|
DistillationTowerT2__name
|
Distillation (stage II)
|
Distillation (stage II)
|
|
DistillationTowerT3__name
|
Distillation (stage III)
|
Distillation (stage III)
|
|
docksCategory__name
|
Cargo docks
|
Cargo docks
|
|
DumpingFilter__Empty
|
Nothing allowed to be dumped
|
Nothing allowed to be dumped
|
|
DumpingFilter__Title
|
What can be dumped here
|
What can be dumped here
|
|
DumpingFilter__Tooltip
|
Configures which materials are allowed to be dumped by trucks on the designations that are managed here.
|
Configures which materials are allowed to be dumped on the designations that are managed here.
|
|
ElectricityStats
|
Electricity statistics
|
Electricity statistics
|
|
Electrolyzer__desc
|
Decomposes a product into simpler substances by passing an electric current through it.
|
Elektrificeret samlebånd som er hurtigere og kan producere mere avanceret produkter.
|
|
Enabled
|
Enabled
|
Enabled
|
|
EnableMods__ToggleLabel
|
Enable mods (restart required)
|
Enable mods (restart required)
|
|
EnableMods__Tooltip
|
Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk.
|
Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk.
|
|
EngineT1__name
|
Ship engine
|
Ship engine
|
|
EngineT2__name
|
Ship engine II
|
Ship engine II
|
|
EngineT3__name
|
Ship engine III
|
Ship engine III
|
|
EntityComputingConsumptionTooltip
|
Computing consumed when operational
|
Computing consumed when operational
|
|
EntityComputingProductionTooltip
|
Computing generated when operational
|
Computing generated when operational
|
|
EntityElectricityConsumptionTooltip
|
Electricity consumed when operational
|
Electricity consumed when operational
|
|
EntityElectricityProductionTooltip
|
Maximal electricity output generated
|
Maximal electricity output generated
|
|
EntityRepair__Tooltip
|
Emergency quick-repair that costs Unity
|
Emergency quick-repair that costs Unity
|
|
EntityStatus___NuclearReactor_Overheated
|
Overheated
|
Overheated
|