en	Check these mods to add them to your save file.

en	A balanced map, great for new or casual players. The starting location offers easy access to all resources and plenty of space to build a large factory. Later on, create ramps to the higher platforms to scale up industrial and mining operations. This is the first and oldest map in Captain of Industry. It was first available in a closed-alpha build in October of 2021. Back then, it was the only playable map in the game.
cs	Mapa z verze Alpha. Vyvážená mapa, která je vhodná pro nové nebo příležitostné hráče. Hra začíná na nejnižší platformě s přístupem ke všem potřebným výchozím zdrojům. Počáteční oblast má dostatek prostoru pro umístění všech nákladních doků. Později se vyplatí postavit rampy na další dvě platformy, abyste mohli dále rozšiřovat svou továrnu a těžbu.

en	Welcome to Armageddon, the shattered remnants of a bygone cataclysm. The impact that produced the central crater scattered precious resources over all the islands, offering lucrative opportunities for ambitious miners and entrepreneurs. I’m just glad I didn’t live here back then! That must have been quite the BOOM. This island has more land area than any three other islands we’ve scouted, so substantial room for growth is available. With four starting locations, each offering a different difficulty level, this map caters to both new players looking for a manageable challenge and seasoned veterans seeking a test of their factory building skills. This map was created as a celebration of the map editor for Update 2 as it demonstrates what can be achieved with it.

en	Assembly line that is faster and can produce more advanced products.
cs	Elektrifikovaná montovna je rychlejší a dokáže produkovat pokročilé výrobky.

en	Assembly III
cs	Montovna II (elektrifikovaná)

en	Assembly line that produces basic products.
cs	Manuální montážní linka, která produkuje základní výrobky.

en	Assembly I
cs	Montovna (manuální)

en	A beach vacation awaits! Because, of course, all of the best vacations come with mining, heavy industry, and factory automation. Farming and lumber challenges await you on these sandy shores, but abundant crude oil will sustain your infrastructure as the sunshine sustains your workers.
cs	Začínajíc na písečné pláži, je zde spousta prostoru pro stavbu továrny, ale farmy nelze stavět na písku, výzva tedy spočívá v jejich umístění. Další výzvou je, že není moc místa na stavbu nákladních doků a hlavní ostrov má po obvodu vysoké hory, takže je potřeba buď udělat umělý útes, nebo využít vzdálenější prostor.

en	Casts molten materials into slabs. This one also utilizes water for cooling.
cs	Odlévá roztavené materiály do desek. K urychlení procesu se používá také voda k chlazení.

en	The remnants of a colossal meteorite impact have given rise to the Crater, unearthing a treasure trove of valuable natural resources. But beware: the ringing mountains are all that stands between your factory and a watery end. They’re a tempting target for excavation and expansion, though, so careful planning and preparation is advised. Hey, if we have any trouble with water, I volunteer Jimmy to build a levee – he’s been looking for something to take his mind off Insula Mortis. This unique map is part of the Supporter’s edition, thanks for your generous support, Captain!
cs	Kolují zvěsti, že tento kráter nevznikl přirozeně, ale je to dlouho opuštěný uranový důl. Zatímco uran je pryč, stále je zde mnoho cenných zdrojů. Budete muset být extrémně opatrní, abyste neporušili vnější obvod, jinak oceán zaplaví celý kráter!

en	Welcome to Curland, the slender and elongated island bursting with space and natural riches. Its curly shape adds a delightful challenge to constructing sizable factories – prepare to make a robust logistics network capable of traversing the lengthy distances along its elegant curl. For the adventurous, consider connecting the ends to establish a circular logistics loop, turning the island's weakness into a strategic advantage. Rumors of a substantial crude oil deposit circulate, but it has yet to be found.
cs	Krásný ostrov, který je bohatý na přírodní zdroje, ale jeho zakroucený tvar ztěžuje výstavbu velkých továren. Můžete se dokonce pokusit spojit oba konce a vytvořit kruh!

en	You can further fine tune all settings below. These settings are also available in-game.

en	Milder diseases

en	More severe diseases

en	Standard disease severity

en	Reduced resource consumption by settlements

en	Increased resource consumption by settlements

en	Standard resource consumption by settlements

en	Reduced maintenance consumption

en	Increased maintenance consumption

en	Standard maintenance consumption

en	Increased mining yield

en	Reduced mining yield

en	Standard mining yield

en	Reduced impact of pollution and increased base population health

en	Increased impact of pollution

en	Standard impact of pollution

en	Increased rainfall and water collection

en	Reduced rainfall and water collection

en	Standard rainfall and water collection

en	Reduced research cost

en	Increased research cost

en	Standard research cost

en	Increased Unity generation

en	Increased Unity generation. Some Unity actions are more expensive.

en	Standard Unity generation

en	Gradually stops

en	Runs on Unity

en	Slows down

en	Stops working

en	Economy

en	Vehicles can't reach {entity}.

en	Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.

en	Monthly Unity that is currently being consumed

en	Monthly Unity consumed when operational (currently not consuming)

en	Monthly Unity required to operate (currently not enough)

en	Partially stuck

en	View error

en	Send error reports
cs	Hlášení chyb

en	Mega excavator

en	Failures & outages

en	File size

en	VSync

en	Synchronize with screen refresh rate

en	VSync x2

en	Synchronize with screen, every other frame

en	Consumer out of computing

en	Consumer out of maintenance

en	Deconstruction refund

en	Affects how much material is returned back when deconstructing buildings, machines and vehicles.

en	Disease mortality rate

en	Pump out of water

en	Consumer out of power

en	Adjusts the Unity cost for quick actions, like quick delivery

en	Rainwater yield
cs	Produkce dešťové vody

en	Adjusts the amount of time and resources required for each research task.

en	Solar power production

en	Affects how much electricity is generated by solar panels

en	Unity generation
cs	Výroba jednotky

en	World mine out of Unity

en	A tough challenge with unforgiving mechanics for experienced Captains

en	Additional bonuses and mechanics make this highly recommended for new players

en	An experience that balances consumption and production for more challenge

en	The game failed to initialize. Please file a bug report if this issue persists.
cs	Je nám to opravdu líto, ale hru se nepodařilo inicializovat, pošlete nám prosím zprávu s podrobnostmi.

en	The game failed to initialize likely due to a mod, see logs for more info.

en	The game failed to initialize due to insufficient system memory. Try closing other programs to free-up memory.

en	Getting started

en	Challenges

en	Failed to write save data to '{0}': {1} Ensure that the game has access rights to the save directory and there is enough free space on the drive. Access can be blocked by antivirus software or by Windows feature called 'Controlled Folder Access'.

en	Failed to save the game '{0}': {1} If you are using mods, please ensure they are compatible with the current game version. Otherwise, file a bug report including this error message and your logs, so we can investigate.

en	Build {0} and attach {1} to it and connect {2} pipe from the {3}

en	Build {0} and assign it {1}

en	Build {0} attached to the settlement

en	Construct new {0}

en	Set up conveyor belts

en	Connect several machines using conveyor belts

en	Copper production

en	Construction parts

en	Automate crude oil import

en	Designate a dumping zone for {0}

en	Disable truck import for the new {0} storage

en	Find oil rig

en	Dump {0}

en	Dump {0}

en	Establish {0} mine and start mining {0}

en	Explore first location on the world map with the ship

en	Repair shipyard and set sail

en	Assign the {0} with {1} and drag the right (red) slider to the left to export / dump

en	Store {0} in {1}

en	Burn excess {0} in {1}

en	Food production

en	Food production II

en	Build a {0} near {1} deposit, assign {2} and {3} to it and set up mining designations.

en	Fuel station

en	Wait for the first harvest of potatoes

en	Start harvesting trees

en	Have your {0} import {1} from the {2}

en	Drag the left / green slider in the {0} to the right to make it actively request {1}

en	Iron ore mining

en	Iron production

en	Load crew to the ship

en	Maintenance

en	Mine {0}

en	Mine coal

en	Pause the {0} to reduce the rate of refugees inbound

en	Reduce refugees inbound

en	Pause {0} to save on {1}

en	Population growth

en	Process {0}

en	Build {0} with {1} and {2} and enable recipe for copper ore processing

en	Enable iron recipe that uses {0} in {1}

en	Processing iron ore

en	Produce {0}

en	Build a new {0} and produce {1}

en	Produce {0} in {1}

en	Start recycling {1} to get some {0}

en	Fill the ship with {0}

en	Discover {0} on the world map & repair it using your main ship

en	Repair {0}

en	Repair the ship

en	Repair {0}

en	Research {0}

en	Research and build {0}

en	Research and upgrade to {0}

en	Synthetic rubber

en	Select recipe in {0} to produce {1}

en	Water for the settlement

en	Bricks production

en	Construction II

en	Diesel production

en	Trading

en	Vehicle parts

en	Start producing {0}

en	Stockpile diesel

en	Stockpile products

en	Purchase {0} for {1} from the village on the world map

en	Produce {0} by converting {1}

en	Wait for the first refugees to arrive

en	Waste dumping

en	Discover {0} by exploring with your ship

en	No need to rush this goal. Take your time and make sure to develop other parts of your industry as well.

en	Show completed items

en	Show locked items

en	Skip this goal

en	Are you sure you want to skip this goal? You will miss on any rewards you would normally get on completion.

en	Majority of machines and vehicles require regular <bc>maintenance</bc>. You should research & build a {0} as soon as possible otherwise your equipment will start breaking down.

en	Click on the machine and then click on the recipe to activate it. Active recipe is marked with a green border around it. You can select multiple recipes in which case their priority is determined by their order.

en	Connecting your machines with conveyor belts reduces the demand on your trucks.

en	You can always build more machines to accelerate your production.

en	Build your advanced oil processing complex close to shore in order to easily import crude oil via ships.

en	You can build a pipe to connect the {0} to the {1} if they are nearby.

en	To disable import from trucks, select the {0} and click on {1} under '{2}' section.

en	To refuel your ship, select your {0} and drag the green fuel slider to the right.

en	You can prioritize {0} production by moving the {0} recipe higher in the recipes list. Recipe execution priority is based on their order. You can also build another furnace with metal casters to scale up your production.

en	Golden surface

en	Behold, the Golden Peak – a compact island shaded by a majestic peak of glittering gold! This map presents a distinctive challenge due to its numerous platforms set at different elevations, requiring strategic earthworking to unlock access to new locations for your factory. To expand your buildable territory even further, excavate mountains and higher elevation plateaus to expand your foundations and dump the tailings into the ocean to grow your island!
cs	Uprostřed se nachází hora ze zlaté rudy! Tato mapa je trochu ošidná právě kvůli vysoké hoře ve středu ostrova, navíc tvořené mnoha plošinami v různých výškách, které je třeba propojit pomocí ramp, abyste získali přístup. Rozšiřování země vhodné k výstavbě těžbou hory a výsypem kamenů do oceánu, je zde zásadní strategií.

en	Next

en	Enables you to click on a specific spot to manually order this vehicle to drive there

en	Also adds {0} increase in quick trade volume.

en	Ships pollution

en	Vehicles pollution

en	Landfill pollution

en	Important announcement

en	Failed to import the given string.

en	New blueprint added!

en	Import from string

en	Accept cargo import only via the assigned routes (this is set by default). If this is disabled, cargo can be delivered from anywhere (meaning that import routes are ignored).

en	Import routes

en	Burns waste with much better efficiency than a basic burner. The process is energy positive and generates steam.

en	Incineration plant

en	Mixer II

en	Explore the mysterious archipelago of Insula Mortis, a collection of islands shrouded in legend and intrigue. Unlocking access to neighboring isles requires mining through mountains and constructing land bridges, achieved by dumping materials into the ocean. Despite its wealth in natural resources, a legend tells that this place is cursed. None of the few scouts who made it back said anything about a curse though, so it’s probably nothing. Well, except for Jimmy - he may have screamed something about dead trees before we sedated him. If you want to give it a look yourself, though, I’m sure you’ll be fine.

en	Insula mortis

en	{entity}: Invalid route assigned.

en	{entity}: Invalid route assigned.

en	Storage has import route but also has '{0}' slider set or truck import off, these modes are not compatible.

en	Apply changes

en	Copy without configuration

en	Hold while copying structures to exclude copying their configuration

en	Demolish entire transport

en	With quick remove (using Unity)

en	Flip / Toggle mode

en	Free look mode

en	Jump to saved camera position {0}

en	Jump to saved camera position {0}

en	Jump to saved camera position {0}

en	Toggle snapping

en	Move down

en	Move left

en	Move right

en	Move up

en	Increase pan speed

en	Toggle pause

en	Pause only

en	Hold to make the pause tool to only pause things instead of automatically toggling pause.

en	Camera auto-rotation

en	Take screenshot

en	Place multiple

en	Primary action / select

en	Raise up

en	Redo

en	Rotate

en	Rotate clock-wise

en	Rotate counter-clock-wise

en	Save camera position {0}

en	Save camera position {0}

en	Save camera position {0}

en	Search

en	Alternative action / deselect

en	Set game speed to {0}x

en	Set game speed to {0}x

en	Set game speed to {0}x

en	Set game speed to {0}x

en	Blueprints

en	Captain's office (if constructed)

en	Clone

en	Console

en	Copy

en	Cut

en	Demolish / remove

en	Dumping designations

en	Copy (insta-copy)

en	Will also insta-copy on press while you are hovering over an entity

en	Cut (insta-cut)

en	Will also insta-cut on press while you are hovering over an entity

en	Leveling designations

en	World map

en	Mining designations

en	Pause tool

en	Toggle photo mode

en	Photo mode allows taking high-quality screenshots (better quality than default screen-grab).

en	Toggle planning mode

en	Toggle price popup

en	Debris removal tool

en	Recipes book

en	Research

en	Resources visualization

en	Statistics

en	Surface designations

en	Trading

en	Transports menu

en	Harvesting designations

en	Tutorials

en	Unity tool

en	Upgrade tool

en	Disallow turns

en	Toggle port avoidance

en	Toggle snapping

en	Use alternative route

en	Undo

en	Zoom in

en	Zoom out

en	to clear

en	to edit

en	This lab requires a consumable input product in order to work

en	Missing input products

en	Landmarks & decorations
cs	Orientační body

en	Launches

en	Allows raising or lowering units of solid products vertically.

en	Flat lift

en	Allows raising or lowering loose products vertically.

en	Loose lift

en	Can't read this file!

en	Error opening the save file and reading its metadata. Try to restart the game. In case the issue persists, inspect logs for more information.

en	At least one mod that is required by the current save file is not installed. Install the missing mod or disable it to try run the game without it.

en	Mod loading is disabled, you need to enable mods in {0} or disable all the mods required by this save file.

en	Loading ...

en	Borrow

en	Click to accept this loan.

en	Borrow

en	Credit score

en	Shows how well you keep up with payments. A higher score means you can get better loan deals. Paying on time boosts your score, but missing payments lowers it, making it trickier to get new loans later on.

en	Debt

en	The loan duration sets your minimum annual payment. You can always repay your loan earlier.

en	Fee

en	A one-time fee applied to each new loan.

en	Interest rate

en	Annual interest rate applied to new loans. The rate varies with your credit score.

en	Interest accumulated so far

en	Lifetime interest

en	Max. loans

en	Determines the number of active loans you can have simultaneously.

en	The maximum you can borrow is based on your past production performance and credit score.

en	Volume multiplier

en	Affects the quantity you can borrow, adjusted based on your credit score.

en	New loan

en	Next payment

en	Payments are automatically taken from your trade dock. Ensure sufficient quantity is available.

en	in

en	Your production history doesn't meet the minimum criteria to borrow this product.

en	You've reached the limit for loans you can have at once.

en	You can't borrow more than {0}

en	You can't borrow less than {0}

en	Overdue!

en	Buffer closed

en	Repayment buffer opens {0} before each payment. This one opens in {1}.

en	Sets the priority for vehicles to deliver products to this buffer. A lower number indicates higher priority.

en	Loan payments

en	For every active loan, there's a product buffer in this dock. When a loan payment is due, products are deducted from the buffer to cover the payment. Trucks should regularly deliver payment products to the dock. Access for these deliveries opens up a few months before each due date. Rebuilding the dock won't affect payment capabilities.

en	Pay

en	each year for the duration of:

en	Products will be delivered to your trading dock.

en	Remaining interest

en	Repay

en	You need to input a valid quantity

en	Insufficient products in storage to make this payment.

en	Repay your loan directly from your storage silos to decrease your debt.

en	Start date

en	Starting loan

en	Left

en	Loan payment is overdue ({0})

en	Failed to collect payment for loan ({0})

en	Active loans

en	Products to lend

en	Loans

en	Allows you to borrow products from other settlements on the world map. Borrowed products are delivered to your trading dock. You must repay the borrowed quantity plus interest in annual installments. Payments are deducted from your trading dock, so ensure trucks regularly supply the dock.

en	Lenient

en	Firm

en	{0} km away from our Island

en	{0} ship with battle score:

en	This location has {0}

en	Ship on way

en	Locked for {0}

en	Level of detail (LOD)

en	Configures whether trucks can import products

en	Configures whether trucks can export products

en	Busy

en	Extremely busy

en	Stable

en	Shows how busy your trucks are (does not include mining operations). Click for more details.

en	Very busy

en	Low food supply!

en	Made in version: {0}

en	Provides computing as a resource that can be used on your island. Computing is used in advanced machines such as robotic assemblers or microchip makers. This is early technology with low efficiency.

en	Mainframe computer

en	Edit designation

en	Save in progress ...

en	Map

en	Flat area

en	Land area

en	Map size

en	Map not selected or the file is corrupted.

en	Maple tree

en	Maple tree (dry)

en	When on, shows resources that are easy to reach: those not submerged under the ocean and within {0} tiles deep.

en	Show on the map

en	Show resources on the map

en	Map resources

en	{0} × {1} km

en	{0} match

en	Impact from power and computing outages is reduced

en	Belts and storage units don’t require electricity

en	Casual

en	World mines produce less resources when Unity is low, rather than stopping entirely

en	Mined mixed materials in trucks must be processed at a dedicated sorting facility

en	Ore sorting

en	Pumps stop working if groundwater is depleted

en	Ships can't move without fuel and can't use Unity as a remedy

en	People die from starvation

en	Realism

en	Vehicles can't move without fuel

en	Machines and other maintenance consumers stop working when broken

en	Belts and storage units require power to function and stop working without it

en	Quick repair action is not available

en	Realism++

en	Reduced world mines

en	World mines have reduced deposits

en	Extra starting resources

en	Infinite world mines

en	Full deconstruction refund

en	Resources boost

en	Mechanics

en	Customize difficulty

en	Discord

en	Map editor

en	FPS limit in menus

en	Food production

en	General

en	Getting started

en	Logistics

en	Settlement

en	Terraforming

en	Tools

en	Warnings

en	World

en	Besides our initial supplies we are starting from scratch. We should start manufacturing {0} to be able to build our infrastructure, grow food to feed our people, and find a way to make fuel for our vehicles.

en	The island looks abandoned but it has plenty of natural resources that we could use. There are even some abandoned buildings around that we could disassemble for scrap.

en	Also we should set up a {0} so we can reinvent all the technologies we took for granted for so long.

en	We found out about a settlement nearby we can trade with in case we run out of something. They can deliver the goods to us once we have a {0}.

en	The entire crew is counting on you after everything we have been through together. Good luck!

en	Metal surface

en	This mod is not installed or not the right version.

en	Mods available

en	Mods that are installed but are not used in the current save file. You can select mods below to include them when loading the save file. This will work only for some mods.

en	Mods required

en	Mods used by the current save file. You can unselect a mod to try to load the game without it. Be careful that removing a mod that is providing a new game content might not always work.

en	Nature

en	press {0} key to cycle through all the results

en	Navigate to the next result

en	Navigate to the previous result

en	Blueprint

en	Error: {0}
cs	Vyskytla se nová chyba

en	Create a new folder.

en	New folder

en	Customization

en	Name your game

en	Failed to write a test save file to {0} Avoid using special characters in the game name, and ensure the game has the necessary access rights to the save directory. Additionally, verify that there is sufficient free space on the drive. Access might be blocked by antivirus software or the 'Controlled Folder Access' feature in Windows. Please set up appropriate exception rules in such software or your OS.

en	This game name is already in use

en	The provided game name contains invalid characters

en	Launch game
cs	Začít novou hru

en	Mechanics

en	{entity} has no forestry designations in its area

en	No options found

en	{entity} has no product assigned

en	No research
cs	Výzkum není vybrán

en	Nothing found

en	Mute notifications

en	No new notifications

en	Unmute notifications

en	Notify if reserve is low

en	{entity} has no tree saplings to plant trees with

en	{entity} has no truck assigned
cs	Káceč stromů nemá přiřazené žádné nákladní auto

en	There is no operational vehicle depot that can accept this type of vehicle

en	low water supply

en	Enable automatic regulation

en	If enabled, the reactor will regulate the target power based on the heat demand. The automated regulation will never go above the target power level (selected on the slider above). It also can't go below the first level (shutting the reactor down). The automation relies on the cooling loop; without it a rapid change in reactor's heat could lead to a meltdown. This regulation requires computing in order to operate.

en	Thermal reactor that maintains nuclear chain reaction from enriched uranium rods. The reaction releases a large amount of energy utilized for steam generation. This plant can be set up to effectively provide up to {0} MW of electricity when running on full power. Beware that spent fuel is radioactive and can harm the population if not stored in a specialized facility.
cs	Udržuje jadernou řetězovou reakci z tyčí obohaceného uranu. Reakce uvolňuje velké množství energie využité pro výrobu páry. Toto zařízení lze nastavit tak, aby efektivně poskytovalo až {0} MW elektřiny při plném výkonu. Pozor, vyhořelé palivo je radioaktivní a pokud není skladováno ve specializovaném zařízení, může ublížit populaci.

en	The reactor needs to be turned off before upgrading

en	Cooling
cs	Nouzové chlazení

en	Cooling is deployed in case the reactor starts to overheat, and that typically happens when water is not supplied fast enough to be converted into steam (or steam output gets stuck). Cooling is not mandatory if you are not using automatic power regulation. However, it is highly recommended to have it as it provides extra protection and helps to avoid any potential overheating.
cs	Nouzové chlazení se zapne ve chvíli, kdy se reaktor začne přehřívat, což se obvykle děje, když není voda dodávána dostatečně rychle na to, aby byla převedena na páru. Nouzové chlazení není povinné, ale je vysoce doporučováno vzhledem k tomu, že poskytuje ochranu navíc a pomáhá předejít případnému přehřívání.

en	Enrichment

en	If input is provided, it will be enriched into fissile fuel. The enrichment process is optional and does not affect reactor's fuel economy. Keeping the enriched output buffer full does not affect operation of the reactor.

en	This reactor has advanced safety feature that prevents radiation leaks on overheat but its fuel content will be lost.

en	Overheat will also cause significant radiation leak into the area.

en	Nuclear reactor cannot start if it is not well maintained. Increase maintenance in order to safely start it.
cs	VAROVÁNÍ: Jaderný reaktor nelze spustit, pokud není dobře udržován. Zvyšte údržbu, abyste jej mohli bezpečně spustit.

en	Nuclear reactor was critically overheated and is shutting down. Depending on severity, this may cause loss of loaded fuel, damage to the building (loss of maintenance), and leak of radiation.
cs	VAROVÁNÍ: Jaderný reaktor se kriticky přehřál a vypíná se. V závislosti na závažnosti, může dojít ke ztrátě právě používaného paliva, poškození budovy (ztráta údržby) nebo úniku radioaktivity.

en	By dragging the orange slider to the right, you define the desired power level maintained in the reactor. This affects the amount of steam the reactor generates and how fast it burns through the fuel. All the heat generated needs to be used. Any extra heat can slowly build up, eventually leading to a reactor overheating. Basic reactors don’t have automated power regulation which makes their heat output fixed.
cs	Přetažením oranžového posuvníku doprava definujete požadovanou úroveň výkonu v reaktoru. To ovlivňuje množství páry, kterou reaktor generuje a jak rychle prohoří palivo. Veškeré vytvořené teplo je potřeba využít. Jakékoli přebytečné teplo se může pomalu hromadit, což nakonec vede k přehřátí reaktoru. Základní reaktory nemají automatickou regulaci výkonu, která zajišťuje stálý jejich tepelný výkon. Pokročilé reaktory mohou využívat výpočetní techniku k automatické regulaci úrovně výkonu, což snižuje spotřebu paliva a vody.

en	Requires at least {0} unit of fuel to operate

en	Fuel in reactor

en	The reactor will operate as long as it is supplied the minimum amount of fuel shown below. When fuel is depleted it will be replaced with a new one and spent fuel or any other corresponding product will be returned.

en	Advanced thermal reactor that provides increased throughput. This reactor is also able to utilize MOX fuel. It can also regulate its power level automatically (if computing is provided). This plant can be set up to effectively provide up to {0} MW of electricity when running on full power.

en	Nuclear reactor II

en	A complex facility which reprocesses radioactive material by isolating fission products (material that is no longer fissile and would slow down reaction if left in a reactor). Isolated waste decays faster, allowing it to be disposed of in a reasonable time span. The isolated waste is vitrified using molten glass into a solid form for easier storage.

en	Nuclear reprocessing plant

en	Radioactive waste storage
cs	Sklad vyhořelého paliva

en	{0} day

en	{0} year

en	Oak tree

en	Oak tree (dry)

en	Ocean access is blocked

en	Ocean quality

en	Larger pump that can be placed up to height of {0} from the ocean level. Requires more power to run.
cs	Větší čerpadlo, které lze umístit na vyšší útesy, ale vyžaduje větší výkon.

en	Pumps water from ocean. Works at the maximum height of {0} from the ocean level.
cs	Čerpá vodu z oceánu.

en	Browse community maps

en	Open research

en	Open tutorial

en	Reduces throughput

en	Products to sort

en	Choose products that can be sorted in this facility. Trucks will deliver mixed cargo only if all its products are selected here. Trucks will always prefer a sorting plant over dumping onto terrain. But if you assign your mine with a {0} that manages dumping designations, these designations will take precedence over the sorting plant. This setup enables you to skip sorting through cargo that contains only unwanted products.

en	If enabled, you will be notified when this product blocks the output.

en	Unsorted input

en	A single facility cannot sort more than {0} different products

en	Reject single-product loads

en	Trucks carrying only one type of product will be rejected.

en	The sorter is not accepting more of this product because there is already too much of it.

en	Select products to sort

en	This facility handles sorting of mixed materials loaded onto your trucks by excavators. This is required as trucks can't directly deliver mixed loads to storage units or buildings.

en	Ore sorting plant

en	ID of the port that outputs this product

en	Output this product only

en	If enabled, the output port of this storage will output only this product.

en	Are you sure you want to overwrite {0}?

en	Palm tree

en	Particles quality

en	Paste

en	Click to paste a string from the clipboard.

en	New changes since you last played

en	Hold the shortcut key to apply pause only. This disables un-pause functionality.

en	Click or drag over an area of structures and vehicles to pause or unpause them

en	journey

en	Photo mode

en	Hold the shortcut key to place selected structures multiple times

en	Designates an area for surface placement by trucks.

en	Planning mode on

en	Planning mode is enabled which means that any new construction will be paused (preventing trucks to make deliveries). Click to turn the planning mode off.

en	In quarantine

en	Starving

en	Some pops can't work

en	Every month, {0} of the population will have to pack their things and leave the island

en	Eviction

en	{0} pops died of starvation!

en	People are starving!

en	Power

en	Priority for electricity generation. In case there is extra power, a generator with higher priority (a lower number) will generate power while the ones with lower priority will be on standby.
cs	Priorita výroby elektřiny. V případě přebytku energie bude generátor s vyšší prioritou (nižší číslo) generovat energii, zatímco generátory s nižší prioritou budou odstavené v záloze.

en	Power generator (large)
cs	Generátor energie II

en	Always consume

en	Consume if can

en	Never consume

en	Blanket fuel

en	Blanket fuel (enriched)

en	Bricks

en	Copper scrap pressed

en	Core fuel

en	Core fuel (spent)

en	Fission product

en	Gold scrap pressed

en	Iron scrap pressed

en	Manufactured sand

en	MOX rod

en	Paper

en	Plutonium

en	Quartz crushed

en	Recyclables pressed

en	Retired waste

en	Spent MOX

en	Steam (depleted)
cs	Vyčerpaná pára

en	Steam (high)
cs	Pára hi

en	Steam (low)
cs	Pára lo

en	Steam (super)

en	Tree sapling

en	Depleted uranium

en	Enriched uranium (4%)

en	Enriched uranium (20%)

en	Reprocessed uranium (1%)

en	Heat

en	Waste pressed

en	Yellowcake

en	Remove debris

en	Click or drag over an area of debris (stones, bushes, tree stumps) to clear them. This action costs Unity.

en	Allow powering surplus consumers

en	When enabled, power generated here can also be used by consumers that are set to consume surplus power only. Surplus mode is useful for generators for which any unused power goes to waste (e.g. solar panels) and can be instead provided to surplus consumers. Surplus generators always have a priority over non-surplus ones to generate power.

en	High quality

en	High performance

en	Balanced

en	Ultra high quality

en	Quick delivery is not allowed for this type of structure

en	Radiation level. The higher the number the more radiation is released into the area (unless the fuel is safely stored).

en	The vehicle will be disassembled and reassembled at the nearest depot.
cs	Odešle toto vozidlo do nejbližšího depa vozidel. Pokud není depo dosažitelné, vozidlo je rozebráno a znovu složeno v nejbližším depu.

en	Full refund

en	Partial refund

en	{0} day ago

en	{0} hour ago

en	{0} minute ago

en	{0} second ago

en	Cannot be removed - has a ship assigned

en	Clear
cs	Odebrat produkty

en	Instantly remove products stored in the internal input and output buffers used by this recipe. The products will be moved into any available storage or shipyard.

en	High

en	Low

en	Medium

en	Off

en	Very high

en	{0} is not supported on this hardware

en	Rendering

en	Preset

en	Allows to replace (upgrade) this vehicle. A requested replacement will be scheduled for assembly in a nearby vehicle depot. Once the replacement is built, the vehicle will head to the depot to be scrapped and replaced. In the meantime, the vehicle will operate as usual.

en	There is no compatible vehicle depot that could build the selected replacement.

en	No vehicle is selected for replacement.

en	Vehicle is heading to a vehicle depot to be replaced.

en	Vehicle is waiting for its replacement to be built in the vehicle depot.

en	Research

en	Basic computing

en	Biodiesel
cs	BioNafta

en	Blueprints

en	Bricks production

en	A bit more spacious office. It provides access to advanced edicts and gives a passive increase in quick trade volume.

en	Captain's office II

en	Chemical plant & paper
cs	Chemický závod a hnojivo

en	Compactor

en	Concrete production
cs	Efektivní beton

en	Crusher (large)

en	Custom surfaces

en	Datacenter

en	Large generator

en	Electricity

en	Electrolyzer II

en	Provides industrial production of chemical fertilizer.

en	Fertilizers

en	Hydrogen cell

en	Incineration plant

en	Mixer II

en	Provides research. The more labs you have, the faster you research.
cs	Zajišťuje výzkum.

en	Provides access to more advanced technologies. Important: this lab has to be provided with lab equipment on continuous basis in order to work. The more labs you have, the faster you research. Lab can return consumed products in form of recyclables, if recycling technology is unlocked.
cs	Zajišťuje výzkum.

en	If you need to speed-up your research, you can build more research labs. But don’t forget that running them costs {0}. {0} is naturally generated in settlements when people are well and happy but can decrease when their needs are not met. You can visit the settlement to see the details.

en	Shows the total accumulated lifetime production you need to achieve in order to get enough experience to perform this research.

en	Reforming & cracking
cs	Reformování nafty

en	Nuclear reactor II

en	Fast breeder reactor

en	Silicon & electronics II
cs	Křemík

en	Maintenance
cs	Energie & údržba

en	Settlement recycling

en	Stacker

en	Super pressurized steam heated to 800 °C. Can be leveraged to produce hydrogen using sulfur-iodine cycle which is more efficient than electrolysis.

en	Super heated steam

en	Terrain leveling

en	Thermal storage

en	Provides advanced tools for easier planning and management.

en	Tools

en	You need to research a technology in order to repair this.

en	Allows to raise or lower conveyors in a compact footprint.

en	Conveyor lifts

en	Tree planting

en	{0} unlocked!

en	New buildings:

en	New products:

en	Large vehicles to scale your mining and logistics operations. Their production requires glass which has to be acquired via quick trade from other world settlements until you research how to produce it yourself.

en	Hydrogen mega vehicles

en	Vehicles management VI

en	Resources

en	Restore defaults

en	Retaining walls

en	Next disposal in: {0}

en	Product into which the current stored waste transforms after it is no longer radioactive. Only some waste can be retired this way (more information can be found in the recipe book).

en	Right click to remove

en	Press the shortcut key to rotate clock-wise

en	Recycling this building provides you with useful materials which will be automatically transported by trucks where needed (e.g. {0} will be delivered to a {1}).

en	Run on low fuel

en	The ship will depart even with insufficient fuel, but the journey will take longer and cost Unity.

en	Failed to save the game!

en	Save

en	Saved

en	Note that blueprints remain compatible so you can go back to the old game version, export your blueprints to string, and import them to the new version.

en	Welcome to the {0}! Unfortunately, saves from the previous game version are not compatible. However, the new version is full of new exciting content so we hope you will not mind a new start. If you'd prefer to keep playing your old save, you can! Just go to Steam and switch to the old version '{1}' as shown below. Steam will then automatically download it for you. Whenever you are ready to go back to {0} just remove the beta branch by setting it to 'None'.

en	Name your save

en	Vehicle is heading to be scrapped in the vehicle depot

en	Sends the vehicle to the vehicle depot to be scrapped for parts
cs	Odeslání vozidla do depa k sešrotování na náhradní díly

en	To discover new seeds, explore the world map with your ship.

en	Select fuel

en	Select mods to include in the game

en	Select...

en	Select vehicle

en	Collects recyclables from the attached settlement. Recyclables are generated only from products that you provide to the settlement (e.g. {0}). If a settlement does not have this module built, all recyclables end up in general waste.

en	Shadows quality

en	Automatically return home

en	The ship will automatically return back from the world map if it has no available locations to explore.

en	Location is too far

en	Ship requires crew in order to operate. Crew cannot board in case the ship is damaged.
cs	Pro provoz lodi je nutná posádka

en	Cargo ship fuel consumption reduced by {0}

en	Ships fuel saver

en	Replacement is in progress. Click to cancel.

en	The selected fuel is already in use.

en	Materials for this modification are not available

en	Not available as ship is currently busy.

en	Allows to switch the ship's fuel type. Changing to some fuels is free, while others require a ship rebuild, costing materials. If there is some cost, it is displayed below.

en	Abandon this project for now (can be restarted anytime)

en	All the cargo that is temporarily stored in the shipyard. When the shipyard gets too full it is unable to unload more cargo from the ship. Trucks always actively remove products from the shipyard whenever there is space somewhere else.
cs	Veškerý náklad, který je dočasně uskladněn v loděnici. Když je loděnice příliš plná, nemůže z lodi vyložit další náklad.

en	Make primary

en	Request the ship to dock here (enables to remove any shipyard that is not in use)

en	This shipyard is currently being re-assigned

en	Shipyard needs to be repaired first

en	IMPORTANT: It might be required to perform this action multiple times.

en	Recover ocean access

en	Area recovery

en	The docking area is blocked and prevents the ship to operate. You can use the button below to automatically remove accidental material deposits. This action costs Unity and it might be required to perform it multiple times. In case the area is blocked by other structure such as dock or pump, you need to demolish it yourself.

en	Show in folder

en	Breaks down products into loose form.

en	Shredder

en	Skip

en	{entity}: blocked due to full output

en	{entity} needs to be assigned with products to sort

en	Makes sour water useful by extracting ammonia and sulfur. Sulfur can be turned into acid and used for instance in the production of copper
cs	Zužitkovává průmyslovou odpadní vodu tím, že ji přemění na kyselinu. Kyselina se využívá např. při výrobě mědi

en	Speed reduced to {0} due to the following factors:

en	Vehicle speed reduced to {0} due to the following factors:

en	Spruce tree

en	Dumps material from connected conveyor belts directly on the terrain.

en	Stacker

en	What will be dumped here

en	Starting location

en	A balanced map. Great for beginners or casual players.

en	For skilled players who have some experience with the game already. Requires planning and trade-offs.

en	For players who are ready to fail and like to push their limits. Do not take success for granted.

en	A slightly more advanced map that may require some extra planning.

en	Easy

en	Hard

en	Insane

en	Medium

en	Death by starvation

en	Reduced workforce

en	Dumped / disposed
cs	Vyhozené

en	Breakdown

en	Summary chart

en	Statue that not just demonstrates the wealth of your island but also serves as a celebration of your industrial success. It has such a positive effect on your population that it reduces your island's maintenance requirements by {0}. In order to get the bonus, the statue needs to be provided with '{1}' on a continuous basis. However, if you don't maintain your statue you will get a negative effect. Because nothing demotivates your workers from performing maintenance more than seeing a broken statue of maintenance. You can build this statue multiple times should your wealth allow it, but each additional statue's effect is reduced by half.
cs	Socha, která ukazuje nejen bohatství vašeho ostrova, ale slouží také jako oslava vašeho průmyslového úspěchu. Má tak pozitivní vliv na populaci, že snižuje požadavky na údržbu vašeho ostrova o {0}. K získání bonusu musí být soše pravidelně poskytováno '{1}'. Pokud však nebudete svou sochu udržovat, bude to mít negativní efekt. Protože nic nedemotivuje vaše pracovníky od provádění údržby více než pohled na rozbitou sochu údržby. Pokud to vaše bohatství dovolí, můžete sochu postavit vícekrát, ale bonus získáte pouze jednou.

en	Status

en	Stone surface

en	Consumes power when sending or receiving products via its ports.

en	Alert: {entity} has high supply of {0}
cs	Upozornění skladu: zásoba {0} je vysoká

en	Alert: {entity} has low supply of {0}
cs	Upozornění skladu: zásoba {0} je nízká

en	no product selected for heat transfer

en	Stored heat

en	The available heat accumulated in this storage. Heat does not decay as long as the storage remains operational.

en	Supporter edition maps

en	Surfaces

en	Areas & borders

en	Characters

en	Hazard

en	Lines & arrows

en	Double lines

en	Symbols

en	Enables to create, import and use blueprints.

en	Blueprints

en	Allows laying down custom surfaces, such as concrete, on the ground. Surfaces reduce the maintenance needs of vehicles that drive over them.

en	Custom surfaces

en	Electronics II technology

en	Hydrogen cargo ship

en	Microchip technology

en	Combines mining & dumping designations into one. Useful for terrain flattening or ramps setup. If part of terrain is below the designation, trucks will dump there. If part of terrain is above designation, it will be mined by excavators. For mining to work, the designation has to be inside of a mine tower area.

en	Terrain Leveling

en	Terrain grass quality

en	Terrain quality

en	Charging process

en	Thermal storage uses steam to heat its tank of molten salt to store thermal energy. The accumulated energy can be then used to boil incoming water back to steam. The conversion process has losses but maintaining the accumulated heat does not decay while the storage is operational.

en	Discharging process

en	Thermal storage

en	Note that this vehicle cannot drive under conveyor belts and pipes.

en	Press the shortcut key to to toggle price display.

en	There are homeless people on your island. Build more housing, evict them using edicts, or reduce new population intake. Note that homeless people will not work for you.

en	The total population / the total housing capacity.

en	Cannot join if not flat
cs	Nelze připojit k rampě

en	Not enough space in animal farm or no animal farm built
cs	Nedostatek místa na farmě nebo nebyla postavena farma.

en	Trade with a village

en	Transport build

en	Belts & pipes snapping is off

en	You have disabled snapping of belts & pipes. This is useful when trying to stack them on top of each other. But it is not suitable for regular building. You can disable this by pressing the {0} key.

en	Hold the shortcut key to enforce straight belt / pipe without any turns.

en	Press the shortcut key to toggle port avoidance. By default belts & pipes are planned to avoid blocking any existing ports. When this is enabled, ports will be ignored and belts & pipes can be placed anywhere near them.

en	Press the shortcut key to toggle automatic snapping. It is useful to disable snapping when building belts / pipes on top of each other.

en	Hold the shortcut key to get an alternative option of placement in case there are multiple ones with the same cost.

en	To make transport shorter, you can split it with connector or balancer.

en	{entity} is too long

en	Construction already started

en	Large tree harvester

en	To designate trees for harvesting, select the tree designation tool ({0} key) (1) and drag your cursor over a forest (2).

en	{0} will automatically start harvesting any designated trees. Click on the {0} and assign it at least one truck so it can unload the harvested wood.

en	Once trucks are loaded with wood they will deliver it to a nearby storage or any machine that requires wood.

en	A machine for planting trees. Make sure it has access to saplings. It cannot pass under transports.

en	Tree planter

en	Tree planter

en	Cut after

en	Harvesting options

en	Allows to select at which percentage of size the trees should be cut. That affects yield of wood and consumption of saplings. The table below shows quantity of wood produced per a single tree.

en	No cut

en	A tree that can be manually positioned without having to use a forestry tower. Planting it requires a tree sapling and a tree planting vehicle.

en	{entity} cannot deliver {0}. No valid destination
cs	Náklaďák není schopen doručit {0}. Neplatný cíl

en	{entity} has no compatible sorting plant for mixed cargo

en	{entity} has no compatible excavator
cs	Nákladní auto nemá kompatibilní bagr

en	Truck

en	Large hauling truck with max capacity of {0}. This type can transport only liquid or gas products. It cannot go under transports.

en	Haul truck (tank)

en	Large hauling truck with max capacity of {0}. This type can transport only loose products (coal for instance). It cannot go under transports.

en	Haul truck (dump)

en	Uses super pressure steam to create mechanical power.

en	Super-pressure turbine

en	Custom routes
cs	Pokročilá logistika

en	A Cargo ship allows to automate product deliveries from world mines and oil rigs. The ship has to be discovered, repaired, or purchased on the world map, it cannot be built directly on your island. Once you obtain a cargo ship you can build a {0} on your island and the ship will dock there automatically.

en	The number of ships available (repaired) and the number of ships discovered is shown at the top of the interface.
cs	Počet dostupných (opravených) lodí a počet objevených lodí je uveden v horním stavovém řádku (obrázek níže).

en	A {0} can only be researched once a first cargo ship is discovered on the world map. Depots can be built on the shore of your island. When placing a {0}, you will see striped patterns reaching out into the sea indicating ship access. You must ensure that at least one area is green, indicating that a ship will be able to dock. Be careful to not block these areas with other buildings such as other depots or ocean pumps.

en	A {0} requires modules in order to store and transfer products. There are modules for each type of product and you can mix and match them on a single depot. These modules determine what types of products your ship will import or export, you need to assign this product manually. Modules also have input and output ports for you to connect transports to.

en	A cargo ship will depart automatically when there is enough cargo to fill the ship on the world map (1). A ship can pick up cargo from any entity on the world map. Each trip of the ship has a fixed fuel cost which is based on the size of the ship (2).

en	Upgrading the cargo depot will also upgrade the attached ship. This expands the number of slots and thus the amount of transported materials. Larger ships are more efficient in fuel consumption.

en	Coal power plant

en	A more efficient way of generating power compared to diesel generators is a coal power plant. Coal burned in boilers turns water into steam (1). This steam then spins turbines (2) and transfers mechanical force over a shaft into attached power generators (3) which make electricity from it.

en	It does not matter how you order your turbines and generators, as long as they are all on one shaft they work together.

en	Generators do not produce electricity when there is no need and ignore the energy from the mechanical shaft. However, the turbines do not stop when the shaft is spinning at full power, instead, they let the steam pass through which means some energy gets lost. To combat this, you can use a {0} attached to the mechanical shaft which will store the mechanical energy as inertia and return it when the power is needed, behaving like batteries.

en	A {0} can be used in combination with “auto-balance” toggle on turbines. Once enabled, turbines will automatically turn off when the connected shaft has maximum inertia, and back on when the inertia is low. The {0} helps to increase the total inertia of the shaft to make this system more efficient and prevent loss of power due to turbines' slow startup.

en	Contracts

en	You can establish contracts with settlements to exchange goods on regular basis. Contracts are typically much more lucrative than quick trading deals but they cost Unity and require a dedicated {0}.

en	After you establish a contract, you’ll need a {0} and a {1} with modules fit for the contract. For example, if you’re trading {2} for {3} you’ll need to have both a Unit Module ({2}) and a Fluid Module ({3}) attached to the {1} (1). Select either module, click 'assign a contract' (2), and assign the contract you wish to begin (3). Note that any other attached module will be auto assigned to the appropriate type of material if compatible with the contract.

en	Once your {1} modules are supplied with the correct amounts of required goods, the {0} will automatically travel to the settlement to exchange the goods. Contracts enable you to trade as much as you want without any time restriction

en	This tool enables you to copy configuration from one building to another. You can even drag over multiple buildings to mass apply the selected configuration.

en	This tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click on the building you want to copy settings from (2). Finally click on or drag across as many other similar buildings to paste those settings (3).

en	This tool allows you to select one or more buildings to copy and place elsewhere. This allows you to effortlessly copy existing factory designs to scale your production.

en	To copy several buildings at once, press {0} or click the icon in the toolbar (1) to select the copy tool then click and drag across the desired buildings (2) tool. Let go of the mouse button and drag to where you want to place your copied buildings and left click once to place (3). You can copy a single building by hovering over it and pressing {1}.

en	This tool copies configurations of buildings by default. You can hold the {0} while placing a building to prevent it from copying the configuration. Copies buildings will be constructed as new ones.

en	From time to time, your island might get into a crisis – fuel running out, no power, low maintenance, etc. Obviously, it is never your fault. It’s always caused by the people on the island doing a bad job. However, there are ways to avoid some of the issues early on.
cs	Čas od času se může stát, že se váš ostrov dostane do krize - dojde palivo, není k dispozici elektřina, údržba je nízká atd. Samozřejmě to nikdy není vaše vina. Vždy je to způsobeno tím, že lidé na ostrově špatně pracují. Existují však způsoby, jak se některým problémům vyhnout již na začátku.

en	You can pin / unpin products you would like to monitor in your right side panel. By clicking on this panel it will open your global statistics which showcases inventory across your island. Click on the pin icon to keep this product shown at all times.
cs	Produkty, které chcete sledovat, můžete připnout nebo odepnout na pravém bočním panelu. To vám může pomoci odhalit případy, kdy dochází globální zásoba nějakého výrobku.

en	It is recommended to set up storage alerts for products like {0} or products that are critical for maintenance or settlement services. Getting notified early on gives you time to react. You can also set up dedicated storages, fill them with emergency supplies and disable truck export. This way, you have emergency supplies whenever you need them.

en	Most of your machines and buildings are assigned a priority. The lower the number the higher the priority is and the more likely they get power, unity, workers, maintenance and more. So having the most critical infrastructure on an increased priority is a great way to go.
cs	Většina strojů a budov má přiřazenou prioritu. Čím vyšší priorita, tím větší pravděpodobnost, že dostanou energii, Soudržnost, pracovníky, údržbu a další. Mít nejkritičtější infrastrukturu se zvýšenou prioritou je skvělý způsob, jak to udělat.

en	Running out of power is no fun and there are several ways to avoid that. The first step is to set up alerts for storages that feed power-making machines, for example, coal and water storage that feed boilers used to produce steam for generators. This way, you know that coal or water are getting low before the power supply halts entirely.
cs	Vyčerpání energie není žádná legrace a existuje několik způsobů, jak tomu zabránit. Prvním z nich je nastavení upozornění pro sklady, které zásobují kotle nebo dieselové generátory. Tímto způsobem se dozvíte, že palivo dochází dříve, než se dodávky energie zcela zastaví.

en	You can also give an increased priority to a storage that feeds your power plant. You must first have the {0} slider (1) moved away from the default location or you will not see the priority selection screen (2).

en	The most robust but expensive setup is to have a backup plant like in the real world. This can, for instance, be an array of diesel generators that are ready to kick in when power drops.

en	This works by default because a {0} has lower production priority than standard generators connected to turbines. You can reconfigure power generation priority for any power generator yourself. Note that machines consume less maintenance when they are idle.

en	In case of the worst emergency, you can also boost a machine. Boost enables machines to work without power at the monthly cost of {0}.

en	This tool is similar to the copy tool, but it removes the copied buildings. It only works for ghost buildings whose construction has not started yet.

en	The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). You can also press {1} while hovering your cursor over a building to cut it instantly, which can be handy when making quick adjustments.

en	{0} can be produced by distilling {1} in the {2}. To extract {1}, build an {3} on top of an oil reservoir. When an {3} is selected for building, you will see black bars revealing locations of the oil reservoir.

en	The resources overlay can be also displayed at any time by toggling it in the bottom-left panel.

en	When production buildings are selected, icons showing input and output products will be displayed above the connection ports so you can determine where everything will go in and come out. Connect 3x {0} to a {1} using pipes.

en	There are limited underground supplies of {0} on the island. Later in the game you will be able to find additional {0} resources on the world map. In order to find them you will need to use your ship and explore the surroundings.

en	Diesel production is not a clean process, it produces {0} and {1}. {1} can be released via a {2} and {0} can be dumped into the ocean with a {3}. Note that releasing pollutants to the environment will have negative effects on your population when done in large volumes.

en	Waste products

en	Dumping
cs	Odpady a skládky

en	Farm fertility

en	Soil water level is replenished by rain and this is mostly sufficient for crops with low water demands (such as potatoes). However, rain is not a reliable water source and crops can yield less or even dry out and die when not having enough water.
cs	Voda se doplňuje deštěm (i ve sklenících), ale déšť není spolehlivým zdrojem a pokročilejší plodiny jsou náročnější, takže se doporučuje mít externí zdroj vody. Zavlažované farmy automaticky rozdělují vodu, když půda vyschne, takže externě dodávaná voda nepřijde nazmar. Výnosy farmy se snižují, pokud plodiny nemají dostatek vody, a mohou dokonce zcela vyschnout.

en	Having an external source of water is vital for reliable farming. This requires upgrading farms with irrigation systems (unlocked via research). Irrigated Farms only consume water when the soil gets dry so externally supplied water does not get wasted.

en	Soil water level
cs	Voda

en	Farmer’s biggest dream are fertilizers. They can increase the soil fertility beyond the natural equilibrium value, some even beyond 100%!

en	To make fertilizers work, you need to connect a pipe with fertilizer product to the farm (1) and drag the fertility target slider (2) to the desired level. The farm will automatically fertilize the soil to the selected level. Note that each fertilizer type has its own maximum fertilization target which is displayed in the Fertilizers Overview UI.

en	Note that the higher your soil fertilization target is the lower the natural replenishment is. And once fertility climbs above 100%, the natural replenishment will turn negative which will require even more fertilizer to sustain it.

en	Fertilizers

en	Crop yield is based on soil fertility. If a farm has 50% soil fertility it will only have a 50% yield of products. Crops consume fertility as they grow but fertility is also naturally replenished over time (an empty farm would eventually reach 100% fertility).

en	Note that soil fertility does not affect crop water consumption or growth duration. This means that crops growing on more fertile soil will not only yield more but also will be more water-efficient (greater yield for the same amount of water).

en	Over time, crop fertility consumption and natural replenishment will stabilize at a value called fertility equilibrium. This value represents an estimate of average soil fertility based on the current growth schedule. The equilibrium exists because crop fertility consumption is constant but the natural replenishment speed increases as soil fertility gets lower.

en	Growing the same crop more than once in a row will impose {0} penalty on fertility. This can be avoided by planting different crops in a crop rotation schedule. You can plant {1} which does not yield any useful products but helps to regenerate soil fertility and eliminates same-crop fertility penalty when planted between other crops.

en	You can also leave the field empty with no crop planted. This gives the soil time to regenerate fertility naturally but it won’t eliminate the same-crop fertility penalty on its own.

en	Crop rotation

en	Iron Scrap smelting
cs	Tavení železa

en	Your population has health. If health is positive, your population grows and provides you with extra unity. If health goes negative, your population starts to decline.
cs	Vaše populace má zdraví. Pokud je zdraví pozitivní, vaše populace roste a poskytuje vám další Soudržnost. Pokud je zdraví záporné, vaše populace začne klesat.

en	You can increase your population's health by providing them with a variety of food, water, and healthcare.
cs	Zdravotní stav obyvatelstva můžete zlepšit tím, že jim poskytnete různé potraviny, vodu a zdravotní péči.

en	Your population's health decreases if you emit pollution (air or water). Pollution on your island is global, so moving smoke stacks farther from your settlement won’t help. It is a good idea to keep your eye on how much pollution you emit.
cs	Zdravotní stav obyvatelstva se snižuje, pokud vypouštíte znečištění - do ovzduší nebo do vody. Znečištění na vašem ostrově je globální, takže přemístění kouřových komínů dále od vaší osady nepomůže. Je dobré si hlídat, kolik znečištění vypouštíte.

en	When something emits pollution, it is displayed in the right side of the recipe UI as shown below.
cs	Když něco emituje znečištění, zobrazí se to v uživatelském rozhraní, jak je znázorněno níže.

en	Your population can suffer from diseases. There are diseases that just come and go and it is not possible to completely prevent them from happening. Providing healthcare can significantly reduce their negative impact.

en	There are also diseases that can occur due to bad conditions in your settlement, for instance lack of clean water or too much trash. There are no diseases from pollution as pollution gives a health penalty directly.

en	The {0} can process both {1} and {2} by toggling both recipes on. To do so, turn on the {1} recipe by clicking on it.

en	The priority of recipe execution depends on their order which can be changed using the arrows on the left (1). If you want to prioritize {0} processing over {1}, click the up arrow on the {0} recipe for it to move above the {1} recipe.

en	With {0} being smelted, the {2} will produce {1}. {1} can be dumped anywhere on the island by placing dumping designations (unless you prevent {1} dumping by changing the global dumping filter). Trucks will always prioritize delivering {1} and other materials to where it is needed before dumping it (e.g. concrete production). Dumping {1} is important as typically your smelting industry will produce way more {1} than you can use. Dumping it has no pollution effect.

en	Iron ore smelting

en	Maintenance

en	Maintenance is a crucial global resource that is required by vehicles and buildings to keep operational otherwise they break down and stop working. Maintenance level of each entity can be seen on the bottom of its window (1). In an emergency, broken entities can be instantly repaired using {0} (2).

en	In order to produce maintenance you need to build a {0} and supply it with the necessary materials.

en	You can see the current Maintenance amount on the right side of the screen (1). You can also see Maintenance Production and Consumption over time in the Statistics screen (2).

en	Mining
cs	Těžba&skládkování

en	You can remove any material from the terrain by mining it with your excavators and add material by dumping it with trucks.

en	Below is an example of how a mining designation starting at surface level is reachable only if it touches the surface. The top designation is reachable as denoted by the yellow color. The bottom starts one level below the surface and is not reachable, denoted by the orange color with red borders.

en	Use the {0} key to switch to the ramp mode. Then you can snap to a previous flat designations and extend a ramp from there.

en	Creating Ramps

en	Each designation square can be mined by only one excavator at a time. Be sure that there are enough available designations if you have multiple excavators.

en	You can see available resources by toggling a resource overlay in the bottom-left corner of the screen.

en	Resources layer

en	While dumping designations can be placed anywhere on the island, mining designations must be within a {0} managed area. With a mine control tower selected, click the {1} button to outline a new area.

en	Trucks and excavators must be assigned to a {0} in order for mining to begin. Excavators mine designated terrain while trucks transport the mined materials from the excavators to machines, storages, or any available dumping areas.

en	To mine the terrain, select the mine designation tool {0} from the bottom toolbar (1), and click and drag on the terrain to designate your mining area (2).

en	Mining designations

en	Designations denote how the terrain will be shaped after mining.

en	This tool behaves the same as the dumping designating tool. {0} will toggle between flat or ramp designations. Pressing {1} will toggle the ramp direction either up or down when placing beside another designation.

en	Move the height up or down using {0} and {1} respectively.

en	Rotate the ramp direction using {0}.

en	Mining designations have to start at or above the terrain, otherwise, they won’t be reachable by your excavators. If an edge of designation is not reachable, a red line is displayed. If there are red lines all around a designated area, that means that it cannot be mined.

en	If your vehicle has issues reaching its target because there is no valid path, you can investigate this situation by toggling its navigation overlay. Each type of vehicle has its own overlay. Trucks delivering construction materials have some distance tolerance but vehicles performing regular duties need to be able to navigate near their target.

en	Sometimes, vehicles can get stuck. You can always recover a vehicle using the recovery action. To avoid situations like this, use wide ramps and retaining walls during mining to prevent terrain collapse.

en	Sometimes, trucks can not access certain buildings due to obstacles such as terrain or other buildings. Instead of rebuilding parts of your factory to accommodate the vehicles, you can turn off import or export at the problematic building to prevent vehicles from trying to access it.

en	This tool enables pausing and unpausing individual entities such as machines or vehicles. It also supports mass pausing / unpausing by dragging over an area.

en	The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). When you drag over an area with non-constructed buildings it will toggle the construction pause, otherwise, it will toggle the regular pause. If any entity in the selection is paused, it unpauses everything selected, otherwise, it pauses everything selected.

en	The Planning Mode is toggleable mode that makes any building placed to be initially paused. You can toggle Planning Mode on and off by clicking the Planning Mode button in the bottom left corner toolbar. Buildings with paused construction are colored Gray as shown below.

en	Turning off Planning Mode does not unpause buildings that were placed while it was on. To unpause buildings placed, use the {0} (1). You can also select a building that was placed in {1} and unpause it by clicking the pause button on the Construction Inspector window (2).

en	Color Statuses of Construction

en	When placing buildings, the color of the building ghost itself will change depending on its construction status.

en	Buildings colored White are planned for construction and are currently paused. Blue colored buildings are currently being constructed. Red colored buildings are currently being deconstructed.

en	Population and Unity

en	Population is one of the most important pillars of your economy. You need to provide your people with housing, food, and other services and in return they will work for you.

en	People live in settlements. One settlement can be composed of one or more attached housing units and service buildings. You can have more than one settlement, but each requires its own services.

en	If there are more people than housing capacity, some will become homeless. Homeless people are very unhappy and they won’t work for you.

en	Population will naturally increase over time if people are healthy and housing is available. You can control the growth rate using edicts in the {0}.

en	{0} is a virtual resource that is generated when people are well and happy. The more services and comfort you provide, the more united they will feel, and generate more unity in return.

en	{0} can be spent on special tasks such as research, trade, work at remote mines, or vehicle recovery. Actions that require unity are usually denoted by purple color.

en	{0} can be extremely helpful in emergency situations. For example, {0} actions allow to instantly deliver products for construction or boost production of selected machines. It is advised to always keep some unspent {0} for when it is needed the most.

en	An overview of {0} gain/loss can be seen in the population overview window. The maximum amount of {0} that can be accumulated is determined by the amount and quality of housing. Recurrent unity gain/loss is computed on a monthly basis.

en	Trucks deliver cargo automatically based on the priority settings of source and destination building. Sometimes you may want to have a greater control over delivery source/destination or servicing vehicles. Custom routes offer this control and can increase efficiency and reliability of logistics.

en	A {0} can be assigned to export mined products to specific storages. To do this, select a {0} (1) and then click the {1} button under {2} (2) then click on desired storages.

en	Assigned storages can be seen in the {0} and right-clicking on their icon will delete the route. The routes can be also removed by clicking on the {1} button again and clicking on previously assigned storages.

en	When a {0} has export routes set up to storages with certain products, trucks will deliver these products only to the assigned storages and nowhere else.

en	Custom routes can be also used to assign a {0} to a {1} to specify fueling preferences for trucks and excavators.

en	It is recommended to use custom routes wisely and put them in places where it helps the most. Micromanaging every single storage with custom routes can lead to unnecessary complexity in your logistics system and can cause troubles during your future factory expansion.

en	Custom routes can be also set up between storages to further optimize your operations as shown below. Just make sure that the destination storage has the {0} slider set (1). You can optionally assign trucks to the receiving storage to solely service this supply line (2). There are also two toggles (3) that let you restrict the storage to only accept connected storages and assigned trucks.

en	Following example shows how a conveyor belt together with custom routes can reduce truck trips while dumping excess mined material. First, assign the {0} to a nearby storage (1). The storage is connected via a long conveyor belt (2) to another storage. The second storage is set to export to the nearby tower (3) which has an area marked for dumping.

en	You can use your ship to explore the world map. You can discover supplies to bring back to your island, other settlements to trade with, world mines to exploit, and more.
cs	Pomocí lodi můžete prozkoumávat mapu světa. Můžete najít kořist, uprchlíky, ropné plošiny a další.

en	To start exploring, open the world map ({0} key), select a destination (1), and click {1} (2). Once the ship arrives, it will start exploring. Exploration takes some time and you will be notified when it is complete.
cs	Chcete-li začít s průzkumem, otevřete mapu světa ({0}), vyberte cíl a klikněte na {1}. Jakmile loď dorazí, začne s průzkumem. Průzkum nějakou dobu trvá a po jeho dokončení budete upozorněni.

en	All the items that your ship brings will be automatically unloaded to the {0}. Just make sure that the {0} has enough free space. You can toggle on {1} to task your trucks to actively unload all cargo if there is storage available.

en	The ship needs fuel to travel and exploration of a new location requires an additional amount. In order to load the ship with fuel, select the {0} and drag the green slider of the fuel buffer to the right. Fuel can be delivered by trucks or via pipe.

en	Many components of the ship can be added or upgraded. Upgrades are performed in the {0}. The {0} prepares any required components regardless of whether the ship is present or not. Once upgrades are prepared, they get automatically applied when the ship arrives.

en	The {0} allows smelting products such as ores and scrap into molten materials. The {1} can be used to cast molten materials to slabs.

en	In order to produce iron plate you can use {0} gathered from the abandoned buildings nearby. Later on you will be able to set up a mining operation to smelt {1} directly.

en	Build a {0} and 2x {1}. Connect them together using {2}. The molten channels are needed since the molten iron is too hot to be transported by trucks.

en	Build and attach a {0} to the {1} either directly or via pipe (which can be found in the transports category).

en	Since you don’t have access to coal mining yet, build a {0} to produce coal from wood. Don’t forget to attach a {1} to it as well. You can even share the same {1} which is used for {2}. To learn how to get wood, read the tutorial for {3}.

en	Watch the furnace recipe in progress whilst trucks automatically supply it with {0} and coal. Iron slabs produced in a {1} will be stored there until trucks can find a place for them to be delivered. Later, you will be able to unlock and build conveyor belts to deliver iron directly to your production buildings or storage.

en	It is beneficial to use conveyor belts and pipes to transport goods from production buildings to storages and let trucks to balance the inventory between storages. This helps keep truck utilization high since they can always travel fully loaded. It also gives machines an extra input and output buffer for uninterrupted operation.

en	For example, {0} can benefit by having {1} and {2} storage silos attached via conveyor belts.

en	A storage unit will not actively request products from trucks by default. To change this, drag the green slider marked as {0} to the right. This makes the storage request products until it gets filled up to the green slider.

en	For storages that you do not want full (such as {0}, pictured below), you can use the {1} slider to set the threshold which vehicles will automatically retrieve materials and store them at another available storage.

en	Note that the red/green sliders have no effect on connected transports. For example, a storage set to {0} will still continue to output products via connected transports, ignoring any rules set to the storage.

en	You can also set up alerts to be notified if the storage becomes either too full or too empty which would prevent connected machines from performing correctly. This is ideal for alerting you if a critical material providing storage, such as coal to a power plant, is running low.

en	Once machines are connected via transports and a first product is delivered / received, trucks will no longer try to deliver / receive that type of product. You can manually override this behavior via the logistics panel in each machine in {0} and {1} panels.

en	Storages with transports

en	The colored outlines on the designation squares lets you determine many things.

en	light green square: is accessible and will be used

en	yellow green square with a red outline: is not accessible yet

en	darkened green square: already fulfilled and will be ignored

en	The numbers on the designation indicate the height of the terrain level.

en	To dump materials on the terrain, select the dumping designation tool {0} in the bottom toolbar (1). Hover over the terrain to see your starting direction and elevation of the tool (2). Left click and drag to create a dumping designation (3). Important is that dump designations should start at or below terrain, otherwise they cannot be accessed by trucks.

en	The {0} has the option to filter what products can be dumped within its managed area. This managed area ignores the global dumping filter which is ideal for restricting what materials can be dumped. For example, you can only allow {1} to be dumped in a specific area by removing it from the global dumping filter and adding it to dumpable products in the {0} window.

en	{0} dumping filter

en	Dumping designations show what the terrain will look like when completed.

en	The {0} key will toggle the designation tool between a sloped designation (1) for placing terrain in an ascending / descending ramp and flat designation (2).

en	The {0} key (1) will rotate ramp designations clockwise to choose which direction the slope will go. When snapped to another designation the {0} key just toggles the slope (2).

en	The {0} and {1} keys (1) will raise (2) and lower (3) the designation respectively, allowing you to control the target height. Remember that dumping designations with all edges above the terrain cannot be accessed by trucks.

en	Trucks dump products automatically. If there is a dumpable product that needs to be disposed of and no machine or storage that accepts it, trucks will automatically navigate to the nearest designation to dump it.

en	There are many products that can be dumped. If you are ever curious if a product can be dumped, open the Recipes screen {0} by clicking on the icon in the bottom right (1), navigate to the product (2), and check if dumping is an option for consumption (3).

en	What can be dumped

en	Global dump filters choose what products can be dumped in designated areas across the island by default. For example, if you only wanted {0} and {1} used as dumping materials, you could remove any other products listed there besides those two.

en	Global dump filters

en	Pipes & conveyor belts
cs	Logistika

en	Trucks can go under any conveyors or pipes that are at height {0} or higher. However, taller vehicles such as excavators cannot go under them. In order to let taller vehicles pass, you must build a {1}.

en	Transports (pipes and conveyor belts) are an alternative way of transporting products around your factory. They reduce demands on your truck logistics and make product deliveries more steady.

en	You can see which products are making trucks the most busy in the {0} tab.

en	Split and merge transports by simply connecting them to each other. If you need control over priorities and ratios, research {0} to get balancers with advanced capabilities.

en	You can also start building a transport by hovering over the red/green arrow next to a building/transport port while the construction menu is open.

en	Most of the transports (except {0}) can go up/down by pressing {1} keys during the design process. This is handy when trying to make space for vehicles to go under.

en	You can build transports stacked on top of each other. To make it easier, toggle {0} key while placing a transport to prevent it from snapping to any existing one.

en	Tree planting

en	Tree planting provides a renewable source of wood. To start, you need to obtain tree saplings by growing them on farms.

en	A {0} is required to designate tree replanting zones. It has an area which is the working space where the assigned vehicles will operate. It can be changed similarly as in {2}. To plant & harvest trees, you need to place forestry designations inside the area by clicking on {1}.

en	You also need to build a vehicle called {0} and assign it to the {1}. Once tree saplings are available, the {0} automatically picks them up and plants them onto the designations.

en	Tree harvesters will automatically cut down fully grown trees as long as the trees are situated on tower’s designations.

en	You can also place trees manually to have them planted exactly where you want. The available types of trees can be found in the build menu. Manually placed trees are planted by the {0} as well.

en	Trucks

en	Trucks are the most versatile option to transport products around the island. They can transport almost every product except molten materials or hot gasses such as steam.

en	Anytime there is a machine that needs a product, trucks will try to find a source and deliver it. The same goes for construction.

en	Trucks can get very busy if there are lots of jobs to do. You can see the current load in the overview panel on the top left of the screen. If the load is high, consider building more trucks or automating products delivery building pipes and conveyors.

en	When trucks become too busy, deliveries that are critical to your factory operation may not be completed on time. To help with this, you can set higher priority on places where products are needed the most. The lower the number, the higher the priority.

en	Trucks usually wait until there is enough cargo to transport to make their trip worth it. If you want trucks to always prefer driving fully loaded to further optimize their journey, you can disable {0}.

en	Don’t forget that trucks require fuel and maintenance, failing to provide these may grind your logistics to a halt and cause problems.

en	You can use unity to instantly deliver/remove products to/from construction in order to finish construction projects quickly.

en	This tool enables you to drag over an area to order quick delivery/removal for all selected buildings. If there is no product delivery possible, this tool will act as a boost toggle.

en	The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). Then click and drag across the desired buildings (2).

en	Vehicles accessibility

en	When there is terrain dug from underneath a building or landslide that buries a building it may trigger building collapse. In that case the building gets lost and it can trigger further landslides and collapses. When mining a deeper mine, terrain can also collapse blocking vehicles from entering or exiting the mine.

en	Each material has its own properties on how steep an angle it can hold until it collapses.

en	You can build {0} to prevent terrain from uncontrolled collapse. These are designed to hold terrain in place. They can hold up to {1} tiles of terrain.

en	Retaining walls are best built before mining/dumping. They also cannot be built on top of any previously designated mining/dumping areas. Use {0} and {1} keys to raise or lower the wall.

en	Any terrain higher or lower than {0} beside the retaining wall will cause it to collapse.

en	{0} can be also used to create a contained place for dumping in otherwise unsuitable areas.

en	Dumping waste

en	Your population generates waste that needs to be collected to maintain healthy conditions in your settlement.

en	Build a {0} and attach it to your settlement. It will automatically store waste generated by the settlement’s population.

en	Set up dumping designations ({0}) anywhere on your island.

en	Your trucks will automatically pick up waste from {0} and dump it on the ground. To learn more about dumping, see the {1} tutorial

en	Note that the amount of general waste your population produces depends on the amount of supply they get and whether they recycle. It is not possible to get rid of the general waste entirely, but later on you will be able to research more ways to deal with the waste.

en	World structures

en	When you first discover a world mine, you must repair it before exploiting it. This is done by selecting the structure icon on the map and clicking {0} (1). The {1} will now have the option of loading the supplies necessary to repair that structure (2). Once loaded, they must be delivered by your main ship to begin the repairs.

en	World Structures have a configuration window when selected on the {0} (1). You can select the {1} (2) that determines the rate of production but it also affects how many workers are required to work there and the {2} cost associated with it (3). You can increase the maximum {1} by upgrading the structure (4). In emergencies, you can load cargo to your ship when it’s present (5).

en	For more information on using cargo ships and depots to automate collection of these supplies, visit {0} tutorial.

en	Reset progress

en	Reset done!

en	Tutorial progress

en	Resets your tutorial progress so you get notified on any new tutorial which you have already seen before.

en	Enables tutorials and goals that grant rewards on completion

en	Tutorials (recommended)

en	Tree harvesting

en	User interface
cs	UI

en	Click or drag over an area of structures to apply this tool. It performs quick build, quick removal, or toggles production boost based on the context.

en	Unsorted saves

en	Your blueprints were copied to the new location shown below.

en	The game also uses a new folder location to store your save files.

en	New blueprints location:

en	New location:

en	Note: The old folder still exists, and contains data from the game version before Update 1.

en	Old location:

en	Type description.

en	Update description.

en	Update description for this item.

en	Upgrade

en	Right click or drag over an area of structures to cancel any ongoing upgrades

en	Click or drag over an area of structures to upgrade them

en	Fuel for ships

en	Starvation

en	Utilizes a large set of centrifuges to concentrate uranium-235 isotope out of natural uranium (a process called isotope separation). The resulting product is fissile uranium, ready to undergo a chain reaction in a nuclear reactor.
cs	Využívá velkou sadu odstředivek ke koncentraci izotopu uranu-235 z přírodního uranu (proces zvaný separace izotopů). Výsledným produktem jsou štěpné uranové pelety připravené k řetězové reakci v jaderném reaktoru. Pelety ještě nejsou radioaktivní a lze s nimi manipulovat ručně.

en	{entity} is struggling to find a destination it can reach.

en	{entity} is struggling to find a destination it can reach.

en	{entity} cannot reach destination.

en	Driving to destination

en	Invalid state

en	Loading cargo

en	Navigating

en	Processing surface

en	Searching for a valid terrain designation

en	Unloading cargo

en	Assigned to buildings

en	Assigned to tree harvesting

en	Number of vehicles owned / limit of vehicles. The limit can be increased via research.

en	Vehicles maintenance

en	Version: {0}

en	press now

en	Dumps liquid into the ocean. Some liquid will cause water pollution which can affect health and happiness of your people. Works at the maximum height of {0} from the ocean level.
cs	Umožňuje vypouštění tekutin do ocenánu. Některé tekutiny způsobí znečištění vody které může ovlivnit zdraví a spokojenost tvých lidí.

en	Windows shortcuts

en	The number of workers available. To get more workers increase your population. You can do so by building a beacon, explore the world map or apply edicts.

en	Available to pick up

en	Warning: {0} of production is currently wasted due to a lack of Unity, resulting in an actual output of {1}. This penalty can increase over time.

en	Prepare for the ultimate challenge on You Shall Not Pass, an experimental map designed to push your skills to the limit! The starting point is a tiny valley with limited space, yet it is abundant in resources. Your task? Ascend to the top plateau before you run out of space (and coal). Once at the top, you are rewarded with a flat area for building a vast factory so you can utilize all the resources available to you. Will your excavators win the race against time or will your factory spiral out of control as your resources sputter out? Only the captains with the most robust plans (and trousers) can conquer this island of pain. This map is for experts only.
cs	Experimentální mapa, na které si můžete vyzkoušet své schopnosti. Startovní lokace se nachází ve velmi malém a stísněném údolí, a přestože máte k dispozici obrovské množství zdrojů, musíte se dostat na horní plošinu dříve, než vám dojde uhlí a dřevo. Po dosažení vrcholu jste odměněni velkou plochou pro stavbu rozsáhlé továrny, abyste mohli využít všechny dostupné zdroje. Tato mapa je určena pouze pro experty.