Danish (Captain of Industry) - en to da translation catalogue (261 entries)

[ctx: Accepts]
note: example usage: 'Accepts <icon of waste water>' - means this entity accepts waste water.
en: Accepts
da: Accepterer

[ctx: AccessibilitySetting__Flashes]
note: setting for disabling sudden lightning flashes
en: Disable flashes (e.g. lightning)
da: Deaktivere blink (f. eks. lyn)

[ctx: AccessibilitySetting__Title]
note: title of accessibility settings (disable flashes, etc.)
en: Accessibility
da: Tilgængelighed

[ctx: ActiveDisplay_Setting]
note: title of a setting to change currently active display display means monitor essentially
en: Active display
da: Aktiv display

[ctx: AdditionError__CollisionWith]
note: could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
en: Collision with {0}
da: Kollision med {0}

[ctx: AdditionError__DesignationOverlap]
note: could not place entity due overlap with a terrain designation
en: Overlapping with terrain designation
da: Overlapper med terrænområde

[ctx: AdditionError__HasDeposit]
note: {0} is a name of product, for instance injection pump can't be placed on the ground as there is some existing deposit of oil or water
en: Cannot be placed on top of existing deposit ({0})
da: Kan ikke placeres oven på en eksisterende element ({0})

[ctx: AdditionError__InvalidHeight]
note: could not place entity due to invalid height, {0} and {1} are integers specifying min and max height
en: Invalid placement height, must be placed within heights {0} and {1} (inclusive).
da: Ugyldig placeringshøjde, skal placeres indenfor {0} og {1}.

[ctx: AdditionError__NeedsOcean]
note: could not place a building as some part needs to be in the ocean (e.g. ship depot)
en: Some part needs to be in the ocean
da: Nogle dele skal være i havet

[ctx: AdditionError__NoDeposit]
note: {0} is a name of product, for instance oil pump can't be placed on the ground as there is no deposit of oil
en: There is no deposit of {0}
da: {0} ikke fundet

[ctx: AdditionError__NotFarmable]
note: could not place a farm as the terrain is not farmable
en: Some ground is not farmable
da: Noget af jorden kan ikke dyrkes

[ctx: AdditionError__NotFertile]
note: could not place a tree as the terrain is not fertile
en: Some ground is not fertile
da: Noget jord er ikke frugtbart

[ctx: AdditionError__NotInSlot]
note: could not place a building outside a predefined slot (e.g. shipyard module) {0} is a name of product, for instance oil pump can't be placed on the ground as there is no deposit of oil
en: Must be placed in a highlighted slot
da: Skal placeres i et fremhævet område

[ctx: AdditionError__NotStable]
note: could not place a building because the terrain is not stable enough (for example landfill)
en: Some ground is not stable
da: En del af jorden er ikke stabil

[ctx: AdditionError__OceanBlocked]
note: could not place a building as it has ocean access blocked
en: Ocean access blocked
da: Adgang til havet blokeret

[ctx: AdditionError__OceanBlockedByTerrain]
note: could not place entity due blocked ocean access by terrain, {0} a positive integer
en: Ocean access blocked by terrain at {0} location, you might need to repeat the recovery action. | Ocean access blocked by terrain at {0} locations, you might need to repeat the recovery action.
da[0]: Adgang til havet blokeret af terræn på {0} lokalition, det kan være nødvendigt at bruge gendan funktionen flere gange.
da[1]: Adgang til havet blokeret af terræn på {0} lokalitionerne, det kan være nødvendigt at bruge gendan funktionen flere gange.

[ctx: AdditionError__OceanNotAllowed]
note: could not place a building as it can't be placed in the ocean
en: Cannot place in the ocean
da: Kan ikke placeres i havet

[ctx: AdditionError__OutsideOfMap]
note: could not place a building as it is outside of buildable area of the game (outside of the map) could not place a building as something was in the way (building, tree)
en: Outside of buildable area
da: Udenfor bygge område

[ctx: AdditionError__SomethingInWay]
note: could not place a building as something was in the way (building, tree)
en: Something is in the way
da: Noget blokerer placering

[ctx: AdditionError__TerrainTooHigh]
note: could not place entity due terrain being too high
en: Terrain too high
da: Terræn for højt

[ctx: AdditionError__TerrainTooLow]
note: could not place entity due terrain being too low
en: Terrain too low
da: Terræn for lavt

[ctx: AdditionError__ThinDeposit]
note: shown when player is trying to build a pump on top of a deposit, {0} is a thickness of a deposit required to place it (how deep it has to go), {1} is the current thickness
en: Requires ground deposit with thickness at least: {0}, current thickness: {1}
da: Kræver jordaflejring med mindst tykkelse: {0}, nuværende tykkelse: {1}

[ctx: AdditionError__TooCloseToOtherTree]
note: could not place a tree as it is too close to another
en: Too close to another tree
da: For tæt på et andet træ

[ctx: AdditionError__Unique]
note: could not place a building because it already exists and only one is allowed in the game
en: Building is unique and already exists
da: Bygningen er unik og eksisterer allerede

[ctx: AddNewShipPart]
note: title of a window that enables to install a new ship part
en: Add new part
da: Tilføj ny del

[ctx: AdoptPops__Title]
note: title of a panel that enables to adopt population from a village, the adopted population will join player's island
en: Adopt population
da: Adopter befolkning

[ctx: AdoptPops__Tooltip]
note: tooltip of a panel that enables to adopt population from a village, the adopted population will join player's island
en: People in the settlement that are willing to join your island. This number replenishes naturally over time until the limit is reached. The capacity and replenish rate are affected by your reputation. Also some settlements might not have this option.
da: Folk i kolonien som er villig til at være del af din Ø. Antallet fylder naturligt op over tid indtil grænsen er nået. Antallet og opfyldnings hastigheden er påvirket afhængigt af dit ry. Nogle kolonier har måske ikke den mulighed.

[ctx: AdoptPopsAction]
note: button to adopt population from a village, example: 'Adopt 10 pops'
en: Adopt {0} pop | Adopt {0} pops
da[0]: Adopter {0} indbygger
da[1]: Adopter {0} indbyggere

[ctx: AirSeparator__desc]
note: short description of a machine
en: Performs a cryogenic distillation process at temperatures reaching -200 °C to separate atmospheric air into its primary components - oxygen and nitrogen.
da: Udfører en kryogen destillationsproces ved temperaturer på -200 ° C for at adskille atmosfærisk luft til dens primære komponenter - ilt og kvælstof.

[ctx: AirSeparator__name]
note: name of a machine name: ship part upgrade https://en.wikipedia.org/wiki/Air_separation
en: Air separator
da: Luftseparator

[ctx: AmountOfPops]
note: represents number of people in a settlement, example '2 pops' (keep it short) represents amount of people in a settlement, example '2 pops' (keep it short)
en: {0} pop | {0} pops
da[0]: {0} indbygger
da[1]: {0} indbyggere

[ctx: AmountOfWorkers]
note: people who work somewhere. example: '1 worker', '2 workers' - keep it short!
en: {0} worker | {0} workers
da[0]: {0} arbejder
da[1]: {0} arbejdere

[ctx: AnaerobicDigester__desc]
note: short description of a machine
en: Performs a process in which microorganisms break down biodegradable material in the absence of oxygen to produce fuels and fertilizer.
da: Udføre en proces i hvor mikroorganismer nedbryder bionedbrydelige matrialer i fravær af ilt til at producere brændstoffer og gødning.

[ctx: AnaerobicDigester__name]
note: name of a machine
en: Anaerobic digester
da: Anaerob rådnetank

[ctx: AnimalFarm_AddAnimals_Tooltip]
note: tooltip for a button that enables to move animals between farms
en: Reallocates animals from other farms into this farm
da: Flytter dyr fra andre gårde til denne gård

[ctx: AnimalFarm_PauseGrowth__Title]
note: button to pause natural increase of animals in this farm
en: Pause growth
da: Sæt vækst på pause

[ctx: AnimalFarm_PauseGrowth__Tooltip]
note: tooltip
en: Stops natural increase in number of animals in this farm.
da: Stopper naturlig forøgelse af antal dyr på denne gård.

[ctx: AnimalFarm_RemoveAllAnimals]
note: title of a button that enables to remove animals from a farm (by moving them into another farm, not killing)
en: Remove all
da: Fjern alle

[ctx: AnimalFarm_RemoveAnimals_Tooltip]
note: tooltip for a button that enables to move animals between farms
en: Reallocates animals that are in this farm into other farms
da: Flyt dyr fra nuværende gård til anden gård

[ctx: AnimalFarm_Title]
note: title of a panel showing animals in this farm
en: Animals
da: Dyr

[ctx: AnimalFarm_TitleTooltip]
en: Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.
da: Dyr bor på denne gård. Du kan få nye dyr ved at handle med en verdens by. Når der er dyr, vil de automatisk stige i antal. Dyr skal have mad og vand, ellers dør de.

[ctx: AnimalFarmMissingFood__name]
note: notification
en: {entity}: Not enough food
da: {entity}: Der er ikke nok mad

[ctx: AnimalFarmMissingWater__name]
note: notification
en: {entity}: Not enough water
da: {entity}: Der er ikke nok vand

[ctx: AnimalSlaughtering__Title]
note: see more details in AnimalSlaughtering__Tooltip
en: Enable slaughtering
da: Aktiver slagtning

[ctx: AnimalSlaughtering__Tooltip]
en: When enabled a red slider appears. If the total number of animals in this farm gets above the red slider, then the excess number will be slaughtered for products like meat. In case the slider is set to full capacity it will only slaughter the born excess that would not fit into the farm. If slaughtering is disabled, no meat gets produced.
da: Når slået til fremkommer en rød markering. Hvis det totale antal af dyr på gården kommer over den røde markering, vil det overskydende antal blive slagtet til f.eks. kød. Hvis markeringen er sat til fuld kapacitet, vil det kun være de overskydende dyr, som ikke passer i gårdens størrelse. Hvis slagtning er slået fra, produceres intet kød.

[ctx: ApplyChanges]
note: button to apply changes
en: Apply changes
da: Anvend ændringer

[ctx: ApplySettingsFrom]
note: text shown next to an entity that is used as a source of a configuration to be copied. Keep short.
en: Apply settings from
da: Anvend indstillinger fra

[ctx: ArcFurnace__desc]
note: short description of a machine name of a machine
en: Melts metals via a powerful electric arc. The arc is deployed using graphite anodes that are partially spent during the process due to the high heat. Beware that the furnace consumes a significant amount of power. It would be polite to notify your local power plant before turning this on.
da: Smelter metaller gennem en stærk elektrisk bue. Buen er laver ved brug af grafit anoder som delvist bliver brugt i løbet af processen på grund af den høje temperatur. Vær opmærksom på at ovnen bruger en stor mængde strøm. Det ville være pænt af dig at gøre dit lokale kraftværk opmærksom før du tænder den.

[ctx: ArcFurnace__name]
note: name of a machine https://en.wikipedia.org/wiki/Electric_arc_furnace
en: Arc furnace
da: Lysbueovn

[ctx: ArcFurnace2__desc]
note: short description of a machine name of a machine
en: This furnace has a cooling system to safely reach higher operating temperatures. This provides increased throughput and an opportunity to reuse some of the excess heat. Power requirements are increased as well.
da: Smelter metaller gennem en stærk elektrisk bue. Buen er laver ved brug af grafit anoder som delvist bliver brugt i løbet af processen på grund af den høje temperatur. Vær opmærksom på at ovnen bruger en stor mængde strøm. Det ville være pænt af dig at gøre dit lokale kraftværk opmærksom før du tænder den.

[ctx: ArcFurnace2__name]
note: name of a machine
en: Arc furnace II
da: Lysbueovn II

[ctx: AreasWithoutTowers__name]
note: notification
en: There are some mining designations outside of mine tower areas
da: Noget af minen ligger uden for mine tårnets dæknings område

[ctx: Armor]
note: value of armor, e.g. `armor: 40`
en: Armor
da: Rustning

[ctx: ArmorT1__name]
note: name: ship part upgrade
en: Armor plating
da: Panserbeklædning

[ctx: ArmorT2__name]
note: name: ship part upgrade
en: Armor plating II
da: Panserbeklædning II

[ctx: AssemblyElectrified__desc]
note: description of a machine
en: Assembly line that is faster and can produce more advanced products.
da: Elektrificeret samlebånd, som er hurtigere og kan producere flere avancerede produkter.

[ctx: AssemblyRoboticT1__desc]
note: description of a machine
en: Robotic assembly that is faster and can produce more advanced products.
da: Robot samlebånd, som er hurtigere og kan producere avancerede produkter.

[ctx: AssemblyRoboticT1__name]
note: name of a machine name: ship part upgrade it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version)
en: Assembly (robotic)
da: Montage (robotteknologi)

[ctx: AssemblyRoboticT2__name]
note: name of a machine name: ship part upgrade it's an Assembler that uses Robotic Machinery to assemble things (upgrade from electric version)
en: Assembly (robotic) II
da: Montage (robotteknologi) II

[ctx: AssignedExcavators__MineTower_Title]
note: tooltip that explains what excavators do when assigned to a mine tower title of a panel that enables to assign excavators to a building
en: Assigned excavators will automatically mine all the mining designations managed by this tower. Don't forget to also assign some trucks so the excavators can unload their shovel.
da: Tildelte gravemaskiner vil automatisk udvinde alle de minedriftsområder der administreres af dette tårn. Husk at tilføje lastbiler, så gravemaskinerne kan tømme deres skovl.

[ctx: AssignedExcavators__Title]
note: title of a panel that enables to assign excavators to a building
en: Assigned excavators
da: Tildelte gravemaskiner

[ctx: AssignedForLogistics__Empty]
note: shown when they are no routes assigned
en: No routes assigned
da: Ingen rute tildelt

[ctx: AssignedForLogistics__ExportTooltipFuelStation]
en: Enables to assign refueling trucks in this station to individual mine towers.
da: Gør det muligt at tildele tankvogne fra denne station til individuelle minetårne.

[ctx: AssignedForLogistics__ExportTooltipGeneral]
en: Configures dedicated export routes for trucks. Once this storage is set to export into another storage (B), trucks will only export products to that storage (B). No other unassigned storage or machine will be able to export from this storage. This does not affect imports. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.
da: Konfigurerer dedikerede eksportruter til lastbiler. Når først dette lager er indstillet til at eksportere til et andet lager (B), eksporterer lastbiler kun produkter til dette lager (B). Ingen anden ikke-tildelt lager eller maskine vil være i stand til at eksportere fra dette lager. Dette påvirker ikke importen. Rutetildelinger påvirker ikke eventuelle tilsluttede transportører eller rør. Opbevaring kan også tildeles et minekontroltårn.

[ctx: AssignedForLogistics__ExportTooltipMineTower]
note: {0} - mine control tower
en: Configures dedicated export routes for trucks. For example, if you’d like to deliver materials mined here to a specific storage but nowhere else, you can assign this {0} to the chosen storage. You can also assign it to another {0} in order to use that one for dumping.
da: Konfigurerer dedikerede eksportruter til lastbiler. Hvis du f.eks. gerne vil levere materialer, der er udvundet her, til et specifikt lager, men ingen andre steder, kan du tildele denne {0} til den valgte lagerplads. Du kan også tildele den til en anden {0} for at bruge den til dumping.

[ctx: AssignedForLogistics__ImportTooltipGeneral]
en: Configures dedicated import routes for trucks. Once this storage is set to import from another storage (B), trucks will only import products from that storage (B). No other unassigned storage or machine will be able to import into this storage. This does not affect export. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.
da: Konfigurerer dedikerede importruter for lastbiler. Når først dette lager er indstillet til at importere fra et andet lager (B), importerer lastbiler kun produkter fra dette lager (B). Ingen anden ikke-tildelt lager eller maskine vil være i stand til at importere til dette lager. Dette påvirker ikke eksporten. Rutetildelinger påvirker ikke eventuelle tilsluttede transportører eller rør. Opbevaring kan også tildeles et minekontroltårn.

[ctx: AssignedForLogistics__ImportTooltipMineTower]
en: Configures dedicated import routes for trucks. For example, if you’d like materials from some storage to be dumped in here but nowhere else, you can assign this {0} to the chosen storage. You can also assign a fuel station to make its trucks refuel excavators in this place.
da: Konfigurerer dedikerede importruter for lastbiler. Hvis du f.eks. ønsker, at materialer fra et eller andet lager skal dumpes her, men ingen andre steder, kan du tildele denne {0} til den valgte lagerplads. Du kan også tildele en tankstation til at få sine lastbiler til at tanke gravemaskiner på dette sted.

[ctx: AssignedTo]
note: example: 'assigned to Tree harvesting'
en: assigned to {0}
da: tildelt til {0}

[ctx: AssignedTrucks__Building_Tooltip]
note: tooltip that explains what trucks do when assigned to a general building (e.g. storage)
en: Assigned vehicles will be allocated to transfer cargo exclusively for this building. This means that anytime an assigned vehicle performs a delivery this building has to be either source or destination of the cargo. This can be combined with routes assignment to form dedicated supply lines.
da: Tildelte køretøjer vil blive tildelt til at overføre last udelukkende til denne bygning. Dette betyder, at hver gang et tildelt køretøj udfører en levering, skal denne bygning enten være kilden eller destinationen for lasten. Dette kan kombineres med rutetildeling for at danne dedikerede forsyningslinjer.

[ctx: AssignedTrucks__FuelStation_Tooltip]
note: tooltip that explains what trucks do when assigned to a fuel station
en: Assigned trucks will automatically refuel all the nearby excavators and tree harvesters.
da: Tildelte lastbiler tanker automatisk alle nærliggende grave- og skovningmaskiner, og opretholder brændstofreserve for denne station.

[ctx: AssignedTrucks__MineTower_Tooltip]
note: tooltip that explains what trucks do when assigned to a mine tower
en: Assigned trucks will automatically serve all the excavators assigned to this tower.
da: Tildelte lastbiler betjener automatisk alle gravemaskiner, der er tildelt dette tårn.

[ctx: AssignedTrucks__Title]
note: title of a panel that enables to assign trucks to a building title of a panel that enables to assign excavators to a building
en: Assigned trucks
da: Tildelte lastbiler

[ctx: AudioEffectsVolume__Ambient]
note: label for ambient sounds volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: Ambient sounds (e.g. weather)
da: Omgivende lyde (f.eks. Vejr)

[ctx: AudioEffectsVolume__Entities]
note: label for entities volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: Entities (e.g. machines, vehicles)
da: Enheder (f.eks. Maskiner, køretøjer)

[ctx: AudioEffectsVolume__UI]
note: label for user interface volume slider used with a setting that requires restart. Example: 'Scale (restart required)'
en: User interface
da: Brugergrænseflade

[ctx: AudioSettings_Title]
note: title of audio settings
en: Audio
da: Lyd

[ctx: BalancerPrioritization__Title]
note: title of a panel that configures in / out priorities for a balancer
en: Prioritization
da: Prioritering

[ctx: BasicDieselDistiller__name]
note: name of a machine
en: Basic distiller
da: Grundlæggende destilleri

[ctx: BattleResult__Defeat]
note: title showing that the player was defeated in a battle
en: Defeated!
da: Besejret!

[ctx: BattleResult__ShipTitle]
note: title of player's ship in battle stats
en: Our ship
da: Vores skib

[ctx: BattleResult__Victory]
note: title showing that the player won a battle
en: Victory!
da: Sejr!

[ctx: BeachStaticIslandMap__name]
note: Map name
en: The Beach
da: Stranden

[ctx: Beacon__desc]
note: short description
en: Strong light helps other refugees to find your island and join you. This can help you to get more workers and some extra starting loot.
da: Skarpt lys, der hjælper flygtninge med at finde din ø og tilslutte din koloni. Dette kan hjælpe dig med at tilføre arbejdere og ekstra grej.

[ctx: Beacon__Notice]
en: Note: active progress gets reset if the beacon gets interrupted
da: Bemærk: Nuværende fremskridt bliver nulstillet, hvis fyrtårnet bliver forstyrret

[ctx: Beacon__Status]
note: example: 'Expecting 12 refugees in less than: 2 months'
en: Expecting {0} refugee in less than: | Expecting {0} refugees in less than:
da[0]: Forventer {0} flygtning om mindre end:
da[1]: Forventer {0} flygtninge om mindre end:

[ctx: BirthRateCategoryCat_Disease__name]
note: name
en: Disease
da: Sygdom

[ctx: BirthRateCategoryCat_Edicts__name]
note: name
en: Edicts
da: Påbud

[ctx: BirthRateCategoryCat_Health__name]
note: name
en: Health
da: Sundhed

[ctx: BirthRateCategoryCat_Radiation__name]
note: name
en: Radiation
da: Stråling

[ctx: BirthRateCategoryCat_Starvation__name]
note: name
en: Starvation
da: Sult

[ctx: BoilerElectric__desc]
note: short description of a machine description of a machine
en: Produces high pressure steam by boiling water. Basically a giant kettle. But not recommended for tea preparation.
da: Producere højtryksdamp ved at koge vand. Dybest set en stor kedel. Anbefales ikke til tilberedning af te.

[ctx: BoilerElectric__name]
note: name of a machine
en: Boiler (electric)
da: Elektrisk kedel

[ctx: BoostMachine__Disable]
note: removes current active unity boost applied to a machine'
en: Remove boost
da: Fjern boost

[ctx: BoostMachine__Tooltip]
note: tooltip that explains what machine unity boost does'
en: Doubles the throughput while consuming Unity. Also ignores electricity requirement
da: Fordobler gennemløbet mens det forbruger sammenhold. Ignorere også strømkrav

[ctx: BridgeT1__name]
note: name name: ship part upgrade
en: Ship bridge
da: Kommandobro

[ctx: BridgeT2__desc]
note: short description
en: Provides advanced radar capabilities.
da: Giver adgang til avancerede radarfunktioner.

[ctx: BridgeT2__name]
note: name name: ship part upgrade
en: Ship bridge II
da: Kommandobro II

[ctx: BridgeT3__desc]
note: short description
en: Provides advanced radar capabilities.
da: Giver adgang til avancerede radarfunktioner.

[ctx: BridgeT3__name]
note: name
en: Ship bridge III
da: Kommandobro III

[ctx: buildingsCategory__name]
note: name: toolbar category name
en: Buildings
da: Bygninger

[ctx: buildingsForVehiclesCategory__name]
note: name: toolbar category name
en: Buildings (for vehicles)
da: Bygninger (for køretøjer)

[ctx: BuildMode]
note: category for key bindings used during build mode (when players builds / places stuff on the ground)
en: Build
da: Byg

[ctx: Burner__desc]
note: short description of a machine
en: Disposes solid waste by burning it
da: Bortskaffer fast affald ved at brænde det

[ctx: Burner__name]
note: name of a machine
en: Burner (solid)
da: Forbrændingsanlæg (fast)

[ctx: Camera]
note: category for key bindings affecting camera
en: Camera
da: Kamera

[ctx: Cancel]
note: button to cancel something in the progress (construction for instance)
en: Cancel
da: Afbryd

[ctx: CannotDeliverFromMineTower__name]
note: notification
en: {entity}: No available place to dump products
da: {entity}: Intet tilgængeligt sted at dumpe produkter

[ctx: CaptainOfficeNotAvailable]
note: shown when edict cannot be activated because captain office is not working - lack of employees or power or something
en: Captain's office is not available
da: Kaptajnens kontor er ikke tilgængeligt

[ctx: Cargo__DiscardTooltip]
note: tooltip for a button that allows to discard truck's cargo
en: Instantly remove cargo from this truck (into any available storage or shipyard)
da: Fjern øjeblikkeligt last fra denne lastbil (ind i ethvert tilgængeligt lager eller skibsværft)

[ctx: CargoDepotBase__desc]
note: cargo depot description
en: Once built, a repaired cargo ship can dock here and transfer its cargo via attached cargo depot modules.
da: Når det er bygget, kan et repareret fragtskib lægge til her og overføre dets gods via tilsluttede fragtdepotmoduler.

[ctx: CargoDepotHasNoModule__name]
note: notification
en: Cargo depot has no module available
da: Fragtdepot har intet modul tilgængeligt

[ctx: CargoDepotHasNoShip__name]
note: notification
en: Cargo depot has no cargo ship
da: Fragtdepot har ikke noget fragtskib

[ctx: CargoDepotModuleContractNotMatching__name]
note: notification
en: Cargo depot module is not compatible with the assigned contract
da: Lastdepotmodulet er ikke kompatibelt med den tildelte kontrakt

[ctx: CargoDepotModuleFluidT1__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (S)
da: Væskemodul (S)

[ctx: CargoDepotModuleFluidT2__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (M)
da: Væskemodul (M)

[ctx: CargoDepotModuleFluidT3__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of gas and liquid products from a cargo ship.
en: Fluid module (L)
da: Væskemodul (L)

[ctx: CargoDepotModuleLooseT1__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products  from a cargo ship.
en: Loose module (S)
da: Modul (S)

[ctx: CargoDepotModuleLooseT2__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
en: Loose module (M)
da: Modul (M)

[ctx: CargoDepotModuleLooseT3__name]
note: building or machine A module that is attached to cargo depot to facilitate unloading of loose products from a cargo ship.
en: Loose module (L)
da: Modul (L)

[ctx: CargoDepotModuleNoProductAssigned__name]
note: notification
en: No product assigned to cargo module
da: Intet produkt tildelt til fragtmodul

[ctx: CargoDepotModuleUnitT1__name]
note: building or machine
en: Unit module (S)
da: Enhedsmodul (S)

[ctx: CargoDepotModuleUnitT2__name]
note: building or machine
en: Unit module (M)
da: Enhedsmodul (M)

[ctx: CargoDepotModuleUnitT3__name]
note: building or machine
en: Unit module (L)
da: Enhedsmodul (L)

[ctx: CargoDepotProduct__ImportTitle]
note: title of a panel showing current imported product icon & its quantity stored in a cargo depot module
en: Product to import
da: Produkt til import

[ctx: CargoDepotT1__name]
note: building or machine name: ship part upgrade
en: Cargo depot (2)
da: Fragtmodul (2)

[ctx: CargoDepotT2__name]
note: building or machine name: ship part upgrade
en: Cargo depot (4)
da: Fragtmodul (4)

[ctx: CargoDepotT3__name]
note: building or machine
en: Cargo depot (6)
da: Fragtmodul (6)

[ctx: CargoDepotT4__name]
note: building or machine
en: Cargo depot (8)
da: Fragtdepot (8)

[ctx: CargoDepotWizard__AssignContract]
note: title of a button to assign the currently selected cargo depot with a contract (will open a contract picker UI after click)
en: Assign a contract
da: Tildel en kontrakt

[ctx: CargoDepotWizard__Title]
note: title of a selection dialog where player decides how their cargo depot should operate. Used as this: How would you like to use this depot? Button1: Import product | Button2: Assign a contract
en: How would you like to use this depot?
da: Hvordan vil du gerne bruge dette depot?

[ctx: CargoModuleFluidCommon__desc]
note: cargo depot module description
en: Cargo depot module for transferring fluid materials (such as oil). It can be built in any empty slot of a cargo depot.
da: Fragtdepotmodul til overførsel af flydende materialer (såsom olie). Der kan bygges i ethvert tomt felt i fragtlageret.

[ctx: CargoModuleLoose__descUpgraded]
note: cargo depot module description, {0} is e.g. '50%'
en: Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
da: Cargo depot module for transferring loose materials (such as bauxite). It that can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.

[ctx: CloudyWeather__name]
note: name: describes the current weather
en: Cloudy
da: Overskyet

[ctx: ConcreteMixer__name]
note: name of a machine
en: Concrete Mixer
da: Betonblander

[ctx: ConcreteMixerT2__name]
note: name of a machine
en: Concrete Mixer II
da: Betonblander II

[ctx: ConcreteMixerT3__name]
note: name of a machine
en: Concrete Mixer III
da: Betonblander III

[ctx: ConfirmGreatNews]
note: button used to confirm great news (like discovery of something)
en: Hooray!
da: Hurra!

[ctx: ConstrType_Constructing]
note: title of a panel showing a construction progress
en: Constructing
da: Konstruerer

[ctx: ConstructionState__InProgress]
note: status of construction progress - construction is going fine
en: Working
da: Arbejder

[ctx: ConstructionState__Paused]
note: status of construction progress - construction was paused
en: Paused
da: Pauset

[ctx: ConstructionState__Ready]
note: status of construction progress - construction is ready
en: Ready
da: Klar

[ctx: ConstructionState__WaitingForDelivery]
note: status of construction progress - blocked until more materials is delivered
en: Waiting for materials delivery
da: Afventer materiale levering

[ctx: ConstructionState__WaitingForRemoval]
note: status of deconstruction progress - blocked until material is removed
en: Waiting for materials removal
da: Afventer fjernelse af materialer

[ctx: Continue]
note: button to request to continue some operation
en: Continue
da: Fortsæt

[ctx: ControlsSettings_Title]
note: title of controls (key-bindings & mouse) settings
en: Controls
da: Tastaturindstillinger

[ctx: CopperElectrolysis__desc]
note: short description of a machine
en: Purifies copper by electrolytic refining to over 99.95% purity.
da: Renser kobber ved elektrolytisk raffinering til en renhed over 99,95%.

[ctx: Crop_DurationLeft]
note: shows estimated harvest for a farm, example use: 'Estimate: 28 in 4 months', {0} is an integer specifying product quantity, and {1} is number of months like '4 months' shows how many months is left to harvest the current crop
en: Estimate: {0} in {1}
da: Høst om {0} måned

[ctx: Crop_DurationLeft__Tooltip]
note: tooltip
en: Duration left to harvest this crop as long as there is enough water. Otherwise delays will occur.
da: Varighed tilbage til høst af denne afgrøde, så længe der er nok vand. Ellers vil der opstå forsinkelser.

[ctx: CropCouldNotBeStored__name]
note: notification, any strings in curly braces { } must be preserved and non-translated
en: Farm: Could not store all {0} after harvest
da: Gård: Kunne ikke opbevare alle {0} efter høst

[ctx: CropDiedNoMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: "Farm: Corn lost due to lack of workers"
en: Farm: {0} lost due to lack of workers
da: Gård: {0} tabt på grund af mangel på arbejdere

[ctx: CropDiedNoWater__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example "Farm: Corn lost due to lack of water"
en: Farm: {0} lost due to lack of water
da: Gård: {0} tabt på grund af mangel på vand

[ctx: CropLacksMaintenance__name]
note: notification, any strings in curly braces { } must be preserved and non-translated Example: "Farm: Corn lacks workers"
en: Farm: {0} lacks workers
da: Gård: {0} mangler arbejdere

[ctx: CropOverdue]
note: example use: '1 month without water. Crop will survive up to 2 months', {0} and {1} are for example '1 month', '2 months', etc. crop is delayed (did not have enough water to grow), {0} is always >= 2
en: {0} without water. Crop will survive up to {1}
da: Forsinket med {0} måneder

[ctx: CropState__DeadNoWater]
note: crop died out due to lack of water
en: Dead: no water
da: Død: ingen vand

[ctx: CropState__RemovedForChange]
note: crop is being removed so it can be replaced with a different one
en: Removed for change
da: Fjernet pga. ændring i afgrøder

[ctx: CurrentResearch]
note: title of a panel that shows current research that is in progress
en: Current research
da: Igangværende forskning

[ctx: DieselGenerator__name]
note: name
en: Diesel generator
da: Dieselgenerator

[ctx: Electrolyzer__name]
note: name of a machine Performer water electrolysis to split it to oxygen and hydrogen.
en: Electrolyzer
da: Elektrolysator

[ctx: Empty]
note: shown when entity has no products (e.g. when transport is empty)
en: Empty
da: Tom

[ctx: Enemy]
note: enemy ship(s)
en: Enemy
da: Fjende

[ctx: EngineT2__desc]
note: short description
en: Increases speed and range of the ship.
da: Forøger hastigheden og rækkeviden på skibet.

[ctx: EngineT3__desc]
note: short description
en: Increases speed and range of the ship.
da: Forøger hastigheden og rækkeviden på skibet.

[ctx: EntityMonthlyUnitTooltip]
note: tooltip that explains the panel that shows monthly unity consumed in a machine / building
en: Monthly Unity consumed
da: Månedligt forbug af sammenhold

[ctx: EntityStatus__Broken]
note: status of a selected entity (keep it short!)
en: Broken
da: Ødelagt

[ctx: EntityStatus__Clearing]
note: something is being cleared out (e.g. dry crop) - status of a selected entity (keep it short!)
en: Clearing
da: Fjernelse i gang

[ctx: EntityStatus__Farm_Growing]
note: farm is doing fine and growing something (keep it short!)
en: Growing
da: Vokser

[ctx: EntityStatus__Farm_LowFertility]
note: farm's fertility is too low (keep it short!)
en: Low fertility
da: Lav fertilitet

[ctx: EntityStatus__Farm_NoCrop]
note: farm has no crop selected, so it can't work (keep it short!)
en: No crop selected
da: Ingen afgrøder valgt

[ctx: EntityStatus__Farm_NoWater]
note: farm lack water so can't work (keep it short!)
en: No water
da: Ingen vand

[ctx: EntityStatus__FullStorage]
note: storage is full - status of a selected entity (keep it short!)
en: Full storage
da: Fuld opbevaring

[ctx: EntityStatus__Idle]
note: status of a selected entity (keep it short!)
en: Idle
da: Ledig

[ctx: EntityStatus__LowPower]
note: not enough electricity - status of a selected entity (keep it short!)
en: Low power
da: Lav strøm

[ctx: EntityStatus__MissingInput]
note: status of a selected entity (keep it short!)
en: Missing input
da: Manglende input

[ctx: EntityStatus__NeedsFuel]
note: selected entity can't work as it is lacking fuel (keep it short!)
en: Needs fuel
da: Mangler brændstof

[ctx: EntityStatus__NoComputing]
note: not enough computing from datacenter - status of a selected entity (keep it short!)
en: No computing
da: Ingen computerkraft

[ctx: EntityStatus__NoJobs]
note: means that vehicle has no jobs to do
en: No jobs
da: Ingen opgaver

[ctx: EntityStatus__NoRecipe]
note: machine can't work as no recipe is selected - status of a selected entity (keep it short!)
en: No recipe
da: Ingen arbejdsinstruks

[ctx: EntityStatus__NotConnected]
note: transport is not connected - status of a selected entity (keep it short!)
en: Not connected
da: Ikke forbundet

[ctx: EntityStatus__NoUnity]
note: not enough Unity to run this entity (keep it short!)
en: No Unity
da: Ingen sammenhold

[ctx: EntityStatus__NoWorkers]
note: status of a selected entity (keep it short!)
en: No workers
da: Ingen arbejdere

[ctx: EntityStatus__Ship_Arriving]
note: ship is arriving from the world (keep it short!)
en: Arriving
da: Ankommer

[ctx: EntityStatus__Ship_Docked]
note: ship is docked at the shipyard (keep it short!)
en: Docked
da: Forankret

[ctx: EntityStatus__Ship_Exploring]
note: ship is exploring a location (keep it short!)
en: Exploring
da: Udforsker

[ctx: EntityStatus__Ship_Moving]
note: ship is traveling somewhere (keep it short!)
en: On the move
da: I bevægelse

[ctx: EntityStatus__Ship_NoOrders]
note: ship is waiting for orders (keep it short!)
en: No orders
da: Ingen ordre

[ctx: EntityStatus__Working]
note: all cool! - Status of a selected entity (keep it short!)
en: Working
da: Arbejder

[ctx: EntityWorkersNeededTooltip]
note: tooltip that explains the panel that shows the number of required workers in a machine / building'
en: Number of workers needed
da: Antal af arbejder nødvendigt

[ctx: ExplorationResult__Loot]
en: Found some loot!
da: Fandt noget bytte!

[ctx: ExplorationResult__Nothing]
en: Nothing found!
da: Ingenting fundet!

[ctx: ExplorationResult__Title]
en: Area explored!
da: Område udforsket!

[ctx: Farm_PlantedCrop]
note: title of a panel showing the currently planted crop (can be only one per farm).
en: Crop planted
da: Afgrøder plantet

[ctx: FarmFertility]
note: shorter version of FarmFertilityTitle used in recipes that affect fertility title for farm fertility panel
en: Fertility
da: Fertilitet

[ctx: FarmFertility__Tooltip]
note: tooltip explaining farm fertility
en: Soil fertility affects crop yield, with 60% fertility there will be only 60% yield. Most crops consume fertility by growing. Fertility replenishes naturally when below 100%, or it can be increased by growing crops that provide fertility, or by using fertilizers. Growing the same crops after each other increases their fertility consumption. Thus, it is advantageous to rotate different crops.
da: Nogle afgrøder reducerer gårdens fertilitet efter hver høst. Fertilitet er en procentdel, der anvendes til at bestemme afgrøders endelige udbytte. Så med 50% fertilitet vil der kun være 50% udbytte. Fertilitet kan genopfyldes ved at dyrke grøn gødning eller ved at give kunstgødning. At dyrke de samme afgrøder flere gange efter hinanden øger deres fertilitetsforbrug. Det er således en god ide at rotere afgrøder.

[ctx: FarmT1__name]
note: name name: ship part upgrade
en: Farm
da: Gård

[ctx: FarmT2__desc]
note: short description
en: Irrigated farm that can be connected to a source of water or fertilizer. That could be useful.
da: Kunstvandet mark, der kan tilsluttes vand eller gødning. Det kunne være nyttigt.

[ctx: FarmT2__name]
note: name name: ship part upgrade
en: Irrigated Farm
da: Kunstvandet mark

[ctx: Flare__desc]
note: short description of a machine https://en.wikipedia.org/wiki/Gas_flare
en: Can burn combustible liquids and gasses but produces pollution.
da: Kan afbrænde brandbare væsker og gasser, men producere forurening.

[ctx: FlatConveyorFormattedFirst__desc]
note: description of transport
en: Transports units of solid products.
da: Transporterer enheder af faste produkter.

[ctx: FlatConveyorFormattedNext__desc]
note: description of transport, '{0} times' used as '2 times' for instance.
en: Transports units of solid products. Its throughput is {0} times increased compared to the previous tier.
da: Transporterer enheder af faste produkter. Dens gennemløb er {0} gange større end det forrige niveau.

[ctx: FlatConveyorSorter__desc]
note: short description: small machine that allows sorting of products short description When there are multiple different products on a transport, this machine can filter some of them to its dedicated output port.
en: Allows sorting of products.
da: Tillader sortering af produkter.

[ctx: FlatConveyorSorter__name]
note: name: small machine that allows sorting of products building or machine
en: Flat sorter
da: Flad sorteringsmaskine

[ctx: Product_Virtual_MaintenanceT2__name]
note: name: virtual product
en: Maintenance II
da: Vedligeholdelse II

[ctx: Product_Virtual_Upoints__name]
note: abstract points that player gains for taking good care of people and making sure they are well, people unite and pull together, and player gains unity, 'togetherness' virtual & abstract currency expressing how people 'pull together' to achieve higher goals
en: Unity
da: Enhed

[ctx: Recipes__New]
note: title that is displayed above a list of new recipes in a research node
en: New recipes
da: Nye opskrifter

[ctx: ResearchCaptainsOffice__name]
note: title of a research node in the research tree
en: Captain's office
da: Kaptajnens kontor

[ctx: ResearchCargoDepot__name]
note: title of a research node in the research tree
en: Cargo depot
da: Fragtlager

[ctx: SettlementSmall1__name]
note: name
en: Settlement
da: Bosættelse

[ctx: ShipCannotUnload]
note: displayed when the ship has cargo but can't unload it
en: Cannot unload cargo! Shipyard is full.
da: Kan ikke aflæsse gods! Havnen er fuld.

[ctx: ShipCrew__Unload]
note: button to request to unload the crew from the ship
en: Unload crew
da: Aflæs mandskab

[ctx: ShipDesigner]
note: title of a window that provides ship modifications & upgrades
en: Ship designer
da: Skibs designer

[ctx: StartRepairs__Tooltip]
note: tooltip
en: We need to load all the required materials onto our ship and request it to deliver all the materials to this location.
da: Vi skal have læsset alle de krævede materialer ombord på skibet, og have det leveret til denne destination.

[ctx: SupportedProducts]
note: title of a panel that shows products support by a given storage or transport
en: Supported products
da: Understøttede produkter

[ctx: TipOnLoad__OilRig]
note: tip displayed on the loading screen
en: If you are running out of crude oil on your island, you can explore with your ship for remote oil rigs.
da: Hvis du er ved at løbe tør for råolie på din ø, kan du med dit skib udforske efter forladte boreplatforme.

[ctx: TrAdditionError__BeingDestroyed]
note: could not place a transport as it the other being connected to it is being destroyed {0} is a name of product, for instance oil pump can't be placed on the ground as there is no deposit of oil
en: Under deconstruction
da: Under nedrivning

[ctx: TutorialOnCargoShip__name]
note: title of message or tutorial name: message for player
en: Cargo ship
da: Fragtskib

[ctx: TutorialOnShipRepair__part6Heading]
en: Ship upgrades and weapons
da: Skibsopgraderinger og våben

[ctx: UpointsCat_QuickBuild__name]
note: name
en: Quick build
da: Hurtig konstruktion

[ctx: UpointsCat_QuickRemove__name]
note: name
en: Quick remove
da: Hurtig fjernelse

[ctx: UpointsCat_QuickRepair__name]
note: name
en: Quick repair
da: Hurtig reparation

[ctx: UpointsCat_QuickTrade__name]
note: name
en: Quick trade
da: Hurtig handel

[ctx: UpointsCat_Rockets__name]
note: name
en: Rocket launch
da: Raketopsendelse

[ctx: UpointsCat_VehicleRecovery__name]
note: name
en: Vehicle recovery
da: Bjærgning af køretøj

[ctx: UpointsCategory__Decorations]
note: title of category that shows unity given for settlements decorations
en: Decorations
da: Udsmykning

[ctx: UpointsCategory__DecorationsLong]
note: title of category that shows unity given for settlements decorations
en: Bonus from decorations
da: Bonus fra Udsmykning

[ctx: VehicleGoalUnreachable__name]
note: notification
en: {entity} cannot reach destination.
da: {entity} kan ikke nå destinationen.

[ctx: VehicleIsBroken__name]
note: notification
en: Vehicle is broken as it lacks maintenance
da: Køretøjet er gået i stykker da det mangler vedligeholdelse

[ctx: VehicleRamp__desc]
note: description for vehicle ramps short description
en: Allows vehicles to cross obstacles such as transports.
da: Tillader køretøjer at krydse lave forhindringer, såsom rør og bælter. Det er et interessant stykke teknologi.

[ctx: VehicleRamp__name]
note: name
en: Vehicle ramp (small)
da: Køretøjsrampe

[ctx: VehicleRole__TreeHarvesting]
note: vehicle role which means the vehicle will harvest trees
en: Tree harvesting
da: Træhøst

[ctx: VehiclesManagement]
note: window that provides management & overview of all the vehicles
en: Vehicles management
da: Køretøjsstyring

[ctx: WarningLowDiesel__name]
note: title of message or tutorial name: message for player
en: Low diesel!
da: Lavt diesel!

[ctx: WasteDump__name]
note: name name of a machine Dumps liquids into the ocean.
en: Liquid dump
da: Væskedump

[ctx: WaterConsumptionReduction__desc]
note: policy / edict which can enabled by the player in their Captain's office. {0}=15%
en: Reduces water consumed in settlements and farms by {0}
da: Reducerer vandforbruget i byer og gårde med {0}

[ctx: WaterConsumptionReduction__name]
note: policy / edict which can enabled by the player in their Captain's office.
en: Water saver
da: Vandbesparende

[ctx: WaterNeed__name]
note: name: name of a settlement service provided to pops
en: Water
da: Vand

[ctx: WindowMode__Option_Fullscreen]
note: option in WindowMode__Title setting
en: Fullscreen
da: Fuldskærmstilstand

[ctx: WindowMode__Title]
note: title for window mode (options are: Fullscreen, Borderless, Windowed) title for window mode  (options are: Fullscreen, Borderless, Windowed)
en: Window mode
da: Vinduestilstand

[ctx: Workers__Available]
note: used like this '4 workers <new line> available'
en: available
da: ledig

[ctx: Workers__Needed]
note: used like this '4 workers <new line> needed'
en: needed
da: brug for

[ctx: WorkersDemand]
note: label of a chart showing total workers demand - number of workers needed over time
en: Workers demand
da: Arbejdere påkrævet

[ctx: WorldLocation__BeingExplored_Title]
note: title of a location in the world map
en: Exploration in progress!
da: Udforskning i gang!

[ctx: WorldLocation__Explored_Desc]
note: description of a location in the world map
en: This was already explored.
da: Dette var allerede udforsket.

[ctx: WorldLocation__Explored_Title]
note: title of a location in the world map
en: Fully explored
da: Fuldt udforsket

[ctx: WorldLocation__Home_Desc]
note: description of a location in the world map
en: This is our home island!
da: Dette er vores ø!

[ctx: WorldLocation__Home_Title]
note: title of a location in the world map
en: Home island
da: Hovedøen

[ctx: WorldLocation__Unknown_Desc]
note: description of a location in the world map
en: We need to explore this!
da: Vi er nødt til at udforske dette!

[ctx: WorldLocation__Unknown_Title]
note: title of a location in the world map
en: Unknown location
da: Ukendt placering

[ctx: WorldLocation__UnknownOnWay_Desc]
note: description of a location in the world map
en: Our ship is on way to explore this!
da: Vores skib er på vej til at udforske dette!

[ctx: WorldLocation__WithEnemy_Desc]
note: description of a location in the world map
en: There is an enemy that needs to be defeated!
da: Der er en fjende som vi skal have nedkæmpet!

[ctx: WorldLocation__WithEnemy_Title]
note: title of a location in the world map
en: Location with enemy
da: Placering med fjender

[ctx: WorldLocation__WithEnemyOnWay_Desc]
note: description of a location in the world map
en: Our ship is on her way to the battle!
da: Vores skib er på vej til kampen!

[ctx: WorldLocation_EnemyFound]
note: button to request ship to visit an already explored location
en: Enemy found
da: Fjende fundet

[ctx: WorldLocation_Orders]
note: title for ship orders
en: Ship orders
da: Skib bestillinger

[ctx: WorldLocation_Orders__Battle]
note: button to request ship to enter a battle for a location
en: Battle
da: Kæmp

[ctx: WorldLocation_Orders__Explore]
note: button to request ship to explore a selected location
en: Explore
da: Udforsk

[ctx: WorldLocation_Orders__GoHome]
note: button to request ship to return back to the home island
en: Go home
da: Gå hjem

[ctx: WorldLocation_Orders__LoadCargo]
note: button to request ship to load cargo at the selected location
en: Load cargo
da: Last gods

[ctx: WorldLocation_Orders__Visit]
note: button to request ship to visit an already explored location
en: Visit
da: Besøg

[ctx: WorldMineInfo__NeedsRepair]
note: example use: {0} = Oil rig | Mine
en: This {0} needs to be repaired before we can use it.
da: Dette {0} skal repareres, før vi kan bruge den.

[ctx: YouShallNotPassStaticIslandMap__name]
note: Map name
en: You Shall Not Pass
da: Du kan ikke passere

[ctx: Zipper_IoPortShape_Pipe__desc]
note: short description: small machine that allows splitting and merging of transports
en: Allows distributing and prioritizing products using any of its two input and output ports.
da: Tillader distribution og prioritering af produkter mellem dens 2 indgange og udgange
