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DifficultyUnity__Easy
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Increased Unity generation
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DifficultyUnity__Hard
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Increased Unity generation. Some Unity actions are more expensive.
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DifficultyUnity__Normal
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Standard Unity generation
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DiffOption__GraduallyStops
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Gradually stops
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DiffOption__RunsOnUnity
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Runs on Unity
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DiffOption__SlowsDown
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Slows down
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DiffOption__StopsWorking
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Stops working
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Dlc__Detail
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DLC
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Economy
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Economy
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ElectrolyzerT2__name
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Electrolyzer II
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EntityCannotBeReached__name
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Vehicles can't reach {entity}.
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EntityCannotBeReachedDesc
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Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
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EntityComputingConsumptionTooltip__Consuming
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Computing that is currently being consumed
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EntityComputingConsumptionTooltip__NotConsuming
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Computing consumed when operational (currently not consuming)
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EntityComputingConsumptionTooltip__NotEnough
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Computing required to operate (currently not enough)
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EntityElectricityConsumptionTooltip__Consuming
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Electricity that is currently being consumed
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EntityMonthlyUnitTooltip__Consuming
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Monthly Unity that is currently being consumed
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EntityMonthlyUnitTooltip__NotConsuming
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Monthly Unity consumed when operational (currently not consuming)
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EntityMonthlyUnitTooltip__NotEnough
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Monthly Unity required to operate (currently not enough)
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EntityStatus__PartiallyStuck
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Partially stuck
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