en	Disable flashes (e.g. lightning)

en	Check these mods to add them to your save file.

en	Collision with {0}

en	Overlapping with terrain designation

en	Invalid placement height, must be placed within heights {0} and {1} (inclusive).

en	There is no deposit of {0}

en	Requires a hard surface (e.g. concrete)

en	Some ground is not fertile

en	Must be placed in a highlighted slot

en	Some ground is not stable

en	Ocean access blocked by '{0}' or terrain.

en	Ocean access blocked by terrain at {0} location, you might need to repeat the recovery action.

en	Ocean access blocked by terrain at {0} locations, you might need to repeat the recovery action.

en	Outside of buildable area

en	Something is in the way

en	Terrain too high

en	Terrain too low

en	Too close to another tree

en	Warning: A port is above transport support height. Connection may not be possible.

en	A balanced map, great for new or casual players. The starting location offers easy access to all resources and plenty of space to build a large factory. Later on, create ramps to the higher platforms to scale up industrial and mining operations. This is the first and oldest map in Captain of Industry. It was first available in a closed-alpha build in October of 2021. Back then, it was the only playable map in the game.
id	Peta versi Alpha. Peta yang bagus untuk pemain baru atau kasual. Anda mulai dari platform terendah dan mendapatkan semua sumber daya awal yang Anda butuhkan. Area awal memiliki banyak ruang untuk menempatkan semua dermaga kargo Anda. Kemudian, ada baiknya membangun jalur landai ke dua platform lainnya untuk meningkatkan skala operasi pabrik dan pertambangan Anda lebih lanjut.

en	New Haven

en	Anaerobic digester

en	Reallocates animals from other farms into this farm

en	Pause growth

en	Stops natural increase in number of animals in this farm.

en	Remove all

en	Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.

en	{entity}: Not enough food

en	Enable slaughtering

en	When enabled a red slider appears. If the total number of animals in this farm gets above the red slider, then the excess number will be slaughtered for products like meat. In case the slider is set to full capacity it will only slaughter the born excess that would not fit into the farm. If slaughtering is disabled, no meat gets produced.

en	Multisample anti-aliasing (MSAA) {0}

en	MSAA {0}

en	Anti-aliasing

en	Subpixel morphological anti-aliasing (SMAA)

en	SMAA

en	Apply changes

en	Ignore conflicts and apply changes?

en	Apply settings from

en	Melts metals via a powerful electric arc. The arc is deployed using graphite anodes that are partially spent during the process due to the high heat. Beware that the furnace consumes a significant amount of power. It would be polite to notify your local power plant before turning this on.

en	Arc furnace

en	This furnace has a cooling system to safely reach higher operating temperatures. This provides increased throughput and an opportunity to reuse some of the excess heat. Power requirements are increased as well.

en	Arc furnace II

en	{0} km²

en	There are some forestry designations outside of forestry tower areas

en	There are some mining designations outside of mine tower areas

en	Welcome to Armageddon, the shattered remnants of a bygone cataclysm. The impact that produced the central crater scattered precious resources over all the islands, offering lucrative opportunities for ambitious miners and entrepreneurs. I’m just glad I didn’t live here back then! That must have been quite the BOOM. This island has more land area than any three other islands we’ve scouted, so substantial room for growth is available. With four starting locations, each offering a different difficulty level, this map caters to both new players looking for a manageable challenge and seasoned veterans seeking a test of their factory building skills. This map was created as a celebration of the map editor for Update 2 as it demonstrates what can be achieved with it.

en	Armageddon

en	Armor

en	Armor plating

en	Armor plating II

en	Assembly line that is faster and can produce more advanced products.

en	Assembly II

en	Assembly III

en	Assembly line that produces basic products.

en	Assembly I

en	Robotic assembly that is faster and can produce more advanced products.

en	Assembly (robotic)

en	Assembly (robotic) II

en	Assigned excavators will automatically mine all the mining designations managed by this tower. Don't forget to also assign some trucks so the excavators can unload their shovel.

en	Assigned excavators

en	No routes assigned

en	Allows to assign storage units for export of wooden logs that are cut by tree harvesters assigned to this tower. If at least one storage unit is assigned, wood will be delivered only to assigned units and nowhere else.

en	Enables to assign refueling trucks in this station to individual mine towers.

en	Configures dedicated export routes for trucks. Once this storage is set to export into another storage (B), trucks will only export products to that storage (B). No other unassigned storage or machine will be able to export from this storage. This does not affect imports. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.

en	Configures dedicated export routes for trucks. For example, if you’d like to deliver materials mined here to a specific storage but nowhere else, you can assign this {0} to the chosen storage. You can also assign it to another {0} in order to use that one for dumping.

en	Configures dedicated import routes for trucks. You can also assign a fuel station to make its trucks refuel tree planters and tree harvesters in this place.

en	Configures dedicated import routes for trucks. Once this storage is set to import from another storage (B), trucks will only import products from that storage (B). No other unassigned storage or machine will be able to import into this storage. This does not affect export. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.

en	Configures dedicated import routes for trucks. For example, if you’d like materials from some storage to be dumped in here but nowhere else, you can assign this {0} to the chosen storage. You can also assign a fuel station to make its trucks refuel excavators in this place.

en	assigned to {0}

en	Assigned tree harvesters will automatically harvest trees in all the forestry designations managed by this tower. Unassigned harvesters will work here as long as there is no harvester assigned.

en	Assigned tree harvesters

en	Assigned tree planters will automatically plant saplings in all the forestry designations managed by this tower. Unassigned planters will work here as long as there is no planter assigned.

en	Assigned tree planters

en	Assigned vehicles will be allocated to transfer cargo exclusively for this building. This means that anytime an assigned vehicle performs a delivery this building has to be either source or destination of the cargo. This can be combined with routes assignment to form dedicated supply lines.

en	Assigned trucks will automatically refuel all the nearby excavators and tree harvesters.

en	Assigned trucks will automatically serve all the excavators assigned to this tower.

en	Assigned trucks

en	Assigned trucks will follow this harvester which will load them with wood. Trucks will deliver the wood to the factory and return back to the harvester.

en	Accept assigned only

en	When enabled, only the assigned vehicles below will be allowed to collect or deliver cargo here.

en	There are no available vehicles of this type

en	Click to assign this type of vehicle

en	Ambient sounds (e.g. weather)

en	Effects volume

en	Entities (e.g. machines, vehicles)

en	Master volume

en	Music volume

en	User interface

en	Audio

en	Autosave interval

en	Every {0} minute

en	Every {0} minutes

en	Available to assign

en	Avg. production

en	Avg. damage

en	FPS limit in background

en	Bakes organic products such as bread.

en	Baking unit

en	Latest transactions

en	Prioritization

en	You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way.

en	Enforce strictly even inputs

en	Enforce strictly even outputs

en	Even I/O ratios

en	You can chose to enforce strictly even input/output product ratios. If you enable strict output ratio, products will be output to all output ports evenly. If a port cannot accept any more products, output will pause until the port gets freed-up. Input strict ratio works in a similar way.

en	Barrier (corner)

en	Barrier (cross)

en	Barrier (ending)

en	Barrier that blocks vehicle access.

en	Barrier (straight)

en	Barrier (tee)

en	Allows distillation of low-grade diesel but it is quite inefficient and produces a lot of waste.

en	Basic distiller

en	Basic rack

en	Damage done: {0}

en	Defeated!

en	Our ship

en	Victory!

en	Battle score

en	A beach vacation awaits! Because, of course, all of the best vacations come with mining, heavy industry, and factory automation. Farming and lumber challenges await you on these sandy shores, but abundant crude oil will sustain your infrastructure as the sunshine sustains your workers.

en	The Beach

en	Strong light helps other refugees to find your island and join you. This can help you to get more workers and some extra starting loot.

en	Beacon

en	No more refugees available!

en	Note: active progress gets reset if the beacon gets interrupted

en	Expecting {0} refugee in less than:

en	Expecting {0} refugees in less than:

en	{0} enables you to bring more people to your island and get more workers. It needs a constant supply of power from a {1}. And running the {0} requires {2}. Refugees who find you via {0} will also bring extra resources with them. Also make sure you have enough housing for new refugees as homelessness can negatively affect {2}.

en	Please note that localizations are currently done by our amazing community and we provide them on best-effort basis.

en	Birch tree

en	Birch tree (dry)

en	Base

en	Disease

en	Edicts

en	Health

en	Radiation

en	Starvation

en	{0} backup file located in the same directory

en	{0} backup files located in the same directory

en	Export currently selected blueprint or folder as a string into the clipboard.

en	Create a new blueprint by selecting an area of existing structures.

en	Add a new blueprint by pasting text from a clipboard.

en	Place the current blueprint into the world.

en	Some items could not be loaded. Either the blueprint is too old or was made with mods that are currently not present.

en	Content missing:

en	Delete

en	Are you sure you want to delete '{0}'? This cannot be undone.

en	Delete the selected item.

en	Backup failure

en	The library was saved but there was an issue to create a backup file (check that the game has file access permission).

en	Failed to load

en	Failed to load the library due to incorrect format. Any new changes will overwrite it.

en	Failed to load the library as access to the file was denied.

en	Failed to save

en	Failed to save the library (check that the game has file access permission).

en	Synchronized

en	The following items will be downgraded on placement as they are not available yet:

en	The following items are not available yet:

en	Blueprints

en	Blueprints are not available as {0} is not operational

en	Produces high pressure steam by burning loose products (such as coal) to boil water.

en	Boiler

en	Produces high pressure steam by boiling water. Basically a giant kettle. But not recommended for tea preparation.

en	Boiler (electric)

en	Produces high pressure steam by burning gas.

en	Boiler (gas)

en	Remove boost

en	Boost

en	Doubles the throughput while consuming Unity. Also ignores electricity requirement

en	Brick surface

en	Extracts clay out of dirt and produces bricks.

en	Brickworks

en	Ship bridge

en	Provides advanced radar capabilities.

en	Ship bridge II

en	Provides advanced radar capabilities.

en	Ship bridge III

en	Build {0} and ensure {1} gets delivered to {2}

en	Buildings

en	Buildings (for vehicles)

en	Build

en	Disposes solid waste by burning it

en	Burner (solid)

en	Camera

en	Vertical field of view

en	Camera

en	Cancel

en	{entity}: No available place to dump products

en	Captain's office is not available

en	Captain's office I

en	Captain's office II

en	Instantly remove cargo from this truck (into any available storage or shipyard)

en	Once built, a repaired cargo ship can dock here and transfer its cargo via attached cargo depot modules.

en	Cargo depot has no module available

en	Cargo depot has no cargo ship

en	Cargo depot module is not compatible with the assigned contract

en	Fluid module (S)

en	Fluid module (M)

en	Fluid module (L)

en	Loose module (S)

en	Loose module (M)

en	Loose module (L)

en	No product assigned to cargo module

en	Unit module (S)

en	Unit module (M)

en	Unit module (L)

en	Cargo depot

en	Product to export

en	Product to import

en	Cargo depot (2)

en	Cargo depot (4)

en	Cargo depot (6)

en	Cargo depot (8)

en	Assign a contract

en	Import from mine / oil rig

en	How would you like to use this depot?

en	Cargo depot can be used either to import products from your mines and oil rigs or to perform a contract. Cargo depot can be assigned only to a single contract and once it is assigned, its ship will automatically perform the assigned contract given there are correct modules with correct products assigned. When cargo depot is assigned a contract it cannot perform any other duties such as importing products from mines and oil rigs.

en	Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.

en	Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot.

en	Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.

en	Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot.

en	Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.

en	Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot.

en	No cargo depot modules built.

en	Waiting until there is enough cargo to pick up.

en	There is nothing to pick up.

en	Ship is being unloaded.

en	Reduce ship speed & save fuel

en	Reduce ship speed by {0} to reduce overall fuel consumption by {1}.

en	Journey options

en	Round trip duration

en	Does not include the time needed to (un)load cargo on your island.

en	Not available

en	Already requested

en	Not enough unity to perform assigned contract

en	Depart now

en	Request the ship to depart immediately to avoid further waiting

en	{entity} is low on fuel

en	Number of ships available (repaired) / number of ships discovered.

en	The cargo ship departs automatically when there is enough cargo to collect on the world map. Each journey of the ship has a fixed cost of fuel that is based on the size of the ship. Larger ships are more efficient in fuel consumption (they get upgraded automatically with cargo depot upgrade). The ship doesn't need to be assigned to individual mines / oil rigs, it collects cargo automatically. It can transport multiple types of products at the same time and will make sure all of them are supplied (it will depart anytime any of its products need to be transported).

en	Cargo Ship

en	Cargo Ship

en	Cargo Ship

en	Cargo Ship

en	Damaged cargo ship

en	Cargo

en	Casts molten materials into slabs.

en	Metal caster

en	Casts molten materials into slabs. This one also utilizes water for cooling.

en	Cooled caster

en	Cooled caster II

en	Metal caster II

en	Once applied, you won't be able to change these options again for {0} (in-game):

en	Are you sure?

en	No difficulty setting changes found

en	Change history ({0})

en	{0} char

en	{0} chars

en	Uses wood to create coal but it is quite inefficient.

en	Coal maker

en	Performs variety of chemical recipes including processing of fluids and their packaging.

en	Chemical plant

en	Chemical plant II

en	Enables to raise chickens for eggs and meat. Chickens need to be provided with water and animal feed. To obtain some chickens you can trade with a village on the world map.

en	Chicken farm

en	Remove surface

en	Designates an area of surface to be removed by trucks.

en	{0} to learn more

en	Copy settings

en	Close

en	Cloudy

en	Coal mine

en	Cobblestone

en	Community Hub

en	This disease happens naturally and cannot be completely avoided. However the impact of it can be significantly reduced by having a hospital provided with medical supplies.

en	Cold

en	Collect

en	Collected

en	Presses loose items into compact units for easier transportation. A shredder can be used to restore compacted products back to their uncompacted state.

en	Compactor

en	{0} PFlops

en	{0} PF

en	{0} TFlops

en	{0} TF

en	current demand / current production | Max production capacity

en	Computing statistics

en	High-power mixer that creates concrete.

en	Concrete Mixer

en	High-powered mixer that creates concrete. Also provides alternative recipes for concrete.

en	Concrete Mixer II

en	Concrete Mixer III

en	Reinforced surface

en	Mods

en	Warning: Adding or removing mods from a save may not work and may cause game loading to fail.

en	Hooray!

en	Conflicts with:

en	Conifer forest

en	Constructing

en	Construction paused

en	Deconstructing

en	Deconstruction paused

en	Preparing upgrade

en	Upgrading

en	Cost:

en	Working

en	Paused

en	Ready

en	Waiting for materials delivery

en	Waiting for materials removal

en	Consumed last month

en	Consumed this month

en	Consumer electronics consumption increased by {0}, unity given for it increased by {1}

en	More consumer electronics

en	Consumer electronics

en	Use surplus power only

en	When enabled, this consumer will become a surplus consumer and will only be using power made by generators that allow to supply surplus consumers (e.g. solar panels). Also, in case this is enabled, lack of power is not reported as an issue.

en	Consumption

en	Continue

en	The selected save file requires mods that are not available. Go to the load menu and click the '{0}' button to learn more.

en	Assign

en	Establish

en	Will pay the Unity cost shown and establish this contract so it can be performed by your cargo ship.

en	Exchange cost

en	Monthly cost

en	Unassign

en	Some modules contain incompatible product - {0}

en	Some modules are not supported - {0}

en	Assigned contract

en	Shows the currently assigned contract. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. The displayed traded volumes are calculated based on all the cargo depot's modules that are assigned with corresponding products. If there isn't any corresponding cargo depot module for both the products then the estimates will show a question mark.

en	Cannot be canceled as it is currently assigned to at least one cargo depot

en	Some of the traded products are not researched yet

en	There isn't any contract established. You can establish one and then assign it to one of your cargo depots.

en	Ship size:

en	{0} module

en	{0} modules

en	Contracts

en	Lists all the contracts available. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. Contracts are meant to be used on a more permanent basis (when compared to quick trade). A contract has to be assigned to your cargo depot (not to a trading dock like in case of quick trade). In order to assign a contract, it has to be established first which has one-time Unity cost. Established contract also costs a smaller monthly Unity fee and you also pay a Unity fee for every cargo exchanged (depends on the amounts exchanged). To see the maximum amount of quantities that can be transferred in one ship journey, use the dropdown to select the size of a ship you are going to use. In case of more complex products, you can hover over the yellow 'diamond' icon to see their production value. Contracts are generally lucrative (especially when you're exporting complex products) but it highly depends on the efficiency of your factory - so they are generally recommended for advanced factories.

en	Controls

en	Improves water efficiency of a power plant by recovering some steam back to water.

en	Cooling tower

en	Cooling tower (large)

en	Purifies copper by electrolytic refining to over 99.95% purity.

en	Copper electrolysis

en	Click on a structure to copy its configuration and then click again to apply it. You can also drag the cursor over multiple structures to apply the configuration at once.

en	Copy

en	Copied to clipboard!

en	Click to copy the source string into the clipboard.

en	Copy

en	Hold the shortcut key to prevent copying original configuration while placing new structures

en	Click or drag over an area of structures to copy them.

en	Costs

en	The remnants of a colossal meteorite impact have given rise to the Crater, unearthing a treasure trove of valuable natural resources. But beware: the ringing mountains are all that stands between your factory and a watery end. They’re a tempting target for excavation and expansion, though, so careful planning and preparation is advised. Hey, if we have any trouble with water, I volunteer Jimmy to build a levee – he’s been looking for something to take his mind off Insula Mortis. This unique map is part of the Supporter’s edition, thanks for your generous support, Captain!

en	The Crater

en	Credits

en	Canola

en	Corn

en	Estimate: {0} in {1}

en	Duration left to harvest this crop as long as there is enough water. Otherwise delays will occur.

en	Flowers

en	Fruits

en	Green manure

en	No crop

en	Poppy

en	Potato

en	Soybeans

en	Sugar cane

en	Tree sapling

en	Vegetables

en	Wheat

en	Farm: Could not store all {0} after harvest

en	Farm: {0} lost due to lack of fertility

en	Farm: {0} lost due to lack of workers

en	Farm: {0} lost due to lack of water

en	Harvest now

en	Will harvest the current crop prematurely. Estimated yield: {0}

en	Harvest stats

en	Previous harvest stats

en	Farm: {0} lacks workers

en	{0} without water. Crop will survive up to {1}

en	Total accumulated delay during which this crop wasn't growing due to lack of water. This is typically fine for early farms and crops with low water sensitivity. However more sensitive crops can dry out.

en	Greenhouse required

en	Crop schedule

en	Each farm can be set up with a crop rotation schedule up to 4 seasons long. Crops will be grown in order from left to right, any missing crops will be automatically skipped. For example, to set up a two crop rotation select two crops in the schedule and leave everything else blank. Crop rotation can be important for farm’s fertility.

en	Click to force the farm to move to the next slot in the schedule; any progress made on the current crop will be lost.

en	Dead: low fertility

en	Dead: no workers

en	Dead: no water

en	Removed for change

en	Was delayed by {0} due to lack of water

en	{0} less yield due to premature harvest

en	{0} less due to lack of fertility

en	{0} less yield due to lack of water

en	Was {0} without water

en	{0} more yield thanks to bonus such as edicts

en	{0} more yield thanks to fertility

en	Waiting for better fertility

en	Cannot start, waiting

en	Waiting for water or rain

en	Farm: {0} will dry out due to lack of water

en	Crushes ores into more fine grained materials so they can be used in advanced processing.

en	Crusher

en	Large crusher for better efficiency and increased throughput.

en	Crusher (large)

en	Welcome to Curland, the slender and elongated island bursting with space and natural riches. Its curly shape adds a delightful challenge to constructing sizable factories – prepare to make a robust logistics network capable of traversing the lengthy distances along its elegant curl. For the adventurous, consider connecting the ends to establish a circular logistics loop, turning the island's weakness into a strategic advantage. Rumors of a substantial crude oil deposit circulate, but it has yet to be found.

en	Curland

en	Months left: {0} | Health: {1} | Mortality: {2}

en	No active disease

en	Current disease

en	From time to time diseases appear in your settlement. Some diseases occur as a consequence of lack of facilities in your settlement. Some are just seasonal diseases that can't be affected much. When your ship goes for explorations, her crew can bring more severe versions of seasonal diseases back to the island.

en	Current research

en	You can further fine tune all settings below. These settings are also available in-game.

en	Custom maps

en	Cut

en	Click or drag over an area of non-constructed structures to cut them and make them available for new placement

en	{0} (damaged)

en	Datacenter is used to host server racks that you add to it. It is highly scalable and makes computing more affordable. Each added server rack provides computing. It is worth noting that each server rack has its power, cooling, and maintenance demands. However, some people say that all it does is to persist and search in a vast collection of pictures of cats and memes - we were not able to debunk this.

en	Data center

en	Year {0}

en	Paint

en	Decrease priority

en	Concrete surface

en	Are you sure you want to delete {0}?

en	Oops! Failed to delete {0}!

en	Save file {0} was deleted.

en	Hold the shortcut key (while destroying) to remove the entire conveyor belt or pipe

en	Hold the shortcut key (while destroying) to also quick remove all the materials with Unity

en	Click or drag over an area of structures to demolish them

en	Demand

en	Demolish

en	Dumping designation

en	Forestry designation

en	Leveling designation

en	Mining designation

en	Tree harvesting designation

en	Invalid position.

en	Right click & drag to remove existing designations

en	Designations

en	Can't paint over terrain.

en	Cannot start dumping here yet, all the edges are too high above the terrain.

en	Cannot start forestry here yet, ground is not fertile.

en	Cannot start leveling terrain here yet, all the edges are too low/high above the terrain.

en	Cannot start mining here yet, all the edges are too deep below the terrain.

en	Must be managed by a forestry tower area.

en	Must be managed by a mining tower area.

en	Burns diesel to create electricity.

en	Diesel generator

en	More powerful generator. Can also serve as a power backup.

en	Diesel generator II

en	Difficulty: {0}

en	Standard construction cost

en	Increased construction cost

en	More profitables contracts and cheaper loans

en	Standard contracts and more expensive loans

en	Standard contracts and loans

en	Milder diseases

en	More severe diseases

en	Standard disease severity

en	Reduced resource consumption by settlements

en	Increased resource consumption by settlements

en	Standard resource consumption by settlements

en	Reduced fuel consumption for vehicles and cargo ships

en	Increased fuel consumption for vehicles and cargo ships

en	Standard fuel consumption for vehicles and cargo ships

en	Faster growth for crops and trees

en	Slower growth for crops and trees

en	Standard growth speed for crops and trees

en	Reduced maintenance consumption

en	Increased maintenance consumption

en	Standard maintenance consumption

en	Increased mining yield

en	Reduced mining yield

en	Standard mining yield

en	Reduced impact of pollution and increased base population health

en	Increased impact of pollution

en	Standard impact of pollution

en	Increased rainfall and water collection

en	Reduced rainfall and water collection

en	Standard rainfall and water collection

en	Reduced research cost

en	Increased research cost

en	Standard research cost

en	Difficulty settings saved!

en	Increased Unity generation

en	Increased Unity generation. Some Unity actions are more expensive.

en	Standard Unity generation

en	Gradually stops

en	Runs on Unity

en	Slows down

en	Stops working

en	You can set up a dedicated {0} mine in case you don't have enough of it.

en	Disabled

en	Discard all

en	Are you sure you want to permanently discard all the {0} stored here?

en	This product cannot be discarded.

en	Discard

en	Has to be discovered by exploring the world map

en	Flu

en	{0} (mild)

en	{0} (moderate)

en	{0} (severe)

en	{0} (very severe)

en	{0} (deadly)

en	Dismiss

en	The entry point for advanced crude oil processing. Separates oil into two components for additional processing into useful resources.

en	Distillation (stage I)

en	Introduces extra distillation step to expand oil processing capabilities.

en	Distillation (stage II)

en	Distillation (stage III)

en	DLC

en	Cargo docks

en	Do not show again

en	Configures the offset to the maximum height of the dumped pile relative to the tip of the stacker.

en	Nothing allowed to be dumped

en	What can be dumped here

en	Configures which materials are allowed to be dumped by trucks on the designations that are managed here.

en	What can be dumped by trucks

en	Configures which products are allowed to be dumped by trucks on dumping designations on your island. Each mine tower has its own filter to override and fine-tune what can be dumped in the area it manages.

en	Can be dumped only in Mine control tower's area with a dumping filter set or by enabling this product in the global dumping filter.

en	Dump offset

en	Economy

en	Industrial edicts

en	Population edicts

en	Health is too low (is: {0}, required: {1})

en	Housing is full

en	Requires an advanced captain office

en	{0} GW

en	{0} KW

en	{0} MW

en	current demand / current production | Total production capacity

en	Electricity statistics

en	Decomposes a product into simpler substances by passing an electric current through it.

en	Electrolyzer

en	Electrolyzer II

en	Empty

en	Enabled

en	Enable mods (restart required)

en	Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk.

en	Enemy

en	Ship engine

en	Increases speed and range of the ship.

en	Ship engine II

en	Increases speed and range of the ship.

en	Ship engine III

en	breakdown chance: {0}

en	Vehicles can't reach {entity}.

en	Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.

en	Computing consumed when operational

en	Computing that is currently being consumed

en	Computing consumed when operational (currently not consuming)

en	Computing required to operate (currently not enough)

en	Computing generated when operational

en	Electricity consumed when operational

en	Electricity that is currently being consumed

en	Electricity consumed when operational (currently not consuming)

en	Electricity required to operate (currently not enough)

en	Maximal electricity output generated

en	Building {entity} may collapse due to uneven terrain

en	Monthly Unity consumed

en	Monthly Unity that is currently being consumed

en	Monthly Unity consumed when operational (currently not consuming)

en	Monthly Unity required to operate (currently not enough)

en	Emergency quick-repair that costs Unity

en	Status

en	Overheated

en	No animals

en	No food

en	Broken

en	Clearing

en	No servers

en	Growing

en	Low fertility

en	No crop selected

en	No water

en	Full output

en	Full storage

en	Idle

en	Invalid placement

en	Low power

en	Missing coolant

en	Missing input

en	Needs fuel

en	No computing

en	No jobs

en	No recipe

en	Not connected via shaft

en	Not connected

en	No Unity

en	No workers

en	Partially stuck

en	Paused

en	Can't research

en	Resource depleted

en	Arriving

en	Departing

en	Docked

en	Exploring

en	In battle

en	On the move

en	No orders

en	Waiting for products

en	Products missing

en	Working

en	Working ({0})

en	Navigation overlay

en	Shows overlay that explains where this vehicle can or cannot drive.

en	Number of workers needed

en	Currently assigned workers

en	Number of workers required when operational (no workers assigned at this moment)

en	Copy error

en	View error

en	Send error reports

en	Allows us to send anonymous reports of errors that occur during your gameplay. This helps us to discover issues quickly and make the game better for everyone.

en	No established contracts. Time to close a new deal?

en	Established contracts

en	Lists all the established contracts. These contracts might cost monthly Unity. Established contract can be cancelled only if it is not assigned to any cargo depot.

en	Average water collection

en	Produces salt by evaporating residual water from brine.

en	Evaporation pond

en	Produces salt by evaporating residual water from brine. The process is accelerated by utilizing a set of electric heaters.

en	Evaporation pond (heated)

en	{entity} has no compatible truck

en	Suitable for mining any terrain with max bucket capacity of {0}. It is too tall and it cannot go under transports, use ramps to cross them.

en	Small excavator

en	This is a serious mining machine with max bucket capacity of {0}! It is too tall and it cannot go under transports, use ramps to cross them.

en	Excavator

en	Excavator

en	Extremely large excavator that can mine any terrain with ease. It has bucket capacity of {0}. It cannot go under transports due to its size, use ramps to cross them.

en	Mega excavator

en	Mega excavator

en	Filters {0}% of pollutants from hot exhaust gasses by extracting useful resources.

en	Exhaust scrubber

en	Exit to main menu

en	Our ship has discovered {0}!

en	Found some loot!

en	Nothing found!

en	Area explored!

en	Export to string

en	Export

en	Trucks priority for removal of stored fuel.

en	Truck priority for removal of stored cargo.

en	Trucks priority for removal of stored product.

en	Export routes

en	Failures & outages

en	Crop planted

en	Estimated average production per month of all crops in the schedule. This estimate is based on the crop growth time and soil fertility equilibrium (or the target fertility set via the slider below). Losses incurred due to lack of fertility or water are not included in this estimate. However, extra time incurred by slots that have no yield is included. To see how much food is needed, check your food market consumption report.

en	Crop selection

en	Fertility

en	Fertility equilibrium: {0}

en	Fertility equilibrium is a value to which soil fertility will converge naturally for the current crop schedule. At the equilibrium, crop fertility consumption is equal to the natural replenishment rate. If there are multiple crops setup in a rotation, this value is only approximate since each crop may have different equilibrium value. Note that equilibrium does not take fertilizer into account.

en	Natural replenish

en	Monthly rate at which the soil fertility replenishes naturally (without fertilizer).The less fertile soil, the higher replenish rate. When soil fertility is above 100%, natural replenishment will be negative and fertility will slowly decrease.

en	Fertility needed: {0}

en	Amount of extra fertility needed on average (for the current crop rotation) in order to reach target fertility level. This extra fertility needs to be supplied with fertilizer.

en	TARGET: {0}

en	Soil fertility affects crop yield, with 60% fertility there will be only 60% yield. Most crops consume fertility by growing. Fertility replenishes naturally when below 100%, or it can be increased by growing crops that provide fertility, or by using fertilizers. Growing the same crops after each other increases their fertility consumption. Thus, it is advantageous to rotate different crops.

en	Fertility consumption is increased due to lack of rotation.

en	Soil fertility

en	1 fertilizer -> {0}

en	How much soil fertility is provided by each unit of stored fertilizer.

en	Max fertilization: {0}

en	Maximum fertilization target achievable with currently stored fertilizer.

en	Stored Fertilizer

en	Fertilizers can be used to artificially increase soil fertility above its natural equilibrium. Some fertilizers can even raise soil fertility above 100%. Use the green slider to set the desired fertilization target. Fertilizer has to be delivered via pipes. When different types of fertilizers are delivered, their properties will be proportionally mixed.

en	Fertilizers overview

en	Fertilizers overview

en	Irrigation tank

en	Amount of stored water ready for irrigation. Farm will automatically start irrigation when soil water level is low. Irrigation will be always off during rain.

en	Click '+' to start growing

en	Allows growing various crops. Can be used for food production. This farm depends on rain only. To supply water from external source it needs to be upgraded.

en	Farm

en	Irrigated farm that can be connected to a source of water or fertilizer. That could be useful.

en	Irrigated Farm

en	Has {0} increased crop yield compared to the basic farm. Crops also require {1} extra water and fertility.

en	Greenhouse

en	Greenhouse II

en	Avg. need

en	Soil water level

en	Every crop needs water to grow based on its water requirements. If there is not enough water, the crop will stop growing and will start to wither. If water is not provided over longer periods of time, the crop can dry out, forcing a premature harvest. Water replenishes during the rain. Later, farms can be upgraded with an irrigation system that can provide water at any time. When nothing is growing on the farm, water will slowly evaporate. Crops can start growing only when soil has some water.

en	Farm yield increased by {0}, water demands by {1}

en	Farming boost

en	Fast breeder reactor is a nuclear reactor in which the fission chain reaction is sustained by fast neutrons. This process needs highly enriched fuel and produces large amounts of heat. The core containing enriched fuel is surrounded by a blanket of fissionable material which is bombarded by the fast neutrons and transformed into fissile fuel. This process also allows to burn transuranic isotopes which would normally take thousands of years to decay. This reactor does not use solid fuel rods, instead, its fuel is dissolved in molten salt. It runs under higher operating temperatures to produce super pressurized steam (800 °C). If the core is overheated and no emergency cooling is available, the reactor will automatically shut off by draining its molten fuel out of the reactor, all fuel will be lost, and the reactor will be damaged. This plant can be set up to effectively provide up to {0} MW of electricity when running on full power.

en	Fast breeder reactor

en	Employs microorganisms to convert sugars into other useful substances such as ethanol. The microorganisms employed here are not getting any salary (they just love sugar).

en	Fermentation tank

en	Location: {0}

en	File size

en	Fir tree

en	Can burn combustible liquids and gasses but produces pollution.

en	Flare

en	Transports units of solid products.

en	Transports units of solid products. Its throughput is {0} times increased compared to the previous tier.

en	Allows sorting of products.

en	Flat sorter

en	Flat conveyor

en	Flat conveyor II

en	Flat conveyor III

en	The Ship

en	Press the shortcut key to flip

en	Flywheel is able to store {0} worth of mechanical power as inertia of a spinning mass. It slowly loses power only if all other entities on the same shaft are idle (not consuming or producing mechanical power).

en	Flywheel

en	Makes the camera follow this vehicle. Pan camera or click this button to cancel.

en	Food

en	{0} category satisfied

en	{0} categories satisfied

en	Carbs

en	Protein

en	Treats

en	Vitamins

en	Food consumption increased by {0}

en	Plenty of food

en	Food consumption reduced by {0}

en	Food saver

en	feeds {0} person

en	feeds {0} people

en	This food category participates in health bonus if provided.

en	Health bonus

en	Providing food from multiple categories can increase health of your population. A food category can participate in health bonus if it has a health icon next to it. It requires at least two categories to be satisfied before a bonus is provided.

en	Food in settlement

en	Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.

en	Shows for how long the current food supply lasts. Counts only supply stored in food markets attached to settlements.

en	Grinds organic products into a fine powder or oil.

en	Mill

en	Food

en	Can produce different types of food from given ingredients.

en	Food processor

en	Food supply

en	The food supply available in this settlement. Based on the sum of all the food stored in the attached food markets.

en	Enables assignment of tree planters and tree harvesters to designated forestry areas. Only designated forestry areas within the influence of the tower can be used.

en	Forestry control tower

en	No limit

en	VSync

en	Synchronize with screen refresh rate

en	VSync x2

en	Synchronize with screen, every other frame

en	Fuel

en	Fuel available

en	Fuel for ship

en	Move the left green slider to the right to make this building transfer the stored fuel into the ship. This building will also request trucks to keep its storage filled up to the green marker.

en	per a single journey

en	Vehicles fuel consumption reduced by {0}

en	Vehicles fuel saver

en	Hydrogen fuel station

en	{entity} has no fuel pipe connected

en	{entity} is out of fuel

en	Trucks assigned to a fuel station will automatically refuel excavators and tree harvesters at their working site so they don't waste their time going for fuel on their own.

en	Fuel station

en	Provides increased storage and refueling rate compared to the previous tier.

en	Fuel station II

en	Fuel station III

en	Fuel tank

en	Extra fuel tank

en	Game

en	Base health

en	Affects the baseline health of your population.

en	Consumer out of computing

en	Construction costs

en	Affects construction costs of entities such as machines, building, vehicles.

en	Consumer out of maintenance

en	Deconstruction refund

en	Affects how much material is returned back when deconstructing buildings, machines and vehicles.

en	Disease mortality rate

en	Contracts profitability

en	Extra free goods received when trading via contracts.

en	Extra starting materials

en	Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits.

en	Farms yield

en	Affects yield of all farms and greenhouses.

en	Fuel consumption

en	Affects fuel consumption of vehicles and cargo ships.

en	Pump out of water

en	Loan conditions

en	Maintenance consumption

en	Mixed ore sorting

en	If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility

en	Pollution impact

en	Affects pollution intensity.

en	Consumer out of power

en	Power for belts & storages

en	Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.

en	Quick actions cost

en	Adjusts the Unity cost for quick actions, like quick delivery

en	Quick repair

en	Rainwater yield

en	Affects how much water is generated from rain.

en	Research cost

en	Adjusts the amount of time and resources required for each research task.

en	Ore mining yield

en	Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting.

en	Settlement consumption

en	Affects how much food, services, goods is consumed by your population.

en	Ship out of fuel

en	Solar power production

en	Affects how much electricity is generated by solar panels

en	Starvation effects

en	Trees growth speed

en	Affects how fast trees grow.

en	Unity generation

en	Affects how much Unity is produced in settlements.

en	Vehicle out of fuel

en	Weather

en	World mine out of Unity

en	World mines deposits

en	Affects size of deposits in the world mines (for instance quartz mines or oil rigs).

en	A tough challenge with unforgiving mechanics for experienced Captains

en	For experienced players only

en	Admiral

en	Custom

en	Additional bonuses and mechanics make this highly recommended for new players

en	For players who want a smooth sail

en	Sailor

en	An experience that balances consumption and production for more challenge

en	For players who seek some adventure

en	Captain

en	FPS limit in game

en	The game failed to initialize. Please file a bug report if this issue persists.

en	The game failed to initialize likely due to a mod, see logs for more info.

en	The game failed to initialize due to insufficient system memory. Try closing other programs to free-up memory.

en	Getting started

en	Challenges

en	Realism

en	It's over. There are no more people on this island. I wonder what could I have done to prevent this...

en	It's over!

en	Cannot load

en	Failed to write save data to '{0}': {1} Ensure that the game has access rights to the save directory and there is enough free space on the drive. Access can be blocked by antivirus software or by Windows feature called 'Controlled Folder Access'.

en	Failed to save the game '{0}': {1} If you are using mods, please ensure they are compatible with the current game version. Otherwise, file a bug report including this error message and your logs, so we can investigate.

en	Could not load the given save, file is empty or does not exist: {0}.

en	Could not load the given save file as it was missing a mod '{0}' (version {1}, type '{2}').

en	If you still wish to load this save file, quit the game, go to Steam > Properties > Betas and select {0} version in the dropdown. Steam will then download the older game version for you. Any features added into this version will not be available in the previous ones.

en	This save file is from a newer game version ({0}) than what is currently supported ({1}). Are you on an old Steam branch?

en	This save file is from an older game version ({0}) which is not supported by this version of the game.

en	Game seed

en	Affects randomization used in places like weather generation or world map layout. Does not affect map generation

en	Game speed

en	Provides permanent disposal of gases such as carbon dioxide by dissolving them in a liquid and injecting them under pressure into the ground. Has no pollution effect. Can be built only on top of a limestone deposit.

en	Gas injection pump

en	Game time

en	General

en	General

en	Casts molten glass into glass sheets

en	Glass maker

en	Casts molten glass into glass sheets and with much greater efficiency

en	Glass maker II

en	Global maintenance status

en	Shows the global state of maintenance. Any excessive maintenance is stored in the global buffer. If global buffer is full, maintenance depots pause their progress. If the buffer is empty it typically means there is a lack of maintenance.

en	Global need:

en	Activate {0} edict in your {1}

en	Advanced oil processing

en	Build another {0} to produce {1}

en	Assign trucks {0} to {1}

en	Assign {0} to the {1} to have it automatically refuel all your excavators

en	Build {0}

en	Build and connect {0}

en	Build {0} and connect it to {1}

en	Build {0} and connect it to {1} and {2}

en	Build {0} and connect it to {1} using a pipe

en	Build {0} and ensure {1} gets delivered from {2}

en	Build another {0}

en	Captain office

en	Research and build {0} and attach it with {1}

en	Build {0}, assign it with {1} and connect it to the {2} using {3}

en	Build {0} for {1} and connect it to {2}

en	Build {0} on fertile ground (grass)

en	Build {0} and connect it to a {1} with {2}

en	Build {0} attached to the existing settlement

en	Build {0} near the shore and enable a recipe to dump {1}

en	Build {0} on an oil deposit and connect them to {1}

en	Start power production by building {0}

en	Advanced research

en	Improve slag export

en	Build {0} and connect it to the existing {1} using a {2} to output {3}

en	Build {0} and attach {1} to it and connect {2} pipe from the {3}

en	Build {0} and assign it {1}

en	Build {0} attached to the settlement

en	Construct new {0}

en	Set up conveyor belts

en	Connect several machines using conveyor belts

en	Copper production

en	Construction parts

en	Automate crude oil import

en	Designate a dumping zone for {0}

en	Disable truck import for the new {0} storage

en	Find oil rig

en	Dump {0}

en	Dump {0}

en	Establish {0} mine and start mining {0}

en	Explore first location on the world map with the ship

en	Repair shipyard and set sail

en	Assign the {0} with {1} and drag the right (red) slider to the left to export / dump

en	Store {0} in {1}

en	Burn excess {0} in {1}

en	Food production

en	Food production II

en	Build a {0} near {1} deposit, assign {2} and {3} to it and set up mining designations.

en	Fuel station

en	Wait for the first harvest of potatoes

en	Start harvesting trees

en	Have your {0} import {1} from the {2}

en	Drag the left / green slider in the {0} to the right to make it actively request {1}

en	Iron ore mining

en	Iron production

en	Load crew to the ship

en	Maintenance

en	Mine {0}

en	Mine coal

en	Pause the {0} to reduce the rate of refugees inbound

en	Reduce refugees inbound

en	Pause {0} to save on {1}

en	Population growth

en	Coal power plant

en	Process {0}

en	Build {0} with {1} and {2} and enable recipe for copper ore processing

en	Enable iron recipe that uses {0} in {1}

en	Processing iron ore

en	Produce {0}

en	Build a new {0} and produce {1}

en	Produce {0} in {1}

en	Start recycling {1} to get some {0}

en	Fill the ship with {0}

en	Discover {0} on the world map & repair it using your main ship

en	Repair {0}

en	Repair the ship

en	Repair {0}

en	Research {0}

en	Research and build {0}

en	Research and upgrade to {0}

en	Synthetic rubber

en	Select recipe in {0} to produce {1}

en	Water for the settlement

en	Bricks production

en	Construction II

en	Diesel production

en	Trading

en	Vehicle parts

en	Start producing {0}

en	Stockpile diesel

en	Stockpile products

en	Purchase {0} for {1} from the village on the world map

en	Produce {0} by converting {1}

en	Wait for the first refugees to arrive

en	Waste dumping

en	Discover {0} by exploring with your ship

en	No need to rush this goal. Take your time and make sure to develop other parts of your industry as well.

en	Show completed items

en	Show locked items

en	Skip this goal

en	Are you sure you want to skip this goal? You will miss on any rewards you would normally get on completion.

en	Majority of machines and vehicles require regular <bc>maintenance</bc>. You should research & build a {0} as soon as possible otherwise your equipment will start breaking down.

en	Click on the machine and then click on the recipe to activate it. Active recipe is marked with a green border around it. You can select multiple recipes in which case their priority is determined by their order.

en	Connecting your machines with conveyor belts reduces the demand on your trucks.

en	You can always build more machines to accelerate your production.

en	Build your advanced oil processing complex close to shore in order to easily import crude oil via ships.

en	You can build a pipe to connect the {0} to the {1} if they are nearby.

en	To disable import from trucks, select the {0} and click on {1} under '{2}' section.

en	To refuel your ship, select your {0} and drag the green fuel slider to the right.

en	You can prioritize {0} production by moving the {0} recipe higher in the recipes list. Recipe execution priority is based on their order. You can also build another furnace with metal casters to scale up your production.

en	Back

en	Golden surface

en	Behold, the Golden Peak – a compact island shaded by a majestic peak of glittering gold! This map presents a distinctive challenge due to its numerous platforms set at different elevations, requiring strategic earthworking to unlock access to new locations for your factory. To expand your buildable territory even further, excavate mountains and higher elevation plateaus to expand your foundations and dump the tailings into the ocean to grow your island!

en	The Golden Peak

en	Gold furnace

en	Next

en	Enables you to click on a specific spot to manually order this vehicle to drive there

en	Go to contracts

en	Shows the overall status of the reserve of groundwater. Groundwater is replenished during rain and can temporarily run out if pumped out too much.

en	Shows the overall status of the ground reserve of crude oil in this deposit. This is a limited resource. We need to find a new one before we deplete it. Long-term source of crude oil needs to be found in the world map.

en	Disables natural pop growth

en	Growth pause

en	Gun (basic)

en	Gun I (front)

en	Gun I (rear)

en	Gun II (front)

en	Gun II (rear)

en	Gun III (front)

en	Gun III (rear)

en	Enables you to declare edicts that can significantly affect your island's population and industry. Some edicts can provide you with benefits but may cost you monthly Unity. Other edicts can generate monthly Unity, but these typically require you to provides something in return. Edicts can be toggled anytime.

en	Also adds {0} increase in quick trade volume.

en	Health

en	Health of your population can be affected by many factors which will be always listed in the table below. Positive health generates Unity and also leads to growth of your population. On the other hand, negative health gives penalty to Unity and leads to decrease of your population. There are settlements services that can help you to increase health of your population, such as clean water, healthcare or food variety.

en	Increase safety conditions to get extra +{0} health points.

en	Health boost

en	Hospitals

en	Air pollution

en	Ships pollution

en	Vehicles pollution

en	Base

en	Disease

en	Edicts

en	Food

en	Healthcare

en	Landfill pollution

en	Settlement waste

en	Water pollution

en	Heavy rain

en	Hit points

en	Not enough housing, settlement is overcrowded

en	{0} homeless left the island due to lack of food.

en	Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work.

en	Clinic

en	This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island.

en	Mortality reduction

en	Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.

en	Household appliances consumption increased by {0}, unity given for it increased by {1}

en	More household appliances

en	Household appliances

en	Household goods consumption increased by {0}, unity given for it increased by {1}

en	More household goods

en	Household goods

en	Primitive housing for {0} people made of shipping containers.

en	Housing

en	Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules.

en	Total capacity

en	Housing & services

en	Increased demands

en	Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing.

en	Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services.

en	Housing II

en	Housing III

en	Unity bonus

en	If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it.

en	Transforms different fuel types between each other to help with consumption imbalance.

en	Cracking unit

en	Hydrogen reformer

en	Important announcement

en	Failed to import the given string.

en	New blueprint added!

en	Import from string

en	Import

en	Truck priority for deliveries of materials that are requested to be loaded onto the ship.

en	Trucks priority for fuel deliveries.

en	Truck priority for deliveries of materials needed for ship repairs and modifications.

en	Trucks priority for deliveries of assigned product.

en	Accept assigned only

en	Accept cargo import only via the assigned routes (this is set by default). If this is disabled, cargo can be delivered from anywhere (meaning that import routes are ignored).

en	Import routes

en	Burns waste with much better efficiency than a basic burner. The process is energy positive and generates steam.

en	Incineration plant

en	Priority

en	Trucks will prioritize this operation to make it finish as soon as possible

en	Increase priority

en	Estimate for how long the current supply can feed the settlement. This estimate is increased in case there are also other types of food available in the settlement.

en	High-power mixer for general materials mixing.

en	Mixer

en	Mixer II

en	To prevent this illness in the future, prevent trash from piling up in your settlement.

en	Infection

en	settlement full of waste

en	Enable input

en	Pause input

en	Inputs

en	Explore the mysterious archipelago of Insula Mortis, a collection of islands shrouded in legend and intrigue. Unlocking access to neighboring isles requires mining through mountains and constructing land bridges, achieved by dumping materials into the ocean. Despite its wealth in natural resources, a legend tells that this place is cursed. None of the few scouts who made it back said anything about a curse though, so it’s probably nothing. Well, except for Jimmy - he may have screamed something about dead trees before we sedated him. If you want to give it a look yourself, though, I’m sure you’ll be fine.

en	Insula mortis

en	{entity}: Invalid route assigned.

en	Storage has export route but also has '{0}' slider set or truck export off, these modes are not compatible.

en	{entity}: Invalid route assigned.

en	Storage has import route but also has '{0}' slider set or truck import off, these modes are not compatible.

en	IN

en	OUT

en	Standard

en	A balanced map. Great for beginners or casual players.

en	Difficult

en	For skilled players who have some experience with the game already. Requires planning and trade-offs.

en	Challenging

en	For players who are ready to fail and like to push their limits. Do not take success for granted.

en	Advanced

en	A slightly more advanced map that may require some extra planning.

en	Apply changes

en	Clear designation

en	Copy without configuration

en	Hold while copying structures to exclude copying their configuration

en	Decrease speed

en	Demolish entire transport

en	With quick remove (using Unity)

en	Flip / Toggle mode

en	Free look mode

en	Increase speed

en	Jump to saved camera position {0}

en	Jump to saved camera position {0}

en	Jump to saved camera position {0}

en	Toggle snapping

en	Lower down

en	Move down

en	Move left

en	Move right

en	Move up

en	Move camera (hold)

en	Increase pan speed

en	Toggle pause

en	Pause only

en	Hold to make the pause tool to only pause things instead of automatically toggling pause.

en	Camera auto-rotation

en	Take screenshot

en	Place multiple

en	Primary action / select

en	Raise up

en	Redo

en	Rotate

en	Rotate clock-wise

en	Rotate counter-clock-wise

en	Save camera position {0}

en	Save camera position {0}

en	Save camera position {0}

en	Search

en	Alternative action / deselect

en	Set game speed to {0}x

en	Set game speed to {0}x

en	Set game speed to {0}x

en	Set game speed to {0}x

en	Blueprints

en	Captain's office (if constructed)

en	Clone

en	Console

en	Copy

en	Cut

en	Demolish / remove

en	Dumping designations

en	Copy (insta-copy)

en	Will also insta-copy on press while you are hovering over an entity

en	Cut (insta-cut)

en	Will also insta-cut on press while you are hovering over an entity

en	Leveling designations

en	World map

en	Mining designations

en	Pause tool

en	Toggle photo mode

en	Photo mode allows taking high-quality screenshots (better quality than default screen-grab).

en	Toggle planning mode

en	Toggle price popup

en	Debris removal tool

en	Recipes book

en	Research

en	Resources visualization

en	Statistics

en	Surface designations

en	Trading

en	Transports menu

en	Harvesting designations

en	Tutorials

en	Unity tool

en	Upgrade tool

en	Disallow turns

en	Toggle port avoidance

en	Toggle snapping

en	Use alternative route

en	Undo

en	Zoom in

en	Zoom out

en	to clear

en	to edit

en	Current research is too advanced for our lab

en	This lab requires a consumable input product in order to work

en	Missing input products

en	Landmarks & decorations

en	Pumps water from the ground deposit which is replenished during rain. Has to be built on top of a groundwater deposit.

en	Groundwater pump

en	Language

en	Last month change: {0}

en	Last month changes

en	Summary of ongoing Unity gains and spendings from the last month. This does not contain one-time actions or income from settlement services.

en	Launches

en	Fuel in rocket

en	Auto-launch when ready

en	Lift off!

en	Start launch countdown!

en	Launch control

en	Unity per launch

en	Sound suppression

en	Layers

en	Allows raising or lowering units of solid products vertically.

en	Flat lift

en	Allows raising or lowering loose products vertically.

en	Loose lift

en	Limestone quarry

en	Load

en	Load game

en	Can't read this file!

en	Error opening the save file and reading its metadata. Try to restart the game. In case the issue persists, inspect logs for more information.

en	At least one mod that is required by the current save file is not installed. Install the missing mod or disable it to try run the game without it.

en	Mod loading is disabled, you need to enable mods in {0} or disable all the mods required by this save file.

en	Loading ...

en	Borrow

en	Click to accept this loan.

en	Borrow

en	Credit score

en	Shows how well you keep up with payments. A higher score means you can get better loan deals. Paying on time boosts your score, but missing payments lowers it, making it trickier to get new loans later on.

en	Debt

en	The loan duration sets your minimum annual payment. You can always repay your loan earlier.

en	Fee

en	A one-time fee applied to each new loan.

en	Interest rate

en	Annual interest rate applied to new loans. The rate varies with your credit score.

en	Interest accumulated so far

en	Lifetime interest

en	Max. loans

en	Determines the number of active loans you can have simultaneously.

en	The maximum you can borrow is based on your past production performance and credit score.

en	Volume multiplier

en	Affects the quantity you can borrow, adjusted based on your credit score.

en	New loan

en	Next payment

en	Payments are automatically taken from your trade dock. Ensure sufficient quantity is available.

en	in

en	Your production history doesn't meet the minimum criteria to borrow this product.

en	You've reached the limit for loans you can have at once.

en	You can't borrow more than {0}

en	You can't borrow less than {0}

en	Overdue!

en	Buffer closed

en	Repayment buffer opens {0} before each payment. This one opens in {1}.

en	Sets the priority for vehicles to deliver products to this buffer. A lower number indicates higher priority.

en	Loan payments

en	For every active loan, there's a product buffer in this dock. When a loan payment is due, products are deducted from the buffer to cover the payment. Trucks should regularly deliver payment products to the dock. Access for these deliveries opens up a few months before each due date. Rebuilding the dock won't affect payment capabilities.

en	Pay

en	each year for the duration of:

en	Products will be delivered to your trading dock.

en	Remaining interest

en	Repay

en	You need to input a valid quantity

en	Insufficient products in storage to make this payment.

en	Repay your loan directly from your storage silos to decrease your debt.

en	Start date

en	Starting loan

en	Left

en	Loan payment is overdue ({0})

en	Failed to collect payment for loan ({0})

en	Active loans

en	Products to lend

en	Loans

en	Allows you to borrow products from other settlements on the world map. Borrowed products are delivered to your trading dock. You must repay the borrowed quantity plus interest in annual installments. Payments are deducted from your trading dock, so ensure trucks regularly supply the dock.

en	Lenient

en	Firm

en	{0} km away from our Island

en	{0} ship with battle score:

en	{0} ships with battle score:

en	This location has {0}

en	Ship on way

en	Locked

en	Locked for {0}

en	Level of detail (LOD)

en	Auto

en	Trucks will be allowed to deliver a product. But once the product is successfully received via a conveyor / pipe, trucks will no longer be allowed to deliver it. If the conveyor / pipe gets disconnected afterwards, truck deliveries get restored.

en	Trucks will be allowed to collect a product. But once the product is successfully dispatched via a conveyor / pipe, trucks will no longer be allowed to collect it. If the conveyor / pipe gets disconnected afterwards, truck collections get restored.

en	Truck import

en	Configures whether trucks can import products

en	Off

en	Trucks will NOT be allowed to deliver cargo here.

en	Trucks will NOT be allowed to pick up cargo here.

en	On

en	Truck will be allowed to deliver cargo here if possible.

en	Truck will be allowed to pick up cargo here if possible.

en	Truck export

en	Configures whether trucks can export products

en	Busy

en	Extremely busy

en	Stable

en	Shows how busy your trucks are (does not include mining operations). Click for more details.

en	Very busy

en	Transports loose products.

en	Transports loose products. Its throughput is {0} times increased compared to the previous tier.

en	Allows sorting of products.

en	U-shape sorter

en	U-shape conveyor

en	U-shape conveyor II

en	U-shape conveyor III

en	Loot received

en	Farm fertility is too low

en	Low food supply!

en	Groundwater is low

en	Machine is broken as it lacks maintenance

en	General machines

en	Power production

en	Food production

en	Metallurgy & smelting

en	Crude oil refining

en	Water extraction & processing

en	Made in version: {0}

en	Mailing list

en	Provides computing as a resource that can be used on your island. Computing is used in advanced machines such as robotic assemblers or microchip makers. This is early technology with low efficiency.

en	Mainframe computer

en	The ship

en	Maintenance

en	This entity needs regular maintenance to function. See maintenance depot for details.

en	Maintenance depot (basic)

en	Converts products into maintenance which is distributed to all machines, buildings, and vehicles that need it. Important as if there is not enough maintenance, vehicles and machines can break down temporarily.

en	Maintenance depot

en	Maintenance II depot

en	Maintenance III depot

en	Maintenance reduced by {0}

en	Maintenance reducer

en	Make default

en	Set this priority to be the default one for all constructions and upgrades.

en	Set this priority to be the default one for all deconstructions.

en	Edit area

en	Managed area: {0}

en	Edit designation

en	Save in progress ...

en	Map

en	Flat area

en	Land area

en	Map size

en	Map not selected or the file is corrupted.

en	Maple tree

en	Maple tree (dry)

en	When on, shows resources that are easy to reach: those not submerged under the ocean and within {0} tiles deep.

en	Show on the map

en	Show resources on the map

en	Map resources

en	{0} × {1} km

en	{0} match

en	{0} matches

en	Max. capacity

en	Max. weapon range

en	Impact from power and computing outages is reduced

en	Belts and storage units don’t require electricity

en	Casual

en	World mines produce less resources when Unity is low, rather than stopping entirely

en	Mined mixed materials in trucks must be processed at a dedicated sorting facility

en	Ore sorting

en	Pumps stop working if groundwater is depleted

en	Ships can't move without fuel and can't use Unity as a remedy

en	People die from starvation

en	Realism

en	Vehicles can't move without fuel

en	Machines and other maintenance consumers stop working when broken

en	Belts and storage units require power to function and stop working without it

en	Quick repair action is not available

en	Realism++

en	Reduced world mines

en	World mines have reduced deposits

en	Extra starting resources

en	Infinite world mines

en	Full deconstruction refund

en	Resources boost

en	Mechanics

en	Auto-balance

en	When enabled, the turbine will be automatically paused once the shaft is nearly fully charged to save the input product from being wasted. The production will resume once the shaft's charge gets low. Keep in mind that when turbine starts, it takes it some time to get to the full power.

en	Efficiency

en	Efficiency is a ratio of produced power over used input. It represents how efficiently is input product converted to mechanical power. If the shaft is overloaded, some produced power will be wasted and efficiency will go down accordingly. There is also loss of efficiency when the machine is starting-up. To avoid startup losses, this machine should run continuously without interruption.

en	Continue

en	Customize difficulty

en	Discord

en	Load

en	Map editor

en	New game

en	Settings

en	Save

en	FPS limit in menus

en	Messages

en	Message center

en	Food production

en	General

en	Getting started

en	Logistics

en	Settlement

en	Terraforming

en	Tools

en	Warnings

en	World

en	Congratulations, Captain! Against all the odds, you have built a thriving industrial empire and launched a rocket to space!

en	This is the end of content of this the Early Access version of Captain of Industry, but there are still a lot of things to explore! You can keep playing on this map for as long as you want, or try different maps and higher difficulty settings.

en	If you have any feedback, please reach out to us on our Discord server or via Steam forums, we’d love to hear from you!

en	Congratulations!

en	Welcome Captain!

en	Captain, we have found the island we’ve been searching for, it was not on the map! Our ship took a lot of damage and will need major repairs in order to sail again but we should be safe here.

en	Besides our initial supplies we are starting from scratch. We should start manufacturing {0} to be able to build our infrastructure, grow food to feed our people, and find a way to make fuel for our vehicles.

en	The island looks abandoned but it has plenty of natural resources that we could use. There are even some abandoned buildings around that we could disassemble for scrap.

en	Also we should set up a {0} so we can reinvent all the technologies we took for granted for so long.

en	We found out about a settlement nearby we can trade with in case we run out of something. They can deliver the goods to us once we have a {0}.

en	The entire crew is counting on you after everything we have been through together. Good luck!

en	Metal surface

en	The most sophisticated manufacturing processes where a thin monocrystalline wafer is slowly transformed into a matrix of microchips. Chips are built from many layers where each layer has to be placed with nanometer precision. This is performed in a special chamber that employs ultraviolet technology - substances reacting with light to form the layers. Microchips typically go through lot of stages including washing and coating in between. It is good to start small and then expand. Small setups can be connected in form of a loop with a sorter.

en	Microchip machine

en	Microchip machine II

en	Enables assignment of excavators and trucks to designated mine areas. Only designated mining areas within the influence of the tower can be mined.

en	Mine control tower

en	No notifications set

en	Notify if cannot dispose

en	Configures for which materials you want to get a notification in case the trucks assigned here cannot get rid of them. Example case is where you run out of dumping designations and mining trucks can't get rid of dirt.

en	Mining priority

en	When a product is selected, the excavator will prioritize mining designations containing the selected product.

en	Connector

en	Miscellaneous

en	This mod is not installed or not the right version.

en	Mods available

en	Mods that are installed but are not used in the current save file. You can select mods below to include them when loading the save file. This will work only for some mods.

en	Mods required

en	Mods used by the current save file. You can unselect a mod to try to load the game without it. Be careful that removing a mod that is providing a new game content might not always work.

en	Transports molten products.

en	Molten channel

en	1 month = {0}

en	{0} MW-seconds

en	Nature

en	press {0} key to cycle through all the results

en	Navigate to the next result

en	Navigate to the previous result

en	Needs:

en	This {0} needs to be repaired before we can use it.

en	{entity} needs a transport to output {0}

en	Blueprint

en	New discovery!

en	Error: {0}

en	Create a new folder.

en	New folder

en	Customization

en	Game difficulty

en	Name your game

en	Failed to write a test save file to {0} Avoid using special characters in the game name, and ensure the game has the necessary access rights to the save directory. Additionally, verify that there is sufficient free space on the drive. Access might be blocked by antivirus software or the 'Controlled Folder Access' feature in Windows. Please set up appropriate exception rules in such software or your OS.

en	This game name is already in use

en	The provided game name contains invalid characters

en	Launch game

en	Map selection

en	Mechanics

en	New game

en	Population increased!

en	Refugees joined our island! Good job, beacon!

en	{entity} has no available designations to be mined in its area

en	Farm has no crop assigned

en	{entity} has no forestry designations in its area

en	No lab available

en	{entity} has no mining designations in its area

en	None

en	No options found

en	{entity} has no product assigned

en	{entity} has no recipe selected

en	No research

en	{entity} has no resource to extract

en	Not enough fuel to refuel a vehicle

en	Not enough {0}

en	Not enough electricity

en	Not enough Unity

en	{entity} has not enough Unity

en	Not enough workers

en	Nothing found

en	Nothing found for '{0}'

en	LOCATION EXPLORED

en	New refugees

en	FINISHED: {0}

en	SHIP IN BATTLE

en	Mute notifications

en	No new notifications

en	Unmute notifications

en	Notify if cannot store more

en	Notify if reserve is low

en	{entity} has no tree saplings to plant trees with

en	{entity} has no trees to harvest

en	{entity} has no truck assigned

en	There is no operational vehicle depot that can accept this type of vehicle

en	No vehicles assigned

en	Bacterial disease spread through contaminated water. To prevent this disease in the future, make sure your settlement has stable supply of clean water.

en	Cholera

en	low water supply

en	Enable automatic regulation

en	If enabled, the reactor will regulate the target power based on the heat demand. The automated regulation will never go above the target power level (selected on the slider above). It also can't go below the first level (shutting the reactor down). The automation relies on the cooling loop; without it a rapid change in reactor's heat could lead to a meltdown. This regulation requires computing in order to operate.

en	Thermal reactor that maintains nuclear chain reaction from enriched uranium rods. The reaction releases a large amount of energy utilized for steam generation. This plant can be set up to effectively provide up to {0} MW of electricity when running on full power. Beware that spent fuel is radioactive and can harm the population if not stored in a specialized facility.

en	The reactor needs to be turned off before upgrading

en	Cooling

en	Cooling is deployed in case the reactor starts to overheat, and that typically happens when water is not supplied fast enough to be converted into steam (or steam output gets stuck). Cooling is not mandatory if you are not using automatic power regulation. However, it is highly recommended to have it as it provides extra protection and helps to avoid any potential overheating.

en	Enrichment

en	If input is provided, it will be enriched into fissile fuel. The enrichment process is optional and does not affect reactor's fuel economy. Keeping the enriched output buffer full does not affect operation of the reactor.

en	This reactor has advanced safety feature that prevents radiation leaks on overheat but its fuel content will be lost.

en	Overheat will also cause significant radiation leak into the area.

en	Reactor heat

en	The current heat that has built up in the reactor. Heat is necessary to produce steam to run turbines. The pace of heat generation depends on the current power level of the reactor. When the heat reaches above the red marker, emergency cooling will try to reduce excess heat in the reactor. If the heat level goes beyond the heat bar maximum, the reactor will critically overheat, damaging the reactor and releasing radiation into the area.

en	Nuclear reactor

en	Nuclear reactor cannot start if it is not well maintained. Increase maintenance in order to safely start it.

en	Nuclear reactor was critically overheated and is shutting down. Depending on severity, this may cause loss of loaded fuel, damage to the building (loss of maintenance), and leak of radiation.

en	Power level

en	By dragging the orange slider to the right, you define the desired power level maintained in the reactor. This affects the amount of steam the reactor generates and how fast it burns through the fuel. All the heat generated needs to be used. Any extra heat can slowly build up, eventually leading to a reactor overheating. Basic reactors don’t have automated power regulation which makes their heat output fixed.

en	Nuclear reactor reached critical temperature and is shutting down!

en	Requires at least {0} unit of fuel to operate

en	Requires at least {0} units of fuel to operate

en	Fuel in reactor

en	The reactor will operate as long as it is supplied the minimum amount of fuel shown below. When fuel is depleted it will be replaced with a new one and spent fuel or any other corresponding product will be returned.

en	Advanced thermal reactor that provides increased throughput. This reactor is also able to utilize MOX fuel. It can also regulate its power level automatically (if computing is provided). This plant can be set up to effectively provide up to {0} MW of electricity when running on full power.

en	Nuclear reactor II

en	A complex facility which reprocesses radioactive material by isolating fission products (material that is no longer fissile and would slow down reaction if left in a reactor). Isolated waste decays faster, allowing it to be disposed of in a reasonable time span. The isolated waste is vitrified using molten glass into a solid form for easier storage.

en	Nuclear reprocessing plant

en	A special underground storage facility that can safely manage any radioactive waste without causing any danger to the island’s population. Leaving a legacy for the next generations to come.

en	Radioactive waste storage

en	{0} day

en	{0} days

en	{0} month

en	{0} months

en	{0} settlement

en	{0} settlements

en	{0} year

en	{0} years

en	Oak tree

en	Oak tree (dry)

en	Occupants

en	Current population size in all the settlements on the island and their available housing capacity. Exceeding the capacity leads to an overcrowded island which comes with a monthly Unity penalty.

en	Current population size in this settlement and its available housing capacity. To see the whole island's population, go to the island overview.

en	Ocean access is blocked

en	Ocean quality

en	Larger pump that can be placed up to height of {0} from the ocean level. Requires more power to run.

en	Seawater pump (tall)

en	Pumps water from ocean. Works at the maximum height of {0} from the ocean level.

en	Seawater pump

en	Off

en	Pumps crude oil from underground.

en	Oil pump

en	This station provides crude oil when assigned with workers.

en	Oil rig

en	month

en	Browse community maps

en	Open research

en	Open statistics

en	Open tutorial

en	Allow any vehicle to refuel here

en	Reduces throughput

en	Unlimited

en	Options

en	{0} increased

en	{0} meter

en	{0} meters

en	{0} reduced

en	Standard

en	Orders

en	Products to sort

en	Choose products that can be sorted in this facility. Trucks will deliver mixed cargo only if all its products are selected here. Trucks will always prefer a sorting plant over dumping onto terrain. But if you assign your mine with a {0} that manages dumping designations, these designations will take precedence over the sorting plant. This setup enables you to skip sorting through cargo that contains only unwanted products.

en	If enabled, you will be notified when this product blocks the output.

en	Unsorted input

en	A single facility cannot sort more than {0} different products

en	Reject single-product loads

en	Trucks carrying only one type of product will be rejected.

en	The sorter is not accepting more of this product because there is already too much of it.

en	Select products to sort

en	This facility handles sorting of mixed materials loaded onto your trucks by excavators. This is required as trucks can't directly deliver mixed loads to storage units or buildings.

en	Ore sorting plant

en	ID of the port that outputs this product

en	Outputs

en	Output this product only

en	If enabled, the output port of this storage will output only this product.

en	Mining & dumping

en	Terrain grid

en	Resources

en	Overlays

en	Tree harvesting

en	Overwrite

en	Are you sure you want to overwrite {0}?

en	Owned

en	Creates steel by blowing pure oxygen under high-pressure into molten iron, lowering its carbon content.

en	Oxygen furnace

en	Oxygen furnace II

en	Palm tree

en	Allow partially loaded trucks

en	If this is enabled and there are no jobs in the queue, trucks can be assigned delivery jobs that don’t necessarily utilize their cargo capacity fully (e.g. 50% cargo utilization). This makes logistics more responsive in the early phases of your island. However, later on, it is reasonable to disable this to save on fuel costs.

en	Particles quality

en	Paste

en	Click to paste a string from the clipboard.

en	Patch notes

en	New changes since you last played

en	Pause

en	Paused

en	Pause tool

en	Hold the shortcut key to apply pause only. This disables un-pause functionality.

en	Click or drag over an area of structures and vehicles to pause or unpause them

en	journey

en	Photo mode

en	Transports liquids and gasses. Pipes cannot transport more than one product type at a time.

en	Transports liquids and gasses. Its throughput is {0} times increased compared to the previous tier.

en	Pipe

en	Pipe II

en	Pipe III

en	Hold the shortcut key to place selected structures multiple times

en	Designates an area for surface placement by trucks.

en	Planning mode

en	Planning mode on

en	Planning mode is enabled which means that any new construction will be paused (preventing trucks to make deliveries). Click to turn the planning mode off.

en	Pollution

en	Polymerization plant

en	Population growth

en	Pops growth increased by {0}

en	Growth boost

en	In quarantine

en	Starving

en	Some pops can't work

en	Every month, {0} of the population will have to pack their things and leave the island

en	Eviction

en	Quarantines {0} of the total workforce to reduce effects of any ongoing disease by {1}.

en	Quarantine

en	{0} pops died of starvation!

en	People are starving!

en	No people to adopt

en	Population

en	Growth

en	Population can grow in size if there are good conditions and enough housing. Growth can be reduced by diseases and pollution.

en	Open population overview

en	Population overview

en	Power

en	Priority for electricity generation. In case there is extra power, a generator with higher priority (a lower number) will generate power while the ones with lower priority will be on standby.

en	Power production is automatically scaled based on current demand. Electricity that is not needed is not generated. Note that production efficiency might be lower when the generator is not running on 100% capacity.

en	Utilization: {0}

en	Converts mechanical power to electricity. The slower it spins the lower its efficiency is.

en	Power generator

en	Optimized power generator with lower friction and better efficiency. The slower it spins the lower its efficiency is.

en	Power generator (large)

en	Electricity

en	Always consume

en	Consume if can

en	Never consume

en	Priority

en	Priority for delivery of materials needed for this construction.

en	Priority for removal of materials returned from this deconstruction.

en	The lower the number the higher the priority.

en	General priority for workers assignment, electricity, maintenance and Unity consumption.

en	General priority for workers assignment, electricity, maintenance and Unity consumption. Also determines priority for products delivery and removal when using trucks.

en	Produced last month

en	Produced this month

en	Acid

en	Ammonia

en	Anesthetics

en	Animal feed

en	Antibiotics

en	Biomass

en	Blanket fuel

en	Blanket fuel (enriched)

en	Bread

en	Bricks

en	Brine

en	Broken glass

en	Cake

en	Canola

en	Carbon dioxide

en	Cargo ship

en	Cement

en	Chicken

en	Chicken carcass

en	Chilled water

en	Chlorine

en	Coal

en	Compost

en	Concrete slab

en	Construction Parts

en	Construction Parts II

en	Construction Parts III

en	Construction Parts IV

en	Consumer electronics

en	Cooking oil

en	Copper

en	Copper ore

en	Copper ore crushed

en	Copper scrap

en	Copper scrap pressed

en	Core fuel

en	Core fuel (spent)

en	Corn

en	Corn mash

en	Crude oil

en	Diesel

en	Dirt

en	Disinfectant

en	Eggs

en	Electronics

en	Electronics II

en	Electronics III

en	Ethanol

en	Exhaust

en	Fertilizer I

en	Fertilizer II

en	Fertilizer (organic)

en	Filter media

en	Fission product

en	Flour

en	Flowers

en	Food pack

en	Fruit

en	Fuel gas

en	Glass

en	Glass mix

en	Gold

en	Gold ore

en	Gold ore concentrate

en	Gold ore crushed

en	Gold ore powder

en	Gold scrap

en	Gold scrap pressed

en	Graphite

en	Gravel

en	Heavy oil

en	Household appliances

en	Household goods

en	Hydrogen

en	Hydrogen fluoride

en	Impure copper

en	Iron

en	Iron ore

en	Iron ore crushed

en	Iron scrap

en	Iron scrap pressed

en	Lab Equipment

en	Lab Equipment II

en	Lab Equipment III

en	Lab Equipment IV

en	Light oil

en	Limestone

en	Manufactured sand

en	Meat

en	Meat trimmings

en	Mechanical Parts

en	Medical equipment

en	Medical Supplies

en	Medical Supplies II

en	Medical Supplies III

en	Medium oil

en	Microchips

en	Microchips stage 1 a

en	Microchips stage 1 b

en	Microchips stage 1 c

en	Microchips stage 2 a

en	Microchips stage 2 b

en	Microchips stage 2 c

en	Microchips stage 3 a

en	Microchips stage 3 b

en	Microchips stage 3 c

en	Microchips stage 4 a

en	Microchips stage 4 b

en	Molten copper

en	Molten glass

en	Molten iron

en	Molten silicon

en	Molten steel

en	Morphine

en	MOX rod

en	Naphtha

en	Nitrogen

en	Oxygen

en	Paper

en	PCB

en	Plastic

en	Plutonium

en	Silicon (poly)

en	Poppy

en	Potato

en	Quartz

en	Quartz crushed

en	Recyclables

en	Recyclables pressed

en	Retired waste

en	Rock

en	Rubber

en	Salt

en	Sand

en	Sausage

en	Seawater

en	Server

en	Silicon wafer

en	Slag

en	Slag crushed

en	Sludge

en	Snack

en	Solar cell

en	Solar cell mono

en	Sour water

en	Soybean

en	Spent fuel

en	Spent MOX

en	Steam (depleted)

en	Steam (high)

en	Steam (low)

en	Steam (super)

en	Steel

en	Sugar

en	Sugar cane

en	Sulfur

en	Tofu

en	Toxic slurry

en	Tree sapling

en	Depleted uranium

en	Enriched uranium (4%)

en	Enriched uranium (20%)

en	Uranium ore

en	Uranium ore crushed

en	Reprocessed uranium (1%)

en	Uranium rod

en	Vegetables

en	Vehicle Parts

en	Vehicle Parts II

en	Vehicle Parts III

en	Computing

en	Electricity

en	Groundwater

en	Heat

en	Maintenance I

en	Maintenance II

en	Maintenance III

en	Mechanical power

en	Air pollution

en	Water pollution

en	Unity

en	Waste

en	Waste pressed

en	Waste water

en	Water

en	Wheat

en	Wood

en	Woodchips

en	Yellowcake

en	Production

en	Production cost estimate

en	Products

en	Select a product

en	Products to filter

en	No products set to be filtered

en	Remove debris

en	Click or drag over an area of debris (stones, bushes, tree stumps) to clear them. This action costs Unity.

en	Provides

en	Allow powering surplus consumers

en	When enabled, power generated here can also be used by consumers that are set to consume surplus power only. Surplus mode is useful for generators for which any unused power goes to waste (e.g. solar panels) and can be instead provided to surplus consumers. Surplus generators always have a priority over non-surplus ones to generate power.

en	High quality

en	High performance

en	Balanced

en	Ultra high quality

en	{0} / month

en	Quartz mine

en	Quick deliver

en	Quick delivery is not allowed for this type of structure

en	Speeds up the current construction by instantly delivering missing materials without having to wait for trucks to deliver them. The materials to deliver have to be available in storage or shipyard.

en	Quick remove

en	Speeds up the current deconstruction by instantly removing all the materials. The removed materials will be transferred to storage or shipyard.

en	Quit

en	Are you sure you want to quit? Unsaved progress will get lost.

en	Radar range

en	Radiation level. The higher the number the more radiation is released into the area (unless the fuel is safely stored).

en	Harvests rain water during rain. Has built-in small water tank.

en	Rainwater harvester

en	Rainy

en	Recipes

en	New recipes

en	Tip: You can right click a product icon in any recipe in the game to jump to this overview

en	Recipes

en	Recover

en	The vehicle will be disassembled and reassembled at the nearest depot.

en	Recycling efficiency

en	This does not relate to efficiency of this sorting plant. Instead it defines how efficiently your island converts waste into recyclables in places like maintenance depots and settlement. So for instance 40% efficiency means that 40% of the iron used in maintenance ends up in recyclables. What is not converted into recyclables gets wasted. Note that postponing processing of recyclables due to expectations of future increase in efficiency won't help as the conversion is done when recyclables are created not when they are sorted. Efficiency can be increased via research and edicts.

en	Recycling efficiency increased by {0}

en	Recycling increase

en	+{0}% RECYCLING INCREASE

en	+{0}% RECYCLING INCREASE

en	Full refund

en	Partial refund

en	{0} day ago

en	{0} days ago

en	{0} hour ago

en	{0} hours ago

en	{0} minute ago

en	{0} minutes ago

en	{0} second ago

en	{0} seconds ago

en	Cannot be removed

en	Cargo is being transferred

en	Farm has animals

en	Stored product needs to be emptied first

en	Cannot be removed - has a ship assigned

en	Cannot remove a part of settlement that has some service buildings attached.

en	Settlement must remain contiguous

en	Modules need to be removed first

en	Needs to be scrapped

en	Ship has cargo

en	Clear

en	Stop removal

en	Requests trucks to remove products from this transport.

en	Instantly remove products stored in the internal input and output buffers used by this recipe. The products will be moved into any available storage or shipyard.

en	High

en	Low

en	Medium

en	Off

en	Very high

en	{0} is not supported on this hardware

en	Rendering

en	Preset

en	Repair

en	Replace part

en	Allows to replace (upgrade) this vehicle. A requested replacement will be scheduled for assembly in a nearby vehicle depot. Once the replacement is built, the vehicle will head to the depot to be scrapped and replaced. In the meantime, the vehicle will operate as usual.

en	There is no compatible vehicle depot that could build the selected replacement.

en	No vehicle is selected for replacement.

en	Vehicle is heading to a vehicle depot to be replaced.

en	Vehicle is waiting for its replacement to be built in the vehicle depot.

en	Report issue

en	Donate

en	Reputation increase

en	You can donate some products to increase your reputation in this settlement. The better reputation you have the more trade offers you get. Reputation also affects pops adoption. The products have to be delivered by your ship.

en	Increase our reputation to {0}

en	Requires

en	Research

en	Research

en	Provides extra management of logistics and dumping.

en	Advanced logistics control

en	Provides smelting with higher throughput and increased efficiency for crushed ores.

en	Advanced smelting

en	Arc furnace II

en	Assembly (robotic) II

en	Basic computing

en	Enables to pump island's limited reserve of oil and convert it to diesel. Not very efficient.

en	Basic diesel

en	Basic farming of potatoes. We just need to hope it will rain.

en	Basic farming

en	Beacon

en	Biodiesel

en	Biofuel

en	Blueprints

en	Electric boiler

en	Bricks production

en	Burner

en	Canola

en	Your own office! This is where all the important decision are made.

en	Captain's office

en	A bit more spacious office. It provides access to advanced edicts and gives a passive increase in quick trade volume.

en	Captain's office II

en	CO2 recycling

en	Enables to automate the transportation process of resources that are outside of the island (crude oil for instance).

en	Cargo depot

en	Cargo depot II

en	Cargo depot III

en	Cargo depot IV

en	Chemical plant & paper

en	Chemical plant II

en	Chicken farm

en	Compactor

en	Concrete production

en	Consumer electronics

en	Connects machines directly to provide smooth and continuous operation.

en	Conveyor belts

en	Conveyor belts with an increased throughput.

en	Conveyor belts II

en	Conveyor belts III

en	Smart conveyor routing

en	Copper electrolysis enables us to reach 99% pure copper. This way we can leverage its properties to the maximum.

en	Copper refinement

en	More efficient process of copper refinement using acid.

en	Copper refinement II

en	Enables to grow & harvest corn in farms.

en	Corn farming

en	Production of advanced construction parts.

en	Construction II

en	Construction III

en	Construction IV

en	Production of basic construction parts.

en	Construction

en	Crop rotation

en	Advanced process for diesel production and much more.

en	Advanced diesel

en	Crusher (large)

en	Custom surfaces

en	Datacenter

en	Deconstruction efficiency

en	Deconstruction efficiency II

en	Large generator

en	Some really useful edicts that you can apply in your office.

en	Edicts

en	Another set of useful edicts.

en	Edicts II

en	Edicts III

en	Edicts IV

en	Electricity

en	Electrolysis

en	Electrolyzer II

en	Once fitted, the ship will be able to travel farther.

en	Ship engine II

en	Ship engine III

en	Exhaust filtration

en	Irrigated farms

en	Greenhouse

en	Greenhouse II

en	Fermentation

en	Provides industrial production of chemical fertilizer.

en	Fertilizers

en	Food market II

en	Enables to pack food in order to sell it via contracts.

en	Food packing

en	Enables to grow & harvest fruit in greenhouses.

en	Fruit

en	Tired of excavators going back and forth to refuel? Build this station and assign it some trucks.

en	Fuel station

en	Fuel station II

en	Fuel station III

en	Gas combustion

en	Provides glass production.

en	Glass making

en	Glass making II

en	Gold smelting

en	Heavy oil cracking

en	Hospital

en	Household appliances

en	Household goods for a settlement, generates extra Unity when provided.

en	Household goods

en	Housing II

en	Housing III

en	Hydrogen cell

en	Hydrogen production

en	Incineration plant

en	Mixer II

en	Production of iron from metal scraps.

en	Iron smelting (from scrap)

en	Provides research. The more labs you have, the faster you research.

en	Research lab

en	Provides access to more advanced technologies. Important: this lab has to be provided with lab equipment on continuous basis in order to work. The more labs you have, the faster you research. Lab can return consumed products in form of recyclables, if recycling technology is unlocked.

en	Research lab II

en	Research lab III

en	Research lab IV

en	Research lab V

en	If you need to speed-up your research, you can build more research labs. But don’t forget that running them costs {0}. {0} is naturally generated in settlements when people are well and happy but can decrease when their needs are not met. You can visit the settlement to see the details.

en	Shows the total accumulated lifetime production you need to achieve in order to get enough experience to perform this research.

en	Maintenance Depot II

en	Provides mechanical power storage and turbines auto-balancing capability.

en	Mechanical power storage

en	Medical supplies II

en	Medical supplies III

en	Microchip production

en	Microchip production II

en	Naphtha processing

en	Reforming & cracking

en	Nuclear reactor

en	Nuclear reactor II

en	Fast breeder reactor

en	Organic fertilizer

en	Pipes are great. Imagine hauling all of that with trucks?

en	Pipes

en	It turns out that if we increase the pipe diameter, it has a higher throughput.

en	Pipes II

en	Another increase in the throughput.

en	Pipes III

en	Plastic

en	Silicon & electronics II

en	Maintenance

en	Unlocks power generation from coal.

en	Power generation II

en	Power generation III

en	Power generation IV

en	Add to queue

en	Remove from queue

en	In queue ({0})

en	Recycling

en	Edicts that can be enabled to increase island's overall recycling efficiency.

en	Recycling edicts

en	Recycling edicts II

en	Settlement recycling

en	Increases overall recycling efficiency by extra {0}%.

en	Recycling increase

en	Enables to repair the ship dock so we can start working on ship repairs.

en	Ship dock repair

en	Research lab II

en	Research lab III

en	Research lab IV

en	Research lab V

en	Retaining walls

en	Rocket assembly & launch

en	Rotary kiln (gas)

en	Synthetic rubber

en	Salt production

en	Sausage production

en	Settlement decorations

en	Settlement power

en	Basic collection and disposal of waste from settlements.

en	Settlement waste

en	Settlement water

en	Our ship will take more hits from enemy's artillery. Our crew is looking forward to test it, huh?

en	Ship armor

en	Ship armor II

en	Fuel tank upgrade

en	Advanced ship bridge. Also contains a better radar for area explorations.

en	Ship bridge II

en	Ship bridge III

en	Once fitted on the ship, we can finally stop running away from every battle.

en	Ship weapons

en	Ship guns that provide increased range and damage.

en	Ship weapons II

en	Ship weapons III

en	Snacks production

en	Solar panels

en	Solar panels II

en	Soybean farming

en	Research speed

en	Stacker

en	Statue of maintenance

en	Process to convert iron into more durable steel.

en	Steel smelting

en	Storage II

en	Storage (Large) I

en	Storage (Large) II

en	Storage

en	Sugar cane

en	Sulfur processing

en	Super pressurized steam heated to 800 °C. Can be leveraged to produce hydrogen using sulfur-iodine cycle which is more efficient than electrolysis.

en	Super heated steam

en	Terrain leveling

en	Thermal desalination

en	Enables to repurpose basic distiller for water desalination. It is not very efficient.

en	Basic desalination

en	Thermal storage

en	Tomb of Captains

en	Provides advanced tools for easier planning and management.

en	Tools

en	You need to research a technology in order to repair this.

en	Trading dock

en	You can already split / merge transports. But this gives you the ability to set input / output priorities and ratios.

en	Transports balancing

en	Allows to raise or lower conveyors in a compact footprint.

en	Conveyor lifts

en	Tree harvester II

en	Tree planting

en	Trucks overloading edict

en	Groundwater pump

en	{0} unlocked!

en	New buildings:

en	New products:

en	Uranium enrichment

en	Enables to utilize depleted steam for desalination.

en	Vacuum desalination

en	Enables to grow & harvest vegetables in farms.

en	Vegetables farming

en	Excavator & mining tower to enable mining raw materials. And more trucks to reinforce our logistics.

en	Vehicles & mining

en	Large vehicles to scale your mining and logistics operations. Their production requires glass which has to be acquired via quick trade from other world settlements until you research how to produce it yourself.

en	Large vehicles

en	Mega vehicles

en	Hydrogen mega vehicles

en	Increases vehicle limit by {0}.

en	Vehicles management

en	Vehicles management II

en	Vehicles management III

en	Vehicles management IV

en	Vehicles management V

en	Vehicles management VI

en	Ramp for vehicles

en	Water recovery

en	Wastewater treatment

en	A more efficient wastewater treatment process.

en	Wastewater treatment II

en	Wheat farming & processing

en	Reserve status

en	Resolution

en	{0} resource is getting low

en	Resources

en	{0} (restart required)

en	Restore defaults

en	Retaining wall (corner)

en	Retaining wall (cross)

en	Retaining walls

en	Prevents terrain from collapsing. Walls can be placed below the surface to prevent terrain collapse during mining, or above terrain to aid with dumping operations. The placement elevation is adjustable. Walls will collapse if they hold more than {0} units of height or if they are overfilled.

en	Retaining wall (short)

en	Retaining wall (long)

en	Retaining wall (tee)

en	Next disposal in: {0}

en	Product into which the current stored waste transforms after it is no longer radioactive. Only some waste can be retired this way (more information can be found in the recipe book).

en	Right click to remove

en	The {0} is not parked inside.

en	Constructs space rockets and delivers them to the nearest {0} using a specialized transporter. The transporter is a large vehicle and cannot drive over uneven ground so make sure that the {0} is on the same height level as this building.

en	Rocket assembly depot

en	Enables launching rockets to space! After a rocket is delivered and securely attached to the tower, it will be filled with fuel based on the rocket type. This has to match with connected fuel to this tower. Fuel is never stored at the launch pad for safety reasons. Water also needs to be connected since the launch process requires a large amount of it for dampening of rocket exhaust shockwaves.

en	Rocket launch pad

en	Rock mine

en	Performs calcination process under high temperatures. Used to produce cement.

en	Rotary Kiln

en	Rotary Kiln (gas)

en	Press the shortcut key to rotate clock-wise

en	Seems like a building that is abandoned for a long time and no longer useful. We can deconstruct it for useful materials which can be processed in our factory.

en	Abandoned communication station

en	Start recycling

en	Recycling this building provides you with useful materials which will be automatically transported by trucks where needed (e.g. {0} will be delivered to a {1}).

en	Run on low fuel

en	The ship will depart even with insufficient fuel, but the journey will take longer and cost Unity.

en	Failed to save the game!

en	File {0} has been saved!

en	Save

en	Save

en	Save game

en	Saved

en	Saving ...

en	Note that blueprints remain compatible so you can go back to the old game version, export your blueprints to string, and import them to the new version.

en	Welcome to the {0}! Unfortunately, saves from the previous game version are not compatible. However, the new version is full of new exciting content so we hope you will not mind a new start. If you'd prefer to keep playing your old save, you can! Just go to Steam and switch to the old version '{1}' as shown below. Steam will then automatically download it for you. Whenever you are ready to go back to {0} just remove the beta branch by setting it to 'None'.

en	Name your save

en	+ New save

en	Scale

en	Scrap

en	Vehicle is heading to be scrapped in the vehicle depot

en	Sends the vehicle to the vehicle depot to be scrapped for parts

en	Screen

en	Search

en	To discover new seeds, explore the world map with your ship.

en	Select fuel

en	Select mods to include in the game

en	Select...

en	Select vehicle

en	Server racks

en	Data center hosts server racks. Every added server rack increases the computing output but also increases demands on power, cooling and more. Server racks can be freely added and removed below.

en	Service limit

en	This settlement module has a limit on how many people it can serve. In case the total population of the attached settlement exceeds this limit, you need to build more modules.

en	Settings

en	Collects organic waste (leftovers from food typically). If a settlement does not have this module built, all the organic waste ends up in general waste.

en	Biomass collection

en	Provides consumer electronics to the attached settlement which generates extra Unity.

en	Consumer electronics module

en	Provides food to the attached settlement. A settlement needs to have at least one food market attached otherwise its population will starve.

en	Food market

en	Provides food to the attached settlement. This one can store multiple types of products.

en	Food market II

en	Square with fountain

en	Settlement is full of trash

en	Settlement has no food market!

en	Provides appliances electronics to the attached settlement which generates extra Unity.

en	Household appliances module

en	Provides household goods to the attached settlement which generates extra Unity.

en	Household goods module

en	Settlement is starving!

en	Collects general waste from the attached settlement to prevent it from piling up in the settlement and causing health concerns.

en	Waste collection

en	Square with column

en	Provides electricity to the attached settlement which generates extra Unity.

en	Transformer

en	Collects recyclables from the attached settlement. Recyclables are generated only from products that you provide to the settlement (e.g. {0}). If a settlement does not have this module built, all recyclables end up in general waste.

en	Recyclables collection

en	Services

en	Status of services provided to this settlement.

en	Settlement

en	Square (light)

en	Square (dark)

en	Settlement

en	{0} (Reputation {1})

en	Waste in settlement

en	Population in settlement generates waste. The amount of waste generated depends on amount of products provided to the settlement. However settlement always generates some basic amount of waste. When waste in settlement gets over limit it creates negative health effects, so it is important to collect the waste via a dedicated waste module. Waste can be dumped on the ground. However research might find new ways of dealing with waste.

en	Provides fresh water to the attached settlement and returns waste water that needs to be disposed of. Providing fresh water to a settlement generates extra Unity and reduces health risks.

en	Water facility

en	Settling tank

en	Shadows quality

en	Shaft

en	Max output: {0}%

en	Connected shaft

en	This machine is connected to a shaft that allows exchange of mechanical power. All machines connected to one shaft contribute to its inertia - stored mechanical power. When shaft is turning too slow, machines cannot use its power (denoted by red marker) and it needs to be charged up first. When inertia is low, the maximum output is limited and connected machines might not get all the power they need. Similarly, when inertia is too high, the maximum input to the shaft is limited and connected machines may not be able to deliver all produced power to the shaft. The shaft has a maximum throughput of {0}.

en	{0} shift

en	{0} shifts

en	Auto-repair

en	Repairs will be requested automatically whenever the ship is damaged.

en	Automatically return home

en	The ship will automatically return back from the world map if it has no available locations to explore.

en	Cannot unload cargo! Shipyard is full.

en	Ship is being modified

en	Ship is being modified

en	Ship is too damaged

en	Ship is arriving to the dock.

en	Ship has no access

en	Not enough crew

en	Not enough fuel

en	Request our ship to visit this location

en	Already present or on its way

en	Location is too far

en	Ship delivered cargo to {0}

en	Done loading cargo for {0}

en	Crew

en	Load crew

en	Ship requires crew in order to operate. Crew cannot board in case the ship is damaged.

en	Unload crew

en	Ship designer

en	Ship is being repaired!

en	Ship has to be repaired!

en	Proceed with the modifications?

en	Pending modifications

en	Cargo ship fuel consumption reduced by {0}

en	Ships fuel saver

en	Replacement is in progress. Click to cancel.

en	The selected fuel is already in use.

en	Materials for this modification are not available

en	Not available as ship is currently busy.

en	Allows to switch the ship's fuel type. Changing to some fuels is free, while others require a ship rebuild, costing materials. If there is some cost, it is displayed below.

en	Unload fuel

en	Unloads fuel from the ship back into the shipyard.

en	Ship health and repair

en	The current state of repair of the ship. If the value is below the green mark it means it needs to be repaired in order to depart for new adventures.

en	Start loading the ship

en	Abandon this project for now (can be restarted anytime)

en	List of all the world map locations that are scheduled for repair or upgrade. After you request materials to be loaded, the trucks will fetch all the required products to the shipyard and the shipyard will load them onto the ship. Once all the required materials are loaded, you can send your ship to deliver the cargo to the location so the construction can begin.

en	All required cargo loaded! We can send the ship on its way.

en	Loading required materials ...

en	Click to fetch the required material onto the ship.

en	World map repairs & upgrades

en	Ship modifications complete

en	Ship was fully repaired

en	Armor

en	Bridge

en	Engine

en	Fuel tank

en	Guns (front)

en	Guns (rear)

en	Ship stats

en	Performing modifications

en	Modifications are being applied

en	Preparing modifications

en	The ship can still operate while the modifications are being prepared

en	Waiting for ship

en	Modifications are prepared, waiting for the ship to apply them

en	This shipyard is damaged and needs to be repaired to be able to fix our ship.

en	Shipyard (damaged)

en	Serves to refuel, repair, and modify our ship. Also handles loading and unloading ship's cargo. If a truck happens to have some cargo that cannot be delivered anywhere else, it can be delivered here.

en	Shipyard

en	All the cargo that is temporarily stored in the shipyard. When the shipyard gets too full it is unable to unload more cargo from the ship. Trucks always actively remove products from the shipyard whenever there is space somewhere else.

en	Shipyard is overloaded with cargo!

en	Shipyard will not unload cargo from the ship unless some of its cargo gets removed first. That can be done by building external storages for the products stored here.

en	Keep empty

en	Requests trucks to prioritize unloading of all the cargo stored here.

en	Make primary

en	Request the ship to dock here (enables to remove any shipyard that is not in use)

en	This shipyard is currently being re-assigned

en	Shipyard needs to be repaired first

en	IMPORTANT: It might be required to perform this action multiple times.

en	Recover ocean access

en	Area recovery

en	The docking area is blocked and prevents the ship to operate. You can use the button below to automatically remove accidental material deposits. This action costs Unity and it might be required to perform it multiple times. In case the area is blocked by other structure such as dock or pump, you need to demolish it yourself.

en	Show in folder

en	show

en	Breaks down products into loose form.

en	Shredder

en	Produces monocrystalline silicon. Dips a rod with seed crystal into molten silicon and slowly pulls it upwards and rotates it simultaneously. The final ingot is then sliced into wafers.

en	Silicon crystallizer

en	Purifies silicon using hydrogen. The processed silicon can be used in electronics.

en	Silicon reactor

en	Skip

en	Smelts various materials such as iron or copper. The output is a molten material that needs to be sent via molten channel transport, for instance, into a caster for further processing. Molten materials cannot be transported via trucks.

en	Blast furnace

en	Smelts various materials such as iron or copper. The output is a molten material that needs to be sent via molten channel transport, for instance, into a caster for further processing. Molten materials cannot be transported via trucks.

en	Blast furnace II

en	Allows release of gasses into atmosphere. Some gasses such as exhaust cause pollution.

en	Smoke stack

en	Smoke stack (large)

en	Converts sunlight to electricity. Surprisingly, the efficiency depends on how sunny it is.

en	Solar panel

en	Solar panels that are made from a single crystal silicon. That makes them more expensive to produce but they provide {0}% more energy.

en	Solar panel (mono)

en	A demanding cleaning procedure for solar panels, increasing their power output by {0}.

en	Clean panels

en	{entity}: blocked due to full output

en	{entity} needs to be assigned with products to sort

en	Makes sour water useful by extracting ammonia and sulfur. Sulfur can be turned into acid and used for instance in the production of copper

en	Sour water stripper

en	Speed reduced to {0} due to the following factors:

en	Vehicle speed reduced to {0} due to the following factors:

en	Spruce tree

en	Dumps material from connected conveyor belts directly on the terrain.

en	Stacker

en	What will be dumped here

en	{0} (stage {1})

en	Starting location

en	A balanced map. Great for beginners or casual players.

en	For skilled players who have some experience with the game already. Requires planning and trade-offs.

en	For players who are ready to fail and like to push their limits. Do not take success for granted.

en	A slightly more advanced map that may require some extra planning.

en	Easy

en	Hard

en	Insane

en	Medium

en	Start new research

en	Start repairs

en	We need to load all the required materials onto our ship and request it to deliver all the materials to this location.

en	Start research

en	Death by starvation

en	Reduced workforce

en	Statistics

en	No data yet

en	Cargo ships

en	Main ship

en	Power production

en	Vehicles

en	Construction

en	Deconstruction

en	Dumped / disposed

en	Export

en	Farming

en	Import

en	Mining

en	Recycling

en	Total consumption

en	Total production

en	Total quantity

en	Born

en	Lost

en	Refugees & adopted

en	Quantity

en	Last {0} day

en	Last {0} days

en	Last year

en	Lifetime

en	Max

en	Last {0} month

en	Last {0} months

en	This year

en	Last {0} year

en	Last {0} years

en	Breakdown

en	Summary chart

en	Statue that not just demonstrates the wealth of your island but also serves as a celebration of your industrial success. It has such a positive effect on your population that it reduces your island's maintenance requirements by {0}. In order to get the bonus, the statue needs to be provided with '{1}' on a continuous basis. However, if you don't maintain your statue you will get a negative effect. Because nothing demotivates your workers from performing maintenance more than seeing a broken statue of maintenance. You can build this statue multiple times should your wealth allow it, but each additional statue's effect is reduced by half.

en	The statue of maintenance

en	The statue of maintenance (golden)

en	Status

en	Requires reputation to be at least {0}

en	Stone surface

en	Alerts

en	Empty

en	Full

en	Notify if

en	Fluid storage

en	Stores up to {0} units of a liquid or gas product.

en	Fluid storage II

en	Fluid storage III

en	Fluid storage IV

en	Loose storage

en	Stores up to {0} units of a loose product.

en	Loose storage II

en	Loose storage III

en	Loose storage IV

en	Consumes power when sending or receiving products via its ports.

en	Storage

en	Stores up to {0} units of a solid product.

en	Alert: {entity} has high supply of {0}

en	Alert: {entity} has low supply of {0}

en	Unit storage

en	Unit storage II

en	Unit storage III

en	Unit storage IV

en	no product selected for heat transfer

en	Stored heat

en	The available heat accumulated in this storage. Heat does not decay as long as the storage remains operational.

en	Click to remove currently assigned product. If storage is not empty, this will request trucks to remove all the remaining products.

en	Storage is now being emptied by trucks.

en	Empty

en	Keep full

en	No product assigned

en	Stored product

en	Moving the green slider (left) to the right will inform trucks to prioritize their deliveries to make the storage filled up to the green slider. This is useful when storage is connected to machines that need the products. Moving the red slider (right) to the left will request trucks to actively remove the products from storage until its cargo is below the red marker. This is useful when the storage needs to be emptied or is used as a temporary storage, for example for slag that needs to be dumped on the terrain.

en	Products stored on this mining site. To transport these to the island we need to send our ship and request it to load the cargo or get some dedicated cargo ships to automate this.

en	Suggestions

en	Sulfur mine

en	Sunny

en	Supported products

en	Compatible trucks

en	Supporter edition maps

en	Surfaces

en	Areas & borders

en	Characters

en	Hazard

en	Lines & arrows

en	Double lines

en	Symbols

en	Enables to create, import and use blueprints.

en	Blueprints

en	Canola seeds

en	We need to discover a cargo ship in the world map to understand how to design this building.

en	Cargo ship technology

en	Corn seeds

en	Enables to set up crop rotation for farms. Can be used to increase farm's yield.

en	Crop rotation

en	Enables to manually assign buildings to each other to set up routes that trucks will follow. Supported by storage, {0}. Also enables to assign trucks to individual storages.

en	Custom routes

en	Allows laying down custom surfaces, such as concrete, on the ground. Surfaces reduce the maintenance needs of vehicles that drive over them.

en	Custom surfaces

en	Electronics II technology

en	Fruit seeds

en	Hydrogen cargo ship

en	Once manually enabled for a steam turbine, it prevents it from wasting steam by automatically shutting it off in case there is a large excess of mechanical power on the shaft. Once the power on the shaft gets low, the turbine gets restarted. However restarts are not instant so shaft should be accompanied with a mechanical power storage to achieve stable supply of energy.

en	Turbine control

en	Microchip technology

en	Nuclear energy

en	We need to discover an oil rig in the world map to obtain this technology.

en	Ocean drilling technology

en	Poppy seeds

en	Enables to recycle products in places like research labs.

en	Recycling

en	Radar system

en	Radar system II

en	Soybean seeds

en	Sugar cane seeds

en	Combines mining & dumping designations into one. Useful for terrain flattening or ramps setup. If part of terrain is below the designation, trucks will dump there. If part of terrain is above designation, it will be mined by excavators. For mining to work, the designation has to be inside of a mine tower area.

en	Terrain Leveling

en	Wheat seeds

en	Terrain grass quality

en	Terrain quality

en	Testing rocket that demonstrates capability of reaching space! It uses {0} as fuel.

en	Testing rocket

en	Heats saline water into vapor to collect it as clean water. Produces brine as a byproduct.

en	Thermal desalinator

en	Charging process

en	Thermal storage uses steam to heat its tank of molten salt to store thermal energy. The accumulated energy can be then used to boil incoming water back to steam. The conversion process has losses but maintaining the accumulated heat does not decay while the storage is operational.

en	Discharging process

en	Thermal storage

en	Note that this vehicle cannot drive under conveyor belts and pipes.

en	Throughput: {0}

en	Build machines that process mined material closer to mines to save on fuel for trucks.

en	If your logistics network is overwhelmed, build more trucks or connect machines with conveyor belts to relieve it.

en	Keep an eye on the amount of diesel. If you run out, your trucks and excavators will stop working.

en	Make sure you always have enough food otherwise your people will starve.

en	If you are running out of crude oil on your island, you can explore with your ship for remote oil rigs.

en	Tip #{0}: {1}

en	When building transports, hold SHIFT to only allow straight transports, or hold CTRL for alternative route.

en	When building transports, instead of selecting a particular transport from menu, you can initiate transport construction by just hovering and clicking on port arrows or other transports.

en	Unity is generated by settlements when people are well and happy. It is used in many important places but keeping some extra for emergencies is a wise idea.

en	Unity can be also used for quick-repair of entities, even when maintenance parts are completely missing.

en	Toggle direction

en	Tomb of Captains provides final resting place for generations of captains who lead the people of this island. When completed, fires should be always lit and tomb should be decorated with flowers to pay tribute to resting Captains.

en	Tomb of Captains

en	Press the shortcut key to to toggle price display.

en	Tools

en	Total

en	Total population

en	There are homeless people on your island. Build more housing, evict them using edicts, or reduce new population intake. Note that homeless people will not work for you.

en	The total population / the total housing capacity.

en	Total settlement need

en	Total settlement production

en	Under deconstruction

en	Blocked by {0}

en	Cannot be reversed

en	Connecting output to output or input to input

en	Incompatible port at end

en	Incompatible port at start

en	Invalid connection

en	Invalid transport

en	Transport cannot be split here

en	Start and end are connected to the same transport

en	Cannot be split or merged

en	Cannot find valid pillars placement

en	Cannot join if not flat

en	Transport to selected position was not found.

en	Self-collision

en	Collision with terrain

en	Too close to other {0}

en	Incompatible type

en	Trade

en	Sold out

en	Allows trading of various goods with villages on the world map. All the products you trade are delivered into a trading dock. Also, trading can be a lifesaver if you run into a shortage of critical products, so it is advised to always have a trading dock available.

en	Trading dock

en	All the products acquired from trading get delivered here.

en	Products were delivered to your trading dock!

en	Animals were delivered to your farm!

en	You new cargo ship is ready to use!

en	Quick trade offers

en	Trade offers require a Trading dock. These trades are performed instantly - products to export are removed from your storage and imported ones will appear in your Trading dock. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. These trades get expensive with higher volumes and are typically less profitable when compared to contracts.

en	You don't have enough products to trade with

en	Products will be delivered to your trading dock immediately

en	Animals will be transported to your farm immediately

en	The ship will be immediately available after the purchase

en	Not enough space in animal farm or no animal farm built

en	You need to build a trading dock first

en	Not enough Unity

en	Sold out - come back later

en	Trade dock is not in operational state or ship access is blocked

en	Trade

en	Trade with a village

en	Transported products

en	Height: {0}

en	Transport build

en	Transports

en	Belts & pipes snapping is off

en	You have disabled snapping of belts & pipes. This is useful when trying to stack them on top of each other. But it is not suitable for regular building. You can disable this by pressing the {0} key.

en	Pillar that supports transports.

en	Pillar

en	Hold the shortcut key to enforce straight belt / pipe without any turns.

en	Press the shortcut key to toggle port avoidance. By default belts & pipes are planned to avoid blocking any existing ports. When this is enabled, ports will be ignored and belts & pipes can be placed anywhere near them.

en	Press the shortcut key to toggle automatic snapping. It is useful to disable snapping when building belts / pipes on top of each other.

en	Hold the shortcut key to get an alternative option of placement in case there are multiple ones with the same cost.

en	To make transport shorter, you can split it with connector or balancer.

en	{entity} is too long

en	Construction already started

en	A machine for harvesting trees. Make sure to assign service trucks to use it. It cannot pass under transports.

en	Tree harvester

en	There is nothing that can harvest trees faster than this machine. Make sure you assign plenty of service trucks to it to keep up with the amount of harvested wood.

en	Large tree harvester

en	Large tree harvester

en	To designate trees for harvesting, select the tree designation tool ({0} key) (1) and drag your cursor over a forest (2).

en	{0} will automatically start harvesting any designated trees. Click on the {0} and assign it at least one truck so it can unload the harvested wood.

en	Once trucks are loaded with wood they will deliver it to a nearby storage or any machine that requires wood.

en	A machine for planting trees. Make sure it has access to saplings. It cannot pass under transports.

en	Tree planter

en	Tree planter

en	Cut after

en	Harvesting options

en	Allows to select at which percentage of size the trees should be cut. That affects yield of wood and consumption of saplings. The table below shows quantity of wood produced per a single tree.

en	No cut

en	A tree that can be manually positioned without having to use a forestry tower. Planting it requires a tree sapling and a tree planting vehicle.

en	{entity} cannot deliver {0}. No valid destination

en	{entity} has no compatible sorting plant for mixed cargo

en	Trucks can get overloaded by {0} but they require extra {1} maintenance

en	Overloaded trucks

en	{entity} has no compatible excavator

en	Analytics

en	{0} job

en	{0} jobs

en	Include general jobs

en	Includes all general jobs performed by trucks not included in the options below. Examples of such jobs are: moving cargo between storages or machines, dumping from storage. Does not include jobs where truck refuels itself.

en	Include mining trucks

en	Includes jobs done by trucks assigned to mining and tree harvesting.

en	Include refueling trucks

en	Includes jobs done by trucks assigned to refuel other vehicles such as excavators.

en	Trucks cargo history

en	Heavy duty pickup truck with max capacity of {0}. It can go under transports that are at height {1} or higher.

en	Pickup

en	Large industrial truck with max capacity of {0}. It can go under transports if they are at height {1} or higher.

en	Truck

en	Truck

en	Large hauling truck with max capacity of {0}. This type can transport only liquid or gas products. It cannot go under transports.

en	Haul truck (tank)

en	Large hauling truck with max capacity of {0}. This type can transport only liquid or gas products. It cannot go under transports.

en	Haul truck (tank)

en	Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports.

en	Haul truck (dump)

en	Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports.

en	Haul truck (dump)

en	Uses high pressure steam to create mechanical power.

en	High-pressure turbine

en	High-pressure turbine II

en	Improves power production efficiency by reusing low pressure steam to create mechanical power.

en	Low-pressure turbine

en	Low-pressure turbine II

en	Uses super pressure steam to create mechanical power.

en	Super-pressure turbine

en	Custom routes

en	Cargo ship

en	A Cargo ship allows to automate product deliveries from world mines and oil rigs. The ship has to be discovered, repaired, or purchased on the world map, it cannot be built directly on your island. Once you obtain a cargo ship you can build a {0} on your island and the ship will dock there automatically.

en	The number of ships available (repaired) and the number of ships discovered is shown at the top of the interface.

en	A {0} can only be researched once a first cargo ship is discovered on the world map. Depots can be built on the shore of your island. When placing a {0}, you will see striped patterns reaching out into the sea indicating ship access. You must ensure that at least one area is green, indicating that a ship will be able to dock. Be careful to not block these areas with other buildings such as other depots or ocean pumps.

en	A {0} requires modules in order to store and transfer products. There are modules for each type of product and you can mix and match them on a single depot. These modules determine what types of products your ship will import or export, you need to assign this product manually. Modules also have input and output ports for you to connect transports to.

en	Ship logistics

en	A cargo ship will depart automatically when there is enough cargo to fill the ship on the world map (1). A ship can pick up cargo from any entity on the world map. Each trip of the ship has a fixed fuel cost which is based on the size of the ship (2).

en	Upgrading the cargo depot will also upgrade the attached ship. This expands the number of slots and thus the amount of transported materials. Larger ships are more efficient in fuel consumption.

en	Coal power plant

en	A more efficient way of generating power compared to diesel generators is a coal power plant. Coal burned in boilers turns water into steam (1). This steam then spins turbines (2) and transfers mechanical force over a shaft into attached power generators (3) which make electricity from it.

en	It does not matter how you order your turbines and generators, as long as they are all on one shaft they work together.

en	Generators do not produce electricity when there is no need and ignore the energy from the mechanical shaft. However, the turbines do not stop when the shaft is spinning at full power, instead, they let the steam pass through which means some energy gets lost. To combat this, you can use a {0} attached to the mechanical shaft which will store the mechanical energy as inertia and return it when the power is needed, behaving like batteries.

en	A {0} can be used in combination with “auto-balance” toggle on turbines. Once enabled, turbines will automatically turn off when the connected shaft has maximum inertia, and back on when the inertia is low. The {0} helps to increase the total inertia of the shaft to make this system more efficient and prevent loss of power due to turbines' slow startup.

en	Contracts

en	You can establish contracts with settlements to exchange goods on regular basis. Contracts are typically much more lucrative than quick trading deals but they cost Unity and require a dedicated {0}.

en	After you establish a contract, you’ll need a {0} and a {1} with modules fit for the contract. For example, if you’re trading {2} for {3} you’ll need to have both a Unit Module ({2}) and a Fluid Module ({3}) attached to the {1} (1). Select either module, click 'assign a contract' (2), and assign the contract you wish to begin (3). Note that any other attached module will be auto assigned to the appropriate type of material if compatible with the contract.

en	Once your {1} modules are supplied with the correct amounts of required goods, the {0} will automatically travel to the settlement to exchange the goods. Contracts enable you to trade as much as you want without any time restriction

en	This tool enables you to copy configuration from one building to another. You can even drag over multiple buildings to mass apply the selected configuration.

en	This tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click on the building you want to copy settings from (2). Finally click on or drag across as many other similar buildings to paste those settings (3).

en	This tool allows you to select one or more buildings to copy and place elsewhere. This allows you to effortlessly copy existing factory designs to scale your production.

en	To copy several buildings at once, press {0} or click the icon in the toolbar (1) to select the copy tool then click and drag across the desired buildings (2) tool. Let go of the mouse button and drag to where you want to place your copied buildings and left click once to place (3). You can copy a single building by hovering over it and pressing {1}.

en	This tool copies configurations of buildings by default. You can hold the {0} while placing a building to prevent it from copying the configuration. Copies buildings will be constructed as new ones.

en	Crisis management

en	From time to time, your island might get into a crisis – fuel running out, no power, low maintenance, etc. Obviously, it is never your fault. It’s always caused by the people on the island doing a bad job. However, there are ways to avoid some of the issues early on.

en	You can pin / unpin products you would like to monitor in your right side panel. By clicking on this panel it will open your global statistics which showcases inventory across your island. Click on the pin icon to keep this product shown at all times.

en	Pinning important products

en	It is recommended to set up storage alerts for products like {0} or products that are critical for maintenance or settlement services. Getting notified early on gives you time to react. You can also set up dedicated storages, fill them with emergency supplies and disable truck export. This way, you have emergency supplies whenever you need them.

en	Storage alerts

en	Most of your machines and buildings are assigned a priority. The lower the number the higher the priority is and the more likely they get power, unity, workers, maintenance and more. So having the most critical infrastructure on an increased priority is a great way to go.

en	Priority system

en	Running out of power is no fun and there are several ways to avoid that. The first step is to set up alerts for storages that feed power-making machines, for example, coal and water storage that feed boilers used to produce steam for generators. This way, you know that coal or water are getting low before the power supply halts entirely.

en	Power crisis management

en	You can also give an increased priority to a storage that feeds your power plant. You must first have the {0} slider (1) moved away from the default location or you will not see the priority selection screen (2).

en	The most robust but expensive setup is to have a backup plant like in the real world. This can, for instance, be an array of diesel generators that are ready to kick in when power drops.

en	This works by default because a {0} has lower production priority than standard generators connected to turbines. You can reconfigure power generation priority for any power generator yourself. Note that machines consume less maintenance when they are idle.

en	In case of the worst emergency, you can also boost a machine. Boost enables machines to work without power at the monthly cost of {0}.

en	This tool is similar to the copy tool, but it removes the copied buildings. It only works for ghost buildings whose construction has not started yet.

en	The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). You can also press {1} while hovering your cursor over a building to cut it instantly, which can be handy when making quick adjustments.

en	Diesel production

en	{0} can be produced by distilling {1} in the {2}. To extract {1}, build an {3} on top of an oil reservoir. When an {3} is selected for building, you will see black bars revealing locations of the oil reservoir.

en	The resources overlay can be also displayed at any time by toggling it in the bottom-left panel.

en	When production buildings are selected, icons showing input and output products will be displayed above the connection ports so you can determine where everything will go in and come out. Connect 3x {0} to a {1} using pipes.

en	There are limited underground supplies of {0} on the island. Later in the game you will be able to find additional {0} resources on the world map. In order to find them you will need to use your ship and explore the surroundings.

en	Diesel production is not a clean process, it produces {0} and {1}. {1} can be released via a {2} and {0} can be dumped into the ocean with a {3}. Note that releasing pollutants to the environment will have negative effects on your population when done in large volumes.

en	Waste products

en	Dumping

en	Farm fertility

en	Farming

en	Farms grow crops, and crops can be used in various places but mainly to feed your people. But crops don’t grow for free, they consume water and fertility.

en	Soil water level is replenished by rain and this is mostly sufficient for crops with low water demands (such as potatoes). However, rain is not a reliable water source and crops can yield less or even dry out and die when not having enough water.

en	Having an external source of water is vital for reliable farming. This requires upgrading farms with irrigation systems (unlocked via research). Irrigated Farms only consume water when the soil gets dry so externally supplied water does not get wasted.

en	Soil water level

en	Farmer’s biggest dream are fertilizers. They can increase the soil fertility beyond the natural equilibrium value, some even beyond 100%!

en	To make fertilizers work, you need to connect a pipe with fertilizer product to the farm (1) and drag the fertility target slider (2) to the desired level. The farm will automatically fertilize the soil to the selected level. Note that each fertilizer type has its own maximum fertilization target which is displayed in the Fertilizers Overview UI.

en	Note that the higher your soil fertilization target is the lower the natural replenishment is. And once fertility climbs above 100%, the natural replenishment will turn negative which will require even more fertilizer to sustain it.

en	Fertilizers

en	Crop yield is based on soil fertility. If a farm has 50% soil fertility it will only have a 50% yield of products. Crops consume fertility as they grow but fertility is also naturally replenished over time (an empty farm would eventually reach 100% fertility).

en	Note that soil fertility does not affect crop water consumption or growth duration. This means that crops growing on more fertile soil will not only yield more but also will be more water-efficient (greater yield for the same amount of water).

en	Over time, crop fertility consumption and natural replenishment will stabilize at a value called fertility equilibrium. This value represents an estimate of average soil fertility based on the current growth schedule. The equilibrium exists because crop fertility consumption is constant but the natural replenishment speed increases as soil fertility gets lower.

en	Growing the same crop more than once in a row will impose {0} penalty on fertility. This can be avoided by planting different crops in a crop rotation schedule. You can plant {1} which does not yield any useful products but helps to regenerate soil fertility and eliminates same-crop fertility penalty when planted between other crops.

en	You can also leave the field empty with no crop planted. This gives the soil time to regenerate fertility naturally but it won’t eliminate the same-crop fertility penalty on its own.

en	Crop rotation

en	Iron Scrap smelting

en	Health & pollution

en	Your population has health. If health is positive, your population grows and provides you with extra unity. If health goes negative, your population starts to decline.

en	You can increase your population's health by providing them with a variety of food, water, and healthcare.

en	Positive effects

en	Your population's health decreases if you emit pollution (air or water). Pollution on your island is global, so moving smoke stacks farther from your settlement won’t help. It is a good idea to keep your eye on how much pollution you emit.

en	Negative effects

en	When something emits pollution, it is displayed in the right side of the recipe UI as shown below.

en	Your population can suffer from diseases. There are diseases that just come and go and it is not possible to completely prevent them from happening. Providing healthcare can significantly reduce their negative impact.

en	There are also diseases that can occur due to bad conditions in your settlement, for instance lack of clean water or too much trash. There are no diseases from pollution as pollution gives a health penalty directly.

en	Diseases

en	The {0} can process both {1} and {2} by toggling both recipes on. To do so, turn on the {1} recipe by clicking on it.

en	The priority of recipe execution depends on their order which can be changed using the arrows on the left (1). If you want to prioritize {0} processing over {1}, click the up arrow on the {0} recipe for it to move above the {1} recipe.

en	With {0} being smelted, the {2} will produce {1}. {1} can be dumped anywhere on the island by placing dumping designations (unless you prevent {1} dumping by changing the global dumping filter). Trucks will always prioritize delivering {1} and other materials to where it is needed before dumping it (e.g. concrete production). Dumping {1} is important as typically your smelting industry will produce way more {1} than you can use. Dumping it has no pollution effect.

en	Iron ore smelting

en	Maintenance

en	Maintenance is a crucial global resource that is required by vehicles and buildings to keep operational otherwise they break down and stop working. Maintenance level of each entity can be seen on the bottom of its window (1). In an emergency, broken entities can be instantly repaired using {0} (2).

en	In order to produce maintenance you need to build a {0} and supply it with the necessary materials.

en	You can see the current Maintenance amount on the right side of the screen (1). You can also see Maintenance Production and Consumption over time in the Statistics screen (2).

en	Mining

en	You can remove any material from the terrain by mining it with your excavators and add material by dumping it with trucks.

en	Below is an example of how a mining designation starting at surface level is reachable only if it touches the surface. The top designation is reachable as denoted by the yellow color. The bottom starts one level below the surface and is not reachable, denoted by the orange color with red borders.

en	Use the {0} key to switch to the ramp mode. Then you can snap to a previous flat designations and extend a ramp from there.

en	Creating Ramps

en	Each designation square can be mined by only one excavator at a time. Be sure that there are enough available designations if you have multiple excavators.

en	You can see available resources by toggling a resource overlay in the bottom-left corner of the screen.

en	Resources layer

en	While dumping designations can be placed anywhere on the island, mining designations must be within a {0} managed area. With a mine control tower selected, click the {1} button to outline a new area.

en	Trucks and excavators must be assigned to a {0} in order for mining to begin. Excavators mine designated terrain while trucks transport the mined materials from the excavators to machines, storages, or any available dumping areas.

en	To mine the terrain, select the mine designation tool {0} from the bottom toolbar (1), and click and drag on the terrain to designate your mining area (2).

en	Mining designations

en	Designations denote how the terrain will be shaped after mining.

en	This tool behaves the same as the dumping designating tool. {0} will toggle between flat or ramp designations. Pressing {1} will toggle the ramp direction either up or down when placing beside another designation.

en	Move the height up or down using {0} and {1} respectively.

en	Rotate the ramp direction using {0}.

en	Mining designations have to start at or above the terrain, otherwise, they won’t be reachable by your excavators. If an edge of designation is not reachable, a red line is displayed. If there are red lines all around a designated area, that means that it cannot be mined.

en	If your vehicle has issues reaching its target because there is no valid path, you can investigate this situation by toggling its navigation overlay. Each type of vehicle has its own overlay. Trucks delivering construction materials have some distance tolerance but vehicles performing regular duties need to be able to navigate near their target.

en	Sometimes, vehicles can get stuck. You can always recover a vehicle using the recovery action. To avoid situations like this, use wide ramps and retaining walls during mining to prevent terrain collapse.

en	Sometimes, trucks can not access certain buildings due to obstacles such as terrain or other buildings. Instead of rebuilding parts of your factory to accommodate the vehicles, you can turn off import or export at the problematic building to prevent vehicles from trying to access it.

en	This tool enables pausing and unpausing individual entities such as machines or vehicles. It also supports mass pausing / unpausing by dragging over an area.

en	The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). When you drag over an area with non-constructed buildings it will toggle the construction pause, otherwise, it will toggle the regular pause. If any entity in the selection is paused, it unpauses everything selected, otherwise, it pauses everything selected.

en	The Planning Mode is toggleable mode that makes any building placed to be initially paused. You can toggle Planning Mode on and off by clicking the Planning Mode button in the bottom left corner toolbar. Buildings with paused construction are colored Gray as shown below.

en	Turning off Planning Mode does not unpause buildings that were placed while it was on. To unpause buildings placed, use the {0} (1). You can also select a building that was placed in {1} and unpause it by clicking the pause button on the Construction Inspector window (2).

en	Color Statuses of Construction

en	When placing buildings, the color of the building ghost itself will change depending on its construction status.

en	Buildings colored White are planned for construction and are currently paused. Blue colored buildings are currently being constructed. Red colored buildings are currently being deconstructed.

en	Population and Unity

en	Population is one of the most important pillars of your economy. You need to provide your people with housing, food, and other services and in return they will work for you.

en	People live in settlements. One settlement can be composed of one or more attached housing units and service buildings. You can have more than one settlement, but each requires its own services.

en	If there are more people than housing capacity, some will become homeless. Homeless people are very unhappy and they won’t work for you.

en	Population will naturally increase over time if people are healthy and housing is available. You can control the growth rate using edicts in the {0}.

en	{0} is a virtual resource that is generated when people are well and happy. The more services and comfort you provide, the more united they will feel, and generate more unity in return.

en	{0} can be spent on special tasks such as research, trade, work at remote mines, or vehicle recovery. Actions that require unity are usually denoted by purple color.

en	{0} can be extremely helpful in emergency situations. For example, {0} actions allow to instantly deliver products for construction or boost production of selected machines. It is advised to always keep some unspent {0} for when it is needed the most.

en	An overview of {0} gain/loss can be seen in the population overview window. The maximum amount of {0} that can be accumulated is determined by the amount and quality of housing. Recurrent unity gain/loss is computed on a monthly basis.

en	Trucks deliver cargo automatically based on the priority settings of source and destination building. Sometimes you may want to have a greater control over delivery source/destination or servicing vehicles. Custom routes offer this control and can increase efficiency and reliability of logistics.

en	A {0} can be assigned to export mined products to specific storages. To do this, select a {0} (1) and then click the {1} button under {2} (2) then click on desired storages.

en	Assigned storages can be seen in the {0} and right-clicking on their icon will delete the route. The routes can be also removed by clicking on the {1} button again and clicking on previously assigned storages.

en	When a {0} has export routes set up to storages with certain products, trucks will deliver these products only to the assigned storages and nowhere else.

en	Custom routes can be also used to assign a {0} to a {1} to specify fueling preferences for trucks and excavators.

en	It is recommended to use custom routes wisely and put them in places where it helps the most. Micromanaging every single storage with custom routes can lead to unnecessary complexity in your logistics system and can cause troubles during your future factory expansion.

en	Custom routes can be also set up between storages to further optimize your operations as shown below. Just make sure that the destination storage has the {0} slider set (1). You can optionally assign trucks to the receiving storage to solely service this supply line (2). There are also two toggles (3) that let you restrict the storage to only accept connected storages and assigned trucks.

en	Following example shows how a conveyor belt together with custom routes can reduce truck trips while dumping excess mined material. First, assign the {0} to a nearby storage (1). The storage is connected via a long conveyor belt (2) to another storage. The second storage is set to export to the nearby tower (3) which has an area marked for dumping.

en	World exploration

en	You can use your ship to explore the world map. You can discover supplies to bring back to your island, other settlements to trade with, world mines to exploit, and more.

en	To start exploring, open the world map ({0} key), select a destination (1), and click {1} (2). Once the ship arrives, it will start exploring. Exploration takes some time and you will be notified when it is complete.

en	Exploration

en	All the items that your ship brings will be automatically unloaded to the {0}. Just make sure that the {0} has enough free space. You can toggle on {1} to task your trucks to actively unload all cargo if there is storage available.

en	Ship range and fuel

en	The ship needs fuel to travel and exploration of a new location requires an additional amount. In order to load the ship with fuel, select the {0} and drag the green slider of the fuel buffer to the right. Fuel can be delivered by trucks or via pipe.

en	Some areas may be occupied by enemies or pirates. You cannot pass through these areas or explore them unless you defeat the pirates first. If your ship has no weapons equipped, it will automatically try to escape, otherwise, the battle will start.

en	Enemies and pirates

en	Many components of the ship can be added or upgraded. Upgrades are performed in the {0}. The {0} prepares any required components regardless of whether the ship is present or not. Once upgrades are prepared, they get automatically applied when the ship arrives.

en	Ship upgrades and weapons

en	The {0} allows smelting products such as ores and scrap into molten materials. The {1} can be used to cast molten materials to slabs.

en	In order to produce iron plate you can use {0} gathered from the abandoned buildings nearby. Later on you will be able to set up a mining operation to smelt {1} directly.

en	Build a {0} and 2x {1}. Connect them together using {2}. The molten channels are needed since the molten iron is too hot to be transported by trucks.

en	Build and attach a {0} to the {1} either directly or via pipe (which can be found in the transports category).

en	Since you don’t have access to coal mining yet, build a {0} to produce coal from wood. Don’t forget to attach a {1} to it as well. You can even share the same {1} which is used for {2}. To learn how to get wood, read the tutorial for {3}.

en	Watch the furnace recipe in progress whilst trucks automatically supply it with {0} and coal. Iron slabs produced in a {1} will be stored there until trucks can find a place for them to be delivered. Later, you will be able to unlock and build conveyor belts to deliver iron directly to your production buildings or storage.

en	It is beneficial to use conveyor belts and pipes to transport goods from production buildings to storages and let trucks to balance the inventory between storages. This helps keep truck utilization high since they can always travel fully loaded. It also gives machines an extra input and output buffer for uninterrupted operation.

en	For example, {0} can benefit by having {1} and {2} storage silos attached via conveyor belts.

en	A storage unit will not actively request products from trucks by default. To change this, drag the green slider marked as {0} to the right. This makes the storage request products until it gets filled up to the green slider.

en	For storages that you do not want full (such as {0}, pictured below), you can use the {1} slider to set the threshold which vehicles will automatically retrieve materials and store them at another available storage.

en	Note that the red/green sliders have no effect on connected transports. For example, a storage set to {0} will still continue to output products via connected transports, ignoring any rules set to the storage.

en	You can also set up alerts to be notified if the storage becomes either too full or too empty which would prevent connected machines from performing correctly. This is ideal for alerting you if a critical material providing storage, such as coal to a power plant, is running low.

en	Once machines are connected via transports and a first product is delivered / received, trucks will no longer try to deliver / receive that type of product. You can manually override this behavior via the logistics panel in each machine in {0} and {1} panels.

en	Storages with transports

en	The colored outlines on the designation squares lets you determine many things.

en	light green square: is accessible and will be used

en	yellow green square with a red outline: is not accessible yet

en	darkened green square: already fulfilled and will be ignored

en	The numbers on the designation indicate the height of the terrain level.

en	To dump materials on the terrain, select the dumping designation tool {0} in the bottom toolbar (1). Hover over the terrain to see your starting direction and elevation of the tool (2). Left click and drag to create a dumping designation (3). Important is that dump designations should start at or below terrain, otherwise they cannot be accessed by trucks.

en	The {0} has the option to filter what products can be dumped within its managed area. This managed area ignores the global dumping filter which is ideal for restricting what materials can be dumped. For example, you can only allow {1} to be dumped in a specific area by removing it from the global dumping filter and adding it to dumpable products in the {0} window.

en	{0} dumping filter

en	Dumping designations show what the terrain will look like when completed.

en	The {0} key will toggle the designation tool between a sloped designation (1) for placing terrain in an ascending / descending ramp and flat designation (2).

en	The {0} key (1) will rotate ramp designations clockwise to choose which direction the slope will go. When snapped to another designation the {0} key just toggles the slope (2).

en	The {0} and {1} keys (1) will raise (2) and lower (3) the designation respectively, allowing you to control the target height. Remember that dumping designations with all edges above the terrain cannot be accessed by trucks.

en	Trucks dump products automatically. If there is a dumpable product that needs to be disposed of and no machine or storage that accepts it, trucks will automatically navigate to the nearest designation to dump it.

en	There are many products that can be dumped. If you are ever curious if a product can be dumped, open the Recipes screen {0} by clicking on the icon in the bottom right (1), navigate to the product (2), and check if dumping is an option for consumption (3).

en	What can be dumped

en	Global dump filters choose what products can be dumped in designated areas across the island by default. For example, if you only wanted {0} and {1} used as dumping materials, you could remove any other products listed there besides those two.

en	Global dump filters

en	Pipes & conveyor belts

en	Trucks can go under any conveyors or pipes that are at height {0} or higher. However, taller vehicles such as excavators cannot go under them. In order to let taller vehicles pass, you must build a {1}.

en	Transports (pipes and conveyor belts) are an alternative way of transporting products around your factory. They reduce demands on your truck logistics and make product deliveries more steady.

en	You can see which products are making trucks the most busy in the {0} tab.

en	Split and merge transports by simply connecting them to each other. If you need control over priorities and ratios, research {0} to get balancers with advanced capabilities.

en	You can also start building a transport by hovering over the red/green arrow next to a building/transport port while the construction menu is open.

en	Most of the transports (except {0}) can go up/down by pressing {1} keys during the design process. This is handy when trying to make space for vehicles to go under.

en	You can build transports stacked on top of each other. To make it easier, toggle {0} key while placing a transport to prevent it from snapping to any existing one.

en	Tree planting

en	Tree planting provides a renewable source of wood. To start, you need to obtain tree saplings by growing them on farms.

en	A {0} is required to designate tree replanting zones. It has an area which is the working space where the assigned vehicles will operate. It can be changed similarly as in {2}. To plant & harvest trees, you need to place forestry designations inside the area by clicking on {1}.

en	You also need to build a vehicle called {0} and assign it to the {1}. Once tree saplings are available, the {0} automatically picks them up and plants them onto the designations.

en	Tree harvesters will automatically cut down fully grown trees as long as the trees are situated on tower’s designations.

en	You can also place trees manually to have them planted exactly where you want. The available types of trees can be found in the build menu. Manually placed trees are planted by the {0} as well.

en	Trucks

en	Trucks are the most versatile option to transport products around the island. They can transport almost every product except molten materials or hot gasses such as steam.

en	Anytime there is a machine that needs a product, trucks will try to find a source and deliver it. The same goes for construction.

en	Trucks can get very busy if there are lots of jobs to do. You can see the current load in the overview panel on the top left of the screen. If the load is high, consider building more trucks or automating products delivery building pipes and conveyors.

en	When trucks become too busy, deliveries that are critical to your factory operation may not be completed on time. To help with this, you can set higher priority on places where products are needed the most. The lower the number, the higher the priority.

en	Trucks usually wait until there is enough cargo to transport to make their trip worth it. If you want trucks to always prefer driving fully loaded to further optimize their journey, you can disable {0}.

en	Don’t forget that trucks require fuel and maintenance, failing to provide these may grind your logistics to a halt and cause problems.

en	You can use unity to instantly deliver/remove products to/from construction in order to finish construction projects quickly.

en	This tool enables you to drag over an area to order quick delivery/removal for all selected buildings. If there is no product delivery possible, this tool will act as a boost toggle.

en	The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click and drag across the desired buildings (2).

en	Vehicles accessibility

en	When there is terrain dug from underneath a building or landslide that buries a building it may trigger building collapse. In that case the building gets lost and it can trigger further landslides and collapses. When mining a deeper mine, terrain can also collapse blocking vehicles from entering or exiting the mine.

en	Each material has its own properties on how steep an angle it can hold until it collapses.

en	You can build {0} to prevent terrain from uncontrolled collapse. These are designed to hold terrain in place. They can hold up to {1} tiles of terrain.

en	Retaining walls are best built before mining/dumping. They also cannot be built on top of any previously designated mining/dumping areas. Use {0} and {1} keys to raise or lower the wall.

en	Any terrain higher or lower than {0} beside the retaining wall will cause it to collapse.

en	{0} can be also used to create a contained place for dumping in otherwise unsuitable areas.

en	Dumping waste

en	Your population generates waste that needs to be collected to maintain healthy conditions in your settlement.

en	Build a {0} and attach it to your settlement. It will automatically store waste generated by the settlement’s population.

en	Set up dumping designations ({0}) anywhere on your island.

en	Your trucks will automatically pick up waste from {0} and dump it on the ground. To learn more about dumping, see the {1} tutorial

en	Note that the amount of general waste your population produces depends on the amount of supply they get and whether they recycle. It is not possible to get rid of the general waste entirely, but later on you will be able to research more ways to deal with the waste.

en	World structures

en	When you first discover a world mine, you must repair it before exploiting it. This is done by selecting the structure icon on the map and clicking {0} (1). The {1} will now have the option of loading the supplies necessary to repair that structure (2). Once loaded, they must be delivered by your main ship to begin the repairs.

en	World Structures have a configuration window when selected on the {0} (1). You can select the {1} (2) that determines the rate of production but it also affects how many workers are required to work there and the {2} cost associated with it (3). You can increase the maximum {1} by upgrading the structure (4). In emergencies, you can load cargo to your ship when it’s present (5).

en	For more information on using cargo ships and depots to automate collection of these supplies, visit {0} tutorial.

en	Reset progress

en	Reset done!

en	Tutorial progress

en	Resets your tutorial progress so you get notified on any new tutorial which you have already seen before.

en	Enables tutorials and goals that grant rewards on completion

en	Tutorials (recommended)

en	Tree harvesting

en	User interface

en	Unassign

en	Removes the vehicle from the current assignment.

en	Unity is important to run things such as research labs, oil rigs or edicts. Unity can be increased by providing better services to your settlements or building a better housing. Unity from settlements is generated on monthly basis.

en	Unity cap

en	The maximum amount of Unity that can be accumulated. Typically increases with the amount of housing and its quality.

en	ship

en	{0} Unity

en	{0} Unity

en	Unity tool

en	Click or drag over an area of structures to apply this tool. It performs quick build, quick removal, or toggles production boost based on the context.

en	Unlocks

en	Unsorted saves

en	Your blueprints were copied to the new location shown below.

en	The game also uses a new folder location to store your save files.

en	New blueprints location:

en	New location:

en	Note: The old folder still exists, and contains data from the game version before Update 1.

en	Old location:

en	Type description.

en	Update description.

en	Update description for this item.

en	Upgrade

en	Upgrade in progress

en	Upgrade

en	Right click or drag over an area of structures to cancel any ongoing upgrades

en	Click or drag over an area of structures to upgrade them

en	Boost

en	Contracts

en	Contract establish

en	Settlements quality

en	Edicts

en	Free

en	Health

en	Homeless

en	Island buildings

en	One time actions

en	Other decorations

en	Pops adoption

en	Quick build

en	Quick remove

en	Quick repair

en	Quick trade

en	Rocket launch

en	Fuel for ships

en	Starvation

en	Vehicle recovery

en	Decorations

en	Bonus from decorations

en	Services

en	World map mines

en	Utilizes a large set of centrifuges to concentrate uranium-235 isotope out of natural uranium (a process called isotope separation). The resulting product is fissile uranium, ready to undergo a chain reaction in a nuclear reactor.

en	Enrichment plant

en	Uranium mine

en	Produces synthetic rubber.

en	Rubber maker

en	{entity} is struggling to find a destination it can reach.

en	{entity} is struggling to find a destination it can reach.

en	{entity} cannot reach destination.

en	{entity} cannot reach destination.

en	Vehicle is broken as it lacks maintenance

en	Driving to destination

en	Invalid state

en	Loading cargo

en	Navigating

en	Processing surface

en	Searching for a valid terrain designation

en	Unloading cargo

en	+{0} VEHICLE CAP

en	+{0} VEHICLES CAP

en	Vehicle limit reached!

en	{entity} has no fuel

en	{entity} has no reachable terrain designations

en	Allows vehicles to cross obstacles such as transports.

en	Vehicle ramp (small)

en	Vehicle ramp (medium)

en	Vehicle ramp (large)

en	Tree harvesting

en	Assigned to buildings

en	Assigned to mining operations

en	Assigned to tree harvesting

en	Allows building vehicles such as trucks and excavators.

en	Vehicles depot

en	Vehicles depot II

en	Vehicles depot III

en	Number of vehicles owned / limit of vehicles. The limit can be increased via research.

en	Vehicles maintenance

en	Vehicles management

en	{0} driver

en	{0} drivers

en	idle: {0}

en	Version: {0}

en	Video

en	press now

en	Low diesel!

en	Global supply of diesel is critically low! You are at high risk of running out of diesel. When all your diesel supplies are depleted, all vehicles and diesel generators will stop working. Without working logistics and electricity generation your economy will halt.

en	Make sure that you have sufficient diesel production and that you are extracting enough crude oil. You can boost an {0} using Unity which will not only speed it up but also it makes it work without the need for electricity.

en	Low maintenance!

en	Some entities are running out of maintenance and they may start breaking down soon.

en	In order to get more maintenance, you should prioritize researching and building a {0}. Once operational, you will need to supply it with products and it will start maintaining all your machines and vehicles.

en	In the meantime, you can spend Unity for quick-repair action to fix machines or vehicles that are needed the most.

en	No workers!

en	You have no more free workers on your island. Everyone is already busy working. Some buildings or vehicles will not be able to operate.

en	In order to get more people, you should prioritize researching and building a {0}. It will help to attract more refugees to your island and you will not only get more workers but also some extra materials from them. The effectiveness of the beacon will decline over time. So you should prioritize repairing the ship to bring more people and resources to the island.

en	In the meantime, you can pause some buildings that you need the least to free up some workers.

en	Warning:

en	Waste management

en	Dumps liquid into the ocean. Some liquid will cause water pollution which can affect health and happiness of your people. Works at the maximum height of {0} from the ocean level.

en	Liquid dump

en	The ratios of individual output products depend on where the input recyclables come from (e.g. where they were produced and from which products). Which means that these ratios are subject to change based on production processes used.

en	Recycling can transform your island's economy in a significant way as it allows to recover a portion of raw materials from various sources like settlement, maintenance, or research. Recycling reduces the need for raw minerals extraction and thus also extends longevity of deposits. Places that support recycling will return '{0}'. This product can be separated via waste sorting plant into scraps (such as iron or copper scraps) which can be sent to any furnace for smelting. The ratio of materials recycled is based on '{1}' and more about that is explained in the waste sorting plant.

en	Waste sorting plant

en	Water chiller

en	Water collected

en	Reduces water consumed in settlements and farms by {0}

en	Water saver

en	Water

en	Converts not so nice water to nice water. Just don't tell this to the people who drink it.

en	Wastewater treatment

en	This station can extract fresh water.

en	Groundwater well

en	Dry

en	Less dry

en	Borderless

en	Fullscreen

en	Windowed

en	Window mode

en	Windows shortcuts

en	available

en	needed

en	The number of workers available. To get more workers increase your population. You can do so by building a beacon, explore the world map or apply edicts.

en	Workers demand

en	Available to pick up

en	{0} was fully repaired

en	Exploration in progress!

en	This was already explored.

en	Fully explored

en	This is our home island!

en	Home island

en	We need to explore this!

en	Unknown location

en	Our ship is on way to explore this!

en	There is an enemy that needs to be defeated!

en	Location with enemy

en	Our ship is on her way to the battle!

en	Enemy found

en	Ship orders

en	Battle

en	Deliver cargo

en	Explore

en	Go home

en	Load cargo

en	Visit

en	Structure found

en	World map

en	This site mines {0} when assigned with workers.

en	Warning: {0} of production is currently wasted due to a lack of Unity, resulting in an actual output of {1}. This penalty can increase over time.

en	Years left: {0} (estimate)

en	This rough estimate is based on the current production level. Idle times (such as due to a full output) are not accounted for, in which case the duration left might be greater.

en	Shows the overall status of the reserve available in this deposit. This is a limited resource.

en	This {0} needs to be repaired before we can use it.

en	This {0} provides us with resources. To deliver the resources to our island we need to send our ship to fetch it. Or find & repair a dedicated cargo ship and build a cargo depot to automate the process.

en	Production level

en	Production level determines output of this station but also increases its demands on workers, maintenance and Unity. Stations can be upgraded to provide even higher production levels.

en	{0} (Level {1})

en	This is a peaceful settlement we can trade with. We can also give them donations to increase our reputation and motivate some of their people to join our island or provide us with more trade deals.

en	Prepare for the ultimate challenge on You Shall Not Pass, an experimental map designed to push your skills to the limit! The starting point is a tiny valley with limited space, yet it is abundant in resources. Your task? Ascend to the top plateau before you run out of space (and coal). Once at the top, you are rewarded with a flat area for building a vast factory so you can utilize all the resources available to you. Will your excavators win the race against time or will your factory spiral out of control as your resources sputter out? Only the captains with the most robust plans (and trousers) can conquer this island of pain. This map is for experts only.

en	You Shall Not Pass

en	Allows distributing and prioritizing products using any of its two input and output ports.

en	Flat balancer

en	Allows distributing and prioritizing products using any of its two input and output ports.

en	U-shape balancer

en	Allows distributing and prioritizing products using any of its two input and output ports.

en	Molten balancer

en	Allows distributing and prioritizing products using any of its two input and output ports.

en	Pipe balancer