 settlement, 2 settlements
en: {0} settlement | {0} settlements
it[0]: {0} insediamento
it[1]: {0} insediamenti

[ctx: Occupants__Title]
note: title of a panel showing the current population size on the island or in a settlement and amount of housing available.
en: Occupants
it: Occupanti

[ctx: Occupants__TooltipForIsland]
note: this tooltip is for a panel showing occupants on the whole island
en: Current population size in all the settlements on the island and their available housing capacity. Exceeding the capacity leads to an overcrowded island which comes with a monthly Unity penalty.
it: Dimensione attuale della popolazione in tutti gli insediamenti dell'isola e loro capacità abitativa disponibile. Il superamento della capacità porta a un'isola sovraffollata che viene fornita con una penalità di Unity mensile.

[ctx: Occupants__TooltipForSettlement]
note: this tooltip is for a panel showing occupants in a single settlement
en: Current population size in this settlement and its available housing capacity. To see the whole island's population, go to the island overview.
it: Dimensione attuale della popolazione in questo insediamento e la sua capacità abitativa disponibile. Per vedere l'intera popolazione dell'isola, vai alla panoramica dell'isola.

[ctx: OceanWaterPumpT1__name]
note: name name of a machine
en: Seawater pump
it: Pompa dell'acqua di mare

[ctx: OilPump__desc]
note: short description of a machine
en: Pumps crude oil from underground.
it: Pompa petrolio greggio dal sottosuolo.

[ctx: OilPump__name]
note: pump name
en: Oil pump
it: Pompa del petrolio

[ctx: OilRigCost1__name]
note: name
en: Oil rig
it: Piattaforma petrolifera

[ctx: OneMonth]
note: used as for instance: <icon> / month
en: month
it: mesi

[ctx: OpenTutorial]
note: action to open a window with a tutorial (shown as a tooltip of an icon button)
en: Open tutorial
it: Apri il tutorial

[ctx: Option_AllowRefuelInEntity]
note: checkbox to enable vehicles to refuel at this building
en: Allow any vehicle to refuel here
it: Consenti a qualsiasi veicolo di fare rifornimento qui

[ctx: Options]
note: title for options (to configure machine or building)
en: Options
it: Opzioni

[ctx: OptionValIncreased]
note: used as value in configuration, example usage: 'Fuel consumption: 20% increased'
en: {0} increased
it: {0} aumentato

[ctx: OptionValMeters]
note: example usages: '-4 meters' or '+1 meter' title for options (to configure machine or building)
en: {0} meter | {0} meters
it[0]: {0} metro
it[1]: {0} metri

[ctx: OptionValReduced]
note: used as value in configuration, example usage: 'Fuel consumption: 20% reduced'
en: {0} reduced
it: {0} ridotto

[ctx: Orders]
note: title for a panel that can order a vehicle to do something (scrap, assign)
en: Orders
it: Ordini

[ctx: OutputsTitle]
note: title of a panel listing all the outputs of some machine / building
en: Outputs
it: Produce

[ctx: Overlays__Designations]
note: toggles visibility of mining & dumping designations
en: Mining & dumping
it: Miniere & discariche

[ctx: Overlays__Resources]
note: title to panel that highlights individual resources like coal, iron ore. title fo panel that highlights individual resources like coal, iron ore.
en: Resources
it: Risorse

[ctx: Overlays__Title]
note: title for window that shows overlays like resources, designations.
en: Overlays
it: Sovrapposizioni

[ctx: Overlays__Trees]
note: highlights trees that are prioritized for harvest
en: Tree harvesting
it: Raccolta degli alberi

[ctx: OverwriteSave__Action]
note: button to overwrite an already existing save file
en: Overwrite
it: Sovrascrivere

[ctx: OwnedVehicles]
note: title of panel that shows all the owned vehicles
en: Owned
it: Di proprietà

[ctx: OxygenFurnace__desc]
note: description of a machine short description of a machine
en: Creates steel by blowing pure oxygen under high-pressure into molten iron, lowering its carbon content.
it: Crea acciaio insufflando ossigeno puro ad alta pressione nel ferro fuso, abbassandone il contenuto di carbonio.

[ctx: OxygenFurnace__name]
note: name of a machine https://en.wikipedia.org/wiki/Basic_oxygen_steelmaking
en: Oxygen furnace
it: Fornace ad ossigeno

[ctx: OxygenFurnaceT2__name]
note: name of a machine
en: Oxygen furnace II
it: Fornace ad ossigeno II

[ctx: PatchNotes]
note: button to open patch notes and title of a window with patch notes as well
en: Patch notes
it: Note sulla patch

[ctx: Pause]
note: button to request to pause some operation (not the game itself)
en: Pause
it: Pausa

[ctx: Paused]
note: displayed on the screen when the game is paused
en: Paused
it: Stoppato

[ctx: PauseTool]
note: title of a tool that is used to pause / unpause machines and vehicle
en: Pause tool
it: Strumento di pausa

[ctx: PipeFormattedNext__desc]
note: description of transport, '{0} times' used as '2 times' for instance.
en: Transports liquids and gasses. Its throughput is {0} times increased compared to the previous tier.
it: Trasporta liquidi e gas. La sua portata è {0} aumentata in confronto al precedente livello.

[ctx: PipeT1__name]
note: name
en: Pipe
it: Tubo

[ctx: PipeT2__name]
note: name
en: Pipe II
it: Tubo II

[ctx: PipeT3__name]
note: name
en: Pipe III
it: Tubo III

[ctx: Pollution]
note: title for pollution
en: Pollution
it: Inquinamento

[ctx: PolymerizationPlant__name]
note: name of a machine
en: Polymerization plant
it: Impianto di polimerizzazione

[ctx: PopGrowth]
note: title for population growth information / stats
en: Population growth
it: Crescita demografica

[ctx: PopsBoostT1__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=1.5%
en: Pops growth increased by {0}
it: Crescita dei pop aumentata di {0}

[ctx: PopsBoostT1__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Growth boost
it: Incremento della crescita

[ctx: Population]
note: title for population
en: Population
it: Popolazione

[ctx: PopulationGrowth__Title]
note: title of a panel showing statistics for population increase / decrease and diseases.
en: Growth
it: Crescita

[ctx: PopulationGrowth__Tooltip]
en: Population can grow in size if there are good conditions and enough housing. Growth can be reduced by diseases and pollution.
it: La popolazione può crescere se ci sono buone condizioni e alloggi sufficienti. La crescita può essere ridotta da malattie e inquinamento.

[ctx: PopulationOverview__OpenAction]
note: button that opens a window that shows the global population overview
en: Open population overview
it: Apri panoramica della popolazione

[ctx: PopulationOverview__Title]
note: title of a window that shows the global population overview
en: Population overview
it: Panoramica della popolazione

[ctx: PowerGenerator__AutoScalingTooltip]
note: tooltip describing how electricity generation works
en: Power production is automatically scaled based on current demand. Electricity that is not needed is not generated. Note that production efficiency might be lower when the generator is not running on 100% capacity.
it: La produzione di energia viene ridimensionata automaticamente in base alla domanda attuale. L'elettricità che non è necessaria non viene generata. Si noti che l'efficienza di produzione potrebbe essere inferiore quando il generatore non funziona al 100% della capacità.

[ctx: PowerGenerator__Utilization]
note: example: 'Utilization: 20%'
en: Utilization: {0}
it: Utilizzo: {0}

[ctx: PowerGeneratorT1__desc]
note: short description
en: Converts mechanical power to electricity. The slower it spins the lower its efficiency is.
it: Converte la potenza meccanica in elettricità. Più lentamente gira, minore è la sua efficienza.

[ctx: PowerGeneratorT1__name]
note: name
en: Power generator
it: Generatore di potenza

[ctx: PowerNeed__name]
note: name: name of a settlement service provided to pops
en: Electricity
it: Elettricità

[ctx: Priority]
note: title of a panel that enabled to configure a priority or title of a button that toggle priority button that prioritizes actions for a selected entity (e.g. prioritize construction) - keep it short
en: Priority
it: Priorità

[ctx: Priority__ConstructionTooltip]
note: tooltip
en: Priority for delivery of materials needed for this construction.
it: Priorità per la consegna dei materiali necessari per questa costruzione.

[ctx: Priority__DeconstructionTooltip]
note: tooltip
en: Priority for removal of materials returned from this deconstruction.
it: Priorità per la rimozione dei materiali restituiti da questa decostruzione.

[ctx: Priority__OrderingExplanation]
note: suffix added into each priority tooltip button that prioritizes actions for a selected entity (e.g. prioritize construction) - keep it short
en: The lower the number the higher the priority.
it: Più basso è il numero, maggiore è la priorità.

[ctx: PriorityGeneral__Tooltip]
note: tooltip
en: General priority for workers assignment, electricity, maintenance and Unity consumption.
it: Priorità generale per assegnazione lavoratori, elettricità, manutenzione e consumo Unity.

[ctx: PriorityGeneral__TooltipWithCargo]
note: tooltip
en: General priority for workers assignment, electricity, maintenance and Unity consumption. Also determines priority for products delivery and removal when using trucks.
it: Priorità generale per assegnazione lavoratori, elettricità, manutenzione e consumo Unity. Determina anche la priorità per la consegna e la rimozione dei prodotti quando si utilizzano i camion.

[ctx: ProducedLastMonth]
en: Produced last month
it: Prodotto il mese scorso

[ctx: ProducedThisMonth]
en: Produced this month
it: Prodotto questo mese

[ctx: Product_Acid__name]
note: fluid product
en: Acid
it: Acido

[ctx: Product_Ammonia__name]
note: fluid product
en: Ammonia
it: Ammoniaca

[ctx: Product_Bricks__name]
note: name: unit product
en: Bricks
it: Mattoni

[ctx: Product_Brine__name]
note: fluid product
en: Brine
it: Salamoia

[ctx: Product_CarbonDioxide__name]
note: fluid product loose product
en: Carbon dioxide
it: Diossido di carbonio

[ctx: Product_Cement__name]
note: name: unit product unit product
en: Cement
it: Cemento

[ctx: Product_ChilledWater__name]
note: fluid product
en: Chilled water
it: Acqua refrigerata

[ctx: Product_Chlorine__name]
note: fluid product
en: Chlorine
it: Cloro

[ctx: Product_Coal__name]
note: name: loose product loose product
en: Coal
it: Carbone

[ctx: Product_ConcreteSlab__name]
note: name: unit product unit product
en: Concrete slab
it: Lastra di cemento

[ctx: Product_ConstructionParts__name]
note: name: unit product unit product
en: Construction Parts
it: Parti di costruzione

[ctx: Product_ConstructionParts2__name]
note: name: unit product unit product
en: Construction Parts II
it: Parti di costruzione II

[ctx: Product_ConstructionParts3__name]
note: name: unit product unit product
en: Construction Parts III
it: Parti di costruzione III

[ctx: Product_ConstructionParts4__name]
note: name: unit product unit product
en: Construction Parts IV
it: Parti di costruzione IV

[ctx: Product_Copper__name]
note: name: unit product unit product
en: Copper
it: Rame

[ctx: Product_CopperOre__name]
note: name: loose product loose product
en: Copper ore
it: Minerale di rame

[ctx: Product_CopperOreCrushed__name]
note: name: loose product loose product
en: Copper ore crushed
it: Minerale di rame frantumato

[ctx: Product_CrudeOil__name]
note: fluid product
en: Crude oil
it: Petrolio grezzo

[ctx: Product_Dirt__name]
note: name: loose product loose product
en: Dirt
it: Terra

[ctx: Product_Electronics__name]
note: name: unit product unit product
en: Electronics
it: Elettronica

[ctx: Product_Electronics2__name]
note: name: unit product unit product
en: Electronics II
it: Elettronica II

[ctx: Product_Exhaust__name]
note: fluid product
en: Exhaust
it: Scarico

[ctx: Product_FilterMedia__name]
note: name: loose product fluid product
en: Filter media
it: Fertilizzante

[ctx: Product_FuelGas__name]
note: fluid product unit product
en: Fuel gas
it: Gas combustibile

[ctx: Product_Glass__name]
note: name: unit product unit product
en: Glass
it: Vetro

[ctx: Product_GlassMix__name]
note: name: loose product loose product
en: Glass mix
it: Miscela di vetro

[ctx: Product_Gold__name]
note: name: unit product unit product
en: Gold
it: Oro

[ctx: Product_GoldOre__name]
note: name: loose product loose product
en: Gold ore
it: Minerale d'oro

[ctx: Product_GoldOreConcentrate__name]
note: name: loose product loose product
en: Gold ore concentrate
it: Minerale d'oro concentrato

[ctx: Product_GoldOreCrushed__name]
note: name: loose product loose product
en: Gold ore crushed
it: Minerale d'oro frantumato

[ctx: Product_GoldOrePowder__name]
note: name: loose product loose product
en: Gold ore powder
it: Minerale d'oro in polvere

[ctx: Product_Graphite__name]
note: name: unit product fluid product
en: Graphite
it: Grafite

[ctx: Product_Gravel__name]
note: name: loose product unit product
en: Gravel
it: Ghiaia

[ctx: Product_HeavyOil__name]
note: fluid product
en: Heavy oil
it: Petrolio pesante

[ctx: Product_HouseholdGoods__name]
note: name: unit product unit product
en: Household goods
it: Beni per la casa

[ctx: Product_Hydrogen__name]
note: fluid product
en: Hydrogen
it: Idrogeno

[ctx: Product_ImpureCopper__name]
note: name: unit product unit product
en: Impure copper
it: Rame impuro

[ctx: Product_Iron__name]
note: name: unit product unit product
en: Iron
it: Ferro

[ctx: Product_IronOre__name]
note: name: loose product loose product
en: Iron ore
it: Minerale di ferro

[ctx: Product_IronOreCrushed__name]
note: name: loose product loose product
en: Iron ore crushed
it: Minerale di ferro frantumato

[ctx: Product_LightOil__name]
note: fluid product
en: Light oil
it: Petrolio leggero

[ctx: Product_Limestone__name]
note: name: loose product fluid product
en: Limestone
it: Calcare

[ctx: Product_MediumOil__name]
note: fluid product
en: Medium oil
it: Petrolio medio

[ctx: Product_MicrochipsStage1A__name]
note: name: unit product unit product
en: Microchips stage 1 a
it: Microchips stadio 1 a

[ctx: Product_MicrochipsStage1B__name]
note: name: unit product unit product
en: Microchips stage 1 b
it: Microchips stadio 1 b

[ctx: Product_MicrochipsStage1C__name]
note: name: unit product unit product
en: Microchips stage 1 c
it: Microchips stadio 1 c

[ctx: Product_MicrochipsStage2A__name]
note: name: unit product unit product
en: Microchips stage 2 a
it: Microchips stadio 2 a

[ctx: Product_MicrochipsStage2B__name]
note: name: unit product unit product
en: Microchips stage 2 b
it: Microchips stadio 2 b

[ctx: Product_MicrochipsStage2C__name]
note: name: unit product unit product
en: Microchips stage 2 c
it: Microchips stadio 2 c

[ctx: Product_MicrochipsStage3A__name]
note: name: unit product unit product
en: Microchips stage 3 a
it: Microchips stadio 3 a

[ctx: Product_MicrochipsStage3B__name]
note: name: unit product unit product
en: Microchips stage 3 b
it: Microchips stadio 3 b

[ctx: Product_MicrochipsStage3C__name]
note: name: unit product unit product
en: Microchips stage 3 c
it: Microchips stadio 3 c

[ctx: Product_MicrochipsStage4A__name]
note: name: unit product unit product
en: Microchips stage 4 a
it: Microchips stadio 4 a

[ctx: Product_MicrochipsStage4B__name]
note: name: unit product unit product
en: Microchips stage 4 b
it: Microchips stadio 4 b

[ctx: Product_MoltenCopper__name]
note: molten product
en: Molten copper
it: Rame fuso

[ctx: Product_MoltenGlass__name]
note: molten product
en: Molten glass
it: Vetro fuso

[ctx: Product_MoltenIron__name]
note: molten product
en: Molten iron
it: Ferro fuso

[ctx: Product_MoltenSilicon__name]
note: molten product
en: Molten silicon
it: Silicio fuso

[ctx: Product_MoltenSteel__name]
note: molten product
en: Molten steel
it: Acciaio fuso

[ctx: Product_Naphtha__name]
note: fluid product loose product
en: Naphtha
it: Nafta

[ctx: Product_Nitrogen__name]
note: fluid product
en: Nitrogen
it: Azoto

[ctx: Product_Oxygen__name]
note: fluid product
en: Oxygen
it: Ossigeno

[ctx: Product_PCB__name]
note: name: unit product loose product
en: PCB
it: Circuito stampato

[ctx: Product_Plastic__name]
note: name: unit product unit product
en: Plastic
it: Plastica

[ctx: Product_PolySilicon__name]
note: name: high purity polycrystalline form of silicon, keep short unit product
en: Silicon (poly)
it: Silicio (poly)

[ctx: Product_Quartz__name]
note: name: loose product loose product
en: Quartz
it: Quarzo

[ctx: Product_Rock__name]
note: name: loose product loose product
en: Rock
it: Roccia

[ctx: Product_Rubber__name]
note: name: unit product unit product
en: Rubber
it: Gomma

[ctx: Product_Salt__name]
note: name: loose product loose product
en: Salt
it: Sale

[ctx: Product_Sand__name]
note: name: loose product loose product
en: Sand
it: Sabbia

[ctx: Product_Seawater__name]
note: fluid product
en: Seawater
it: Acqua di mare

[ctx: Product_SiliconWafer__name]
note: name: unit product unit product
en: Silicon wafer
it: Wafer di silicio

[ctx: Product_Slag__name]
note: name: by-product of smelting ores in furnace loose product
en: Slag
it: Scorie

[ctx: Product_SlagCrushed__name]
note: name: loose product loose product
en: Slag crushed
it: Scorie frantumate

[ctx: Product_Sludge__name]
note: name: loose product loose product
en: Sludge
it: Fanghi

[ctx: Product_SolarCell__name]
note: name: unit product unit product
en: Solar cell
it: Celle a energia solare

[ctx: Product_SourWater__name]
note: fluid product
en: Sour water
it: Acqua acida

[ctx: Product_SpentFuel__name]
note: name: spent nuclear fuel, radioactive, keep short unit product
en: Spent fuel
it: Carburante usato

[ctx: Product_Steel__name]
note: name: unit product unit product
en: Steel
it: Acciaio

[ctx: Product_Sugar__name]
note: name: loose product unit product
en: Sugar
it: Zucchero

[ctx: Product_Sulfur__name]
note: name: loose product unit product
en: Sulfur
it: Zolfo

[ctx: Product_ToxicSlurry__name]
note: fluid product unit product
en: Toxic slurry
it: Liquame tossico

[ctx: Product_UraniumOre__name]
note: name: loose product loose product
en: Uranium ore
it: Minerale di uranio

[ctx: Product_UraniumOreCrushed__name]
note: name: loose product loose product
en: Uranium ore crushed
it: Minerale di uranio frantumato

[ctx: Product_UraniumRod__name]
note: name: unit product loose product
en: Uranium rod
it: Barra di uranio

[ctx: Product_Virtual_Computing__name]
note: name: virtual product
en: Computing
it: Elaborazione

[ctx: Product_Virtual_Electricity__name]
note: name: virtual product
en: Electricity
it: Elettricità

[ctx: Product_Virtual_Groundwater__name]
note: name
en: Groundwater
it: Acque sotterranee

[ctx: Product_Virtual_MaintenanceT1__name]
note: name: virtual product
en: Maintenance I
it: Manutenzione I

[ctx: Product_Virtual_MaintenanceT2__name]
note: name: virtual product
en: Maintenance II
it: Manutenzione II

[ctx: Product_Virtual_MechPower__name]
note: name: virtual product
en: Mechanical power
it: Potenza meccanica

[ctx: Product_Virtual_PollutedAir__name]
note: name: virtual product
en: Air pollution
it: Inquinamento dell'aria

[ctx: Product_Virtual_PollutedWater__name]
note: name: virtual product
en: Water pollution
it: Inquinamento dell'acqua

[ctx: Product_WasteWater__name]
note: fluid product
en: Waste water
it: Acque reflue

[ctx: Product_Water__name]
note: fluid product
en: Water
it: Acqua

[ctx: Product_Wood__name]
note: name: unit product unit product
en: Wood
it: Legna

[ctx: Production]
en: Production
it: Produzione

[ctx: Products]
note: list of products
en: Products
it: Prodotti

[ctx: ProductSelectorTitle]
note: title of a window that enables to select a product from multiple ones
en: Select a product
it: Seleziona un prodotto

[ctx: ProductsToFilter]
note: lists products that are filtered in the sorter into its special output port
en: Products to filter
it: Prodotti da filtrare

[ctx: ProductsToFilter__None]
en: No products set to be filtered
it: Non ci sono prodotti da filtrare

[ctx: Provides]
note: example usage: 'Provides <icon of coal>' - means this entity provides coal.
en: Provides
it: Fornisce

[ctx: QuantityPerMonth]
note: shows some quantity per month, e.g. '4 / month'
en: {0} / month
it: {0} / mese

[ctx: QuartzMine__name]
note: name
en: Quartz mine
it: Miniera di quarzo

[ctx: QuickBuild__Action]
note: button to instantly deliver some materials for unity button to quick build something for unity
en: Quick deliver
it: Consegna veloce

[ctx: QuickBuild__Tooltip]
note: tooltip that explains quick deliver for unity tooltip that explains quick build for unity
en: Speeds up the current construction by instantly delivering missing materials without having to wait for trucks to deliver them. The materials to deliver have to be available in storage or shipyard.
it: Accelera l'attuale costruzione consegnando istantaneamente i materiali mancanti senza dover aspettare che i camion li consegnino. I materiali da consegnare devono essere disponibili in deposito o in cantiere.

[ctx: QuickRemove__Action]
note: button to instantly remove some materials something for unity
en: Quick remove
it: Rimozione rapida

[ctx: QuickRemove__Tooltip]
note: tooltip that explains quick remove for unity
en: Speeds up the current deconstruction by instantly removing all the materials. The removed materials will be transferred to storage or shipyard.
it: Accelera la decostruzione in corso rimuovendo istantaneamente tutti i materiali. I materiali rimossi saranno trasferiti in deposito o cantiere.

[ctx: QuitGame]
note: exits the game entirely (back to windows)
en: Quit
it: Esci

[ctx: QuitGame__ConfirmationQuestion]
note: shown when player click a button to quit the game
en: Are you sure you want to quit? Unsaved progress will get lost.
it: Sei sicuro di voler uscire? I progressi non salvati verranno persi.

[ctx: RadarRange]
note: range of a ship radar
en: Radar range
it: Range del radar

[ctx: RainwaterHarvester__desc]
note: short description
en: Harvests rain water during rain. Has built-in small water tank.
it: Raccoglie l'acqua piovana durante la pioggia. Ha un piccolo serbatoio dell'acqua incorporato.

[ctx: RainwaterHarvester__name]
note: building or machine
en: Rainwater harvester
it: Raccoglitore di acqua piovana

[ctx: RainyWeather__name]
note: name: describes the current weather
en: Rainy
it: Piovoso

[ctx: Recipes]
note: title that is displayed above a list of recipes (a recipe is what a machine performs)
en: Recipes
it: Formule

[ctx: Recipes__New]
note: title that is displayed above a list of new recipes in a research node
en: New recipes
it: Nuove formule

[ctx: RecoverVehicle__Action]
note: button to recover stuck vehicle, see 'RecoverVehicle__Tooltip' for more details on what this does
en: Recover
it: Recupero

[ctx: RemovalError__CannotRemove]
note: trying to remove a building that is not allowed to be removed (e.g. shipyard)
en: Cannot be removed
it: Non può essere rimosso

[ctx: RemovalError__HasShipAssigned]
note: trying to remove a shipyard that can't be removed as it has the ship assigned
en: Cannot be removed - has a ship assigned
it: Non può essere rimosso: ha una nave assegnata

[ctx: RemovalError__NotContiguous]
note: could not remove a housing as it would split the settlement into two individual ones
en: Settlement must remain contiguous
it: L'insediamento deve rimanere contiguo

[ctx: RemovalError__RemoveModulesFirst]
note: could not demolish a depot as its modules need to be removed first
en: Modules need to be removed first
it: I moduli devono essere rimossi prima

[ctx: RemovalError__ScrapItFirst]
note: could not demolish an abandoned building, it needs to be scrapped for parts
en: Needs to be scrapped
it: Deve essere rottamato

[ctx: RemovalError__ShipHasCargo]
note: could not demolish a cargo depot as its ship still has some cargo to unload
en: Ship has cargo
it: La nave ha un carico

[ctx: RemoveProducts__Tooltip]
note: tooltip
en: Requests trucks to remove products from this transport.
it: Richiede ai camion di rimuovere i prodotti da questo trasporto.

[ctx: Repair]
note: button to request to repair something
en: Repair
it: Ripara

[ctx: ReplaceShipPart]
note: title of a window that enables to replace an existing ship part with a different one
en: Replace part
it: Rimpiazza parte

[ctx: ReportIssue]
note: button to open a page to report game issue / bug
en: Report issue
it: Reporta problema

[ctx: Requires]
note: title of a panel that lists requirements of something (e.g. research)
en: Requires
it: Richieste

[ctx: Research]
note: title or tooltip of a button that opens research tree
en: Research
it: Ricerca

[ctx: ResearchAdvancedLogisticsControl__desc]
note: description of a research node in the research tree
en: Provides extra management of logistics and dumping.
it: Fornisce una gestione extra della logistica e del dumping.

[ctx: ResearchAdvancedLogisticsControl__name]
note: title of a research node in the research tree
en: Advanced logistics control
it: Controllo logistico avanzato

[ctx: ResearchAdvancedSmelting__desc]
note: description of a research node in the research tree
en: Provides smelting with higher throughput and increased efficiency for crushed ores.
it: Fornisce la fusione con una maggiore produttività e una maggiore efficienza per i minerali frantumati.

[ctx: ResearchAdvancedSmelting__name]
note: title of a research node in the research tree
en: Advanced smelting
it: Fusione avanzata

[ctx: ResearchArcFurnace2__name]
note: title of a research node in the research tree
en: Arc furnace II
it: Fornace ad arco elettrico II

[ctx: ResearchAssembler3__name]
note: title of a research node in the research tree
en: Assembly (robotic) II
it: Assemblatore (robotico) II

[ctx: ResearchBasicDiesel__desc]
note: description of a research node in the research tree
en: Enables to pump island's limited reserve of oil and convert it to diesel. Not very efficient.
it: Consente di estrarre la limitata riserva di petrolio dell'isola e convertirla in diesel. Non molto efficiente.

[ctx: ResearchBasicDiesel__name]
note: title of a research node in the research tree
en: Basic diesel
it: Diesel base

[ctx: ResearchBasicFarming__desc]
note: description of a research node in the research tree
en: Basic farming of potatoes. We just need to hope it will rain.
it: Coltivazione di base delle patate. Dobbiamo solo sperare che piova.

[ctx: ResearchBasicFarming__name]
note: title of a research node in the research tree
en: Basic farming
it: Coltivazione di base

[ctx: ResearchBeacon__name]
note: title of a research node in the research tree
en: Beacon
it: Faro

[ctx: ResearchBiofuel__name]
note: title of a research node in the research tree
en: Biofuel
it: Biocarburante

[ctx: ResearchBoilerElectric__name]
note: title of a research node in the research tree
en: Electric boiler
it: Caldaia elettrica

[ctx: ResearchBricksProduction__name]
note: title of a research node in the research tree
en: Bricks production
it: Produzione di mattoni

[ctx: ResearchCaptainsOffice__desc]
note: description of a research node in the research tree
en: Your own office! This is where all the important decision are made.
it: Il tuo ufficio! È qui che vengono prese tutte le decisioni importanti.

[ctx: ResearchCaptainsOffice__name]
note: title of a research node in the research tree
en: Captain's office
it: Ufficio del Capitano

[ctx: ResearchCargoDepot__desc]
note: description of a research node in the research tree
en: Enables to automate the transportation process of resources that are outside of the island (crude oil for instance).
it: Consente di automatizzare il processo di trasporto delle risorse che si trovano al di fuori dell'isola (ad esempio petrolio greggio).

[ctx: ResearchCargoDepot__name]
note: title of a research node in the research tree
en: Cargo depot
it: Deposito merci

[ctx: ResearchCargoDepot2__name]
note: title of a research node in the research tree
en: Cargo depot II
it: Deposito merci II

[ctx: ResearchConsumerElectronics__name]
note: title of a research node in the research tree
en: Consumer electronics
it: Elettronica di consumo

[ctx: ResearchConveyorBelts__desc]
note: description of a research node in the research tree
en: Connects machines directly to provide smooth and continuous operation.
it: Collega direttamente le macchine per garantire un funzionamento regolare e continuo.

[ctx: ResearchConveyorBelts__name]
note: title of a research node in the research tree
en: Conveyor belts
it: Nastri trasportatori

[ctx: ResearchConveyorBeltsT2__desc]
note: description of a research that provides advanced conveyor belts
en: Conveyor belts with an increased throughput.
it: Nastri trasportatori con una maggiore portata.

[ctx: ResearchConveyorBeltsT2__name]
note: title of a research node in the research tree
en: Conveyor belts II
it: Nastri trasportatori II

[ctx: ResearchConveyorBeltsT3__name]
note: title of a research node in the research tree
en: Conveyor belts III
it: Nastri trasportatori III

[ctx: ResearchConveyorRouting__name]
note: title of a research node in the research tree
en: Smart conveyor routing
it: Instradamento intelligente del trasportatore

[ctx: ResearchCopperRefinement__desc]
note: description of a research node in the research tree
en: Copper electrolysis enables us to reach 99% pure copper. This way we can leverage its properties to the maximum.
it: L'elettrolisi del rame ci permette di raggiungere il 99% di rame puro. In questo modo possiamo sfruttare al massimo le sue proprietà.

[ctx: ResearchCopperRefinement__name]
note: title of a research node in the research tree
en: Copper refinement
it: Raffinazione del rame

[ctx: ResearchCopperRefinement2__desc]
note: description of a research node in the research tree
en: More efficient process of copper refinement using acid.
it: Processo più efficiente di raffinazione del rame mediante acido.

[ctx: ResearchCopperRefinement2__name]
note: title of a research node in the research tree
en: Copper refinement II
it: Raffinazione del rame II

[ctx: ResearchCornCrop__desc]
note: description of a research node in the research tree
en: Enables to grow & harvest corn in farms.
it: Consente di coltivare & raccogliere grano nelle fattorie.

[ctx: ResearchCornCrop__name]
note: title of a research node in the research tree
en: Corn farming
it: Coltivazione del grano

[ctx: ResearchCp2Packing__desc]
note: description of a research that provides advanced construction parts
en: Production of advanced construction parts.
it: Produzione di parti per costruzione avanzate.

[ctx: ResearchCp2Packing__name]
note: title of a research node in the research tree
en: Construction II
it: Costruzione II

[ctx: ResearchCp3Packing__name]
note: title of a research node in the research tree
en: Construction III
it: Costruzione III

[ctx: ResearchCp4Packing__name]
note: title of a research node in the research tree
en: Construction IV
it: Costruzione IV

[ctx: ResearchCpPacking__desc]
note: description of a research node in the research tree
en: Production of basic construction parts.
it: Produzione di parti per costruzione di base.

[ctx: ResearchCpPacking__name]
note: title of a research node in the research tree
en: Construction
it: Costruzione

[ctx: ResearchCrudeOilDistillation__desc]
note: description of a research node in the research tree
en: Advanced process for diesel production and much more.
it: Processo avanzato per la produzione di diesel e molto altro.

[ctx: ResearchCrudeOilDistillation__name]
note: title of a research node in the research tree
en: Advanced diesel
it: Diesel avanzato

[ctx: ResearchEdicts1__desc]
note: description of a research node in the research tree
en: Some really useful edicts that you can apply in your office.
it: Alcuni editti davvero utili che puoi applicare nel tuo ufficio.

[ctx: ResearchEdicts1__name]
note: title of a research node in the research tree
en: Edicts
it: Editti

[ctx: ResearchEdicts2__desc]
note: description of a research node in the research tree
en: Another set of useful edicts.
it: Un'altra serie di editti utili.

[ctx: ResearchEdicts2__name]
note: title of a research node in the research tree
en: Edicts II
it: Editti II

[ctx: ResearchElectrolysis__name]
note: title of a research node in the research tree name of a machine
en: Electrolysis
it: Elettrolisi

[ctx: ResearchEngine2__desc]
note: description of a research of a ship engine upgrade
en: Once fitted, the ship will be able to travel farther.
it: Una volta finalizzata, la nave sarà in grado di viaggiare più lontano.

[ctx: ResearchEngine2__name]
note: title of a research node in the research tree
en: Ship engine II
it: Motore della nave II

[ctx: ResearchEngine3__name]
note: title of a research node in the research tree
en: Ship engine III
it: Motore della nave III

[ctx: ResearchExhaustFiltration__name]
note: title of a research node in the research tree
en: Exhaust filtration
it: Filtrazione dello scarico

[ctx: ResearchFarmingT2__name]
note: title of a research node in the research tree
en: Irrigated farms
it: Fattorie irrigate

[ctx: ResearchFarmingT3__name]
note: title of a research node in the research tree
en: Greenhouse
it: Serra

[ctx: ResearchFarmingT4__name]
note: title of a research node in the research tree
en: Greenhouse II
it: Serra II

[ctx: ResearchFermentation__name]
note: title of a research node in the research tree
en: Fermentation
it: Fermentazione

[ctx: ResearchFuelStation__desc]
note: description of a research node in the research tree
en: Tired of excavators going back and forth to refuel? Build this station and assign it some trucks.
it: Stanchi degli escavatori che fanno avanti e indietro per fare rifornimento? Costruisci questa stazione e assegnale dei camion.

[ctx: ResearchFuelStation__name]
note: title of a research node in the research tree
en: Fuel station
it: Stazione di servizio

[ctx: ResearchFuelStation2__name]
note: title of a research node in the research tree
en: Fuel station II
it: Stazione di servizio II

[ctx: ResearchFuelStation3__name]
note: title of a research node in the research tree
en: Fuel station III
it: Stazione di servizio III

[ctx: ResearchGasCombustion__name]
note: title of a research node in the research tree
en: Gas combustion
it: Combustione gas

[ctx: ResearchGlassSmeltingT2__name]
note: title of a research node in the research tree
en: Glass making II
it: Fabbricazione del vetro II

[ctx: ResearchGoldSmelting__name]
note: title of a research node in the research tree
en: Gold smelting
it: Fusione dell'oro

[ctx: ResearchHeavyOilCracking__name]
note: title of a research node in the research tree
en: Heavy oil cracking
it: Cracking petrolio pesante

[ctx: ResearchHospital__name]
note: title of a research node in the research tree
en: Hospital
it: Ospedale

[ctx: ResearchHousing2__name]
note: title of a research node in the research tree
en: Housing II
it: Insediamento II

[ctx: ResearchHousing3__name]
note: title of a research node in the research tree
en: Housing III
it: Insediamento III

[ctx: ResearchHydrogenReforming__name]
note: title of a research node in the research tree
en: Hydrogen production
it: Produzione di idrogeno

[ctx: ResearchIronSmeltingScrap__desc]
note: description of a research node in the research tree
en: Production of iron from metal scraps.
it: Produzione di ferro da rottami metallici.

[ctx: ResearchIronSmeltingScrap__name]
note: title of a research node in the research tree
en: Iron smelting (from scrap)
it: Fusione del ferro (da rottami)

[ctx: ResearchLab1__name]
note: building or machine
en: Research lab
it: Laboratorio di ricerca

[ctx: ResearchLab2__name]
note: building or machine
en: Research lab II
it: Laboratorio di ricerca II

[ctx: ResearchLab3__name]
note: building or machine
en: Research lab III
it: Laboratorio di ricerca III

[ctx: ResearchLab4__name]
note: building or machine
en: Research lab IV
it: Laboratorio di ricerca IV

[ctx: ResearchLab5__name]
note: building or machine
en: Research lab V
it: Laboratorio di ricerca V

[ctx: ResearchMaintenanceDepot__name]
note: title of a research node in the research tree
en: Maintenance Depot II
it: Manutenzione Depot II

[ctx: ResearchMechPowerStorage__desc]
note: description of a research node in the research tree
en: Provides mechanical power storage and turbines auto-balancing capability.
it: Fornisce accumulo di potenza meccanica e capacità di autobilanciamento delle turbine.

[ctx: ResearchMechPowerStorage__name]
note: title of a research node in the research tree
en: Mechanical power storage
it: Accumulo di potenza meccanica

[ctx: ResearchMicrochipProduction__name]
note: title of a research node in the research tree
en: Microchip production
it: Produzione microchip

[ctx: ResearchNuclearReactor__name]
note: title of a research node in the research tree
en: Nuclear reactor
it: Reattore nucleare

[ctx: ResearchPipeTransports__desc]
note: description of a research node in the research tree
en: Pipes are great. Imagine hauling all of that with trucks?
it: I tubi sono fantastici. Immagina di trasportare tutto questo con i camion?

[ctx: ResearchPipeTransports__name]
note: title of a research node in the research tree
en: Pipes
it: Tubi

[ctx: ResearchPipeTransportsT2__desc]
note: description of a research node in the research tree
en: It turns out that if we increase the pipe diameter, it has a higher throughput.
it: Si è scoperto che se aumentiamo il diametro del tubo, ha una portata maggiore.

[ctx: ResearchPipeTransportsT2__name]
note: title of a research node in the research tree
en: Pipes II
it: Tubi II

[ctx: ResearchPipeTransportsT3__desc]
note: description of a research node in the research tree
en: Another increase in the throughput.
it: Un altro aumento della portata.

[ctx: ResearchPipeTransportsT3__name]
note: title of a research node in the research tree
en: Pipes III
it: Tubi III

[ctx: ResearchPlasticProduction__name]
note: title of a research node in the research tree
en: Plastic
it: Plastica

[ctx: ResearchPowerGeneration2__desc]
note: description of a research node in the research tree
en: Unlocks power generation from coal.
it: Sblocca la generazione di energia dal carbone.

[ctx: ResearchPowerGeneration2__name]
note: title of a research node in the research tree
en: Power generation II
it: Generazione di energia II

[ctx: ResearchPowerGeneration3__name]
note: title of a research node in the research tree
en: Power generation III
it: Generazione di energia III

[ctx: ResearchPowerGeneration4__name]
note: title of a research node in the research tree
en: Power generation IV
it: Generazione di energia IV

[ctx: ResearchQueue__Add]
note: button to add the current research into the queue
en: Add to queue
it: Aggiungi alla coda

[ctx: ResearchQueue__Remove]
note: button to remove the current research from the queue
en: Remove from queue
it: Rimuovi dalla coda

[ctx: ResearchQueue__Status]
note: shows what place in the queue a research node has, e.g. 'in queue (3)'
en: In queue ({0})
it: In coda ({0})

[ctx: ResearchRepairDock__desc]
note: description of a research node in the research tree
en: Enables to repair the ship dock so we can start working on ship repairs.
it: Consente di riparare la banchina della nave in modo da poter iniziare a lavorare sulle riparazioni della nave.

[ctx: ResearchRepairDock__name]
note: title of a research node in the research tree
en: Ship dock repair
it: Riparazione banchina navale

[ctx: ResearchResearchLab2__name]
note: title of a research node in the research tree
en: Research lab II
it: Laboratorio di ricerca II

[ctx: ResearchResearchLab3__name]
note: title of a research node in the research tree
en: Research lab III
it: Laboratorio di ricerca III

[ctx: ResearchResearchLab4__name]
note: title of a research node in the research tree
en: Research lab IV
it: Laboratorio di ricerca IV

[ctx: ResearchResearchLab5__name]
note: title of a research node in the research tree
en: Research lab V
it: Laboratorio di ricerca V

[ctx: ResearchRubberProduction__name]
note: title of a research node in the research tree
en: Synthetic rubber
it: Gomma sintetica

[ctx: ResearchSaltProduction__name]
note: title of a research node in the research tree
en: Salt production
it: Produzione salina

[ctx: ResearchSausageProduction__name]
note: title of a research node in the research tree
en: Sausage production
it: Produzione di salumi

[ctx: ResearchSettlementPower__name]
note: title of a research node in the research tree
en: Settlement power
it: Potere dell'insediamento

[ctx: ResearchSettlementWater__name]
note: title of a research node in the research tree
en: Settlement water
it: Acqua dell'insediamento

[ctx: ResearchShipArmor__desc]
note: description of a research node in the research tree
en: Our ship will take more hits from enemy's artillery. Our crew is looking forward to test it, huh?
it: La nostra nave potrà subire più colpi dall'artiglieria nemica. Il nostro equipaggio non vede l'ora di testarlo, eh?

[ctx: ResearchShipArmor__name]
note: title of a research node in the research tree
en: Ship armor
it: Corazza della nave

[ctx: ResearchShipArmor2__name]
note: title of a research node in the research tree
en: Ship armor II
it: Corazza della nave II

[ctx: ResearchShipFuelTankUpgrade__name]
note: title of a research node in the research tree
en: Fuel tank upgrade
it: Aggiornamento del serbatoio del carburante

[ctx: ResearchShipRadar__desc]
note: description of a research of a ship bridge upgrade
en: Advanced ship bridge. Also contains a better radar for area explorations.
it: Ponte avanzato della nave. Contiene anche un radar migliore per le esplorazioni dell'area.

[ctx: ResearchShipRadar__name]
note: title of a research node in the research tree
en: Ship bridge II
it: Ponte della nave II

[ctx: ResearchShipRadar2__name]
note: title of a research node in the research tree
en: Ship bridge III
it: Ponte della nave III

[ctx: ResearchShipWeapons__desc]
note: description of a research node in the research tree
en: Once fitted on the ship, we can finally stop running away from every battle.
it: Una volta montati sulla nave, possiamo finalmente smettere di scappare da ogni battaglia.

[ctx: ResearchShipWeapons__name]
note: title of a research node in the research tree
en: Ship weapons
it: Armi per navi

[ctx: ResearchShipWeapons2__desc]
note: description of ship weapons
en: Ship guns that provide increased range and damage.
it: Cannoni per navi che forniscono una maggiore portata e danni.

[ctx: ResearchShipWeapons2__name]
note: title of a research node in the research tree
en: Ship weapons II
it: Armi per navi II

[ctx: ResearchShipWeapons3__name]
note: title of a research node in the research tree
en: Ship weapons III
it: Armi per navi III

[ctx: ResearchSolarPanels__name]
note: title of a research node in the research tree
en: Solar panels
it: Pannelli solari

[ctx: ResearchSteelSmelting__desc]
note: description of a research node in the research tree
en: Process to convert iron into more durable steel.
it: Processo per convertire il ferro in acciaio più durevole.

[ctx: ResearchSteelSmelting__name]
note: title of a research node in the research tree
en: Steel smelting
it: Fusione dell'acciaio

[ctx: ResearchStorage2__name]
note: title of a research node in the research tree
en: Storage II
it: Stoccaggio II

[ctx: ResearchStoragesT1__name]
note: title of a research node in the research tree
en: Storage
it: Stoccaggio

[ctx: ResearchSulfurProcessing__name]
note: title of a research node in the research tree
en: Sulfur processing
it: Lavorazione dello zolfo

[ctx: ResearchThermalDesalination__name]
note: title of a research node in the research tree
en: Thermal desalination
it: Dissalazione termica

[ctx: ResearchTradeDock__name]
note: title of a research node in the research tree
en: Trading dock
it: Stazione commerciale

[ctx: ResearchTransportsBalancing__desc]
note: description of a research node in the research tree
en: You can already split / merge transports. But this gives you the ability to set input / output priorities and ratios.
it: Puoi già dividere / unire i trasporti. Ma questo ti dà la possibilità di impostare priorità e rapporti di input / output.

[ctx: ResearchTransportsBalancing__name]
note: title of a research node in the research tree
en: Transports balancing
it: Bilanciamento trasporti

[ctx: ResearchTrucksCapacityEdict__name]
note: title of a research node in the research tree
en: Trucks overloading edict
it: Editto di sovraccarico dei camion

[ctx: ResearchUndergroundWater__name]
note: title of a research node in the research tree
en: Groundwater pump
it: Pompa per acque sotterranee

[ctx: ResearchUraniumEnrichment__name]
note: title of a research node in the research tree
en: Uranium enrichment
it: Arricchimento dell'uranio

[ctx: ResearchVacuumDesalination__desc]
note: description of a research node in the research tree
en: Enables to utilize depleted steam for desalination.
it: Consente di utilizzare il vapore esausto per la dissalazione.

[ctx: ResearchVacuumDesalination__name]
note: title of a research node in the research tree
en: Vacuum desalination
it: Desalinizzazione sottovuoto

[ctx: ResearchVehicleAndMining__desc]
note: description of a research node in the research tree
en: Excavator & mining tower to enable mining raw materials. And more trucks to reinforce our logistics.
it: Escavatore e torre mineraria per consentire l'estrazione di materie prime. E più camion per rafforzare la nostra logistica.

[ctx: ResearchVehicleAndMining__name]
note: title of a research node in the research tree
en: Vehicles & mining
it: Veicoli & mining

[ctx: ResearchVehicleCapIncrease__desc]
note: {0}=25
en: Increases vehicle limit by {0}.
it: Aumenta il limite dei veicoli di {0}.

[ctx: ResearchVehicleCapIncrease__name]
note: title of a research node in the research tree
en: Vehicles management
it: Gestione veicoli

[ctx: ResearchVehicleCapIncrease2__name]
note: title of a research node in the research tree
en: Vehicles management II
it: Gestione veicoli II

[ctx: ResearchVehicleCapIncrease3__name]
note: title of a research node in the research tree
en: Vehicles management III
it: Gestione veicoli III

[ctx: ResearchVehicleCapIncrease4__name]
note: title of a research node in the research tree
en: Vehicles management IV
it: Gestione veicoli IV

[ctx: ResearchVehicleRamps__name]
note: title of a research node in the research tree
en: Ramp for vehicles
it: Rampa per veicoli

[ctx: ResearchWaterRecovery__name]
note: title of a research node in the research tree
en: Water recovery
it: Recupero dell'acqua

[ctx: ResearchWaterTreatment__name]
note: title of a research node in the research tree
en: Wastewater treatment
it: Trattamento delle acque reflue

[ctx: ResearchWaterTreatment2__name]
note: title of a research node in the research tree
en: Wastewater treatment II
it: Trattamento delle acque reflue II

[ctx: ReserveStatus]
note: title of a panel that shows how much is left of a ground deposit resource (oil, groundwater)
en: Reserve status
it: Stato della riserva

[ctx: Resolution]
note: title for screen resolution setting
en: Resolution
it: Risoluzione

[ctx: ResourceIsLow__name]
note: example: 'Groundwater resource is getting low'
en: {0} resource is getting low
it: {0} la risorsa si sta esaurendo

[ctx: RestartRequiredSuffix]
note: used with a setting that requires restart. Example: 'Scale (restart required)'
en: {0} (restart required)
it: {0} (riavvio richiesto)

[ctx: RocketAssemblyDepot__name]
note: name
en: Rocket assembly depot
it: Deposito di assemblaggio di razzi

[ctx: RocketLaunchPad__desc]
note: short description
en: Enables launching rockets to space! After a rocket is delivered and securely attached to the tower, it will be filled with fuel based on the rocket type. This has to match with connected fuel to this tower. Fuel is never stored at the launch pad for safety reasons. Water also needs to be connected since the launch process requires a large amount of it for dampening of rocket exhaust shockwaves.
it: Consente di lanciare razzi nello spazio! Una volta che il razzo è posizionato e assicurato alla torre verrà caricato con il carburante appropriato, che deve coincidere con il carburante connesso a questa torre. Il carburante non è mai immagazzinato nella rampa di lancio per ragioni di sicurezza. Anche l'acqua deve essere collegata poiché andranno smorzate le onde d'urto causate dal lancio.

[ctx: RocketLaunchPad__name]
note: name
en: Rocket launch pad
it: Pista di lancio del razzo

[ctx: RotaryKiln__desc]
note: description of a machine short description
en: Performs calcination process under high temperatures. Used to produce cement.
it: Esegue il processo di calcinazione ad alte temperature. Usato per produrre cemento.

[ctx: RotaryKiln__name]
note: name of a machine building or machine
en: Rotary Kiln
it: Forno rotativo

[ctx: Ruins__name]
note: building or machine
en: Abandoned communication station
it: Stazione di comunicazione abbandonata

[ctx: RuinsRecycle__Action]
note: starts recycling a building for metal scraps
en: Start recycling
it: Inizia a riciclare

[ctx: Save__SuccessMessage]
note: {0} is name of the file that was saved
en: File {0} has been saved!
it: Il file {0} è stato salvato!

[ctx: Save_Action]
note: button to save the game after the player clicks it
en: Save
it: Salva

[ctx: Save_Title]
note: title of a window that that enables to save the current game progress
en: Save game
it: Salva partita

[ctx: SaveNew]
note: button to click on to create a new save file (shows a new text field where player can type name of the save file)
en: + New save
it: + Nuovo salvataggio

[ctx: Scale]
note: UI scaling option. Example: 'Scale: 120%'
en: Scale
it: Scala

[ctx: ScrapVehicle__Action]
note: button to send the current vehicle to a depot to have it scrapped for parts
en: Scrap
it: Rottama

[ctx: ScreenSetting_Title]
note: title of graphical settings (resolution, quality, etc.)
en: Screen
it: Schermo

[ctx: Search]
note: placeholder used in a search text box
en: Search
it: Ricerca

[ctx: Settings_Title]
note: title of the settings window
en: Settings
it: Impostazioni

[ctx: SettlementFoodModule__name]
note: name building or machine
en: Food market
it: Mercato alimentare

[ctx: SettlementHasNoFoodModule__name]
note: notification
en: Settlement has no food market!
it: L'insediamento non ha un mercato alimentare!

[ctx: SettlementHouseholdGoodsModule__name]
note: building or machine
en: Household goods module
it: Modulo beni casalinghi

[ctx: SettlementIsStarving__name]
note: notification
en: Settlement is starving!
it: L'insediamento sta morendo di fame!

[ctx: SettlementPowerModule__name]
note: name building or machine
en: Transformer
it: Trasformatore

[ctx: SettlementServices]
note: title of a panel showing status of all the services in the settlement or globally
en: Services
it: Servizi

[ctx: SettlementServices__Tooltip]
note: tooltip of a panel that shows status of all the services in the selected settlement
en: Status of services provided to this settlement.
it: Stato dei servizi forniti a questo insediamento.

[ctx: SettlementSmall1__name]
note: name
en: Settlement
it: Insediamento

[ctx: SettlementTitle]
note: title of a window showing individual settlement information
en: Settlement
it: Insediamento

[ctx: SettlementWaterModule__name]
note: building or machine
en: Water facility
it: Impianto idrico

[ctx: SettlingTank__name]
note: name of a machine Used to extract gold ore concentrate from gold ore powder.
en: Settling tank
it: Vasca di sedimentazione

[ctx: Shaft__name]
note: name
en: Shaft
it: Albero

[ctx: Shaft__Status]
note: shaft status, currently showing maximum output percentage
en: Max output: {0}%
it: Output massimo: {0}%

[ctx: ShaftOverview]
note: title for section that shows connected shaft overview
en: Connected shaft
it: Albero collegato

[ctx: ShaftOverview__Tooltip]
note: tooltip explaining shafts, {0} = throughput in MW
en: This machine is connected to a shaft that allows exchange of mechanical power. All machines connected to one shaft contribute to its inertia - stored mechanical power. When shaft is turning too slow, machines cannot use its power (denoted by red marker) and it needs to be charged up first. When inertia is low, the maximum output is limited and connected machines might not get all the power they need. Similarly, when inertia is too high, the maximum input to the shaft is limited and connected machines may not be able to deliver all produced power to the shaft. The shaft has a maximum throughput of {0}.
it: Questa macchina è collegata ad un albero che permette lo scambio di potenza meccanica. Tutte le macchine collegate a un albero contribuiscono alla sua inerzia - potenza meccanica immagazzinata. Quando l'albero gira troppo lentamente, le macchine non possono utilizzare la sua potenza (indicata dall'indicatore rosso) e deve essere prima ricaricata. Quando l'inerzia è bassa, l'uscita massima è limitata e le macchine collegate potrebbero non ricevere tutta la potenza di cui hanno bisogno. Allo stesso modo, quando l'inerzia è troppo alta, l'ingresso massimo all'albero è limitato e le macchine collegate potrebbero non essere in grado di fornire tutta la potenza prodotta all'albero. L'albero ha una portata massima di {0}.

[ctx: ShiftsCount]
note: describes the number of shifts per day that pops will work in a mine / oil rig, for instance: '2 shifts'
en: {0} shift | {0} shifts
it[0]: {0} turno
it[1]: {0} turni

[ctx: ShipCannotUnload]
note: displayed when the ship has cargo but can't unload it
en: Cannot unload cargo! Shipyard is full.
it: Impossibile scaricare il carico! Il cantiere è pieno.

[ctx: ShipCantVisit__BeingModified]
note: reason why the action to visit a location by the ship is not available
en: Ship is being modified
it: La nave è in fase di modifica

[ctx: ShipCantVisit__BeingRepaired]
note: reason why the action to visit a location by the ship is not available
en: Ship is being modified
it: La nave è in fase di modifica

[ctx: ShipCantVisit__Damaged]
note: reason why the action to visit a location by the ship is not available
en: Ship is too damaged
it: La nave è troppo danneggiata

[ctx: ShipCantVisit__MovingToDock]
note: reason why the action to visit a location by the ship is not available
en: Ship is arriving to the dock.
it: La nave sta arrivando al molo.

[ctx: ShipCantVisit__NoAccess]
note: reason why the action to visit a location by the ship is not available
en: Ship has no access
it: La nave non ha accesso

[ctx: ShipCantVisit__NoCrew]
note: reason why the action to visit a location by the ship is not available
en: Not enough crew
it: Equipaggio insufficiente

[ctx: ShipCantVisit__NoFuel]
note: reason why the action to visit a location by the ship is not available
en: Not enough fuel
it: Carburante insufficiente

[ctx: ShipCantVisit__Ok]
note: reason why the action to visit a location by the ship is not available
en: Request our ship to visit this location
it: Richiedi alla nostra nave di visitare questa località

[ctx: ShipCantVisit__OnWay]
note: reason why the action to visit a location by the ship is not available
en: Already present or on its way
it: Già presente o in arrivo

[ctx: ShipCargoDelivered__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: Ship delivered cargo to oil rig
en: Ship delivered cargo to {0}
it: Spedisci il carico consegnato a {0}

[ctx: ShipCargoLoaded__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: Done loading cargo for oil rig
en: Done loading cargo for {0}
it: Caricamento carico completato per {0}

[ctx: ShipCrew]
note: ship crew label
en: Crew
it: Equipaggio

[ctx: ShipCrew__Load]
note: button to request to load a crew onto the ship
en: Load crew
it: Carica equipaggio

[ctx: ShipCrew__Unload]
note: button to request to unload the crew from the ship
en: Unload crew
it: Scarica l'equipaggio

[ctx: ShipDesigner]
note: title of a window that provides ship modifications & upgrades
en: Ship designer
it: Progettazione navale

[ctx: ShipDesigner_ShipBeingRepaired]
note: shown when modifications cannot proceed because the ship is being repaired
en: Ship is being repaired!
it: La nave è in riparazione!

[ctx: ShipDesigner_ShipNeedsRepairs]
note: shown when modifications cannot proceed because the ship needs repairs first
en: Ship has to be repaired!
it: La nave deve essere riparata!

[ctx: ShipDesignerConfirmation__Text]
note: title of a panel that shows button to confirm current modifications of the ship
en: Proceed with the modifications?
it: Procedere con le modifiche?

[ctx: ShipDesignerConfirmation__Title]
note: title of a panel that shows costs & confirmation of pending ship modifications
en: Pending modifications
it: In attesa di modifiche

[ctx: ShipFuelUnload]
note: title of a button that unloads fuel from the ship
en: Unload fuel
it: Scarico carburante

[ctx: ShipFuelUnload__Tooltip]
note: tooltip of a button that performs this action
en: Unloads fuel from the ship back into the shipyard.
it: Scarica il carburante dalla nave nel cantiere navale.

[ctx: ShipHealth__Title]
en: Ship health and repair
it: Salute e riparazione della nave

[ctx: ShipHealth__Tooltip]
en: The current state of repair of the ship. If the value is below the green mark it means it needs to be repaired in order to depart for new adventures.
it: L'attuale stato di manutenzione della nave. Se il valore è inferiore al segno verde significa che deve essere riparato per poter partire per nuove avventure.

[ctx: ShipLoading__Action]
note: requests to start loading material onto the ship
en: Start loading the ship
it: Inizia a caricare la nave

[ctx: ShipLoading__Desc]
note: tooltip
en: List of all the world map locations that are scheduled for repair or upgrade. After you request materials to be loaded, the trucks will fetch all the required products to the shipyard and the shipyard will load them onto the ship. Once all the required materials are loaded, you can send your ship to deliver the cargo to the location so the construction can begin.
it: Elenco di tutte le posizioni sulla mappa del mondo programmate per la riparazione o l'aggiornamento. Dopo aver richiesto il carico dei materiali, i camion porteranno tutti i prodotti richiesti al cantiere navale e il cantiere li caricherà sulla nave. Una volta che tutti i materiali richiesti sono stati caricati, puoi inviare la tua nave per consegnare il carico alla posizione in modo che la costruzione possa iniziare.

[ctx: ShipLoading__Done]
en: All required cargo loaded! We can send the ship on its way.
it: Tutto il carico richiesto è stato caricato! Possiamo far partire la nave.

[ctx: ShipLoading__InProgress]
en: Loading required materials ...
it: Caricamento dei materiali richiesti...

[ctx: ShipLoading__NotStarted]
en: Click to fetch the required material onto the ship.
it: Fare clic per caricare il materiale richiesto sulla nave.

[ctx: ShipLoading__Title]
note: lists all the world map repairs and upgrades in progress
en: World map repairs & upgrades
it: Riparazioni e aggiornamenti della mappa del mondo

[ctx: ShipModified__name]
note: notification Notification that the player gets after ship modifications are done.
en: Ship modifications complete
it: Modifiche alla nave completate

[ctx: ShipRepaired__name]
note: notification
en: Ship was fully repaired
it: La nave è stata completamente riparata

[ctx: ShipSlotGroupArmor__name]
note: name: title of ship upgrade slot
en: Armor
it: Armatura

[ctx: ShipSlotGroupBridge__name]
note: name: title of ship upgrade slot
en: Bridge
it: Ponte

[ctx: ShipSlotGroupEngine__name]
note: name: title of ship upgrade slot
en: Engine
it: Motore

[ctx: ShipSlotGroupFuelTank__name]
note: name: title of ship upgrade slot
en: Fuel tank
it: Serbatoio di carburante

[ctx: ShipSlotGroupGunsFront__name]
note: name: title of ship upgrade slot
en: Guns (front)
it: Cannoni (frontali)

[ctx: ShipSlotGroupGunsRear__name]
note: name: title of ship upgrade slot
en: Guns (rear)
it: Cannoni (posteriori)

[ctx: ShipStats]
note: properties / stats of a ship
en: Ship stats
it: Statistiche della nave

[ctx: ShipUpgrade_Performing]
note: modifications are being performed
en: Performing modifications
it: Esecuzione di modifiche

[ctx: ShipUpgrade_Performing__Tooltip]
note: tooltip - modifications are being performed
en: Modifications are being applied
it: Sono in corso modifiche

[ctx: ShipUpgrade_Preparing]
note: modifications are being prepared (e.g. materials are being loaded to the shipyard)
en: Preparing modifications
it: Preparazione delle modifiche

[ctx: ShipUpgrade_Preparing__Tooltip]
note: tooltip - modifications are being prepared (e.g. materials are being loaded to the shipyard)
en: The ship can still operate while the modifications are being prepared
it: La nave può ancora funzionare mentre vengono preparate le modifiche

[ctx: ShipUpgrade_ReadyWaiting]
note: modifications are ready but ship needs to come back so they can be applied
en: Waiting for ship
it: Aspettando la nave

[ctx: ShipUpgrade_ReadyWaiting__Tooltip]
note: tooltip - modifications are ready but ship needs to come back so they can be applied
en: Modifications are prepared, waiting for the ship to apply them
it: Le modifiche sono pronte, in attesa che la nave le applichi

[ctx: Shipyard__desc]
note: short description
en: This shipyard is damaged and needs to be repaired to be able to fix our ship.
it: Questo cantiere è danneggiato e deve essere riparato per poter riparare la nostra nave.

[ctx: Shipyard__name]
note: name
en: Shipyard (damaged)
it: Cantiere (danneggiato)

[ctx: Shipyard2__desc]
note: short description
en: Serves to refuel, repair, and modify our ship. Also handles loading and unloading ship's cargo. If a truck happens to have some cargo that cannot be delivered anywhere else, it can be delivered here.
it: Serve per fare rifornimento, riparare e modificare la nostra nave. Gestisce anche il carico e lo scarico del carico della nave. Se un camion ha del carico che non può essere consegnato da nessun'altra parte, può essere consegnato qui.

[ctx: Shipyard2__name]
note: name
en: Shipyard
it: Cantiere navale

[ctx: ShipyardFullMessage]
note: shown when the shipyard has too much cargo that it can't keep unloading the ship
en: Shipyard is overloaded with cargo!
it: Il cantiere navale è sovraccarico di carico!

[ctx: ShipyardFullMessage__Tooltip]
note: tooltip explaining full shipyard tooltip
en: Shipyard will not unload cargo from the ship unless some of its cargo gets removed first. That can be done by building external storages for the products stored here.
it: Il cantiere navale non scaricherà il carico dalla nave a meno che una parte del suo carico non venga prima rimossa. Ciò può essere fatto costruendo magazzini esterni per i prodotti conservati qui.

[ctx: ShipyardKeepEmpty]
note: truck will prioritize products remove to keep this building empty
en: Keep empty
it: Mantieni vuoto

[ctx: ShipyardKeepEmpty__Tooltip]
note: tooltip
en: Requests trucks to prioritize unloading of all the cargo stored here.
it: Richiede ai camion di dare priorità allo scarico di tutto il carico immagazzinato qui.

[ctx: ShipyardMakePrimary__TooltipInProgress]
note: tooltip
en: This shipyard is currently being re-assigned
it: Questo cantiere navale è in fase di riassegnazione

[ctx: ShowPerDuration]
note: example: 'show / 60 [clock icon]', when this is on, recipes durations are normalized to some duration (e.g. 60).
en: show
it: mostra

[ctx: SiliconCrystallizer__name]
note: name of a machine
en: Silicon crystallizer
it: Cristallizzatore di silicio

[ctx: SiliconReactor__desc]
note: short description of a machine short description
en: Purifies silicon using hydrogen. The processed silicon can be used in electronics.
it: Purifica il silicio utilizzando l'idrogeno. Il silicio lavorato può essere utilizzato in elettronica.

[ctx: SiliconReactor__name]
note: name of a machine name
en: Silicon reactor
it: Reattore di silicio

[ctx: SmeltingFurnaceT1__desc]
note: short description of a machine
en: Smelts various materials such as iron or copper. The output is a molten material that needs to be sent via molten channel transport, for instance, into a caster for further processing. Molten materials cannot be transported via trucks.
it: Fonde vari materiali come ferro o rame. L'output è un materiale fuso che deve essere inviato tramite il trasporto del canale fuso, ad esempio, in un caster per un'ulteriore elaborazione. I materiali fusi non possono essere trasportati tramite camion.

[ctx: SmeltingFurnaceT1__name]
note: name of a machine
en: Blast furnace
it: Altoforno

[ctx: SmeltingFurnaceT2__desc]
note: short description of a machine
en: Smelts various materials such as iron or copper. The output is a molten material that needs to be sent via molten channel transport, for instance, into a caster for further processing. Molten materials cannot be transported via trucks.
it: Fonde vari materiali come ferro o rame. L'output è un materiale fuso che deve essere inviato tramite il trasporto del canale fuso, ad esempio, in un caster per un'ulteriore elaborazione. I materiali fusi non possono essere trasportati tramite camion.

[ctx: SmeltingFurnaceT2__name]
note: name of a machine
en: Blast furnace II
it: Altoforno II

[ctx: SmokeStack__desc]
note: description of a smoke stack short description of a machine
en: Allows release of gasses into atmosphere. Some gasses such as exhaust cause pollution.
it: Consente il rilascio di gas nell'atmosfera. Alcuni gas come i gas di scarico causano inquinamento.

[ctx: SmokeStack__name]
note: name of a machine
en: Smoke stack
it: Ciminiera

[ctx: SolarPanel__desc]
note: short description
en: Converts sunlight to electricity. Surprisingly, the efficiency depends on how sunny it is.
it: Converte la luce solare in elettricità. Sorprendentemente, l'efficienza dipende dalla presenza del sole.

[ctx: SolarPanel__name]
note: name
en: Solar panel
it: Pannello solare

[ctx: SourWaterStripper__name]
note: name of a machine https://www.pall.co.uk/uk/en/oil-gas/refining/sour-water-stripping.html https://en.wikipedia.org/wiki/Steam_stripping
en: Sour water stripper
it: Macchina per la lavorazione dell'acqua acida

[ctx: StartNewResearch_Action]
note: button to click on to open a research window to pick a new research, shown when no research is in progress button to click on to open a research window to pick a new research
en: Start new research
it: Inizia nuova ricerca

[ctx: StartRepairs]
note: requests to start repairs
en: Start repairs
it: Inizia riparazioni

[ctx: StartRepairs__Tooltip]
note: tooltip
en: We need to load all the required materials onto our ship and request it to deliver all the materials to this location.
it: Dobbiamo caricare tutti i materiali richiesti sulla nostra nave e richiederle di consegnare tutti i materiali a questa posizione.

[ctx: StartResearch_Action]
note: button to start researching the currently selected research node
en: Start research
it: Inizia ricerca

[ctx: Statistics]
note: title of a window containing statistics
en: Statistics
it: Statistiche

[ctx: StatsRange__Years]
note: shows stats for the last {0} years
en: Last {0} year | Last {0} years
it[0]: Ultimo {0} anno
it[1]: Ultimi {0} anni

[ctx: StorageFluid__name]
note: building or machine
en: Fluid storage
it: Magazzino di fluidi

[ctx: StorageFluidFormattedBase__desc]
note: description for storage
en: Stores up to {0} units of a liquid or gas product.
it: Immagazzina fino a {0} unità di un prodotto liquido o gassoso.

[ctx: StorageFluidT2__name]
note: building or machine
en: Fluid storage II
it: Magazzino di fluidi II

[ctx: StorageLoose__name]
note: building or machine
en: Loose storage
it: Magazzino sfusi

[ctx: StorageLooseFormattedBase__desc]
note: description for storage
en: Stores up to {0} units of a loose product.
it: Immagazzina fino a {0} unità di un prodotto sfuso.

[ctx: StorageLooseT2__name]
note: building or machine
en: Loose storage II
it: Magazzino sfusi II

[ctx: storagesCategory__name]
note: name: toolbar category name
en: Storage
it: Magazzino

[ctx: StorageSolidFormattedBase__desc]
note: description for storage
en: Stores up to {0} units of a solid product.
it: Immagazzina fino a {0} unità di un prodotto solido.

[ctx: StorageUnit__name]
note: building or machine
en: Unit storage
it: Magazzino

[ctx: StorageUnitT2__name]
note: building or machine
en: Unit storage II
it: Magazzino II

[ctx: StoredProduct__Clear_Tooltip]
note: tooltip
en: Click to remove currently assigned product. If storage is not empty, this will request trucks to remove all the remaining products.
it: Fare clic per rimuovere il prodotto attualmente assegnato. Se il magazzino non è vuoto, questo richiederà ai camion di rimuovere tutti i prodotti rimanenti.

[ctx: StoredProduct__ClearActive_Tooltip]
note: tooltip
en: Storage is now being emptied by trucks.
it: Il magazzino viene ora svuotato dai camion.

[ctx: StoredProduct__KeepEmpty]
note: note: keep this short!! - label of a slider that requires the storage to be empty
en: Empty
it: Vuoto

[ctx: StoredProduct__KeepFull]
note: note: keep this short!! - label of a slider that requires the storage to be full
en: Keep full
it: Mantieni pieno

[ctx: StoredProduct__NothingStored]
note: explains that no product was assigned to a storage so far
en: No product assigned
it: Nessun prodotto assegnato

[ctx: StoredProduct__Title]
note: Title of a panel that shows product that is stored in a some entity
en: Stored product
it: Prodotti immagazzinati

[ctx: StoredProduct__Tooltip]
note: storage tooltip
en: Moving the green slider (left) to the right will inform trucks to prioritize their deliveries to make the storage filled up to the green slider. This is useful when storage is connected to machines that need the products. Moving the red slider (right) to the left will request trucks to actively remove the products from storage until its cargo is below the red marker. This is useful when the storage needs to be emptied or is used as a temporary storage, for example for slag that needs to be dumped on the terrain.
it: Spostando il cursore verde (sinistra) a destra si informerà i camion di dare la priorità alle consegne per riempire il magazzino fino al cursore verde. Ciò è utile quando il magazzino è collegato a macchine che necessitano dei prodotti. Spostando il cursore rosso (destra) verso sinistra, i camion chiederanno ai camion di rimuovere attivamente i prodotti dallo stoccaggio finché il carico non sarà al di sotto dell'indicatore rosso. Questo è utile quando il deposito deve essere svuotato o viene utilizzato come deposito temporaneo, ad esempio per scorie che devono essere scaricate sul terreno.

[ctx: StoredProduct__WorldMapTooltip]
note: world mine tooltip
en: Products stored on this mining site. To transport these to the island we need to send our ship and request it to load the cargo or get some dedicated cargo ships to automate this.
it: Prodotti immagazzinati su questo sito minerario. Per trasportarli sull'isola dobbiamo inviare la nostra nave e richiederle di caricare il carico o ottenere alcune navi cargo dedicate per automatizzare quest'ultimo.

[ctx: Suggestions]
note: button to open a page for posting suggestions
en: Suggestions
it: Suggerimenti

[ctx: SulfurMine__name]
note: name
en: Sulfur mine
it: Miniera di zolfo

[ctx: SunnyWeather__name]
note: name: describes the current weather
en: Sunny
it: Soleggiato

[ctx: SupportedProducts]
note: title of a panel that shows products support by a given storage or transport
en: Supported products
it: Prodotti supportati

[ctx: TechnologyCargoShip__desc]
note: short description
en: We need to discover a cargo ship in the world map to understand how to design this building.
it: Abbiamo bisogno di scoprire una nave da carico nella mappa del mondo per capire come progettare questo edificio.

[ctx: TechnologyCargoShip__name]
note: name
en: Cargo ship technology
it: Tecnologia delle navi da carico

[ctx: TechnologyCornSeeds__name]
note: name
en: Corn seeds
it: Semi di grano

[ctx: TechnologyCustomRoutes__desc]
note: {0}=list of buildings
en: Enables to manually assign buildings to each other to set up routes that trucks will follow. Supported by storage, {0}. Also enables to assign trucks to individual storages.
it: Consente di assegnare manualmente gli edifici l'uno all'altro per impostare i percorsi che i camion seguiranno. Supportato dal magazzino, {0}. Consente inoltre di assegnare i camion ai singoli depositi.

[ctx: TechnologyCustomRoutes__name]
note: name
en: Custom routes
it: Percorsi personalizzati

[ctx: TechnologyMechPowerAutoBalance__desc]
note: short description
en: Once manually enabled for a steam turbine, it prevents it from wasting steam by automatically shutting it off in case there is a large excess of mechanical power on the shaft. Once the power on the shaft gets low, the turbine gets restarted. However restarts are not instant so shaft should be accompanied with a mechanical power storage to achieve stable supply of energy.
it: Una volta abilitato manualmente per una turbina a vapore, ne impedisce lo spreco di vapore spegnendolo automaticamente in caso di forte eccesso di potenza meccanica sull'albero. Una volta che la potenza sull'albero si riduce, la turbina viene riavviata. Tuttavia, i riavvii non sono istantanei, quindi l'albero dovrebbe essere accompagnato da un accumulo di energia meccanica per ottenere una fornitura stabile di energia.

[ctx: TechnologyMechPowerAutoBalance__name]
note: name
en: Turbine control
it: Controllo della turbina

[ctx: TechnologyNuclearPower__name]
note: name
en: Nuclear energy
it: Energia nucleare

[ctx: TechnologyOilDrilling__desc]
note: short description
en: We need to discover an oil rig in the world map to obtain this technology.
it: Dobbiamo scoprire una piattaforma petrolifera nella mappa del mondo per ottenere questa tecnologia.

[ctx: TechnologyOilDrilling__name]
note: name
en: Ocean drilling technology
it: Tecnologia di perforazione oceanica

[ctx: TechnologyShipRadar__name]
note: name
en: Radar system
it: Sistema radar

[ctx: TechnologyShipRadarT2__name]
note: name
en: Radar system II
it: Sistema radar II

[ctx: ThermalDesalinator__name]
note: name of a machine
en: Thermal desalinator
it: Dissalatore termico

[ctx: ThroughputWithParam]
note: throughput of something, e.g. 'Throughput: 20%'
en: Throughput: {0}
it: Portata: {0}

[ctx: TipOnLoad__BuildClose]
note: tip displayed on the loading screen
en: Build machines that process mined material closer to mines to save on fuel for trucks.
it: Costruisci macchine che elaborano il materiale estratto più vicino alle miniere per risparmiare carburante per i camion.

[ctx: TipOnLoad__BuildTransports]
note: tip displayed on the loading screen
en: If your logistics network is overwhelmed, build more trucks or connect machines with conveyor belts to relieve it.
it: Se la tua rete logistica è sommersa dal lavoro, costruisci più camion o collega le macchine con nastri trasportatori per alleviarlo.

[ctx: TipOnLoad__Diesel]
note: tip displayed on the loading screen
en: Keep an eye on the amount of diesel. If you run out, your trucks and excavators will stop working.
it: Tieni d'occhio la quantità di diesel. Se si esaurisce, i tuoi camion ed escavatori smetteranno di funzionare.

[ctx: TipOnLoad__Food]
note: tip displayed on the loading screen
en: Make sure you always have enough food otherwise your people will starve.
it: Assicurati di avere sempre abbastanza cibo, altrimenti la tua gente morirà di fame.

[ctx: TipOnLoad__OilRig]
note: tip displayed on the loading screen
en: If you are running out of crude oil on your island, you can explore with your ship for remote oil rigs.
it: Se stai esaurendo il petrolio greggio sulla tua isola, puoi esplorare con la tua nave le piattaforme petrolifere remote.

[ctx: TipOnLoad__Prefix]
note: tip displayed on the loading screen, example: 'Tip #2: have fun!'
en: Tip #{0}: {1}
it: Suggerimento #{0}: {1}

[ctx: TipOnLoad__TransportStraight]
note: tip displayed on the loading screen
en: When building transports, hold SHIFT to only allow straight transports, or hold CTRL for alternative route.
it: Quando costruisci i trasporti, tieni premuto MAIUSC per consentire solo i trasporti diretti o tieni premuto CTRL per un percorso alternativo.

[ctx: TipOnLoad__TransportUX]
note: tip displayed on the loading screen
en: When building transports, instead of selecting a particular transport from menu, you can initiate transport construction by just hovering and clicking on port arrows or other transports.
it: Quando costruisci i trasporti, invece di selezionare un particolare trasporto dal menu, puoi avviare la costruzione del trasporto semplicemente passandoci il mouse e facendo clic sulle frecce del porto o su altri trasporti.

[ctx: TipOnLoad__Unity]
note: tip displayed on the loading screen
en: Unity is generated by settlements when people are well and happy. It is used in many important places but keeping some extra for emergencies is a wise idea.
it: Unity è generata dagli insediamenti quando le persone stanno bene e sono felici. Può essere usato in molti luoghi importanti, ma tenerne da parte per le emergenze è un'idea saggia.

[ctx: TipOnLoad__Unity2]
note: tip displayed on the loading screen
en: Unity can be also used for quick-repair of entities, even when maintenance parts are completely missing.
it: Unity può essere utilizzato anche per la riparazione rapida di entità, anche quando mancano completamente le parti di manutenzione.

[ctx: ToggleDirection]
note: button to flip transport - conveyor belt, pipe, etc.
en: Toggle direction
it: Cambia direzione

[ctx: Total]
note: title of a last row in a table that serves as a sum, e.g. 'Total 2 Unity'
en: Total
it: Totale

[ctx: TotalPopulation]
note: label of a chart showing total population
en: Total population
it: Popolazione totale

[ctx: TotalSettlementNeed]
note: used like this 'Total settlement need: 40 / month'
en: Total settlement need
it: Totale insediamenti necessari

[ctx: TotalSettlementOutput]
note: used like this 'Total settlement production: 40 / month'
en: Total settlement production
it: Totale insediamenti prodotti

[ctx: TrAdditionError__BeingDestroyed]
note: could not place a transport as it the other being connected to it is being destroyed
en: Under deconstruction
it: In decostruzione

[ctx: TrAdditionError__Blocked]
note: could not place an entity because it is blocked by other entity, {0} = name of blocked entity
en: Blocked by {0}
it: Bloccato da {0}

[ctx: TrAdditionError__CannotReverse]
note: could not place reverse a transport
en: Cannot be reversed
it: Non può essere invertito

[ctx: TrAdditionError__IncompatibleDirection]
note: could not place a transport as its direction could not be resolved
en: Connecting output to output or input to input
it: Collega output ad output o input ad input

[ctx: TrAdditionError__IncompatiblePortAtEnd]
note: could not place a transport due to incompatible port at transport end
en: Incompatible port at end
it: Porta incompatibile alla fine

[ctx: TrAdditionError__IncompatiblePortAtStart]
note: could not place a transport due to incompatible port at transport start
en: Incompatible port at start
it: Porta incompatibile all'inizio

[ctx: TrAdditionError__InvalidConnection]
note: could not connect a transport
en: Invalid connection
it: Connessione non valida

[ctx: TrAdditionError__InvalidTransport]
note: generic message for invalid transport
en: Invalid transport
it: Trasporto non valido

[ctx: TrAdditionError__Loop]
note: could not place a transport because its start and end are connected to the same transport
en: Start and end are connected to the same transport
it: Inizio e fine sono collegati allo stesso trasporto

[ctx: TrAdditionError__NoMiniZipper]
note: transport of this type cannot be split/merged
en: Cannot be split or merged
it: Non può essere diviso o unito

[ctx: TrAdditionError__NoPillars]
note: could not place a transport because of no valid pillars (supports) placement
en: Cannot find valid pillars placement
it: Impossibile trovare un posizionamento valido dei pilastri

[ctx: TrAdditionError__PathNotFound]
note: could not find a valid transport to selected position
en: Transport to selected position was not found.
it: Il trasporto alla posizione selezionata non è stato trovato.

[ctx: TrAdditionError__SelfColliding]
note: could not place a transport because it is self-colliding
en: Self-collision
it: Auto-collisione

[ctx: TrAdditionError__TerrainCollision]
note: could not place a transport because of collision with terrain
en: Collision with terrain
it: Collisione con il terreno

[ctx: TrAdditionError__TooCloseToOtherMiniZipper]
note: could not create a connector because it is too close to other connector, {0} is translated name of the connector
en: Too close to other {0}
it: Troppo vicino ad altro {0}

[ctx: TrAdditionError__TypesNoMatch]
note: could not connect a transport to another one as they don't match
en: Incompatible type
it: Tipo incompatibile

[ctx: Trade__Action]
note: performs a trade with another settlement
en: Trade
it: Commercio

[ctx: Trade__SoldOut]
note: displayed when trade action is no longer available
en: Sold out
it: Esaurito

[ctx: TradeDock__desc]
note: short description
en: Allows trading of various goods with villages on the world map. All the products you trade are delivered into a trading dock. Also, trading can be a lifesaver if you run into a shortage of critical products, so it is advised to always have a trading dock available.
it: Consente il commercio di vari beni con i villaggi sulla mappa del mondo. Tutti i prodotti che scambi vengono consegnati in una stazione di scambio. Inoltre, il commercio può salvarti la vita se ti imbatti in una carenza di prodotti critici, quindi si consiglia di avere sempre una stazione di commercio disponibile.

[ctx: TradeDock__name]
note: name
en: Trading dock
it: Stazione commerciale

[ctx: TradeDockCargo__Tooltip]
note: tooltip of a panel showing all the cargo stored in a trade dock
en: All the products acquired from trading get delivered here.
it: Tutti i prodotti acquisiti dal commercio vengono consegnati qui.

[ctx: TradeOfferDelivered]
note: shown after player makes a trade that the products were delivered
en: Products were delivered to your trading dock!
it: I prodotti sono stati consegnati alla nostra stazione commerciale!

[ctx: TradeStatus__CantAfford]
note: player can't afford the current trade as it requires more products than they have
en: You don't have enough products to trade with
it: Non hai abbastanza prodotti con cui scambiare

[ctx: TradeStatus__Info]
note: tooltip explaining how trade works
en: Products will be delivered to your trading dock immediately
it: I prodotti verranno consegnati immediatamente alla tua stazione commerciale

[ctx: TradeStatus__NoTradeDock]
note: player can't trade as they are missing a trade dock building that enables them to trade
en: You need to build a trading dock first
it: Devi prima costruire una stazione commerciale

[ctx: TradeStatus__NoUnity]
note: player lack unity to afford the current trade or feature player lack unity to afford the current trade
en: Not enough Unity
it: Unity insufficiente

[ctx: TradeStatus__SoldOut]
note: trade is 'sold out'
en: Sold out - come back later
it: Esaurito - torna più tardi

[ctx: TransportedProducts]
note: title of a panel showing all the products transported by a selected transport
en: Transported products
it: Prodotti trasportati

[ctx: TransportHeightTooltip]
note: height of the current transport that is being build - e.g. 'Height: 2'
en: Height: {0}
it: Altezza: {0}

[ctx: transportsCategory__name]
note: name: toolbar category name
en: Transports
it: Trasporti

[ctx: TransportsPillar__desc]
note: short description
en: Pillar that supports transports.
it: Pilastro che sostiene i trasporti.

[ctx: TransportsPillar__name]
note: name
en: Pillar
it: Pilastro

[ctx: TruckCapacityIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Trucks can get overloaded by {0} but they require extra {1} maintenance
it: I camion possono essere sovraccarichi di {0} ma richiedono {1} manutenzione extra

[ctx: TruckCapacityIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Overloaded trucks
it: Camion sovraccarichi

[ctx: TurbineHighPress__desc]
note: description of a high pressure turbine short description
en: Uses high pressure steam to create mechanical power.
it: Utilizza vapore ad alta pressione per creare potenza meccanica.

[ctx: TurbineHighPress__name]
note: name
en: High-pressure turbine
it: Turbina ad alta pressione

[ctx: TurbineHighPressT2__name]
note: name
en: High-pressure turbine II
it: Turbina ad alta pressione II

[ctx: TurbineLowPress__desc]
note: description of a low pressure turbine short description
en: Improves power production efficiency by reusing low pressure steam to create mechanical power.
it: Migliora l'efficienza della produzione di energia riutilizzando il vapore a bassa pressione per creare energia meccanica.

[ctx: TurbineLowPress__name]
note: name
en: Low-pressure turbine
it: Turbina a bassa pressione

[ctx: TurbineLowPressT2__name]
note: name
en: Low-pressure turbine II
it: Turbina a bassa pressione II

[ctx: TutorialOnCargoShip__name]
note: title of message or tutorial name: message for player
en: Cargo ship
it: Nave da carico

[ctx: TutorialOnCargoShip__part4Heading]
en: Ship logistics
it: Logistica navale

[ctx: TutorialOnDiesel__name]
note: title of message or tutorial name: message for player
en: Diesel production
it: Produzione diesel

[ctx: TutorialOnShipRepair__name]
note: title of message or tutorial name: message for player
en: World exploration
it: Esplorazione del mondo

[ctx: TutorialOnShipRepair__part2Heading]
en: Exploration
it: Esplorazione

[ctx: TutorialOnShipRepair__part4Heading]
en: Ship range and fuel
it: Portata e carburante della nave

[ctx: TutorialOnShipRepair__part5]
en: Some areas may be occupied by enemies or pirates. You cannot pass through these areas or explore them unless you defeat the pirates first. If your ship has no weapons equipped, it will automatically try to escape, otherwise, the battle will start.
it: Alcune aree potrebbero essere occupate da nemici o pirati. Non puoi attraversare queste aree o esplorarle a meno che non sconfiggi prima i pirati. Se la tua nave non ha armi equipaggiate, tenterà automaticamente di fuggire, altrimenti inizierà la battaglia.

[ctx: TutorialOnShipRepair__part5Heading]
en: Enemies and pirates
it: Nemici e pirati

[ctx: TutorialOnShipRepair__part6Heading]
en: Ship upgrades and weapons
it: Potenziamenti e armi per navi

[ctx: Unassign]
note: prefix of a button to unassign a vehicle, example: 'UNASSIGN <newline> Mine Tower'
en: Unassign
it: Annulla assegnazione

[ctx: Unassign__VehicleTooltip]
note: tooltip explaining what unassign does
en: Removes the vehicle from the current assignment.
it: Rimuove il veicolo dall'assegnazione corrente.

[ctx: UnityCap__Title]
note: title of a panel showing the current global Unity capacity
en: Unity cap
it: Capacità Unity

[ctx: UnityCap__Tooltip]
en: The maximum amount of Unity that can be accumulated. Typically increases with the amount of housing and its quality.
it: La quantità massima di Unity che può essere accumulata. In genere aumenta con la quantità di alloggi e la loro qualità.

[ctx: UnityStr_Format]
note: virtual & abstract 'currency' expressing how people 'pull together' to achieve higher goals, example: '1 Unity' example: '1 Unity'
en: {0} Unity | {0} Unity
it[0]: {0} Intesa
it[1]: {0} Intesa

[ctx: Unlocks]
note: title of a panel that lists all the things that player unlocks by a research
en: Unlocks
it: Sblocca

[ctx: Upgrade]
note: button to upgrade something
en: Upgrade
it: Migliora

[ctx: UraniumEnrichmentPlant__name]
note: name of a machine
en: Enrichment plant
it: Impianto d'arricchimento

[ctx: UraniumMine__name]
note: name
en: Uranium mine
it: Miniera di uranio

[ctx: VacuumDistillationTower__desc]
note: short description of a machine
en: Produces synthetic rubber.
it: Produce gomma sintetica.

[ctx: VacuumDistillationTower__name]
note: name of a machine
en: Rubber maker
it: Produttore di gomma

[ctx: VehicleGoalUnreachable__name]
note: notification
en: {entity} cannot reach destination.
it: {entity} non può raggiungere la destinazione.

[ctx: VehicleIsBroken__name]
note: notification
en: Vehicle is broken as it lacks maintenance
it: Il veicolo è rotto ed è senza manutenzione

[ctx: VehicleJob__SearchingForDesignation]
note: truck job status message
en: Searching for a valid terrain designation
it: Ricerca di una designazione valida per il terreno

[ctx: VehicleLimitIncrease]
note: vehicles cap increase increase, all caps Example: 15 vehicle cap. Meaning: this will increase the global limit of vehicles that the player can have.
en: +{0} VEHICLE CAP | +{0} VEHICLES CAP
it[0]: +{0} LIMITE VEICOLO
it[1]: +{0} LIMITE VEICOLI

[ctx: VehicleNoFuel__name]
note: notification Example: "Truck has no fuel"
en: {entity} has no fuel
it: {entity} non ha carburante

[ctx: VehicleRole__TreeHarvesting]
note: vehicle role which means the vehicle will harvest trees
en: Tree harvesting
it: Raccolta degli alberi

[ctx: VehiclesAssignedToMining]
note: list of vehicles assigned to mining
en: Assigned to mining operations
it: Assegnato ad operazioni minerarie

[ctx: VehiclesDepot__desc]
note: description of a machine short description
en: Allows building vehicles such as trucks and excavators.
it: Consente la costruzione di veicoli come camion ed escavatori.

[ctx: VehiclesDepot__name]
note: building or machine
en: Vehicles depot
it: Deposito veicoli

[ctx: VehiclesManagement]
note: window that provides management & overview of all the vehicles
en: Vehicles management
it: Gestione veicoli

[ctx: VehiclesManagement__Drivers]
note: shows how many drivers are in use for a group of vehicles, {0} = number, e.g. '2 drivers'
en: {0} driver | {0} drivers
it[0]: {0} pilota
it[1]: {0} piloti

[ctx: VehiclesManagement__IdleCount]
note: shows how many vehicles are idle, {0} = number, e.g. 'idle: 5'
en: idle: {0}
it: inattivo: {0}

[ctx: WarningLowDiesel__name]
note: title of message or tutorial name: message for player
en: Low diesel!
it: Diesel basso!

[ctx: WarningLowDiesel__part1]
en: Global supply of <b>diesel is critically low</b>! You are at high risk of running out of diesel. When all your diesel supplies are depleted, all vehicles and diesel generators will stop working. Without working logistics and electricity generation your economy will halt.
it: L'offerta globale di <b>diesel è estremamente bassa</b>! Sei ad alto rischio di rimanere senza diesel. Quando tutte le tue scorte di diesel saranno esaurite, tutti i veicoli e i generatori diesel smetteranno di funzionare. Senza logistica funzionante e produzione di energia elettrica la tua economia si fermerà.

[ctx: WarningLowDiesel__part2]
note: {0} = Oil Pump
en: Make sure that you have sufficient diesel production and that you are extracting enough crude oil. You can <bc>boost</bc> an {0} using Unity which will not only speed it up but also it <b>makes it work without the need for electricity</b>.
it: Assicurati di avere una produzione di diesel sufficiente e di estrarre abbastanza petrolio greggio. Puoi <bc>potenziamento</bc> un {0} utilizzando Unity che non solo lo velocizzerà, ma <b>lo farà anche funzionare senza bisogno di elettricità</b>.

[ctx: WarningLowMaintenanceNoDepot__name]
note: title of message or tutorial name: message for player
en: Low maintenance!
it: Manutenzione bassa!

[ctx: WarningLowMaintenanceNoDepot__part1]
en: Some entities are <b>running out of maintenance</b> and they may start breaking down soon.
it: Alcune entità stanno <b>esaurendo la manutenzione</b> e potrebbero iniziare a guastarsi presto.

[ctx: WarningLowMaintenanceNoDepot__part2]
note: {0} = Maintenance depot
en: In order to get more maintenance, you should prioritize researching and building a {0}. Once operational, you will need to supply it with products and it will start maintaining all your machines and vehicles.
it: Per ottenere più manutenzione, dovresti dare la priorità alla ricerca e alla creazione di un {0}. Una volta operativo, dovrai rifornirlo di prodotti e inizierà la manutenzione di tutte le tue macchine e veicoli.

[ctx: WarningLowMaintenanceNoDepot__part3]
en: In the meantime, you can spend Unity for <bc>quick-repair</bc> action to fix machines or vehicles that are needed the most.
it: Nel frattempo, puoi spendere Unity per un'azione di <bc>riparazione veloce</bc> per riparare macchine o veicoli che sono più necessari.

[ctx: WarningNoWorkersNoBeacon__name]
note: title of message or tutorial name: message for player
en: No workers!
it: Niente lavoratori!

[ctx: WarningNoWorkersNoBeacon__part1]
en: You have <b>no more free workers</b> on your island. Everyone is already busy working. Some buildings or vehicles will not be able to operate.
it: Non hai più <b>nessun lavoratore libero</b> sulla tua isola. Tutti sono già impegnati a lavorare. Alcuni edifici o veicoli non potranno funzionare.

[ctx: WarningNoWorkersNoBeacon__part2]
note: {0} = Beacon
en: In order to get more people, you should prioritize researching and building a {0}. It will help to attract more refugees to your island and you will not only get more workers but also some extra materials from them. The effectiveness of the beacon will decline over time. So you should prioritize repairing the <bc>ship</bc> to bring more people and resources to the island.
it: Per ottenere più persone, dovresti dare la priorità alla ricerca e alla creazione di un {0}. Aiuterà ad attirare più rifugiati sulla tua isola e non solo otterrai più lavoratori ma anche alcuni materiali extra da loro. L'efficacia del faro diminuirà nel tempo. Quindi dovresti dare la priorità alla riparazione della <bc>nave</bc> per portare più persone e risorse sull'isola.

[ctx: WarningNoWorkersNoBeacon__part3]
en: In the meantime, you can pause some buildings that you need the least to free up some workers.
it: Nel frattempo, puoi mettere in pausa alcuni edifici di cui hai meno bisogno per liberare alcuni lavoratori.

[ctx: WarningPrefix]
en: Warning:
it: Avvertimento:

[ctx: wasteCategory__name]
note: name: toolbar category name
en: Waste management
it: Gestione rifiuti

[ctx: WasteDump__name]
note: name name of a machine Dumps liquids into the ocean.
en: Liquid dump
it: Scarico liquidi

[ctx: WaterChiller__name]
note: name of a machine Keep datacenter cool by providing chilled water.
en: Water chiller
it: Refrigeratore d'acqua

[ctx: WaterCollected]
note: title of a panel that shows the amount of water collected in a rainwater harvester
en: Water collected
it: Acqua raccolta

[ctx: WaterNeed__name]
note: name: name of a settlement service provided to pops
en: Water
it: Acqua

[ctx: WaterTreatmentPlant__desc]
note: short description of a machine
en: Converts not so nice water to nice water. Just don't tell this to the people who drink it.
it: Converte l'acqua non molto pulita in acqua pulita. Basta non dirlo alle persone che lo bevono.

[ctx: WaterTreatmentPlant__name]
note: name of a machine https://en.wikipedia.org/wiki/Sewage_treatment
en: Wastewater treatment
it: Trattamento delle acque reflue

[ctx: WaterWell__desc]
note: short description
en: This station can extract fresh water.
it: Questa stazione può estrarre acqua dolce.

[ctx: WaterWell__name]
note: name
en: Groundwater well
it: Pozzo d'acqua sotterranea

[ctx: WeatherOption_Dry]
note: sets weather configuration to be dry
en: Dry
it: Asciutto

[ctx: WeatherOption_LessDry]
note: sets weather configuration to be less dry than it normally is
en: Less dry
it: Meno asciutto

[ctx: WindowMode__Option_Borderless]
note: option in WindowMode__Title setting
en: Borderless
it: Senza bordi

[ctx: WindowMode__Option_Fullscreen]
note: option in WindowMode__Title setting
en: Fullscreen
it: Schermo intero

[ctx: WindowMode__Option_Windowed]
note: option in WindowMode__Title setting
en: Windowed
it: In finestra

[ctx: WindowMode__Title]
note: title for window mode (options are: Fullscreen, Borderless, Windowed) title for window mode  (options are: Fullscreen, Borderless, Windowed)
en: Window mode
it: Modalità in finestra

[ctx: Workers__Available]
note: used like this '4 workers <new line> available'
en: available
it: disponibile

[ctx: Workers__Needed]
note: used like this '4 workers <new line> needed'
en: needed
it: necessari

[ctx: WorldEntityRepaired__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: "Oil rig was fully repaired"
en: {0} was fully repaired
it: {0} è stato completamente riparato

[ctx: WorldLocation__BeingExplored_Title]
note: title of a location in the world map
en: Exploration in progress!
it: Esplorazione in corso!

[ctx: WorldLocation__Explored_Desc]
note: description of a location in the world map
en: This was already explored.
it: Questo era già stato esplorato.

[ctx: WorldLocation__Explored_Title]
note: title of a location in the world map
en: Fully explored
it: Completamente esplorato

[ctx: WorldLocation__Home_Desc]
note: description of a location in the world map
en: This is our home island!
it: Questa è la nostra isola!

[ctx: WorldLocation__Home_Title]
note: title of a location in the world map
en: Home island
it: Isola di casa

[ctx: WorldLocation__Unknown_Desc]
note: description of a location in the world map
en: We need to explore this!
it: Dobbiamo esplorare questo!

[ctx: WorldLocation__Unknown_Title]
note: title of a location in the world map
en: Unknown location
it: Località sconosciuta

[ctx: WorldLocation__UnknownOnWay_Desc]
note: description of a location in the world map
en: Our ship is on way to explore this!
it: La nostra nave è in viaggio per esplorarlo!

[ctx: WorldLocation__WithEnemy_Desc]
note: description of a location in the world map
en: There is an enemy that needs to be defeated!
it: C'è un nemico che deve essere sconfitto!

[ctx: WorldLocation__WithEnemy_Title]
note: title of a location in the world map
en: Location with enemy
it: Posizione nemica

[ctx: WorldLocation__WithEnemyOnWay_Desc]
note: description of a location in the world map
en: Our ship is on her way to the battle!
it: La nostra nave è in viaggio per la battaglia!

[ctx: WorldLocation_EnemyFound]
note: button to request ship to visit an already explored location
en: Enemy found
it: Nemico trovato

[ctx: WorldLocation_Orders]
note: title for ship orders
en: Ship orders
it: Ordini della nave

[ctx: WorldLocation_Orders__Battle]
note: button to request ship to enter a battle for a location
en: Battle
it: Battaglia

[ctx: WorldLocation_Orders__DeliverCargo]
note: button to request ship to deliver cargo to the selected location
en: Deliver cargo
it: Consegna merci

[ctx: WorldLocation_Orders__Explore]
note: button to request ship to explore a selected location
en: Explore
it: Esplora

[ctx: WorldLocation_Orders__GoHome]
note: button to request ship to return back to the home island
en: Go home
it: Torna a casa

[ctx: WorldLocation_Orders__LoadCargo]
note: button to request ship to load cargo at the selected location
en: Load cargo
it: Imbarcare il carico

[ctx: WorldLocation_Orders__Visit]
note: button to request ship to visit an already explored location
en: Visit
it: Visita

[ctx: WorldLocation_StructureFound]
note: button to request ship to visit an already explored location button  to request ship to visit an already explored location
en: Structure found
it: Struttura trovata

[ctx: WorldMap]
note: title/tooltip of a button that opens the world map
en: World map
it: Mappa del mondo

[ctx: WorldMine_ReserveTooltip]
note: tooltip for a bar that displays the total reserve left in a deposit. For instance how much uranium is left to extract in a uranium mine. tooltip
en: Shows the overall status of the reserve available in this deposit. This is a limited resource.
it: Mostra lo stato generale della riserva disponibile in questo deposito. Questa è una risorsa limitata.

[ctx: Zipper_IoPortShape_FlatConveyor__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
it: Consente di gestire la distribuzione e la priorità dei prodotti utilizzando una delle sue due porte di input e output.

[ctx: Zipper_IoPortShape_FlatConveyor__name]
note: name: small machine that allows splitting and merging of transports
en: Flat balancer
it: Scambiatore nastro

[ctx: Zipper_IoPortShape_LooseMaterialConveyor__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
it: Consente di gestire la distribuzione e la priorità dei prodotti utilizzando una delle sue due porte di input e output.

[ctx: Zipper_IoPortShape_LooseMaterialConveyor__name]
note: name: small machine that allows splitting and merging of transports
en: U-shape balancer
it: Scambiatore ad U

[ctx: Zipper_IoPortShape_MoltenMetalChannel__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
it: Consente di gestire la distribuzione e la priorità dei prodotti utilizzando una delle sue due porte di input e output.

[ctx: Zipper_IoPortShape_MoltenMetalChannel__name]
note: name: small machine that allows splitting and merging of transports
en: Molten balancer
it: Scambiatore materiale fuso

[ctx: Zipper_IoPortShape_Pipe__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
it: Consente di gestire la distribuzione e la priorità dei prodotti utilizzando una delle sue due porte di input e output.

[ctx: Zipper_IoPortShape_Pipe__name]
note: name: small machine that allows splitting and merging of transports
en: Pipe balancer
it: Scambiatore
