Spanish (Captain of Industry) - en to es translation catalogue (2372 entries)

[ctx: Accepts]
note: example usage: 'Accepts <icon of waste water>' - means this entity accepts waste water.
en: Accepts
es: Acepta

[ctx: AccessibilitySetting__Flashes]
note: setting for disabling sudden lightning flashes
en: Disable flashes (e.g. lightning)
es: Desactivar los destellos (por ejemplo, relámpagos)

[ctx: AccessibilitySetting__Title]
note: title of accessibility settings (disable flashes, etc.)
en: Accessibility
es: Accesibilidad

[ctx: ActiveDisplay_Setting]
note: title of a setting to change currently active display display means monitor essentially
en: Active display
es: Pantalla activa

[ctx: AddableMods__Tooltip]
note: Tooltip on "Mods available" label file shown in the details panel of the load & save window
en: Check these mods to add them to your save file.
es: Selecciona estos mods para añadirlos en tu partida guardada.

[ctx: AdditionError__CollisionWith]
note: could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
en: Collision with {0}
es: Colisión con {0}

[ctx: AdditionError__DesignationOverlap]
note: could not place entity due overlap with a terrain designation
en: Overlapping with terrain designation
es: Superposición con la designación del terreno

[ctx: AdditionError__HasDeposit]
note: {0} is a name of product, for instance injection pump can't be placed on the ground as there is some existing deposit of oil or water
en: Cannot be placed on top of existing deposit ({0})
es: No se puede colocar sobre un depósito existente ({0})

[ctx: AdditionError__InvalidHeight]
note: could not place entity due to invalid height, {0} and {1} are integers specifying min and max height
en: Invalid placement height, must be placed within heights {0} and {1} (inclusive).
es: Altura de colocación no válida, debe colocarse entre las alturas {0} y {1} (ambas inclusive).

[ctx: AdditionError__NeedsOcean]
note: could not place a building as some part needs to be in the ocean (e.g. ship depot)
en: Some part needs to be in the ocean
es: Alguna parte necesita estar en el océano.

[ctx: AdditionError__NoDeposit]
note: {0} is a name of product, for instance oil pump can't be placed on the ground as there is no deposit of oil
en: There is no deposit of {0}
es: No hay yacimientos de {0}

[ctx: AdditionError__NotASurface]
note: could not place a paint / decal as the terrain does not contain a surface that can be painted
en: Requires a hard surface (e.g. concrete)
es: Requiere una superficie dura (por ejemplo, hormigón)

[ctx: AdditionError__NotFarmable]
note: could not place a farm as the terrain is not farmable
en: Some ground is not farmable
es: Parte del terreno no es cultivable

[ctx: AdditionError__NotFertile]
note: could not place a tree as the terrain is not fertile
en: Some ground is not fertile
es: Parte del terreno no es fértil

[ctx: AdditionError__NotInSlot]
note: could not place a building outside a predefined slot (e.g. shipyard module)
en: Must be placed in a highlighted slot
es: Debe colocarse en una ranura resaltada

[ctx: AdditionError__NotStable]
note: could not place a building because the terrain is not stable enough (for example landfill)
en: Some ground is not stable
es: Parte del terreno es inestable

[ctx: AdditionError__OceanBlocked]
note: could not place a building as it has ocean access blocked
en: Ocean access blocked
es: Acceso al mar bloqueado

[ctx: AdditionError__OceanBlockedBy]
note: could not place entity due blocked ocean access by an entity, {0} is entity name
en: Ocean access blocked by '{0}' or terrain.
es: Acceso al océano bloqueado por '{0}', o por terreno.

[ctx: AdditionError__OceanBlockedByTerrain]
note: could not place entity due blocked ocean access by terrain, {0} a positive integer
en: Ocean access blocked by terrain at {0} location, you might need to repeat the recovery action. | Ocean access blocked by terrain at {0} locations, you might need to repeat the recovery action.
es[0]: Acceso al océano bloqueado por terreno en {0} ubicación, es posible que deba repetir la acción de recuperación.
es[1]: Acceso al océano bloqueado por terreno en {0} ubicaciones, es posible que deba repetir la acción de recuperación.

[ctx: AdditionError__OceanNotAllowed]
note: could not place a building as it can't be placed in the ocean
en: Cannot place in the ocean
es: No se puede colocar en el océano

[ctx: AdditionError__OutsideOfMap]
note: could not place a building as it is outside of buildable area of the game (outside of the map) could not place a building as something was in the way (building, tree)
en: Outside of buildable area
es: Fuera del área de construcción

[ctx: AdditionError__SomethingInWay]
note: could not place a building as something was in the way (building, tree)
en: Something is in the way
es: Algo está estorbando

[ctx: AdditionError__TerrainTooHigh]
note: could not place entity due terrain being too high
en: Terrain too high
es: Terreno muy elevado

[ctx: AdditionError__TerrainTooLow]
note: could not place entity due terrain being too low
en: Terrain too low
es: El terreno es demasiado bajo

[ctx: AdditionError__ThinDeposit]
note: shown when player is trying to build a pump on top of a deposit, {0} is a thickness of a deposit required to place it (how deep it has to go), {1} is the current thickness
en: Requires ground deposit with thickness at least: {0}, current thickness: {1}
es: Requiere un depósito de tierra con un grosor mínimo: {0}, espesor actual: {1}

[ctx: AdditionError__TooCloseToOtherTree]
note: could not place a tree as it is too close to another
en: Too close to another tree
es: Demasiado cerca de otro árbol

[ctx: AdditionError__Unique]
note: could not place a building because it already exists and only one is allowed in the game
en: Building is unique and already exists
es: El edificio es único y ya existe

[ctx: AdditionWarning__HighLift]
note: Warning that a lift's port may be too high to connect to a transport.
en: Warning: A port is above transport support height. Connection may not be possible.
es: Aviso: El puerto está por encima de la altura de transporte soportada. La conexión puede que no sea posible

[ctx: AddNewShipPart]
note: title of a window that enables to install a new ship part
en: Add new part
es: Añadir nueva pieza

[ctx: AdoptPops__Title]
note: title of a panel that enables to adopt population from a village, the adopted population will join player's island
en: Adopt population
es: Adoptar población

[ctx: AdoptPops__Tooltip]
note: tooltip of a panel that enables to adopt population from a village, the adopted population will join player's island
en: People in the settlement that are willing to join your island. This number replenishes naturally over time until the limit is reached. The capacity and replenish rate are affected by your reputation. Also some settlements might not have this option.
es: Personas en el asentamiento que están dispuestas a unirse a tu isla. Este número se repone naturalmente con el tiempo hasta que se alcanza el límite. La capacidad y la tasa de reabastecimiento se ven afectadas por su reputación. Además, es posible que algunos asentamientos no tengan esta opción.

[ctx: AdoptPopsAction]
note: button to adopt population from a village, example: 'Adopt 10 pops'
en: Adopt {0} pop | Adopt {0} pops
es[0]: Acoje {0} hab
es[1]: Acoje {0} habs

[ctx: AirSeparator__desc]
note: short description of a machine
en: Performs a cryogenic distillation process at temperatures reaching -200 °C to separate atmospheric air into its primary components - oxygen and nitrogen.
es: Realiza un proceso de destilación criogénica a temperaturas que alcanzan los -200 ° C para separar el aire atmosférico en sus componentes primarios: oxígeno y nitrógeno.

[ctx: AirSeparator__name]
note: name of a machine https://en.wikipedia.org/wiki/Air_separation
en: Air separator
es: Planta de separación de aire

[ctx: AlphaStaticIslandMap__desc]
note: Map description
en: A balanced map, great for new or casual players. The starting location offers easy access to all resources and plenty of space to build a large factory. Later on, create ramps to the higher platforms to scale up industrial and mining operations.
    
    This is the first and oldest map in Captain of Industry. It was first available in a closed-alpha build in October of 2021. Back then, it was the only playable map in the game.
es: Mapa de la versión Alpha. Un mapa equilibrado que es ideal para jugadores nuevos o casuales. Comienza en la plataforma más baja y obtiene todos los recursos iniciales que necesita. El área inicial tiene mucho espacio para colocar todos sus muelles de carga. Más adelante, necesitaras construir rampas a las otras dos plataformas para aumentar aún más tus fábrica y operaciones mineras.

[ctx: AlphaStaticIslandMap__name]
note: Map name
en: New Haven
es: Nuevo refugio

[ctx: AmountOfPops]
note: represents number of people in a settlement, example '2 pops' (keep it short) represents amount of people in a settlement, example '2 pops' (keep it short)
en: {0} pop | {0} pops
es[0]: {0} hab
es[1]: {0} habs

[ctx: AmountOfWorkers]
note: people who work somewhere. example: '1 worker', '2 workers' - keep it short!
en: {0} worker | {0} workers
es[0]: {0} trabajador
es[1]: {0} trabajadores

[ctx: AnaerobicDigester__desc]
note: short description of a machine
en: Performs a process in which microorganisms break down biodegradable material in the absence of oxygen to produce fuels and fertilizer.
es: Realiza un proceso en el que los microorganismos descomponen material biodegradable en ausencia de oxígeno para producir gas combustible y fertilizante.

[ctx: AnaerobicDigester__name]
note: name of a machine
en: Anaerobic digester
es: Digestor anaeróbico

[ctx: AnimalFarm_AddAnimals_Tooltip]
note: tooltip for a button that enables to move animals between farms
en: Reallocates animals from other farms into this farm
es: Reasigna animales de otras granjas a esta granja

[ctx: AnimalFarm_PauseGrowth__Title]
note: button to pause natural increase of animals in this farm
en: Pause growth
es: Pausar el crecimiento

[ctx: AnimalFarm_PauseGrowth__Tooltip]
note: tooltip
en: Stops natural increase in number of animals in this farm.
es: Detiene el crecimiento natural del número de animales en esta granja.

[ctx: AnimalFarm_RemoveAllAnimals]
note: title of a button that enables to remove animals from a farm (by moving them into another farm, not killing)
en: Remove all
es: Eliminar todo

[ctx: AnimalFarm_RemoveAnimals_Tooltip]
note: tooltip for a button that enables to move animals between farms
en: Reallocates animals that are in this farm into other farms
es: Reasigna animales que están en esta granja a otras granjas

[ctx: AnimalFarm_Title]
note: title of a panel showing animals in this farm
en: Animals
es: Animales

[ctx: AnimalFarm_TitleTooltip]
en: Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.
es: Animales alojados en esta granja. Puedes obtener nuevos animales comerciando con una aldea en el mundo. Una vez que haya algunos animales, comenzarán a aumentar naturalmente en número. Los animales deben recibir comida y agua, de lo contrario pueden perecer.

[ctx: AnimalFarmMissingFood__name]
note: notification
en: {entity}: Not enough food
es: {entity}: No hay suficiente comida

[ctx: AnimalFarmMissingWater__name]
note: notification
en: {entity}: Not enough water
es: {entity}: No hay suficiente agua

[ctx: AnimalSlaughtering__Title]
note: see more details in AnimalSlaughtering__Tooltip
en: Enable slaughtering
es: Habilitar sacrificio

[ctx: AnimalSlaughtering__Tooltip]
en: When enabled a red slider appears. If the total number of animals in this farm gets above the red slider, then the excess number will be slaughtered for products like meat. In case the slider is set to full capacity it will only slaughter the born excess that would not fit into the farm. If slaughtering is disabled, no meat gets produced.
es: Cuando está habilitado, aparece un control deslizante rojo. Si el número total de animales en esta granja supera el control deslizante rojo, el exceso se sacrificará para obtener productos como la carne. En caso de que el control deslizante esté configurado a plena capacidad, solo sacrificará el exceso nacido que no cabría en la granja. Si el sacrificio está desactivado, no se produce carne.

[ctx: AntiAliasingRenderingSetting__Msaa]
note: anti-aliasing mode, {0} is number of samples, for example 'x8'
en: Multisample anti-aliasing (MSAA) {0}
es: Suavizado de bordes por multi muestras (MSAA)

[ctx: AntiAliasingRenderingSetting__Name]
note: rendering setting name
en: Anti-aliasing
es: Suavizado de bordes

[ctx: AntiAliasingRenderingSetting__Smaa]
note: anti-aliasing mode
en: Subpixel morphological anti-aliasing (SMAA)
es: Anti-aliasing morfológico subpíxel (SMAA)

[ctx: ApplyChanges]
note: button to apply changes
en: Apply changes
es: Aplicar cambios

[ctx: ApplyChangesConflictPrompt]
note: confirmation shown when applying keybinding changes when conflicts are present
en: Ignore conflicts and apply changes?
es: ¿Deseas ignorar los conflictos y aplicar los cambios?

[ctx: ApplySettingsFrom]
note: text shown next to an entity that is used as a source of a configuration to be copied. Keep short.
en: Apply settings from
es: Aplicar configuración de

[ctx: ArcFurnace__desc]
note: short description of a machine name of a machine
en: Melts metals via a powerful electric arc. The arc is deployed using graphite anodes that are partially spent during the process due to the high heat. Beware that the furnace consumes a significant amount of power. It would be polite to notify your local power plant before turning this on.
es: Funde los metales mediante un potente arco eléctrico. El arco se despliega utilizando ánodos de grafito que se gastan parcialmente durante el proceso debido al elevado calor. Hay que tener en cuenta que el horno consume una cantidad importante de energía. Sería conveniente avisar a la central eléctrica local antes de encenderlo.

[ctx: ArcFurnace__name]
note: name of a machine https://en.wikipedia.org/wiki/Electric_arc_furnace
en: Arc furnace
es: Horno de arco eléctrico I

[ctx: ArcFurnace2__desc]
note: short description of a machine name of a machine
en: This furnace has a cooling system to safely reach higher operating temperatures. This provides increased throughput and an opportunity to reuse some of the excess heat. Power requirements are increased as well.
es: Este horno de arco eléctrico cuenta con un sistema de refrigeración para alcanzar con seguridad temperaturas de funcionamiento más elevadas. Proporciona un mayor rendimiento y la oportunidad de reutilizar parte del exceso de calor. También aumentan las necesidades de energéticas.

[ctx: ArcFurnace2__name]
note: name of a machine
en: Arc furnace II
es: Horno de arco eléctrico II

[ctx: AreasWithoutForestryTowers__name]
note: notification
en: There are some forestry designations outside of forestry tower areas
es: Existen algunas zonas forestales fuera de las zonas de torres forestales

[ctx: AreasWithoutTowers__name]
note: notification
en: There are some mining designations outside of mine tower areas
es: Hay algunas zonas mineras fuera de las áreas de las torres de control de minería

[ctx: ArmageddonMap__name]
note: Map name
en: Armageddon
es: Armagedón

[ctx: Armor]
note: value of armor, e.g. `armor: 40`
en: Armor
es: Blindaje

[ctx: ArmorT1__name]
note: name: ship part upgrade
en: Armor plating
es: Blindaje I

[ctx: ArmorT2__name]
note: name: ship part upgrade
en: Armor plating II
es: Blindaje II

[ctx: AssemblyRoboticT1__desc]
note: description of a machine
en: Robotic assembly that is faster and can produce more advanced products.
es: La ensambladora robótica es mucho más rápida y puede producir productos mucho más avanzados.

[ctx: AssemblyRoboticT1__name]
note: name of a machine it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version)
en: Assembly (robotic)
es: Ensambladora (robótica)

[ctx: AssemblyRoboticT2__name]
note: name of a machine it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version)
en: Assembly (robotic) II
es: Ensambladora (robótica) II

[ctx: AssignedExcavators__MineTower_Title]
note: tooltip that explains what excavators do when assigned to a mine tower tooltip that explains excavator assignment to a mine tower
en: Assigned excavators will automatically mine all the mining designations managed by this tower. Don't forget to also assign some trucks so the excavators can unload their shovel.
es: Las excavadoras asignadas minarán automáticamente de todas las zonas mineras administradas por esta torre. No olvide asignar también algunos camiones para que las excavadoras puedan descargar su cuchara.

[ctx: AssignedExcavators__Title]
note: title of a panel that enables to assign excavators to a building
en: Assigned excavators
es: Excavadoras asignadas

[ctx: AssignedForLogistics__Empty]
note: shown when they are no routes assigned
en: No routes assigned
es: No hay rutas asignadas

[ctx: AssignedForLogistics__ExportTooltipForestryTower]
en: Allows to assign storage units for export of wooden logs that are cut by tree harvesters assigned to this tower. If at least one storage unit is assigned, wood will be delivered only to assigned units and nowhere else.
es: Permite asignar unidades de almacenamiento para la exportación de troncos de madera que son cortados por las cosechadoras de árboles asignadas a esta torre. Si al menos una unidad de almacenamiento está asignada, la madera se entregará solo a las unidades asignadas y en ningún otro lugar.

[ctx: AssignedForLogistics__ExportTooltipFuelStation]
en: Enables to assign refueling trucks in this station to individual mine towers.
es: Permite asignar camiones de reabastecimiento de combustible en esta estación a torres mineras individuales.

[ctx: AssignedForLogistics__ExportTooltipGeneral]
en: Configures dedicated export routes for trucks. Once this storage is set to export into another storage (B), trucks will only export products to that storage (B). No other unassigned storage or machine will be able to export from this storage. This does not affect imports. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.
es: Configura rutas de exportación dedicadas para camiones. Una vez que este almacenamiento esté configurado para exportar a otro almacenamiento (B), los camiones solo exportarán productos a ese almacenamiento (B). Ningún otro almacenamiento o máquina sin asignar podrá exportar desde este almacenamiento. Esto no afecta las importaciones. Las asignaciones de rutas no afectan a los transportadores o tuberías conectados. El almacenamiento también se puede asignar a una torre de control de la mina.

[ctx: AssignedForLogistics__ExportTooltipMineTower]
note: {0} - mine control tower
en: Configures dedicated export routes for trucks. For example, if you’d like to deliver materials mined here to a specific storage but nowhere else, you can assign this {0} to the chosen storage. You can also assign it to another {0} in order to use that one for dumping.
es: Configura rutas de exportación dedicadas para camiones. Por ejemplo, si desea entregar materiales extraídos aquí a un almacenamiento específico pero en ningún otro lugar, puede asignar este {0} al almacenamiento elegido. También puede asignarlo con otro {0} para usarlo para descargar.

[ctx: AssignedForLogistics__ImportTooltipForestryTower]
en: Configures dedicated import routes for trucks. You can also assign a fuel station to make its trucks refuel tree planters and tree harvesters in this place.
es: Configura rutas de importación dedicadas para camiones. También puedes asignar una estación de combustible para que los camiones reposten las plantadoras y cosechadoras de árboles en este lugar.

[ctx: AssignedForLogistics__ImportTooltipGeneral]
en: Configures dedicated import routes for trucks. Once this storage is set to import from another storage (B), trucks will only import products from that storage (B). No other unassigned storage or machine will be able to import into this storage. This does not affect export. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.
es: Configura rutas de importación dedicadas para camiones. Una vez que este almacenamiento esté configurado para importar desde otro almacenamiento (B), los camiones solo importarán productos de ese almacenamiento (B). Ningún otro almacenamiento o máquina sin asignar podrá importar a este almacenamiento. Esto no afecta a la exportación. Las asignaciones de rutas no afectan a los transportadores o tuberías conectados. El almacenamiento también se puede asignar a una torre de control de la mina.

[ctx: AssignedForLogistics__ImportTooltipMineTower]
en: Configures dedicated import routes for trucks. For example, if you’d like materials from some storage to be dumped in here but nowhere else, you can assign this {0} to the chosen storage. You can also assign a fuel station to make its trucks refuel excavators in this place.
es: Configura rutas de importación dedicadas para camiones. Por ejemplo, si desea que los materiales de algún almacenamiento se descarguen aquí pero en ningún otro lugar, puede asignar este {0} al almacenamiento elegido. También puede asignar una estación de combustible para que sus camiones reposten excavadoras en este lugar.

[ctx: AssignedTo]
note: example: 'assigned to Tree harvesting'
en: assigned to {0}
es: asignado a {0}

[ctx: AssignedTreeHarvesters__ForestryTower_Title]
note: tooltip that explains what tree harvesters do when assigned to a forestry tower
en: Assigned tree harvesters will automatically harvest trees in all the forestry designations managed by this tower. Unassigned harvesters will work here as long as there is no harvester assigned.
es: Los cosechadores de árboles asignados cosecharán automáticamente árboles en todas las zonas forestales gestionadas por esta torre. Los recolectores no asignados trabajarán aquí mientras no haya ningún recolector asignado.

[ctx: AssignedTreeHarvesters__Title]
note: title of a panel that enables to assign tree planters to a building
en: Assigned tree harvesters
es: Recolectores de árboles asignados

[ctx: AssignedTreePlanters__ForestryTower_Title]
note: tooltip that explains what tree planters do when assigned to a forestry tower
en: Assigned tree planters will automatically plant saplings in all the forestry designations managed by this tower. Unassigned planters will work here as long as there is no planter assigned.
es: Los plantadores de árboles asignados plantarán automáticamente árboles jóvenes en todas las zonas forestales gestionadas por esta torre. Los plantadores no asignados trabajarán aquí mientras no haya un plantador asignado.

[ctx: AssignedTreePlanters__Title]
note: title of a panel that enables to assign tree planters to a building
en: Assigned tree planters
es: Plantadores de árboles asignados

[ctx: AssignedTrucks__Building_Tooltip]
note: tooltip that explains what trucks do when assigned to a general building (e.g. storage) tooltip that explains trucks assignment to a fuel station
en: Assigned vehicles will be allocated to transfer cargo exclusively for this building. This means that anytime an assigned vehicle performs a delivery this building has to be either source or destination of the cargo. This can be combined with routes assignment to form dedicated supply lines.
es: Los vehículos asignados se usarán para transferir carga exclusivamente a este edificio. Esto significa que cada vez que un vehículo asignado realiza una entrega, este edificio debe ser el origen, o el destino, de la carga. Esto se puede combinar con otras rutas para formar líneas de suministro dedicadas.

[ctx: AssignedTrucks__FuelStation_Tooltip]
note: tooltip that explains what trucks do when assigned to a fuel station tooltip that explains trucks assignment to a fuel station
en: Assigned trucks will automatically refuel all the nearby excavators and tree harvesters.
es: Los camiones asignados repostarán automáticamente todas las excavadoras y taladoras de árboles cercanas.

[ctx: AssignedTrucks__MineTower_Tooltip]
note: tooltip that explains what trucks do when assigned to a mine tower tooltip that explains trucks assignment to a mine tower
en: Assigned trucks will automatically serve all the excavators assigned to this tower.
es: Los camiones asignados servirán automáticamente a las excavadoras asignadas a la torre de control de minería.

[ctx: AssignedTrucks__Title]
note: title of a panel that enables to assign trucks to a building
en: Assigned trucks
es: Camiones asignados

[ctx: AssignedTrucks__TreeHarvester_Tooltip]
note: tooltip that explains what trucks do when assigned to a tree harvesting vehicle tooltip that explains trucks assignment to a tree harvesting vehicle
en: Assigned trucks will follow this harvester which will load them with wood. Trucks will deliver the wood to the factory and return back to the harvester.
es: Los camiones asignados seguirán a esta cosechadora que los cargará con madera. Los camiones entregarán la madera a la fábrica y regresarán a la cosechadora.

[ctx: AssignedTrucksEnforce__Title]
note: PLEASE keep very short (not longer than English is). More info in AssignedTrucksEnforce__Tooltip title of a panel that enables to assign trucks to a building
en: Accept assigned only
es: Solo asignados

[ctx: AssignedTrucksEnforce__Tooltip]
note: tooltip that explains trucks assignment to a mine tower
en: When enabled, only the assigned vehicles below will be allowed to collect or deliver cargo here.
es: Cuando está habilitado, solo los vehículos asignados podrán cargar o descargar aquí.

[ctx: AssignVehicleBtn__NotAvailable]
note: tooltip
en: There are no available vehicles of this type
es: No hay vehículos disponibles de este tipo

[ctx: AssignVehicleBtn__Tooltip]
note: tooltip
en: Click to assign this type of vehicle
es: Haga clic para asignar este tipo de vehículo

[ctx: AudioEffectsVolume__Ambient]
note: label for ambient sounds volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: Ambient sounds (e.g. weather)
es: Sonidos ambientales (ej: clima)

[ctx: AudioEffectsVolume__EffectsGroup]
note: label for a volume slider that controls a group of effects volumes such as user interface, entities, etc.
en: Effects volume
es: Volumen de efectos

[ctx: AudioEffectsVolume__Entities]
note: label for entities volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: Entities (e.g. machines, vehicles)
es: Entidades (ej: máquinas, vehículos)

[ctx: AudioEffectsVolume__Master]
note: label for master volume of the game something is turned off - e.g. autosave: off
en: Master volume
es: Volumen general

[ctx: AudioEffectsVolume__Music]
note: label for music volume slider
en: Music volume
es: Volumen de la música

[ctx: AudioEffectsVolume__UI]
note: label for user interface volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: User interface
es: Interfaz de usuario

[ctx: Autosave__Interval]
note: title for autosave interval (how often should we autosave the game for the player - e.g. 'every 10 minutes'
en: Autosave interval
es: Guardado automático

[ctx: Autosave__Interval_Minutes]
note: how often should we autosave, example: 'Every 10 minutes'
en: Every {0} minute | Every {0} minutes
es[0]: Cada {0} minuto
es[1]: Cada {0} minutos

[ctx: AvailableToAssign]
note: list of vehicles that available to be assigned to some buildings
en: Available to assign
es: Disponible para asignar

[ctx: AverageProduction]
note: label of a panel that shows an average monthly production (keep it short)
en: Avg. production
es: Producción media

[ctx: AvgDamage]
note: average damage
en: Avg. damage
es: Daño medio

[ctx: BackgroundFpsLimitRenderingSetting__Name]
note: rendering setting name
en: FPS limit in background
es: Límite de FPS en segundo plano

[ctx: BakingUnit__desc]
note: short description of a machine
en: Bakes organic products such as bread.
es: Hornea productos orgánicos como el pan.

[ctx: BakingUnit__name]
note: name of a machine
en: Baking unit
es: Unidad de horneado

[ctx: Balance_LatestTransactions]
note: title for a table showing latest transactions for a loan balance
en: Latest transactions
es: Últimas transacciones

[ctx: BalancerPrioritization__Title]
note: title of a panel that configures in / out priorities for a balancer
en: Prioritization
es: Priorización

[ctx: BalancerPrioritization__Tooltip]
en: You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way.
es: Usted puede elegir qué puertos dar prioridad. Si habilita la priorización de salida, todos los productos de cualquier entrada se intentarán primero emitir a través del puerto priorizado. Si ese puerto no puede aceptar más productos, se utilizará el otro puerto no priorizado. La priorización de entradas funciona de manera similar.

[ctx: BalancerRatios__Inputs]
en: Enforce strictly even inputs
es: Hacer cumplir estrictamente entradas uniformes

[ctx: BalancerRatios__Outputs]
en: Enforce strictly even outputs
es: Hacer cumplir estrictamente salidas uniformes

[ctx: BalancerRatios__Title]
note: title for balancer ratios configuration
en: Even I/O ratios
es: Relaciones de E/S uniformes

[ctx: BalancerRatios__Tooltip]
en: You can chose to enforce strictly even input/output product ratios. If you enable strict output ratio, products will be output to all output ports evenly. If a port cannot accept any more products, output will pause until the port gets freed-up. Input strict ratio works in a similar way.
es: Puede optar por forzar una relación de producto de entrada / salida estrictamente uniforme. Si habilita una relación de salida estricta, los productos se enviarán a ambos puertos de salida de manera uniforme. Si un puerto no puede aceptar más productos, la salida se detendrá hasta que se libere el puerto. La relación estricta de entrada funciona de manera similar.

[ctx: BarrierCorner__name]
note: name
en: Barrier (corner)
es: Barrera en esquina

[ctx: BarrierCross__name]
note: name
en: Barrier (cross)
es: Barrera en intersección

[ctx: BarrierEnd__name]
note: name
en: Barrier (ending)
es: Barrera final

[ctx: BarrierStraight1__desc]
note: description of barrier wall
en: Barrier that blocks vehicle access.
es: Barrera que bloquea el acceso de vehículos.

[ctx: BarrierStraight1__name]
note: name
en: Barrier (straight)
es: Barrera recta

[ctx: BarrierTee__name]
note: name
en: Barrier (tee)
es: Barrera en T

[ctx: BasicDieselDistiller__desc]
note: short description of a machine
en: Allows distillation of low-grade diesel but it is quite inefficient and produces a lot of waste.
es: Permite destilar gasóleo de baja calidad, pero es bastante ineficaz y produce muchos residuos.

[ctx: BasicDieselDistiller__name]
note: name of a machine
en: Basic distiller
es: Destilador básico

[ctx: BasicServerRack__name]
note: name: title of a server rack in a datacenter (rack is just a set of servers assembled together).
en: Basic rack
es: Rack básico, Centro de datos

[ctx: BattleResult__DamageDone]
note: amount of damage the player / enemy did to enemy / player
en: Damage done: {0}
es: Daño hecho: {0}

[ctx: BattleResult__Defeat]
note: title showing that the player was defeated in a battle
en: Defeated!
es: ¡Derrotado!

[ctx: BattleResult__ShipTitle]
note: title of player's ship in battle stats
en: Our ship
es: Nuestro barco

[ctx: BattleResult__Victory]
note: title showing that the player won a battle
en: Victory!
es: ¡Victoria!

[ctx: BattleScore]
note: abstract value that helps to determine how capable a ship is in a battle
en: Battle score
es: Puntuación de batalla

[ctx: BeachStaticIslandMap__name]
note: Map name
en: The Beach
es: La Playa

[ctx: Beacon__desc]
note: short description
en: Strong light helps other refugees to find your island and join you. This can help you to get more workers and some extra starting loot.
es: Una luz potente que ayuda a otros refugiados a encontrar tu isla y unirse a ti. Esto puede ayudar a conseguir mas trabajadores y algo de botín inicial extra.

[ctx: Beacon__name]
note: building or machine
en: Beacon
es: Faro

[ctx: Beacon__NoMoreRefugees]
note: displayed in beacon when there is no more refugees available displayed in beacon when there is no more refugees  available
en: No more refugees available!
es: ¡No hay más refugiados disponibles!

[ctx: Beacon__Notice]
en: Note: active progress gets reset if the beacon gets interrupted
es: Nota: el progreso se restablece si se interrumpe la señal del faro

[ctx: Beacon__Status]
note: example: 'Expecting 12 refugees in less than: 2 months'
en: Expecting {0} refugee in less than: | Expecting {0} refugees in less than:
es[0]: Esperando refugiado {0} en menos de:
es[1]: Esperando refugiados {0} en menos de:

[ctx: BeaconTip]
note: {0} = Beacon, {1} = Power generator, {2} - Unity
en: {0} enables you to bring more people to your island and get more workers. It needs a constant supply of power from a {1}. And running the {0} requires {2}. Refugees who find you via {0} will also bring extra resources with them. Also make sure you have enough housing for new refugees as <bc>homelessness</bc> can negatively affect {2}.
es: {0} te permite traer más gente a tu isla y conseguir más trabajadores. Necesita un suministro constante de energía de un {1}. Y hacer funcionar {0} requiere {2}. Los refugiados que te encuentren a través de {0} también traerán consigo recursos adicionales. También asegúrate de tener suficientes viviendas para los nuevos refugiados, ya que <bc>la falta de vivienda</bc> puede afectar negativamente a {2}.

[ctx: BirchTree__desc]
en: Birch tree
es: Abedul

[ctx: BirchTreeDry__desc]
en: Birch tree (dry)
es: Abedul (seco)

[ctx: BirthRateCategoryCat_Disease__name]
note: name
en: Disease
es: Enfermedad

[ctx: BirthRateCategoryCat_Edicts__name]
note: name
en: Edicts
es: Decretos

[ctx: BirthRateCategoryCat_Health__name]
note: name
en: Health
es: Salud

[ctx: BirthRateCategoryCat_Radiation__name]
note: name
en: Radiation
es: Radiación

[ctx: BirthRateCategoryCat_Starvation__name]
note: name
en: Starvation
es: Inanición

[ctx: Blueprint__NumberOfBackups]
note: tooltip to inform the player that there are backup files of the blueprint library located in the same folder as the main file
en: {0} backup file located in the same directory | {0} backup files located in the same directory
es[0]: {0} archivo de copia de seguridad ubicado en el mismo directorio
es[1]: {0} archivos de copia de seguridad ubicados en el mismo directorio

[ctx: Blueprint_ExportToStringTooltip]
note: tooltip of a button that allows to export a blueprint
en: Export currently selected blueprint or folder as a string into the clipboard.
es: Exporta al portapapeles el plano o la carpeta actualmente seleccionados en forma de cadena.

[ctx: Blueprint_NewFromSelectionTooltip]
note: tooltip for a button that allows to add a new blueprint via selection
en: Create a new blueprint by selecting an area of existing structures.
es: Cree un nuevo plano seleccionando y una área de estructuras existentes.

[ctx: Blueprint_NewFromStringTooltip]
note: tooltip for a button that allows to add a new blueprint via string
en: Add a new blueprint by pasting text from a clipboard.
es: Añade un nuevo plano pegando texto desde el portapapeles.

[ctx: Blueprint_PlaceItTooltip]
note: tooltip of a button that creates a new folder
en: Place the current blueprint into the world.
es: Coloque el plano actual en el mundo.

[ctx: BlueprintContentMissing__Info]
note: tooltip explaining that some content in the currently selected blueprint is not available.
en: Some items could not be loaded. Either the blueprint is too old or was made with mods that are currently not present.
es: No se han podido cargar algunos objetos. O bien el plano es demasiado antiguo o se hizo con mods que actualmente no están presentes.

[ctx: BlueprintContentMissing__ListTitle]
note: title that is followed by a list of content that is missing in the current blueprint
en: Content missing:
es: Contenido faltante:

[ctx: BlueprintDelete__Action]
note: title of a button that deletes a blueprint or folder
en: Delete
es: Eliminar

[ctx: BlueprintDelete__Confirmation]
note: confirmation text of a dialog to delete a blueprint
en: Are you sure you want to delete '{0}'? This cannot be undone.
es: ¿Estás seguro de que quieres borrar '{0}'? Esto no se puede deshacer.

[ctx: BlueprintDelete__Tooltip]
note: tooltip of a button that deletes a blueprint or folder
en: Delete the selected item.
es: Borra el elemento seleccionado.

[ctx: BlueprintLibStatus__FailedToBackup]
note: status explaining that the blueprint library failed to save (keep short)
en: Backup failure
es: Error de copia de seguridad

[ctx: BlueprintLibStatus__FailedToBackupTooltip]
note: tooltip for blueprint library backup save failure
en: The library was saved but there was an issue to create a backup file (check that the game has file access permission).
es: La biblioteca se guardó, pero hubo un problema para crear un archivo de copia de seguridad (verifique que el juego tenga permiso de acceso al archivo).

[ctx: BlueprintLibStatus__FailedToLoad]
note: status explaining that the blueprint library failed to load (keep short)
en: Failed to load
es: Fallo al cargar

[ctx: BlueprintLibStatus__FailedToLoadOnFormat]
note: tooltip explaining that the blueprint library failed to load
en: Failed to load the library due to incorrect format. Any new changes will overwrite it.
es: Falló carga de la biblioteca debido a un formato incorrecto. Cualquier cambio nuevo lo sobrescribirá.

[ctx: BlueprintLibStatus__FailedToLoadOnPermission]
note: tooltip explaining that the blueprint library failed to load
en: Failed to load the library as access to the file was denied.
es: Falló carga de la biblioteca porque el acceso al archivo fue denegado.

[ctx: BlueprintLibStatus__FailedToSave]
note: status explaining that the blueprint library failed to save (keep short)
en: Failed to save
es: Fallo al grabar

[ctx: BlueprintLibStatus__FailedToSaveTooltip]
note: tooltip for blueprint library save failure
en: Failed to save the library (check that the game has file access permission).
es: Fallo al grabar la biblioteca (revisar que el juego tiene permisos de acceso a archivos).

[ctx: BlueprintLibStatus__Synchronized]
note: status explaining that the blueprint library was saved / loaded successfully (keep short)
en: Synchronized
es: Sincronizado

[ctx: BlueprintProtosLocked__NotAvailable]
en: The following items are not available yet:
es: Los siguientes artículos aún no están disponibles:

[ctx: Blueprints]
note: title of a window containing blueprints
en: Blueprints
es: Planos

[ctx: Blueprints_BuildingRequired]
note: message explaining there needs to be a building operational in order to use blueprints. The building name is provided via '{0}'.
en: Blueprints are not available as {0} is not operational
es: Planos no están disponibles pues {0} no está operativo

[ctx: BoilerCoal__desc]
note: short description of a machine
en: Produces high pressure steam by burning loose products (such as coal) to boil water.
es: Produce vapor a alta presión quemando productos sueltos (como carbón) para hervir agua.

[ctx: BoilerCoal__name]
note: name of a machine
en: Boiler
es: Caldera (carbón)

[ctx: BoilerElectric__desc]
note: short description of a machine
en: Produces high pressure steam by boiling water. Basically a giant kettle. But not recommended for tea preparation.
es: Produce vapor de agua a alta presión hirviéndola. Básicamente una tetera gigante. Pero no se recomienda para preparar té.

[ctx: BoilerElectric__name]
note: name of a machine
en: Boiler (electric)
es: Caldera (eléctrica)

[ctx: BoilerGas__desc]
note: short description of a machine
en: Produces high pressure steam by burning gas.
es: Produce vapor a alta presión quemando gas.

[ctx: BoilerGas__name]
note: name of a machine
en: Boiler (gas)
es: Caldera (gas)

[ctx: BoostMachine__Disable]
note: removes current active unity boost applied to a machine'
en: Remove boost
es: Quitar mejora

[ctx: BoostMachine__Enable]
note: button that enables continuous machine boost that costs
en: Boost
es: Mejora

[ctx: BoostMachine__Tooltip]
note: tooltip that explains what machine unity boost does'
en: Doubles the throughput while consuming Unity. Also ignores electricity requirement
es: Duplica el rendimiento mientras consume unidad. También ignora los requisitos de electricidad

[ctx: Bricks_TerrainSurface__name]
note: name: Surface that can be placed on the ground outside.
en: Brick surface
es: Superficie de ladrillo

[ctx: BricksMaker__desc]
note: short description of a machine
en: Extracts clay out of dirt and produces bricks.
es: Extrae arcilla de la tierra y produce ladrillos.

[ctx: BricksMaker__name]
note: name of a machine
en: Brickworks
es: Fábrica de ladrillos

[ctx: BridgeT1__name]
note: name name: ship part upgrade
en: Ship bridge
es: Puente de mando I

[ctx: BridgeT2__desc]
note: short description
en: Provides advanced radar capabilities.
es: Proporciona capacidades de radar avanzadas.

[ctx: BridgeT2__name]
note: name name: ship part upgrade
en: Ship bridge II
es: Puente de mando II

[ctx: BridgeT3__desc]
note: short description
en: Provides advanced radar capabilities.
es: Proporciona capacidades de radar avanzadas.

[ctx: BridgeT3__name]
note: name name: ship part upgrade
en: Ship bridge III
es: Puente de mando III

[ctx: buildAndEnsureDeliveriesTo]
note: text for a goal, {0} and {2} are machine/building names, {1} is a product
en: Build {0} and ensure {1} gets delivered to {2}
es: Fabrica {0} y asegúrate de que {1} se entregue a {2}

[ctx: buildingsCategory__name]
note: name: toolbar category name
en: Buildings
es: Edificios

[ctx: buildingsForVehiclesCategory__name]
note: name: toolbar category name
en: Buildings (for vehicles)
es: Deposito de vehiculos

[ctx: BuildMode]
note: category for key bindings used during build mode (when players builds / places stuff on the ground)
en: Build
es: Construir

[ctx: Burner__desc]
note: short description of a machine
en: Disposes solid waste by burning it
es: Elimina los desechos sólidos quemándolos

[ctx: Burner__name]
note: name of a machine
en: Burner (solid)
es: Incineradora

[ctx: Camera]
note: category for key bindings affecting camera
en: Camera
es: Cámara

[ctx: CameraSettings__Fov]
note: title for vertical field of view
en: Vertical field of view
es: Campo visual vertical

[ctx: CameraSettings__Title]
note: title for  camera settings
en: Camera
es: Cámara

[ctx: Cancel]
note: button to cancel something in the progress (construction for instance)
en: Cancel
es: Cancelar

[ctx: CannotDeliverFromMineTower__name]
note: notification
en: {entity}: No available place to dump products
es: {entity}: No hay lugar disponible para verter productos

[ctx: CaptainOfficeNotAvailable]
note: shown when edict cannot be activated because captain office is not working - lack of employees or power or something
en: Captain's office is not available
es: La oficina del capitán no está disponible

[ctx: CaptainOfficeT1__name]
note: name
en: Captain's office I
es: Oficina del Capitan I

[ctx: CaptainOfficeT2__name]
note: name
en: Captain's office II
es: Oficina del Capitan II

[ctx: Cargo__DiscardTooltip]
note: tooltip for a button that allows to discard truck's cargo
en: Instantly remove cargo from this truck (into any available storage or shipyard)
es: Retira instantáneamente la carga de este camión (a cualquier almacén o astillero disponible)

[ctx: CargoDepotBase__desc]
note: cargo depot description
en: Once built, a repaired cargo ship can dock here and transfer its cargo via attached cargo depot modules.
es: Una vez construido, un buque de carga reparado puede atracar aquí y transferir su carga a través de los módulos que el muelle de carga tiene adjuntos.

[ctx: CargoDepotHasNoModule__name]
note: notification
en: Cargo depot has no module available
es: El muelle de carga no tiene ningún módulo disponible

[ctx: CargoDepotHasNoShip__name]
note: notification
en: Cargo depot has no cargo ship
es: El muelle de carga no tiene buque de carga

[ctx: CargoDepotModuleContractNotMatching__name]
note: notification
en: Cargo depot module is not compatible with the assigned contract
es: El módulo de carga no es compatible con el contrato asignado

[ctx: CargoDepotModuleFluidT1__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (S)
es: Módulo de fluido (P)

[ctx: CargoDepotModuleFluidT2__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (M)
es: Módulo de fluido (M)

[ctx: CargoDepotModuleFluidT3__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (L)
es: Módulo de fluido (G)

[ctx: CargoDepotModuleLooseT1__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products  from a cargo ship.
en: Loose module (S)
es: Módulo a granel (P)

[ctx: CargoDepotModuleLooseT2__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
en: Loose module (M)
es: Módulo a granel (M)

[ctx: CargoDepotModuleLooseT3__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
en: Loose module (L)
es: Módulo a granel (G)

[ctx: CargoDepotModuleNoProductAssigned__name]
note: notification
en: No product assigned to cargo module
es: Ningún producto asignado al módulo de carga

[ctx: CargoDepotModuleUnitT1__name]
note: building or machine
en: Unit module (S)
es: Módulo general (S)

[ctx: CargoDepotModuleUnitT2__name]
note: building or machine
en: Unit module (M)
es: Módulo general (M)

[ctx: CargoDepotModuleUnitT3__name]
note: building or machine
en: Unit module (L)
es: Unidad de módulo (L)

[ctx: CargoDepotName]
note: general name for cargo depot, should match to names in CargoDepotT1 and CargoDepotT2
en: Cargo depot
es: Muelle de carga

[ctx: CargoDepotProduct__ExportTitle]
note: title of a panel showing current exported product icon & its quantity stored in a cargo depot module
en: Product to export
es: Producto a exportar

[ctx: CargoDepotProduct__ImportTitle]
note: title of a panel showing current imported product icon & its quantity stored in a cargo depot module
en: Product to import
es: Producto a importar

[ctx: CargoDepotT1__name]
note: building or machine
en: Cargo depot (2)
es: Muelle de carga (2)

[ctx: CargoDepotT2__name]
note: building or machine
en: Cargo depot (4)
es: Muelle de carga (4)

[ctx: CargoDepotT3__name]
note: building or machine
en: Cargo depot (6)
es: Depósito de carga (6)

[ctx: CargoDepotT4__name]
note: building or machine
en: Cargo depot (8)
es: Depósito de carga (8)

[ctx: CargoDepotWizard__AssignContract]
note: title of a button to assign the currently selected cargo depot with a contract (will open a contract picker UI after click)
en: Assign a contract
es: Asignar un contrato

[ctx: CargoDepotWizard__ImportProducts]
note: title of a button to assign the currently selected cargo depot with a product to import (will open a product picker UI after click)
en: Import from mine / oil rig
es: Importación desde mina/plataforma petrolífera

[ctx: CargoDepotWizard__Title]
note: title of a selection dialog where player decides how their cargo depot should operate. Used as this: How would you like to use this depot? Button1: Import product | Button2: Assign a contract
en: How would you like to use this depot?
es: ¿Cómo le gustaría utilizar este depósito?

[ctx: CargoDepotWizard__Tooltip]
note: tooltip of a selection dialog where player decides how their cargo depot should operate.
en: Cargo depot can be used either to import products from your mines and oil rigs or to perform a contract. Cargo depot can be assigned only to a single contract and once it is assigned, its ship will automatically perform the assigned contract given there are correct modules with correct products assigned. When cargo depot is assigned a contract it cannot perform any other duties such as importing products from mines and oil rigs.
es: El depósito de carga se puede utilizar para importar productos de sus minas y plataformas petrolíferas o para realizar un contrato. El depósito de carga se puede asignar solo a un único contrato y una vez que se asigna, su barco realizará automáticamente el contrato asignado siempre que haya módulos correctos con los productos correctos asignados. Cuando se asigna un depósito de carga a un contrato, no puede realizar ninguna otra tarea, como importar productos de minas y plataformas petrolíferas.

[ctx: CargoModuleFluid__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
es: Módulo del muelle de carga para la transferencia de los fluidos (como petróleo). Se puede construir en cualquier espacio vacío del muelle de carga. Descarga la carga un {0} más rápido que el módulo pequeño.

[ctx: CargoModuleFluidCommon__desc]
note: cargo depot module description
en: Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot.
es: Módulo del muelle de carga para la transferencia de los fluidos (como petróleo). Se puede construir en cualquier espacio vacío del muelle de carga.

[ctx: CargoModuleLoose__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
es: Almacén de carga para la transferencia de materiales a granel (como bauxita). Se puede construir en cualquier espacio vacío de un almacén de carga. Descarga la carga un {0} más rápido que el módulo pequeño.

[ctx: CargoModuleLooseCommon__desc]
note: cargo depot module description
en: Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot.
es: Módulo del muelle de carga para la transferencia de materiales a granel (como el carbón). Se puede construir en cualquier espacio vacío del muelle de carga.

[ctx: CargoModuleUnit__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
es: Módulo de depósito de carga para transferir unidades de productos (como piezas de construcción). Se puede construir en cualquier espacio vacío de un depósito de carga. Descarga un {0} más rápido en comparación con el módulo básico.

[ctx: CargoModuleUnitCommon__desc]
note: cargo depot module description
en: Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot.
es: Módulo de depósito de carga para transferir unidades de productos (como piezas de construcción). Se puede construir en cualquier espacio vacío de un depósito de carga.

[ctx: CargoShip__NoModulesBuilt]
note: cargo ship status explaining why it is docked
en: No cargo depot modules built.
es: No hay módulos construidos en el muelle de carga.

[ctx: CargoShip__NotEnoughToPickUp]
note: cargo ship status explaining why it is docked
en: Waiting until there is enough cargo to pick up.
es: Esperando hasta que haya suficiente carga para recoger.

[ctx: CargoShip__NothingToPickUp]
note: cargo ship status explaining why it is docked
en: There is nothing to pick up.
es: No hay nada que recoger.

[ctx: CargoShip__ShipIsBeingUnloaded]
note: cargo ship status explaining why it is docked
en: Ship is being unloaded.
es: El barco está siendo descargado.

[ctx: CargoShip_FuelSaver__Toggle]
note: toggle to enable fuel saving option for current cargo ship, more info in CargoShip_FuelSaver__Tooltip
en: Reduce ship speed & save fuel
es: Reduce la velocidad del barco y ahorra combustible

[ctx: CargoShip_FuelSaver__Tooltip]
note: {0} is replace with e.g. 50%, {1} is replaced with e.g. 30%
en: Reduce ship speed by {0} to reduce overall fuel consumption by {1}.
es: Reduce la velocidad del barco en {0} para reducir el consumo total de combustible en {1}.

[ctx: CargoShip_JourneyOptions]
note: title of a panel that enables to configure journey parameters for current cargo ship
en: Journey options
es: Opciones de viaje

[ctx: CargoShip_TripDuration]
note: prefix for view that shows how long it takes for a cargo ship to go for cargo and come back
en: Round trip duration
es: Duración del viaje de ida y vuelta

[ctx: CargoShip_TripDuration__Tooltip]
note: tooltip for CargoShip_TripDuration
en: Does not include the time needed to (un)load cargo on your island.
es: No incluye el tiempo necesario para (des)cargar la carga en su isla.

[ctx: CargoShipCannotDepartNow__General]
note: reason why 'ship depart now' action is not available - general category, specific reason was not given
en: Not available
es: No disponible

[ctx: CargoShipCannotDepartNow__WasRequested]
note: reason why 'ship depart now' action is not available
en: Already requested
es: Ya solicitado

[ctx: CargoShipContractLacksUpoints__name]
note: notification
en: Not enough unity to perform assigned contract
es: No hay suficiente unidad para realizar el contrato asignado

[ctx: CargoShipDepartNow__Action]
note: more info on this in CargoShipDepartNow__Tooltip
en: Depart now
es: Partir ahora

[ctx: CargoShipDepartNow__Tooltip]
note: tooltip for button that enables the player to send cargo ship for products now instead of waiting once ship can arrive fully loaded
en: Request the ship to depart immediately to avoid further waiting
es: Solicite que el barco parta de inmediato para evitar más esperas

[ctx: CargoShipMissingFuel__name]
note: notification
en: {entity} is low on fuel
es: {entity} tiene poco combustible

[ctx: CargoShipsLimitTooltip]
note: explains what something like this '1/2' means
en: Number of ships available (repaired) / number of ships discovered.
es: Numero de barcos disponibles (reparados) / numero de barcos descubiertos.

[ctx: CargoShipT1__desc]
note: description of a cargo ship
en: The cargo ship departs automatically when there is enough cargo to collect on the world map. Each journey of the ship has a fixed cost of fuel that is based on the size of the ship. Larger ships are more efficient in fuel consumption (they get upgraded automatically with cargo depot upgrade). The ship doesn't need to be assigned to individual mines / oil rigs, it collects cargo automatically. It can transport multiple types of products at the same time and will make sure all of them are supplied (it will depart anytime any of its products need to be transported).
es: El buque de carga parte automáticamente cuando hay suficiente carga para recoger en el mapa del mundo. Cada viaje del barco tiene un costo fijo de combustible que se basa en el tamaño del barco. Los barcos más grandes son más eficientes en el consumo de combustible (se actualizan automáticamente con la mejora del muelle de carga). No es necesario asignar el barco a minas o plataformas petrolíferas individuales, ya que recoge la carga automáticamente. Puede transportar varios tipos de productos al mismo tiempo y se asegurará de que se suministren todos (partirá en cualquier momento en que sea necesario transportar alguno de sus productos).

[ctx: CargoShipT1__name]
note: ship name
en: Cargo Ship
es: Buque de carga

[ctx: CargoShipT2__name]
note: ship name
en: Cargo Ship
es: Buque de carga

[ctx: CargoShipT3__name]
note: ship name
en: Cargo Ship
es: Barco de carga

[ctx: CargoShipT4__name]
note: ship name
en: Cargo Ship
es: Barco de carga

[ctx: CargoShipWreckCost1__name]
note: name
en: Damaged cargo ship
es: Buque de carga dañado

[ctx: CargoTitle]
note: title for panel that shows cargo stored / transported
en: Cargo
es: Carga

[ctx: Caster__desc]
note: description of a machine short description of a machine
en: Casts molten materials into slabs.
es: Vierte materiales fundidos en planchas.

[ctx: Caster__name]
note: name of a machine
en: Metal caster
es: Fundición I

[ctx: CasterCooled__name]
note: name of a machine
en: Cooled caster
es: Fundición refrigerada I

[ctx: CasterCooledT2__name]
note: name of a machine
en: Cooled caster II
es: Fundición refrigerada II

[ctx: CasterT2__name]
note: name of a machine
en: Metal caster II
es: Fundición II

[ctx: ChangeHistory__ConfirmPrompt]
note: Confirmation prompt shown when saving difficulty changes. {0} will be a time duration, such as "10 years"
en: Once applied, you won't be able to change these options again for {0} (in-game):
es: Una vez aplicadas, no podrás volver a cambiar estas opciones en {0} (en la partida):

[ctx: ChangeHistory__ConfirmTitle]
note: Title of the confirmation dialog shown when saving difficulty changes
en: Are you sure?
es: ¿Estás seguro?

[ctx: ChangeHistory__EmptyLabel]
note: Label shown on the change history tab of the difficulty settings window when no changes have yet been made
en: No difficulty setting changes found
es: No se han encontrado cambios en la configuración de la dificultad

[ctx: ChangeHistory__Title]
note: Label for the change history tab of the difficulty settings window, {0} is the integer number of changes present
en: Change history ({0})
es: Historial de cambios ({0})

[ctx: CharactersCount]
note: shows number of characters in a string, e.g. '1254 chars'
en: {0} char | {0} chars
es[0]: {0} carácter
es[1]: {0} caracteres

[ctx: CharcoalMaker__desc]
note: short description of a machine
en: Uses wood to create coal but it is quite inefficient.
es: Utiliza madera para producir carbón pero es bastante ineficiente.

[ctx: CharcoalMaker__name]
note: name of a machine https://en.wikipedia.org/wiki/Charcoal_burner
en: Coal maker
es: Carbonera

[ctx: ChemicalPlant__desc]
note: description of a machine short description of a machine
en: Performs variety of chemical recipes including processing of fluids and their packaging.
es: Realiza una variedad de recetas químicas, incluido el procesamiento de fluidos y su envasado.

[ctx: ChemicalPlant__name]
note: name of a machine unit product
en: Chemical plant
es: Planta química

[ctx: ChemicalPlant2__name]
note: name of a machine
en: Chemical plant II
es: Planta química II

[ctx: ChickenFarm__desc]
note: short description
en: Enables to raise chickens for eggs and meat. Chickens need to be provided with water and animal feed. To obtain some chickens you can trade with a village on the world map.
es: Permite criar pollos para huevos y carne. Los pollos deben recibir agua y alimento para animales. Para obtener algunos pollos, puedes comerciar con un pueblo en el mapa mundial.

[ctx: ChickenFarm__name]
note: name
en: Chicken farm
es: Granja de pollos

[ctx: ClearSurface__Tooltip]
en: Designates an area of surface to be removed by trucks.
es: Designa un área de superficie que será retirada por los camiones

[ctx: ClickToLearnMore]
note: tooltip explaining that click opens a tutorial, example use: alt + click to learn more
en: {0} to learn more
es: {0} para aprender más

[ctx: CloneTool]
note: title of a tool that is used to copy settings from one machine to another. Please keep this short! title of a tool that is used to copy already existing buildings and machines. Please keep this very short!
en: Copy settings
es: Copiar ajustes

[ctx: Close]
note: button to close a dialog
en: Close
es: Cerrar

[ctx: CloudyWeather__name]
note: name: describes the current weather
en: Cloudy
es: Nublado

[ctx: CoalMine__name]
note: name
en: Coal mine
es: Mina de carbón

[ctx: Cobblestone_TerrainSurface__name]
note: name: Surface that can be placed on the ground outside.
en: Cobblestone
es: Adoquín

[ctx: COIHub]
note: button to view the captain of industry community site
en: Community Hub
es: Centro de la comunidad

[ctx: Cold__desc]
en: This disease happens naturally and cannot be completely avoided. However the impact of it can be significantly reduced by having a hospital provided with medical supplies.
es: Esta enfermedad ocurre naturalmente y no se puede evitar por completo. Sin embargo, su impacto puede reducirse significativamente si se cuenta con un hospital provisto de suministros médicos.

[ctx: Cold__name]
note: name
en: Cold
es: Frio

[ctx: Collect]
note: Action to collect / claim a reward. Keep short
en: Collect
es: Recolectar

[ctx: Collected]
note: label of a panel showing how much waste was collected from the attached settlement so far
en: Collected
es: Recogido

[ctx: Compactor__desc]
note: short description of a machine
en: Presses loose items into compact units for easier transportation. A shredder can be used to restore compacted products back to their uncompacted state.
es: Prensa los artículos sueltos en unidades compactas para facilitar su transporte. Puede utilizarse una trituradora para devolver los productos compactados a su estado original.

[ctx: Compactor__name]
note: name of a machine
en: Compactor
es: Compactador

[ctx: ComputingDisplayTooltip]
note: explains what something like '5 / 10 TFlops  | 24' means, so it explains that 5 is the total demand for computing, 10 is the current production and 20 is the maximal theoretical production capacity.
en: current demand / current production   | Max production capacity
es: Demanda actual / Producción actual | Capacidad máxima de producción

[ctx: ComputingStats]
note: title of a window that shows computing production & demands
en: Computing statistics
es: Estadísticas informáticas

[ctx: ConcreteMixer__desc]
note: short description of a machine
en: High-power mixer that creates concrete.
es: Mezclador de alta potencia que crea hormigón.

[ctx: ConcreteMixer__name]
note: name of a machine
en: Concrete Mixer
es: Hormigonera

[ctx: ConcreteMixerT2__desc]
note: description of a machine
en: High-powered mixer that creates concrete. Also provides alternative recipes for concrete.
es: Mezclador de alta potencia que crea hormigón. También proporciona recetas alternativas para el hormigón.

[ctx: ConcreteMixerT2__name]
note: name of a machine
en: Concrete Mixer II
es: Hormigonera II

[ctx: ConcreteMixerT3__name]
note: name of a machine
en: Concrete Mixer III
es: Hormigonera III

[ctx: ConcreteReinforced_TerrainSurface__name]
note: name: Surface that can be placed on the ground outside.
en: Reinforced surface
es: Superficie reforzada

[ctx: ConfirmGreatNews]
note: button used to confirm great news (like discovery of something)
en: Hooray!
es: ¡Hurra!

[ctx: ConflictsWith]
note: used in a tooltip to list all the other key-bindings that conflict with the hovered one
en: Conflicts with:
es: Genera conflictos con:

[ctx: ConiferForest__name]
note: name
en: Conifer forest
es: Bosque de coníferas

[ctx: ConstrType_Constructing]
note: title of a panel showing a construction progress
en: Constructing
es: Construyendo

[ctx: ConstrType_ConstructionPaused]
note: title of a panel showing a construction progress that is paused
en: Construction paused
es: Construcción pausada

[ctx: ConstrType_Deconstructing]
note: title of a panel showing a deconstruction progress
en: Deconstructing
es: Deconstruyendo

[ctx: ConstrType_DeconstructionPaused]
note: title of a panel showing a deconstruction progress that is paused
en: Deconstruction paused
es: Deconstrucción pausada

[ctx: ConstrType_PreparingUpgrade]
note: title of a panel showing an upgrade progress
en: Preparing upgrade
es: Preparando mejora

[ctx: ConstrType_Upgrading]
note: title of a panel showing an upgrade progress
en: Upgrading
es: Mejorando

[ctx: ConstructionCost]
note: label for construction cost of buildings, after it there are product icons with numbers showing the cost
en: Cost:
es: Coste:

[ctx: ConstructionState__InProgress]
note: status of construction progress - construction is going fine
en: Working
es: Trabajando

[ctx: ConstructionState__Paused]
note: status of construction progress - construction was paused
en: Paused
es: Pausado

[ctx: ConstructionState__Ready]
note: status of construction progress - construction is ready
en: Ready
es: Listo

[ctx: ConstructionState__WaitingForDelivery]
note: status of construction progress - blocked until more materials is delivered
en: Waiting for materials delivery
es: Esperando la entrega de materiales

[ctx: ConstructionState__WaitingForRemoval]
note: status of deconstruction progress - blocked until material is removed
en: Waiting for materials removal
es: Esperando la eliminación de materiales

[ctx: ConsumedLastMonth]
en: Consumed last month
es: Consumido el mes pasado

[ctx: ConsumedThisMonth]
en: Consumed this month
es: Consumido este mes

[ctx: ConsumerElectronicsConsumptionIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Consumer electronics consumption increased by {0}, unity given for it increased by {1}
es: El consumo de productos electrónicos de consumo aumentó en {0}, la unidad otorgada aumentó en {1}

[ctx: ConsumerElectronicsConsumptionIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: More consumer electronics
es: Mayor consumo eléctrico

[ctx: ConsumerElectronicsNeed__name]
note: name: name of a settlement service provided to pops
en: Consumer electronics
es: Consumo eléctrico

[ctx: ConsumeSurplusPower__Toggle]
note: text for a checkbox, keep short. More info on this in ConsumeSurplusPower__Tooltip
en: Use surplus power only
es: Utilice el excedente de energía

[ctx: Consumption]
en: Consumption
es: Consumo

[ctx: Continue]
note: button to request to continue some operation
en: Continue
es: Continuar

[ctx: ContinueDisabled__NeedsModConfig]
note: {0} will be replaced with the title of a button that provides mods configuration
en: The selected save file requires mods that are not available. Go to the load menu and click the '{0}' button to learn more.
es: El archivo guardado seleccionado requiere modificaciones que no están disponibles. Vaya al menú de carga y haga clic en el botón '{0}' para obtener más información.

[ctx: Contract__Assign]
note: button to assign a contract to a specific cargo depot
en: Assign
es: Asignar

[ctx: Contract__Establish]
note: button to establish a contract (make it active), something like opening a trade route. Important, keep it short!
en: Establish
es: Establecer

[ctx: Contract__EstablishTooltip]
note: tooltip explaining a button that establishes a new contract
en: Will pay the Unity cost shown and establish this contract so it can be performed by your cargo ship.
es: Pagará el costo de la Unidad que se muestra y establecerá este contrato para que pueda ser realizado por su buque de carga.

[ctx: Contract__ExchangeCost]
note: Used in statistics to denote Unity fees for contracts that are calculated from products that were exchanged
en: Exchange cost
es: Coste por cambio

[ctx: Contract__MonthlyCost]
note: Used in statistics to denote monthly Unity fees for contracts
en: Monthly cost
es: Costo mensual

[ctx: Contract__Unassign]
note: button to unassign a contract from a cargo depot
en: Unassign
es: Desasignar

[ctx: ContractAssignCheck__IncompatibleProduct]
note: Shown when player tries to assign a contract to a depot that has a module with product stored that is not compatible with the contract.
en: Some modules contain incompatible product - {0}
es: Algunos módulos contienen productos incompatibles: {0}

[ctx: ContractAssignCheck__ModuleNotSupported]
note: Shown when player tries to assign a contract to a depot that has some modules built that are not compatible with that contract
en: Some modules are not supported - {0}
es: Algunos módulos no son compatibles: {0}

[ctx: ContractAssigned__Title]
note: title of a panel showing the currently assigned contract to a selected cargo depot module (do not mix with established contracts)
en: Assigned contract
es: Contrato asignado

[ctx: ContractAssigned__Tooltip]
note: tooltip of a panel showing the currently assigned contract to a selected cargo depot module
en: Shows the currently assigned contract. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. The displayed traded volumes are calculated based on all the cargo depot's modules that are assigned with corresponding products. If there isn't any corresponding cargo depot module for both the products then the estimates will show a question mark.
es: Muestra el contrato actualmente asignado. El producto del lado izquierdo es el que está exportando (vendiendo) y el del lado derecho está siendo importado. Los volúmenes comercializados que se muestran se calculan en función de todos los módulos del depósito de carga que están asignados a los productos correspondientes. Si no hay ningún módulo de depósito de carga correspondiente para ambos productos, las estimaciones mostrarán un signo de interrogación.

[ctx: ContractCancelStatus__IsAssigned]
note: tooltip explaining why the current contract cannot be canceled
en: Cannot be canceled as it is currently assigned to at least one cargo depot
es: No se puede cancelar ya que actualmente está asignado al menos a un depósito de carga

[ctx: ContractCancelStatus__ProductNotResearched]
note: tooltip explaining why the current contract cannot be established - because some of its traded products is not researched yet
en: Some of the traded products are not researched yet
es: Algunos de los productos comercializados aún no se han investigado

[ctx: Contracts__NoneEstablished]
en: There isn't any contract established. You can establish one and then assign it to one of your cargo depots.
es: No hay ningún contrato establecido. Puede establecer uno y luego asignarlo a uno de sus depósitos de carga.

[ctx: Contracts__ShipSize]
note: prefix for a dropdown that enables to select the size of a cargo ship, by size we mean the number of cargo modules it has. Example usage: Ship size: <4 modules>
en: Ship size:
es: Tamaño del barco:

[ctx: Contracts__ShipSizeModules]
note: used as an item in a dropdown list to select the number of cargo modules a ship has. Example usage: Ship size: <4 modules>
en: {0} module | {0} modules
es[0]: {0} modulo
es[1]: {0} módulos

[ctx: Contracts__Title]
note: title of a panel listing contracts that are available - either globally or in a settlement.
en: Contracts
es: Contratos

[ctx: Contracts__Tooltip]
note: tooltip for contracts
en: Lists all the contracts available. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. Contracts are meant to be used on a more permanent basis (when compared to quick trade). A contract has to be assigned to your cargo depot (not to a trading dock like in case of quick trade). In order to assign a contract, it has to be established first which has one-time Unity cost. Established contract also costs a smaller monthly Unity fee and you also pay a Unity fee for every cargo exchanged (depends on the amounts exchanged). To see the maximum amount of quantities that can be transferred in one ship journey, use the dropdown to select the size of a ship you are going to use. In case of more complex products, you can hover over the yellow 'diamond' icon to see their production value. Contracts are generally lucrative (especially when you're exporting complex products) but it highly depends on the efficiency of your factory - so they are generally recommended for advanced factories.
es: Muestra todos los contratos disponibles. El producto del lado izquierdo es el que está exportando (vendiendo) y el del lado derecho está siendo importado. Los contratos están destinados a ser utilizados de forma más permanente (en comparación con el comercio rápido). Se debe asignar un contrato a su depósito de carga (no a un muelle comercial como en el caso del comercio rápido). Para asignar un contrato, primero se debe establecer cuál tiene un costo unitario único. El contrato establecido también cuesta una tarifa de Unity mensual más pequeña y también paga una tarifa de Unity por cada carga intercambiada (depende de las cantidades intercambiadas). Para ver la cantidad máxima de cantidades que se pueden transferir en un viaje en barco, use el menú desplegable para seleccionar el tamaño del barco que va a usar. En el caso de productos más complejos, puede pasar el cursor sobre el icono de 'diamante' amarillo para ver su valor de producción. Los contratos son generalmente lucrativos (especialmente cuando exporta productos complejos), pero depende en gran medida de la eficiencia de su fábrica, por lo que generalmente se recomiendan para fábricas avanzadas.

[ctx: ControlsSettings_Title]
note: title of controls (key-bindings & mouse) settings
en: Controls
es: Controles

[ctx: CoolingTowerT1__desc]
note: description of a machine
en: Improves water efficiency of a power plant by recovering some steam back to water.
es: Mejora la eficiencia del agua de una planta de energía recuperando algo de vapor de regreso al agua.

[ctx: CoolingTowerT1__name]
note: name of a machine
en: Cooling tower
es: Torre de enfriamiento

[ctx: CoolingTowerT2__name]
note: name of a machine
en: Cooling tower (large)
es: Torre de refrigeración (grande)

[ctx: CopperElectrolysis__desc]
note: short description of a machine
en: Purifies copper by electrolytic refining to over 99.95% purity.
es: Purifica el cobre mediante refinamiento electrolítico hasta alcanzar una pureza superior al 99,95%.

[ctx: CopperElectrolysis__name]
note: name of a machine
en: Copper electrolysis
es: Electrólisis de cobre

[ctx: CopySettings__Tooltip]
note: tooltip
en: Click on a structure to copy its configuration and then click again to apply it. You can also drag the cursor over multiple structures to apply the configuration at once.
es: Haga clic sobre una estructura para copiar su configuración y luego haga clic nuevamente para aplicarla. También puede arrastrar el cursor sobre varias estructuras para aplicar la configuración a la vez.

[ctx: CopyString__Action]
note: title of a button to copy string into the clipboard
en: Copy
es: Copiar

[ctx: CopyString__Success]
note: text shown after a string was successfully copied to the clipboard
en: Copied to clipboard!
es: ¡Copiado al portapapeles!

[ctx: CopyString__Tooltip]
note: tooltip
en: Click to copy the source string into the clipboard.
es: Haga clic para copiar el código de origen al portapapeles.

[ctx: CopyTool]
note: title of a tool that is used to copy already existing buildings and machines. Please keep this short! title of a tool that is used to copy already existing buildings and machines. Please keep this very short!
en: Copy
es: Copiar

[ctx: CopyTool__NoCopyTooltip]
note: tooltip
en: Hold the shortcut key to prevent copying original configuration while placing new structures
es: Mantenga presionada la tecla de acceso directo para evitar copiar la configuración original al colocar nuevas estructuras

[ctx: CopyTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures to copy them.
es: Haga clic o arrastre sobre un área de estructuras para copiarlas.

[ctx: Costs]
note: title of settings affecting costs (construction, research), consumption of resources, etc.
en: Costs
es: Costes

[ctx: CraterStaticIslandMap__name]
note: Map name
en: The Crater
es: El Cráter

[ctx: Credits]
note: button to open credits of the game
en: Credits
es: Créditos

[ctx: Crop_Canola__name]
note: name
en: Canola
es: Colza

[ctx: Crop_Corn__name]
note: name
en: Corn
es: Maíz

[ctx: Crop_DurationLeft]
note: shows estimated harvest for a farm, example use: 'Estimate: 28 in 4 months', {0} is an integer specifying product quantity, and {1} is number of months like '4 months' shows how many months is left to harvest the current crop
en: Estimate: {0} in {1}
es: Cosecha en {0} mes

[ctx: Crop_DurationLeft__Tooltip]
note: tooltip
en: Duration left to harvest this crop as long as there is enough water. Otherwise delays will occur.
es: Duración restante para cosechar este cultivo siempre que haya suficiente agua. De lo contrario, se producirán retrasos.

[ctx: Crop_Flowers__name]
note: name
en: Flowers
es: Flores

[ctx: Crop_Fruits__name]
note: name
en: Fruits
es: Frutas

[ctx: Crop_GreenManure__name]
note: name
en: Green manure
es: Abono natural

[ctx: Crop_NoCrop__name]
note: name: title of an item in the crop rotation schedule where actually no crop gets planted but instead the field is left to rest for few months
en: No crop
es: sin cultivo

[ctx: Crop_Poppy__name]
note: name
en: Poppy
es: Amapola

[ctx: Crop_Potato__name]
note: name
en: Potato
es: Papa

[ctx: Crop_Soybeans__name]
note: name
en: Soybeans
es: Soja

[ctx: Crop_SugarCane__name]
note: name
en: Sugar cane
es: Caña de azucar

[ctx: Crop_TreeSapling__name]
note: name
en: Tree sapling
es: Árbol joven

[ctx: Crop_Vegetables__name]
note: name
en: Vegetables
es: Verduras

[ctx: Crop_Wheat__name]
note: name
en: Wheat
es: Trigo

[ctx: CropCouldNotBeStored__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification
en: Farm: Could not store all {0} after harvest
es: Granja: No se pudo almacenar todo {0} tras la cosecha

[ctx: CropDiedNoFertility__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Farm: {0} lost due to lack of fertility
es: Granja: {0} perdido debido a la falta de fertilidad

[ctx: CropDiedNoMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Farm: Corn lost due to lack of workers"
en: Farm: {0} lost due to lack of workers
es: Granja: {0} perdido por falta de trabajadores

[ctx: CropDiedNoWater__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example "Farm: Corn lost due to lack of water"
en: Farm: {0} lost due to lack of water
es: Granja: {0} perdido por falta de agua

[ctx: CropHarvestNow__Action]
note: button to harvests the current crop ASAP instead of waiting for harvest time
en: Harvest now
es: Cosechar ahora

[ctx: CropHarvestNow__Tooltip]
note: tooltip
en: Will harvest the current crop prematurely. Estimated yield: {0}
es: Cosechará la cosecha actual prematuramente. Rendimiento estimado: {0}

[ctx: CropHarvestStats__Open]
note: button that opens a window with statistics from the last crop harvest, keep it short!
en: Harvest stats
es: Estadísticas de cosecha

[ctx: CropHarvestStats__Title]
note: title of a window with statistics from the last crop harvest
en: Previous harvest stats
es: Estadísticas de cosechas anteriores

[ctx: CropLacksMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Farm: Corn lacks workers"
en: Farm: {0} lacks workers
es: Granja: {0} carece de trabajadores

[ctx: CropOverdue]
note: example use: '1 month without water. Crop will survive up to 2 months', {0} and {1} are for example '1 month', '2 months', etc. crop is delayed (did not have enough water to grow), {0} is always >= 2
en: {0} without water. Crop will survive up to {1}
es: {0} sin agua. El cultivo sobrevivirá hasta {1}

[ctx: CropOverdue__Tooltip]
note: tooltip
en: Total accumulated delay during which this crop wasn't growing due to lack of water. This is typically fine for early farms and crops with low water sensitivity. However more sensitive crops can dry out.
es: Retraso total acumulado durante el cual este cultivo no crecía por falta de agua. Por lo general, esto está bien para las primeras granjas y cultivos con poca sensibilidad al agua. Sin embargo, los cultivos más sensibles pueden secarse.

[ctx: CropRequiresGreenhouse]
note: error message shown when player tries to plant a crop that requires greenhouse in order to grow but player has just an ordinary farm
en: Greenhouse required
es: Requiere invernadero

[ctx: CropSchedule]
note: title for farm's crop schedule
en: Crop schedule
es: Calendario de cultivos

[ctx: CropSchedule__Tooltip]
note: tooltip explaining crop schedule
en: Each farm can be set up with a crop rotation schedule up to 4 seasons long. Crops will be grown in order from left to right, any missing crops will be automatically skipped. For example, to set up a two crop rotation select two crops in the schedule and leave everything else blank. Crop rotation can be important for farm’s fertility.
es: Cada granja se puede configurar con un programa de rotación de cultivos de hasta 4 temporadas. Los cultivos se cultivarán en orden de izquierda a derecha, los huecos no asignados se omitirán automáticamente. Por ejemplo, para configurar una rotación de dos cultivos, seleccione dos cultivos en el programa y deje todo lo demás en blanco. La rotación de cultivos puede ser importante para la fertilidad de la granja.

[ctx: CropScheduleSkip__Tooltip]
note: tooltip explaining what a skip button in crop schedule does
en: Click to force the farm to move to the next slot in the schedule; any progress made on the current crop will be lost.
es: Haga clic para forzar que la granja se mueva a la siguiente ranura en el calendario; cualquier progreso realizado en el cultivo actual se perderá.

[ctx: CropState__DeadNoFertility]
note: crop died out due to lack of fertility
en: Dead: low fertility
es: Muerto: baja fertilidad

[ctx: CropState__DeadNoMaintenance]
note: crop died out due to lack of workers - no one cared about the crop
en: Dead: no workers
es: Muerto: sin trabajadores

[ctx: CropState__DeadNoWater]
note: crop died out due to lack of water
en: Dead: no water
es: Muerto: sin agua

[ctx: CropState__RemovedForChange]
note: crop is being removed so it can be replaced with a different one
en: Removed for change
es: Destruido por cambiar

[ctx: CropStats__DelayedDueToWater]
note: item in crop harvest stats explaining that harvest was delayed due to lack of water, {0} is replaced with string like '4 months'.
en: Was delayed by {0} due to lack of water
es: Fue retrasado por {0} debido a la falta de agua

[ctx: CropStats__LessDueEarlyHarvest]
note: item in crop harvest stats explaining that farm produced {0} less quantity due to premature harvest (as requested by the player)
en: {0} less yield due to premature harvest
es: {0} menos rendimiento debido a la cosecha prematura

[ctx: CropStats__LessDueToFertility]
note: item in crop harvest stats explaining that farm produced {0} less quantity due to lack of fertility
en: {0} less due to lack of fertility
es: {0} menos debido a la falta de fertilidad

[ctx: CropStats__LessDueToWater]
note: item in crop harvest stats explaining that farm produced {0} less quantity due to lack of water
en: {0} less yield due to lack of water
es: {0} menos rendimiento debido a la falta de agua

[ctx: CropStats__MonthsWithoutWater]
note: item in crop harvest stats showing the total duration without the crop was without water, {0} is replaced with string like '4 months'.
en: Was {0} without water
es: Estaba {0} sin agua

[ctx: CropStats__MoreDueToBonus]
note: item in crop harvest stats explaining that farm produced {0} more quantity thanks to extra bonus
en: {0} more yield thanks to bonus such as edicts
es: {0} más rendimiento gracias a la bonificación de la normativa

[ctx: CropStats__MoreDueToFertility]
note: item in crop harvest stats explaining that farm produced {0} more quantity thanks to extra fertility
en: {0} more yield thanks to fertility
es: {0} más rendimiento gracias a la fertilidad

[ctx: CropWaiting__Fertility]
note: explaining that crop is not planted yet as the farm has low fertility
en: Waiting for better fertility
es: Esperando a una mejor fertilidad

[ctx: CropWaiting__NoReason]
note: explaining that crop is not planted yet but reason is unknown
en: Cannot start, waiting
es: No se puede iniciar, esperando

[ctx: CropWaiting__Water]
note: explaining that crop is not planted yet as the farm's soil is dry and needs water
en: Waiting for water or rain
es: Esperando agua o lluvia

[ctx: CropWillDrySoon__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Farm: Corn will dry out due to lack of water"
en: Farm: {0} will dry out due to lack of water
es: Granja: {0} se secará por falta de agua

[ctx: Crusher__desc]
note: short description of a machine
en: Crushes ores into more fine grained materials so they can be used in advanced processing.
es: Tritura los minerales en materiales de grano más fino para que puedan utilizarse en procesos avanzados.

[ctx: Crusher__name]
note: name of a machine
en: Crusher
es: Trituradora

[ctx: CrusherLarge__desc]
note: short description of a machine
en: Large crusher for better efficiency and increased throughput.
es: Trituradora grande para mejorar la eficacia y aumentar el rendimiento.

[ctx: CrusherLarge__name]
note: name of a machine
en: Crusher (large)
es: Trituradora (grande)

[ctx: CurlandMap__name]
note: map name, this name is join of curly + island, this island is a curly line in a shape of letter G map name, this name is join of curly + island, this isliand is a curly line in a shape of letter G
en: Curland
es: Isla Rizada

[ctx: CurrentDisease__Info]
note: info text showing that there is an active disease in the settlement and its properties. Example use: 'Months left: 4 | Mortality: 1.5%'
en: Months left: {0} | Health: {1} | Mortality: {2}
es: Meses restantes: {0} | Salud: {1} | Mortalidad: {2}

[ctx: CurrentDisease__NoDisease]
note: explaining that there is no disease active
en: No active disease
es: Sin enfermedad activa

[ctx: CurrentDisease__Title]
note: title of a panel showing current disease (sickness) in the settlement
en: Current disease
es: Enfermedad actual

[ctx: CurrentDisease__Tooltip]
note: tooltip
en: From time to time diseases appear in your settlement. Some diseases occur as a consequence of lack of facilities in your settlement. Some are just seasonal diseases that can't be affected much. When your ship goes for explorations, her crew can bring more severe versions of seasonal diseases back to the island.
es: A medida que pasa el tiempo las enfermedades aparece en el asentamiento. Algunas enfermedades ocurren como consecuencia de la falta de facilidades en el asentamiento. Algunas son enfermedades de temporada que no se pueden afectar mucho. Cuando tu nave vaya a explorar, su tripulación puede traer versiones mas severas de las enfermedades de temporada a la isla.

[ctx: CurrentResearch]
note: title of a panel that shows current research that is in progress
en: Current research
es: Investigación actual

[ctx: CustomizeDifficulty__Description]
note: Label shown instead of configuration options in the new game flow indicating the step is optional
en: You can further fine tune all settings below. These settings are also available in-game.
es: Puedes ajustar con más detalle todos los parámetros que hay a continuación. Estos ajustes también están disponibles durante la partida.

[ctx: CustomMaps__Title]
note: Title above non-core maps on the map selection tab of the new game window
en: Custom maps
es: Mapas personalizados

[ctx: CutTool]
note: title of a tool that is used to cut & paste already existing buildings and machines. Please keep this short! title of a tool that is used to cut & paste already existing buildings and machines. Please keep this very short!
en: Cut
es: Cortar

[ctx: CutTool__Tooltip]
note: tooltip
en: Click or drag over an area of non-constructed structures to cut them and make them available for new placement
es: Haga clic o arrastre sobre un área de estructuras no construidas para cortarlas y hacer que estén disponibles para una nueva ubicación

[ctx: DamagedSuffix]
note: example: The ship (damaged)
en: {0} (damaged)
es: {0} (dañado)

[ctx: DataCenter__name]
note: building or machine
en: Data center
es: Centro de datos

[ctx: DateYear__Label]
note: {0} will be an integer year number
en: Year {0}
es: Año {0}

[ctx: Decals_Paint]
note: opens a panel that allows to paint decals onto surfaces
en: Paint
es: Pintar

[ctx: DecreasePriority]
note: tooltip for a button that decreases priority for the current recipe by moving it lower in the list. Keep short. tooltip for a button that decreases priority for the current  recipe by moving it lower in the list. Keep short.
en: Decrease priority
es: Disminuir prioridad

[ctx: DefaultConcrete_TerrainSurface__name]
note: name: Surface that can be placed on the ground outside.
en: Concrete surface
es: Superficie de hormigón

[ctx: DeleteSave__Confirm]
note: Confirmation button shown under the delete save button on press, {0} is name of the file to be deleted
en: Are you sure you want to delete {0}?
es: ¿Estás seguro de que quieres eliminar {0}?

[ctx: DeleteSave__FailMessage]
note: {0} is name of the file that could not be deleted
en: Oops! Failed to delete {0}!
es: ¡Ups! ¡Fallo al eliminar {0}!

[ctx: DeleteSave__SuccessMessage]
note: {0} is name of the file that was deleted
en: Save file {0} was deleted.
es: Archivo guardado {0} ha sido eliminado.

[ctx: DeleteTool__EntireTransport]
note: tooltip
en: Hold the shortcut key (while destroying) to remove the entire conveyor belt or pipe
es: Mantenga presionada la tecla de acceso directo (mientras destruye) para eliminar toda la cinta transportadora o tubería

[ctx: DeleteTool__QuickRemoveTooltip]
note: tooltip
en: Hold the shortcut key (while destroying) to also quick remove all the materials with Unity
es: Mantenga presionada la tecla de acceso directo (mientras destruye) para eliminar también rápidamente todos los materiales con Unidad

[ctx: DeleteTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures to demolish them
es: Haga clic o arrastre sobre un área de estructuras para demolerlas

[ctx: Demand]
en: Demand
es: Pedir

[ctx: Demolish]
note: title of a tool that is used to mark buildings and machines for removal. Please keep this short! title of a tool that is used to mark buildings and machines for removal. Please keep this very short!
en: Demolish
es: Demoler

[ctx: Designation__Dumping]
note: title/tooltip of a button that opens dumping designation tool
en: Dumping designation
es: Zona de descarga

[ctx: Designation__Forestry]
note: title/tooltip of a button that opens forestry designation tool
en: Forestry designation
es: Designación forestal

[ctx: Designation__Leveling]
note: title/tooltip of a button that opens leveling designation tool
en: Leveling designation
es: Designación de nivelación

[ctx: Designation__Mining]
note: title/tooltip of a button that opens mining designation tool
en: Mining designation
es: Zona minera

[ctx: Designation__TreeHarvesting]
note: title/tooltip of a button that opens tree harvesting designation tool
en: Tree harvesting designation
es: Zona de tala

[ctx: DesignationError__Invalid]
note: shown when designation is at invalid position
en: Invalid position.
es: Posición invalida.

[ctx: DesignationRemovalTooltip]
note: player can click & drag with their mouse to removes existing designation
en: Right click & drag to remove existing designations
es: Haga clic con el botón derecho y arrastre para eliminar las zonas existentes

[ctx: Designations]
note: category for key bindings affecting designations
en: Designations
es: Designaciones

[ctx: DesignationWarning__CannotPlaceDecal]
note: shown when player is trying to paint lines outside of hard surface area
en: Can't paint over terrain.
es: No se puede pintar sobre el terreno.

[ctx: DesignationWarning__CannotStartDumping]
note: shown when dumping designation is not yet mineable due to its edges being too deep
en: Cannot start dumping here yet, all the edges are too high above the terrain.
es: No se puede verter aún nada aquí, los bordes son demasiado altos sobre el terreno.

[ctx: DesignationWarning__CannotStartLeveling]
note: shown when leveling designation is not yet usable due to its edges being too high/deep
en: Cannot start leveling terrain here yet, all the edges are too low/high above the terrain.
es: No se puede comenzar a nivelar el terreno aquí todavía, los bordes están demasiado bajos/altos sobre el terreno.

[ctx: DesignationWarning__CannotStartMining]
note: shown when mining designation is not yet mineable due to its edges being too deep
en: Cannot start mining here yet, all the edges are too deep below the terrain.
es: No se puede empezar aún a minar aquí, los bordes del terreno son demasiado profundos.

[ctx: DesignationWarning__NoForestryTower]
note: shown when forestry designation is not contained by any forestry tower area and cannot be forested.
en: Must be managed by a forestry tower area.
es: Debe ser manejado por un área de torre forestal.

[ctx: DesignationWarning__NoTower]
note: shown when mining designation is not contained by any mine tower area and cannot be mined.
en: Must be managed by a mining tower area.
es: Debe estar controlada por el área de una torre de control de minería.

[ctx: DieselGenerator__desc]
note: short description
en: Burns diesel to create electricity.
es: Quema diésel para generar electricidad.

[ctx: DieselGenerator__name]
note: name
en: Diesel generator
es: Generador de diésel

[ctx: DieselGeneratorT2__desc]
note: short description
en: More powerful generator. Can also serve as a power backup.
es: Un generador más potente. También puede servir como respaldo de energía.

[ctx: DieselGeneratorT2__name]
note: name
en: Diesel generator II
es: Generador diésel II

[ctx: Difficulty]
note: example: 'Difficulty: Hard'
en: Difficulty: {0}
es: Dificultad: {0}

[ctx: DigDirtTip]
note: {0} = Dirt
en: You can set up a dedicated {0} mine in case you don't have enough of it.
es: Puede configurar una mina {0} dedicada en caso de que no tenga suficiente.

[ctx: Disabled]
note: used when some option is disabled
en: Disabled
es: Deshabilitado

[ctx: DiscardAllProducts__Action]
note: button to discard / destroy all products
en: Discard all
es: Descartar todo

[ctx: DiscardAllProducts__Confirmation]
note: {0} - title of a product to discard, e.g. Coal
en: Are you sure you want to permanently discard all the {0} stored here?
es: ¿Está seguro de que desea descartar permanentemente todos los {0} almacenados aquí?

[ctx: DiscardAllProducts__NotSupported]
en: This product cannot be discarded.
es: Este producto no se puede desechar.

[ctx: DiscardChanges]
note: button to discard changes
en: Discard
es: Descartar

[ctx: DiscoverOnWorldMap__desc]
note: explains the player what they need to do in order to get access to some technology
en: Has to be discovered by exploring the world map
es: Tiene que ser descubierto explorando el mapa del mundo.

[ctx: Disease1__name]
note: disease name
en: Flu
es: Gripe

[ctx: DiseaseSeverity__1]
note: disease severity, this is the lowest severity 1/5, {0} is disease name
en: {0} (mild)
es: {0} (leve)

[ctx: DiseaseSeverity__2]
note: disease severity, this is second lowest severity 2/5, {0} is disease name
en: {0} (moderate)
es: {0} (moderado)

[ctx: DiseaseSeverity__3]
note: disease severity, this is third lowest severity, 3/5, {0} is disease name
en: {0} (severe)
es: {0} (grave)

[ctx: DiseaseSeverity__4]
note: disease severity, this is second highest severity 4/5, {0} is disease name
en: {0} (very severe)
es: {0} (muy grave)

[ctx: DiseaseSeverity__5]
note: disease severity, this is the highest severity 5/5, {0} is disease name
en: {0} (deadly)
es: {0} (mortal)

[ctx: Dismiss]
note: button to dismiss a dialog
en: Dismiss
es: Descartar

[ctx: DistillationTowerT1__desc]
note: short description of a machine
en: The entry point for advanced crude oil processing. Separates oil into two components for additional processing into useful resources.
es: La primera industria para el procesamiento avanzado del petróleo. Separa el petróleo en dos derivados para su procesamiento adicional en recursos más útiles.

[ctx: DistillationTowerT1__name]
note: name of a machine
en: Distillation (stage I)
es: Destilación (etapa I)

[ctx: DistillationTowerT2__desc]
note: description of a distillation tower short description of a machine
en: Introduces extra distillation step to expand oil processing capabilities.
es: Añade un paso a la destilación del petróleo para expandir las capacidades de su procesamiento.

[ctx: DistillationTowerT2__name]
note: name of a machine
en: Distillation (stage II)
es: Destilación (etapa II)

[ctx: DistillationTowerT3__name]
note: name of a machine
en: Distillation (stage III)
es: Destilación (etapa III)

[ctx: docksCategory__name]
note: name: toolbar category name
en: Cargo docks
es: Muelles de carga

[ctx: DoNotShowAgain]
note: label for a checkbox to toggle to avoid seeing some dialog again
en: Do not show again
es: No mostrar de nuevo

[ctx: DropDepth__OrderingExplanation]
note: tooltip explaining dumping height selection
en: Configures the offset to the maximum height of the dumped pile relative to the tip of the stacker.
es: Determina el desplazamiento a la altura máxima de la pila vertida.

[ctx: DumpingFilter__Empty]
note: explains that there are currently no products selected for dumping
en: Nothing allowed to be dumped
es: No se ha permitido nada para ser descargado

[ctx: DumpingFilter__Title]
note: title of a panel that configures what products are allowed to be dumped by trucks onto the terrain dumping designations managed by a mine tower area tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area
en: What can be dumped here
es: Que puede ser desechado aquí

[ctx: DumpingFilter__Tooltip]
note: tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area
en: Configures which materials are allowed to be dumped by trucks on the designations that are managed here.
es: Configura qué materiales pueden ser volcados por camiones en las designaciones que se gestionan aquí.

[ctx: DumpingFilterGlobal__Title]
note: title of a panel that configures what products are allowed to be dumped by trucks onto the terrain
en: What can be dumped by trucks
es: Qué pueden verter los camiones

[ctx: DumpingFilterGlobal__Tooltip]
note: tooltip of a panel that configures what products are allowed to be dumped by trucks onto the terrain designations managed by a mine tower area
en: Configures which products are allowed to be dumped by trucks on dumping designations on your island. Each mine tower has its own filter to override and fine-tune what can be dumped in the area it manages.
es: Configura qué productos pueden ser descargados por camiones en las designaciones de descarga en su isla. Cada torre de mina tiene su propio filtro para anular y ajustar lo que se puede arrojar en el área que administra.

[ctx: DumpInMineTowerOnly]
note: shown next to a material that can be dumped only on designations that are managed by mine control tower that has such a product allowed for dumping in its dumping filter. Other option is to change the global dumping filter. shown next to a material that can de dumped only on designations that are ma
en: Can be dumped only in Mine control tower's area with a dumping filter set or by enabling this product in the global dumping filter.
es: Se puede descargar solo en el área de la torre de control de la mina con un conjunto de filtros de descarga o habilitando este producto en el filtro de descarga global.

[ctx: DumpOffset]
note: title of a panel that enabled to configure the depth offset a stacker should dump to
en: Dump offset
es: Desplazamiento de descarga

[ctx: EdictCategory_Industry__name]
note: name
en: Industrial edicts
es: Normas industriales

[ctx: EdictCategory_Population__name]
note: name
en: Population edicts
es: Normas de población

[ctx: EdictReason__HealthLow]
note: Explanation shown when some edict could not be activated due to low health
en: Health is too low (is: {0}, required: {1})
es: La salud es demasiado baja (es: {0}, requerido: {1})

[ctx: EdictReason__HousingFull]
note: Explanation shown when some edict could not be activated due to full housing (e.g. makes no sense to increase pop growth when housing is full)
en: Housing is full
es: La vivienda está llena

[ctx: EdictRequiresAdvancedOffice]
note: shown when edict cannot be activated as it requires more advanced captain office
en: Requires an advanced captain office
es: Requiere una oficina de capitán avanzada

[ctx: ElectricityDisplayTooltip]
note: explains what something like '5 / 10 Kw  | 20 kw' means, so it explains that 5 is the total demand for power, 10 is the current production and 20 is the maximum power output that can be produced if needed.
en: current demand / current production   | Total production capacity
es: demanda actual / producción actual | Capacidad total de producción

[ctx: ElectricityStats]
note: title of a window that shows electricity production & demands
en: Electricity statistics
es: Estadísticas de electricidad

[ctx: Electrolyzer__desc]
note: description of a machine short description of a machine
en: Decomposes a product into simpler substances by passing an electric current through it.
es: Descompone un producto en sustancias más simples al pasar una corriente eléctrica a través de él.

[ctx: Electrolyzer__name]
note: name of a machine Performer water electrolysis to split it to oxygen and hydrogen.
en: Electrolyzer
es: Electrolizador

[ctx: Empty]
note: shown when entity has no products (e.g. when transport is empty)
en: Empty
es: Vacío

[ctx: Enabled]
note: used when some option is enabled allows trucks to deliver materials
en: Enabled
es: Activo

[ctx: EnableMods__ToggleLabel]
note: name of a toggle button that turns on/off mods
en: Enable mods (restart required)
es: Habilita mods (Requiere reinicio)

[ctx: EnableMods__Tooltip]
note: tooltip that explains what mods do and their potential danger title for enabling mods (mod is a game extension provided by community)
en: Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk.
es: Advertencia: Los «mods» pueden ejecutar un código arbitrario y acceder a los archivos de tu ordenador, incluso conectado a internet. Solo usar «mods» en los que confíes. Usa los «mods» bajo tu propia responsabilidad.

[ctx: Enemy]
note: enemy ship(s)
en: Enemy
es: Enemigo

[ctx: EngineT1__name]
note: name name: ship part upgrade
en: Ship engine
es: Motor de barco

[ctx: EngineT2__desc]
note: short description
en: Increases speed and range of the ship.
es: Aumenta la velocidad y el alcance del barco.

[ctx: EngineT2__name]
note: name name: ship part upgrade
en: Ship engine II
es: Motor de barco II

[ctx: EngineT3__desc]
note: short description
en: Increases speed and range of the ship.
es: Aumenta la velocidad y el alcance del barco.

[ctx: EngineT3__name]
note: name name: ship part upgrade
en: Ship engine III
es: Motor de barco III

[ctx: EntityBreakdownChance]
note: example: 'breakdown chance: 20%'
en: breakdown chance: {0}
es: probabilidad de avería: {0}

[ctx: EntityComputingConsumptionTooltip]
note: tooltip for the computing consumption status in machine / building inspector tooltip for the computing consumption status in machine inspector.
en: Computing consumed when operational
es: Computación consumida cuando está operativa

[ctx: EntityComputingProductionTooltip]
note: tooltip for the computing production status in machine / building inspector tooltip for the computing production status in machine inspector
en: Computing generated when operational
es: Computación generada cuando está operativo

[ctx: EntityElectricityConsumptionTooltip]
note: tooltip for the electricity consumption status in machine / building inspector tooltip for the electricity consumption status in machine inspector
en: Electricity consumed when operational
es: Electricidad consumida cuando está en funcionamiento

[ctx: EntityElectricityConsumptionTooltip__NotConsuming]
note: tooltip for the electricity consumption status in machine / building inspector
en: Electricity consumed when operational (currently not consuming)
es: Electricidad consumida cuando está en funcionamiento (actualmente no consume)

[ctx: EntityElectricityConsumptionTooltip__NotEnough]
note: tooltip for the electricity consumption status in machine / building inspector
en: Electricity required to operate (currently not enough)
es: Electricidad requerida para operar (actualmente no es suficiente)

[ctx: EntityElectricityProductionTooltip]
note: tooltip for the electricity production status in power generator inspector
en: Maximal electricity output generated
es: Producción máxima de electricidad generada

[ctx: EntityMayCollapseUnevenTerrain__name]
note: notification
en: Building {entity} may collapse due to uneven terrain
es: El edificio {entity} puede derrumbarse debido a un terreno irregular

[ctx: EntityMonthlyUnitTooltip]
note: tooltip that explains the panel that shows monthly unity consumed in a machine / building
en: Monthly Unity consumed
es: Unidad mensual consumida

[ctx: EntityRepair__Tooltip]
note: tooltip that explains quick repair action
en: Emergency quick-repair that costs Unity
es: Reparación rápida de emergencia que cuesta Unidad

[ctx: EntityStatus]
note: title of a panel that shows the current status of a vehicle, ship or machine
en: Status
es: Estado

[ctx: EntityStatus___NuclearReactor_Overheated]
note: status of a nuclear reactor (temperature exceeded operational threshold) (keep it short!) storage is full - status of a selected entity (keep it short!)
en: Overheated
es: Sobrecalentado

[ctx: EntityStatus__AnimalFarm_NoAnimals]
note: animal farm has no animals, so it's empty has nothing to do
en: No animals
es: Sin animales

[ctx: EntityStatus__AnimalFarm_NoFood]
note: animal farm is missing food to feed its animals
en: No food
es: Sin comida

[ctx: EntityStatus__Broken]
note: status of a selected entity (keep it short!)
en: Broken
es: Roto

[ctx: EntityStatus__Clearing]
note: something is being cleared out (e.g. dry crop) - status of a selected entity (keep it short!)
en: Clearing
es: Despejando

[ctx: EntityStatus__Datacenter_NoServers]
note: status of a datacenter, can't work as player did not add any servers into it (keep it short!)
en: No servers
es: Sin servidores

[ctx: EntityStatus__Farm_Growing]
note: farm is doing fine and growing something (keep it short!)
en: Growing
es: Creciendo

[ctx: EntityStatus__Farm_LowFertility]
note: farm's fertility is too low (keep it short!)
en: Low fertility
es: Baja fertilidad

[ctx: EntityStatus__Farm_NoCrop]
note: farm has no crop selected, so it can't work (keep it short!)
en: No crop selected
es: Ningún cultivo seleccionado

[ctx: EntityStatus__Farm_NoWater]
note: farm lack water so can't work (keep it short!)
en: No water
es: No hay agua

[ctx: EntityStatus__FullOutput]
note: blocked as output is full - status of a selected entity (keep it short!)
en: Full output
es: Salida completa

[ctx: EntityStatus__FullStorage]
note: storage is full - status of a selected entity (keep it short!)
en: Full storage
es: Almacén lleno

[ctx: EntityStatus__Idle]
note: status of a selected entity (keep it short!)
en: Idle
es: Inactivo

[ctx: EntityStatus__InvalidPlacement]
note: status of a machine that cannot continue because its placement is invalid (keep it short!)
en: Invalid placement
es: Ubicación no valida

[ctx: EntityStatus__LowPower]
note: not enough electricity - status of a selected entity (keep it short!)
en: Low power
es: Energía baja

[ctx: EntityStatus__MissingCoolant]
note: status of a selected data center when it lacks coolant (keep it short!)
en: Missing coolant
es: Falta refrigerante

[ctx: EntityStatus__MissingInput]
note: status of a selected entity (keep it short!)
en: Missing input
es: Registro faltante

[ctx: EntityStatus__NeedsFuel]
note: selected entity can't work as it is lacking fuel (keep it short!)
en: Needs fuel
es: Necesita combustible

[ctx: EntityStatus__NoComputing]
note: not enough computing from datacenter - status of a selected entity (keep it short!)
en: No computing
es: Sin computación

[ctx: EntityStatus__NoJobs]
note: means that vehicle has no jobs to do
en: No jobs
es: Sin tareas

[ctx: EntityStatus__NoRecipe]
note: machine can't work as no recipe is selected - status of a selected entity (keep it short!)
en: No recipe
es: Sin receta

[ctx: EntityStatus__NoShaft]
note: not connected to mechanical shaft (keep it short!)
en: Not connected via shaft
es: No conectado a un eje

[ctx: EntityStatus__NotConnected]
note: transport is not connected - status of a selected entity (keep it short!)
en: Not connected
es: No conectado

[ctx: EntityStatus__NoUnity]
note: not enough Unity to run this entity (keep it short!)
en: No Unity
es: Sin Unidad

[ctx: EntityStatus__NoWorkers]
note: status of a selected entity (keep it short!)
en: No workers
es: Sin trabajadores

[ctx: EntityStatus__Paused]
note: status of a selected entity (keep it short!)
en: Paused
es: Pausado

[ctx: EntityStatus__ResearchTooAdvanced]
note: status of a research lab when the current research is too advanced and the lab can't research it (keep it short!) status of a research lab when the current research is too advanced and the lab can't reseacrh it (keep it short!)
en: Can't research
es: No se puede investigar

[ctx: EntityStatus__ResourceDepleted]
note: shown when entity such as mine has run out of a deposit to mine machine can't work as no recipe is selected - status of a selected entity (keep it short!)
en: Resource depleted
es: Recurso agotado

[ctx: EntityStatus__Ship_Arriving]
note: ship is arriving from the world (keep it short!)
en: Arriving
es: Llegando

[ctx: EntityStatus__Ship_Departing]
note: ship is departing to the world (keep it short!)
en: Departing
es: Partiendo

[ctx: EntityStatus__Ship_Docked]
note: ship is docked at the shipyard (keep it short!)
en: Docked
es: Atracado

[ctx: EntityStatus__Ship_Exploring]
note: ship is exploring a location (keep it short!)
en: Exploring
es: Explorador

[ctx: EntityStatus__Ship_InBattle]
note: ship is in battle (keep it short!)
en: In battle
es: En combate

[ctx: EntityStatus__Ship_Moving]
note: ship is traveling somewhere (keep it short!)
en: On the move
es: En movimiento

[ctx: EntityStatus__Ship_NoOrders]
note: ship is waiting for orders (keep it short!)
en: No orders
es: Sin ordenes

[ctx: EntityStatus__WaitingForProducts]
note: status of a selected entity, means that it is waiting to more input products in order to work (keep it short!)
en: Waiting for products
es: Esperando productos

[ctx: EntityStatus__WaitingForProductsTooltip]
note: prefix for list of products missing in a machine, used like this: 'Products missing: iron ore, coal'
en: Products missing
es: Faltan productos

[ctx: EntityStatus__Working]
note: all cool! - Status of a selected entity (keep it short!)
en: Working
es: Trabajando

[ctx: EntityStatus__WorkingPartially]
note: {0} is utilization, example: 'Working (20%)' - status of a selected entity (keep it short!)
en: Working ({0})
es: Trabajando ({0})

[ctx: EntityToggleNavigationOverlay]
note: button that toggles navigation overlay, keep short
en: Navigation overlay
es: Alternar superposición de navegación

[ctx: EntityToggleNavigationOverlay__Tooltip]
note: explanation of what navigation overlay toggle does
en: Shows overlay that explains where this vehicle can or cannot drive.
es: Muestra una superposición que explica dónde puede o no puede conducir este vehículo.

[ctx: EntityWorkersNeededTooltip]
note: tooltip that explains the panel that shows the number of required workers in a machine / building' tooltip that explains the panel that shows the amount of required workers in a machine / building'
en: Number of workers needed
es: Trabajadores necesarios

[ctx: EntityWorkersNeededTooltip_Assigned]
note: tooltip that explains the panel that shows the number of required workers in a machine / building'
en: Currently assigned workers
es: Trabajadores actualmente asignados

[ctx: EntityWorkersNeededTooltip_NotAssigned]
note: tooltip that explains the panel that shows the number of required workers in a machine / building'
en: Number of workers required when operational (no workers assigned at this moment)
es: Número de trabajadores requeridos cuando esté operativo (no hay trabajadores asignados en este momento)

[ctx: ErrorReporting__Tooltip]
note: tooltip that explains what is error reporting
en: Allows us to send anonymous reports of errors that occur during your gameplay. This helps us to discover issues quickly and make the game better for everyone.
es: Permite enviar informes anónimos de errores que ocurren durante la partida. Esto nos ayuda a descubrir problemas rápidamente y mejorar el juego para todos.

[ctx: EstablishedContracts__NoneInfo]
note: text explaining that there are no contracts established currently and that the player might want to establish some, followed by GoToContracts button
en: No established contracts. Time to close a new deal?
es: Sin contratos establecidos. ¿Es hora de cerrar un nuevo trato?

[ctx: EstablishedContracts__Title]
note: title of a panel listing all the contracts that player established. Established in this context means that player has ongoing trade deals / trade routes for these contracts that cost monthly unity. So it has a stronger meaning then just having them unlocked.
en: Established contracts
es: Contratos establecidos

[ctx: EstablishedContracts__Tooltip]
note: tooltip for EstablishedContracts__Title
en: Lists all the established contracts. These contracts might cost monthly Unity. Established contract can be cancelled only if it is not assigned to any cargo depot.
es: Lista de los contratos establecidos. Estos contratos pueden tener un costo mensual de Unity. El contrato establecido puede cancelarse solo si no está asignado a ningún depósito de carga.

[ctx: EstimatedWaterYieldTitle]
note: title of a panel showing an estimate of water yield for rainwater harvester
en: Average water collection
es: Recolección de agua promedio

[ctx: EvaporationPond__desc]
note: short description of a machine
en: Produces salt by evaporating residual water from brine.
es: Produce sal al evaporar el agua residual de la salmuera.

[ctx: EvaporationPond__name]
note: name of a machine
en: Evaporation pond
es: Estanque de evaporación

[ctx: EvaporationPondHeated__desc]
note: short description of a machine
en: Produces salt by evaporating residual water from brine. The process is accelerated by utilizing a set of electric heaters.
es: Produce sal al evaporar el agua residual de la salmuera. El proceso se acelera utilizando un conjunto de calentadores eléctricos.

[ctx: EvaporationPondHeated__name]
note: name of a machine
en: Evaporation pond (heated)
es: Estanque de evaporación (calefactada)

[ctx: ExcavatorHasNoValidTruck__name]
note: notification
en: {entity} has no compatible truck
es: {entity} no tiene ningún camión compatible

[ctx: ExcavatorT1__desc]
note: vehicle description, for instance {0}=6
en: Suitable for mining any terrain with max bucket capacity of {0}. It is too tall and it cannot go under transports, use ramps to cross them.
es: Adecuado para la minería en cualquier terreno con una capacidad máxima de cuchara de {0}. Es demasiado alto y no puede pasar por debajo de las tuberías y cintas, use rampas para cruzarlos.

[ctx: ExcavatorT1__name]
note: vehicle
en: Small excavator
es: Excavadora pequeña

[ctx: ExcavatorT2__desc]
note: vehicle description, for instance {0}=18
en: This is a serious mining machine with max bucket capacity of {0}! It is too tall and it cannot go under transports, use ramps to cross them.
es: ¡Esta es una máquina de minería con una capacidad máxima de cubeta de {0}! Es demasiado alto y no puede pasar por debajo de los tuberías y cintas, use rampas para cruzarlos.

[ctx: ExcavatorT2__name]
note: vehicle
en: Excavator
es: Excavadora

[ctx: ExcavatorT3__desc]
note: vehicle description, for instance {0}=60
en: Extremely large excavator that can mine any terrain with ease. It has bucket capacity of {0}. It cannot go under transports due to its size, use ramps to cross them.
es: Excavadora extremadamente grande que puede minar cualquier terreno con facilidad. Tiene una capacidad de cubeta de {0}. No puede pasar por debajo de los transportes debido a su tamaño, use rampas para cruzarlos.

[ctx: ExcavatorT3__name]
note: vehicle
en: Mega excavator
es: Mega excavadora

[ctx: ExhaustScrubber__desc]
note: {0} is a number, used like for instance '75%'
en: Filters {0}% of pollutants from hot exhaust gasses by extracting useful resources.
es: Filtra el {0} % de las emisiones contaminantes extrayendo recursos útiles.

[ctx: ExhaustScrubber__name]
note: name of a machine
en: Exhaust scrubber
es: Depurador de emisiones

[ctx: ExitToMainMenu]
note: exits the current gameplay session back to game's main menu
en: Exit to main menu
es: Salir al menú principal

[ctx: ExplorationResult__Entity]
note: example: 'Our ship has discovered Settlement!'
en: Our ship has discovered {0}!
es: ¡Nuestro barco ha descubierto {0}!

[ctx: ExplorationResult__Loot]
en: Found some loot!
es: ¡Encontré un botín!

[ctx: ExplorationResult__Nothing]
en: Nothing found!
es: ¡No se ha encontrado nada!

[ctx: ExplorationResult__Title]
en: Area explored!
es: ¡Área explorada!

[ctx: ExportBlueprint__Title]
note: title of a dialog that allows to export blueprint into a string
en: Export to string
es: Exportar a cadena

[ctx: ExportPriority]
note: title of a panel that configures truck's export priority - keep it short!
en: Export
es: Exportar

[ctx: ExportPriority__ShipFuelTooltip]
note: tooltip
en: Trucks priority for removal of stored fuel.
es: Prioridad de los camiones para la retirada del combustible almacenado.

[ctx: ExportPriority__ShipyardCargo]
note: tooltip for export of cargo stored in shipyard
en: Truck priority for removal of stored cargo.
es: Prioridad de los camiones para la retirada de la carga almacenada.

[ctx: ExportPriority__StorageTooltip]
note: tooltip world mine tooltip
en: Trucks priority for removal of stored product.
es: Prioridad de los camiones para la retirada de los productos almacenados.

[ctx: ExportRoutesTitle]
note: title of a panel configuring custom export routes for trucks
en: Export routes
es: Rutas de exportación

[ctx: Farm_PlantedCrop]
note: title of a panel showing the currently planted crop (can be only one per farm).
en: Crop planted
es: Cultivo plantado

[ctx: FarmAvgProduction__Tooltip]
note: tooltip explaining average farm production rate tooltip
en: Estimated average production per month of all crops in the schedule. This estimate is based on the crop growth time and soil fertility equilibrium (or the target fertility set via the slider below). Losses incurred due to lack of fertility or water are not included in this estimate. However, extra time incurred by slots that have no yield is included. To see how much food is needed, check your food market consumption report.
es: Producción media estimada por mes de todos los cultivos del calendario. Esta estimación se basa en el tiempo de crecimiento del cultivo y el equilibrio de la fertilidad del suelo (o la fertilidad objetivo establecida a través del control deslizante a continuación). Las pérdidas incurridas por falta de fertilidad o agua no están incluidas en esta estimación. Sin embargo, se incluye el tiempo extra incurrido por las franjas horarias que no tienen rendimiento. Para ver cuántos alimentos se necesitan, consulte su informe de consumo del mercado de alimentos.

[ctx: FarmCropSelector]
note: title of a window providing farm crop selection
en: Crop selection
es: Selección de cultivos

[ctx: FarmFertility]
note: shorter version of FarmFertilityTitle used in recipes that affect fertility title for farm fertility panel
en: Fertility
es: Fertilidad

[ctx: FarmFertility__Equilibrium]
note: more info in FarmFertility__EquilibriumTooltip, example use: 'Fertility equilibrium: 40%'
en: Fertility equilibrium: {0}
es: Equilibrio de fertilidad: {0}

[ctx: FarmFertility__EquilibriumTooltip]
note: describes fertility equilibrium
en: Fertility equilibrium is a value to which soil fertility will converge naturally for the current crop schedule. At the equilibrium, crop fertility consumption is equal to the natural replenishment rate. If there are multiple crops setup in a rotation, this value is only approximate since each crop may have different equilibrium value. Note that equilibrium does not take fertilizer into account.
es: El equilibrio de fertilidad es un valor al cual la fertilidad del suelo convergerá naturalmente para el programa de cultivo actual. En el equilibrio, el consumo de fertilidad de los cultivos es igual a la tasa de reposición natural. Si hay varios cultivos configurados en una rotación, este valor es solo aproximado, ya que cada cultivo puede tener un valor de equilibrio diferente. Tenga en cuenta que el equilibrio no tiene en cuenta el fertilizante.

[ctx: FarmFertility__NaturalReplenish]
note: describes percentage with which farm's fertility gets naturally replenished (without fertilizer or other player's actions)
en: Natural replenish
es: Regeneración natural

[ctx: FarmFertility__NaturalReplenishTooltip]
note: describes natural fertility replenish rate display
en: Monthly rate at which the soil fertility replenishes naturally (without fertilizer).The less fertile soil, the higher replenish rate. When soil fertility is above 100%, natural replenishment will be negative and fertility will slowly decrease.
es: Tasa mensual a la que la fertilidad del suelo se repone naturalmente (sin fertilizante). Cuanto menos fértil sea el suelo, mayor será la tasa de reposición. Cuando la fertilidad del suelo está por encima del 100%, la recuperación natural será negativa y la fertilidad disminuirá lentamente.

[ctx: FarmFertility__Need]
note: more info in FarmFertility__NeedTooltip, example use: 'Fertility needed: 4% / 60'
en: Fertility needed: {0}
es: Fertilidad necesaria: {0}

[ctx: FarmFertility__NeedTooltip]
note: tooltip explaining farm fertility need display
en: Amount of extra fertility needed on average (for the current crop rotation) in order to reach target fertility level. This extra fertility needs to be supplied with fertilizer.
es: Cantidad de fertilidad adicional necesaria en promedio (para la rotación de cultivos actual) para alcanzar el nivel de fertilidad objetivo. Esta fertilidad extra necesita ser suministrada con fertilizante.

[ctx: FarmFertility__Target]
note: target fertilization on farm, example use: 'TARGET: 120%'. Please keep capitalized if you can and keep this super short.
en: TARGET: {0}
es: OBJETIVO: {0}

[ctx: FarmFertility__Tooltip]
note: tooltip explaining farm fertility
en: Soil fertility affects crop yield, with 60% fertility there will be only 60% yield. Most crops consume fertility by growing. Fertility replenishes naturally when below 100%, or it can be increased by growing crops that provide fertility, or by using fertilizers. Growing the same crops after each other increases their fertility consumption. Thus, it is advantageous to rotate different crops.
es: La fertilidad del suelo afecta al rendimiento de los cultivos, con un 60% de fertilidad sólo habrá un 60% de rendimiento. La mayoría de los cultivos consumen fertilidad al crecer. La fertilidad se repone de forma natural cuando está por debajo del 100%, o puede aumentarse cultivando productos que aporten fertilidad, o utilizando fertilizantes. El hecho de cultivar los mismos cultivos uno tras otro aumenta su consumo de fertilidad. Por lo tanto, es ventajoso rotar diferentes cultivos.

[ctx: FarmFertilityPenaltyNoRotation]
note: explains to the fertility consumed by currently planted crop is increased because player is not rotating crops (is planting the same crop multiple times)
en: Fertility consumption is increased due to lack of rotation.
es: El consumo de fertilidad se incrementa debido a la falta de rotación de cultivos.

[ctx: FarmFertilityTitle]
note: title for farm fertility panel
en: Soil fertility
es: Fertilidad del suelo

[ctx: FarmFertilizer__FertilizerConversion]
note: describes fertilizer to fertility conversion, example use: '1 fertilizer -> 1%'
en: 1 fertilizer -> {0}
es: 1 fertilizante -> {0}

[ctx: FarmFertilizer__FertilizerConversionTooltip]
note: describes fertilizer to fertility conversion
en: How much soil fertility is provided by each unit of stored fertilizer.
es: Cuánta fertilidad del suelo proporciona cada unidad de fertilizante almacenado.

[ctx: FarmFertilizer__MaxFertility]
note: describes maximum achievable fertilization of current fertilizer, example use: 'Max fertilization: 100%'
en: Max fertilization: {0}
es: Fertilización máxima: {0}

[ctx: FarmFertilizer__MaxFertilityTooltip]
note: describes maximum fertilization target
en: Maximum fertilization target achievable with currently stored fertilizer.
es: Máximo objetivo de fertilización alcanzable con el fertilizante actualmente almacenado.

[ctx: FarmFertilizer__Title]
note: title for farm's stored fertilizer
en: Stored Fertilizer
es: Fertilizante almacenado

[ctx: FarmFertilizer__Tooltip]
note: describes fertilizers function and storage
en: Fertilizers can be used to artificially increase soil fertility above its natural equilibrium. Some fertilizers can even raise soil fertility above 100%. Use the green slider to set the desired fertilization target. Fertilizer has to be delivered via pipes. When different types of fertilizers are delivered, their properties will be proportionally mixed.
es: Los fertilizantes se pueden utilizar para aumentar artificialmente la fertilidad del suelo por encima de su equilibrio natural. Algunos fertilizantes pueden incluso elevar la fertilidad del suelo por encima del 100%. Use el control deslizante verde para establecer el objetivo de fertilización deseado. El fertilizante tiene que ser entregado a través de tuberías. Cuando se entreguen diferentes tipos de fertilizantes, sus propiedades se mezclarán proporcionalmente.

[ctx: FarmFertilizersOverview__Open]
note: button to open overview window of all the existing fertilizers, keep short
en: Fertilizers overview
es: Resumen de fertilizantes

[ctx: FarmFertilizersOverview__Title]
note: title of a window showing overview of all the existing fertilizers
en: Fertilizers overview
es: Resumen de fertilizantes

[ctx: FarmIrrigation__Title]
note: title for farm irrigation tank
en: Irrigation tank
es: Tanque de riego

[ctx: FarmIrrigation__Tooltip]
note: tooltip explaining farm irrigation
en: Amount of stored water ready for irrigation. Farm will automatically start irrigation when soil water level is low. Irrigation will be always off during rain.
es: Cantidad de agua almacenada lista para el riego. La granja comenzará a regar automáticamente cuando el nivel de agua del suelo sea bajo. El riego estará siempre apagado cuando llueva.

[ctx: FarmPlantCropHelp]
note: info text that points the player to click the plus button to plant new crop and start growing something in the farm
en: Click '+' to start growing
es: Haga clic en '+' para comenzar el crecimiento

[ctx: FarmT1__desc]
note: short description
en: Allows growing various crops. Can be used for food production. This farm depends on rain only. To supply water from external source it needs to be upgraded.
es: Permite crecer diferentes cultivos. Puede utilizarse para la producción de alimentos. Esta granja depende solo de la lluvia. Para suministrarle agua de una fuente externa necesita ser mejorada.

[ctx: FarmT1__name]
note: name
en: Farm
es: Granja básica

[ctx: FarmT2__desc]
note: short description
en: Irrigated farm that can be connected to a source of water or fertilizer. That could be useful.
es: Granja con regadío que se puede conectar a una fuente de agua y fertilizante. Eso podría ser útil.

[ctx: FarmT2__name]
note: name
en: Irrigated Farm
es: Granja con regadío

[ctx: FarmT3__desc]
note: example values: {0}=30%, {1}=15% short description
en: Has {0} increased crop yield compared to the basic farm. Crops also require {1} extra water and fertility.
es: Tiene un {0} más de rendimiento al cultivar en comparación con la granja básica.

[ctx: FarmT3__name]
note: name
en: Greenhouse
es: Invernadero

[ctx: FarmT4__name]
note: name
en: Greenhouse II
es: Invernadero II

[ctx: FarmWater__AvgNeed]
note: title showing average water need of the farm
en: Avg. need
es: Promedio necesario

[ctx: FarmWater__Title]
note: title of a panel showing the current soil water level (how well is the farm watered)
en: Soil water level
es: Nivel de agua del suelo

[ctx: FarmWater__Tooltip]
note: tooltip explaining how water works on farms
en: Every crop needs water to grow based on its water requirements. If there is not enough water, the crop will stop growing and will start to wither. If water is not provided over longer periods of time, the crop can dry out, forcing a premature harvest. Water replenishes during the rain. Later, farms can be upgraded with an irrigation system that can provide water at any time. When nothing is growing on the farm, water will slowly evaporate. Crops can start growing only when soil has some water.
es: Cada cultivo necesita agua para crecer en función de sus necesidades de agua. Si no hay suficiente agua, el cultivo dejará de crecer y comenzará a marchitarse. Si no se proporciona agua durante largos períodos de tiempo, el cultivo puede secarse, lo que obliga a una cosecha prematura. El agua se repone durante la lluvia. Posteriormente, las granjas pueden actualizarse con un sistema de riego que puede proporcionar agua en cualquier momento. Cuando no crezca nada en la granja, el agua se evaporará lentamente. Los cultivos pueden comenzar a crecer solo cuando el suelo tiene algo de agua.

[ctx: FarmYieldIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Farm yield increased by {0}, water demands by {1}
es: El rendimiento agrícola aumentó en {0}, la demanda de agua en {1}

[ctx: FarmYieldIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Farming boost
es: Impulso a la agricultura

[ctx: FastBreederReactor__desc]
note: example usage of {0}: 'provide up to 12 MW of electricity'
en: Fast breeder reactor is a nuclear reactor in which the fission chain reaction is sustained by fast neutrons. This process needs highly enriched fuel and produces large amounts of heat. The core containing enriched fuel is surrounded by a blanket of fissionable material which is bombarded by the fast neutrons and transformed into fissile fuel. This process also allows to burn transuranic isotopes which would normally take thousands of years to decay. This reactor does not use solid fuel rods, instead, its fuel is dissolved in molten salt. It runs under higher operating temperatures to produce super pressurized steam (800 °C). If the core is overheated and no emergency cooling is available, the reactor will automatically shut off by draining its molten fuel out of the reactor, all fuel will be lost, and the reactor will be damaged. This plant can be set up to effectively provide up to {0} MW of electricity when running on full power.
es: Reactor reproductor rápido que utiliza combustible altamente enriquecido para producir calor mediante neutrones rápidos. El núcleo (que contiene el combustible enriquecido) está rodeado de un manto de material fisionable que es bombardeado por neutrones rápidos y transformado en combustible fisible. Este proceso también permite quemar isótopos transuarnicos que normalmente tardarían miles de años en desintegrarse. Este reactor no utiliza barras de combustible sólido, sino que su combustible está disuelto en sal fundida. Funciona a temperaturas más elevadas para producir vapor superpresurizado (800 °C). Si se sobrecalienta (sin refrigeración disponible), el reactor se apagará, pero todo su combustible se perderá y el reactor resultará dañado. Esta central puede configurarse para proporcionar efectivamente hasta {0} MW de electricidad cuando funciona a plena potencia.

[ctx: FastBreederReactor__name]
note: name
en: Fast breeder reactor
es: Reactor reproductor rápido

[ctx: FermentationTank__desc]
note: short description of a machine
en: Employs microorganisms to convert sugars into other useful substances such as ethanol. The microorganisms employed here are not getting any salary (they just love sugar).
es: Emplea microorganismos para convertir los azúcares en otras sustancias útiles como el etanol. Los microorganismos empleados aquí no reciben ningún salario (simplemente les encanta el azúcar).

[ctx: FermentationTank__name]
note: name of a machine
en: Fermentation tank
es: Tanque de fermentación

[ctx: FileLocation]
note: shows a location of a file, {0} is replaced with the location
en: Location: {0}
es: Ubicación: {0}

[ctx: FirTree__desc]
en: Fir tree
es: Abeto

[ctx: Flare__desc]
note: short description of a machine https://en.wikipedia.org/wiki/Gas_flare
en: Can burn combustible liquids and gasses but produces pollution.
es: Puede quemar líquidos y gases combustibles pero produce contaminación.

[ctx: Flare__name]
note: name of a machine https://en.wikipedia.org/wiki/Gas_flare
en: Flare
es: Antorcha de quemado

[ctx: FlatConveyorFormattedFirst__desc]
note: description of transport short description
en: Transports units of solid products.
es: Transporta productos sólidos.

[ctx: FlatConveyorFormattedNext__desc]
note: description of transport, '{0} times' used as '2 times' for instance.
en: Transports units of solid products. Its throughput is {0} times increased compared to the previous tier.
es: Transporta productos sólidos. Su rendimiento es {0} veces mejor comparado con la cinta anterior.

[ctx: FlatConveyorSorter__desc]
note: short description: small machine that allows sorting of products short description When there are multiple different products on a transport, this machine can filter some of them to its dedicated output port.
en: Allows sorting of products.
es: Permite la clasificación de productos.

[ctx: FlatConveyorSorter__name]
note: name: small machine that allows sorting of products building or machine
en: Flat sorter
es: Clasificador plano

[ctx: FlatConveyorT1__name]
note: name
en: Flat conveyor
es: Cinta plana I

[ctx: FlatConveyorT2__name]
note: name
en: Flat conveyor II
es: Cinta plana II

[ctx: FlatConveyorT3__name]
note: name
en: Flat conveyor III
es: Cinta plana III

[ctx: Fleet__name]
note: name: default name of the main ship name
en: The Ship
es: El barco

[ctx: FlipShortcut__Tooltip]
note: tooltip
en: Press the shortcut key to flip
es: Presiona la tecla de acceso directo para darle la vuelta

[ctx: Flywheel__desc]
note: description of flywheel, {0} = '120 MW-seconds' description of flywheel, {0} = '80 MW-seconds'
en: Flywheel is able to store {0} worth of mechanical power as inertia of a spinning mass. It slowly loses power only if all other entities on the same shaft are idle (not consuming or producing mechanical power).
es: El volante es capaz de almacenar {0} un valor de potencia mecánica como inercia de una masa giratoria.

[ctx: Flywheel__name]
note: name
en: Flywheel
es: Volante de inercia

[ctx: FollowVehicleTooltip]
note: tooltip for a button that enables vehicle camera following
en: Makes the camera follow this vehicle. Pan camera or click this button to cancel.
es: Seguir vehículo con la cámara. Pulse {0} para cancelar.

[ctx: Food]
note: title of a panel showing information about food in a settlement
en: Food
es: Alimentos

[ctx: FoodCategoriesSatisfied]
note: number of food categories satisfied, example use: '2 categories'
en: {0} category satisfied | {0} categories satisfied
es[0]: {0} categoría satisfecha
es[1]: {0} categorías satisfechas

[ctx: FoodCategory_Carbs__name]
note: name
en: Carbs
es: Carbohidratos

[ctx: FoodCategory_Protein__name]
note: name
en: Protein
es: Proteína

[ctx: FoodCategory_Treats__name]
note: name
en: Treats
es: Dulces

[ctx: FoodCategory_Vitamins__name]
note: name
en: Vitamins
es: Vitaminas

[ctx: FoodConsumptionIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Food consumption increased by {0}
es: El consumo de alimentos aumentó en un {0}

[ctx: FoodConsumptionIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office. This is a policy / edict which can enabled by the player in their Captain's office.
en: Plenty of food
es: Comida abundante

[ctx: FoodConsumptionReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Food consumption reduced by {0}
es: Reducción del consumo de comida en un {0}

[ctx: FoodConsumptionReduction__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office. This is a policy / edict which can enabled by the player in their Captain's office.
en: Food saver
es: Ahorro de comida

[ctx: FoodFeedInfo]
note: used as information for a food item, example use: '1 [icon of food] feeds 14 people / month'
en: feeds {0} person | feeds {0} people
es[0]: alimenta a {0} persona
es[1]: alimenta a {0} personas

[ctx: FoodHealth__CategoryTooltip]
note: tooltip for a food category that informs that players might receive health bonus for it, if they provide it
en: This food category participates in health bonus if provided.
es: Esta categoría de alimentos proporciona una bonificación de salud cuando se ofrece.

[ctx: FoodHealth__Title]
note: title of a panel showing information about health bonus from the food provided to the settlement
en: Health bonus
es: Bono de salud

[ctx: FoodHealth__Tooltip]
note: tooltip
en: Providing food from multiple categories can increase health of your population. A food category can participate in health bonus if it has a health icon next to it. It requires at least two categories to be satisfied before a bonus is provided.
es: Proporcionar alimentos de múltiples categorías puede mejorar la salud de la población. Una categoría de comida puede tener una bonificación de salud si hay un ícono de salud al lado. Se deben cumplir al menos dos categorías antes de que se otorgue un bono.

[ctx: FoodInSettlement__Title]
note: title of a panel showing information about food in the currently selected settlement
en: Food in settlement
es: Comida en el asentamiento

[ctx: FoodInSettlement__Tooltip]
note: tooltip
en: Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
es: Muestra todos los alimentos disponibles en el asentamiento junto con información sobre el consumo y los beneficios. Los alimentos se dividen en categorías, y proporcionar alimentos de múltiples categorías puede brindar beneficios para la salud. Si ofrece diferentes alimentos, el consumo total se distribuye entre todos los diferentes tipos de alimentos proporcionados. Proporcionar una variedad de alimentos también puede ser una gran fuente de unidad.

[ctx: FoodLeftMainPanel__Tooltip]
note: tooltip
en: Shows for how long the current food supply lasts. Counts only supply stored in food markets attached to settlements.
es: Muestra el tiempo que dura el suministro actual de alimentos. Sólo cuenta el suministro almacenado en los mercados de alimentos adjuntos a los asentamientos.

[ctx: FoodMill__desc]
note: short description of a machine
en: Grinds organic products into a fine powder or oil.
es: Muele productos orgánicos en un polvo fino o aceite.

[ctx: FoodMill__name]
note: name of a machine
en: Mill
es: Molino

[ctx: FoodNeed__name]
note: name: name of a settlement service provided to pops
en: Food
es: Comida

[ctx: FoodProcessor__desc]
note: short description of a machine
en: Can produce different types of food from given ingredients.
es: Puede elaborar diferentes tipos de alimentos con los ingredientes proporcionados.

[ctx: FoodProcessor__name]
note: name of a machine
en: Food processor
es: Procesador de alimentos

[ctx: FoodSupplyTitle]
note: title of a panel displaying a food supply (keep it short)
en: Food supply
es: Suministro de alimentos

[ctx: FoodSupplyTitle__TooltipForSettlement]
note: this tooltip is for a panel that shows food supply in a single settlement
en: The food supply available in this settlement. Based on the sum of all the food stored in the attached food markets.
es: El suministro de alimentos disponible en este asentamiento. Basado en la suma de todos los alimentos almacenados en los mercados de alimentos adjuntos.

[ctx: ForestryTower__desc]
note: Description of forestry tower.
en: Enables assignment of tree planters and tree harvesters to designated forestry areas. Only designated forestry areas within the influence of the tower can be used.
es: Permite asignar plantadores y cosechadores de árboles a zonas forestales designadas. Sólo se pueden utilizar las zonas forestales designadas dentro de la influencia de la torre.

[ctx: ForestryTower__name]
note: name
en: Forestry control tower
es: Torre de control forestal

[ctx: Fuel]
note: title for fuel information (keep it general, no diesel references)
en: Fuel
es: Combustible

[ctx: FuelAvailable]
note: title of a panel that shows amount of stored fuel (keep it as general fuel)
en: Fuel available
es: Combustible disponible

[ctx: FuelForShip__Title]
note: keep it as general fuel
en: Fuel for ship
es: Combustible para el barco

[ctx: FuelPerJourneySuffix]
note: how much a cargo ship consumes per single journey for cargo. used as '10 <diesel icon> / per a single journey'
en: per a single journey
es: por un solo viaje

[ctx: FuelReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Vehicles fuel consumption reduced by {0}
es: El consumo de combustible de los vehículos se reduce un {0}

[ctx: FuelReduction__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Vehicles fuel saver
es: Ahorro de combustible

[ctx: FuelStationNotConnected__name]
note: notification building or machine
en: {entity} has no fuel pipe connected
es: La {entity} no tiene una tubería de combustible conectada

[ctx: FuelStationOutOfFuel__name]
note: notification building or machine
en: {entity} is out of fuel
es: La {entity} no tiene combustible

[ctx: FuelStationT1__desc]
note: building or machine
en: Trucks assigned to a fuel station will automatically refuel excavators and tree harvesters at their working site so they don't waste their time going for fuel on their own.
es: Los camiones asignados repostarán automáticamente a las excavadoras en sus torres de control de minería para que no pierdan tiempo de excavación.

[ctx: FuelStationT1__name]
note: building or machine
en: Fuel station
es: Gasolinera

[ctx: FuelStationT2__desc]
note: advanced fuel station description building or machine
en: Provides increased storage and refueling rate compared to the previous tier.
es: Los camiones asignados repostarán automáticamente a las excavadoras en sus torres de control de minería para que no pierdan tiempo de excavación. Proporciona un mayor almacén de combustible en comparación con el nivel anterior.

[ctx: FuelStationT2__name]
note: building or machine
en: Fuel station II
es: Gasolinera II

[ctx: FuelStationT3__name]
note: building or machine
en: Fuel station III
es: Gasolinera III

[ctx: FuelTank_Title]
note: title of a panel that shows the state of a fuel tank of vehicle or ship (keep it as general fuel)
en: Fuel tank
es: Tanque de combustible

[ctx: FuelTankT1__name]
note: name: ship part upgrade
en: Extra fuel tank
es: Tanque de combustible adicional

[ctx: GameDiff__BaseHealthDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Base health
es: Salud base

[ctx: GameDiff__BaseHealthDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects the baseline health of your population.
es: Afecta la salud de referencia de su población.

[ctx: GameDiff__ConstructionCostsDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Construction costs
es: Costes de construcción

[ctx: GameDiff__ConstructionCostsDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects construction costs of entities such as machines, building, vehicles.
es: Afecta los costos de construcción de entidades tales como máquinas, edificios, vehículos.

[ctx: GameDiff__ExtraStartingMaterial]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Extra starting materials
es: Materiales extra al empezar

[ctx: GameDiff__ExtraStartingMaterial_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits.
es: Materiales extra al empezar y se consiguen más materiales al desguazar edificios en ruinas.

[ctx: GameDiff__FarmsYieldDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Farms yield
es: Rendimiento de las granjas

[ctx: GameDiff__FarmsYieldDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects yield of all farms and greenhouses.
es: Afecta el rendimiento de todas las granjas e invernaderos.

[ctx: GameDiff__FuelConsumptionDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Fuel consumption
es: Consumo de combustible

[ctx: GameDiff__FuelConsumptionDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects fuel consumption of vehicles and cargo ships.
es: Afecta el consumo de combustible en vehículos y buques de carga.

[ctx: GameDiff__MaintenanceDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Maintenance consumption
es: Coste del mantenimiento

[ctx: GameDiff__QuickRepair]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Quick repair
es: Reparación rápida

[ctx: GameDiff__RainYieldDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much water is generated from rain.
es: Afecta a la cantidad de agua que se genera a partir de la lluvia.

[ctx: GameDiff__ResourceMiningDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Ore mining yield
es: Densidad de las menas

[ctx: GameDiff__ResourceMiningDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting.
es: Aumenta o reduce la cantidad extraída de minerales y arena. Si aumenta, las excavadoras extraerán más mineral del depósito en comparación con lo que extraerían por defecto.

[ctx: GameDiff__SettlementConsumptionDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Settlement consumption
es: Consumo del asentamiento

[ctx: GameDiff__SettlementConsumptionDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much food, services, goods is consumed by your population.
es: Afecta la cantidad de alimentos, servicios y bienes que consumen los habitantes.

[ctx: GameDiff__UnityProductionDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects how much Unity is produced in settlements.
es: Afecta a la cantidad de unidad que se produce.

[ctx: GameDiff__WeatherDifficulty]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: Weather
es: Clima

[ctx: GameDiff__WorldMinesReservesDiff]
note: Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
en: World mines deposits
es: Depósitos de minas mundiales

[ctx: GameDiff__WorldMinesReservesDiff_Tooltip]
note: Setting that affects a new game difficulty. For instance 'amount of starting resources'.
en: Affects size of deposits in the world mines (for instance quartz mines or oil rigs).
es: Afecta el tamaño de los depósitos en las minas del mundo (por ejemplo, minas de cuarzo o plataformas petrolíferas).

[ctx: GameDifficulty__AdmiralExplanation]
note: clear description of difficulty setting (this is hard difficulty) clear description of game difficulty setting (this is hard difficulty)
en: For experienced players only
es: Solo para jugadores experimentados

[ctx: GameDifficulty__AdmiralTitle]
note: title of game difficulty setting (this is hard difficulty) title for graphics quality setting (values like: Fast, Great, Fantastic)
en: Admiral
es: Almirante

[ctx: GameDifficulty__CustomTitle]
note: title of a custom game difficulty setting, in this setting the player can customize many game settings individually title for graphics quality setting (values like: Fast, Great, Fantastic)
en: Custom
es: Personalizado

[ctx: GameDifficulty__EasyExplanation]
note: clear description of game difficulty setting (this is easy difficulty)
en: For players who want a smooth sail
es: Para nuevos jugadores que quieran una partida sin problemas

[ctx: GameDifficulty__EasyTitle]
note: title of game difficulty setting (this is easy difficulty) title for graphics quality setting (values like: Fast, Great, Fantastic)
en: Sailor
es: Marinero

[ctx: GameDifficulty__NormalExplanation]
note: clear description of game difficulty setting (this is standard difficulty)
en: For players who seek some adventure
es: Para jugadores que buscan aventuras

[ctx: GameDifficulty__NormalTitle]
note: title of game difficulty setting (this is standard difficulty) title for graphics quality setting (values like: Fast, Great, Fantastic)
en: Captain
es: Capitán

[ctx: GameOver__Message]
note: title of the game over message
en: It's over. There are no more people on this island. I wonder what could I have done to prevent this...
es: Se acabó. No hay más gente en esta isla. Me pregunto qué podría haber hecho para evitar esto...

[ctx: GameOver__Title]
note: title of the game over message
en: It's over!
es: ¡Se acabó!

[ctx: GameSaveLoad__MissingFile]
note: message when game failed to load due to missing save file
en: Could not load the given save, file is empty or does not exist: {0}.
es: No se pudo cargar el guardado dado, el archivo está vacío o no existe: {0}.

[ctx: GameSaveLoad__MissingMod]
note: message when game failed to load due to missing mod message when game failed to load due to save version being too old
en: Could not load the given save file as it was missing a mod '{0}' (version {1}, type '{2}').
es: No se ha podido cargar la partida porque falta: «mod» '{0}' (versión {1}, tipo "{2}").

[ctx: GameSeed]
note: label for game seed, see https://en.wikipedia.org/wiki/Random_seed
en: Game seed
es: Semilla de la partida

[ctx: GameSeed__Tooltip]
note: tooltip explaining how is seed used in the game tooltip explaining how soil water level works
en: Affects randomization used in places like weather generation or world map layout. Does not affect map generation
es: Afecta la aleatorización utilizada en lugares como la generación del clima o el diseño de mapas del mundo. No afecta la generación de mapas

[ctx: GameSpeed]
note: category for key bindings affecting game speed
en: Game speed
es: Velocidad de juego

[ctx: GasInjectionPump__desc]
note: short description of a machine
en: Provides permanent disposal of gases such as carbon dioxide by dissolving them in a liquid and injecting them under pressure into the ground. Has no pollution effect. Can be built only on top of a limestone deposit.
es: Permite la eliminación permanente de gases como el dióxido de carbono disolviéndolos en un líquido e inyectándolos a presión en el suelo. No tiene ningún efecto contaminante. Sólo puede construirse sobre un depósito de piedra caliza.

[ctx: GasInjectionPump__name]
note: pump name
en: Gas injection pump
es: Bomba de inyección de gas

[ctx: General]
note: title of a panel showing general information about a settlement, things like services, number of occupants, etc.
en: General
es: Información de asentamiento

[ctx: GlassMakerT1__desc]
note: short description of a machine
en: Casts molten glass into glass sheets
es: Moldea vidrio fundido en láminas de vidrio

[ctx: GlassMakerT1__name]
note: name of a machine
en: Glass maker
es: Fabrica de vidrio

[ctx: GlassMakerT2__desc]
note: short description of a machine
en: Casts molten glass into glass sheets and with much greater efficiency
es: Moldea vidrio fundido en láminas de vidrio y con mucha mayor eficiencia

[ctx: GlassMakerT2__name]
note: name of a machine
en: Glass maker II
es: Fabrica de vidrio II

[ctx: GlobalMaintenanceStatus__Title]
note: title of a panel that shows global maintenance status title for balancer ratios configuration
en: Global maintenance status
es: Estado del mantenimiento global

[ctx: GlobalMaintenanceStatus__Tooltip]
note: title of a panel that shows global maintenance status tooltip explaining why entity needs to be maintained
en: Shows the global state of maintenance. Any excessive maintenance is stored in the global buffer. If global buffer is full, maintenance depots pause their progress. If the buffer is empty it typically means there is a lack of maintenance.
es: Muestra el estado global del mantenimiento. Cualquier mantenimiento excesivo se almacena. Si el almacén de los talleres está lleno, los talleres pausan su progreso. Si el almacén de los talleres está vacío, significa que falta mantenimiento.

[ctx: GlobalNeedPrefix]
note: used to show stats of the global maintenance need, e.g. 'Global need: 40 / month'
en: Global need:
es: Necesidades globales:

[ctx: Goal__AdvancedDiesel__name]
note: title for set of goals
en: Advanced oil processing
es: Procesamiento avanzado de gasoil

[ctx: Goal__AnotherCpAssembly]
note: goal text, {0} = assembly, {1} = construction parts
en: Build another {0} to produce {1}
es: Cree otro {0} para producir {1}

[ctx: Goal__AssignTruckToFuelStation]
note: goal text, {0} - fuel station, {1} - name of storage, {2} - diesel
en: Assign {0} to the {1} to have it automatically refuel all your excavators
es: Asigne {0} a {1} para que reabastezca automáticamente todas sus excavadoras

[ctx: Goal__Build]
note: text for a goal, {0} replaced with title of a building / machine
en: Build {0}
es: Construir {0}

[ctx: Goal__BuildAndConnect2]
note: text for a goal, {0}, {1} - machine / building names
en: Build {0} and connect it to {1}
es: Construye {0} y conéctalo a {1}

[ctx: Goal__BuildAndConnect3]
note: text for a goal, {0}, {1}, {2} - machine / building names
en: Build {0} and connect it to {1} and {2}
es: Construye {0} y conéctalo a {1} y a {2}

[ctx: Goal__BuildAndConnectViaPipe]
note: text for a goal, {0}, {1} - machine / building names
en: Build {0} and connect it to {1} using a <bc>pipe</bc>
es: Construye {0} y conéctalo a {1} usando una <bc>tubería</bc>

[ctx: Goal__BuildAndEnsureDeliveriesFrom]
note: text for a goal, {0} and {2} are machine/building names, {1} is a product
en: Build {0} and ensure {1} gets delivered from {2}
es: Construye {0} y asegúrate que {1} se entrega desde {2}

[ctx: Goal__BuildAnother]
note: text for a goal, {0} replaced with title of a building / machine
en: Build another {0}
es: Construye otro {0}

[ctx: Goal__BuildCaptainOffice__name]
note: title for set of goals
en: Captain office
es: Oficina del capitán

[ctx: Goal__BuildFarm]
note: goal text, {0} - farm
en: Build {0} on fertile ground (grass)
es: Construir {0} en tierra fértil (hierba)

[ctx: Goal__BuildResearchLab2__name]
note: title for set of goals
en: Advanced research
es: Investigación avanzada

[ctx: Goal__BuildSlagStorage__name]
note: title for set of goals
en: Improve slag export
es: Mejorar la exportación de escoria

[ctx: Goal__Conveyors]
note: goal text
en: Connect several machines using <bc>conveyor belts</bc>
es: Conectar varias máquinas mediante <bc>cintas transportadoras</bc>

[ctx: Goal__CopperProduction__name]
note: title for set of goals
en: Copper production
es: Producción de cobre

[ctx: Goal__CpIProduction__name]
note: title for set of goals
en: Construction parts
es: Piezas de construcción

[ctx: Goal__DesignateDumping]
note: text for a goal, {0} replaced with name of product (e.g. slag)
en: Designate a dumping zone for {0}
es: Designar una zona de descarga para {0}

[ctx: Goal__DisableImportToDieselStorage]
note: goal text, {0} - diesel
en: Disable truck import for the new {0} storage
es: Inhabilitar la importación de camiones para el nuevo almacenamiento {0}

[ctx: Goal__DiscoverOilRig__name]
note: title for set of goals
en: Find oil rig
es: Encontrar plataforma petrolera

[ctx: Goal__Dump]
note: text for a goal to dump a loose product (on the ground), {0} replaced with title of a product
en: Dump {0}
es: Volcar {0}

[ctx: Goal__DumpLiquid]
note: text for a goal to dump a liquid product (into ocean), {0} replaced with title of a product
en: Dump {0}
es: Volcar {0}

[ctx: Goal__EstablishMine]
note: goal text, {0} replaced with ore name such as limestone or iron ore
en: Establish {0} mine and start mining {0}
es: Establecer {0} mina y comenzar a minar {0}

[ctx: Goal__ExploreWithShip]
note: goal text
en: <bc>Explore</bc> first location on the <bc>world map</bc> with the ship
es: <bc>Explora</bc> la primera ubicación en el <bc>mapa mundial</bc> con el barco

[ctx: Goal__ExploreWithShip__name]
note: title for set of goals
en: Repair shipyard and set sail
es: Reparar astillero y zarpar

[ctx: Goal__ExportFromSlagStorage]
note: goal text, {0} - name of storage, {1} - slag
en: Assign the {0} with {1} and drag the right (red) slider to the left to export / dump
es: Asigne el {0} con {1} y arrastre el control deslizante derecho (rojo) hacia la izquierda para exportar / volcar

[ctx: Goal__FillStorage]
note: goal text, {0} - product name, {1} - storage
en: Store {0} in {1}
es: Almacenar {0} en {1}

[ctx: Goal__FlareOff]
note: goal text, {0} - Light oil, {1} - Flare
en: Burn excess {0} in {1}
es: Quemar exceso {0} en {1}

[ctx: Goal__FoodProduction__name]
note: title for set of goals
en: Food production
es: Producción de alimentos

[ctx: Goal__FoodProduction2__name]
note: title for set of goals
en: Food production II
es: Producción de alimentos II

[ctx: Goal__ForTower]
note: text for a goal, example with replacements: 'Build a Mine control tower near iron ore deposit, assign Excavator and Pickup to it and set up mining designations.'
en: Build a {0} near {1} deposit, assign {2} and {3} to it and set up mining designations.
es: Cree un depósito {0} cerca de {1}, asígnele {2} y {3} y configure designaciones mineras.

[ctx: Goal__FuelStation__name]
note: title for set of goals
en: Fuel station
es: Gasolinera

[ctx: Goal__GrowPotatoes]
note: goal text
en: Wait for the first harvest of <bc>potatoes</bc>
es: Espera la primera cosecha de <bc>papas</bc>

[ctx: Goal__HarvestTrees]
note: goal text
en: Start harvesting trees
es: Empezar a cosechar árboles

[ctx: Goal__ImportCrudeOil]
note: goal text, {0} - cargo ship, {1} - oil, {2} - oil rig
en: Have your {0} import {1} from the {2}
es: Haga que su {0} importe {1} desde {2}

[ctx: Goal__ImportToCoalStorage]
note: goal text, {0} - storage name, {1} - coal
en: Drag the left / green slider in the {0} to the right to make it actively request {1}
es: Arrastre el control deslizante izquierdo/verde en {0} hacia la derecha para que solicite activamente {1}

[ctx: Goal__IronOreMining__name]
note: title for set of goals
en: Iron ore mining
es: Minería de mineral de hierro

[ctx: Goal__IronProduction__name]
note: title for set of goals
en: Iron production
es: Producción de hierro

[ctx: Goal__LoadCrew]
note: goal text
en: Load <bc>crew</bc> to the ship
es: Carga <bc>tripulación</bc> al barco

[ctx: Goal__Maintenance__name]
note: title for set of goals
en: Maintenance
es: Mantenimiento

[ctx: Goal__Mine]
note: text for a goal, {0} replaced with title of a product
en: Mine {0}
es: Mina {0}

[ctx: Goal__MineCoal__name]
note: title for set of goals
en: Mine coal
es: Mina de carbón

[ctx: Goal__PauseBeacon]
note: goal text, {0} - beacon
en: Pause the {0} to reduce the rate of refugees inbound
es: Detenga el {0} para reducir la tasa de refugiados entrantes

[ctx: Goal__PauseBeacon__name]
note: title for set of goals
en: Reduce refugees inbound
es: Reducir los refugiados entrantes

[ctx: Goal__PauseCoalMaker]
note: goal text, {0} - coal maker, {1} - wood
en: Pause {0} to save on {1}
es: Pausa {0} para guardar en {1}

[ctx: Goal__PopulationGrowth__name]
note: title for set of goals
en: Population growth
es: Crecimiento de la población

[ctx: Goal__PowerFromCoal__name]
note: title for set of goals
en: Coal power plant
es: Central eléctrica de carbón

[ctx: Goal__Process]
note: text for a goal, {0} replaced with title of a product
en: Process {0}
es: Proceso {0}

[ctx: Goal__ProcessCopperOre]
note: goal text, {0} - blast furnace, {1} - metal caster, {2} smoke stack
en: Build {0} with {1} and {2} and enable recipe for copper ore processing
es: Cree {0} con {1} y {2} y habilite la receta para el procesamiento de mineral de cobre

[ctx: Goal__ProcessIron]
note: goal text
en: Enable <bc>iron recipe</bc> that uses {0} in {1}
es: Habilitar <bc>receta de hierro</bc> que usa {0} en {1}

[ctx: Goal__ProcessIronOre__name]
note: title for set of goals
en: Processing iron ore
es: Procesamiento de mineral de hierro

[ctx: Goal__Produce]
note: text for a goal, {0} replaced with title of a product
en: Produce {0}
es: Producir {0}

[ctx: Goal__ProduceCp2]
note: goal text, {0}, {1} - name of assembly, {2} - name of construction parts II
en: Build a new {0} and produce {1}
es: Cree un nuevo {0} y produzca {1}

[ctx: Goal__ProduceLabEquipment]
note: goal text, {0} - lab equipment, {1} - assembly
en: Produce {0} in {1}
es: Producir {0} en {1}

[ctx: Goal__ProduceScrap]
note: text for a goal, {0} - iron scrap, {1} - radio station
en: Start recycling {1} to get some {0}
es: Comience a reciclar {1} para obtener algo de {0}

[ctx: Goal__RefuelShip]
note: goal text, {0} replaced with fuel name - diesel
en: Fill the ship with {0}
es: Llena el barco con {0}

[ctx: Goal__RepairCargoShip]
note: goal text, {0} - cargo ship
en: Discover {0} on the world map & repair it using your main ship
es: Descubre {0} en el mapa mundial y repáralo usando tu nave principal

[ctx: Goal__RepairOilRig]
note: goal text, {0} - oil rig
en: Repair {0}
es: Reparar {0}

[ctx: Goal__RepairShip]
note: goal text
en: Repair the ship
es: reparar el barco

[ctx: Goal__RepairShipyard]
note: goal text, {0} replaced with Shipyard
en: Repair {0}
es: Reparar {0}

[ctx: Goal__Research]
note: text for a goal, {0} replaced with title of a node to research
en: Research {0}
es: Investigación {0}

[ctx: Goal__ResearchAndBuild]
note: text for a goal, {0} replaced with title of a building / machine
en: Research and build {0}
es: Investigar y construir {0}

[ctx: Goal__ResearchAndUpgrade]
note: text for a goal, {0} replaced with title of a building / machine
en: Research and upgrade to {0}
es: Investigar y actualizar a {0}

[ctx: Goal__RubberProduction__name]
note: title for set of goals
en: Synthetic rubber
es: Caucho sintético

[ctx: Goal__SelectCpRecipe]
note: goal text, {0} - assembly, {1} - construction parts
en: Select recipe in {0} to produce {1}
es: Seleccione la receta en {0} para producir {1}

[ctx: Goal__SettlementWater__name]
note: title for set of goals
en: Water for the settlement
es: Agua para el asentamiento

[ctx: Goal__SetupBricks__name]
note: title for set of goals
en: Bricks production
es: producción de ladrillos

[ctx: Goal__SetupCp2__name]
note: title for set of goals
en: Construction II
es: Construcción II

[ctx: Goal__SetupDiesel__name]
note: title for set of goals
en: Diesel production
es: Producción de diésel

[ctx: Goal__SetupTradings__name]
note: title for set of goals
en: Trading
es: Comercio

[ctx: Goal__SetupVehicleParts__name]
note: title for set of goals
en: Vehicle parts
es: Partes de vehículo

[ctx: Goal__StartProducing]
note: text for a goal, {0} replaced with title of a product
en: Start producing {0}
es: Empezar a producir {0}

[ctx: Goal__StockpileDiesel__name]
note: title for set of goals
en: Stockpile diesel
es: Reserva de diesel

[ctx: Goal__StockpileProducts__name]
note: title for set of goals
en: Stockpile products
es: Productos de reserva

[ctx: Goal__Trade]
note: goal text, {0} - bricks, {1} - iron goal text, {0} - bricks, {1} - wood
en: Purchase {0} for {1} from the village on the world map
es: Compra {0} por {1} del pueblo en el mapa mundial

[ctx: Goal__UseMediumOil]
note: goal text, {0} - Diesel, {1} - Medium oil
en: Produce {0} by converting {1}
es: Produce {0} convirtiendo {1}

[ctx: Goal__WaitForRefugees]
note: text for a goal
en: Wait for the first refugees to arrive
es: Espera a que lleguen los primeros refugiados

[ctx: Goal__WasteDumping__name]
note: title for set of goals
en: Waste dumping
es: Vertido de residuos

[ctx: Goal__WorldMine]
note: goal text, {0} - oil rig
en: Discover {0} by exploring with your ship
es: Descubre {0} explorando con tu barco

[ctx: Goal_TakeTime]
note: tooltip explaining that the current goal is long-term
en: No need to rush this goal. Take your time and make sure to develop other parts of your industry as well.
es: No hay necesidad de apresurar este objetivo. Tómese su tiempo y asegúrese de desarrollar también otras partes de su industria.

[ctx: GoalShowCompleted__Action]
note: title of a button that shows / hides goals that are already completed
en: Show completed items
es: Mostrar elementos completados

[ctx: GoalShowLocked__Action]
note: title of a button that shows / hides goals that are locked (not available yet)
en: Show locked items
es: Mostrar elementos bloqueados

[ctx: GoalSkip__Action]
note: title of a button that enables to skip the current goal / objective
en: Skip this goal
es: Saltar este objetivo

[ctx: GoalSkip__Confirmation]
note: confirmation text of a dialog to skip a goal
en: Are you sure you want to skip this goal? You will miss on any rewards you would normally get on completion.
es: ¿Seguro que quieres saltarte este objetivo? Te perderás las recompensas que normalmente obtendrías al finalizar.

[ctx: GoalTip__Maintenance]
note: {0} = Maintenance depot
en: Majority of machines and vehicles require regular <bc>maintenance</bc>. You should research & build a {0} as soon as possible otherwise your equipment will start breaking down.
es: La mayoría de las máquinas y vehículos requieren un <bc>mantenimiento</bc> regular. Debe investigar y construir un {0} lo antes posible; de lo contrario, su equipo comenzará a averiarse.

[ctx: GoalTip_ActivateRecipe]
en: Click on the machine and then click on the recipe to activate it. Active recipe is marked with a green border around it. You can select multiple recipes in which case their priority is determined by their order.
es: Haga clic en la máquina y luego haga clic en la receta para activarla. La receta activa está marcada con un borde verde alrededor. Puede seleccionar varias recetas en cuyo caso su prioridad está determinada por su orden.

[ctx: GoalTip_BeltsMotivation]
en: Connecting your machines with conveyor belts reduces the demand on your trucks.
es: Conectar sus máquinas con cintas transportadoras reduce la demanda de sus camiones.

[ctx: GoalTip_BuildMore]
en: You can always build more machines to accelerate your production.
es: Siempre puede construir más máquinas para acelerar su producción.

[ctx: GoalTip_BuildNearShore]
en: Build your advanced oil processing complex close to shore in order to easily import crude oil via ships.
es: Construya su complejo de procesamiento de petróleo avanzado cerca de la costa para importar fácilmente petróleo crudo a través de barcos.

[ctx: GoalTip_ConnectWasteWithPipe]
note: {0} = liquid dump, {1} = distiller
en: You can build a pipe to connect the {0} to the {1} if they are nearby.
es: Puede construir una tubería para conectar el {0} al {1} si están cerca.

[ctx: GoalTip_DisableTruckImport]
note: {0} = storage, {1} = off, {2} = vehicle import
en: To disable import from trucks, select the {0} and click on {1} under '{2}' section.
es: Para deshabilitar la importación desde camiones, seleccione {0} y haga clic en {1} en la sección '{2}'.

[ctx: GoalTip_RefuelShip]
note: {0} = Shipyard
en: To refuel your ship, select your {0} and drag the green fuel slider to the right.
es: Para repostar tu barco, selecciona tu {0} y arrastra el control deslizante verde de combustible hacia la derecha.

[ctx: GoalTip_ReorderRecipes]
note: {0} = iron ore
en: You can prioritize {0} production by moving the {0} recipe higher in the recipes list. Recipe execution priority is based on their order. You can also build another furnace with metal casters to scale up your production.
es: Puede priorizar la producción {0} moviendo la receta {0} más arriba en la lista de recetas. La prioridad de ejecución de recetas se basa en su orden. También puede construir otro horno con ruedas de metal para ampliar su producción.

[ctx: GoBack]
note: button to go back (e.g. to close a window)
en: Back
es: Atrás

[ctx: GoldenPeakStaticIslandMap__name]
note: Map name
en: The Golden Peak
es: El Pico Dorado

[ctx: GoldFurnace__name]
note: name of a machine
en: Gold furnace
es: Fundición para oro

[ctx: GoTo__Tooltip]
note: tooltip of a button that allows the player to manually order vehicle to go somewhere
en: Enables you to click on a specific spot to manually order this vehicle to drive there
es: Le permite hacer clic en un lugar específico para ordenar manualmente que este vehículo conduzca allí

[ctx: GoToContracts]
note: button that takes player a window that shows contracts overview
en: Go to contracts
es: Ir a contratos

[ctx: GroundReserveTooltip__Groundwater]
note: tooltip
en: Shows the overall status of the reserve of groundwater. Groundwater is replenished during rain and can temporarily run out if pumped out too much.
es: Muestra el estado general de los yacimientos de agua subterránea. Estos yacimientos se reponen durante la lluvia y pueden agotarse temporalmente si se extrae mucha cantidad.

[ctx: GroundReserveTooltip__Oil]
note: tooltip
en: Shows the overall status of the ground reserve of crude oil in this deposit. This is a limited resource. We need to find a new one before we deplete it. Long-term source of crude oil needs to be found in the world map.
es: Muestra el estado de la reserva subterránea de petróleo en este yacimiento petrolífero. Es un recurso limitado. Necesitaremos encontrar uno nuevo antes de agotarlo. La fuente a largo plazo de petróleo debe de encontrarse en el mapa del mundo.

[ctx: GrowthPause__desc]
note: policy / edict which can enabled by the player in their Captain's office. short description: policy / edict which can enabled by the player in their Captain's office.
en: Disables natural pop growth
es: Desactiva el crecimiento poblacion natural

[ctx: GrowthPause__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Growth pause
es: Pausa de crecimiento

[ctx: Gun0__name]
note: name: ship part upgrade
en: Gun (basic)
es: Cañón (básico)

[ctx: Gun1__name]
note: name: ship part upgrade
en: Gun I (front)
es: Cañón I (frontal)

[ctx: Gun1Rear__name]
note: name: ship part upgrade
en: Gun I (rear)
es: Cañón I (trasero)

[ctx: Gun2__name]
note: name: ship part upgrade
en: Gun II (front)
es: Cañón II (frontal)

[ctx: Gun2Rear__name]
note: name: ship part upgrade
en: Gun II (rear)
es: Cañón II (trasero)

[ctx: Gun3__name]
note: name: ship part upgrade
en: Gun III (front)
es: Cañón III (frontal)

[ctx: Gun3Rear__name]
note: name: ship part upgrade
en: Gun III (rear)
es: Cañón III (trasero)

[ctx: HeadquartersT1__desc]
note: short description
en: Enables you to declare edicts that can significantly affect your island's population and industry. Some edicts can provide you with benefits but may cost you monthly Unity. Other edicts can generate monthly Unity, but these typically require you to provides something in return. Edicts can be toggled anytime.
es: Te permite declarar edictos que pueden afectar significativamente a la población y la industria de tu isla. Algunos edictos pueden brindarle beneficios, pero pueden costarle Unity mensual. Otros edictos pueden generar Unidad mensual, pero generalmente requieren que proporcione algo a cambio. Los edictos se pueden alternar en cualquier momento.

[ctx: Health]
note: title of a panel showing health overview or statistics of people on the island
en: Health
es: Salud

[ctx: Health__Tooltip]
note: tooltip
en: Health of your population can be affected by many factors which will be always listed in the table below. Positive health generates Unity and also leads to growth of your population. On the other hand, negative health gives penalty to Unity and leads to decrease of your population. There are settlements services that can help you to increase health of your population, such as clean water, healthcare or food variety.
es: La salud de su población puede verse afectada por muchos factores que siempre se enumerarán en la siguiente tabla. La salud positiva genera Unidad y también conduce al crecimiento de su población. Por otro lado, la salud negativa penaliza a la Unidad y conduce a la disminución de su población. Existen servicios de asentamientos que pueden ayudarlo a mejorar la salud de su población, como agua limpia, atención médica o variedad de alimentos.

[ctx: HealthBonus__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Increase safety conditions to get extra +{0} health points.
es: Aumente las condiciones de seguridad para obtener +{0} puntos de salud adicionales.

[ctx: HealthBonus__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Health boost
es: Estímulo de salud

[ctx: HealthCareNeed__name]
note: name: name of a settlement service provided to pops
en: Hospitals
es: hospitales

[ctx: HealthPointsCat_AirPollution__name]
note: name
en: Air pollution
es: Contaminación del aire

[ctx: HealthPointsCat_Disease__name]
note: name
en: Disease
es: Enfermedad

[ctx: HealthPointsCat_Edicts__name]
note: name
en: Edicts
es: Decretos

[ctx: HealthPointsCat_Food__name]
note: name
en: Food
es: Alimentos

[ctx: HealthPointsCat_Healthcare__name]
note: name
en: Healthcare
es: Cuidado de la salud

[ctx: HealthPointsCat_WasteInSettlement__name]
note: name
en: Settlement waste
es: Residuos del asentamiento

[ctx: HealthPointsCat_WaterPollution__name]
note: name
en: Water pollution
es: Contaminación del agua

[ctx: HeavyRainWeather__name]
note: name: describes the current weather
en: Heavy rain
es: Lluvia torrencial

[ctx: HitPoints]
note: amount of hit points
en: Hit points
es: Puntos de golpe

[ctx: Homeless__name]
note: notification
en: Not enough housing, settlement is overcrowded
es: No hay suficientes viviendas, el asentamiento está abarrotado

[ctx: HomelessLeft__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification
en: {0} homeless left the island due to lack of food.
es: {0} personas sin hogar abandonaron la isla debido a la falta de alimentos.

[ctx: Hospital__desc]
note: short description
en: Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work.
es: Brinda atención médica que aumenta la salud general de su población, brinda unidad adicional y también reduce los efectos negativos de las enfermedades. Este edificio debe contar con suministros médicos para poder trabajar.

[ctx: Hospital__name]
note: name
en: Clinic
es: Clínica

[ctx: Hospital_InputsTooltip]
note: tooltip for Hospital_MortalityReduction
en: This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island.
es: Esta clínica debe recibir suministros médicos para prestar sus servicios al asentamiento adjunto. La calidad de la asistencia sanitaria depende de los suministros proporcionados. El consumo de suministros puede aumentar temporalmente en caso de que haya una enfermedad activa en la isla.

[ctx: Hospital_MortalityReduction]
note: shows a mortality reduction provided by a hospital, example use: 'Morality reduction: 1.5%'
en: Mortality reduction
es: Reducción de la mortalidad

[ctx: Hospital_MortalityReductionTooltip]
note: tooltip for Hospital_MortalityReduction
en: Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
es: Reduce la tasa de mortalidad de cualquier enfermedad en curso. Si por ejemplo una enfermedad tiene una tasa de mortalidad del 3% y la reducción es del 2%, la tasa de mortalidad final será del 1%.

[ctx: HouseholdAppliancesConsumptionIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Household appliances consumption increased by {0}, unity given for it increased by {1}
es: El consumo de electrodomésticos aumentó en {0}, la unidad otorgada aumentó en {1}

[ctx: HouseholdAppliancesConsumptionIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: More household appliances
es: Más electrodomésticos

[ctx: HouseholdAppliancesNeed__name]
note: name: name of a settlement service provided to pops
en: Household appliances
es: Electrodomésticos

[ctx: HouseholdGoodsConsumptionIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Household goods consumption increased by {0}, unity given for it increased by {1}
es: El consumo de artículos para el hogar aumentó en {0}, la unidad otorgada aumentó en {1}

[ctx: HouseholdGoodsConsumptionIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: More household goods
es: Más artículos para el hogar

[ctx: HouseholdGoodsNeed__name]
note: name: name of a settlement service provided to pops
en: Household goods
es: Artículos de uso doméstico

[ctx: Housing__desc]
note: housing description, for instance {0}=60
en: Primitive housing for {0} people made of shipping containers.
es: Vivienda básica para {0} personas hecha de contenedores de transporte.

[ctx: Housing__name]
note: building or machine
en: Housing
es: Vivienda I

[ctx: Housing_AttachmentDesc__desc]
note: explaining how settlement housing can be placed
en: Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish  itself as a new settlement, in that case you need to attach it with service modules.
es: Las viviendas pueden adjuntarse a un asentamiento existente para formar parte de él (y beneficiarse de todos los servicios ya proporcionados, como la comida). O bien puede colocarse de forma independiente para establecerse como un nuevo asentamiento, en cuyo caso es necesario adjuntarlo con módulos de servicio.

[ctx: HousingCap]
note: label of a chart showing total housing capacity
en: Total capacity
es: Capacidad total

[ctx: housingCategory__name]
note: name: toolbar category name
en: Housing & services
es: Viviendas y servicios

[ctx: HousingDemandIncrease]
note: title of a panel that lists all the increases of settlement services demands
en: Increased demands
es: Incremento de demandas

[ctx: HousingDemandIncrease__Tooltip]
note: tooltip
en: Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing.
es: La vivienda ha aumentado la demanda además de su consumo habitual. Esto es típico de los niveles de vivienda más avanzados.

[ctx: HousingT2__desc]
note: housing description, for instance {0}=120
en: Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services.
es: Vivienda avanzada para {0} habitantes que brinda más comodidad. También puede proporcionar un aumento mensual de unidad si la vivienda cuenta con los servicios requeridos.

[ctx: HousingT2__name]
note: building or machine
en: Housing II
es: Vivienda II

[ctx: HousingT3__name]
note: building or machine
en: Housing III
es: Vivienda III

[ctx: HousingUnityBonus]
note: title of a panel listing unity bonus of a housing
en: Unity bonus
es: Bonus de unidad

[ctx: HousingUnityBonus__Tooltip]
note: tooltip
en: If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it.
es: Si se satisfacen todas las necesidades mostradas, esta vivienda proporcionará un bonus de unidad además de su unidad por defecto que genera a partir de los servicios que se le proporcionan.

[ctx: HydroCrackerT1__desc]
note: short description of a machine
en: Transforms different fuel types between each other to help with consumption imbalance.
es: Transforma diferentes derivados del petróleo entre sí para ayudar con el desequilibrio del consumo.

[ctx: HydroCrackerT1__name]
note: name of a machine
en: Cracking unit
es: Unidad de craqueo

[ctx: HydrogenReformer__name]
note: name of a machine
en: Hydrogen reformer
es: Reformador de hidrógeno

[ctx: ImportBlueprint__Fail]
note: message shown when blueprint string failed to import
en: Failed to import the given string.
es: No se pudo importar la cadena dada.

[ctx: ImportBlueprint__Success]
note: message shown when blueprint was successfully imported
en: New blueprint added!
es: ¡Nuevo plano agregado!

[ctx: ImportBlueprint__Title]
note: title of a dialog that allows to import blueprint from a string
en: Import from string
es: Importar desde cadena

[ctx: ImportPriority]
note: title of a panel that configures truck's import priority - keep it short!
en: Import
es: Descarga

[ctx: ImportPriority__ShipCargoTooltip]
note: tooltip
en: Truck priority for deliveries of materials that are requested to be loaded onto the ship.
es: Prioridad de los camiones para entregas de materiales que se soliciten cargar en el barco.

[ctx: ImportPriority__ShipFuelTooltip]
note: tooltip tooltip explaining farm fertility
en: Trucks priority for fuel deliveries.
es: Prioridad de los camiones para las entregas de combustible.

[ctx: ImportPriority__ShipRepairTooltip]
note: tooltip tooltip that explains quick repair action
en: Truck priority for deliveries of materials needed for ship repairs and modifications.
es: Prioridad de camiones para entregas de materiales necesarios para reparaciones y modificaciones de barcos.

[ctx: ImportPriority__StorageTooltip]
note: tooltip tooltip explaining farm fertility
en: Trucks priority for deliveries of assigned product.
es: Prioridad de camiones para entregas de producto asignado.

[ctx: ImportRoutesEnforce__Title]
note: toggle button title, more info in ImportRoutesEnforce__Tooltip
en: Accept assigned only
es: Aceptar solo asignado

[ctx: ImportRoutesEnforce__Tooltip]
note: tooltip
en: Accept cargo import only via the assigned routes (this is set by default). If this is disabled, cargo can be delivered from anywhere (meaning that import routes are ignored).
es: Aceptar la importación de carga solo a través de las rutas asignadas (esto está configurado por defecto). Si está deshabilitado, la carga se puede entregar desde cualquier lugar (lo que significa que las rutas de importación se ignoran).

[ctx: ImportRoutesTitle]
note: title of a panel configuring custom import routes for trucks
en: Import routes
es: Rutas de importación

[ctx: IncreasedPriority__Action]
note: button that prioritizes actions for a selected entity (e.g. prioritize construction) - keep it short
en: Priority
es: Prioridad

[ctx: IncreasedPriority__ConstructionTooltip]
note: tooltip tooltip for the electricity consumption status in machine inspector
en: Trucks will prioritize this operation to make it finish as soon as possible
es: Los camiones priorizarán esta operación para que finalice lo antes posible

[ctx: IncreasePriority]
note: tooltip for a button that increases priority for the current recipe by moving it higher in the list. Keep short. tooltip for a button that increases priority for the current  recipe by moving it higher in the list. Keep short.
en: Increase priority
es: Aumentar prioridad

[ctx: IndividualFoodSupply__Tooltip]
note: tooltip
en: Estimate for how long the current supply can feed the settlement. This estimate is increased in case there are also other types of food available in the settlement.
es: Estime durante cuánto tiempo el suministro actual puede alimentar el asentamiento. Esta estimación se incrementa en caso de que también haya otros tipos de alimentos disponibles en el asentamiento.

[ctx: IndustrialMixer__desc]
note: description of a machine short description of a machine
en: High-power mixer for general materials mixing.
es: Mezclador de alta potencia para mezcla de materiales en general.

[ctx: IndustrialMixer__name]
note: name of a machine name: message for player
en: Mixer
es: Mezclador

[ctx: InfectionDisease__desc]
note: short description
en: To prevent this illness in the future, prevent trash from piling up in your settlement.
es: Para prevenir esta enfermedad en el futuro, evite que la basura se acumule en su asentamiento.

[ctx: InfectionDisease__name]
note: name
en: Infection
es: Infección

[ctx: InfectionDisease_Reason]
note: explains that settlement has the current disease because its waste collection is poor
en: settlement full of waste
es: asentamiento lleno de residuos

[ctx: Input__Enable]
note: allows trucks to deliver materials
en: Enable input
es: Habilitar entrada

[ctx: Input__Pause]
note: temporarily disables any material deliveries
en: Pause input
es: Pausar entrada

[ctx: InputsTitle]
note: title of a panel listing all the inputs of some machine / building
en: Inputs
es: Entradas

[ctx: InsulaMortis__name]
note: map name, this name means 'Island of death' in latin. If your language uses similar alphabet to latin, no need to translate this
en: Insula mortis
es: ínsula mortis

[ctx: InvalidExportRoute__name]
note: notification
en: {entity}: Invalid route assigned.
es: {entity}: ruta asignada no válida.

[ctx: InvalidExportRouteSuffix]
en: Storage has export route but also has '{0}' slider set or truck export off, these modes are not compatible.
es: El almacenamiento tiene la ruta de exportación, pero también tiene el control deslizante '{0}' o la exportación de camiones desactivada, estos modos no son compatibles.

[ctx: InvalidImportRoute__name]
note: notification
en: {entity}: Invalid route assigned.
es: {entity}: ruta asignada no válida.

[ctx: InvalidImportRouteSuffix]
en: Storage has import route but also has '{0}' slider set or truck import off, these modes are not compatible.
es: El almacenamiento tiene una ruta de importación pero también tiene el control deslizante '{0}' configurado o la importación de camiones desactivada, estos modos no son compatibles.

[ctx: IoLabel__IN]
note: Short label for input, keep it short!
en: IN
es: Entrada

[ctx: IoLabel__OUT]
note: Short label for output, keep it short!
en: OUT
es: Salida

[ctx: IslandMapDifficulty__Easy]
note: label explaining how difficult a selected island map is (this is the easiest one)
en: Standard
es: Estándar

[ctx: IslandMapDifficulty__EasyTooltip]
note: tooltip explaining how difficult a selected island map is
en: A balanced map. Great for beginners or casual players.
es: Un mapa equilibrado. Ideal para principiantes o jugadores casuales.

[ctx: IslandMapDifficulty__Hard]
note: label explaining how difficult a selected island map is
en: Difficult
es: Difícultad

[ctx: IslandMapDifficulty__HardTooltip]
note: tooltip explaining how difficult a selected island map is
en: For skilled players who have some experience with the game already. Requires planning and trade-offs.
es: Para jugadores habilidosos que ya tienen algo de experiencia con el juego. Requiere planificación y compensaciones.

[ctx: IslandMapDifficulty__Insane]
note: label explaining how difficult a selected island map is (this is the hardest one)
en: Challenging
es: Desafiante

[ctx: IslandMapDifficulty__InsaneTooltip]
note: tooltip explaining how difficult a selected island map is
en: For players who are ready to fail and like to push their limits. Do not take success for granted.
es: Para jugadores que están listos para fallar y les gusta superar sus límites. No des por sentado el éxito.

[ctx: IslandMapDifficulty__Medium]
note: label explaining how difficult a selected island map is
en: Advanced
es: Avanzado

[ctx: IslandMapDifficulty__MediumTooltip]
note: tooltip explaining how difficult a selected island map is
en: A slightly more advanced map that may require some extra planning.
es: Un mapa un poco más avanzado que puede requerir un poco de planificación adicional.

[ctx: Kb_ClearDesignation__label]
note: label for a key-binding
en: Clear designation
es: Limpiar designación

[ctx: Kb_CopyExcludingSettings__label]
note: label for a key-binding that does: Hold while copying structures to exclude copying their configuration
en: Copy without configuration
es: Copiar sin configuración

[ctx: Kb_CopyExcludingSettings__tooltip]
note: tooltip for a key-binding: Copy without configuration
en: Hold while copying structures to exclude copying their configuration
es: Mantenga presionado mientras copia estructuras para excluir la copia de su configuración

[ctx: Kb_DecreaseGameSpeed__label]
note: label for a key-binding
en: Decrease speed
es: Reducir velocidad

[ctx: Kb_DeleteEntireTransport__label]
note: label for a key-binding
en: Demolish entire transport
es: Demoler todo el transporte

[ctx: Kb_DeleteWithQuickRemove__label]
note: label for a key-binding
en: With quick remove (using Unity)
es: Con eliminación rápida (por Unidad)

[ctx: Kb_Flip__label]
note: label for a key-binding
en: Flip / Toggle mode
es: Modo voltear/alternar

[ctx: Kb_FreeLookMode__label]
note: label for a key-binding
en: Free look mode
es: Modo vista libre

[ctx: Kb_IncreaseGameSpeed__label]
note: label for a key-binding
en: Increase speed
es: Aumentar velocidad

[ctx: Kb_LowerDown__label]
note: label for a key-binding
en: Lower down
es: Más abajo

[ctx: Kb_MoveDown__label]
note: label for a key-binding
en: Move down
es: Mover hacia abajo

[ctx: Kb_MoveLeft__label]
note: label for a key-binding
en: Move left
es: Mover a la izquierda

[ctx: Kb_MoveRight__label]
note: label for a key-binding
en: Move right
es: Mover a la derecha

[ctx: Kb_MoveUp__label]
note: label for a key-binding
en: Move up
es: Mover arriba

[ctx: Kb_PanCamera__label]
note: label for a key-binding
en: Move camera (hold)
es: Mover cámara (mantener)

[ctx: Kb_PanSpeedBoost__label]
note: label for a key-binding
en: Increase pan speed
es: Aumentar velocidad de movimiento

[ctx: Kb_PauseGame__label]
note: label for a key-binding
en: Toggle pause
es: Alternar pausa

[ctx: Kb_PauseMore__label]
note: label for a key-binding that does: Hold to make the pause tool to only pause things instead of automatically toggling pause.
en: Pause only
es: Solo pausa

[ctx: Kb_PauseMore__tooltip]
note: tooltip for a key-binding: Pause only
en: Hold to make the pause tool to only pause things instead of automatically toggling pause.
es: Mantenga presionado para hacer que la herramienta de pausa solo pause las cosas en lugar de alternar automáticamente la pausa.

[ctx: Kb_PhotoModeRotation__label]
note: label for a key-binding
en: Camera auto-rotation
es: Rotación automática de la cámara

[ctx: Kb_PhotoModeTakePicture__label]
note: label for a key-binding label for a key-binding that does: Taken screenshots will be saved in your documents in Captain Of Industry/Screenshots.
en: Take screenshot
es: Tomar captura de pantalla

[ctx: Kb_PlaceMultiple__label]
note: label for a key-binding
en: Place multiple
es: Coloque múltiples

[ctx: Kb_PrimaryAction__label]
note: label for a key-binding
en: Primary action / select
es: Acción principal/seleccionar

[ctx: Kb_RaiseUp__label]
note: label for a key-binding
en: Raise up
es: Levantar

[ctx: Kb_Rotate__label]
note: label for a key-binding
en: Rotate
es: Rotar

[ctx: Kb_RotateClockwise__label]
note: label for a key-binding
en: Rotate clock-wise
es: Rotar en el sentido de las agujas del reloj

[ctx: Kb_RotateCounterClockwise__label]
note: label for a key-binding
en: Rotate counter-clock-wise
es: Rotar en sentido contrario a las agujas del reloj

[ctx: Kb_Search__label]
note: label for a key-binding
en: Search
es: Buscar

[ctx: Kb_SecondaryAction__label]
note: label for a key-binding
en: Alternative action / deselect
es: Acción alternativa / deseleccionar

[ctx: Kb_ToggleBlueprints__label]
note: label for a key-binding
en: Blueprints
es: Planos

[ctx: Kb_ToggleCloneConfigTool__label]
note: label for a key-binding
en: Clone
es: Clonar

[ctx: Kb_ToggleConsole__label]
note: label for a key-binding
en: Console
es: Consola

[ctx: Kb_ToggleCopyTool__label]
note: label for a key-binding
en: Copy
es: Copiar

[ctx: Kb_ToggleCutTool__label]
note: label for a key-binding
en: Cut
es: Cortar

[ctx: Kb_ToggleDeleteTool__label]
note: label for a key-binding
en: Demolish / remove
es: Demoler / quitar

[ctx: Kb_ToggleDumpingTool__label]
note: label for a key-binding
en: Dumping designations
es: Designaciones de vertido

[ctx: Kb_ToggleInstaCopyTool__label]
note: label for a key-binding that does: Will also insta-copy on press while you are hovering over an entity label for a key-binding
en: Copy (insta-copy)
es: Copiar (copia instantánea)

[ctx: Kb_ToggleInstaCopyTool__tooltip]
note: tooltip for a key-binding: Copy (insta-copy)
en: Will also insta-copy on press while you are hovering over an entity
es: También se copiará instantáneamente en la prensa mientras se desplaza sobre una entidad

[ctx: Kb_ToggleInstaCutTool__label]
note: label for a key-binding that does: Will also insta-cut on press while you are hovering over an entity label for a key-binding
en: Cut (insta-cut)
es: Cortar (corte instantáneo)

[ctx: Kb_ToggleInstaCutTool__tooltip]
note: tooltip for a key-binding: Cut (insta-cut)
en: Will also insta-cut on press while you are hovering over an entity
es: También se cortará instantáneamente en la prensa mientras se desplaza sobre una entidad

[ctx: Kb_ToggleMap__label]
note: label for a key-binding
en: World map
es: Mapa del mundo

[ctx: Kb_ToggleMiningTool__label]
note: label for a key-binding
en: Mining designations
es: Designaciones mineras

[ctx: Kb_TogglePauseTool__label]
note: label for a key-binding
en: Pause tool
es: Herramienta de pausa

[ctx: Kb_TogglePhotoMode__label]
note: label for a key-binding that does: Photo mode allows taking high-quality screenshots (better quality than default screen-grab). label for a key-binding
en: Toggle photo mode
es: Alternar modo foto

[ctx: Kb_TogglePlanningMode__label]
note: label for a key-binding
en: Toggle planning mode
es: Alternar modo planificación

[ctx: Kb_TogglePricePopup__label]
note: label for a key-binding
en: Toggle price popup
es: Alternar ventana emergente de precios

[ctx: Kb_ToggleResearchWindow__label]
note: label for a key-binding
en: Research
es: Investigación

[ctx: Kb_ToggleResVis__label]
note: label for a key-binding
en: Resources visualization
es: Visualización de recursos

[ctx: Kb_ToggleStats__label]
note: label for a key-binding
en: Statistics
es: Estadísticas

[ctx: Kb_ToggleTradePanel__label]
note: label for a key-binding
en: Trading
es: Comercio

[ctx: Kb_ToggleTransportMenu__label]
note: label for a key-binding
en: Transports menu
es: Menú Transportes

[ctx: Kb_ToggleTreeHarvestingTool__label]
note: label for a key-binding
en: Harvesting designations
es: Designaciones de cosecha

[ctx: Kb_ToggleTutorials__label]
note: label for a key-binding
en: Tutorials
es: Tutoriales

[ctx: Kb_ToggleUnityTool__label]
note: label for a key-binding
en: Unity tool
es: Herramienta de unidad

[ctx: Kb_ToggleUpgradeTool__label]
note: label for a key-binding
en: Upgrade tool
es: Herramienta de actualización

[ctx: Kb_TransportNoTurn__label]
note: label for a key-binding
en: Disallow turns
es: Prohibir giros

[ctx: Kb_TransportPortsBlocking__label]
note: label for a key-binding
en: Toggle port avoidance
es: Alternar evitación de puerto

[ctx: Kb_TransportSnapping__label]
note: label for a key-binding
en: Toggle snapping
es: Alternar ajuste

[ctx: Kb_TransportTieBreak__label]
note: label for a key-binding
en: Use alternative route
es: Usar ruta alternativa

[ctx: Kb_ZoomIn__label]
note: label for a key-binding
en: Zoom in
es: Acercar zoom

[ctx: Kb_ZoomOut__label]
note: label for a key-binding
en: Zoom out
es: Alejar zoom

[ctx: LabCannotResearchHigherTech__name]
note: notification
en: Current research is too advanced for our lab
es: La investigación actual es demasiado avanzada para nuestro laboratorio

[ctx: LabStatus__MissingInput]
note: research lab is missing input products
en: Missing input products
es: Faltan productos de entrada

[ctx: LandWaterPump__desc]
note: description of ground water pump short description of a machine
en: Pumps water from the ground deposit which is replenished during rain. Has to be built on top of a groundwater deposit.
es: Bombea agua de un yacimiento, el cual se repone mientras llueve. Debe construirse encima de un yacimiento subterráneo de agua.

[ctx: LandWaterPump__name]
note: pump name
en: Groundwater pump
es: Bomba de agua subterránea

[ctx: Language]
note: label for a dropdown that provides language setting for the game
en: Language
es: Idioma

[ctx: LastDelta]
note: used to show what was the difference of maintenance in last month, e.g. 'Last month change: +20'
en: Last month change: {0}
es: Respecto al mes pasado: {0}

[ctx: LastMonthUnityChanges__Title]
en: Last month changes
es: Cambios del mes pasado

[ctx: LastMonthUnityChanges__Tooltip]
en: Summary of ongoing Unity gains and spendings from the last month. This does not contain one-time actions or income from settlement services.
es: Resumen de las ganancias y gastos de unidad del último mes. Esto no incluye acciones únicas ni ingresos por servicios del asentamiento.

[ctx: LaunchPad_FuelTitle]
note: title of a buffer showing the state of fuel in launchpad's attached rocket
en: Fuel in rocket
es: Combustible en cohete

[ctx: LaunchPad_Launch__AutoStart]
note: option to toggle to launch rockets automatically when they are ready
en: Auto-launch when ready
es: Inicio automático cuando esté listo

[ctx: LaunchPad_Launch__LiftOff]
note: Shown at then end of countdown when rocket lifts off
en: Lift off!
es: ¡Despegar!

[ctx: LaunchPad_Launch__Start]
note: starts countdown and launches the current rocket
en: Start launch countdown!
es: ¡Empieza la cuenta atrás para el lanzamiento!

[ctx: LaunchPad_Launch__Title]
note: title of a panel to control rocket launch
en: Launch control
es: Control de lanzamiento

[ctx: LaunchPad_UnityPerLaunch]
note: title of a panel showing unity given per rocket launch
en: Unity per launch
es: Unidad por lanzamiento

[ctx: LaunchPad_WaterBufferTitle]
note: title of a water storage buffer in a launch pad, this water is used during launch to suppress vibrations and strong sound waves.
en: Sound suppression
es: Supresión de sonido

[ctx: Layers]
note: title of an overview that shows resources layers on top of the island terrain. Please keep this very short!
en: Layers
es: Capas

[ctx: LimestoneMine__name]
note: name
en: Limestone quarry
es: Cantera de piedra caliza

[ctx: Load_Action]
note: button to load the game from the currently selected save file
en: Load
es: Cargar

[ctx: Load_Title]
note: title of a window that that enables to load existing save files
en: Load game
es: Cargar partida

[ctx: LoadDisabled__Error]
note: tooltip
en: Error opening the save file and reading its metadata. Try to restart the game. In case the issue persists, inspect logs for more information.
es: Error al abrir el archivo guardado y leer sus metadatos. Intenté reiniciar el juego. En caso de que el problema persista, revise los registros para obtener más información.

[ctx: LoadDisabled__ModsMissing]
note: tooltip
en: At least one mod that is required by the current save file is not installed. Install the missing mod or disable it to try run the game without it.
es: Al menos un mod requerido por el archivo guardado actual no está instalado. Instala el mod que falta o desactívalo para intentar ejecutar el juego sin él.

[ctx: LoadDisabled__ModsNotEnabled]
note: {0} will be replaced with 'Settings' (Settings_Title)
en: Mod loading is disabled, you need to enable mods in {0} or disable all the mods required by this save file.
es: La carga de mods está deshabilitada, debe habilitar los mods en {0} o deshabilitar todos los mods requeridos por este archivo guardado.

[ctx: LoadInProgress]
note: status explaining that something is just being loaded (e.g. blueprint library)
en: Loading ...
es: Cargando ...

[ctx: Location_Distance]
note: Example use: 350 km away from our Island
en: {0} km away from our Island
es: {0} km de nuestra isla

[ctx: Location_EnemyScore]
note: example usage: 2 ships with battle score: 280
en: {0} ship with battle score: | {0} ships with battle score:
es[0]: {0} barco con puntuación de batalla:
es[1]: {0} barcos con puntuación de batalla:

[ctx: Location_HasEntity]
note: Example use: This location has Oil rig
en: This location has {0}
es: Esta ubicación tiene {0}

[ctx: Location_ShipOnWay]
note: shown in a location and explains that player's ship is on its way there
en: Ship on way
es: Barco en camino

[ctx: Locked]
note: shown in a detail of a research that is currently not available (locked behind other ones)
en: Locked
es: Bloqueado

[ctx: LogisticsControl__Auto_InputTooltip]
en: Trucks will be allowed to deliver a product. But once the product is successfully received via a conveyor / pipe, trucks will no longer be allowed to deliver it. If the conveyor / pipe gets disconnected afterwards, truck deliveries get restored.
es: Los camiones podrán descargar los productos, pero una vez que el producto se reciba a través de una cinta o tubería, los camiones ya no descargarán los productos. Si la cinta o tubería se desconecta, se restablecerán las entregas por camión.

[ctx: LogisticsControl__Auto_OutputTooltip]
en: Trucks will be allowed to collect a product. But once the product is successfully dispatched via a conveyor / pipe, trucks will no longer be allowed to collect it. If the conveyor / pipe gets disconnected afterwards, truck collections get restored.
es: Los camiones podrán recoger un producto, pero una vez que el producto se entrege a través de una cinta o tubería, los camiones ya no recogerán los productos. Si la cinta o tubería se desconecta, se restablecen las recogidas por camión.

[ctx: LogisticsControl__InputTitle]
note: title of a panel allowing to configure truck import
en: Truck import
es: Importación de camiones

[ctx: LogisticsControl__Off]
note: keep it short, there is more info in the tooltip for player to understand more info in the tooltip, note: keep it short!
en: Off
es: No

[ctx: LogisticsControl__Off_InputTooltip]
en: Trucks will NOT be allowed to deliver cargo here.
es: Los camiones no podrán descargar aquí.

[ctx: LogisticsControl__Off_OutputTooltip]
en: Trucks will NOT be allowed to pick up cargo here.
es: Los camiones no podrán cargar aquí.

[ctx: LogisticsControl__On]
note: keep it short, there is more info in the tooltip for player to understand more info in the tooltip, note: keep it short!
en: On
es: Sí

[ctx: LogisticsControl__On_InputTooltip]
en: Truck will be allowed to deliver cargo here if possible.
es: El camión podrá descargar aquí si es posible.

[ctx: LogisticsControl__On_OutputTooltip]
en: Truck will be allowed to pick up cargo here if possible.
es: El camión podrá cargar aquí si es posible.

[ctx: LogisticsControl__OutputTitle]
note: title of a panel allowing to configure truck export
en: Truck export
es: Cargar camiones

[ctx: LogisticsStatus__Busy]
note: shows how busy vehicles are, more info can be found in LogisticsStatus__Tooltip
en: Busy
es: Ocupado

[ctx: LogisticsStatus__ExtremelyBusy]
note: shows how busy vehicles are, more info can be found in LogisticsStatus__Tooltip
en: Extremely busy
es: Extremadamente ocupado

[ctx: LogisticsStatus__Stable]
note: shows how busy vehicles are. This status means that logistics is totally fine. More info can be found in LogisticsStatus__Tooltip
en: Stable
es: Estable

[ctx: LogisticsStatus__Tooltip]
note: tooltip
en: Shows how busy your trucks are (does not include mining operations). Click for more details.
es: Muestra el grado de ocupación de sus camiones (no incluye las operaciones de minería). Haga clic para obtener más detalles.

[ctx: LogisticsStatus__VeryBusy]
note: shows how busy vehicles are, more info can be found in LogisticsStatus__Tooltip
en: Very busy
es: Muy ocupado

[ctx: LooseConveyorFormattedFirst__desc]
note: description of transport short description
en: Transports loose products.
es: Transporta productos sueltos.

[ctx: LooseConveyorFormattedNext__desc]
note: description of transport, '{0} times' used as '2 times' for instance.
en: Transports loose products. Its throughput is {0} times increased compared to the previous tier.
es: Transporta productos sueltos. Su rendimiento aumenta {0} veces en comparación con el nivel anterior.

[ctx: LooseConveyorSorter__desc]
note: short description: small machine that allows sorting of products short description
en: Allows sorting of products.
es: Permite la clasificación de productos.

[ctx: LooseConveyorSorter__name]
note: name: small machine that allows sorting of products building or machine
en: U-shape sorter
es: Clasificador en forma de U

[ctx: LooseMaterialConveyor__name]
note: name
en: U-shape conveyor
es: Cienta en forma de U I

[ctx: LooseMaterialConveyorT2__name]
note: name
en: U-shape conveyor II
es: Cienta en forma de U II

[ctx: LooseMaterialConveyorT3__name]
note: name
en: U-shape conveyor III
es: Cienta en forma de U III

[ctx: LootReceived]
note: title of panel that lists all the loot received by getting new refugees
en: Loot received
es: Botín recibido

[ctx: LowFarmFertility__name]
note: notification
en: Farm fertility is too low
es: La fertilidad de la granja es demasiado baja

[ctx: LowFoodSupply__name]
note: notification
en: Low food supply!
es: ¡Bajo suministro de alimentos!

[ctx: LowGroundwater__name]
note: notification
en: Groundwater is low
es: El nivel de agua subterránea es bajo

[ctx: MachineIsBroken__name]
note: notification
en: Machine is broken as it lacks maintenance
es: La máquina está averiada por falta de mantenimiento

[ctx: machinesCategory__name]
note: name: toolbar category name
en: General machines
es: Máquinas generales

[ctx: machinesElectricityCategory__name]
note: name: toolbar category name
en: Power production
es: Producción de energía

[ctx: machinesFoodCategory__name]
note: name: toolbar category name
en: Food production
es: Producción de alimentos

[ctx: machinesMetallurgyCategory__name]
note: name: toolbar category name
en: Metallurgy & smelting
es: Metalurgia y fundición

[ctx: machinesOilCategory__name]
note: name: toolbar category name
en: Crude oil refining
es: Refinamiento de petróleo

[ctx: machinesWaterCategory__name]
note: name: toolbar category name
en: Water extraction & processing
es: Extracción y procesamiento del agua

[ctx: MadeInVersion]
note: example: 'Made in version: 1.0.0'
en: Made in version: {0}
es: Hecho en la versión: {0}

[ctx: MailingList]
note: button to subscribe for our updates
en: Mailing list
es: Lista de correo

[ctx: MainShipTitle]
note: title of player's main ship
en: The ship
es: El barco

[ctx: Maintenance]
note: represents general maintenance for machine, vehicle or anything else represents general maintenance for machine, vehicle or anything else.
en: Maintenance
es: Mantenimiento

[ctx: Maintenance__EntityTooltip]
note: tooltip explaining why entity needs to be maintained
en: This entity needs regular maintenance to function. See maintenance depot for details.
es: Esta entidad necesita mantenimiento regular para funcionar. Consulta el taller para obtener más detalles.

[ctx: MaintenanceDepotT0__name]
note: name
en: Maintenance depot (basic)
es: Taller (básico)

[ctx: MaintenanceDepotT1__desc]
note: description of a maintenance depot short description
en: Converts products into maintenance which is distributed to all machines, buildings, and vehicles that need it. Important as if there is not enough maintenance, vehicles and machines can break down temporarily.
es: Convierte productos en mantenimiento que se distribuye a todas las máquinas, edificios y vehículos que lo necesitan. Importante ya que si no hay suficiente mantenimiento, pueden averiarse temporalmente.

[ctx: MaintenanceDepotT1__name]
note: name
en: Maintenance depot
es: Taller I

[ctx: MaintenanceDepotT2__name]
note: name
en: Maintenance II depot
es: Taller II

[ctx: MaintenanceDepotT3__name]
note: name
en: Maintenance III depot
es: Depósito de mantenimiento III

[ctx: MaintenanceReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Maintenance reduced by {0}
es: Mantenimiento reducido en un {0}

[ctx: MaintenanceReduction__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Maintenance reducer
es: Reducir mantenimiento

[ctx: MakeDefault]
note: button that sets the current priority as the default one. IMPORTANT: Keep it very short!!
en: Make default
es: Establecer por defecto

[ctx: MakeDefault__ConstructionTooltip]
note: tooltip
en: Set this priority to be the default one for all constructions and upgrades.
es: Establece esta prioridad para ser la predeterminada en todas las construciones y mejoras.

[ctx: MakeDefault__DeconstructionTooltip]
note: tooltip
en: Set this priority to be the default one for all deconstructions.
es: Establecer esta prioridad para que sea la predeterminada para todas las demoliciones.

[ctx: ManagedArea__EditAction]
note: button to click on to change the area that is managed by the selected tower button to click on to change the area that is managed by the selected mining tower
en: Edit area
es: Editar zona

[ctx: ManagedArea__Info]
note: size of the area managed by the selected mining tower, example 'Managed area: 132m x 142m'
en: Managed area: {0}
es: Área gestionada: {0}

[ctx: ManualSaveInProgress]
note: Informs the player that game is being saved (as player requested)
en: Save in progress ...
es: Guardado en proceso...

[ctx: MatchesFound]
note: text showing how many matches were found for a search query
en: {0} match | {0} matches
es[0]: {0} coincidencia
es[1]: {0} coincidencias

[ctx: MaxCapacity]
note: describes a chart that visualizes maximal production capacity, e.g. for electricity or computing
en: Max. capacity
es: Capacidad Maxima

[ctx: MaxWeaponRange]
note: max. fire range from all the weapons available
en: Max. weapon range
es: Max. rango de arma

[ctx: MechPowerGenerator__AutoBalance]
note: label for auto-balance toggle to shut off steam turbine when there is an excess of mechanical power name
en: Auto-balance
es: Auto-balanceo

[ctx: MechPowerGenerator__AutoBalanceTooltip]
note: tooltip explaining auto-balancing toggle name
en: When enabled, the turbine will be automatically paused once the shaft is nearly fully charged to save the input product from being wasted. The production will resume once the shaft's charge gets low. Keep in mind that when turbine starts, it takes it some time to get to the full power.
es: Cuando está habilitada, la turbina se pausará automáticamente una vez que el eje esté casi completamente cargado para evitar que se desperdicie el producto de entrada. La producción se reanudará una vez que la carga del eje sea baja. Tenga en cuenta que cuando la turbina se pone en marcha, tarda algún tiempo en alcanzar la máxima potencia.

[ctx: MechPowerGenerator__EfficiencyTitle]
note: efficiency title for mech power generators short description
en: Efficiency
es: Eficiencia

[ctx: MechPowerGenerator__EfficiencyTooltip]
note: efficiency tooltip for mech power generators short description
en: Efficiency is a ratio of produced power over used input. It represents how efficiently is input product converted to mechanical power. If the shaft is overloaded, some produced power will be wasted and efficiency will go down accordingly. There is also loss of efficiency when the machine is starting-up. To avoid startup losses, this machine should run continuously without interruption.
es: La eficiencia es una relación entre la potencia producida y la utilizada. Representa la eficiencia con la que la potencia se convierte en energía cinética. Si el eje está sobrecargado, se desperdiciará parte de la potencia producida y la eficiencia disminuirá en consecuencia. También hay pérdida de eficiencia cuando la máquina se pone en marcha. Para evitar pérdidas de arranque, esta máquina debe funcionar continuamente sin interrupciones.

[ctx: Menu__Continue]
note: button to leave the menu and continue playing
en: Continue
es: Continuar

[ctx: Menu__Load]
note: button to open a window that enables to choose a saved game and load it
en: Load
es: Cargar

[ctx: Menu__NewGame]
note: button to start a new game
en: New game
es: Nueva partida

[ctx: Menu__OpenSettings]
note: button to click on to open a settings window
en: Settings
es: Ajustes

[ctx: Menu__Save]
note: button to open a window that enables to save the current game progress
en: Save
es: Guardar

[ctx: MessageCenter__MessagesTitle]
note: title of column showing a list of all messages
en: Messages
es: Mensajes

[ctx: MessageCenter__Title]
note: title of a window containing messages to the player
en: Message center
es: Centro de mensajes

[ctx: MessageGroupFoodProduction__name]
note: name of tutorial group about food production
en: Food production
es: La producción de alimentos

[ctx: MessageGroupGettingStarted__name]
note: name of tutorial group for initial tutorials
en: Getting started
es: Empezando

[ctx: MessageGroupLogistics__name]
note: name of tutorial group about logistics (truck, belts, ships)
en: Logistics
es: Logística

[ctx: MessageGroupSettlement__name]
note: name of tutorial group about settlements
en: Settlement
es: Asentamiento

[ctx: MessageGroupTerraforming__name]
note: name of tutorial group about terraforming (mining, dumping)
en: Terraforming
es: Terraformación

[ctx: MessageGroupTools__name]
note: name of tutorial group about game tools (copy, paste, pause)
en: Tools
es: Herramientas

[ctx: MessageGroupWarnings__name]
note: name of messages group for warnings
en: Warnings
es: Advertencias

[ctx: MessageGroupWorld__name]
note: name of tutorial group about world map (world settlements, exploration, ships)
en: World
es: Mundo

[ctx: MessageOnVictory__part1]
note: victory message (part 1)
en: Congratulations, Captain! Against all the odds, you have built a thriving industrial empire and launched a rocket to space!
es: ¡Felicidades, Capitán! Contra todo pronóstico, ¡construiste un próspero imperio industrial y lanzaste un cohete al espacio!

[ctx: MessageOnVictory__part2]
note: victory message (part 2)
en: This is the end of content of this the Early Access version of Captain of Industry, but there are still a lot of things to explore! You can keep playing on this map for as long as you want, or try different maps and higher difficulty settings.
es: Este es el final del contenido de esta versión de acceso anticipado de Captain of Industry, ¡pero aún quedan muchas cosas por explorar! Puedes seguir jugando en este mapa todo el tiempo que quieras o probar diferentes mapas y niveles de dificultad más altos.

[ctx: MessageOnVictory__part3]
note: victory message (part 3)
en: If you have any feedback, please reach out to us on our Discord server or via Steam forums, we’d love to hear from you!
es: Si tiene algún comentario, comuníquese con nosotros en nuestro servidor de Discord o a través de los foros de Steam, ¡nos encantaría saber de usted!

[ctx: MessageOnVictory__title]
note: victory message caption
en: Congratulations!
es: ¡Felicidades!

[ctx: MessageWelcome__name]
note: title of message or tutorial name: message for player
en: Welcome Captain!
es: ¡Bienvenido Capitán!

[ctx: MessageWelcome__part1]
note: name: message for player
en: Captain, we have found the island we’ve been searching for, it was not on the map! Our ship took a lot of damage and will need major repairs in order to sail again but we should be safe here.
es: Capitán, hemos encontrado la isla que buscábamos, ¡no estaba en el mapa! Nuestro barco ha sufrido muchos daños y necesitará reparaciones importantes para volver a navegar, pero deberíamos estar a salvo aquí.

[ctx: MessageWelcome__part2V2]
note: {0} = Construction parts
en: Besides our initial supplies we are starting from scratch. We should start manufacturing {0} to be able to build our infrastructure, <b>grow food</b> to feed our people, and find a way to <b>make fuel</b> for our vehicles.
es: Además de nuestros suministros iniciales, estamos comenzando desde cero. Deberíamos comenzar a fabricar {0} para poder construir nuestra infraestructura, <b>cultivar alimentos</b> para alimentar a nuestra gente y encontrar una forma de <b>fabricar combustible</b> para nuestros vehículos.

[ctx: MessageWelcome__part3V2]
en: The island looks abandoned but it has plenty of natural resources that we could use. There are even some <b>abandoned buildings</b> around that we could <b>disassemble</b> for scrap.
es: La isla parece abandonada pero tiene muchos recursos naturales que podríamos usar. Incluso hay algunos <b>edificios abandonados</b> que podríamos <b>desmontar</b> como chatarra.

[ctx: MessageWelcome__part4V2]
note: {0} = Research Lab
en: Also we should set up a {0} so we can reinvent all the technologies we took for granted for so long.
es: También deberíamos configurar un {0} para que podamos reinventar todas las tecnologías que dimos por sentadas durante tanto tiempo.

[ctx: MessageWelcome__part5]
note: {0} = Trading Dock
en: We found out about a settlement nearby we can <b>trade with</b> in case we run out of something. They can deliver the goods to us once we have a {0}.
es: Nos enteramos de un asentamiento cercano con el que podemos <b>comerciar</b> en caso de que nos quedemos sin algo. Pueden entregarnos los productos una vez que tengamos un {0}.

[ctx: MessageWelcome__part6]
en: The entire crew is counting on you after everything we have been through together. Good luck!
es: Todo el equipo cuenta contigo después de todo lo que hemos pasado juntos. ¡Buena suerte!

[ctx: MicrochipMachine__desc]
note: description of a machine. For the curious ones :) => https://www.youtube.com/watch?v=g8Qav3vIv9s
en: The most sophisticated manufacturing processes where a thin monocrystalline wafer is slowly transformed into a matrix of microchips. Chips are built from many layers where each layer has to be placed with nanometer precision. This is performed in a special chamber that employs ultraviolet technology - substances reacting with light to form the layers. Microchips typically go through lot of stages including washing and coating in between. It is good to start small and then expand. Small setups can be connected in form of a loop with a sorter.
es: Los procesos de fabricación más sofisticados en los que una fina oblea monocristalina se transforma lentamente en una matriz de microchips. Los chips se construyen a partir de muchas capas donde cada capa debe colocarse con precisión nanométrica. Esto se realiza en una cámara especial que emplea tecnología ultravioleta: sustancias que reaccionan con la luz para formar las capas. Los microchips suelen pasar por muchas etapas, incluido el lavado y el recubrimiento en el medio. Es bueno empezar poco a poco y luego expandirse. Las configuraciones pequeñas se pueden conectar en forma de bucle con un clasificador.

[ctx: MicrochipMachine__name]
note: name of a machine
en: Microchip machine
es: Máquina de microchips

[ctx: MicrochipMachineT2__name]
note: name of a machine
en: Microchip machine II
es: Máquina de microchips II

[ctx: MineTower__desc]
note: short description
en: Enables assignment of excavators and trucks to designated mine areas. Only designated mining areas within the influence of the tower can be mined.
es: Permite la asignación de excavadoras y camiones a las áreas de designación minera. Solo se pueden explotar las áreas de designación minera dentro de la influencia de la torre de control de minería.

[ctx: MineTower__name]
note: building or machine
en: Mine control tower
es: Torre de control de minería

[ctx: MineTowerNotifyFilter__Empty]
note: explains that there are currently no products selected in the notification filter
en: No notifications set
es: No hay notificaciones configuradas

[ctx: MineTowerNotifyFilter__Title]
note: title of a panel that configures notification filter. If a truck has a product which is in this filter and cannot deliver it, we show a notification
en: Notify if cannot dispose
es: Notificar si no se puede desechar

[ctx: MineTowerNotifyFilter__Tooltip]
note: tooltip of a panel that configures notification filter. If a truck has product in this filter assigned and cannot deliver it, we show a notification
en: Configures for which materials you want to get a notification in case the trucks assigned here cannot get rid of them. Example case is where you run out of dumping designations and mining trucks can't get rid of dirt.
es: Configura para qué materiales quieres recibir una notificación en caso de que los camiones asignados aquí no puedan deshacerse de ellos. Un caso de ejemplo es cuando se le acaban las designaciones de descarga y los camiones mineros no pueden deshacerse de la suciedad.

[ctx: MiningPriority__Title]
note: title of a panel that sets what material should be prioritized by an excavator when mining title of a panel that configures in / out priorities for a balancer
en: Mining priority
es: Prioridad minera

[ctx: MiningPriority__Tooltip]
note: tooltip
en: When a product is selected, the excavator will prioritize mining designations containing the selected product.
es: Cuando se selecciona un material, la excavadora dará prioridad a las zonas mineras que contengan el material seleccionado.

[ctx: MiniZip_all]
note: small box that allows splitting and merging of transports
en: Connector
es: Conector

[ctx: MiscellaneousSettings_Title]
note: title of other / misc settings
en: Miscellaneous
es: Otros

[ctx: ModsAvailable__Title]
note: title of a panel showing list of available mods that are not yet used in the current save file
en: Mods available
es: Modos disponibles

[ctx: ModsAvailable__Tooltip]
note: tooltip
en: Mods that are installed but are not used in the current save file. You can select mods below to include them when loading the save file. This will work only for some mods.
es: Mods que están instalados pero no se usan en el archivo guardado actual. Puede seleccionar las modificaciones a continuación para incluirlas al cargar el archivo guardado. Esto funcionará solo para algunas modificaciones.

[ctx: ModsInSave__Tooltip]
note: tooltip
en: Mods used by the current save file. You can unselect a mod to try to load the game without it. Be careful that removing a mod that is providing a new game content might not always work.
es: Mods utilizados por el archivo guardado actual. Puedes anular la selección de un mod para intentar cargar el juego sin él. Tenga cuidado de que la eliminación de un mod que proporciona un nuevo contenido de juego no siempre funcione.

[ctx: MoltenConveyorFormattedFirst__desc]
note: description of transport short description
en: Transports molten products.
es: Transporta productos fundidos.

[ctx: MoltenMetalChannel__name]
note: name
en: Molten channel
es: Canal de fundición

[ctx: MonthDurationLegend]
note: explains how long is 1 month. E.g. '*1 months = 60'
en: 1 month = {0}
es: 1 mes = {0}

[ctx: MwSec__Unit]
note: Power (electric or mechanical) in mega-watt-seconds. Similar unit to kWh (kilo-watt-hour) but larger.
en: {0} MW-seconds
es: {0} MW-segundos

[ctx: NavigateTo__KeyHint]
note: tooltip suffix that explains that player can navigate through all the results by pressing {0} key
en: press {0} key to cycle through all the results
es: presione la tecla {0} para recorrer todos los resultados

[ctx: NavigateTo__Next]
note: tooltip for button that navigates to the next search result
en: Navigate to the next result
es: Navegar al siguiente resultado

[ctx: NavigateTo__Previous]
note: tooltip for button that navigates to the previous search result
en: Navigate to the previous result
es: Navegar al resultado anterior

[ctx: Needs]
note: e.g. 'Needs: 40 / month'
en: Needs:
es: Necesidades:

[ctx: NeedsRepairsDesc__Parametrized]
note: {0} = damaged cargo ship
en: This {0} needs to be repaired before we can use it.
es: Este {0} debe repararse antes de que podamos usarlo.

[ctx: NeedsTransportConnected__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Blast furnace needs a transport to output exhaust"
en: {entity} needs a transport to output {0}
es: {entity} necesita una cinta transportadora para sacar {0}

[ctx: NewBlueprintTitlePlaceholder]
note: placeholder for a title when a new blueprint is created, e.g. 'Blueprint #2'
en: Blueprint
es: Plano

[ctx: NewDiscovery]
note: title of a panel showing new discovery, e.g. a new technology
en: New discovery!
es: ¡Nuevo descubrimiento!

[ctx: NewFolder__Tooltip]
note: tooltip of a button that creates a new folder
en: Create a new folder.
es: Crear una nueva carpeta.

[ctx: NewFolderTitlePlaceholder]
note: placeholder for a title when a new folder is created, e.g. 'New folder #2'
en: New folder
es: Nueva carpeta

[ctx: NewGameWizard__Difficulty]
note: In new game wizard. Title of a panel that enables to configure game difficulty
en: Game difficulty
es: Dificultad del juego

[ctx: NewGameWizard__MapSelection]
note: In new game wizard. Title of a panel that enables to pick a map and configure it
en: Map selection
es: Selección de mapa

[ctx: NewGameWizard__Title]
note: Title of window that enables the player to configure and start a new game. Contains several configuration panels.
en: New game
es: Nueva partida

[ctx: NewRefugees]
en: Population increased!
es: ¡La población aumentó!

[ctx: NewRefugees__Beacon]
en: Refugees joined our island! Good job, beacon!
es: ¡Los refugiados se unieron a nuestra isla! ¡Buen trabajo, baliza!

[ctx: NoAvailableMineDesignInTowerArea__name]
note: notification
en: {entity} has no available designations to be mined in its area
es: {entity} no tiene zonas disponibles para minar en el área

[ctx: NoCropToGrow__name]
note: notification
en: Farm has no crop assigned
es: La granja no tiene ningún cultivo asignado

[ctx: NoLabAvailable]
note: status shown when there is a research in progress but no lab is available (keep it short!)
en: No lab available
es: No hay laboratorio disponible

[ctx: NoMineDesignInTowerArea__name]
note: notification
en: {entity} has no mining designations in its area
es: {entity} no tiene zonas para minar en el área

[ctx: None]
note: used for items in a list that have no value, often used to unset something
en: None
es: Ninguno

[ctx: NoProductAssignedToEntity__name]
note: notification
en: {entity} has no product assigned
es: {entity} no tiene ningún producto asignado

[ctx: NoRecipeSelected__name]
note: notification Example: Blast furnace has no recipe selected
en: {entity} has no recipe selected
es: {entity} no tiene ninguna receta seleccionada

[ctx: NoResourceToExtract__name]
note: example: 'Groundwater pump has no resource to extract' notification
en: {entity} has no resource to extract
es: {entity} no tiene recursos para extraer

[ctx: NotEnoughFuelToRefuel__name]
note: notification
en: Not enough fuel to refuel a vehicle
es: No hay suficiente combustible para echar al vehículo

[ctx: NotEnoughMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Not enough Maintenance I" or "Not enough Maintenance II"
en: Not enough {0}
es: No hay suficiente {0}

[ctx: NotEnoughPower__name]
note: notification
en: Not enough electricity
es: No hay suficiente electricidad

[ctx: NotEnoughUpoints__name]
note: notification This is displayed when the accumulated unity that the player has gets to 0 but there are some demands for it on regular basis (e.g. active oil rig that needs 1 every month).
en: Not enough Unity
es: No hay suficiente Unidad

[ctx: NotEnoughUpointsForEntity__name]
note: notification
en: {entity} has not enough Unity
es: {entidad} no tiene suficiente Unidad

[ctx: NotEnoughWorkers__name]
note: notification
en: Not enough workers
es: No hay suficientes trabajadores

[ctx: NothingFound]
note: shown when nothing is found for a search query.
en: Nothing found
es: Nada Encontrado

[ctx: NothingFoundFor]
note: shown when nothing is found for a given search query where {0} is the search query.
en: Nothing found for '{0}'
es: No se encontró nada para "{0}"

[ctx: Notification__LocationExplored]
note: notification text when new world map location is explored
en: LOCATION EXPLORED
es: UBICACIÓN EXPLORADA

[ctx: Notification__NewRefugees]
note: notification text when refugees arrive to the island
en: New refugees
es: nuevos refugiados

[ctx: Notification__ResearchComplete]
note: notification text when research is completed, {0} is research name
en: FINISHED: {0}
es: FINALIZADO: {0}

[ctx: Notification__ShipInBattle]
note: notification text when player's ship gets into a battle (with pirates ships)
en: SHIP IN BATTLE
es: NAVE EN BATALLA

[ctx: Notifications__Mute]
note: mute notifications audio
en: Mute notifications
es: Silenciar notificaciones

[ctx: Notifications__NoNew]
note: explains that there are no new notifications
en: No new notifications
es: No hay notificaciones nuevas

[ctx: Notifications__Unmute]
note: unmute notifications audio
en: Unmute notifications
es: Activar notificaciones

[ctx: NotifyIfFarmBufferFull]
note: Toggles whether the player should get notified in case the farm has no space in its output to store harvested crop and has to throw it away.
en: Notify if cannot store more
es: Notificar si no puede almacenar más

[ctx: NotifyOnLowReserve]
note: text of a toggle button for a low reserve notification on a ground water pump or oil pump. text of a toggle button for a low reserve notification on a ground water pump  or oil pump.
en: Notify if reserve is low
es: Notificar si la reserva es baja

[ctx: NoTreesToHarvest__name]
note: notification
en: {entity} has no trees to harvest
es: {entity} no tiene árboles para cosechar

[ctx: NoTruckAssignedToTreeHarvester__name]
note: notification
en: {entity} has no truck assigned
es: {entity} no tiene camión asignado

[ctx: NoVehicleDepotAvailable]
en: There is no operational vehicle depot that can accept this type of vehicle
es: No hay depósito de vehículos operativo que pueda aceptar este tipo de vehículos

[ctx: NoVehiclesAssigned]
note: shown in a vehicle assignment panel in case there are no vehicles assigned
en: No vehicles assigned
es: No hay vehículos asignados

[ctx: NoWaterDisease__desc]
note: short description
en: Bacterial disease spread through contaminated water. To prevent this disease in the future, make sure your settlement has stable supply of clean water.
es: La enfermedad bacteriana se propaga a través del agua contaminada. Para prevenir esta enfermedad en el futuro, asegúrese de que su asentamiento tenga un suministro estable de agua limpia.

[ctx: NoWaterDisease__name]
note: name
en: Cholera
es: Cólera

[ctx: NoWaterDisease_Reason]
note: explains that settlement has the current disease due to its low water supply
en: low water supply
es: bajo suministro de agua

[ctx: NuclearReactor__HeatLevelTitle]
note: title of a section that shows reactor heat, see tooltip to get better context
en: Reactor heat
es: Calor del reactor

[ctx: NuclearReactor__HeatLevelTooltip]
note: tooltip explaining how soil water level works
en: The current heat that has built up in the reactor. Heat is necessary to produce steam to run turbines. The pace of heat generation depends on the current power level of the reactor. When the heat reaches above the red marker, emergency cooling will try to reduce excess heat in the reactor. If the heat level goes beyond the heat bar maximum, the reactor will critically overheat, damaging the reactor and releasing radiation into the area.
es: El calor actual que se ha acumulado en el reactor. El calor es necesario para producir vapor para hacer funcionar las turbinas. El ritmo de generación de calor depende del nivel de potencia actual del reactor. Cuando el calor llega por encima del marcador rojo, el enfriamiento de emergencia intentará reducir el exceso de calor en el reactor. Si el nivel de calor supera el máximo de la barra de calor, el reactor se sobrecalentará críticamente, dañando el reactor y liberando radiación en el área.

[ctx: NuclearReactor__name]
note: name vehicle
en: Nuclear reactor
es: Reactor nuclear

[ctx: NuclearReactor__PowerLevelTitle]
note: title of a slider that shows power level setting of nuclear reactor, see tooltip to get better context
en: Power level
es: Nivel de potencia

[ctx: NuclearReactorInMeltdown__name]
note: notification
en: Nuclear reactor reached critical temperature and is shutting down!
es: ¡El reactor nuclear ha alcanzado la temperatura crítica y se está desactivando!

[ctx: NuclearReactorRods__MinRequired]
note: shows the minimum number of fuel required in the reactor in order for it to work, used like this: 'At least 16 units of fuel required to operate'
en: Requires at least {0} unit of fuel to operate | Requires at least {0} units of fuel to operate
es[0]: se requiere al menos {0} varilla
es[1]: se requiere un mínimo de {0} varillas

[ctx: NuclearWasteStorage__desc]
note: short description description of a research node in the research tree
en: A special underground storage facility that can safely manage any radioactive waste without causing any danger to the island’s population. Leaving a legacy for the next generations to come.
es: Una instalación de almacenamiento subterránea especial que puede gestionar de forma segura cualquier residuo radiactivo sin causar ningún peligro a la población de la isla. Dejando un legado para las próximas generaciones.

[ctx: NumberOfMonths]
note: example: '1 month', '2 months'
en: {0} month | {0} months
es[0]: {0} mes
es[1]: {0} meses

[ctx: NumberOfSettlements]
note: e.g. 1 settlement, 2 settlements example: '1 month', '2 months'
en: {0} settlement | {0} settlements
es[0]: {0} asentamiento
es[1]: {0} asentamientos

[ctx: Occupants__Title]
note: title of a panel showing the current population size on the island or in a settlement and amount of housing available. title of a panel listing all the outputs of some machine / building
en: Occupants
es: Ocupantes

[ctx: Occupants__TooltipForIsland]
note: this tooltip is for a panel showing occupants on the whole island
en: Current population size in all the settlements on the island and their available housing capacity. Exceeding the capacity leads to an overcrowded island which comes with a monthly Unity penalty.
es: Cantidad de habitantes actuales en todos los asentamientos de la isla y su capacidad. Exceder la capacidad hará que tu isla sea superpoblada y generará una penalización mensual de unidad.

[ctx: Occupants__TooltipForSettlement]
note: this tooltip is for a panel showing occupants in a single settlement
en: Current population size in this settlement and its available housing capacity. To see the whole island's population, go to the island overview.
es: Cantidad de habitantes actuales en este asentamiento y la capacidad. Para ver los habitantes de toda la isla, ve a la descripción general de la isla.

[ctx: OceanWaterPumpLarge__name]
note: name name of a machine
en: Seawater pump (tall)
es: Bomba de agua de mar (alta)

[ctx: OceanWaterPumpT1__name]
note: name name of a machine
en: Seawater pump
es: Bomba de agua marina

[ctx: Off_Option]
note: something is turned off - e.g. autosave: off
en: Off
es: Apagado

[ctx: OilPump__desc]
note: short description of a machine
en: Pumps crude oil from underground.
es: Bombea petróleo desde el subsuelo.

[ctx: OilPump__name]
note: pump name
en: Oil pump
es: Pozo petrolífero

[ctx: OilRigCost1__desc]
note: short description
en: This station provides crude oil when assigned with workers.
es: Esta estación produce petróleo cuando se le asignan trabajadores.

[ctx: OilRigCost1__name]
note: name
en: Oil rig
es: Plataforma petrolífera I

[ctx: OneMonth]
note: used as for instance: <icon> / month
en: month
es: mes

[ctx: OpenStats]
note: Button to open statistics for a particular product
en: Open statistics
es: Abrir Estadísticas

[ctx: Option_AllowRefuelInEntity]
note: checkbox to enable vehicles to refuel at this building
en: Allow any vehicle to refuel here
es: Permita que cualquier vehículo se reposte aquí

[ctx: Option_Unlimited]
note: configuration option that sets something to be unlimited (e.g. oil reserve).
en: Unlimited
es: Ilimitado

[ctx: Options]
note: title for options (to configure machine or building)
en: Options
es: Opciones

[ctx: OptionValIncreased]
note: used as value in configuration, example usage: 'Fuel consumption: 20% increased'
en: {0} increased
es: {0} aumentado

[ctx: OptionValMeters]
note: example usages: '-4 meters' or '+1 meter' title for options (to configure machine or building)
en: {0} meter | {0} meters
es[0]: {0} metro
es[1]: {0} metros

[ctx: OptionValReduced]
note: used as value in configuration, example usage: 'Fuel consumption: 20% reduced'
en: {0} reduced
es: {0} reducido

[ctx: Orders]
note: title for a panel that can order a vehicle to do something (scrap, assign)
en: Orders
es: Órdenes

[ctx: OutputsTitle]
note: title of a panel listing all the outputs of some machine / building
en: Outputs
es: Salidas

[ctx: Overlays__Designations]
note: toggles visibility of mining & dumping designations
en: Mining & dumping
es: Minería y descarga

[ctx: Overlays__Grid]
note: toggles visibility of grid on terrain
en: Terrain grid
es: Cuadrícula de terreno

[ctx: Overlays__Resources]
note: title to panel that highlights individual resources like coal, iron ore. title fo panel that highlights individual resources like coal, iron ore.
en: Resources
es: Recursos

[ctx: Overlays__Title]
note: title for window that shows overlays like resources, designations.
en: Overlays
es: Superposiciones

[ctx: Overlays__Trees]
note: highlights trees that are prioritized for harvest
en: Tree harvesting
es: Cosecha de árboles

[ctx: OverwriteSave__Action]
note: button to overwrite an already existing save file button to delete the currently selected save file
en: Overwrite
es: Sobrescribir

[ctx: OwnedVehicles]
note: title of panel that shows all the owned vehicles
en: Owned
es: En propiedad

[ctx: OxygenFurnace__desc]
note: description of a machine name of a machine
en: Creates steel by blowing pure oxygen under high-pressure into molten iron, lowering its carbon content.
es: Crea acero soplando oxígeno puro a alta presión en hierro fundido, reduciendo su contenido de carbono.

[ctx: OxygenFurnace__name]
note: name of a machine https://en.wikipedia.org/wiki/Basic_oxygen_steelmaking
en: Oxygen furnace
es: Planta siderúrgica I

[ctx: OxygenFurnaceT2__name]
note: name of a machine
en: Oxygen furnace II
es: Planta siderúrgica II

[ctx: PartialTrucksToggle]
note: explained in PartialTrucksToggle__Tooltip
en: Allow partially loaded trucks
es: Permitir camiones parcialmente cargados

[ctx: PartialTrucksToggle__Tooltip]
note: tooltip
en: If this is enabled and there are no jobs in the queue, trucks can be assigned delivery jobs that don’t necessarily utilize their cargo capacity fully (e.g. 50% cargo utilization). This makes logistics more responsive in the early phases of your island. However, later on, it is reasonable to disable this to save on fuel costs.
es: Si esto está habilitado y no hay trabajos en la cola, se pueden asignar trabajos de entrega a los camiones que no necesariamente utilizan su capacidad de carga por completo (por ejemplo, 50% de utilización de la carga). Esto hace que la logística sea más receptiva en las primeras fases de su isla. Sin embargo, más adelante, es razonable deshabilitarlo para ahorrar en costos de combustible.

[ctx: PasteString__Action]
note: title of a button to paste string from the clipboard
en: Paste
es: Pegar

[ctx: PasteString__Tooltip]
note: tooltip
en: Click to paste a string from the clipboard.
es: Haga clic para pegar una cadena desde el portapapeles.

[ctx: PatchNotes]
note: button to open patch notes and title of a window with patch notes as well
en: Patch notes
es: Notas del parche

[ctx: PatchNotes__New]
note: title of a window that shows new patch notes since the last time the player played the game
en: New changes since you last played
es: Nuevos cambios desde la última vez que jugaste

[ctx: Pause]
note: button to request to pause some operation (not the game itself)
en: Pause
es: Pausa

[ctx: Paused]
note: displayed on the screen when the game is paused
en: Paused
es: Pausado

[ctx: PauseTool]
note: title of a tool that is used to pause / unpause machines and vehicle
en: Pause tool
es: Herramienta de pausa

[ctx: PauseTool__PauseOnlyTooltip]
note: tooltip
en: Hold the shortcut key to apply pause only. This disables un-pause functionality.
es: Mantenga presionada la tecla de acceso directo para aplicar solo la pausa. Esto deshabilita la funcionalidad de pausa.

[ctx: PauseTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures and vehicles to pause or unpause them
es: Haga clic o arrastre sobre un área de estructuras y vehículos para pausarlos o reanudarlos

[ctx: PhotoMode]
note: category for key-bindings used in photo-mode (photo mode allows players to control the camera in a different way and to take nice screenshots)
en: Photo mode
es: Modo foto

[ctx: PipeFormattedFirst__desc]
note: description of transport description for storage
en: Transports liquids and gasses. Pipes cannot transport more than one product type at a time.
es: Transporta líquidos y gases. Las tuberías no pueden transportar más de un tipo de producto a la vez.

[ctx: PipeFormattedNext__desc]
note: description of transport, '{0} times' used as '2 times' for instance.
en: Transports liquids and gasses. Its throughput is {0} times increased compared to the previous tier.
es: Transporta líquidos y gases. Su rendimiento aumenta {0} veces en comparación con el nivel anterior.

[ctx: PipeT1__name]
note: name
en: Pipe
es: Tubería

[ctx: PipeT2__name]
note: name
en: Pipe II
es: Tubería II

[ctx: PipeT3__name]
note: name
en: Pipe III
es: Tubería III

[ctx: PlaceMultipleTooltip]
note: tooltip
en: Hold the shortcut key to place selected structures multiple times
es: Mantenga presionada la tecla de acceso directo para colocar las estructuras seleccionadas varias veces

[ctx: PlanningMode]
note: title of a button that enabled or disables a planning mode (mode in which buildings are not built immediately)
en: Planning mode
es: Modo de planificación

[ctx: PlanningModeActive__Title]
note: label showing that planning mode is currently enabled, should be reasonably short
en: Planning mode on
es: Modo de planificación activado

[ctx: PlanningModeActive__Tooltip]
note: tooltip
en: Planning mode is enabled which means that any new construction will be paused (preventing trucks to make deliveries). Click to turn the planning mode off.
es: El modo de planificación está habilitado, lo que significa que cualquier nueva construcción se detendrá (evitando que los camiones realicen entregas). Este modo se puede desactivar en el menú de herramientas en el lado izquierdo de la pantalla.

[ctx: Pollution]
note: title for pollution
en: Pollution
es: Contaminación

[ctx: PolymerizationPlant__name]
note: name of a machine
en: Polymerization plant
es: Planta de polimerización

[ctx: PopGrowth]
note: title for population growth information / stats
en: Population growth
es: Crecimiento de la población

[ctx: PopsBoostT1__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=1.5%
en: Pops growth increased by {0}
es: Natalidad de la población aumentada en {0}

[ctx: PopsBoostT1__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Growth boost
es: Impulso de natalidad

[ctx: PopsEviction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=1.5%
en: Every month, {0} of the population will have to pack their things and leave the island
es: Cada mes, {0} de la población tendrá que hacer las maletas y abandonar la isla

[ctx: PopsEviction__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Eviction
es: Desalojo

[ctx: PopsQuarantine__desc]
note: policy / edict which can enabled by the player in their Captain's office. example values: {0}=15%, {1}=20%
en: Quarantines {0} of the total workforce to reduce effects of any ongoing disease by {1}.
es: Pone en cuarentena a {0} de la fuerza laboral total para reducir los efectos de cualquier enfermedad en curso para {1}.

[ctx: PopsQuarantine__name]
note: policy / edict which can enabled by the player in their Captain's office. name: policy / edict which can enabled by the player in their Captain's office.
en: Quarantine
es: Cuarentena

[ctx: PopsStarvedToDeath__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: {0} pops died of starvation!
es: ¡{0} ciudadanos murieron de hambre!

[ctx: PopsStarving__name]
note: notification
en: People are starving!
es: ¡La gente se muere de hambre!

[ctx: PopsToAdoptNotAvailable]
note: tooltip explaining that people can't be adopted from the world settlement because there are no people available
en: No people to adopt
es: No hay personas para adoptar

[ctx: Population]
note: title for population
en: Population
es: Población

[ctx: PopulationGrowth__Title]
note: title of a panel showing statistics for population increase / decrease and diseases. title of a window that shows the global population overview
en: Growth
es: Crecimiento

[ctx: PopulationGrowth__Tooltip]
note: tooltip
en: Population can grow in size if there are good conditions and enough housing. Growth can be reduced by diseases and pollution.
es: La población puede crecer si hay buenas condiciones y suficientes viviendas. Este crecimiento puede verse reducido por enfermedades y contaminación.

[ctx: PopulationOverview__OpenAction]
note: button that opens a window that shows the global population overview
en: Open population overview
es: Resumen de población abierta

[ctx: PopulationOverview__Title]
note: title of a window that shows the global population overview
en: Population overview
es: Resumen de la población

[ctx: PowerGenerator__AutoScalingTooltip]
note: tooltip describing how electricity generation works short description
en: Power production is automatically scaled based on current demand. Electricity that is not needed is not generated. Note that production efficiency might be lower when the generator is not running on 100% capacity.
es: La producción de energía se escala automáticamente en función de la demanda actual. No se genera electricidad que no se necesita. Tenga en cuenta que la eficiencia de producción puede ser menor cuando el generador no está funcionando al 100% de su capacidad.

[ctx: PowerGenerator__Utilization]
note: example: 'Utilization: 20%'
en: Utilization: {0}
es: Utilización: {0}

[ctx: PowerGeneratorT1__desc]
note: short description
en: Converts mechanical power to electricity. The slower it spins the lower its efficiency is.
es: Convierte la energía cinética en electricidad. La eficiencia se reduce según lo lento que gire.

[ctx: PowerGeneratorT1__name]
note: name
en: Power generator
es: Generador de energía

[ctx: PowerGeneratorT2__desc]
note: short description
en: Optimized power generator with lower friction and better efficiency. The slower it spins the lower its efficiency is.
es: Generador de energía optimizado con menor fricción y mejor eficiencia. Cuanto más lento gira, menor es su eficiencia.

[ctx: PowerNeed__name]
note: name: name of a settlement service provided to pops
en: Electricity
es: Electricidad

[ctx: Priority]
note: title of a panel that enabled to configure a priority or title of a button that toggle priority title of a panel that enabled to configure a priority
en: Priority
es: Prioridad

[ctx: Priority__ConstructionTooltip]
note: tooltip tooltip for the electricity consumption status in machine inspector
en: Priority for delivery of materials needed for this construction.
es: Prioridad para la entrega de materiales necesarios para su construcción.

[ctx: Priority__DeconstructionTooltip]
note: tooltip tooltip for the electricity production status in power generator inspector
en: Priority for removal of materials returned from this deconstruction.
es: Prioridad para la retirada de materiales devueltos por esta demolición.

[ctx: Priority__OrderingExplanation]
note: suffix added into each priority tooltip
en: The lower the number the higher the priority.
es: Cuanto menor sea el número, mayor es la prioridad.

[ctx: PriorityGeneral__Tooltip]
note: tooltip tooltip that explains quick repair action
en: General priority for workers assignment, electricity, maintenance and Unity consumption.
es: Prioridad general para la asignación de trabajadores, electricidad, mantenimiento y consumo de unidad.

[ctx: PriorityGeneral__TooltipWithCargo]
note: tooltip
en: General priority for workers assignment, electricity, maintenance and Unity consumption. Also determines priority for products delivery and removal when using trucks.
es: Prioridad general para la asignación de trabajadores, electricidad, mantenimiento y consumo de unidad. También determina la prioridad para la entrega y retiro de productos cuando se utilizan camiones.

[ctx: ProducedLastMonth]
en: Produced last month
es: Producido el mes pasado

[ctx: ProducedThisMonth]
en: Produced this month
es: Producido este mes

[ctx: Product_Acid__name]
note: fluid product
en: Acid
es: Ácido

[ctx: Product_Ammonia__name]
note: fluid product
en: Ammonia
es: Amoníaco

[ctx: Product_Anesthetics__name]
note: name: unit product unit product
en: Anesthetics
es: Anestésicos

[ctx: Product_AnimalFeed__name]
note: name: loose product loose product
en: Animal feed
es: Alimentación animal

[ctx: Product_Antibiotics__name]
note: name: unit product unit product
en: Antibiotics
es: Antibióticos

[ctx: Product_Biomass__name]
note: name: loose product loose product
en: Biomass
es: Biomasa

[ctx: Product_Bread__name]
note: name: unit product unit product
en: Bread
es: Pan

[ctx: Product_Bricks__name]
note: name: unit product
en: Bricks
es: Ladrillos

[ctx: Product_Brine__name]
note: fluid product
en: Brine
es: Salmuera

[ctx: Product_BrokenGlass__name]
note: name: loose product loose product
en: Broken glass
es: Vidrio roto

[ctx: Product_Cake__name]
note: name: unit product unit product
en: Cake
es: Pastel

[ctx: Product_Canola__name]
note: name: loose product loose product
en: Canola
es: Colza

[ctx: Product_CarbonDioxide__name]
note: fluid product loose product
en: Carbon dioxide
es: Dióxido de carbono

[ctx: Product_CargoShip__name]
note: name: virtual product
en: Cargo ship
es: Barco de carga

[ctx: Product_Cement__name]
note: name: unit product unit product
en: Cement
es: Cemento

[ctx: Product_Chicken__name]
note: name: virtual product
en: Chicken
es: Pollo

[ctx: Product_ChickenCarcass__name]
note: name: a chicken body with removed limbs and feathers, ready to be butchered a chicken body with removed limbs and feathers, ready to be butchered
en: Chicken carcass
es: Pollo muerto

[ctx: Product_ChilledWater__name]
note: fluid product
en: Chilled water
es: Agua helada

[ctx: Product_Chlorine__name]
note: fluid product
en: Chlorine
es: Cloro

[ctx: Product_Coal__name]
note: name: loose product loose product
en: Coal
es: Carbón

[ctx: Product_Compost__name]
note: name: loose product loose product
en: Compost
es: Compostaje

[ctx: Product_ConcreteSlab__name]
note: name: unit product unit product
en: Concrete slab
es: Bloque de hormigón

[ctx: Product_ConstructionParts__name]
note: name: unit product unit product
en: Construction Parts
es: Piezas de construcción

[ctx: Product_ConstructionParts2__name]
note: name: unit product unit product
en: Construction Parts II
es: Piezas de construcción II

[ctx: Product_ConstructionParts3__name]
note: name: unit product unit product
en: Construction Parts III
es: Piezas de construcción III

[ctx: Product_ConstructionParts4__name]
note: name: unit product unit product
en: Construction Parts IV
es: Piezas de construcción IV

[ctx: Product_ConsumerElectronics__name]
note: name: unit product unit product
en: Consumer electronics
es: Dispositivo electrónico

[ctx: Product_CookingOil__name]
note: fluid product
en: Cooking oil
es: Aceite de cocina

[ctx: Product_Copper__name]
note: name: unit product unit product
en: Copper
es: Cobre

[ctx: Product_CopperOre__name]
note: name: loose product loose product
en: Copper ore
es: Mineral de cobre

[ctx: Product_CopperOreCrushed__name]
note: name: loose product loose product
en: Copper ore crushed
es: Mineral de cobre triturado

[ctx: Product_CopperScrap__name]
note: name: loose product loose product
en: Copper scrap
es: Desecho de cobre

[ctx: Product_Corn__name]
note: name: loose product loose product
en: Corn
es: Maíz

[ctx: Product_CornMash__name]
note: fluid product
en: Corn mash
es: Puré de maíz

[ctx: Product_CrudeOil__name]
note: fluid product
en: Crude oil
es: Petróleo

[ctx: Product_Diesel__name]
note: fluid product
en: Diesel
es: Diésel

[ctx: Product_Dirt__name]
note: name: loose product loose product
en: Dirt
es: Tierra

[ctx: Product_Disinfectant__name]
note: name: unit product unit product
en: Disinfectant
es: Desinfectante

[ctx: Product_Eggs__name]
note: name: unit product unit product
en: Eggs
es: Huevos

[ctx: Product_Electronics__name]
note: name: unit product unit product
en: Electronics
es: Electrónica I

[ctx: Product_Electronics2__name]
note: name: unit product unit product
en: Electronics II
es: Electrónica II

[ctx: Product_Electronics3__name]
note: name: unit product unit product
en: Electronics III
es: Electrónica nivel 3

[ctx: Product_Ethanol__name]
note: fluid product
en: Ethanol
es: Etanol

[ctx: Product_Exhaust__name]
note: fluid product
en: Exhaust
es: Escape

[ctx: Product_Fertilizer__name]
note: fluid product
en: Fertilizer I
es: Fertilizante nivel 1

[ctx: Product_Fertilizer2__name]
note: fluid product
en: Fertilizer II
es: Fertilizante nivel 2

[ctx: Product_FertilizerOrganic__name]
note: fluid product
en: Fertilizer (organic)
es: Fertilizante (orgánico)

[ctx: Product_FilterMedia__name]
note: name: loose product fluid product
en: Filter media
es: Filtro de medios

[ctx: Product_Flour__name]
note: name: unit product unit product
en: Flour
es: Harina

[ctx: Product_Flowers__name]
note: name: unit product unit product
en: Flowers
es: Flores

[ctx: Product_FoodPack__name]
note: name: unit product unit product
en: Food pack
es: Paquete de comida

[ctx: Product_Fruit__name]
note: name: unit product unit product
en: Fruit
es: Fruta

[ctx: Product_FuelGas__name]
note: fluid product unit product
en: Fuel gas
es: Gas combustible

[ctx: Product_Glass__name]
note: name: unit product unit product
en: Glass
es: Vidrio

[ctx: Product_GlassMix__name]
note: name: loose product unit product
en: Glass mix
es: Mezcla de vidrio

[ctx: Product_Gold__name]
note: name: unit product unit product
en: Gold
es: Oro

[ctx: Product_GoldOre__name]
note: name: loose product loose product
en: Gold ore
es: Mineral de oro

[ctx: Product_GoldOreConcentrate__name]
note: name: loose product loose product
en: Gold ore concentrate
es: Mineral de oro concentrado

[ctx: Product_GoldOreCrushed__name]
note: name: loose product loose product
en: Gold ore crushed
es: Mineral de oro triturado

[ctx: Product_GoldOrePowder__name]
note: name: loose product loose product
en: Gold ore powder
es: Polvo de mineral de oro

[ctx: Product_GoldScrap__name]
note: name: loose product loose product
en: Gold scrap
es: Chatarra de oro

[ctx: Product_Graphite__name]
note: name: unit product fluid product
en: Graphite
es: Grafito

[ctx: Product_Gravel__name]
note: name: loose product unit product
en: Gravel
es: Grava

[ctx: Product_HeavyOil__name]
note: fluid product
en: Heavy oil
es: Petróleo pesado

[ctx: Product_HouseholdAppliances__name]
note: name: unit product unit product
en: Household appliances
es: Electrodomésticos

[ctx: Product_HouseholdGoods__name]
note: name: unit product unit product
en: Household goods
es: Artículos de uso doméstico

[ctx: Product_Hydrogen__name]
note: fluid product
en: Hydrogen
es: Hidrógeno

[ctx: Product_HydrogenFluoride__name]
note: fluid product
en: Hydrogen fluoride
es: Fluoruro de hidrógeno

[ctx: Product_ImpureCopper__name]
note: name: unit product unit product
en: Impure copper
es: Cobre impuro

[ctx: Product_Iron__name]
note: name: unit product unit product
en: Iron
es: Hierro

[ctx: Product_IronOre__name]
note: name: loose product loose product
en: Iron ore
es: Mineral de hierro

[ctx: Product_IronOreCrushed__name]
note: name: loose product loose product
en: Iron ore crushed
es: Mineral de hierro triturado

[ctx: Product_IronScrap__name]
note: name: loose product loose product
en: Iron scrap
es: Chatarra de hierro

[ctx: Product_LabEquipment__name]
note: name: unit product unit product
en: Lab Equipment
es: Equipo de laboratorio

[ctx: Product_LabEquipment2__name]
note: name: unit product unit product
en: Lab Equipment II
es: Equipo de laboratorio nivel 2

[ctx: Product_LabEquipment3__name]
note: name: unit product unit product
en: Lab Equipment III
es: Equipo de laboratorio nivel 3

[ctx: Product_LabEquipment4__name]
note: name: unit product unit product
en: Lab Equipment IV
es: Equipo de laboratorio nivel 4

[ctx: Product_LightOil__name]
note: fluid product
en: Light oil
es: Petróleo ligero

[ctx: Product_Limestone__name]
note: name: loose product fluid product
en: Limestone
es: Caliza

[ctx: Product_Meat__name]
note: name: unit product unit product
en: Meat
es: Carne

[ctx: Product_MeatTrimmings__name]
note: name: loose product loose product
en: Meat trimmings
es: Residuos de matadero

[ctx: Product_MechanicalParts__name]
note: name: unit product unit product
en: Mechanical Parts
es: Partes mecánicas

[ctx: Product_MedicalEquipment__name]
note: name: unit product unit product
en: Medical equipment
es: Equipo medico

[ctx: Product_MedicalSupplies__name]
note: name: unit product unit product
en: Medical Supplies
es: Suministros médicos

[ctx: Product_MedicalSupplies2__name]
note: name: unit product unit product
en: Medical Supplies II
es: Suministros médicos nivel 2

[ctx: Product_MedicalSupplies3__name]
note: name: unit product unit product
en: Medical Supplies III
es: Suministros médicos III

[ctx: Product_MediumOil__name]
note: fluid product
en: Medium oil
es: Petróleo medio

[ctx: Product_Microchips__name]
note: name: unit product unit product
en: Microchips
es: Circuito integrado

[ctx: Product_MicrochipsStage1A__name]
note: name: unit product unit product
en: Microchips stage 1 a
es: Microchips etapa 1 a

[ctx: Product_MicrochipsStage1B__name]
note: name: unit product unit product
en: Microchips stage 1 b
es: Microchips etapa 1 b

[ctx: Product_MicrochipsStage1C__name]
note: name: unit product unit product
en: Microchips stage 1 c
es: Microchips etapa 1 c

[ctx: Product_MicrochipsStage2A__name]
note: name: unit product unit product
en: Microchips stage 2 a
es: Microchips etapa 2 a

[ctx: Product_MicrochipsStage2B__name]
note: name: unit product unit product
en: Microchips stage 2 b
es: Microchips etapa 2 b

[ctx: Product_MicrochipsStage2C__name]
note: name: unit product unit product
en: Microchips stage 2 c
es: Microchips etapa 2 c

[ctx: Product_MicrochipsStage3A__name]
note: name: unit product unit product
en: Microchips stage 3 a
es: Microchips etapa 3 a

[ctx: Product_MicrochipsStage3B__name]
note: name: unit product unit product
en: Microchips stage 3 b
es: Microchips etapa 3 b

[ctx: Product_MicrochipsStage3C__name]
note: name: unit product unit product
en: Microchips stage 3 c
es: Microchips etapa 3 c

[ctx: Product_MicrochipsStage4A__name]
note: name: unit product unit product
en: Microchips stage 4 a
es: Microchips etapa 4 a

[ctx: Product_MicrochipsStage4B__name]
note: name: unit product unit product
en: Microchips stage 4 b
es: Microchips etapa 4 b

[ctx: Product_MoltenCopper__name]
note: molten product
en: Molten copper
es: Cobre fundido

[ctx: Product_MoltenGlass__name]
note: molten product
en: Molten glass
es: Vidrio fundido

[ctx: Product_MoltenIron__name]
note: molten product
en: Molten iron
es: Hierro fundido

[ctx: Product_MoltenSilicon__name]
note: molten product
en: Molten silicon
es: Silicio fundido

[ctx: Product_MoltenSteel__name]
note: molten product
en: Molten steel
es: Acero fundido

[ctx: Product_Morphine__name]
note: name: unit product unit product
en: Morphine
es: Morfina

[ctx: Product_Naphtha__name]
note: fluid product
en: Naphtha
es: Nafta

[ctx: Product_Nitrogen__name]
note: fluid product
en: Nitrogen
es: Nitrógeno

[ctx: Product_Oxygen__name]
note: fluid product
en: Oxygen
es: Oxígeno

[ctx: Product_PCB__name]
note: name: unit product loose product
en: PCB
es: Circuito impreso

[ctx: Product_Plastic__name]
note: name: unit product unit product
en: Plastic
es: Plástico

[ctx: Product_PolySilicon__name]
note: name: high purity polycrystalline form of silicon, keep short unit product
en: Silicon (poly)
es: Silicio (poli)

[ctx: Product_Poppy__name]
note: name: loose product loose product
en: Poppy
es: Amapola

[ctx: Product_Potato__name]
note: name: loose product loose product
en: Potato
es: Papa

[ctx: Product_Quartz__name]
note: name: loose product loose product
en: Quartz
es: Cuarzo

[ctx: Product_Recyclables__name]
note: name: loose product loose product
en: Recyclables
es: Reciclables

[ctx: Product_Rock__name]
note: name: loose product loose product
en: Rock
es: Roca

[ctx: Product_Rubber__name]
note: name: unit product unit product
en: Rubber
es: Caucho

[ctx: Product_Salt__name]
note: name: loose product loose product
en: Salt
es: Sal

[ctx: Product_Sand__name]
note: name: loose product loose product
en: Sand
es: Arena

[ctx: Product_Sausage__name]
note: name: unit product unit product
en: Sausage
es: Embutido

[ctx: Product_Seawater__name]
note: fluid product
en: Seawater
es: Agua de mar

[ctx: Product_Server__name]
note: name: unit product unit product
en: Server
es: Servidor

[ctx: Product_SiliconWafer__name]
note: name: unit product unit product
en: Silicon wafer
es: Oblea de silicio

[ctx: Product_Slag__name]
note: name: by-product of smelting ores in furnace loose product
en: Slag
es: Escoria

[ctx: Product_SlagCrushed__name]
note: name: loose product loose product
en: Slag crushed
es: Escoria triturada

[ctx: Product_Sludge__name]
note: name: loose product loose product
en: Sludge
es: Lodo

[ctx: Product_Snack__name]
note: name: unit product unit product
en: Snack
es: Aperitivo

[ctx: Product_SolarCell__name]
note: name: unit product unit product
en: Solar cell
es: Paneles solares

[ctx: Product_SolarCellMono__name]
note: name: unit product unit product
en: Solar cell mono
es: Célula solar

[ctx: Product_SourWater__name]
note: fluid product
en: Sour water
es: Agua ácida

[ctx: Product_Soybean__name]
note: name: loose product loose product
en: Soybean
es: Haba de soja

[ctx: Product_SpentFuel__name]
note: name: spent nuclear fuel, radioactive, keep short unit product
en: Spent fuel
es: Residuos nucleares

[ctx: Product_Steel__name]
note: name: unit product unit product
en: Steel
es: Acero

[ctx: Product_Sugar__name]
note: name: loose product unit product
en: Sugar
es: Azúcar

[ctx: Product_SugarCane__name]
note: name: loose product loose product
en: Sugar cane
es: Caña de azúcar

[ctx: Product_Sulfur__name]
note: name: loose product unit product
en: Sulfur
es: Azufre

[ctx: Product_ToxicSlurry__name]
note: fluid product unit product
en: Toxic slurry
es: Lodo tóxico

[ctx: Product_UraniumOre__name]
note: name: loose product loose product
en: Uranium ore
es: Mineral de uranio

[ctx: Product_UraniumOreCrushed__name]
note: name: loose product loose product
en: Uranium ore crushed
es: Mineral de uranio triturado

[ctx: Product_UraniumRod__name]
note: name: unit product loose product
en: Uranium rod
es: Barra de uranio

[ctx: Product_Vegetables__name]
note: name: unit product unit product
en: Vegetables
es: Verduras

[ctx: Product_VehicleParts__name]
note: name: unit product unit product
en: Vehicle Parts
es: Partes de vehículo

[ctx: Product_VehicleParts2__name]
note: name: unit product unit product
en: Vehicle Parts II
es: Partes de vehículo nivel 2

[ctx: Product_VehicleParts3__name]
note: name: unit product unit product
en: Vehicle Parts III
es: Partes de vehículo nivel 3

[ctx: Product_Virtual_Computing__name]
note: name: virtual product
en: Computing
es: Computación

[ctx: Product_Virtual_Electricity__name]
note: name: virtual product
en: Electricity
es: electricidad

[ctx: Product_Virtual_Groundwater__name]
note: name name: virtual product
en: Groundwater
es: agua subterránea

[ctx: Product_Virtual_MaintenanceT1__name]
note: name: virtual product
en: Maintenance I
es: Mantenimiento I

[ctx: Product_Virtual_MaintenanceT2__name]
note: name: virtual product
en: Maintenance II
es: Mantenimiento II

[ctx: Product_Virtual_MaintenanceT3__name]
note: name: virtual product
en: Maintenance III
es: Mantenimiento nivel 3

[ctx: Product_Virtual_MechPower__name]
note: name: virtual product
en: Mechanical power
es: Energía cinética

[ctx: Product_Virtual_PollutedAir__name]
note: name: virtual product
en: Air pollution
es: Aire contaminado

[ctx: Product_Virtual_PollutedWater__name]
note: name: virtual product
en: Water pollution
es: Agua contaminada

[ctx: Product_Virtual_Upoints__name]
note: abstract points that player gains for taking good care of people and making sure they are well, people unite and pull together, and player gains unity, 'togetherness' name: virtual product
en: Unity
es: Unidad

[ctx: Product_Waste__name]
note: name: loose product loose product
en: Waste
es: Desperdicio

[ctx: Product_WasteWater__name]
note: fluid product
en: Waste water
es: Aguas residuales

[ctx: Product_Water__name]
note: fluid product
en: Water
es: Agua

[ctx: Product_Wheat__name]
note: name: loose product loose product
en: Wheat
es: Trigo

[ctx: Product_Wood__name]
note: name: unit product unit product
en: Wood
es: Madera

[ctx: Production]
note: list of products
en: Production
es: Producción

[ctx: ProductionCostEstimate]
note: title of a panel showing estimates of quantities required to produce some quantity of a product
en: Production cost estimate
es: Estimación de coste de producción

[ctx: Products]
note: list of products
en: Products
es: Productos

[ctx: ProductSelectorTitle]
note: title of a window that enables to select a product from multiple ones
en: Select a product
es: Elige un producto

[ctx: ProductsToFilter]
note: lists products that are filtered in the sorter into its special output port
en: Products to filter
es: Productos para filtrar

[ctx: ProductsToFilter__None]
en: No products set to be filtered
es: No se ha configurado el filtro de productos

[ctx: Provides]
note: example usage: 'Provides <icon of coal>' - means this entity provides coal.
en: Provides
es: Proporciona

[ctx: QuantityPerMonth]
note: shows some quantity per month, e.g. '4 / month'
en: {0} / month
es: {0} / mes

[ctx: QuartzMine__name]
note: name
en: Quartz mine
es: Mina de cuarzo

[ctx: QuickBuild__Action]
note: button to instantly deliver some materials for unity button to quick build something for unity
en: Quick deliver
es: Entrega rápida

[ctx: QuickBuild__Tooltip]
note: tooltip that explains quick deliver for unity tooltip that explains quick build for unity
en: Speeds up the current construction by instantly delivering missing materials without having to wait for trucks to deliver them. The materials to deliver have to be available in storage or shipyard.
es: Acelera la construcción actual entregando instantáneamente los materiales faltantes sin tener que esperar a que los camiones los entreguen. Los materiales a entregar deben de estar disponibles en el almacén ó en el muelle.

[ctx: QuickRemove__Action]
note: button to instantly remove some materials something for unity
en: Quick remove
es: Deconstrucción rápida

[ctx: QuickRemove__Tooltip]
note: tooltip that explains quick remove for unity
en: Speeds up the current deconstruction by instantly removing all the materials. The removed materials will be transferred to storage or shipyard.
es: Acelera la deconstrucción actual eliminando instantáneamente todos los materiales. Los materiales retirados se transferirán al almacén o al astillero.

[ctx: QuitGame]
note: exits the game entirely (back to windows)
en: Quit
es: Salir

[ctx: QuitGame__ConfirmationQuestion]
note: shown when player click a button to quit the game {0} is name of the file to be deleted
en: Are you sure you want to quit? Unsaved progress will get lost.
es: ¿Seguro que quieres salir? El progreso no guardado se perderá.

[ctx: RadarRange]
note: range of a ship radar
en: Radar range
es: Alcance del radar

[ctx: RainwaterHarvester__desc]
note: short description
en: Harvests rain water during rain. Has built-in small water tank.
es: Recoge agua al llover. Tiene un pequeño depósito de agua incorporado.

[ctx: RainwaterHarvester__name]
note: building or machine
en: Rainwater harvester
es: Recolector de agua de lluvia

[ctx: RainyWeather__name]
note: name: describes the current weather
en: Rainy
es: Lluvioso

[ctx: Recipes]
note: title that is displayed above a list of recipes (a recipe is what a machine performs)
en: Recipes
es: Recetas

[ctx: Recipes__New]
note: title that is displayed above a list of new recipes in a research node
en: New recipes
es: Nuevas recetas

[ctx: RecipesBook__OpenHint]
en: Tip: You can right click a product icon in any recipe in the game to jump to this overview
es: Sugerencia: puede hacer clic derecho en el icono de un producto en cualquier receta del juego para acceder a la descripción general.

[ctx: RecipesBook__Title]
note: Title of a window that shows all the recipes in the game. Recipes are used in machines for production.
en: Recipes
es: Recetas de fabricación

[ctx: RecoverVehicle__Action]
note: button to recover stuck vehicle, see 'RecoverVehicle__Tooltip' for more details on what this does
en: Recover
es: Desatascar

[ctx: RecoverVehicle__Tooltip]
note: vehicle recovery button tooltip
en: The vehicle will be disassembled and reassembled at the nearest depot.
es: El vehículo será desmontado y vuelto a montar en el depósito más cercano.

[ctx: RecyclingEfficiency__Title]
note: shows recycling efficiency, more details on this in tooltip
en: Recycling efficiency
es: Eficiencia de reciclaje del asentamiento

[ctx: RecyclingEfficiency__Tooltip]
en: This does not relate to efficiency of this sorting plant. Instead it defines how efficiently your island converts waste into recyclables in places like maintenance depots and settlement. So for instance 40% efficiency means that 40% of the iron used in maintenance ends up in recyclables. What is not converted into recyclables gets wasted. Note that postponing processing of recyclables due to expectations of future increase in efficiency won't help as the conversion is done when recyclables are created not when they are sorted. Efficiency can be increased via research and edicts.
es: Esto no se relaciona con la eficiencia de esta planta de clasificación. En cambio, define la eficiencia con la que su isla convierte los desechos en reciclables en lugares como depósitos de mantenimiento y asentamientos. Entonces, por ejemplo, una eficiencia del 40 % significa que el 40 % del hierro utilizado en el mantenimiento termina en materiales reciclables. Lo que no se convierte en reciclable se desperdicia. Tenga en cuenta que posponer el procesamiento de los materiales reciclables debido a las expectativas de un aumento futuro de la eficiencia no ayudará, ya que la conversión se realiza cuando se crean los materiales reciclables, no cuando se clasifican. La eficiencia se puede aumentar a través de la investigación y los edictos.

[ctx: RecyclingIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Recycling efficiency increased by {0}
es: La eficiencia de reciclaje aumentó en {0}

[ctx: RecyclingIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Recycling increase
es: Aumento de reciclaje

[ctx: RecyclingRatioIncrease]
note: description of research that increases recycling efficiency by {0} percent
en: +{0}% RECYCLING INCREASE | +{0}% RECYCLING INCREASE
es[0]: +{0}% DE AUMENTO DE RECICLAJE
es[1]: +{0}% DE AUMENTO DE RECICLAJE

[ctx: RemovalError__CannotRemove]
note: trying to remove a building that is not allowed to be removed (e.g. shipyard) could not remove a housing as it would split the settlement into two individual ones
en: Cannot be removed
es: No se puede quitar

[ctx: RemovalError__DepotMovingCargo]
note: could not demolish a cargo depot as it is transferring cargo right now
en: Cargo is being transferred
es: La carga está siendo transferida

[ctx: RemovalError__FarmHasAnimals]
note: could not demolish an animal farm as it has animals
en: Farm has animals
es: La granja tiene animales

[ctx: RemovalError__HasProductsStored]
note: could not demolish a cargo depot / unassign its product as it has some products stored
en: Stored product needs to be emptied first
es: El producto almacenado debe vaciarse primero

[ctx: RemovalError__HasShipAssigned]
note: trying to remove a shipyard that can't be removed as it has the ship assigned
en: Cannot be removed - has a ship assigned
es: No se puede eliminar: tiene un barco asignado

[ctx: RemovalError__HousingHasModuleAttached]
note: could not remove a housing or square as it has a service module attached could not remove a housing as it has a service module attached
en: Cannot remove a part of settlement that has some service buildings attached.
es: No se puede eliminar una parte del asentamiento que tiene algunos edificios de servicios adjuntos.

[ctx: RemovalError__NotContiguous]
note: could not remove a housing as it would split the settlement into two individual ones
en: Settlement must remain contiguous
es: El asentamiento debe permanecer contiguo

[ctx: RemovalError__RemoveModulesFirst]
note: could not demolish a depot as its modules need to be removed first could not remove a housing as it has a service module attached
en: Modules need to be removed first
es: Los módulos deben eliminarse primero

[ctx: RemovalError__ScrapItFirst]
note: could not demolish an abandoned building, it needs to be scrapped for parts could not remove a housing as it would split the settlement into two individual ones
en: Needs to be scrapped
es: Necesita ser desguazado

[ctx: RemovalError__ShipHasCargo]
note: could not demolish a cargo depot as its ship still has some cargo to unload could not remove a housing as it would split the settlement into two individual ones
en: Ship has cargo
es: El barco tiene carga

[ctx: RemoveProducts__Stop]
note: button to stop products removal from a conveyor belt
en: Stop removal
es: Detener eliminación

[ctx: RemoveProducts__Tooltip]
note: tooltip
en: Requests trucks to remove products from this transport.
es: Solicita a los camiones que retiren los productos de este transporte.

[ctx: RemoveProductsInBuffers__Tooltip]
note: tooltip for a button that allows to remove products from machine's buffers
en: Instantly remove products stored in the internal input and output buffers used by this recipe. The products will be moved into any available storage or shipyard.
es: Elimine instantáneamente los productos almacenados en los búferes internos de entrada y salida utilizados por esta receta. Los productos se trasladarán a cualquier almacén o astillero disponible.

[ctx: Repair]
note: button to request to repair something
en: Repair
es: Reparar

[ctx: ReplaceShipPart]
note: title of a window that enables to replace an existing ship part with a different one
en: Replace part
es: Reemplazar parte

[ctx: ReportIssue]
note: button to open a page to report game issue / bug
en: Report issue
es: Reportar un problema

[ctx: ReputationIncrease__DonateAction]
note: button to donate products to a settlement to increase player's reputation, will be deliver by ship
en: Donate
es: Donar

[ctx: ReputationIncrease__Title]
note: title of a panel providing an option to increase player's reputation in the current world map settlement
en: Reputation increase
es: Aumento de reputación

[ctx: ReputationIncrease__Tooltip]
note: tooltip of a panel providing an option to increase player's reputation in the current world map settlement
en: You can donate some products to increase your reputation in this settlement. The better reputation you have the more trade offers you get. Reputation also affects pops adoption. The products have to be delivered by your ship.
es: Puedes donar algunos productos para aumentar tu reputación en este asentamiento. Cuanta mejor reputación tengas, más ofertas comerciales recibirás. La reputación también afecta la adopción de pops. Los productos tienen que ser entregados por su barco.

[ctx: ReputationIncreaseTitle]
note: text of a panel that enables to donate products to a world map settlement to increase player's reputation, example use 'Increase our reputation to 4'
en: Increase our reputation to {0}
es: Aumentar nuestra reputación a {0}

[ctx: Requires]
note: title of a panel that lists requirements of something (e.g. research)
en: Requires
es: Requiere

[ctx: Research]
note: title or tooltip of a button that opens research tree
en: Research
es: Investigación

[ctx: ResearchAdvancedLogisticsControl__desc]
note: description of a research node in the research tree title of a research node in the research tree
en: Provides extra management of logistics and dumping.
es: Proporciona una gestión adicional de la logística y la descarga.

[ctx: ResearchAdvancedLogisticsControl__name]
note: title of a research node in the research tree
en: Advanced logistics control
es: Control logístico avanzado

[ctx: ResearchAdvancedSmelting__desc]
note: description of a research node in the research tree title of a research node in the research tree
en: Provides smelting with higher throughput and increased efficiency for crushed ores.
es: Proporciona a la fundición un mayor rendimiento y una mayor eficiencia para minerales triturados.

[ctx: ResearchAdvancedSmelting__name]
note: title of a research node in the research tree
en: Advanced smelting
es: Fundición avanzada

[ctx: ResearchArcFurnace2__name]
note: title of a research node in the research tree
en: Arc furnace II
es: Horno de arco eléctrico II

[ctx: ResearchAssembler3__name]
note: title of a research node in the research tree
en: Assembly (robotic) II
es: Ensambladora (robótica) II

[ctx: ResearchBasicDiesel__desc]
note: description of a research node in the research tree
en: Enables to pump island's limited reserve of oil and convert it to diesel. Not very efficient.
es: Permite bombear la reserva limitada de petróleo de la isla y convertirla en diésel. No es muy eficiente.

[ctx: ResearchBasicDiesel__name]
note: title of a research node in the research tree
en: Basic diesel
es: Diésel básico

[ctx: ResearchBasicFarming__desc]
note: description of a research node in the research tree
en: Basic farming of potatoes. We just need to hope it will rain.
es: Cultivo básico de patatas. Solo tenemos que esperar que llueva.

[ctx: ResearchBasicFarming__name]
note: title of a research node in the research tree
en: Basic farming
es: Agricultura básica

[ctx: ResearchBeacon__name]
note: title of a research node in the research tree
en: Beacon
es: Faro

[ctx: ResearchBiofuel__name]
note: title of a research node in the research tree
en: Biofuel
es: Biocombustible

[ctx: ResearchBlueprints__name]
note: title of a research node in the research tree
en: Blueprints
es: Planos

[ctx: ResearchBoilerElectric__name]
note: title of a research node in the research tree
en: Electric boiler
es: Caldera electrica

[ctx: ResearchBurner__name]
note: title of a research node in the research tree
en: Burner
es: Quemador

[ctx: ResearchCanola__name]
note: title of a research node in the research tree
en: Canola
es: Colza

[ctx: ResearchCaptainsOffice__desc]
note: description of a research node in the research tree
en: Your own office! This is where all the important decision are made.
es: ¡Tu propia oficina! Aquí es donde se toman todas las decisiones importantes.

[ctx: ResearchCaptainsOffice__name]
note: title of a research node in the research tree
en: Captain's office
es: Oficina del capitán

[ctx: ResearchCarbonDioxideRecycling__name]
note: title of a research node in the research tree
en: CO2 recycling
es: reciclaje de CO2

[ctx: ResearchCargoDepot__desc]
note: description of a research node in the research tree title of a research node in the research tree
en: Enables to automate the transportation process of resources that are outside of the island (crude oil for instance).
es: Permite automatizar el proceso de transporte de recursos que se encuentran fuera de la isla (petróleo, por ejemplo).

[ctx: ResearchCargoDepot__name]
note: title of a research node in the research tree
en: Cargo depot
es: Muelle de carga I

[ctx: ResearchCargoDepot2__name]
note: title of a research node in the research tree
en: Cargo depot II
es: Muelle de carga II

[ctx: ResearchCargoDepot3__name]
note: title of a research node in the research tree
en: Cargo depot III
es: Muelle de carga III

[ctx: ResearchCargoDepot4__name]
note: title of a research node in the research tree
en: Cargo depot IV
es: Muelle de carga IV

[ctx: ResearchChemicalPlant2__name]
note: title of a research node in the research tree
en: Chemical plant II
es: Planta química II

[ctx: ResearchChickenFarm__name]
note: title of a research node in the research tree
en: Chicken farm
es: Granja de pollos

[ctx: ResearchConsumerElectronics__name]
note: title of a research node in the research tree
en: Consumer electronics
es: Electrónica de consumo

[ctx: ResearchConveyorBelts__desc]
note: description of a research node in the research tree
en: Connects machines directly to provide smooth and continuous operation.
es: Conecta máquinas directamente para proporcionar un funcionamiento suave y continuo.

[ctx: ResearchConveyorBelts__name]
note: title of a research node in the research tree
en: Conveyor belts
es: Cintas transportadoras I

[ctx: ResearchConveyorBeltsT2__desc]
note: description of a research that provides advanced conveyor belts description of a research node in the research tree
en: Conveyor belts with an increased throughput.
es: Cintas transportadoras con mayor rendimiento.

[ctx: ResearchConveyorBeltsT2__name]
note: title of a research node in the research tree
en: Conveyor belts II
es: Cintas transportadoras II

[ctx: ResearchConveyorBeltsT3__name]
note: title of a research node in the research tree
en: Conveyor belts III
es: Cintas transportadoras III

[ctx: ResearchConveyorRouting__name]
note: title of a research node in the research tree
en: Smart conveyor routing
es: Enrutamiento inteligente de transportadores

[ctx: ResearchCopperRefinement__desc]
note: description of a research node in the research tree
en: Copper electrolysis enables us to reach 99% pure copper. This way we can leverage its properties to the maximum.
es: La electrolisis del cobre nos permite alcanzar un 99% de pureza. De esta forma podemos aprovechar al máximo sus propiedades.

[ctx: ResearchCopperRefinement__name]
note: title of a research node in the research tree
en: Copper refinement
es: Refinamiento de cobre

[ctx: ResearchCopperRefinement2__desc]
note: description of a research node in the research tree
en: More efficient process of copper refinement using acid.
es: Proceso más eficiente de refinamiento de cobre con ácido.

[ctx: ResearchCopperRefinement2__name]
note: title of a research node in the research tree
en: Copper refinement II
es: Refinamiento de cobre II

[ctx: ResearchCornCrop__desc]
note: description of a research node in the research tree title of a research node in the research tree
en: Enables to grow & harvest corn in farms.
es: Permite cultivar y cosechar maíz en granjas.

[ctx: ResearchCornCrop__name]
note: title of a research node in the research tree
en: Corn farming
es: Cultivo de maíz

[ctx: ResearchCp2Packing__desc]
note: description of a research that provides advanced construction parts description of a research node in the research tree
en: Production of advanced construction parts.
es: Producción de piezas de construcción avanzadas.

[ctx: ResearchCp2Packing__name]
note: title of a research node in the research tree
en: Construction II
es: Construcción II

[ctx: ResearchCp3Packing__name]
note: title of a research node in the research tree
en: Construction III
es: Construcción III

[ctx: ResearchCp4Packing__name]
note: title of a research node in the research tree
en: Construction IV
es: Construcción IV

[ctx: ResearchCpPacking__desc]
note: description of a research node in the research tree
en: Production of basic construction parts.
es: Producción de piezas básicas de construcción.

[ctx: ResearchCpPacking__name]
note: title of a research node in the research tree
en: Construction
es: Construcción

[ctx: ResearchCropRotation__name]
note: title of a research node in the research tree
en: Crop rotation
es: La rotación de cultivos

[ctx: ResearchCrudeOilDistillation__desc]
note: description of a research node in the research tree
en: Advanced process for diesel production and much more.
es: Proceso avanzado para la producción de diésel y mucho más.

[ctx: ResearchCrudeOilDistillation__name]
note: title of a research node in the research tree
en: Advanced diesel
es: Diésel avanzado

[ctx: ResearchDeconstructionRatioIncrease__name]
note: title of a research node in the research tree
en: Deconstruction efficiency
es: Eficiencia de deconstrucción

[ctx: ResearchDeconstructionRatioIncrease2__name]
note: title of a research node in the research tree
en: Deconstruction efficiency II
es: Eficiencia de deconstrucción II

[ctx: ResearchEdicts1__desc]
note: description of a research node in the research tree
en: Some really useful edicts that you can apply in your office.
es: Algunos edictos realmente útiles que puedes aplicar en tu oficina.

[ctx: ResearchEdicts1__name]
note: title of a research node in the research tree
en: Edicts
es: Edictos

[ctx: ResearchEdicts2__desc]
note: description of a research node in the research tree
en: Another set of useful edicts.
es: Otro conjunto de edictos útiles.

[ctx: ResearchEdicts2__name]
note: title of a research node in the research tree
en: Edicts II
es: Edictos II

[ctx: ResearchEdicts3__name]
note: title of a research node in the research tree
en: Edicts III
es: Edictos III

[ctx: ResearchEdicts4__name]
note: title of a research node in the research tree
en: Edicts IV
es: Edictos IV

[ctx: ResearchElectrolysis__name]
note: title of a research node in the research tree name of a machine
en: Electrolysis
es: Electrólisis

[ctx: ResearchEngine2__desc]
note: description of a research of a ship engine upgrade description of a research node in the research tree
en: Once fitted, the ship will be able to travel farther.
es: Una vez instalado, el barco podrá viajar más lejos.

[ctx: ResearchEngine2__name]
note: title of a research node in the research tree
en: Ship engine II
es: Motor de barco II

[ctx: ResearchEngine3__name]
note: title of a research node in the research tree
en: Ship engine III
es: Motor de barco III

[ctx: ResearchExhaustFiltration__name]
note: title of a research node in the research tree
en: Exhaust filtration
es: Filtración de gases de escape

[ctx: ResearchFarmingT2__name]
note: title of a research node in the research tree
en: Irrigated farms
es: Granjas de regadío

[ctx: ResearchFarmingT3__name]
note: title of a research node in the research tree
en: Greenhouse
es: Invernadero

[ctx: ResearchFarmingT4__name]
note: title of a research node in the research tree
en: Greenhouse II
es: Invernadero II

[ctx: ResearchFermentation__name]
note: title of a research node in the research tree
en: Fermentation
es: Fermentación

[ctx: ResearchFoodMarket2__name]
note: title of a research node in the research tree
en: Food market II
es: Mercado de alimentos II

[ctx: ResearchFoodPacking__desc]
note: description of a research node in the research tree
en: Enables to pack food in order to sell it via contracts.
es: Permite envasar alimentos para venderlos mediante contratos.

[ctx: ResearchFoodPacking__name]
note: title of a research node in the research tree
en: Food packing
es: envasado de alimentos

[ctx: ResearchFruit__desc]
note: description of a research node in the research tree
en: Enables to grow & harvest fruit in greenhouses.
es: Permite cultivar y cosechar fruta en invernaderos.

[ctx: ResearchFruit__name]
note: title of a research node in the research tree
en: Fruit
es: Fruta

[ctx: ResearchFuelStation__desc]
note: description of a research node in the research tree
en: Tired of excavators going back and forth to refuel? Build this station and assign it some trucks.
es: ¿Cansado de que las excavadoras vayan y vengan para repostar? Construye esta estación y asígnale algunos camiones.

[ctx: ResearchFuelStation__name]
note: title of a research node in the research tree
en: Fuel station
es: Gasolinera

[ctx: ResearchFuelStation2__name]
note: title of a research node in the research tree
en: Fuel station II
es: Gasolinera II

[ctx: ResearchFuelStation3__name]
note: title of a research node in the research tree
en: Fuel station III
es: Gasolinera III

[ctx: ResearchGasCombustion__name]
note: title of a research node in the research tree
en: Gas combustion
es: Combustión de gas

[ctx: ResearchGlassSmelting__desc]
note: description of a research node in the research tree title of a research node in the research tree
en: Provides glass production.
es: Proporciona producción de vidrio.

[ctx: ResearchGlassSmelting__name]
note: title of a research node in the research tree
en: Glass making
es: Fabricación de vidrio y productos

[ctx: ResearchGlassSmeltingT2__name]
note: title of a research node in the research tree
en: Glass making II
es: Fundición de vidrio II

[ctx: ResearchGoldSmelting__name]
note: title of a research node in the research tree
en: Gold smelting
es: Fundición de oro

[ctx: ResearchHeavyOilCracking__name]
note: title of a research node in the research tree
en: Heavy oil cracking
es: Craqueo de crudo

[ctx: ResearchHouseholdAppliances__name]
note: title of a research node in the research tree
en: Household appliances
es: Electrodomésticos

[ctx: ResearchHouseholdGoods__desc]
note: description of a research node in the research tree
en: Household goods for a settlement, generates extra Unity when provided.
es: Los bienes del hogar para un asentamiento, genera una Unidad extra cuando se proporciona.

[ctx: ResearchHouseholdGoods__name]
note: title of a research node in the research tree
en: Household goods
es: Artículos de uso doméstico

[ctx: ResearchHousing2__name]
note: title of a research node in the research tree
en: Housing II
es: Vivienda II

[ctx: ResearchHousing3__name]
note: title of a research node in the research tree
en: Housing III
es: Vivienda III

[ctx: ResearchHydrogenReforming__name]
note: title of a research node in the research tree
en: Hydrogen production
es: Producción de hidrógeno

[ctx: ResearchIronSmeltingScrap__desc]
note: description of a research node in the research tree
en: Production of iron from metal scraps.
es: Producción de hierro a partir de chatarra metálica.

[ctx: ResearchIronSmeltingScrap__name]
note: title of a research node in the research tree
en: Iron smelting (from scrap)
es: Fundición de hierro (a partir de chatarra)

[ctx: ResearchLab1__desc]
note: short description
en: Provides research. The more labs you have, the faster you research.
es: Proporciona investigación. Cuantos más laboratorios tengas, más rápido investigarás.

[ctx: ResearchLab1__name]
note: building or machine
en: Research lab
es: Laboratorio de investigación I

[ctx: ResearchLab2__desc]
note: description of a research lab short description
en: Provides access to more advanced technologies. Important: this lab has to be provided with lab equipment on continuous basis in order to work. The more labs you have, the faster you research. Lab can return consumed products in form of recyclables, if recycling technology is unlocked.
es: Proporciona acceso a tecnologías más avanzadas. Importante: este laboratorio tiene que estar provisto de equipos de laboratorio de forma continua para poder trabajar. Cuantos más laboratorios tenga, más rápido investigará. El laboratorio puede devolver los productos consumidos en forma de materiales reciclables, si se desbloquea la tecnología de reciclaje.

[ctx: ResearchLab2__name]
note: building or machine
en: Research lab II
es: Laboratorio de investigación II

[ctx: ResearchLab3__name]
note: building or machine
en: Research lab III
es: Laboratorio de investigación III

[ctx: ResearchLab4__name]
note: building or machine
en: Research lab IV
es: Laboratorio de investigación IV

[ctx: ResearchLab5__name]
note: building or machine
en: Research lab V
es: Laboratorio de investigación V

[ctx: ResearchLabTip]
note: {0} = Unity
en: If you need to speed-up your research, you can build more research labs. But don’t forget that running them costs {0}. {0} is naturally generated in settlements when people are well and happy but can decrease when their needs are not met. You can visit the settlement to see the details.
es: Si necesita acelerar su investigación, puede construir más laboratorios de investigación. Pero no olvide que ejecutarlos cuesta {0}. {0} se genera naturalmente en los asentamientos cuando las personas están bien y felices, pero puede disminuir cuando no se satisfacen sus necesidades. Puede visitar el asentamiento para ver los detalles.

[ctx: ResearchMaintenanceDepot__name]
note: title of a research node in the research tree
en: Maintenance Depot II
es: Depósito de mantenimiento II

[ctx: ResearchMechPowerStorage__desc]
note: description of a research node in the research tree
en: Provides mechanical power storage and turbines auto-balancing capability.
es: Proporciona la habilidad de almacenar energía cinética y la capacidad de auto-balanceo de las turbinas.

[ctx: ResearchMechPowerStorage__name]
note: title of a research node in the research tree
en: Mechanical power storage
es: Almacén de energía cinética

[ctx: ResearchMedicalSupplies2__name]
note: title of a research node in the research tree
en: Medical supplies II
es: Suministros médicos II

[ctx: ResearchMedicalSupplies3__name]
note: title of a research node in the research tree
en: Medical supplies III
es: Suministros médicos III

[ctx: ResearchMicrochipProduction__name]
note: title of a research node in the research tree
en: Microchip production
es: Producción de microchips

[ctx: ResearchMicrochipProduction2__name]
note: title of a research node in the research tree
en: Microchip production II
es: Producción de microchips II

[ctx: ResearchNaphthaProcessing__name]
note: title of a research node in the research tree
en: Naphtha processing
es: Procesamiento de nafta

[ctx: ResearchNuclearReactor__name]
note: title of a research node in the research tree
en: Nuclear reactor
es: Reactor nuclear

[ctx: ResearchOrganicFertilizer__name]
note: title of a research node in the research tree
en: Organic fertilizer
es: Fertilizante orgánico

[ctx: ResearchPipeTransports__desc]
note: description of a research node in the research tree
en: Pipes are great. Imagine hauling all of that with trucks?
es: Las tuberías son geniales. ¿Imagina transportar todo eso con camiones?

[ctx: ResearchPipeTransports__name]
note: title of a research node in the research tree
en: Pipes
es: Tuberías

[ctx: ResearchPipeTransportsT2__desc]
note: description of a research node in the research tree
en: It turns out that if we increase the pipe diameter, it has a higher throughput.
es: Resulta que si aumentamos el diámetro de la tubería, tiene un mayor rendimiento.

[ctx: ResearchPipeTransportsT2__name]
note: title of a research node in the research tree
en: Pipes II
es: Tuberías II

[ctx: ResearchPipeTransportsT3__desc]
note: description of a research node in the research tree
en: Another increase in the throughput.
es: Otro aumento en el rendimiento.

[ctx: ResearchPipeTransportsT3__name]
note: title of a research node in the research tree
en: Pipes III
es: Tuberías III

[ctx: ResearchPlasticProduction__name]
note: title of a research node in the research tree
en: Plastic
es: Plástico

[ctx: ResearchPowerGeneration2__desc]
note: description of a research node in the research tree
en: Unlocks power generation from coal.
es: Desbloquea la generación de energía a partir del carbón.

[ctx: ResearchPowerGeneration2__name]
note: title of a research node in the research tree
en: Power generation II
es: Generación de energía II

[ctx: ResearchPowerGeneration3__name]
note: title of a research node in the research tree
en: Power generation III
es: Generación de energía III

[ctx: ResearchPowerGeneration4__name]
note: title of a research node in the research tree
en: Power generation IV
es: Generación de energía IV

[ctx: ResearchQueue__Add]
note: button to add the current research into the queue description of a research node in the research tree
en: Add to queue
es: Añadir a la cola

[ctx: ResearchQueue__Remove]
note: button to remove the current research from the queue title of a research node in the research tree
en: Remove from queue
es: Quitar de la cola

[ctx: ResearchQueue__Status]
note: shows what place in the queue a research node has, e.g. 'in queue (3)'
en: In queue ({0})
es: En cola ({0})

[ctx: ResearchRecycling__name]
note: title of a research node in the research tree
en: Recycling
es: Reciclaje

[ctx: ResearchRecyclingEdict__desc]
note: research node description
en: Edicts that can be enabled to increase island's overall recycling efficiency.
es: Edictos que se pueden habilitar para aumentar la eficiencia global de reciclaje de la isla.

[ctx: ResearchRecyclingEdict__name]
note: title of a research node in the research tree
en: Recycling edicts
es: Edictos de reciclaje

[ctx: ResearchRecyclingEdict2__name]
note: title of a research node in the research tree
en: Recycling edicts II
es: Edictos de reciclaje II

[ctx: ResearchRecyclingForSettlement__name]
note: title of a research node in the research tree
en: Settlement recycling
es: Reciclaje de asentamientos

[ctx: ResearchRecyclingIncrease__desc]
note: {0}=10
en: Increases overall recycling efficiency by extra {0}%.
es: Aumenta la eficiencia general del reciclaje en un {0} % adicional.

[ctx: ResearchRecyclingIncrease__name]
note: title of a research node in the research tree
en: Recycling increase
es: Aumento de reciclaje

[ctx: ResearchRepairDock__desc]
note: description of a research node in the research tree
en: Enables to repair the ship dock so we can start working on ship repairs.
es: Permite reparar el muelle para que podamos empezar a trabajar en las reparaciones del barco.

[ctx: ResearchRepairDock__name]
note: title of a research node in the research tree
en: Ship dock repair
es: Muelle de reparación de barcos

[ctx: ResearchResearchLab2__name]
note: title of a research node in the research tree
en: Research lab II
es: Laboratorio de investigación II

[ctx: ResearchResearchLab3__name]
note: title of a research node in the research tree
en: Research lab III
es: Laboratorio de investigación III

[ctx: ResearchResearchLab4__name]
note: title of a research node in the research tree
en: Research lab IV
es: Laboratorio de investigación IV

[ctx: ResearchResearchLab5__name]
note: title of a research node in the research tree
en: Research lab V
es: Laboratorio de investigación V

[ctx: ResearchRetainingWalls__name]
note: title of a research node in the research tree
en: Retaining walls
es: Muro de contención

[ctx: ResearchRocketAssemblyAndLaunch__name]
note: title of a research node in the research tree
en: Rocket assembly & launch
es: Montaje y lanzamiento de cohetes

[ctx: ResearchRotaryKilnGas__name]
note: title of a research node in the research tree
en: Rotary kiln (gas)
es: Horno rotatorio (gas)

[ctx: ResearchRubberProduction__name]
note: title of a research node in the research tree
en: Synthetic rubber
es: Caucho sintético

[ctx: ResearchSaltProduction__name]
note: title of a research node in the research tree
en: Salt production
es: Producción de sal

[ctx: ResearchSausageProduction__name]
note: title of a research node in the research tree
en: Sausage production
es: producción de salchichas

[ctx: ResearchSettlementDecorations__name]
note: title of a research node in the research tree
en: Settlement decorations
es: Decoraciones de asentamiento

[ctx: ResearchSettlementPower__name]
note: title of a research node in the research tree
en: Settlement power
es: Energía del asentamiento

[ctx: ResearchSettlementWaste__desc]
note: description of a research node in the research tree
en: Basic collection and disposal of waste from settlements.
es: Recogida y eliminación básica de residuos de asentamientos.

[ctx: ResearchSettlementWaste__name]
note: title of a research node in the research tree
en: Settlement waste
es: Residuos de asentamiento

[ctx: ResearchSettlementWater__name]
note: title of a research node in the research tree
en: Settlement water
es: Agua del asentamiento

[ctx: ResearchShipArmor__desc]
note: description of a research node in the research tree
en: Our ship will take more hits from enemy's artillery. Our crew is looking forward to test it, huh?
es: Nuestro barco resistirá más impactos de la artillería enemiga. Nuestro equipo está ansioso por probarlo, ¿eh?

[ctx: ResearchShipArmor__name]
note: title of a research node in the research tree
en: Ship armor
es: Blindaje del barco

[ctx: ResearchShipArmor2__name]
note: title of a research node in the research tree
en: Ship armor II
es: Blindaje del barco II

[ctx: ResearchShipFuelTankUpgrade__name]
note: title of a research node in the research tree
en: Fuel tank upgrade
es: Mejora del tanque de combustible

[ctx: ResearchShipRadar__desc]
note: description of a research of a ship bridge upgrade description of a research node in the research tree
en: Advanced ship bridge. Also contains a better radar for area explorations.
es: Puente de barco avanzado. También contiene un mejor radar para la exploración de áreas.

[ctx: ResearchShipRadar__name]
note: title of a research node in the research tree
en: Ship bridge II
es: Puente de barco II

[ctx: ResearchShipRadar2__name]
note: title of a research node in the research tree
en: Ship bridge III
es: Puente de barco III

[ctx: ResearchShipWeapons__desc]
note: description of a research node in the research tree
en: Once fitted on the ship, we can finally stop running away from every battle.
es: Una vez lo equipemos en el barco, finalmente podremos dejar de huir de cada combate.

[ctx: ResearchShipWeapons__name]
note: title of a research node in the research tree
en: Ship weapons
es: Armas del barco I

[ctx: ResearchShipWeapons2__desc]
note: description of ship weapons description of a research node in the research tree
en: Ship guns that provide increased range and damage.
es: Las armas del barco proporcionan un mayor alcance y daño.

[ctx: ResearchShipWeapons2__name]
note: title of a research node in the research tree
en: Ship weapons II
es: Armas del barco II

[ctx: ResearchShipWeapons3__name]
note: title of a research node in the research tree
en: Ship weapons III
es: Armas del barco III

[ctx: ResearchSnacksProduction__name]
note: title of a research node in the research tree
en: Snacks production
es: Producción de aperitivos

[ctx: ResearchSolarPanels__name]
note: title of a research node in the research tree
en: Solar panels
es: Paneles solares

[ctx: ResearchSolarPanels2__name]
note: title of a research node in the research tree
en: Solar panels II
es: Paneles solares nivel 2

[ctx: ResearchSoybeanCrop__name]
note: title of a research node in the research tree
en: Soybean farming
es: Cultivo de soja

[ctx: ResearchSpeed__Title]
note: title of a panel that shows current research speed of a research lab
en: Research speed
es: Velocidad de investigación

[ctx: ResearchStatueOfMaintenance__name]
note: title of a research node in the research tree
en: Statue of maintenance
es: Mantenimiento

[ctx: ResearchSteelSmelting__desc]
note: description of a research node in the research tree title of a research node in the research tree
en: Process to convert iron into more durable steel.
es: Proceso para convertir el hierro en acero más duradero.

[ctx: ResearchSteelSmelting__name]
note: title of a research node in the research tree
en: Steel smelting
es: Fundición de acero

[ctx: ResearchStorage2__name]
note: title of a research node in the research tree
en: Storage II
es: Almacenamiento II

[ctx: ResearchStorage3__name]
note: title of a research node in the research tree
en: Storage (Large) I
es: Almacenamiento (Grande) I

[ctx: ResearchStorage4__name]
note: title of a research node in the research tree
en: Storage (Large) II
es: Almacenamiento (Grande) II

[ctx: ResearchStoragesT1__name]
note: title of a research node in the research tree
en: Storage
es: Almacenamiento I

[ctx: ResearchSugarCane__name]
note: title of a research node in the research tree
en: Sugar cane
es: Caña de azúcar

[ctx: ResearchSulfurProcessing__name]
note: title of a research node in the research tree
en: Sulfur processing
es: Procesamiento de azufre

[ctx: ResearchThermalDesalination__name]
note: title of a research node in the research tree
en: Thermal desalination
es: Desalinización térmica

[ctx: ResearchThermalDesalinationBasic__desc]
note: description of a research node in the research tree
en: Enables to repurpose basic distiller for water desalination. It is not very efficient.
es: Permite reutilizar el destilador básico para la desalinización de agua. No es muy eficiente.

[ctx: ResearchThermalDesalinationBasic__name]
note: title of a research node in the research tree
en: Basic desalination
es: Desalinizador básico

[ctx: ResearchTombOfCaptains__name]
note: title of a research node in the research tree
en: Tomb of Captains
es: Tumba de capitanes

[ctx: ResearchToRepair__Tooltip]
note: explains that shipyard cannot be repaired until the player researches how to do it.
en: You need to research a technology in order to repair this.
es: Es necesario investigar una tecnología para reparar esto.

[ctx: ResearchTradeDock__name]
note: title of a research node in the research tree
en: Trading dock
es: Muelle de comercio

[ctx: ResearchTransportsBalancing__desc]
note: description of a research node in the research tree
en: You can already split / merge transports. But this gives you the ability to set input / output priorities and ratios.
es: Ya puede dividir / combinar transportes. Pero esto le da la capacidad de establecer prioridades y ratios de entrada / salida.

[ctx: ResearchTransportsBalancing__name]
note: title of a research node in the research tree
en: Transports balancing
es: Equilibrio de transportes

[ctx: ResearchTreeHarvester__name]
note: title of a research node in the research tree
en: Tree harvester II
es: Cosechador de árboles II

[ctx: ResearchTrucksCapacityEdict__name]
note: title of a research node in the research tree
en: Trucks overloading edict
es: Edicto de sobrecarga de camiones

[ctx: ResearchUndergroundWater__name]
note: title of a research node in the research tree
en: Groundwater pump
es: Bomba de agua subterránea

[ctx: ResearchUnlocked]
note: shows that a new research was unlocked, example: 'Efficient concrete unlocked!'
en: {0} unlocked!
es: {0} ¡desbloqueado!

[ctx: ResearchUnlocked__NewBuildings]
note: label of a panel showing icons of all the new buildings and machines that player unlocked
en: New buildings:
es: Edificios nuevos:

[ctx: ResearchUnlocked__NewProducts]
note: label of a panel showing icons of all the new products that player unlocked
en: New products:
es: Nuevos productos:

[ctx: ResearchUraniumEnrichment__name]
note: title of a research node in the research tree
en: Uranium enrichment
es: Enriquecimiento de uranio

[ctx: ResearchVacuumDesalination__desc]
note: description of a research node in the research tree
en: Enables to utilize depleted steam for desalination.
es: Permite utilizar el excedente de vapor para la desalinización.

[ctx: ResearchVacuumDesalination__name]
note: title of a research node in the research tree
en: Vacuum desalination
es: Desalinización al vacío

[ctx: ResearchVegetables__desc]
note: description of a research node in the research tree
en: Enables to grow & harvest vegetables in farms.
es: Permite cultivar y cosechar vegetales en granjas.

[ctx: ResearchVegetables__name]
note: title of a research node in the research tree
en: Vegetables farming
es: Cultivo de hortalizas

[ctx: ResearchVehicleAndMining__desc]
note: description of a research node in the research tree
en: Excavator & mining tower to enable mining raw materials. And more trucks to reinforce our logistics.
es: Excavadora y torre de control de minería para permitir la extracción de materias primas. Y más camiones para reforzar nuestra logística.

[ctx: ResearchVehicleAndMining__name]
note: title of a research node in the research tree
en: Vehicles & mining
es: Vehículos y minería

[ctx: ResearchVehicleAssembly2__desc]
note: description of a research node in the research tree
en: Large vehicles to scale your mining and logistics operations. Their production requires glass which has to be acquired via quick trade from other world settlements until you research how to produce it yourself.
es: Grandes vehículos para escalar sus operaciones mineras y logísticas. Su producción requiere vidrio que debe adquirirse a través del comercio rápido de otros asentamientos mundiales hasta que investigue cómo producirlo usted mismo.

[ctx: ResearchVehicleAssembly2__name]
note: title of a research node in the research tree
en: Large vehicles
es: Vehículos grandes

[ctx: ResearchVehicleAssembly3__name]
note: title of a research node in the research tree
en: Mega vehicles
es: Mega pala

[ctx: ResearchVehicleCapIncrease__desc]
note: {0}=25
en: Increases vehicle limit by {0}.
es: Aumenta el límite de vehículos en {0}.

[ctx: ResearchVehicleCapIncrease__name]
note: title of a research node in the research tree
en: Vehicles management
es: Gestión de vehículos

[ctx: ResearchVehicleCapIncrease2__name]
note: title of a research node in the research tree
en: Vehicles management II
es: Gestión de vehículos II

[ctx: ResearchVehicleCapIncrease3__name]
note: title of a research node in the research tree
en: Vehicles management III
es: Gestión de vehículos III

[ctx: ResearchVehicleCapIncrease4__name]
note: title of a research node in the research tree
en: Vehicles management IV
es: Gestión de vehículos IV

[ctx: ResearchVehicleCapIncrease5__name]
note: title of a research node in the research tree
en: Vehicles management V
es: Gestión de vehículos V

[ctx: ResearchVehicleRamps__name]
note: title of a research node in the research tree
en: Ramp for vehicles
es: Rampa para vehículos

[ctx: ResearchWaterRecovery__name]
note: title of a research node in the research tree
en: Water recovery
es: Recuperación de agua

[ctx: ResearchWaterTreatment__name]
note: title of a research node in the research tree
en: Wastewater treatment
es: Tratamiento de aguas residuales

[ctx: ResearchWaterTreatment2__desc]
note: description of a research node in the research tree title of a research node in the research tree
en: A more efficient wastewater treatment process.
es: Un proceso de tratamiento de aguas residuales más eficiente.

[ctx: ResearchWaterTreatment2__name]
note: title of a research node in the research tree
en: Wastewater treatment II
es: Tratamiento de aguas residuales II

[ctx: ResearchWheatCrop__name]
note: title of a research node in the research tree
en: Wheat farming & processing
es: Cultivo y procesamiento de trigo

[ctx: ReserveStatus]
note: title of a panel that shows how much is left of a ground deposit resource (oil, groundwater)
en: Reserve status
es: Estado de la reserva

[ctx: Resolution]
note: title for screen resolution setting
en: Resolution
es: Resolución

[ctx: ResourceIsLow__name]
note: example: 'Groundwater resource is getting low' notification
en: {0} resource is getting low
es: {0} recurso se está agotando

[ctx: RestartRequiredSuffix]
note: used with a setting that requires restart. Example: 'Scale (restart required)'
en: {0} (restart required)
es: {0} (es necesario reiniciar)

[ctx: RestoreDefaults]
note: button to restore defaults
en: Restore defaults
es: Restaurar los valores predeterminados

[ctx: RetainingWallCorner__name]
note: name
en: Retaining wall (corner)
es: Muro de contención (esquina)

[ctx: RetainingWallCross__name]
note: name
en: Retaining wall (cross)
es: Muro de contención (cruz)

[ctx: RetainingWallsTitle]
note: Plural title of a structure that holds terrain in place to prevent it from a collapse
en: Retaining walls
es: Muro de contención

[ctx: RetainingWallStraight1__desc]
note: description of retaining wall
en: Prevents terrain from collapsing. Walls can be placed below the surface to prevent terrain collapse during mining, or above terrain to aid with dumping operations. The placement elevation is adjustable. Walls will collapse if they hold more than {0} units of height or if they are overfilled.
es: Evita que el terreno se derrumbe. Los muros se pueden colocar debajo de la superficie para evitar el colapso del terreno durante la extracción o sobre el terreno para ayudar con las operaciones de descarga. La elevación de colocación es ajustable. Los muros se derrumbarán si tienen más de {0} unidades de altura o si se llenan en exceso.

[ctx: RetainingWallStraight1__name]
note: name
en: Retaining wall (short)
es: Muro de contención (corto)

[ctx: RetainingWallStraight4__name]
note: name
en: Retaining wall (long)
es: Muro de contención (largo)

[ctx: RetainingWallTee__name]
note: name
en: Retaining wall (tee)
es: Muro de contención (T)

[ctx: RightClickToRemove]
note: tooltip explaining that mouse right click remove the hovered element
en: Right click to remove
es: Haga clic derecho para eliminar

[ctx: RocketAssemblyDepot__CannotDestroy]
note: error popup when player tried to destroy rocket assembly depot but the rocket transporter is not parked inside, {0} is 'rocket transporter'
en: The {0} is not parked inside.
es: El {0} no está estacionado adentro.

[ctx: RocketAssemblyDepot__desc]
note: short description: rocket assembly building description, {0} is launch pad
en: Constructs space rockets and delivers them to the nearest {0} using a specialized transporter. The transporter is a large vehicle and cannot drive over uneven ground so make sure that the {0} is on the same height level as this building.
es: Construye cohetes espaciales y los entrega al {0} más cercano utilizando un transportador especializado. El transportador es un vehículo grande y no puede conducir sobre terreno irregular, así que asegúrese de que el {0} esté en el mismo nivel de altura que este edificio.

[ctx: RocketAssemblyDepot__name]
note: name
en: Rocket assembly depot
es: Ensambladora de cohetes

[ctx: RocketLaunchPad__desc]
note: short description
en: Enables launching rockets to space! After a rocket is delivered and securely attached to the tower, it will be filled with fuel based on the rocket type. This has to match with connected fuel to this tower. Fuel is never stored at the launch pad for safety reasons. Water also needs to be connected since the launch process requires a large amount of it for dampening of rocket exhaust shockwaves.
es: ¡Habilita el lanzamiento de cohetes al espacio! Una vez que se entrega un cohete y se sujeta de forma segura a la torre, se llenará con combustible según el tipo de cohete. Esto tiene que coincidir con el combustible conectado a esta torre. El combustible nunca se almacena en la plataforma de lanzamiento por razones de seguridad. También es necesario conectar el agua, ya que el proceso de lanzamiento requiere una gran cantidad para amortiguar las ondas de choque del escape del cohete.

[ctx: RocketLaunchPad__name]
note: name
en: Rocket launch pad
es: Plataforma de lanzamiento de cohetes

[ctx: RockMine__name]
note: name
en: Rock mine
es: Mina de piedra

[ctx: RotaryKiln__desc]
note: description of a machine short description
en: Performs calcination process under high temperatures. Used to produce cement.
es: Realiza proceso de calcinación a altas temperaturas. Utilizado para producir cemento.

[ctx: RotaryKiln__name]
note: name of a machine building or machine
en: Rotary Kiln
es: Horno rotatorio

[ctx: RotaryKilnGas__name]
note: name of a machine
en: Rotary Kiln (gas)
es: Horno rotatorio (gas)

[ctx: RotateShortcut__Tooltip]
note: tooltip
en: Press the shortcut key to rotate clock-wise
es: Pulse la tecla de acceso directo para girar en el sentido de las agujas del reloj

[ctx: Ruins__desc]
note: short description
en: Seems like a building that is abandoned for a long time and no longer useful. We can deconstruct it for useful materials which can be processed in our factory.
es: Parece un edificio que lleva abandonado durante mucho tiempo y ya no es útil. Podemos demoler este edificio para chatarra metálica que se pueden procesar en nuestra fábrica.

[ctx: Ruins__name]
note: building or machine
en: Abandoned communication station
es: Estación de comunicaciones abandonada

[ctx: RuinsRecycle__Action]
note: starts recycling a building for metal scraps
en: Start recycling
es: Empezar a reciclar

[ctx: RuinsRecycleFormatted__Tooltip]
note: tooltip that explains how building recycling works, {0} - iron scrap, {1} - blast furnace
en: Recycling this building provides you with useful materials which will be automatically transported by trucks where needed (e.g. {0} will be delivered to a {1}).
es: Reciclar este edificio te proporciona materiales útiles que se transportarán automáticamente en camiones cuando sea necesario (por ejemplo, {0} se entregará a {1}).

[ctx: Save__SuccessMessage]
note: {0} is name of the file that was saved {0} is name of the file that was deleted
en: File {0} has been saved!
es: ¡El archivo {0} se ha guardado!

[ctx: Save_Action]
note: button to save the game after the player clicks it
en: Save
es: Guardar

[ctx: Save_Title]
note: title of a window that that enables to save the current game progress
en: Save game
es: Guardar partida

[ctx: SaveInProgress]
note: a message shown on the screen when save or auto-save is in progress
en: Saving ...
es: Guardando...

[ctx: SaveNew]
note: button to click on to create a new save file (shows a new text field where player can type name of the save file)
en: + New save
es: + Nuevo guardado

[ctx: Scale]
note: UI scaling option. Example: 'Scale: 120%'
en: Scale
es: Escala

[ctx: ScrapVehicle__Action]
note: button to send the current vehicle to a depot to have it scrapped for parts
en: Scrap
es: Chatarra

[ctx: ScrapVehicle__Tooltip]
note: vehicle scrap button tooltip
en: Sends the vehicle to the vehicle depot to be scrapped for parts
es: Envía el vehículo al depósito de vehículos para su desguace por piezas

[ctx: ScreenSetting_Title]
note: title of graphical settings (resolution, quality, etc.)
en: Screen
es: Pantalla

[ctx: Search]
note: placeholder used in a search text box
en: Search
es: Buscar

[ctx: SeedsTech_Description]
note: explains the player what they need to do in order to get access to seeds - wheat seeds, canola seeds etc.
en: To discover new seeds, explore the world map with your ship.
es: Para descubrir nuevas semillas, explora el mapa del mundo con tu nave.

[ctx: ServerRacks__Title]
note: title of a panel that enables to manage server racks in data center
en: Server racks
es: Bastidores del servidor (Rack)

[ctx: ServerRacks__Tooltip]
note: tooltip in data center
en: Data center hosts server racks. Every added server rack increases the computing output but also increases demands on power, cooling and more. Server racks can be freely added and removed below.
es: El centro de datos alberga bastidores de servidores. Cada bastidor de servidor agregado aumenta la salida de cómputo, pero también aumenta la demanda de energía, refrigeración y más. Los bastidores de servidores se pueden agregar y quitar libremente a continuación.

[ctx: ServiceLimit__Title]
note: title of a panel showing limit of population this building can serve, more details in ServiceLimit__Tooltip
en: Service limit
es: Límite de servicio

[ctx: ServiceLimit__Tooltip]
en: This settlement module has a limit on how many people it can serve. In case the total population of the attached settlement exceeds this limit, you need to build more modules.
es: Este módulo de liquidación tiene un límite de cuántas personas puede atender. En caso de que la población total del asentamiento adjunto supere este límite, deberá construir más módulos.

[ctx: Settings_Title]
note: title of the settings window
en: Settings
es: Ajustes

[ctx: SettlementBiomassModule__desc]
note: short description
en: Collects organic waste (leftovers from food typically). If a settlement does not have this module built, all the organic waste ends up in general waste.
es: Recoge los residuos orgánicos (normalmente restos de comida). Si un asentamiento no tiene construido este módulo, todos los desechos orgánicos terminan en desechos generales.

[ctx: SettlementBiomassModule__name]
note: name
en: Biomass collection
es: Recolector de biomasa

[ctx: SettlementConsumerElectronicsModule__desc]
note: short description
en: Provides consumer electronics to the attached settlement which generates extra Unity.
es: Proporciona productos electrónicos de consumo al acuerdo adjunto que genera Unidad adicional.

[ctx: SettlementConsumerElectronicsModule__name]
note: building or machine
en: Consumer electronics module
es: Módulo de electrónica de consumo

[ctx: SettlementFoodModule__desc]
note: short description
en: Provides food to the attached settlement. A settlement needs to have at least one food market attached otherwise its population will starve.
es: Proporciona alimentos para el asentamiento adjunto. Un asentamiento debe tener al menos un mercado de alimentos adjunto, de lo contrario su población pasará hambre.

[ctx: SettlementFoodModule__name]
note: name building or machine
en: Food market
es: Mercado de comida

[ctx: SettlementFoodModuleT2__desc]
note: short description
en: Provides food to the attached settlement. This one can store multiple types of products.
es: Proporciona alimentos al asentamiento adjunto. Éste puede almacenar múltiples tipos de productos.

[ctx: SettlementFoodModuleT2__name]
note: name
en: Food market II
es: Mercado de alimentos II

[ctx: SettlementFountain__name]
note: name
en: Square with fountain
es: plaza con fuente

[ctx: SettlementFullOfLandfill__name]
note: notification
en: Settlement is full of trash
es: El asentamiento está lleno de basura

[ctx: SettlementHasNoFoodModule__name]
note: notification
en: Settlement has no food market!
es: ¡El asentamiento no tiene mercado de alimentos!

[ctx: SettlementHouseholdAppliancesModule__desc]
note: short description
en: Provides appliances electronics to the attached settlement which generates extra Unity.
es: Brinda electrodomésticos a la liquidación anexa lo que genera Unidad extra.

[ctx: SettlementHouseholdAppliancesModule__name]
note: building or machine
en: Household appliances module
es: Módulo de electrodomésticos

[ctx: SettlementHouseholdGoodsModule__desc]
note: short description
en: Provides household goods to the attached settlement which generates extra Unity.
es: Proporciona artículos domésticos al asentamiento adjunto, lo que genera una Unidad adicional.

[ctx: SettlementHouseholdGoodsModule__name]
note: building or machine
en: Household goods module
es: Módulo de bienes domésticos

[ctx: SettlementIsStarving__name]
note: notification
en: Settlement is starving!
es: ¡El asentamiento se muere de hambre!

[ctx: SettlementLandfillModule__desc]
note: short description
en: Collects general waste from the attached settlement to prevent it from piling up in the settlement and causing health concerns.
es: Recoge los desechos generales del asentamiento actual para evitar que se acumulen en el asentamiento y causen problemas de salud.

[ctx: SettlementLandfillModule__name]
note: name
en: Waste collection
es: Colección de basura

[ctx: SettlementPillar__name]
note: name
en: Square with column
es: Pilar

[ctx: SettlementPowerModule__desc]
note: short description
en: Provides electricity to the attached settlement which generates extra Unity.
es: Proporciona electricidad al asentamiento contiguo. Proveer de electricidad genera Unidad extra.

[ctx: SettlementPowerModule__name]
note: name building or machine
en: Transformer
es: Transformador

[ctx: SettlementRecyclablesModule__descToFormat]
note: {0} can be household goods for instance
en: Collects recyclables from the attached settlement. Recyclables are generated only from products that you provide to the settlement (e.g. {0}). If a settlement does not have this module built, all recyclables end up in general waste.
es: Recoge materiales reciclables del asentamiento adjunto. Los materiales reciclables se generan solo a partir de productos que usted proporciona al acuerdo (por ejemplo, {0}). Si un asentamiento no tiene este módulo construido, todos los materiales reciclables terminan en la basura general.

[ctx: SettlementRecyclablesModule__name]
note: name
en: Recyclables collection
es: Recogida de reciclables

[ctx: SettlementServices]
note: title of a panel showing status of all the services in the settlement or globally
en: Services
es: Servicios

[ctx: SettlementServices__Tooltip]
note: tooltip of a panel that shows status of all the services in the selected settlement
en: Status of services provided to this settlement.
es: Estado de los servicios prestados a este asentamiento.

[ctx: SettlementSmall1__name]
note: name
en: Settlement
es: Asentamiento

[ctx: SettlementSquare1__name]
note: name
en: Square (light)
es: Cuadrado (luz)

[ctx: SettlementSquare2__name]
note: name
en: Square (dark)
es: Cuadrado (oscuro)

[ctx: SettlementTitle]
note: title of a window showing individual settlement information
en: Settlement
es: Asentamiento

[ctx: SettlementTitleWithReputation]
note: shows the current title of a world map settlement ({0}) and the reputation the player has there, example use: 'Settlement (Reputation 4)'
en: {0} (Reputation {1})
es: {0} (Reputación {1})

[ctx: SettlementWaste__Title]
note: title of a panel showing amount of waste accumulated in a settlement
en: Waste in settlement
es: Residuos en liquidación

[ctx: SettlementWaste__Tooltip]
note: tooltip
en: Population in settlement generates waste. The amount of waste generated depends on amount of products provided to the settlement. However settlement always generates some basic amount of waste. When waste in settlement gets over limit it creates negative health effects, so it is important to collect the waste via a dedicated waste module. Waste can be dumped on the ground. However research might find new ways of dealing with waste.
es: La población en asentamiento genera residuos. La cantidad de residuos generados depende de la cantidad de productos entregados al asentamiento. Sin embargo, el asentamiento siempre genera una cantidad básica de residuos. Cuando los desechos en el asentamiento superan el límite, crean efectos negativos para la salud, por lo que es importante recolectar los desechos a través de un módulo de desechos dedicado. Los residuos se pueden tirar al suelo. Sin embargo, la investigación podría encontrar nuevas formas de lidiar con los desechos.

[ctx: SettlementWaterModule__desc]
note: short description
en: Provides fresh water to the attached settlement and returns waste water that needs to be disposed of. Providing fresh water to a settlement generates extra Unity and reduces health risks.
es: Proporciona agua dulce al asentamiento adjunto y devuelve las aguas residuales que deben ser eliminadas. El suministro de agua dulce a un asentamiento genera una Unidad adicional y reduce los riesgos sanitarios.

[ctx: SettlementWaterModule__name]
note: building or machine
en: Water facility
es: Instalación de agua

[ctx: SettlingTank__name]
note: name of a machine Used to extract gold ore concentrate from gold ore powder.
en: Settling tank
es: Tanque de sedimentación

[ctx: Shaft__name]
note: name
en: Shaft
es: Eje

[ctx: Shaft__Status]
note: shaft status, currently showing maximum output percentage
en: Max output: {0}%
es: Máx. salida: {0} %

[ctx: ShaftOverview]
note: title for section that shows connected shaft overview
en: Connected shaft
es: Eje conectado

[ctx: ShaftOverview__Tooltip]
note: tooltip explaining shafts, {0} = throughput in MW
en: This machine is connected to a shaft that allows exchange of mechanical power. All machines connected to one shaft contribute to its inertia - stored mechanical power. When shaft is turning too slow, machines cannot use its power (denoted by red marker) and it needs to be charged up first. When inertia is low, the maximum output is limited and connected machines might not get all the power they need. Similarly, when inertia is too high, the maximum input to the shaft is limited and connected machines may not be able to deliver all produced power to the shaft. The shaft has a maximum throughput of {0}.
es: Esta máquina está conectada a un eje que permite el intercambio de energía cinética. Todas las máquinas conectadas a un eje contribuyen a su inercia: energía cinética almacenada. Cuando el eje gira demasiado lento, las máquinas no podrán usar su potencia (indicado con un marcador rojo) y primero debe cargarse. Cuando la inercia es baja, la salida máxima es limitada y es posible que las máquinas conectadas no obtengan toda la potencia que necesitan. De manera similar, cuando la inercia es demasiado alta, la entrada máxima al eje es limitada y es posible que las máquinas conectadas no puedan entregar toda la potencia producida al eje. El eje tiene un rendimiento máximo de {0}.

[ctx: ShiftsCount]
note: describes the number of shifts per day that pops will work in a mine / oil rig, for instance: '2 shifts'
en: {0} shift | {0} shifts
es[0]: {0} turno
es[1]: {0} turnos

[ctx: ShipAutoRepair__Toggle]
note: used as: '[checkbox] Auto-repair'. When enabled ship will automatically request its repairs.
en: Auto-repair
es: Reparación automática

[ctx: ShipAutoRepair__Tooltip]
note: tooltip for a checkbox that when enabled requests repairs of the ship anytime it is damaged
en: Repairs will be requested automatically whenever the ship is damaged.
es: Las reparaciones se solicitarán automáticamente cada vez que el barco sufra daños.

[ctx: ShipAutoReturn__Toggle]
note: used as: '[checkbox] Automatically return home'. When enabled ship will automatically return home when there is nothing else to do.
en: Automatically return home
es: Regreso automático a casa

[ctx: ShipAutoReturn__Tooltip]
note: tooltip for ShipAutoReturn__Toggle
en: The ship will automatically return back from the world map if it has no available locations to explore.
es: El barco regresará automáticamente del mapa mundial si no tiene ubicaciones disponibles para explorar.

[ctx: ShipCannotUnload]
note: displayed when the ship has cargo but can't unload it
en: Cannot unload cargo! Shipyard is full.
es: ¡No se puede descargar! El astillero está lleno.

[ctx: ShipCantVisit__BeingModified]
note: reason why the action to visit a location by the ship is not available
en: Ship is being modified
es: El barco está siendo modificado

[ctx: ShipCantVisit__BeingRepaired]
note: reason why the action to visit a location by the ship is not available
en: Ship is being modified
es: El barco está siendo modificado

[ctx: ShipCantVisit__Damaged]
note: reason why the action to visit a location by the ship is not available
en: Ship is too damaged
es: El barco está demasiado dañado

[ctx: ShipCantVisit__MovingToDock]
note: reason why the action to visit a location by the ship is not available
en: Ship is arriving to the dock.
es: El barco está llegando al muelle.

[ctx: ShipCantVisit__NoAccess]
note: reason why the action to visit a location by the ship is not available
en: Ship has no access
es: El barco no tiene acceso

[ctx: ShipCantVisit__NoCrew]
note: reason why the action to visit a location by the ship is not available
en: Not enough crew
es: No hay suficiente tripulación

[ctx: ShipCantVisit__NoFuel]
note: reason why the action to visit a location by the ship is not available
en: Not enough fuel
es: No hay suficiente combustible

[ctx: ShipCantVisit__Ok]
note: reason why the action to visit a location by the ship is not available
en: Request our ship to visit this location
es: Solicite a nuestro barco visitar esta ubicación

[ctx: ShipCantVisit__OnWay]
note: reason why the action to visit a location by the ship is not available
en: Already present or on its way
es: En la ubicación o en camino

[ctx: ShipCargoDelivered__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: Ship delivered cargo to oil rig
en: Ship delivered cargo to {0}
es: El barco ha entregado la carga a {0}

[ctx: ShipCargoLoaded__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: Done loading cargo for oil rig
en: Done loading cargo for {0}
es: Se ha terminado de llenar la carga para {0}

[ctx: ShipCrew]
note: ship crew label
en: Crew
es: Tripulación

[ctx: ShipCrew__Load]
note: button to request to load a crew onto the ship
en: Load crew
es: Cargar tripulación

[ctx: ShipCrew__Unload]
note: button to request to unload the crew from the ship
en: Unload crew
es: Descargar tripulación

[ctx: ShipDesigner]
note: title of a window that provides ship modifications & upgrades
en: Ship designer
es: Diseñador de barcos

[ctx: ShipDesigner_ShipBeingRepaired]
note: shown when modifications cannot proceed because the ship is being repaired
en: Ship is being repaired!
es: ¡El barco está siendo reparado!

[ctx: ShipDesigner_ShipNeedsRepairs]
note: shown when modifications cannot proceed because the ship needs repairs first shown when modifications cannot proceed because the ship is being repaired
en: Ship has to be repaired!
es: ¡El barco tiene que ser reparado!

[ctx: ShipDesignerConfirmation__Text]
note: title of a panel that shows button to confirm current modifications of the ship
en: Proceed with the modifications?
es: ¿Continuar con las modificaciones?

[ctx: ShipDesignerConfirmation__Title]
note: title of a panel that shows costs & confirmation of pending ship modifications
en: Pending modifications
es: Modificaciones pendientes

[ctx: ShipFuelReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Cargo ship fuel consumption reduced by {0}
es: Consumo de combustible del buque de carga reducido en {0}

[ctx: ShipFuelReduction__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Ships fuel saver
es: Ahorro de combustible de barcos

[ctx: ShipFuelUnload]
note: title of a button that unloads fuel from the ship
en: Unload fuel
es: Descargar combustible

[ctx: ShipFuelUnload__Tooltip]
note: tooltip of a button that performs this action
en: Unloads fuel from the ship back into the shipyard.
es: Descarga combustible del barco de vuelta al astillero.

[ctx: ShipHealth__Title]
en: Ship health and repair
es: Salud y reparación del barco

[ctx: ShipHealth__Tooltip]
en: The current state of repair of the ship. If the value is below the green mark it means it needs to be repaired in order to depart for new adventures.
es: El estado actual de reparación del barco. Si el valor está por debajo de la marca verde, significa que debe ser reparado para partir hacia nuevas aventuras.

[ctx: ShipLoading__Action]
note: requests to start loading material onto the ship
en: Start loading the ship
es: Empieza a cargar el barco

[ctx: ShipLoading__CancelProject]
en: Abandon this project for now (can be restarted anytime)
es: Abandona este proyecto por ahora (se puede reiniciar en cualquier momento)

[ctx: ShipLoading__Desc]
note: tooltip
en: List of all the world map locations that are scheduled for repair or upgrade. After you request materials to be loaded, the trucks will fetch all the required products to the shipyard and the shipyard will load them onto the ship. Once all the required materials are loaded, you can send your ship to deliver the cargo to the location so the construction can begin.
es: Lista de todas las ubicaciones del mapa del mundo que están programadas para la reparación o su mejora. Después de que solicites que se carguen los materiales, los camiones llevarán todos los productos requeridos al astillero y este los cargará en el barco. Una vez que se cargan todos los materiales requeridos en el barco, puedes enviarlo a la ubicación requerida para descargar la carga y que la construcción pueda comenzar.

[ctx: ShipLoading__Done]
en: All required cargo loaded! We can send the ship on its way.
es: ¡Todos los productos requeridos han sido cargados! El barco puede partir hacia su destino.

[ctx: ShipLoading__InProgress]
en: Loading required materials ...
es: Cargando materiales requeridos ...

[ctx: ShipLoading__NotStarted]
en: Click to fetch the required material onto the ship.
es: Haga clic para traer el material requerido al barco.

[ctx: ShipLoading__Title]
note: lists all the world map repairs and upgrades in progress
en: World map repairs & upgrades
es: Reparaciones y actualizaciones del mapa del mundo

[ctx: ShipModified__name]
note: notification Notification that the player gets after ship modifications are done.
en: Ship modifications complete
es: Se completaron las modificaciones del barco

[ctx: ShipRepaired__name]
note: notification
en: Ship was fully repaired
es: El barco fue completamente reparado

[ctx: ShipSlotGroupArmor__name]
note: name: title of ship upgrade slot
en: Armor
es: Blindaje

[ctx: ShipSlotGroupBridge__name]
note: name: title of ship upgrade slot
en: Bridge
es: Puente

[ctx: ShipSlotGroupEngine__name]
note: name: title of ship upgrade slot
en: Engine
es: Motor

[ctx: ShipSlotGroupFuelTank__name]
note: name: title of ship upgrade slot
en: Fuel tank
es: Tanque de combustible

[ctx: ShipSlotGroupGunsFront__name]
note: name: title of ship upgrade slot
en: Guns (front)
es: Cañones (frente)

[ctx: ShipSlotGroupGunsRear__name]
note: name: title of ship upgrade slot
en: Guns (rear)
es: Cañones (traseros)

[ctx: ShipStats]
note: properties / stats of a ship
en: Ship stats
es: Estadísticas del barco

[ctx: ShipUpgrade_Performing]
note: modifications are being performed
en: Performing modifications
es: Realizando modificaciones

[ctx: ShipUpgrade_Performing__Tooltip]
note: tooltip - modifications are being performed
en: Modifications are being applied
es: Se están aplicando modificaciones

[ctx: ShipUpgrade_Preparing]
note: modifications are being prepared (e.g. materials are being loaded to the shipyard)
en: Preparing modifications
es: Preparando modificaciones

[ctx: ShipUpgrade_Preparing__Tooltip]
note: tooltip - modifications are being prepared (e.g. materials are being loaded to the shipyard)
en: The ship can still operate while the modifications are being prepared
es: El barco aún puede operar mientras se preparan las modificaciones

[ctx: ShipUpgrade_ReadyWaiting]
note: modifications are ready but ship needs to come back so they can be applied
en: Waiting for ship
es: Esperando al barco

[ctx: ShipUpgrade_ReadyWaiting__Tooltip]
note: tooltip - modifications are ready but ship needs to come back so they can be applied
en: Modifications are prepared, waiting for the ship to apply them
es: Las modificaciones están listas, esperando al barco para que se apliquen

[ctx: Shipyard__desc]
note: short description
en: This shipyard is damaged and needs to be repaired to be able to fix our ship.
es: Este astillero está dañado y necesita ser reparado para poder reparar nuestro barco.

[ctx: Shipyard__name]
note: name
en: Shipyard (damaged)
es: Astillero (dañado)

[ctx: Shipyard2__desc]
note: short description
en: Serves to refuel, repair, and modify our ship. Also handles loading and unloading ship's cargo. If a truck happens to have some cargo that cannot be delivered anywhere else, it can be delivered here.
es: Sirve para repostar, reparar y modificar nuestro barco. También manipula la carga del barco. A veces los camiones pueden descargar su carga aquí en caso de que se queden con productos que no se pueden descargar en ningún otro lugar.

[ctx: Shipyard2__name]
note: name
en: Shipyard
es: Astillero

[ctx: ShipyardFullMessage]
note: shown when the shipyard has too much cargo that it can't keep unloading the ship
en: Shipyard is overloaded with cargo!
es: ¡El astillero está a rebosar de carga!

[ctx: ShipyardFullMessage__Tooltip]
note: tooltip explaining full shipyard tooltip
en: Shipyard will not unload cargo from the ship unless some of its cargo gets removed first. That can be done by building external storages for the products stored here.
es: El Astillero no descargará del barco a menos que parte de su carga se retire primero. Eso se puede hacer construyendo almacenamientos externos para los productos almacenados aquí.

[ctx: ShipyardKeepEmpty]
note: truck will prioritize products remove to keep this building empty
en: Keep empty
es: Mantener vacío

[ctx: ShipyardKeepEmpty__Tooltip]
note: tooltip
en: Requests trucks to prioritize unloading of all the cargo stored here.
es: Solicita a los camiones que prioricen la descarga de toda la carga almacenada aquí.

[ctx: ShipyardMakePrimary]
note: button to set the current shipyard as primary, more is explained in ShipyardMakePrimary__Tooltip
en: Make primary
es: Hacer primario

[ctx: ShipyardMakePrimary__Tooltip]
note: tooltip
en: Request the ship to dock here (enables to remove any shipyard that is not in use)
es: Solicita que el barco atraque aquí (permite eliminar cualquier astillero que no esté en uso)

[ctx: ShipyardMakePrimary__TooltipInProgress]
note: tooltip
en: This shipyard is currently being re-assigned
es: Este astillero está siendo reasignado actualmente

[ctx: ShipyardNeedsRepairs]
note: explains that current action is not available until the shipyard is repaired
en: Shipyard needs to be repaired first
es: El astillero necesita ser reparado primero

[ctx: ShipyardRecoverOceanAccess__BtnTooltip]
note: tooltip explaining what ShipyardRecoverOceanAccess__Button does
en: IMPORTANT: It might be required to perform this action multiple times.
es: IMPORTANTE: Es posible que deba realizar esta acción varias veces.

[ctx: ShipyardRecoverOceanAccess__Button]
note: button that allows recovering ocean access by digging ground
en: Recover ocean access
es: Excavar el terreno para recuperar el acceso al océano

[ctx: ShipyardRecoverOceanAccess__Title]
note: title for a panel providing option to recover access to shipyard's docking area
en: Area recovery
es: Recuperación de área

[ctx: ShipyardRecoverOceanAccess__Tooltip]
note: tooltip explaining what ShipyardRecoverOceanAccess__Button does
en: The docking area is blocked and prevents the ship to operate. You can use the button below to automatically remove accidental material deposits. This action costs Unity and it might be required to perform it multiple times. In case the area is blocked by other structure such as dock or pump, you need to demolish it yourself.
es: El área de atraque está bloqueada e impide que el barco opere. Puede usar el botón a continuación para eliminar automáticamente los depósitos de material accidentales. Esta acción le cuesta a Unity y es posible que deba realizarla varias veces. En caso de que el área esté bloqueada por otra estructura, como un muelle o una bomba, debe demolerla usted mismo.

[ctx: ShowInExplorer]
note: button to open current directory in OS explorer
en: Show in folder
es: Mostrar en la carpeta

[ctx: ShowPerDuration]
note: example: 'show / 60 [clock icon]', when this is on, recipes durations are normalized to some duration (e.g. 60).
en: show
es: Mostrar

[ctx: SiliconCrystallizer__desc]
note: short description of a machine
en: Produces monocrystalline silicon. Dips a rod with seed crystal into molten silicon and slowly pulls it upwards and rotates it simultaneously. The final ingot is then sliced into wafers.
es: Produce silicio monocristalino. Sumerge una varilla con semilla de cristal en silicio fundido y la tira lentamente hacia arriba y la gira simultáneamente. Luego, el lingote final se corta en obleas.

[ctx: SiliconCrystallizer__name]
note: name of a machine
en: Silicon crystallizer
es: Cristalizador de silicio

[ctx: SiliconReactor__desc]
note: short description of a machine short description
en: Purifies silicon using hydrogen. The processed silicon can be used in electronics.
es: Purifica el silicio con hidrógeno. El silicio procesado se puede utilizar en electrónica.

[ctx: SiliconReactor__name]
note: name of a machine name
en: Silicon reactor
es: Reactor de lecho fluidizado

[ctx: Skip]
note: Action to skip something (e.g. skip a task)
en: Skip
es: Saltar

[ctx: SmeltingFurnaceT1__desc]
note: short description of a machine
en: Smelts various materials such as iron or copper. The output is a molten material that needs to be sent via molten channel transport, for instance, into a caster for further processing. Molten materials cannot be transported via trucks.
es: Fundirá diversos materiales como el hierro o el cobre. La salida es un material fundido que necesita ser enviado a través del transporte del canal fundido, por ejemplo, a una máquina de colada para su posterior procesamiento. Los materiales fundidos no se pueden transportar en camiones.

[ctx: SmeltingFurnaceT1__name]
note: name of a machine
en: Blast furnace
es: Planta metalúrgica I

[ctx: SmeltingFurnaceT2__desc]
note: short description of a machine
en: Smelts various materials such as iron or copper. The output is a molten material that needs to be sent via molten channel transport, for instance, into a caster for further processing. Molten materials cannot be transported via trucks.
es: Fundirá diversos materiales como el hierro o el cobre. La salida es un material fundido que necesita ser enviado a través del transporte del canal fundido, por ejemplo, a una máquina de colada para su posterior procesamiento. Los materiales fundidos no se pueden transportar en camiones.

[ctx: SmeltingFurnaceT2__name]
note: name of a machine
en: Blast furnace II
es: Planta metalúrgica II

[ctx: SmokeStack__desc]
note: description of a smoke stack short description of a machine
en: Allows release of gasses into atmosphere. Some gasses such as exhaust cause pollution.
es: Permite la liberación de gases a la atmósfera. Algunos gases, como los de escape, provocan contaminación.

[ctx: SmokeStack__name]
note: name of a machine
en: Smoke stack
es: Chimenea

[ctx: SmokeStackLarge__name]
note: name of a machine
en: Smoke stack (large)
es: Chimenea (grande)

[ctx: SolarPanel__desc]
note: short description
en: Converts sunlight to electricity. Surprisingly, the efficiency depends on how sunny it is.
es: Convierte la luz solar en electricidad. Sorprendentemente, la eficiencia dependerá de lo soleado que esté.

[ctx: SolarPanel__name]
note: name
en: Solar panel
es: Panel solar

[ctx: SolarPanelMono__desc]
note: solar panel description, example use of {0}: 'they provide 25% more energy'
en: Solar panels that are made from a single crystal silicon. That makes them more expensive to produce but they provide {0}% more energy.
es: Paneles solares que están hechos de cristal de silicio. Eso los hace más caros de producir, pero proporcionan un {0}% más de energía.

[ctx: SolarPanelMono__name]
note: name
en: Solar panel (mono)
es: Panel solar (mono)

[ctx: SolarPowerIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: A demanding cleaning procedure for solar panels, increasing their power output by {0}.
es: Un procedimiento de limpieza exigente para los paneles solares, que aumenta su potencia de salida en {0}.

[ctx: SolarPowerIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Clean panels
es: Limpiar paneles

[ctx: SourWaterStripper__name]
note: name of a machine https://www.pall.co.uk/uk/en/oil-gas/refining/sour-water-stripping.html https://en.wikipedia.org/wiki/Steam_stripping
en: Sour water stripper
es: Separador de agua ácida

[ctx: StageStr]
note: shows stage of some building or process, {0} is building or process name, {1} is stage number like 1 or 2
en: {0} (stage {1})
es: {0} (etapa {1})

[ctx: StartNewResearch_Action]
note: button to click on to open a research window to pick a new research, shown when no research is in progress button to click on to open a research window to pick a new research
en: Start new research
es: Comenzar nueva investigación

[ctx: StartRepairs]
note: requests to start repairs
en: Start repairs
es: Comenzar reparaciones

[ctx: StartRepairs__Tooltip]
note: tooltip
en: We need to load all the required materials onto our ship and request it to deliver all the materials to this location.
es: Necesitamos cargar todos los materiales requeridos en nuestro barco y solicitar la entrega de todos los materiales en esta ubicación.

[ctx: StartResearch_Action]
note: button to start researching the currently selected research node
en: Start research
es: Comenzar investigación

[ctx: Statistics]
note: title of a window containing statistics
en: Statistics
es: Estadísticas

[ctx: Stats_NoDataYet]
note: shown when statistics have no data yet
en: No data yet
es: Sin datos

[ctx: StatsCat__CargoShips]
note: statistics category referring to usage of fuel in cargo ships
en: Cargo ships
es: Barcos de carga

[ctx: StatsCat__MainShip]
note: statistics category referring to usage of fuel in the main player's ship
en: Main ship
es: Barco principal

[ctx: StatsCat__PowerProduction]
note: statistics category referring to usage of products in power production
en: Power production
es: Producción de energía

[ctx: StatsCat__Vehicles]
note: statistics category referring to usage of fuel in vehicles
en: Vehicles
es: Vehículos

[ctx: StatsEntry__Construction]
note: label of a chart showing consumption of a product via costs in construction
en: Construction
es: Construcción

[ctx: StatsEntry__Deconstruction]
note: label of a chart showing production of a product by getting it back via deconstruction
en: Deconstruction
es: Deconstrucción

[ctx: StatsEntry__Export]
note: label of a chart showing consumption of a product by exporting it into the world
en: Export
es: Exportar

[ctx: StatsEntry__Farming]
note: label of a chart showing consumption of a product via farming (e.g. by irrigation)
en: Farming
es: Agricultura

[ctx: StatsEntry__Import]
note: label of a chart showing production of a product by importing it from world map
en: Import
es: Importar

[ctx: StatsEntry__Mining]
note: label of a chart showing production of a product by mining
en: Mining
es: Minería

[ctx: StatsEntry__Recycling]
note: label of a chart showing production of a product by recycling it
en: Recycling
es: Reciclaje

[ctx: StatsEntry__TotalConsumption]
note: label of a chart showing total consumption of a product
en: Total consumption
es: Consumo total

[ctx: StatsEntry__TotalProduction]
note: label of a chart showing total production of a product
en: Total production
es: Producción total

[ctx: StatsEntry__TotalQuantity]
note: title of a chart that shows total global quantity of a product in factory / island over time.
en: Total quantity
es: Cantidad total

[ctx: StatsPops__Born]
note: statistics category referring to people born on the island
en: Born
es: Nacido

[ctx: StatsPops__Lost]
note: statistics category referring to people lost (people who died / left the island)
en: Lost
es: Perdido

[ctx: StatsPops__Refugees]
note: statistics category referring to people that joined they island as refuges or the player adopted them statistics category referring to people that joined they island as refugess or the player adopted them
en: Refugees & adopted
es: Refugiados y adoptados

[ctx: StatsProduct_Quantity]
note: title of a chart that shows quantity statistics of a product over time.
en: Quantity
es: Cantidad

[ctx: StatsRange__Days]
note: shows stats for the last {0} day
en: Last {0} day | Last {0} days
es[0]: Último {0} día
es[1]: Últimos {0} días

[ctx: StatsRange__LastYear]
note: title of a column showing sum of data from previous year
en: Last year
es: El año pasado

[ctx: StatsRange__Lifetime]
note: title of a column showing sum of lifetime data - sum of data for the whole gameplay duration
en: Lifetime
es: Toda la vida

[ctx: StatsRange__Months]
note: shows stats for the last {0} month
en: Last {0} month | Last {0} months
es[0]: Último {0} mes
es[1]: Últimos {0} meses

[ctx: StatsRange__ThisYear]
note: title of a column showing sum of data from this year
en: This year
es: Este año

[ctx: StatsRange__Years]
note: shows stats for the last {0} years
en: Last {0} year | Last {0} years
es[0]: Último {0} año
es[1]: Últimos {0} años

[ctx: StatueOfMaintenance__name]
note: name
en: The statue of maintenance
es: La estatua del mantenimiento

[ctx: StatueOfMaintenanceGolden__name]
note: name
en: The statue of maintenance (golden)
es: La estatua de mantenimiento (dorada)

[ctx: Status]
note: label of a panel showing current entity status
en: Status
es: Estado

[ctx: Status_LowReputation]
note: Some feature or trade in a settlement isn't available because player has a low reputation. An example use: Requires reputation to be at least 1
en: Requires reputation to be at least {0}
es: Requiere que la reputación sea al menos {0}

[ctx: StorageAlert__BtnTitle]
note: title of a button that opens a panel with storage alerts setup
en: Alerts
es: Alertas

[ctx: StorageAlert__Empty]
note: used in the following context '[checkbox] notify if Empty'
en: Empty
es: Vacío

[ctx: StorageAlert__Full]
note: used in the following context '[checkbox] notify if Full'
en: Full
es: Completo

[ctx: StorageAlert__Prefix]
note: used in the following context '[checkbox] notify if Empty / Full'
en: Notify if
es: Avisar si

[ctx: StorageFluid__name]
note: building or machine
en: Fluid storage
es: Tanque de almacenamiento I

[ctx: StorageFluidFormattedBase__desc]
note: description for storage
en: Stores up to {0} units of a liquid or gas product.
es: Almacena hasta {0} unidades de un producto líquido o gas.

[ctx: StorageFluidT2__name]
note: building or machine
en: Fluid storage II
es: Tanque de almacenamiento II

[ctx: StorageFluidT3__name]
note: building or machine
en: Fluid storage III
es: Almacenamiento de líquidos III

[ctx: StorageFluidT4__name]
note: building or machine
en: Fluid storage IV
es: Almacenamiento de líquidos IV

[ctx: StorageLoose__name]
note: building or machine
en: Loose storage
es: Silo I

[ctx: StorageLooseFormattedBase__desc]
note: description for storage
en: Stores up to {0} units of a loose product.
es: Almacena hasta {0} unidades de un producto a granel.

[ctx: StorageLooseT2__name]
note: building or machine
en: Loose storage II
es: Silo II

[ctx: StorageLooseT3__name]
note: building or machine
en: Loose storage III
es: Almacenamiento a granel III

[ctx: StorageLooseT4__name]
note: building or machine
en: Loose storage IV
es: Almacenamiento a granel IV

[ctx: storagesCategory__name]
note: name: toolbar category name
en: Storage
es: Almacenamiento

[ctx: StorageSolidFormattedBase__desc]
note: description for storage
en: Stores up to {0} units of a solid product.
es: Almacena hasta {0} unidades de un producto sólido.

[ctx: StorageSupplyTooHigh__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Alert: {entity} has high supply of {0}
es: Alerta: {entity} tiene suministro alto de {0}

[ctx: StorageSupplyTooLow__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Alert: {entity} has low supply of {0}
es: Alerta: {entity} tiene suministro bajo de {0}

[ctx: StorageUnit__name]
note: building or machine
en: Unit storage
es: Unidad de almacenamiento

[ctx: StorageUnitT2__name]
note: building or machine
en: Unit storage II
es: Unidad de almacenamiento II

[ctx: StorageUnitT3__name]
note: building or machine
en: Unit storage III
es: Unidad de almacenamiento III

[ctx: StorageUnitT4__name]
note: building or machine
en: Unit storage IV
es: Unidad de almacenamiento IV

[ctx: StoredProduct__Clear_Tooltip]
note: tooltip
en: Click to remove currently assigned product. If storage is not empty, this will request trucks to remove all the remaining products.
es: Haga clic para eliminar el producto asignado actualmente. Si el almacenamiento no está vacío, se solicitará a los camiones que retiren todos los productos restantes.

[ctx: StoredProduct__ClearActive_Tooltip]
note: tooltip
en: Storage is now being emptied by trucks.
es: El almacenamiento está siendo vaciado por camiones.

[ctx: StoredProduct__KeepEmpty]
note: note: keep this short!! - label of a slider that requires the storage to be empty
en: Empty
es: Vaciar

[ctx: StoredProduct__KeepFull]
note: note: keep this short!! - label of a slider that requires the storage to be full
en: Keep full
es: Mantener lleno

[ctx: StoredProduct__NothingStored]
note: explains that no product was assigned to a storage so far
en: No product assigned
es: Ningún producto asignado

[ctx: StoredProduct__Title]
note: Title of a panel that shows product that is stored in a some entity
en: Stored product
es: Producto almacenado

[ctx: StoredProduct__Tooltip]
note: storage tooltip
en: Moving the green slider (left) to the right will inform trucks to prioritize their deliveries to make the storage filled up to the green slider. This is useful when storage is connected to machines that need the products. Moving the red slider (right) to the left will request trucks to actively remove the products from storage until its cargo is below the red marker. This is useful when the storage needs to be emptied or is used as a temporary storage, for example for slag that needs to be dumped on the terrain.
es: Mover el control deslizante verde (izquierda) hacia la derecha informará a los camiones que prioricen sus entregas para que el almacenamiento se llene hasta el control deslizante verde. Esto es útil cuando el almacenamiento está conectado a máquinas que necesitan los productos. Mover el control deslizante rojo (derecha) hacia la izquierda solicitará a los camiones que retiren activamente los productos del almacenamiento hasta que su carga esté por debajo del marcador rojo. Esto es útil cuando el almacenamiento debe vaciarse o se utiliza como almacenamiento temporal, por ejemplo, para la escoria que debe arrojarse al terreno.

[ctx: StoredProduct__WorldMapTooltip]
note: world mine tooltip
en: Products stored on this mining site. To transport these to the island we need to send our ship and request it to load the cargo or get some dedicated cargo ships to automate this.
es: Productos almacenados en este sitio minero. Para transportarlos a la isla, debemos enviar nuestro barco y solicitarle que llene la carga o conseguir algunos barcos de carga dedicados para automatizar esto.

[ctx: Suggestions]
note: button to open a page for posting suggestions
en: Suggestions
es: Sugerencias

[ctx: SulfurMine__name]
note: name
en: Sulfur mine
es: Mina de azufre

[ctx: SunnyWeather__name]
note: name: describes the current weather
en: Sunny
es: Soleado

[ctx: SupportedProducts]
note: title of a panel that shows products support by a given storage or transport title of a panel showing all the products transported by a selected transport
en: Supported products
es: Productos compatibles

[ctx: SupportedTrucks__Title]
note: title of a panel showing icons of trucks that are supported by this vehicle / compatible with this vehicle. E.g. trucks that are supported by an excavator. As some excavators require small trucks and some require bigger trucks.
en: Compatible trucks
es: Camiones compatibles

[ctx: TechnologyBlueprints__desc]
note: short description
en: Enables to create, import and use blueprints.
es: Permite crear, importar y utilizar planos.

[ctx: TechnologyBlueprints__name]
note: name
en: Blueprints
es: Planos

[ctx: TechnologyCanolaSeeds__name]
note: name
en: Canola seeds
es: Semillas de colza

[ctx: TechnologyCargoShip__desc]
note: short description
en: We need to discover a cargo ship in the world map to understand how to design this building.
es: Necesitamos descubrir un buque de carga en el mapa del mundo para entender cómo diseñar este edificio.

[ctx: TechnologyCargoShip__name]
note: name
en: Cargo ship technology
es: Tecnología de buque de carga

[ctx: TechnologyCornSeeds__name]
note: name
en: Corn seeds
es: Semillas de maiz

[ctx: TechnologyCropRotation__desc]
note: short description
en: Enables to set up crop rotation for farms. Can be used to increase farm's yield.
es: Permite configurar la rotación de cultivos para las granjas. Se puede utilizar para aumentar el rendimiento de la granja.

[ctx: TechnologyCropRotation__name]
note: name
en: Crop rotation
es: La rotación de cultivos

[ctx: TechnologyCustomRoutes__desc]
note: {0}=list of buildings
en: Enables to manually assign buildings to each other to set up routes that trucks will follow. Supported by storage, {0}. Also enables to assign trucks to individual storages.
es: Permite asignar edificios manualmente entre sí para configurar las rutas que seguirán los camiones. Compatible con almacenes, {0}. También permite asignar camiones a almacenes individuales.

[ctx: TechnologyCustomRoutes__name]
note: name
en: Custom routes
es: Rutas personalizadas

[ctx: TechnologyFruitSeeds__name]
note: name
en: Fruit seeds
es: Semillas de frutas

[ctx: TechnologyMechPowerAutoBalance__desc]
note: short description
en: Once manually enabled for a steam turbine, it prevents it from wasting steam by automatically shutting it off in case there is a large excess of mechanical power on the shaft. Once the power on the shaft gets low, the turbine gets restarted. However restarts are not instant so shaft should be accompanied with a mechanical power storage to achieve stable supply of energy.
es: Una vez se habilite para una turbina de vapor, esto evita que se desperdicie vapor apagándola automáticamente en caso de que haya un gran exceso de potencia en el eje. Una vez que la potencia en el eje disminuye, la turbina se reinicia. Sin embargo, los reinicios no son instantáneos, por lo que el eje debe ir acompañado de un almacén de energía cinética para lograr un suministro estable de energía.

[ctx: TechnologyMechPowerAutoBalance__name]
note: name
en: Turbine control
es: Control de turbina

[ctx: TechnologyNuclearPower__name]
note: name
en: Nuclear energy
es: Energía nuclear

[ctx: TechnologyOilDrilling__desc]
note: short description
en: We need to discover an oil rig in the world map to obtain this technology.
es: Necesitamos descubrir una plataforma petrolífera en el mapa del mundo para obtener esta tecnología.

[ctx: TechnologyOilDrilling__name]
note: name
en: Ocean drilling technology
es: Tecnología de perforación oceánica

[ctx: TechnologyPoppySeeds__name]
note: name
en: Poppy seeds
es: Semillas de amapola

[ctx: TechnologyRecycling__desc]
note: short description
en: Enables to recycle products in places like research labs.
es: Permite reciclar productos en lugares como laboratorios de investigación.

[ctx: TechnologyRecycling__name]
note: name
en: Recycling
es: Reciclaje

[ctx: TechnologyShipRadar__name]
note: name
en: Radar system
es: Sistema de radar

[ctx: TechnologyShipRadarT2__name]
note: name
en: Radar system II
es: Sistema de radar II

[ctx: TechnologySoybeansSeeds__name]
note: name
en: Soybean seeds
es: Semillas de soja

[ctx: TechnologySugarCaneSeeds__name]
note: name
en: Sugar cane seeds
es: Semillas de caña de azúcar

[ctx: TechnologyWheatSeeds__name]
note: name
en: Wheat seeds
es: Semillas de trigo

[ctx: TestingRocketT0__desc]
note: short description: rocket description, {0} is fuel like 'hydrogen'
en: Testing rocket that demonstrates capability of reaching space! It uses {0} as fuel.
es: ¡Cohete de prueba que demuestra la capacidad de llegar al espacio! Utiliza {0} como combustible.

[ctx: TestingRocketT0__name]
note: name
en: Testing rocket
es: Cohete de prueba

[ctx: ThermalDesalinator__desc]
note: short description of a machine
en: Heats saline water into vapor to collect it as clean water. Produces brine as a byproduct.
es: Calienta el agua salina hasta convertirla en vapor para recogerla como agua limpia. Produce salmuera como subproducto.

[ctx: ThermalDesalinator__name]
note: name of a machine
en: Thermal desalinator
es: Desaladora térmica

[ctx: ThisVehicleCannotDriveUnderTransports]
en: Note that this vehicle cannot drive under conveyor belts and pipes.
es: Tenga en cuenta que este vehículo no puede pasar por debajo de cintas transportadoras y tuberías.

[ctx: ThroughputWithParam]
note: throughput of something, e.g. 'Throughput: 20%'
en: Throughput: {0}
es: Rendimiento: {0}

[ctx: TipOnLoad__BuildClose]
note: tip displayed on the loading screen
en: Build machines that process mined material closer to mines to save on fuel for trucks.
es: Construye maquinas que procesen el material extraído cerca de las minas para reducir el consumo de combustible de los camiones.

[ctx: TipOnLoad__BuildTransports]
note: tip displayed on the loading screen
en: If your logistics network is overwhelmed, build more trucks or connect machines with conveyor belts to relieve it.
es: Si tu red logística está sobrecargada, construye más camiones o conecta las fábricas con las cintas o tuberías para aliviar la carga.

[ctx: TipOnLoad__Diesel]
note: tip displayed on the loading screen
en: Keep an eye on the amount of diesel. If you run out, your trucks and excavators will stop working.
es: No pierdas de vista la cantidad de diésel restante. Si se te acaba, tus camiones y excavadoras dejarán de funcionar.

[ctx: TipOnLoad__Food]
note: tip displayed on the loading screen
en: Make sure you always have enough food otherwise your people will starve.
es: Asegúrate de tener siempre suficiente comida, de lo contrario tus habitantes se morirán de hambre.

[ctx: TipOnLoad__OilRig]
note: tip displayed on the loading screen
en: If you are running out of crude oil on your island, you can explore with your ship for remote oil rigs.
es: Si te estás quedando sin petróleo crudo en tu isla, puedes explorar con tu barco plataformas petrolíferas remotas.

[ctx: TipOnLoad__Prefix]
note: tip displayed on the loading screen, example: 'Tip #2: have fun!'
en: Tip #{0}: {1}
es: Consejo #{0}: {1}

[ctx: TipOnLoad__TransportStraight]
note: tip displayed on the loading screen
en: When building transports, hold SHIFT to only allow straight transports, or hold CTRL for alternative route.
es: Al construir transportes, mantenga presionada la tecla MAYÚS para permitir solo transportes rectos, o presione CTRL para una ruta alternativa.

[ctx: TipOnLoad__TransportUX]
note: tip displayed on the loading screen
en: When building transports, instead of selecting a particular transport from menu, you can initiate transport construction by just hovering and clicking on port arrows or other transports.
es: Al construir transportadoras, en lugar de seleccionarlo de forma particular en el menú, puede iniciar la construcción simplemente pasando el ratón y haciendo clic en las flechas u otras transportadoras.

[ctx: TipOnLoad__Unity]
note: tip displayed on the loading screen
en: Unity is generated by settlements when people are well and happy. It is used in many important places but keeping some extra for emergencies is a wise idea.
es: La Unidad se genera cuando las personas del asentamiento están bien y contentos. Se usa en muchos lugares importantes, pero guardar algo extra para emergencias es una sabia decisión.

[ctx: TipOnLoad__Unity2]
note: tip displayed on the loading screen
en: Unity can be also used for quick-repair of entities, even when maintenance parts are completely missing.
es: La Unidad también se puede utilizar para la construcción o reparación rápida de entidades, incluso cuando lass piezas de mantenimiento faltan por completo.

[ctx: ToggleDirection]
note: button to flip transport - conveyor belt, pipe, etc.
en: Toggle direction
es: Cambio de dirección

[ctx: TombOfCaptainsStage1__desc]
note: a description of tomb of captains
en: Tomb of Captains provides final resting place for generations of captains who lead the people of this island. When completed, fires should be always lit and tomb should be decorated with flowers to pay tribute to resting Captains.
es: La Tumba de los Capitanes ofrece un lugar de descanso final para las generaciones de capitanes que dirigieron al pueblo de esta isla. Una vez terminada, las hogueras deben estar siempre encendidas y la tumba debe estar decorada con flores para rendir homenaje a los capitanes que descansan.

[ctx: TombOfCaptainsStageFinal__name]
note: name of a building
en: Tomb of Captains
es: Tumba de los capitanes

[ctx: Toolbox__HideCosts]
note: tooltip
en: Press the shortcut key to to toggle price display.
es: Pulsa la tecla de acceso directo para alternar la visualización del precio.

[ctx: ToolsTitle]
note: title of a menu containing editing tools such as copy paste or delete.
en: Tools
es: Herramientas

[ctx: TotalPopulation]
note: label of a chart showing total population
en: Total population
es: Población total

[ctx: TotalPopulation__HomelessTooltip]
note: tooltip shown when player has homeless people on the island
en: There are homeless people on your island. Build more housing, evict them using edicts, or reduce new population intake. Note that homeless people will not work for you.
es: Hay personas sin hogar en tu isla. Construir más viviendas, desalojarlas mediante edictos o reducir la entrada de nueva población. Tenga en cuenta que las personas sin hogar no trabajarán para usted.

[ctx: TotalPopulation__Tooltip]
note: tooltip explaining total population view
en: The total population / the total housing capacity.
es: La población total / la capacidad total de vivienda.

[ctx: TotalSettlementNeed]
note: used like this 'Total settlement need: 40 / month' describes a settlement in the world map
en: Total settlement need
es: Necesidad total del asentamiento

[ctx: TotalSettlementOutput]
note: used like this 'Total settlement production: 40 / month' title of a window showing individual settlement information
en: Total settlement production
es: Producción total del asentamiento

[ctx: TrAdditionError__BeingDestroyed]
note: could not place a transport as it the other being connected to it is being destroyed
en: Under deconstruction
es: En construcción

[ctx: TrAdditionError__Blocked]
note: could not place an entity because it is blocked by other entity, {0} = name of blocked entity
en: Blocked by {0}
es: Bloqueado por {0}

[ctx: TrAdditionError__CannotReverse]
note: could not place reverse a transport could not place a transport as it would form a loop with itself
en: Cannot be reversed
es: No se puede revertir

[ctx: TrAdditionError__IncompatibleDirection]
note: could not place a transport as its direction could not be resolved
en: Connecting output to output or input to input
es: Conectando salida a salida o entrada a entrada

[ctx: TrAdditionError__IncompatiblePortAtEnd]
note: could not place a transport due to incompatible port at transport end could not place a transport as its direction could not be resolved
en: Incompatible port at end
es: Puerto incompatible al final

[ctx: TrAdditionError__IncompatiblePortAtStart]
note: could not place a transport due to incompatible port at transport start could not place a transport as its direction could not be resolved
en: Incompatible port at start
es: Puerto incompatible al inicio

[ctx: TrAdditionError__InvalidConnection]
note: could not connect a transport could not place a transport as its direction could not be resolved
en: Invalid connection
es: Conexión inválida

[ctx: TrAdditionError__InvalidTransport]
note: generic message for invalid transport could not place a building outside a predefined slot (e.g. shipyard module)
en: Invalid transport
es: Transporte inválido

[ctx: TrAdditionError__InvalidTransportCut]
note: generic message for invalid transport split position
en: Transport cannot be split here
es: El transporte no se puede dividir aquí.

[ctx: TrAdditionError__Loop]
note: could not place a transport because its start and end are connected to the same transport could not place a transport as it would form a loop with itself
en: Start and end are connected to the same transport
es: El principio y el final están conectados a la misma transportadora

[ctx: TrAdditionError__NoMiniZipper]
note: transport of this type cannot be split/merged could not place a transport as it would form a loop with itself
en: Cannot be split or merged
es: No se puede dividir ni fusionar

[ctx: TrAdditionError__NoPillars]
note: could not place a transport because of no valid pillars (supports) placement could not place a transport as it would form a loop with itself
en: Cannot find valid pillars placement
es: No se puede encontrar una ubicación de pilares válida

[ctx: TrAdditionError__PathNotFound]
note: could not find a valid transport to selected position could not place a transport as no suitable placement was found
en: Transport to selected position was not found.
es: No se encontró la transportadora de la posición seleccionada.

[ctx: TrAdditionError__SelfColliding]
note: could not place a transport because it is self-colliding could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
en: Self-collision
es: Auto-colisión

[ctx: TrAdditionError__TerrainCollision]
note: could not place a transport because of collision with terrain could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
en: Collision with terrain
es: Colisión con el terreno

[ctx: TrAdditionError__TooCloseToOtherMiniZipper]
note: could not create a connector because it is too close to other connector, {0} is translated name of the connector
en: Too close to other {0}
es: Demasiado cerca de otro {0}

[ctx: TrAdditionError__TypesNoMatch]
note: could not connect a transport to another one as they don't match
en: Incompatible type
es: Formato incompatible

[ctx: Trade__Action]
note: performs a trade with another settlement
en: Trade
es: Comercio

[ctx: Trade__SoldOut]
note: displayed when trade action is no longer available
en: Sold out
es: Vendido

[ctx: TradeDock__desc]
note: short description
en: Allows trading of various goods with villages on the world map. All the products you trade are delivered into a trading dock. Also, trading can be a lifesaver if you run into a shortage of critical products, so it is advised to always have a trading dock available.
es: Permite el comercio de diversos bienes con pueblos del mapa del mundo. Todos los productos que se comercializan se entregarán en un muelle de comercio. Además, el comercio puede salvarle la vida si te encuentras con una escasez de productos críticos, por lo que se recomienda tener siempre un muelle de comercio disponible.

[ctx: TradeDock__name]
note: name
en: Trading dock
es: Muelle de comercio

[ctx: TradeDockCargo__Tooltip]
note: tooltip of a panel showing all the cargo stored in a trade dock
en: All the products acquired from trading get delivered here.
es: Todos los productos adquiridos a través del comercio se entregan aquí.

[ctx: TradeOfferDelivered]
note: shown after player makes a trade that the products were delivered
en: Products were delivered to your trading dock!
es: ¡Los productos se entregaron en su muelle comercial!

[ctx: TradeOfferDelivered__Animal]
note: shown after player makes a trade that the products were delivered
en: Animals were delivered to your farm!
es: ¡Los animales fueron entregados a tu granja!

[ctx: TradeOfferDelivered__CargoShip]
note: shown after player makes a trade that the products were delivered
en: You new cargo ship is ready to use!
es: ¡Tu nuevo carguero está listo para usar!

[ctx: TradeOffers]
note: title of a panel that shows trade offer from a world map settlement title of a panel that show trade offer from a world map settlement
en: Quick trade offers
es: Ofertas comerciales rápidas

[ctx: TradeOffers__Tooltip]
note: title of a panel that shows trade offer from a world map settlement
en: Trade offers require a Trading dock. These trades are performed instantly - products to export are removed from your storage and imported ones will appear in your Trading dock. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. These trades get expensive with higher volumes and are typically less profitable when compared to contracts.
es: Las ofertas de comercio requieren un muelle de comercio. Estos intercambios se realizan de forma instantánea: los productos a exportar se retiran de su almacén y los importados aparecerán en su muelle de comercio. El producto de la izquierda es el que está exportando (vendiendo) y el de la derecha está siendo importado. Estas operaciones se encarecen con volúmenes más altos y suelen ser menos rentables en comparación con los contratos.

[ctx: TradeStatus__CantAfford]
note: player can't afford the current trade as it requires more products than they have
en: You don't have enough products to trade with
es: No tiene suficientes productos para comerciar

[ctx: TradeStatus__Info]
note: tooltip explaining how trade works
en: Products will be delivered to your trading dock immediately
es: Los productos se entregarán en su muelle comercial de inmediato.

[ctx: TradeStatus__Info_Animal]
note: tooltip explaining how buying animals works
en: Animals will be transported to your farm immediately
es: Los animales serán transportados a su granja inmediatamente

[ctx: TradeStatus__Info_CargoShip]
note: tooltip explaining how buying cargo ships works
en: The ship will be immediately available after the purchase
es: El barco estará disponible inmediatamente después de la compra

[ctx: TradeStatus__NoSpaceInFarm]
note: player can't trade an animal (e.g. chicken) as they have no farm where they could place it into, note: players confuse regular farm with animal farm, try to make it clear player can't trade an animal (e.g. chicken) as they have no farm where they could place it into
en: Not enough space in animal farm or no animal farm built
es: No hay suficiente espacio en la granja de animales o no se ha construido una granja de animales

[ctx: TradeStatus__NoTradeDock]
note: player can't trade as they are missing a trade dock building that enables them to trade
en: You need to build a trading dock first
es: Primero necesitas construir un muelle de comercio

[ctx: TradeStatus__NoUnity]
note: player lack unity to afford the current trade or feature player lack unity to afford the current trade
en: Not enough Unity
es: No hay suficiente Unidad

[ctx: TradeStatus__SoldOut]
note: trade is 'sold out'
en: Sold out - come back later
es: Agotado - vuelve más tarde

[ctx: TradeStatus__TradeDockNotOperational]
note: player can't trade as their trade dock is not operational
en: Trade dock is not in operational state or ship access is blocked
es: El muelle comercial no está en estado operativo o el acceso del barco está bloqueado

[ctx: TradeTitle]
note: title of a window that provides overview on trading - buying, selling products
en: Trade
es: Comercio

[ctx: TradeWithVillage]
note: Button that takes player to a world so they can trade with some village they'd like
en: Trade with a village
es: Comercio con otro asentamiento vecino

[ctx: TransportedProducts]
note: title of a panel showing all the products transported by a selected transport
en: Transported products
es: Productos transportados

[ctx: TransportHeightTooltip]
note: height of the current transport that is being build - e.g. 'Height: 2'
en: Height: {0}
es: Altura: {0}

[ctx: TransportMode]
note: category for key bindings used during transport build / editing (when players builds / places transports)
en: Transport build
es: Construcción de transporte

[ctx: transportsCategory__name]
note: name: toolbar category name
en: Transports
es: Transportes

[ctx: TransportsPillar__desc]
note: short description description of a research node in the research tree
en: Pillar that supports transports.
es: Pilar que soporta transportes.

[ctx: TransportsPillar__name]
note: name name: message for player
en: Pillar
es: Pilar

[ctx: TransportTool__NoTurnTooltip]
note: tooltip
en: Hold the shortcut key to enforce straight belt / pipe without any turns.
es: Mantenga presionada la tecla de método abreviado para hacer que la cinta / tubería sea recta sin giros.

[ctx: TransportTool__PortBlockTooltip]
note: tooltip
en: Press the shortcut key to toggle port avoidance. By default belts & pipes are planned to avoid blocking any existing ports. When this is enabled, ports will be ignored and belts & pipes can be placed anywhere near them.
es: Pulse la tecla de método abreviado para alternar la evitación de puertos. Por defecto, las cintas y las tuberías están planificadas para evitar el bloqueo de los puertos existentes. Cuando esto está habilitado, los puertos se ignorarán y las cintas y tuberías se pueden colocar en cualquier lugar cerca de ellos.

[ctx: TransportTool__PortSnapTooltip]
note: tooltip
en: Press the shortcut key to toggle automatic snapping. It is useful to disable snapping when building belts / pipes on top of each other.
es: Presione la tecla de método abreviado para alternar el ajuste automático. Es útil deshabilitar el ajuste cuando se construyen cintas/tuberías una encima de la otra.

[ctx: TransportTool__TieBreakTooltip]
note: tooltip
en: Hold the shortcut key to get an alternative option of placement in case there are multiple ones with the same cost.
es: Mantenga presionada la tecla de acceso directo para obtener una opción alternativa de ubicación en caso de que haya varias con el mismo costo.

[ctx: TransportTooLong__HowToResolve]
note: explanation how to make transport shorter
en: To make transport shorter, you can split it with connector or balancer.
es: Para acortar el transporte, puedes dividirlo con conector o balanceador.

[ctx: TransportTooLong__name]
note: notification
en: {entity} is too long
es: {entity} es demasiado larga

[ctx: TrCutError__ConstructionAlreadyStarted]
note: could not cut transport as it is already being constructed
en: Construction already started
es: La construcción ya comenzó

[ctx: TreeHarvesterT1__desc]
note: short description
en: A machine for harvesting trees. Make sure to assign service trucks to use it.  It cannot pass under transports.
es: Una máquina para cosechar árboles. Asegúrese de asignar camiones de servicio para utilizarla. No puede pasar por debajo de los transportes.

[ctx: TreeHarvesterT1__name]
note: name
en: Tree harvester
es: Cosechadora de árboles

[ctx: TreeHarvesterT2__desc]
note: short description
en: There is nothing that can harvest trees faster than this machine. Make sure you assign plenty of service trucks to it to keep up with the amount of harvested wood.
es: No hay nada que pueda cosechar árboles más rápido que esta máquina. Asegúrese de asignar un montón de camiones de servicio para mantenerse al día con la cantidad de madera cosechada.

[ctx: TreeHarvesterT2__name]
note: name
en: Large tree harvester
es: Cosechadora de árboles grandes

[ctx: TreeHarvesting__part1]
note: {0} = 'key binding that open the tool'
en: To designate trees for harvesting, select the <b>tree designation tool</b> ({0} key) (1) and drag your cursor over a forest (2).
es: Para designar árboles para talar, seleccione la <b>herramienta de designación de árboles</b> (tecla {0}) (1) y arrastre el cursor sobre un bosque (2).

[ctx: TreeHarvesting__part2]
note: {0} = 'Tree harvester'
en: {0} will automatically start harvesting any designated trees. Click on the {0} and assign it at least one <b>truck</b> so it can unload the harvested wood.
es: {0} comenzará a cosechar automáticamente cualquier árbol designado. Haga clic en {0} y asígnele al menos un <b>camión</b> para que pueda descargar la madera talada.

[ctx: TreeHarvesting__part3]
en: Once trucks are loaded with wood they will deliver it to a nearby storage or any machine that requires wood.
es: Una vez que los camiones estén cargados con madera, la entregarán en un almacén cercano o en cualquier máquina que requiera madera.

[ctx: TruckCannotDeliver__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Truck cannot deliver coal. No valid destination"
en: {entity} cannot deliver {0}. No valid destination
es: {entity} no puede entregar {0}. No hay un destino válido

[ctx: TruckCapacityIncrease__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15% {0}=25
en: Trucks can get overloaded by {0} but they require extra {1} maintenance
es: Los camiones pueden sobrecargarse con {0}, pero requieren un {1} mantenimiento adicional

[ctx: TruckCapacityIncrease__name]
note: policy / edict which can enabled by the player in their Captain's office. title of a research node in the research tree
en: Overloaded trucks
es: Camiones sobrecargados

[ctx: TruckHasNoValidExcavator__name]
note: notification
en: {entity} has no compatible excavator
es: {entity} no tiene excavadora compatible

[ctx: TrucksAnalytics__Title]
note: Tab that contains more insights into jobs done by vehicles and the cargo they exchanged
en: Analytics
es: Analítica

[ctx: TrucksStats__JobsCnt]
note: number of jobs done by a vehicle, example use: '1  job', '2  jobs'
en: {0} job | {0} jobs
es[0]: {0} trabajo
es[1]: {0} trabajos

[ctx: TrucksStats__OptionGeneral]
en: Include general jobs
es: Incluir trabajos generales

[ctx: TrucksStats__OptionGeneralTooltip]
en: Includes all general jobs performed by trucks not included in the options below. Examples of such jobs are: moving cargo between storages or machines, dumping from storage. Does not include jobs where truck refuels itself.
es: Incluye todos los trabajos generales realizados por camiones no incluidos en las opciones siguientes. Ejemplos de estos trabajos son: el traslado de la carga entre almacenes o máquinas, el vertido desde el almacén. No incluye los trabajos en los que el camión se reabastece a sí mismo.

[ctx: TrucksStats__OptionMining]
en: Include mining trucks
es: Incluir camiones mineros

[ctx: TrucksStats__OptionMiningTooltip]
en: Includes jobs done by trucks assigned to mining and tree harvesting.
es: Incluye trabajos realizados por camiones asignados a la minería y tala de árboles.

[ctx: TrucksStats__OptionRefueling]
en: Include refueling trucks
es: Incluir camiones de repostaje

[ctx: TrucksStats__OptionRefuelingTooltip]
en: Includes jobs done by trucks assigned to refuel other vehicles such as excavators.
es: Incluye trabajos realizados por camiones asignados para repostar otros vehículos como excavadoras.

[ctx: TrucksStats__Title]
note: Title of a panel showing aggregated overview of products transported by trucks in some selected time period.
en: Trucks cargo history
es: Historial de carga de camiones

[ctx: TruckT1__desc]
note: truck description, for instance {0}=20,{1}=2
en: Heavy duty pickup truck with max capacity of {0}. It can go under transports that are at height {1} or higher.
es: Camión de carga pesada con una capacidad máxima de {0}. Puede pasar por debajo de transportes que estén a una altura de {1} o superior.

[ctx: TruckT1__name]
note: vehicle
en: Pickup
es: Camioneta

[ctx: TruckT2__desc]
note: vehicle description, for instance {0}=20,{1}=2
en: Large industrial truck with max capacity of {0}. It can go under transports if they are at height {1} or higher.
es: Camión industrial grande con una capacidad máxima de {0}. Puede pasar por debajo de los transportes si están a una altura de {1} o superior.

[ctx: TruckT2__name]
note: vehicle
en: Truck
es: Camión

[ctx: TruckT3Fluid__desc]
note: vehicle description, for instance {0}=150
en: Large hauling truck with max capacity of {0}. This type can transport only liquid or gas products. It cannot go under transports.
es: Camión de transporte grande con una capacidad máxima de {0}. Este tipo sólo puede transportar productos líquidos o gaseosos. No puede ir por debajo de los transportes.

[ctx: TruckT3Fluid__name]
note: vehicle
en: Haul truck (tank)
es: Camión de transporte (cisterna)

[ctx: TruckT3Loose__desc]
note: vehicle description, for instance {0}=150
en: Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports.
es: Camión de transporte grande con una capacidad máxima de {0}. Este tipo sólo puede transportar productos sueltos (carbón, por ejemplo). No puede ir por debajo de los transportes.

[ctx: TruckT3Loose__name]
note: vehicle
en: Haul truck (dump)
es: Camión de transporte (volquete)

[ctx: TurbineHighPress__desc]
note: description of a high pressure turbine short description of a machine
en: Uses high pressure steam to create mechanical power.
es: Utiliza vapor de alta presión para crear energía cinética.

[ctx: TurbineHighPress__name]
note: name name of a machine
en: High-pressure turbine
es: Turbina de alta presión

[ctx: TurbineHighPressT2__name]
note: name name of a machine
en: High-pressure turbine II
es: Turbina de alta presión II

[ctx: TurbineLowPress__desc]
note: description of a low pressure turbine short description of a machine
en: Improves power production efficiency by reusing low pressure steam to create mechanical power.
es: Mejora la eficiencia de la producción de energía al reutilizar la presión baja para crear energía cinética.

[ctx: TurbineLowPress__name]
note: name name of a machine
en: Low-pressure turbine
es: Turbina de baja presión

[ctx: TurbineLowPressT2__name]
note: name name of a machine
en: Low-pressure turbine II
es: Turbina de baja presión II

[ctx: TutorialOnCargoShip__name]
note: title of message or tutorial name: message for player
en: Cargo ship
es: Buque de carga

[ctx: TutorialOnCargoShip__part1]
note: {0} = Cargo depot
en: A Cargo ship allows to automate product deliveries from world mines and oil rigs. The ship has to be discovered, repaired, or purchased on the world map, it cannot be built directly on your island. Once you obtain a cargo ship you can build a {0} on your island and the ship will dock there automatically.
es: Un buque de carga permite automatizar las entregas de productos desde las minas y plataformas petrolíferas del mundo. El barco tiene que ser descubierto, reparado o comprado en el mapa mundial, no puede ser construido directamente en tu isla. Una vez que obtenga un barco de carga, puede construir un {0} en su isla y el barco atracará allí automáticamente.

[ctx: TutorialOnCargoShip__part3a]
note: {0} = Cargo depot
en: A {0} can only be researched once a first cargo ship is discovered on the world map. Depots can be built on the shore of your island. When placing a {0}, you will see striped patterns reaching out into the sea indicating ship access. You must ensure that at least one area is green, indicating that a ship will be able to dock. Be careful to not block these areas with other buildings such as other depots or ocean pumps.
es: Un {0} solo se puede investigar una vez que se descubre un primer barco de carga en el mapa mundial. Se pueden construir depósitos en la costa de tu isla. Al colocar un {0}, verá patrones de rayas que se adentran en el mar para indicar el acceso del barco. Debe asegurarse de que al menos un área esté verde, lo que indica que un barco podrá atracar. Tenga cuidado de no bloquear estas áreas con otros edificios, como otros depósitos o bombas oceánicas.

[ctx: TutorialOnCargoShip__part3b]
note: {0} = Cargo depot
en: A {0} requires <b>modules</b> in order to store and transfer products. There are modules for each type of product and you can mix and match them on a single depot. These modules determine what types of products your ship will import or export, you need to assign this product manually. Modules also have input and output ports for you to connect transports to.
es: Un {0} requiere <b>módulos</b> para almacenar y transferir productos. Hay módulos para cada tipo de producto y puede mezclarlos y combinarlos en un solo depósito. Estos módulos determinan qué tipos de productos importará o exportará su barco, debe asignar este producto manualmente. Los módulos también tienen puertos de entrada y salida para conectar transportes.

[ctx: TutorialOnCargoShip__part4Heading]
note: name: message for player
en: Ship logistics
es: Logística naval

[ctx: TutorialOnCargoShip__part4V2]
en: A cargo ship will depart automatically when there is enough cargo to fill the ship on the world map (1). A ship can pick up cargo from any entity on the world map. Each trip of the ship has a fixed fuel cost which is based on the size of the ship (2).
es: Un barco de carga partirá automáticamente cuando haya suficiente carga para llenar el barco en el mapa mundial (1). Un barco puede recoger carga de cualquier entidad en el mapa mundial. Cada viaje del barco tiene un costo fijo de combustible que se basa en el tamaño del barco (2).

[ctx: TutorialOnCargoShip__part5V2]
en: Upgrading the cargo depot will also upgrade the attached ship. This expands the number of slots and thus the amount of transported materials. Larger ships are more efficient in fuel consumption.
es: Mejorar el depósito de carga también mejorará el barco adjunto. Esto amplía el número de ranuras y, por tanto, la cantidad de materiales transportados. Los barcos más grandes son más eficientes en el consumo de combustible.

[ctx: TutorialOnCoalPower__name]
note: title of message or tutorial
en: Coal power plant
es: planta de energía de carbón

[ctx: TutorialOnCoalPower__part1]
en: A more efficient way of generating power compared to diesel generators is a coal power plant. Coal burned in boilers turns water into steam (1). This steam then spins turbines (2) and transfers mechanical force over a shaft into attached power generators (3) which make electricity from it.
es: Una forma más eficiente de generar energía en comparación con los generadores diésel es una central eléctrica de carbón. El carbón quemado en las calderas convierte el agua en vapor (1). Este vapor luego hace girar las turbinas (2) y transfiere la fuerza mecánica sobre un eje a los generadores de energía adjuntos (3) que generan electricidad a partir de él.

[ctx: TutorialOnCoalPower__part2]
en: It does not matter how you order your turbines and generators, as long as they are all on one shaft they work together.
es: No importa cómo ordene sus turbinas y generadores, siempre que estén todos en un eje, funcionan juntos.

[ctx: TutorialOnCoalPower__part3]
note: {0} = Flywheel
en: Generators do not produce electricity when there is no need and ignore the energy from the mechanical shaft. However, the turbines do not stop when the shaft is spinning at full power, instead, they let the steam pass through which means some energy gets lost. To combat this, you can use a {0} attached to the mechanical shaft which will store the mechanical energy as inertia and return it when the power is needed, behaving like batteries.
es: Los generadores no producen electricidad cuando no hay necesidad e ignoran la energía del eje mecánico. Sin embargo, las turbinas no se detienen cuando el eje gira a plena potencia, sino que dejan pasar el vapor, lo que significa que se pierde algo de energía. Para combatir esto, puede usar un {0} adjunto al eje mecánico que almacenará la energía mecánica como inercia y la devolverá cuando se necesite energía, comportándose como baterías.

[ctx: TutorialOnCoalPower__part4]
note: {0} = Flywheel
en: A {0} can be used in combination with “auto-balance” toggle on turbines. Once enabled, turbines will automatically turn off when the connected shaft has maximum inertia, and back on when the inertia is low. The {0} helps to increase the total inertia of the shaft to make this system more efficient and prevent loss of power due to turbines' slow startup.
es: Se puede usar un {0} en combinación con el interruptor de "equilibrio automático" en las turbinas. Una vez habilitadas, las turbinas se apagarán automáticamente cuando el eje conectado tenga la máxima inercia y se volverán a encender cuando la inercia sea baja. El {0} ayuda a aumentar la inercia total del eje para que este sistema sea más eficiente y evitar la pérdida de energía debido al arranque lento de las turbinas.

[ctx: TutorialOnContracts__name]
note: title of message or tutorial
en: Contracts
es: Contratos

[ctx: TutorialOnContracts__part1]
note: {0} = Cargo ship
en: You can establish contracts with settlements to <b>exchange goods on regular basis</b>. Contracts are typically much more lucrative than quick trading deals but they cost Unity and require a dedicated {0}.
es: Puede establecer contratos con liquidaciones para <b>intercambiar bienes de manera regular</b>. Los contratos suelen ser mucho más lucrativos que las transacciones comerciales rápidas, pero le cuestan a Unity y requieren un {0} dedicado.

[ctx: TutorialOnContracts__part2]
note: {0} = Cargo ship, {1} = Cargo depot, {2} = Food Packs, {3} = Crude Oil
en: After you establish a contract, you’ll need a {0} and a {1} with modules fit for the contract. For example, if you’re trading {2} for {3} you’ll need to have both a Unit Module ({2}) and a Fluid Module ({3}) attached to the {1} (1). Select either module, click 'assign a contract' (2), and assign the contract you wish to begin (3). Note that any other attached module will be auto assigned to the appropriate type of material if compatible with the contract.
es: Después de establecer un contrato, necesitará un {0} y un {1} con módulos aptos para el contrato. Por ejemplo, si está intercambiando {2} por {3}, necesitará tener un módulo de unidades ({2}) y un módulo de fluidos ({3}) adjuntos al {1} (1). Seleccione cualquiera de los módulos, haga clic en 'asignar un contrato' (2) y asigne el contrato que desea comenzar (3). Tenga en cuenta que cualquier otro módulo adjunto se asignará automáticamente al tipo de material apropiado si es compatible con el contrato.

[ctx: TutorialOnContracts__part3]
note: {0} = Cargo Ship, {1} = Cargo depot
en: Once your {1} modules are supplied with the correct amounts of required goods, the {0} will automatically travel to the settlement to exchange the goods. Contracts enable you to trade as much as you want without any time restriction
es: Una vez que sus módulos {1} reciban las cantidades correctas de bienes requeridos, el {0} viajará automáticamente al asentamiento para intercambiar los bienes. Los contratos le permiten operar todo lo que quiera sin ninguna restricción de tiempo

[ctx: TutorialOnCopySettings__part1]
en: This tool enables you to copy configuration from one building to another. You can even drag over multiple buildings to mass apply the selected configuration.
es: Esta herramienta le permite copiar la configuración de un edificio a otro. Incluso puede arrastrar varios edificios para aplicar en masa la configuración seleccionada.

[ctx: TutorialOnCopySettings__part2]
note: {0} = shortcut key
en: This tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click on the building you want to copy settings from (2). Finally click on or drag across as many other similar buildings to paste those settings (3).
es: Esta herramienta se puede activar presionando {0} o haciendo clic en el icono en la barra de herramientas (1). Luego haga clic en el edificio del que desea copiar la configuración (2). Finalmente, haga clic o arrastre a través de tantos otros edificios similares para pegar esa configuración (3).

[ctx: TutorialOnCopyTool__part1]
en: This tool allows you to select one or more buildings to copy and place elsewhere. This allows you to effortlessly copy existing factory designs to scale your production.
es: Esta herramienta le permite seleccionar uno o más edificios para copiar y colocar en otro lugar. Esto le permite copiar sin esfuerzo los diseños de fábrica existentes para escalar su producción.

[ctx: TutorialOnCopyTool__part2]
note: {0}, {1} = shortcut keys
en: To copy several buildings at once, press {0} or click the icon in the toolbar (1) to select the <b>copy tool</b> then click and drag across the desired buildings (2) tool. Let go of the mouse button and drag to where you want to place your copied buildings and left click once to place (3). You can <b>copy a single building</b> by hovering over it and pressing {1}.
es: Para copiar varios edificios a la vez, pulse {0} o haga clic en el icono de la barra de herramientas (1) para seleccionar la <b>herramienta de copia</b> y, a continuación, haga clic y arrastre por la herramienta de edificios deseada (2). Suelte el botón del mouse y arrastre hacia donde desea colocar los edificios copiados y haga clic con el botón izquierdo una vez para colocarlos (3). Puede <b>copiar un solo edificio</b> pasando el cursor sobre él y presionando {1}.

[ctx: TutorialOnCopyTool__part3]
note: {0} shortcut key
en: This tool copies configurations of buildings by default. You can hold the {0} while placing a building to prevent it from copying the configuration. Copies buildings will be constructed as new ones.
es: Esta herramienta copia configuraciones de edificios por defecto. Puedes mantener pulsado el {0} mientras colocas un edificio para evitar que copie la configuración. Las copias de los edificios se construirán como nuevas.

[ctx: TutorialOnCrisis__name]
note: title of message or tutorial title of message
en: Crisis management
es: Gestión de crisis

[ctx: TutorialOnCrisis__part2Heading]
en: Pinning important products
es: Fijación de productos importantes

[ctx: TutorialOnCrisis__part3]
en: It is recommended to set up storage alerts for products like {0} or products that are critical for maintenance or settlement services. Getting notified early on gives you time to react. You can also set up dedicated storages, fill them with emergency supplies and disable truck export. This way, you have emergency supplies whenever you need them.
es: Se recomienda configurar alertas de almacenamiento para productos como {0} o productos que son críticos para los servicios de mantenimiento o liquidación. Recibir una notificación desde el principio le da tiempo para reaccionar. También puede configurar almacenes dedicados, llenarlos con suministros de emergencia y deshabilitar la exportación de camiones. De esta manera, usted tiene suministros de emergencia cuando los necesite.

[ctx: TutorialOnCrisis__part3Heading]
en: Storage alerts
es: Alertas de almacenamiento

[ctx: TutorialOnCrisis__part4]
en: Most of your machines and buildings are assigned a priority. The lower the number the higher the priority is and the more likely they get power, unity, workers, maintenance and more. So having the most critical infrastructure on an increased priority is a great way to go.
es: La mayoría de tus máquinas y edificios tienen una prioridad asignada. Cuanto más alta sea la prioridad, más probabilidades tendrán de recibir energía, unidad, trabajadores, mantenimiento, etc. Tener las infraestructuras más críticas con una prioridad aumentada es una buena manera de hacerlo.

[ctx: TutorialOnCrisis__part4Heading]
en: Priority system
es: Sistema de prioridad

[ctx: TutorialOnCrisis__part5]
en: Running out of power is no fun and there are several ways to avoid that. The first step is to set up alerts for storages that feed power-making machines, for example, coal and water storage that feed boilers used to produce steam for generators. This way, you know that coal or water are getting low before the power supply halts entirely.
es: Quedarse sin energía no es ninguna broma y hay varias formas de evitarlo. La primera es establecer alertas para los almacenes que alimentan las calderas o los generadores de gasóleo. De este modo, sabrás que el combustible se está agotando antes de que el suministro de energía se detenga por completo.

[ctx: TutorialOnCrisis__part5Heading]
en: Power crisis management
es: Gestión de crisis energética

[ctx: TutorialOnCrisis__part6V2]
note: {0} - keep full
en: You can also give an increased priority to a storage that feeds your power plant. You must first have the <b>{0} slider</b> (1) moved away from the default location or you will not see the <b>priority selection screen</b> (2).
es: También puede dar mayor prioridad a un almacenamiento que alimente su planta de energía. Primero debe mover el control deslizante <b>{0}</b> (1) lejos de la ubicación predeterminada o no verá la <b>pantalla de selección de prioridad</b> (2).

[ctx: TutorialOnCrisis__part7a]
en: The most robust but expensive setup is to have a backup plant like in the real world. This can, for instance, be an array of diesel generators that are ready to kick in when power drops.
es: La configuración más robusta pero costosa es tener una planta de respaldo como en el mundo real. Esto puede ser, por ejemplo, una serie de generadores de diésel que estén listos para funcionar cuando cae la energía

[ctx: TutorialOnCrisis__part7b]
note: {0} - Diesel generator
en: This works by default because a {0} has lower production priority than standard generators connected to turbines. You can reconfigure power generation priority for any power generator yourself. Note that machines consume less maintenance when they are idle.
es: Esto funciona de forma predeterminada porque un {0} tiene una prioridad de producción más baja que los generadores estándar conectados a las turbinas. Usted mismo puede reconfigurar la prioridad de generación de energía para cualquier generador de energía. Tenga en cuenta que las máquinas consumen menos mantenimiento cuando están inactivas.

[ctx: TutorialOnCrisis__part8V2]
note: {0} - Unity
en: In case of the worst emergency, you can also boost a machine. Boost enables machines to work without power at the monthly cost of {0}.
es: En caso de la peor emergencia, también puede impulsar una máquina. Boost permite que las máquinas funcionen sin energía al costo mensual de {0}.

[ctx: TutorialOnCutTool__part1]
en: This tool is similar to the copy tool, but it removes the copied buildings. It only works for ghost buildings whose construction has not started yet.
es: Esta herramienta es similar a la herramienta de copia, pero elimina los edificios copiados. Solo funciona para edificios fantasma cuya construcción aún no ha comenzado.

[ctx: TutorialOnCutTool__part2]
note: {0}, {1} = shortcut keys
en: The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). You can also press {1} while hovering your cursor over a building to cut it instantly, which can be handy when making quick adjustments.
es: La herramienta se puede activar pulsando {0} o haciendo clic en el icono de la barra de herramientas (1). También puedes pulsar {1} mientras pasas el cursor sobre un edificio para cortarlo al instante, lo que puede ser útil cuando haces ajustes rápidos.

[ctx: TutorialOnDiesel__name]
note: title of message or tutorial name: message for player
en: Diesel production
es: Producción de diésel

[ctx: TutorialOnDiesel2__part1]
note: {0} = diesel, {1} = crude oil, {2} = basic distiller, {3} = oil pump
en: {0} can be produced by distilling {1} in the {2}. To extract {1}, build an {3} on top of an oil reservoir. When an {3} is selected for building, you will see black bars revealing locations of the oil reservoir.
es: {0} se puede producir destilando {1} en {2}. Para extraer {1}, construye un {3} encima de un depósito de petróleo. Cuando se selecciona un {3} para construir, verá barras negras que revelan las ubicaciones del depósito de petróleo.

[ctx: TutorialOnDiesel2__part2]
en: The <b>resources overlay</b> can be also displayed at any time by toggling it in the bottom-left panel.
es: La <b>superposición de recursos</b> también se puede mostrar en cualquier momento activándola en el panel inferior izquierdo.

[ctx: TutorialOnDiesel2__part3]
note: {0} = oil pump, {1} = basic distiller
en: When production buildings are selected, icons showing input and output products will be displayed above the connection ports so you can determine where everything will go in and come out. Connect 3x {0} to a {1} using <b>pipes</b>.
es: Cuando se seleccionan los edificios de producción, los iconos que muestran los productos de entrada y salida se mostrarán sobre los puertos de conexión para que pueda determinar dónde entrará y saldrá todo. Conecte 3x {0} a un {1} usando <b>tuberías</b>.

[ctx: TutorialOnDiesel2__part4]
note: {0} = crude oil
en: There are limited underground supplies of {0} on the island. Later in the game you will be able to find additional {0} resources on the world map. In order to find them you will need to use your ship and explore the surroundings.
es: Hay suministros subterráneos limitados de {0} en la isla. Más adelante en el juego podrás encontrar {0} recursos adicionales en el mapa mundial. Para encontrarlos necesitarás usar tu nave y explorar los alrededores.

[ctx: TutorialOnDiesel2__part5]
note: {0} = waste water, {1} = exhaust, {2} = Smoke stack, {3} = Liquid dump
en: Diesel production is not a clean process, it produces <b>{0}</b> and <b>{1}</b>. {1} can be released via a {2} and {0} can be dumped into the ocean with a {3}. Note that releasing pollutants to the environment will have negative effects on your population when done in large volumes.
es: La producción de diesel no es un proceso limpio, produce <b>{0}</b> y <b>{1}</b>. {1} se puede liberar a través de un {2} y {0} se puede arrojar al océano con un {3}. Tenga en cuenta que la liberación de contaminantes al medio ambiente tendrá efectos negativos en su población cuando se realice en grandes volúmenes.

[ctx: TutorialOnDiesel2__part5Heading]
en: Waste products
es: Productos de desecho

[ctx: TutorialOnFarmFertility__name]
note: title of message or tutorial
en: Farm fertility
es: Fertilidad agrícola

[ctx: TutorialOnFarming__name]
note: title of message or tutorial title of message
en: Farming
es: Agricultura

[ctx: TutorialOnFarming__part2]
en: Farms grow crops, and <b>crops</b> can be used in various places but mainly to feed your people. But crops don’t grow for free, they consume <b>water</b> and <b>fertility</b>.
es: En las granjas crecen cultivos, y los cultivos se pueden utilizar en varios lugares, pero principalmente para alimentar a tu población. Pero los cultivos no crecen gratis, sino que consumen agua y fertilidad del suelo.

[ctx: TutorialOnFarming__water2]
en: Having an external source of water is vital for reliable farming. This requires upgrading farms with irrigation systems (unlocked via research). <b>Irrigated Farms</b> only consume water when the soil gets dry so externally supplied water does not get wasted.
es: Tener una fuente externa de agua es vital para una agricultura confiable. Esto requiere mejorar las granjas con sistemas de riego (desbloqueados a través de la investigación). <b>Las fincas irrigadas</b> solo consumen agua cuando el suelo se seca para que el agua suministrada externamente no se desperdicie.

[ctx: TutorialOnFertility__fertilizers1]
en: Farmer’s biggest dream are fertilizers. They can increase the soil fertility beyond the natural equilibrium value, some even beyond 100%!
es: El mayor sueño de los agricultores son los fertilizantes. Pueden aumentar la fertilidad del suelo más allá del valor de equilibrio natural, ¡algunos incluso más allá del 100%!

[ctx: TutorialOnFertility__fertilizers2]
en: To make fertilizers work, you need to connect a <b>pipe with fertilizer</b> product to the farm (1) and drag the <b>fertility target slider</b> (2) to the desired level. The farm will automatically fertilize the soil to the selected level. Note that each fertilizer type has its own maximum fertilization target which is displayed in the <b>Fertilizers Overview UI</b>.
es: Para que los fertilizantes funcionen, debe conectar una <b>tubería con producto fertilizante</b> a la granja (1) y arrastrar el <b>control deslizante de objetivo de fertilidad</b> (2) al nivel deseado. La granja fertilizará automáticamente el suelo hasta el nivel seleccionado. Tenga en cuenta que cada tipo de fertilizante tiene su propio objetivo máximo de fertilización que se muestra en la <b>IU de descripción general de fertilizantes</b>.

[ctx: TutorialOnFertility__fertilizers3]
en: Note that the higher your soil fertilization target is the lower the natural replenishment is. And once fertility climbs above 100%, the natural replenishment will turn negative which will require even more fertilizer to sustain it.
es: Tenga en cuenta que cuanto mayor sea su objetivo de fertilización del suelo, menor será la reposición natural. Y una vez que la fertilidad supere el 100%, la reposición natural se volverá negativa, lo que requerirá aún más fertilizante para sostenerla.

[ctx: TutorialOnFertility__fertilizersHeading]
en: Fertilizers
es: Fertilizantes

[ctx: TutorialOnFertility__part1]
en: Crop yield is based on <b>soil fertility</b>. If a farm has 50% soil fertility it will only have a 50% yield of products. Crops consume fertility as they grow but fertility is also naturally replenished over time (an empty farm would eventually reach 100% fertility).
es: El rendimiento de los cultivos se basa en <b>la fertilidad del suelo</b>. Si una finca tiene un 50% de fertilidad del suelo, solo tendrá un rendimiento del 50% de los productos. Los cultivos consumen fertilidad a medida que crecen, pero la fertilidad también se repone naturalmente con el tiempo (una granja vacía eventualmente alcanzaría el 100 % de fertilidad).

[ctx: TutorialOnFertility__part2]
en: Note that soil fertility does not affect crop water consumption or growth duration. This means that crops growing on more fertile soil will not only yield more but also will be more water-efficient (greater yield for the same amount of water).
es: Tenga en cuenta que la fertilidad del suelo no afecta el consumo de agua del cultivo ni la duración del crecimiento. Esto significa que los cultivos que crecen en suelos más fértiles no solo producirán más, sino que también serán más eficientes con el agua (mayor rendimiento por la misma cantidad de agua).

[ctx: TutorialOnFertility__part3]
note: fertility equilibrium is an established term in the game, e.g. in FarmFertility__Equilibrium, please make sure to use it consistently
en: Over time, crop fertility consumption and natural replenishment will stabilize at a value called <b>fertility equilibrium</b>. This value represents an <b>estimate of average soil fertility</b> based on the current growth schedule. The equilibrium exists because crop fertility consumption is constant but the natural replenishment speed increases as soil fertility gets lower.
es: Con el tiempo, el consumo de fertilidad de los cultivos y la reposición natural se estabilizarán en un valor llamado <b>equilibrio de fertilidad</b>. Este valor representa una <b>estimación de la fertilidad promedio del suelo</b> basada en el programa de crecimiento actual. El equilibrio existe porque el consumo de fertilidad de los cultivos es constante, pero la velocidad de reposición natural aumenta a medida que la fertilidad del suelo disminuye.

[ctx: TutorialOnFertility__rotation1]
note: {0} - replaced with percentage (e.g. 50%), {1} - green manure
en: Growing the same crop more than once in a row will impose <b>{0} penalty</b> on fertility. This can be avoided by planting different crops in a crop rotation schedule. You can plant {1} which does not yield any useful products but helps to regenerate soil fertility and eliminates same-crop fertility penalty when planted between other crops.
es: Cultivar el mismo cultivo más de una vez seguidas impondrá una <b>{0} penalización</b> a la fertilidad. Esto se puede evitar plantando diferentes cultivos en un programa de rotación de cultivos. Puede plantar {1} que no produce ningún producto útil pero ayuda a regenerar la fertilidad del suelo y elimina la penalización por fertilidad del mismo cultivo cuando se planta entre otros cultivos.

[ctx: TutorialOnFertility__rotation2]
en: You can also <b>leave the field empty</b> with no crop planted. This gives the soil time to regenerate fertility naturally but it won’t eliminate the same-crop fertility penalty on its own.
es: También puede <b>dejar el campo vacío</b> sin ningún cultivo sembrado. Esto le da tiempo al suelo para regenerar la fertilidad de forma natural, pero no eliminará por sí solo la penalización de la fertilidad del mismo cultivo.

[ctx: TutorialOnFertility__rotationHeading]
en: Crop rotation
es: La rotación de cultivos

[ctx: TutorialOnHealth__name]
note: title of message or tutorial title of message
en: Health & pollution
es: Salud y contaminación

[ctx: TutorialOnHealth__part2Heading]
en: Positive effects
es: Efectos positivos

[ctx: TutorialOnHealth__part3Heading]
en: Negative effects
es: Efectos negativos

[ctx: TutorialOnHealth__part5a]
en: Your population can suffer from diseases. There are diseases that just come and go and it is not possible to completely prevent them from happening. Providing healthcare can significantly reduce their negative impact.
es: Tu población puede sufrir enfermedades. Hay enfermedades que van y vienen y no es posible prevenirlas por completo. Brindar atención médica puede reducir significativamente su impacto negativo.

[ctx: TutorialOnHealth__part5b]
en: There are also diseases that can occur due to bad conditions in your settlement, for instance lack of clean water or too much trash. There are no diseases from pollution as pollution gives a health penalty directly.
es: También hay enfermedades que pueden ocurrir debido a las malas condiciones en tu asentamiento, por ejemplo, falta de agua limpia o demasiada basura. No hay enfermedades por la contaminación, ya que la contaminación afecta directamente a la salud.

[ctx: TutorialOnHealth__part5Heading]
en: Diseases
es: Enfermedades

[ctx: TutorialOnIronOre__part1]
note: {0} = blast furnace, {1} = iron ore, {2} = iron scrap
en: The {0} can process both {1} and {2} by toggling both recipes on. To do so, turn on the <b>{1}</b> recipe by clicking on it.
es: El {0} puede procesar tanto {1} como {2} activando ambas recetas. Para hacerlo, active la receta <b>{1}</b> haciendo clic en ella.

[ctx: TutorialOnIronOre__part3]
note: {0} = iron ore, {1} = slag, {2} = Blast furnace
en: With {0} being smelted, the {2} will produce <b>{1}</b>. {1} can be dumped anywhere on the island by placing dumping designations (unless you prevent {1} dumping by changing the <b>global dumping filter</b>). Trucks will always prioritize delivering {1} and other materials to where it is needed before dumping it (e.g. concrete production). Dumping {1} is important as typically your smelting industry will produce way more {1} than you can use. Dumping it has no pollution effect.
es: Con {0} fundido, {2} producirá <b>{1}</b>. {1} se puede volcar en cualquier parte de la isla colocando designaciones de volcado (a menos que evite {1} volcado cambiando el <b> filtro de volcado global </b>). Los camiones siempre darán prioridad a la entrega de {1} y otros materiales donde se necesiten antes de descargarlos (p. ej., producción de hormigón). El vertido de {1} es importante ya que normalmente su industria de fundición producirá mucho más {1} de lo que puede usar. Verterlo no tiene efecto contaminante.

[ctx: TutorialOnIronOreSmelting__name]
note: title of message or tutorial
en: Iron ore smelting
es: fundición de mineral de hierro

[ctx: TutorialOnMaintenance__name]
note: title of message or tutorial
en: Maintenance
es: Mantenimiento

[ctx: TutorialOnMaintenance__part1]
note: {0} = Unity
en: Maintenance is a crucial global resource that is required by vehicles and buildings to keep operational otherwise they break down and stop working. Maintenance level of each entity can be seen on the bottom of its window (1). In an emergency, broken entities can be instantly repaired using {0} (2).
es: El mantenimiento es un recurso global crucial que requieren los vehículos y los edificios para mantenerse operativos; de lo contrario, se descomponen y dejan de funcionar. El nivel de mantenimiento de cada entidad se puede ver en la parte inferior de su ventana (1). En una emergencia, las entidades rotas se pueden reparar instantáneamente usando {0} (2).

[ctx: TutorialOnMaintenance__part2]
note: {0} = Maintenance depot
en: In order to produce maintenance you need to build a {0} and supply it with the necessary materials.
es: Para producir mantenimiento, debe construir un {0} y suministrarle los materiales necesarios.

[ctx: TutorialOnMaintenance__part3]
en: You can see the current Maintenance amount on the right side of the screen (1). You can also see Maintenance Production and Consumption over time in the Statistics screen (2).
es: Puede ver el monto de mantenimiento actual en el lado derecho de la pantalla (1). También puede ver la producción y el consumo de mantenimiento a lo largo del tiempo en la pantalla Estadísticas (2).

[ctx: TutorialOnMineTower__name]
note: title of message or tutorial name: message for player
en: Mining
es: Minería y vertidos

[ctx: TutorialOnMining__part1]
en: You can remove any material from the terrain by mining it with your <b>excavators</b> and add material by dumping it with trucks.
es: Puede eliminar cualquier material del terreno minándolo con sus <b>excavadoras</b> y agregar material descargándolo con camiones.

[ctx: TutorialOnMining__part10]
en: Below is an example of how a mining designation starting at surface level is reachable only if it touches the surface. The top designation is reachable as denoted by the yellow color. The bottom starts one level below the surface and is not reachable, denoted by the orange color with red borders.
es: A continuación se muestra un ejemplo de cómo se puede alcanzar una designación minera que comienza en el nivel de la superficie solo si toca la superficie. La designación superior es accesible como lo indica el color amarillo. El fondo comienza un nivel por debajo de la superficie y no es accesible, indicado por el color naranja con bordes rojos.

[ctx: TutorialOnMining__part11]
note: {0} = shortcut key
en: Use the {0} key to switch to the <b>ramp</b> mode. Then you can snap to a previous flat designations and extend a ramp from there.
es: Utilice la tecla {0} para cambiar al modo <b>rampa</b>. Luego puede ajustarse a las designaciones planas anteriores y extender una rampa desde allí.

[ctx: TutorialOnMining__part11Header]
en: Creating Ramps
es: Creación de rampas

[ctx: TutorialOnMining__part12]
en: Each designation square can be mined by <b>only one excavator at a time</b>. Be sure that there are enough available designations if you have multiple excavators.
es: Cada cuadro de designación puede ser minado por <b>solo una excavadora a la vez</b>. Asegúrese de que haya suficientes designaciones disponibles si tiene varias excavadoras.

[ctx: TutorialOnMining__part13]
en: You can see available resources by toggling a resource overlay in the bottom-left corner of the screen.
es: Puede ver los recursos disponibles alternando una superposición de recursos en la esquina inferior izquierda de la pantalla.

[ctx: TutorialOnMining__part13Header]
en: Resources layer
es: Capa de recursos

[ctx: TutorialOnMining__part2]
note: {0} = Mine control tower, {1} = Edit area
en: While dumping designations can be placed anywhere on the island, mining designations must be within a {0} managed area. With a mine control tower selected, click the {1} button to outline a new area.
es: Si bien las designaciones de vertedero se pueden colocar en cualquier lugar de la isla, las designaciones de minería deben estar dentro de un área administrada {0}. Con una torre de control de mina seleccionada, haz clic en el botón {1} para delinear una nueva área.

[ctx: TutorialOnMining__part3]
note: {0} = Mine control tower
en: Trucks and excavators must be <b>assigned to a {0}</b> in order for mining to begin. Excavators mine designated terrain while trucks transport the mined materials from the excavators to machines, storages, or any available dumping areas.
es: Los camiones y las excavadoras deben <b>asignarse a un {0}</b> para que comience la minería. Las excavadoras minan el terreno designado mientras los camiones transportan los materiales extraídos desde las excavadoras hasta las máquinas, los almacenes o cualquier área de descarga disponible.

[ctx: TutorialOnMining__part4]
note: {0} = shortcut key
en: To mine the terrain, select the <b>mine designation tool</b> {0} from the bottom toolbar (1), and click and drag on the terrain to designate your mining area (2).
es: Para minar el terreno, seleccione la <b>herramienta de designación de minas</b> {0} de la barra de herramientas inferior (1) y haga clic y arrastre el terreno para designar su área de minería (2).

[ctx: TutorialOnMining__part4Header]
en: Mining designations
es: Designaciones mineras

[ctx: TutorialOnMining__part5]
en: Designations denote how the terrain will be shaped after mining.
es: Las designaciones indican cómo se formará el terreno después de la minería.

[ctx: TutorialOnMining__part6]
note: {0} = shortcut key, {1} = shortcut key
en: This tool behaves the same as the <b>dumping designating tool</b>. {0} will toggle between <b>flat</b> or  <b>ramp</b> designations. Pressing {1} will toggle the ramp direction either <b>up</b> or <b>down</b> when placing beside another designation.
es: Esta herramienta se comporta igual que la <b>herramienta de designación de vertidos</b>. {0} alternará entre las designaciones <b>plano</b> o <b>rampa</b>. Presionar {1} cambiará la dirección de la rampa ya sea <b> hacia arriba </b> o <b> hacia abajo </b> cuando se coloca al lado de otra designación.

[ctx: TutorialOnMining__part7]
note: {0} = shortcut key, {1} = shortcut key
en: Move the height up or down using {0} and {1} respectively.
es: Mueva la altura hacia arriba o hacia abajo usando {0} y {1} respectivamente.

[ctx: TutorialOnMining__part8]
note: {0} = shortcut key
en: Rotate the ramp direction using {0}.
es: Gire la dirección de la rampa usando {0}.

[ctx: TutorialOnMining__part9]
en: Mining designations <b>have to start at or above the terrain</b>, otherwise, they won’t be reachable by your excavators. If an edge of designation is not reachable, a red line is displayed. If there are red lines all around a designated area, that means that it cannot be mined.
es: Las designaciones mineras <b> deben comenzar en el terreno o por encima de él </b>; de lo contrario, sus excavadoras no podrán acceder a ellas. Si no se puede alcanzar un borde de la designación, se muestra una línea roja. Si hay líneas rojas alrededor de un área designada, eso significa que no se puede minar.

[ctx: TutorialOnPathing__part1]
en: If your vehicle has issues reaching its target because there is no valid path, you can investigate this situation by toggling its <b>navigation overlay</b>. Each type of vehicle has its own overlay. Trucks delivering construction materials have some distance tolerance but vehicles performing regular duties need to be able to navigate near their target.
es: Si su vehículo tiene problemas para llegar a su objetivo porque no hay una ruta válida, puede investigar esta situación alternando su <b>superposición de navegación</b>. Cada tipo de vehículo tiene su propia superposición. Los camiones que entregan materiales de construcción tienen cierta tolerancia a la distancia, pero los vehículos que realizan tareas regulares deben poder navegar cerca de su objetivo.

[ctx: TutorialOnPathing__part3]
en: Sometimes, vehicles can get stuck. You can always recover a vehicle using the <b>recovery action</b>. To avoid situations like this, use wide ramps and retaining walls during mining to prevent terrain collapse.
es: A veces, los vehículos pueden atascarse. Siempre puedes recuperar un vehículo usando la <b>acción de recuperación</b>. Para evitar situaciones como esta, use rampas anchas y muros de contención durante la minería para evitar el colapso del terreno.

[ctx: TutorialOnPathing__part4]
en: Sometimes, trucks can not access certain buildings due to obstacles such as terrain or other buildings. Instead of rebuilding parts of your factory to accommodate the vehicles, you can turn off import or export at the problematic building to prevent vehicles from trying to access it.
es: A veces, los camiones no pueden acceder a ciertos edificios debido a obstáculos como el terreno u otros edificios. En lugar de reconstruir partes de su fábrica para acomodar los vehículos, puede desactivar la importación o exportación en el edificio problemático para evitar que los vehículos intenten acceder a él.

[ctx: TutorialOnPauseTool__part1]
en: This tool enables pausing and unpausing individual entities such as machines or vehicles. It also supports mass pausing / unpausing by dragging over an area.
es: Esta herramienta permite pausar y reanudar entidades individuales, como máquinas o vehículos. También admite la pausa/despausa masiva arrastrando sobre un área.

[ctx: TutorialOnPauseTool__part2]
note: {0} = key shortcut
en: The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). When you drag over an area with non-constructed buildings it will toggle the construction pause, otherwise, it will toggle the regular pause. If any entity in the selection is paused, it unpauses everything selected, otherwise, it pauses everything selected.
es: La herramienta se puede activar pulsando {0} o haciendo clic en el icono de la barra de herramientas (1). Cuando arrastra sobre un área con edificios no construidos, alternará la pausa de construcción; de lo contrario, alternará la pausa normal. Si alguna entidad en la selección está en pausa, reanuda todo lo seleccionado, de lo contrario, pausa todo lo seleccionado.

[ctx: TutorialOnPlanning__part1]
en: The Planning Mode is toggleable mode that makes any building placed to be initially paused. You can toggle Planning Mode on and off by clicking the Planning Mode button in the bottom left corner toolbar. Buildings with paused construction are colored <b>Gray</b> as shown below.
es: El modo de planificación es un modo conmutable que hace que cualquier edificio colocado se detenga inicialmente. Puede activar y desactivar el Modo de planificación haciendo clic en el botón Modo de planificación en la barra de herramientas de la esquina inferior izquierda. Los edificios con construcción en pausa se colorean <b>Gris</b> como se muestra a continuación.

[ctx: TutorialOnPlanning__part3V2]
note: {0} - Planning tool, {1} - Planning mode
en: Turning off Planning Mode does not unpause buildings that were placed while it was on. To unpause buildings placed, use the {0} (1). You can also select a building that was placed in {1} and unpause it by clicking the pause button on the Construction Inspector window (2).
es: Desactivar el modo de planificación no detiene los edificios que se colocaron mientras estaba activado. Para reanudar la pausa de los edificios colocados, use {0} (1). También puede seleccionar un edificio que se colocó en {1} y reanudarlo haciendo clic en el botón de pausa en la ventana del inspector de construcción (2).

[ctx: TutorialOnPlanning__part5Heading]
en: Color Statuses of Construction
es: Estados de color de la construcción

[ctx: TutorialOnPlanning__part6]
en: When placing buildings, the color of the building ghost itself will change depending on its <b>construction status</b>.
es: Al colocar edificios, el color del fantasma del edificio cambiará dependiendo de su <b>estado de construcción</b>.

[ctx: TutorialOnPlanning__part7]
en: Buildings colored <b>White</b> are planned for construction and are currently paused. <b>Blue</b> colored buildings are currently being constructed. <b>Red</b> colored buildings are currently being deconstructed.
es: Los edificios de color <b>Blanco</b> están planificados para su construcción y actualmente están en pausa. Actualmente se están construyendo <b>edificios de color azul</b>. <b>Los edificios de color rojo</b> están siendo deconstruidos actualmente.

[ctx: TutorialOnPopsAndUnity__name]
note: title of message or tutorial
en: Population and Unity
es: Población y Unidad

[ctx: TutorialOnPopsAndUnity__part1]
en: Population is one of the most important pillars of your economy. You need to <b>provide your people</b> with housing, food, and other services and in return they will work for you.
es: La población es uno de los pilares más importantes de su economía. Necesitas <b>proporcionar a tu gente</b> alojamiento, comida y otros servicios y, a cambio, ellos trabajarán para ti.

[ctx: TutorialOnPopsAndUnity__part2]
en: People live in <b>settlements</b>. One settlement can be composed of one or more attached housing units and service buildings. You can have more than one settlement, but each requires its own services.
es: La gente vive en <b>asentamientos</b>. Un asentamiento puede estar compuesto por una o más unidades de vivienda adjuntas y edificios de servicios. Puede tener más de un asentamiento, pero cada uno requiere sus propios servicios.

[ctx: TutorialOnPopsAndUnity__part3]
en: If there are more people than housing capacity, some will become <b>homeless</b>. Homeless people are very unhappy and they won’t work for you.
es: Si hay más personas que la capacidad de vivienda, algunas se quedarán <b>sin hogar</b>. Las personas sin hogar son muy infelices y no trabajarán para usted.

[ctx: TutorialOnPopsAndUnity__part4]
note: {0} = Captain’s office
en: Population will naturally increase over time if people are healthy and housing is available. You can control the growth rate using edicts in the {0}.
es: La población aumentará naturalmente con el tiempo si las personas gozan de buena salud y hay viviendas disponibles. Puede controlar la tasa de crecimiento mediante edictos en {0}.

[ctx: TutorialOnPopsAndUnity__part5]
note: {0} = Unity
en: {0} is a virtual resource that is generated when people are well and happy. The more services and comfort you provide, the more united they will feel, and generate more unity in return.
es: {0} es un recurso virtual que se genera cuando las personas están bien y felices. Cuantos más servicios y comodidades proporciones, más unidos se sentirán y generarán más unidad a cambio.

[ctx: TutorialOnPopsAndUnity__part6]
note: {0} = Unity
en: {0} can be spent on special tasks such as research, trade, work at remote mines, or vehicle recovery. Actions that require unity are usually denoted by purple color.
es: {0} se puede gastar en tareas especiales como investigación, comercio, trabajo en minas remotas o recuperación de vehículos. Las acciones que requieren unidad generalmente se indican con color púrpura.

[ctx: TutorialOnPopsAndUnity__part7]
note: {0} = Unity
en: {0} can be extremely helpful in emergency situations. For example, {0} actions allow to instantly deliver products for construction or boost production of selected machines. It is advised to always keep some unspent {0} for when it is needed the most.
es: {0} puede ser extremadamente útil en situaciones de emergencia. Por ejemplo, {0} acciones permiten entregar instantáneamente productos para la construcción o impulsar la producción de máquinas seleccionadas. Se recomienda guardar siempre algo de {0} sin gastar para cuando más se necesite.

[ctx: TutorialOnPopsAndUnity__part8]
note: {0} = Unity
en: An overview of {0} gain/loss can be seen in the population overview window. The maximum amount of {0} that can be accumulated is determined by the amount and quality of housing. Recurrent unity gain/loss is computed on a monthly basis.
es: Se puede ver una descripción general de {0} ganancias/pérdidas en la ventana de descripción general de la población. La cantidad máxima de {0} que se puede acumular está determinada por la cantidad y calidad de la vivienda. La ganancia/pérdida unitaria recurrente se calcula mensualmente.

[ctx: TutorialOnRoutes__part1V2]
en: Trucks deliver cargo automatically based on the <b>priority</b> settings of source and destination building. Sometimes you may want to have a greater control over delivery source/destination or servicing vehicles. Custom routes offer this control and can increase efficiency and reliability of logistics.
es: Los camiones entregan la carga automáticamente según la configuración de <b>prioridad</b> del edificio de origen y destino. En ocasiones, es posible que desee tener un mayor control sobre el origen/destino de la entrega o los vehículos de servicio. Las rutas personalizadas ofrecen este control y pueden aumentar la eficiencia y la confiabilidad de la logística.

[ctx: TutorialOnRoutes__part2V2]
note: {0} = Mine control tower, {1} = +/-, name of the button, {2} - export routes (ExportRoutesTitle)
en: A {0} can be assigned to export mined products to specific storages. To do this, select a {0} (1) and then click the {1} button under {2} (2) then click on desired storages.
es: Se puede asignar un {0} para exportar productos extraídos a almacenes específicos. Para hacer esto, seleccione un {0} (1) y luego haga clic en el botón {1} debajo de {2} (2) y luego haga clic en los almacenamientos deseados.

[ctx: TutorialOnRoutes__part3V2]
note: {0} - export routes (ExportRoutesTitle), {1} = +/-, name of the button
en: Assigned storages can be seen in the {0} and right-clicking on their icon will <b>delete the route</b>. The routes can be also removed by clicking on the {1} button again and clicking on previously assigned storages.
es: Los almacenes asignados se pueden ver en {0} y al hacer clic con el botón derecho en su icono <b> se eliminará la ruta </b>. Las rutas también se pueden eliminar haciendo clic en el botón {1} nuevamente y haciendo clic en los almacenamientos previamente asignados.

[ctx: TutorialOnRoutes__part4V2]
note: {0} = Mine control tower
en: When a {0} has export routes set up to storages with certain products, trucks will deliver these products only to the assigned storages and nowhere else.
es: Cuando un {0} tiene rutas de exportación configuradas para almacenamientos con ciertos productos, los camiones entregarán estos productos solo en los almacenamientos asignados y en ningún otro lugar.

[ctx: TutorialOnRoutes__part7V2]
note: {0} = Fuel station, {1} = Mine control tower
en: Custom routes can be also used to assign a {0} to a {1} to specify fueling preferences for trucks and excavators.
es: Las rutas personalizadas también se pueden usar para asignar un {0} a un {1} para especificar las preferencias de combustible para camiones y excavadoras.

[ctx: TutorialOnRoutes__part8]
en: It is recommended to use custom routes wisely and put them in places where it helps the most. Micromanaging every single storage with custom routes can lead to unnecessary complexity in your logistics system and can cause troubles during your future factory expansion.
es: Se recomienda usar las rutas personalizadas con prudencia y colocarlas en los lugares donde más ayuda. La microgestión de cada almacenamiento individual con rutas personalizadas puede generar una complejidad innecesaria en su sistema y causar problemas durante su futura expansión.

[ctx: TutorialOnRoutes2__part5V2]
note: {0} = Keep full (StoredProduct__KeepFull)
en: Custom routes can be also <b>set up between storages</b> to further optimize your operations as shown below. Just make sure that the destination storage has the {0} slider set (1). You can optionally assign trucks to the receiving storage to solely service this supply line (2). There are also two toggles (3) that let you restrict the storage to only accept connected storages and assigned trucks.
es: También se pueden <b>configurar rutas personalizadas entre almacenes</b> para optimizar aún más sus operaciones, como se muestra a continuación. Solo asegúrese de que el almacenamiento de destino tenga el control deslizante {0} configurado (1). Opcionalmente, puede asignar camiones al almacenamiento de recepción para dar servicio únicamente a esta línea de suministro (2). También hay dos conmutadores (3) que le permiten restringir el almacenamiento para aceptar solo almacenamientos conectados y camiones asignados.

[ctx: TutorialOnRoutes2__part6V2]
note: {0} = Mine control tower
en: Following example shows how a conveyor belt together with custom routes can reduce truck trips while dumping excess mined material. First, assign the {0} to a nearby storage (1). The storage is connected via a long conveyor belt (2) to another storage. The second storage is set to export to the nearby tower (3) which has an area marked for dumping.
es: El siguiente ejemplo muestra cómo una cinta transportadora junto con rutas personalizadas pueden reducir los viajes de camiones mientras descargan el exceso de material extraído. Primero, asigne el {0} a un almacenamiento cercano (1). El almacenamiento está conectado a través de una cinta transportadora larga (2) a otro almacenamiento. El segundo almacenamiento está configurado para exportar a la torre cercana (3) que tiene un área marcada para el vertido.

[ctx: TutorialOnShipRepair__name]
note: title of message or tutorial name: message for player
en: World exploration
es: Exploración del mundo

[ctx: TutorialOnShipRepair__part2]
note: {0} -> key-binding that opens the map, {1} = 'Explore' name: message for player
en: To start exploring, open the world map ({0} key), select a destination (1), and click {1} (2). Once the ship arrives, it will start exploring. Exploration takes some time and you will be notified when it is complete.
es: Para comenzar a explorar, abra el mapa del mundo ({0}), seleccione un destino y haga clic en {1}. Una vez que llegue el barco, comenzará a explorar. La exploración lleva algún tiempo y se le notificará cuando se complete.

[ctx: TutorialOnShipRepair__part2Heading]
note: name: message for player
en: Exploration
es: Exploración

[ctx: TutorialOnShipRepair__part3V2]
note: {0} = Shipyard, {1} = Keep empty (ShipyardKeepEmpty)
en: All the items that your ship brings will be automatically unloaded to the {0}. Just make sure that the {0} has enough free space. You can toggle on {1} to task your trucks to actively unload all cargo if there is storage available.
es: Todos los artículos que traiga su barco se descargarán automáticamente en el {0}. Solo asegúrese de que {0} tenga suficiente espacio libre. Puede activar {1} para encargar a sus camiones que descarguen activamente toda la carga si hay almacenamiento disponible.

[ctx: TutorialOnShipRepair__part4Heading]
note: name: message for player
en: Ship range and fuel
es: Autonomía y combustible del barco

[ctx: TutorialOnShipRepair__part4V2]
note: {0} = Shipyard
en: The ship needs fuel to travel and exploration of a new location requires an additional amount. In order to load the ship with fuel, select the {0} and <b>drag the green slider</b> of the fuel buffer to the right. Fuel can be delivered by trucks or via pipe.
es: El barco necesita combustible para viajar y la exploración de una nueva ubicación requiere una cantidad adicional. Para cargar el barco con combustible, selecciona {0} y <b> arrastra el control deslizante verde </b> del búfer de combustible hacia la derecha. El combustible puede ser entregado por camiones o por tubería.

[ctx: TutorialOnShipRepair__part5]
note: name: message for player
en: Some areas may be occupied by enemies or pirates. You cannot pass through these areas or explore them unless you defeat the pirates first. If your ship has no weapons equipped, it will automatically try to escape, otherwise, the battle will start.
es: Algunos puntos pueden estar ocupadas por piratas. No puedes atravesar o explorar estos puntos a menos que derrotes a los piratas. Si su barco no tiene armas equipadas, este escapará automáticamente, de lo contrario, comenzará la batalla.

[ctx: TutorialOnShipRepair__part5Heading]
note: name: message for player
en: Enemies and pirates
es: Enemigos y piratas

[ctx: TutorialOnShipRepair__part6]
note: {0} - Shipyard
en: Many components of the ship can be added or upgraded. Upgrades are performed in the {0}. The {0} prepares any required components regardless of whether the ship is present or not. Once upgrades are prepared, they get automatically applied when the ship arrives.
es: Se pueden agregar o actualizar muchos componentes del barco. Las actualizaciones se realizan en {0}. El {0} prepara los componentes necesarios independientemente de si el barco está presente o no. Una vez que se preparan las actualizaciones, se aplican automáticamente cuando llega el barco.

[ctx: TutorialOnShipRepair__part6Heading]
note: name: message for player
en: Ship upgrades and weapons
es: Mejoras del barco y armas

[ctx: TutorialOnSmelting__part1]
note: {0} = Blast furnace, {1} = Metal caster
en: The {0} allows smelting products such as ores and scrap into molten materials. The {1} can be used to cast molten materials to slabs.
es: El {0} permite fundir productos como minerales y chatarra en materiales fundidos. El {1} se puede utilizar para moldear materiales fundidos en losas.

[ctx: TutorialOnSmelting__part2]
note: {0} = Iron scrap, {1} = Iron ore
en: In order to produce <b>iron plate</b> you can use {0} gathered from the abandoned buildings nearby. Later on you will be able to set up a mining operation to smelt {1} directly.
es: Para producir <b>placas de hierro</b>, puedes usar {0} recolectadas de los edificios abandonados cercanos. Más adelante podrá configurar una operación de minería para fundir {1} directamente.

[ctx: TutorialOnSmelting__part3]
note: {0} = Blast furnace, {1} = Metal caster, {2} - molten channel
en: Build a {0} and 2x {1}. Connect them together using {2}. The molten channels are needed since the molten iron is too hot to be transported by trucks.
es: Cree un {0} y 2x {1}. Conéctelos usando {2}. Los canales fundidos son necesarios ya que el hierro fundido está demasiado caliente para ser transportado por camiones.

[ctx: TutorialOnSmelting__part4]
note: {0} = Smoke stack, {1} = Blast furnace
en: Build and attach a {0} to the {1} either directly or via pipe (which can be found in the <b>transports</b> category).
es: Cree y adjunte un {0} al {1}, ya sea directamente o a través de una canalización (que se puede encontrar en la categoría <b>transportes</b>).

[ctx: TutorialOnSmelting__part6]
note: {0} = Coal maker, {1} = Smoke stack, {2} = Blast furnace, {3} = Tree harvesting
en: Since you don’t have access to coal mining yet, build a {0} to produce <b>coal</b> from wood. Don’t forget to attach a {1} to it as well. You can even share the same {1} which is used for {2}. To learn how to get <b>wood</b>, read the tutorial for {3}.
es: Como aún no tienes acceso a la extracción de carbón, crea un {0} para producir <b>carbón</b> a partir de madera. No olvides adjuntarle un {1} también. Incluso puede compartir el mismo {1} que se usa para {2}. Para aprender a obtener <b>madera</b>, lea el tutorial de {3}.

[ctx: TutorialOnSmelting__part7]
note: {0} = Iron scrap, {1} = Metal caster
en: Watch the furnace recipe in progress whilst trucks automatically supply it with {0} and coal. Iron slabs produced in a {1} will be stored there until trucks can find a place for them to be delivered. Later, you will be able to unlock and build conveyor belts to deliver iron directly to your production buildings or storage.
es: Mire la receta del horno en progreso mientras los camiones lo suministran automáticamente con {0} y carbón. Las losas de hierro producidas en {1} se almacenarán allí hasta que los camiones puedan encontrar un lugar para entregarlas. Más tarde, podrá desbloquear y construir cintas transportadoras para entregar hierro directamente a sus edificios de producción o almacenamiento.

[ctx: TutorialOnStorage__part1]
en: It is beneficial to use conveyor belts and pipes to transport goods from production buildings to storages and let trucks to balance the inventory between storages. This helps keep truck utilization high since they can always travel fully loaded. It also gives machines an extra input and output buffer for uninterrupted operation.
es: Es beneficioso utilizar cintas transportadoras y tuberías para transportar mercancías desde los edificios de producción hasta los almacenes y dejar que los camiones equilibren el inventario entre los almacenes. Esto ayuda a mantener alta la utilización de los camiones, ya que siempre pueden viajar completamente cargados. También proporciona a las máquinas un búfer adicional de entrada y salida para un funcionamiento ininterrumpido.

[ctx: TutorialOnStorage__part2]
note: {0} = blast furnace, {1} = iron ore, {2} = coal
en: For example, {0} can benefit by having {1} and {2} storage silos attached via conveyor belts.
es: Por ejemplo, {0} puede beneficiarse al tener {1} y {2} silos de almacenamiento conectados a través de cintas transportadoras.

[ctx: TutorialOnStorage__part3]
note: {0} = Keep full (StoredProduct__KeepFull)
en: A storage unit will not actively request products from trucks by default. To change this, drag the green slider marked as <b>{0}</b> to the right. This makes the storage request products until it gets filled up to the green slider.
es: Una unidad de almacenamiento no solicitará activamente productos de los camiones de forma predeterminada. Para cambiar esto, arrastre el control deslizante verde marcado como <b>{0}</b> hacia la derecha. Esto hace que los productos de solicitud de almacenamiento se llenen hasta el control deslizante verde.

[ctx: TutorialOnStorage__part4]
note: {0} = Slag, {1} = Empty (StoredProduct__KeepEmpty)
en: For storages that you do not want full (such as {0}, pictured below), you can use the <b>{1}</b> slider to set the threshold which vehicles will automatically retrieve materials and store them at another available storage.
es: Para los almacenes que no desea llenar (como {0}, que se muestra a continuación), puede usar el control deslizante <b>{1}</b> para establecer el umbral en el que los vehículos recuperarán materiales automáticamente y los almacenarán en otro almacenamiento disponible. .

[ctx: TutorialOnStorage__part5]
note: {0} = Keep full (StoredProduct__KeepFull)
en: Note that the red/green sliders have no effect on connected transports. For example, a storage set to <b>{0}</b> will still continue to output products via connected transports, ignoring any rules set to the storage.
es: Tenga en cuenta que los controles deslizantes rojo/verde no tienen efecto en los transportes conectados. Por ejemplo, un almacenamiento establecido en <b>{0}</b> seguirá generando productos a través de transportes conectados, ignorando cualquier regla establecida para el almacenamiento.

[ctx: TutorialOnStorage__part6]
en: You can also <b>set up alerts</b> to be notified if the storage becomes either too full or too empty which would prevent connected machines from performing correctly. This is ideal for alerting you if a critical material providing storage, such as coal to a power plant, is running low.
es: También puede <b>configurar alertas</b> para recibir una notificación si el almacenamiento está demasiado lleno o demasiado vacío, lo que impediría que las máquinas conectadas funcionen correctamente. Esto es ideal para alertarlo si un material crítico que proporciona almacenamiento, como el carbón para una planta de energía, se está agotando.

[ctx: TutorialOnStorage__part7]
note: {0} = Truck Import (LogisticsControl__InputTitle), {1} = Truck Export (LogisticsControl__OutputTitle)
en: Once machines are connected via transports and a first product is delivered / received, trucks will no longer try to deliver / receive that type of product. You can manually override this behavior via the logistics panel in each machine in {0} and {1} panels.
es: Una vez que las máquinas se conectan a través de transportes y se entrega/recibe un primer producto, los camiones ya no intentarán entregar/recibir ese tipo de producto. Puede anular manualmente este comportamiento a través del panel de logística en cada máquina en los paneles {0} y {1}.

[ctx: TutorialOnStoragesAndTransports__name]
note: title of message or tutorial
en: Storages with transports
es: Almacenamientos con transportes

[ctx: TutorialOnTerDumping__colorsDesc1]
en: The colored outlines on the designation squares lets you determine many things.
es: Los contornos de colores en los cuadrados de designación le permiten determinar muchas cosas.

[ctx: TutorialOnTerDumping__colorsDesc2]
en: <b>light green square</b>: is accessible and will be used
es: <b>cuadrado verde claro</b>: es accesible y se utilizará

[ctx: TutorialOnTerDumping__colorsDesc3]
en: <b>yellow green square with a red outline</b>: is not accessible yet
es: <b>cuadrado verde amarillo con un contorno rojo</b>: aún no está accesible

[ctx: TutorialOnTerDumping__colorsDesc4]
en: <b>darkened green square</b>: already fulfilled and will be ignored
es: <b>cuadrado verde oscurecido</b>: ya se cumplió y se ignorará

[ctx: TutorialOnTerDumping__colorsDesc5]
en: The numbers on the designation indicate the height of the terrain level.
es: Los números en la designación indican la altura del nivel del terreno.

[ctx: TutorialOnTerDumping__part1]
note: {0} = key shortcut
en: To dump materials on the terrain, select the <b>dumping designation tool</b> {0} in the bottom toolbar (1). Hover over the terrain to see your starting direction and elevation of the tool (2). Left click and drag to create a dumping designation (3). Important is that <b>dump designations should start at or below terrain</b>, otherwise they cannot be accessed by trucks.
es: Para descargar materiales en el terreno, seleccione la <b>herramienta de designación de descarga</b> {0} en la barra de herramientas inferior (1). Pase el cursor sobre el terreno para ver la dirección inicial y la elevación de la herramienta (2). Haga clic con el botón izquierdo y arrastre para crear una designación de vertido (3). Es importante que <b> las designaciones de vertederos comiencen en o debajo del terreno </b>, de lo contrario, los camiones no podrán acceder a ellos.

[ctx: TutorialOnTerDumping__part10]
note: {0} = Mine control tower, {1} - waste
en: The {0} has the option to filter what products can be dumped within its managed area. This managed area ignores the global dumping filter which is ideal for restricting what materials can be dumped. For example, you can only allow {1} to be dumped in a specific area by removing it from the global dumping filter and adding it to dumpable products in the {0} window.
es: El {0} tiene la opción de filtrar qué productos se pueden volcar dentro de su área administrada. Esta área administrada ignora el filtro de vertido global, que es ideal para restringir los materiales que se pueden desechar. Por ejemplo, solo puede permitir que {1} se vuelque en un área específica eliminándolo del filtro de volcado global y agregándolo a los productos volcables en la ventana {0}.

[ctx: TutorialOnTerDumping__part10Heading]
note: {0} = Mine control tower
en: {0} dumping filter
es: {0} filtro de volcado

[ctx: TutorialOnTerDumping__part2]
en: Dumping designations show what the terrain will look like when completed.
es: Las designaciones de vertedero muestran cómo se verá el terreno cuando esté terminado.

[ctx: TutorialOnTerDumping__part3]
note: {0} = key shortcut
en: The {0} key will toggle the designation tool between a sloped designation (1) for placing terrain in an ascending / descending ramp and flat designation (2).
es: La tecla {0} alternará la herramienta de designación entre una designación inclinada (1) para colocar el terreno en una rampa ascendente/descendente y una designación plana (2).

[ctx: TutorialOnTerDumping__part4]
note: {0} = key shortcut
en: The {0} key (1) will rotate ramp designations clockwise to choose which direction the slope will go. When snapped to another designation the {0} key just toggles the slope (2).
es: La tecla {0} (1) rotará las designaciones de rampa en el sentido de las agujas del reloj para elegir en qué dirección irá la pendiente. Cuando se ajusta a otra designación, la tecla {0} simplemente cambia la pendiente (2).

[ctx: TutorialOnTerDumping__part5]
note: {0} = key shortcut, {1} = key shortcut
en: The {0} and {1} keys (1) will raise (2) and lower (3) the designation respectively, allowing you to control the target height. Remember that dumping designations with all edges above the terrain cannot be accessed by trucks.
es: Las teclas {0} y {1} (1) subirán (2) y bajarán (3) la designación respectivamente, permitiéndole controlar la altura del objetivo. Recuerde que los camiones no pueden acceder a las designaciones de vertido con todos los bordes por encima del terreno.

[ctx: TutorialOnTerDumping__part7]
en: Trucks dump products automatically. If there is a dumpable product that needs to be disposed of and no machine or storage that accepts it, trucks will automatically navigate to the nearest designation to dump it.
es: Los camiones descargan los productos automáticamente. Si hay un producto desechable que debe eliminarse y no hay una máquina o almacenamiento que lo acepte, los camiones navegarán automáticamente hasta la designación más cercana para descargarlo.

[ctx: TutorialOnTerDumping__part8]
note: {0} = key shortcut
en: There are many products that can be dumped. If you are ever curious if a product can be dumped, open the <b>Recipes screen</b> {0} by clicking on the icon in the bottom right (1), navigate to the product (2), and check if dumping is an option for consumption (3).
es: Hay muchos productos que pueden ser objeto de dumping. Si alguna vez tiene curiosidad por saber si un producto se puede volcar, abra la pantalla <b>Recetas</b> {0} haciendo clic en el ícono en la parte inferior derecha (1), navegue hasta el producto (2) y verifique si se está volcando. es una opción para el consumo (3).

[ctx: TutorialOnTerDumping__part8Heading]
en: What can be dumped
es: que se puede botar

[ctx: TutorialOnTerDumping__part9]
note: {0} = Dirt, {1} = Rock
en: Global dump filters choose what products can be dumped in designated areas across the island by default. For example, if you only wanted {0} and {1} used as dumping materials, you could remove any other products listed there besides those two.
es: Los filtros de volcado global eligen qué productos se pueden volcar en áreas designadas en toda la isla de forma predeterminada. Por ejemplo, si solo desea que {0} y {1} se utilicen como materiales de desecho, puede eliminar cualquier otro producto enumerado allí además de esos dos.

[ctx: TutorialOnTerDumping__part9Heading]
en: Global dump filters
es: Filtros de volcado global

[ctx: TutorialOnTransports2__height]
note: {0} = 2, {1} = Ramp
en: Trucks can go under any conveyors or pipes that are at height {0} or higher. However, taller vehicles such as excavators cannot go under them. In order to let taller vehicles pass, you must build a {1}.
es: Los camiones pueden pasar por debajo de cualquier transportador o tubería que esté a una altura {0} o superior. Sin embargo, los vehículos más altos, como las excavadoras, no pueden pasar por debajo de ellos. Para permitir el paso de vehículos más altos, debe construir un {1}.

[ctx: TutorialOnTransports2__part1]
en: Transports (pipes and conveyor belts) are an alternative way of transporting products around your factory. They reduce demands on your truck logistics and make product deliveries more steady.
es: Los transportes (tuberías y cintas transportadoras) son una forma alternativa de transportar productos alrededor de su fábrica. Reducen las demandas en la logística de su camión y hacen que las entregas de productos sean más estables.

[ctx: TutorialOnTransports2__part2]
note: {0} = analytics (TrucksAnalytics__Title)
en: You can see which products are making trucks the most busy in the {0} tab.
es: Puede ver qué productos hacen que los camiones estén más ocupados en la pestaña {0}.

[ctx: TutorialOnTransports2__part3]
note: {0} = technology title
en: Split and merge transports by simply connecting them to each other. If you need control over priorities and ratios, research {0} to get balancers with advanced capabilities.
es: Dividir y fusionar transportes simplemente conectándolos entre sí. Si necesita controlar las prioridades y las proporciones, investigue {0} para obtener balanceadores con capacidades avanzadas.

[ctx: TutorialOnTransports2__part4]
en: You can also start building a transport by hovering over the red/green arrow next to a building/transport port while the construction menu is open.
es: También puedes empezar a construir un transporte pasando el cursor sobre la flecha roja/verde junto a un edificio/puerto de transporte mientras el menú de construcción está abierto.

[ctx: TutorialOnTransports2__part5]
note: {0} = molten channel, {1} = key-bindings, e.g. E/Q
en: Most of the transports (except {0}) <b>can go up/down</b> by pressing {1} keys during the design process. This is handy when trying to make space for vehicles to go under.
es: La mayoría de los transportes (excepto {0}) <b> pueden subir/bajar </b> presionando las teclas {1} durante el proceso de diseño. Esto es útil cuando se trata de hacer espacio para que los vehículos pasen por debajo.

[ctx: TutorialOnTransports2__part7]
note: {0} = key-binding
en: You can build transports <b>stacked on top of each other</b>. To make it easier, toggle {0} key while placing a transport to <b>prevent it from snapping</b> to any existing one.
es: Puedes construir transportes <b>apilados uno encima del otro</b>. Para hacerlo más fácil, cambie la tecla {0} mientras coloca un transporte para <b> evitar que se ajuste </b> a cualquiera existente.

[ctx: TutorialOnTrucks__name]
note: title of message or tutorial
en: Trucks
es: Camiones

[ctx: TutorialOnTrucks__part1]
en: Trucks are the most versatile option to transport products around the island. They can transport almost every product except molten materials or hot gasses such as steam.
es: Los camiones son la opción más versátil para transportar productos por la isla. Pueden transportar casi todos los productos excepto materiales fundidos o gases calientes como el vapor.

[ctx: TutorialOnTrucks__part2]
en: Anytime there is a machine that needs a product, trucks will try to find a source and deliver it. The same goes for construction.
es: Cada vez que hay una máquina que necesita un producto, los camiones intentarán encontrar una fuente y entregarlo. Lo mismo ocurre con la construcción.

[ctx: TutorialOnTrucks__part3]
en: Trucks can get very busy if there are lots of jobs to do. You can see the current load in the overview panel on the top left of the screen. If the load is high, consider building more trucks or automating products delivery building pipes and conveyors.
es: Los camiones pueden estar muy ocupados si hay muchos trabajos que hacer. Puede ver la carga actual en el panel de información general en la parte superior izquierda de la pantalla. Si la carga es alta, considere construir más camiones o automatizar la entrega de productos construyendo tuberías y transportadores.

[ctx: TutorialOnTrucks__part4]
en: When trucks become too busy, deliveries that are critical to your factory operation may not be completed on time. To help with this, you can set higher priority on places where products are needed the most. The lower the number, the higher the priority.
es: Cuando los camiones están demasiado ocupados, es posible que las entregas que son críticas para el funcionamiento de su fábrica no se completen a tiempo. Para ayudar con esto, puede establecer una mayor prioridad en los lugares donde más se necesitan los productos. Cuanto menor sea el número, mayor es la prioridad.

[ctx: TutorialOnTrucks__part5]
note: {0} = Allow partially loaded trucks (PartialTrucksToggle)
en: Trucks usually wait until there is enough cargo to transport to make their trip worth it. If you want trucks to always prefer driving fully loaded to further optimize their journey, you can disable {0}.
es: Los camiones suelen esperar hasta que haya suficiente carga para transportar para que su viaje valga la pena. Si desea que los camiones siempre prefieran conducir completamente cargados para optimizar aún más su viaje, puede deshabilitar {0}.

[ctx: TutorialOnTrucks__part6]
en: Don’t forget that trucks require fuel and maintenance, failing to provide these may grind your logistics to a halt and cause problems.
es: No olvide que los camiones requieren combustible y mantenimiento; no proporcionarlos puede detener su logística y causar problemas.

[ctx: TutorialOnUnityTool__part1]
en: You can use unity to instantly deliver/remove products to/from construction in order to finish construction projects quickly.
es: Puede usar Unity para entregar/retirar instantáneamente productos hacia/desde la construcción para finalizar los proyectos de construcción rápidamente.

[ctx: TutorialOnUnityTool__part2]
en: This tool enables you to drag over an area to order quick delivery/removal for all selected buildings. If there is no product delivery possible, this tool will act as a boost toggle.
es: Esta herramienta le permite arrastrar sobre un área para ordenar la entrega/retirada rápida de todos los edificios seleccionados. Si no es posible la entrega del producto, esta herramienta actuará como un interruptor de refuerzo.

[ctx: TutorialOnUnityTool__part3]
note: {0} = shortcut key
en: The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click and drag across the desired buildings (2).
es: La herramienta se puede activar pulsando {0} o haciendo clic en el icono de la barra de herramientas (1). Luego haga clic y arrastre a través de los edificios deseados (2).

[ctx: TutorialOnVehiclesAccessibility__name]
note: title of message or tutorial
en: Vehicles accessibility
es: Accesibilidad de vehículos

[ctx: TutorialOnWalls__part1]
en: When there is terrain dug from underneath a building or landslide that buries a building it may trigger building collapse. In that case the building gets lost and it can trigger further landslides and collapses. When mining a deeper mine, terrain can also collapse blocking vehicles from entering or exiting the mine.
es: Cuando hay terreno excavado debajo de un edificio o deslizamiento de tierra que entierra un edificio, puede provocar el colapso del edificio. En ese caso, el edificio se pierde y puede provocar más derrumbes y derrumbes. Cuando se extrae una mina más profunda, el terreno también puede colapsar impidiendo que los vehículos entren o salgan de la mina.

[ctx: TutorialOnWalls__part2]
en: Each material has its own properties on how steep an angle it can hold until it collapses.
es: Cada material tiene sus propias propiedades sobre el ángulo pronunciado que puede mantener hasta que colapsa.

[ctx: TutorialOnWalls__part3]
note: {0} = Retaining walls (RetainingWallsTitle), {1} = number (e.g. 5)
en: You can build {0} to prevent terrain from uncontrolled collapse. These are designed to hold terrain in place. They can hold up to {1} tiles of terrain.
es: Puedes construir {0} para evitar que el terreno se derrumbe sin control. Estos están diseñados para mantener el terreno en su lugar. Pueden contener hasta {1} mosaicos de terreno.

[ctx: TutorialOnWalls__part4]
note: {0} = shortcut, {1} = shortcut
en: Retaining walls are best built before mining/dumping. They also cannot be built on top of any previously designated mining/dumping areas. Use {0} and {1} keys to raise or lower the wall.
es: Los muros de contención se construyen mejor antes de la extracción/descarga. Tampoco se pueden construir sobre áreas de minería/vertedero previamente designadas. Usa las teclas {0} y {1} para subir o bajar la pared.

[ctx: TutorialOnWalls__part5]
note: {0} = number (e.g. 5)
en: Any terrain higher or lower than {0} beside the retaining wall will cause it to collapse.
es: Cualquier terreno más alto o más bajo que {0} al lado del muro de contención hará que se derrumbe.

[ctx: TutorialOnWalls__part6]
note: {0} = Retaining walls (RetainingWallsTitle)
en: {0} can be also used to create a contained place for dumping in otherwise unsuitable areas.
es: {0} también se puede usar para crear un lugar contenido para descargar en áreas que de otro modo no serían adecuadas.

[ctx: TutorialOnWasteDumping__name]
note: title of message or tutorial
en: Dumping waste
es: Tirar basura

[ctx: TutorialOnWasteDumping__part1]
en: Your population generates waste that needs to be collected to maintain healthy conditions in your settlement.
es: Su población genera desechos que deben recolectarse para mantener condiciones saludables en su asentamiento.

[ctx: TutorialOnWasteDumping__part2]
note: {0} = waste module
en: Build a {0} and attach it to your settlement. It will automatically store waste generated by the settlement’s population.
es: Cree un {0} y adjúntelo a su acuerdo. Almacenará automáticamente los residuos generados por la población del asentamiento.

[ctx: TutorialOnWasteDumping__part3a]
note: {0} = key shortcut
en: Set up dumping designations ({0}) anywhere on your island.
es: Configure designaciones de vertido ({0}) en cualquier lugar de su isla.

[ctx: TutorialOnWasteDumping__part3b]
note: {0} = waste module, {1} = dumping tutorial name
en: Your trucks will automatically pick up waste from {0} and <b>dump it on the ground</b>. To learn more about dumping, see the {1} tutorial
es: Tus camiones recogerán automáticamente los residuos de {0} y <b>los arrojarán al suelo</b>. Para obtener más información sobre el volcado, consulte el {1} tutorial.

[ctx: TutorialOnWasteDumping__part4]
en: Note that the amount of general waste your population produces depends on the amount of supply they get and whether they recycle. It is not possible to get rid of the general waste entirely, but later on you will be able to research more ways to deal with the waste.
es: Tenga en cuenta que la cantidad de desechos generales que produce su población depende de la cantidad de suministro que obtengan y de si reciclan. No es posible deshacerse por completo de los desechos generales, pero más adelante podrá investigar más formas de lidiar con los desechos.

[ctx: TutorialOnWorldEntities__name]
note: title of message or tutorial
en: World structures
es: Estructuras mundiales

[ctx: TutorialOnWorldEntities__part1]
note: {0} = Start repairs (StartRepairs), {1} = Shipyard
en: When you first discover a world mine, you must repair it before exploiting it. This is done by selecting the structure icon on the map and clicking {0} (1). The {1} will now have the option of loading the supplies necessary to repair that structure (2). Once loaded, they must be delivered by your main ship to begin the repairs.
es: Cuando descubres por primera vez una mina mundial, debes repararla antes de explotarla. Esto se hace seleccionando el icono de estructura en el mapa y haciendo clic en {0} (1). El {1} ahora tendrá la opción de cargar los suministros necesarios para reparar esa estructura (2). Una vez cargados, deben ser entregados por su barco principal para comenzar las reparaciones.

[ctx: TutorialOnWorldEntities__part2]
note: {0} = World map (WorldMap), {1} = production level (WorldMineProductionLvl__Title), {2} = Unity
en: World Structures have a configuration window when selected on the {0} (1). You can select the {1} (2) that determines the rate of production but it also affects how many workers are required to work there and the {2} cost associated with it (3). You can increase the maximum {1} by upgrading the structure (4). In emergencies, you can load cargo to your ship when it’s present (5).
es: Las estructuras mundiales tienen una ventana de configuración cuando se seleccionan en {0} (1). Puede seleccionar el {1} (2) que determina la tasa de producción, pero también afecta la cantidad de trabajadores que se requieren para trabajar allí y el {2} costo asociado con él (3). Puede aumentar el {1} máximo actualizando la estructura (4). En caso de emergencia, puede cargar carga en su barco cuando esté presente (5).

[ctx: TutorialOnWorldEntities__part3]
note: {0} = Cargo Ship (name of the tutorial)
en: For more information on using cargo ships and depots to automate collection of these supplies, visit {0} tutorial.
es: Para obtener más información sobre el uso de buques de carga y depósitos para automatizar la recolección de estos suministros, visite el tutorial {0}.

[ctx: TutorialReset__Action]
note: button to reset tutorial progress, more info in TutorialReset__Tooltip
en: Reset progress
es: Restablecer progreso

[ctx: TutorialReset__ResetDone]
note: text displayed after tutorial progress gets reset, keep short!
en: Reset done!
es: Restablecimiento hecho!

[ctx: TutorialReset__Title]
note: title for a button that enables to reset tutorial progress
en: Tutorial progress
es: Progreso del tutorial

[ctx: TutorialReset__Tooltip]
note: tooltip
en: Resets your tutorial progress so you get notified on any new tutorial which you have already seen before.
es: Restablece el progreso de su tutorial para que reciba una notificación sobre cualquier nuevo tutorial que ya haya visto antes.

[ctx: TutorialTreeHarvesting__name]
note: title of message or tutorial
en: Tree harvesting
es: Cosecha de árboles

[ctx: Unassign]
note: prefix of a button to unassign a vehicle, example: 'UNASSIGN <newline> Mine Tower'
en: Unassign
es: Desasignar

[ctx: Unassign__VehicleTooltip]
note: tooltip explaining what unassign does
en: Removes the vehicle from the current assignment.
es: Elimina el vehículo de la asignación actual.

[ctx: Unity__Tooltip]
note: virtual & abstract currency expressing how people 'pull together' to achieve higher goals
en: Unity is important to run things such as research labs, oil rigs or edicts. Unity can be increased by providing better services to your settlements or building a better housing. Unity from settlements is generated on monthly basis.
es: La unidad es importante para gestionar cosas como los laboratorios de investigación, las plataformas petrolíferas o los edictos. La unidad se puede aumentar proporcionando mejores servicios a tus asentamientos o construyendo una mejor vivienda. La unidad de los asentamientos se genera mensualmente.

[ctx: UnityCap__Title]
note: title of a panel showing the current global Unity capacity
en: Unity cap
es: Límite de Unidad

[ctx: UnityCap__Tooltip]
note: tooltip that explains quick repair action
en: The maximum amount of Unity that can be accumulated. Typically increases with the amount of housing and its quality.
es: Cantidad máxima de unidad que se puede acumular. Normalmente aumenta con la cantidad de viviendas y su calidad.

[ctx: UnityPerShip]
note: example of use: '2.2 Unity / ship', used to denote how much Unity player pays per one full cargo ship to participate in a contract
en: ship
es: barco

[ctx: UnityStr_Format]
note: virtual & abstract 'currency' expressing how people 'pull together' to achieve higher goals, example: '1 Unity' example: '1 Unity'
en: {0} Unity | {0} Unity
es[0]: {0} Unidad
es[1]: {0} Unidad

[ctx: UnityTool]
note: title of a tool that is used to spent unity for things such as quick boost or quick delivery. Please keep this short! title of a tool that is used to spent unity for things such as quick boost or quick delivery. Please keep this very short!
en: Unity tool
es: Herramienta de unidad

[ctx: UnityTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures to apply this tool. It performs quick build, quick removal, or toggles production boost based on the context.
es: Haga clic o arrastre sobre un área de estructuras para aplicar esta herramienta. Realiza una construcción rápida, una eliminación rápida o alterna el impulso de producción según el contexto.

[ctx: Unlocks]
note: title of a panel that lists all the things that player unlocks by a research
en: Unlocks
es: Desbloqueos

[ctx: UpdateDescription__Placeholder]
note: placeholder of a text area for description input
en: Type description.
es: Escriba la descripción.

[ctx: UpdateDescription__Title]
note: title of a dialog to update description of a blueprint or blueprint folder
en: Update description.
es: Actualizar descripción.

[ctx: UpdateDescription__Tooltip]
note: tooltip of a button to open a dialog to update description of a blueprint or blueprint folder
en: Update description for this item.
es: Actualizar la descripción de este artículo.

[ctx: Upgrade]
note: button to upgrade something
en: Upgrade
es: Mejora

[ctx: UpgradeInProgress]
note: explains that upgrade is currently being in progress
en: Upgrade in progress
es: Actualización en curso

[ctx: UpgradeTool]
note: title of a tool that is used to mass upgrade already existing buildings and machines. Please keep this short!
en: Upgrade
es: Mejora

[ctx: UpgradeTool__CancelTooltip]
note: tooltip
en: Right click or drag over an area of structures to cancel any ongoing upgrades
es: Haga clic derecho o arrastre sobre un área de estructuras para cancelar cualquier actualización en curso

[ctx: UpgradeTool__Tooltip]
note: tooltip
en: Click or drag over an area of structures to upgrade them
es: Haga clic o arrastre sobre un área de estructuras para actualizarlas

[ctx: UpointsCat_Boost__name]
note: name
en: Boost
es: Impulso

[ctx: UpointsCat_Contract__name]
note: name
en: Contracts
es: Contratos

[ctx: UpointsCat_ContractEstablish__name]
note: name
en: Contract establish
es: Establecer contrato

[ctx: UpointsCat_Decorations__name]
note: name
en: Settlements quality
es: Calidad de los asentamientos

[ctx: UpointsCat_Edict__name]
note: name
en: Edicts
es: Decretos

[ctx: UpointsCat_FreeUnity__name]
note: name
en: Free
es: Libre

[ctx: UpointsCat_Health__name]
note: name
en: Health
es: Salud

[ctx: UpointsCat_Homeless__name]
note: name
en: Homeless
es: Sin hogar

[ctx: UpointsCat_IslandBuildings__name]
note: name
en: Island buildings
es: Edificios de la isla

[ctx: UpointsCat_OneTimeActions__name]
note: name
en: One time actions
es: Acciones de una sola vez

[ctx: UpointsCat_OtherDecorations__name]
note: name
en: Other decorations
es: Otras decoraciones

[ctx: UpointsCat_PopsAdoption__name]
note: name
en: Pops adoption
es: Adopción pops

[ctx: UpointsCat_QuickBuild__name]
note: name
en: Quick build
es: Construcción rápida

[ctx: UpointsCat_QuickRemove__name]
note: name
en: Quick remove
es: Deconstrucción rápida

[ctx: UpointsCat_QuickRepair__name]
note: name
en: Quick repair
es: Reparación rápida

[ctx: UpointsCat_QuickTrade__name]
note: name
en: Quick trade
es: Comercio rápido

[ctx: UpointsCat_Rockets__name]
note: name
en: Rocket launch
es: Lanzamiento de cohete

[ctx: UpointsCat_VehicleRecovery__name]
note: name
en: Vehicle recovery
es: Recuperación de vehículos

[ctx: UpointsCategory__Decorations]
note: title of category that shows unity given for settlements decorations
en: Decorations
es: Decoraciones

[ctx: UpointsCategory__DecorationsLong]
note: title of category that shows unity given for settlements decorations
en: Bonus from decorations
es: Bono por decoraciones

[ctx: UpointsStatsCat_Services__name]
note: name
en: Services
es: Servicios

[ctx: UpointsStatsCat_WorldMapMines__name]
note: name
en: World map mines
es: Minas del mapa mundial

[ctx: UraniumEnrichmentPlant__desc]
note: short description of a machine
en: Utilizes a large set of centrifuges to concentrate uranium-235 isotope out of natural uranium (a process called isotope separation). The resulting product is fissile uranium, ready to undergo a chain reaction in a nuclear reactor.
es: Utiliza un gran conjunto de centrifugadoras para concentrar el isótopo de uranio-235 a partir del uranio natural (un proceso llamado separación de isótopos). El producto resultante son pastillas de uranio fisionables, listos para sufrir una reacción en cadena en un reactor nuclear. Las pastillas aún no son radiactivas y se pueden manipular manualmente.

[ctx: UraniumEnrichmentPlant__name]
note: name of a machine
en: Enrichment plant
es: Planta de enriquecimiento

[ctx: UraniumMine__name]
note: name
en: Uranium mine
es: Mina de uranio

[ctx: VacuumDistillationTower__desc]
note: short description of a machine
en: Produces synthetic rubber.
es: Produce caucho sintético.

[ctx: VacuumDistillationTower__name]
note: name of a machine
en: Rubber maker
es: Fábrica de caucho

[ctx: VehicleGoalUnreachable__name]
note: notification
en: {entity} cannot reach destination.
es: {entity} no puede llegar al destino.

[ctx: VehicleGoalUnreachableCannotGoUnder__name]
note: notification
en: {entity} cannot reach destination.
es: {entity} no puede llegar al destino.

[ctx: VehicleIsBroken__name]
note: notification
en: Vehicle is broken as it lacks maintenance
es: El vehículo está averiado por falta de mantenimiento

[ctx: VehicleJob__DrivingToGoal]
note: truck job status message
en: Driving to destination
es: Conduciendo al destino

[ctx: VehicleJob__InvalidState]
note: truck job status message when a job is in invalid state
en: Invalid state
es: Estado Inválido

[ctx: VehicleJob__Loading]
note: truck job status message
en: Loading cargo
es: Cargando carga

[ctx: VehicleJob__SearchingForDesignation]
note: truck job status message
en: Searching for a valid terrain designation
es: Búsqueda de una designación de terreno válida

[ctx: VehicleJob__Unloading]
note: truck job status message
en: Unloading cargo
es: Descargando carga

[ctx: VehicleLimitIncrease]
note: vehicles cap increase increase, all caps Example: 15 vehicle cap. Meaning: this will increase the global limit of vehicles that the player can have.
en: +{0} VEHICLE CAP | +{0} VEHICLES CAP
es[0]: + {0} LIMITE DE VEHÍCULO
es[1]: + {0} LIMITE DE VEHÍCULOS

[ctx: VehicleLimitReached]
note: shown when max number of allowed vehicles was reached and thus a new vehicle can't be built
en: Vehicle limit reached!
es: ¡Límite de vehículos alcanzado!

[ctx: VehicleNoFuel__name]
note: notification Example: "Truck has no fuel"
en: {entity} has no fuel
es: {entity} no tiene combustible

[ctx: VehicleNoReachableDesignations__name]
note: notification
en: {entity} has no reachable terrain designations
es: {entity} no tiene designaciones de terreno accesibles

[ctx: VehicleRamp__desc]
note: description for vehicle ramps short description
en: Allows vehicles to cross obstacles such as transports.
es: Permite a los vehículos cruzar obstáculos bajos como transportes. Es una pieza de tecnología interesante.

[ctx: VehicleRamp__name]
note: name
en: Vehicle ramp (small)
es: Rampa para vehículos (pequeña)

[ctx: VehicleRamp2__name]
note: name
en: Vehicle ramp (medium)
es: Rampa para vehículos (mediana)

[ctx: VehicleRamp3__name]
note: name
en: Vehicle ramp (large)
es: Rampa para vehículos (grande)

[ctx: VehicleRole__TreeHarvesting]
note: vehicle role which means the vehicle will harvest trees
en: Tree harvesting
es: Cosecha de árboles

[ctx: VehiclesAssignedToBuildings]
note: list of vehicles assigned to buildings - fuel station, storage
en: Assigned to buildings
es: Asignado a edificios

[ctx: VehiclesAssignedToMining]
note: list of vehicles assigned to mining
en: Assigned to mining operations
es: Asignado a operaciones mineras

[ctx: VehiclesAssignedToTreeHarvesting]
note: list of vehicles assigned to tree harvesting
en: Assigned to tree harvesting
es: Asignado a tala de arboles

[ctx: VehiclesDepot__desc]
note: description of a machine short description
en: Allows building vehicles such as trucks and excavators.
es: Permite la construcción de vehículos como camiones y excavadoras.

[ctx: VehiclesDepot__name]
note: building or machine
en: Vehicles depot
es: Fábrica de vehículos

[ctx: VehiclesDepotT2__name]
note: building or machine
en: Vehicles depot II
es: Depósito de vehículos II

[ctx: VehiclesDepotT3__name]
note: building or machine
en: Vehicles depot III
es: Depósito de vehículos III

[ctx: VehiclesLimit__Tooltip]
note: tooltip
en: Number of vehicles owned / limit of vehicles. The limit can be increased via research.
es: Número de vehículos en propiedad / límite de vehículos. El límite se puede aumentar a través de la investigación.

[ctx: VehiclesManagement]
note: window that provides management & overview of all the vehicles
en: Vehicles management
es: Gestión de vehículos

[ctx: VehiclesManagement__Drivers]
note: shows how many drivers are in use for a group of vehicles, {0} = number, e.g. '2 drivers'
en: {0} driver | {0} drivers
es[0]: {0} conductor
es[1]: {0} conductores

[ctx: VehiclesManagement__IdleCount]
note: shows how many vehicles are idle, {0} = number, e.g. 'idle: 5'
en: idle: {0}
es: libre: {0}

[ctx: Version]
note: example: 'Version: alpha 1.0.0'
en: Version: {0}
es: Versión: {0}

[ctx: WarningLowDiesel__name]
note: title of message or tutorial name: message for player
en: Low diesel!
es: ¡Poco diésel!

[ctx: WarningLowDiesel__part1]
note: name: message for player
en: Global supply of <b>diesel is critically low</b>! You are at high risk of running out of diesel. When all your diesel supplies are depleted, all vehicles and diesel generators will stop working. Without working logistics and electricity generation your economy will halt.
es: ¡La cantidad de <b>diésel es críticamente bajo</b>! Tienes un alto riesgo de quedarte sin diésel. Cuando todos tus suministros de diésel se agoten, los vehículos y generadores diésel dejarán de funcionar. Sin una logística de trabajo y sin generación de electricidad, tu economía se paralizará.

[ctx: WarningLowDiesel__part2]
note: {0} = Oil Pump
en: Make sure that you have sufficient diesel production and that you are extracting enough crude oil. You can <bc>boost</bc> an {0} using Unity which will not only speed it up but also it <b>makes it work without the need for electricity</b>.
es: Asegúrate de tener suficiente producción de diésel y de extraer suficiente petróleo. Puedes <bc>potenciar</bc> un {0} usando unidad, lo que no solo aumentará la producción, sino que también <b>hará que funcione sin necesidad de electricidad</b>.

[ctx: WarningLowMaintenanceNoDepot__name]
note: title of message or tutorial name: message for player
en: Low maintenance!
es: ¡Poco mantenimiento!

[ctx: WarningLowMaintenanceNoDepot__part1]
note: name: message for player
en: Some entities are <b>running out of maintenance</b> and they may start breaking down soon.
es: Algunas entidades <b> se están quedando sin mantenimiento </b> y pueden comenzar a fallar pronto.

[ctx: WarningLowMaintenanceNoDepot__part2]
note: {0} = Maintenance depot
en: In order to get more maintenance, you should prioritize researching and building a {0}. Once operational, you will need to supply it with products and it will start maintaining all your machines and vehicles.
es: Para obtener más mantenimiento, debe priorizar la investigación y la creación de un {0}. Una vez en funcionamiento, deberá suministrarle productos y comenzará a realizar el mantenimiento de todas sus máquinas y vehículos.

[ctx: WarningLowMaintenanceNoDepot__part3]
note: name: message for player
en: In the meantime, you can spend Unity for <bc>quick-repair</bc> action to fix machines or vehicles that are needed the most.
es: Mientras tanto, puede gastar Unidad en <bc> acción de reparación rápida </bc> para reparar las máquinas o vehículos que más se necesitan.

[ctx: WarningNoWorkersNoBeacon__name]
note: title of message or tutorial name: message for player
en: No workers!
es: ¡Sin trabajadores!

[ctx: WarningNoWorkersNoBeacon__part1]
note: name: message for player
en: You have <b>no more free workers</b> on your island. Everyone is already busy working. Some buildings or vehicles will not be able to operate.
es: No tienes <b> más trabajadores libres </b> en tu isla. Todos ya están ocupados trabajando. Algunos edificios o vehículos no podrán operar.

[ctx: WarningNoWorkersNoBeacon__part2]
note: {0} = Beacon
en: In order to get more people, you should prioritize researching and building a {0}. It will help to attract more refugees to your island and you will not only get more workers but also some extra materials from them. The effectiveness of the beacon will decline over time. So you should prioritize repairing the <bc>ship</bc> to bring more people and resources to the island.
es: Para atraer a más personas, debe priorizar la investigación y la creación de una {0}. Ayudará a atraer más refugiados a su isla y no solo obtendrá más trabajadores sino también algunos materiales adicionales de ellos. La efectividad de la baliza disminuirá con el tiempo. Por lo tanto, debe priorizar la reparación del barco <bc> </bc> para traer más personas y recursos a la isla.

[ctx: WarningNoWorkersNoBeacon__part3]
note: name: message for player
en: In the meantime, you can pause some buildings that you need the least to free up some workers.
es: Mientras tanto, puede pausar algunos edificios que necesite menos para liberar a algunos trabajadores.

[ctx: WarningPrefix]
note: example: '10 people died of starvation'
en: Warning:
es: Advertencia:

[ctx: wasteCategory__name]
note: name: toolbar category name
en: Waste management
es: Gestión de residuos

[ctx: WasteDump__name]
note: name name of a machine Dumps liquids into the ocean.
en: Liquid dump
es: Tubería de drenaje

[ctx: WasteSortingOutputs__Tooltip]
en: The ratios of individual output products depend on where the input recyclables come from (e.g. where they were produced and from which products). Which means that these ratios are subject to change based on production processes used.
es: Las proporciones de los productos de salida individuales dependen de dónde provienen los materiales reciclables de entrada (por ejemplo, dónde se produjeron y de qué productos). Lo que significa que estas proporciones están sujetas a cambios en función de los procesos de producción utilizados.

[ctx: WasteSortingPlant__desc]
note: {0} stands for recyclables product, {1} stands for recycling efficiency (RecyclingEfficiency__Title)
en: Recycling can transform your island's economy in a significant way as it allows to recover a portion of raw materials from various sources like settlement, maintenance, or research. Recycling reduces the need for raw minerals extraction and thus also extends longevity of deposits. Places that support recycling will return '{0}'. This product can be separated via waste sorting plant into scraps (such as iron or copper scraps) which can be sent to any furnace for smelting. The ratio of materials recycled is based on '{1}' and more about that is explained in the waste sorting plant.
es: El reciclaje puede transformar la economía de tu isla de manera significativa, ya que permite recuperar una parte de las materias primas de diversas fuentes, como asentamientos, mantenimiento o investigación. El reciclaje reduce la necesidad de extraer minerales en bruto y, por lo tanto, también prolonga la longevidad de los depósitos. Los lugares que admiten reciclaje devolverán '{0}'. Este producto se puede separar a través de una planta de clasificación de residuos en desechos (como desechos de hierro o cobre) que se pueden enviar a cualquier horno para su fundición. La proporción de materiales reciclados se basa en '{1}' y se explica más al respecto en la planta de clasificación de residuos.

[ctx: WasteSortingPlant__name]
note: name
en: Waste sorting plant
es: Planta de clasificación de residuos

[ctx: WaterChiller__name]
note: name of a machine Keep datacenter cool by providing chilled water.
en: Water chiller
es: Enfriador de agua

[ctx: WaterCollected]
note: title of a panel that shows the amount of water collected in a rainwater harvester
en: Water collected
es: Agua recogida

[ctx: WaterConsumptionReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Reduces water consumed in settlements and farms by {0}
es: Reduce el consumo de agua en los asentamientos y granjas en un {0}

[ctx: WaterConsumptionReduction__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Water saver
es: Ahorrar agua

[ctx: WaterNeed__name]
note: name: name of a settlement service provided to pops
en: Water
es: Agua

[ctx: WaterTreatmentPlant__desc]
note: short description of a machine
en: Converts not so nice water to nice water. Just don't tell this to the people who drink it.
es: Convierte el agua no tan agradable en agua potable. No se lo digas a los habitantes que la beben.

[ctx: WaterTreatmentPlant__name]
note: name of a machine https://en.wikipedia.org/wiki/Sewage_treatment
en: Wastewater treatment
es: Tratamiento de aguas residuales

[ctx: WaterWell__desc]
note: short description short description of a machine
en: This station can extract fresh water.
es: Esta estación puede extraer agua dulce.

[ctx: WaterWell__name]
note: name name: name of a settlement service provided to pops
en: Groundwater well
es: Pozo de agua subterránea

[ctx: WeatherOption_Dry]
note: sets weather configuration to be dry
en: Dry
es: Seco

[ctx: WeatherOption_LessDry]
note: sets weather configuration to be less dry than it normally is
en: Less dry
es: Menos seco

[ctx: WindowMode__Option_Borderless]
note: option in WindowMode__Title setting
en: Borderless
es: Sin bordes

[ctx: WindowMode__Option_Fullscreen]
note: option in WindowMode__Title setting
en: Fullscreen
es: Pantalla completa

[ctx: WindowMode__Option_Windowed]
note: option in WindowMode__Title setting
en: Windowed
es: Ventana

[ctx: WindowMode__Title]
note: title for window mode (options are: Fullscreen, Borderless, Windowed) title for window mode  (options are: Fullscreen, Borderless, Windowed)
en: Window mode
es: Modo ventana

[ctx: WindowsShortcuts]
note: category for key bindings to open different windows like research, world-map, etc.
en: Windows shortcuts
es: Accesos directos a ventanas

[ctx: Workers__Available]
note: used like this '4 workers <new line> available'
en: available
es: disponible

[ctx: Workers__Needed]
note: used like this '4 workers <new line> needed'
en: needed
es: Necesario

[ctx: WorkersAvailable__Tooltip]
note: tooltip
en: The number of workers available. To get more workers increase your population. You can do so by building a beacon, explore the world map or apply edicts.
es: El número de trabajadores disponibles. Para conseguir más trabajadores aumenta tu población. Puedes hacerlo construyendo una baliza, explorando el mapa del mundo o aplicando edictos.

[ctx: WorkersDemand]
note: label of a chart showing total workers demand - number of workers needed over time
en: Workers demand
es: Demanda de trabajadores

[ctx: WorldCargo__Title]
note: title of a panel showing quantities available to pick up by a cargo ship in the world
en: Available to pick up
es: Disponible para recoger

[ctx: WorldEntityRepaired__name]
note: notification, any strings in curly braces { } must be preserved and non-translated notification Example: "Oil rig was fully repaired"
en: {0} was fully repaired
es: {0} se reparó al completo

[ctx: WorldLocation__BeingExplored_Title]
note: title of a location in the world map
en: Exploration in progress!
es: ¡Exploración en curso!

[ctx: WorldLocation__Explored_Desc]
note: description of a location in the world map
en: This was already explored.
es: Esto ya fue explorado.

[ctx: WorldLocation__Explored_Title]
note: title of a location in the world map
en: Fully explored
es: Completamente explorado

[ctx: WorldLocation__Home_Desc]
note: description of a location in the world map
en: This is our home island!
es: ¡Esta es nuestra isla de origen!

[ctx: WorldLocation__Home_Title]
note: title of a location in the world map
en: Home island
es: Isla de origen

[ctx: WorldLocation__Unknown_Desc]
note: description of a location in the world map
en: We need to explore this!
es: ¡Necesitamos explorar esto!

[ctx: WorldLocation__Unknown_Title]
note: title of a location in the world map
en: Unknown location
es: Ubicación desconocida

[ctx: WorldLocation__UnknownOnWay_Desc]
note: description of a location in the world map
en: Our ship is on way to explore this!
es: ¡Nuestro barco está en camino para explorar esto!

[ctx: WorldLocation__WithEnemy_Desc]
note: description of a location in the world map
en: There is an enemy that needs to be defeated!
es: ¡Hay un enemigo que necesita ser derrotado!

[ctx: WorldLocation__WithEnemy_Title]
note: title of a location in the world map
en: Location with enemy
es: Ubicación con enemigo

[ctx: WorldLocation__WithEnemyOnWay_Desc]
note: description of a location in the world map
en: Our ship is on her way to the battle!
es: ¡Nuestro barco está en camino a la batalla!

[ctx: WorldLocation_EnemyFound]
note: button to request ship to visit an already explored location
en: Enemy found
es: Enemigo encontrado

[ctx: WorldLocation_Orders]
note: title for ship orders
en: Ship orders
es: Órdenes del barco

[ctx: WorldLocation_Orders__Battle]
note: button to request ship to enter a battle for a location
en: Battle
es: Batalla

[ctx: WorldLocation_Orders__DeliverCargo]
note: button to request ship to deliver cargo to the selected location
en: Deliver cargo
es: Descargar carga

[ctx: WorldLocation_Orders__Explore]
note: button to request ship to explore a selected location
en: Explore
es: Explorar

[ctx: WorldLocation_Orders__GoHome]
note: button to request ship to return back to the home island
en: Go home
es: Ir a casa

[ctx: WorldLocation_Orders__LoadCargo]
note: button to request ship to load cargo at the selected location
en: Load cargo
es: Llenar la carga

[ctx: WorldLocation_Orders__Visit]
note: button to request ship to visit an already explored location
en: Visit
es: Visita

[ctx: WorldLocation_StructureFound]
note: button to request ship to visit an already explored location button  to request ship to visit an already explored location
en: Structure found
es: Estructura encontrada

[ctx: WorldMap]
note: title/tooltip of a button that opens the world map
en: World map
es: Mapa del mundo

[ctx: WorldMine__Desc]
note: description of a world mine, example use: This site mines Coal when assigned with workers.
en: This site mines {0} when assigned with workers.
es: Este sitio extrae {0} cuando se le asignan trabajadores.

[ctx: WorldMine_ReserveEstimate]
note: provides estimate on how many years is left to mine in current mine or oil rig, example use 'Years left: 3.5 (estimate)'
en: Years left: {0} (estimate)
es: Años restantes: {0} (estimación)

[ctx: WorldMine_ReserveEstimate__Tooltip]
note: tooltip
en: This rough estimate is based on the current production level. Idle times (such as due to a full output) are not accounted for, in which case the duration left might be greater.
es: Esta estimación aproximada se basa en el nivel de producción actual. Los tiempos de inactividad (como los debidos a una producción completa) no se tienen en cuenta, en cuyo caso la duración restante podría ser mayor.

[ctx: WorldMine_ReserveTooltip]
note: tooltip for a bar that displays the total reserve left in a deposit. For instance how much uranium is left to extract in a uranium mine.
en: Shows the overall status of the reserve available in this deposit. This is a limited resource.
es: Muestra el estado general de la reserva disponible en este depósito. Este es un recurso limitado.

[ctx: WorldMineInfo__NeedsRepair]
note: example use: {0} = Oil rig | Mine
en: This {0} needs to be repaired before we can use it.
es: Este {0} debe repararse antes de que podamos usarlo.

[ctx: WorldMineInfo__ProvidesResources]
note: example use: {0} = Oil rig
en: This {0} provides us with resources. To deliver the resources to our island we need to send our ship to fetch it. Or find & repair a dedicated cargo ship and build a cargo depot to automate the process.
es: Este {0} nos proporciona recursos. Para llevar los recursos a nuestra isla necesitamos enviar nuestro barco a buscarlos. O encuentre y repare un buque de carga dedicado y construya un depósito de carga para automatizar el proceso.

[ctx: WorldMineProductionLvl__Title]
note: production / mining level of an oil rig / mine - more details explained in WorldMineProductionLvl__Tooltip
en: Production level
es: Nivel de producción

[ctx: WorldMineProductionLvl__Tooltip]
note: station can represent an oil rig, mine or forestry
en: Production level determines output of this station but also increases its demands on workers, maintenance and Unity. Stations can be upgraded to provide even higher production levels.
es: El nivel de producción determina la salida de esta estación, pero también aumenta sus demandas sobre los trabajadores, el mantenimiento y la Unidad. Las estaciones se pueden actualizar para proporcionar niveles de producción aún más altos.

[ctx: WorldMineTitleWithLevel]
note: shows the current title of a world map mine ({0}) and the level the mine has, example use: 'Oil rig (Level 4)'
en: {0} (Level {1})
es: {0} (Nivel {1})

[ctx: WorldSettlement_NeutralDesc]
note: describes a settlement in the world map
en: This is a peaceful settlement we can trade with. We can also give them donations to increase our reputation and motivate some of their people to join our island or provide us with more trade deals.
es: Este es un asentamiento pacífico con el que podemos comerciar. También podemos invertir en su infraestructura para motivar a algunos de sus habitantes a unirse a nuestra isla.

[ctx: YouShallNotPassStaticIslandMap__name]
note: Map name
en: You Shall Not Pass
es: Paso prohibido

[ctx: Zipper_IoPortShape_FlatConveyor__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
es: Permite distribuir y priorizar productos utilizando cualquiera de sus dos puertos de entrada y salida.

[ctx: Zipper_IoPortShape_FlatConveyor__name]
note: name: small machine that allows splitting and merging of transports
en: Flat balancer
es: Distribuidor plano

[ctx: Zipper_IoPortShape_LooseMaterialConveyor__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
es: Permite distribuir y priorizar productos utilizando cualquiera de sus dos puertos de entrada y salida.

[ctx: Zipper_IoPortShape_LooseMaterialConveyor__name]
note: name: small machine that allows splitting and merging of transports
en: U-shape balancer
es: Distribuidor en forma de U

[ctx: Zipper_IoPortShape_MoltenMetalChannel__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
es: Permite distribuir y priorizar productos utilizando cualquiera de sus dos puertos de entrada y salida.

[ctx: Zipper_IoPortShape_MoltenMetalChannel__name]
note: name: small machine that allows splitting and merging of transports
en: Molten balancer
es: Distribuidor de fundidos

[ctx: Zipper_IoPortShape_Pipe__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
es: Permite distribuir y priorizar productos utilizando cualquiera de sus dos puertos de entrada y salida.

[ctx: Zipper_IoPortShape_Pipe__name]
note: name: small machine that allows splitting and merging of transports
en: Pipe balancer
es: Distribuidor de tuberías
