Estonian (Captain of Industry) - en to et translation catalogue (2981 entries)

[ctx: Accepts]
note: example usage: 'Accepts <icon of waste water>' - means this entity accepts waste water.
en: Accepts
et: Töötleb

[ctx: AccessibilitySetting__Flashes]
note: setting for disabling sudden lightning flashes
en: Disable flashes (e.g. lightning)
et: Lülita sähvatused (nt äike) välja

[ctx: AccessibilitySetting__Title]
note: title of accessibility settings (disable flashes, etc.)
en: Accessibility
et: Hõlbustused

[ctx: ActiveDisplay_Setting]
note: title of a setting to change currently active display display means monitor essentially
en: Active display
et: Aktiivne kuva

[ctx: AddableMods__Tooltip]
note: Tooltip on "Mods available" label file shown in the details panel of the load & save window
en: Check these mods to add them to your save file.
et: Kontrollige neid modifikatsioone, et lisada need oma salvestusfaili.

[ctx: AdditionError__CollisionWith]
note: could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
en: Collision with {0}
et: Kattub objektiga {0}

[ctx: AdditionError__DesignationOverlap]
note: could not place entity due overlap with a terrain designation
en: Overlapping with terrain designation
et: Kattumine maastiku määranguga

[ctx: AdditionError__HasDeposit]
note: {0} is a name of product, for instance injection pump can't be placed on the ground as there is some existing deposit of oil or water
en: Cannot be placed on top of existing deposit ({0})
et: Ei saa paigutada olemasolevale maardlale ({0})

[ctx: AdditionError__InvalidHeight]
note: could not place entity due to invalid height, {0} and {1} are integers specifying min and max height
en: Invalid placement height, must be placed within heights {0} and {1} (inclusive).
et: Sobimatu paigutuskõrgus, peab jääma kõrguste {0} and {1} vahele (kaasa arvatud).

[ctx: AdditionError__NeedsOcean]
note: could not place a building as some part needs to be in the ocean (e.g. ship depot)
en: Some part needs to be in the ocean
et: Rajatis tuleb osaliselt paigutada ookeani

[ctx: AdditionError__NoDeposit]
note: {0} is a name of product, for instance oil pump can't be placed on the ground as there is no deposit of oil
en: There is no deposit of {0}
et: Varud puuduvad: {0}

[ctx: AdditionError__NotASurface]
note: could not place a paint / decal as the terrain does not contain a surface that can be painted
en: Requires a hard surface (e.g. concrete)
et: Nõuab kõva pinda (nt betoon)

[ctx: AdditionError__NotFarmable]
note: could not place a farm as the terrain is not farmable
en: Some ground is not farmable
et: See pinnas pole haritav

[ctx: AdditionError__NotFertile]
note: could not place a tree as the terrain is not fertile
en: Some ground is not fertile
et: Ei sobi kasvupinnaseks

[ctx: AdditionError__NotInSlot]
note: could not place a building outside a predefined slot (e.g. shipyard module)
en: Must be placed in a highlighted slot
et: Peab paigutama esile tõstetud kohale

[ctx: AdditionError__NotStable]
note: could not place a building because the terrain is not stable enough (for example landfill)
en: Some ground is not stable
et: Ebaühtlane pinnas

[ctx: AdditionError__OceanBlocked]
note: could not place a building as it has ocean access blocked
en: Ocean access blocked
et: Juurdepääs ookeanile puudub

[ctx: AdditionError__OceanBlockedBy]
note: could not place entity due blocked ocean access by an entity, {0} is entity name
en: Ocean access blocked by '{0}' or terrain.
et: Juurdepääs ookeanile takistatud objektiga '{0}' või maapinnaga.

[ctx: AdditionError__OceanBlockedByTerrain]
note: could not place entity due blocked ocean access by terrain, {0} a positive integer
en: Ocean access blocked by terrain at {0} location, you might need to repeat the recovery action. | Ocean access blocked by terrain at {0} locations, you might need to repeat the recovery action.
et[0]: Ookeanile ligipääs takistatud maastikuga {0} kohas, peate võib-olla kordama taastamistoimingut.
et[1]: Ookeanile ligipääs takistatud maastikuga— {0} asukohta, peate võib-olla kordama taastamistoimingut.

[ctx: AdditionError__OceanNotAllowed]
note: could not place a building as it can't be placed in the ocean
en: Cannot place in the ocean
et: Ehitist ei saa paigutada ookeani

[ctx: AdditionError__OutsideOfMap]
note: could not place a building as it is outside of buildable area of the game (outside of the map) could not place a building as something was in the way (building, tree)
en: Outside of buildable area
et: Asukoht väljaspool kaarti

[ctx: AdditionError__SomethingInWay]
note: could not place a building as something was in the way (building, tree)
en: Something is in the way
et: Teine objekt takistab paigutamist

[ctx: AdditionError__TerrainTooHigh]
note: could not place entity due terrain being too high
en: Terrain too high
et: Maapind liiga kõrge

[ctx: AdditionError__TerrainTooLow]
note: could not place entity due terrain being too low
en: Terrain too low
et: Maapind liiga madal

[ctx: AdditionError__ThinDeposit]
note: shown when player is trying to build a pump on top of a deposit, {0} is a thickness of a deposit required to place it (how deep it has to go), {1} is the current thickness
en: Requires ground deposit with thickness at least: {0}, current thickness: {1}
et: Nõutav ressursi ladestuse kõrgus: {0}, hetkekõrgus: {1}

[ctx: AdditionError__TooCloseToOtherTree]
note: could not place a tree as it is too close to another
en: Too close to another tree
et: Liiga lähedal teisele puule

[ctx: AdditionError__Unique]
note: could not place a building because it already exists and only one is allowed in the game
en: Building is unique and already exists
et: Lubatud ainult üks selline ehitis

[ctx: AdditionWarning__HighLift]
note: Warning that a lift's port may be too high to connect to a transport.
en: Warning: A port is above transport support height. Connection may not be possible.
et: Hoiatus: Värav on transpordi tugikõrgusest kõrgemal. Ühendus ei pruugi olla võimalik.

[ctx: AddNewShipPart]
note: title of a window that enables to install a new ship part
en: Add new part
et: Uue laeva osa lisamine

[ctx: AdoptPops__Title]
note: title of a panel that enables to adopt population from a village, the adopted population will join player's island
en: Adopt population
et: Asunike vastuvõtt

[ctx: AdoptPops__Tooltip]
note: tooltip of a panel that enables to adopt population from a village, the adopted population will join player's island
en: People in the settlement that are willing to join your island. This number replenishes naturally over time until the limit is reached. The capacity and replenish rate are affected by your reputation. Also some settlements might not have this option.
et: Asumi inimesed, kes on nõus Teie saarega liituma. See number taastub aja jooksul loomulikult kuni teatud piirini. Teie maine mõjutab ressursi arvukust ja taastumise tempot. Mõnel asumil ei pruugi seda võimalust olla.

[ctx: AdoptPopsAction]
note: button to adopt population from a village, example: 'Adopt 10 pops'
en: Adopt {0} pop | Adopt {0} pops
et[0]: Võta {0} asunik vastu
et[1]: Võta vastu {0} asunikku

[ctx: AirSeparator__desc]
note: short description of a machine
en: Performs a cryogenic distillation process at temperatures reaching -200 °C to separate atmospheric air into its primary components - oxygen and nitrogen.
et: Krüogeense destilleerimise protsessi abil, temperatuuril kuni -200 ° C, lagundab atmosfääriõhu selle põhikomponentideks – hapnik ja lämmastik.

[ctx: AirSeparator__name]
note: name of a machine https://en.wikipedia.org/wiki/Air_separation
en: Air separator
et: Õhu eraldaja

[ctx: AlphaStaticIslandMap__desc]
note: Map description
en: A balanced map, great for new or casual players. The starting location offers easy access to all resources and plenty of space to build a large factory. Later on, create ramps to the higher platforms to scale up industrial and mining operations.
    
    This is the first and oldest map in Captain of Industry. It was first available in a closed-alpha build in October of 2021. Back then, it was the only playable map in the game.
et: Tasakaalustatud kaart, mis sobib suurepäraselt uutele või juhuslikele mängijatele. Alguskoht pakub lihtsat juurdepääsu kõigile ressurssidele ja palju ruumi suure tehase ehitamiseks. Hiljem looge kaldteed kõrgematele platvormidele, et laiendada tööstus- ja kaevandustegevust.
    
    See on Captain of Industry esimene ja vanim kaart. See oli esmakordselt saadaval suletud alfaversioonina 2021. aasta oktoobris ainsa mängitava kaardina.

[ctx: AlphaStaticIslandMap__name]
note: Map name
en: New Haven
et: Uus Varjupaik

[ctx: AmountOfPops]
note: represents number of people in a settlement, example '2 pops' (keep it short)
en: {0} pop | {0} pops
et[0]: {0} asunik
et[1]: {0} asunikku

[ctx: AmountOfWorkers]
note: people who work somewhere. example: '1 worker', '2 workers' - keep it short!
en: {0} worker | {0} workers
et[0]: {0} töötaja
et[1]: {0} töötajat

[ctx: AnaerobicDigester__desc]
note: short description of a machine
en: Performs a process in which microorganisms break down biodegradable material in the absence of oxygen to produce fuels and fertilizer.
et: Võimaldab madala kvaliteediga bensiini destilleerimist, kuid see on üsna ebaefektiivne ja tekitab palju jäätmeid.

[ctx: AnaerobicDigester__name]
note: name of a machine
en: Anaerobic digester
et: Anaeroobne kääriti

[ctx: AnimalFarm_AddAnimals_Tooltip]
note: tooltip for a button that enables to move animals between farms
en: Reallocates animals from other farms into this farm
et: Paigutab teistest farmidest pärit loomi siia

[ctx: AnimalFarm_PauseGrowth__Title]
note: button to pause natural increase of animals in this farm
en: Pause growth
et: Peatada paljunemine

[ctx: AnimalFarm_PauseGrowth__Tooltip]
note: tooltip
en: Stops natural increase in number of animals in this farm.
et: Peatab loomade loomuliku paljunemise selles farmis.

[ctx: AnimalFarm_RemoveAllAnimals]
note: title of a button that enables to remove animals from a farm (by moving them into another farm, not killing)
en: Remove all
et: Eemalda kõik

[ctx: AnimalFarm_RemoveAnimals_Tooltip]
note: tooltip for a button that enables to move animals between farms
en: Reallocates animals that are in this farm into other farms
et: Paigutab selle farmi loomi teistesse farmidesse

[ctx: AnimalFarm_Title]
note: title of a panel showing animals in this farm
en: Animals
et: Kariloomad

[ctx: AnimalFarm_TitleTooltip]
en: Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.
et: Selles farmis asuvad loomad. Uusi isendeid saate maailmaga kaubeldes. Loomade olemasolul hakkavad need paljunema. Loomi tuleb varustada toidu ja veega, vastasel juhul võivad hukkuda.

[ctx: AnimalFarmMissingFood__name]
note: notification
en: {entity}: Not enough food
et: {entity}: Pole piisavalt toitu

[ctx: AnimalFarmMissingWater__name]
note: notification
en: {entity}: Not enough water
et: {entity}: Pole piisavalt vett

[ctx: AnimalSlaughtering__Title]
note: see more details in AnimalSlaughtering__Tooltip
en: Enable slaughtering
et: Tapamaja seadistamine

[ctx: AnimalSlaughtering__Tooltip]
en: When enabled a red slider appears. If the total number of animals in this farm gets above the red slider, then the excess number will be slaughtered for products like meat. In case the slider is set to full capacity it will only slaughter the born excess that would not fit into the farm. If slaughtering is disabled, no meat gets produced.
et: Aktiveerituna lisandub punane liugur. Kui selles farmis olevate loomade koguarv ületab punase liuguri näitu, siis läheb ületav osa lihatoodeteks. Kui liugur on täisvõimsusele seatud, tapetakse ainult paljunemisest sündinud ülejääk, mis farmi ei mahu. Kui tapmine on keelatud, siis liha ei toodeta.

[ctx: AntiAliasingRenderingSetting__Msaa]
note: anti-aliasing mode, {0} is number of samples, for example 'x8'
en: Multisample anti-aliasing (MSAA) {0}
et: Graafika tasandamine (MSAA) {0}

[ctx: AntiAliasingRenderingSetting__Name]
note: rendering setting name
en: Anti-aliasing
et: Tasandamine MSAA

[ctx: AntiAliasingRenderingSetting__Smaa]
note: anti-aliasing mode
en: Subpixel morphological anti-aliasing (SMAA)
et: Subpiksli morfoloogiline ühtlustamine (SMAA)

[ctx: ApplyChanges]
note: button to apply changes
en: Apply changes
et: Rakenda muudatused

[ctx: ApplyChangesConflictPrompt]
note: confirmation shown when applying keybinding changes when conflicts are present
en: Ignore conflicts and apply changes?
et: Kas eirata konflikte ja rakendada muutused?

[ctx: ApplySettingsFrom]
note: text shown next to an entity that is used as a source of a configuration to be copied. Keep short.
en: Apply settings from
et: Rakenda samu seadeid

[ctx: ArcFurnace__desc]
note: short description of a machine name of a machine
en: Melts metals via a powerful electric arc. The arc is deployed using graphite anodes that are partially spent during the process due to the high heat. Beware that the furnace consumes a significant amount of power. It would be polite to notify your local power plant before turning this on.
et: Sulatab metalle võimsa elektrikaare abil. Kaar tekitatakse grafiitanoodide abil, mis protsessi käigus suure kuumuse tõttu osaliselt ära kuluvad. Arvestage, et ahi tarbib märkimisväärsel hulgal energiat. Enne selle sisselülitamist oleks viisakas teavitada kohalikku elektrijaama.

[ctx: ArcFurnace__name]
note: name of a machine https://en.wikipedia.org/wiki/Electric_arc_furnace
en: Arc furnace
et: Kaarahi

[ctx: ArcFurnace2__desc]
note: short description of a machine name of a machine
en: This furnace has a cooling system to safely reach higher operating temperatures. This provides increased throughput and an opportunity to reuse some of the excess heat. Power requirements are increased as well.
et: Sellel ahjul on jahutussüsteem, mis võimaldab ohutult saavutada kõrgemaid töötemperatuure. See tagab suurema tõhususe ja võimaluse osa jääksoojusest taaskasutada. Ühtlasi kasvab energiakulu.

[ctx: ArcFurnace2__name]
note: name of a machine
en: Arc furnace II
et: Kaarahi II

[ctx: Area_Value]
note: Formats a numerical land area value of an island. Example of use: '2.1 km²'
en: {0} km²
et: {0} кm²

[ctx: AreasWithoutForestryTowers__name]
note: notification
en: There are some forestry designations outside of forestry tower areas
et: Mõned metsatähised on väljaspool metsanduskontrolltornide alasid

[ctx: AreasWithoutTowers__name]
note: notification
en: There are some mining designations outside of mine tower areas
et: Mõned kaevandamistähised on väljaspool kontrolltornide mõjuala

[ctx: ArmageddonMap__desc]
note: Map description
en: Welcome to Armageddon, the shattered remnants of a bygone cataclysm. The impact that produced the central crater scattered precious resources over all the islands, offering lucrative opportunities for ambitious miners and entrepreneurs. I’m just glad I didn’t live here back then! That must have been quite the BOOM.
    
    This island has more land area than any three other islands we’ve scouted, so substantial room for growth is available. With four starting locations, each offering a different difficulty level, this map caters to both new players looking for a manageable challenge and seasoned veterans seeking a test of their factory building skills.
    
    This map was created as a celebration of the map editor for Update 2 as it demonstrates what can be achieved with it.
et: Tere tulemast Armageddonile, möödunud kataklüsmi purustatud jäänustele. Kokkupõrge, mis tekitas keskse kraatri, hajutas väärtuslikud loodusvarad üle kõigi saarte, pakkudes ambitsioonikatele kaevuritele ja ettevõtjatele tulusaid võimalusi. Mul on lihtsalt hea meel, et ma ei elanud siis siin! See pidi olema päris suur PAUK.
    
    Sellel saarel on rohkem maad kui kõigil kolmel teisel saarel, mida me oleme uurinud, nii et siin on märkimisväärne kasvuruum. See kaart, millel on neli alguspunkti, millest igaüks pakub erinevat raskusastet, sobib nii uutele mängijatele, kes otsivad jõukohast väljakutset, kui ka kogenud veteranidele, kes soovivad oma tehaseehitusoskusi proovile panna.
    
    See kaart loodi teise värskenduse kaardiredaktori tähistamiseks ning see näitab hästi, mida sellega on võimalik saavutada.

[ctx: ArmageddonMap__name]
note: Map name
en: Armageddon
et: Armageddonil

[ctx: Armor]
note: value of armor, e.g. `armor: 40`
en: Armor
et: Soomustus

[ctx: ArmorT1__name]
note: name: ship part upgrade
en: Armor plating
et: Soomuskate I

[ctx: ArmorT2__name]
note: name: ship part upgrade
en: Armor plating II
et: Soomuskate II

[ctx: AssemblyElectrified__desc]
note: description of a machine
en: Assembly line that is faster and can produce more advanced products.
et: Koosteliin sobib keerulisematele toodetele ja on kiirem.

[ctx: AssemblyElectrified__name]
note: name of a machine
en: Assembly II
et: Koosteliin II

[ctx: AssemblyElectrifiedT2__name]
note: name of a machine
en: Assembly III
et: Koosteliin III

[ctx: AssemblyManual__desc]
note: short description of a machine
en: Assembly line that produces basic products.
et: Koosteliin lihtsamatele toodetele.

[ctx: AssemblyManual__name]
note: name of a machine
en: Assembly I
et: Koosteliin I

[ctx: AssemblyRoboticT1__desc]
note: description of a machine
en: Robotic assembly that is faster and can produce more advanced products.
et: Robotkoosteliin, mis on kiirem ja suudab toota keerulisemaid tooteid.

[ctx: AssemblyRoboticT1__name]
note: name of a machine it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version)
en: Assembly (robotic)
et: Koosteliin (robot)

[ctx: AssemblyRoboticT2__name]
note: name of a machine it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version)
en: Assembly (robotic) II
et: Koosteliin (robot) II

[ctx: AssignedExcavators__MineTower_Title]
note: tooltip that explains what excavators do when assigned to a mine tower tooltip that explains excavator assignment to a mine tower
en: Assigned excavators will automatically mine all the mining designations managed by this tower. Don't forget to also assign some trucks so the excavators can unload their shovel.
et: Määratud ekskavaatorid kaevandavad automaatselt kõik selle kontrolltorni hallatavad kaevandustähised. Ärge unustage määrata ka mõned veokid millele ekskavaatorid saaksid kopa tühjendada.

[ctx: AssignedExcavators__Title]
note: title of a panel that enables to assign excavators to a building
en: Assigned excavators
et: Määratud ekskavaatorid

[ctx: AssignedForLogistics__Empty]
note: shown when they are no routes assigned
en: No routes assigned
et: Teekondi pole määratud

[ctx: AssignedForLogistics__ExportTooltipForestryTower]
en: Allows to assign storage units for export of wooden logs that are cut by tree harvesters assigned to this tower. If at least one storage unit is assigned, wood will be delivered only to assigned units and nowhere else.
et: Võimaldab määrata sellele tornile seotud langetaja raiutud puidu varusid. Kui on määratud vähemalt üks ladu, saadetakse raiutud puit üksnes sinna.

[ctx: AssignedForLogistics__ExportTooltipFuelStation]
en: Enables to assign refueling trucks in this station to individual mine towers.
et: Võimaldab määrata selles jaamas olevad tankimisveokid teatud kaevanduse kontrolltornidele.

[ctx: AssignedForLogistics__ExportTooltipGeneral]
en: Configures dedicated export routes for trucks. Once this storage is set to export into another storage (B), trucks will only export products to that storage (B). No other unassigned storage or machine will be able to export from this storage. This does not affect imports. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.
et: Seab veoautode jaoks spetsiaalsed ekspordimarsruudid. Kui see ladu on määratud ekspordiks teise lattu (B), ekspordivad veoautod tooteid üksnes sellesse lattu (B). Ükski teine määranguta ladu või masin ei saa sellest laost eksportida. See ei mõjuta importi. Teekonna määramine ei mõjuta ühtegi ühendatud konveierit ega toru. Ladu saab määrata ka kaevanduse kontrolltornile.

[ctx: AssignedForLogistics__ExportTooltipMineTower]
note: {0} - mine control tower
en: Configures dedicated export routes for trucks. For example, if you’d like to deliver materials mined here to a specific storage but nowhere else, you can assign this {0} to the chosen storage. You can also assign it to another {0} in order to use that one for dumping.
et: Seab veoautode jaoks spetsiaalsed eksporditeekonnad. Näiteks kui soovite siin kaevandatud materjale tarnida konkreetsesse lattu, kuid mitte kuhugi mujale, saate määrata selle {0}i valitud lao juurde. Võite määrata selle ka teisele {0}ile, et kasutada seda maha ladustamiseks.

[ctx: AssignedForLogistics__ImportTooltipForestryTower]
en: Configures dedicated import routes for trucks. You can also assign a fuel station to make its trucks refuel tree planters and tree harvesters in this place.
et: Seadistab veoautode jaoks kindlad imporditeekonnad. Samuti saab määrata tankla, mis sunnib seotud veoautod selles kohas puuistutajaid ja puulangetusmasinaid tankima.

[ctx: AssignedForLogistics__ImportTooltipGeneral]
en: Configures dedicated import routes for trucks. Once this storage is set to import from another storage (B), trucks will only import products from that storage (B). No other unassigned storage or machine will be able to import into this storage. This does not affect export. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.
et: Seab veoautode jaoks spetsiaalsed eksporditeekonnad. Kui see ladu on määratud impordiks teisest laost (B), impordivad veoautod tooteid üksnes sellest laost (B). Ükski teine määranguta ladu või masin ei saa sellese lattu importida. See ei mõjuta eksporti. Teekonna määramised ei mõjuta ühtegi ühendatud konveierit ega toru. Ladu saab määrata ka kaevanduse kontrolltornile.

[ctx: AssignedForLogistics__ImportTooltipMineTower]
en: Configures dedicated import routes for trucks. For example, if you’d like materials from some storage to be dumped in here but nowhere else, you can assign this {0} to the chosen storage. You can also assign a fuel station to make its trucks refuel excavators in this place.
et: Seab veoautodele spetsiaalsed imporditeekonnad. Näiteks kui soovite, et materjalid mõnest laost paigutataks siia, kuid mitte kuhugi mujale, saate määrata selle {0}i valitud laole. Samuti saate määrata tankla, mis suunab oma veokid selles kohas ekskavaatoreid tankima.

[ctx: AssignedTo]
note: example: 'assigned to Tree harvesting'
en: assigned to {0}
et: määratud tööle: {0}

[ctx: AssignedTreeHarvesters__ForestryTower_Title]
note: tooltip that explains what tree harvesters do when assigned to a forestry tower
en: Assigned tree harvesters will automatically harvest trees in all the forestry designations managed by this tower. Unassigned harvesters will work here as long as there is no harvester assigned.
et: Määratud puulangetajad korjavad automaatselt puid kõigis selle torni hallatavatel metsandusaladel. Määramata puulangetajad töötavad siin seni, kuni pole seotud vastavat masinat.

[ctx: AssignedTreeHarvesters__Title]
note: title of a panel that enables to assign tree planters to a building
en: Assigned tree harvesters
et: Määratud puulangetajad

[ctx: AssignedTreePlanters__ForestryTower_Title]
note: tooltip that explains what tree planters do when assigned to a forestry tower
en: Assigned tree planters will automatically plant saplings in all the forestry designations managed by this tower. Unassigned planters will work here as long as there is no planter assigned.
et: Määratud puuistutusmasinad siirdavad istikud automaatselt kõikidele selle torni hallatavatele metsandusaladele. Määramata istutajad töötavad siin seni, kuni pole paigaga seotud üksuseid.

[ctx: AssignedTreePlanters__Title]
note: title of a panel that enables to assign tree planters to a building
en: Assigned tree planters
et: Määratud puuistutajad

[ctx: AssignedTrucks__Building_Tooltip]
note: tooltip that explains what trucks do when assigned to a general building (e.g. storage) tooltip that explains trucks assignment to a general building (e.g. storage)
en: Assigned vehicles will be allocated to transfer cargo exclusively for this building. This means that anytime an assigned vehicle performs a delivery this building has to be either source or destination of the cargo. This can be combined with routes assignment to form dedicated supply lines.
et: Määratud sõidukitel lubatakse üksnes selle hoone jaoks lasti teisaldada. Seega määratud veokile on see hoone igal ajal kas lasti allikaks või sihtkohaks. Koos teekondade määramisega saab nii moodustada eraldatud tarneahelaid.

[ctx: AssignedTrucks__FuelStation_Tooltip]
note: tooltip that explains what trucks do when assigned to a fuel station tooltip that explains trucks assignment to a fuel station
en: Assigned trucks will automatically refuel all the nearby excavators and tree harvesters.
et: Siia määratud veokid tangivad automaatselt kõik läheduses asuvad ekskavaatorid ja puulangetajad.

[ctx: AssignedTrucks__MineTower_Tooltip]
note: tooltip that explains what trucks do when assigned to a mine tower tooltip that explains trucks assignment to a mine tower
en: Assigned trucks will automatically serve all the excavators assigned to this tower.
et: Määratud veokid teenindavad automaatselt kõiki sellele tornile määratud ekskavaatoreid.

[ctx: AssignedTrucks__Title]
note: title of a panel that enables to assign trucks to a building
en: Assigned trucks
et: Määratud veokid

[ctx: AssignedTrucks__TreeHarvester_Tooltip]
note: tooltip that explains what trucks do when assigned to a tree harvesting vehicle tooltip that explains trucks assignment to a tree harvesting vehicle
en: Assigned trucks will follow this harvester which will load them with wood. Trucks will deliver the wood to the factory and return back to the harvester.
et: Määratud veokid järgivad seda langetusmasinat, mis laadib neile puitu. Veokid toimetavad puidu tehasesse ja naasevad langetusmasina juurde.

[ctx: AssignedTrucksEnforce__Title]
note: PLEASE keep very short (not longer than English is). More info in AssignedTrucksEnforce__Tooltip
en: Accept assigned only
et: Luba vaid määratud

[ctx: AssignedTrucksEnforce__Tooltip]
en: When enabled, only the assigned vehicles below will be allowed to collect or deliver cargo here.
et: Kui valitud, saavad ainult allpool näidatud määratud veokid siit kaupa võtta või siia tarnida.

[ctx: AssignVehicleBtn__NotAvailable]
note: tooltip
en: There are no available vehicles of this type
et: Seda tüüpi sõidukeid pole saadaval

[ctx: AssignVehicleBtn__Tooltip]
note: tooltip
en: Click to assign this type of vehicle
et: Seda tüüpi sõiduki määramiseks klõpsake nupul

[ctx: AudioEffectsVolume__Ambient]
note: label for ambient sounds volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: Ambient sounds (e.g. weather)
et: Taustaheli (nt. ilm)

[ctx: AudioEffectsVolume__EffectsGroup]
note: label for a volume slider that controls a group of effects volumes such as user interface, entities, etc.
en: Effects volume
et: Efektide helitugevus

[ctx: AudioEffectsVolume__Entities]
note: label for entities volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: Entities (e.g. machines, vehicles)
et: Objektid (nt. masinad, sõidukid)

[ctx: AudioEffectsVolume__Master]
note: label for master volume of the game something is turned off - e.g. autosave: off
en: Master volume
et: Üldine helitugevus

[ctx: AudioEffectsVolume__Music]
note: label for music volume slider
en: Music volume
et: Muusika helitugevus

[ctx: AudioEffectsVolume__UI]
note: label for user interface volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: User interface
et: Kasutajaliides

[ctx: AudioSettings_Title]
note: title of audio settings
en: Audio
et: Heli

[ctx: Autosave__Interval]
note: title for autosave interval (how often should we autosave the game for the player - e.g. 'every 10 minutes'
en: Autosave interval
et: Automaatse salvestamise intervall

[ctx: Autosave__Interval_Minutes]
note: how often should we autosave, example: 'Every 10 minutes'
en: Every {0} minute | Every {0} minutes
et[0]: {0} kord minutis
et[1]: Iga {0} minuti järel

[ctx: AvailableToAssign]
note: list of vehicles that available to be assigned to some buildings
en: Available to assign
et: Saadaval määramiseks

[ctx: AverageProduction]
note: label of a panel that shows an average monthly production (keep it short)
en: Avg. production
et: Keskmine tootlus

[ctx: AvgDamage]
note: average damage
en: Avg. damage
et: Keskmine kahju

[ctx: BackgroundFpsLimitRenderingSetting__Name]
note: rendering setting name
en: FPS limit in background
et: FPS-limiit taustal

[ctx: BakingUnit__desc]
note: short description of a machine
en: Bakes organic products such as bread.
et: Küpsetab taimseid tooteid, nt leiba.

[ctx: BakingUnit__name]
note: name of a machine
en: Baking unit
et: Küpsetusmasin

[ctx: Balance_LatestTransactions]
note: title for a table showing latest transactions for a loan balance
en: Latest transactions
et: Viimased tehingud

[ctx: BalancerPrioritization__Title]
note: title of a panel that configures in / out priorities for a balancer
en: Prioritization
et: Prioriteedid

[ctx: BalancerPrioritization__Tooltip]
en: You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way.
et: Saate valida, milliseid väravaid esmatähtsaks seada. Kui aktiveerite väljundite prioritiseerimise, proovitakse esmalt kõiki tooteid mis tahes sisendist väljastada eelisatud värava kaudu. Sisendi prioritiseerimine toimib sarnaselt.

[ctx: BalancerRatios__Inputs]
en: Enforce strictly even inputs
et: Sunni rangelt ühtlased sisendid

[ctx: BalancerRatios__Outputs]
en: Enforce strictly even outputs
et: Sunni rangelt ühtlased väljundid

[ctx: BalancerRatios__Title]
note: title for balancer ratios configuration
en: Even I/O ratios
et: Ühtlased sisse/välja kogused

[ctx: BalancerRatios__Tooltip]
en: You can chose to enforce strictly even input/output product ratios. If you enable strict output ratio, products will be output to all output ports evenly. If a port cannot accept any more products, output will pause until the port gets freed-up. Input strict ratio works in a similar way.
et: Saate valikuliselt sundida rangelt ühtlaseid sisend/väljund tootmise suhteid. Kui lubate ranget väljundi suhet, väljastatakse tooteid kõikidesse väljundväravatesse ühtlaselt. Kui värav ei saa enam tooteid vastu võtta, peatatakse väljund, kuni värav vabaneb. Sisendi range suhe toimib sarnaselt.

[ctx: BarrierCorner__name]
note: name
en: Barrier (corner)
et: Piire (nurk)

[ctx: BarrierCross__name]
note: name
en: Barrier (cross)
et: Piire (ristuv)

[ctx: BarrierEnd__name]
note: name
en: Barrier (ending)
et: Piire (ots)

[ctx: BarrierStraight1__desc]
note: description of barrier wall
en: Barrier that blocks vehicle access.
et: Piire, mis takistab sõidukite juurdepääsu.

[ctx: BarrierStraight1__name]
note: name
en: Barrier (straight)
et: Piire (sirge)

[ctx: BarrierTee__name]
note: name
en: Barrier (tee)
et: Piire (T)

[ctx: BasicDieselDistiller__desc]
note: short description of a machine
en: Allows distillation of low-grade diesel but it is quite inefficient and produces a lot of waste.
et: Võimaldab madala kvaliteediga diisli destilleerimist, kuid see on üsna ebaefektiivne ja tekitab palju jäätmeid.

[ctx: BasicDieselDistiller__name]
note: name of a machine
en: Basic distiller
et: Algeline destilleerija

[ctx: BasicServerRack__name]
note: name: title of a server rack in a datacenter (rack is just a set of servers assembled together).
en: Basic rack
et: Algne serverikapp

[ctx: BattleResult__DamageDone]
note: amount of damage the player / enemy did to enemy / player
en: Damage done: {0}
et: Põhjustatud kahju: {0}

[ctx: BattleResult__Defeat]
note: title showing that the player was defeated in a battle
en: Defeated!
et: Kaotus!

[ctx: BattleResult__ShipTitle]
note: title of player's ship in battle stats
en: Our ship
et: Meie laev

[ctx: BattleResult__Victory]
note: title showing that the player won a battle
en: Victory!
et: Võit!

[ctx: BattleScore]
note: abstract value that helps to determine how capable a ship is in a battle
en: Battle score
et: Lahinguskoor

[ctx: BeachStaticIslandMap__desc]
note: Map description
en: A beach vacation awaits! Because, of course, all of the best vacations come with mining, heavy industry, and factory automation. Farming and lumber challenges await you on these sandy shores, but abundant crude oil will sustain your infrastructure as the sunshine sustains your workers.
et: Rannapuhkus ootab! Sest loomulikult kaasnevad kõik parimad puhkused kaevandamise, rasketööstuse ja tehase automatiseerimisega. Põllumajanduse ja saematerjaliga seotud väljakutsed ootavad liivarandadel ja rohke toornafta toetab taristut, nagu päikesepaiste mis soojendab Teie töötajaid.

[ctx: BeachStaticIslandMap__name]
note: Map name
en: The Beach
et: Liivarand

[ctx: Beacon__desc]
note: short description
en: Strong light helps other refugees to find your island and join you. This can help you to get more workers and some extra starting loot.
et: Tugev valgus aitab teistel põgenikel Teie saart leida ja teiega ühineda. Võib aidata teil saada rohkem töölisi ja täiendavat algset saaki.

[ctx: Beacon__name]
note: building or machine
en: Beacon
et: Majakas

[ctx: Beacon__NoMoreRefugees]
note: displayed in beacon when there is no more refugees available displayed in beacon when there is no more refugees  available
en: No more refugees available!
et: Pagulasi ei saa enam juurde!

[ctx: Beacon__Notice]
en: Note: active progress gets reset if the beacon gets interrupted
et: Märkus: Progress lähtestatakse kui majakas on häiritud

[ctx: Beacon__Status]
note: example: 'Expecting 12 refugees in less than: 2 months'
en: Expecting {0} refugee in less than: | Expecting {0} refugees in less than:
et[0]: Oodatud {0} põgenik ajavahemikul kuni:
et[1]: Oodatud {0} põgenikku ajavahemikul kuni:

[ctx: BeaconTip]
note: {0} = Beacon, {1} = Power generator, {2} - Unity
en: {0} enables you to bring more people to your island and get more workers. It needs a constant supply of power from a {1}. And running the {0} requires {2}. Refugees who find you via {0} will also bring extra resources with them. Also make sure you have enough housing for new refugees as <bc>homelessness</bc> can negatively affect {2}.
et: {0} võimaldab tuua oma saarele rohkem inimesi ja seega rohkem töötajaid. Vajab pidevat energiavarustust {1}ilt. Lisaks on objektile {0} käitamiseks vaja {2}t. Pagulased, kes leiavad teid objekti {0} kaudu, toovad kaasa ka lisaressursse. Veenduge ka, et uute pagulaste jaoks on piisavalt elamispinda, sest <bc>kodutus</bc> võib negatiivselt mõjutada {2}t.

[ctx: BestEffortLocalized]
note: disclaimer explaining localization is performed by the community and may not be complete
en: Please note that localizations are currently done by our amazing community and we provide them on best-effort basis.
et: Pange tähele, et tõlgetpakub hetkel meie hämmastav kogukond ja me täiendame seda igal võimalusel.

[ctx: BirchTree__desc]
en: Birch tree
et: Kask

[ctx: BirchTreeDry__desc]
en: Birch tree (dry)
et: Kask (kuiv)

[ctx: BirthRateCategoryCat_Base__name]
note: name
en: Base
et: Baas

[ctx: BirthRateCategoryCat_Disease__name]
note: name
en: Disease
et: Haigus

[ctx: BirthRateCategoryCat_Edicts__name]
note: name
en: Edicts
et: Korraldused

[ctx: BirthRateCategoryCat_Health__name]
note: name
en: Health
et: Tervis

[ctx: BirthRateCategoryCat_Radiation__name]
note: name
en: Radiation
et: Radiatsioon

[ctx: BirthRateCategoryCat_Starvation__name]
note: name
en: Starvation
et: Nälgimine

[ctx: Blueprint__NumberOfBackups]
note: tooltip to inform the player that there are backup files of the blueprint library located in the same folder as the main file
en: {0} backup file located in the same directory | {0} backup files located in the same directory
et[0]: {0} varukoopiafail samas kataloogis
et[1]: {0} varukoopiafailid samas kataloogis

[ctx: Blueprint_ExportToStringTooltip]
note: tooltip of a button that allows to export a blueprint
en: Export currently selected blueprint or folder as a string into the clipboard.
et: Ekspordib hetkel valitud kavandi või kausta lausendina lõikepuhvrisse.

[ctx: Blueprint_NewFromSelectionTooltip]
note: tooltip for a button that allows to add a new blueprint via selection
en: Create a new blueprint by selecting an area of existing structures.
et: Loob uue kavandi kasutades olemasolevate rajatistega ala valikut.

[ctx: Blueprint_NewFromStringTooltip]
note: tooltip for a button that allows to add a new blueprint via string
en: Add a new blueprint by pasting text from a clipboard.
et: Lisab uue kavandi, kleepides lõikepuhvrist teksti.

[ctx: Blueprint_PlaceItTooltip]
note: tooltip of a button that creates a new folder
en: Place the current blueprint into the world.
et: Asetab rajatised kavandi alusel.

[ctx: BlueprintContentMissing__Info]
note: tooltip explaining that some content in the currently selected blueprint is not available.
en: Some items could not be loaded. Either the blueprint is too old or was made with mods that are currently not present.
et: Mõnda rajatist ei saa laadida. Kas kavand on aegunud või kasutati selle loomiseks modi, mida hetkel pole.

[ctx: BlueprintContentMissing__ListTitle]
note: title that is followed by a list of content that is missing in the current blueprint
en: Content missing:
et: Puuduv sisu:

[ctx: BlueprintDelete__Action]
note: title of a button that deletes a blueprint or folder
en: Delete
et: Kustuta

[ctx: BlueprintDelete__Confirmation]
note: confirmation text of a dialog to delete a blueprint
en: Are you sure you want to delete '{0}'? This cannot be undone.
et: Soovite kindlasti '{0}' kustutada? Seda ei ole võimalik taastada.

[ctx: BlueprintDelete__Tooltip]
note: tooltip of a button that deletes a blueprint or folder
en: Delete the selected item.
et: Kustutage valitud üksus.

[ctx: BlueprintLibStatus__FailedToBackup]
note: status explaining that the blueprint library failed to save (keep short)
en: Backup failure
et: Varundamine ebaõnnestus

[ctx: BlueprintLibStatus__FailedToBackupTooltip]
note: tooltip for blueprint library backup save failure
en: The library was saved but there was an issue to create a backup file (check that the game has file access permission).
et: Teek salvestati, kuid varukoopiafaili loomisel tekkis probleem (kontrollige, kas mängul on failile juurdepääsu luba).

[ctx: BlueprintLibStatus__FailedToLoad]
note: status explaining that the blueprint library failed to load (keep short)
en: Failed to load
et: Laadimine ebaõnnestus

[ctx: BlueprintLibStatus__FailedToLoadOnFormat]
note: tooltip explaining that the blueprint library failed to load
en: Failed to load the library due to incorrect format. Any new changes will overwrite it.
et: Teegi laadimine ebaõnnestus vale vormingu tõttu. Kõik uued muudatused kirjutavad selle üle.

[ctx: BlueprintLibStatus__FailedToLoadOnPermission]
note: tooltip explaining that the blueprint library failed to load
en: Failed to load the library as access to the file was denied.
et: Teegi laadimine ebaõnnestus, kuna juurdepääs failile keelati.

[ctx: BlueprintLibStatus__FailedToSave]
note: status explaining that the blueprint library failed to save (keep short)
en: Failed to save
et: Salvestamine ebaõnnestus

[ctx: BlueprintLibStatus__FailedToSaveTooltip]
note: tooltip for blueprint library save failure
en: Failed to save the library (check that the game has file access permission).
et: Teegi salvestamine ebaõnnestus (kontrollige, kas mängul on failile juurdepääsu luba).

[ctx: BlueprintLibStatus__Synchronized]
note: status explaining that the blueprint library was saved / loaded successfully (keep short)
en: Synchronized
et: Uuendatud

[ctx: BlueprintProtosLocked__CanDowngrade]
en: The following items will be downgraded on placement as they are not available yet:
et: Järgmised üksused viiakse paigutusel madalamale tasemele, kuna need pole veel saadaval:

[ctx: BlueprintProtosLocked__NotAvailable]
en: The following items are not available yet:
et: Järgmised üksused pole veel saadaval:

[ctx: Blueprints]
note: title of a window containing blueprints
en: Blueprints
et: Kavandid

[ctx: Blueprints_BuildingRequired]
note: message explaining there needs to be a building operational in order to use blueprints. The building name is provided via '{0}'.
en: Blueprints are not available as {0} is not operational
et: Kavandid pole saadaval, kuna {0} ei tööta

[ctx: BoilerCoal__desc]
note: short description of a machine
en: Produces high pressure steam by burning loose products (such as coal) to boil water.
et: Toodab keevast veest kõrgsurveauru puistematerjali (nt söe) põletamisest saadud energiaga.

[ctx: BoilerCoal__name]
note: name of a machine
en: Boiler
et: Veeboiler

[ctx: BoilerElectric__desc]
note: short description of a machine
en: Produces high pressure steam by boiling water. Basically a giant kettle. But not recommended for tea preparation.
et: Toodab vee keetmisel kõrgsurveauru. Põhimõtteliselt hiiglaslik veekeetja. Siiski pole soovitatav tee valmistamiseks.

[ctx: BoilerElectric__name]
note: name of a machine
en: Boiler (electric)
et: Elektriline boiler

[ctx: BoilerGas__desc]
note: short description of a machine
en: Produces high pressure steam by burning gas.
et: Toodab kõrgsurveauru gaasi põletamisel saadud energiast.

[ctx: BoilerGas__name]
note: name of a machine
en: Boiler (gas)
et: Gaasiboiler

[ctx: BoostMachine__Disable]
note: removes current active unity boost applied to a machine'
en: Remove boost
et: Eemalda võimendus

[ctx: BoostMachine__Enable]
note: button that enables continuous machine boost that costs
en: Boost
et: Võimendus

[ctx: BoostMachine__Tooltip]
note: tooltip that explains what machine unity boost does'
en: Doubles the throughput while consuming Unity. Also ignores electricity requirement
et: Kahekordistab ülekandevõimsust Ühtsust kulutades. Ei arvesta elektrienergia vajadust

[ctx: Bricks_TerrainSurface__name]
note: name: Surface that can be placed on the ground outside.
en: Brick surface
et: Sillutispind

[ctx: BricksMaker__desc]
note: short description of a machine
en: Extracts clay out of dirt and produces bricks.
et: Eraldab mullast savi ja valmistab telliseid.

[ctx: BricksMaker__name]
note: name of a machine
en: Brickworks
et: Telliskivitehas

[ctx: BridgeT1__name]
note: name
en: Ship bridge
et: Laevasild

[ctx: BridgeT2__desc]
note: short description
en: Provides advanced radar capabilities.
et: Täiustab radari ulatust.

[ctx: BridgeT2__name]
note: name
en: Ship bridge II
et: Laevasild II

[ctx: BridgeT3__desc]
note: short description
en: Provides advanced radar capabilities.
et: Täiustab radari ulatust.

[ctx: BridgeT3__name]
note: name
en: Ship bridge III
et: Laevasild III

[ctx: buildAndEnsureDeliveriesTo]
note: text for a goal, {0} and {2} are machine/building names, {1} is a product
en: Build {0} and ensure {1} gets delivered to {2}
et: Ehitage {0} ja tagage, et {1} toimetatakse rajatiseni {2}

[ctx: buildingsCategory__name]
note: name: toolbar category name
en: Buildings
et: Ehitised

[ctx: buildingsForVehiclesCategory__name]
note: name: toolbar category name
en: Buildings (for vehicles)
et: Ehitised (sõidukitele)

[ctx: BuildMode]
note: category for key bindings used during build mode (when players builds / places stuff on the ground)
en: Build
et: Ehitamine

[ctx: Burner__desc]
note: short description of a machine
en: Disposes solid waste by burning it
et: Kõrvaldab tahked jäätmed põletamisega

[ctx: Burner__name]
note: name of a machine
en: Burner (solid)
et: Põleti (tahketele jäätmetele)

[ctx: Camera]
note: category for key bindings affecting camera
en: Camera
et: Kaamera

[ctx: CameraSettings__Fov]
note: title for vertical field of view
en: Vertical field of view
et: Vertikaalse vaate nurk FOV

[ctx: CameraSettings__Title]
note: title for  camera settings
en: Camera
et: Kaamera

[ctx: Cancel]
note: button to cancel something in the progress (construction for instance)
en: Cancel
et: Tühista

[ctx: CannotDeliverFromMineTower__name]
note: notification
en: {entity}: No available place to dump products
et: {entity}: Puudub vaba koht toodete maha ladustamiseks

[ctx: CaptainOfficeNotAvailable]
note: shown when edict cannot be activated because captain office is not working - lack of employees or power or something
en: Captain's office is not available
et: Kapteni kontor ei tööta

[ctx: CaptainOfficeT1__name]
note: name
en: Captain's office I
et: Kapteni kontor I

[ctx: CaptainOfficeT2__name]
note: name
en: Captain's office II
et: Kapteni kontor II

[ctx: Cargo__DiscardTooltip]
note: tooltip for a button that allows to discard truck's cargo
en: Instantly remove cargo from this truck (into any available storage or shipyard)
et: Masina kohene mahalaadimine (kaup satub ladudesse või sadamasse)

[ctx: CargoDepotBase__desc]
note: cargo depot description
en: Once built, a repaired cargo ship can dock here and transfer its cargo via attached cargo depot modules.
et: Kui see on ehitatud, saab remonditud kaubalaev siin dokkida ja oma kauba kaubalao moodulite kaudu ümber laadida.

[ctx: CargoDepotHasNoModule__name]
note: notification
en: Cargo depot has no module available
et: Kaubalaos pole ühtegi moodulit saadaval

[ctx: CargoDepotHasNoShip__name]
note: notification
en: Cargo depot has no cargo ship
et: Kaubalaos pole kaubalaeva

[ctx: CargoDepotModuleContractNotMatching__name]
note: notification
en: Cargo depot module is not compatible with the assigned contract
et: Kaubalao moodul ei ühildu määratud lepinguga

[ctx: CargoDepotModuleFluidT1__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (S)
et: Vedelikumoodul (V)

[ctx: CargoDepotModuleFluidT2__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (M)
et: Vedelikumoodul (K)

[ctx: CargoDepotModuleFluidT3__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (L)
et: Vedelikumoodul (S)

[ctx: CargoDepotModuleLooseT1__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products  from a cargo ship.
en: Loose module (S)
et: Puistemoodul (V)

[ctx: CargoDepotModuleLooseT2__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
en: Loose module (M)
et: Puistemoodul (K)

[ctx: CargoDepotModuleLooseT3__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
en: Loose module (L)
et: Puistemoodul (S)

[ctx: CargoDepotModuleNoProductAssigned__name]
note: notification
en: No product assigned to cargo module
et: Kaubalaole pole määratud ühtegi toodet

[ctx: CargoDepotModuleUnitT1__name]
note: building or machine
en: Unit module (S)
et: Rajatise moodul (V)

[ctx: CargoDepotModuleUnitT2__name]
note: building or machine
en: Unit module (M)
et: Rajatise moodul (K)

[ctx: CargoDepotModuleUnitT3__name]
note: building or machine
en: Unit module (L)
et: Rajatise moodul (S)

[ctx: CargoDepotName]
note: general name for cargo depot, should match to names in CargoDepotT1 and CargoDepotT2
en: Cargo depot
et: Kaubaladu

[ctx: CargoDepotProduct__ExportTitle]
note: title of a panel showing current exported product icon & its quantity stored in a cargo depot module
en: Product to export
et: Eksporditav toode

[ctx: CargoDepotProduct__ImportTitle]
note: title of a panel showing current imported product icon & its quantity stored in a cargo depot module
en: Product to import
et: Imporditav toode

[ctx: CargoDepotT1__name]
note: building or machine
en: Cargo depot (2)
et: Kaubaladu (2)

[ctx: CargoDepotT2__name]
note: building or machine
en: Cargo depot (4)
et: Kaubaladu (4)

[ctx: CargoDepotT3__name]
note: building or machine
en: Cargo depot (6)
et: Kaubaladu (6)

[ctx: CargoDepotT4__name]
note: building or machine
en: Cargo depot (8)
et: Kaubaladu (8)

[ctx: CargoDepotWizard__AssignContract]
note: title of a button to assign the currently selected cargo depot with a contract (will open a contract picker UI after click)
en: Assign a contract
et: Määra leping

[ctx: CargoDepotWizard__ImportProducts]
note: title of a button to assign the currently selected cargo depot with a product to import (will open a product picker UI after click)
en: Import from mine / oil rig
et: Impordi kaevandusest / naftapuurtornist

[ctx: CargoDepotWizard__Title]
note: title of a selection dialog where player decides how their cargo depot should operate. Used as this: How would you like to use this depot? Button1: Import product | Button2: Assign a contract
en: How would you like to use this depot?
et: Kuidas soovite seda depood kasutada?

[ctx: CargoDepotWizard__Tooltip]
note: tooltip of a selection dialog where player decides how their cargo depot should operate.
en: Cargo depot can be used either to import products from your mines and oil rigs or to perform a contract. Cargo depot can be assigned only to a single contract and once it is assigned, its ship will automatically perform the assigned contract given there are correct modules with correct products assigned. When cargo depot is assigned a contract it cannot perform any other duties such as importing products from mines and oil rigs.
et: Kaubaladu saab kasutada kas kaevandustest ja naftapuurtornidest toodete importimiseks või lepingu sõlmimiseks. Kaubaladu saab määrata ainult ühele lepingule ja kui see on määratud, täidab vastav laev automaatselt määratud lepingu, seda juhul kui tooted ja moodulid on omavahel õigesti määratud. Kui kaubalaole on määratud leping, ei saa ta täita muid ülesandeid, näiteks toodete importimist kaevandustest ja naftaplatvormidest.

[ctx: CargoModuleFluid__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
et: Kaubalao moodul vedelate materjalide (nt õli) teisaldamiseks. Selle saab ehitada suvalisele vabale kohale kaubabaasis. Laadib põhimooduliga võrreldes lasti maha {0} kiiremini.

[ctx: CargoModuleFluidCommon__desc]
note: cargo depot module description
en: Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot.
et: Kaubalao moodul vedelate materjalide (nt õli) teisaldamiseks. Selle saab ehitada kaubalao vabasse kohta.

[ctx: CargoModuleLoose__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
et: Kaubalao moodul puistematerjalide (nt boksiit) teisaldamiseks. Selle saab ehitada suvalisele vabale kohale kaubabaasis. Laadib põhimooduliga võrreldes koormat maha {0} kiiremini.

[ctx: CargoModuleLooseCommon__desc]
note: cargo depot module description
en: Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot.
et: Kaubalao moodul lahtiste materjalide (nt söe) teisaldamiseks. Selle saab ehitada kaubalao vabasse kohta.

[ctx: CargoModuleUnit__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
et: Kaubalao moodul tooteühikute (näiteks ehitusmaterjalide) transpordiks. Võimalik ehitada lao mis tahes vabasse kohta. Laadib kaupa {0} kiiremini võrreldes algse mooduliga.

[ctx: CargoModuleUnitCommon__desc]
note: cargo depot module description
en: Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot.
et: Kaubalao moodul tooteühikute (näiteks ehitusmaterjalide) transpordiks. Võimalik ehitada kaubadepoo mis tahes vabasse kohta.

[ctx: CargoShip__NoModulesBuilt]
note: cargo ship status explaining why it is docked
en: No cargo depot modules built.
et: Kaubalao mooduleid pole ehitatud.

[ctx: CargoShip__NotEnoughToPickUp]
note: cargo ship status explaining why it is docked
en: Waiting until there is enough cargo to pick up.
et: Ootame kuni pealelaadimiseks on piisavalt kaupa.

[ctx: CargoShip__NothingToPickUp]
note: cargo ship status explaining why it is docked
en: There is nothing to pick up.
et: Pole midagi peale laadida.

[ctx: CargoShip__ShipIsBeingUnloaded]
note: cargo ship status explaining why it is docked
en: Ship is being unloaded.
et: Laev on mahalaadimisel.

[ctx: CargoShip_FuelSaver__Toggle]
note: toggle to enable fuel saving option for current cargo ship, more info in CargoShip_FuelSaver__Tooltip
en: Reduce ship speed & save fuel
et: Vähenda laeva kiirust ja säästa kütust

[ctx: CargoShip_FuelSaver__Tooltip]
note: {0} is replace with e.g. 50%, {1} is replaced with e.g. 30%
en: Reduce ship speed by {0} to reduce overall fuel consumption by {1}.
et: Vähendage laeva kiirust {0} võrra, et vähendada üldist kütusekulu {1} võrra.

[ctx: CargoShip_JourneyOptions]
note: title of a panel that enables to configure journey parameters for current cargo ship
en: Journey options
et: Laevareisi seaded

[ctx: CargoShip_TripDuration]
note: prefix for view that shows how long it takes for a cargo ship to go for cargo and come back
en: Round trip duration
et: Edasi-tagasi reisi aeg

[ctx: CargoShip_TripDuration__Tooltip]
note: tooltip for CargoShip_TripDuration
en: Does not include the time needed to (un)load cargo on your island.
et: Ei sisalda aega, mis on vajalik lasti saarele (maha-)laadimiseks.

[ctx: CargoShipCannotDepartNow__General]
note: reason why 'ship depart now' action is not available - general category, specific reason was not given
en: Not available
et: Pole saadaval

[ctx: CargoShipCannotDepartNow__WasRequested]
note: reason why 'ship depart now' action is not available
en: Already requested
et: Juba teele saadetud

[ctx: CargoShipContractLacksUpoints__name]
note: notification
en: Not enough unity to perform assigned contract
et: Pole piisavalt Ühtsust lepingu täitmiseks

[ctx: CargoShipDepartNow__Action]
note: more info on this in CargoShipDepartNow__Tooltip
en: Depart now
et: Asu kohe teele

[ctx: CargoShipDepartNow__Tooltip]
note: tooltip for button that enables the player to send cargo ship for products now instead of waiting once ship can arrive fully loaded
en: Request the ship to depart immediately to avoid further waiting
et: Taotleb laeva viivitamatut väljumist, vältides nii edasist ootamist

[ctx: CargoShipMissingFuel__name]
note: notification
en: {entity} is low on fuel
et: {entity}a kütus otsakorral

[ctx: CargoShipsLimitTooltip]
note: explains what something like this '1/2' means
en: Number of ships available (repaired) / number of ships discovered.
et: Saadaval olevate (parandatud) laevade arv / avastatud laevade arv.

[ctx: CargoShipT1__desc]
note: description of a cargo ship
en: The cargo ship departs automatically when there is enough cargo to collect on the world map. Each journey of the ship has a fixed cost of fuel that is based on the size of the ship. Larger ships are more efficient in fuel consumption (they get upgraded automatically with cargo depot upgrade). The ship doesn't need to be assigned to individual mines / oil rigs, it collects cargo automatically. It can transport multiple types of products at the same time and will make sure all of them are supplied (it will depart anytime any of its products need to be transported).
et: Kaubalaev väljub automaatselt, kui maailmakaardil on kogumiseks piisavalt lasti. Igal laevareisil on kütuse püsikulu, mis sõltub laeva suurusest. Suured laevad on säästlikumad (neid uuendatakse automaatselt koos kaubalao uuendamisega). Laeva ei pea määrama üksikutele kaevandustele/naftapuurtornidele, sest see kogub lasti automaatselt. Suudab korraga transportida mitut tüüpi tooteid ja tagab, et need kõik saaks tarnitud (laev väljub kui kasvõi üht toodet on vaja teele saata).

[ctx: CargoShipT1__name]
note: ship name
en: Cargo Ship
et: Kaubalaev

[ctx: CargoShipT2__name]
note: ship name
en: Cargo Ship
et: Kaubalaev

[ctx: CargoShipT3__name]
note: ship name
en: Cargo Ship
et: Kaubalaev

[ctx: CargoShipT4__name]
note: ship name
en: Cargo Ship
et: Kaubalaev

[ctx: CargoShipWreckCost1__name]
note: name
en: Damaged cargo ship
et: Kahjustatud kaubalaev

[ctx: CargoTitle]
note: title for panel that shows cargo stored / transported
en: Cargo
et: Kaup

[ctx: Caster__desc]
note: description of a machine short description of a machine
en: Casts molten materials into slabs.
et: Valab sulamaterjale plaatideks.

[ctx: Caster__name]
note: name of a machine
en: Metal caster
et: Metallivalaja

[ctx: CasterCooled__desc]
note: description of a machine short description of a machine
en: Casts molten materials into slabs. This one also utilizes water for cooling.
et: Valab sulamaterjalid plaatideks. See kasutab jahutamiseks ka vett.

[ctx: CasterCooled__name]
note: name of a machine
en: Cooled caster
et: Jahutusega metallivalaja

[ctx: CasterCooledT2__name]
note: name of a machine
en: Cooled caster II
et: Jahutusega valumasin II

[ctx: CasterT2__name]
note: name of a machine
en: Metal caster II
et: Metalli valumasin II

[ctx: ChangeHistory__ConfirmPrompt]
note: Confirmation prompt shown when saving difficulty changes. {0} will be a time duration, such as "10 years"
en: Once applied, you won't be able to change these options again for {0} (in-game):
et: Pärast rakendamist ei saa te neid valikuid enam mängus sees {0} muuta:

[ctx: ChangeHistory__ConfirmTitle]
note: Title of the confirmation dialog shown when saving difficulty changes
en: Are you sure?
et: Oled sa kindel?

[ctx: ChangeHistory__EmptyLabel]
note: Label shown on the change history tab of the difficulty settings window when no changes have yet been made
en: No difficulty setting changes found
et: Seadete muudatusi ei leitud

[ctx: ChangeHistory__Title]
note: Label for the change history tab of the difficulty settings window, {0} is the integer number of changes present
en: Change history ({0})
et: Muudatuste ajalugu ({0})

[ctx: CharactersCount]
note: shows number of characters in a string, e.g. '1254 chars'
en: {0} char | {0} chars
et[0]: {0} tärk
et[1]: {0} tärki

[ctx: CharcoalMaker__desc]
note: short description of a machine
en: Uses wood to create coal but it is quite inefficient.
et: Kasutab söe valmistamiseks puitu, kuid on üsna ebaefektiivne.

[ctx: CharcoalMaker__name]
note: name of a machine https://en.wikipedia.org/wiki/Charcoal_burner
en: Coal maker
et: Söetootja

[ctx: ChemicalPlant__desc]
note: description of a machine short description of a machine
en: Performs variety of chemical recipes including processing of fluids and their packaging.
et: Rakendab erinevaid keemiliste protsesside retsepte, sh vedelike töötlemine ja nende pakendamine.

[ctx: ChemicalPlant__name]
note: name of a machine unit product
en: Chemical plant
et: Keemiatehas

[ctx: ChemicalPlant2__name]
note: name of a machine
en: Chemical plant II
et: Keemiatehas II

[ctx: ChickenFarm__desc]
note: short description
en: Enables to raise chickens for eggs and meat. Chickens need to be provided with water and animal feed. To obtain some chickens you can trade with a village on the world map.
et: Võimaldab kasvatada kanu munade ja liha tarbeks. Kanad tuleb varustada vee- ja loomasöödaga. Kanade hankimiseks on võimalik maailmakaardil mõne asumiga kaubelda.

[ctx: ChickenFarm__name]
note: name
en: Chicken farm
et: Kanafarm

[ctx: ClearSurface__Title]
note: more info in ClearSurface__Tooltip
en: Remove surface
et: Eemaldage pind

[ctx: ClearSurface__Tooltip]
en: Designates an area of surface to be removed by trucks.
et: Määrab veoautode poolt eemaldatava pinna.

[ctx: ClickToLearnMore]
note: tooltip explaining that click opens a tutorial, example use: alt + click to learn more
en: {0} to learn more
et: {0} lisateabe saamiseks

[ctx: CloneTool]
note: title of a tool that is used to copy settings from one machine to another. Please keep this short! title of a tool that is used to copy already existing buildings and machines. Please keep this very short!
en: Copy settings
et: Kopeeri seaded

[ctx: Close]
note: button to close a dialog
en: Close
et: Sulge

[ctx: CloudyWeather__name]
note: name: describes the current weather
en: Cloudy
et: Pilvine

[ctx: CoalMine__name]
note: name
en: Coal mine
et: Söekaevandus

[ctx: Cobblestone_TerrainSurface__name]
note: name: Surface that can be placed on the ground outside.
en: Cobblestone
et: Munakivi

[ctx: COIHub]
note: button to view the captain of industry community site
en: Community Hub
et: Kogukonna keskus

[ctx: Cold__desc]
en: This disease happens naturally and cannot be completely avoided. However the impact of it can be significantly reduced by having a hospital provided with medical supplies.
et: See on loomulik haigus ja pole täiesti välditav. Selle mõju saab siiski oluliselt vähendada, kui haigla varustatakse meditsiinivahenditega.

[ctx: Cold__name]
note: name
en: Cold
et: Külmetus

[ctx: Collect]
note: Action to collect / claim a reward. Keep short
en: Collect
et: Võta

[ctx: Collected]
note: label of a panel showing how much waste was collected from the attached settlement so far
en: Collected
et: Kogutud

[ctx: Compactor__desc]
note: short description of a machine
en: Presses loose items into compact units for easier transportation. A shredder can be used to restore compacted products back to their uncompacted state.
et: Pressib puistematerjali kokkususurutud ühikuteks, et neid oleks lihtsam transportida. Purustajat saab kasutada tihendatud toodete taastamiseks puisteks.

[ctx: Compactor__name]
note: name of a machine
en: Compactor
et: Press

[ctx: Computing__PFlop]
note: Computing power in peta-flops
en: {0} PFlops
et: {0} PFloppi

[ctx: Computing__TFlop]
note: Computing power in terra-flops
en: {0} TFlops
et: {0} TFloppi

[ctx: ComputingDisplayTooltip]
note: explains what something like '5 / 10 TFlops  | 24' means, so it explains that 5 is the total demand for computing, 10 is the current production and 20 is the maximal theoretical production capacity.
en: current demand / current production   | Max production capacity
et: hetkevajadus / hetketootlus | Maksimaalne tootlus

[ctx: ComputingStats]
note: title of a window that shows computing production & demands
en: Computing statistics
et: Arvutusvõimsuse teave

[ctx: ConcreteMixer__desc]
note: short description of a machine
en: High-power mixer that creates concrete.
et: Suure võimsusega segisti, mis toodab betooni.

[ctx: ConcreteMixer__name]
note: name of a machine
en: Concrete Mixer
et: Betoonisegisti

[ctx: ConcreteMixerT2__desc]
note: description of a machine
en: High-powered mixer that creates concrete. Also provides alternative recipes for concrete.
et: Suure võimsusega segisti toodab betooni. Võimaldab ka alternatiivseid retsepte betooni jaoks.

[ctx: ConcreteMixerT2__name]
note: name of a machine
en: Concrete Mixer II
et: Betoonisegisti II

[ctx: ConcreteMixerT3__name]
note: name of a machine
en: Concrete Mixer III
et: Betoonisegisti III

[ctx: ConcreteReinforced_TerrainSurface__name]
note: name: Surface that can be placed on the ground outside.
en: Reinforced surface
et: Tugevdatud pind

[ctx: ConfigureMods_Action]
note: used as: '[wrench icon] Mods', keep it short! button to load the game from the currently selected save file while also selecting which mods to load
en: Mods
et: Modid

[ctx: ConfigureMods_Warning]
note: Warning shown above the enable mod checkboxes in the new load nad save window
en: Warning: Adding or removing mods from a save may not work and may cause game loading to fail.
et: Hoiatus. Modifikatsioonide lisamine või eemaldamine salvestamisel ei pruugi toimida ja mängu laadimine võib ebaõnnestuda.

[ctx: ConfirmGreatNews]
note: button used to confirm great news (like discovery of something)
en: Hooray!
et: Võimas!

[ctx: ConflictsWith]
note: used in a tooltip to list all the other key-bindings that conflict with the hovered one
en: Conflicts with:
et: Konfliktid:

[ctx: ConiferForest__name]
note: name
en: Conifer forest
et: Okaspuumets

[ctx: ConstrType_Constructing]
note: title of a panel showing a construction progress
en: Constructing
et: Ehitatakse

[ctx: ConstrType_ConstructionPaused]
note: title of a panel showing a construction progress that is paused
en: Construction paused
et: Ehitus peatatud

[ctx: ConstrType_Deconstructing]
note: title of a panel showing a deconstruction progress
en: Deconstructing
et: Lammutatakse

[ctx: ConstrType_DeconstructionPaused]
note: title of a panel showing a deconstruction progress that is paused
en: Deconstruction paused
et: Lammutus peatatud

[ctx: ConstrType_PreparingUpgrade]
note: title of a panel showing an upgrade progress
en: Preparing upgrade
et: Uuenduse ettevalmistamine

[ctx: ConstrType_Upgrading]
note: title of a panel showing an upgrade progress
en: Upgrading
et: Uuendamine

[ctx: ConstructionCost]
note: label for construction cost of buildings, after it there are product icons with numbers showing the cost
en: Cost:
et: Hind:

[ctx: ConstructionState__InProgress]
note: status of construction progress - construction is going fine
en: Working
et: Töötab

[ctx: ConstructionState__Paused]
note: status of construction progress - construction was paused
en: Paused
et: Peatatud

[ctx: ConstructionState__Ready]
note: status of construction progress - construction is ready
en: Ready
et: Valmis

[ctx: ConstructionState__WaitingForDelivery]
note: status of construction progress - blocked until more materials is delivered
en: Waiting for materials delivery
et: Materjalide kohaletoimetamise ootel

[ctx: ConstructionState__WaitingForRemoval]
note: status of deconstruction progress - blocked until material is removed
en: Waiting for materials removal
et: Materjalide eemaldamise ootel

[ctx: ConsumedLastMonth]
en: Consumed last month
et: Tarbitud eelmisel kuul

[ctx: ConsumedThisMonth]
en: Consumed this month
et: Tarbitud sel kuul

[ctx: ConsumerElectronicsConsumptionIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Consumer electronics consumption increased by {0}, unity given for it increased by {1}
et: Tarbeelektroonika tarbimine suurenes {0}, selle eest saadud Ühtsus suurenes {1} võrra

[ctx: ConsumerElectronicsConsumptionIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: More consumer electronics
et: Rohkem tarbeelektroonikat

[ctx: ConsumerElectronicsNeed__name]
note: name: name of a settlement service provided to pops
en: Consumer electronics
et: Tarbeelektroonika

[ctx: ConsumeSurplusPower__Toggle]
note: text for a checkbox, keep short. More info on this in ConsumeSurplusPower__Tooltip
en: Use surplus power only
et: Kasutage üksnes ülejäävat energiat

[ctx: ConsumeSurplusPower__Tooltip]
note: option for electricity consumption for machines and buildings
en: When enabled, this consumer will become a surplus consumer and will only be using power made by generators that allow to supply surplus consumers (e.g. solar panels). Also, in case this is enabled, lack of power is not reported as an issue.
et: Kui see tarbija on aktiveeritud, töötab see üksnes jääkenergial (ülejääki võib toota päikesepaneelide või spetsiaalsete generaatorite abil). Kui see on lubatud, ei teatata ka elektrienergia puudumisest.

[ctx: Consumption]
en: Consumption
et: Tarbimine

[ctx: Continue]
note: button to request to continue some operation
en: Continue
et: Jätka

[ctx: ContinueDisabled__NeedsModConfig]
note: {0} will be replaced with the title of a button that provides mods configuration
en: The selected save file requires mods that are not available. Go to the load menu and click the '{0}' button to learn more.
et: Valitud salvestusfail nõuab moode, mis pole saadaval. Minge laadimismenüüsse ja klõpsake lisateabe saamiseks nuppu „{0}”.

[ctx: Contract__Assign]
note: button to assign a contract to a specific cargo depot
en: Assign
et: Määra

[ctx: Contract__Establish]
note: button to establish a contract (make it active), something like opening a trade route. Important, keep it short!
en: Establish
et: Sõlmi

[ctx: Contract__EstablishTooltip]
note: tooltip explaining a button that establishes a new contract
en: Will pay the Unity cost shown and establish this contract so it can be performed by your cargo ship.
et: Maksab näidatud Ühtsuse kulud ja sõlmib selle lepingu, et meie kaubalaev seda täita saaks.

[ctx: Contract__ExchangeCost]
note: Used in statistics to denote Unity fees for contracts that are calculated from products that were exchanged
en: Exchange cost
et: Kauplemiskulu

[ctx: Contract__MonthlyCost]
note: Used in statistics to denote monthly Unity fees for contracts
en: Monthly cost
et: Kuukulu

[ctx: Contract__Unassign]
note: button to unassign a contract from a cargo depot
en: Unassign
et: Kehtetuks

[ctx: ContractAssignCheck__IncompatibleProduct]
note: Shown when player tries to assign a contract to a depot that has a module with product stored that is not compatible with the contract.
en: Some modules contain incompatible product - {0}
et: Mõned moodulid sisaldavad sobimatut toodet - {0}

[ctx: ContractAssignCheck__ModuleNotSupported]
note: Shown when player tries to assign a contract to a depot that has some modules built that are not compatible with that contract
en: Some modules are not supported - {0}
et: Mõned moodulid pole toetatud - {0}

[ctx: ContractAssigned__Title]
note: title of a panel showing the currently assigned contract to a selected cargo depot module (do not mix with established contracts)
en: Assigned contract
et: Sõlmitud leping

[ctx: ContractAssigned__Tooltip]
note: tooltip of a panel showing the currently assigned contract to a selected cargo depot module
en: Shows the currently assigned contract. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. The displayed traded volumes are calculated based on all the cargo depot's modules that are assigned with corresponding products. If there isn't any corresponding cargo depot module for both the products then the estimates will show a question mark.
et: Näitab hetkel sõlmitud lepingut. Vasakpoolne toode on Teie eksporditav (mida hetkel müüte) ja paremal imporditav. Kuvatud kaubeldavad mahud arvutatakse kõigi kaubalao moodulite põhjal, mis on määratud vastavate toodetega. Kui mõlema toote jaoks pole ühtegi vastavat kaubalao moodulit, näitavad hinnangud küsimärki.

[ctx: ContractCancelStatus__IsAssigned]
note: tooltip explaining why the current contract cannot be canceled
en: Cannot be canceled as it is currently assigned to at least one cargo depot
et: Pole võimalik tühistada, kuna see on praegu määratud vähemalt ühele kaubalaole

[ctx: ContractCancelStatus__ProductNotResearched]
note: tooltip explaining why the current contract cannot be established - because some of its traded products is not researched yet
en: Some of the traded products are not researched yet
et: Mõned kaubeldavad tooted pole veel välja arendatud

[ctx: Contracts__NoneEstablished]
en: There isn't any contract established. You can establish one and then assign it to one of your cargo depots.
et: Lepingut pole sõlmitud. Saate ühe luua ja seejärel määrata selle ühele oma kaubaladustusele.

[ctx: Contracts__ShipSize]
note: prefix for a dropdown that enables to select the size of a cargo ship, by size we mean the number of cargo modules it has. Example usage: Ship size: <4 modules>
en: Ship size:
et: Laeva suurus:

[ctx: Contracts__ShipSizeModules]
note: used as an item in a dropdown list to select the number of cargo modules a ship has. Example usage: Ship size: <4 modules>
en: {0} module | {0} modules
et[0]: {0} moodul
et[1]: {0} moodulit

[ctx: Contracts__Title]
note: title of a panel listing contracts that are available - either globally or in a settlement.
en: Contracts
et: Lepingud

[ctx: Contracts__Tooltip]
note: tooltip for contracts
en: Lists all the contracts available. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. Contracts are meant to be used on a more permanent basis (when compared to quick trade). A contract has to be assigned to your cargo depot (not to a trading dock like in case of quick trade). In order to assign a contract, it has to be established first which has one-time Unity cost. Established contract also costs a smaller monthly Unity fee and you also pay a Unity fee for every cargo exchanged (depends on the amounts exchanged). To see the maximum amount of quantities that can be transferred in one ship journey, use the dropdown to select the size of a ship you are going to use. In case of more complex products, you can hover over the yellow 'diamond' icon to see their production value. Contracts are generally lucrative (especially when you're exporting complex products) but it highly depends on the efficiency of your factory - so they are generally recommended for advanced factories.
et: Loetleb kõik saadaolevad lepingud. Vasakpoolne toode on eksporditav (müüte) ja paremal imporditav. Lepingud on mõeldud püsivaks kasutamiseks (võrreldes kiire kaubandusega). Leping tuleb määrata kaubalaole (mitte kauplemisdokis nagu kiirkaubanduse korral). Lepingu määramiseks tuleb kõigepealt kindlaks teha, millisel on ühekordne Ühtsuse kulu. Sõlmitud leping maksab ka väiksema igakuise Ühtsustasu, lisaks tasu iga vahetatud lasti eest (sõltub kaubeldud kogusest). Maksimaalse laevareisi kaubavahetuse koguse nägemiseks, valige rippmenüüst kasutatava laeva suurus. Keerukamate toodete korral saab tootmisväärtuse nägemiseks hõljuda kollase 'teemandi' ikooni kohal. Lepingud on üldiselt tulusad (eriti keerukate toodete eksportimisel), kuid see sõltub suuresti Teie tehase tõhususest - seega soovitatav edasiarenenud tehaste jaoks.

[ctx: ControlsSettings_Title]
note: title of controls (key-bindings & mouse) settings
en: Controls
et: Juhtseaded

[ctx: CoolingTowerT1__desc]
note: description of a machine
en: Improves water efficiency of a power plant by recovering some steam back to water.
et: Parandab elektrijaama veetõhusust, muutes osa auru tagasi veeks.

[ctx: CoolingTowerT1__name]
note: name of a machine
en: Cooling tower
et: Jahutustorn

[ctx: CoolingTowerT2__name]
note: name of a machine
en: Cooling tower (large)
et: Jahutustorn (suur)

[ctx: CopperElectrolysis__desc]
note: short description of a machine
en: Purifies copper by electrolytic refining to over 99.95% purity.
et: Puhastab vase elektrolüütilise rafineerimisega tagades üle 99,95% puhtuse.

[ctx: CopperElectrolysis__name]
note: name of a machine
en: Copper electrolysis
et: Vase elektrolüüsija

[ctx: CopySettings__Tooltip]
note: tooltip
en: Click on a structure to copy its configuration and then click again to apply it. You can also drag the cursor over multiple structures to apply the configuration at once.
et: Klõpsake rajatisel, et kopeerida selle seadistus ja seejärel klõpsake uuesti, et seda rakendada. Saate ka kursorit mitme rajatise kohale lohistada, et rakendada seaded neile kõigile.

[ctx: CopyString__Action]
note: title of a button to copy string into the clipboard
en: Copy
et: Kopeeri

[ctx: CopyString__Success]
note: text shown after a string was successfully copied to the clipboard
en: Copied to clipboard!
et: Kopeeriti lõikelauale!

[ctx: CopyString__Tooltip]
note: tooltip
en: Click to copy the source string into the clipboard.
et: Klõpsake lähtelausendi lõikelauale kopeerimiseks.

[ctx: CopyTool]
note: title of a tool that is used to copy already existing buildings and machines. Please keep this short! title of a tool that is used to copy already existing buildings and machines. Please keep this very short!
en: Copy
et: Kopeeri

[ctx: CopyTool__NoCopyTooltip]
note: tooltip
en: Hold the shortcut key to prevent copying original configuration while placing new structures
et: Hoidke all kiirklahvi, et vältida originaalseadistuse kopeerimist uute rajatiste paigutamisel

[ctx: CopyTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures to copy them.
et: Klõpsake või lohistage üle rajatistega ala, et neid kopeerida.

[ctx: Costs]
note: title of settings affecting costs (construction, research), consumption of resources, etc.
en: Costs
et: Kulud

[ctx: CraterStaticIslandMap__desc]
note: Map description
en: The remnants of a colossal meteorite impact have given rise to the Crater, unearthing a treasure trove of valuable natural resources. But beware: the ringing mountains are all that stands between your factory and a watery end. They’re a tempting target for excavation and expansion, though, so careful planning and preparation is advised. Hey, if we have any trouble with water, I volunteer Jimmy to build a levee – he’s been looking for something to take his mind off Insula Mortis.
    
    This unique map is part of the Supporter’s edition, thanks for your generous support, Captain!
et: Ühe tohutu meteoriidi kukkumine on moodustanud kraatri ja paisanud pinnale ka palju väärtuslikke loodusvarasid. Kuid olge ettevaatlik: mägede kroon on ainus, mis päästab teie tehast üleujutuste eest. Kuid sinna ladestunud maagid teevad need mäed ahvatlevaks kaevandamise ja laienemise sihtmärgiks, seega on soovitatav hoolikalt planeerida ja ette valmistada. Noh, kui vesi on kitsas, lasen Jimmyl ehitada tammi - ta on otsinud midagi, mis teda kuradi saarestikust eemale viiks.
    
    See ainulaadne kaart on lisatud Supporter Editioni lisavarustusse, aitäh teie lahke toetuse eest, kapten!

[ctx: CraterStaticIslandMap__name]
note: Map name
en: The Crater
et: Kraater

[ctx: Credits]
note: button to open credits of the game
en: Credits
et: Tiitrid

[ctx: Crop_Canola__name]
note: name
en: Canola
et: Raps

[ctx: Crop_Corn__name]
note: name
en: Corn
et: Mais

[ctx: Crop_DurationLeft]
note: shows estimated harvest for a farm, example use: 'Estimate: 28 in 4 months', {0} is an integer specifying product quantity, and {1} is number of months like '4 months' shows how many months is left to harvest the current crop
en: Estimate: {0} in {1}
et: Hinnanguliselt: {0} ühik {1} kuuga

[ctx: Crop_DurationLeft__Tooltip]
note: tooltip
en: Duration left to harvest this crop as long as there is enough water. Otherwise delays will occur.
et: Selle põllukultuuri koristamiseni jäänud aeg piisava veega varustamisel. Vastasel juhul tekivad viivitused.

[ctx: Crop_Flowers__name]
note: name
en: Flowers
et: Lilled

[ctx: Crop_Fruits__name]
note: name
en: Fruits
et: Puuviljad

[ctx: Crop_GreenManure__name]
note: name
en: Green manure
et: Haljasväetis

[ctx: Crop_NoCrop__name]
note: name: title of an item in the crop rotation schedule where actually no crop gets planted but instead the field is left to rest for few months name
en: No crop
et: Pole külvatud

[ctx: Crop_Poppy__name]
note: name
en: Poppy
et: Unimagun

[ctx: Crop_Potato__name]
note: name
en: Potato
et: Kartul

[ctx: Crop_Soybeans__name]
note: name
en: Soybeans
et: Sojaoad

[ctx: Crop_SugarCane__name]
note: name
en: Sugar cane
et: Suhkruroog

[ctx: Crop_TreeSapling__name]
note: name
en: Tree sapling
et: Puu istik

[ctx: Crop_Vegetables__name]
note: name
en: Vegetables
et: Juurviljad

[ctx: Crop_Wheat__name]
note: name
en: Wheat
et: Nisu

[ctx: CropCouldNotBeStored__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification
en: Farm: Could not store all {0} after harvest
et: Farm: Peale saagikoristust pole kogu {0} ladustatav

[ctx: CropDiedNoFertility__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Farm: {0} lost due to lack of fertility
et: Farm: {0} hävinud seoses nõrga viljakusega

[ctx: CropDiedNoMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Farm: Corn lost due to lack of workers"
en: Farm: {0} lost due to lack of workers
et: Farm: {0} hävis töötajate puudusega seoses

[ctx: CropDiedNoWater__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example "Farm: Corn lost due to lack of water"
en: Farm: {0} lost due to lack of water
et: Farm: {0} hävis veepuudusega seoses

[ctx: CropHarvestNow__Action]
note: button to harvests the current crop ASAP instead of waiting for harvest time
en: Harvest now
et: Korista saak kohe

[ctx: CropHarvestNow__Tooltip]
note: tooltip
en: Will harvest the current crop prematurely. Estimated yield: {0}
et: Koristab olemasoleva saagi enneaegselt. Hinnanguline saak: {0}

[ctx: CropHarvestStats__Open]
note: button that opens a window with statistics from the last crop harvest, keep it short!
en: Harvest stats
et: Saagikoristusnäitajad

[ctx: CropHarvestStats__Title]
note: title of a window with statistics from the last crop harvest
en: Previous harvest stats
et: Eelmine saagikus

[ctx: CropLacksMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Farm: Corn lacks workers"
en: Farm: {0} lacks workers
et: Farm: {0} - puudu töötajaid

[ctx: CropOverdue]
note: example use: '1 month without water. Crop will survive up to 2 months', {0} and {1} are for example '1 month', '2 months', etc. crop is delayed (did not have enough water to grow), {0} is always >= 2
en: {0} without water. Crop will survive up to {1}
et: {0} veeta. Saak peab vastu kuni {1}

[ctx: CropOverdue__Tooltip]
note: tooltip
en: Total accumulated delay during which this crop wasn't growing due to lack of water. This is typically fine for early farms and crops with low water sensitivity. However more sensitive crops can dry out.
et: Akumuleeritud viivitus, mille jooksul see põllukultuur veepuuduse tõttu ei kasvanud. Talutav tavaliselt varajaste farmide ja madala veetundlikkusega põllukultuuride jaoks. Veetundlikud istandused võivad ära kuivada.

[ctx: CropRequiresGreenhouse]
note: error message shown when player tries to plant a crop that requires greenhouse in order to grow but player has just an ordinary farm
en: Greenhouse required
et: Vajab kasvuhoonet

[ctx: CropSchedule]
note: title for farm's crop schedule
en: Crop schedule
et: Külvikord

[ctx: CropSchedule__Tooltip]
note: tooltip explaining crop schedule
en: Each farm can be set up with a crop rotation schedule up to 4 seasons long. Crops will be grown in order from left to right, any missing crops will be automatically skipped. For example, to set up a two crop rotation select two crops in the schedule and leave everything else blank. Crop rotation can be important for farm’s fertility.
et: Igale farmile saab seadistada kuni 4 aastaaega kestva külvikorra. Põllukultuure kasvatatakse järjekorras vasakult paremale, kõik puuduvad põllukultuurid jäetakse automaatselt vahele. Näiteks kahe põllukultuuri vaheldamiseks valige kaks neist ajakavasse ja jätke kõik muu tühjaks. Külvikord võib olla farmi viljakusele oluline.

[ctx: CropScheduleSkip__Tooltip]
note: tooltip explaining what a skip button in crop schedule does
en: Click to force the farm to move to the next slot in the schedule; any progress made on the current crop will be lost.
et: Klõpsake, et farm liiguks külvikorras edasi. Korjamata saak läheb kaduma.

[ctx: CropState__DeadNoFertility]
note: crop died out due to lack of fertility
en: Dead: low fertility
et: Hävinenud: madal saagikus

[ctx: CropState__DeadNoMaintenance]
note: crop died out due to lack of workers - no one cared about the crop
en: Dead: no workers
et: Hävinenud: pole töötajaid

[ctx: CropState__DeadNoWater]
note: crop died out due to lack of water
en: Dead: no water
et: Hävinenud: vett pole

[ctx: CropState__RemovedForChange]
note: crop is being removed so it can be replaced with a different one
en: Removed for change
et: Vahelduse tarvis eemaldatud

[ctx: CropStats__DelayedDueToWater]
note: item in crop harvest stats explaining that harvest was delayed due to lack of water, {0} is replaced with string like '4 months'.
en: Was delayed by {0} due to lack of water
et: Hilines {0} võrra seoses veepuudusega

[ctx: CropStats__LessDueEarlyHarvest]
note: item in crop harvest stats explaining that farm produced {0} less quantity due to premature harvest (as requested by the player)
en: {0} less yield due to premature harvest
et: {0} vähem saaki enneagse koristusega seoses

[ctx: CropStats__LessDueToFertility]
note: item in crop harvest stats explaining that farm produced {0} less quantity due to lack of fertility
en: {0} less due to lack of fertility
et: {0} vähem seoses nõrga viljakusega

[ctx: CropStats__LessDueToWater]
note: item in crop harvest stats explaining that farm produced {0} less quantity due to lack of water
en: {0} less yield due to lack of water
et: {0} vähem saaki seoses veepuudusega

[ctx: CropStats__MonthsWithoutWater]
note: item in crop harvest stats showing the total duration without the crop was without water, {0} is replaced with string like '4 months'.
en: Was {0} without water
et: Oli {0} ilma veeta

[ctx: CropStats__MoreDueToBonus]
note: item in crop harvest stats explaining that farm produced {0} more quantity thanks to extra bonus
en: {0} more yield thanks to bonus such as edicts
et: {0} suurem saagikus tänu sellistele boonustele nagu korraldused

[ctx: CropStats__MoreDueToFertility]
note: item in crop harvest stats explaining that farm produced {0} more quantity thanks to extra fertility
en: {0} more yield thanks to fertility
et: {0} rohkem saaki seoses viljakusega

[ctx: CropWaiting__Fertility]
note: explaining that crop is not planted yet as the farm has low fertility
en: Waiting for better fertility
et: Suurema viljakuse ootel

[ctx: CropWaiting__NoReason]
note: explaining that crop is not planted yet but reason is unknown
en: Cannot start, waiting
et: Ei saa alustada, ootel

[ctx: CropWaiting__Water]
note: explaining that crop is not planted yet as the farm's soil is dry and needs water
en: Waiting for water or rain
et: Vee või vihma ootel

[ctx: CropWillDrySoon__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Farm: Corn will dry out due to lack of water"
en: Farm: {0} will dry out due to lack of water
et: Farm: {0} kuivab veepuudusega seoses

[ctx: Crusher__desc]
note: short description of a machine
en: Crushes ores into more fine grained materials so they can be used in advanced processing.
et: Purustab maake täiustatud töötlemiseks.

[ctx: Crusher__name]
note: name of a machine
en: Crusher
et: Purustaja

[ctx: CrusherLarge__desc]
note: short description of a machine
en: Large crusher for better efficiency and increased throughput.
et: Suur purusti parema efektiivsuse ja suurema läbilaskevõime tagamiseks.

[ctx: CrusherLarge__name]
note: name of a machine
en: Crusher (large)
et: Purusti (suur)

[ctx: CurlandMap__desc]
note: Map description
en: Welcome to Curland, the slender and elongated island bursting with space and natural riches. Its curly shape adds a delightful challenge to constructing sizable factories – prepare to make a robust logistics network capable of traversing the lengthy distances along its elegant curl. For the adventurous, consider connecting the ends to establish a circular logistics loop, turning the island's weakness into a strategic advantage. Rumors of a substantial crude oil deposit circulate, but it has yet to be found.
et: Tere tulemast Kuramaale, kitsale, piklikule saarele, kus on palju ruumi ja looduslikke aardeid. Selle kumer kuju muudab suure tehase ehitamise väljakutseks põnevaks - valmistuge looma usaldusväärset logistikavõrku, mis suudab mööda selle elegantset kumerust läbida pikki vahemaid. Ja kui ühendate otsad, saate luua isegi ringikujulise logistikasilmuse, muutes saare puuduse strateegiliseks eeliseks. On kuulujutte suurtest naftavarudest, kuid neid ei ole veel leitud.

[ctx: CurlandMap__name]
note: map name, this name is join of curly + island, this island is a curly line in a shape of letter G map name, this name is join of curly + island, this isliand is a curly line in a shape of letter G
en: Curland
et: Kurvimaa

[ctx: CurrentDisease__Info]
note: info text showing that there is an active disease in the settlement and its properties. Example use: 'Months left: 4 | Mortality: 1.5%'
en: Months left: {0} | Health: {1} | Mortality: {2}
et: Kuid jäänud: {0} | Tervis: {1} | Suremus: {2}

[ctx: CurrentDisease__NoDisease]
note: explaining that there is no disease active
en: No active disease
et: Pole haiguseid

[ctx: CurrentDisease__Title]
note: title of a panel showing current disease (sickness) in the settlement
en: Current disease
et: Olemasolev haigus

[ctx: CurrentDisease__Tooltip]
note: tooltip
en: From time to time diseases appear in your settlement. Some diseases occur as a consequence of lack of facilities in your settlement. Some are just seasonal diseases that can't be affected much. When your ship goes for explorations, her crew can bring more severe versions of seasonal diseases back to the island.
et: Aeg-ajalt ilmuvad Teie asumisse haigused. Mõned haigused tekivad rajatiste puudumise tagajärjel. Mõned on lihtsalt hooajalised haigused, mida ei saa eriti mõjutada. Uurimisretkel võib meeskond saarele tuua hooajaliste haiguste raskemaid tüvesid.

[ctx: CurrentResearch]
note: title of a panel that shows current research that is in progress
en: Current research
et: Hetke arendustegevus

[ctx: CustomizeDifficulty__Description]
note: Label shown instead of configuration options in the new game flow indicating the step is optional
en: You can further fine tune all settings below. These settings are also available in-game.
et: Allpool saate kõiki sätteid täpsemalt häälestada. Need seaded on saadaval ka mängus.

[ctx: CustomMaps__Title]
note: Title above non-core maps on the map selection tab of the new game window
en: Custom maps
et: Kohandatud kaardid

[ctx: CutTool]
note: title of a tool that is used to cut & paste already existing buildings and machines. Please keep this short! title of a tool that is used to cut & paste already existing buildings and machines. Please keep this very short!
en: Cut
et: Lõika

[ctx: CutTool__Tooltip]
note: tooltip
en: Click or drag over an area of non-constructed structures to cut them and make them available for new placement
et: Klõpsake või lohistage üle plaanitud rajatiste ala, et need lõigata ja teha need kättesaadavaks uue paigutuse jaoks

[ctx: DamagedSuffix]
note: example: The ship (damaged)
en: {0} (damaged)
et: {0} (kahjustatud)

[ctx: DataCenter__desc]
note: short description
en: Datacenter is used to host server racks that you add to it. It is highly scalable and makes computing more affordable. Each added server rack provides computing. It is worth noting that each server rack has its power, cooling, and maintenance demands. However, some people say that all it does is to persist and search in a vast collection of pictures of cats and memes - we were not able to debunk this.
et: Andmekeskust kasutatakse Teie lisatud serveririiulite hoiustamiseks. See on väga hästi skaleeritav ja muudab arvutamise taskukohasemaks. Iga lisanduv serveririiul pakub arvutustehnoloogiat. Tasub märkida, et igal serveririiulil on oma nõudmised elektrienergia, jahutuse ja hoolduse osas. Mõned inimesed arvavad hoopis, et nendes on ainult kassikujutiste ja meemisümbolite kollektsioon - ei kinnita ega lükka ümber.

[ctx: DataCenter__name]
note: building or machine
en: Data center
et: Andmekeskus

[ctx: DateYear__Label]
note: {0} will be an integer year number
en: Year {0}
et: Aasta {0}

[ctx: Decals_Paint]
note: opens a panel that allows to paint decals onto surfaces
en: Paint
et: Värvida

[ctx: DecreasePriority]
note: tooltip for a button that decreases priority for the current recipe by moving it lower in the list. Keep short. tooltip for a button that decreases priority for the current  recipe by moving it lower in the list. Keep short.
en: Decrease priority
et: Vähenda eelistust

[ctx: DefaultConcrete_TerrainSurface__name]
note: name: Surface that can be placed on the ground outside.
en: Concrete surface
et: Betoonpind

[ctx: DeleteSave__Confirm]
note: Confirmation button shown under the delete save button on press, {0} is name of the file to be deleted
en: Are you sure you want to delete {0}?
et: Kas soovite kindlasti {0} kustutada?

[ctx: DeleteSave__FailMessage]
note: {0} is name of the file that could not be deleted
en: Oops! Failed to delete {0}!
et: Oih! Faili {0} kustutamine ebaõnnestus!

[ctx: DeleteSave__SuccessMessage]
note: {0} is name of the file that was deleted
en: Save file {0} was deleted.
et: Salvestus {0} on kustutatud.

[ctx: DeleteTool__EntireTransport]
note: tooltip
en: Hold the shortcut key (while destroying) to remove the entire conveyor belt or pipe
et: Hoidke all kiirklahvi (lammutuse ajal), et eemaldada kogu konveierilint või toru

[ctx: DeleteTool__QuickRemoveTooltip]
note: tooltip
en: Hold the shortcut key (while destroying) to also quick remove all the materials with Unity
et: Hoidke all kiirklahvi (lammutamise ajal), et ka kiiresti eemaldada kõik materjalid Ühtsuse arvel

[ctx: DeleteTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures to demolish them
et: Lammutamiseks klõpsake või lohistage üle rajatistega ala

[ctx: Demand]
en: Demand
et: Nõudlus

[ctx: Demolish]
note: title of a tool that is used to mark buildings and machines for removal. Please keep this short! title of a tool that is used to mark buildings and machines for removal. Please keep this very short!
en: Demolish
et: Lammuta

[ctx: Designation__Dumping]
note: title/tooltip of a button that opens dumping designation tool
en: Dumping designation
et: Maapinnale ladustamise tähistus

[ctx: Designation__Forestry]
note: title/tooltip of a button that opens forestry designation tool
en: Forestry designation
et: Metsaala määrang

[ctx: Designation__Leveling]
note: title/tooltip of a button that opens leveling designation tool
en: Leveling designation
et: Tasandamise tähistus

[ctx: Designation__Mining]
note: title/tooltip of a button that opens mining designation tool
en: Mining designation
et: Kaevandamise tähistus

[ctx: Designation__TreeHarvesting]
note: title/tooltip of a button that opens tree harvesting designation tool
en: Tree harvesting designation
et: Puukoristuse tähistus

[ctx: DesignationError__Invalid]
note: shown when designation is at invalid position
en: Invalid position.
et: Vale asukoht.

[ctx: DesignationRemovalTooltip]
note: player can click & drag with their mouse to removes existing designation
en: Right click & drag to remove existing designations
et: Paremklõpsake ja lohistage olemasolevate tähistuste eemaldamiseks

[ctx: Designations]
note: category for key bindings affecting designations
en: Designations
et: Tähistused

[ctx: DesignationWarning__CannotPlaceDecal]
note: shown when player is trying to paint lines outside of hard surface area
en: Can't paint over terrain.
et: Maapinnale ei kanta märgiseid.

[ctx: DesignationWarning__CannotStartDumping]
note: shown when dumping designation is not yet mineable due to its edges being too deep
en: Cannot start dumping here yet, all the edges are too high above the terrain.
et: Siin ei saa siin maapinnale ladustada kuna kõik servad on maastikust kõrgemal.

[ctx: DesignationWarning__CannotStartForestry]
note: shown when forestry designation is not usable due to terrain not being fertile shown when forestry designation is usable due to terrain not being fertile
en: Cannot start forestry here yet, ground is not fertile.
et: Metsaga siin veel alustada ei saa, maa pole viljakas.

[ctx: DesignationWarning__CannotStartLeveling]
note: shown when leveling designation is not yet usable due to its edges being too high/deep
en: Cannot start leveling terrain here yet, all the edges are too low/high above the terrain.
et: Siin ei saa veel maastikku tasandada, kõik servad on liiga madalal/kõrgel maastikust kõrgemal.

[ctx: DesignationWarning__CannotStartMining]
note: shown when mining designation is not yet mineable due to its edges being too deep
en: Cannot start mining here yet, all the edges are too deep below the terrain.
et: Siin ei saa veel kaevandamist alustada, sest kõik servad on liiga sügaval maapinnast allpool.

[ctx: DesignationWarning__NoForestryTower]
note: shown when forestry designation is not contained by any forestry tower area and cannot be forested.
en: Must be managed by a forestry tower area.
et: Seda peab haldama metsakontrolltorni alaga.

[ctx: DesignationWarning__NoTower]
note: shown when mining designation is not contained by any mine tower area and cannot be mined.
en: Must be managed by a mining tower area.
et: Seda peab haldama kaevandustorni piirkond.

[ctx: DieselGenerator__desc]
note: short description
en: Burns diesel to create electricity.
et: Põletab diislikütust elektri tootmiseks.

[ctx: DieselGenerator__name]
note: name
en: Diesel generator
et: Diiselgeneraator

[ctx: DieselGeneratorT2__desc]
note: short description
en: More powerful generator. Can also serve as a power backup.
et: Võimsam generaator. Võib toimida ka varutoiteallikana.

[ctx: DieselGeneratorT2__name]
note: name
en: Diesel generator II
et: Diiselgeneraator II

[ctx: Difficulty]
note: example: 'Difficulty: Hard'
en: Difficulty: {0}
et: Keerukus: {0}

[ctx: DifficultyConstruction__Easy]
note: Difficulty impact on construction
en: Standard construction cost
et: Standardne ehitusmaksumus

[ctx: DifficultyConstruction__Hard]
note: Difficulty impact on construction
en: Increased construction cost
et: Suurenenud ehitusmaksumus

[ctx: DifficultyContracts__Easy]
note: Difficulty impact on contracts & loans
en: More profitables contracts and cheaper loans
et: Kasumlikumad lepingud ja soodsamad laenud

[ctx: DifficultyContracts__Hard]
note: Difficulty impact on contracts & loans
en: Standard contracts and more expensive loans
et: Tüüplepingud ja kallimad laenud

[ctx: DifficultyContracts__Normal]
note: Difficulty impact on contracts & loans
en: Standard contracts and loans
et: Tüüplepingud ja laenud

[ctx: DifficultyDisease__Easy]
note: Difficulty impact on disease
en: Milder diseases
et: Kergemad haigused

[ctx: DifficultyDisease__Hard]
note: Difficulty impact on disease
en: More severe diseases
et: Raskemad haigused

[ctx: DifficultyDisease__Normal]
note: Difficulty impact on disease
en: Standard disease severity
et: Haiguse standardne raskusaste

[ctx: DifficultyFood__Easy]
note: Difficulty impact on food consumption
en: Reduced resource consumption by settlements
et: Vähendatud ressursitarbimine asumitele

[ctx: DifficultyFood__Hard]
note: Difficulty impact on food consumption
en: Increased resource consumption by settlements
et: Suurenenud ressursitarbimine asumitele

[ctx: DifficultyFood__Normal]
note: Difficulty impact on food consumption
en: Standard resource consumption by settlements
et: Standardne ressursitarbimine asumitele

[ctx: DifficultyFuel__Easy]
note: Difficulty impact on fuel consumption
en: Reduced fuel consumption for vehicles and cargo ships
et: Vähendatud kütusekulu sõidukitele ja kaubalaevadele

[ctx: DifficultyFuel__Hard]
note: Difficulty impact on fuel consumption
en: Increased fuel consumption for vehicles and cargo ships
et: Sõidukite ja kaubalaevade kütusekulu suurenemine

[ctx: DifficultyFuel__Normal]
note: Difficulty impact on fuel consumption
en: Standard fuel consumption for vehicles and cargo ships
et: Standardne kütusekulu sõidukitele ja kaubalaevadele

[ctx: DifficultyGrowth__Easy]
note: Difficulty impact on aggreculture
en: Faster growth for crops and trees
et: Kiirem kasv põllukultuuridele ja puudele

[ctx: DifficultyGrowth__Hard]
note: Difficulty impact on aggreculture
en: Slower growth for crops and trees
et: Põllukultuuride ja puude aeglasem kasv

[ctx: DifficultyGrowth__Normal]
note: Difficulty impact on aggreculture
en: Standard growth speed for crops and trees
et: Põllukultuuride ja puude standardne kasvukiirus

[ctx: DifficultyMaintenance__Easy]
note: Difficulty impact on maintenance consumption
en: Reduced maintenance consumption
et: Vähendatud hoolduskulu

[ctx: DifficultyMaintenance__Hard]
note: Difficulty impact on maintenance consumption
en: Increased maintenance consumption
et: Suurenenud hoolduskulu

[ctx: DifficultyMaintenance__Normal]
note: Difficulty impact on maintenance consumption
en: Standard maintenance consumption
et: Standardne hoolduskulu

[ctx: DifficultyMining__Easy]
note: Difficulty impact on mining
en: Increased mining yield
et: Suurenenud kaevandamise tootlus

[ctx: DifficultyMining__Hard]
note: Difficulty impact on mining
en: Reduced mining yield
et: Vähendatud kaevandamise tootlus

[ctx: DifficultyMining__Normal]
note: Difficulty impact on mining
en: Standard mining yield
et: Standardne kaevandustootlus

[ctx: DifficultyPollution__Easy]
note: Difficulty impact on pollution
en: Reduced impact of pollution and increased base population health
et: Reostuse mõju vähenemine ja elanikkonna tervise paranemine

[ctx: DifficultyPollution__Hard]
note: Difficulty impact on pollution
en: Increased impact of pollution
et: Suurenenud saaste mõju

[ctx: DifficultyPollution__Normal]
note: Difficulty impact on pollution
en: Standard impact of pollution
et: Reostuse standardmõju

[ctx: DifficultyRainfall__Easy]
note: Difficulty impact on rainfall
en: Increased rainfall and water collection
et: Suurenenud sademete hulk ja veekogumine

[ctx: DifficultyRainfall__Hard]
note: Difficulty impact on rainfall
en: Reduced rainfall and water collection
et: Vähenenud sademete hulk ja veekogumine

[ctx: DifficultyRainfall__Normal]
note: Difficulty impact on rainfall
en: Standard rainfall and water collection
et: Standardne sademete ja vee kogumine

[ctx: DifficultyResearch__Easy]
note: Difficulty impact on research
en: Reduced research cost
et: Vähendatud uurimiskulud

[ctx: DifficultyResearch__Hard]
note: Difficulty impact on mining
en: Increased research cost
et: Suurenenud arenduskulud

[ctx: DifficultyResearch__Normal]
note: Difficulty impact on mining
en: Standard research cost
et: Standardne arendustöö maksumus

[ctx: DifficultySettingsSaved]
note: Notification shown on successful save of game difficulty settings
en: Difficulty settings saved!
et: Raskusseaded on salvestatud!

[ctx: DifficultyUnity__Easy]
note: Difficulty impact on unity generation
en: Increased Unity generation
et: Suurenenud Ühtsuse saamine

[ctx: DifficultyUnity__Hard]
note: Difficulty impact on unity generation
en: Increased Unity generation. Some Unity actions are more expensive.
et: Suurenenud Ühtsuse saamine. Mõned Ühtsusega tegevused on kallimad.

[ctx: DifficultyUnity__Normal]
note: Difficulty impact on unity generation
en: Standard Unity generation
et: Standardne Ühtsuse saamine

[ctx: DiffOption__GraduallyStops]
note: a difficulty option where machines / vehicles slow down and after a while stop instead of stopping abruptly when they run out of something (power)
en: Gradually stops
et: Järk-järgult peatub

[ctx: DiffOption__RunsOnUnity]
note: a difficulty option where ships can run on unity if out of fuel
en: Runs on Unity
et: Töötab Ühtsuse peal

[ctx: DiffOption__SlowsDown]
note: a difficulty option where machines / vehicles slow down instead of stopping when out of something (power, fuel)
en: Slows down
et: Aeglustab

[ctx: DiffOption__StopsWorking]
note: a difficulty option where machines / vehicles stop when out of something (power, fuel)
en: Stops working
et: Lõpetab töötamise

[ctx: DigDirtTip]
note: {0} = Dirt
en: You can set up a dedicated {0} mine in case you don't have enough of it.
et: Saate määratleda eraldi ressursi {0} kaevanduse, kui seda napib.

[ctx: Disabled]
note: used when some option is disabled
en: Disabled
et: Väljas

[ctx: DiscardAllProducts__Action]
note: button to discard / destroy all products
en: Discard all
et: Kõik eemaldada

[ctx: DiscardAllProducts__Confirmation]
note: {0} - title of a product to discard, e.g. Coal
en: Are you sure you want to permanently discard all the {0} stored here?
et: Siin on {0} - Hävitame selle lõplikult? Kindel?

[ctx: DiscardAllProducts__NotSupported]
en: This product cannot be discarded.
et: Seda toodet ei saa eemaldada.

[ctx: DiscardChanges]
note: button to discard changes
en: Discard
et: Tühista

[ctx: DiscoverOnWorldMap__desc]
note: explains the player what they need to do in order to get access to some technology
en: Has to be discovered by exploring the world map
et: Tuleb avastada maailmakaardilt

[ctx: Disease1__name]
note: disease name
en: Flu
et: Gripp

[ctx: DiseaseSeverity__1]
note: disease severity, this is the lowest severity 1/5, {0} is disease name
en: {0} (mild)
et: {0} (kerge)

[ctx: DiseaseSeverity__2]
note: disease severity, this is second lowest severity 2/5, {0} is disease name
en: {0} (moderate)
et: {0} (keskmine)

[ctx: DiseaseSeverity__3]
note: disease severity, this is third lowest severity, 3/5, {0} is disease name
en: {0} (severe)
et: {0} (raske)

[ctx: DiseaseSeverity__4]
note: disease severity, this is second highest severity 4/5, {0} is disease name
en: {0} (very severe)
et: {0} (väga raske)

[ctx: DiseaseSeverity__5]
note: disease severity, this is the highest severity 5/5, {0} is disease name
en: {0} (deadly)
et: {0} (surmav)

[ctx: Dismiss]
note: button to dismiss a dialog
en: Dismiss
et: Sulge

[ctx: DistillationTowerT1__desc]
note: short description of a machine
en: The entry point for advanced crude oil processing. Separates oil into two components for additional processing into useful resources.
et: Toornafta täiustatud töötlemise sisendpunkt. Eraldab õli kaheks komponendiks, et täiendavalt töödelda kasulikeks ressurssideks.

[ctx: DistillationTowerT1__name]
note: name of a machine
en: Distillation (stage I)
et: Destilleerimine (I järk)

[ctx: DistillationTowerT2__desc]
note: description of a distillation tower short description of a machine
en: Introduces extra distillation step to expand oil processing capabilities.
et: Lisab täiendava destilleerimise järgu, et laiendada õli töötlemise võimalusi.

[ctx: DistillationTowerT2__name]
note: name of a machine
en: Distillation (stage II)
et: Destilleerimine (II järk)

[ctx: DistillationTowerT3__name]
note: name of a machine
en: Distillation (stage III)
et: Destilleerimine (III järk)

[ctx: docksCategory__name]
note: name: toolbar category name
en: Cargo docks
et: Kaubadokid

[ctx: DoNotShowAgain]
note: label for a checkbox to toggle to avoid seeing some dialog again
en: Do not show again
et: Ära enam näita

[ctx: DropDepth__OrderingExplanation]
note: tooltip explaining dumping height selection
en: Configures the offset to the maximum height of the dumped pile relative to the tip of the stacker.
et: Reguleerib maksimaalset vahemaad ladestatud kuhja kõrgusest võrreldes virnastaja ülemise servaga.

[ctx: DumpingFilter__Empty]
note: explains that there are currently no products selected for dumping
en: Nothing allowed to be dumped
et: Miskit pole maha ladustamiseks valitud

[ctx: DumpingFilter__Title]
note: title of a panel that configures what products are allowed to be dumped by trucks onto the terrain dumping designations managed by a mine tower area tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area
en: What can be dumped here
et: Siia maha ladustatav materjal

[ctx: DumpingFilter__Tooltip]
note: tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area
en: Configures which materials are allowed to be dumped by trucks on the designations that are managed here.
et: Määratleb materjalide loetelu, mida veokitel lubatud siin hallatavatele tähistustele maha ladustada.

[ctx: DumpingFilterGlobal__Title]
note: title of a panel that configures what products are allowed to be dumped by trucks onto the terrain
en: What can be dumped by trucks
et: Mida saab veoautodega maapinnale ladustada

[ctx: DumpingFilterGlobal__Tooltip]
note: tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area
en: Configures which products are allowed to be dumped by trucks on dumping designations on your island. Each mine tower has its own filter to override and fine-tune what can be dumped in the area it manages.
et: Määratleb, milliseid tooteid on lubatud veoautodel saarel asuvatel vastavatel tähistustel maapinnale ladustada. Igal kaevanduse kontrolltornil on oma filter, millega saab üle vaadata ja peenhäälestada, mida võib selle hallataval alal maha ladustada.

[ctx: DumpInMineTowerOnly]
note: shown next to a material that can be dumped only on designations that are managed by mine control tower that has such a product allowed for dumping in its dumping filter. Other option is to change the global dumping filter. shown next to a material that can de dumped only on designations that are ma
en: Can be dumped only in Mine control tower's area with a dumping filter set or by enabling this product in the global dumping filter.
et: Võimalik pinnale ladustada üksnes kaevanduse kontrolltorni piirkonnas ja kasutades heitefiltrikomplekti või lubades selle toote mahaladustamise üldises heitefiltris.

[ctx: DumpOffset]
note: title of a panel that enabled to configure the depth offset a stacker should dump to
en: Dump offset
et: Pinnale ladustuse vahemaa

[ctx: Economy]
note: title of settings affecting economy - loans, contracts
en: Economy
et: Majandus

[ctx: EdictCategory_Industry__name]
note: name
en: Industrial edicts
et: Tööstuse korraldused

[ctx: EdictCategory_Population__name]
note: name
en: Population edicts
et: Rahvastiku korraldused

[ctx: EdictReason__HealthLow]
note: Explanation shown when some edict could not be activated due to low health
en: Health is too low (is: {0}, required: {1})
et: Tervisetase on liiga madal (on: {0}, nõutav: {1})

[ctx: EdictReason__HousingFull]
note: Explanation shown when some edict could not be activated due to full housing (e.g. makes no sense to increase pop growth when housing is full)
en: Housing is full
et: Majutus täitunud

[ctx: EdictRequiresAdvancedOffice]
note: shown when edict cannot be activated as it requires more advanced captain office
en: Requires an advanced captain office
et: Nõuab edasiarenenud kapteni kontorit

[ctx: Electricity__Kw]
note: Electricity in kilo-watts
en: {0} KW
et: {0} kw

[ctx: ElectricityDisplayTooltip]
note: explains what something like '5 / 10 Kw  | 20 kw' means, so it explains that 5 is the total demand for power, 10 is the current production and 20 is the maximum power output that can be produced if needed.
en: current demand / current production   | Total production capacity
et: hetkenõudlus / hetketootlus | Kogutootlus

[ctx: ElectricityStats]
note: title of a window that shows electricity production & demands
en: Electricity statistics
et: Elektri statistika

[ctx: Electrolyzer__desc]
note: description of a machine short description of a machine
en: Decomposes a product into simpler substances by passing an electric current through it.
et: Lagundab toote lihtsamateks koostisosadeks, sellest elektrivoolu läbi juhtides.

[ctx: Electrolyzer__name]
note: name of a machine Performer water electrolysis to split it to oxygen and hydrogen.
en: Electrolyzer
et: Elektrolüsaator

[ctx: ElectrolyzerT2__name]
note: name of a machine
en: Electrolyzer II
et: Elektrolüsaator II

[ctx: Empty]
note: shown when entity has no products (e.g. when transport is empty)
en: Empty
et: Tühi

[ctx: Enabled]
note: used when some option is enabled allows trucks to deliver materials
en: Enabled
et: Lubatud

[ctx: EnableMods__ToggleLabel]
note: name of a toggle button that turns on/off mods
en: Enable mods (restart required)
et: Aktiveeri mod-lisad (vajalik restart)

[ctx: EnableMods__Tooltip]
note: tooltip that explains what mods do and their potential danger
en: Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk.
et: Hoiatus: Mod-lisad võivad käivitada meelevaldset koodi ja pääsevad ligi suvalistele failidele Teie arvutis ning isegi ühenduda internetti. Kasutage ainult mod-lisasid mida usaldate ja omal vastutusel.

[ctx: Enemy]
note: enemy ship(s)
en: Enemy
et: Vaenlane

[ctx: EngineT1__name]
note: name
en: Ship engine
et: Laevamootor

[ctx: EngineT2__desc]
note: short description
en: Increases speed and range of the ship.
et: Suurendab laeva kiirust ja ulatust.

[ctx: EngineT2__name]
note: name
en: Ship engine II
et: Laevamootor II

[ctx: EngineT3__desc]
note: short description
en: Increases speed and range of the ship.
et: Suurendab laeva kiirust ja ulatust.

[ctx: EngineT3__name]
note: name
en: Ship engine III
et: Laevamootor III

[ctx: EntityBreakdownChance]
note: example: 'breakdown chance: 20%'
en: breakdown chance: {0}
et: Rikkevõimalus: {0}

[ctx: EntityCannotBeReached__name]
note: notification
en: Vehicles can't reach {entity}.
et: Sõidukid ei pääse kohale {entity}.

[ctx: EntityCannotBeReachedDesc]
en: Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
et: Mõnel või kõigil sõidukitel on raskusi selle sihtkohale jõudmiseks, veenduge, et seal on juurdepääsetav tee, või keelake sihtkoha logistikapäringud.

[ctx: EntityComputingConsumptionTooltip]
note: tooltip for the computing consumption status in machine / building inspector tooltip for the computing consumption status in machine inspector.
en: Computing consumed when operational
et: Arvutusvõimsuse tarbimine töötamisel

[ctx: EntityComputingConsumptionTooltip__Consuming]
note: tooltip for the computing consumption status in machine / building inspector
en: Computing that is currently being consumed
et: Praegu tarbitav arvutusvõimsus

[ctx: EntityComputingConsumptionTooltip__NotConsuming]
note: tooltip for the computing consumption status in machine / building inspector
en: Computing consumed when operational (currently not consuming)
et: Töötamise ajal tarbitav arvutusvõimsus (praegu ei tarbi)

[ctx: EntityComputingConsumptionTooltip__NotEnough]
note: tooltip for the computing consumption status in machine / building inspector
en: Computing required to operate (currently not enough)
et: Töötamiseks vajatav arvutusvõimsus (hetkel pole piisav)

[ctx: EntityComputingProductionTooltip]
note: tooltip for the computing production status in machine / building inspector tooltip for the computing production status in machine inspector
en: Computing generated when operational
et: Kasutusel genereeritud arvutusvõimsus

[ctx: EntityElectricityConsumptionTooltip]
note: tooltip for the electricity consumption status in machine / building inspector tooltip for the electricity consumption status in machine inspector
en: Electricity consumed when operational
et: Töötamisel tarbitud elekter

[ctx: EntityElectricityConsumptionTooltip__Consuming]
note: tooltip for the electricity consumption status in machine / building inspector
en: Electricity that is currently being consumed
et: Hetkel tarbitav elektrienergia

[ctx: EntityElectricityConsumptionTooltip__NotConsuming]
note: tooltip for the electricity consumption status in machine / building inspector
en: Electricity consumed when operational (currently not consuming)
et: Töötamise ajal tarbitav elektrienergia (praegu ei tarbi)

[ctx: EntityElectricityConsumptionTooltip__NotEnough]
note: tooltip for the electricity consumption status in machine / building inspector
en: Electricity required to operate (currently not enough)
et: Töötamiseks vajalik elekter (hetkel ei piisa)

[ctx: EntityElectricityProductionTooltip]
note: tooltip for the electricity production status in power generator inspector
en: Maximal electricity output generated
et: Maksimaalne elektritoodang

[ctx: EntityMayCollapseUnevenTerrain__name]
note: notification
en: Building {entity} may collapse due to uneven terrain
et: Ehitis {entity} võib ebaühtlasel maastikul kokku variseda

[ctx: EntityMonthlyUnitTooltip]
note: tooltip that explains the panel that shows monthly unity consumed in a machine / building
en: Monthly Unity consumed
et: Kuus tarbitud Ühtsust

[ctx: EntityMonthlyUnitTooltip__Consuming]
note: tooltip that explains the panel that shows monthly unity consumed in a machine / building
en: Monthly Unity that is currently being consumed
et: Igakuine Ühtsus, mida praegu tarbitakse

[ctx: EntityMonthlyUnitTooltip__NotConsuming]
note: tooltip that explains the panel that shows monthly unity consumed in a machine / building
en: Monthly Unity consumed when operational (currently not consuming)
et: Igakuine töö ajal tarbitud Ühtsus (praegu ei tarbi)

[ctx: EntityMonthlyUnitTooltip__NotEnough]
note: tooltip that explains the panel that shows monthly unity consumed in a machine / building
en: Monthly Unity required to operate (currently not enough)
et: Töötamiseks on vajalik igakuine Ühtsus (praegu ei piisa)

[ctx: EntityRepair__Tooltip]
note: tooltip that explains quick repair action
en: Emergency quick-repair that costs Unity
et: Kiire eriparandus, mis maksab Ühtsust

[ctx: EntityStatus]
note: title of a panel that shows the current status of a vehicle, ship or machine
en: Status
et: Olek

[ctx: EntityStatus___NuclearReactor_Overheated]
note: status of a nuclear reactor (temperature exceeded operational threshold) (keep it short!) storage is full - status of a selected entity (keep it short!)
en: Overheated
et: Ülekuumenenud

[ctx: EntityStatus__AnimalFarm_NoAnimals]
note: animal farm has no animals, so it's empty has nothing to do
en: No animals
et: Pole loomi

[ctx: EntityStatus__AnimalFarm_NoFood]
note: animal farm is missing food to feed its animals
en: No food
et: Pole toitu

[ctx: EntityStatus__Broken]
note: status of a selected entity (keep it short!)
en: Broken
et: Katkine

[ctx: EntityStatus__Clearing]
note: something is being cleared out (e.g. dry crop) - status of a selected entity (keep it short!)
en: Clearing
et: Tühjendamine

[ctx: EntityStatus__Datacenter_NoServers]
note: status of a datacenter, can't work as player did not add any servers into it (keep it short!)
en: No servers
et: Pole servereid

[ctx: EntityStatus__Farm_Growing]
note: farm is doing fine and growing something (keep it short!)
en: Growing
et: Kasvav

[ctx: EntityStatus__Farm_LowFertility]
note: farm's fertility is too low (keep it short!)
en: Low fertility
et: Madal viljakus

[ctx: EntityStatus__Farm_NoCrop]
note: farm has no crop selected, so it can't work (keep it short!)
en: No crop selected
et: Vilja pole valitud

[ctx: EntityStatus__Farm_NoWater]
note: farm lack water so can't work (keep it short!)
en: No water
et: Pole vett

[ctx: EntityStatus__FullOutput]
note: blocked as output is full - status of a selected entity (keep it short!)
en: Full output
et: Väljund täis

[ctx: EntityStatus__FullStorage]
note: storage is full - status of a selected entity (keep it short!)
en: Full storage
et: Ladu täis

[ctx: EntityStatus__Idle]
note: status of a selected entity (keep it short!)
en: Idle
et: Ootel

[ctx: EntityStatus__InvalidPlacement]
note: status of a machine that cannot continue because its placement is invalid (keep it short!)
en: Invalid placement
et: Vale paigutus

[ctx: EntityStatus__LowPower]
note: not enough electricity - status of a selected entity (keep it short!)
en: Low power
et: Vähe voolu

[ctx: EntityStatus__MissingCoolant]
note: status of a selected data center when it lacks coolant (keep it short!)
en: Missing coolant
et: Jahutusvedelikku vähe

[ctx: EntityStatus__MissingInput]
note: status of a selected entity (keep it short!)
en: Missing input
et: Puudub sisend

[ctx: EntityStatus__NeedsFuel]
note: selected entity can't work as it is lacking fuel (keep it short!)
en: Needs fuel
et: Vajab kütust

[ctx: EntityStatus__NoComputing]
note: not enough computing from datacenter - status of a selected entity (keep it short!)
en: No computing
et: Arvutusvõimsus puudub

[ctx: EntityStatus__NoJobs]
note: means that vehicle has no jobs to do
en: No jobs
et: Töökäske pole

[ctx: EntityStatus__NoRecipe]
note: machine can't work as no recipe is selected - status of a selected entity (keep it short!)
en: No recipe
et: Retsepti pole

[ctx: EntityStatus__NoShaft]
note: not connected to mechanical shaft (keep it short!)
en: Not connected via shaft
et: Pole võlliga ühendatud

[ctx: EntityStatus__NotConnected]
note: transport is not connected - status of a selected entity (keep it short!)
en: Not connected
et: Pole ühendatud

[ctx: EntityStatus__NoUnity]
note: not enough Unity to run this entity (keep it short!)
en: No Unity
et: Pole piisavalt Ühtsust

[ctx: EntityStatus__NoWorkers]
note: status of a selected entity (keep it short!)
en: No workers
et: Töötajaid pole

[ctx: EntityStatus__PartiallyStuck]
note: status for ore sorter when it got stuck with some products but still can sort others (keep it short!)
en: Partially stuck
et: Osaliselt takistatud

[ctx: EntityStatus__Paused]
note: status of a selected entity (keep it short!)
en: Paused
et: Peatatud

[ctx: EntityStatus__ResearchTooAdvanced]
note: status of a research lab when the current research is too advanced and the lab can't research it (keep it short!) status of a research lab when the current research is too advanced and the lab can't reseacrh it (keep it short!)
en: Can't research
et: Ei saa arendada

[ctx: EntityStatus__ResourceDepleted]
note: shown when entity such as mine has run out of a deposit to mine machine can't work as no recipe is selected - status of a selected entity (keep it short!)
en: Resource depleted
et: Ressurss otsas

[ctx: EntityStatus__Ship_Arriving]
note: ship is arriving from the world (keep it short!)
en: Arriving
et: Saabumas

[ctx: EntityStatus__Ship_Departing]
note: ship is departing to the world (keep it short!)
en: Departing
et: Väljumas

[ctx: EntityStatus__Ship_Docked]
note: ship is docked at the shipyard (keep it short!)
en: Docked
et: Dokitud

[ctx: EntityStatus__Ship_Exploring]
note: ship is exploring a location (keep it short!)
en: Exploring
et: Avastusretkel

[ctx: EntityStatus__Ship_InBattle]
note: ship is in battle (keep it short!)
en: In battle
et: Lahingus

[ctx: EntityStatus__Ship_Moving]
note: ship is traveling somewhere (keep it short!)
en: On the move
et: Liikvel

[ctx: EntityStatus__Ship_NoOrders]
note: ship is waiting for orders (keep it short!)
en: No orders
et: Töökäske pole

[ctx: EntityStatus__WaitingForProducts]
note: status of a selected entity, means that it is waiting to more input products in order to work (keep it short!)
en: Waiting for products
et: Ootan tooteid

[ctx: EntityStatus__WaitingForProductsTooltip]
note: prefix for list of products missing in a machine, used like this: 'Products missing: iron ore, coal'
en: Products missing
et: Puuduvad tooted

[ctx: EntityStatus__Working]
note: all cool! - Status of a selected entity (keep it short!)
en: Working
et: Töötab

[ctx: EntityStatus__WorkingPartially]
note: {0} is utilization, example: 'Working (20%)' - status of a selected entity (keep it short!)
en: Working ({0})
et: Koormus ({0})

[ctx: EntityToggleNavigationOverlay]
note: button that toggles navigation overlay, keep short
en: Navigation overlay
et: Navigatsiooni kiht

[ctx: EntityToggleNavigationOverlay__Tooltip]
note: explanation of what navigation overlay toggle does
en: Shows overlay that explains where this vehicle can or cannot drive.
et: Näitab vastava veoki sõidetava ala kihti.

[ctx: EntityWorkersNeededTooltip]
note: tooltip that explains the panel that shows the number of required workers in a machine / building'
en: Number of workers needed
et: Vajalik töötajate arv

[ctx: EntityWorkersNeededTooltip_Assigned]
note: tooltip that explains the panel that shows the number of required workers in a machine / building'
en: Currently assigned workers
et: Hetkel määratud töölised

[ctx: EntityWorkersNeededTooltip_NotAssigned]
note: tooltip that explains the panel that shows the number of required workers in a machine / building'
en: Number of workers required when operational (no workers assigned at this moment)
et: Töötamise ajal vajalike töötajate arv (hetkel pole töötajaid määratud)

[ctx: Error__Copy]
note: Label for a button to copy an error message
en: Copy error
et: Kopeerimise viga

[ctx: Error__View]
note: Label for a button shown on error notifications to view more details
en: View error
et: Kuva viga

[ctx: ErrorReporting__Title]
note: name of a toggle button that turns on / off the error reporting title for setting that configures error reporting
en: Send error reports
et: Vigadest teatamine

[ctx: ErrorReporting__Tooltip]
note: tooltip that explains what is error reporting
en: Allows us to send anonymous reports of errors that occur during your gameplay. This helps us to discover issues quickly and make the game better for everyone.
et: Võimaldab meile saata anonüümseid aruandeid mängimise ajal ilmnenud vigadest. See aitab meil kiiresti probleeme avastada ja mängu kõigile paremaks muuta.

[ctx: EstablishedContracts__NoneInfo]
note: text explaining that there are no contracts established currently and that the player might want to establish some, followed by GoToContracts button
en: No established contracts. Time to close a new deal?
et: Pole sõlmitud lepinguid. Kas on aeg uus tehing sõlmida?

[ctx: EstablishedContracts__Title]
note: title of a panel listing all the contracts that player established. Established in this context means that player has ongoing trade deals / trade routes for these contracts that cost monthly unity. So it has a stronger meaning then just having them unlocked.
en: Established contracts
et: Sõlmitud tehingud

[ctx: EstablishedContracts__Tooltip]
note: tooltip for EstablishedContracts__Title
en: Lists all the established contracts. These contracts might cost monthly Unity. Established contract can be cancelled only if it is not assigned to any cargo depot.
et: Loetleb kõik sõlmitud lepingud. Need lepingud võivad maksta kuupõhist Üksust. Kehtivat lepingut saab üles öelda ainult juhul, kui see ei ole määratud ühelegi kaubalaole.

[ctx: EstimatedWaterYieldTitle]
note: title of a panel showing an estimate of water yield for rainwater harvester
en: Average water collection
et: Keskmine vee kogumine

[ctx: EvaporationPond__desc]
note: short description of a machine
en: Produces salt by evaporating residual water from brine.
et: Toodab soola soolveest jääkvett välja aurustades.

[ctx: EvaporationPond__name]
note: name of a machine
en: Evaporation pond
et: Aurustamistiik

[ctx: EvaporationPondHeated__desc]
note: short description of a machine
en: Produces salt by evaporating residual water from brine. The process is accelerated by utilizing a set of electric heaters.
et: Toodab soola soolveest jääkvett välja aurustades. Protsessi kiirendatakse elektriliste kütteseadmetega.

[ctx: EvaporationPondHeated__name]
note: name of a machine
en: Evaporation pond (heated)
et: Aurustamistiik (lisaküttega)

[ctx: ExcavatorHasNoValidTruck__name]
note: notification
en: {entity} has no compatible truck
et: {entity}il pole ühilduvat veokit

[ctx: ExcavatorT1__desc]
note: vehicle description, for instance {0}=6
en: Suitable for mining any terrain with max bucket capacity of {0}. It is too tall and it cannot go under transports, use ramps to cross them.
et: Sobib kaevandamiseks mis tahes maastikul, maksimaalne kopamaht on {0}. See on üsna kõrge ja ei pääse transpordivahendite alt läbi, kasutage nende ületamiseks kaldteid.

[ctx: ExcavatorT1__name]
note: vehicle
en: Small excavator
et: Väike ekskavaator

[ctx: ExcavatorT2__desc]
note: vehicle description, for instance {0}=18
en: This is a serious mining machine with max bucket capacity of {0}! It is too tall and it cannot go under transports, use ramps to cross them.
et: Tõsine kaevandusmasin suurima kopamahuga {0}! See on üsna kõrge ja ei pääse transpordivahendite alt läbi, kasutage nende ületamiseks kaldteid.

[ctx: ExcavatorT2__name]
note: vehicle
en: Excavator
et: Ekskavaator

[ctx: ExcavatorT2H__name]
note: vehicle
en: Excavator
et: Ekskavaator

[ctx: ExcavatorT3__desc]
note: vehicle description, for instance {0}=60
en: Extremely large excavator that can mine any terrain with ease. It has bucket capacity of {0}. It cannot go under transports due to its size, use ramps to cross them.
et: Äärmiselt suur ekskavaator, mis suudab hõlpsalt kaevandada mis tahes maastikul. Selle kopamaht on {0}. Transpordivahendite alt läbi see hiiglane ei saa, kasutage kaldteid.

[ctx: ExcavatorT3__name]
note: vehicle
en: Mega excavator
et: Hiigelekskavaator

[ctx: ExcavatorT3H__name]
note: vehicle
en: Mega excavator
et: Megaekskavaator

[ctx: ExhaustScrubber__desc]
note: {0} is a number, used like for instance '75%'
en: Filters {0}% of pollutants from hot exhaust gasses by extracting useful resources.
et: Filtreerib {0}% saasteaineid kuumadest heitgaasidest ja eraldab kasulikke ressursse.

[ctx: ExhaustScrubber__name]
note: name of a machine
en: Exhaust scrubber
et: Heitgaasipuhasti

[ctx: ExitToMainMenu]
note: exits the current gameplay session back to game's main menu
en: Exit to main menu
et: Välju peamenüüsse

[ctx: ExplorationResult__Entity]
note: example: 'Our ship has discovered Settlement!'
en: Our ship has discovered {0}!
et: Meie laeva avastus: {0}!

[ctx: ExplorationResult__Loot]
en: Found some loot!
et: Saak leitud!

[ctx: ExplorationResult__Nothing]
en: Nothing found!
et: Midagi ei leitud!

[ctx: ExplorationResult__Title]
en: Area explored!
et: Piirkond on uuritud!

[ctx: ExportBlueprint__Title]
note: title of a dialog that allows to export blueprint into a string
en: Export to string
et: Ekspordi lausendisse

[ctx: ExportPriority]
note: title of a panel that configures truck's export priority - keep it short!
en: Export
et: Eksport

[ctx: ExportPriority__ShipFuelTooltip]
note: tooltip
en: Trucks priority for removal of stored fuel.
et: Ladustatud kütuse minematoimetamise eelistus veokile.

[ctx: ExportPriority__ShipyardCargo]
note: tooltip for export of cargo stored in shipyard could not demolish a cargo depot as its ship still has some cargo to unload
en: Truck priority for removal of stored cargo.
et: Ladustatud lasti minematoimetamise eelistus veokile.

[ctx: ExportPriority__StorageTooltip]
note: tooltip
en: Trucks priority for removal of stored product.
et: Ladustatud toodete minematoimetamise eelistus veokitele.

[ctx: ExportRoutesTitle]
note: title of a panel configuring custom export routes for trucks
en: Export routes
et: Eksporditeekonnad

[ctx: FailureOutages]
note: title of settings affecting game failures, outages
en: Failures & outages
et: Rikked ja katkestused

[ctx: Farm_PlantedCrop]
note: title of a panel showing the currently planted crop (can be only one per farm).
en: Crop planted
et: Istutatud põllukultuur

[ctx: FarmAvgProduction__Tooltip]
note: tooltip explaining average farm production rate tooltip
en: Estimated average production per month of all crops in the schedule. This estimate is based on the crop growth time and soil fertility equilibrium (or the target fertility set via the slider below). Losses incurred due to lack of fertility or water are not included in this estimate. However, extra time incurred by slots that have no yield is included. To see how much food is needed, check your food market consumption report.
et: Hinnanguline keskmine põllutoodang kuus vastavalt külvikorrale. Põhineb põllukultuuride kasvuajal ja mulla viljakuse tasakaalul (või allpool oleva liuguri abil määratud sihtviljakusel). Veepuudusest tingitud viivitusi sellesse hinnangusse ei kaasata. Sisaldab siiski lisaaega, mis kulub saagita külvikorra kohtadele. Toidu vajaduse kontrollimiseks vaadake oma toidupoe tarbimisaruannet.

[ctx: FarmCropSelector]
note: title of a window providing farm crop selection
en: Crop selection
et: Vilja valik

[ctx: FarmFertility]
note: shorter version of FarmFertilityTitle used in recipes that affect fertility title for farm fertility panel
en: Fertility
et: Viljakus

[ctx: FarmFertility__Equilibrium]
note: more info in FarmFertility__EquilibriumTooltip, example use: 'Fertility equilibrium: 40%'
en: Fertility equilibrium: {0}
et: Viljakuse tasakaal: {0}

[ctx: FarmFertility__EquilibriumTooltip]
note: describes fertility equilibrium
en: Fertility equilibrium is a value to which soil fertility will converge naturally for the current crop schedule. At the equilibrium, crop fertility consumption is equal to the natural replenishment rate. If there are multiple crops setup in a rotation, this value is only approximate since each crop may have different equilibrium value. Note that equilibrium does not take fertilizer into account.
et: Viljakuse tasakaal on väärtus, millele mulla viljakus praeguse põllukultuuride ajakava puhul loomulikult läheneb. Tasakaaluseisundis on põllukultuuride viljakuse tarbimine võrdne loomuliku taastumise määraga. Kui külvikorras on seadistatud mitu põllukultuuri, on see väärtus ainult ligikaudne, kuna igal põllukultuuril võib olla erinev tasakaaluväärtus. Pange tähele, et tasakaal ei võta arvesse väetist.

[ctx: FarmFertility__NaturalReplenish]
note: describes percentage with which farm's fertility gets naturally replenished (without fertilizer or other player's actions)
en: Natural replenish
et: Loomulik taastumine

[ctx: FarmFertility__NaturalReplenishTooltip]
note: describes natural fertility replenish rate display
en: Monthly rate at which the soil fertility replenishes naturally (without fertilizer).The less fertile soil, the higher replenish rate. When soil fertility is above 100%, natural replenishment will be negative and fertility will slowly decrease.
et: Igakuine määr, mille võrra mulla viljakus taastub loomulikult (ilma väetiseta). Mida vähem viljakas muld, seda suurem on taastumise määr. Kui mulla viljakus on üle 100%, on loomulik taastumine negatiivne ja viljakus väheneb aeglaselt.

[ctx: FarmFertility__Need]
note: more info in FarmFertility__NeedTooltip, example use: 'Fertility needed: 4% / 60'
en: Fertility needed: {0}
et: Vajalik viljakus: {0}

[ctx: FarmFertility__NeedTooltip]
note: tooltip explaining farm fertility need display
en: Amount of extra fertility needed on average (for the current crop rotation) in order to reach target fertility level. This extra fertility needs to be supplied with fertilizer.
et: Keskmiselt (praeguse külvikorra jaoks) vajalik lisaviljakus, et saavutada viljakuse sihttase. See täiendav viljakus tuleb tagada väetisega.

[ctx: FarmFertility__Target]
note: target fertilization on farm, example use: 'TARGET: 120%'. Please keep capitalized if you can and keep this super short.
en: TARGET: {0}
et: SIHT: {0}

[ctx: FarmFertility__Tooltip]
note: tooltip explaining farm fertility
en: Soil fertility affects crop yield, with 60% fertility there will be only 60% yield. Most crops consume fertility by growing. Fertility replenishes naturally when below 100%, or it can be increased by growing crops that provide fertility, or by using fertilizers. Growing the same crops after each other increases their fertility consumption. Thus, it is advantageous to rotate different crops.
et: Pinnase viljakus mõjutab põllukultuuride tootlust e. 60% -lise viljakusega on ka saagikus 60%. Enamik põllukultuure tarbivad kasvamiseks viljakust. Viljakus taastub 100%-ni loomulikult, kuid näitajat saab suurendada viljakust tõstvaid taimi kasvatades või väetiste abil. Samade põllukultuuride kasvatamine üksteise järel suurendab nende viljakustarbimist. Seega on kasulik külvata põllukultuure vaheldades.

[ctx: FarmFertilityPenaltyNoRotation]
note: explains to the fertility consumed by currently planted crop is increased because player is not rotating crops (is planting the same crop multiple times)
en: Fertility consumption is increased due to lack of rotation.
et: Viljakuse tarbimine suureneb kultuuride rotatsiooni puudumisel.

[ctx: FarmFertilityTitle]
note: title for farm fertility panel
en: Soil fertility
et: Kasvupinna viljakus

[ctx: FarmFertilizer__FertilizerConversion]
note: describes fertilizer to fertility conversion, example use: '1 fertilizer -> 1%'
en: 1 fertilizer -> {0}
et: 1 väetist -> {0}

[ctx: FarmFertilizer__FertilizerConversionTooltip]
note: describes fertilizer to fertility conversion
en: How much soil fertility is provided by each unit of stored fertilizer.
et: Kui palju mullaviljakust tagab iga ladustatud väetise ühik.

[ctx: FarmFertilizer__MaxFertility]
note: describes maximum achievable fertilization of current fertilizer, example use: 'Max fertilization: 100%'
en: Max fertilization: {0}
et: Suurim viljakus: {0}

[ctx: FarmFertilizer__MaxFertilityTooltip]
note: describes maximum fertilization target
en: Maximum fertilization target achievable with currently stored fertilizer.
et: Hetkel ladustatud väetisega saavutatav maksimaalne väetamise sihtväärtus.

[ctx: FarmFertilizer__Title]
note: title for farm's stored fertilizer
en: Stored Fertilizer
et: Ladustatud väetis

[ctx: FarmFertilizer__Tooltip]
note: describes fertilizers function and storage
en: Fertilizers can be used to artificially increase soil fertility above its natural equilibrium. Some fertilizers can even raise soil fertility above 100%. Use the green slider to set the desired fertilization target. Fertilizer has to be delivered via pipes. When different types of fertilizers are delivered, their properties will be proportionally mixed.
et: Väetisi saab kasutada viljakuse kunstlikuks suurendamiseks üle pinnase loomuliku tasakaaluseisundi. Mõned väetised võivad tõsta viljakust isegi üle 100%. Kasutage rohelist liugurit soovitud viljakuse sihtväärtuse seadmiseks. Väetis tuleb tarnida torustiku kaudu. Erinevat tüüpi väetiste tarnimisel segunevad nende omadused proportsionaalselt.

[ctx: FarmFertilizersOverview__Open]
note: button to open overview window of all the existing fertilizers, keep short
en: Fertilizers overview
et: Väetiste ülevaade

[ctx: FarmFertilizersOverview__Title]
note: title of a window showing overview of all the existing fertilizers
en: Fertilizers overview
et: Väetiste ülevaade

[ctx: FarmIrrigation__Title]
note: title for farm irrigation tank
en: Irrigation tank
et: Niisutuspaak

[ctx: FarmIrrigation__Tooltip]
note: tooltip explaining farm irrigation
en: Amount of stored water ready for irrigation. Farm will automatically start irrigation when soil water level is low. Irrigation will be always off during rain.
et: Kastmiseks ladustatud vee kogus. Farm alustab kastmist automaatselt, kui mulla veetase on madal. Vihma ajal on kastmine alati välja lülitatud.

[ctx: FarmPlantCropHelp]
note: info text that points the player to click the plus button to plant new crop and start growing something in the farm
en: Click '+' to start growing
et: Kasvatamise alustamiseks klõpsake '+'

[ctx: FarmT1__desc]
note: short description
en: Allows growing various crops. Can be used for food production. This farm depends on rain only. To supply water from external source it needs to be upgraded.
et: Võimaldab kasvatada erinevaid põllukultuure. Võib kasutada toiduainete tootmiseks. See farm on sõltuv ainult vihmast. Välisallikast veega varustamiseks tuleb seda täiustada.

[ctx: FarmT2__desc]
note: short description
en: Irrigated farm that can be connected to a source of water or fertilizer. That could be useful.
et: Kastmissüsteemiga farm, mida saab ühendada vee- või väetiseallikaga. On ehk kasulik.

[ctx: FarmT2__name]
note: name
en: Irrigated Farm
et: Kastmissüsteemiga farm

[ctx: FarmT3__desc]
note: example values: {0}=30%, {1}=15% short description
en: Has {0} increased crop yield compared to the basic farm. Crops also require {1} extra water and fertility.
et: {0} võrra suurendanud saagikus võrreldes algse farmiga. Põllukultuurid vajavad ka {1} ühikut lisavett ja viljakust.

[ctx: FarmT3__name]
note: name
en: Greenhouse
et: Kasvuhoone

[ctx: FarmT4__name]
note: name
en: Greenhouse II
et: Kasvuhoone II

[ctx: FarmWater__AvgNeed]
note: title showing average water need of the farm
en: Avg. need
et: Keskm. vajadus

[ctx: FarmWater__Title]
note: title of a panel showing the current soil water level (how well is the farm watered)
en: Soil water level
et: Pinnase niiskustase

[ctx: FarmWater__Tooltip]
note: tooltip explaining how water works on farms
en: Every crop needs water to grow based on its water requirements. If there is not enough water, the crop will stop growing and will start to wither. If water is not provided over longer periods of time, the crop can dry out, forcing a premature harvest. Water replenishes during the rain. Later, farms can be upgraded with an irrigation system that can provide water at any time. When nothing is growing on the farm, water will slowly evaporate. Crops can start growing only when soil has some water.
et: Iga põllukultuur vajab kasvamiseks vett vastavalt oma veevajadusnäitajale. Kui vett pole piisavalt, siis taim ei kasva ja hakkab närbuma. Kui pikema aja jooksul vett ei võimaldata, võib saak kuivada, põhjustades enneaegset saagikoristust. Veetase taastub vihma ajal. Hiljem saab farme täiustada niisutussüsteemiga ja nii pidevalt veega varustada. Kui farmis midagi ei kasva, aurustub vesi aeglaselt. Põllukultuurid hakkavad kasvama kui pinnases on vett.

[ctx: FarmYieldIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Farm yield increased by {0}, water demands by {1}
et: Farmi saagikus suurenes {0}, veevajadus {1}

[ctx: FarmYieldIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Farming boost
et: Farmi võimendus

[ctx: FastBreederReactor__desc]
note: example usage of {0}: 'provide up to 12 MW of electricity'
en: Fast breeder reactor is a nuclear reactor in which the fission chain reaction is sustained by fast neutrons. This process needs highly enriched fuel and produces large amounts of heat. The core containing enriched fuel is surrounded by a blanket of fissionable material which is bombarded by the fast neutrons and transformed into fissile fuel. This process also allows to burn transuranic isotopes which would normally take thousands of years to decay. This reactor does not use solid fuel rods, instead, its fuel is dissolved in molten salt. It runs under higher operating temperatures to produce super pressurized steam (800 °C). If the core is overheated and no emergency cooling is available, the reactor will automatically shut off by draining its molten fuel out of the reactor, all fuel will be lost, and the reactor will be damaged. This plant can be set up to effectively provide up to {0} MW of electricity when running on full power.
et: Kiire neutronreaktor kasutab soojusenergia tootmiseks kõrgelt rikastatud tuumakütust. Tuuma ümbritseb kiht lõhustuvat materjali, mida pommitatakse kiirete neutronitega ja muudetakse tuumakütuseks. See protsess võimaldab põletada transuraanseid isotoope, mille lagunemine võtab tavaliselt tuhandeid aastaid. Seda tüüpi reaktoris on tuumakütus pigem sulasoolas kui varrastes. Reaktor töötab kõrgetel temperatuuridel ja toodab ülikõrge rõhu all olevat auru. Ülekuumenemise korral (ilma jahutuseta) lülitub reaktor välja, kahjustades reaktorit ja muutes kütuse kasutuskõlbmatuks. See tuumaelektrijaam on võimeline tootma kuni {0} MW elektrit.

[ctx: FastBreederReactor__name]
note: name
en: Fast breeder reactor
et: Kiire aretusreaktor

[ctx: FermentationTank__desc]
note: short description of a machine
en: Employs microorganisms to convert sugars into other useful substances such as ethanol. The microorganisms employed here are not getting any salary (they just love sugar).
et: Kasutab mikroorganisme, et muuta suhkrud muudeks kasulikeks aineteks, näiteks etanooliks. Siin töötavad mikroorganismid ei saa mingit palka (nad lihtsalt armastavad suhkrut).

[ctx: FermentationTank__name]
note: name of a machine
en: Fermentation tank
et: Käärituspaak

[ctx: FileLocation]
note: shows a location of a file, {0} is replaced with the location
en: Location: {0}
et: Asukoht: {0}

[ctx: FileSize_Title]
note: caption for a table header displaying file sizes
en: File size
et: Faili suurus

[ctx: FirTree__desc]
en: Fir tree
et: Nulg

[ctx: Flare__desc]
note: short description of a machine https://en.wikipedia.org/wiki/Gas_flare
en: Can burn combustible liquids and gasses but produces pollution.
et: Võib põletada põlevaid vedelikke ja gaase, kuid tekitab reostust.

[ctx: Flare__name]
note: name of a machine https://en.wikipedia.org/wiki/Gas_flare
en: Flare
et: Põleti

[ctx: FlatConveyorFormattedFirst__desc]
note: description of transport
en: Transports units of solid products.
et: Transpordib tahkeid tooteid (ühikutena).

[ctx: FlatConveyorFormattedNext__desc]
note: description of transport, '{0} times' used as '2 times' for instance.
en: Transports units of solid products. Its throughput is {0} times increased compared to the previous tier.
et: Transpordib tahkeid tooteid (ühikutes). Selle tootlikkus on {0} korda suurem võrreldes eelmise tasemega.

[ctx: FlatConveyorSorter__desc]
note: short description: small machine that allows sorting of products short description When there are multiple different products on a transport, this machine can filter some of them to its dedicated output port.
en: Allows sorting of products.
et: Võimaldab toodete sorteerimist.

[ctx: FlatConveyorSorter__name]
note: name: small machine that allows sorting of products building or machine
en: Flat sorter
et: Lame sorteerija

[ctx: FlatConveyorT1__name]
note: name
en: Flat conveyor
et: Lamekonveier

[ctx: FlatConveyorT2__name]
note: name
en: Flat conveyor II
et: Lamekonveier II

[ctx: FlatConveyorT3__name]
note: name
en: Flat conveyor III
et: Lamekonveier III

[ctx: Fleet__name]
note: name: default name of the main ship name
en: The Ship
et: Laev

[ctx: FlipShortcut__Tooltip]
note: tooltip
en: Press the shortcut key to flip
et: Vajutage otsetee klahvi, et peegeldada

[ctx: Flywheel__desc]
note: description of flywheel, {0} = '120 MW-seconds' description of flywheel, {0} = '80 MW-seconds'
en: Flywheel is able to store {0} worth of mechanical power as inertia of a spinning mass. It slowly loses power only if all other entities on the same shaft are idle (not consuming or producing mechanical power).
et: Hooratas suudab salvestada {0} võrra mehaanilist inertsimomenti. See kaotab aeglaselt hoogu ainult siis, kui kõik teised samal võllil olevad üksused on tühikäigul (ei tarbi ega tooda mehaanilist jõudu).

[ctx: Flywheel__name]
note: name
en: Flywheel
et: Hooratas

[ctx: FollowVehicleTooltip]
note: tooltip for a button that enables vehicle camera following {0} = Esc
en: Makes the camera follow this vehicle. Pan camera or click this button to cancel.
et: Kaameraga sõiduki jälgimine. Pöörake kaamerat või klõpsake seda nuppu, et tühistada.

[ctx: Food]
note: title of a panel showing information about food in a settlement
en: Food
et: Toit

[ctx: FoodCategoriesSatisfied]
note: number of food categories satisfied, example use: '2 categories'
en: {0} category satisfied | {0} categories satisfied
et[0]: {0} toidugrupp rahuldatud
et[1]: {0} toidugruppi rahuldatud

[ctx: FoodCategory_Carbs__name]
note: name
en: Carbs
et: Süsivesikud

[ctx: FoodCategory_Protein__name]
note: name
en: Protein
et: Proteiin

[ctx: FoodCategory_Treats__name]
note: name
en: Treats
et: Maiused

[ctx: FoodCategory_Vitamins__name]
note: name
en: Vitamins
et: Vitamiinid

[ctx: FoodConsumptionIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Food consumption increased by {0}
et: Toidu tarbimine suurenes {0} võrra

[ctx: FoodConsumptionIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office. This is a policy / edict which can enabled by the player in their Captain's office.
en: Plenty of food
et: Toiduküllus

[ctx: FoodConsumptionReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Food consumption reduced by {0}
et: Toidu tarbimine vähenes {0} võrra

[ctx: FoodConsumptionReduction__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office. This is a policy / edict which can enabled by the player in their Captain's office.
en: Food saver
et: Toidu säästja

[ctx: FoodFeedInfo]
note: used as information for a food item, example use: '1 [icon of food] feeds 14 people / month'
en: feeds {0} person | feeds {0} people
et[0]: Toidab {0} isiku
et[1]: Toidab {0} isikut

[ctx: FoodHealth__CategoryTooltip]
note: tooltip for a food category that informs that players might receive health bonus for it, if they provide it
en: This food category participates in health bonus if provided.
et: Selle toidugrupi võimaldamisel lisandub terviseboonus.

[ctx: FoodHealth__Title]
note: title of a panel showing information about health bonus from the food provided to the settlement
en: Health bonus
et: Terviseboonus

[ctx: FoodHealth__Tooltip]
note: tooltip
en: Providing food from multiple categories can increase health of your population. A food category can participate in health bonus if it has a health icon next to it. It requires at least two categories to be satisfied before a bonus is provided.
et: Mitme toidugrupi pakkumine võib parandada teie elanikkonna tervist. Toidugrupp osaleb terviseboonuses, kui selle kõrval on kuvatud terviseikoon. Boonuse saamiseks peab võimaldama vähemalt kaks toidugruppi.

[ctx: FoodInSettlement__Title]
note: title of a panel showing information about food in the currently selected settlement
en: Food in settlement
et: Toit asumis

[ctx: FoodInSettlement__Tooltip]
note: tooltip
en: Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
et: Näitab kogu asumis saadaolevat toitu koos teabega tarbimise ja boonuste kohta. Toit jaguneb gruppidesse ja eri toidugruppide tarbimine on tervisenäitajatele kasulik. Kui pakute mitmekesist toitu, jaotub kogutarbimine kõigi pakutavate toidugruppide vahel. Toidu mitmekesisus võib olla suurepärane Ühtsuse allikas.

[ctx: FoodLeftMainPanel__Tooltip]
note: tooltip
en: Shows for how long the current food supply lasts. Counts only supply stored in food markets attached to settlements.
et: Näitab, kui kaua kestab praegune toiduvaru. Loevad ainult toidupoodides olevad varud.

[ctx: FoodMill__desc]
note: short description of a machine
en: Grinds organic products into a fine powder or oil.
et: Jahvatab taimsed tooted peeneks pulbriks või õliks.

[ctx: FoodMill__name]
note: name of a machine
en: Mill
et: Toidujahvati

[ctx: FoodNeed__name]
note: name: name of a settlement service provided to pops
en: Food
et: Toit

[ctx: FoodProcessor__desc]
note: short description of a machine
en: Can produce different types of food from given ingredients.
et: Toodab olemasolevatest koostisosadest erinevaid toiduaineid.

[ctx: FoodProcessor__name]
note: name of a machine
en: Food processor
et: Toidutöötlemismasin

[ctx: FoodSupplyTitle]
note: title of a panel displaying a food supply (keep it short)
en: Food supply
et: Toiduvarud

[ctx: FoodSupplyTitle__TooltipForSettlement]
note: this tooltip is for a panel that shows food supply in a single settlement
en: The food supply available in this settlement. Based on the sum of all the food stored in the attached food markets.
et: Selle asumi toiduvarud. Põhineb kõigi ühendatud toidupoodide ladustatud toidu kogusel.

[ctx: ForestryTower__desc]
note: Description of forestry tower.
en: Enables assignment of tree planters and tree harvesters to designated forestry areas. Only designated forestry areas within the influence of the tower can be used.
et: Võimaldab puuistutajate ja puulangetusmasinate määramist seotud metsandusaladele. Kasutada saab ainult seotud metsandusalasid, mis jäävad kontrolltorni mõjupiirkonda.

[ctx: ForestryTower__name]
note: name
en: Forestry control tower
et: Metsa kontrolltorn

[ctx: FpsLimitOption__NoLimit]
note: option for FpsLimitOption__NoLimit
en: No limit
et: Pole limiiti

[ctx: FpsLimitOption__VSync1]
note: option for FpsLimitOption__VSync1
en: VSync
et: Vert sünkr

[ctx: FpsLimitOption__VSync1Tooltip]
note: tooltip for FpsLimitOption__VSync1Tooltip
en: Synchronize with screen refresh rate
et: Sünkroonige ekraani värskendussagedusega

[ctx: FpsLimitOption__VSync2]
note: option for FpsLimitOption__VSync2
en: VSync x2
et: Vert Sünkr x2

[ctx: FpsLimitOption__VSync2Tooltip]
note: tooltip for FpsLimitOption__VSync2Tooltip
en: Synchronize with screen, every other frame
et: Sünkrooni ekraaniga, iga teise kaadriga

[ctx: Fuel]
note: title for fuel information (keep it general, no diesel references)
en: Fuel
et: Kütus

[ctx: FuelAvailable]
note: title of a panel that shows amount of stored fuel (keep it as general fuel)
en: Fuel available
et: Kütust saadaval

[ctx: FuelForShip__Title]
note: keep it as general fuel
en: Fuel for ship
et: Kütus laevale

[ctx: FuelForShip__Tooltip]
en: Move the left green slider to the right to make this building transfer the stored fuel into the ship. This building will also request trucks to keep its storage filled up to the green marker.
et: Liigutage vasakut rohelist liugurit paremale, et sadam saadaks kütust laevale. Sadam tellib ka veokeid kütusehoidla täitmiseks kuni rohelise tähiseni.

[ctx: FuelPerJourneySuffix]
note: how much a cargo ship consumes per single journey for cargo. used as '10 <diesel icon> / per a single journey'
en: per a single journey
et: ühe reisi kohta

[ctx: FuelReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Vehicles fuel consumption reduced by {0}
et: Sõidukite kütusekulu vähenes {0} võrra

[ctx: FuelReduction__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Vehicles fuel saver
et: Kütuse säästmine masinatel

[ctx: FuelStationHydrogenT1__name]
note: building or machine
en: Hydrogen fuel station
et: Vesiniku tankla

[ctx: FuelStationNotConnected__name]
note: notification
en: {entity} has no fuel pipe connected
et: {entity} ei ole ühendatud kütusetorustikuga

[ctx: FuelStationOutOfFuel__name]
note: notification
en: {entity} is out of fuel
et: {entity} on ilma kütuseta

[ctx: FuelStationT1__desc]
note: short description
en: Trucks assigned to a fuel station will automatically refuel excavators and tree harvesters at their working site so they don't waste their time going for fuel on their own.
et: Tanklale määratud veoautod tangivad automaatselt ekskavaatoreid ja puulangetajaid töökohal, et nad ei raiskaks kütuse hankimiseks aega.

[ctx: FuelStationT1__name]
note: building or machine
en: Fuel station
et: Kütusetankur

[ctx: FuelStationT2__desc]
note: advanced fuel station description
en: Provides increased storage and refueling rate compared to the previous tier.
et: Võimaldab suuremat mahtu ja kiiremat tankimist eelmise tasemega võrreldes.

[ctx: FuelStationT2__name]
note: building or machine
en: Fuel station II
et: Kütusetankur II

[ctx: FuelStationT3__name]
note: building or machine
en: Fuel station III
et: Kütusetankur III

[ctx: FuelTank_Title]
note: title of a panel that shows the state of a fuel tank of vehicle or ship (keep it as general fuel)
en: Fuel tank
et: Kütusepaak

[ctx: FuelTankT1__name]
note: name: ship part upgrade
en: Extra fuel tank
et: Täiendav kütusepaak

[ctx: Game__Title]
note: Label above the game name column in the load & save; game is a set of save files in one session / folder
en: Game
et: Mäng

[ctx: GameDiff__BaseHealthDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Base health
et: Baastervis

[ctx: GameDiff__BaseHealthDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects the baseline health of your population.
et: Määrab elanikkonna tervise algtaseme.

[ctx: GameDiff__ComputingLow]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Consumer out of computing
et: Tarbijal on arvutusvõimsus otsas

[ctx: GameDiff__ConstructionCostsDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Construction costs
et: Ehituskulukus

[ctx: GameDiff__ConstructionCostsDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects construction costs of entities such as machines, building, vehicles.
et: Määrab üksuste, mh masinate, rajatiste ja sõidukite ehituskulu.

[ctx: GameDiff__ConsumerBroken]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Consumer out of maintenance
et: Tarbija hooldusvaru otsas

[ctx: GameDiff__DeconstructionRefund]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Deconstruction refund
et: Ressursitagastuse tõhusus

[ctx: GameDiff__DeconstructionRefund_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much material is returned back when deconstructing buildings, machines and vehicles.
et: Mõjutab seda, kui palju materjali tagastatakse hoonete, masinate ja sõidukite lammutamisel.

[ctx: GameDiff__DiseaseMortalityDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Disease mortality rate
et: Haiguste suremus

[ctx: GameDiff__ExtraContractsProfit]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Contracts profitability
et: Lepingute tasuvus

[ctx: GameDiff__ExtraContractsProfit_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Extra free goods received when trading via contracts.
et: Lepingute kaudu kauplemisel saadud täiendavad tasuta kaubad.

[ctx: GameDiff__ExtraStartingMaterial]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Extra starting materials
et: Lisatoorainet alguses

[ctx: GameDiff__ExtraStartingMaterial_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits.
et: Lisab lähtematerjale ja taaskasutuse määra rajatiste lammutamisel. Mõjutab ka saare toornafta leiukohtade lisamahtu.

[ctx: GameDiff__FarmsYieldDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Farms yield
et: Põllusaagikus

[ctx: GameDiff__FarmsYieldDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects yield of all farms and greenhouses.
et: Määrab kõikide farmide ja kasvuhoonete saagikuse.

[ctx: GameDiff__FuelConsumptionDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Fuel consumption
et: Kütusekulu

[ctx: GameDiff__FuelConsumptionDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects fuel consumption of vehicles and cargo ships.
et: Mõjutab sõidukite ja kaubalaevade kütusekulu.

[ctx: GameDiff__GroundwaterPumpLow]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Pump out of water
et: Pump ilma veeta

[ctx: GameDiff__LoansDifficulty]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Loan conditions
et: Laenu tingimused

[ctx: GameDiff__MaintenanceDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Maintenance consumption
et: Hoolduse tarbimine

[ctx: GameDiff__OreSorting]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Mixed ore sorting
et: Segamaagi sorteerimine

[ctx: GameDiff__OreSorting_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
et: Kui see on lubatud, tuleb veoautodes kaevandatud segatud materjale töödelda spetsiaalses sorteerimisüksuses

[ctx: GameDiff__PollutionDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Pollution impact
et: Reostuse mõju

[ctx: GameDiff__PollutionDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects pollution intensity.
et: Mõjutab reostuse intensiivsust.

[ctx: GameDiff__PowerLow]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Consumer out of power
et: Tarbijal on energia otsas

[ctx: GameDiff__PowerSetting]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Power for belts & storages
et: Toide rihmadele ja ladudele

[ctx: GameDiff__PowerSetting_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'. {0} - PowerSetting__ConsumeAlways, {1} - PowerSetting__ConsumeIfCan
en: Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
et: Määratleb, kas ja kuidas rihmad ja hoidlad energiat tarbivad. Kui toite väärtuseks on seatud '{0}', siis rihmad ja hoidlad EI tööta, kui toide on vähene. Kui väärtuseks on '{1}', siis tarbitakse energiat kõige suurema prioriteediga, kuid rihmad ja hoidlad töötavad hoolimata sellest, et neil ei ole energiat. Lõpuks saab rihmade ja hoidlate energiatarbimise täielikult keelata.

[ctx: GameDiff__QuickActionsCostDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Quick actions cost
et: Kiirete toimingute maksumus

[ctx: GameDiff__QuickActionsCostDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Adjusts the Unity cost for quick actions, like quick delivery
et: Reguleerib Ühtsuskulu kiirete toimingute jaoks, nt kiire kohaletoimetamine

[ctx: GameDiff__QuickRepair]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Quick repair
et: Kiirparandus

[ctx: GameDiff__RainYieldDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Rainwater yield
et: Vihmavee kogumise tootlikkus

[ctx: GameDiff__RainYieldDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much water is generated from rain.
et: Kui palju vett vihmast saadakse.

[ctx: GameDiff__ResearchCostDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Research cost
et: Arenduse maksumus

[ctx: GameDiff__ResearchCostDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Adjusts the amount of time and resources required for each research task.
et: Reguleerib iga arendusülesande jaoks kuluvat aega ja ressursse.

[ctx: GameDiff__ResourceMiningDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Ore mining yield
et: Maagi kaevandamise tootlikkus

[ctx: GameDiff__ResourceMiningDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting.
et: Suurendab või vähendab maakide ja liiva kaevandatavat kogust. Standardseadistustest suuremaks määrates, kaevandavad ekskavaatorid sama suurusega maardlast rohkem maaki.

[ctx: GameDiff__SettlementConsumptionDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Settlement consumption
et: Asumi tarbimine

[ctx: GameDiff__SettlementConsumptionDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much food, services, goods is consumed by your population.
et: Kui palju toitu, teenuseid ja kaupu asunikud tarbivad.

[ctx: GameDiff__ShipsNoFuel]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Ship out of fuel
et: Laeva kütus otsas

[ctx: GameDiff__SolarPowerDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Solar power production
et: Päikeseenergia tootmine

[ctx: GameDiff__SolarPowerDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much electricity is generated by solar panels
et: Mõjutab, kui palju elektrit päikesepaneelid toodavad

[ctx: GameDiff__Starvation]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Starvation effects
et: Nälgimise mõju

[ctx: GameDiff__TreesGrowthDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Trees growth speed
et: Puude kasvukiirus

[ctx: GameDiff__TreesGrowthDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how fast trees grow.
et: See mõjutab puude kasvu kiirust.

[ctx: GameDiff__UnityProductionDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Unity generation
et: Ühtsuse tootlikkus

[ctx: GameDiff__UnityProductionDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much Unity is produced in settlements.
et: Kui palju Ühtsust asumites toodetakse.

[ctx: GameDiff__VehiclesNoFuel]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Vehicle out of fuel
et: Sõidukil kütus otsas

[ctx: GameDiff__WeatherDifficulty]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Weather
et: Ilm

[ctx: GameDiff__WorldMinesNoUnity]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: World mine out of Unity
et: Ühtsuse puudujääk kaevanduste käitamisel

[ctx: GameDiff__WorldMinesReservesDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: World mines deposits
et: Maailma kaevanduste maht

[ctx: GameDiff__WorldMinesReservesDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects size of deposits in the world mines (for instance quartz mines or oil rigs).
et: Määrab maardlate suuruse maailma kaevandustes (nt kvartsikaevandused või naftapuurtornid).

[ctx: GameDifficulty__AdmiralDescription]
note: description of difficulty setting (this is hard difficulty)
en: A tough challenge with unforgiving mechanics for experienced Captains
et: Karm väljakutse, millega saab toime tulla ainult paadunud merehunt

[ctx: GameDifficulty__AdmiralExplanation]
note: clear description of difficulty setting (this is hard difficulty) clear description of game difficulty setting (this is hard difficulty)
en: For experienced players only
et: Üksnes kogenud mängijatele

[ctx: GameDifficulty__AdmiralTitle]
note: title of game difficulty setting (this is hard difficulty) title for graphics quality setting (values like: Fast, Great, Fantastic)
en: Admiral
et: Admiral‘

[ctx: GameDifficulty__CustomTitle]
note: title of a custom game difficulty setting, in this setting the player can customize many game settings individually title for graphics quality setting (values like: Fast, Great, Fantastic)
en: Custom
et: Kohandatud

[ctx: GameDifficulty__EasyDescription]
note: description of game difficulty setting (this is easy difficulty)
en: Additional bonuses and mechanics make this highly recommended for new players
et: Täiendavad boonused ja mehaanika muudavad selle uutele mängijatele väga sobivaks

[ctx: GameDifficulty__EasyExplanation]
note: clear description of game difficulty setting (this is easy difficulty)
en: For players who want a smooth sail
et: Alustavatele mängijatele kes soovivad seilata pärituules

[ctx: GameDifficulty__EasyTitle]
note: title of game difficulty setting (this is easy difficulty) title for graphics quality setting (values like: Fast, Great, Fantastic)
en: Sailor
et: Madrus

[ctx: GameDifficulty__NormalDescription]
note: description of game difficulty setting (this is standard difficulty)
en: An experience that balances consumption and production for more challenge
et: Kogemus, mis tasakaalustab tarbimist ja tootmist suurema väljakutse jaoks

[ctx: GameDifficulty__NormalExplanation]
note: clear description of game difficulty setting (this is standard difficulty)
en: For players who seek some adventure
et: Seiklust otsivale mängijale

[ctx: GameDifficulty__NormalTitle]
note: title of game difficulty setting (this is standard difficulty) title for graphics quality setting (values like: Fast, Great, Fantastic)
en: Captain
et: Kapten

[ctx: GameFpsLimitRenderingSetting__Name]
note: rendering setting name
en: FPS limit in game
et: FPS kaadrilimiit mängus

[ctx: GameInitFail]
note: message when game initialization failed on generic failure
en: The game failed to initialize. Please file a bug report if this issue persists.
et: Mängu ei õnnestunud kahjuks käivitada. Kui probleem kordub, saatke palun meile veateade.

[ctx: GameInitFail__Mod]
note: message when game initialization failed likely due to an installed mod
en: The game failed to initialize likely due to a mod, see logs for more info.
et: Mängu initsialiseerimine ebaõnnestus tõenäoliselt seoses modifikatsiooniga, lisateabe saamiseks vaadake logisid.

[ctx: GameInitFail__OutOrMemory]
note: message when game initialization failed doe to out-of-memory error
en: The game failed to initialize due to insufficient system memory. Try closing other programs to free-up memory.
et: Mängu initsialiseerimine ebaõnnestus ebapiisava süsteemimäluga seoses. Proovige mälu vabastamiseks teised programmid sulgeda.

[ctx: GameMechanic__Casual]
note: Title for group of related game mechanics in the new game flow
en: Getting started
et: Tutvumine

[ctx: GameMechanic__Challenges]
note: Title for the challenge group of game mechanics in the new game flow
en: Challenges
et: Väljakutsed

[ctx: GameMechanic__Realism]
note: Title for group of related game mechanics in the new game flow
en: Realism
et: Realistlikkus

[ctx: GameOver__Message]
note: title of the game over message
en: It's over. There are no more people on this island. I wonder what could I have done to prevent this...
et: Piinad läbi. Saarel pole rohkem inimesi. Tea, kas pidin sellist olukorda kuidagi vältima...

[ctx: GameOver__Title]
note: title of the game over message
en: It's over!
et: Ongi kõik!

[ctx: GameSaveLoad__CannotLoadFile]
note: shown when save file cannot be loaded. Example: 'Cannot load someFile'
en: Cannot load
et: Ei saa laadida

[ctx: GameSaveLoad__CannotSaveFile]
note: shown when save file cannot be created. {0} is file path, {1} is error message
en: Failed to write save data to '{0}': {1}
    
    Ensure that the game has access rights to the save directory and there is enough free space on the drive. Access can be blocked by antivirus software or by Windows feature called 'Controlled Folder Access'.
et: Salvestusandmete kirjutamine asukohta „{0}” ebaõnnestus: {1} 
    
    Veenduge, et mängul on salvestuskataloogi juurdepääsuõigused ja kettal on piisavalt vaba ruumi. Juurdepääsu saab blokeerida viirusetõrjetarkvara või Windowsi funktsiooniga "Juurdepääs kaustale".

[ctx: GameSaveLoad__CannotSaveFile_Crash]
note: shown when save file cannot be created. {0} is file path, {1} is error message
en: Failed to save the game '{0}': {1}
    
    If you are using mods, please ensure they are compatible with the current game version. Otherwise, file a bug report including this error message and your logs, so we can investigate.
et: Mängu '{0}' salvestamine ebaõnnestus: {1}
    
    Kui kasutate modisid, siis veenduge, et need ühilduvad praeguse mänguversiooniga. Vastasel juhul esitage (bug report)veateade koos selle veateate ja oma logidega, et me saaksime seda uurida.

[ctx: GameSaveLoad__MissingFile]
note: message when game failed to load due to missing save file
en: Could not load the given save, file is empty or does not exist: {0}.
et: Seda salvestust ei saanud laadida, fail on tühi või puudub: {0}.

[ctx: GameSaveLoad__MissingMod]
note: message when game failed to load due to missing mod message when game failed to load due to save version being too old
en: Could not load the given save file as it was missing a mod '{0}' (version {1}, type '{2}').
et: Antud salvestusfaili ei saanud laadida, kuna sellel puudus mod '{0}' (version {1}, type '{2}').

[ctx: GameSaveLoad__SwitchSteamVersion]
note: explains to the player how they can get older version of this game to load an older save file.
en: If you still wish to load this save file, quit the game, go to Steam > Properties > Betas and select {0} version in the dropdown. Steam will then download the older game version for you. Any features added into this version will not be available in the previous ones.
et: Kui soovite seda salvestusfaili siiski laadida, lõpetage mäng, minge Steam > Properties > Betas ja valige rippmenüüst {0} versioon. Seejärel laeb Steam teie jaoks mängu vanema versiooni alla. Kõik sellesse versiooni lisatud funktsioonid ei ole eelmistes versioonides saadaval.

[ctx: GameSaveLoad__VersionTooHigh]
note: message when game failed to load due to save version being too new
en: This save file is from a newer game version ({0}) than what is currently supported ({1}). Are you on an old Steam branch?
et: See salvestusfail on uuemast mänguversioonist ({0}) kui see, mida praegu toetatakse ({1}). Kas te kasutate vana Steami haru?

[ctx: GameSaveLoad__VersionTooLow]
note: message when game failed to load due to save version being too old
en: This save file is from an older game version ({0}) which is not supported by this version of the game.
et: See salvestusfail on vanemast mänguversioonist ({0}), mida hetkel mänguversioon ei toeta.

[ctx: GameSeed__Tooltip]
note: tooltip explaining how is seed used in the game tooltip explaining how soil water level works
en: Affects randomization used in places like weather generation or world map layout. Does not affect map generation
et: Mõjutab seadeid, mida kasutatakse ilma või maailmakaardil paigutuse juhuslikuks määramiseks . Ei mõjuta kaardi genereerimist

[ctx: GameSpeed]
note: category for key bindings affecting game speed
en: Game speed
et: Mängu kiirus

[ctx: GasInjectionPump__desc]
note: short description of a machine
en: Provides permanent disposal of gases such as carbon dioxide by dissolving them in a liquid and injecting them under pressure into the ground. Has no pollution effect. Can be built only on top of a limestone deposit.
et: Tagab gaaside, näiteks süsinikdioksiidi püsiva kõrvaldamise, lahustades neid vedelikus ja süstides rõhu all maapinda. Ei avalda saastavat mõju. Saab ehitada ainult lubjakivi ladestusele.

[ctx: GasInjectionPump__name]
note: pump name
en: Gas injection pump
et: Gaasisüstepump

[ctx: GateTime__Detail]
note: Time in a game shown in the details panel of the load & save window
en: Game time
et: Mänguaeg

[ctx: General]
note: title of a panel showing general information about a settlement, things like services, number of occupants, etc.
en: General
et: Üldteave

[ctx: GeneralShortcuts]
note: category for general key bindings
en: General
et: Üldised

[ctx: GlassMakerT1__desc]
note: short description of a machine
en: Casts molten glass into glass sheets
et: Valab vedela klaasi lehtklaasiks

[ctx: GlassMakerT1__name]
note: name of a machine
en: Glass maker
et: Klaasitootja

[ctx: GlassMakerT2__desc]
note: short description of a machine
en: Casts molten glass into glass sheets and with much greater efficiency
et: Valab vedela klaasi lehtklaasiks palju tõhusamalt

[ctx: GlassMakerT2__name]
note: name of a machine
en: Glass maker II
et: Klaasitootja II

[ctx: GlobalMaintenanceStatus__Title]
note: title of a panel that shows global maintenance status
en: Global maintenance status
et: Üldine hoolduse seis

[ctx: GlobalMaintenanceStatus__Tooltip]
note: title of a panel that shows global maintenance status
en: Shows the global state of maintenance. Any excessive maintenance is stored in the global buffer. If global buffer is full, maintenance depots pause their progress. If the buffer is empty it typically means there is a lack of maintenance.
et: Näitab hoolduse üldist seisu. Kõik liigsed hooldustööd salvestatakse üldisesse puhvrisse. Kui üldine puhver on täis, peatavad hooldusdepood oma tegevuse. Kui puhver on tühi, tähendab see tavaliselt hoolduse puudulikkust.

[ctx: GlobalNeedPrefix]
note: used to show stats of the global maintenance need, e.g. 'Global need: 40 / month'
en: Global need:
et: Üldine vajadus:

[ctx: Goal__ActivateEdict]
note: goal text, {0} - name of edict (e.g. fuel saver), {1} - Captain office
en: Activate {0} edict in your {1}
et: Aktiveeri korraldus — {0}, oma {1}is

[ctx: Goal__AdvancedDiesel__name]
note: title for set of goals
en: Advanced oil processing
et: Täiustatud naftatöötlus

[ctx: Goal__AnotherCpAssembly]
note: goal text, {0} = assembly, {1} = construction parts
en: Build another {0} to produce {1}
et: Ehitage veel üks {0}, et toota vajalikud {1}

[ctx: Goal__AssignTrucksToTreeHarvester]
note: goal text, {0} - (0/2), {1} - Tree harvester
en: Assign trucks {0} to {1}
et: Määra veokid {0} üksusele {1}

[ctx: Goal__AssignTruckToFuelStation]
note: goal text, {0} - fuel station, {1} - name of storage, {2} - diesel
en: Assign {0} to the {1} to have it automatically refuel all your excavators
et: Määrake {0} laole {1}, et see tangiks automaatselt kõiki ekskavaatoreid

[ctx: Goal__Build]
note: text for a goal, {0} replaced with title of a building / machine
en: Build {0}
et: Ehitage {0}

[ctx: Goal__BuildAndConnect]
note: text for a goal, {0} replaced with title of a building / machine
en: Build and connect {0}
et: Ehitage ja ühendage {0}

[ctx: Goal__BuildAndConnect2]
note: text for a goal, {0}, {1} - machine / building names
en: Build {0} and connect it to {1}
et: Ehitage {0} ja ühendage see rajatisega {1}

[ctx: Goal__BuildAndConnect3]
note: text for a goal, {0}, {1}, {2} - machine / building names
en: Build {0} and connect it to {1} and {2}
et: Ehitage {0} ja ühendage see rajatistega {1} ja {2}

[ctx: Goal__BuildAndConnectViaPipe]
note: text for a goal, {0}, {1} - machine / building names
en: Build {0} and connect it to {1} using a <bc>pipe</bc>
et: Ehitage {0} ja ühendage see <bc>toru</bc> abil rajatisega{1}

[ctx: Goal__BuildAndEnsureDeliveriesFrom]
note: text for a goal, {0} and {2} are machine/building names, {1} is a product
en: Build {0} and ensure {1} gets delivered from {2}
et: Ehitage {0} ja tagage, et {1} toimetatakse rajatisest {2}

[ctx: Goal__BuildAnother]
note: text for a goal, {0} replaced with title of a building / machine
en: Build another {0}
et: Ehitage veel üks {0}

[ctx: Goal__BuildCaptainOffice__name]
note: title for set of goals
en: Captain office
et: Kapteni kontor

[ctx: Goal__BuildCargoDock]
note: goal text, {0} - cargo dock, {1} - fluid module
en: Research and build {0} and attach it with {1}
et: Arendage ja ehitage {0} ning ühendage see rajatisega {1}

[ctx: Goal__BuildCoalStorage]
note: goal text, {0} - storage name, {1} - coal, {2} - boiler, {3} - conveyor belt
en: Build {0}, assign it with {1} and connect it to the {2} using {3}
et: Ehitage {0}, määrake sellele ressurss {1} ja ühendage see seadmega {2} kasutades rajatist {3}

[ctx: Goal__BuildDieselStorage]
note: goal text, {0} - storage, {1} - diesel, {2} - distiller
en: Build {0} for {1} and connect it to {2}
et: Ehitage {0} tarbeks {1} ja ühendage see rajatisega {2}

[ctx: Goal__BuildFarm]
note: goal text, {0} - farm
en: Build {0} on fertile ground (grass)
et: Ehitage {0} viljakale pinnasele (muru)

[ctx: Goal__BuildFuelStation]
note: goal text, {0} - fuel station, {1} - name of storage, {2} - diesel
en: Build {0} and connect it to a {1} with {2}
et: Ehitage {0} ja ühenda see rajatisega {1} ressursiga {2}

[ctx: Goal__BuildHousing]
note: text for a goal, {0} replaced with the name of a housing unit
en: Build {0} attached to the existing settlement
et: Ehitage olemasolevale asumile {0}

[ctx: Goal__BuildLiquidDump]
note: goal text, {0} - waste dump, {1} - waste water
en: Build {0} near the shore and enable a recipe to dump {1}
et: Ehitage {0} kalda lähedale ja lubage mahaladustusretsepti jäägile {1}

[ctx: Goal__BuildOilPump]
note: goal text, {0} oil pump, {1} basic distiller
en: Build {0} on an oil deposit and connect them to {1}
et: Ehitage {0} naftalademele ja ühendage need rajatisega {1}

[ctx: Goal__BuildPowerGenerator]
note: goal text
en: Start power production by building {0}
et: Alustage elektri tootmist, ehitage {0}

[ctx: Goal__BuildResearchLab2__name]
note: title for set of goals
en: Advanced research
et: Täiustatud arendus

[ctx: Goal__BuildSlagStorage__name]
note: title for set of goals
en: Improve slag export
et: Parandada räbu ladustust

[ctx: Goal__BuildSlagStorage2]
note: goal text, {0} - name of storage, {1} - blast furnace, {2} - conveyor belt, {3} - name of product
en: Build {0} and connect it to the existing {1} using a {2} to output {3}
et: Ehita {0}. {1} ja {0} peavad olema ühendatud - kasuta {2}i, et {3} läheks ladustusse

[ctx: Goal__BuildSteamTurbine]
note: goal text, {0} - turbine, {1} - power generator, {2} - steam, {3} - boiler
en: Build {0} and attach {1} to it and connect {2} pipe from the {3}
et: Ehitage {0} ja ühendage selle külge {1} ning ühendage {2} toru abil {3}isse

[ctx: Goal__BuildStorage]
note: goal text, {0} - storage, {1} - product name
en: Build {0} and assign it {1}
et: Ehitage {0} ja määrake sellele {1}

[ctx: Goal__BuildWasteCollection]
note: goal text
en: Build {0} attached to the settlement
et: Ehitage asumile {0}

[ctx: Goal__ConstructVehicle]
note: text for a goal, example use: 'Construct new Excavator'
en: Construct new {0}
et: Ehitage uus {0}

[ctx: Goal__ConveyorBelts__name]
note: title for set of goals
en: Set up conveyor belts
et: Paigaldage konveierid

[ctx: Goal__Conveyors]
note: goal text
en: Connect several machines using <bc>conveyor belts</bc>
et: Ühendage mitu rajatist <bc>konveierilintide</bc> abil

[ctx: Goal__CopperProduction__name]
note: title for set of goals
en: Copper production
et: Vase tootmine

[ctx: Goal__CpIProduction__name]
note: title for set of goals
en: Construction parts
et: Ehitusmaterjal

[ctx: Goal__CrudeOilImport__name]
note: title for set of goals
en: Automate crude oil import
et: Toornafta impordi automatiseerimine

[ctx: Goal__DesignateDumping]
note: text for a goal, {0} replaced with name of product (e.g. slag)
en: Designate a dumping zone for {0}
et: Määrake asukohale {0} ladestamisala

[ctx: Goal__DisableImportToDieselStorage]
note: goal text, {0} - diesel
en: Disable truck import for the new {0} storage
et: Lülita veoki import uue ressursi {0} ladustamise jaoks välja

[ctx: Goal__DiscoverOilRig__name]
note: title for set of goals
en: Find oil rig
et: Otsi naftapuurtorni

[ctx: Goal__Dump]
note: text for a goal to dump a loose product (on the ground), {0} replaced with title of a product
en: Dump {0}
et: Mahaladustus {0}

[ctx: Goal__DumpLiquid]
note: text for a goal to dump a liquid product (into ocean), {0} replaced with title of a product
en: Dump {0}
et: Väljuta {0} merre

[ctx: Goal__EstablishMine]
note: goal text, {0} replaced with ore name such as limestone or iron ore
en: Establish {0} mine and start mining {0}
et: Märkige ressursi {0} kaevandusala ja alustage selle kaevandamist

[ctx: Goal__ExploreWithShip]
note: goal text
en: <bc>Explore</bc> first location on the <bc>world map</bc> with the ship
et: <bc>Avastage</bc> esimene asukoht <bc>maailmakaardil</bc> laeva abil

[ctx: Goal__ExploreWithShip__name]
note: title for set of goals
en: Repair shipyard and set sail
et: Sadama remont ja teele asumine

[ctx: Goal__ExportFromSlagStorage]
note: goal text, {0} - name of storage, {1} - slag
en: Assign the {0} with {1} and drag the right (red) slider to the left to export / dump
et: Määrake {0} jaoks {1} ja lohistage eksportimiseks / tühjendamiseks parempoolne (punane) liugur vasakule

[ctx: Goal__FillStorage]
note: goal text, {0} - product name, {1} - storage
en: Store {0} in {1}
et: Täitke {1} kaubaga {0}

[ctx: Goal__FlareOff]
note: goal text, {0} - Light oil, {1} - Flare
en: Burn excess {0} in {1}
et: Põletage üleliigne {0} rajatises {1}

[ctx: Goal__FoodProduction__name]
note: title for set of goals
en: Food production
et: Toidu tootmine

[ctx: Goal__FoodProduction2__name]
note: title for set of goals
en: Food production II
et: Toidu tootmine II

[ctx: Goal__ForTower]
note: text for a goal, example with replacements: 'Build a Mine control tower near iron ore deposit, assign Excavator and Pickup to it and set up mining designations.'
en: Build a {0} near {1} deposit, assign {2} and {3} to it and set up mining designations.
et: Ehitage ressursi {1} maardla lähedale {0}, määrake sellele {2} ja {3} ning kaevandustähised.

[ctx: Goal__FuelStation__name]
note: title for set of goals
en: Fuel station
et: Tankla

[ctx: Goal__GrowPotatoes]
note: goal text
en: Wait for the first harvest of <bc>potatoes</bc>
et: Oodake esimest <bc>kartuli</bc> saaki

[ctx: Goal__HarvestTrees]
note: goal text
en: Start harvesting trees
et: Alustage puude langetamist

[ctx: Goal__ImportCrudeOil]
note: goal text, {0} - cargo ship, {1} - oil, {2} - oil rig
en: Have your {0} import {1} from the {2}
et: Las {0} impordib {1} rajatisest {2}

[ctx: Goal__ImportToCoalStorage]
note: goal text, {0} - storage name, {1} - coal
en: Drag the left / green slider in the {0} to the right to make it actively request {1}
et: Lohistage rajatise {0} vasak/roheline liugur paremale, et aktiivselt hankida ressurssi {1}

[ctx: Goal__IronOreMining__name]
note: title for set of goals
en: Iron ore mining
et: Rauamaagi kaevandamine

[ctx: Goal__IronProduction__name]
note: title for set of goals
en: Iron production
et: Malmi tootmine

[ctx: Goal__LoadCrew]
note: goal text
en: Load <bc>crew</bc> to the ship
et: Määrake laevale <bc>meeskond</bc>

[ctx: Goal__Maintenance__name]
note: title for set of goals
en: Maintenance
et: Hooldus

[ctx: Goal__Mine]
note: text for a goal, {0} replaced with title of a product
en: Mine {0}
et: Kaevandage ressurssi {0}

[ctx: Goal__MineCoal__name]
note: title for set of goals
en: Mine coal
et: Söe kaevandamine

[ctx: Goal__PauseBeacon]
note: goal text, {0} - beacon
en: Pause the {0} to reduce the rate of refugees inbound
et: Peatage {0}, et vähendada pagulaste sissevoolu

[ctx: Goal__PauseBeacon__name]
note: title for set of goals
en: Reduce refugees inbound
et: Vähenda pagulaste sissevoolu

[ctx: Goal__PauseCoalMaker]
note: goal text, {0} - coal maker, {1} - wood
en: Pause {0} to save on {1}
et: Peatage {0}, et kokku hoida ressurssi {1}

[ctx: Goal__PopulationGrowth__name]
note: title for set of goals
en: Population growth
et: Rahvastiku kasv

[ctx: Goal__PowerFromCoal__name]
note: title for set of goals
en: Coal power plant
et: Söeelektrijaam

[ctx: Goal__Process]
note: text for a goal, {0} replaced with title of a product
en: Process {0}
et: Väärinda {0}

[ctx: Goal__ProcessCopperOre]
note: goal text, {0} - blast furnace, {1} - metal caster, {2} smoke stack
en: Build {0} with {1} and {2} and enable recipe for copper ore processing
et: Ehitage {0} kasutades rajatisi {1} ja {2} ning valige vasemaagi töötlemise retsept

[ctx: Goal__ProcessIron]
note: goal text
en: Enable <bc>iron recipe</bc> that uses {0} in {1}
et: Valige <bc>malmiretsept</bc>, kus toode {1} kasutab ressurssi {0}

[ctx: Goal__ProcessIronOre__name]
note: title for set of goals
en: Processing iron ore
et: Rauamaagi töötlemine malmiks

[ctx: Goal__Produce]
note: text for a goal, {0} replaced with title of a product
en: Produce {0}
et: Tooda ressurssi {0}

[ctx: Goal__ProduceCp2]
note: goal text, {0}, {1} - name of assembly, {2} - name of construction parts II
en: Build a new {0} and produce {1}
et: Ehitage uus {0}, et toota {1}

[ctx: Goal__ProduceLabEquipment]
note: goal text, {0} - lab equipment, {1} - assembly
en: Produce {0} in {1}
et: Tooda {0} rajatises {1}

[ctx: Goal__ProduceScrap]
note: text for a goal, {0} - iron scrap, {1} - radio station
en: Start recycling {1} to get some {0}
et: Alustage {1} taaskasutamist, et saada resurssi {0}

[ctx: Goal__RefuelShip]
note: goal text, {0} replaced with fuel name - diesel
en: Fill the ship with {0}
et: Täitke laev kütusega {0}

[ctx: Goal__RepairCargoShip]
note: goal text, {0} - cargo ship
en: Discover {0} on the world map & repair it using your main ship
et: Avastage {0} maailmakaardilt ja parandage see oma põhilaeva abil

[ctx: Goal__RepairOilRig]
note: goal text, {0} - oil rig
en: Repair {0}
et: Parandage {0}

[ctx: Goal__RepairShip]
note: goal text
en: Repair the ship
et: Parandage laev

[ctx: Goal__RepairShipyard]
note: goal text, {0} replaced with Shipyard
en: Repair {0}
et: Parandage {0}

[ctx: Goal__Research]
note: text for a goal, {0} replaced with title of a node to research
en: Research {0}
et: Arendage välja {0}

[ctx: Goal__ResearchAndBuild]
note: text for a goal, {0} replaced with title of a building / machine
en: Research and build {0}
et: Arendage ja ehitage {0}

[ctx: Goal__ResearchAndUpgrade]
note: text for a goal, {0} replaced with title of a building / machine
en: Research and upgrade to {0}
et: Arendada ja täiustada kuni "{0}"

[ctx: Goal__RubberProduction__name]
note: title for set of goals
en: Synthetic rubber
et: Sünteetiline kumm

[ctx: Goal__SelectCpRecipe]
note: goal text, {0} - assembly, {1} - construction parts
en: Select recipe in {0} to produce {1}
et: Valige {0} retsept, et toota {1}

[ctx: Goal__SettlementWater__name]
note: title for set of goals
en: Water for the settlement
et: Vesi asumile

[ctx: Goal__SetupBricks__name]
note: title for set of goals
en: Bricks production
et: Telliste tootmine

[ctx: Goal__SetupCp2__name]
note: title for set of goals
en: Construction II
et: Ehitus II

[ctx: Goal__SetupDiesel__name]
note: title for set of goals
en: Diesel production
et: Diislikütuse tootmine

[ctx: Goal__SetupTradings__name]
note: title for set of goals
en: Trading
et: Kauplemine

[ctx: Goal__SetupVehicleParts__name]
note: title for set of goals
en: Vehicle parts
et: Autovaruosad

[ctx: Goal__StartProducing]
note: text for a goal, {0} replaced with title of a product
en: Start producing {0}
et: Alustage toote {0} tootmist

[ctx: Goal__StockpileDiesel__name]
note: title for set of goals
en: Stockpile diesel
et: Diisli varumine

[ctx: Goal__StockpileProducts__name]
note: title for set of goals
en: Stockpile products
et: Toodete varumine

[ctx: Goal__Trade]
note: goal text, {0} - bricks, {1} - iron goal text, {0} - bricks, {1} - wood
en: Purchase {0} for {1} from the village on the world map
et: Saadaval {0} maailmakaardil nähtavast külast, vahetuskaubaks {1}

[ctx: Goal__UseMediumOil]
note: goal text, {0} - Diesel, {1} - Medium oil
en: Produce {0} by converting {1}
et: Tooteks {0}, toorainena {1}

[ctx: Goal__WaitForRefugees]
note: text for a goal
en: Wait for the first refugees to arrive
et: Oodake esimeste pagulaste saabumist

[ctx: Goal__WasteDumping__name]
note: title for set of goals
en: Waste dumping
et: Jäätmete ladestamine

[ctx: Goal__WorldMine]
note: goal text, {0} - oil rig
en: Discover {0} by exploring with your ship
et: Avastage laeva abil objekt {0}

[ctx: Goal_TakeTime]
note: tooltip explaining that the current goal is long-term
en: No need to rush this goal. Take your time and make sure to develop other parts of your industry as well.
et: Selle eesmärgi saavutamisega pole vaja kiirustada. Võtke aega ja arendage kindlasti ka oma tööstuse teisi suundi.

[ctx: GoalShowCompleted__Action]
note: title of a button that shows / hides goals that are already completed
en: Show completed items
et: Kuva saavutatud eesmärgid

[ctx: GoalShowLocked__Action]
note: title of a button that shows / hides goals that are locked (not available yet)
en: Show locked items
et: Kuva peidetud eesmärgid

[ctx: GoalSkip__Action]
note: title of a button that enables to skip the current goal / objective
en: Skip this goal
et: Jäta see eesmärk vahele

[ctx: GoalSkip__Confirmation]
note: confirmation text of a dialog to skip a goal
en: Are you sure you want to skip this goal? You will miss on any rewards you would normally get on completion.
et: Kas olete kindel, et soovite selle eesmärgi vahele jätta? Jääte ilma preemiatest, mida lõpetamisel saaksite.

[ctx: GoalTip__Maintenance]
note: {0} = Maintenance depot
en: Majority of machines and vehicles require regular <bc>maintenance</bc>. You should research & build a {0} as soon as possible otherwise your equipment will start breaking down.
et: Enamik masinaid ja sõidukeid vajavad regulaarset <bc>hooldust</bc>. Peaksite võimalikult kiiresti arendama ja ehitama rajatise {0}, muidu hakkab varustus lagunema.

[ctx: GoalTip_ActivateRecipe]
en: Click on the machine and then click on the recipe to activate it. Active recipe is marked with a green border around it. You can select multiple recipes in which case their priority is determined by their order.
et: Klõpsake rajatisel ja seejärel klõpsake selle aktiveerimiseks retseptil. Aktiivne retsept on tähistatud rohelise äärisega. Saate valida mitu retsepti, mille puhul nende eelistuse määrab nende järjekord.

[ctx: GoalTip_BeltsMotivation]
en: Connecting your machines with conveyor belts reduces the demand on your trucks.
et: Rajatiste ühendamine konveierilintidega vähendab veokite nõudlust.

[ctx: GoalTip_BuildMore]
en: You can always build more machines to accelerate your production.
et: Tootmise kiirendamiseks saate alati rohkem rajatisi ehitada.

[ctx: GoalTip_BuildNearShore]
en: Build your advanced oil processing complex close to shore in order to easily import crude oil via ships.
et: Ehitage täiustatud naftatöötlemiskompleks kalda lähedale, et toornaftat hõlpsasti laevadega importida.

[ctx: GoalTip_ConnectWasteWithPipe]
note: {0} = liquid dump, {1} = distiller
en: You can build a pipe to connect the {0} to the {1} if they are nearby.
et: Saate ehitada torustiku, et ühendada {0} lähedal asuva rajatisega {1}.

[ctx: GoalTip_DisableTruckImport]
note: {0} = storage, {1} = off, {2} = vehicle import
en: To disable import from trucks, select the {0} and click on {1} under '{2}' section.
et: Et vältida {0} veoautodega varustamist, valige jaotises "{2}" valik "{1}".

[ctx: GoalTip_RefuelShip]
note: {0} = Shipyard
en: To refuel your ship, select your {0} and drag the green fuel slider to the right.
et: Laeva tankimiseks valige {0} ja lohistage rohelist kütuseliugurit paremale.

[ctx: GoalTip_ReorderRecipes]
note: {0} = iron ore
en: You can prioritize {0} production by moving the {0} recipe higher in the recipes list. Recipe execution priority is based on their order. You can also build another furnace with metal casters to scale up your production.
et: Saate eelistada {0} tootmist, liigutades retsepti {0} retseptide loendis kõrgemale. Retsepti täitmise prioriteet sõltub nende järjekorrast. Samuti saate tootmist laiendada, ehitades rohkem ahjusid ja valukodasid.

[ctx: GoBack]
note: button to go back (e.g. to close a window)
en: Back
et: Tagasi

[ctx: Gold_TerrainSurface__name]
note: name: Surface that can be placed on the ground outside.
en: Golden surface
et: Kuldne pind

[ctx: GoldenPeakStaticIslandMap__desc]
note: Map description
en: Behold, the Golden Peak – a compact island shaded by a majestic peak of glittering gold! This map presents a distinctive challenge due to its numerous platforms set at different elevations, requiring strategic earthworking to unlock access to new locations for your factory. To expand your buildable territory even further, excavate mountains and higher elevation plateaus to expand your foundations and dump the tailings into the ocean to grow your island!
et: Teie ees on Golden Peak – väike saar, mis asub majesteetliku kuldselt särava mäe varjus! Selle kaardi keerukus seisneb selles, et pääsete arvukatele eri kõrgusega platoodele, mis nõuavad kaevandamisoperatsioonide strateegilist planeerimist. Või siis saate saart laiendada, kaevates lihtsalt mäed üles ja ladestades materjali rannikul!

[ctx: GoldenPeakStaticIslandMap__name]
note: Map name
en: The Golden Peak
et: Kuldne tipp

[ctx: GoldFurnace__name]
note: name of a machine
en: Gold furnace
et: Kullasulatusahi

[ctx: GoNext]
note: Button to advance to the next step or tab in a wizard
en: Next
et: Edasi

[ctx: GoTo__Tooltip]
note: tooltip of a button that allows the player to manually order vehicle to go somewhere
en: Enables you to click on a specific spot to manually order this vehicle to drive there
et: Võimaldab klõpsata konkreetsel kohal, et ise tellida see sõiduk kohale

[ctx: GoToContracts]
note: button that takes player a window that shows contracts overview
en: Go to contracts
et: Lepinguvaade

[ctx: GroundReserveTooltip__Groundwater]
note: tooltip
en: Shows the overall status of the reserve of groundwater. Groundwater is replenished during rain and can temporarily run out if pumped out too much.
et: Näitab põhjaveevaru üldist seisundit. Põhjavesi taastub vihma ajal ja võib liigse väljapumpamisega ajutiselt otsa lõppeda.

[ctx: GroundReserveTooltip__Oil]
note: tooltip
en: Shows the overall status of the ground reserve of crude oil in this deposit. This is a limited resource. We need to find a new one before we deplete it. Long-term source of crude oil needs to be found in the world map.
et: Näitab selle maardla toornaftavaru üldist seisu. See on piiratud ressurss. Enne selle ammendumist peame leidma uue. Maailmakaardilt tuleb leida pikaajaline toornafta allikas.

[ctx: GrowthPause__desc]
note: policy / edict which can enabled by the player in their Captain's office. short description: policy / edict which can enabled by the player in their Captain's office.
en: Disables natural pop growth
et: Keelab loomuliku iibe

[ctx: GrowthPause__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Growth pause
et: Iibe paus

[ctx: Gun0__name]
note: name: ship part upgrade
en: Gun (basic)
et: Kahur (algne)

[ctx: Gun1__name]
note: name: ship part upgrade
en: Gun I (front)
et: Kahur I (ees)

[ctx: Gun1Rear__name]
note: name: ship part upgrade
en: Gun I (rear)
et: Kahur I (taga)

[ctx: Gun2__name]
note: name: ship part upgrade
en: Gun II (front)
et: Kahur II (ees)

[ctx: Gun2Rear__name]
note: name: ship part upgrade
en: Gun II (rear)
et: Kahur II (taga)

[ctx: Gun3__name]
note: name: ship part upgrade
en: Gun III (front)
et: Kahur III (ees)

[ctx: Gun3Rear__name]
note: name: ship part upgrade
en: Gun III (rear)
et: Kahur III (taga)

[ctx: HeadquartersT1__desc]
note: short description
en: Enables you to declare edicts that can significantly affect your island's population and industry. Some edicts can provide you with benefits but may cost you monthly Unity. Other edicts can generate monthly Unity, but these typically require you to provides something in return. Edicts can be toggled anytime.
et: Võimaldab välja kuulutada korraldusi, mis võivad oluliselt mõjutada saare elanikkonda ja tööstust. Mõned korraldused võivad anda eeliseid, kuid võivad maksta igakuist Ühtsust. Teised korraldused võivad anda igakuist Ühtsust, kuid need nõuavad tavaliselt, et annaksite midagi vastutasuks. Korraldusi saab igal ajal ümber lülitada.

[ctx: HeadquartersT1__QuickTrade__desc]
note: example use 'Also adds +100% increase in quick trade volume'
en: Also adds {0} increase in quick trade volume.
et: Lisab ka {0} kiiret tehingumahu kasvu.

[ctx: Health]
note: title of a panel showing health overview or statistics of people on the island
en: Health
et: Tervis

[ctx: Health__Tooltip]
note: tooltip
en: Health of your population can be affected by many factors which will be always listed in the table below. Positive health generates Unity and also leads to growth of your population. On the other hand, negative health gives penalty to Unity and leads to decrease of your population. There are settlements services that can help you to increase health of your population, such as clean water, healthcare or food variety.
et: Teie rahvastiku tervist võivad mõjutada paljud tegurid, mis on alati loetletud alljärgnevas tabelis. Positiivne tervis tekitab Ühtsust ja toob kaasa ka Teie rahvastiku kasvu. Teisest küljest annab negatiivne tervis Ühtsusele löögi ja viib teie elanikkonna vähenemiseni. Asumile eri teenuste võimaldamine aitab Teil suurendada oma elanikkonna tervist, nt puhas vesi, tervishoid või eri toidugrupid.

[ctx: HealthBonus__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Increase safety conditions to get extra +{0} health points.
et: Suurendage ohutustingimusi, et saada lisaks +{0} tervisepunkti.

[ctx: HealthBonus__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Health boost
et: Tervise võimendus

[ctx: HealthCareNeed__name]
note: name: name of a settlement service provided to pops
en: Hospitals
et: Haiglad

[ctx: HealthPointsCat_AirPollution__name]
note: name
en: Air pollution
et: Õhusaaste

[ctx: HealthPointsCat_AirPollutionShips__name]
note: name
en: Ships pollution
et: Laevade reostus

[ctx: HealthPointsCat_AirPollutionVehicles__name]
note: name
en: Vehicles pollution
et: Sõidukite reostus

[ctx: HealthPointsCat_Base__name]
note: name
en: Base
et: Baas

[ctx: HealthPointsCat_Disease__name]
note: name
en: Disease
et: Haigus

[ctx: HealthPointsCat_Edicts__name]
note: name
en: Edicts
et: Korraldused

[ctx: HealthPointsCat_Food__name]
note: name
en: Food
et: Toit

[ctx: HealthPointsCat_Healthcare__name]
note: name
en: Healthcare
et: Tervishoid

[ctx: HealthPointsCat_LandfillPollution__name]
note: name
en: Landfill pollution
et: Prügilate reostus

[ctx: HealthPointsCat_WasteInSettlement__name]
note: name
en: Settlement waste
et: Asumi prügi

[ctx: HealthPointsCat_WaterPollution__name]
note: name
en: Water pollution
et: Veesaaste

[ctx: HeavyRainWeather__name]
note: name: describes the current weather
en: Heavy rain
et: Tugev vihm

[ctx: HitPoints]
note: amount of hit points
en: Hit points
et: Tabamuspunktid

[ctx: Homeless__name]
note: notification
en: Not enough housing, settlement is overcrowded
et: Pole piisavalt majutust, asum on ülerahvastatud

[ctx: HomelessLeft__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification
en: {0} homeless left the island due to lack of food.
et: Kodutuid toidupuudusega seoses saarelt lahkunud {0}.

[ctx: Hospital__desc]
note: short description
en: Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work.
et: Pakub tervishoiuteenuseid, mis suurendavad Teie elanikkonna üldist tervist, annab täiendavat Ühtsust ja vähendab haiguste halba mõju. Selle ehitise töö jaoks on vaja varuda meditsiinivahendeid.

[ctx: Hospital__name]
note: name
en: Clinic
et: Kliinik

[ctx: Hospital_InputsTooltip]
note: tooltip for Hospital_MortalityReduction
en: This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island.
et: Kliinik tuleb varustada meditsiinivahenditega, et see saaks pakkuda selle teenuseid ühendatud asumile. Tervishoiuteenuste kvaliteet sõltub pakutavatest varustusest. Tarnete vajadus võib ajutiselt suureneda juhul, kui saarel levib haigus.

[ctx: Hospital_MortalityReduction]
note: shows a mortality reduction provided by a hospital, example use: 'Morality reduction: 1.5%'
en: Mortality reduction
et: Suremuse vähenemine

[ctx: Hospital_MortalityReductionTooltip]
note: tooltip for Hospital_MortalityReduction
en: Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
et: Vähendab mis tahes leviva haiguse suremust. Kui näiteks haiguse suremus on 3% ja vähenemine 2%, on lõplik suremus 1%.

[ctx: HouseholdAppliancesConsumptionIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Household appliances consumption increased by {0}, unity given for it increased by {1}
et: Kodumasinate tarbimine suurenes {0}, selle eest saadud Ühtsus suurenes {1} võrra

[ctx: HouseholdAppliancesConsumptionIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: More household appliances
et: Rohkem kodumasinaid

[ctx: HouseholdAppliancesNeed__name]
note: name: name of a settlement service provided to pops
en: Household appliances
et: Kodumasinad

[ctx: HouseholdGoodsConsumptionIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Household goods consumption increased by {0}, unity given for it increased by {1}
et: Kodukaupade tarbimine suurenes {0}, selle eest saadud Ühtsus suurenes {1} võrra

[ctx: HouseholdGoodsConsumptionIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: More household goods
et: Rohkem kodukaupu

[ctx: HouseholdGoodsNeed__name]
note: name: name of a settlement service provided to pops
en: Household goods
et: Kodukaubad

[ctx: Housing__desc]
note: housing description, for instance {0}=60
en: Primitive housing for {0} people made of shipping containers.
et: Laevakonteineritest valmistatud primitiivne majutus {0}-le inimesele.

[ctx: Housing__name]
note: building or machine
en: Housing
et: Majutus

[ctx: Housing_AttachmentDesc__desc]
note: explaining how settlement housing can be placed
en: Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish  itself as a new settlement, in that case you need to attach it with service modules.
et: Majutuse saab kas liita olemasoleva asumi külge, muutes selle asumi osaks (ja saada kasu kõigist juba pakutavatest teenustest, nagu näiteks toitlustamine). Iseseisvalt paigutades tekib uus asum ja see tuleb ühendada teenindavate rajatistega.

[ctx: HousingCap]
note: label of a chart showing total housing capacity
en: Total capacity
et: Kogumaht

[ctx: housingCategory__name]
note: name: toolbar category name
en: Housing & services
et: Majutus & teenused

[ctx: HousingDemandIncrease]
note: title of a panel that lists all the increases of settlement services demands
en: Increased demands
et: Nõudluse suurenemine

[ctx: HousingDemandIncrease__Tooltip]
note: tooltip
en: Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing.
et: Majutusel on tavatarbimisele lisaks suurenenud nõudmised. See on omane täiustatud majutusele.

[ctx: HousingT2__desc]
note: housing description, for instance {0}=120
en: Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services.
et: Täiustatud majutus {0}-le asunikule, mis võimaldab rohkem mugavust. Annab rohkem Ühtsust kui majutusele on võimaldatud vajalikud teenused.

[ctx: HousingT2__name]
note: building or machine
en: Housing II
et: Majutus II

[ctx: HousingT3__name]
note: building or machine
en: Housing III
et: Majutus III

[ctx: HousingUnityBonus]
note: title of a panel listing unity bonus of a housing
en: Unity bonus
et: Ühtsuse boonus

[ctx: HousingUnityBonus__Tooltip]
note: tooltip
en: If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it.
et: Kui kõik allpool loetletud vajadused on rahuldatud, võimaldab see majutus Ühtsuse boonust lisaks tavapärasele Ühtsusele, mis moodustub kõikidest majutusele osutatud teenustest.

[ctx: HydroCrackerT1__desc]
note: short description of a machine
en: Transforms different fuel types between each other to help with consumption imbalance.
et: Muundab erinevaid kütuseid üksteiseks, et lisada tarbimise tasakaalustatust.

[ctx: HydroCrackerT1__name]
note: name of a machine
en: Cracking unit
et: Krakkimisüksus

[ctx: HydrogenReformer__name]
note: name of a machine
en: Hydrogen reformer
et: Vesiniku reformaator

[ctx: ImportantAnnouncementTitle]
en: Important announcement
et: Oluline teadaanne

[ctx: ImportBlueprint__Fail]
note: message shown when blueprint string failed to import
en: Failed to import the given string.
et: Antud lausendi importimine ebaõnnestus.

[ctx: ImportBlueprint__Success]
note: message shown when blueprint was successfully imported
en: New blueprint added!
et: Uus kavand lisatud!

[ctx: ImportBlueprint__Title]
note: title of a dialog that allows to import blueprint from a string
en: Import from string
et: Impordi lausendist

[ctx: ImportPriority__ShipCargoTooltip]
note: tooltip
en: Truck priority for deliveries of materials that are requested to be loaded onto the ship.
et: Veoauto eelistus selliste materjalide tarnimisel, mis vajavad laevale laadimist.

[ctx: ImportPriority__ShipFuelTooltip]
note: tooltip
en: Trucks priority for fuel deliveries.
et: Kütuse tarnimise eelistus veokitele.

[ctx: ImportPriority__ShipRepairTooltip]
note: tooltip tooltip that explains quick repair action
en: Truck priority for deliveries of materials needed for ship repairs and modifications.
et: Veoautode eelistus laevade remondiks ja ümberehitusteks vajalike materjalide tarnimisel.

[ctx: ImportPriority__StorageTooltip]
note: tooltip
en: Trucks priority for deliveries of assigned product.
et: Veoautode eelistus määratud toote tarnimisel.

[ctx: ImportRoutesEnforce__Title]
note: toggle button title, more info in ImportRoutesEnforce__Tooltip
en: Accept assigned only
et: Võimalda ainult määratud

[ctx: ImportRoutesEnforce__Tooltip]
note: tooltip
en: Accept cargo import only via the assigned routes (this is set by default). If this is disabled, cargo can be delivered from anywhere (meaning that import routes are ignored).
et: Võimaldab lasti importi ainult määratud teekondade kaudu (see on vaikimisi määratud). Kui see on välja lülitatud, võib lasti tarnida ükskõik kust (st imporditeekondi ei arvestata).

[ctx: ImportRoutesTitle]
note: title of a panel configuring custom import routes for trucks
en: Import routes
et: Imporditeekonnad

[ctx: IncinerationPlant__desc]
note: short description of a machine
en: Burns waste with much better efficiency than a basic burner. The process is energy positive and generates steam.
et: Põletab jäätmeid palju suurema tõhususega kui tavaline põleti. Protsess on energiapositiivne ja tekitab auru.

[ctx: IncinerationPlant__name]
note: name of a machine
en: Incineration plant
et: Põletustehas

[ctx: IncreasedPriority__Action]
note: button that prioritizes actions for a selected entity (e.g. prioritize construction) - keep it short
en: Priority
et: Eelistus

[ctx: IncreasedPriority__ConstructionTooltip]
note: tooltip
en: Trucks will prioritize this operation to make it finish as soon as possible
et: Veokid eelistavad ülesannet ja täidavad võimalikult kiiresti

[ctx: IncreasePriority]
note: tooltip for a button that increases priority for the current recipe by moving it higher in the list. Keep short. tooltip for a button that increases priority for the current  recipe by moving it higher in the list. Keep short.
en: Increase priority
et: Suurendada eelistust

[ctx: IndividualFoodSupply__Tooltip]
note: tooltip
en: Estimate for how long the current supply can feed the settlement. This estimate is increased in case there are also other types of food available in the settlement.
et: Hinnang ajale, mil praegune tarne võimaldab asumit toita. Seda hinnangut suurendatakse juhul, kui asumis on saadaval erinevaid toiduaineid.

[ctx: IndustrialMixer__desc]
note: description of a machine short description of a machine
en: High-power mixer for general materials mixing.
et: Suure võimsusega segisti üldiseks materjalide segamiseks.

[ctx: IndustrialMixer__name]
note: name of a machine
en: Mixer
et: Segumasin

[ctx: IndustrialMixerT2__name]
note: name of a machine
en: Mixer II
et: Segisti II

[ctx: InfectionDisease__desc]
note: short description
en: To prevent this illness in the future, prevent trash from piling up in your settlement.
et: Et seda haigust tulevikus vältida, vältige prügi kuhjumist asumis.

[ctx: InfectionDisease__name]
note: name
en: Infection
et: Infektsioon

[ctx: InfectionDisease_Reason]
note: explains that settlement has the current disease because its waste collection is poor
en: settlement full of waste
et: Asum on prügi täis

[ctx: Input__Enable]
note: allows trucks to deliver materials
en: Enable input
et: Luba sisend

[ctx: Input__Pause]
note: temporarily disables any material deliveries
en: Pause input
et: Peata sisend

[ctx: InputsTitle]
note: title of a panel listing all the inputs of some machine / building
en: Inputs
et: Sisendid

[ctx: InsulaMortis__desc]
note: Map description
en: Explore the mysterious archipelago of Insula Mortis, a collection of islands shrouded in legend and intrigue. Unlocking access to neighboring isles requires mining through mountains and constructing land bridges, achieved by dumping materials into the ocean.
    
    Despite its wealth in natural resources, a legend tells that this place is cursed. None of the few scouts who made it back said anything about a curse though, so it’s probably nothing. Well, except for Jimmy - he may have screamed something about dead trees before we sedated him. If you want to give it a look yourself, though, I’m sure you’ll be fine.
et: Avastage salapärane Insula Mortis,, mis on legendide ja saladuste varjatud saarte rühm. Naabersaartele jõudmiseks peate kaevama mägesid ja heitma kivimeid ookeani, ehitades kunstlikke maasildu.
    
    Hoolimata rikkalikest loodusvaradest on see koht legendi kohaselt neetud. Ükski neist vähestest luurajatest, kes on tagasi tulnud, ei ole siiski midagi sellist märganud, nii et see on ilmselt vaid kuulujutt. Noh, välja arvatud Jimmy - ta näis karjuvat midagi surnud puudest, kuni me teda rahustasime. Aga kui te tahate ise näha, siis olen kindel, et midagi hullu ei juhtu...

[ctx: InsulaMortis__name]
note: map name, this name means 'Island of death' in latin. If your language uses similar alphabet to latin, no need to translate this
en: Insula mortis
et: Insula Mortis

[ctx: InvalidExportRoute__name]
note: notification
en: {entity}: Invalid route assigned.
et: {entity}: Määrati kehtetu teekond.

[ctx: InvalidExportRouteSuffix]
en: Storage has export route but also has '{0}' slider set or truck export off, these modes are not compatible.
et: Laol on ekspordi teekond, kuid ka '{0}' liugur on seatud või veoauto eksport on välja lülitatud. Need seaded ei ühildu.

[ctx: InvalidImportRoute__name]
note: notification
en: {entity}: Invalid route assigned.
et: {entity}: Määrati kehtetu teekond.

[ctx: InvalidImportRouteSuffix]
en: Storage has import route but also has '{0}' slider set or truck import off, these modes are not compatible.
et: Laol on impordi teekond, kuid ka '{0}' liugur on seatud või veoauto import on välja lülitatud. Need seaded ei ühildu.

[ctx: IoLabel__IN]
note: Short label for input, keep it short!
en: IN
et: SISSE

[ctx: IoLabel__OUT]
note: Short label for output, keep it short!
en: OUT
et: VÄLJA

[ctx: IslandMapDifficulty__Easy]
note: label explaining how difficult a selected island map is (this is the easiest one)
en: Standard
et: Kerge

[ctx: IslandMapDifficulty__EasyTooltip]
note: tooltip explaining how difficult a selected island map is
en: A balanced map. Great for beginners or casual players.
et: Tasakaalus kaart. Suurepärane algajatele või juhuslikele mängijatele.

[ctx: IslandMapDifficulty__Hard]
note: label explaining how difficult a selected island map is
en: Difficult
et: Keerukas

[ctx: IslandMapDifficulty__HardTooltip]
note: tooltip explaining how difficult a selected island map is
en: For skilled players who have some experience with the game already. Requires planning and trade-offs.
et: Osavatele mängijatele, kes mängu juba taipavad. Eeldab plaanimisoskust ja kompromisse.

[ctx: IslandMapDifficulty__Insane]
note: label explaining how difficult a selected island map is (this is the hardest one)
en: Challenging
et: Nõudlik

[ctx: IslandMapDifficulty__InsaneTooltip]
note: tooltip explaining how difficult a selected island map is
en: For players who are ready to fail and like to push their limits. Do not take success for granted.
et: Mängijatele, kes on valmis ebaõnnestuma ja tahavad oma võimete piire avastada. Ärge võtke edu enesestmõistetavana.

[ctx: IslandMapDifficulty__Medium]
note: label explaining how difficult a selected island map is
en: Advanced
et: Edasijõudnud

[ctx: IslandMapDifficulty__MediumTooltip]
note: tooltip explaining how difficult a selected island map is
en: A slightly more advanced map that may require some extra planning.
et: Kaart edasijõudnutele, mis võib nõuda täiendavat plaanimist.

[ctx: Kb_ApplyChanges__label]
note: label for a key-binding
en: Apply changes
et: Rakenda muudatused

[ctx: Kb_ClearDesignation__label]
note: label for a key-binding
en: Clear designation
et: Eemalda määrang

[ctx: Kb_CopyExcludingSettings__label]
note: label for a key-binding that does: Hold while copying structures to exclude copying their configuration label for a key-binding
en: Copy without configuration
et: Kopeeri seadeteta

[ctx: Kb_CopyExcludingSettings__tooltip]
note: tooltip for a key-binding: Copy without configuration
en: Hold while copying structures to exclude copying their configuration
et: Hoidke elementide kopeerimise ajal all, et välistada nende seadistuste kopeerimine

[ctx: Kb_DecreaseGameSpeed__label]
note: label for a key-binding
en: Decrease speed
et: Vähenda kiirust

[ctx: Kb_DeleteEntireTransport__label]
note: label for a key-binding
en: Demolish entire transport
et: Lammuta kogu eritransport

[ctx: Kb_DeleteWithQuickRemove__label]
note: label for a key-binding
en: With quick remove (using Unity)
et: Kiire eemaldamisega (Ühtsuse arvel)

[ctx: Kb_Flip__label]
note: label for a key-binding
en: Flip / Toggle mode
et: Peegelda / muuda nurka

[ctx: Kb_FreeLookMode__label]
note: label for a key-binding
en: Free look mode
et: Vaba kaameravaade

[ctx: Kb_IncreaseGameSpeed__label]
note: label for a key-binding
en: Increase speed
et: Tõsta kiirust

[ctx: Kb_JumpToCameraPosition1__label]
note: label for a key-binding that does:
en: Jump to saved camera position {0}
et: Liigu salvestatud kaamera asendile {0}

[ctx: Kb_JumpToCameraPosition2__label]
note: label for a key-binding that does:
en: Jump to saved camera position {0}
et: Liigu salvestatud kaamera asendile {0}

[ctx: Kb_JumpToCameraPosition3__label]
note: label for a key-binding that does:
en: Jump to saved camera position {0}
et: Liigu salvestatud kaamera asendile {0}

[ctx: Kb_LiftSnapping__label]
note: label for a key-binding
en: Toggle snapping
et: Lülitage klõpsamine sisse

[ctx: Kb_LowerDown__label]
note: label for a key-binding
en: Lower down
et: Vähenda kõrgust

[ctx: Kb_MoveDown__label]
note: label for a key-binding
en: Move down
et: Liiguta alla

[ctx: Kb_MoveLeft__label]
note: label for a key-binding
en: Move left
et: Vasakule

[ctx: Kb_MoveRight__label]
note: label for a key-binding
en: Move right
et: Paremale

[ctx: Kb_MoveUp__label]
note: label for a key-binding
en: Move up
et: Üles

[ctx: Kb_PanCamera__label]
note: label for a key-binding
en: Move camera (hold)
et: Liiguta kaamerat (hoia peal)

[ctx: Kb_PanSpeedBoost__label]
note: label for a key-binding
en: Increase pan speed
et: Liiguta kiiremini

[ctx: Kb_PauseGame__label]
note: label for a key-binding
en: Toggle pause
et: Pausi lülitus

[ctx: Kb_PauseMore__label]
note: label for a key-binding that does: Hold to make the pause tool to only pause things instead of automatically toggling pause. label for a key-binding
en: Pause only
et: Ainult paus

[ctx: Kb_PauseMore__tooltip]
note: tooltip for a key-binding: Pause only
en: Hold to make the pause tool to only pause things instead of automatically toggling pause.
et: Hoidke all, et panna pausitööriist ainult asju peatama ja mitte automaatselt pausi lülitada.

[ctx: Kb_PhotoModeRotation__label]
note: label for a key-binding
en: Camera auto-rotation
et: Keerlev kaamera

[ctx: Kb_PhotoModeTakePicture__label]
note: label for a key-binding
en: Take screenshot
et: Võta ekraanipilt

[ctx: Kb_PlaceMultiple__label]
note: label for a key-binding
en: Place multiple
et: Paiguta mitu

[ctx: Kb_PrimaryAction__label]
note: label for a key-binding
en: Primary action / select
et: Põhifunktsioon / valige

[ctx: Kb_RaiseUp__label]
note: label for a key-binding
en: Raise up
et: Tõsta

[ctx: Kb_Redo__label]
note: label for a key-binding
en: Redo
et: Tee uuesti

[ctx: Kb_Rotate__label]
note: label for a key-binding
en: Rotate
et: Keeruta

[ctx: Kb_RotateClockwise__label]
note: label for a key-binding
en: Rotate clock-wise
et: Pööra päripäeva

[ctx: Kb_RotateCounterClockwise__label]
note: label for a key-binding
en: Rotate counter-clock-wise
et: Pööra vastupäeva

[ctx: Kb_SaveCameraPosition1__label]
note: label for a key-binding that does:
en: Save camera position {0}
et: Salvesta kaamera asukoht {0}

[ctx: Kb_SaveCameraPosition2__label]
note: label for a key-binding that does:
en: Save camera position {0}
et: Salvesta kaamera asukoht {0}

[ctx: Kb_SaveCameraPosition3__label]
note: label for a key-binding that does:
en: Save camera position {0}
et: Salvesta kaamera asukoht {0}

[ctx: Kb_Search__label]
note: label for a key-binding
en: Search
et: Otsi

[ctx: Kb_SecondaryAction__label]
note: label for a key-binding
en: Alternative action / deselect
et: Alternatiivne funktsioon / tühistamine

[ctx: Kb_SetGameSpeedTo0__label]
note: label for a key-binding that does:
en: Set game speed to {0}x
et: Määra mängu kiiruseks {0}x

[ctx: Kb_SetGameSpeedTo1__label]
note: label for a key-binding that does:
en: Set game speed to {0}x
et: Määra mängu kiiruseks {0}x

[ctx: Kb_SetGameSpeedTo2__label]
note: label for a key-binding that does:
en: Set game speed to {0}x
et: Määra mängu kiiruseks {0}x

[ctx: Kb_SetGameSpeedTo3__label]
note: label for a key-binding that does:
en: Set game speed to {0}x
et: Määra mängu kiiruseks {0}x

[ctx: Kb_ToggleBlueprints__label]
note: label for a key-binding
en: Blueprints
et: Kavandid

[ctx: Kb_ToggleCaptainsOffice__label]
note: label for a key-binding
en: Captain's office (if constructed)
et: Kapteni kontor (kui see on ehitatud)

[ctx: Kb_ToggleCloneConfigTool__label]
note: label for a key-binding
en: Clone
et: Klooni

[ctx: Kb_ToggleConsole__label]
note: label for a key-binding
en: Console
et: Konsool

[ctx: Kb_ToggleCopyTool__label]
note: label for a key-binding
en: Copy
et: Kopeeri

[ctx: Kb_ToggleCutTool__label]
note: label for a key-binding
en: Cut
et: Lõikamine

[ctx: Kb_ToggleDeleteTool__label]
note: label for a key-binding
en: Demolish / remove
et: Lammuta / eemalda

[ctx: Kb_ToggleDumpingTool__label]
note: label for a key-binding
en: Dumping designations
et: Maapinnale ladustamise tähistused

[ctx: Kb_ToggleInstaCopyTool__label]
note: label for a key-binding that does: Will also insta-copy on press while you are hovering over an entity label for a key-binding
en: Copy (insta-copy)
et: Kopeeri (kiirkoopia)

[ctx: Kb_ToggleInstaCopyTool__tooltip]
note: tooltip for a key-binding: Copy (insta-copy)
en: Will also insta-copy on press while you are hovering over an entity
et: Klõpsates hetkel kui kursor on struktuuri kohal, kopeeritakse see kohe

[ctx: Kb_ToggleInstaCutTool__label]
note: label for a key-binding that does: Will also insta-cut on press while you are hovering over an entity label for a key-binding
en: Cut (insta-cut)
et: Lõika (kiirlõikamine)

[ctx: Kb_ToggleInstaCutTool__tooltip]
note: tooltip for a key-binding: Cut (insta-cut)
en: Will also insta-cut on press while you are hovering over an entity
et: Klõpsates hetkel kui kursor on struktuuri kohal, lõigatakse see kohe

[ctx: Kb_ToggleLevelingTool__label]
note: label for a key-binding
en: Leveling designations
et: Tasandamise tähistus

[ctx: Kb_ToggleMap__label]
note: label for a key-binding
en: World map
et: Maailmakaart

[ctx: Kb_ToggleMiningTool__label]
note: label for a key-binding
en: Mining designations
et: Kaevanduste tähistused

[ctx: Kb_TogglePauseTool__label]
note: label for a key-binding
en: Pause tool
et: Pausitööriist

[ctx: Kb_TogglePhotoMode__label]
note: label for a key-binding that does: Photo mode allows taking high-quality screenshots (better quality than default screen-grab). label for a key-binding
en: Toggle photo mode
et: Lülita fotorežiimi

[ctx: Kb_TogglePhotoMode__tooltip]
note: tooltip for a key-binding: Toggle photo mode
en: Photo mode allows taking high-quality screenshots (better quality than default screen-grab).
et: Fotorežiim võimaldab teha kvaliteetseid ekraanipilte (parem kvaliteet kui tavaekraanivõte).

[ctx: Kb_TogglePlanningMode__label]
note: label for a key-binding
en: Toggle planning mode
et: Lülita plaanimisrežiimi

[ctx: Kb_TogglePricePopup__label]
note: label for a key-binding
en: Toggle price popup
et: Lülita hinna näitamist

[ctx: Kb_TogglePropsRemovalTool__label]
note: label for a key-binding
en: Debris removal tool
et: Prahi eemaldamise tööriist

[ctx: Kb_ToggleRecipesBook__label]
note: label for a key-binding
en: Recipes book
et: Retseptiraamat

[ctx: Kb_ToggleResearchWindow__label]
note: label for a key-binding
en: Research
et: Arendus

[ctx: Kb_ToggleResVis__label]
note: label for a key-binding
en: Resources visualization
et: Ressursside visualiseerimine

[ctx: Kb_ToggleStats__label]
note: label for a key-binding
en: Statistics
et: Statistika

[ctx: Kb_ToggleSurfacingTool__label]
note: label for a key-binding
en: Surface designations
et: Pinna tähistused

[ctx: Kb_ToggleTradePanel__label]
note: label for a key-binding
en: Trading
et: Kauplemine

[ctx: Kb_ToggleTransportMenu__label]
note: label for a key-binding
en: Transports menu
et: Eritranspordi paigutused

[ctx: Kb_ToggleTreeHarvestingTool__label]
note: label for a key-binding
en: Harvesting designations
et: Saagikoristuse tähistused

[ctx: Kb_ToggleTutorials__label]
note: label for a key-binding
en: Tutorials
et: Juhendid

[ctx: Kb_ToggleUnityTool__label]
note: label for a key-binding
en: Unity tool
et: Ühtsuse tööriist

[ctx: Kb_ToggleUpgradeTool__label]
note: label for a key-binding
en: Upgrade tool
et: Täiustamise tööriist

[ctx: Kb_TransportNoTurn__label]
note: label for a key-binding
en: Disallow turns
et: Pööramisteta

[ctx: Kb_TransportPortsBlocking__label]
note: label for a key-binding
en: Toggle port avoidance
et: Lülita sadamate vältimine

[ctx: Kb_TransportSnapping__label]
note: label for a key-binding
en: Toggle snapping
et: Klammerdumine kõige külge (sisse/välja)

[ctx: Kb_TransportTieBreak__label]
note: label for a key-binding
en: Use alternative route
et: Paigutada erinevalt

[ctx: Kb_Undo__label]
note: label for a key-binding
en: Undo
et: Võta tagasi

[ctx: Kb_ZoomIn__label]
note: label for a key-binding
en: Zoom in
et: Lähemale

[ctx: Kb_ZoomOut__label]
note: label for a key-binding
en: Zoom out
et: Kaugemale

[ctx: KeybindingHowToClear]
note: shown next to right click icon to indicate how to edit keybindings
en: to clear
et: puhastada

[ctx: KeybindingHowToEdit]
note: shown next to left click icon to indicate how to edit keybindings
en: to edit
et: redigeerimiseks

[ctx: LabCannotResearchHigherTech__name]
note: notification
en: Current research is too advanced for our lab
et: Hetke arendustegevus on meie labori jaoks liiga kõrgetasemeline

[ctx: LabMissingInputProducts__name]
note: notification
en: This lab requires a consumable input product in order to work
et: Selle labori tööks on vaja tarbitavat sisendtoodet

[ctx: LabStatus__MissingInput]
note: research lab is missing input products
en: Missing input products
et: Puuduvad sisendtooted

[ctx: landmarksCategory__name]
note: name: toolbar category name
en: Landmarks & decorations
et: Maamärgid ja kaunistused

[ctx: LandWaterPump__desc]
note: description of ground water pump
en: Pumps water from the ground deposit which is replenished during rain. Has to be built on top of a groundwater deposit.
et: Pumpab vett mahutist, mida täidab vihm.

[ctx: LandWaterPump__name]
note: pump name
en: Groundwater pump
et: Põhjaveepump

[ctx: Language]
note: label for a dropdown that provides language setting for the game
en: Language
et: Keel

[ctx: LastDelta]
note: used to show what was the difference of maintenance in last month, e.g. 'Last month change: +20'
en: Last month change: {0}
et: Viimase kuu muutus: {0}

[ctx: LastMonthUnityChanges__Title]
en: Last month changes
et: Viimase kuu muudatused

[ctx: LastMonthUnityChanges__Tooltip]
en: Summary of ongoing Unity gains and spendings from the last month. This does not contain one-time actions or income from settlement services.
et: Kokkuvõte viimase kuu Ühtsuse lisandumisest ja kulutusest. See ei sisalda ühekordseid toiminguid ega asumi teenustest saadavat tulu.

[ctx: Launches__Detail]
note: Number of rocket launches shown in the details panel of the load & save window
en: Launches
et: Käivitusi

[ctx: LaunchPad_FuelTitle]
note: title of a buffer showing the state of fuel in launchpad's attached rocket
en: Fuel in rocket
et: Kütust raketis

[ctx: LaunchPad_Launch__AutoStart]
note: option to toggle to launch rockets automatically when they are ready
en: Auto-launch when ready
et: Automaatkäivitus, kui valmis

[ctx: LaunchPad_Launch__LiftOff]
note: Shown at then end of countdown when rocket lifts off
en: Lift off!
et: Õhkutõus!

[ctx: LaunchPad_Launch__Start]
note: starts countdown and launches the current rocket
en: Start launch countdown!
et: Alustage stardilugemist!

[ctx: LaunchPad_Launch__Title]
note: title of a panel to control rocket launch
en: Launch control
et: Käivitusjuhtimine

[ctx: LaunchPad_UnityPerLaunch]
note: title of a panel showing unity given per rocket launch
en: Unity per launch
et: Ühtsust käivitamise kohta

[ctx: LaunchPad_WaterBufferTitle]
note: title of a water storage buffer in a launch pad, this water is used during launch to suppress vibrations and strong sound waves.
en: Sound suppression
et: Helisummutus

[ctx: Layers]
note: title of an overview that shows resources layers on top of the island terrain. Please keep this very short!
en: Layers
et: Kihid

[ctx: LiftFlat__desc]
note: small machine connected to transport belts that allows moving products vertically
en: Allows raising or lowering units of solid products vertically.
et: Võimaldab tahkete toodete üksuste vertikaalset tõstmist või langetamist.

[ctx: LiftFlat__name]
note: small machine that allows raising / lowering units of solid products vertically
en: Flat lift
et: Lametõstuk

[ctx: LiftLoose__desc]
note: small machine connected to transport belts that allows moving products vertically
en: Allows raising or lowering loose products vertically.
et: Võimaldab lahtiseid tooteid vertikaalselt tõsta või langetada.

[ctx: LiftLoose__name]
note: small machine that allows raising / lowering loose products vertically
en: Loose lift
et: Puistetõstuk

[ctx: LimestoneMine__name]
note: name
en: Limestone quarry
et: Paekaevandus

[ctx: Load_Action]
note: button to load the game from the currently selected save file
en: Load
et: Laadi

[ctx: Load_Title]
note: title of a window that that enables to load existing save files
en: Load game
et: Laadi mängu salvestus

[ctx: LoadDisabled__Corrupted]
note: Error shown for corrupt or invalid files
en: Can't read this file!
et: Seda faili ei saa lugeda!

[ctx: LoadDisabled__Error]
note: tooltip
en: Error opening the save file and reading its metadata. Try to restart the game. In case the issue persists, inspect logs for more information.
et: Viga salvestusfaili avamisel ja selle metaandmete lugemisel. Proovige mängu taaskäivitada. Kui probleem püsib, vaadake lisateabe saamiseks logisid.

[ctx: LoadDisabled__ModsMissing]
note: tooltip
en: At least one mod that is required by the current save file is not installed. Install the missing mod or disable it to try run the game without it.
et: Vähemalt üks praeguse salvestusfaili jaoks vajalik mod pole paigaldatud. Installige puuduv mod või keelake see, et proovida mängu ilma selleta käivitada.

[ctx: LoadDisabled__ModsNotEnabled]
note: {0} will be replaced with 'Settings' (Settings_Title)
en: Mod loading is disabled, you need to enable mods in {0} or disable all the mods required by this save file.
et: Modi laadimine on keelatud, peate lubama menüüs {0} modid või keelama kõik selle salvestusfaili jaoks vajalikud modifikatsioonid.

[ctx: LoadInProgress]
note: status explaining that something is just being loaded (e.g. blueprint library)
en: Loading ...
et: Laadimine ...

[ctx: Loan_Borrow__Action]
note: Button that allows player to borrow products via loan.
en: Borrow
et: Laena

[ctx: Loan_Borrow__Tooltip]
note: Tooltip for a button that accepts a loan
en: Click to accept this loan.
et: Laenu vastuvõtmiseks klõpsake nuppu.

[ctx: Loan_BorrowFieldLabel]
note: used as 'Borrow: [text field to type how much quantity]'
en: Borrow
et: Laena

[ctx: Loan_CreditScore]
note: Arbitrary sore showing trust worthiness of the player with regards to loans
en: Credit score
et: Krediidiskoor

[ctx: Loan_CreditScore__Tooltip]
note: Tooltip for loans credit score
en: Shows how well you keep up with payments. A higher score means you can get better loan deals. Paying on time boosts your score, but missing payments lowers it, making it trickier to get new loans later on.
et: Näitab, kui hästi hoiate end maksetega kursis. Kõrgem skoor tähendab, et saate paremaid laenupakkumisi. Õigeaegne maksmine suurendab teie skoori, kuid maksete puudumine vähendab seda, muutes hiljem uute laenude saamise keerulisemaks.

[ctx: Loan_Debt]
note: how much player owes, used as: 'debt: 100' how much player owes, used as: 'dept: 100'
en: Debt
et: Võlg

[ctx: Loan_DurationTooltip]
note: Tooltip for loan duration
en: The loan duration sets your minimum annual payment. You can always repay your loan earlier.
et: Laenu kestus määrab teie minimaalse aastase makse. Laenu saad alati varem tagasi maksta.

[ctx: Loan_Fee]
note: Loan fee, how much extra needs to be paid when taking a loan
en: Fee
et: Tasu

[ctx: Loan_Fee__Tooltip]
note: Tooltip for loan fee
en: A one-time fee applied to each new loan.
et: Igale uuele laenule rakendub ühekordne tasu.

[ctx: Loan_InterestRate]
note: Loan interest rate
en: Interest rate
et: Intress

[ctx: Loan_InterestRate__Tooltip]
note: Tooltip for loan interest rate
en: Annual interest rate applied to new loans. The rate varies with your credit score.
et: Uute laenude aastane intressimäär. See määr sõltub teie krediidiskoorist.

[ctx: Loan_InterestSoFar]
note: Total interest paid on the current loan so far plus extra interest added to the existing debt (used as label to show the quantity).
en: Interest accumulated so far
et: Seni kogunenud intressid

[ctx: Loan_LifetimeInterest]
note: total lifetime interest player might pay for the current loan
en: Lifetime interest
et: Koguintress

[ctx: Loan_MaxLoans]
note: Maximum number of loans, keep short, please :) keep short, please :)
en: Max. loans
et: Max laenud

[ctx: Loan_MaxLoans__Tooltip]
note: Tooltip for maximum number of loans
en: Determines the number of active loans you can have simultaneously.
et: Määrab aktiivsete laenude arvu, mida saate korraga võtta.

[ctx: Loan_MaxToBorrowTooltip]
note: Tooltip for maximum borrowable amount
en: The maximum you can borrow is based on your past production performance and credit score.
et: Maksimaalne laenatav summa põhineb teie varasematel tootmistulemustel ja krediidiskooril.

[ctx: Loan_Multiplier]
note: Loan volume multiplier, keep short, please :) keep short, please :)
en: Volume multiplier
et: Mahu kordaja

[ctx: Loan_Multiplier__Tooltip]
note: Tooltip for loan volume multiplier
en: Affects the quantity you can borrow, adjusted based on your credit score.
et: Mõjutab teie krediidireitingule kohandatud laenusummat.

[ctx: Loan_NewLoan]
note: Title of a panel showing the option to take a new loan.
en: New loan
et: Uus laen

[ctx: Loan_NextPayment]
note: used as: 'Next payment: [date]', keep short. Note: Player pays in products not in money.
en: Next payment
et: Järgmine makse

[ctx: Loan_NextPayment__Tooltip]
note: tooltip explaining how payments are being paid tooltip
en: Payments are automatically taken from your trade dock. Ensure sufficient quantity is available.
et: Maksed võetakse automaatselt teie kaubandusdokist. Veenduge, et saadaval on piisav kogus.

[ctx: Loan_NextPaymentIn]
note: preposition indicating a duration within which an action occurs. used as: 'Loan_NextPayment: [X product_icon] in [20 days]'.
en: in
et: sisse

[ctx: Loan_NotAvailable__LowProduction]
en: Your production history doesn't meet the minimum criteria to borrow this product.
et: Teie tootmisajalugu ei vasta selle toote laenamise miinimumnõuetele.

[ctx: Loan_NotAvailable__MaxLoans]
en: You've reached the limit for loans you can have at once.
et: Olete saavutanud laenulimiidi, mida saate korraga võtta.

[ctx: Loan_NotAvailable__QuantityHigh]
note: {0} is replaced with quantity value (number)
en: You can't borrow more than {0}
et: Te ei saa laenata rohkem kui {0}

[ctx: Loan_NotAvailable__QuantityLow]
note: {0} is replaced with quantity value (number)
en: You can't borrow less than {0}
et: Te ei saa laenata vähem kui {0}

[ctx: Loan_Overdue]
note: Shown next to a loan that is overdue (player is behind with payments)
en: Overdue!
et: Tähtaeg hilinenud!

[ctx: Loan_PaymentBuffer__Closed]
note: Shown when a product buffer is not accepting any products at the moment.
en: Buffer closed
et: Puhver suletud

[ctx: Loan_PaymentBuffer__ClosedTooltip]
note: example use: 'Repayment buffer opens 6 months before each payment. This one opens in 30 days.'
en: Repayment buffer opens {0} before each payment. This one opens in {1}.
et: Tagasimaksepuhver avaneb {0} enne iga makset. Avanemiseni {1}.

[ctx: Loan_PaymentBuffer__PriorityToggle]
note: tooltip for payment buffer import priority
en: Sets the priority for vehicles to deliver products to this buffer. A lower number indicates higher priority.
et: Määrab sõidukite prioriteedi toodete sellesse puhvrisse tarnimisel. Väiksem arv näitab kõrgemat prioriteeti.

[ctx: Loan_PaymentBuffers__Title]
note: title of panel showing list of active loan payments buffer in trade dock, more context in Loan_PaymentBuffers__Tooltip
en: Loan payments
et: Laenumaksed

[ctx: Loan_PaymentBuffers__Tooltip]
en: For every active loan, there's a product buffer in this dock. When a loan payment is due, products are deducted from the buffer to cover the payment. Trucks should regularly deliver payment products to the dock. Access for these deliveries opens up a few months before each due date. Rebuilding the dock won't affect payment capabilities.
et: Iga aktiivse laenu jaoks on selles dokis tootepuhver. Kui laenumakse tähtaeg on käes, arvatakse tooted makse katteks puhvrist maha. Veokid peaksid regulaarselt maksetooteid dokki tarnima. Juurdepääs nendele tarnetele avaneb paar kuud enne iga tähtpäeva. Doki ümberehitamine ei mõjuta maksevõimalusi.

[ctx: Loan_PayPerYear__part1]
note: see Loan_PayPerYear__part2, used like this: 'Pay [X product_icon] each year for the duration of: [number of years dropdown]' see Loan_PayPerYear__part2, used like this: 'Pay [X icon] each year for the duration of: [number of years dropdown]'
en: Pay
et: Maksma

[ctx: Loan_PayPerYear__part2]
note: see Loan_PayPerYear__part1, used like this: 'Pay [X product_icon] each year for the duration of: [number of years dropdown]' see Loan_PayPerYear__part1, used like this: 'Pay [X icon] each year for the duration of: [number of years dropdown]'
en: each year for the duration of:
et: igal aastal ajavahemikul:

[ctx: Loan_ProductsDeliveryTooltip]
note: Tooltip explaining where lent products will end up
en: Products will be delivered to your trading dock.
et: Tooted toimetatakse teie kauplemisdokile.

[ctx: Loan_RemainingInterest]
note: The remaining lifetime interest to be paid on a loan (used as label to show the quantity).
en: Remaining interest
et: Jäänud intress

[ctx: Loan_Repay__Action]
note: button to repay part of a loan (player pays with products, not with money)
en: Repay
et: Maksa tagasi

[ctx: Loan_Repay__InvalidQuantity]
note: tooltip shown when player does not enter a valid number
en: You need to input a valid quantity
et: Peate sisestama kehtiva koguse

[ctx: Loan_Repay__LackOfProducts]
note: tooltip explaining that player does not have enough of products to make a loan payment
en: Insufficient products in storage to make this payment.
et: Selle makse tegemiseks pole laos piisavalt tooteid.

[ctx: Loan_Repay__Tooltip]
note: tooltip
en: Repay your loan directly from your storage silos to decrease your debt.
et: Võla vähendamiseks makske laen tagasi otse laost.

[ctx: Loan_StartDate]
note: the date this loan started, used as 'start date: [date]'
en: Start date
et: Alguskuupäev

[ctx: Loan_StartingLoan]
note: The starting balance of this loan, used as 'Starting loan: 500'
en: Starting loan
et: Alglaen

[ctx: Loan_TimeLeft]
note: used as: '10 Years | Left', to explain how many years until loan is repaid.
en: Left
et: Jäänud

[ctx: LoanPaymentDelayed__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Loan payment is overdue ({0})
et: Laenu maksetähtaeg on hilinenud ({0})

[ctx: LoanPaymentFailed__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Failed to collect payment for loan ({0})
et: Laenu ({0}) makset ei õnnestunud koguda

[ctx: Loans_Active]
note: title of a panel showing currently active loans (loans that player has to pay)
en: Active loans
et: Aktiivsed laenud

[ctx: Loans_ProductsToLend]
note: title of a panel listing all the products the player can borrow from the currently selected world map settlement
en: Products to lend
et: Tooted laenutamiseks

[ctx: Loans_Title]
note: title of a window that provides loans to the player (player can borrow products from other settlements)
en: Loans
et: Laenud

[ctx: Loans_Title__Tooltip]
en: Allows you to borrow products from other settlements on the world map. Borrowed products are delivered to your trading dock. You must repay the borrowed quantity plus interest in annual installments. Payments are deducted from your trading dock, so ensure trucks regularly supply the dock.
et: Võimaldab laenata tooteid teistest maailmakaardil olevatest asulatest. Laenatud tooted toimetatakse teie kauplemisdokile. Peate tagasi maksma laenatud koguse pluss intressi iga-aastaste osamaksetena. Maksed arvatakse teie kauplemisdokilt maha, seega veenduge, et veokid varustavad dokki regulaarselt.

[ctx: LoansSetting__Easy]
note: a difficulty option for loans, this is the easiest
en: Lenient
et: Leebe

[ctx: LoansSetting__Hard]
note: a difficulty option for loans, this is the hardest (although not really severe)
en: Firm
et: Range

[ctx: Location_Distance]
note: Example use: 350 km away from our Island
en: {0} km away from our Island
et: {0} km kaugusel meie saarest

[ctx: Location_EnemyScore]
note: example usage: 2 ships with battle score: 280
en: {0} ship with battle score: | {0} ships with battle score:
et[0]: {0} laev lahingupunktidega:
et[1]: {0} laeva lahingupunktidega:

[ctx: Location_HasEntity]
note: Example use: This location has Oil rig
en: This location has {0}
et: Sellel asukohal on {0}

[ctx: Location_ShipOnWay]
note: shown in a location and explains that player's ship is on its way there
en: Ship on way
et: Laev teel

[ctx: Locked]
note: shown in a detail of a research that is currently not available (locked behind other ones)
en: Locked
et: Lukustatud

[ctx: LockedFor__Tooltip]
note: Amount of time a difficulty setting is locked for, {0} will be a string like "2 years" or "4 months"
en: Locked for {0}
et: Lukustatud {0}

[ctx: LodBiasRenderingSetting__Name]
note: rendering setting name
en: Level of detail (LOD)
et: Detailsusaste (LOD)

[ctx: LogisticsControl__Auto_InputTooltip]
en: Trucks will be allowed to deliver a product. But once the product is successfully received via a conveyor / pipe, trucks will no longer be allowed to deliver it. If the conveyor / pipe gets disconnected afterwards, truck deliveries get restored.
et: Veoautodel lubatakse tooteid kohale toimetada. Kui aga toode liigub edukalt konveieri / toruga, siis ei lasta veokitel sellega tegeleda. Kui hiljem konveier / toru lahti ühendatakse, taastavad veokid toote toimetamise.

[ctx: LogisticsControl__Auto_OutputTooltip]
en: Trucks will be allowed to collect a product. But once the product is successfully dispatched via a conveyor / pipe, trucks will no longer be allowed to collect it. If the conveyor / pipe gets disconnected afterwards, truck collections get restored.
et: Veoautodel lubatakse tooteid korjata. Kui aga toode liigub edukalt konveieri / toruga, siis ei lasta veokitel sellega tegeleda. Kui hiljem konveier / toru lahti ühendatakse, taastavad veokid toodete korje.

[ctx: LogisticsControl__InputTitle]
note: title of a panel allowing to configure truck import
en: Truck import
et: Veokitega import

[ctx: LogisticsControl__InputTooltip]
note: tooltip of a panel allowing to configure if trucks can import into the selected machine / building
en: Configures whether trucks can <b>import</b> products
et: Seadistab, kas veokid saavad <b>importida</b> tooteid

[ctx: LogisticsControl__Off]
note: keep it short, there is more info in the tooltip for player to understand more info in the tooltip, note: keep it short!
en: Off
et: Välja

[ctx: LogisticsControl__Off_InputTooltip]
en: Trucks will NOT be allowed to deliver cargo here.
et: Veokitel EI lubata siia kaupa vedada.

[ctx: LogisticsControl__Off_OutputTooltip]
en: Trucks will NOT be allowed to pick up cargo here.
et: Veokitel EI lubata siit kaupa korjata.

[ctx: LogisticsControl__On]
note: keep it short, there is more info in the tooltip for player to understand more info in the tooltip, note: keep it short!
en: On
et: Sisse

[ctx: LogisticsControl__On_InputTooltip]
en: Truck will be allowed to deliver cargo here if possible.
et: Veokil lubatakse, kui võimalik, siia kaupa vedada.

[ctx: LogisticsControl__On_OutputTooltip]
en: Truck will be allowed to pick up cargo here if possible.
et: Veokil lubatakse, kui võimalik, siit kaupa korjata.

[ctx: LogisticsControl__OutputTitle]
note: title of a panel allowing to configure truck export
en: Truck export
et: Veokitega eksport

[ctx: LogisticsControl__OutputTooltip]
note: tooltip of a panel allowing to configure if trucks can export from the selected machine / building
en: Configures whether trucks can <b>export</b> products
et: Seadistab, kas veokid saavad <b>eksportida</b> tooteid

[ctx: LogisticsStatus__Busy]
note: shows how busy vehicles are, more info can be found in LogisticsStatus__Tooltip
en: Busy
et: Hõivatud

[ctx: LogisticsStatus__ExtremelyBusy]
note: shows how busy vehicles are, more info can be found in LogisticsStatus__Tooltip
en: Extremely busy
et: Väga hõivatud

[ctx: LogisticsStatus__Stable]
note: shows how busy vehicles are. This status means that logistics is totally fine. More info can be found in LogisticsStatus__Tooltip
en: Stable
et: Saab hakkama

[ctx: LogisticsStatus__Tooltip]
note: tooltip
en: Shows how busy your trucks are (does not include mining operations). Click for more details.
et: Näitab veokite hõivatust (ei hõlma kaevandamistoiminguid). Klõpsake lisateabe saamiseks.

[ctx: LogisticsStatus__VeryBusy]
note: shows how busy vehicles are, more info can be found in LogisticsStatus__Tooltip
en: Very busy
et: Väga hõivatud

[ctx: LooseConveyorFormattedFirst__desc]
note: description of transport
en: Transports loose products.
et: Transpordib puistematerjali.

[ctx: LooseConveyorFormattedNext__desc]
note: description of transport, '{0} times' used as '2 times' for instance.
en: Transports loose products. Its throughput is {0} times increased compared to the previous tier.
et: Transpordib puistematerjali. Selle läbilaskevõime on eelmise tasemega võrreldes {0} korda suurem.

[ctx: LooseConveyorSorter__desc]
note: short description: small machine that allows sorting of products short description
en: Allows sorting of products.
et: Võimaldab toodete sortimist.

[ctx: LooseConveyorSorter__name]
note: name: small machine that allows sorting of products building or machine
en: U-shape sorter
et: U-kujuline sortija

[ctx: LooseMaterialConveyor__name]
note: name
en: U-shape conveyor
et: U-kujuline konveier

[ctx: LooseMaterialConveyorT2__name]
note: name
en: U-shape conveyor II
et: U-kujuline konveier II

[ctx: LooseMaterialConveyorT3__name]
note: name
en: U-shape conveyor III
et: U-kujuline konveier III

[ctx: LootReceived]
note: title of panel that lists all the loot received by getting new refugees
en: Loot received
et: Saadud saak

[ctx: LowFarmFertility__name]
note: notification
en: Farm fertility is too low
et: Farmide viljakus on liiga madal

[ctx: LowFoodSupply__name]
note: notification
en: Low food supply!
et: Vähene toiduvaru!

[ctx: LowGroundwater__name]
note: notification
en: Groundwater is low
et: Põhjavee tase on madal

[ctx: MachineIsBroken__name]
note: notification
en: Machine is broken as it lacks maintenance
et: Masin on rikkis, kuna seda ei hooldata

[ctx: machinesCategory__name]
note: name: toolbar category name
en: General machines
et: Kõik masinad

[ctx: machinesElectricityCategory__name]
note: name: toolbar category name
en: Power production
et: Energia tootmine

[ctx: machinesFoodCategory__name]
note: name: toolbar category name
en: Food production
et: Toidu tootmine

[ctx: machinesMetallurgyCategory__name]
note: name: toolbar category name
en: Metallurgy & smelting
et: Metallurgia ja valu

[ctx: machinesOilCategory__name]
note: name: toolbar category name
en: Crude oil refining
et: Toornafta rafineerimine

[ctx: machinesWaterCategory__name]
note: name: toolbar category name
en: Water extraction & processing
et: Vee varumine ja töötlemine

[ctx: MadeInVersion]
note: example: 'Made in version: 1.0.0'
en: Made in version: {0}
et: Valmistatud versioonis: {0}

[ctx: MailingList]
note: button to subscribe for our updates
en: Mailing list
et: Postiloend

[ctx: Mainframe__desc]
note: short description
en: Provides computing as a resource that can be used on your island. Computing is used in advanced machines such as robotic assemblers or microchip makers. This is early technology with low efficiency.
et: Pakub arvutustehnoloogiat kui ressurssi, mida saab kasutada teie saarel. Seda kasutatakse arenenud masinates, näiteks robotmonteerijates või mikrokiipide valmistajates. See on varajane tehnoloogia, mille kasutegur on madal.

[ctx: Mainframe__name]
note: name
en: Mainframe computer
et: Keskarvuti

[ctx: MainShipTitle]
note: title of player's main ship
en: The ship
et: Laev

[ctx: Maintenance]
note: represents general maintenance for machine, vehicle or anything else represents general maintenance for machine, vehicle or anything else.
en: Maintenance
et: Hooldus

[ctx: Maintenance__EntityTooltip]
note: tooltip explaining why entity needs to be maintained
en: This entity needs regular maintenance to function. See maintenance depot for details.
et: Objekt vajab toimimiseks regulaarset hooldust. Lisateavet leiate hooldusjaamast.

[ctx: MaintenanceDepotT0__name]
note: name
en: Maintenance depot (basic)
et: Hooldusjaam (algeline)

[ctx: MaintenanceDepotT1__desc]
note: description of a maintenance depot short description
en: Converts products into maintenance which is distributed to all machines, buildings, and vehicles that need it. Important as if there is not enough maintenance, vehicles and machines can break down temporarily.
et: Teisendab tooted hoolduseks, mida jagatakse kõikidele seda vajavatele masinatele, hoonetele ja sõidukitele. Oluline, sest kui pole piisavalt hooldust, võivad sõidukid ja masinad ajutiselt katki minna.

[ctx: MaintenanceDepotT1__name]
note: name
en: Maintenance depot
et: Hooldusjaam

[ctx: MaintenanceDepotT2__name]
note: name
en: Maintenance II depot
et: Hooldusjaam II

[ctx: MaintenanceDepotT3__name]
note: name
en: Maintenance III depot
et: Hooldusdepoo III

[ctx: MaintenanceReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Maintenance reduced by {0}
et: Hooldusvajadust vähendati {0} võrra

[ctx: MaintenanceReduction__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Maintenance reducer
et: Hoolduse vähendaja

[ctx: MakeDefault]
note: button that sets the current priority as the default one. IMPORTANT: Keep it very short!!
en: Make default
et: Vaikeseade

[ctx: MakeDefault__ConstructionTooltip]
note: tooltip
en: Set this priority to be the default one for all constructions and upgrades.
et: Määrab selle eelistuse kõigi rajatiste ja täienduste jaoks vaikimisi eelistuseks.

[ctx: MakeDefault__DeconstructionTooltip]
note: tooltip
en: Set this priority to be the default one for all deconstructions.
et: Määrab selle eelistuse kõikidele lammutustele vaikimisi eelistuseks.

[ctx: ManagedArea__EditAction]
note: button to click on to change the area that is managed by the selected tower button to click on to change the area that is managed by the selected mining tower
en: Edit area
et: Muuda ala

[ctx: ManagedArea__Info]
note: size of the area managed by the selected mining tower, example 'Managed area: 132m x 142m'
en: Managed area: {0}
et: Hallatav piirkond: {0}

[ctx: ManagedDesignation__EditAction]
note: button to click on to change the designation that is managed by the selected forestry tower
en: Edit designation
et: Muuda määrangut

[ctx: ManualSaveInProgress]
note: Informs the player that game is being saved (as player requested)
en: Save in progress ...
et: Salvestan ...

[ctx: Map]
note: To show the island map name, used like this: 'Map New Haven
en: Map
et: Kaart

[ctx: MapArea__Flat]
note: Shows the total flat area of an island. Flat are considered areas that have no cliffs or mountains and can be used for construction. Example of use: 'Flat area 2.1 km²'
en: Flat area
et: Tasandik

[ctx: MapArea__Land]
note: Shows the total area of an island (excluding ocean). Example of use: 'Land area 2.1 km²'
en: Land area
et: Maa-ala

[ctx: MapArea__Total]
note: Dimensions of the entire map (including ocean), shown next to "{x} x {y} km" value
en: Map size
et: Kaardi suurus

[ctx: MapInvalid]
note: shown when the current map file is probably corrupted.
en: Map not selected or the file is corrupted.
et: Kaart pole valitud või fail on rikutud.

[ctx: MapleTree__desc]
en: Maple tree
et: Vaher

[ctx: MapleTreeDry__desc]
en: Maple tree (dry)
et: Vahtrapuu (kuiv)

[ctx: MapResources_EasyToReach_Tooltip]
note: Tooltip explaining resources toggle in the map selection screen, {0} replaced with number.
en: When on, shows resources that are easy to reach: those not submerged under the ocean and within {0} tiles deep.
et: Kui see on sisse lülitatud, näitab ressursse, millele on lihtne juurde pääseda: need, mis ei ole ookeani all ja mis jäävad {0} ühiku sügavusele.

[ctx: MapResources_ShowPins]
note: Label for a checkbox in the "Map resources" section of the map selection tab of the new game wizard that toggles preview of resource locations on the map
en: Show on the map
et: Näita kaardil

[ctx: MapResources_ShowPinsTooltip]
note: Label for a checkbox on the fullscreen map view that toggles preview of resource locations on the map
en: Show resources on the map
et: Näita ressursse kaardil

[ctx: MapResources_Title]
note: Title shown above the map's resources in the map selection tab of the new game flow
en: Map resources
et: Kaardiressursid

[ctx: MatchesFound]
note: text showing how many matches were found for a search query
en: {0} match | {0} matches
et[0]: {0} sobiv
et[1]: {0} sobivat

[ctx: MaxCapacity]
note: describes a chart that visualizes maximal production capacity, e.g. for electricity or computing
en: Max. capacity
et: Maks. tootlikkus

[ctx: MaxWeaponRange]
note: max. fire range from all the weapons available
en: Max. weapon range
et: Maksimaalne relvaulatus

[ctx: Mechanic_Casual__InfiniteMines]
note: item of a game mechanic
en: Impact from power and computing outages is reduced
et: Toite- ja andmetöötluskatkestuste mõju väheneb

[ctx: Mechanic_Casual__LogisticsPower]
note: item of a game mechanic
en: Belts and storage units don’t require electricity
et: Konveierid ja laod ei vaja elektrit

[ctx: Mechanic_Casual__Title]
note: title of a game mechanic
en: Casual
et: Algajale

[ctx: Mechanic_Casual__WorldMines]
note: item of a game mechanic
en: World mines produce less resources when Unity is low, rather than stopping entirely
et: Maailma kaevandused toodavad vähem ressursse, kui Ühtsuse näitaja on madal, selmet täielikult seiskuda

[ctx: Mechanic_OreSorting__OreSorting]
note: item of a game mechanic
en: Mined mixed materials in trucks must be processed at a dedicated sorting facility
et: Veoautodes kaevandatud segamaterjale tuleb töödelda spetsiaalses sorteerimisjaamas

[ctx: Mechanic_OreSorting__Title]
note: title of a game mechanic
en: Ore sorting
et: Maagi sorteerimine

[ctx: Mechanic_Realism__Pumps]
note: item of a game mechanic
en: Pumps stop working if groundwater is depleted
et: Pumbad lakkavad töötamast, kui põhjavesi on ammendunud

[ctx: Mechanic_Realism__ShipsFuel]
note: item of a game mechanic
en: Ships can't move without fuel and can't use Unity as a remedy
et: Laevad ei saa liikuda ilma kütuseta ega saa kasutada Ühtsust abivahendina

[ctx: Mechanic_Realism__Starvation]
note: item of a game mechanic
en: People die from starvation
et: Inimesed surevad nälga

[ctx: Mechanic_Realism__Title]
note: title of a game mechanic
en: Realism
et: Realistlikkus

[ctx: Mechanic_Realism__VehiclesFuel]
note: item of a game mechanic
en: Vehicles can't move without fuel
et: Sõidukid ei saa ilma kütuseta liikuda

[ctx: Mechanic_RealismPlus__BrokenConsumers]
note: item of a game mechanic
en: Machines and other maintenance consumers stop working when broken
et: Masinad ja muud hooldustarbijad lakkavad töötamast, kui need purunevad

[ctx: Mechanic_RealismPlus__LogisticsPower]
note: item of a game mechanic
en: Belts and storage units require power to function and stop working without it
et: Rihmad ja salvestusseadmed vajavad toimimiseks toidet ja lakkavad selleta töötamast

[ctx: Mechanic_RealismPlus__QuickRepair]
note: item of a game mechanic
en: Quick repair action is not available
et: Kiire parandustegevus pole saadaval

[ctx: Mechanic_RealismPlus__Title]
note: title of a game mechanic
en: Realism++
et: Realistlikkus++

[ctx: Mechanic_ReducedWorldMines__Title]
note: title of a game mechanic
en: Reduced world mines
et: Vähendatud maailma kaevanduste arv

[ctx: Mechanic_ReducedWorldMines__WorldMines]
note: item of a game mechanic
en: World mines have reduced deposits
et: Maailma kaevandused on väiksemad

[ctx: Mechanic_ResourcesBoost__ExtraMaterials]
note: item of a game mechanic
en: Extra starting resources
et: Täiendavad lähteressursid

[ctx: Mechanic_ResourcesBoost__InfiniteMines]
note: item of a game mechanic
en: Infinite world mines
et: Lõpmatud maailma kaevandused

[ctx: Mechanic_ResourcesBoost__Refund]
note: item of a game mechanic
en: Full deconstruction refund
et: Täielik materjali tagastus lammutusel

[ctx: Mechanic_ResourcesBoost__Title]
note: title of a game mechanic
en: Resources boost
et: Ressursid suurendatud

[ctx: Mechanics]
note: title for difficulty settings affecting game mechanics
en: Mechanics
et: Mehaanika

[ctx: MechPowerGenerator__AutoBalance]
note: label for auto-balance toggle to shut off steam turbine when there is an excess of mechanical power
en: Auto-balance
et: Automaatne tasakaalustus

[ctx: MechPowerGenerator__AutoBalanceTooltip]
note: tooltip explaining auto-balancing toggle tooltip explaining auto-balancing
en: When enabled, the turbine will be automatically paused once the shaft is nearly fully charged to save the input product from being wasted. The production will resume once the shaft's charge gets low. Keep in mind that when turbine starts, it takes it some time to get to the full power.
et: Sisse lülitatuna peatatakse turbiin automaatselt kui võll on peaaegu täielikult koormatud, et sisendi toorainet mitte raisata. Tootmine jätkub kui võlli laeng on madal. Pidage meeles, et turbiini käivitumisel kulub täisvõimsuseni jõudmiseks aega.

[ctx: MechPowerGenerator__EfficiencyTitle]
note: efficiency title for mech power generators
en: Efficiency
et: Tõhusus

[ctx: MechPowerGenerator__EfficiencyTooltip]
note: efficiency tooltip for mech power generators
en: Efficiency is a ratio of produced power over used input. It represents how efficiently is input product converted to mechanical power. If the shaft is overloaded, some produced power will be wasted and efficiency will go down accordingly. There is also loss of efficiency when the machine is starting-up. To avoid startup losses, this machine should run continuously without interruption.
et: Tõhusus on toodetud võimsuse ja kasutatud sisendi suhe. See näitab, kui tõhusalt on sisendtoode muundatud mehaaniliseks jõuks. Kui võll on ülekoormatud, siis osa toodetud elektrist läheb raisku ja tõhusus väheneb vastavalt. Samuti väheneb see näitaja kui masin on käivitusfaasis. Et vältida käivitusfaasi kahjusid, peaks see masin töötama katkestusteta.

[ctx: Menu__Continue]
note: button to leave the menu and continue playing
en: Continue
et: Jätka

[ctx: Menu__DifficultySettings]
note: button to edit advanced game difficulty settings in-game
en: Customize difficulty
et: Kohandage raskusastet

[ctx: Menu__Discord]
note: Label for a button that opens game's discord, keep short!
en: Discord
et: Discord(veeb)

[ctx: Menu__Load]
note: button to open a window that enables to choose a saved game and load it
en: Load
et: Laadi

[ctx: Menu__MapEditor]
note: button to click on to open a map editor
en: Map editor
et: Kaardiredaktor

[ctx: Menu__NewGame]
note: button to start a new game
en: New game
et: Uus mäng

[ctx: Menu__OpenSettings]
note: button to click on to open a settings window
en: Settings
et: Seaded

[ctx: Menu__Save]
note: button to open a window that enables to save the current game progress
en: Save
et: Salvesta

[ctx: MenusFpsLimitRenderingSetting__Name]
note: rendering setting name
en: FPS limit in menus
et: FPS kaadrilimiit menüüdes

[ctx: MessageCenter__MessagesTitle]
note: title of column showing a list of all messages
en: Messages
et: Sõnumid

[ctx: MessageCenter__Title]
note: title of a window containing messages to the player
en: Message center
et: Sõnumikeskus

[ctx: MessageGroupFoodProduction__name]
note: name of tutorial group about food production
en: Food production
et: Toidu tootmine

[ctx: MessageGroupGeneral__name]
note: name of tutorial group about general topics
en: General
et: Üldteave

[ctx: MessageGroupGettingStarted__name]
note: name of tutorial group for initial tutorials
en: Getting started
et: Alustamine

[ctx: MessageGroupLogistics__name]
note: name of tutorial group about logistics (truck, belts, ships)
en: Logistics
et: Logistika

[ctx: MessageGroupSettlement__name]
note: name of tutorial group about settlements
en: Settlement
et: Asum

[ctx: MessageGroupTerraforming__name]
note: name of tutorial group about terraforming (mining, dumping)
en: Terraforming
et: Maastiku kujundus

[ctx: MessageGroupTools__name]
note: name of tutorial group about game tools (copy, paste, pause)
en: Tools
et: Tööriistad

[ctx: MessageGroupWarnings__name]
note: name of messages group for warnings
en: Warnings
et: Hoiatused

[ctx: MessageGroupWorld__name]
note: name of tutorial group about world map (world settlements, exploration, ships)
en: World
et: Maailm

[ctx: MessageOnVictory__part1]
note: victory message (part 1)
en: Congratulations, Captain! Against all the odds, you have built a thriving industrial empire and launched a rocket to space!
et: Palju õnne, Kapten! Kõigi raskuste kiuste oled ehitanud õitsva tööstusimpeeriumi ja raketi kosmosesse lähetanud!

[ctx: MessageOnVictory__part2]
note: victory message (part 2)
en: This is the end of content of this the Early Access version of Captain of Industry, but there are still a lot of things to explore! You can keep playing on this map for as long as you want, or try different maps and higher difficulty settings.
et: See on Tööstuse Kapteni varajase juurdepääsu versiooni sisu lõpp, kuid on veel palju asju, mida avastada! Sellel kaardil saate edasi mängida nii kaua, kui soovite, või proovida erinevaid kaarte ja suurema raskusega sätteid.

[ctx: MessageOnVictory__part3]
note: victory message (part 3)
en: If you have any feedback, please reach out to us on our Discord server or via Steam forums, we’d love to hear from you!
et: Kui soovite anda tagasisidet, võtke meiega ühendust meie Discord-i serveris või Steam-i foorumite kaudu, sest soovime Teiega suhelda!

[ctx: MessageOnVictory__title]
note: victory message caption
en: Congratulations!
et: Õnnitleme!

[ctx: MessageWelcome__name]
note: title of message or tutorial name: message for player
en: Welcome Captain!
et: Tere tulemast kapten!

[ctx: MessageWelcome__part1]
en: Captain, we have found the island we’ve been searching for, it was not on the map! Our ship took a lot of damage and will need major repairs in order to sail again but we should be safe here.
et: Kapten, leidsime saare, mida oleme otsinud, seda polnud kaardil! Meie laev sai palju kahjustusi ja vajab suuremat remonti enne reisi jätkamist, kuid siin peaks olema ohutu.

[ctx: MessageWelcome__part2V2]
note: {0} = Construction parts
en: Besides our initial supplies we are starting from scratch. We should start manufacturing {0} to be able to build our infrastructure, <b>grow food</b> to feed our people, and find a way to <b>make fuel</b> for our vehicles.
et: Peale kaasa toodud varude pole meil midagi. Peaksime tootma vajalikud {0}, et saaksime ehitada üles oma taristu, <b>kasvatada toitu</b>, et toita oma inimesi ning leida viis <b>kütuse tootmiseks</b> sõidukite tarvis.

[ctx: MessageWelcome__part3V2]
en: The island looks abandoned but it has plenty of natural resources that we could use. There are even some <b>abandoned buildings</b> around that we could <b>disassemble</b> for scrap.
et: Saar näeb välja mahajäetud, kuid sellel on palju loodusvarasid, mida saaksime kasutada. Ümberringi on isegi mõned <b>mahajäetud rajatised</b>, mida saaksime vanarauaks <b>ümber töödelda</b>.

[ctx: MessageWelcome__part4V2]
note: {0} = Research Lab
en: Also we should set up a {0} so we can reinvent all the technologies we took for granted for so long.
et: Lisaks tuleks ehitada {0}, et saaksime taastada kõik tehnoloogiad, mida me nii kaua enesestmõistetavaks pidasime.

[ctx: MessageWelcome__part5]
note: {0} = Trading Dock
en: We found out about a settlement nearby we can <b>trade with</b> in case we run out of something. They can deliver the goods to us once we have a {0}.
et: Saime teada lähedalasuvast asumist, millega saame <b>kaubelda</b> juhul, kui midagi peaks otsa saama. Nad saavad meile kaupa tarnida kui on olemas {0}.

[ctx: MessageWelcome__part6]
en: The entire crew is counting on you after everything we have been through together. Good luck!
et: Kogu meeskond loodab Teie peale pärast kõike, mida oleme koos läbi elanud. Edu!

[ctx: Metal_TerrainSurface]
note: Surface that can be placed on the ground outside.
en: Metal surface
et: Metallpind

[ctx: MicrochipMachine__desc]
note: description of a machine. For the curious ones :) => https://www.youtube.com/watch?v=g8Qav3vIv9s
en: The most sophisticated manufacturing processes where a thin monocrystalline wafer is slowly transformed into a matrix of microchips. Chips are built from many layers where each layer has to be placed with nanometer precision. This is performed in a special chamber that employs ultraviolet technology - substances reacting with light to form the layers. Microchips typically go through lot of stages including washing and coating in between. It is good to start small and then expand. Small setups can be connected in form of a loop with a sorter.
et: Üks keerukamaid tootmisprotsesse, kus õhuke monokristallist vahvel muundub aeglaselt mikrokiipide maatriksiks. Kiibid on ehitatud paljudest kihtidest, kus iga kiht tuleb paigutada nanomeetri täpsusega. Seda tehakse spetsiaalses kambris, kus kasutatakse ultraviolettkiirguse tehnoloogiat - aineid, mis reageerivad valgusele kihte moodustades. Mikrokiibid läbivad tavaliselt palju etappe, sh pesu ja kihiga katmine. Parem on alustada väikselt ja edaspidi laiendada. Väikesi seadistusi saab sortijaga ühendada silmuskontuuri.

[ctx: MicrochipMachine__name]
note: name of a machine
en: Microchip machine
et: Mikrokiibi masin

[ctx: MicrochipMachineT2__name]
note: name of a machine
en: Microchip machine II
et: Kiibimasin II

[ctx: MineTower__desc]
note: short description
en: Enables assignment of excavators and trucks to designated mine areas. Only designated mining areas within the influence of the tower can be mined.
et: Võimaldab määrata ekskavaatoreid ja veokeid kaevandusaladele. Kaevandada on võimalik kontrolltorni mõjualas olevaid kaevandustähistusi.

[ctx: MineTower__name]
note: building or machine
en: Mine control tower
et: Kaevanduse kontrolltorn

[ctx: MineTowerNotifyFilter__Empty]
note: explains that there are currently no products selected in the notification filter
en: No notifications set
et: Teavitusi ei ole seatud

[ctx: MineTowerNotifyFilter__Title]
note: title of a panel that configures notification filter. If a truck has a product which is in this filter and cannot deliver it, we show a notification
en: Notify if cannot dispose
et: Teavitada kui pole võimalik sooritada

[ctx: MineTowerNotifyFilter__Tooltip]
note: tooltip of a panel that configures notification filter. If a truck has product in this filter assigned and cannot deliver it, we show a notification
en: Configures for which materials you want to get a notification in case the trucks assigned here cannot get rid of them. Example case is where you run out of dumping designations and mining trucks can't get rid of dirt.
et: Seadistab materjalide kohta teavituste saamist, kui siin määratud veoautod ei saa neist vabaneda. Näiteks kui teil saavad otsa mahaladustamise tähistused ja kaevandusautod ei saa mullast lahti.

[ctx: MiningPriority__Title]
note: title of a panel that sets what material should be prioritized by an excavator when mining
en: Mining priority
et: Kaevandamise eelistus

[ctx: MiningPriority__Tooltip]
note: tooltip
en: When a product is selected, the excavator will prioritize mining designations containing the selected product.
et: Kui toode on valitud, siis ekskavaator eelistab vastava maavaraga kaevandustähiseid.

[ctx: MiniZip_all]
note: small box that allows splitting and merging of transports
en: Connector
et: Ühendus

[ctx: MiscellaneousSettings_Title]
note: title of other / misc settings
en: Miscellaneous
et: Muud seaded

[ctx: ModMissing__Tooltip]
note: Tooltip shown for missing mods in the details panel of the load & save window
en: This mod is not installed or not the right version.
et: See mod pole installitud või see pole õige versioon.

[ctx: ModsAvailable__Title]
note: title of a panel showing list of available mods that are not yet used in the current save file
en: Mods available
et: Modid saadaval

[ctx: ModsAvailable__Tooltip]
note: tooltip
en: Mods that are installed but are not used in the current save file. You can select mods below to include them when loading the save file. This will work only for some mods.
et: Modid, mis on paigaldatud, kuid mida praeguses salvestusfailis ei kasutata. Allpool saate valida modid, et need salvestusfaili laadimisel kaasata. See töötab ainult mõne modiga.

[ctx: ModsInSave__Detail]
note: List of mods required to load the selected save file shown in the details panel of the load & save window
en: Mods required
et: Modifikatsioonid on vajalikud

[ctx: ModsInSave__Tooltip]
note: tooltip
en: Mods used by the current save file. You can unselect a mod to try to load the game without it. Be careful that removing a mod that is providing a new game content might not always work.
et: Modid, mida praegune salvestusfail kasutab. Saate tühistada modi valiku, et proovida mängu ilma selleta laadida. Olge ettevaatlik, sest uut mängusisu pakkuva modi eemaldamine ei pruugi alati toimida.

[ctx: MoltenConveyorFormattedFirst__desc]
note: description of transport
en: Transports molten products.
et: Transpordib valumaterjali.

[ctx: MoltenMetalChannel__name]
note: name
en: Molten channel
et: Valukanal

[ctx: MonthDurationLegend]
note: explains how long is 1 month. E.g. '*1 months = 60'
en: 1 month = {0}
et: 1 kuu = {0}

[ctx: MwSec__Unit]
note: Power (electric or mechanical) in mega-watt-seconds. Similar unit to kWh (kilo-watt-hour) but larger.
en: {0} MW-seconds
et: {0} MW-sekundit

[ctx: Nature]
note: title of settings affecting nature - trees, crops growth
en: Nature
et: Loodus

[ctx: NavigateTo__KeyHint]
note: tooltip suffix that explains that player can navigate through all the results by pressing {0} key
en: press {0} key to cycle through all the results
et: vajutage {0} klahvi, et liikuda tulemustega ridadel

[ctx: NavigateTo__Next]
note: tooltip for button that navigates to the next search result
en: Navigate to the next result
et: Liigu järgmisele tulemusele

[ctx: NavigateTo__Previous]
note: tooltip for button that navigates to the previous search result
en: Navigate to the previous result
et: Liigu eelmisele tulemusele

[ctx: Needs]
note: e.g. 'Needs: 40 / month'
en: Needs:
et: Vajab:

[ctx: NeedsRepairsDesc__Parametrized]
note: {0} = damaged cargo ship
en: This {0} needs to be repaired before we can use it.
et: See {0} tuleb enne kasutamist ära parandada.

[ctx: NeedsTransportConnected__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Blast furnace needs a transport to output exhaust"
en: {entity} needs a transport to output {0}
et: {entity} vajab väljundile {0} transporti

[ctx: NewBlueprintTitlePlaceholder]
note: placeholder for a title when a new blueprint is created, e.g. 'Blueprint #2'
en: Blueprint
et: Kavand

[ctx: NewDiscovery]
note: title of a panel showing new discovery, e.g. a new technology
en: New discovery!
et: Uus avastus!

[ctx: NewErrorOccurred__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification
en: Error: {0}
et: Viga: {0}

[ctx: NewFolder__Tooltip]
note: tooltip of a button that creates a new folder
en: Create a new folder.
et: Loo uus kaust.

[ctx: NewFolderTitlePlaceholder]
note: placeholder for a title when a new folder is created, e.g. 'New folder #2'
en: New folder
et: Uus kaust

[ctx: NewGameWizard__Customization]
note: In new game wizard. Title of the tab where you configure game options
en: Customization
et: Kohandamine

[ctx: NewGameWizard__Difficulty]
note: In new game wizard. Title of a panel that enables to configure game difficulty
en: Game difficulty
et: Mängu raskusaste

[ctx: NewGameWizard__GameName]
note: In new game wizard. Label for the game name entry field
en: Name your game
et: Teie mängu nimi

[ctx: NewGameWizard__GameName__FailedToWrite]
note: Shown when we fail to write a testing save file to a save folder before starting the new game
en: Failed to write a test save file to {0}
    
    Avoid using special characters in the game name, and ensure the game has the necessary access rights to the save directory. Additionally, verify that there is sufficient free space on the drive. Access might be blocked by antivirus software or the 'Controlled Folder Access' feature in Windows. Please set up appropriate exception rules in such software or your OS.
et: Ei õnnestunud kirjutada testi salvestusfaili {0}
    
    Vältige erimärkide kasutamist mängu nimes ja veenduge, et mängul on vajalikud juurdepääsuõigused salvestuskataloogile. Lisaks kontrollige, et kettal on piisavalt vaba ruumi. Juurdepääsu võib blokeerida viirusetõrjetarkvara või Windowsi funktsioon "Controlled Folder Access". Palun seadistage sellises tarkvaras või oma operatsioonisüsteemis asjakohased erandireeglid.

[ctx: NewGameWizard__GameName__InUse]
note: In new game wizard. Warning shown next to the game name entry field when the name is already used
en: This game name is already in use
et: See mängu nimi on juba kasutusel

[ctx: NewGameWizard__GameName__InvalidChars]
note: In new game wizard. Warning shown next to the game name entry field when the name contains invalid characters.
en: The provided game name contains invalid characters
et: Valitud mängu nimi sisaldab kehtetuid sümboleid

[ctx: NewGameWizard__Launch]
note: Button that launches a new game
en: Launch game
et: Alusta uut mängu

[ctx: NewGameWizard__MapSelection]
note: In new game wizard. Title of a panel that enables to pick a map and configure it
en: Map selection
et: Kaardi valik

[ctx: NewGameWizard__Mechanics]
note: In new game wizard. Title of the tab where you configure optional game meachanics
en: Mechanics
et: Mehaanika

[ctx: NewGameWizard__Title]
note: Title of window that enables the player to configure and start a new game. Contains several configuration panels.
en: New game
et: Uus mäng

[ctx: NewRefugees]
en: Population increased!
et: Rahvaarv suurenenud!

[ctx: NewRefugees__Beacon]
en: Refugees joined our island! Good job, beacon!
et: Meie saarega liitusid pagulased! Hea töö, majakas!

[ctx: NoAvailableMineDesignInTowerArea__name]
note: notification
en: {entity} has no available designations to be mined in its area
et: {entity}: mõjualas pole kaevandamiseks sobivat ala

[ctx: NoCropToGrow__name]
note: notification
en: Farm has no crop assigned
et: Farmile pole põllukultuuri määratud

[ctx: NoForestryDesignInTowerArea__name]
note: notification
en: {entity} has no forestry designations in its area
et: {entity} ei oma enda piirkonnas metsandustähiseid

[ctx: NoLabAvailable]
note: status shown when there is a research in progress but no lab is available (keep it short!)
en: No lab available
et: Laborit pole saadaval

[ctx: NoMineDesignInTowerArea__name]
note: notification
en: {entity} has no mining designations in its area
et: {entity}: mõjualas pole kaevandustähiseid

[ctx: None]
note: used for items in a list that have no value, often used to unset something
en: None
et: Puudub

[ctx: NoOptions]
note: Message shown in empty dropdowns
en: No options found
et: Ühtegi valikut ei leitud

[ctx: NoProductAssignedToEntity__name]
note: notification
en: {entity} has no product assigned
et: {entity} pole saanud toote määrangut

[ctx: NoRecipeSelected__name]
note: notification Example: Blast furnace has no recipe selected
en: {entity} has no recipe selected
et: {entity} jaoks ei ole retsepti valitud

[ctx: NoResearchSelected]
note: status shown when there is no research active (keep it short!)
en: No research
et: Pole arendamist

[ctx: NoResourceToExtract__name]
note: example: 'Groundwater pump has no resource to extract'
en: {entity} has no resource to extract
et: {entity} ei saa töödelda puuduvat ressurssi

[ctx: NotEnoughFuelToRefuel__name]
note: notification
en: Not enough fuel to refuel a vehicle
et: Pole piisavalt kütust sõiduki tankimiseks

[ctx: NotEnoughMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Not enough Maintenance I" or "Not enough Maintenance II"
en: Not enough {0}
et: Pole piisavalt {0}-te

[ctx: NotEnoughPower__name]
note: notification
en: Not enough electricity
et: Pole piisavalt elektrit

[ctx: NotEnoughUpoints__name]
note: notification This is displayed when the accumulated unity that the player has gets to 0 but there are some demands for it on regular basis (e.g. active oil rig that needs 1 every month).
en: Not enough Unity
et: Ühtsust pole piisavalt

[ctx: NotEnoughUpointsForEntity__name]
note: notification
en: {entity} has not enough Unity
et: {entity} ei saa piisavalt Ühtsust

[ctx: NotEnoughWorkers__name]
note: notification
en: Not enough workers
et: Pole piisavalt töötajaid

[ctx: NothingFound]
note: shown when nothing is found for a search query.
en: Nothing found
et: Ei leitud midagi

[ctx: NothingFoundFor]
note: shown when nothing is found for a given search query where {0} is the search query.
en: Nothing found for '{0}'
et: Päringule {0} ei leitud vastet

[ctx: Notification__LocationExplored]
note: notification text when new world map location is explored
en: LOCATION EXPLORED
et: ASUKOHT AVASTATUD

[ctx: Notification__NewRefugees]
note: notification text when refugees arrive to the island
en: New refugees
et: Uued pagulased

[ctx: Notification__ResearchComplete]
note: notification text when research is completed, {0} is research name
en: FINISHED: {0}
et: VALMIS: {0}

[ctx: Notification__ShipInBattle]
note: notification text when player's ship gets into a battle (with pirates ships)
en: SHIP IN BATTLE
et: LAEV LAHINGUS

[ctx: Notifications__Mute]
note: mute notifications audio
en: Mute notifications
et: Vaigista teavitused

[ctx: Notifications__NoNew]
note: explains that there are no new notifications
en: No new notifications
et: Pole uusi teavitusi

[ctx: Notifications__Unmute]
note: unmute notifications audio
en: Unmute notifications
et: Taasta teavitused

[ctx: NotifyIfFarmBufferFull]
note: Toggles whether the player should get notified in case the farm has no space in its output to store harvested crop and has to throw it away.
en: Notify if cannot store more
et: Teavita, kui ei saa salvestada rohkem

[ctx: NotifyOnLowReserve]
note: text of a toggle button for a low reserve notification on a ground water pump or oil pump. text of a toggle button for a low reserve notification on a ground water pump  or oil pump.
en: Notify if reserve is low
et: Teata kui varud vähesed

[ctx: NoTreeSaplingsForPlanter__name]
note: notification
en: {entity} has no tree saplings to plant trees with
et: {entity}l pole vajalikke puuistikuid

[ctx: NoTreesToHarvest__name]
note: notification
en: {entity} has no trees to harvest
et: {entity}l ei ole puid, mida koristada

[ctx: NoTruckAssignedToTreeHarvester__name]
note: notification
en: {entity} has no truck assigned
et: {entity} vajab veoautot

[ctx: NoVehicleDepotAvailable]
en: There is no operational vehicle depot that can accept this type of vehicle
et: Sellist tüüpi sõidukite vastuvõtmiseks ei ole ühtegi töökorras sõidukidepood

[ctx: NoVehiclesAssigned]
note: shown in a vehicle assignment panel in case there are no vehicles assigned
en: No vehicles assigned
et: Masinaid pole määratud

[ctx: NoWaterDisease__desc]
note: short description
en: Bacterial disease spread through contaminated water. To prevent this disease in the future, make sure your settlement has stable supply of clean water.
et: Bakteriaalse haiguse levik saastunud vee kaudu. Selle haiguse vältimiseks tulevikus veenduge, et teie asumis on pidev puhta vee varu.

[ctx: NoWaterDisease__name]
note: name
en: Cholera
et: Koolera

[ctx: NoWaterDisease_Reason]
note: explains that settlement has the current disease due to its low water supply
en: low water supply
et: Vähene veevarustus

[ctx: NuclearReactor__AutoThrottle]
note: title of a checkbox that enables auto regulation of nuclear reactor, more explained in NuclearReactor__AutoThrottle_Tooltip
en: Enable automatic regulation
et: Luba automaatne reguleerimine

[ctx: NuclearReactor__AutoThrottle_Tooltip]
en: If enabled, the reactor will regulate the target power based on the heat demand. The automated regulation will never go above the target power level (selected on the slider above). It also can't go below the first level (shutting the reactor down). The automation relies on the cooling loop; without it a rapid change in reactor's heat could lead to a meltdown. This regulation requires computing in order to operate.
et: Kui see on lubatud, reguleerib reaktor soojusnõudluse alusel sihtvõimsust. Automaatne reguleerimine ei lähe kunagi üle sihttaseme (mis on valitud ülaltoodud liuguriga). Samuti ei saa see minna alla esimese taseme (reaktori väljalülitamine). Automatiseerimine tugineb jahutusringile; ilma selleta võib reaktori soojuse kiire muutumine põhjustada reaktori sulamist. See reguleering nõuab töötamiseks arvutusvõimsust.

[ctx: NuclearReactor__desc]
note: example usage of {0}: 'provide up to 12 MW of electricity'
en: Thermal reactor that maintains nuclear chain reaction from enriched uranium rods. The reaction releases a large amount of energy utilized for steam generation. This plant can be set up to effectively provide up to {0} MW of electricity when running on full power. Beware that spent fuel is radioactive and can harm the population if not stored in a specialized facility.
et: Termoreaktor haldab rikastatud uraani varraste tuuma ahelreaktsiooni. Reaktsiooni käigus vabaneb suur hulk energiat, mida kasutatakse auru tootmiseks. Jaama saab seadistada nii, et see annaks täisvõimsusel töötades tõhusalt kuni {0} MW elektrit. Olge ettevaatlik, sest kasutatud tuumakütus on radioaktiivne ja võib kahjustada elanikkonda, kui seda ei ladustata spetsiaalses rajatises.

[ctx: NuclearReactor__DisableBeforeUpgrade]
note: tooltip explaining that a reactor can't be upgraded while it's running
en: The reactor needs to be turned off before upgrading
et: Enne uuendamist tuleb reaktor välja lülitada

[ctx: NuclearReactor__EmergencyCoolingTitle]
note: title of a panel that shows status of emergency cooling buffers, see tooltip to get better context
en: Cooling
et: Jahutus

[ctx: NuclearReactor__EmergencyCoolingTooltip]
en: Cooling is deployed in case the reactor starts to overheat, and that typically happens when water is not supplied fast enough to be converted into steam (or steam output gets stuck). Cooling is not mandatory if you are not using automatic power regulation. However, it is highly recommended to have it as it provides extra protection and helps to avoid any potential overheating.
et: Jahutus võetakse kasutusele juhul, kui reaktor hakkab üle kuumenema, ja see juhtub tavaliselt siis, kui vett ei anta piisavalt kiiresti, et see auruks muundada (või kui aurutootmine takerdub). Jahutamine ei ole kohustuslik, kui te ei kasuta automaatset võimsuse reguleerimist. Siiski on selle olemasolu väga soovitatav, sest see pakub täiendavat kaitset ja aitab vältida võimalikku ülekuumenemist.

[ctx: NuclearReactor__EnrichmentTitle]
note: title of panel showing info about fuel enrichment in nuclear reactor
en: Enrichment
et: Rikastamine

[ctx: NuclearReactor__EnrichmentTooltip]
note: title of panel showing info about fuel enrichment in nuclear reactor
en: If input is provided, it will be enriched into fissile fuel. The enrichment process is optional and does not affect reactor's fuel economy. Keeping the enriched output buffer full does not affect operation of the reactor.
et: Kui sisend antakse, siis rikastatakse see lõhustuvaks kütuseks. Rikastamise protsess on vabatahtlik ja ei mõjuta reaktori kütusekulu. Rikastatud väljundi puhvri täis hoidmine ei mõjuta reaktori tööd.

[ctx: NuclearReactor__HeatLevelNoRadiationSuffix]
note: suffix for NuclearReactor__HeatLevelTooltip in case the current reactor releases radiation on meltdown
en: This reactor has advanced safety feature that prevents radiation leaks on overheat but its fuel content will be lost.
et: Sellel reaktoril on täiustatud ohutusfunktsioon, mis hoiab ära kiirguslekke ülekuumenemisel, kuid selles sisalduv kütus läheb kaotsi.

[ctx: NuclearReactor__HeatLevelRadiationSuffix]
note: suffix for NuclearReactor__HeatLevelTooltip in case the current reactor releases radiation on meltdown
en: Overheat will also cause significant radiation leak into the area.
et: Ülekuumenemine põhjustab ka märkimisväärset kiirgusleket piirkonda.

[ctx: NuclearReactor__HeatLevelTitle]
note: title of a section that shows reactor heat, see tooltip to get better context
en: Reactor heat
et: Reaktori soojus

[ctx: NuclearReactor__HeatLevelTooltip]
note: tooltip explaining how soil water level works
en: The current heat that has built up in the reactor. Heat is necessary to produce steam to run turbines. The pace of heat generation depends on the current power level of the reactor. When the heat reaches above the red marker, emergency cooling will try to reduce excess heat in the reactor. If the heat level goes beyond the heat bar maximum, the reactor will critically overheat, damaging the reactor and releasing radiation into the area.
et: Soojus, mis on reaktorisse hetkel kogunenud. Soojust on vaja turbiinidele auru tootmiseks. Soojuse tootmise tempo sõltub reaktori praegusest tootlustasemest. Kui kuumus jõuab punasest markerist kõrgemale, püüab hädajahutus reaktoris liigset soojust vähendada. Kui soojustase ületab kuumariba maksimumi, kuumeneb reaktor kriitiliselt üle, saab kahjustada ja lekitab piirkonda kiirgust.

[ctx: NuclearReactor__name]
note: name vehicle
en: Nuclear reactor
et: Tuumareaktor

[ctx: NuclearReactor__NotEnoughMaintenance]
note: explanation of nuclear reactor state when it has low maintenance notification
en: Nuclear reactor cannot start if it is not well maintained. Increase maintenance in order to safely start it.
et: Tuumareaktor ei saa käivituda, kui seda ei hooldata hästi. Suurendage hooldust, et seda ohutult käivitada.

[ctx: NuclearReactor__Overheated]
note: explanation of nuclear reactor overheating state
en: Nuclear reactor was critically overheated and is shutting down. Depending on severity, this may cause loss of loaded fuel, damage to the building (loss of maintenance), and leak of radiation.
et: Tuumareaktor on kriitiliselt ülekuumenenud ja suletakse. Olenevalt raskusastmest võib see põhjustada ladustatud kütuse kadu, hoone kahjustamist (hoolduse kadu) ja kiirgusleket.

[ctx: NuclearReactor__PowerLevelTitle]
note: title of a slider that shows power level setting of nuclear reactor, see tooltip to get better context
en: Power level
et: Võimsuse tase

[ctx: NuclearReactor__PowerLevelTooltip]
note: tooltip explaining how soil water level works
en: By dragging the orange slider to the right, you define the desired power level maintained in the reactor. This affects the amount of steam the reactor generates and how fast it burns through the fuel. All the heat generated needs to be used. Any extra heat can slowly build up, eventually leading to a reactor overheating. Basic reactors don’t have automated power regulation which makes their heat output fixed.
et: Oranži liugurit paremale lohistades määrate soovitud võimsuse taseme, mida reaktoris hoitakse. See mõjutab reaktori tekitatava auru kogust ja seda, kui kiiresti kütus läbi põleb. Kogu tekitatud soojus tuleb ära kasutada. Igasugune liigne soojus võib aeglaselt kuhjuda, mis võib lõpuks viia reaktori ülekuumenemiseni. Põhireaktoritel ei ole automaatset võimsuse reguleerimist, mistõttu on nende soojuse toodang fikseeritud.

[ctx: NuclearReactorInMeltdown__name]
note: notification
en: Nuclear reactor reached critical temperature and is shutting down!
et: Tuumareaktor saavutas kriitilise temperatuuri ja lülitub välja!

[ctx: NuclearReactorRods__MinRequired]
note: shows the minimum number of fuel required in the reactor in order for it to work, used like this: 'At least 16 units of fuel required to operate' shows the minimum number of rods required in the reactor in order for it to work, used like this: 'minimum of 16 rods required'
en: Requires at least {0} unit of fuel to operate | Requires at least {0} units of fuel to operate
et[0]: Töötamiseks on vaja vähemalt {0} kütuse ühik
et[1]: Töötamiseks on vaja vähemalt {0} ühikut kütust

[ctx: NuclearReactorRods__StatusTitle]
note: title of a panel that shows status of fuel stored in the reactor title of a panel that shows status of rods stored in the reactor
en: Fuel in reactor
et: Kütus reaktoris

[ctx: NuclearReactorRods__Tooltip]
note: tooltip explaining how fuel works in a reactor tooltip explaining how the fuel rods work in the reactor
en: The reactor will operate as long as it is supplied the minimum amount of fuel shown below. When fuel is depleted it will be replaced with a new one and spent fuel or any other corresponding product will be returned.
et: Reaktor töötab seni, kuni sellele tarnitakse allpool näidatud minimaalne kütusekogus. Kütuse ammendumisel asendatakse see uuega ning kasutatud tuumkütus või muu vastav toode tagastatakse.

[ctx: NuclearReactorT2__desc]
note: example usage of {0}: 'provide up to 12 MW of electricity'
en: Advanced thermal reactor that provides increased throughput. This reactor is also able to utilize MOX fuel. It can also regulate its power level automatically (if computing is provided). This plant can be set up to effectively provide up to {0} MW of electricity when running on full power.
et: Täiustatud termoreaktor, mis tagab suurema läbilaskevõime. See reaktor on võimeline kasutama ka MOX-(segaoksiid)kütust. Samuti suudab ta automaatselt reguleerida oma võimsustaset (kui tagatakse arvutusvõimsus). Seda jaama saab seadistada nii, et see suudab täisvõimsusel töötades toota kuni {0} MW elektrienergiat.

[ctx: NuclearReactorT2__name]
note: name
en: Nuclear reactor II
et: Tuumareaktor II

[ctx: NuclearReprocessingPlant__desc]
note: short description of a machine
en: A complex facility which reprocesses radioactive material by isolating fission products (material that is no longer fissile and would slow down reaction if left in a reactor). Isolated waste decays faster, allowing it to be disposed of in a reasonable time span. The isolated waste is vitrified using molten glass into a solid form for easier storage.
et: Keeruline rajatis, mis töötleb radioaktiivset materjali ümber, isoleerides lõhustumisproduktid (materjal, mis ei ole enam lõhustuv ja mis reaktsiooni aeglustaks, kui see jääks reaktorisse). Eraldatud jäätmed lagunevad kiiremini, mis võimaldab neid mõistliku aja jooksul kõrvaldada. Eraldatud jäätmed klaasistatakse sulatatud klaasi abil tahkesse vormi, et neid oleks lihtsam ladustada.

[ctx: NuclearReprocessingPlant__name]
note: name of a machine
en: Nuclear reprocessing plant
et: Tuuma ümbertöötlemise tehas

[ctx: NuclearWasteStorage__desc]
note: short description description of a research node in the research tree
en: A special underground storage facility that can safely manage any radioactive waste without causing any danger to the island’s population. Leaving a legacy for the next generations to come.
et: Spetsiaalne maa-alune hoidla, mis suudab ohutult käidelda mis tahes radioaktiivseid jäätmeid, põhjustamata seejuures ohtu saare asukatele. Nii tagatakse järgmistele põlvkondadele jätkusuutlikkus.

[ctx: NuclearWasteStorage__name]
note: name title of a research node in the research tree
en: Radioactive waste storage
et: Radioaktiivsete jäätmete ladustamine

[ctx: NumberOfDays]
note: example: '1 day', '2 days'
en: {0} day | {0} days
et[0]: {0} päev
et[1]: {0} päeva

[ctx: NumberOfMonths]
note: example: '1 month', '2 months'
en: {0} month | {0} months
et[0]: {0} kuu
et[1]: {0} kuud

[ctx: NumberOfSettlements]
note: e.g. 1 settlement, 2 settlements
en: {0} settlement | {0} settlements
et[0]: {0} asum
et[1]: {0} asumit

[ctx: NumberOfYears]
note: example: '1 year', '2 years'
en: {0} year | {0} years
et[0]: {0} aasta
et[1]: {0} aastat

[ctx: OakTree__desc]
en: Oak tree
et: Tammepuu

[ctx: OakTreeDry__desc]
en: Oak tree (dry)
et: Tamm (kuiv)

[ctx: Occupants__Title]
note: title of a panel showing the current population size on the island or in a settlement and amount of housing available.
en: Occupants
et: Rahvaarv

[ctx: Occupants__TooltipForIsland]
note: this tooltip is for a panel showing occupants on the whole island
en: Current population size in all the settlements on the island and their available housing capacity. Exceeding the capacity leads to an overcrowded island which comes with a monthly Unity penalty.
et: Hetke rahvaarv kõigis saare asumites ja kasutatav majutus. Mahu ületamine toob kaasa saare ülerahvastatuse, millega kaasneb igakuine Ühtsuse langus.

[ctx: Occupants__TooltipForSettlement]
note: this tooltip is for a panel showing occupants in a single settlement
en: Current population size in this settlement and its available housing capacity. To see the whole island's population, go to the island overview.
et: Hetke elanikkonna suurus selles asumis ja kasutatav majutus. Et näha kogu saare rahvastatust tuleb liikuda saare ülevaatesse.

[ctx: OceanAccessBlocked__name]
note: notification
en: Ocean access is blocked
et: Juurdepääs ookeanile puudub

[ctx: OceanRenderingQuality]
note: title for ocean quality setting
en: Ocean quality
et: Ookeani kvaliteet

[ctx: OceanWaterPumpLarge__desc]
note: short description: {0} is an integer specifying max height such as '10' short description of a machine
en: Larger pump that can be placed up to height of {0} from the ocean level. Requires more power to run.
et: Suurem pump, mille saab asetada kuni kõrgusele {0} ookeanipinnast. Töötamiseks on vaja rohkem energiat.

[ctx: OceanWaterPumpLarge__name]
note: name name of a machine
en: Seawater pump (tall)
et: Mereveepump (Suur)

[ctx: OceanWaterPumpT1__desc]
note: short description: {0} is an integer specifying max height such as '5' short description of a machine
en: Pumps water from ocean. Works at the maximum height of {0} from the ocean level.
et: Pumpab vett ookeanist. Töötab maksimaalsel kõrgusel {0} ookeanipinnast.

[ctx: OceanWaterPumpT1__name]
note: name name of a machine
en: Seawater pump
et: Ookeani veepump

[ctx: Off_Option]
note: something is turned off - e.g. autosave: off
en: Off
et: Väljas

[ctx: OilPump__desc]
note: short description of a machine
en: Pumps crude oil from underground.
et: Pumpab maa seest toornaftat.

[ctx: OilPump__name]
note: pump name
en: Oil pump
et: Naftapumpla

[ctx: OilRigCost1__desc]
note: short description
en: This station provides crude oil when assigned with workers.
et: See jaam pumpab naftat, kui sellele on määratud töötajaid.

[ctx: OilRigCost1__name]
note: name
en: Oil rig
et: Naftaplatvorm

[ctx: OneMonth]
note: used as for instance: <icon> / month
en: month
et: kuus

[ctx: OpenCoIHub]
note: In new game wizard. Label on a button to open the CoI Hub community website
en: Browse community maps
et: Sirvige kogukonna kaarte

[ctx: OpenResearch_Action]
note: button to click on to open a research window, shown when some research is in progress
en: Open research
et: Ava arendus

[ctx: OpenStats]
note: Button to open statistics for a particular product
en: Open statistics
et: Ava statistika

[ctx: OpenTutorial]
note: action to open a window with a tutorial (shown as a tooltip of an icon button)
en: Open tutorial
et: Ava juhend

[ctx: Option_AllowRefuelInEntity]
note: checkbox to enable vehicles to refuel at this building
en: Allow any vehicle to refuel here
et: Luba igal sõidukil siin tankida

[ctx: Option_ReducesThroughput]
note: a difficulty option where pumps reduce their throughput when out of groundwater instead of stopping entirely
en: Reduces throughput
et: Vähendab läbilaskevõimet

[ctx: Option_Unlimited]
note: configuration option that sets something to be unlimited (e.g. oil reserve).
en: Unlimited
et: Piiramatu

[ctx: Options]
note: title for options (to configure machine or building)
en: Options
et: Valikud

[ctx: OptionValIncreased]
note: used as value in configuration, example usage: 'Fuel consumption: 20% increased'
en: {0} increased
et: {0} suurenenud

[ctx: OptionValMeters]
note: example usages: '-4 meters' or '+1 meter' title for options (to configure machine or building)
en: {0} meter | {0} meters
et[0]: {0} meeter
et[1]: {0} meetrit

[ctx: OptionValReduced]
note: used as value in configuration, example usage: 'Fuel consumption: 20% reduced'
en: {0} reduced
et: {0} vähenenud

[ctx: Orders]
note: title for a panel that can order a vehicle to do something (scrap, assign)
en: Orders
et: Tellimused

[ctx: OreSorter_AllowedProducts__Title]
note: more info in OreSorting_AllowedProducts__Tooltip
en: Products to sort
et: Tooted sorteerimiseks

[ctx: OreSorter_AllowedProducts__Tooltip]
note: {0} - replaced with mine tower
en: Choose products that can be sorted in this facility. Trucks will deliver mixed cargo only if all its products are selected here. Trucks will always prefer a sorting plant over dumping onto terrain. But if you assign your mine with a {0} that manages dumping designations, these designations will take precedence over the sorting plant. This setup enables you to skip sorting through cargo that contains only unwanted products.
et: Valige tooted, mida saab selles rajatises sorteerida. Veokid tarnivad segalasti ainult siis, kui kõik selle tooted on siin välja valitud. Veoautod eelistavad alati sorteerimistehast maastikule kaadamisele. Kui aga määrate oma kaevandusele {0}i, mis haldab pinnale ladestamise tähistusi, on need tähised sorteerimistehase suhtes ülimuslikud. See seadistus võimaldab teil vahele jätta ainult soovimatuid tooteid sisaldava kauba sorteerimise.

[ctx: OreSorter_BlockedAlert__Tooltip]
note: tooltip for toggle in ore sorting plant to set to notify if plant can't no longer work due to its output being blocked
en: If enabled, you will be notified when this product blocks the output.
et: Kui see on lubatud, teavitatakse teid, kui see toode blokeerib väljundi.

[ctx: OreSorter_InputTitle]
note: title of a container showing all the mixed input products waiting to be sorted in the sorting plant
en: Unsorted input
et: Sorteerimata sisend

[ctx: OreSorter_LimitReached]
note: note: this will never be used in singular form, usually number will be around 8 products
en: A single facility cannot sort more than {0} different products
et: Üks üksus ei saa sortida rohkem kui {0} erinevat toodet

[ctx: OreSorter_NoSingleLoad__Toggle]
note: toggle in ore sorting plant, more info in OreSorter_NoSingleLoad__Tooltip
en: Reject single-product loads
et: Ühe toote laadimisest keeldumine

[ctx: OreSorter_NoSingleLoad__Tooltip]
note: tooltip for toggle in ore sorting plant
en: Trucks carrying only one type of product will be rejected.
et: Ainult ühte tüüpi tooteid vedavad veokid ei saa siin maha laadida.

[ctx: OreSorter_ProductBlocked__Tooltip]
note: tooltip
en: The sorter is not accepting more of this product because there is already too much of it.
et: Sorteerija ei võta seda toodet enam vastu, sest seda on juba liiga palju.

[ctx: OreSorter_SelectProducts]
note: Call to action for player to select products to sort in ore sorting plant
en: Select products to sort
et: Valige sortimiseks tooted

[ctx: OreSortingPlantT1__desc]
note: short description
en: This facility handles sorting of mixed materials loaded onto your trucks by excavators. This is required as trucks can't directly deliver mixed loads to storage units or buildings.
et: See seade tegeleb teie veoautodele ekskavaatorite poolt laaditud segamaterjalide sorteerimisega. See on vajalik, kuna veokid ei saa segakoormat otse laoüksustesse või rajatistesse toimetada.

[ctx: OreSortingPlantT1__name]
note: name
en: Ore sorting plant
et: Maagi sorteerimise tehas

[ctx: OutputPort__Tooltip]
note: tooltip for a dropdown that allows to select machine's output port for a particular product
en: ID of the port that outputs this product
et: Seda toodet väljastava värava ID

[ctx: OutputsTitle]
note: title of a panel listing all the outputs of some machine / building
en: Outputs
et: Väljundid

[ctx: OutputThisProductOnly]
note: more information in OutputThisProductOnly__Tooltip
en: Output this product only
et: Väljasta ainult seda toodet

[ctx: OutputThisProductOnly__Tooltip]
note: tooltip
en: If enabled, the output port of this storage will output only this product.
et: Kui see on lubatud, väljastab selle lao väljundvärav ainult seda toodet.

[ctx: Overlays__Designations]
note: toggles visibility of mining & dumping designations
en: Mining & dumping
et: Kaevandamine & pinnakujundus

[ctx: Overlays__Grid]
note: toggles visibility of grid on terrain
en: Terrain grid
et: Maastiku ruudustik

[ctx: Overlays__Resources]
note: title to panel that highlights individual resources like coal, iron ore. title fo panel that highlights individual resources like coal, iron ore.
en: Resources
et: Ressursid

[ctx: Overlays__Title]
note: title for window that shows overlays like resources, designations.
en: Overlays
et: Vaated

[ctx: Overlays__Trees]
note: highlights trees that are prioritized for harvest
en: Tree harvesting
et: Puidu varumine

[ctx: OverwriteSave__Action]
note: button to overwrite an already existing save file
en: Overwrite
et: Kirjuta üle

[ctx: OverwriteSave__ConfirmPrompt]
note: Confirm prompt to overwrite an existing save file, {0} is name of the file to overwrite
en: Are you sure you want to overwrite {0}?
et: Kas olete kindel, et soovite {0} üle kirjutada?

[ctx: OwnedVehicles]
note: title of panel that shows all the owned vehicles
en: Owned
et: Olemas

[ctx: OxygenFurnace__desc]
note: description of a machine short description of a machine
en: Creates steel by blowing pure oxygen under high-pressure into molten iron, lowering its carbon content.
et: Toodab terast, puhudes kõrgsurvega hapnikku valurauda ja vähendades selle süsinikusisaldust.

[ctx: OxygenFurnace__name]
note: name of a machine https://en.wikipedia.org/wiki/Basic_oxygen_steelmaking
en: Oxygen furnace
et: Rauasulatusahi

[ctx: OxygenFurnaceT2__name]
note: name of a machine
en: Oxygen furnace II
et: Rauasulatusahi II

[ctx: PalmTree__desc]
en: Palm tree
et: Palmipuu

[ctx: PartialTrucksToggle]
note: explained in PartialTrucksToggle__Tooltip
en: Allow partially loaded trucks
et: Luba osalise koormatusega veokeid

[ctx: PartialTrucksToggle__Tooltip]
note: tooltip
en: If this is enabled and there are no jobs in the queue, trucks can be assigned delivery jobs that don’t necessarily utilize their cargo capacity fully (e.g. 50% cargo utilization). This makes logistics more responsive in the early phases of your island. However, later on, it is reasonable to disable this to save on fuel costs.
et: Kui see on lubatud ja järjekorras töökäske pole, võib veoautodele määrata tarnetööd, mis ei pruugi oma lastimahtu täielikult ära kasutada (nt 50%-ne koormatus). See muudab logistika saare arengu varases etapis kiiremaks. Hiljem on mõistlik see kütusekulude kokkuhoiuks ära keelata.

[ctx: ParticlesRenderingQuality]
note: title for particle quality setting
en: Particles quality
et: Osakeste kvaliteet

[ctx: PasteString__Action]
note: title of a button to paste string from the clipboard
en: Paste
et: Kleebi

[ctx: PasteString__Tooltip]
note: tooltip
en: Click to paste a string from the clipboard.
et: Klõpsake, et kleepida lõikelauast sõne.

[ctx: PatchNotes]
note: button to open patch notes and title of a window with patch notes as well
en: Patch notes
et: Muudatused

[ctx: PatchNotes__New]
note: title of a window that shows new patch notes since the last time the player played the game
en: New changes since you last played
et: Uued muudatused pärast viimast mängimist

[ctx: Pause]
note: button to request to pause some operation (not the game itself)
en: Pause
et: Paus

[ctx: Paused]
note: displayed on the screen when the game is paused
en: Paused
et: Peatatud

[ctx: PauseTool]
note: title of a tool that is used to pause / unpause machines and vehicle
en: Pause tool
et: Pausi tööriist

[ctx: PauseTool__PauseOnlyTooltip]
note: tooltip
en: Hold the shortcut key to apply pause only. This disables un-pause functionality.
et: Hoidke kiirklahvi all, et rakenduks ainult külmutamine.

[ctx: PauseTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures and vehicles to pause or unpause them
et: Klõpsake või lohistage rajatiste ja sõidukite alal, et neid peatada või startida

[ctx: PerJourneySuffix]
note: used to show how much something costs per a single ship's journey, used like this for instance: 2 Unity / journey.
en: journey
et: teekonnale

[ctx: PhotoMode]
note: category for key-bindings used in photo-mode (photo mode allows players to control the camera in a different way and to take nice screenshots)
en: Photo mode
et: Fotorežiim

[ctx: PipeFormattedFirst__desc]
note: description of transport
en: Transports liquids and gasses. Pipes cannot transport more than one product type at a time.
et: Transpordib vedelikke ja gaase. Torud ei saa transportida korraga rohkem kui ühte toodet.

[ctx: PipeFormattedNext__desc]
note: description of transport, '{0} times' used as '2 times' for instance.
en: Transports liquids and gasses. Its throughput is {0} times increased compared to the previous tier.
et: Transpordib vedelikke ja gaase. Selle tootlikkus on {0} korda suurem võrreldes eelmise tasemega.

[ctx: PipeT1__name]
note: name
en: Pipe
et: Torustik

[ctx: PipeT2__name]
note: name
en: Pipe II
et: Torustik II

[ctx: PipeT3__name]
note: name
en: Pipe III
et: Torustik III

[ctx: PlaceMultipleTooltip]
note: tooltip
en: Hold the shortcut key to place selected structures multiple times
et: Valitud rajatiste mitmekordseks paigutamiseks hoidke all kiirklahvi

[ctx: PlaceSurface__Tooltip]
en: Designates an area for surface placement by trucks.
et: Määrab veoautodele teekatte paigaldamise ala.

[ctx: PlanningMode]
note: title of a button that enabled or disables a planning mode (mode in which buildings are not built immediately)
en: Planning mode
et: Plaanimisrežiim

[ctx: PlanningModeActive__Title]
note: label showing that planning mode is currently enabled, should be reasonably short
en: Planning mode on
et: Plaanimisrežiim sisse lülitatud

[ctx: PlanningModeActive__Tooltip]
note: tooltip
en: Planning mode is enabled which means that any new construction will be paused (preventing trucks to make deliveries). Click to turn the planning mode off.
et: Plaanimisrežiim on sisse lülitatud, mis tähendab, et kõik uued ehitustööd peatatakse (tõkestab veoautode tarned). Planeerimisrežiimi väljalülitamiseks klõpsake.

[ctx: Pollution]
note: title for pollution
en: Pollution
et: Reostus

[ctx: PolymerizationPlant__name]
note: name of a machine
en: Polymerization plant
et: Polümerisatsioonitehas

[ctx: PopGrowth]
note: title for population growth information / stats
en: Population growth
et: Rahvastiku kasv

[ctx: PopsBoostT1__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=1.5%
en: Pops growth increased by {0}
et: Rahvastiku kasv suurenes {0} võrra

[ctx: PopsBoostT1__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Growth boost
et: Rahvastiku kasvu võimendus

[ctx: PopsCannotWork__Quarantine]
note: used like this: In quarantine: 20 pops, shown below PopsCannotWorkTitle
en: In quarantine
et: Karantiinis

[ctx: PopsCannotWork__Starving]
note: used like this: Starving: 20 pops, shown below PopsCannotWorkTitle
en: Starving
et: Nälgivad

[ctx: PopsCannotWorkTitle]
note: title to explain that some people can't work, followed by a list of reasons with number of people
en: Some pops can't work
et: Mõned asunikud ei tööta

[ctx: PopsEviction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=1.5%
en: Every month, {0} of the population will have to pack their things and leave the island
et: Iga kuu peab {0} asunikest oma asjad kokku pakkima ja saarelt lahkuma

[ctx: PopsEviction__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Eviction
et: Väljasaatmine

[ctx: PopsQuarantine__desc]
note: policy / edict which can enabled by the player in their Captain's office. example values: {0}=15%, {1}=20%
en: Quarantines {0} of the total workforce to reduce effects of any ongoing disease by {1}.
et: Paneb karantiini {0} kogu tööjõust, et vähendada leviva haiguse mõju {1} võrra.

[ctx: PopsQuarantine__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Quarantine
et: Karantiin

[ctx: PopsStarvedToDeath__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: {0} pops died of starvation!
et: {0} asunikku suri nälga!

[ctx: PopsStarving__name]
note: notification
en: People are starving!
et: Inimesed nälgivad!

[ctx: PopsToAdoptNotAvailable]
note: tooltip explaining that people can't be adopted from the world settlement because there are no people available
en: No people to adopt
et: Inimesi pole võtta

[ctx: Population]
note: title for population
en: Population
et: Rahvastik

[ctx: PopulationGrowth__Title]
note: title of a panel showing statistics for population increase / decrease and diseases.
en: Growth
et: Kasv

[ctx: PopulationGrowth__Tooltip]
en: Population can grow in size if there are good conditions and enough housing. Growth can be reduced by diseases and pollution.
et: Rahvaarv suureneb heade elutingimuste ja piisava majutuse korral. Kasvu võivad vähendada haigused ja reostus.

[ctx: PopulationOverview__OpenAction]
note: button that opens a window that shows the global population overview
en: Open population overview
et: Ava rahvastiku ülevaade

[ctx: PopulationOverview__Title]
note: title of a window that shows the global population overview
en: Population overview
et: Rahvastiku ülevaade

[ctx: Power]
note: title of settings affecting electricity
en: Power
et: Energiavarustus

[ctx: PowerGenerationPriorityTooltip]
note: tooltip explaining how power production priority assignment works tooltip describing how electricity generation works
en: Priority for electricity generation. In case there is extra power, a generator with higher priority (a lower number) will generate power while the ones with lower priority will be on standby.
et: Eelistus elektri tootmiseks. Kui elektrienergiat on üle, toodab kõrgema eelistusega (väiksema arvuga) generaator elektrit, samas kui madalama eelistusega generaatorid on ooterežiimil.

[ctx: PowerGenerator__AutoScalingTooltip]
note: tooltip describing how electricity generation works
en: Power production is automatically scaled based on current demand. Electricity that is not needed is not generated. Note that production efficiency might be lower when the generator is not running on 100% capacity.
et: Elektritootmist suurendatakse automaatselt vastavalt praegusele nõudlusele. Mittevajalikku elektrienergiat ei toodeta. Pange tähele, et tootlikkus võib olla väiksem, kui generaator ei tööta 100% võimsusega.

[ctx: PowerGenerator__Utilization]
note: example: 'Utilization: 20%'
en: Utilization: {0}
et: Kasutus: {0}

[ctx: PowerGeneratorT1__desc]
note: short description
en: Converts mechanical power to electricity. The slower it spins the lower its efficiency is.
et: Teisendab mehaanilise jõu elektrienergiaks. Mida aeglasemalt see pöörleb, seda väiksem on selle tootlikkus.

[ctx: PowerGeneratorT1__name]
note: name
en: Power generator
et: Elektrigeneraator

[ctx: PowerGeneratorT2__desc]
note: short description
en: Optimized power generator with lower friction and better efficiency. The slower it spins the lower its efficiency is.
et: Optimeeritud elektrigeneraator väiksema hõõrdumise ja suurema tõhususega. Mida aeglasemalt see pöörleb, seda väiksem on selle tõhusus.

[ctx: PowerGeneratorT2__name]
note: name
en: Power generator (large)
et: Elektrigeneraator (suur)

[ctx: PowerNeed__name]
note: name: name of a settlement service provided to pops
en: Electricity
et: Elekter

[ctx: PowerSetting__ConsumeAlways]
note: if set, belts will always require power otherwise won't work
en: Always consume
et: Tarbi alati

[ctx: PowerSetting__ConsumeIfCan]
note: if set, belts will consume power if available
en: Consume if can
et: Tarbi võimalusel

[ctx: PowerSetting__DoNotConsume]
note: if set, belts will never consumer power
en: Never consume
et: Ära tarbi

[ctx: Priority]
note: title of a panel that enabled to configure a priority or title of a button that toggle priority button that prioritizes actions for a selected entity (e.g. prioritize construction) - keep it short
en: Priority
et: Eelistus

[ctx: Priority__ConstructionTooltip]
note: tooltip
en: Priority for delivery of materials needed for this construction.
et: Selle rajatise jaoks vajalike materjalide tarnimise eelistus.

[ctx: Priority__DeconstructionTooltip]
note: tooltip
en: Priority for removal of materials returned from this deconstruction.
et: Selle lammutuse käigus saadud materjalide äratoimetamise eelistus.

[ctx: Priority__OrderingExplanation]
note: suffix added into each priority tooltip button that prioritizes actions for a selected entity (e.g. prioritize construction) - keep it short
en: The lower the number the higher the priority.
et: Mida väiksem number, seda enam eelistatud tegevus.

[ctx: PriorityGeneral__Tooltip]
note: tooltip
en: General priority for workers assignment, electricity, maintenance and Unity consumption.
et: Üldine eelistus töötajate määramisele, elektrienergiale, hooldusele ja Ühtsuse tarbimisele.

[ctx: PriorityGeneral__TooltipWithCargo]
note: tooltip
en: General priority for workers assignment, electricity, maintenance and Unity consumption. Also determines priority for products delivery and removal when using trucks.
et: Üldine eelistus töötajate määramisele, elektrienergiale, hooldusele ja Ühtsuse tarbimisele. Samuti määrab veoautode kasutamisel eelistuse toodete kohaletoimetamisele ja eemaldamisele.

[ctx: ProducedLastMonth]
en: Produced last month
et: Toodetud eelmisel kuul

[ctx: ProducedThisMonth]
en: Produced this month
et: Toodetud sellel kuul

[ctx: Product_Acid__name]
note: fluid product
en: Acid
et: Hape

[ctx: Product_Ammonia__name]
note: fluid product
en: Ammonia
et: Ammoniaak

[ctx: Product_Anesthetics__name]
note: name: unit product unit product
en: Anesthetics
et: Tuimestid

[ctx: Product_AnimalFeed__name]
note: name: loose product loose product
en: Animal feed
et: Loomasööt

[ctx: Product_Antibiotics__name]
note: name: unit product unit product
en: Antibiotics
et: Antibiootikumid

[ctx: Product_Biomass__name]
note: name: loose product loose product
en: Biomass
et: Elusaine

[ctx: Product_BlanketFuel__name]
note: liquid content to be enriched in a fast breeder reactor, placed to wrap the reactor core as blanket, see https://en.wikipedia.org/wiki/Breeder_reactor#Breeder_reactor_concepts
en: Blanket fuel
et: Seguoksiidkütus

[ctx: Product_BlanketFuelEnriched__name]
note: see more in Product_BlanketFuel
en: Blanket fuel (enriched)
et: Tekikütus (rikastatud)

[ctx: Product_Bread__name]
note: name: unit product unit product
en: Bread
et: Leib

[ctx: Product_Bricks__name]
note: name: unit product unit product
en: Bricks
et: Tellised

[ctx: Product_Brine__name]
note: fluid product
en: Brine
et: Soolvesi

[ctx: Product_BrokenGlass__name]
note: name: loose product loose product
en: Broken glass
et: Klaasipuru

[ctx: Product_Cake__name]
note: name: unit product unit product
en: Cake
et: Kook

[ctx: Product_Canola__name]
note: name: loose product loose product
en: Canola
et: Raps

[ctx: Product_CarbonDioxide__name]
note: fluid product loose product
en: Carbon dioxide
et: Süsinikdioksiid

[ctx: Product_CargoShip__name]
note: name: virtual product
en: Cargo ship
et: Kaubalaev

[ctx: Product_Cement__name]
note: name: unit product unit product
en: Cement
et: Tsement

[ctx: Product_Chicken__name]
note: name: virtual product
en: Chicken
et: Kana

[ctx: Product_ChickenCarcass__name]
note: name: a chicken body with removed limbs and feathers, ready to be butchered unit product
en: Chicken carcass
et: Kana lihakeha

[ctx: Product_ChilledWater__name]
note: fluid product
en: Chilled water
et: Jahutatud vesi

[ctx: Product_Chlorine__name]
note: fluid product
en: Chlorine
et: Kloor

[ctx: Product_Coal__name]
note: name: loose product loose product
en: Coal
et: Süsi

[ctx: Product_Compost__name]
note: name: loose product loose product
en: Compost
et: Kompost

[ctx: Product_ConcreteSlab__name]
note: name: unit product unit product
en: Concrete slab
et: Betoonplaat

[ctx: Product_ConstructionParts__name]
note: name: unit product unit product
en: Construction Parts
et: Ehitusmaterjal I

[ctx: Product_ConstructionParts2__name]
note: name: unit product unit product
en: Construction Parts II
et: Ehitusmaterjal II

[ctx: Product_ConstructionParts3__name]
note: name: unit product unit product
en: Construction Parts III
et: Ehitusmaterjal III

[ctx: Product_ConstructionParts4__name]
note: name: unit product unit product
en: Construction Parts IV
et: Ehitusmaterjal IV

[ctx: Product_ConsumerElectronics__name]
note: name: unit product unit product
en: Consumer electronics
et: Tarbeelektroonika

[ctx: Product_CookingOil__name]
note: fluid product
en: Cooking oil
et: Toiduõli

[ctx: Product_Copper__name]
note: name: unit product unit product
en: Copper
et: Vask

[ctx: Product_CopperOre__name]
note: name: loose product loose product
en: Copper ore
et: Vasemaak

[ctx: Product_CopperOreCrushed__name]
note: name: loose product loose product
en: Copper ore crushed
et: Purustatud vasemaak

[ctx: Product_CopperScrap__name]
note: name: loose product loose product
en: Copper scrap
et: Vasepuru

[ctx: Product_CopperScrapPressed__name]
note: name: unit product
en: Copper scrap pressed
et: Vase jääk pressitud

[ctx: Product_CoreFuel__name]
note: liquid fuel for a fast breeder reactor that goes into its core, see https://en.wikipedia.org/wiki/Breeder_reactor#Breeder_reactor_concepts
en: Core fuel
et: Tuumkütus

[ctx: Product_CoreFuelDirty__name]
note: result of Product_CoreFuel after it was used in nuclear reactor, but this still gets filtered and reprocessed back to some Product_CoreFuel, so it is not entirely spent yet
en: Core fuel (spent)
et: Tuumkütus (kasutatud)

[ctx: Product_Corn__name]
note: name: loose product loose product
en: Corn
et: Mais

[ctx: Product_CornMash__name]
note: fluid product
en: Corn mash
et: Maisimass

[ctx: Product_CrudeOil__name]
note: fluid product
en: Crude oil
et: Toornafta

[ctx: Product_Diesel__name]
note: fluid product
en: Diesel
et: Diisel

[ctx: Product_Dirt__name]
note: name: loose product loose product
en: Dirt
et: Muld

[ctx: Product_Disinfectant__name]
note: name: unit product unit product
en: Disinfectant
et: Desoaine

[ctx: Product_Eggs__name]
note: name: unit product unit product
en: Eggs
et: Munad

[ctx: Product_Electronics__name]
note: name: unit product unit product
en: Electronics
et: Elektroonika

[ctx: Product_Electronics2__name]
note: name: unit product unit product
en: Electronics II
et: Elektroonika II

[ctx: Product_Electronics3__name]
note: name: unit product unit product
en: Electronics III
et: Elektroonika III

[ctx: Product_Ethanol__name]
note: fluid product
en: Ethanol
et: Etanool

[ctx: Product_Exhaust__name]
note: fluid product
en: Exhaust
et: Heitgaas

[ctx: Product_Fertilizer__name]
note: fluid product
en: Fertilizer I
et: Väetis I

[ctx: Product_Fertilizer2__name]
note: fluid product
en: Fertilizer II
et: Väetis II

[ctx: Product_FertilizerOrganic__name]
note: fluid product
en: Fertilizer (organic)
et: Väetis (mahe)

[ctx: Product_FilterMedia__name]
note: name: loose product fluid product
en: Filter media
et: Filtermaterjal

[ctx: Product_FissionProduct__name]
note: name: waste from nuclear fission
en: Fission product
et: Lõhustumisprodukt

[ctx: Product_Flour__name]
note: name: unit product unit product
en: Flour
et: Jahu

[ctx: Product_Flowers__name]
note: name: unit product unit product
en: Flowers
et: Lilled

[ctx: Product_FoodPack__name]
note: name: unit product unit product
en: Food pack
et: Toidupakk

[ctx: Product_Fruit__name]
note: name: unit product unit product
en: Fruit
et: Puuvili

[ctx: Product_FuelGas__name]
note: fluid product unit product
en: Fuel gas
et: Kütusegaas

[ctx: Product_Glass__name]
note: name: unit product unit product
en: Glass
et: Klaas

[ctx: Product_GlassMix__name]
note: name: loose product loose product
en: Glass mix
et: Klaasisegu

[ctx: Product_Gold__name]
note: name: unit product unit product
en: Gold
et: Kuld

[ctx: Product_GoldOre__name]
note: name: loose product loose product
en: Gold ore
et: Kullamaak

[ctx: Product_GoldOreConcentrate__name]
note: name: loose product loose product
en: Gold ore concentrate
et: Kullamaagi kontsentraat

[ctx: Product_GoldOreCrushed__name]
note: name: loose product loose product
en: Gold ore crushed
et: Purustatud kullamaak

[ctx: Product_GoldOrePowder__name]
note: name: loose product loose product
en: Gold ore powder
et: Kullamaagi pulber

[ctx: Product_GoldScrap__name]
note: name: loose product loose product
en: Gold scrap
et: Kullapuru

[ctx: Product_GoldScrapPressed__name]
note: name: unit product
en: Gold scrap pressed
et: Kullajääk pressitud

[ctx: Product_Graphite__name]
note: name: unit product fluid product
en: Graphite
et: Grafiit

[ctx: Product_Gravel__name]
note: name: loose product unit product
en: Gravel
et: Kruus

[ctx: Product_HeavyOil__name]
note: fluid product
en: Heavy oil
et: Raske õli

[ctx: Product_HouseholdAppliances__name]
note: name: unit product unit product
en: Household appliances
et: Kodumasinad

[ctx: Product_HouseholdGoods__name]
note: name: unit product unit product
en: Household goods
et: Kodukaubad

[ctx: Product_Hydrogen__name]
note: fluid product
en: Hydrogen
et: Vesinik

[ctx: Product_HydrogenFluoride__name]
note: fluid product
en: Hydrogen fluoride
et: Vesinikfluoriid

[ctx: Product_ImpureCopper__name]
note: name: unit product unit product
en: Impure copper
et: Puhastamata vask

[ctx: Product_Iron__name]
note: name: unit product unit product
en: Iron
et: Raud

[ctx: Product_IronOre__name]
note: name: loose product loose product
en: Iron ore
et: Rauamaak

[ctx: Product_IronOreCrushed__name]
note: name: loose product loose product
en: Iron ore crushed
et: Purustatud rauamaak

[ctx: Product_IronScrap__name]
note: name: loose product loose product
en: Iron scrap
et: Rauapuru

[ctx: Product_IronScrapPressed__name]
note: name: unit product
en: Iron scrap pressed
et: Rauajääk pressitud

[ctx: Product_LabEquipment__name]
note: name: unit product unit product
en: Lab Equipment
et: Laborivarustus

[ctx: Product_LabEquipment2__name]
note: name: unit product unit product
en: Lab Equipment II
et: Laborivarustus II

[ctx: Product_LabEquipment3__name]
note: name: unit product unit product
en: Lab Equipment III
et: Laborivarustus III

[ctx: Product_LabEquipment4__name]
note: name: unit product unit product
en: Lab Equipment IV
et: Laborivarustus IV

[ctx: Product_LightOil__name]
note: fluid product
en: Light oil
et: Kerge õli

[ctx: Product_Limestone__name]
note: name: loose product fluid product
en: Limestone
et: Lubjakivi

[ctx: Product_ManufacturedSand__name]
note: name: loose product
en: Manufactured sand
et: Toodetud liiv

[ctx: Product_Meat__name]
note: name: unit product unit product
en: Meat
et: Liha

[ctx: Product_MeatTrimmings__name]
note: name: loose product loose product
en: Meat trimmings
et: Lihalõikmed

[ctx: Product_MechanicalParts__name]
note: name: unit product unit product
en: Mechanical Parts
et: Mehaanilised varuosad

[ctx: Product_MedicalEquipment__name]
note: name: unit product unit product
en: Medical equipment
et: Meditsiinitehnika

[ctx: Product_MedicalSupplies__name]
note: name: unit product unit product
en: Medical Supplies
et: Meditsiinivahendid

[ctx: Product_MedicalSupplies2__name]
note: name: unit product unit product
en: Medical Supplies II
et: Meditsiinivahendid II

[ctx: Product_MedicalSupplies3__name]
note: name: unit product unit product
en: Medical Supplies III
et: Meditsiinivahendid III

[ctx: Product_MediumOil__name]
note: fluid product
en: Medium oil
et: Keskmine õli

[ctx: Product_Microchips__name]
note: name: unit product unit product
en: Microchips
et: Mikrokiibid

[ctx: Product_MicrochipsStage1A__name]
note: name: unit product unit product
en: Microchips stage 1 a
et: Mikrokiipide etapp 1 a

[ctx: Product_MicrochipsStage1B__name]
note: name: unit product unit product
en: Microchips stage 1 b
et: Mikrokiipide etapp 1 b

[ctx: Product_MicrochipsStage1C__name]
note: name: unit product unit product
en: Microchips stage 1 c
et: Mikrokiipide etapp 1 c

[ctx: Product_MicrochipsStage2A__name]
note: name: unit product unit product
en: Microchips stage 2 a
et: Mikrokiipide etapp 2 a

[ctx: Product_MicrochipsStage2B__name]
note: name: unit product unit product
en: Microchips stage 2 b
et: Mikrokiipide etapp 2 b

[ctx: Product_MicrochipsStage2C__name]
note: name: unit product unit product
en: Microchips stage 2 c
et: Mikrokiipide etapp 2 c

[ctx: Product_MicrochipsStage3A__name]
note: name: unit product unit product
en: Microchips stage 3 a
et: Mikrokiipide etapp 3 a

[ctx: Product_MicrochipsStage3B__name]
note: name: unit product unit product
en: Microchips stage 3 b
et: Mikrokiipide etapp 3 b

[ctx: Product_MicrochipsStage3C__name]
note: name: unit product unit product
en: Microchips stage 3 c
et: Mikrokiipide etapp 3 c

[ctx: Product_MicrochipsStage4A__name]
note: name: unit product unit product
en: Microchips stage 4 a
et: Mikrokiipide etapp 4 a

[ctx: Product_MicrochipsStage4B__name]
note: name: unit product unit product
en: Microchips stage 4 b
et: Mikrokiipide etapp 4 b

[ctx: Product_MoltenCopper__name]
note: molten product
en: Molten copper
et: Valuvask

[ctx: Product_MoltenGlass__name]
note: molten product
en: Molten glass
et: Valuklaas

[ctx: Product_MoltenIron__name]
note: molten product
en: Molten iron
et: Valuraud

[ctx: Product_MoltenSilicon__name]
note: molten product
en: Molten silicon
et: Valuräni

[ctx: Product_MoltenSteel__name]
note: molten product
en: Molten steel
et: Valuteras

[ctx: Product_Morphine__name]
note: name: unit product unit product
en: Morphine
et: Morfiin

[ctx: Product_MoxRod__name]
note: name: special type of fuel for nuclear reactor called MOX, https://en.wikipedia.org/wiki/MOX_fuel
en: MOX rod
et: MOX varras

[ctx: Product_Naphtha__name]
note: fluid product loose product
en: Naphtha
et: Toorbensiin

[ctx: Product_Nitrogen__name]
note: fluid product
en: Nitrogen
et: Lämmastik

[ctx: Product_Oxygen__name]
note: fluid product
en: Oxygen
et: Hapnik

[ctx: Product_Paper__name]
note: name: unit product
en: Paper
et: Paber

[ctx: Product_Plastic__name]
note: name: unit product unit product
en: Plastic
et: Plastik

[ctx: Product_Plutonium__name]
note: name: unit product
en: Plutonium
et: Plutoonium

[ctx: Product_PolySilicon__name]
note: name: high purity polycrystalline form of silicon, keep short unit product
en: Silicon (poly)
et: Räni (polü)

[ctx: Product_Poppy__name]
note: name: loose product loose product
en: Poppy
et: Moonid

[ctx: Product_Potato__name]
note: name: loose product loose product
en: Potato
et: Kartul

[ctx: Product_Quartz__name]
note: name: loose product loose product
en: Quartz
et: Kvarts

[ctx: Product_QuartzCrushed__name]
note: name: loose product
en: Quartz crushed
et: Kvarts purustatud

[ctx: Product_Recyclables__name]
note: name: loose product loose product
en: Recyclables
et: Taaskasutatav materjal

[ctx: Product_RecyclablesPressed__name]
note: name: unit product
en: Recyclables pressed
et: Taaskasutatavad materjalid, pressitud

[ctx: Product_RetiredWaste__name]
note: name: nuclear waste that is no longer radioactive (was retired and can be recycled)
en: Retired waste
et: Kiirituseta jääde

[ctx: Product_Rock__name]
note: name: loose product loose product
en: Rock
et: Kivim

[ctx: Product_Rubber__name]
note: name: unit product unit product
en: Rubber
et: Kumm

[ctx: Product_Salt__name]
note: name: loose product loose product
en: Salt
et: Sool

[ctx: Product_Sand__name]
note: name: loose product loose product
en: Sand
et: Liiv

[ctx: Product_Sausage__name]
note: name: unit product unit product
en: Sausage
et: Vorst

[ctx: Product_Seawater__name]
note: fluid product
en: Seawater
et: Merevesi

[ctx: Product_Server__name]
note: name: unit product unit product
en: Server
et: Serverarvuti

[ctx: Product_SiliconWafer__name]
note: name: unit product unit product
en: Silicon wafer
et: Pooljuht vahvel

[ctx: Product_Slag__name]
note: name: by-product of smelting ores in furnace loose product
en: Slag
et: Räbu

[ctx: Product_SlagCrushed__name]
note: name: loose product loose product
en: Slag crushed
et: Purustatud räbu

[ctx: Product_Sludge__name]
note: name: loose product loose product
en: Sludge
et: Muda

[ctx: Product_Snack__name]
note: name: unit product unit product
en: Snack
et: Suupiste

[ctx: Product_SolarCell__name]
note: name: unit product unit product
en: Solar cell
et: Päikeseelement

[ctx: Product_SolarCellMono__name]
note: name: unit product unit product
en: Solar cell mono
et: Päikeseelement mono

[ctx: Product_SourWater__name]
note: fluid product
en: Sour water
et: Happevesi

[ctx: Product_Soybean__name]
note: name: loose product loose product
en: Soybean
et: Sojauba

[ctx: Product_SpentFuel__name]
note: name: spent nuclear fuel, radioactive, keep short unit product
en: Spent fuel
et: Tuumajääde

[ctx: Product_SpentMox__name]
note: name: spent nuclear fuel called MOX, radioactive, https://en.wikipedia.org/wiki/MOX_fuel
en: Spent MOX
et: Kasutatud MOX

[ctx: Product_SteamDepleted__name]
note: fluid product This is a steam that has such a low pressure that it is consider depleted (no longer useful). So this is a product, it's not a notification that some machine ran out of steam. It goes like this steam hi  > steam lo > steam depleted
en: Steam (depleted)
et: Aur: puuduv rõhk

[ctx: Product_SteamHi__name]
note: high pressure steam, keep short! fluid product High pressure steam.
en: Steam (high)
et: Aur (kõrgsurve)

[ctx: Product_SteamLP__name]
note: low pressure steam, keep short! fluid product Low pressure steam.
en: Steam (low)
et: Aur (madalsurve)

[ctx: Product_SteamSp__name]
note: super pressure steam (more pressure than high press steam), keep short!
en: Steam (super)
et: Aur (ülerõhk)

[ctx: Product_Steel__name]
note: name: unit product unit product
en: Steel
et: Teras

[ctx: Product_Sugar__name]
note: name: loose product unit product
en: Sugar
et: Suhkur

[ctx: Product_SugarCane__name]
note: name: loose product loose product
en: Sugar cane
et: Suhkruroog

[ctx: Product_Sulfur__name]
note: name: loose product unit product
en: Sulfur
et: Väävel

[ctx: Product_Tofu__name]
note: name: unit product unit product
en: Tofu
et: Sojakohupiim

[ctx: Product_ToxicSlurry__name]
note: fluid product unit product
en: Toxic slurry
et: Mürgine läga

[ctx: Product_TreeSapling__name]
note: name: unit product
en: Tree sapling
et: Puu istik

[ctx: Product_UraniumDepleted__name]
note: name: loose product
en: Depleted uranium
et: Vaesestatud uraan

[ctx: Product_UraniumEnriched__name]
note: name: unit product
en: Enriched uranium (4%)
et: Rikastatud uraan (4%)

[ctx: Product_UraniumEnriched20__name]
note: name: unit product
en: Enriched uranium (20%)
et: Rikastatud uraan (20%)

[ctx: Product_UraniumOre__name]
note: name: loose product loose product
en: Uranium ore
et: Uraani maak

[ctx: Product_UraniumOreCrushed__name]
note: name: loose product loose product
en: Uranium ore crushed
et: Purustatud uraanimaak

[ctx: Product_UraniumReprocessed__name]
note: name: Recycled uranium created from partially spent fuel
en: Reprocessed uranium (1%)
et: Ümbertöödeldud uraan (1%)

[ctx: Product_UraniumRod__name]
note: name: unit product loose product
en: Uranium rod
et: Uraani varras

[ctx: Product_Vegetables__name]
note: name: unit product unit product
en: Vegetables
et: Juurvili

[ctx: Product_VehicleParts__name]
note: name: unit product unit product
en: Vehicle Parts
et: Autovaruosad

[ctx: Product_VehicleParts2__name]
note: name: unit product unit product
en: Vehicle Parts II
et: Autovaruosad II

[ctx: Product_VehicleParts3__name]
note: name: unit product unit product
en: Vehicle Parts III
et: Autovaruosad III

[ctx: Product_Virtual_Computing__name]
note: name: virtual product
en: Computing
et: Arvutusvõimsus

[ctx: Product_Virtual_Electricity__name]
note: name: virtual product
en: Electricity
et: Elekter

[ctx: Product_Virtual_Groundwater__name]
note: name
en: Groundwater
et: Põhjavesi

[ctx: Product_Virtual_Heat__name]
note: name: virtual product
en: Heat
et: Kuumus

[ctx: Product_Virtual_MaintenanceT1__name]
note: name: virtual product
en: Maintenance I
et: Hooldus I

[ctx: Product_Virtual_MaintenanceT2__name]
note: name: virtual product
en: Maintenance II
et: Hooldus II

[ctx: Product_Virtual_MaintenanceT3__name]
note: name: virtual product
en: Maintenance III
et: Hooldus III

[ctx: Product_Virtual_MechPower__name]
note: name: virtual product
en: Mechanical power
et: Mehaaniline energia

[ctx: Product_Virtual_PollutedAir__name]
note: name: virtual product
en: Air pollution
et: Õhusaaste

[ctx: Product_Virtual_PollutedWater__name]
note: name: virtual product
en: Water pollution
et: Veesaaste

[ctx: Product_Virtual_Upoints__name]
note: abstract points that player gains for taking good care of people and making sure they are well, people unite and pull together, and player gains unity, 'togetherness' name: virtual product
en: Unity
et: Ühtsus

[ctx: Product_Waste__name]
note: name: loose product loose product
en: Waste
et: Jäätmed

[ctx: Product_WastePressed__name]
note: name: unit product
en: Waste pressed
et: Jäätmed, pressitud

[ctx: Product_WasteWater__name]
note: fluid product
en: Waste water
et: Reovesi

[ctx: Product_Water__name]
note: fluid product
en: Water
et: Vesi

[ctx: Product_Wheat__name]
note: name: loose product loose product
en: Wheat
et: Nisu

[ctx: Product_Wood__name]
note: name: unit product unit product
en: Wood
et: Puit

[ctx: Product_Woodchips__name]
note: name: loose product
en: Woodchips
et: Hakkpuit

[ctx: Product_Yellowcake__name]
note: name: uranium concentrate powder (U3O8), yellow color, https://en.wikipedia.org/wiki/Yellowcake
en: Yellowcake
et: Kollakook

[ctx: Production]
en: Production
et: Tootmine

[ctx: ProductionCostEstimate]
note: title of a panel showing estimates of quantities required to produce some quantity of a product
en: Production cost estimate
et: Tootmiskulude hinnang

[ctx: Products]
note: list of products
en: Products
et: Tooted

[ctx: ProductSelectorTitle]
note: title of a window that enables to select a product from multiple ones
en: Select a product
et: Valige toode

[ctx: ProductsToFilter]
note: lists products that are filtered in the sorter into its special output port
en: Products to filter
et: Filtreeritavad tooted

[ctx: ProductsToFilter__None]
en: No products set to be filtered
et: Filtreeritavaid tooteid pole valitud

[ctx: PropsRemovalTool]
note: title of a tool that is used to remove debris such as stone, bushes and stumps.
en: Remove debris
et: Eemaldage praht

[ctx: PropsRemovalTool__Tooltip]
note: tooltip
en: Click or drag over an area of debris (stones, bushes, tree stumps) to clear them. This action costs Unity.
et: Eemaldamiseks klõpsake või lohistage üle prahi (kivid, põõsad, kännud). See tegevus tarbib Ühtsust.

[ctx: Provides]
note: example usage: 'Provides <icon of coal>' - means this entity provides coal.
en: Provides
et: Annab

[ctx: ProvideSurplusPower__Toggle]
note: text for a checkbox, keep short. More info on this in ConsumeSurplusPower__Tooltip
en: Allow powering surplus consumers
et: Võimaldab ülejääktarbijate varustamist

[ctx: ProvideSurplusPower__Tooltip]
note: option for electricity consumption for machines and buildings
en: When enabled, power generated here can also be used by consumers that are set to consume surplus power only. Surplus mode is useful for generators for which any unused power goes to waste (e.g. solar panels) and can be instead provided to surplus consumers. Surplus generators always have a priority over non-surplus ones to generate power.
et: Kui see on lubatud, võivad siingenereeritud energiat kasutada ka tarbijad, kes on seadistatud tarbima ainult jääkvõimsust. Ülejäägirežiim on kasulik generaatorite puhul, mille kasutamata energia läheb raisku (nt päikesepaneelid) ja mida saab selle asemel anda ülejääktarbijatele. Ülejäägiga generaatoritel on energia tootmisel alati eelisõigus mitteülejäägiga generaatorite ees.

[ctx: QualityPreset__HighQuality]
note: rendering preset name for 2nd best option
en: High quality
et: Kõrge kvaliteet

[ctx: QualityPreset__LowQuality]
note: rendering preset name for the worst quality but highest performance
en: High performance
et: Suur jõudlus

[ctx: QualityPreset__MediumQuality]
note: rendering preset name for the 2nd worst quality but balanced performance
en: Balanced
et: Tasakaalustatud

[ctx: QualityPreset__UltraQuality]
note: rendering preset name for best rendering option
en: Ultra high quality
et: Ülikõrge kvaliteet

[ctx: QuantityPerMonth]
note: shows some quantity per month, e.g. '4 / month'
en: {0} / month
et: {0} / kuus

[ctx: QuartzMine__name]
note: name
en: Quartz mine
et: Kvartsikaevandus

[ctx: QuickBuild__Action]
note: button to instantly deliver some materials for unity button to quick build something for unity
en: Quick deliver
et: Kiire tarne

[ctx: QuickBuild__NotAllowed]
note: error popup shown when quick delivery is not allowed
en: Quick delivery is not allowed for this type of structure
et: Seda tüüpi rajatise puhul ei ole kiire tarne lubatud

[ctx: QuickBuild__Tooltip]
note: tooltip that explains quick deliver for unity tooltip that explains quick build for unity
en: Speeds up the current construction by instantly delivering missing materials without having to wait for trucks to deliver them. The materials to deliver have to be available in storage or shipyard.
et: Kiirendab hetke ehitust, tarnides puuduvad materjalid kohe, ootamata veokite toimetamist. Tarnitavad materjalid peavad olema laos või laevadokis saadaval.

[ctx: QuickRemove__Action]
note: button to instantly remove some materials something for unity
en: Quick remove
et: Kiire eemaldamine

[ctx: QuickRemove__Tooltip]
note: tooltip that explains quick remove for unity
en: Speeds up the current deconstruction by instantly removing all the materials. The removed materials will be transferred to storage or shipyard.
et: Kiirendab toimuvat lammutustööd, eemaldades koheselt kõik materjalid. Eemaldatud materjalid viiakse lattu või laevatehasesse.

[ctx: QuitGame]
note: exits the game entirely (back to windows)
en: Quit
et: Välju

[ctx: QuitGame__ConfirmationQuestion]
note: shown when player click a button to quit the game
en: Are you sure you want to quit? Unsaved progress will get lost.
et: Kas on kindel soov lõpetada? Salvestamata osa läheb kaduma.

[ctx: RadarRange]
note: range of a ship radar
en: Radar range
et: Radari ulatus

[ctx: RadiationLevel__Tooltip]
note: tooltip
en: Radiation level. The higher the number the more radiation is released into the area (unless the fuel is safely stored).
et: Kiirguse tase. Mida suurem on see arv, seda rohkem kiirgust eraldub piirkonda (välja arvatud juhul, kui kütust hoitakse ohutult).

[ctx: RainwaterHarvester__desc]
note: short description
en: Harvests rain water during rain. Has built-in small water tank.
et: Korjab vihma ajal vett sisseehitatud väiksesse veepaaki.

[ctx: RainwaterHarvester__name]
note: building or machine
en: Rainwater harvester
et: Vihmaveekoguja

[ctx: RainyWeather__name]
note: name: describes the current weather
en: Rainy
et: Vihmane

[ctx: Recipes]
note: title that is displayed above a list of recipes (a recipe is what a machine performs)
en: Recipes
et: Retseptid

[ctx: Recipes__New]
note: title that is displayed above a list of new recipes in a research node
en: New recipes
et: Uued retseptid

[ctx: RecipesBook__OpenHint]
en: Tip: You can right click a product icon in any recipe in the game to jump to this overview
et: Näpunäide: Selle ülevaate saamiseks võite paremklõpsata toote ikooni igas mängu retseptis

[ctx: RecipesBook__Title]
note: Title of a window that shows all the recipes in the game. Recipes are used in machines for production.
en: Recipes
et: Retseptid

[ctx: RecoverVehicle__Action]
note: button to recover stuck vehicle, see 'RecoverVehicle__Tooltip' for more details on what this does
en: Recover
et: Päästa

[ctx: RecoverVehicle__Tooltip]
note: vehicle recovery button tooltip
en: The vehicle will be disassembled and reassembled at the nearest depot.
et: Sõiduk võetakse lahti ja pannakse uuesti kokku lähimas depoos.

[ctx: RecyclingEfficiency__Title]
note: shows recycling efficiency, more details on this in tooltip
en: Recycling efficiency
et: Taaskasutusmäär

[ctx: RecyclingEfficiency__Tooltip]
en: This does not relate to efficiency of this sorting plant. Instead it defines how efficiently your island converts waste into recyclables in places like maintenance depots and settlement. So for instance 40% efficiency means that 40% of the iron used in maintenance ends up in recyclables. What is not converted into recyclables gets wasted. Note that postponing processing of recyclables due to expectations of future increase in efficiency won't help as the conversion is done when recyclables are created not when they are sorted. Efficiency can be increased via research and edicts.
et: Pole seotud selle sorteerimistehase tõhususega. Määratleb, kui tõhusalt muudab teie saar jäätmed ringlussevõetavateks materjalideks kohtades nagu hooldusdepood ja asum. Näiteks 40% kasutegur tähendab, et 40% hoolduses kasutatavast rauast on saadud ringlussevõetud materjalidest. Mida ei muudeta ringlussevõetavaks, läheb raisku. Pange tähele, et ringlussevõetud materjalide töötlemise edasilükkamine, eeldades, et tõhusus suureneb tulevikus, pole kasulik, sest ümbertöötlemine toimub siis, kui taaskasutatavad materjalid tekitatakse, mitte siis, kui neid sorteeritakse. Tõhusust saab suurendada arendustegevuse ja korralduste kaudu.

[ctx: RecyclingIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Recycling efficiency increased by {0}
et: Ringlussevõtu tõhusus suurenes {0}

[ctx: RecyclingIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Recycling increase
et: Ringlussevõtu suurendus

[ctx: RecyclingRatioIncrease]
note: description of research that increases recycling efficiency by {0} percent
en: +{0}% RECYCLING INCREASE | +{0}% RECYCLING INCREASE
et[0]: +{0}% TAASKASUTUST
et[1]: +{0}% TAASKASUTUSE KASVU

[ctx: RefundOption__Full]
note: a difficulty option where player gets a full (100%) refund when deconstructing something
en: Full refund
et: Täielik tagastus

[ctx: RefundOption__Partial]
note: a difficulty option where player gets only a partial refund when deconstructing something
en: Partial refund
et: Osaline tagastus

[ctx: RelativeTime_Days]
note: Relative times shown in the load & save windows
en: {0} day ago | {0} days ago
et[0]: {0} päev tagasi
et[1]: {0} päeva tagasi

[ctx: RelativeTime_Hours]
note: Relative times shown in the load & save windows
en: {0} hour ago | {0} hours ago
et[0]: {0} tund tagasi
et[1]: {0} tundi tagasi

[ctx: RelativeTime_Minutes]
note: Relative times shown in the load & save windows. {0} is a positive integer
en: {0} minute ago | {0} minutes ago
et[0]: {0} minut tagasi
et[1]: {0} minutit tagasi

[ctx: RelativeTime_Seconds]
note: Relative times shown in the load & save windows. {0} is a positive integer
en: {0} second ago | {0} seconds ago
et[0]: {0} sekund tagasi
et[1]: {0} sekundit tagasi

[ctx: RemovalError__CannotRemove]
note: trying to remove a building that is not allowed to be removed (e.g. shipyard)
en: Cannot be removed
et: Ei saa eemaldada

[ctx: RemovalError__DepotMovingCargo]
note: could not demolish a cargo depot as it is transferring cargo right now
en: Cargo is being transferred
et: Last on liikvel

[ctx: RemovalError__FarmHasAnimals]
note: could not demolish an animal farm as it has animals
en: Farm has animals
et: Farmis on loomad

[ctx: RemovalError__HasProductsStored]
note: could not demolish a cargo depot / unassign its product as it has some products stored
en: Stored product needs to be emptied first
et: Kaup tuleb esmalt ära viia

[ctx: RemovalError__HasShipAssigned]
note: trying to remove a shipyard that can't be removed as it has the ship assigned
en: Cannot be removed - has a ship assigned
et: Ei saa eemaldada - on määratud laeva külge

[ctx: RemovalError__HousingHasModuleAttached]
note: could not remove a housing or square as it has a service module attached could not remove a housing as it has a service module attached
en: Cannot remove a part of settlement that has some service buildings attached.
et: Ei saa eemaldada osa asumist, mille küljes on teenindushooned.

[ctx: RemovalError__NotContiguous]
note: could not remove a housing as it would split the settlement into two individual ones
en: Settlement must remain contiguous
et: Asum peab jääma ühendatuks

[ctx: RemovalError__RemoveModulesFirst]
note: could not demolish a depot as its modules need to be removed first
en: Modules need to be removed first
et: Moodulid tuleb kõigepealt eemaldada

[ctx: RemovalError__ScrapItFirst]
note: could not demolish an abandoned building, it needs to be scrapped for parts
en: Needs to be scrapped
et: Tuleb lammutada

[ctx: RemovalError__ShipHasCargo]
note: could not demolish a cargo depot as its ship still has some cargo to unload
en: Ship has cargo
et: Laeval on last

[ctx: RemoveProducts]
note: button to request products removal from a transport (comes with a trash icon as well) button to request products removal from a transport
en: Clear
et: Eemalda

[ctx: RemoveProducts__Stop]
note: button to stop products removal from a conveyor belt
en: Stop removal
et: Lõpeta eemaldamine

[ctx: RemoveProducts__Tooltip]
note: tooltip
en: Requests trucks to remove products from this transport.
et: Taotleb veoautodelt tooted sellest tarnest eemaldada.

[ctx: RemoveProductsInBuffers__Tooltip]
note: tooltip for a button that allows to remove products from machine's buffers
en: Instantly remove products stored in the internal input and output buffers used by this recipe. The products will be moved into any available storage or shipyard.
et: Eemaldab koheselt selle retsepti poolt kasutatavates sisemistes sisend- ja väljundpuhvrites salvestatud tooted. Tooted viiakse mis tahes võimalikku lattu või sadamasse.

[ctx: RenderingQuality__High]
note: option for rendering quality setting for the high quality option for rendering quality setting for the highest quality
en: High
et: Kõrge

[ctx: RenderingQuality__Low]
note: option for rendering quality setting for low quality
en: Low
et: Madal

[ctx: RenderingQuality__Medium]
note: option for rendering quality setting for medium quality
en: Medium
et: Keskmine

[ctx: RenderingQuality__Off]
note: option for rendering quality setting, used when the feature is turned off
en: Off
et: Välja

[ctx: RenderingQuality__VeryHigh]
note: option for rendering quality setting for the very high quality
en: Very high
et: Väga kõrge

[ctx: RenderingSetting_NotSupported]
note: note added to rendering quality options that are not supported on current hardware
en: {0} is not supported on this hardware
et: {0} (selle riistvara puhul ei toetata)

[ctx: RenderingSetting_Title]
note: title for rendering settings
en: Rendering
et: Renderdamine (kuva)

[ctx: RenderingSettingPreset_Label]
note: Label for the rendering quality preset buttons in the settings window
en: Preset
et: Eelseadistatud

[ctx: Repair]
note: button to request to repair something
en: Repair
et: Paranda

[ctx: ReplaceShipPart]
note: title of a window that enables to replace an existing ship part with a different one
en: Replace part
et: Asenda osa

[ctx: ReplaceVehicle__MainTooltip]
note: tooltip
en: Allows to replace (upgrade) this vehicle. A requested replacement will be scheduled for assembly in a nearby vehicle depot. Once the replacement is built, the vehicle will head to the depot to be scrapped and replaced. In the meantime, the vehicle will operate as usual.
et: Võimaldab seda sõidukit asendada (uuendada). Taotletav asendamine planeeritakse monteerimiseks lähedalasuvas sõidukite depoos. Kui asendusauto on ehitatud, suundub sõiduk depoosse, kus see lammutatakse ja asendatakse. Vahepeal töötab sõiduk tavapäraselt.

[ctx: ReplaceVehicle__NoDepot]
note: tooltip combined with ReplaceVehicle__MainTooltip
en: There is no compatible vehicle depot that could build the selected replacement.
et: Puudub ühilduv sõidukidepoo, mis saaks valitud asendust ehitada.

[ctx: ReplaceVehicle__NoVehicleSelected]
note: tooltip combined with ReplaceVehicle__MainTooltip
en: No vehicle is selected for replacement.
et: Ühtegi sõidukit ei ole asendamiseks valitud.

[ctx: ReplaceVehicle__OnItsWay]
note: tooltip combined with ReplaceVehicle__MainTooltip
en: Vehicle is heading to a vehicle depot to be replaced.
et: Sõiduk liigub välja vahetamiseks sõidukidepoosse.

[ctx: ReplaceVehicle__WaitingForReplace]
note: tooltip combined with ReplaceVehicle__MainTooltip
en: Vehicle is waiting for its replacement to be built in the vehicle depot.
et: Sõiduk ootab sõidukidepoos oma asenduse valmimist.

[ctx: ReportIssue]
note: button to open a page to report game issue / bug
en: Report issue
et: Teata probleemist

[ctx: ReputationIncrease__DonateAction]
note: button to donate products to a settlement to increase player's reputation, will be deliver by ship
en: Donate
et: Anneta

[ctx: ReputationIncrease__Title]
note: title of a panel providing an option to increase player's reputation in the current world map settlement
en: Reputation increase
et: Maine parandamine

[ctx: ReputationIncrease__Tooltip]
note: tooltip of a panel providing an option to increase player's reputation in the current world map settlement
en: You can donate some products to increase your reputation in this settlement. The better reputation you have the more trade offers you get. Reputation also affects pops adoption. The products have to be delivered by your ship.
et: Võite annetada mõne toote, et parandada oma mainet selles asumis. Mida parem maine Teil on, seda rohkem kauplemisevõimalusi saate. Maine mõjutab ka rahva vastuvõttu. Tooted peab kohale toimetama Teie laev.

[ctx: ReputationIncreaseTitle]
note: text of a panel that enables to donate products to a world map settlement to increase player's reputation, example use 'Increase our reputation to 4'
en: Increase our reputation to {0}
et: Suurendame meie mainet tasemeni: {0}

[ctx: Requires]
note: title of a panel that lists requirements of something (e.g. research)
en: Requires
et: Vajab

[ctx: Research]
note: title or tooltip of a button that opens research tree
en: Research
et: Arendus

[ctx: Research__Detail]
note: ex: 14 / 98, research progress in the details panel of the load & save window
en: Research
et: Arendus

[ctx: ResearchAdvancedLogisticsControl__desc]
note: description of a research node in the research tree
en: Provides extra management of logistics and dumping.
et: Võimaldab logistika ja maapinnale ladustamise täiendavat haldamist.

[ctx: ResearchAdvancedLogisticsControl__name]
note: title of a research node in the research tree
en: Advanced logistics control
et: Täiustatud logistika haldamine

[ctx: ResearchAdvancedSmelting__desc]
note: description of a research node in the research tree
en: Provides smelting with higher throughput and increased efficiency for crushed ores.
et: Tagab valutöö suurema tõhususe ja tootlikkuse suurenemise purustatud maakide tarvis.

[ctx: ResearchAdvancedSmelting__name]
note: title of a research node in the research tree
en: Advanced smelting
et: Täiustatud valu

[ctx: ResearchArcFurnace2__name]
note: title of a research node in the research tree
en: Arc furnace II
et: Kaarahi II

[ctx: ResearchAssembler3__name]
note: title of a research node in the research tree
en: Assembly (robotic) II
et: Koosteliin (robot) II

[ctx: ResearchBasicComputing__name]
note: title of a research node in the research tree
en: Basic computing
et: Algne arvutusvõimsus

[ctx: ResearchBasicDiesel__desc]
note: description of a research node in the research tree
en: Enables to pump island's limited reserve of oil and convert it to diesel. Not very efficient.
et: Võimaldab välja pumbata saare piiratud naftavaru ja muuta see diislikütuseks. Mitte eriti tõhus.

[ctx: ResearchBasicDiesel__name]
note: title of a research node in the research tree
en: Basic diesel
et: Algne diisel

[ctx: ResearchBasicFarming__desc]
note: description of a research node in the research tree
en: Basic farming of potatoes. We just need to hope it will rain.
et: Kartuli algne kasvatamine. Peame lihtsalt lootma, et sajab vihma.

[ctx: ResearchBasicFarming__name]
note: title of a research node in the research tree
en: Basic farming
et: Algne põllumajandus

[ctx: ResearchBeacon__name]
note: title of a research node in the research tree
en: Beacon
et: Majakas

[ctx: ResearchBioDiesel__name]
note: title of a research node in the research tree
en: Biodiesel
et: Biodiisel

[ctx: ResearchBiofuel__name]
note: title of a research node in the research tree
en: Biofuel
et: Biokütus

[ctx: ResearchBlueprints__name]
note: title of a research node in the research tree
en: Blueprints
et: Kavandid

[ctx: ResearchBoilerElectric__name]
note: title of a research node in the research tree
en: Electric boiler
et: Elektriline boiler

[ctx: ResearchBricksProduction__name]
note: title of a research node in the research tree
en: Bricks production
et: Telliste tootmine

[ctx: ResearchBurner__name]
note: title of a research node in the research tree
en: Burner
et: Põleti

[ctx: ResearchCanola__name]
note: title of a research node in the research tree
en: Canola
et: Raps

[ctx: ResearchCaptainsOffice__desc]
note: description of a research node in the research tree
en: Your own office! This is where all the important decision are made.
et: Teie oma kontor! Siin tehakse kõik olulised otsused.

[ctx: ResearchCaptainsOffice__name]
note: title of a research node in the research tree
en: Captain's office
et: Kapteni kontor

[ctx: ResearchCaptainsOffice2__desc]
note: description of a research node in the research tree
en: A bit more spacious office. It provides access to advanced edicts and gives a passive increase in quick trade volume.
et: Natuke avaram kontor. See annab juurdepääsu täiustatud korraldustele ja suurendab kiiret kauplemismahtu.

[ctx: ResearchCaptainsOffice2__name]
note: title of a research node in the research tree
en: Captain's office II
et: Kapteni kontor II

[ctx: ResearchCarbonDioxideRecycling__name]
note: title of a research node in the research tree
en: CO2 recycling
et: CO2 ringlussevõtt

[ctx: ResearchCargoDepot__desc]
note: description of a research node in the research tree
en: Enables to automate the transportation process of resources that are outside of the island (crude oil for instance).
et: Võimaldab automatiseerida väljaspool saart asuvate ressursside (näiteks toornafta) transportimist.

[ctx: ResearchCargoDepot__name]
note: title of a research node in the research tree
en: Cargo depot
et: Kaubaladu

[ctx: ResearchCargoDepot2__name]
note: title of a research node in the research tree
en: Cargo depot II
et: Kaubaladu II

[ctx: ResearchCargoDepot3__name]
note: title of a research node in the research tree
en: Cargo depot III
et: Kaubaladu III

[ctx: ResearchCargoDepot4__name]
note: title of a research node in the research tree
en: Cargo depot IV
et: Kaubaladu IV

[ctx: ResearchChemicalPlant__name]
note: title of a research node in the research tree
en: Chemical plant & paper
et: Keemiatehas ja paber

[ctx: ResearchChemicalPlant2__name]
note: title of a research node in the research tree
en: Chemical plant II
et: Keemiatehas II

[ctx: ResearchChickenFarm__name]
note: title of a research node in the research tree
en: Chicken farm
et: Kanafarm

[ctx: ResearchCompactor__name]
note: title of a research node in the research tree
en: Compactor
et: Press

[ctx: ResearchConcreteAdvanced__name]
note: title of a research node in the research tree
en: Concrete production
et: Betooni tootmine

[ctx: ResearchConsumerElectronics__name]
note: title of a research node in the research tree
en: Consumer electronics
et: Tarbeelektroonika

[ctx: ResearchConveyorBelts__desc]
note: description of a research node in the research tree
en: Connects machines directly to provide smooth and continuous operation.
et: Ühendab masinad omavahel, et tagada sujuv ja pidev töö.

[ctx: ResearchConveyorBelts__name]
note: title of a research node in the research tree
en: Conveyor belts
et: Konveierilindid

[ctx: ResearchConveyorBeltsT2__desc]
note: description of a research that provides advanced conveyor belts
en: Conveyor belts with an increased throughput.
et: Suurendatud tootlikkusega konveierilindid.

[ctx: ResearchConveyorBeltsT2__name]
note: title of a research node in the research tree
en: Conveyor belts II
et: Konveierilindid II

[ctx: ResearchConveyorBeltsT3__name]
note: title of a research node in the research tree
en: Conveyor belts III
et: Konveierilindid III

[ctx: ResearchConveyorRouting__name]
note: title of a research node in the research tree
en: Smart conveyor routing
et: Nutikas konveieri paigutamine

[ctx: ResearchCopperRefinement__desc]
note: description of a research node in the research tree
en: Copper electrolysis enables us to reach 99% pure copper. This way we can leverage its properties to the maximum.
et: Vase elektrolüüs võimaldab meil saavutada vase 99% puhtuse. Nii saame selle omadusi maksimaalselt ära kasutada.

[ctx: ResearchCopperRefinement__name]
note: title of a research node in the research tree
en: Copper refinement
et: Vase rikastamine

[ctx: ResearchCopperRefinement2__desc]
note: description of a research node in the research tree
en: More efficient process of copper refinement using acid.
et: Tõhusam vase puhastamise protsess happe abil.

[ctx: ResearchCopperRefinement2__name]
note: title of a research node in the research tree
en: Copper refinement II
et: Vase rikastamine II

[ctx: ResearchCornCrop__desc]
note: description of a research node in the research tree
en: Enables to grow & harvest corn in farms.
et: Võimaldab maisi farmides kasvatada ja koristada.

[ctx: ResearchCornCrop__name]
note: title of a research node in the research tree
en: Corn farming
et: Maisikasvatus

[ctx: ResearchCp2Packing__desc]
note: description of a research that provides advanced construction parts
en: Production of advanced construction parts.
et: Täiustatud ehitusmaterjalide tootmine.

[ctx: ResearchCp2Packing__name]
note: title of a research node in the research tree
en: Construction II
et: Ehitus II

[ctx: ResearchCp3Packing__name]
note: title of a research node in the research tree
en: Construction III
et: Ehitus III

[ctx: ResearchCp4Packing__name]
note: title of a research node in the research tree
en: Construction IV
et: Ehitus IV

[ctx: ResearchCpPacking__desc]
note: description of a research node in the research tree
en: Production of basic construction parts.
et: Põhiliste ehitusmaterjalide tootmine.

[ctx: ResearchCpPacking__name]
note: title of a research node in the research tree
en: Construction
et: Ehitus

[ctx: ResearchCropRotation__name]
note: title of a research node in the research tree
en: Crop rotation
et: Külvikord

[ctx: ResearchCrudeOilDistillation__desc]
note: description of a research node in the research tree
en: Advanced process for diesel production and much more.
et: Täiustatud protsess diislikütuse tootmiseks ja palju muud.

[ctx: ResearchCrudeOilDistillation__name]
note: title of a research node in the research tree
en: Advanced diesel
et: Täiustatud diisel

[ctx: ResearchCrusherLarge__name]
note: title of a research node in the research tree
en: Crusher (large)
et: Purusti (suur)

[ctx: ResearchCustomSurfaces__name]
note: title of a research node in the research tree
en: Custom surfaces
et: Kohandatud pinnad

[ctx: ResearchDatacenter__name]
note: title of a research node in the research tree
en: Datacenter
et: Arvutuskeskus

[ctx: ResearchDeconstructionRatioIncrease__name]
note: title of a research node in the research tree
en: Deconstruction efficiency
et: Lammutustõhusus

[ctx: ResearchDeconstructionRatioIncrease2__name]
note: title of a research node in the research tree
en: Deconstruction efficiency II
et: Lammutustõhusus II

[ctx: ResearchDieselGeneratorLarge__name]
note: title of a research node in the research tree
en: Large generator
et: Suur generaator

[ctx: ResearchEdicts1__desc]
note: description of a research node in the research tree
en: Some really useful edicts that you can apply in your office.
et: Mõned tõesti kasulikud korraldused, mida saate oma kontoris rakendada.

[ctx: ResearchEdicts1__name]
note: title of a research node in the research tree
en: Edicts
et: Korraldused

[ctx: ResearchEdicts2__desc]
note: description of a research node in the research tree
en: Another set of useful edicts.
et: Täiendav kogum kasulikke korraldusi.

[ctx: ResearchEdicts2__name]
note: title of a research node in the research tree
en: Edicts II
et: Korraldused II

[ctx: ResearchEdicts3__name]
note: title of a research node in the research tree
en: Edicts III
et: Korraldused III

[ctx: ResearchEdicts4__name]
note: title of a research node in the research tree
en: Edicts IV
et: Korraldused IV

[ctx: ResearchElectricity__name]
note: title of a research node in the research tree
en: Electricity
et: Elekter

[ctx: ResearchElectrolysis__name]
note: title of a research node in the research tree name of a machine
en: Electrolysis
et: Elektrolüüs

[ctx: ResearchElectrolysis2__name]
note: title of a research node in the research tree
en: Electrolyzer II
et: Elektrolüsaator II

[ctx: ResearchEngine2__desc]
note: description of a research of a ship engine upgrade
en: Once fitted, the ship will be able to travel farther.
et: Kui laevale paigaldatud, saab see kaugemale sõita.

[ctx: ResearchEngine2__name]
note: title of a research node in the research tree
en: Ship engine II
et: Laevamootor II

[ctx: ResearchEngine3__name]
note: title of a research node in the research tree
en: Ship engine III
et: Laevamootor III

[ctx: ResearchExhaustFiltration__name]
note: title of a research node in the research tree
en: Exhaust filtration
et: Heitgaaside filtreerimine

[ctx: ResearchFarmingT2__name]
note: title of a research node in the research tree
en: Irrigated farms
et: Kastmisega farmid

[ctx: ResearchFarmingT3__name]
note: title of a research node in the research tree
en: Greenhouse
et: Kasvuhoone

[ctx: ResearchFarmingT4__name]
note: title of a research node in the research tree
en: Greenhouse II
et: Kasvuhoone II

[ctx: ResearchFermentation__name]
note: title of a research node in the research tree
en: Fermentation
et: Kääritamine

[ctx: ResearchFertilizers__desc]
note: description of a research node in the research tree
en: Provides industrial production of chemical fertilizer.
et: Tagab keemilise väetise tööstusliku tootmise.

[ctx: ResearchFertilizers__name]
note: title of a research node in the research tree
en: Fertilizers
et: Väetised

[ctx: ResearchFoodMarket2__name]
note: title of a research node in the research tree
en: Food market II
et: Toidupood II

[ctx: ResearchFoodPacking__desc]
note: description of a research node in the research tree
en: Enables to pack food in order to sell it via contracts.
et: Võimaldab pakkida toitu, et müüa seda lepingute alusel.

[ctx: ResearchFoodPacking__name]
note: title of a research node in the research tree
en: Food packing
et: Toidu pakkimine

[ctx: ResearchFruit__desc]
note: description of a research node in the research tree
en: Enables to grow & harvest fruit in greenhouses.
et: Võimaldab kasvatada ja korjata puuvilju kasvuhoonetes.

[ctx: ResearchFruit__name]
note: title of a research node in the research tree
en: Fruit
et: Puuviljad

[ctx: ResearchFuelStation__desc]
note: description of a research node in the research tree
en: Tired of excavators going back and forth to refuel? Build this station and assign it some trucks.
et: Väsinud ekskavaatoritest, mis sõeluvad edasi-tagasi tankima? Ehitage tankla ja määrake sellele mõned veokid.

[ctx: ResearchFuelStation__name]
note: title of a research node in the research tree
en: Fuel station
et: Tankla

[ctx: ResearchFuelStation2__name]
note: title of a research node in the research tree
en: Fuel station II
et: Kütusetankur II

[ctx: ResearchFuelStation3__name]
note: title of a research node in the research tree
en: Fuel station III
et: Kütusetankur III

[ctx: ResearchGasCombustion__name]
note: title of a research node in the research tree
en: Gas combustion
et: Gaasi põletamine

[ctx: ResearchGlassSmelting__desc]
note: description of a research node in the research tree
en: Provides glass production.
et: Võimaldab klaasi tootmist.

[ctx: ResearchGlassSmelting__name]
note: title of a research node in the research tree
en: Glass making
et: Klaasitootmine

[ctx: ResearchGlassSmeltingT2__name]
note: title of a research node in the research tree
en: Glass making II
et: Klaasitootmine II

[ctx: ResearchGoldSmelting__name]
note: title of a research node in the research tree
en: Gold smelting
et: Kullavalu

[ctx: ResearchHeavyOilCracking__name]
note: title of a research node in the research tree
en: Heavy oil cracking
et: Raske õli krakkimine

[ctx: ResearchHospital__name]
note: title of a research node in the research tree
en: Hospital
et: Haigla

[ctx: ResearchHouseholdAppliances__name]
note: title of a research node in the research tree
en: Household appliances
et: Kodumasinad

[ctx: ResearchHouseholdGoods__desc]
note: description of a research node in the research tree
en: Household goods for a settlement, generates extra Unity when provided.
et: Kodukaupade asumile võimaldamine tekitab juurde Ühtsust.

[ctx: ResearchHouseholdGoods__name]
note: title of a research node in the research tree
en: Household goods
et: Kodukaubad

[ctx: ResearchHousing2__name]
note: title of a research node in the research tree
en: Housing II
et: Majutus II

[ctx: ResearchHousing3__name]
note: title of a research node in the research tree
en: Housing III
et: Majutus III

[ctx: ResearchHydrogenCell__name]
note: title of a research node in the research tree
en: Hydrogen cell
et: Vesinikumolekul

[ctx: ResearchHydrogenReforming__name]
note: title of a research node in the research tree
en: Hydrogen production
et: Vesiniku tootmine

[ctx: ResearchIncinerationPlant__name]
note: title of a research node in the research tree
en: Incineration plant
et: Põletustehas

[ctx: ResearchIndustrialMixerT2__name]
note: title of a research node in the research tree
en: Mixer II
et: Segisti II

[ctx: ResearchIronSmeltingScrap__desc]
note: description of a research node in the research tree
en: Production of iron from metal scraps.
et: Raua tootmine metallijääkidest.

[ctx: ResearchIronSmeltingScrap__name]
note: title of a research node in the research tree
en: Iron smelting (from scrap)
et: Rauavalu (jääkidest)

[ctx: ResearchLab1__desc]
note: short description
en: Provides research. The more labs you have, the faster you research.
et: Võimaldab arendust. Mida rohkem laboreid Teil on, seda kiiremini saate arendada.

[ctx: ResearchLab1__name]
note: building or machine
en: Research lab
et: Arenduslabor

[ctx: ResearchLab2__desc]
note: description of a research lab short description
en: Provides access to more advanced technologies. Important: this lab has to be provided with lab equipment on continuous basis in order to work. The more labs you have, the faster you research. Lab can return consumed products in form of recyclables, if recycling technology is unlocked.
et: Võimaldab juurdepääsu arenenumatele tehnoloogiatele. Oluline: selle labori tööks tuleb pidevalt tagada laboriseadmed. Mida rohkem laboreid on, seda kiiremini saab arendada. Labor saab tarbitud tooteid tagastada taaskasutatavate toodete kujul, kui taaskasutustehnoloogia on avatud.

[ctx: ResearchLab2__name]
note: building or machine
en: Research lab II
et: Arenduslabor II

[ctx: ResearchLab3__name]
note: building or machine
en: Research lab III
et: Arenduslabor III

[ctx: ResearchLab4__name]
note: building or machine
en: Research lab IV
et: Arenduslabor IV

[ctx: ResearchLab5__name]
note: building or machine
en: Research lab V
et: Arenduslabor V

[ctx: ResearchLabTip]
note: {0} = Unity
en: If you need to speed-up your research, you can build more research labs. But don’t forget that running them costs {0}. {0} is naturally generated in settlements when people are well and happy but can decrease when their needs are not met. You can visit the settlement to see the details.
et: Kui on vaja arendustööd kiirendada, võib ehitada rohkem arenduslaboreid. Kuid ärgem unustagem, et nende käitamine maksab {0}t. {0} tekib loomulikult asulates, kus inimesed on terved ja õnnelikud, kuid võib väheneda, kui nende vajadused ei ole rahuldatud. Üksikasjade vaatamiseks võime asulat külastada.

[ctx: ResearchLocked_LifetimeProduction]
note: tooltip for a product & quantity that player needs to produce per lifetime
en: Shows the total accumulated lifetime production you need to achieve in order to get enough experience to perform this research.
et: Näitab kogu eluea jooksul kogunenud tootmist, mille peate saavutama, et saada selle arenduse tegemiseks piisavalt kogemusi.

[ctx: ResearchMaintenanceDepot__name]
note: title of a research node in the research tree
en: Maintenance Depot II
et: Hooldusjaam II

[ctx: ResearchMechPowerStorage__desc]
note: description of a research node in the research tree
en: Provides mechanical power storage and turbines auto-balancing capability.
et: Tagab mehaanilise jõu salvestamise ja turbiinide automaatse tasakaalustamise võimaluse.

[ctx: ResearchMechPowerStorage__name]
note: title of a research node in the research tree
en: Mechanical power storage
et: Mehaanilise energia salvestus

[ctx: ResearchMedicalSupplies2__name]
note: title of a research node in the research tree
en: Medical supplies II
et: Meditsiinivahendid II

[ctx: ResearchMedicalSupplies3__name]
note: title of a research node in the research tree
en: Medical supplies III
et: Meditsiinivahendid III

[ctx: ResearchMicrochipProduction__name]
note: title of a research node in the research tree
en: Microchip production
et: Mikrokiipide tootmine

[ctx: ResearchMicrochipProduction2__name]
note: title of a research node in the research tree
en: Microchip production II
et: Kiibitootmine II

[ctx: ResearchNaphthaProcessing__name]
note: title of a research node in the research tree
en: Naphtha processing
et: Toorbensiini töötlus

[ctx: ResearchNaphthaReforming__name]
note: title of a research node in the research tree
en: Reforming & cracking
et: Reformimine & krakkimine

[ctx: ResearchNuclearReactor__name]
note: title of a research node in the research tree
en: Nuclear reactor
et: Tuumareaktor

[ctx: ResearchNuclearReactor2__name]
note: title of a research node in the research tree
en: Nuclear reactor II
et: Tuumareaktor II

[ctx: ResearchNuclearReactor3__name]
note: title of a research node in the research tree
en: Fast breeder reactor
et: Reaktor kiiretel neutronitel

[ctx: ResearchOrganicFertilizer__name]
note: title of a research node in the research tree
en: Organic fertilizer
et: Orgaaniline väetis

[ctx: ResearchPipeTransports__desc]
note: description of a research node in the research tree
en: Pipes are great. Imagine hauling all of that with trucks?
et: Torud on ägedad. Kavatsetesite kõik mured veoautodega lahendada?

[ctx: ResearchPipeTransports__name]
note: title of a research node in the research tree
en: Pipes
et: Torud

[ctx: ResearchPipeTransportsT2__desc]
note: description of a research node in the research tree
en: It turns out that if we increase the pipe diameter, it has a higher throughput.
et: Tuleb välja, et kui suurendada toru läbimõõtu, kasvab ka tootlikkus.

[ctx: ResearchPipeTransportsT2__name]
note: title of a research node in the research tree
en: Pipes II
et: Torud II

[ctx: ResearchPipeTransportsT3__desc]
note: description of a research node in the research tree
en: Another increase in the throughput.
et: Järjekordne tootlikkuse tõstmine.

[ctx: ResearchPipeTransportsT3__name]
note: title of a research node in the research tree
en: Pipes III
et: Torud III

[ctx: ResearchPlasticProduction__name]
note: title of a research node in the research tree
en: Plastic
et: Plast

[ctx: ResearchPolySiliconProduction__name]
note: title of a research node in the research tree
en: Silicon & electronics II
et: Räni ja elektroonika II

[ctx: ResearchPowerAndMaintenance__name]
note: title of a research node in the research tree
en: Maintenance
et: Hooldus

[ctx: ResearchPowerGeneration2__desc]
note: description of a research node in the research tree
en: Unlocks power generation from coal.
et: Vabastab elektritootmise söest.

[ctx: ResearchPowerGeneration2__name]
note: title of a research node in the research tree
en: Power generation II
et: Elektritootmine II

[ctx: ResearchPowerGeneration3__name]
note: title of a research node in the research tree
en: Power generation III
et: Elektritootmine III

[ctx: ResearchPowerGeneration4__name]
note: title of a research node in the research tree
en: Power generation IV
et: Elektritootmine IV

[ctx: ResearchQueue__Add]
note: button to add the current research into the queue
en: Add to queue
et: Aseta järjekorda

[ctx: ResearchQueue__Remove]
note: button to remove the current research from the queue
en: Remove from queue
et: Eemalda järjekorrast

[ctx: ResearchQueue__Status]
note: shows what place in the queue a research node has, e.g. 'in queue (3)'
en: In queue ({0})
et: Järjekorras ({0})

[ctx: ResearchRecycling__name]
note: title of a research node in the research tree
en: Recycling
et: Taaskasutus

[ctx: ResearchRecyclingEdict__desc]
note: research node description
en: Edicts that can be enabled to increase island's overall recycling efficiency.
et: Korraldused, mida saab aktiveerida, et suurendada saare üldist ringlussevõtu tõhusust.

[ctx: ResearchRecyclingEdict__name]
note: title of a research node in the research tree
en: Recycling edicts
et: Taaskasutuse korraldused

[ctx: ResearchRecyclingEdict2__name]
note: title of a research node in the research tree
en: Recycling edicts II
et: Taaskasutuse korraldused II

[ctx: ResearchRecyclingForSettlement__name]
note: title of a research node in the research tree
en: Settlement recycling
et: Ringlussevõtt asumitest

[ctx: ResearchRecyclingIncrease__desc]
note: {0}=10
en: Increases overall recycling efficiency by extra {0}%.
et: Suurendab ringlussevõtu üldist tõhusust {0}% võrra.

[ctx: ResearchRecyclingIncrease__name]
note: title of a research node in the research tree
en: Recycling increase
et: Taaskasutuse suurendamine

[ctx: ResearchRepairDock__desc]
note: description of a research node in the research tree
en: Enables to repair the ship dock so we can start working on ship repairs.
et: Võimaldab parandada laeva dokki, et saaksime alustada tööd laeva remondiga.

[ctx: ResearchRepairDock__name]
note: title of a research node in the research tree
en: Ship dock repair
et: Laeva doki remont

[ctx: ResearchResearchLab2__name]
note: title of a research node in the research tree
en: Research lab II
et: Arenduslabor II

[ctx: ResearchResearchLab3__name]
note: title of a research node in the research tree
en: Research lab III
et: Arenduslabor III

[ctx: ResearchResearchLab4__name]
note: title of a research node in the research tree
en: Research lab IV
et: Arenduslabor IV

[ctx: ResearchResearchLab5__name]
note: title of a research node in the research tree
en: Research lab V
et: Arenduslabor V

[ctx: ResearchRetainingWalls__name]
note: title of a research node in the research tree
en: Retaining walls
et: Tugiseinad

[ctx: ResearchRocketAssemblyAndLaunch__name]
note: title of a research node in the research tree
en: Rocket assembly & launch
et: Raketi kokkupanek & -start

[ctx: ResearchRotaryKilnGas__name]
note: title of a research node in the research tree
en: Rotary kiln (gas)
et: Pöördahi (gaas)

[ctx: ResearchRubberProduction__name]
note: title of a research node in the research tree
en: Synthetic rubber
et: Sünteetiline kumm

[ctx: ResearchSaltProduction__name]
note: title of a research node in the research tree
en: Salt production
et: Soola tootmine

[ctx: ResearchSausageProduction__name]
note: title of a research node in the research tree
en: Sausage production
et: Vorsti tootmine

[ctx: ResearchSettlementDecorations__name]
note: title of a research node in the research tree
en: Settlement decorations
et: Asumi kaunistused

[ctx: ResearchSettlementPower__name]
note: title of a research node in the research tree
en: Settlement power
et: Asumi elektrivarustus

[ctx: ResearchSettlementWaste__desc]
note: description of a research node in the research tree
en: Basic collection and disposal of waste from settlements.
et: Asumi algeline jäätmete kogumine ja äravedu.

[ctx: ResearchSettlementWaste__name]
note: title of a research node in the research tree
en: Settlement waste
et: Asumi jäätmed

[ctx: ResearchSettlementWater__name]
note: title of a research node in the research tree
en: Settlement water
et: Asumi veevarustus

[ctx: ResearchShipArmor__desc]
note: description of a research node in the research tree
en: Our ship will take more hits from enemy's artillery. Our crew is looking forward to test it, huh?
et: Meie laev kannatab välja rohkem tabamusi vaenlase suurtükiväelt. Meeskond ootab põnevusega, et seda järgi proovida, kas pole?

[ctx: ResearchShipArmor__name]
note: title of a research node in the research tree
en: Ship armor
et: Laeva soomustus

[ctx: ResearchShipArmor2__name]
note: title of a research node in the research tree
en: Ship armor II
et: Laeva soomustus II

[ctx: ResearchShipFuelTankUpgrade__name]
note: title of a research node in the research tree
en: Fuel tank upgrade
et: Kütusepaagi täiustamine

[ctx: ResearchShipRadar__desc]
note: description of a research of a ship bridge upgrade
en: Advanced ship bridge. Also contains a better radar for area explorations.
et: Täiustatud laevasild. Sisaldab ka paremat radarit avastusretkede tarvis.

[ctx: ResearchShipRadar__name]
note: title of a research node in the research tree
en: Ship bridge II
et: Laevasild II

[ctx: ResearchShipRadar2__name]
note: title of a research node in the research tree
en: Ship bridge III
et: Laevasild III

[ctx: ResearchShipWeapons__desc]
note: description of a research node in the research tree
en: Once fitted on the ship, we can finally stop running away from every battle.
et: Kui on laevale paigaldatud, saame iga lahingu eest põgenemise ära jätta.

[ctx: ResearchShipWeapons__name]
note: title of a research node in the research tree
en: Ship weapons
et: Laeva relvastus

[ctx: ResearchShipWeapons2__desc]
note: description of ship weapons
en: Ship guns that provide increased range and damage.
et: Laevakahurid tagavad suurema laskekauguse ja purustused.

[ctx: ResearchShipWeapons2__name]
note: title of a research node in the research tree
en: Ship weapons II
et: Laeva relvastus II

[ctx: ResearchShipWeapons3__name]
note: title of a research node in the research tree
en: Ship weapons III
et: Laeva relvastus III

[ctx: ResearchSnacksProduction__name]
note: title of a research node in the research tree
en: Snacks production
et: Suupistete tootmine

[ctx: ResearchSolarPanels__name]
note: title of a research node in the research tree
en: Solar panels
et: Päikesepaneelid

[ctx: ResearchSolarPanels2__name]
note: title of a research node in the research tree
en: Solar panels II
et: Päikesepaneelid II

[ctx: ResearchSoybeanCrop__name]
note: title of a research node in the research tree
en: Soybean farming
et: Sojaubade kasvatamine

[ctx: ResearchSpeed__Title]
note: title of a panel that shows current research speed of a research lab
en: Research speed
et: Arenduse kiirus

[ctx: ResearchStacker__name]
note: title of a research node in the research tree
en: Stacker
et: Virnastaja

[ctx: ResearchStatueOfMaintenance__name]
note: title of a research node in the research tree
en: Statue of maintenance
et: Hoolduse ausammas

[ctx: ResearchSteelSmelting__desc]
note: description of a research node in the research tree
en: Process to convert iron into more durable steel.
et: Protsess raua muutmiseks vastupidavaks teraseks.

[ctx: ResearchSteelSmelting__name]
note: title of a research node in the research tree
en: Steel smelting
et: Terasevalu

[ctx: ResearchStorage2__name]
note: title of a research node in the research tree
en: Storage II
et: Ladustamine II

[ctx: ResearchStorage3__name]
note: title of a research node in the research tree
en: Storage (Large) I
et: Ladustamine (Suur) I

[ctx: ResearchStorage4__name]
note: title of a research node in the research tree
en: Storage (Large) II
et: Ladustamine (Suur) II

[ctx: ResearchStoragesT1__name]
note: title of a research node in the research tree
en: Storage
et: Ladu

[ctx: ResearchSugarCane__name]
note: title of a research node in the research tree
en: Sugar cane
et: Suhkruroog

[ctx: ResearchSulfurProcessing__name]
note: title of a research node in the research tree
en: Sulfur processing
et: Väävli töötlemine

[ctx: ResearchSuperPressSteam__desc]
note: description of a research node in the research tree
en: Super pressurized steam heated to 800 °C. Can be leveraged to produce hydrogen using sulfur-iodine cycle which is more efficient than electrolysis.
et: 800 °C -ni kuumutatud ülirõhu all olev aur. Seda saab kasutada vesiniku tootmiseks, kasutades väävel-joodi tsüklit, mis on tõhusam kui elektrolüüs.

[ctx: ResearchSuperPressSteam__name]
note: title of a research node in the research tree
en: Super heated steam
et: Ülikuumutatud aur

[ctx: ResearchTerrainLeveling__name]
note: title of a research node in the research tree
en: Terrain leveling
et: Maastiku tasandamine

[ctx: ResearchThermalDesalination__name]
note: title of a research node in the research tree
en: Thermal desalination
et: Termiline magestamine

[ctx: ResearchThermalDesalinationBasic__desc]
note: description of a research node in the research tree
en: Enables to repurpose basic distiller for water desalination. It is not very efficient.
et: Võimaldab muuta algelise destilleerija vee magestajaks. Pole eriti tõhus.

[ctx: ResearchThermalDesalinationBasic__name]
note: title of a research node in the research tree
en: Basic desalination
et: Algeline magestaja

[ctx: ResearchThermalStorage__name]
note: title of a research node in the research tree
en: Thermal storage
et: Soojushoidla

[ctx: ResearchTombOfCaptains__name]
note: title of a research node in the research tree
en: Tomb of Captains
et: Kaptenite hauakamber

[ctx: ResearchTools__desc]
note: description of a research node in the research tree
en: Provides advanced tools for easier planning and management.
et: Pakub täiustatud tööriistu lihtsamaks plaanimiseks ja haldamiseks.

[ctx: ResearchTools__name]
note: title of a research node in the research tree
en: Tools
et: Tööriistad

[ctx: ResearchToRepair__Tooltip]
note: explains that shipyard cannot be repaired until the player researches how to do it.
en: You need to research a technology in order to repair this.
et: Selle parandamiseks tuleb välja arendada vastav tehnoloogia.

[ctx: ResearchTradeDock__name]
note: title of a research node in the research tree
en: Trading dock
et: Kauplemisdokk

[ctx: ResearchTransportsBalancing__desc]
note: description of a research node in the research tree
en: You can already split / merge transports. But this gives you the ability to set input / output priorities and ratios.
et: Saate juba toodangut transportimisel jagada / ühendada. Seega võimalik määrata sisendi / väljundi prioriteete ja suhteid.

[ctx: ResearchTransportsBalancing__name]
note: title of a research node in the research tree
en: Transports balancing
et: Eritranspordi tasakaalustamine

[ctx: ResearchTransportsLifts__desc]
note: description of a research node in the research tree
en: Allows to raise or lower conveyors in a compact footprint.
et: Võimaldab konveierite tõstmist või langetamist väiksemal alal.

[ctx: ResearchTransportsLifts__name]
note: title of a research node in the research tree
en: Conveyor lifts
et: Transpordiliftid

[ctx: ResearchTreeHarvester__name]
note: title of a research node in the research tree
en: Tree harvester II
et: Puulangetusmasin II

[ctx: ResearchTreePlanting__name]
note: title of a research node in the research tree
en: Tree planting
et: Puude istutamine

[ctx: ResearchTrucksCapacityEdict__name]
note: title of a research node in the research tree
en: Trucks overloading edict
et: Veoautode ülekoormamise korraldus

[ctx: ResearchUndergroundWater__name]
note: title of a research node in the research tree
en: Groundwater pump
et: Põhjavee pump

[ctx: ResearchUnlocked]
note: shows that a new research was unlocked, example: 'Efficient concrete unlocked!'
en: {0} unlocked!
et: {0} arendatud!

[ctx: ResearchUnlocked__NewBuildings]
note: label of a panel showing icons of all the new buildings and machines that player unlocked
en: New buildings:
et: Uued rajatised:

[ctx: ResearchUnlocked__NewProducts]
note: label of a panel showing icons of all the new products that player unlocked
en: New products:
et: Uued tooted:

[ctx: ResearchUraniumEnrichment__name]
note: title of a research node in the research tree
en: Uranium enrichment
et: Uraani rikastamine

[ctx: ResearchVacuumDesalination__desc]
note: description of a research node in the research tree
en: Enables to utilize depleted steam for desalination.
et: Võimaldab kasutada aurujääki magestamiseks.

[ctx: ResearchVacuumDesalination__name]
note: title of a research node in the research tree
en: Vacuum desalination
et: Vaakummagestamine

[ctx: ResearchVegetables__desc]
note: description of a research node in the research tree
en: Enables to grow & harvest vegetables in farms.
et: Võimaldab farmides kasvatada ja koristada köögivilju.

[ctx: ResearchVegetables__name]
note: title of a research node in the research tree
en: Vegetables farming
et: Juurviljakasvatus

[ctx: ResearchVehicleAndMining__desc]
note: description of a research node in the research tree
en: Excavator & mining tower to enable mining raw materials. And more trucks to reinforce our logistics.
et: Ekskavaator ja kaevandustorn tooraine kaevandamiseks. Ja veel masinaid, et meie logistikat tugevdada.

[ctx: ResearchVehicleAndMining__name]
note: title of a research node in the research tree
en: Vehicles & mining
et: Veotehnika ja kaevandamine

[ctx: ResearchVehicleAssembly2__desc]
note: description of a research node in the research tree
en: Large vehicles to scale your mining and logistics operations. Their production requires glass which has to be acquired via quick trade from other world settlements until you research how to produce it yourself.
et: Suured masinad kaevandamiseks ja kaupade veoks. Tootmine vajab klaasi, mida saab hankida kauplemisest teiste asulatega, kuni arendate tootmistehnoloogia ise.

[ctx: ResearchVehicleAssembly2__name]
note: title of a research node in the research tree
en: Large vehicles
et: Suured veokid

[ctx: ResearchVehicleAssembly3__name]
note: title of a research node in the research tree
en: Mega vehicles
et: Hiigelmasinad

[ctx: ResearchVehicleAssembly3H__name]
note: title of a research node in the research tree
en: Hydrogen mega vehicles
et: Megasõidukid vesinikul

[ctx: ResearchVehicleCapIncrease__desc]
note: {0}=25
en: Increases vehicle limit by {0}.
et: Suurendab sõidukite piirarvu {0}. võrra.

[ctx: ResearchVehicleCapIncrease__name]
note: title of a research node in the research tree
en: Vehicles management
et: Sõidukite haldamine

[ctx: ResearchVehicleCapIncrease2__name]
note: title of a research node in the research tree
en: Vehicles management II
et: Sõidukite haldamine II

[ctx: ResearchVehicleCapIncrease3__name]
note: title of a research node in the research tree
en: Vehicles management III
et: Sõidukite haldamine III

[ctx: ResearchVehicleCapIncrease4__name]
note: title of a research node in the research tree
en: Vehicles management IV
et: Sõidukite haldamine IV

[ctx: ResearchVehicleCapIncrease5__name]
note: title of a research node in the research tree
en: Vehicles management V
et: Sõidukite haldamine V

[ctx: ResearchVehicleCapIncrease6__name]
note: title of a research node in the research tree
en: Vehicles management VI
et: Sõidukite haldamine VI

[ctx: ResearchVehicleRamps__name]
note: title of a research node in the research tree
en: Ramp for vehicles
et: Kaldtee sõidukitele

[ctx: ResearchWaterRecovery__name]
note: title of a research node in the research tree
en: Water recovery
et: Vee ringakasutus

[ctx: ResearchWaterTreatment__name]
note: title of a research node in the research tree
en: Wastewater treatment
et: Reovee puhastamine

[ctx: ResearchWaterTreatment2__desc]
note: description of a research node in the research tree title of a research node in the research tree
en: A more efficient wastewater treatment process.
et: Tõhusam reovee puhastusprotsess.

[ctx: ResearchWaterTreatment2__name]
note: title of a research node in the research tree
en: Wastewater treatment II
et: Reoveepuhastus II

[ctx: ResearchWheatCrop__name]
note: title of a research node in the research tree
en: Wheat farming & processing
et: Nisu kasvatamine

[ctx: ReserveStatus]
note: title of a panel that shows how much is left of a ground deposit resource (oil, groundwater)
en: Reserve status
et: Varude seis

[ctx: Resolution]
note: title for screen resolution setting
en: Resolution
et: Ekraani eraldusvõime

[ctx: ResourceIsLow__name]
note: example: 'Groundwater resource is getting low'
en: {0} resource is getting low
et: {0} hakkab otsa lõppema

[ctx: Resources]
note: title of settings affecting resources - mining, starting resources
en: Resources
et: Ressursid

[ctx: RestartRequiredSuffix]
note: used with a setting that requires restart. Example: 'Scale (restart required)'
en: {0} (restart required)
et: {0} (vajalik taaskäivitamine)

[ctx: RestoreDefaults]
note: button to restore defaults
en: Restore defaults
et: Taasta vaikimisi seaded

[ctx: RetainingWallCorner__name]
note: name
en: Retaining wall (corner)
et: Tugisein (nurk)

[ctx: RetainingWallCross__name]
note: name
en: Retaining wall (cross)
et: Tugisein (ristuv)

[ctx: RetainingWallsTitle]
note: Plural title of a structure that holds terrain in place to prevent it from a collapse
en: Retaining walls
et: Tugiseinad

[ctx: RetainingWallStraight1__desc]
note: description of retaining wall
en: Prevents terrain from collapsing. Walls can be placed below the surface to prevent terrain collapse during mining, or above terrain to aid with dumping operations. The placement elevation is adjustable. Walls will collapse if they hold more than {0} units of height or if they are overfilled.
et: Hoiab ära maastiku varingud. Seinad võib asetada maapinnast allapoole, et vältida maastiku varisemist kaevandamisel või maapinnale parandamaks sellele ladustamist. Paigutuse kõrgus on reguleeritav. Seinad varisevad kokku, kui nende kõrgus ületab {0} ühikut või on ületäidetud.

[ctx: RetainingWallStraight1__name]
note: name
en: Retaining wall (short)
et: Tugisein (lühike)

[ctx: RetainingWallStraight4__name]
note: name
en: Retaining wall (long)
et: Tugisein (pikk)

[ctx: RetainingWallTee__name]
note: name
en: Retaining wall (tee)
et: Tugisein (T)

[ctx: RetiredWaste__NextDisposal]
note: informs how much time is left until the current radioactive waste gets converted into nonradioactive waste. Example use: 'Next disposal in: 40 years'
en: Next disposal in: {0}
et: Järgmine utiliseerimine: {0}

[ctx: RetiredWaste__Tooltip]
note: tooltip
en: Product into which the current stored waste transforms after it is no longer radioactive. Only some waste can be retired this way (more information can be found in the recipe book).
et: Toode, milleks praegused ladustatud jäätmed muunduvad pärast seda, kui need ei ole enam radioaktiivsed. Ainult mõned jäätmed saab sel viisil kõrvaldada (lisateavet saab retseptiraamatust).

[ctx: RightClickToRemove]
note: tooltip explaining that mouse right click remove the hovered element
en: Right click to remove
et: Eemaldamine paremklõpsates

[ctx: RocketAssemblyDepot__CannotDestroy]
note: error popup when player tried to destroy rocket assembly depot but the rocket transporter is not parked inside, {0} is 'rocket transporter'
en: The {0} is not parked inside.
et: {0} pole sisse pargitud.

[ctx: RocketAssemblyDepot__desc]
note: short description: rocket assembly building description, {0} is launch pad
en: Constructs space rockets and delivers them to the nearest {0} using a specialized transporter. The transporter is a large vehicle and cannot drive over uneven ground so make sure that the {0} is on the same height level as this building.
et: Ehitab kosmoserakette ja toimetab need lähimasse {0}ile, kasutades selleks spetsiaalset transpordivahendit. Transportija on suur sõiduk ja ei saa sõita üle ebatasase maapinna, seega veenduge, et {0} on selle hoonega samal kõrgusel.

[ctx: RocketAssemblyDepot__name]
note: name
en: Rocket assembly depot
et: Rakettide koostejaam

[ctx: RocketLaunchPad__desc]
note: short description
en: Enables launching rockets to space! After a rocket is delivered and securely attached to the tower, it will be filled with fuel based on the rocket type. This has to match with connected fuel to this tower. Fuel is never stored at the launch pad for safety reasons. Water also needs to be connected since the launch process requires a large amount of it for dampening of rocket exhaust shockwaves.
et: Võimaldab rakettide kosmosesse saatmist! Kui rakett on kohale toimetatud ja kindlalt torni külge kinnitatud, täidetakse see raketi tüübile vastava kütusega. See peab sobima selle torniga ühendatud kütusega. Kütust ei ladustata ohutuse tagamiseks kunagi stardiplatsi läheduses. Samuti tuleb ühendada vesi, sest stardiprotsessi käigus on vaja seda suures koguses, et summutada raketi heitgaasi lööklaineid.

[ctx: RocketLaunchPad__name]
note: name
en: Rocket launch pad
et: Raketi stardiplatvorm

[ctx: RockMine__name]
note: name
en: Rock mine
et: Kivikaevandus

[ctx: RotaryKiln__desc]
note: description of a machine short description
en: Performs calcination process under high temperatures. Used to produce cement.
et: Viib läbi kaltsineerimisprotsessi kõrgel temperatuuril. Kasutatakse tsemendi tootmiseks.

[ctx: RotaryKiln__name]
note: name of a machine building or machine
en: Rotary Kiln
et: Trummelahi

[ctx: RotaryKilnGas__name]
note: name of a machine
en: Rotary Kiln (gas)
et: Pöördahi (gaas)

[ctx: RotateShortcut__Tooltip]
note: tooltip
en: Press the shortcut key to rotate clock-wise
et: Vajutage kiirklahvi, et pöörata päripäeva

[ctx: Ruins__desc]
note: short description
en: Seems like a building that is abandoned for a long time and no longer useful. We can deconstruct it for useful materials which can be processed in our factory.
et: Tundub kui hoone, mis on pikka aega maha jäetud ja seisab kasutuna. Saame selle hoone lammutada toormeks ning meie tehases ümber töödelda.

[ctx: Ruins__name]
note: building or machine
en: Abandoned communication station
et: Hüljatud sidejaam

[ctx: RuinsRecycle__Action]
note: starts recycling a building for metal scraps
en: Start recycling
et: Alusta taaskasutamist

[ctx: RuinsRecycleFormatted__Tooltip]
note: tooltip that explains how building recycling works, {0} - iron scrap, {1} - blast furnace
en: Recycling this building provides you with useful materials which will be automatically transported by trucks where needed (e.g. {0} will be delivered to a {1}).
et: Selle hoone taaskasutus pakub teile kasulikke materjale, mis transporditakse veoautodega automaatselt vastavalt vajadusele (nt {0} toimetatakse sihtkohta {1}).

[ctx: RunOnLowFuel__Action]
note: title of a button that allows to spend Unity when a ship is out of fuel. More info in RunOnLowFuel__Tooltip.
en: Run on low fuel
et: Töötage vähese kütusega

[ctx: RunOnLowFuel__Tooltip]
note: tooltip for a button
en: The ship will depart even with insufficient fuel, but the journey will take longer and cost Unity.
et: Laev väljub ka ebapiisava kütusega, kuid teekond võtab kauem aega ja maksab Ühtsust.

[ctx: Save__FailureMessage]
note: Message shown when a save is unsuccessful
en: Failed to save the game!
et: Mängu salvestamine ebaõnnestus!

[ctx: Save__SuccessMessage]
note: {0} is name of the file that was saved
en: File {0} has been saved!
et: Fail {0} on salvestatud!

[ctx: Save__Title]
note: Label above the save name column in the load & save windows
en: Save
et: Salvesta

[ctx: Save_Action]
note: button to save the game after the player clicks it
en: Save
et: Salvesta

[ctx: Save_Title]
note: title of a window that that enables to save the current game progress
en: Save game
et: Salvesta mäng

[ctx: Saved__Detail]
note: Label for the date of the save in the details panels of the load & save windows
en: Saved
et: Salvestatud

[ctx: SaveInProgress]
note: a message shown on the screen when save or auto-save is in progress
en: Saving ...
et: Salvestab ...

[ctx: SaveMigration__BlueprintsNote]
note: note about blueprints
en: Note that blueprints remain compatible so you can go back to the old game version, export your blueprints to string, and import them to the new version.
et: Pange tähele, et plaanid jäävad ühilduvaks, nii et võite minna tagasi vanasse mänguversiooni, eksportida oma plaanid stringiks ja importida need uude versiooni.

[ctx: SaveMigration__Intro]
note: {0} - Update 1, {1} - branch name
en: Welcome to the {0}! Unfortunately, saves from the previous game version are not compatible. However, the new version is full of new exciting content so we hope you will not mind a new start.
    
    If you'd prefer to keep playing your old save, you can! Just go to Steam and switch to the old version '{1}' as shown below. Steam will then automatically download it for you. Whenever you are ready to go back to {0} just remove the beta branch by setting it to 'None'.
et: Tere tulemast {0}! Kahjuks ei ole eelmisest mänguversioonist salvestused ühilduvad. Uus versioon on aga täis uut põnevat sisu, nii et loodame, et te ei pane pahaks uut algust..
    
    Kui soovite oma vana salvestust edasi mängida, siis võite seda teha! Lihtsalt minge Steami ja kasutage vana versiooni '{1}' nagu allpool näidatud. Steam laeb selle seejärel automaatselt alla. Kui olete valmis tagasi {0} juurde minema, eemaldage lihtsalt beetaharu, seades selle väärtuseks 'None'.

[ctx: SaveName__Label]
note: Label next to the save name entry box in the save window
en: Name your save
et: Lisage salvestusfailile nimi

[ctx: SaveNew]
note: button to click on to create a new save file (shows a new text field where player can type name of the save file)
en: + New save
et: + Uus salvestus

[ctx: Scale]
note: UI scaling option. Example: 'Scale: 120%'
en: Scale
et: Suurendus

[ctx: ScrapVehicle__Action]
note: button to send the current vehicle to a depot to have it scrapped for parts
en: Scrap
et: Lammuta

[ctx: ScrapVehicle__InProgress]
note: vehicle scrap button tooltip
en: Vehicle is heading to be scrapped in the vehicle depot
et: Sõiduk läheb lammutamiseks sõidukidepoosse

[ctx: ScrapVehicle__Tooltip]
note: vehicle scrap button tooltip
en: Sends the vehicle to the vehicle depot to be scrapped for parts
et: Saadab masina varuosadeks lammutamisele depoosse

[ctx: ScreenSetting_Title]
note: title of graphical settings (resolution, quality, etc.)
en: Screen
et: Kuvar

[ctx: Search]
note: placeholder used in a search text box
en: Search
et: Otsi

[ctx: SeedsTech_Description]
note: explains the player what they need to do in order to get access to seeds - wheat seeds, canola seeds etc.
en: To discover new seeds, explore the world map with your ship.
et: Uute seemnete avastamiseks uurige laevaga maailmakaarti.

[ctx: SelectFuel_Title]
note: title of a panel that allows to select a fuel type for a consumer like a ship for instance
en: Select fuel
et: Valige kütus

[ctx: SelectMods_Title]
note: Title on the "Select mods" tab of the new game window
en: Select mods to include in the game
et: Valige mängule modifikatsioonid

[ctx: SelectOption]
note: Message shown in dropdown buttons when no value is selected
en: Select...
et: Vali...

[ctx: SelectVehicle_Title]
note: title of a panel that allows to select a vehicle from multiple vehicle types
en: Select vehicle
et: Valige sõiduk

[ctx: ServerRacks__Title]
note: title of a panel that enables to manage server racks in data center
en: Server racks
et: Serverikapid

[ctx: ServerRacks__Tooltip]
note: tooltip in data center
en: Data center hosts server racks. Every added server rack increases the computing output but also increases demands on power, cooling and more. Server racks can be freely added and removed below.
et: Andmekeskuses asuvad serverikapid. Iga lisanduv serverikapp suurendab arvutusvõimsust, kuid suurendab ka nõudlust elektrienergia, jahutuse ja muu järele. Allpool saab serverikappe vabalt lisada ja eemaldada.

[ctx: ServiceLimit__Title]
note: title of a panel showing limit of population this building can serve, more details in ServiceLimit__Tooltip
en: Service limit
et: Teeninduslimiit

[ctx: ServiceLimit__Tooltip]
en: This settlement module has a limit on how many people it can serve. In case the total population of the attached settlement exceeds this limit, you need to build more modules.
et: Sellel asumi moodulil on piiratud teenindatavate inimeste arv. Kui ühendatud asumi kogurahvastik ületab selle piiri, peate ehitama rohkem mooduleid.

[ctx: Settings_Title]
note: title of the settings window
en: Settings
et: Seaded

[ctx: SettlementBiomassModule__desc]
note: short description
en: Collects organic waste (leftovers from food typically). If a settlement does not have this module built, all the organic waste ends up in general waste.
et: Kogub orgaanilisi jäätmeid (tavaliselt toidujäätmeid). Kui asumile ei ole seda moodulit ehitatud, satuvad kõik orgaanilised jäätmed üldjäätmete hulka.

[ctx: SettlementBiomassModule__name]
note: name
en: Biomass collection
et: Elusaine kogumine

[ctx: SettlementConsumerElectronicsModule__desc]
note: short description
en: Provides consumer electronics to the attached settlement which generates extra Unity.
et: Pakub ühendatud asumile tarbeelektroonikat, mis võimaldab täiendavalt Ühtsust.

[ctx: SettlementConsumerElectronicsModule__name]
note: building or machine
en: Consumer electronics module
et: Tarbeelektroonika moodul

[ctx: SettlementFoodModule__desc]
note: short description
en: Provides food to the attached settlement. A settlement needs to have at least one food market attached otherwise its population will starve.
et: Tagab ühendatud asumile toidu. Asumiga peab olema ühendatud vähemalt üks toidupood, vastasel juhul jääb selle elanikkond nälga.

[ctx: SettlementFoodModule__name]
note: name building or machine
en: Food market
et: Toidupood

[ctx: SettlementFoodModuleT2__desc]
note: short description
en: Provides food to the attached settlement. This one can store multiple types of products.
et: Võimaldab ühendatud asumile toitu. Võib ladustada mitut liiki tooteid.

[ctx: SettlementFoodModuleT2__name]
note: name
en: Food market II
et: Toidupood II

[ctx: SettlementFountain__name]
note: name
en: Square with fountain
et: Väljak purskkaevuga

[ctx: SettlementFullOfLandfill__name]
note: notification
en: Settlement is full of trash
et: Asum on prügi täis

[ctx: SettlementHasNoFoodModule__name]
note: notification
en: Settlement has no food market!
et: Asumis pole toidupoodi!

[ctx: SettlementHouseholdAppliancesModule__desc]
note: short description
en: Provides appliances electronics to the attached settlement which generates extra Unity.
et: Võimaldab ühendatud asumile kodumasinaid, mis tekitab lisaühtsust.

[ctx: SettlementHouseholdAppliancesModule__name]
note: building or machine
en: Household appliances module
et: Kodumasinate moodul

[ctx: SettlementHouseholdGoodsModule__desc]
note: short description
en: Provides household goods to the attached settlement which generates extra Unity.
et: Tagab ühendatud asumile kodukaupu, mis täiendab Ühtsust.

[ctx: SettlementHouseholdGoodsModule__name]
note: building or machine
en: Household goods module
et: Kodukaupade moodul

[ctx: SettlementIsStarving__name]
note: notification
en: Settlement is starving!
et: Asum nälgib!

[ctx: SettlementLandfillModule__desc]
note: short description
en: Collects general waste from the attached settlement to prevent it from piling up in the settlement and causing health concerns.
et: Kogub ühendatud asumist üldjäätmeid, et vältida nende kuhjumist asumisse ja terviseprobleemide tekkimist.

[ctx: SettlementLandfillModule__name]
note: name
en: Waste collection
et: Prügivedu

[ctx: SettlementPillar__name]
note: name
en: Square with column
et: Väljak sambaga

[ctx: SettlementPowerModule__desc]
note: short description
en: Provides electricity to the attached settlement which generates extra Unity.
et: Tagab ühendatud asumile elektrivarustuse, mis täiendab Ühtsust.

[ctx: SettlementPowerModule__name]
note: name building or machine
en: Transformer
et: Alajaam

[ctx: SettlementRecyclablesModule__descToFormat]
note: {0} can be household goods for instance
en: Collects recyclables from the attached settlement. Recyclables are generated only from products that you provide to the settlement (e.g. {0}). If a settlement does not have this module built, all recyclables end up in general waste.
et: Kogub ringlussevõetavaid jäätmeid ühendtaud asumist. Ringlussevõetavad jäätmed tekivad ainult nendest toodetest, mida te annate asumile (nt {0}). Kui asumis ei ole seda moodulit ehitatud, satuvad kõik taaskasutatavad jäätmed üldjäätmetesse.

[ctx: SettlementRecyclablesModule__name]
note: name
en: Recyclables collection
et: Taaskasutatavate esemete kogumine

[ctx: SettlementServices]
note: title of a panel showing status of all the services in the settlement or globally
en: Services
et: Teenused

[ctx: SettlementServices__Tooltip]
note: tooltip of a panel that shows status of all the services in the selected settlement
en: Status of services provided to this settlement.
et: Sellele asumile osutatud teenuste olek.

[ctx: SettlementSmall1__name]
note: name
en: Settlement
et: Asum

[ctx: SettlementSquare1__name]
note: name
en: Square (light)
et: Väljak (hele)

[ctx: SettlementSquare2__name]
note: name
en: Square (dark)
et: Väljak (tume)

[ctx: SettlementTitle]
note: title of a window showing individual settlement information
en: Settlement
et: Asum

[ctx: SettlementTitleWithReputation]
note: shows the current title of a world map settlement ({0}) and the reputation the player has there, example use: 'Settlement (Reputation 4)'
en: {0} (Reputation {1})
et: {0} (Maine {1})

[ctx: SettlementWaste__Title]
note: title of a panel showing amount of waste accumulated in a settlement
en: Waste in settlement
et: Prügi asumis

[ctx: SettlementWaste__Tooltip]
note: tooltip
en: Population in settlement generates waste. The amount of waste generated depends on amount of products provided to the settlement. However settlement always generates some basic amount of waste. When waste in settlement gets over limit it creates negative health effects, so it is important to collect the waste via a dedicated waste module. Waste can be dumped on the ground. However research might find new ways of dealing with waste.
et: Asumi rahvas tekitab jäätmeid. Tekkinud jäätmete kogus sõltub asumile võimaldatud toodete kogusest. Siiski tekib asumis alati mingi kogus jäätmeid vaikimisi. Kui asumi jäätmete hulk on üle limiidi, mõjub see halvasti tervisele ning seega on oluline koguda jäätmed spetsiaalse jäätmemooduli abil. Jäätmeid võib maapinnale ladustada. Siiski võib arendusega leida uusi viise jäätmetega tegelemiseks.

[ctx: SettlementWaterModule__desc]
note: short description
en: Provides fresh water to the attached settlement and returns waste water that needs to be disposed of. Providing fresh water to a settlement generates extra Unity and reduces health risks.
et: Varustab ühendatud asumit joogiveega ja tagastab heitvee ümbertöötluseks. Asumi joogiveega varustamine täiendab Ühtsust ja vähendab terviseriske.

[ctx: SettlementWaterModule__name]
note: building or machine
en: Water facility
et: Veevarustuse rajatis

[ctx: SettlingTank__name]
note: name of a machine Used to extract gold ore concentrate from gold ore powder.
en: Settling tank
et: Settimispaak

[ctx: ShadowsQualityRenderingSetting__Name]
note: rendering setting name
en: Shadows quality
et: Varjude kvaliteet

[ctx: Shaft__name]
note: name
en: Shaft
et: Võll

[ctx: Shaft__Status]
note: shaft status, currently showing maximum output percentage
en: Max output: {0}%
et: Maksimaalne tulem: {0}%

[ctx: ShaftOverview]
note: title for section that shows connected shaft overview
en: Connected shaft
et: Ühendatud võll

[ctx: ShaftOverview__Tooltip]
note: tooltip explaining shafts, {0} = throughput in MW
en: This machine is connected to a shaft that allows exchange of mechanical power. All machines connected to one shaft contribute to its inertia - stored mechanical power. When shaft is turning too slow, machines cannot use its power (denoted by red marker) and it needs to be charged up first. When inertia is low, the maximum output is limited and connected machines might not get all the power they need. Similarly, when inertia is too high, the maximum input to the shaft is limited and connected machines may not be able to deliver all produced power to the shaft. The shaft has a maximum throughput of {0}.
et: See masin on ühendatud mehaanilist jõudu üle kandva võlliga. Kõik võlliga ühendatud masinad tekitavad inertsimomendi - salvestatud mehaanilisele jõu. Kui võll pöörab liiga aeglaselt, ei saa masinad selle jõuülekannet kasutada (tähistatakse punase markeriga) ja masin tuleb kõigepealt laadida. Kui inerts on madal, on maksimaalne väljund piiratud ja ühendatud masinad ei pruugi saada kogu vajalikku võimsust. Samuti kui inerts on liiga suur, on suurim sisendi koormus võllile piiratud ja ühendatud masinad ei pruugi olla võimelised kogu toodetud energiat võllile üle kandma. Võlli maksimaalne ülekandevõimsus on {0}.

[ctx: ShiftsCount]
note: describes the number of shifts per day that pops will work in a mine / oil rig, for instance: '2 shifts'
en: {0} shift | {0} shifts
et[0]: {0} vahetus
et[1]: {0} vahetust

[ctx: ShipAutoRepair__Toggle]
note: used as: '[checkbox] Auto-repair'. When enabled ship will automatically request its repairs.
en: Auto-repair
et: Automaatparandus

[ctx: ShipAutoRepair__Tooltip]
note: tooltip for a checkbox that when enabled requests repairs of the ship anytime it is damaged
en: Repairs will be requested automatically whenever the ship is damaged.
et: Parandus tellitakse automaatselt kui laev on kahjustatud.

[ctx: ShipAutoReturn__Toggle]
note: used as: '[checkbox] Automatically return home'. When enabled ship will automatically return home when there is nothing else to do.
en: Automatically return home
et: Automaatselt naaseb koju

[ctx: ShipAutoReturn__Tooltip]
note: tooltip for ShipAutoReturn__Toggle
en: The ship will automatically return back from the world map if it has no available locations to explore.
et: Laev naaseb automaatselt maailmakaardilt kui pole jäänud avastamiseks asukohti.

[ctx: ShipCannotUnload]
note: displayed when the ship has cargo but can't unload it
en: Cannot unload cargo! Shipyard is full.
et: Kauba mahalaadimine nurjus! Sadam on täitunud.

[ctx: ShipCantVisit__BeingModified]
note: reason why the action to visit a location by the ship is not available
en: Ship is being modified
et: Laeva muudetakse

[ctx: ShipCantVisit__BeingRepaired]
note: reason why the action to visit a location by the ship is not available
en: Ship is being modified
et: Laeva parandatakse

[ctx: ShipCantVisit__Damaged]
note: reason why the action to visit a location by the ship is not available
en: Ship is too damaged
et: Laev on liiga kahjustatud

[ctx: ShipCantVisit__MovingToDock]
note: reason why the action to visit a location by the ship is not available
en: Ship is arriving to the dock.
et: Laev saabub dokki.

[ctx: ShipCantVisit__NoAccess]
note: reason why the action to visit a location by the ship is not available
en: Ship has no access
et: Laeval pole juurdepääsu

[ctx: ShipCantVisit__NoCrew]
note: reason why the action to visit a location by the ship is not available
en: Not enough crew
et: Pole piisavalt meeskonda

[ctx: ShipCantVisit__NoFuel]
note: reason why the action to visit a location by the ship is not available
en: Not enough fuel
et: Pole piisavalt kütust

[ctx: ShipCantVisit__Ok]
note: reason why the action to visit a location by the ship is not available
en: Request our ship to visit this location
et: Paluge meie laeval seda asukohta külastada

[ctx: ShipCantVisit__OnWay]
note: reason why the action to visit a location by the ship is not available
en: Already present or on its way
et: Juba kohal või teel sinna

[ctx: ShipCantVisit__TooFar]
note: reason why the action to visit a location by the ship is not available
en: Location is too far
et: Asukoht on liiga kaugel

[ctx: ShipCargoDelivered__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: Ship delivered cargo to oil rig
en: Ship delivered cargo to {0}
et: Laev toimetas kauba asukohta {0}

[ctx: ShipCargoLoaded__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: Done loading cargo for oil rig
en: Done loading cargo for {0}
et: Lasti laadimine {0} jaoks

[ctx: ShipCrew]
note: ship crew label
en: Crew
et: Meeskond

[ctx: ShipCrew__Load]
note: button to request to load a crew onto the ship
en: Load crew
et: Lisa meeskond

[ctx: ShipCrew__Tooltip]
note: ship crew tooltip
en: Ship requires crew in order to operate. Crew cannot board in case the ship is damaged.
et: Laev vajab töötamiseks meeskonda. Meeskond ei saa pardale minna, kui laev on kahjustatud.

[ctx: ShipCrew__Unload]
note: button to request to unload the crew from the ship
en: Unload crew
et: Vabasta meeskond

[ctx: ShipDesigner]
note: title of a window that provides ship modifications & upgrades
en: Ship designer
et: Laeva kujundaja

[ctx: ShipDesigner_ShipBeingRepaired]
note: shown when modifications cannot proceed because the ship is being repaired
en: Ship is being repaired!
et: Laeva parandatakse!

[ctx: ShipDesigner_ShipNeedsRepairs]
note: shown when modifications cannot proceed because the ship needs repairs first
en: Ship has to be repaired!
et: Laev tuleb parandada!

[ctx: ShipDesignerConfirmation__Text]
note: title of a panel that shows button to confirm current modifications of the ship
en: Proceed with the modifications?
et: Kas jätkata nende muudatustega?

[ctx: ShipDesignerConfirmation__Title]
note: title of a panel that shows costs & confirmation of pending ship modifications
en: Pending modifications
et: Ootel muudatused

[ctx: ShipFuelReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Cargo ship fuel consumption reduced by {0}
et: Kaubalaeva kütusekulu vähendatud {0} võrra

[ctx: ShipFuelReduction__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Ships fuel saver
et: Laevade kütusesäästja

[ctx: ShipFuelSwitch__InProgress]
note: ship's fuel replacement is in progress
en: Replacement is in progress. Click to cancel.
et: Asendamine on pooleli. Klõpsake tühistamiseks.

[ctx: ShipFuelSwitch__InUse]
note: can't switch fuel type for ship as the selected fuel is already in use
en: The selected fuel is already in use.
et: Valitud kütus on juba kasutusel.

[ctx: ShipFuelSwitch__MissingMaterials]
en: Materials for this modification are not available
et: Materjalid selle modifikatsiooni jaoks pole saadaval

[ctx: ShipFuelSwitch__ShipBusy]
note: can't switch fuel for ship as the ship is busy
en: Not available as ship is currently busy.
et: Pole saadaval, kuna laev on praegu hõivatud.

[ctx: ShipFuelSwitch__Tooltip]
en: Allows to switch the ship's fuel type. Changing to some fuels is free, while others require a ship rebuild, costing materials. If there is some cost, it is displayed below.
et: Võimaldab vahetada laeva kütusetüüpi. Mõne kütuse vastu vahetamine on tasuta, teised nõuavad laeva ümberehitust, mis maksab tooret. Kui hind on olemas, siis kuvatakse see allpool.

[ctx: ShipFuelUnload]
note: title of a button that unloads fuel from the ship
en: Unload fuel
et: Tühjendada kütusest

[ctx: ShipFuelUnload__Tooltip]
note: tooltip of a button that performs this action
en: Unloads fuel from the ship back into the shipyard.
et: Pumpab kütuse laevalt tagasi sadamasse.

[ctx: ShipHealth__Title]
en: Ship health and repair
et: Laeva seisund ja remont

[ctx: ShipHealth__Tooltip]
en: The current state of repair of the ship. If the value is below the green mark it means it needs to be repaired in order to depart for new adventures.
et: Laeva praegune seisukord. Kui väärtus on alla rohelise märgi, tuleb seda uute seikluste tarvis parandada.

[ctx: ShipLoading__Action]
note: requests to start loading material onto the ship
en: Start loading the ship
et: Alustada laeva laadimist

[ctx: ShipLoading__CancelProject]
en: Abandon this project for now (can be restarted anytime)
et: Loobu hetkel sellest plaanist (saab igal ajal taaskäivitada)

[ctx: ShipLoading__Desc]
note: tooltip
en: List of all the world map locations that are scheduled for repair or upgrade. After you request materials to be loaded, the trucks will fetch all the required products to the shipyard and the shipyard will load them onto the ship. Once all the required materials are loaded, you can send your ship to deliver the cargo to the location so the construction can begin.
et: Loetelu kõigist asukohtadest maailmakaardil, mis on ette nähtud parandamiseks või täiustamiseks. Pärast materjalide laadimise alustamist toovad veokid kõik vajalikud tooted sadamasse ja sealt laaditakse need laevale. Kui kõik vajalikud kaubad on laaditud, on võimalik oma laev koos kaubaga sihtkohta saata ning ehitusega saab alustada.

[ctx: ShipLoading__Done]
en: All required cargo loaded! We can send the ship on its way.
et: Kogu vajalik kaup on laetud! Saame laeva teele saata.

[ctx: ShipLoading__InProgress]
en: Loading required materials ...
et: Vajalike materjalide laadimine ...

[ctx: ShipLoading__NotStarted]
en: Click to fetch the required material onto the ship.
et: Klõpsake vajaliku materjali laevale laadimiseks.

[ctx: ShipLoading__Title]
note: lists all the world map repairs and upgrades in progress
en: World map repairs & upgrades
et: Remondid ja täiustamine maailmakaardi vaates

[ctx: ShipModified__name]
note: notification Notification that the player gets after ship modifications are done.
en: Ship modifications complete
et: Laeva muudatused on lõpule viidud

[ctx: ShipRepaired__name]
note: notification
en: Ship was fully repaired
et: Laev on täielikult remonditud

[ctx: ShipSlotGroupArmor__name]
note: name: title of ship upgrade slot
en: Armor
et: Soomustus

[ctx: ShipSlotGroupBridge__name]
note: name: title of ship upgrade slot
en: Bridge
et: Sild

[ctx: ShipSlotGroupEngine__name]
note: name: title of ship upgrade slot
en: Engine
et: Mootor

[ctx: ShipSlotGroupFuelTank__name]
note: name: title of ship upgrade slot
en: Fuel tank
et: Kütusepaak

[ctx: ShipSlotGroupGunsFront__name]
note: name: title of ship upgrade slot
en: Guns (front)
et: Kahurid (ees)

[ctx: ShipSlotGroupGunsRear__name]
note: name: title of ship upgrade slot
en: Guns (rear)
et: Kahurid (taga)

[ctx: ShipStats]
note: properties / stats of a ship
en: Ship stats
et: Laeva statistika

[ctx: ShipUpgrade_Performing]
note: modifications are being performed
en: Performing modifications
et: Muudatuste tegemine

[ctx: ShipUpgrade_Performing__Tooltip]
note: tooltip - modifications are being performed
en: Modifications are being applied
et: Muudatusi rakendatakse

[ctx: ShipUpgrade_Preparing]
note: modifications are being prepared (e.g. materials are being loaded to the shipyard)
en: Preparing modifications
et: Muudatusi valmistatakse ette

[ctx: ShipUpgrade_Preparing__Tooltip]
note: tooltip - modifications are being prepared (e.g. materials are being loaded to the shipyard)
en: The ship can still operate while the modifications are being prepared
et: Laev saab muudatuste ettevalmistamise ajal veel töötada

[ctx: ShipUpgrade_ReadyWaiting]
note: modifications are ready but ship needs to come back so they can be applied
en: Waiting for ship
et: Laeva oodatakse tagasi

[ctx: ShipUpgrade_ReadyWaiting__Tooltip]
note: tooltip - modifications are ready but ship needs to come back so they can be applied
en: Modifications are prepared, waiting for the ship to apply them
et: Muudatused on ette valmistatud, oodatakse kuni laeval need rakenduvad

[ctx: Shipyard__desc]
note: short description
en: This shipyard is damaged and needs to be repaired to be able to fix our ship.
et: See sadam on kahjustatud ja vajab meie laeva parandamiseks remonti.

[ctx: Shipyard__name]
note: name
en: Shipyard (damaged)
et: Sadam (kahjustatud)

[ctx: Shipyard2__desc]
note: short description
en: Serves to refuel, repair, and modify our ship. Also handles loading and unloading ship's cargo. If a truck happens to have some cargo that cannot be delivered anywhere else, it can be delivered here.
et: Vajalik meie laeva tankimiseks, parandamiseks ja muutmiseks. Tegeleb ka laeva lasti peale- ja mahalaadimisega. Kui veokil juhtub olema veos, mida mujale toimetada ei saa, saab selle siia tuua.

[ctx: Shipyard2__name]
note: name
en: Shipyard
et: Sadam

[ctx: ShipyardCargo__Tooltip]
note: tooltip of a panel showing all the cargo stored in a shipyard
en: All the cargo that is temporarily stored in the shipyard. When the shipyard gets too full it is unable to unload more cargo from the ship. Trucks always actively remove products from the shipyard whenever there is space somewhere else.
et: Kogu kaup, mis on ajutiselt ladustatud sadamas. Kui sadam saab liiga täis, ei suuda see laevalt rohkem lasti maha laadida. Veoautod püüavad aktiivselt sadamat vabastada, kui kusagil mujal ruumi on.

[ctx: ShipyardFullMessage]
note: shown when the shipyard has too much cargo that it can't keep unloading the ship
en: Shipyard is overloaded with cargo!
et: Sadam on lastiga üle koormatud!

[ctx: ShipyardFullMessage__Tooltip]
note: tooltip explaining full shipyard tooltip
en: Shipyard will not unload cargo from the ship unless some of its cargo gets removed first. That can be done by building external storages for the products stored here.
et: Sadam ei lae laevalt lasti maha enne, kui osa sellest on eelnevalt mujale ladustatud. See on võimalik siin ladustatavate toodete jaoks väliste hoidlate ehitamisega.

[ctx: ShipyardKeepEmpty]
note: truck will prioritize products remove to keep this building empty
en: Keep empty
et: Hoia tühjana

[ctx: ShipyardKeepEmpty__Tooltip]
note: tooltip
en: Requests trucks to prioritize unloading of all the cargo stored here.
et: Nõuab veoautodelt siin ladustatud kauba mahalaadimise eelisjärjekorda.

[ctx: ShipyardMakePrimary]
note: button to set the current shipyard as primary, more is explained in ShipyardMakePrimary__Tooltip
en: Make primary
et: Tee eelistatavaks

[ctx: ShipyardMakePrimary__Tooltip]
note: tooltip
en: Request the ship to dock here (enables to remove any shipyard that is not in use)
et: Taotlege laeva dokkimist siin (võimaldab eemaldada kõik kasutamata sadamad)

[ctx: ShipyardMakePrimary__TooltipInProgress]
note: tooltip
en: This shipyard is currently being re-assigned
et: See sadam on praegu uuesti määramisel

[ctx: ShipyardNeedsRepairs]
note: explains that current action is not available until the shipyard is repaired
en: Shipyard needs to be repaired first
et: Sadam vajab esmalt parandamist

[ctx: ShipyardRecoverOceanAccess__BtnTooltip]
note: tooltip explaining what ShipyardRecoverOceanAccess__Button does
en: IMPORTANT: It might be required to perform this action multiple times.
et: TÄHTIS. Seda toimingut võib olla vaja teha mitu korda.

[ctx: ShipyardRecoverOceanAccess__Button]
note: button that allows recovering ocean access by digging ground
en: Recover ocean access
et: Taastage juurdepääs ookeanile

[ctx: ShipyardRecoverOceanAccess__Title]
note: title for a panel providing option to recover access to shipyard's docking area
en: Area recovery
et: Piirkonna taastamine

[ctx: ShipyardRecoverOceanAccess__Tooltip]
note: tooltip explaining what ShipyardRecoverOceanAccess__Button does
en: The docking area is blocked and prevents the ship to operate. You can use the button below to automatically remove accidental material deposits. This action costs Unity and it might be required to perform it multiple times. In case the area is blocked by other structure such as dock or pump, you need to demolish it yourself.
et: Dokkimisala on blokeeritud ja takistab laeva töötamist. Saate kasutada allolevat nuppu juhuslike materjalilademete automaatseks eemaldamiseks. See toiming maksab Ühtsust ja seda võib olla vaja teha mitu korda. Kui ala on blokeeritud mõne muu rajatisega, nagu dokk või pump, peate selle ise lammutama.

[ctx: ShowInExplorer]
note: button to open current directory in OS explorer
en: Show in folder
et: Näita kaustas

[ctx: ShowPerDuration]
note: example: 'show / 60 [clock icon]', when this is on, recipes durations are normalized to some duration (e.g. 60).
en: show
et: näita

[ctx: Shredder__desc]
note: short description of a machine
en: Breaks down products into loose form.
et: Purustab tooted puisteks.

[ctx: Shredder__name]
note: name of a machine
en: Shredder
et: Purustaja

[ctx: SiliconCrystallizer__desc]
note: short description of a machine
en: Produces monocrystalline silicon. Dips a rod with seed crystal into molten silicon and slowly pulls it upwards and rotates it simultaneously. The final ingot is then sliced into wafers.
et: Toodab monokristallilist räni. Kastab seemnekristalliga varda sulatatud ränisse tõmmates seda pöörates aeglaselt üles. Seejärel viilutatakse valmis valuplokk vahvliteks.

[ctx: SiliconCrystallizer__name]
note: name of a machine
en: Silicon crystallizer
et: Räni kristalliseerija

[ctx: SiliconReactor__desc]
note: short description of a machine short description
en: Purifies silicon using hydrogen. The processed silicon can be used in electronics.
et: Puhastab räni vesiniku abil. Töödeldud räni saab kasutada elektroonikas.

[ctx: SiliconReactor__name]
note: name of a machine name
en: Silicon reactor
et: Ränireaktor

[ctx: Skip]
note: Action to skip something (e.g. skip a task)
en: Skip
et: Vahele jätta

[ctx: SmeltingFurnaceT1__desc]
note: short description of a machine
en: Smelts various materials such as iron or copper. The output is a molten material that needs to be sent via molten channel transport, for instance, into a caster for further processing. Molten materials cannot be transported via trucks.
et: Sulatab mitmesuguseid materjale, näiteks rauda või vaske. Väljundiks on valumaterjal, mida transporditakse valukanali kaudu, näiteks edasi töötlemiseks valutsehhi. Valumaterjale ei saa veoautodega transportida.

[ctx: SmeltingFurnaceT1__name]
note: name of a machine
en: Blast furnace
et: Kõrgahi

[ctx: SmeltingFurnaceT2__desc]
note: short description of a machine
en: Smelts various materials such as iron or copper. The output is a molten material that needs to be sent via molten channel transport, for instance, into a caster for further processing. Molten materials cannot be transported via trucks.
et: Sulatab mitmesuguseid materjale, näiteks rauda või vaske. Väljundiks on valumaterjal, mida transporditakse valukanali kaudu, näiteks edasi töötlemiseks valutsehhi. Valumaterjale ei saa veoautodega transportida.

[ctx: SmeltingFurnaceT2__name]
note: name of a machine
en: Blast furnace II
et: Kõrgahi II

[ctx: SmokeStack__desc]
note: description of a smoke stack short description of a machine
en: Allows release of gasses into atmosphere. Some gasses such as exhaust cause pollution.
et: Võimaldab gaaside suunamist atmosfääri. Mõned gaasid, näiteks heitgaasid, põhjustavad reostust.

[ctx: SmokeStack__name]
note: name of a machine
en: Smoke stack
et: Korsten

[ctx: SmokeStackLarge__name]
note: name of a machine
en: Smoke stack (large)
et: Korsten (suur)

[ctx: SolarPanel__desc]
note: short description
en: Converts sunlight to electricity. Surprisingly, the efficiency depends on how sunny it is.
et: Teisendab päikesevalguse elektrienergiaks. Üllataval kombel sõltub tõhusus sellest kui päikesepaisteline on ilm.

[ctx: SolarPanel__name]
note: name
en: Solar panel
et: Päikesepaneel

[ctx: SolarPanelMono__desc]
note: solar panel description, example use of {0}: 'they provide 25% more energy'
en: Solar panels that are made from a single crystal silicon. That makes them more expensive to produce but they provide {0}% more energy.
et: Päikesepaneelid, mis on valmistatud monokristalsest ränist. Nii on nende tootmine kallim, kuid nad annavad {0}% rohkem energiat.

[ctx: SolarPanelMono__name]
note: name
en: Solar panel (mono)
et: Päiksepaneel (mono)

[ctx: SolarPowerIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: A demanding cleaning procedure for solar panels, increasing their power output by {0}.
et: Päikesepaneelide põhjalik puhastusprotseduur, mis suurendab nende võimsust {0}.

[ctx: SolarPowerIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Clean panels
et: Paneelide puhastus

[ctx: SortingPlantBlockedOutput__name]
note: notification
en: {entity}: blocked due to full output
et: {entity}: blokeeritud hõivatud väljundiga seoses

[ctx: SortingPlantNoProductSet__name]
note: notification
en: {entity} needs to be assigned with products to sort
et: {entity} tuleb määrata sorditavat tooted

[ctx: SourWaterStripper__desc]
note: short description of a machine https://www.pall.co.uk/uk/en/oil-gas/refining/sour-water-stripping.html https://en.wikipedia.org/wiki/Steam_stripping
en: Makes sour water useful by extracting ammonia and sulfur. Sulfur can be turned into acid and used for instance in the production of copper
et: Muudab hapuvee kasulikuks, eraldades ammoniaagi ja väävli. Väävlit saab muuta happeks ja kasutada näiteks vase tootmisel

[ctx: SourWaterStripper__name]
note: name of a machine https://www.pall.co.uk/uk/en/oil-gas/refining/sour-water-stripping.html https://en.wikipedia.org/wiki/Steam_stripping
en: Sour water stripper
et: Hapuvee eemaldaja

[ctx: SpeedReduced__Machine]
note: example replacements: {0} => 50%
en: Speed reduced to {0} due to the following factors:
et: Kiirus on vähendatud kiirusele {0} järgmiste tegurite alusel:

[ctx: SpeedReduced__Vehicle]
note: example replacements: {0} => 50%
en: Vehicle speed reduced to {0} due to the following factors:
et: Sõiduki kiirust vähendati {0}-ni järgmiste tegurite alusel:

[ctx: SpruceTree__desc]
en: Spruce tree
et: Kuusepuu

[ctx: Stacker__desc]
note: short description
en: Dumps material from connected conveyor belts directly on the terrain.
et: Ladestab ühendatud konveierilintidelt materjali otse maastikule.

[ctx: Stacker__name]
note: name
en: Stacker
et: Virnastaja

[ctx: StackerProducts__Title]
note: title of a panel that shows what products are dumped by the stacker
en: What will be dumped here
et: Mis siia maha ladustatakse

[ctx: StageStr]
note: shows stage of some building or process, {0} is building or process name, {1} is stage number like 1 or 2
en: {0} (stage {1})
et: {0} (järk {1})

[ctx: StartingLocation_Title]
note: Title shown above the starting location description in the map selection tab of the new game flow
en: Starting location
et: Algus

[ctx: StartingLocationDifficulty__EasyTooltip]
note: tooltip explaining how difficult a selected island map is
en: A balanced map. Great for beginners or casual players.
et: Tasakaalustatud kaart. Suurepärane algajatele või juhuslikele mängijatele.

[ctx: StartingLocationDifficulty__HardTooltip]
note: tooltip explaining how difficult a selected island map is
en: For skilled players who have some experience with the game already. Requires planning and trade-offs.
et: Vilunud mängijatele, kellel on mänguga juba kogemusi. Nõuab planeerimist ja kompromisse.

[ctx: StartingLocationDifficulty__InsaneTooltip]
note: tooltip explaining how difficult a selected island map is
en: For players who are ready to fail and like to push their limits. Do not take success for granted.
et: Mängijatele, kes on valmis ebaõnnestuma ja kellele meeldib oma piire ületada. Ärge võtke edu enesestmõistetavana.

[ctx: StartingLocationDifficulty__MediumTooltip]
note: tooltip explaining how difficult a selected island map is
en: A slightly more advanced map that may require some extra planning.
et: Veidi täiustatud kaart, mis võib vajada täiendavat plaanimist.

[ctx: StartingLocationDifficulty_Easy]
note: label explaining how difficult a selected island map is (this is the easiest one)
en: Easy
et: Lihtne

[ctx: StartingLocationDifficulty_Hard]
note: label explaining how difficult a selected island map is
en: Hard
et: Raske

[ctx: StartingLocationDifficulty_Insane]
note: label explaining how difficult a selected island map is (this is the hardest one)
en: Insane
et: Hull

[ctx: StartingLocationDifficulty_Medium]
note: label explaining how difficult a selected island map is
en: Medium
et: Keskmine

[ctx: StartNewResearch_Action]
note: button to click on to open a research window to pick a new research, shown when no research is in progress button to click on to open a research window to pick a new research
en: Start new research
et: Alusta uut arendust

[ctx: StartRepairs]
note: requests to start repairs
en: Start repairs
et: Alusta remonti

[ctx: StartRepairs__Tooltip]
note: tooltip
en: We need to load all the required materials onto our ship and request it to deliver all the materials to this location.
et: Peame laadima kõik vajalikud materjalid oma laevale ja laskma tal need siia kohale toimetada.

[ctx: StartResearch_Action]
note: button to start researching the currently selected research node
en: Start research
et: Alusta arendustööd

[ctx: StarvationMode__Death]
en: Death by starvation
et: Näljasurm

[ctx: StarvationMode__ReducedWorkers]
en: Reduced workforce
et: Vähendatud tööjõud

[ctx: Statistics]
note: title of a window containing statistics
en: Statistics
et: Statistika

[ctx: Stats_NoDataYet]
note: shown when statistics have no data yet
en: No data yet
et: Pole veel andmeid

[ctx: StatsCat__CargoShips]
note: statistics category referring to usage of fuel in cargo ships
en: Cargo ships
et: Kaubalaevad

[ctx: StatsCat__MainShip]
note: statistics category referring to usage of fuel in the main player's ship
en: Main ship
et: Põhilaev

[ctx: StatsCat__PowerProduction]
note: statistics category referring to usage of products in power production
en: Power production
et: Energiatootmine

[ctx: StatsCat__Vehicles]
note: statistics category referring to usage of fuel in vehicles
en: Vehicles
et: Sõidukid

[ctx: StatsEntry__Construction]
note: label of a chart showing consumption of a product via costs in construction
en: Construction
et: Ehitus

[ctx: StatsEntry__Deconstruction]
note: label of a chart showing production of a product by getting it back via deconstruction
en: Deconstruction
et: Lammutus

[ctx: StatsEntry__Dumping]
note: label of a chart showing consumption of a product by dumping it (on terrain or into ocean) or disposing it (burning it) label of a chart showing consumption of a product by dumping it (on terrain or into ocean)
en: Dumped / disposed
et: Maapinnale ladustatud/ utiliseeritud

[ctx: StatsEntry__Export]
note: label of a chart showing consumption of a product by exporting it into the world
en: Export
et: Eksport

[ctx: StatsEntry__Farming]
note: label of a chart showing consumption of a product via farming (e.g. by irrigation)
en: Farming
et: Põllundus

[ctx: StatsEntry__Import]
note: label of a chart showing production of a product by importing it from world map
en: Import
et: Importimine

[ctx: StatsEntry__Mining]
note: label of a chart showing production of a product by mining
en: Mining
et: Kaevandamine

[ctx: StatsEntry__Recycling]
note: label of a chart showing production of a product by recycling it
en: Recycling
et: Taaskasutus

[ctx: StatsEntry__TotalConsumption]
note: label of a chart showing total consumption of a product
en: Total consumption
et: Kogutarbimine

[ctx: StatsEntry__TotalProduction]
note: label of a chart showing total production of a product
en: Total production
et: Kogutootmine

[ctx: StatsEntry__TotalQuantity]
note: title of a chart that shows total global quantity of a product in factory / island over time.
en: Total quantity
et: Üldkogus

[ctx: StatsPops__Born]
note: statistics category referring to people born on the island
en: Born
et: Sündinud

[ctx: StatsPops__Lost]
note: statistics category referring to people lost (people who died / left the island)
en: Lost
et: Kaotatud

[ctx: StatsPops__Refugees]
note: statistics category referring to people that joined they island as refuges or the player adopted them statistics category referring to people that joined they island as refugess or the player adopted them
en: Refugees & adopted
et: Pagulased & vastuvõtt

[ctx: StatsProduct_Quantity]
note: title of a chart that shows quantity statistics of a product over time.
en: Quantity
et: Kogus

[ctx: StatsRange__Days]
note: shows stats for the last {0} day
en: Last {0} day | Last {0} days
et[0]: Viimase {0} päevaga
et[1]: Viimase {0} päeva jooksul

[ctx: StatsRange__LastYear]
note: title of a column showing sum of data from previous year
en: Last year
et: Eelmine aasta

[ctx: StatsRange__Lifetime]
note: title of a column showing sum of lifetime data - sum of data for the whole gameplay duration
en: Lifetime
et: Kogukestus

[ctx: StatsRange__Max]
note: shows max range of statistics chart
en: Max
et: Maksimaalne

[ctx: StatsRange__Months]
note: shows stats for the last {0} month
en: Last {0} month | Last {0} months
et[0]: Viimase {0} kuuga
et[1]: Viimase {0} kuu jooksul

[ctx: StatsRange__ThisYear]
note: title of a column showing sum of data from this year
en: This year
et: See aasta

[ctx: StatsRange__Years]
note: shows stats for the last {0} years
en: Last {0} year | Last {0} years
et[0]: Viimase ({0}) aasta kohta
et[1]: Viimase {0} aasta kohta

[ctx: StatsTab__Breakdown]
note: title of a tab that shows breakdown data for some statistics (keep short)
en: Breakdown
et: Üksikasjad

[ctx: StatsTab__Chart]
note: title of a tab that shows a summary chart for some statistics (e.g. power) (keep short)
en: Summary chart
et: Kokkuvõttev diagramm

[ctx: StatueOfMaintenance__desc]
note: e.g. {0} - '5%', {1} - 'Fuel gas'
en: Statue that not just demonstrates the wealth of your island but also serves as a celebration of your industrial success. It has such a positive effect on your population that it reduces your island's maintenance requirements by {0}. In order to get the bonus, the statue needs to be provided with '{1}' on a continuous basis. However, if you don't maintain your statue you will get a negative effect. Because nothing demotivates your workers from performing maintenance more than seeing a broken statue of maintenance. You can build this statue multiple times should your wealth allow it, but each additional statue's effect is reduced by half.
et: Ausammas ei näita üksnes saare rikkust, vaid tähistab ka Teie tööstuslikku edu. Sellel on sedavõrd positiivne mõju Teie rahvastikule, et see vähendab Teie saare hooldusvajadust {0} võrra. Boonuse saamiseks tuleb sammast pidevalt '{1}'iga varustada. Kuju purunemisel on negatiivne mõju. Sest miski ei demotiveeri Teie töötajaid hooldustööde tegemisel rohkem kui katkise ausamba nägemine. Saate ausambaid ehitada mitu, kui teie rikkus seda võimaldab, kuid iga täiendava kuju mõju väheneb poole võrra.

[ctx: StatueOfMaintenance__name]
note: name
en: The statue of maintenance
et: Hoolduse ausammas

[ctx: StatueOfMaintenanceGolden__name]
note: name
en: The statue of maintenance (golden)
et: Kuldne hoolduse ausammas

[ctx: Status]
note: label of a panel showing current entity status
en: Status
et: Seisund

[ctx: Status_LowReputation]
note: Some feature or trade in a settlement isn't available because player has a low reputation. An example use: Requires reputation to be at least 1
en: Requires reputation to be at least {0}
et: Nõutav maine vähemalt {0}

[ctx: Stone_TerrainSurface]
note: Surface that can be placed on the ground outside.
en: Stone surface
et: Kivine pinnas

[ctx: StorageAlert__BtnTitle]
note: title of a button that opens a panel with storage alerts setup
en: Alerts
et: Alarmid

[ctx: StorageAlert__Empty]
note: used in the following context '[checkbox] notify if Empty'
en: Empty
et: Tühi

[ctx: StorageAlert__Full]
note: used in the following context '[checkbox] notify if Full'
en: Full
et: Täis

[ctx: StorageAlert__Prefix]
note: used in the following context '[checkbox] notify if Empty / Full'
en: Notify if
et: Teata kui

[ctx: StorageFluid__name]
note: building or machine
en: Fluid storage
et: Vedelikumahuti

[ctx: StorageFluidFormattedBase__desc]
note: description for storage
en: Stores up to {0} units of a liquid or gas product.
et: Salvestab kuni {0} ühikut vedelat või gaasilist toodet.

[ctx: StorageFluidT2__name]
note: building or machine
en: Fluid storage II
et: Vedelikumahuti II

[ctx: StorageFluidT3__name]
note: building or machine
en: Fluid storage III
et: Vedelikumahuti III

[ctx: StorageFluidT4__name]
note: building or machine
en: Fluid storage IV
et: Vedelikumahuti IV

[ctx: StorageLoose__name]
note: building or machine
en: Loose storage
et: Puistematerjali ladu

[ctx: StorageLooseFormattedBase__desc]
note: description for storage
en: Stores up to {0} units of a loose product.
et: Salvestab kuni {0} ühikut puistematerjali.

[ctx: StorageLooseT2__name]
note: building or machine
en: Loose storage II
et: Puistematerjali ladu II

[ctx: StorageLooseT3__name]
note: building or machine
en: Loose storage III
et: Puisteladu III

[ctx: StorageLooseT4__name]
note: building or machine
en: Loose storage IV
et: Puisteladu IV

[ctx: StoragePowerConsumptionSuffix]
note: appended at the end of a description to explain that a storage consumes power
en: Consumes power when sending or receiving products via its ports.
et: Tarbib energiat, kui saadab või võtab vastu tooteid oma väravate kaudu.

[ctx: storagesCategory__name]
note: name: toolbar category name
en: Storage
et: Ladustamine

[ctx: StorageSolidFormattedBase__desc]
note: description for storage
en: Stores up to {0} units of a solid product.
et: Salvestab kuni {0} ühikut tahket toodet.

[ctx: StorageSupplyTooHigh__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Alert: {entity} has high supply of {0}
et: Häire: {0} varustustihedus liiga kõrge

[ctx: StorageSupplyTooLow__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Alert: {entity} has low supply of {0}
et: Häire: {0} varustustihedus liiga madal

[ctx: StorageUnit__name]
note: building or machine
en: Unit storage
et: Toodete ladu

[ctx: StorageUnitT2__name]
note: building or machine
en: Unit storage II
et: Toodete ladu II

[ctx: StorageUnitT3__name]
note: building or machine
en: Unit storage III
et: Toodete ladu III

[ctx: StorageUnitT4__name]
note: building or machine
en: Unit storage IV
et: Toodete ladu IV

[ctx: StoredHeat__NoProductSelected]
note: explains that player needs to assign a product which they want to convert to heat and back by using a heat storage
en: no product selected for heat transfer
et: soojusülekandeks ei valitud ühtegi toodet

[ctx: StoredHeat__Title]
note: Title of a panel that shows total amount of heat in a thermal storage (imagine it as a heat battery)
en: Stored heat
et: Salvestatud soojus

[ctx: StoredHeat__Tooltip]
note: tooltip for a heat bar in a thermal storage
en: The available heat accumulated in this storage. Heat does not decay as long as the storage remains operational.
et: Sellesse lattu kogunes saadaolev soojus. Soojus ei kao seni, kuni ladustamine töötab.

[ctx: StoredProduct__Clear_Tooltip]
note: tooltip
en: Click to remove currently assigned product. If storage is not empty, this will request trucks to remove all the remaining products.
et: Klõpsake praegu määratud toote eemaldamiseks. Kui ladu pole tühi, lastakse veokitel järelejäänud tooted laost ära viia.

[ctx: StoredProduct__ClearActive_Tooltip]
note: tooltip
en: Storage is now being emptied by trucks.
et: Ladu tühjendatakse hetkel veoautodega.

[ctx: StoredProduct__KeepEmpty]
note: note: keep this short!! - label of a slider that requires the storage to be empty
en: Empty
et: Tühjenda ladu

[ctx: StoredProduct__KeepFull]
note: note: keep this short!! - label of a slider that requires the storage to be full
en: Keep full
et: Täida ladu

[ctx: StoredProduct__NothingStored]
note: explains that no product was assigned to a storage so far
en: No product assigned
et: Toodet pole määratud

[ctx: StoredProduct__Title]
note: Title of a panel that shows product that is stored in a some entity
en: Stored product
et: Ladustatud toode

[ctx: StoredProduct__Tooltip]
note: storage tooltip
en: Moving the green slider (left) to the right will inform trucks to prioritize their deliveries to make the storage filled up to the green slider. This is useful when storage is connected to machines that need the products. Moving the red slider (right) to the left will request trucks to actively remove the products from storage until its cargo is below the red marker. This is useful when the storage needs to be emptied or is used as a temporary storage, for example for slag that needs to be dumped on the terrain.
et: Kui liigutad rohelist liugurit (vasakul) paremale, teavitatakse veoautosid tarnete seadmiseks järjekorda nii, et ladu oleks täidetud rohelise liugurini. See on kasulik kui salvestusruum on ühendatud masinatega, mis vajavad tooteid. Punase liuguri liigutamine (paremal) ) vasakule laseb veoautodel tooted aktiivselt laost välja viia, kuni nende veose kogus jääb punasest tähisest allapoole. See on kasulik kui ladu tuleb tühjendada või seda kasutatakse ajutiseks ladustamiseks, näiteks räbu jaoks, mis tuleb maapinnale ladustada.

[ctx: StoredProduct__WorldMapTooltip]
note: world mine tooltip
en: Products stored on this mining site. To transport these to the island we need to send our ship and request it to load the cargo or get some dedicated cargo ships to automate this.
et: Sellel kaevandamiskohal ladustatud tooted. Nende saarele transportimiseks peame saatma oma laeva ja laskma tal kaup peale laadida või hankida selleks otstarbeks automatiseeritud kaubalaevad.

[ctx: Suggestions]
note: button to open a page for posting suggestions
en: Suggestions
et: Ettepanekud

[ctx: SulfurMine__name]
note: name
en: Sulfur mine
et: Väävli kaevandus

[ctx: SunnyWeather__name]
note: name: describes the current weather
en: Sunny
et: Selge ilm

[ctx: SupportedProducts]
note: title of a panel that shows products support by a given storage or transport
en: Supported products
et: Sobivad tooted

[ctx: SupportedTrucks__Title]
note: title of a panel showing icons of trucks that are supported by this vehicle / compatible with this vehicle. E.g. trucks that are supported by an excavator. As some excavators require small trucks and some require bigger trucks.
en: Compatible trucks
et: Ühilduvad veokid

[ctx: SupporterMaps__Title]
note: Title above maps from the supporter's edition of the game
en: Supporter edition maps
et: Toetajate väljaande kaardid

[ctx: surfaceCategory__name]
note: name: toolbar category name
en: Surfaces
et: Pinnad

[ctx: SurfaceDecalsCat_Areas__name]
note: name: Title for category of decals - lines & symbols pained on surfaces
en: Areas & borders
et: Piirkonnad ja piirid

[ctx: SurfaceDecalsCat_Characters__name]
note: name: Title for category of decals - lines & symbols pained on surfaces Contains letters and numbers.
en: Characters
et: Sümbolid

[ctx: SurfaceDecalsCat_Hazard__name]
note: name: Title for category of decals - lines & symbols pained on surfaces
en: Hazard
et: Oht

[ctx: SurfaceDecalsCat_Lines__name]
note: name: Title for category of decals - lines & symbols pained on surfaces
en: Lines & arrows
et: Jooned ja nooled

[ctx: SurfaceDecalsCat_LinesDouble__name]
note: name: Title for category of decals - lines & symbols pained on surfaces
en: Double lines
et: Topeltjooned

[ctx: SurfaceDecalsCat_Symbols__name]
note: name: Title for category of decals - lines & symbols pained on surfaces
en: Symbols
et: Sümbolid

[ctx: TechnologyBlueprints__desc]
note: short description
en: Enables to create, import and use blueprints.
et: Võimaldab luua, importida ja kasutada kavandeid.

[ctx: TechnologyBlueprints__name]
note: name
en: Blueprints
et: Kavandid

[ctx: TechnologyCanolaSeeds__name]
note: name
en: Canola seeds
et: Rapsiseemned

[ctx: TechnologyCargoShip__desc]
note: short description
en: We need to discover a cargo ship in the world map to understand how to design this building.
et: Peame maailmakaardilt avastama kaubalaeva, et mõista milline peab olema see rajatis.

[ctx: TechnologyCargoShip__name]
note: name
en: Cargo ship technology
et: Kaubalaeva tehnoloogia

[ctx: TechnologyCornSeeds__name]
note: name
en: Corn seeds
et: Maisi seemned

[ctx: TechnologyCropRotation__desc]
note: short description
en: Enables to set up crop rotation for farms. Can be used to increase farm's yield.
et: Võimaldab kehtestada farmidele külvikorra. Saab kasutada farmi saagikuse suurendamiseks.

[ctx: TechnologyCropRotation__name]
note: name
en: Crop rotation
et: Külvikord

[ctx: TechnologyCustomRoutes__desc]
note: {0}=list of buildings
en: Enables to manually assign buildings to each other to set up routes that trucks will follow. Supported by storage, {0}. Also enables to assign trucks to individual storages.
et: Võimaldab käsitsi hooneid üksteisele määrata, et seada veoautodele järgitavaid teekondi. Toetatud on laod, {0}. Samuti võimaldab määrata veokeid kindlale laole.

[ctx: TechnologyCustomRoutes__name]
note: name
en: Custom routes
et: Kohandatud teekonnad

[ctx: TechnologyCustomSurfaces__desc]
note: short description
en: Allows laying down custom surfaces, such as concrete, on the ground. Surfaces reduce the maintenance needs of vehicles that drive over them.
et: Võimaldab asetada maapinnale kohandatud pindu, näiteks betooni. Pinnad vähendavad nendest üle sõitvate sõidukite hooldusvajadusi.

[ctx: TechnologyCustomSurfaces__name]
note: name
en: Custom surfaces
et: Kohandatud pinnad

[ctx: TechnologyElectronics2__name]
note: name
en: Electronics II technology
et: Elektroonika II tehnoloogia

[ctx: TechnologyFruitSeeds__name]
note: name
en: Fruit seeds
et: Puuviljaseemned

[ctx: TechnologyHydrogenCargoShip__name]
note: name
en: Hydrogen cargo ship
et: Vesiniku jõuallikal kaubalaev

[ctx: TechnologyMechPowerAutoBalance__desc]
note: short description
en: Once manually enabled for a steam turbine, it prevents it from wasting steam by automatically shutting it off in case there is a large excess of mechanical power on the shaft. Once the power on the shaft gets low, the turbine gets restarted. However restarts are not instant so shaft should be accompanied with a mechanical power storage to achieve stable supply of energy.
et: Kui auruturbiini jaoks käsitsi sisse lülitatud, takistab see auru raiskamist, lülitades selle automaatselt välja, kui võllile mõjub liigne ülekandejõud. Kui võllile mõjuv jõud langeb, käivitatakse turbiin uuesti. Taaskäivitamine ei ole kohene ja nii peaks võllile lisama mehaanilise energiasalvestuse, et saavutada stabiilne energiavarustus.

[ctx: TechnologyMechPowerAutoBalance__name]
note: name
en: Turbine control
et: Turbiini juhtimine

[ctx: TechnologyMicrochip__name]
note: name
en: Microchip technology
et: Mikrokiibi tehnoloogia

[ctx: TechnologyNuclearPower__name]
note: name
en: Nuclear energy
et: Tuumaenergia

[ctx: TechnologyOilDrilling__desc]
note: short description
en: We need to discover an oil rig in the world map to obtain this technology.
et: Selle tehnoloogia saamiseks peame maailmakaardilt avastama naftaplatvormi.

[ctx: TechnologyOilDrilling__name]
note: name
en: Ocean drilling technology
et: Ookeanis naftapuurimise tehnoloogia

[ctx: TechnologyPoppySeeds__name]
note: name
en: Poppy seeds
et: Mooniseemned

[ctx: TechnologyRecycling__desc]
note: short description
en: Enables to recycle products in places like research labs.
et: Võimaldab taaskasutada tooteid sellistes kohtades nagu arenduslaborid.

[ctx: TechnologyRecycling__name]
note: name
en: Recycling
et: Taaskasutus

[ctx: TechnologyShipRadar__name]
note: name
en: Radar system
et: Radarisüsteem

[ctx: TechnologyShipRadarT2__name]
note: name
en: Radar system II
et: Radarisüsteem II

[ctx: TechnologySoybeansSeeds__name]
note: name
en: Soybean seeds
et: Sojaseemned

[ctx: TechnologySugarCaneSeeds__name]
note: name
en: Sugar cane seeds
et: Suhkruroo seemned

[ctx: TechnologyTerrainLeveling__desc]
note: short description
en: Combines mining & dumping designations into one. Useful for terrain flattening or ramps setup. If part of terrain is below the designation, trucks will dump there. If part of terrain is above designation, it will be mined by excavators. For mining to work, the designation has to be inside of a mine tower area.
et: Ühendab kaevandamise ja maha ladustuse nimetused üheks. Kasulik maastiku tasandamiseks või kaldteede seadistamiseks. Kui osa maastikust on allpool tähistust, ladustavad veoautod seal. Kui osa maastikust on tähistusest kõrgemal, kaevandavad seda ekskavaatorid. Selleks, et kaevandamine toimiks, peab tähistus olema kaevandustorni ala sees.

[ctx: TechnologyTerrainLeveling__name]
note: name
en: Terrain Leveling
et: Maastiku tasandamine

[ctx: TechnologyWheatSeeds__name]
note: name
en: Wheat seeds
et: Nisuseemned

[ctx: TerrainDetailsRenderDistance]
note: rendering setting name rendering distance for terrain details
en: Terrain grass quality
et: Maastiku muru kvaliteet

[ctx: TerrainQuality]
note: rendering setting name
en: Terrain quality
et: Maapinna kuva kvaliteet

[ctx: TestingRocketT0__desc]
note: short description: rocket description, {0} is fuel like 'hydrogen'
en: Testing rocket that demonstrates capability of reaching space! It uses {0} as fuel.
et: Katserakett, mis demonstreerib võimekust kosmosesse jõuda! See kasutab kütusena {0}ku.

[ctx: TestingRocketT0__name]
note: name
en: Testing rocket
et: Katserakett

[ctx: ThermalDesalinator__desc]
note: short description of a machine
en: Heats saline water into vapor to collect it as clean water. Produces brine as a byproduct.
et: Kuumutab merevee auruks, et koguda puhast vett. Toodab kõrvalsaadusena soolvett.

[ctx: ThermalDesalinator__name]
note: name of a machine
en: Thermal desalinator
et: Termiline magestamine

[ctx: ThermalStorage__ChargingRecipeTitle]
note: title of a panel with recipe that explains how a thermal storage is charged (with steam to store heat)
en: Charging process
et: Laadimisprotsess

[ctx: ThermalStorage__desc]
note: description of a thermal storage
en: Thermal storage uses steam to heat its tank of molten salt to store thermal energy. The accumulated energy can be then used to boil incoming water back to steam. The conversion process has losses but maintaining the accumulated heat does not decay while the storage is operational.
et: Soojasalvestus kasutab soojusenergia salvestamiseks auru, et soojendada oma paagis sulasoola. Akumuleeritud energiat saab seejärel kasutada sissetuleva vee uuesti auruks keetmiseks. Muutmisprotsessil on kadusid, kuid akumuleeritud soojuse säilitamine ei lagune, kui ladustamine töötab.

[ctx: ThermalStorage__DischargingRecipeTitle]
note: title of a panel with recipe that explains how a thermal storage is discharged (by using its heat to create steam)
en: Discharging process
et: Tühjendusprotsess

[ctx: ThermalStorage__name]
note: name
en: Thermal storage
et: Soojushoidla

[ctx: ThisVehicleCannotDriveUnderTransports]
en: Note that this vehicle cannot drive under conveyor belts and pipes.
et: Pange tähele, et see sõiduk ei pääse konveierilintide ja torude alt läbi.

[ctx: ThroughputWithParam]
note: throughput of something, e.g. 'Throughput: 20%'
en: Throughput: {0}
et: Läbilaskevõimsus: {0}

[ctx: TipOnLoad__BuildClose]
note: tip displayed on the loading screen
en: Build machines that process mined material closer to mines to save on fuel for trucks.
et: Ehitage kaevandatud materjali töötlemise masinad kaevandustele lähemale, et säästa veokite kütust.

[ctx: TipOnLoad__BuildTransports]
note: tip displayed on the loading screen
en: If your logistics network is overwhelmed, build more trucks or connect machines with conveyor belts to relieve it.
et: Kui teie logistikavõrk on ülekoormatud, ehitage selle leevendamiseks rohkem veokeid või ühendage masinad konveieritega.

[ctx: TipOnLoad__Diesel]
note: tip displayed on the loading screen
en: Keep an eye on the amount of diesel. If you run out, your trucks and excavators will stop working.
et: Jälgige diislikütuse kogust. Kui see otsa saab, lõpetavad teie veokid ja ekskavaatorid töö.

[ctx: TipOnLoad__Food]
note: tip displayed on the loading screen
en: Make sure you always have enough food otherwise your people will starve.
et: Veenduge, et teil oleks alati piisavalt toitu, muidu jäävad teie inimesed nälga.

[ctx: TipOnLoad__OilRig]
note: tip displayed on the loading screen
en: If you are running out of crude oil on your island, you can explore with your ship for remote oil rigs.
et: Kui teie saarel hakkab toornafta otsa saama, saate oma laevaga otsida naftaplatvorme mujalt.

[ctx: TipOnLoad__Prefix]
note: tip displayed on the loading screen, example: 'Tip #2: have fun!'
en: Tip #{0}: {1}
et: Nõuanne #{0}: {1}

[ctx: TipOnLoad__TransportStraight]
note: tip displayed on the loading screen
en: When building transports, hold SHIFT to only allow straight transports, or hold CTRL for alternative route.
et: Eritransporti ehitades hoidke SHIFT-i lubamaks ainult sirgeid jooni või CTRL-i alternatiivsete marsruutide jaoks.

[ctx: TipOnLoad__TransportUX]
note: tip displayed on the loading screen
en: When building transports, instead of selecting a particular transport from menu, you can initiate transport construction by just hovering and clicking on port arrows or other transports.
et: Eritranspordi ehitamisel saate menüüst konkreetse transpordi valimise asemel algatada selle ehitamise lihtsamalt, liikudes hiirekursoriga ja klõpsates värava nooltel või muudel eritranspordivahenditel.

[ctx: TipOnLoad__Unity]
note: tip displayed on the loading screen
en: Unity is generated by settlements when people are well and happy. It is used in many important places but keeping some extra for emergencies is a wise idea.
et: Ühtsust toodavad asumid, kus inimesed elavad hästi ja õnnelikult. Kasutatakse paljudeks olulisteks asjadeks, kuid arukas oleks koguda hädaolukordadeks.

[ctx: TipOnLoad__Unity2]
note: tip displayed on the loading screen
en: Unity can be also used for quick-repair of entities, even when maintenance parts are completely missing.
et: Ühtsust saab kasutada ka objektide kiireks parandamiseks, isegi kui ehitusmaterjale ei ole üldse.

[ctx: ToggleDirection]
note: button to flip transport - conveyor belt, pipe, etc.
en: Toggle direction
et: Suuna muutmine

[ctx: TombOfCaptainsStage1__desc]
note: a description of tomb of captains
en: Tomb of Captains provides final resting place for generations of captains who lead the people of this island. When completed, fires should be always lit and tomb should be decorated with flowers to pay tribute to resting Captains.
et: Kaptenite hauakamber pakub lõplikku puhkepaika selle saare rahvast juhtinud kaptenite põlvkondadele. Pärast valmimist tuleks alati süüdata tuled ja kaunistada lilledega, et avaldada austust puhkavatele kaptenitele.

[ctx: TombOfCaptainsStageFinal__name]
note: name of a building
en: Tomb of Captains
et: Kaptenite haud

[ctx: Toolbox__HideCosts]
note: tooltip
en: Press the shortcut key to to toggle price display.
et: Vajutage kiirklahvi, et lülitada hinna kuvamist.

[ctx: ToolsTitle]
note: title of a menu containing editing tools such as copy paste or delete.
en: Tools
et: Tööriistad

[ctx: Total]
note: title of a last row in a table that serves as a sum, e.g. 'Total 2 Unity'
en: Total
et: Kokku

[ctx: TotalPopulation]
note: label of a chart showing total population
en: Total population
et: Kogurahvastik

[ctx: TotalPopulation__HomelessTooltip]
note: tooltip shown when player has homeless people on the island
en: There are homeless people on your island. Build more housing, evict them using edicts, or reduce new population intake. Note that homeless people will not work for you.
et: Teie saarel on kodutuid. Ehitage rohkem majutust, tõstke nad välja korraldusega või vähendage uute elanike sissevoolu. Pange tähele, et kodutud ei tööta teie heaks.

[ctx: TotalPopulation__Tooltip]
note: tooltip explaining total population view
en: The total population / the total housing capacity.
et: Kogu rahvaarv / majutuse kogumaht.

[ctx: TotalSettlementNeed]
note: used like this 'Total settlement need: 40 / month'
en: Total settlement need
et: Asumi koguvajadus

[ctx: TotalSettlementOutput]
note: used like this 'Total settlement production: 40 / month'
en: Total settlement production
et: Asumi kogutoodang

[ctx: TrAdditionError__BeingDestroyed]
note: could not place a transport as it the other being connected to it is being destroyed
en: Under deconstruction
et: Lintkonveier on eemaldamisel

[ctx: TrAdditionError__Blocked]
note: could not place an entity because it is blocked by other entity, {0} = name of blocked entity
en: Blocked by {0}
et: Kattuvus objektiga {0}

[ctx: TrAdditionError__CannotReverse]
note: could not place reverse a transport
en: Cannot be reversed
et: Ei saa paigutada tagasi liikuvalt

[ctx: TrAdditionError__IncompatibleDirection]
note: could not place a transport as its direction could not be resolved
en: Connecting output to output or input to input
et: Kas ühendate väljundit väljundiga või sisendit sisendiga

[ctx: TrAdditionError__IncompatiblePortAtEnd]
note: could not place a transport due to incompatible port at transport end
en: Incompatible port at end
et: Ühildumatu värav lõpus

[ctx: TrAdditionError__IncompatiblePortAtStart]
note: could not place a transport due to incompatible port at transport start
en: Incompatible port at start
et: Ühildumatu värav alguses

[ctx: TrAdditionError__InvalidConnection]
note: could not connect a transport
en: Invalid connection
et: Sobimatu ühendus

[ctx: TrAdditionError__InvalidTransport]
note: generic message for invalid transport
en: Invalid transport
et: Sobimatu eritransport

[ctx: TrAdditionError__InvalidTransportCut]
note: generic message for invalid transport split position
en: Transport cannot be split here
et: Eritransporti ei saa siin jagada

[ctx: TrAdditionError__Loop]
note: could not place a transport because its start and end are connected to the same transport
en: Start and end are connected to the same transport
et: Eritransport moodustaks kinnise ringi

[ctx: TrAdditionError__NoMiniZipper]
note: transport of this type cannot be split/merged
en: Cannot be split or merged
et: Ei saa jagada ega liita

[ctx: TrAdditionError__NoPillars]
note: could not place a transport because of no valid pillars (supports) placement
en: Cannot find valid pillars placement
et: Ei leia sammastele sobivat paigutust

[ctx: TrAdditionError__NotFlat]
note: could not merge a transport due to not being flat
en: Cannot join if not flat
et: Ei saa liita kui pind pole tasane

[ctx: TrAdditionError__PathNotFound]
note: could not find a valid transport to selected position
en: Transport to selected position was not found.
et: Eritranspordile ei leitud sobivat asukohta.

[ctx: TrAdditionError__SelfColliding]
note: could not place a transport because it is self-colliding
en: Self-collision
et: Kokkulangevus endaga

[ctx: TrAdditionError__TerrainCollision]
note: could not place a transport because of collision with terrain
en: Collision with terrain
et: Kattub maapinnaga

[ctx: TrAdditionError__TooCloseToOtherMiniZipper]
note: could not create a connector because it is too close to other connector, {0} is translated name of the connector
en: Too close to other {0}
et: Liiga lähedal sarnasele objektile {0}

[ctx: TrAdditionError__TypesNoMatch]
note: could not connect a transport to another one as they don't match
en: Incompatible type
et: Eritranspordi liigid ei sobi

[ctx: Trade__Action]
note: performs a trade with another settlement
en: Trade
et: Kauplemine

[ctx: Trade__SoldOut]
note: displayed when trade action is no longer available
en: Sold out
et: Müüdud

[ctx: TradeDock__desc]
note: short description
en: Allows trading of various goods with villages on the world map. All the products you trade are delivered into a trading dock. Also, trading can be a lifesaver if you run into a shortage of critical products, so it is advised to always have a trading dock available.
et: Võimaldab kaubavahetust maailmakaardil olevate küladega. Kõik teie kaubeldavad tooted tarnitakse kauplemisdokki. Samuti võib kauplemine olla elupäästja kui tekib hädavajalike toodete puudus, seega on soovitatav kauplemisdokk alati käepärast hoida.

[ctx: TradeDock__name]
note: name
en: Trading dock
et: Kauplemisdokk

[ctx: TradeDockCargo__Tooltip]
note: tooltip of a panel showing all the cargo stored in a trade dock
en: All the products acquired from trading get delivered here.
et: Kõik kauplemisel ostetud tooted tarnitakse siia.

[ctx: TradeOfferDelivered]
note: shown after player makes a trade that the products were delivered
en: Products were delivered to your trading dock!
et: Tooted toimetati meie kauplemisdokile!

[ctx: TradeOfferDelivered__Animal]
note: shown after player makes a trade that the products were delivered
en: Animals were delivered to your farm!
et: Loomad tarniti Teie farmi!

[ctx: TradeOfferDelivered__CargoShip]
note: shown after player makes a trade that the products were delivered
en: You new cargo ship is ready to use!
et: Teie uus kaubalaev on kasutusvalmis!

[ctx: TradeOffers]
note: title of a panel that shows trade offer from a world map settlement title of a panel that show trade offer from a world map settlement
en: Quick trade offers
et: Kiirkauplemise pakkumised

[ctx: TradeOffers__Tooltip]
note: title of a panel that shows trade offer from a world map settlement
en: Trade offers require a Trading dock. These trades are performed instantly - products to export are removed from your storage and imported ones will appear in your Trading dock. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. These trades get expensive with higher volumes and are typically less profitable when compared to contracts.
et: Kauplemispakkumised nõuavad kauplemisdokki. Need tehingud toimuvad koheselt - eksporditavad tooted eemaldatakse Teie laost ja imporditud tooted ilmuvad Teie kauplemisdokki. Vasakpoolne toode on see, mida te ekspordite (müüte) ja paremal olev toode imporditakse. Need tehingud lähevad suuremate mahtude korral kalliks ja on tavaliselt lepingutega võrreldes vähem kasumlikud.

[ctx: TradeStatus__CantAfford]
note: player can't afford the current trade as it requires more products than they have
en: You don't have enough products to trade with
et: Teil pole piisavalt tooteid, millega kaubelda

[ctx: TradeStatus__Info]
note: tooltip explaining how trade works
en: Products will be delivered to your trading dock immediately
et: Kaup saadetakse kohe meie kauplemisdokile

[ctx: TradeStatus__Info_Animal]
note: tooltip explaining how buying animals works
en: Animals will be transported to your farm immediately
et: Loomad tarnitakse koheselt teie farmi

[ctx: TradeStatus__Info_CargoShip]
note: tooltip explaining how buying cargo ships works
en: The ship will be immediately available after the purchase
et: Laev on koheselt peale ostmist saadaval

[ctx: TradeStatus__NoSpaceInFarm]
note: player can't trade an animal (e.g. chicken) as they have no farm where they could place it into, note: players confuse regular farm with animal farm, try to make it clear player can't trade an animal (e.g. chicken) as they have no farm where they could place it into
en: Not enough space in animal farm or no animal farm built
et: Loomafarmis pole piisavalt ruumi või seda pole ehitatud

[ctx: TradeStatus__NoTradeDock]
note: player can't trade as they are missing a trade dock building that enables them to trade
en: You need to build a trading dock first
et: Kõigepealt on vaja ehitada kauplemisdokk

[ctx: TradeStatus__NoUnity]
note: player lack unity to afford the current trade or feature player lack unity to afford the current trade
en: Not enough Unity
et: Ühtsust pole piisavalt

[ctx: TradeStatus__SoldOut]
note: trade is 'sold out'
en: Sold out - come back later
et: Müüdud - tule hiljem tagasi

[ctx: TradeStatus__TradeDockNotOperational]
note: player can't trade as their trade dock is not operational
en: Trade dock is not in operational state or ship access is blocked
et: Kauplemisdokk ei ole töökorras või laeva juurdepääs on takistatud

[ctx: TradeTitle]
note: title of a window that provides overview on trading - buying, selling products
en: Trade
et: Kauplemine

[ctx: TradeWithVillage]
note: Button that takes player to a world so they can trade with some village they'd like
en: Trade with a village
et: Kaubelda külaga

[ctx: TransportedProducts]
note: title of a panel showing all the products transported by a selected transport
en: Transported products
et: Transporditavad tooted

[ctx: TransportHeightTooltip]
note: height of the current transport that is being build - e.g. 'Height: 2'
en: Height: {0}
et: Kõrgus: {0}

[ctx: TransportMode]
note: category for key bindings used during transport build / editing (when players builds / places transports)
en: Transport build
et: Eritranspordi ehitus

[ctx: transportsCategory__name]
note: name: toolbar category name
en: Transports
et: Eritransport

[ctx: TransportSnappingOff__Title]
note: label showing that transport snapping is currently disabled (we show it as it can confuse players), please be consistent with TransportTool__PortSnapTooltip
en: Belts & pipes snapping is off
et: Konveierite ja torustiku klammerdumine on välja lülitatud

[ctx: TransportSnappingOff__Tooltip]
note: tooltip, be consistent with TransportTool__PortSnapTooltip
en: You have disabled snapping of belts & pipes. This is useful when trying to stack them on top of each other. But it is not suitable for regular building. You can disable this by pressing the {0} key.
et: Olete keelanud konveierite ja torustiku klammerdumise. See on kasulik kui proovite neid üksteise peale virnastada. See ei sobi aga tavaliseks ehitamiseks. Välja lülitamiseks vajutage klahvi {0}.

[ctx: TransportsPillar__desc]
note: short description
en: Pillar that supports transports.
et: Eritranspordi tugisammas.

[ctx: TransportsPillar__name]
note: name
en: Pillar
et: Sammas

[ctx: TransportTool__NoTurnTooltip]
note: tooltip
en: Hold the shortcut key to enforce straight belt / pipe without any turns.
et: Hoidke all kiirklahvi, et sundida sirge konveier / toru pööranguteta.

[ctx: TransportTool__PortBlockTooltip]
note: tooltip
en: Press the shortcut key to toggle port avoidance. By default belts & pipes are planned to avoid blocking any existing ports. When this is enabled, ports will be ignored and belts & pipes can be placed anywhere near them.
et: Vajutage otsetee klahvi, et lülitada sadamate vältimist. Vaikimisi on konveierid ja torud planeeritud nii, et need ei blokeeriks ühtegi olemasolevat sadamat. Kui see on sisse lülitatud, ignoreeritakse sadamaid ning konveiereid ja torusid võib paigutada nende lähedusse ükskõik kuhu.

[ctx: TransportTool__PortSnapTooltip]
note: tooltip
en: Press the shortcut key to toggle automatic snapping. It is useful to disable snapping when building belts / pipes on top of each other.
et: Kiirklahviga lülitatakse automaatne klammerdumine kõrvalolevate konveierilintidega. Kasulik, kui konveierilindid asetatakse üksteise kohale omavahel ühendamata.

[ctx: TransportTool__TieBreakTooltip]
note: tooltip
en: Hold the shortcut key to get an alternative option of placement in case there are multiple ones with the same cost.
et: Hoidke all kiirklahvi, et saada alternatiivne paigutusvõimalus juhul, kui on mitu sama maksumusega valikut.

[ctx: TransportTooLong__HowToResolve]
note: explanation how to make transport shorter
en: To make transport shorter, you can split it with connector or balancer.
et: Transpordi lühemaks muutmiseks saate seda jagada ühenduse või tasakaalustaja abil.

[ctx: TransportTooLong__name]
note: notification
en: {entity} is too long
et: {entity} on liiga pikk

[ctx: TrCutError__ConstructionAlreadyStarted]
note: could not cut transport as it is already being constructed
en: Construction already started
et: Ehitus on juba alanud

[ctx: TreeHarvesterT1__desc]
note: short description
en: A machine for harvesting trees. Make sure to assign service trucks to use it.  It cannot pass under transports.
et: Puude langetamise masin. Kindlasti määrake sellele teenindamiseks veokid. Ei mahu transpordivahendite alt läbi liikuma.

[ctx: TreeHarvesterT1__name]
note: name
en: Tree harvester
et: Puulangetusmasin

[ctx: TreeHarvesterT2__desc]
note: short description
en: There is nothing that can harvest trees faster than this machine. Make sure you assign plenty of service trucks to it to keep up with the amount of harvested wood.
et: Mitte miski ei suuda puid kiiremini langetada kui see masin. Veenduge, et te määrate selle teenindamiseks palju veokeid, et koristatud puidu kogusega sammu pidada.

[ctx: TreeHarvesterT2__name]
note: name
en: Large tree harvester
et: Suur puulangetusmasin

[ctx: TreeHarvesterT2H__name]
note: name
en: Large tree harvester
et: Suur puukoristusmasin

[ctx: TreeHarvesting__part1]
note: {0} = 'key binding that open the tool'
en: To designate trees for harvesting, select the <b>tree designation tool</b> ({0} key) (1) and drag your cursor over a forest (2).
et: Puude langetusmääranguks valige <b>puude määramise tööriist</b> (klahv {0}) (1) ja lohistage kursorit metsa kohal (2).

[ctx: TreeHarvesting__part2]
note: {0} = 'Tree harvester'
en: {0} will automatically start harvesting any designated trees. Click on the {0} and assign it at least one <b>truck</b> so it can unload the harvested wood.
et: {0} alustab automaatselt kõigi määratud puude ülestöötamist. Klõpsake nupul {0} ja määrake sellele vähemalt üks <b>veok</b>, et see saaks koristatud puitu maha laadida.

[ctx: TreeHarvesting__part3]
en: Once trucks are loaded with wood they will deliver it to a nearby storage or any machine that requires wood.
et: Kui veokid on puiduga koormatud, toimetavad nad selle lähedalasuvasse laoruumi või mis tahes masinasse, mis vajab puitu.

[ctx: TreePlanterT1__desc]
note: short description
en: A machine for planting trees. Make sure it has access to saplings.  It cannot pass under transports.
et: Masin puude istutamiseks. Veenduge, et sellel oleks juurdepääs istikutele. See ei saa transportide alt läbi minna.

[ctx: TreePlanterT1__name]
note: name
en: Tree planter
et: Puuistutaja

[ctx: TreePlanterT1H__name]
note: name
en: Tree planter
et: Puuistutaja

[ctx: Trees__CutAfter]
note: explains when trees are going to be cut / harvested, example use: 'Cut after: 4 years'
en: Cut after
et: Korja peale

[ctx: Trees__HarvestingOptions]
note: Title of a panel that allows to configure when trees are harvested
en: Harvesting options
et: Puukoristuse võimalused

[ctx: Trees__HarvestingOptionsTooltip]
note: tooltip
en: Allows to select at which percentage of size the trees should be cut. That affects yield of wood and consumption of saplings. The table below shows quantity of wood produced per a single tree.
et: Võimaldab valida lõikevalmis puude valmiduse protsenti. See mõjutab puidu saagikust ja istikute tarbimist. Alljärgnevas tabelis on esitatud ühe puu kohta toodetud puidu kogus.

[ctx: Trees__NoCut]
note: Used to signify trees should not be cut. Tooltip.
en: No cut
et: Ei lõika

[ctx: TreesInMenuDescription]
note: description of tree in a build menu
en: A tree that can be manually positioned without having to use a forestry tower. Planting it requires a tree sapling and a tree planting vehicle.
et: Puu, mida saab käsitsi paigutada, ilma et oleks vaja kasutada metsakontrolltorni. Selle istutamiseks on vaja puuistikut ja puuistutusmasinat.

[ctx: TruckCannotDeliver__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Truck cannot deliver coal. No valid destination"
en: {entity} cannot deliver {0}. No valid destination
et: {entity} ei saa kohale toimetada kaupa - {0} pole kuskil vajalik

[ctx: TruckCannotDeliverMixedCargo__name]
note: notification
en: {entity} has no compatible sorting plant for mixed cargo
et: {entity} ei oma segaveoste jaoks ühilduvat sorteerimisrajatist

[ctx: TruckCapacityIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Trucks can get overloaded by {0} but they require extra {1} maintenance
et: Veokid võivad olla {0} üle koormatud, kuid vajavad siis täiendavalt {1} hooldust

[ctx: TruckCapacityIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Overloaded trucks
et: Ülekoormatud veokid

[ctx: TruckHasNoValidExcavator__name]
note: notification
en: {entity} has no compatible excavator
et: {entity}il ei ole ühilduvat ekskavaatorit

[ctx: TrucksAnalytics__Title]
note: Tab that contains more insights into jobs done by vehicles and the cargo they exchanged
en: Analytics
et: Analüüs

[ctx: TrucksStats__JobsCnt]
note: number of jobs done by a vehicle, example use: '1  job', '2  jobs'
en: {0} job | {0} jobs
et[0]: {0} töökäsk
et[1]: {0} töökäsku

[ctx: TrucksStats__OptionGeneral]
en: Include general jobs
et: Kaasa üldtöökasud

[ctx: TrucksStats__OptionGeneralTooltip]
en: Includes all general jobs performed by trucks not included in the options below. Examples of such jobs are: moving cargo between storages or machines, dumping from storage. Does not include jobs where truck refuels itself.
et: Hõlmab kõiki veoautode üldtöökäske, mis ei kuulu alljärgnevate hulka. Sellised tööd on näiteks: lasti teisaldamine ladude või rajatiste vahel, laost maapinnale laadimine. Ei hõlma töid, mil veoauto tangib end.

[ctx: TrucksStats__OptionMining]
en: Include mining trucks
et: Kaasa kaevandusveokid

[ctx: TrucksStats__OptionMiningTooltip]
en: Includes jobs done by trucks assigned to mining and tree harvesting.
et: Hõlmab töid, mida teevad kaevandamisele ja puidulangetusele määratud veoautod.

[ctx: TrucksStats__OptionRefueling]
en: Include refueling trucks
et: Kaasa tankurveokid

[ctx: TrucksStats__OptionRefuelingTooltip]
en: Includes jobs done by trucks assigned to refuel other vehicles such as excavators.
et: Hõlmab teiste sõidukite, näiteks ekskavaatorite tankimiseks määratud veoautode tehtud töid.

[ctx: TrucksStats__Title]
note: Title of a panel showing aggregated overview of products transported by trucks in some selected time period.
en: Trucks cargo history
et: Veoautode lastiveo ajalugu

[ctx: TruckT1__desc]
note: truck description, for instance {0}=20,{1}=2
en: Heavy duty pickup truck with max capacity of {0}. It can go under transports that are at height {1} or higher.
et: Raskeveok, mille maksimaalne veomaht on {0}. Võib läbida eritransporti, mis on kõrgusel {1} või kõrgemal.

[ctx: TruckT1__name]
note: vehicle
en: Pickup
et: Veok

[ctx: TruckT2__desc]
note: vehicle description, for instance {0}=20,{1}=2
en: Large industrial truck with max capacity of {0}. It can go under transports if they are at height {1} or higher.
et: Suur tööstuslik veok maksimaalse mahutavusega {0}. Võib läbida eritransporti, mis on kõrgusel {1} või kõrgemal.

[ctx: TruckT2__name]
note: vehicle
en: Truck
et: Suurveok

[ctx: TruckT2H__name]
note: vehicle
en: Truck
et: Veoauto

[ctx: TruckT3Fluid__desc]
note: vehicle description, for instance {0}=150
en: Large hauling truck with max capacity of {0}. This type can transport only liquid or gas products. It cannot go under transports.
et: Hiigelveok, mille maksimaalne veomaht on {0}. Saab vedada ainult vedelikke või gaasilisi tooteid. Ei liigu läbi eritranspordi.

[ctx: TruckT3Fluid__name]
note: vehicle
en: Haul truck (tank)
et: Paakauto

[ctx: TruckT3FluidH__desc]
note: vehicle description, for instance {0}=150
en: Large hauling truck with max capacity of {0}. This type can transport only liquid or gas products. It cannot go under transports.
et: Suur veoauto maksimaalse kandevõimega {0}. Seda masin saab transportida ainult vedelaid -või gaasitooteid. See ei saa transpordi alt läbi.

[ctx: TruckT3FluidH__name]
note: vehicle
en: Haul truck (tank)
et: Paakauto

[ctx: TruckT3Loose__desc]
note: vehicle description, for instance {0}=150
en: Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports.
et: Hiigelveok, mille maksimaalne veomaht on {0}. Saab vedada ainult puistetooteid (näiteks kivisütt). Ei liigu läbi eritranspordi.

[ctx: TruckT3Loose__name]
note: vehicle
en: Haul truck (dump)
et: Kallur

[ctx: TruckT3LooseH__desc]
note: vehicle description, for instance {0}=150
en: Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports.
et: Suur veoauto maksimaalse kandevõimega {0}. See veok saab vedada ainult lahtiseid tooteid (näiteks kivisüsi). See ei saa transpordi alt läbi.

[ctx: TruckT3LooseH__name]
note: vehicle
en: Haul truck (dump)
et: Kallurauto

[ctx: TurbineHighPress__desc]
note: description of a high pressure turbine short description of a machine
en: Uses high pressure steam to create mechanical power.
et: Kasutab mehaanilise jõu genereeimiseks kõrgsurveauru.

[ctx: TurbineHighPress__name]
note: name turbine name
en: High-pressure turbine
et: Kõrgsurveturbiin

[ctx: TurbineHighPressT2__name]
note: name turbine name
en: High-pressure turbine II
et: Kõrgsurveturbiin II

[ctx: TurbineLowPress__desc]
note: description of a low pressure turbine short description of a machine
en: Improves power production efficiency by reusing low pressure steam to create mechanical power.
et: Parandab elektritootmise tõhusust, taaskasutab mehaanilise jõu genereerimiseks madalrõhuauru.

[ctx: TurbineLowPress__name]
note: name turbine name
en: Low-pressure turbine
et: Madalrõhuturbiin

[ctx: TurbineLowPressT2__name]
note: name turbine name
en: Low-pressure turbine II
et: Madalrõhuturbiin II

[ctx: TurbineSuperPress__desc]
note: description of a super pressure turbine
en: Uses super pressure steam to create mechanical power.
et: Kasutab mehaanilise jõu genereeimiseks kõrgsurveauru.

[ctx: TurbineSuperPress__name]
note: name
en: Super-pressure turbine
et: Supersurveturbiin

[ctx: TutorialOnAdvancedLogistics__name]
note: title of message or tutorial name: message for player
en: Custom routes
et: Kohandatud teekonnad

[ctx: TutorialOnCargoShip__name]
note: title of message or tutorial name: message for player
en: Cargo ship
et: Kaubalaev

[ctx: TutorialOnCargoShip__part1]
note: {0} = Cargo depot
en: A Cargo ship allows to automate product deliveries from world mines and oil rigs. The ship has to be discovered, repaired, or purchased on the world map, it cannot be built directly on your island. Once you obtain a cargo ship you can build a {0} on your island and the ship will dock there automatically.
et: Kaubalaev võimaldab automatiseerida toodete tarnimist maailma kaevandustest ja naftapuurtornidest. Laev tuleb maailmakaardilt avastada, parandada või osta, seda ei saa ehitada otse oma saarele. Kui olete kaubalaeva hankinud, saate oma saarele ehitada {0} ja laev randub sinna automaatselt.

[ctx: TutorialOnCargoShip__part2]
en: The number of ships available (repaired) and the number of ships discovered is shown at the top of the interface.
et: Saadaolevate (parandatud) laevade arv ja avastatud laevade arv kuvatakse liidese ülaosas.

[ctx: TutorialOnCargoShip__part3a]
note: {0} = Cargo depot
en: A {0} can only be researched once a first cargo ship is discovered on the world map. Depots can be built on the shore of your island. When placing a {0}, you will see striped patterns reaching out into the sea indicating ship access. You must ensure that at least one area is green, indicating that a ship will be able to dock. Be careful to not block these areas with other buildings such as other depots or ocean pumps.
et: Üksust {0} saab uurida alles siis, kui maailmakaardilt avastatakse esimene kaubalaev. Oma saare kaldale saab rajada depoosid. Kui asetate {0}, näete mere poole ulatuvaid triibulisi mustreid, mis näitavad laeva juurdepääsu. Peate tagama, et vähemalt üks ala on roheline, mis näitab, et laev saab dokkida. Olge ettevaatlik, et te ei blokeeriks neid alasid teiste hoonetega, nagu muud depood või ookeanipumbad.

[ctx: TutorialOnCargoShip__part3b]
note: {0} = Cargo depot
en: A {0} requires <b>modules</b> in order to store and transfer products. There are modules for each type of product and you can mix and match them on a single depot. These modules determine what types of products your ship will import or export, you need to assign this product manually. Modules also have input and output ports for you to connect transports to.
et: {0} vajab toodete salvestamiseks ja teisaldamiseks <b>moodulit</b>. Iga tootetüübi jaoks on moodulid ja neid saab ühes depoos vaheldumisi kasutada ja sobitada. Need moodulid määravad, millist tüüpi tooteid teie laev impordib või ekspordib, peate selle toote käsitsi määrama. Moodulitel on ka sisend- ja väljundväravad, millega saate transportereid ühendada.

[ctx: TutorialOnCargoShip__part4Heading]
en: Ship logistics
et: Laevalogistika

[ctx: TutorialOnCargoShip__part4V2]
en: A cargo ship will depart automatically when there is enough cargo to fill the ship on the world map (1). A ship can pick up cargo from any entity on the world map. Each trip of the ship has a fixed fuel cost which is based on the size of the ship (2).
et: Kaubalaev väljub automaatselt, kui maailmakaardil on laeva täitmiseks piisavalt lasti (1). Laev võib võtta lasti peale mis tahes üksuselt maailmakaardil. Igal laevareisil on fikseeritud kütusekulu, mis sõltub laeva suurusest (2).

[ctx: TutorialOnCargoShip__part5V2]
en: Upgrading the cargo depot will also upgrade the attached ship. This expands the number of slots and thus the amount of transported materials. Larger ships are more efficient in fuel consumption.
et: Kaubadepoo täiustamine uuendab ka juurdekuuluvat laeva. See suurendab pesade arvu ja seega ka veomahtu. Suuremad laevad on tõhusama kütusekuluga.

[ctx: TutorialOnCoalPower__name]
note: title of message or tutorial
en: Coal power plant
et: Söeelektrijaam

[ctx: TutorialOnCoalPower__part1]
en: A more efficient way of generating power compared to diesel generators is a coal power plant. Coal burned in boilers turns water into steam (1). This steam then spins turbines (2) and transfers mechanical force over a shaft into attached power generators (3) which make electricity from it.
et: Võrreldes diiselgeneraatoritega on söeelektrijaam tõhusam viis energia tootmiseks. Kateldes põletatud kivisüsi muudab vee auruks (1). See aur käivitab nüüd turbiinid(2) ja kannab mehaanilise jõu võlli abil ühendatud elektrigeneraatoritesse (3), mis toodavad sellest elektrit.

[ctx: TutorialOnCoalPower__part2]
en: It does not matter how you order your turbines and generators, as long as they are all on one shaft they work together.
et: Pole tähtis, kuidas te oma turbiinid ja generaatorid järjestate, kuni need kõik on ühel võllil, töötavad nad koos.

[ctx: TutorialOnCoalPower__part3]
note: {0} = Flywheel
en: Generators do not produce electricity when there is no need and ignore the energy from the mechanical shaft. However, the turbines do not stop when the shaft is spinning at full power, instead, they let the steam pass through which means some energy gets lost. To combat this, you can use a {0} attached to the mechanical shaft which will store the mechanical energy as inertia and return it when the power is needed, behaving like batteries.
et: Generaatorid ei tooda elektrit, kui vajadus puudub ja ei kasuta siis mehaaniliselt võllilt saadavat energiat. Turbiinid ei peatu aga võlli täisvõimsusel pöörlemisel, vaid lasevad auru läbi, mis tähendab, et osa energiast läheb kaotsi. Selle vastu võitlemiseks võite kasutada mehaanilise võlli külge kinnitatud {0}t, mis salvestab mehaanilise energia inertsina ja tagastab selle, kui voolu on vaja, käitudes nagu aku.

[ctx: TutorialOnCoalPower__part4]
note: {0} = Flywheel
en: A {0} can be used in combination with “auto-balance” toggle on turbines. Once enabled, turbines will automatically turn off when the connected shaft has maximum inertia, and back on when the inertia is low. The {0} helps to increase the total inertia of the shaft to make this system more efficient and prevent loss of power due to turbines' slow startup.
et: {0}t saab kasutada koos turbiinide "automaatse tasakaalustamise" lülitiga. Pärast lubamist lülituvad turbiinid automaatselt välja, kui ühendatud võllil on maksimaalne inerts, ja uuesti sisse, kui inerts on madal. {0} aitab suurendada võlli koguinertsi, et muuta see süsteem tõhusamaks ja vältida turbiinide aeglasest käivitumisest tingitud võimsuse kadu.

[ctx: TutorialOnContracts__name]
note: title of message or tutorial
en: Contracts
et: Lepingud

[ctx: TutorialOnContracts__part1]
note: {0} = Cargo ship
en: You can establish contracts with settlements to <b>exchange goods on regular basis</b>. Contracts are typically much more lucrative than quick trading deals but they cost Unity and require a dedicated {0}.
et: Saate sõlmida asumitega lepinguid <b>regulaarseks kaubavahetuseks</b>. Lepingud on tavaliselt palju tulusamad kui kiired tehingud, kuid need maksavad Ühtsust ja vajalik ka eraldi {0}.

[ctx: TutorialOnContracts__part2]
note: {0} = Cargo ship, {1} = Cargo depot, {2} = Food Packs, {3} = Crude Oil
en: After you establish a contract, you’ll need a {0} and a {1} with modules fit for the contract. For example, if you’re trading {2} for {3} you’ll need to have both a Unit Module ({2}) and a Fluid Module ({3}) attached to the {1} (1). Select either module, click 'assign a contract' (2), and assign the contract you wish to begin (3). Note that any other attached module will be auto assigned to the appropriate type of material if compatible with the contract.
et: Pärast lepingu sõlmimist hankige {0} ja {1}, mille moodulid on lepingu jaoks sobivad. Näiteks kui kauplete tootega {2} ressursi {3} vastu, peab teil olema nii rajatise moodul ({2}) kui ka vedeliku moodul ({3}), mis on ühendatud {1}ga (1). Valige üks moodul, klõpsake nuppu "Sõlmi leping" (2) ja määrake leping, mida soovite sõlmida(3). Pange tähele, et kõik muud lisatud moodulid määratakse automaatselt vastavat tüüpi materjalile, kui need ühilduvad lepinguga.

[ctx: TutorialOnContracts__part3]
note: {0} = Cargo Ship, {1} = Cargo depot
en: Once your {1} modules are supplied with the correct amounts of required goods, the {0} will automatically travel to the settlement to exchange the goods. Contracts enable you to trade as much as you want without any time restriction
et: Kui teie {1} moodulid on varustatud õiges koguses vajalike kaupadega, liigub {0} automaatselt kauba vahetamiseks sihtkohta. Lepingud võimaldavad teil kaubelda nii palju kui soovite ilma ajapiiranguteta

[ctx: TutorialOnCopySettings__part1]
en: This tool enables you to copy configuration from one building to another. You can even drag over multiple buildings to mass apply the selected configuration.
et: See tööriist võimaldab teil seadistust kopeerida ühest rajatisest teisele. Valitud seadistuse massiliseks rakendamiseks saate isegi lohistada üle mitme rajatise.

[ctx: TutorialOnCopySettings__part2]
note: {0} = shortcut key
en: This tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click on the building you want to copy settings from (2). Finally click on or drag across as many other similar buildings to paste those settings (3).
et: Selle tööriista saab aktiveerida, vajutades klahvi {0} või klõpsates tööriistaribal ikooni (1). Seejärel klõpsake rajatisel, kust soovite sätteid kopeerida (2). Lõpuks klõpsake või lohistage nende sätete kleepimiseks üle sama koguse sarnaste rajatiste (3).

[ctx: TutorialOnCopyTool__part1]
en: This tool allows you to select one or more buildings to copy and place elsewhere. This allows you to effortlessly copy existing factory designs to scale your production.
et: See tööriist võimaldab teil valida ühe või mitu rajatist, mida kopeerida ja mujale paigutada. See võimaldab teil hõlpsalt kopeerida olemasolevaid tehase kujundusi, et oma tootmist laiendada.

[ctx: TutorialOnCopyTool__part2]
note: {0}, {1} = shortcut keys
en: To copy several buildings at once, press {0} or click the icon in the toolbar (1) to select the <b>copy tool</b> then click and drag across the desired buildings (2) tool. Let go of the mouse button and drag to where you want to place your copied buildings and left click once to place (3). You can <b>copy a single building</b> by hovering over it and pressing {1}.
et: Mitme rajatise korraga kopeerimiseks vajutage nuppu {0} või klõpsake tööriistaribal ikooni (1), et valida <b>kopeerimistööriist</b>, seejärel klõpsake ja lohistage soovitud rajatiste (2) vahel. Laske hiirenupp lahti ja lohistage kohta, kuhu soovite oma kopeeritud rajatised paigutada ning tehke selle paigutamiseks üks kord vasakklõps (3). Saate <b>kopeerida ühe rajatise</b>, hõljutades kursorit selle kohal ja vajutades klahvi {1}.

[ctx: TutorialOnCopyTool__part3]
note: {0} shortcut key
en: This tool copies configurations of buildings by default. You can hold the {0} while placing a building to prevent it from copying the configuration. Copies buildings will be constructed as new ones.
et: See tööriist kopeerib vaikimisi rajatiste seadistused. Rajatise paigutamise ajal võite hoida nuppu {0}, et takistada sellel seadistuste kopeerimist. Kopeeritud rajatised ehitatakse uutena.

[ctx: TutorialOnCrisis__name]
note: title of message or tutorial title of message
en: Crisis management
et: Kriisijuhtimine

[ctx: TutorialOnCrisis__part1]
en: From time to time, your island might get into a crisis – fuel running out, no power, low maintenance, etc. Obviously, it is never your fault. It’s always caused by the people on the island doing a bad job. However, there are ways to avoid some of the issues early on.
et: Aeg-ajalt võib teie saar sattuda kriisi – kütus saab otsa, elektrit pole, hooldust vähe jne. Ilmselgelt pole see kunagi Teie süü. Selle põhjuseks on alati saare inimesed, kes teevad halba tööd. Siiski on viise, kuidas mõnda probleemi varakult vältida.

[ctx: TutorialOnCrisis__part2]
en: You can pin / unpin products you would like to monitor in your right side panel. By clicking on this panel it will open your global statistics which showcases inventory across your island. Click on the pin icon to keep this product shown at all times.
et: Saate oma paremal külgpaneelil kinnitada/lahti kinnitada tooteid, mida soovite jälgida. Sellel paneelil klõpsates avaneb globaalne statistika, mis näitab Teie saare laoseisu. Selle toote pidevaks kuvamiseks klõpsake nööpnõela ikoonil.

[ctx: TutorialOnCrisis__part2Heading]
en: Pinning important products
et: Oluliste toodete kinnitamine

[ctx: TutorialOnCrisis__part3]
en: It is recommended to set up storage alerts for products like {0} or products that are critical for maintenance or settlement services. Getting notified early on gives you time to react. You can also set up dedicated storages, fill them with emergency supplies and disable truck export. This way, you have emergency supplies whenever you need them.
et: Soovitatav on seadistada ladustamismärguanded selliste toodete nagu {0} või hooldus- või asumiteenuste jaoks kriitilise tähtsusega toodete jaoks. Varajane teavitamine annab aega reageerimiseks. Samuti saate luua spetsiaalseid hoidlaid, täita need hädaabivarudega ja keelata veoautode ekspordi. Nii on teil vajadusel hädaabivarustus alati olemas.

[ctx: TutorialOnCrisis__part3Heading]
en: Storage alerts
et: Ladustusalarmid

[ctx: TutorialOnCrisis__part4]
en: Most of your machines and buildings are assigned a priority. The lower the number the higher the priority is and the more likely they get power, unity, workers, maintenance and more. So having the most critical infrastructure on an increased priority is a great way to go.
et: Enamikule teie masinatest ja hoonetest on määratud eelistus. Mida väiksem number, seda kõrgem on eelistus ja seda tõenäolisemalt saavad nad elektrit, Ühtsust, töötajaid, hooldust ja palju muud. Nii et kõige kriitilisema infrastruktuuri kõrgem eelistus on suurepärane lahendus.

[ctx: TutorialOnCrisis__part4Heading]
en: Priority system
et: Eelisjärjekorra süsteem

[ctx: TutorialOnCrisis__part5]
en: Running out of power is no fun and there are several ways to avoid that. The first step is to set up alerts for storages that feed power-making machines, for example, coal and water storage that feed boilers used to produce steam for generators. This way, you know that coal or water are getting low before the power supply halts entirely.
et: Energiavaru lõppemine pole lõbus ja selle vältimiseks on mitu võimalust. Esimene samm on hoiatusteate seadistamine elektritootmismasinaid toitavate hoidlate jaoks, näiteks söe- ja veehoidlatele, mis toidavad generaatorite jaoks auru tootmiseks kasutatud katlaid. Nii saate teada kui kivisüsi või vesi hakkab otsa saama, enne kui toiteallikas täielikult katkeb.

[ctx: TutorialOnCrisis__part5Heading]
en: Power crisis management
et: Energiakriisi juhtimine

[ctx: TutorialOnCrisis__part6V2]
note: {0} - keep full
en: You can also give an increased priority to a storage that feeds your power plant. You must first have the <b>{0} slider</b> (1) moved away from the default location or you will not see the <b>priority selection screen</b> (2).
et: Samuti saate anda suurema eelistuse hoidlale, mis toidab teie elektrijaama. Esmalt peate <b> liugurit {0} </b> (1) vaikeasukohast eemale nihutama, vastasel juhul ei kuvata <b>eelistuse valiku ekraani</b> (2).

[ctx: TutorialOnCrisis__part7a]
en: The most robust but expensive setup is to have a backup plant like in the real world. This can, for instance, be an array of diesel generators that are ready to kick in when power drops.
et: Kõige kindlam, kuid kallis seadistus on varurajatise olemasolu sarnaselt pärismaailmaga. See võib olla näiteks rida diiselgeneraatoreid, mis on valmis võimsuse langemisel tööle hakkama.

[ctx: TutorialOnCrisis__part7b]
note: {0} - Diesel generator
en: This works by default because a {0} has lower production priority than standard generators connected to turbines. You can reconfigure power generation priority for any power generator yourself. Note that machines consume less maintenance when they are idle.
et: See töötab vaikimisi, kuna seadmel {0} on madalam tootmiseelistus kui tavalistel turbiinidega ühendatud generaatoritel. Saate ise mis tahes elektrigeneraatori elektritootmise eelistuse ümber seadistada. Pange tähele, et masinad kulutavad tühikäigul vähem hooldust.

[ctx: TutorialOnCrisis__part8V2]
note: {0} - Unity
en: In case of the worst emergency, you can also boost a machine. Boost enables machines to work without power at the monthly cost of {0}.
et: Kõige hullema häda korral saab masinat ka võimendada. Võimendus laseb masinatel töötada ilma vooluta igakuise {0}e kuluga.

[ctx: TutorialOnCutTool__part1]
en: This tool is similar to the copy tool, but it removes the copied buildings. It only works for ghost buildings whose construction has not started yet.
et: See tööriist sarnaneb kopeerimistööriistaga, kuid see eemaldab kopeeritud hooned. See töötab ainult plaanitud hoonete puhul, mille ehitamist pole veel alustatud.

[ctx: TutorialOnCutTool__part2]
note: {0}, {1} = shortcut keys
en: The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). You can also press {1} while hovering your cursor over a building to cut it instantly, which can be handy when making quick adjustments.
et: Tööriista saab aktiveerida, vajutades nuppu {0} või klõpsates tööriistaribal ikooni (1). Võite ka vajutada nuppu {1}, hõljutades kursorit rajatise kohal, et seda kohe lõigata. See võib olla mugav kiireteks kohandusteks.

[ctx: TutorialOnDiesel__name]
note: title of message or tutorial name: message for player
en: Diesel production
et: Diislikütuse tootmine

[ctx: TutorialOnDiesel2__part1]
note: {0} = diesel, {1} = crude oil, {2} = basic distiller, {3} = oil pump
en: {0} can be produced by distilling {1} in the {2}. To extract {1}, build an {3} on top of an oil reservoir. When an {3} is selected for building, you will see black bars revealing locations of the oil reservoir.
et: {0} on toodetav {1} destilleerimisel rajatises {2}. {1} pumpamiseks ehitage õlimahuti peale {3}. Kui ehitamiseks on valitud {3}, näete musti ribasid, mis näitavad naftamaardlate asukohti.

[ctx: TutorialOnDiesel2__part2]
en: The <b>resources overlay</b> can be also displayed at any time by toggling it in the bottom-left panel.
et: <b>Ressursivaadet</b> saab samuti igal ajal kuvada, lülitades seda vasakpoolses alumises paneelis.

[ctx: TutorialOnDiesel2__part3]
note: {0} = oil pump, {1} = basic distiller
en: When production buildings are selected, icons showing input and output products will be displayed above the connection ports so you can determine where everything will go in and come out. Connect 3x {0} to a {1} using <b>pipes</b>.
et: Tootmisrajatiste valimisel kuvatakse ühendusväravate kohal sisend- ja väljundtooteid näitavad ikoonid, et saaksite määrata, kuhu kõik siseneb ja kust väljub. Ühendage 3x {0} rajatisega {1}, kasutades <b>torustikke</b>.

[ctx: TutorialOnDiesel2__part4]
note: {0} = crude oil
en: There are limited underground supplies of {0} on the island. Later in the game you will be able to find additional {0} resources on the world map. In order to find them you will need to use your ship and explore the surroundings.
et: Saarel on piiratud koguses maa-alust {0}varu. Hiljem mängus leiate maailmakaardilt täiendavaid {0} ressursse. Nende leidmiseks peate kasutama oma laeva ja avastama ümbrust.

[ctx: TutorialOnDiesel2__part5]
note: {0} = waste water, {1} = exhaust, {2} = Smoke stack, {3} = Liquid dump
en: Diesel production is not a clean process, it produces <b>{0}</b> and <b>{1}</b>. {1} can be released via a {2} and {0} can be dumped into the ocean with a {3}. Note that releasing pollutants to the environment will have negative effects on your population when done in large volumes.
et: Diislikütuse tootmine ei ole puhas protsess, sest tekitab jäätmeid nagu <b>{0}</b> ja <b>{1}</b>. {1} paisatakse õhku {2}t mööda ja {0} lastakse ookeani {3} abil. Pange tähele, et saasteainete suurtes kogustes keskkonda viimine avaldab teie elanikkonnale negatiivset mõju.

[ctx: TutorialOnDiesel2__part5Heading]
en: Waste products
et: Jäätmed

[ctx: TutorialOnDumping__name]
note: title of message or tutorial title of message
en: Dumping
et: Jäätmete maha ladustamine

[ctx: TutorialOnFarmFertility__name]
note: title of message or tutorial
en: Farm fertility
et: Farmi viljakus

[ctx: TutorialOnFarming__name]
note: title of message or tutorial title of message
en: Farming
et: Põllumajandus

[ctx: TutorialOnFarming__part2]
en: Farms grow crops, and <b>crops</b> can be used in various places but mainly to feed your people. But crops don’t grow for free, they consume <b>water</b> and <b>fertility</b>.
et: Farmides kasvatatakse <b>põllukultuure</b> ja neid saab kasutada mitmel pool, kuid peamiselt oma elanikkonna toitmiseks. Põllukultuurid ei kasva tasuta, nad tarbivad <b>vett</b> ja <b>viljakust</b>.

[ctx: TutorialOnFarming__water]
en: Soil water level is replenished by rain and this is mostly sufficient for crops with low water demands (such as potatoes). However, rain is not a reliable water source and crops can yield less or even dry out and die when not having enough water.
et: Pinnase veetaset hoiab vihm ja see on enamasti piisav vähese veevajadusega põllukultuuride (nt kartul) jaoks. Vihm ei ole aga usaldusväärne veeallikas ja põllukultuurid võivad saada vähem saaki või isegi kuivada ja hävida kui neile ei võimaldata piisavalt vett.

[ctx: TutorialOnFarming__water2]
en: Having an external source of water is vital for reliable farming. This requires upgrading farms with irrigation systems (unlocked via research). <b>Irrigated Farms</b> only consume water when the soil gets dry so externally supplied water does not get wasted.
et: Välise veeallika tagamine on jätkusuutliku põllumajanduse jaoks ülioluline. See nõuab farmide täiustamist niisutussüsteemidega (mis avatakse arenduse kaudu).<b>Kastmisega farmid</b> tarbivad vett ainult siis, kui muld kuivab, nii et väljastpoolt tarnitav vesi ei lähe raisku.

[ctx: TutorialOnFarming__waterHeading]
en: Soil water level
et: Pinnase niiskustase

[ctx: TutorialOnFertility__fertilizers1]
en: Farmer’s biggest dream are fertilizers. They can increase the soil fertility beyond the natural equilibrium value, some even beyond 100%!
et: Põllumehe suurim unistus on väetised. Need võivad tõsta mulla viljakust üle loodusliku tasakaaluväärtuse, mõned isegi üle 100%!

[ctx: TutorialOnFertility__fertilizers2]
en: To make fertilizers work, you need to connect a <b>pipe with fertilizer</b> product to the farm (1) and drag the <b>fertility target slider</b> (2) to the desired level. The farm will automatically fertilize the soil to the selected level. Note that each fertilizer type has its own maximum fertilization target which is displayed in the <b>Fertilizers Overview UI</b>.
et: Väetiste toimimiseks peate ühendama <b>väetisetoru</b> farmiga (1) ja lohistama <b>viljakuse sihtliugurit</b> (2) soovitud tasemele. Farm väetab mulda automaatselt valitud tasemele. Pange tähele, et igal väetisetüübil on oma maksimaalne väetamise sihtmäär, mis kuvatakse <b>Väetiste ülevaate kasutajaliideses</b>.

[ctx: TutorialOnFertility__fertilizers3]
en: Note that the higher your soil fertilization target is the lower the natural replenishment is. And once fertility climbs above 100%, the natural replenishment will turn negative which will require even more fertilizer to sustain it.
et: Pange tähele, et mida kõrgem on teie mulla väetamise sihtmärk, seda madalam on loodusliku taseme taastumine. Lisaks kui viljakus tõuseb üle 100%, pöördub loodusliku taseme taastumine negatiivseks, mis nõuab selle taseme säilitamiseks veelgi rohkem väetist.

[ctx: TutorialOnFertility__fertilizersHeading]
en: Fertilizers
et: Väetised

[ctx: TutorialOnFertility__part1]
en: Crop yield is based on <b>soil fertility</b>. If a farm has 50% soil fertility it will only have a 50% yield of products. Crops consume fertility as they grow but fertility is also naturally replenished over time (an empty farm would eventually reach 100% fertility).
et: Põllukultuuride saagikuse aluseks on pinnase <b>viljakus</b>. Kui farmis on 50% viljakust, saab ta ainult 50% saagist. Põllukultuurid tarbivad kasvades viljakust, kuid viljakus täieneb aja jooksul ka loomulikult (tühi talu saavutaks lõpuks 100% viljakuse).

[ctx: TutorialOnFertility__part2]
en: Note that soil fertility does not affect crop water consumption or growth duration. This means that crops growing on more fertile soil will not only yield more but also will be more water-efficient (greater yield for the same amount of water).
et: Pange tähele, et mulla viljakus ei mõjuta põllukultuuride veetarbimist ega kasvu kestust. See tähendab, et viljakamal pinnasel kasvavad põllukultuurid ei anna mitte ainult rohkem saaki, vaid on ka veesäästlikumad (sama veekoguse korral on saak suurem).

[ctx: TutorialOnFertility__part3]
note: fertility equilibrium is an established term in the game, e.g. in FarmFertility__Equilibrium, please make sure to use it consistently
en: Over time, crop fertility consumption and natural replenishment will stabilize at a value called <b>fertility equilibrium</b>. This value represents an <b>estimate of average soil fertility</b> based on the current growth schedule. The equilibrium exists because crop fertility consumption is constant but the natural replenishment speed increases as soil fertility gets lower.
et: Aja jooksul stabiliseerub põllukultuuride viljakuse tarbimine ja looduslik taastumine väärtusel, mida nimetatakse <b>viljakuse tasakaaluks</b>. See väärtus kujutab <b>hinnangut mulla keskmise viljakuse kohta</b> praeguse viljelusgraafiku alusel. Tasakaal tekib, kuna põllukultuuride viljakuse tarbimine on püsiv, kuid loodusliku taastumise kiirus suureneb mulla viljakuse vähenemisel.

[ctx: TutorialOnFertility__rotation1]
note: {0} - replaced with percentage (e.g. 50%), {1} - green manure
en: Growing the same crop more than once in a row will impose <b>{0} penalty</b> on fertility. This can be avoided by planting different crops in a crop rotation schedule. You can plant {1} which does not yield any useful products but helps to regenerate soil fertility and eliminates same-crop fertility penalty when planted between other crops.
et: Sama saagi mitu korda järjest kasvatamine toob kaasa viljakuse <b>languse {0}</b>. Seda saab vältida, vaheldades külvikorras erinevaid kultuure. Võite kasutada {1}t, mis ei anna kasulikke tooteid, kuid aitab taastada mulla viljakust ja välistab sama põllukultuuri viljakuse languse, kui see istutatakse teiste põllukultuuridega vaheldumisi.

[ctx: TutorialOnFertility__rotation2]
en: You can also <b>leave the field empty</b> with no crop planted. This gives the soil time to regenerate fertility naturally but it won’t eliminate the same-crop fertility penalty on its own.
et: Samuti on võimalik jätta <b>põllukultuuri pesa tühjaks</b>, andes mullale aega loomulikuks taastumiseks, kuid see meetod ei väldi ühe põllukultuuri järjestikuse kasvatamise negatiivset mõju.

[ctx: TutorialOnFertility__rotationHeading]
en: Crop rotation
et: Külvikord

[ctx: TutorialOnFurnace__name]
note: title of message or tutorial name: message for player
en: Iron Scrap smelting
et: Rauajääkide ümbertöötlus

[ctx: TutorialOnHealth__name]
note: title of message or tutorial title of message
en: Health & pollution
et: Tervis ja reostus

[ctx: TutorialOnHealth__part1]
en: Your population has health. If health is positive, your population grows and provides you with extra unity. If health goes negative, your population starts to decline.
et: Asumil on tervise tase. Kui see on positiivne, siis teie rahvaarv kasvab ja annab teile täiendavat Ühtsust. Kui tervise tase muutub negatiivseks, hakkab teie rahvaarv vähenema.

[ctx: TutorialOnHealth__part2]
en: You can increase your population's health by providing them with a variety of food, water, and healthcare.
et: Saate suurendada oma rahvastiku tervise taset, pakkudes neile mitmekülgset toitu, vett ja tervishoiuteenuseid.

[ctx: TutorialOnHealth__part2Heading]
en: Positive effects
et: Positiivsed mõjud

[ctx: TutorialOnHealth__part3]
en: Your population's health decreases if you emit pollution (air or water). Pollution on your island is global, so moving smoke stacks farther from your settlement won’t help. It is a good idea to keep your eye on how much pollution you emit.
et: Teie asumi tervise tase väheneb, kui te saastate õhku või vett. Saaste on summaarne, seega korstende viimine asumist kaugemale ei aita. Hea mõte on jälgida, kui palju saastet välja paiskate.

[ctx: TutorialOnHealth__part3Heading]
en: Negative effects
et: Negatiivsed mõjud

[ctx: TutorialOnHealth__part4]
en: When something emits pollution, it is displayed in the right side of the recipe UI as shown below.
et: Kui miski eraldab saastet, kuvatakse see retsepti kasutajaliidese paremas servas, nagu allpool näidatud.

[ctx: TutorialOnHealth__part5a]
en: Your population can suffer from diseases. There are diseases that just come and go and it is not possible to completely prevent them from happening. Providing healthcare can significantly reduce their negative impact.
et: Asunikud võivad kannatada haiguste tagajärjel. On haigusi, mis lihtsalt tulevad ja lähevad ning nende tekkimist ei ole võimalik täielikult ära hoida. Tervishoiuteenuste osutamine võib oluliselt vähendada haiguste negatiivset mõju.

[ctx: TutorialOnHealth__part5b]
en: There are also diseases that can occur due to bad conditions in your settlement, for instance lack of clean water or too much trash. There are no diseases from pollution as pollution gives a health penalty directly.
et: Samuti on haigusi, mis võivad tekkida asumi halbade tingimuste tagajärjel, näiteks puhta vee puudumine või liiga palju prügi. Reostusest ei kaasne haigusi, kuna reostus toob kaasa otsese tervise taseme languse.

[ctx: TutorialOnHealth__part5Heading]
en: Diseases
et: Haigused

[ctx: TutorialOnIronOre__part1]
note: {0} = blast furnace, {1} = iron ore, {2} = iron scrap
en: The {0} can process both {1} and {2} by toggling both recipes on. To do so, turn on the <b>{1}</b> recipe by clicking on it.
et: {0} toetab mitmeid retsepte: nii {1} kui ka {2} sobivad malmi sulatamiseks. Selleks lülitage retsept <b>{1}</b> sellel klõpsates sisse.

[ctx: TutorialOnIronOre__part2]
note: {0} = iron ore, {1} = iron scrap
en: The priority of recipe execution depends on their order which can be changed using the arrows on the left (1). If you want to prioritize {0} processing over {1}, click the <b>up arrow</b> on the <b>{0} recipe</b> for it to move above the <b>{1} recipe</b>.
et: Retseptide täitmise eelistus sõltub nende järjekorrast, mida saab muuta vasakpoolsete noolte abil (1). Kui soovite, et {0} oleks eelistatud ressursi {1} ees, klõpsake <b>{0}retseptil </b> <b>nool üles</b> , et see liiguks <b>retseptist {1}</b> ülespoole.

[ctx: TutorialOnIronOre__part3]
note: {0} = iron ore, {1} = slag, {2} = Blast furnace
en: With {0} being smelted, the {2} will produce <b>{1}</b>. {1} can be dumped anywhere on the island by placing dumping designations (unless you prevent {1} dumping by changing the <b>global dumping filter</b>). Trucks will always prioritize delivering {1} and other materials to where it is needed before dumping it (e.g. concrete production). Dumping {1} is important as typically your smelting industry will produce way more {1} than you can use. Dumping it has no pollution effect.
et: Kui {0}i sulatatakse, siis {2} toodab lisaks <b>{1}</b>. {1} sobib maha ladustamiseks kõikjal saarel, kus selleks on tähistatud maha ladustamine (välja arvatud juhul, kui materjal on <b>üldisest heitefiltrist </b> välja jäetud). Veoautod toimetavad {1} ja muud materjalid alati eelisjärjekorras sinna, kus neid vajatakse, enne kui nad need maha ladestavad (nt betooni tootmine). Parem on {1} ladestus eelnevalt ära tähistada, sest põletusahjud toodavad tavaliselt {1} palju suuremates kogustes, kui on vaja näiteks tsemendi tootmiseks. Teadke, et {1} ladustamine ei tekita saastet.

[ctx: TutorialOnIronOreSmelting__name]
note: title of message or tutorial
en: Iron ore smelting
et: Rauamaagi sulatamine

[ctx: TutorialOnMaintenance__name]
note: title of message or tutorial
en: Maintenance
et: Hooldus

[ctx: TutorialOnMaintenance__part1]
note: {0} = Unity
en: Maintenance is a crucial global resource that is required by vehicles and buildings to keep operational otherwise they break down and stop working. Maintenance level of each entity can be seen on the bottom of its window (1). In an emergency, broken entities can be instantly repaired using {0} (2).
et: Hooldus on ülioluline ülemaailmne ressurss, mis on vajalik sõidukite ja rajatiste töökorras hoidmiseks, vastasel juhul need lagunevad ja lakkavad töötamast. Iga rajatise hooldustase on näha selle objekti akna allosas (1). Hädaolukorras saab rikkis objekti kohe parandada, kasutades {0}t (2).

[ctx: TutorialOnMaintenance__part2]
note: {0} = Maintenance depot
en: In order to produce maintenance you need to build a {0} and supply it with the necessary materials.
et: Hoolduse tagamiseks peate ehitama rajatise {0} ja varustama seda vajalike materjalidega.

[ctx: TutorialOnMaintenance__part3]
en: You can see the current Maintenance amount on the right side of the screen (1). You can also see Maintenance Production and Consumption over time in the Statistics screen (2).
et: Praegust hooldustaset näete ekraani paremas servas (1). Saate vaadata ka hoolduse tootlikkust ja -tarbimist aja jooksul statistikavaates (2).

[ctx: TutorialOnMineTower__name]
note: title of message or tutorial name: message for player
en: Mining
et: Kaevandamine

[ctx: TutorialOnMining__part1]
en: You can remove any material from the terrain by mining it with your <b>excavators</b> and add material by dumping it with trucks.
et: Saate eemaldada mis tahes materjali maapinnast, kaevandades seda oma <b>ekskavaatoritega</b> ja ladestada materjali veoautodega.

[ctx: TutorialOnMining__part10]
en: Below is an example of how a mining designation starting at surface level is reachable only if it touches the surface. The top designation is reachable as denoted by the yellow color. The bottom starts one level below the surface and is not reachable, denoted by the orange color with red borders.
et: Allpool on näide sellest, kuidas maapinna tasemelt algav kaevandusmäärang on kättesaadav ainult siis, kui see puudutab maapinda. Ülemine määrang on ligipääsetav, kui seda tähistab kollane värv. Põhi algab ühe taseme võrra pinnast allpool ja pole ligipääsetav. Seda tähistab punaste ääristega oranž värv.

[ctx: TutorialOnMining__part11]
note: {0} = shortcut key
en: Use the {0} key to switch to the <b>ramp</b> mode. Then you can snap to a previous flat designations and extend a ramp from there.
et: Kasutage klahvi {0}, et lülituda režiimi <b>kaldtee</b>. Seejärel saate klõpsata eelmisele tasapinnalisele tähistusele ja pikendada sealt kaldteed.

[ctx: TutorialOnMining__part11Header]
en: Creating Ramps
et: Kaldteede loomine

[ctx: TutorialOnMining__part12]
en: Each designation square can be mined by <b>only one excavator at a time</b>. Be sure that there are enough available designations if you have multiple excavators.
et: Iga määrangutähisega ruutu saab kaevandada <b>ainult üks ekskavaator korraga</b>. Kui teil on mitu ekskavaatorit, veenduge, et tähistusi oleks piisavalt.

[ctx: TutorialOnMining__part13]
en: You can see available resources by toggling a resource overlay in the bottom-left corner of the screen.
et: Saadaolevaid ressursse näete, kui lülitate ekraani vasakus alanurgas ressursi vaadet.

[ctx: TutorialOnMining__part13Header]
en: Resources layer
et: Ressursivaade

[ctx: TutorialOnMining__part2]
note: {0} = Mine control tower, {1} = Edit area
en: While dumping designations can be placed anywhere on the island, mining designations must be within a {0} managed area. With a mine control tower selected, click the {1} button to outline a new area.
et: Kuigi maapinnale ladustamise tähistusi saab määrata kõikjal saarel, peavad kaevandustähistused asuma {0}i hallatavas piirkonnas. Kui kaevandustorn on valitud, klõpsake uue ala määramiseks nuppu {1}.

[ctx: TutorialOnMining__part3]
note: {0} = Mine control tower
en: Trucks and excavators must be <b>assigned to a {0}</b> in order for mining to begin. Excavators mine designated terrain while trucks transport the mined materials from the excavators to machines, storages, or any available dumping areas.
et: Kaevandamise alustamiseks tuleb veokid ja ekskavaatorid <b> määrata rajatisele {0}</b>. Ekskavaatorid kaevandavad neile määratud maastikku, samal ajal kui veoautod transpordivad kaevandatud materjale ekskavaatoritelt masinatesse, ladudesse või muudesse vabadesse mahaladustamise aladesse.

[ctx: TutorialOnMining__part4]
note: {0} = shortcut key
en: To mine the terrain, select the <b>mine designation tool</b> {0} from the bottom toolbar (1), and click and drag on the terrain to designate your mining area (2).
et: Maastiku kaevandamiseks valige alumiselt tööriistaribalt (1) <b>kaevanduse määramise tööriist</b> {0} ning klõpsake ja lohistage maastikul, et määrata oma kaevandamisala (2).

[ctx: TutorialOnMining__part4Header]
en: Mining designations
et: Kaevanduste tähistused

[ctx: TutorialOnMining__part5]
en: Designations denote how the terrain will be shaped after mining.
et: Tähistused näitavad, kuidas maastik pärast kaevandamist kujundatakse.

[ctx: TutorialOnMining__part6]
note: {0} = shortcut key, {1} = shortcut key
en: This tool behaves the same as the <b>dumping designating tool</b>. {0} will toggle between <b>flat</b> or  <b>ramp</b> designations. Pressing {1} will toggle the ramp direction either <b>up</b> or <b>down</b> when placing beside another designation.
et: See tööriist toimib samamoodi nagu <b>mahaladustamise tähistuse tööriist</b>. {0} lülitub <b>tasapinnalise</b> või <b>kaldtee</b> tähistuste vahel. Nupu {1} vajutamine lülitab kaldtee suunda kas <b>üles</b> või <b>alla</b>, kui paigutate teise tähistuse kõrvale.

[ctx: TutorialOnMining__part7]
note: {0} = shortcut key, {1} = shortcut key
en: Move the height up or down using {0} and {1} respectively.
et: Kõrguse reguleerimine üles või alla, kasutades vastavalt {0} ja {1}.

[ctx: TutorialOnMining__part8]
note: {0} = shortcut key
en: Rotate the ramp direction using {0}.
et: Pöörake kaldtee suunda nupuga {0}.

[ctx: TutorialOnMining__part9]
en: Mining designations <b>have to start at or above the terrain</b>, otherwise, they won’t be reachable by your excavators. If an edge of designation is not reachable, a red line is displayed. If there are red lines all around a designated area, that means that it cannot be mined.
et: Kaevandamistähistused <b>peavad algama maastikul või sellest kõrgemal</b>, vastasel juhul ei ole teie ekskavaatorile need kättesaadavad. Kui tähise serv pole ligipääsetav, kuvatakse punane joon. Kui tähistatud ala ümber on punased jooned, tähendab see, et seda ei saa kaevandada.

[ctx: TutorialOnPathing__part1]
en: If your vehicle has issues reaching its target because there is no valid path, you can investigate this situation by toggling its <b>navigation overlay</b>. Each type of vehicle has its own overlay. Trucks delivering construction materials have some distance tolerance but vehicles performing regular duties need to be able to navigate near their target.
et: Kui teie sõidukil on probleeme kohalejõudmisega, kuna puudub sobiv tee, saate seda olukorda uurida, lülitades sisse <b>navigatsiooni kihi</b>. Igal sõidukitüübil on oma vaade. Ehitusmaterjale tarnivatel veoautodel on teatav ulatus sihtmärgini, kuid tavapäraseid ülesandeid täitvad sõidukid peavad saama oma sihtmärgi lähedusse.

[ctx: TutorialOnPathing__part3]
en: Sometimes, vehicles can get stuck. You can always recover a vehicle using the <b>recovery action</b>. To avoid situations like this, use wide ramps and retaining walls during mining to prevent terrain collapse.
et: Mõnikord võivad sõidukid kinni jääda. Saate alati sõiduki taastada, kasutades <b>taastetoimingut</b>. Selliste olukordade vältimiseks kasutage kaevandamise ajal laiu kaldteid ja tugiseinu, et vältida maastiku kokkuvarisemist.

[ctx: TutorialOnPathing__part4]
en: Sometimes, trucks can not access certain buildings due to obstacles such as terrain or other buildings. Instead of rebuilding parts of your factory to accommodate the vehicles, you can turn off import or export at the problematic building to prevent vehicles from trying to access it.
et: Mõnikord ei pääse veokid rajatisteni takistava maastiku vm objektidega seoses. Selle asemel, et oma rajatise osi sõidukite mahutamiseks ümber ehitada, saate probleemsel objektil impordi või ekspordi välja lülitada, et takistada sõidukite juurdepääs.

[ctx: TutorialOnPauseTool__part1]
en: This tool enables pausing and unpausing individual entities such as machines or vehicles. It also supports mass pausing / unpausing by dragging over an area.
et: See tööriist võimaldab üksikute üksuste, näiteks rajatuiste või sõidukite, peatamist ja käivitust. See toetab ka massilist peatamist / käivitust üle vastava ala lohistades.

[ctx: TutorialOnPauseTool__part2]
note: {0} = key shortcut
en: The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). When you drag over an area with non-constructed buildings it will toggle the construction pause, otherwise, it will toggle the regular pause. If any entity in the selection is paused, it unpauses everything selected, otherwise, it pauses everything selected.
et: Tööriista saab aktiveerida, vajutades nuppu {0} või klõpsates tööriistaribal ikooni (1). Kui lohistate üle ehitamata hoonetega ala, lülitab see ehituspausi sisse, vastasel juhul lülitab see tavapärase pausi sisse. Kui mõni objekt valikus on peatatud, tühistab see kõige valitu pausi, vastasel juhul peatab kõik valitud.

[ctx: TutorialOnPlanning__part1]
en: The Planning Mode is toggleable mode that makes any building placed to be initially paused. You can toggle Planning Mode on and off by clicking the Planning Mode button in the bottom left corner toolbar. Buildings with paused construction are colored <b>Gray</b> as shown below.
et: Plaanimisrežiim on sisse- ja väljalülitatav režiim, mis rajatise algselt plaanimiseks märgib. Planeerimisrežiimi saate sisse ja välja lülitada, klõpsates vasakpoolse alanurga tööriistaribal nuppu Plaanimisrežiim. Peatatud ehitusega hooned on värvitud <b>halliks</b>, nagu allpool näidatud.

[ctx: TutorialOnPlanning__part3V2]
note: {0} - Planning tool, {1} - Planning mode
en: Turning off Planning Mode does not unpause buildings that were placed while it was on. To unpause buildings placed, use the {0} (1). You can also select a building that was placed in {1} and unpause it by clicking the pause button on the Construction Inspector window (2).
et: Plaanimisrežiimi väljalülitamine ei katkesta rajatiste pausi, mis paigutati selle sisselülitamise ajal. Paigutatud rajatiste käivitamiseks kasutage nuppu {0} (1). Samuti saate valida rajatise, mis paigutati asukohta {1}, ja selle peatamise tühistada, klõpsates ehitusinspektori aknas pausi nuppu (2).

[ctx: TutorialOnPlanning__part5Heading]
en: Color Statuses of Construction
et: Rajatiste seisundite värvidega tähistus

[ctx: TutorialOnPlanning__part6]
en: When placing buildings, the color of the building ghost itself will change depending on its <b>construction status</b>.
et: Rajatiste paigutamisel muutub selle plaani värv sõltuvalt vastava <b>ehituse seisundist</b>.

[ctx: TutorialOnPlanning__part7]
en: Buildings colored <b>White</b> are planned for construction and are currently paused. <b>Blue</b> colored buildings are currently being constructed. <b>Red</b> colored buildings are currently being deconstructed.
et: <b>Valget</b> värvi rajatised on plaanitud ehitamiseks ja on praegu peatatud. <b>Sinist</b> värvi rajatised on ehitamisel. <b>Punast</b> värvi rajatised on lammutamisel.

[ctx: TutorialOnPopsAndUnity__name]
note: title of message or tutorial
en: Population and Unity
et: Rahvastik ja Ühtsus

[ctx: TutorialOnPopsAndUnity__part1]
en: Population is one of the most important pillars of your economy. You need to <b>provide your people</b> with housing, food, and other services and in return they will work for you.
et: Rahvaarv on majanduse üks olulisemaid tugisambaid. Peate <b>tagama inimestele</b> eluaseme, toitu ja muid teenuseid ning vastutasuks töötavad nad teie heaks.

[ctx: TutorialOnPopsAndUnity__part2]
en: People live in <b>settlements</b>. One settlement can be composed of one or more attached housing units and service buildings. You can have more than one settlement, but each requires its own services.
et: Inimesed elavad <b>asumites</b>. Üks asum võib koosneda ühest või mitmest ühendatud majutusüksusest ja teenindushoonest. Teil võib olla rohkem kui üks asum, kuid need vajavad eraldi oma teenuseid.

[ctx: TutorialOnPopsAndUnity__part3]
en: If there are more people than housing capacity, some will become <b>homeless</b>. Homeless people are very unhappy and they won’t work for you.
et: Kui inimeste arv ületab majutusvõime, jäävad mõned <b>kodutuks</b>. Kodutud ei tööta, nad on ööpäevaringselt hõivatud klaastaara kogumise ja Teie kirumisega.

[ctx: TutorialOnPopsAndUnity__part4]
note: {0} = Captain’s office
en: Population will naturally increase over time if people are healthy and housing is available. You can control the growth rate using edicts in the {0}.
et: Rahvaarv kasvab aja jooksul loomulikult kui inimesed on terved ja majutus saadaval. Kasvutempot saate juhtida {0}i korralduste abil.

[ctx: TutorialOnPopsAndUnity__part5]
note: {0} = Unity
en: {0} is a virtual resource that is generated when people are well and happy. The more services and comfort you provide, the more united they will feel, and generate more unity in return.
et: {0} on virtuaalne ressurss, mis tekib juurde kui inimestel on kõik hästi. Mida rohkem teenuseid ja mugavust pakute, seda terviklikumalt inimesed end tunnevad ja vastutasuks tekib rohkem Ühtsust.

[ctx: TutorialOnPopsAndUnity__part6]
note: {0} = Unity
en: {0} can be spent on special tasks such as research, trade, work at remote mines, or vehicle recovery. Actions that require unity are usually denoted by purple color.
et: {0} saab kulutada eriülesanneteks, nagu arendus, kaubandus, töö kaugemates kaevandustes või sõidukite taastamine. Ühtsust nõudvaid toiminguid tähistatakse tavaliselt lilla värviga.

[ctx: TutorialOnPopsAndUnity__part7]
note: {0} = Unity
en: {0} can be extremely helpful in emergency situations. For example, {0} actions allow to instantly deliver products for construction or boost production of selected machines. It is advised to always keep some unspent {0} for when it is needed the most.
et: {0} võib olla hädaolukordades väga abiks. Näiteks võimaldavad {0}ega toimingud koheselt tarnida tooteid ehituseks või suurendada valitud masinate tootmist. Soovitatav on alati jätta kasutamata {0}t juhuks kui seda kõige rohkem vaja on.

[ctx: TutorialOnPopsAndUnity__part8]
note: {0} = Unity
en: An overview of {0} gain/loss can be seen in the population overview window. The maximum amount of {0} that can be accumulated is determined by the amount and quality of housing. Recurrent unity gain/loss is computed on a monthly basis.
et: Saate näha igakuist {0}e sisse- ja väljavoolu teavet arvelduste statistika aknas. {0} võib koguneda maksimaalse väärtuseni sõltuvalt majutuse kogusest ja kvaliteedist.

[ctx: TutorialOnRoutes__part1V2]
en: Trucks deliver cargo automatically based on the <b>priority</b> settings of source and destination building. Sometimes you may want to have a greater control over delivery source/destination or servicing vehicles. Custom routes offer this control and can increase efficiency and reliability of logistics.
et: Veokid tarnivad lasti automaatselt lähte- ja sihtrajatise <b>eelistuse</b> sätete alusel. Mõnikord võite soovida suuremat kontrolli tarneallika/sihtkoha või sõidukite teeninduse üle. Kohandatud teekonnad pakuvad seda kontrolli ja võivad suurendada logistika tõhusust ja usaldusväärsust.

[ctx: TutorialOnRoutes__part2V2]
note: {0} = Mine control tower, {1} = +/-, name of the button, {2} - export routes (ExportRoutesTitle)
en: A {0} can be assigned to export mined products to specific storages. To do this, select a {0} (1) and then click the {1} button under {2} (2) then click on desired storages.
et: Kaevandatud toodete eksportimiseks kindlatesse ladudesse saab määrata {0}i. Selleks valige {0} (1) ja seejärel klõpsake {2} (2) all nuppu {1}, seejärel klõpsake soovitud ladudel.

[ctx: TutorialOnRoutes__part3V2]
note: {0} - export routes (ExportRoutesTitle), {1} = +/-, name of the button
en: Assigned storages can be seen in the {0} and right-clicking on their icon will <b>delete the route</b>. The routes can be also removed by clicking on the {1} button again and clicking on previously assigned storages.
et: Määratud laod on näha jaotises {0} ja paremklõps nende ikoonil <b>kustutab teekonna</b>. Teekondi saab eemaldada ka klõpsates uuesti nupul {1} ja klõpsates eelnevalt määratud ladudel.

[ctx: TutorialOnRoutes__part4V2]
note: {0} = Mine control tower
en: When a {0} has export routes set up to storages with certain products, trucks will deliver these products only to the assigned storages and nowhere else.
et: Kui {0}ile on seadistatud eksporditeekonnad teatud toodete ladudesse, tarnivad veokid need tooted ainult määratud ladudesse ja mitte kuhugi mujale.

[ctx: TutorialOnRoutes__part7V2]
note: {0} = Fuel station, {1} = Mine control tower
en: Custom routes can be also used to assign a {0} to a {1} to specify fueling preferences for trucks and excavators.
et: Kohandatud teekondi saab kasutada ka {0} määramiseks {1}ile, et täpsustada veoautode ja ekskavaatorite tankimise eelistused.

[ctx: TutorialOnRoutes__part8]
en: It is recommended to use custom routes wisely and put them in places where it helps the most. Micromanaging every single storage with custom routes can lead to unnecessary complexity in your logistics system and can cause troubles during your future factory expansion.
et: Soovitatav on kasutada kohandatud teekondi targalt ja seada need kohtadesse kus neid enim vajatakse. Iga üksiku salvestusruumi mikrohaldamine kohandatud teekondadega võib teie logistikasüsteemi tarbetult keeruliseks muuta ja tehase tulevase laiendamise käigus probleeme tekitada.

[ctx: TutorialOnRoutes2__part5V2]
note: {0} = Keep full (StoredProduct__KeepFull)
en: Custom routes can be also <b>set up between storages</b> to further optimize your operations as shown below. Just make sure that the destination storage has the {0} slider set (1). You can optionally assign trucks to the receiving storage to solely service this supply line (2). There are also two toggles (3) that let you restrict the storage to only accept connected storages and assigned trucks.
et: Kohandatud teekondi saab seadistada ka <b>ladude vahel</b>, et toiminguid veelgi optimeerida, vastavalt allpool näidatule. Lihtsalt veenduge, et sihtkoha laol oleks liugur {0} (1). Saate valikuliselt määrata veokid vastuvõtvale laole, et teenindada ainult seda varustusliini (2). Samuti on kaks lülitit (3), mis võimaldavad piirata ladu nii, et see võtab vastu ainult ühendatud ladusid ja määratud veokeid.

[ctx: TutorialOnRoutes2__part6V2]
note: {0} = Mine control tower
en: Following example shows how a conveyor belt together with custom routes can reduce truck trips while dumping excess mined material. First, assign the {0} to a nearby storage (1). The storage is connected via a long conveyor belt (2) to another storage. The second storage is set to export to the nearby tower (3) which has an area marked for dumping.
et: Järgmine näide valgustab, kuidas konveierilint koos kohandatud teekondadega võib vähendada veoautode väljasõite, samal ajal liigse kaevandatud materjali maha ladustades. Esmalt määrake {0} lähedalasuvale salvestusruumile (1). ladu on pika konveierilindi (2) kaudu ühendatud teise laoga. Teine ladu on seatud eksportima lähedalasuvasse torni (3), millel on maha ladustamiseks tähistatud ala.

[ctx: TutorialOnShipRepair__name]
note: title of message or tutorial name: message for player
en: World exploration
et: Maailma uurimine

[ctx: TutorialOnShipRepair__part1]
en: You can use your ship to explore the world map. You can discover supplies to bring back to your island, other settlements to trade with, world mines to exploit, and more.
et: Saate oma laeva abil maailmakaarti avastada. Saate avastada omale varusid, muid kaubeldavaid asumeid, maailma kaevandusi, mida kasutada, ja palju muud.

[ctx: TutorialOnShipRepair__part2]
note: {0} -> key-binding that opens the map, {1} = 'Explore' {0} = key-binding that opens the map, {1} = 'Explore'
en: To start exploring, open the world map ({0} key), select a destination (1), and click {1} (2). Once the ship arrives, it will start exploring. Exploration takes some time and you will be notified when it is complete.
et: Avastusretke alustamiseks avage maailmakaart ({0} klahv), valige sihtkoht (1) ja klõpsake nupul {1} (2). Sihtkohas alustab laev koheselt avastamist. Avastamine võtab veidi aega ja selle lõppedes ilmub teavitus.

[ctx: TutorialOnShipRepair__part2Heading]
en: Exploration
et: Avastamine

[ctx: TutorialOnShipRepair__part3V2]
note: {0} = Shipyard, {1} = Keep empty (ShipyardKeepEmpty)
en: All the items that your ship brings will be automatically unloaded to the {0}. Just make sure that the {0} has enough free space. You can toggle on {1} to task your trucks to actively unload all cargo if there is storage available.
et: Kõik kaubad, mille teie laev toob, laaditakse automaatselt maha {0}as. Lihtsalt veenduge, et rajatises {0} oleks piisavalt vaba ruumi. Saate sisse lülitada funktsiooni {1}, et lasta oma veoautodel laoruumi olemasolul kogu last aktiivselt maha laadida.

[ctx: TutorialOnShipRepair__part4Heading]
en: Ship range and fuel
et: Laeva ulatus ja kütus

[ctx: TutorialOnShipRepair__part4V2]
note: {0} = Shipyard
en: The ship needs fuel to travel and exploration of a new location requires an additional amount. In order to load the ship with fuel, select the {0} and <b>drag the green slider</b> of the fuel buffer to the right. Fuel can be delivered by trucks or via pipe.
et: Laev vajab reisimiseks kütust ja uue asukoha avastamine nõuab lisakogust. Laeva kütuse laadimiseks valige {0} ja lohistage kütusepuhvri <b>rohelist liugurit</b> paremale. Kütust saab tarnida veoautodega või toru kaudu.

[ctx: TutorialOnShipRepair__part5]
en: Some areas may be occupied by enemies or pirates. You cannot pass through these areas or explore them unless you defeat the pirates first. If your ship has no weapons equipped, it will automatically try to escape, otherwise, the battle will start.
et: Mõni piirkond võib olla vallutatud vaenlaste või piraatide poolt. Te ei saa neid piirkondi läbida ega neid avastada piraatide üle võitu saavutamata. Kui teie laeval pole relvi, proovib see automaatselt põgeneda, vastasel juhul algab lahing.

[ctx: TutorialOnShipRepair__part5Heading]
en: Enemies and pirates
et: Vaenlased ja piraadid

[ctx: TutorialOnShipRepair__part6]
note: {0} - Shipyard
en: Many components of the ship can be added or upgraded. Upgrades are performed in the {0}. The {0} prepares any required components regardless of whether the ship is present or not. Once upgrades are prepared, they get automatically applied when the ship arrives.
et: Paljusid laeva komponente saab lisada või täiendada. Täiendused tehakse {0}as. {0} valmistab ette kõik vajalikud komponendid olenemata sellest, kas laev on kohal või mitte. Kui täiendused on ette valmistatud, rakendatakse need laeva saabumisel automaatselt.

[ctx: TutorialOnShipRepair__part6Heading]
en: Ship upgrades and weapons
et: Laevade täiustamine ja relvad

[ctx: TutorialOnSmelting__part1]
note: {0} = Blast furnace, {1} = Metal caster
en: The {0} allows smelting products such as ores and scrap into molten materials. The {1} can be used to cast molten materials to slabs.
et: {0} võimaldab sulatada selliseid tooteid nagu maagid ja lammutusjäägid sulamaterjalideks. {1}t saab kasutada sulamaterjalide plaatideks valamiseks.

[ctx: TutorialOnSmelting__part2]
note: {0} = Iron scrap, {1} = Iron ore
en: In order to produce <b>iron plate</b> you can use {0} gathered from the abandoned buildings nearby. Later on you will be able to set up a mining operation to smelt {1} directly.
et: <b>raudplaadi</b> valmistamiseks võite kasutada lähedal asuvatest mahajäetud hoonetest kogutud {0}a. Hiljem saate seadistada kaevandamistoimingu, et {1}i otse sulatada.

[ctx: TutorialOnSmelting__part3]
note: {0} = Blast furnace, {1} = Metal caster, {2} - molten channel
en: Build a {0} and 2x {1}. Connect them together using {2}. The molten channels are needed since the molten iron is too hot to be transported by trucks.
et: Raja {0} ja 2x {1}. Nende rajatiste ühendamiseks kasutatakse {2}it. Valukanalid on vajalikud, sest sulamit ei saa veoautoga transportida.

[ctx: TutorialOnSmelting__part4]
note: {0} = Smoke stack, {1} = Blast furnace
en: Build and attach a {0} to the {1} either directly or via pipe (which can be found in the <b>transports</b> category).
et: Ehitage ja kinnitage rajatisele {1} {0} kas otse või toru kaudu (mille leiate kategooriast <b>eritransport</b>).

[ctx: TutorialOnSmelting__part6]
note: {0} = Coal maker, {1} = Smoke stack, {2} = Blast furnace, {3} = Tree harvesting
en: Since you don’t have access to coal mining yet, build a {0} to produce <b>coal</b> from wood. Don’t forget to attach a {1} to it as well. You can even share the same {1} which is used for {2}. To learn how to get <b>wood</b>, read the tutorial for {3}.
et: Kuna teil pole veel juurdepääsu söekaevandamisele, ehitage {0} puidust <b>söe</b> tootmiseks. Ärge unustage lisada sellele ka {1}. Saate isegi jagada sama {1}t, mida kasutatakse rajatise {2} jaoks. Et õppida kuidas saada <b>puitu</b>, lugege juhendit {3}.

[ctx: TutorialOnSmelting__part7]
note: {0} = Iron scrap, {1} = Metal caster
en: Watch the furnace recipe in progress whilst trucks automatically supply it with {0} and coal. Iron slabs produced in a {1} will be stored there until trucks can find a place for them to be delivered. Later, you will be able to unlock and build conveyor belts to deliver iron directly to your production buildings or storage.
et: Vaadake ahju retsepti käitust, samal ajal kui veoautod varustavad seda automaatselt {0} ja kivisöega. {1}ga toodetud raudplaate hoitakse seal seni, kuni veoautod leiavad nende kohaletoimetamise koha. Hiljem saate avada ja ehitada konveierilindid, et toimetada raud otse teie tootmishoonetesse või ladudesse.

[ctx: TutorialOnStorage__part1]
en: It is beneficial to use conveyor belts and pipes to transport goods from production buildings to storages and let trucks to balance the inventory between storages. This helps keep truck utilization high since they can always travel fully loaded. It also gives machines an extra input and output buffer for uninterrupted operation.
et: Kasulik on kasutada konveierilinte ja torusid kaupade transportimiseks tootmishoonetest ladudesse ning lasta veoautodel laoseisu tasakaalustada. See aitab hoida tõstukite kasutust kõrgel, kuna need võivad alati sõita täislastis. Samuti annab see masinatele täiendava sisend- ja väljundpuhvri katkematuks tööks.

[ctx: TutorialOnStorage__part2]
note: {0} = blast furnace, {1} = iron ore, {2} = coal
en: For example, {0} can benefit by having {1} and {2} storage silos attached via conveyor belts.
et: Näiteks {0} töötab paremini, kui konveierilindi kaudu on sellega ühendatud {1} ja {2} laod.

[ctx: TutorialOnStorage__part3]
note: {0} = Keep full (StoredProduct__KeepFull)
en: A storage unit will not actively request products from trucks by default. To change this, drag the green slider marked as <b>{0}</b> to the right. This makes the storage request products until it gets filled up to the green slider.
et: Vaikimisi viiakse toodetud tooted esmalt tarbijateni, mitte ladudesse. Kui seda on vaja muuta, liigutage rohelist liugurit<b>{0}</b> paremale ja siis täidavad veoautod lao määratud tasemeni.

[ctx: TutorialOnStorage__part4]
note: {0} = Slag, {1} = Empty (StoredProduct__KeepEmpty)
en: For storages that you do not want full (such as {0}, pictured below), you can use the <b>{1}</b> slider to set the threshold which vehicles will automatically retrieve materials and store them at another available storage.
et: Ladude puhul, mille ületäitumine ei ole soovitav (nt {0} nagu alljärgnevas näites), liigutage liugurit <b>{1}</b> vasakule, et määrata täituvuslävi, mille ületamisel on veoautod sunnitud sisu teistesse ladudesse või maha ladustamiseks viima.

[ctx: TutorialOnStorage__part5]
note: {0} = Keep full (StoredProduct__KeepFull)
en: Note that the red/green sliders have no effect on connected transports. For example, a storage set to <b>{0}</b> will still continue to output products via connected transports, ignoring any rules set to the storage.
et: Pange tähele, et punased/rohelised liugurid ei mõjuta ühendatud transporte. Näiteks ladu, mille täituvusele on määratud <b>{0}</b>, jätkab toodete väljastamist ühendatud transportide kaudu, ignoreerides laole seatud reegleid.

[ctx: TutorialOnStorage__part6]
en: You can also <b>set up alerts</b> to be notified if the storage becomes either too full or too empty which would prevent connected machines from performing correctly. This is ideal for alerting you if a critical material providing storage, such as coal to a power plant, is running low.
et: Samuti on võimalik seadistada <b>hoiatused</b>, mis käivituvad kindla ladustamise täiskoormuse taseme korral, et märgata tarneprobleemi enne, kui see toob kaasa ebasoovitavaid tagajärgi. Näiteks hoiatus madala söetaseme kohta laos, mis toidab elektrijaama.

[ctx: TutorialOnStorage__part7]
note: {0} = Truck Import (LogisticsControl__InputTitle), {1} = Truck Export (LogisticsControl__OutputTitle)
en: Once machines are connected via transports and a first product is delivered / received, trucks will no longer try to deliver / receive that type of product. You can manually override this behavior via the logistics panel in each machine in {0} and {1} panels.
et: Rajatiste kasutajaliidestel on seaded {0} ja {1}, mis määravad, kas veoautod teenindavad rajatist või mitte. Kui on valitud automaatne režiim (vaikimisi), siis peatub tarne veoautodega niipea, kui rajatis saab toorainet / annab toodangu üle ühendatud transpordivahendi kaudu ning jätkub kui transpordivahendi ühendus katkestatakse.

[ctx: TutorialOnStoragesAndTransports__name]
note: title of message or tutorial
en: Storages with transports
et: Ladustamine eritranspordiga

[ctx: TutorialOnTerDumping__colorsDesc1]
en: The colored outlines on the designation squares lets you determine many things.
et: Tähistuse värvikoodid kannavad endas palju kasulikku teavet.

[ctx: TutorialOnTerDumping__colorsDesc2]
en: <b>light green square</b>: is accessible and will be used
et: <b>heleroheline ruut</b>: on juurdepääsetav ja kasutatav

[ctx: TutorialOnTerDumping__colorsDesc3]
en: <b>yellow green square with a red outline</b>: is not accessible yet
et: <b>punase raamiga kollaroheline ruut</b>: pole veel juurdepääsetav

[ctx: TutorialOnTerDumping__colorsDesc4]
en: <b>darkened green square</b>: already fulfilled and will be ignored
et: <b>tumeroheline ruut</b>: juba täidetud ja seda eiratakse

[ctx: TutorialOnTerDumping__colorsDesc5]
en: The numbers on the designation indicate the height of the terrain level.
et: Märgistusruutude väärtused näitavad antud tasapinna kõrgust.

[ctx: TutorialOnTerDumping__part1]
note: {0} = key shortcut
en: To dump materials on the terrain, select the <b>dumping designation tool</b> {0} in the bottom toolbar (1). Hover over the terrain to see your starting direction and elevation of the tool (2). Left click and drag to create a dumping designation (3). Important is that <b>dump designations should start at or below terrain</b>, otherwise they cannot be accessed by trucks.
et: Materjalide maha ladustamiseks valige alumisel tööriistaribal (1) <b>maha ladustuse tähistuse tööriist</b> {0}. Hõljuge kursoriga maastiku kohal, et näha oma algussuunda ja tööriista kõrgust (2). Maha ladustuse tähistuse loomiseks vasakklõpsake ja lohistage (3). Oluline on see, et <b>maha ladustuse tähistus peaks algama maapinnal või sellest allpool</b>, vastasel juhul ei pääse veoautod neile ligi.

[ctx: TutorialOnTerDumping__part10]
note: {0} = Mine control tower, {1} - waste
en: The {0} has the option to filter what products can be dumped within its managed area. This managed area ignores the global dumping filter which is ideal for restricting what materials can be dumped. For example, you can only allow {1} to be dumped in a specific area by removing it from the global dumping filter and adding it to dumpable products in the {0} window.
et: {0}is on võimalus filtreerida, millist materjali saab tema hallatavasse piirkonda maha ladustada. See hallatav ala eirab globaalset maha ladustamise filtrit, mis on hea mahaladustavate materjalide piiramiseks. Näiteks saate lubada kindlas piirkonnas üksnes {1} maha ladustada, eemaldades selle globaalsest maha ladustamise filtrist ja lisades selle {0}i aknas maha ladustatava materjali hulka.

[ctx: TutorialOnTerDumping__part10Heading]
note: {0} = Mine control tower
en: {0} dumping filter
et: {0} Maha ladustamise filter

[ctx: TutorialOnTerDumping__part2]
en: Dumping designations show what the terrain will look like when completed.
et: Maha ladustamise tähised näitavad, kuidas maastik nende rakendamisel hiljem välja näeb.

[ctx: TutorialOnTerDumping__part3]
note: {0} = key shortcut
en: The {0} key will toggle the designation tool between a sloped designation (1) for placing terrain in an ascending / descending ramp and flat designation (2).
et: Klahv {0} lülitab pinnavormi tähistamise suunda, kas tõusev või langev pind (1) või tasapinnaline (2).

[ctx: TutorialOnTerDumping__part4]
note: {0} = key shortcut
en: The {0} key (1) will rotate ramp designations clockwise to choose which direction the slope will go. When snapped to another designation the {0} key just toggles the slope (2).
et: Klahv {0} (1) pöörab kaldtee tähistusi päripäeva, et valida kalde suund. Kui tähised puutuvad mõne muu tähisega, lülitab {0} nupp lihtsalt kalde suunda (2).

[ctx: TutorialOnTerDumping__part5]
note: {0} = key shortcut, {1} = key shortcut
en: The {0} and {1} keys (1) will raise (2) and lower (3) the designation respectively, allowing you to control the target height. Remember that dumping designations with all edges above the terrain cannot be accessed by trucks.
et: Klahvidega {0} ja {1} saab muuta märgistuste kõrgust (1) kõrgemale (2) või madalamale (3). Pidage meeles, et veoautodega ei ole võimalik läbida kõiki maapinnast kõrgemal asuvaid ladestamispaiku.

[ctx: TutorialOnTerDumping__part7]
en: Trucks dump products automatically. If there is a dumpable product that needs to be disposed of and no machine or storage that accepts it, trucks will automatically navigate to the nearest designation to dump it.
et: Veoautod ladustavad ladestamiseks heakskiidetud materjali lähimasse maha ladustamise paika, kuid üksnes juhul, kui tarbija või ladu ei saa seda vastu võtta.

[ctx: TutorialOnTerDumping__part8]
note: {0} = key shortcut
en: There are many products that can be dumped. If you are ever curious if a product can be dumped, open the <b>Recipes screen</b> {0} by clicking on the icon in the bottom right (1), navigate to the product (2), and check if dumping is an option for consumption (3).
et: Osa puistematerjalidest võib maha ladustada. Et teada saada, kas teid huvitavat materjali saab maha ladustada, avage <b>Retseptivaade</b> {0} all paremal olev ikoon (1), otsige see sealt üles toode (2) ja vaadake, kas tarbimisnimekirjas on võimalus maha laadimiseks (3).

[ctx: TutorialOnTerDumping__part8Heading]
en: What can be dumped
et: Mida saab maha ladustada

[ctx: TutorialOnTerDumping__part9]
note: {0} = Dirt, {1} = Rock
en: Global dump filters choose what products can be dumped in designated areas across the island by default. For example, if you only wanted {0} and {1} used as dumping materials, you could remove any other products listed there besides those two.
et: Globaalsed maha ladustamise filtrid valivad, milliseid tooteid saab vaikimisi kogu saarel määratud aladele maha ladustada. Näiteks kui soovite, et maha ladustamiseks sobib ainult {0} ja {1}, võite eemaldada kõik muud seal loetletud tooted peale nende kahe.

[ctx: TutorialOnTerDumping__part9Heading]
en: Global dump filters
et: Globaalsed maha ladustamise filtrid

[ctx: TutorialOnTransports__name]
note: title of message or tutorial name: message for player
en: Pipes & conveyor belts
et: Torustik ja konveierilindid

[ctx: TutorialOnTransports2__height]
note: {0} = 2, {1} = Ramp
en: Trucks can go under any conveyors or pipes that are at height {0} or higher. However, taller vehicles such as excavators cannot go under them. In order to let taller vehicles pass, you must build a {1}.
et: Tavalised veoautod võivad läbida vähemalt kõrgusega {0} konveierilinte. Kuid suuremad sõidukid, näiteks ekskavaatorid, ei saa seda teha ja nende liikumiseks üle maapealsete konveierilintide tuleb ehitada {1}.

[ctx: TutorialOnTransports2__part1]
en: Transports (pipes and conveyor belts) are an alternative way of transporting products around your factory. They reduce demands on your truck logistics and make product deliveries more steady.
et: Eritransport (torustik ja konveierilindid) on alternatiivne viis toodete tööstuse tarvis transportimiseks. Need vähendavad veoautode logistika koormust ja muudavad toodete tarnimise stabiilsemaks.

[ctx: TutorialOnTransports2__part2]
note: {0} = analytics (TrucksAnalytics__Title)
en: You can see which products are making trucks the most busy in the {0} tab.
et: Vahekaardil {0} näete, millised tooted hõivavad veokeid kõige rohkem.

[ctx: TutorialOnTransports2__part3]
note: {0} = technology title
en: Split and merge transports by simply connecting them to each other. If you need control over priorities and ratios, research {0} to get balancers with advanced capabilities.
et: Eritransporti saab ühendada ja jagada. Kaubavoogude jaotuse proportsioonide ja eelistuste kohandamiseks arendage välja {0}.

[ctx: TutorialOnTransports2__part4]
en: You can also start building a transport by hovering over the red/green arrow next to a building/transport port while the construction menu is open.
et: Konveieri paigaldamist saate alustada ka ehitamise menüü avatud olekus rajatise värava kõrval olevale noolele klõpsates. Valitud transpordivahendi tüüp vastab värava tüübile.

[ctx: TutorialOnTransports2__part5]
note: {0} = molten channel, {1} = key-bindings, e.g. E/Q
en: Most of the transports (except {0}) <b>can go up/down</b> by pressing {1} keys during the design process. This is handy when trying to make space for vehicles to go under.
et: {1} klahve kasutatakse transporteri <b>kõrguse</b> muutmiseks ({0}it ei saa tõsta/langetada). Eritranspordi tõstmine maapinnast kõrgemale võimaldab veoautode läbipääsu selle alt.

[ctx: TutorialOnTransports2__part7]
note: {0} = key-binding
en: You can build transports <b>stacked on top of each other</b>. To make it easier, toggle {0} key while placing a transport to <b>prevent it from snapping</b> to any existing one.
et: Saate ehitada eritransporte, mis on <b>virnastatud üksteise peale</b>. Selle lihtsamaks muutmiseks lülitage eritranspordi paigutamise ajal nuppu {0}, et <b>takistada selle klammerdumine</b> mis tahes olemasoleva külge.

[ctx: TutorialOnTreesPlanting__name]
note: title of message or tutorial
en: Tree planting
et: Puude istutamine

[ctx: TutorialOnTreesPlanting__part1]
en: Tree planting provides a renewable source of wood. To start, you need to obtain <b>tree saplings</b> by growing them on <b>farms</b>.
et: Puude istutamine annab taastuva puiduallika. Alustamiseks on vaja hankida <b>puuistikuid </b> kasvatades neid <b>farmides </b>.

[ctx: TutorialOnTreesPlanting__part2]
note: {0} - Forestry Control Tower, {1} - Edit designation, {2} - Mine tower
en: A {0} is required to designate tree replanting zones. It has an area which is the working space where the assigned vehicles will operate. It can be changed similarly as in {2}. To plant & harvest trees, you need to place forestry designations inside the area by clicking on {1}.
et: Puude ümberistutamistsoonide määramiseks on vajalik {0}. Sellel on tööala millel määratud sõidukid töötavad. Seda saab muuta samamoodi nagu {2}is. Puude istutamiseks ja koristamiseks peate paigutama metsanduse tähised ala sees, klõpsates {1}.

[ctx: TutorialOnTreesPlanting__part3]
note: {0} - Tree planter, {1} - Forestry Control Tower
en: You also need to build a vehicle called {0} and assign it to the {1}. Once tree saplings are available, the {0} automatically picks them up and plants them onto the designations.
et: Samuti peate ehitama sõiduki nimega {0} ja määrama selle üksusele {1}. Kui puuistikud on saadaval, korjab {0} need automaatselt üles ja istutab tähistustele.

[ctx: TutorialOnTreesPlanting__part4]
en: Tree harvesters will automatically cut down fully grown trees as long as the trees are situated on tower’s designations.
et: Puulangetusmasinad lõikavad täiskasvanuid puid automaatselt maha seni, kuni puud asuvad kontrolltorni tähistustel.

[ctx: TutorialOnTreesPlanting__part5]
note: {0} - Tree planter
en: You can also place trees manually to have them planted exactly where you want. The available types of trees can be found in the build menu. Manually placed trees are planted by the {0} as well.
et: Saate puid ka käsitsi paigutada, et istutada need täpselt sinna, kuhu soovite. Saadaolevad puutüübid leiate ehitamise menüüst. Käsitsi paigutatud puud istutab ka {0}.

[ctx: TutorialOnTrucks__name]
note: title of message or tutorial
en: Trucks
et: Veoautod

[ctx: TutorialOnTrucks__part1]
en: Trucks are the most versatile option to transport products around the island. They can transport almost every product except molten materials or hot gasses such as steam.
et: Veoautod on kõige mitmekülgsem võimalus toodete transportimiseks kogu saarel. Saate vedada peaaegu kõikevajalikku, va. sulamaterjale või kuuma gaasi( näiteks auru).

[ctx: TutorialOnTrucks__part2]
en: Anytime there is a machine that needs a product, trucks will try to find a source and deliver it. The same goes for construction.
et: Iga kord, kui mõni rajatis vajab mõnda toodet, püüavad veokid sobiva allika leida ja kauba kohale toimetada. Sama kehtib ka ehituse kohta.

[ctx: TutorialOnTrucks__part3]
en: Trucks can get very busy if there are lots of jobs to do. You can see the current load in the overview panel on the top left of the screen. If the load is high, consider building more trucks or automating products delivery building pipes and conveyors.
et: Suur hulk logistilisi ülesandeid võib sõidukiparki üle koormata. Selle olek kuvatakse vasakul üleval oleval paneelil. Kui autopark ei saa koormusega hakkama, ehitage rohkem veoautosid või mõelge tarnete automatiseerimisele eritranspordivahenditega.

[ctx: TutorialOnTrucks__part4]
en: When trucks become too busy, deliveries that are critical to your factory operation may not be completed on time. To help with this, you can set higher priority on places where products are needed the most. The lower the number, the higher the priority.
et: Kui autopark on väga hõivatud, võib kriitiliste kaupade tarnimine rajatistele viibida. Selle vältimiseks saate määrata kõrge eelistuse tarnete jaoks, kus katkestused on vastuvõetamatud. Mida madalam on seadistus, seda kõrgem on eelistus.

[ctx: TutorialOnTrucks__part5]
note: {0} = Allow partially loaded trucks (PartialTrucksToggle)
en: Trucks usually wait until there is enough cargo to transport to make their trip worth it. If you want trucks to always prefer driving fully loaded to further optimize their journey, you can disable {0}.
et: Reeglina püüavad veoautod lasti vedada siis, kui transport on otstarbekas. Kui soovite, et veokid eelistaksid oma teekonna edasiseks optimeerimiseks alati täislastis sõitu, saate {0} keelata.

[ctx: TutorialOnTrucks__part6]
en: Don’t forget that trucks require fuel and maintenance, failing to provide these may grind your logistics to a halt and cause problems.
et: Ärge unustage, et veokid vajavad kütust ja hooldust, sest selle tagamata jätmine võib logistika seisata ning probleeme tekitada.

[ctx: TutorialOnUnityTool__part1]
en: You can use unity to instantly deliver/remove products to/from construction in order to finish construction projects quickly.
et: Ühtsust saate kasutada toodete viivitamatuks kohaletoimetamiseks / ehituselt eemaldamiseks, et ehitusprojektid kiiresti lõpule viia.

[ctx: TutorialOnUnityTool__part2]
en: This tool enables you to drag over an area to order quick delivery/removal for all selected buildings. If there is no product delivery possible, this tool will act as a boost toggle.
et: See tööriist võimaldab teil lohistada üle ala, et tellida kõigi valitud rajatistele kiire kohaletoimetamine/eemaldamine. Kui toote kohaletoimetamine pole võimalik, toimib see tööriist võimenduslülitina.

[ctx: TutorialOnUnityTool__part3]
note: {0} = shortcut key
en: The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click and drag across the desired buildings (2).
et: Tööriista saab aktiveerida, vajutades nuppu {0} või klõpsates tööriistariba ikoonil (1). Seejärel klõpsake ja lohistage mööda soovitud hooneid (2).

[ctx: TutorialOnVehiclesAccessibility__name]
note: title of message or tutorial
en: Vehicles accessibility
et: Sõidukite ligipääs

[ctx: TutorialOnWalls__part1]
en: When there is terrain dug from underneath a building or landslide that buries a building it may trigger building collapse. In that case the building gets lost and it can trigger further landslides and collapses. When mining a deeper mine, terrain can also collapse blocking vehicles from entering or exiting the mine.
et: Kui objekti alt on kaevatud maastik või maalihe, mis matab hoone, võib see vallandada hoone kokkuvarisemise. Sel juhul läheb rajatis kaotsi ja see võib vallandada veel maalihkeid ja varisemisi. Sügavama kaevanduse puhul võib maastik samuti sisse variseda, takistades sõidukitel kaevandusse sisenemist või sealt väljumist.

[ctx: TutorialOnWalls__part2]
en: Each material has its own properties on how steep an angle it can hold until it collapses.
et: Igal materjalil on varisemisnurk ehk kui järsku nurka see suudab hoida enne kokkuvarisemisemist.

[ctx: TutorialOnWalls__part3]
note: {0} = Retaining walls (RetainingWallsTitle), {1} = number (e.g. 5)
en: You can build {0} to prevent terrain from uncontrolled collapse. These are designed to hold terrain in place. They can hold up to {1} tiles of terrain.
et: Maapinna kokkuvarisemise vältimiseks võib ehitada {0}. Nad taluvad kuni {1} kõrguste erinevust.

[ctx: TutorialOnWalls__part4]
note: {0} = shortcut, {1} = shortcut
en: Retaining walls are best built before mining/dumping. They also cannot be built on top of any previously designated mining/dumping areas. Use {0} and {1} keys to raise or lower the wall.
et: Tugiseinu on parem ehitada enne kaevandamist/maha ladustamist. Samuti ei saa neid ehitada varem määratud kaevandus-/ladustusalade peale. Kasutage seina tõstmiseks või langetamiseks nuppe {0} ja {1}.

[ctx: TutorialOnWalls__part5]
note: {0} = number (e.g. 5)
en: Any terrain higher or lower than {0} beside the retaining wall will cause it to collapse.
et: Kui maapinna kõrguste vahe tugimüüri kõrval on suurem kui {0}, variseb see kokku.

[ctx: TutorialOnWalls__part6]
note: {0} = Retaining walls (RetainingWallsTitle)
en: {0} can be also used to create a contained place for dumping in otherwise unsuitable areas.
et: {0} võib kasutada ka selleks, et vältida materjali levikut üle kuhja serva.

[ctx: TutorialOnWasteDumping__name]
note: title of message or tutorial
en: Dumping waste
et: Jäätmete ladestamine

[ctx: TutorialOnWasteDumping__part1]
en: Your population generates waste that needs to be collected to maintain healthy conditions in your settlement.
et: Teie elanikkond tekitab jäätmeid, mis tuleb koguda, et säilitada teie asumis tervislikud tingimused.

[ctx: TutorialOnWasteDumping__part2]
note: {0} = waste module
en: Build a {0} and attach it to your settlement. It will automatically store waste generated by the settlement’s population.
et: Ehitage {0} ja ühendage see asumiga. See ladustab automaatselt asumi elanike tekitatud jäätmed.

[ctx: TutorialOnWasteDumping__part3a]
note: {0} = key shortcut
en: Set up dumping designations ({0}) anywhere on your island.
et: Tähistage maha ladustamised ({0}) üle kogu saare.

[ctx: TutorialOnWasteDumping__part3b]
note: {0} = waste module, {1} = dumping tutorial name
en: Your trucks will automatically pick up waste from {0} and <b>dump it on the ground</b>. To learn more about dumping, see the {1} tutorial
et: Veokid korjavad jäätmed automaatselt rajatisest {0} ja <b>ladustavad need maha</b>. Maha ladustamise kohta lisateabe saamiseks vaadake juhendit {1}

[ctx: TutorialOnWasteDumping__part4]
en: Note that the amount of general waste your population produces depends on the amount of supply they get and whether they recycle. It is not possible to get rid of the general waste entirely, but later on you will be able to research more ways to deal with the waste.
et: Pange tähele, et inimeste poolt tekitatud jäätmete kogus sõltub nende poolt tarbitavate kaupade kogusest ning sellest, kas asumis kogutakse taaskasutatavaid jäätmeid ja toidujäätmeid. Kuigi jäätmetest ei ole võimalik täielikult vabaneda, arendatakse tulevikus uued viisid nende kõrvaldamiseks.

[ctx: TutorialOnWorldEntities__name]
note: title of message or tutorial
en: World structures
et: Maailmakaardi objektid

[ctx: TutorialOnWorldEntities__part1]
note: {0} = Start repairs (StartRepairs), {1} = Shipyard
en: When you first discover a world mine, you must repair it before exploiting it. This is done by selecting the structure icon on the map and clicking {0} (1). The {1} will now have the option of loading the supplies necessary to repair that structure (2). Once loaded, they must be delivered by your main ship to begin the repairs.
et: Kui avastate esimest korda maailmast kaevanduse, peate selle enne kasutamist parandama. Selleks vali kaardil struktuuriikoon ja klõpsa nupul {0} (1). Rajatisel {1} on nüüd võimalus laadida peale selle objekti parandamiseks vajalikud tarvikud (2). Pärast laadimist peab kauba remondi alustamiseks kohale toimetama peamine laev.

[ctx: TutorialOnWorldEntities__part2]
note: {0} = World map (WorldMap), {1} = production level (WorldMineProductionLvl__Title), {2} = Unity
en: World Structures have a configuration window when selected on the {0} (1). You can select the {1} (2) that determines the rate of production but it also affects how many workers are required to work there and the {2} cost associated with it (3). You can increase the maximum {1} by upgrading the structure (4). In emergencies, you can load cargo to your ship when it’s present (5).
et: Maailmaobjektidel on seadistusaken, kui see on valitud jaotises {0} (1). Saate valida {1} (2), mis määrab tootmiskiiruse, kuid see mõjutab ka seda, kui palju töötajaid seal töötama peab ja sellega seotud kulusid {2} (3). Maksimaalne {1} tekib selle täiendamisel (4). Hädaolukordades saate lasti laevale laadida, kui see on kohapeal olemas (5).

[ctx: TutorialOnWorldEntities__part3]
note: {0} = Cargo Ship (name of the tutorial)
en: For more information on using cargo ships and depots to automate collection of these supplies, visit {0} tutorial.
et: Lisateabe saamiseks kaubalaevade ja depoode kasutamise kohta nende varude kogumise automatiseerimiseks vaadake juhendist {0}.

[ctx: TutorialReset__Action]
note: button to reset tutorial progress, more info in TutorialReset__Tooltip
en: Reset progress
et: Lähtestage edenemine

[ctx: TutorialReset__ResetDone]
note: text displayed after tutorial progress gets reset, keep short!
en: Reset done!
et: Lähtestamine tehtud!

[ctx: TutorialReset__Title]
note: title for a button that enables to reset tutorial progress
en: Tutorial progress
et: Juhendi edenemine

[ctx: TutorialReset__Tooltip]
note: tooltip
en: Resets your tutorial progress so you get notified on any new tutorial which you have already seen before.
et: Lähtestab juhendi edenemise, nii saate veelkord uuesti juhendeid, mida olete varem näinud.

[ctx: Tutorials__Description]
note: Description of the tutorials mechanic in the new game flow
en: Enables tutorials and goals that grant rewards on completion
et: Näitab juhendeid ja eesmärke, mis annavad täitmisel preemiaid

[ctx: Tutorials__Title]
note: Title of the tutorials mechanic in the new game flow
en: Tutorials (recommended)
et: Juhendid (soovitatav)

[ctx: TutorialTreeHarvesting__name]
note: title of message or tutorial
en: Tree harvesting
et: Puidu varumine

[ctx: UiSettings_Title]
note: title for user interface settings
en: User interface
et: Kasutajaliides

[ctx: Unassign]
note: prefix of a button to unassign a vehicle, example: 'UNASSIGN <newline> Mine Tower'
en: Unassign
et: Tühista määramine

[ctx: Unassign__VehicleTooltip]
note: tooltip explaining what unassign does
en: Removes the vehicle from the current assignment.
et: Eemaldab sõiduki määratud ülesandest.

[ctx: Unity__Tooltip]
note: virtual & abstract currency expressing how people 'pull together' to achieve higher goals
en: Unity is important to run things such as research labs, oil rigs or edicts. Unity can be increased by providing better services to your settlements or building a better housing. Unity from settlements is generated on monthly basis.
et: Ühtsus on oluline nt uurimislaborite, naftapuurtornide või korralduste haldamiseks. Ühtsust saab suurendada, pakkudes oma asumitele paremaid teenuseid või majutust. Ühtsust tekib asumites igakuiselt.

[ctx: UnityCap__Title]
note: title of a panel showing the current global Unity capacity
en: Unity cap
et: Ühtsuse maht

[ctx: UnityCap__Tooltip]
en: The maximum amount of Unity that can be accumulated. Typically increases with the amount of housing and its quality.
et: Maksimaalselt kogutav Ühtsus. Tavaliselt suureneb koos majutuse hulga ja selle kvaliteediga.

[ctx: UnityPerShip]
note: example of use: '2.2 Unity / ship', used to denote how much Unity player pays per one full cargo ship to participate in a contract
en: ship
et: laevale

[ctx: UnityStr_Format]
note: virtual & abstract 'currency' expressing how people 'pull together' to achieve higher goals, example: '1 Unity' example: '1 Unity'
en: {0} Unity | {0} Unity
et[0]: {0} Ühtsus
et[1]: {0} Ühtsust

[ctx: UnityTool]
note: title of a tool that is used to spent unity for things such as quick boost or quick delivery. Please keep this short! title of a tool that is used to spent unity for things such as quick boost or quick delivery. Please keep this very short!
en: Unity tool
et: Ühtsusejuht

[ctx: UnityTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures to apply this tool. It performs quick build, quick removal, or toggles production boost based on the context.
et: Selle tööriista rakendamiseks klõpsake või lohistage rajatiste piirkonna kohal. See võimaldab kiiret ehitamist, kiiret eemaldamist või lülitab kontekstist lähtuvalt tootmise suurendamist.

[ctx: Unlocks]
note: title of a panel that lists all the things that player unlocks by a research
en: Unlocks
et: Avab

[ctx: UnsortedSaves__Title]
note: Group heading for all saves with no game name shown in the game column of the load & save window
en: Unsorted saves
et: Sorteerimata salvestused

[ctx: Update1__BlueprintsCopied]
en: Your blueprints were copied to the new location shown below.
et: Teie joonised kopeeriti allpool näidatud uude asukohta.

[ctx: Update1__LocationChange]
en: The game also uses a new folder location to store your save files.
et: Mäng kasutab ka salvestusfailide salvestamiseks uue asukohaga kausta.

[ctx: Update1__NewBlueprintsLocation]
note: shows new blueprint files location
en: New blueprints location:
et: Uute jooniste asukoht:

[ctx: Update1__NewSaveLocation]
note: shows new save files location
en: New location:
et: Uus asukoht:

[ctx: Update1__OldLocationStillExists]
en: Note: The old folder still exists, and contains data from the game version before Update 1.
et: Märkus. Vana kaust on endiselt olemas ja sisaldab andmeid mängu versioonist enne värskendust 1.

[ctx: Update1__OldSaveLocation]
note: shows old save files location
en: Old location:
et: Vana asukoht:

[ctx: UpdateDescription__Placeholder]
note: placeholder of a text area for description input
en: Type description.
et: Lisage kirjeldus.

[ctx: UpdateDescription__Title]
note: title of a dialog to update description of a blueprint or blueprint folder
en: Update description.
et: Uuenda kirjeldus.

[ctx: UpdateDescription__Tooltip]
note: tooltip of a button to open a dialog to update description of a blueprint or blueprint folder
en: Update description for this item.
et: Uuenda valitud üksuse kirjeldust.

[ctx: Upgrade]
note: button to upgrade something
en: Upgrade
et: Täiusta

[ctx: UpgradeInProgress]
note: explains that upgrade is currently being in progress
en: Upgrade in progress
et: Toimub täiustamine

[ctx: UpgradeTool]
note: title of a tool that is used to mass upgrade already existing buildings and machines. Please keep this short!
en: Upgrade
et: Täiusta

[ctx: UpgradeTool__CancelTooltip]
note: tooltip
en: Right click or drag over an area of structures to cancel any ongoing upgrades
et: Paremklõpsake või lohistage üle rajatiste ala, et tühistada käimasolevad täiendused

[ctx: UpgradeTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures to upgrade them
et: Rajatiste uuendamiseks klõpsake või lohistage üle nende ala

[ctx: UpointsCat_Boost__name]
note: name
en: Boost
et: Võimendus

[ctx: UpointsCat_Contract__name]
note: name
en: Contracts
et: Lepingud

[ctx: UpointsCat_ContractEstablish__name]
note: name
en: Contract establish
et: Sõlmida leping

[ctx: UpointsCat_Decorations__name]
note: name
en: Settlements quality
et: Asumite kvaliteet

[ctx: UpointsCat_Edict__name]
note: name
en: Edicts
et: Korraldused

[ctx: UpointsCat_FreeUnity__name]
note: name
en: Free
et: Tasuta

[ctx: UpointsCat_Health__name]
note: name
en: Health
et: Tervis

[ctx: UpointsCat_Homeless__name]
note: name
en: Homeless
et: Kodutud

[ctx: UpointsCat_IslandBuildings__name]
note: name
en: Island buildings
et: Saare ehitised

[ctx: UpointsCat_OneTimeActions__name]
note: name
en: One time actions
et: Ühekordsed tegevused

[ctx: UpointsCat_OtherDecorations__name]
note: name
en: Other decorations
et: Muud kaunistused

[ctx: UpointsCat_PopsAdoption__name]
note: name
en: Pops adoption
et: Asunike vastuvõtt

[ctx: UpointsCat_QuickBuild__name]
note: name
en: Quick build
et: Kiire ehitus

[ctx: UpointsCat_QuickRemove__name]
note: name
en: Quick remove
et: Kiire eemaldus

[ctx: UpointsCat_QuickRepair__name]
note: name
en: Quick repair
et: Kiirparandus

[ctx: UpointsCat_QuickTrade__name]
note: name
en: Quick trade
et: Kiire kauplemine

[ctx: UpointsCat_Rockets__name]
note: name
en: Rocket launch
et: Raketi start

[ctx: UpointsCat_ShipFuel__name]
note: name
en: Fuel for ships
et: Kütus laevadele

[ctx: UpointsCat_Starvation__name]
note: name
en: Starvation
et: Nälgimine

[ctx: UpointsCat_VehicleRecovery__name]
note: name
en: Vehicle recovery
et: Sõiduki leidmine

[ctx: UpointsCategory__Decorations]
note: title of category that shows unity given for settlements decorations
en: Decorations
et: Kaunistused

[ctx: UpointsCategory__DecorationsLong]
note: title of category that shows unity given for settlements decorations
en: Bonus from decorations
et: Boonus kaunistustest

[ctx: UpointsStatsCat_Services__name]
note: name
en: Services
et: Teenused

[ctx: UpointsStatsCat_WorldMapMines__name]
note: name
en: World map mines
et: Maailma kaevandused

[ctx: UraniumEnrichmentPlant__desc]
note: short description of a machine
en: Utilizes a large set of centrifuges to concentrate uranium-235 isotope out of natural uranium (a process called isotope separation). The resulting product is fissile uranium, ready to undergo a chain reaction in a nuclear reactor.
et: Kasutab suurt tsentrifuugide komplekti, et kontsentreerida looduslikust uraanist uraan-235 isotoop (protsess, mida nimetatakse isotoopide eraldamiseks). Saadud toode on lõhustuv uraan, mis on valmis tuumareaktoris toimuvaks ahelreaktsiooniks.

[ctx: UraniumEnrichmentPlant__name]
note: name of a machine
en: Enrichment plant
et: Rikastustehas

[ctx: UraniumMine__name]
note: name
en: Uranium mine
et: Uraanikaevandus

[ctx: VacuumDistillationTower__desc]
note: short description of a machine
en: Produces synthetic rubber.
et: Toodab sünteetilist kummi.

[ctx: VacuumDistillationTower__name]
note: name of a machine
en: Rubber maker
et: Kummitootja

[ctx: VehicleGoalStruggling__name]
note: notification
en: {entity} is struggling to find a destination it can reach.
et: {entity} ei leia sobivat sihtkohta.

[ctx: VehicleGoalStrugglingCannotGoUnder__name]
note: notification
en: {entity} is struggling to find a destination it can reach.
et: {entity} ei leia sobivat sihtkohta.

[ctx: VehicleGoalUnreachable__name]
note: notification
en: {entity} cannot reach destination.
et: {entity} ei pääse sihtkohta.

[ctx: VehicleGoalUnreachableCannotGoUnder__name]
note: notification
en: {entity} cannot reach destination.
et: {entity} ei pääse sihtkohale ligi.

[ctx: VehicleIsBroken__name]
note: notification
en: Vehicle is broken as it lacks maintenance
et: Sõiduk on rikkis, kuna seda ei hooldata

[ctx: VehicleJob__DrivingToGoal]
note: truck job status message
en: Driving to destination
et: Sõdab sihtkohta

[ctx: VehicleJob__InvalidState]
note: truck job status message when a job is in invalid state
en: Invalid state
et: Lubamatu olukord

[ctx: VehicleJob__Loading]
note: truck job status message
en: Loading cargo
et: Lasti laadimine

[ctx: VehicleJob__Navigating]
note: vehicle job status message, vehicle is searching for a path to its destination
en: Navigating
et: Navigeerimisolek

[ctx: VehicleJob__ProcessingSurface]
note: truck status when truck is adding / removing a ground surface (e.g. concrete)
en: Processing surface
et: Töötleb pinnast

[ctx: VehicleJob__SearchingForDesignation]
note: truck job status message
en: Searching for a valid terrain designation
et: Kehtiva maastikutähistuse otsimine

[ctx: VehicleJob__Unloading]
note: truck job status message
en: Unloading cargo
et: Lasti mahalaadimine

[ctx: VehicleLimitIncrease]
note: vehicles cap increase increase, all caps Example: 15 vehicle cap. Meaning: this will increase the global limit of vehicles that the player can have.
en: +{0} VEHICLE CAP | +{0} VEHICLES CAP
et[0]: SÕIDUKITE ARVU PIIR +{0}
et[1]: SÕIDUKITE PIIRARV +{0}

[ctx: VehicleLimitReached]
note: shown when max number of allowed vehicles was reached and thus a new vehicle can't be built
en: Vehicle limit reached!
et: Sõidukite limiit on saavutatud!

[ctx: VehicleNoFuel__name]
note: notification Example: "Truck has no fuel"
en: {entity} has no fuel
et: {entity} on kütuseta

[ctx: VehicleNoReachableDesignations__name]
note: notification
en: {entity} has no reachable terrain designations
et: {entity}: puudub ligipääsetav maastikutähistus

[ctx: VehicleRamp__desc]
note: description for vehicle ramps short description
en: Allows vehicles to cross obstacles such as transports.
et: Võimaldab sõidukitel ületada madalaid takistusi, nt eritransporti.

[ctx: VehicleRamp__name]
note: name
en: Vehicle ramp (small)
et: Sõiduki kaldtee (väike)

[ctx: VehicleRamp2__name]
note: name
en: Vehicle ramp (medium)
et: Sõiduki kaldtee (keskmine)

[ctx: VehicleRamp3__name]
note: name
en: Vehicle ramp (large)
et: Sõiduki kaldtee (suur)

[ctx: VehicleRole__TreeHarvesting]
note: vehicle role which means the vehicle will harvest trees
en: Tree harvesting
et: Puude langetusele

[ctx: VehiclesAssignedToBuildings]
note: list of vehicles assigned to buildings - fuel station, storage
en: Assigned to buildings
et: Ehitistele määratud

[ctx: VehiclesAssignedToMining]
note: list of vehicles assigned to mining
en: Assigned to mining operations
et: Määratud kaevandustöödele

[ctx: VehiclesAssignedToTreeHarvesting]
note: list of vehicles assigned to tree harvesting
en: Assigned to tree harvesting
et: Puulangetuseks määratud

[ctx: VehiclesDepot__desc]
note: description of a machine short description
en: Allows building vehicles such as trucks and excavators.
et: Võimaldab ehitada sõidukeid nagu veoautod ja ekskavaatorid.

[ctx: VehiclesDepot__name]
note: building or machine
en: Vehicles depot
et: Sõidukite depoo

[ctx: VehiclesDepotT2__name]
note: building or machine
en: Vehicles depot II
et: Sõidukite depoo II

[ctx: VehiclesDepotT3__name]
note: building or machine
en: Vehicles depot III
et: Sõidukite depoo III

[ctx: VehiclesLimit__Tooltip]
note: tooltip
en: Number of vehicles owned / limit of vehicles. The limit can be increased via research.
et: Olemasolevate sõidukite arv / sõidukite piirarv. Piiriarvu saab suurendada arendamise kaudu.

[ctx: VehiclesMaintenance]
note: example use: 'vehicles maintenance: -20%'
en: Vehicles maintenance
et: Sõidukite hooldus

[ctx: VehiclesManagement]
note: window that provides management & overview of all the vehicles
en: Vehicles management
et: Sõidukite haldamine

[ctx: VehiclesManagement__Drivers]
note: shows how many drivers are in use for a group of vehicles, {0} = number, e.g. '2 drivers'
en: {0} driver | {0} drivers
et[0]: {0} juht
et[1]: {0} juhti

[ctx: VehiclesManagement__IdleCount]
note: shows how many vehicles are idle, {0} = number, e.g. 'idle: 5'
en: idle: {0}
et: jõude: {0}

[ctx: Version]
note: example: 'Version: alpha 1.0.0'
en: Version: {0}
et: Versioon: {0}

[ctx: VideoSettings_Title]
note: title of video settings
en: Video
et: Kuvaseaded

[ctx: WaitingForKeyPress]
note: shown when the UI is waiting for the player to press a key to assign a key-binding
en: press now
et: Klõpsa nüüd

[ctx: WarningLowDiesel__name]
note: title of message or tutorial name: message for player
en: Low diesel!
et: Vähe diislikütust!

[ctx: WarningLowDiesel__part1]
en: Global supply of <b>diesel is critically low</b>! You are at high risk of running out of diesel. When all your diesel supplies are depleted, all vehicles and diesel generators will stop working. Without working logistics and electricity generation your economy will halt.
et: Üldine <b>diislikütuse varu on kriitiliselt madal</b>! Varitseb suur oht diislikütusest ilma jääda. Kui diislikütuse varud on otsas, lakkavad kõik masinad ja diiselgeneraatorid töötamast. Töötava logistika- ja elektritootmiseta Teie majandus seiskub.

[ctx: WarningLowDiesel__part2]
note: {0} = Oil Pump
en: Make sure that you have sufficient diesel production and that you are extracting enough crude oil. You can <bc>boost</bc> an {0} using Unity which will not only speed it up but also it <b>makes it work without the need for electricity</b>.
et: Veenduge, et Teil oleks piisavalt diislikütust ja ammutate piisavalt toornaftat. Saate <bc>võimendada</bc> {0}t Ühtsuse abil, mis mitte ainult ei kiirenda, vaid <b>käitab seda elektrit nõudmata</b>.

[ctx: WarningLowMaintenanceNoDepot__name]
note: title of message or tutorial name: message for player
en: Low maintenance!
et: Vähene hooldustase!

[ctx: WarningLowMaintenanceNoDepot__part1]
en: Some entities are <b>running out of maintenance</b> and they may start breaking down soon.
et: Mõne üksuse <b>hoolduse varu hakkab otsa saama</b> ja need võivad peagi rikki minna.

[ctx: WarningLowMaintenanceNoDepot__part2]
note: {0} = Maintenance depot
en: In order to get more maintenance, you should prioritize researching and building a {0}. Once operational, you will need to supply it with products and it will start maintaining all your machines and vehicles.
et: Suurema hooldusvalmiduse saavutamiseks peab proriteetseks seadma {0}a arendamise ja ehitamise. Kõikide masinate ja sõidukite hooldamiseks peab töötav {0} olema varustatud vajalike toodetega.

[ctx: WarningLowMaintenanceNoDepot__part3]
en: In the meantime, you can spend Unity for <bc>quick-repair</bc> action to fix machines or vehicles that are needed the most.
et: Vahepeal võite kulutada Ühtsust <bc>kiirparanduseks</bc>, et hädavajalikud masinad või sõidukid töökorda seada.

[ctx: WarningNoWorkersNoBeacon__name]
note: title of message or tutorial name: message for player
en: No workers!
et: Töötajaid pole!

[ctx: WarningNoWorkersNoBeacon__part1]
en: You have <b>no more free workers</b> on your island. Everyone is already busy working. Some buildings or vehicles will not be able to operate.
et: Teie saarel <b>pole enam vabu töötajaid</b>. Kõik on juba tööga hõivatud. Mõni hoone või sõiduk ei saa seega toimetada.

[ctx: WarningNoWorkersNoBeacon__part2]
note: {0} = Beacon
en: In order to get more people, you should prioritize researching and building a {0}. It will help to attract more refugees to your island and you will not only get more workers but also some extra materials from them. The effectiveness of the beacon will decline over time. So you should prioritize repairing the <bc>ship</bc> to bring more people and resources to the island.
et: Asunike arvu suurendamiseks peaks {0} olema kõrge prioritiseeringuga, seega arendatud ja valmis ehitatud. See aitab teie saarele rohkem pagulasi meelitada ja saate mitte ainult rohkem töötajaid, vaid ka lisamaterjale. Majaka toime aja jooksul väheneb. Seega peaksite prioriteetides <bc> laeva </bc> remonti arvestama, et saarele rohkem inimesi ja ressursse tuua.

[ctx: WarningNoWorkersNoBeacon__part3]
en: In the meantime, you can pause some buildings that you need the least to free up some workers.
et: Vahepeal saate peatada mõne vähemvajaliku ehitise tegevuse, vabastamaks töötajaid muuks otstarbeks.

[ctx: WarningPrefix]
en: Warning:
et: Hoiatus:

[ctx: wasteCategory__name]
note: name: toolbar category name
en: Waste management
et: Jäätmekäitlus

[ctx: WasteDump__desc]
note: short description: {0} is an integer specifying max height such as '5' short description of a machine Dumps liquids into the ocean.
en: Dumps liquid into the ocean. Some liquid will cause water pollution which can affect health and happiness of your people. Works at the maximum height of {0} from the ocean level.
et: Laseb vedeliku ookeani. Mõned vedelikud põhjustavad veereostust, mis võib mõjutada teie inimeste tervist ja õnne. Töötab maksimaalsel kõrgusel {0} ookeani tasemest.

[ctx: WasteDump__name]
note: name name of a machine Dumps liquids into the ocean.
en: Liquid dump
et: Reoveetoru

[ctx: WasteSortingOutputs__Tooltip]
en: The ratios of individual output products depend on where the input recyclables come from (e.g. where they were produced and from which products). Which means that these ratios are subject to change based on production processes used.
et: Üksikute väljundtoodete suhtarvud sõltuvad sellest, kust pärinevad sisendina kasutatavad ringlussevõetavad materjalid (nt kus need on toodetud ja millistest toodetest). Mis tähendab, et need suhtarvud võivad muutuda vastavalt kasutatud tootmisprotsessidele.

[ctx: WasteSortingPlant__desc]
note: {0} stands for recyclables product, {1} stands for recycling efficiency (RecyclingEfficiency__Title)
en: Recycling can transform your island's economy in a significant way as it allows to recover a portion of raw materials from various sources like settlement, maintenance, or research. Recycling reduces the need for raw minerals extraction and thus also extends longevity of deposits. Places that support recycling will return '{0}'. This product can be separated via waste sorting plant into scraps (such as iron or copper scraps) which can be sent to any furnace for smelting. The ratio of materials recycled is based on '{1}' and more about that is explained in the waste sorting plant.
et: Taaskasutus võib Teie saare majandust märkimisväärselt muuta, sest see võimaldab taaskasutada osa toorainet erinevatest allikatest, nagu asum, hooldus või arendus. Ringlussevõtt vähendab vajadust toorainete kaevandamise järele ja pikendab seega ka maardlate kestvust. Kohad, mis toetavad ringlussevõttu, toodavad '{0}'t. Seda toodet saab jäätmete sorteerimisjaama kaudu eraldada jäätmeteks (näiteks raua- või vasejäätmeteks), mida saab saata mis tahes ahju sulatamiseks. Ringlussevõetud materjalide suhtarv põhineb '{1}'el ja selle kohta on rohkem teavet jäätmete sorteerimistehases.

[ctx: WasteSortingPlant__name]
note: name
en: Waste sorting plant
et: Jäätmete sorteerimistehas

[ctx: WaterChiller__name]
note: name of a machine Keep datacenter cool by providing chilled water.
en: Water chiller
et: Veejahuti

[ctx: WaterCollected]
note: title of a panel that shows the amount of water collected in a rainwater harvester
en: Water collected
et: Kogutud vesi

[ctx: WaterConsumptionReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Reduces water consumed in settlements and farms by {0}
et: Vähendab vee tarbimist asumites ja farmides {0} võrra

[ctx: WaterConsumptionReduction__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Water saver
et: Veesäästja

[ctx: WaterNeed__name]
note: name: name of a settlement service provided to pops
en: Water
et: Vesi

[ctx: WaterTreatmentPlant__desc]
note: short description of a machine
en: Converts not so nice water to nice water. Just don't tell this to the people who drink it.
et: Muudab mitte nii hea vee heaks veeks. Lihtsalt ära ütle seda inimestele, kes seda joovad.

[ctx: WaterTreatmentPlant__name]
note: name of a machine https://en.wikipedia.org/wiki/Sewage_treatment
en: Wastewater treatment
et: Reovee puhastamine

[ctx: WaterWell__desc]
note: short description
en: This station can extract fresh water.
et: See jaam ammutab joogivett.

[ctx: WaterWell__name]
note: name
en: Groundwater well
et: Põhjavee kaev

[ctx: WeatherOption_Dry]
note: sets weather configuration to be dry
en: Dry
et: Kuiv

[ctx: WeatherOption_LessDry]
note: sets weather configuration to be less dry than it normally is
en: Less dry
et: Vähem kuiv

[ctx: WindowMode__Option_Borderless]
note: option in WindowMode__Title setting
en: Borderless
et: Ääristeta

[ctx: WindowMode__Option_Fullscreen]
note: option in WindowMode__Title setting
en: Fullscreen
et: Täisekraan

[ctx: WindowMode__Option_Windowed]
note: option in WindowMode__Title setting
en: Windowed
et: Aknaga

[ctx: WindowMode__Title]
note: title for window mode (options are: Fullscreen, Borderless, Windowed) title for window mode  (options are: Fullscreen, Borderless, Windowed)
en: Window mode
et: Aknarežiim

[ctx: WindowsShortcuts]
note: category for key bindings to open different windows like research, world-map, etc.
en: Windows shortcuts
et: Vaadete otseteed

[ctx: Workers__Available]
note: used like this '4 workers <new line> available'
en: available
et: saadaval

[ctx: Workers__Needed]
note: used like this '4 workers <new line> needed'
en: needed
et: vaja

[ctx: WorkersAvailable__Tooltip]
note: tooltip
en: The number of workers available. To get more workers increase your population. You can do so by building a beacon, explore the world map or apply edicts.
et: Olemasolevate töötajate arv. Töötajate arvu suurendamiseks suurendage oma elanikkonda. Seda saab teha majaka ehitamise, maailmakaardi avastamise või korralduste andmisega.

[ctx: WorkersDemand]
note: label of a chart showing total workers demand - number of workers needed over time
en: Workers demand
et: Tööjõu vajadus

[ctx: WorldCargo__Title]
note: title of a panel showing quantities available to pick up by a cargo ship in the world
en: Available to pick up
et: Kättesaadav peale laadimiseks

[ctx: WorldEntityRepaired__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Oil rig was fully repaired"
en: {0} was fully repaired
et: {0} parandati täielikult

[ctx: WorldLocation__BeingExplored_Title]
note: title of a location in the world map
en: Exploration in progress!
et: Uurimine on pooleli!

[ctx: WorldLocation__Explored_Desc]
note: description of a location in the world map
en: This was already explored.
et: Seda on juba uuritud.

[ctx: WorldLocation__Explored_Title]
note: title of a location in the world map
en: Fully explored
et: Täielikult uuritud

[ctx: WorldLocation__Home_Desc]
note: description of a location in the world map
en: This is our home island!
et: See on meie kodusaar!

[ctx: WorldLocation__Home_Title]
note: title of a location in the world map
en: Home island
et: Kodusaar

[ctx: WorldLocation__Unknown_Desc]
note: description of a location in the world map
en: We need to explore this!
et: Selle peame veel avastama!

[ctx: WorldLocation__Unknown_Title]
note: title of a location in the world map
en: Unknown location
et: Tundmatu asukoht

[ctx: WorldLocation__UnknownOnWay_Desc]
note: description of a location in the world map
en: Our ship is on way to explore this!
et: Meie laev on teel seda avastama!

[ctx: WorldLocation__WithEnemy_Desc]
note: description of a location in the world map
en: There is an enemy that needs to be defeated!
et: Seal on vaenlane, keda tuleb võita!

[ctx: WorldLocation__WithEnemy_Title]
note: title of a location in the world map
en: Location with enemy
et: Vaenlasega asukoht

[ctx: WorldLocation__WithEnemyOnWay_Desc]
note: description of a location in the world map
en: Our ship is on her way to the battle!
et: Meie laev on teel lahingusse!

[ctx: WorldLocation_EnemyFound]
note: button to request ship to visit an already explored location
en: Enemy found
et: Vaenlane leitud

[ctx: WorldLocation_Orders]
note: title for ship orders
en: Ship orders
et: Laeva tellimused

[ctx: WorldLocation_Orders__Battle]
note: button to request ship to enter a battle for a location
en: Battle
et: Lahingusse

[ctx: WorldLocation_Orders__DeliverCargo]
note: button to request ship to deliver cargo to the selected location
en: Deliver cargo
et: Tarni kaup

[ctx: WorldLocation_Orders__Explore]
note: button to request ship to explore a selected location
en: Explore
et: Avasta

[ctx: WorldLocation_Orders__GoHome]
note: button to request ship to return back to the home island
en: Go home
et: Tagasi koju

[ctx: WorldLocation_Orders__LoadCargo]
note: button to request ship to load cargo at the selected location
en: Load cargo
et: Laadi last

[ctx: WorldLocation_Orders__Visit]
note: button to request ship to visit an already explored location
en: Visit
et: Külasta

[ctx: WorldLocation_StructureFound]
note: button to request ship to visit an already explored location button  to request ship to visit an already explored location
en: Structure found
et: Rajatis leitud

[ctx: WorldMap]
note: title/tooltip of a button that opens the world map
en: World map
et: Maailmakaart

[ctx: WorldMine__Desc]
note: description of a world mine, example use: This site mines Coal when assigned with workers.
en: This site mines {0} when assigned with workers.
et: See sihtkoht kaevandab {0}, kui sellele on määratud töötajaid.

[ctx: WorldMine_ReducedOutput]
note: shown when e.g. an oil rig has a production penalty (the output is not just reduced, the non-mined product also gets wasted), example substitutes: {0} => 20% {1} => 12
en: Warning: {0} of production is currently wasted due to a lack of Unity, resulting in an actual output of {1}. This penalty can increase over time.
et: Hoiatus: {0} toodangut on hetkel Ühtuse puudumisega seoses raisatud, tulemusena on tegelik väljund {1}. See karistus võib aja jooksul suureneda.

[ctx: WorldMine_ReserveEstimate]
note: provides estimate on how many years is left to mine in current mine or oil rig, example use 'Years left: 3.5 (estimate)'
en: Years left: {0} (estimate)
et: Aastaid jäänud: {0} (hinnang)

[ctx: WorldMine_ReserveEstimate__Tooltip]
note: tooltip
en: This rough estimate is based on the current production level. Idle times (such as due to a full output) are not accounted for, in which case the duration left might be greater.
et: See ligikaudne hinnang põhineb praegusel tootmistasemel. Tühikäigud (näiteks väljundi täitumise seisak) ei ole arvesse võetud ehk järelejäänud aeg võib olla suurem.

[ctx: WorldMine_ReserveTooltip]
note: tooltip for a bar that displays the total reserve left in a deposit. For instance how much uranium is left to extract in a uranium mine. tooltip
en: Shows the overall status of the reserve available in this deposit. This is a limited resource.
et: Näitab selle maardla maavara üldist taset. See on piiratud ressurss.

[ctx: WorldMineInfo__NeedsRepair]
note: example use: {0} = Oil rig | Mine
en: This {0} needs to be repaired before we can use it.
et: See {0} tuleb enne käitamist parandada.

[ctx: WorldMineInfo__ProvidesResources]
note: example use: {0} = Oil rig
en: This {0} provides us with resources. To deliver the resources to our island we need to send our ship to fetch it. Or find & repair a dedicated cargo ship and build a cargo depot to automate the process.
et: See {0} võimaldab meile ressursse. Tooraine saarele toimetamiseks peame oma laeva kasutama. Või leidma ja remontima spetsiaalse kaubalaeva ning ehitama kaubalao, et automatiseerida protsess.

[ctx: WorldMineProductionLvl__Title]
note: production / mining level of an oil rig / mine - more details explained in WorldMineProductionLvl__Tooltip
en: Production level
et: Tootmistase

[ctx: WorldMineProductionLvl__Tooltip]
note: station can represent an oil rig, mine or forestry
en: Production level determines output of this station but also increases its demands on workers, maintenance and Unity. Stations can be upgraded to provide even higher production levels.
et: Tootmistase määrab selle rajatise toodangu, kuid suurendab ka nõudlust töötajatele, hooldusele ja ühtsusele. Rajatisi saab täiustada, et tagada veelgi suurem tootmistase.

[ctx: WorldMineTitleWithLevel]
note: shows the current title of a world map mine ({0}) and the level the mine has, example use: 'Oil rig (Level 4)'
en: {0} (Level {1})
et: {0} (Tase {1})

[ctx: WorldSettlement_NeutralDesc]
note: describes a settlement in the world map
en: This is a peaceful settlement we can trade with. We can also give them donations to increase our reputation and motivate some of their people to join our island or provide us with more trade deals.
et: Selle rahumeelse asumiga saame kaubelda. Me võime neile annetada, et kasvatada meie mainet ja motiveerida osa asumi rahvast liituma meie saarega või suurendada kauplemisvõimalusi.

[ctx: YouShallNotPassStaticIslandMap__desc]
note: Map description
en: Prepare for the ultimate challenge on You Shall Not Pass, an experimental map designed to push your skills to the limit! The starting point is a tiny valley with limited space, yet it is abundant in resources. Your task? Ascend to the top plateau before you run out of space (and coal). Once at the top, you are rewarded with a flat area for building a vast factory so you can utilize all the resources available to you.
    
    Will your excavators win the race against time or will your factory spiral out of control as your resources sputter out? Only the captains with the most robust plans (and trousers) can conquer this island of pain.
    
    This map is for experts only.
et: Ole valmis keeruliseks väljakutseks eksperimentaalsel kaardil "Sa ei pääse siit", mis on loodud neile, kes on valmis oma oskuste piire proovile panema! Sa alustad kitsas orus, kus on rohkelt ressursse, kuid kus on minimaalselt ruumi ehitamiseks. Mis on eesmärk? Jõuda ülemisele platoole, enne kui ruum (ja süsi) otsa saab. Seal üleval on piisavalt ruumi, et ehitada tohutu tehas, kus saate lõpuks kõik olemasolevad ressursid kätte.
    
    Kas sinu ekskavaatorid võidavad võidujooksu ajaga või variseb sinu tööstus kokku, kuna olemasolevad ressursid saavad otsa? Ainult kõige kindlama plaaniga (ja tugevamate pükstega) kapten suudab selle viletsuse saare vallutada.
    
    See kaart on mõeldud ainult ekspertidele.

[ctx: YouShallNotPassStaticIslandMap__name]
note: Map name
en: You Shall Not Pass
et: Sa Ei Pääse Siit

[ctx: Zipper_IoPortShape_FlatConveyor__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
et: Võimaldab transpordivoolu jagamist ja tähtsuse järjekorda seadmist, kasutades mõnda kahest sisend- ja väljundväravast.

[ctx: Zipper_IoPortShape_FlatConveyor__name]
note: name: small machine that allows splitting and merging of transports
en: Flat balancer
et: Lame tasakaalustaja

[ctx: Zipper_IoPortShape_LooseMaterialConveyor__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
et: Võimaldab transpordivoolu jagamist ja tähtsuse järjekorda seadmist, kasutades mõnda kahest sisend- ja väljundväravast.

[ctx: Zipper_IoPortShape_LooseMaterialConveyor__name]
note: name: small machine that allows splitting and merging of transports
en: U-shape balancer
et: U-kujuline tasakaalustaja

[ctx: Zipper_IoPortShape_MoltenMetalChannel__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
et: Võimaldab konveieri jagamist ja tähtsuse järjekorda seadmist, kasutades mõnda kahest sisend- ja väljundväravast.

[ctx: Zipper_IoPortShape_MoltenMetalChannel__name]
note: name: small machine that allows splitting and merging of transports
en: Molten balancer
et: Valumetallirenni tasakaalustaja

[ctx: Zipper_IoPortShape_Pipe__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
et: Võimaldab transpordivoolu jagamist ja tähtsuse järjekorda seadmist, kasutades mõnda kahest sisend- ja väljundväravast.

[ctx: Zipper_IoPortShape_Pipe__name]
note: name: small machine that allows splitting and merging of transports
en: Pipe balancer
et: Tasakaalustamistoru
