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Health__Tooltip
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Health of your population can be affected by many factors which will be always listed in the table below. Positive health generates Unity and also leads to growth of your population. On the other hand, negative health gives penalty to Unity and leads to decrease of your population. There are settlements services that can help you to increase health of your population, such as clean water, healthcare or food variety.
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HealthBonus__desc
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Increase safety conditions to get extra +{0} health points.
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HealthBonus__name
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Health boost
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HealthCareNeed__name
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Hospitals
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HealthPointsCat_AirPollution__name
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Air pollution
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HealthPointsCat_AirPollutionShips__name
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Ships pollution
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HealthPointsCat_AirPollutionVehicles__name
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Vehicles pollution
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HealthPointsCat_Base__name
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Base
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HealthPointsCat_Disease__name
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Disease
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HealthPointsCat_Edicts__name
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Edicts
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HealthPointsCat_Food__name
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Food
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HealthPointsCat_Healthcare__name
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Healthcare
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HealthPointsCat_LandfillPollution__name
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Landfill pollution
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HealthPointsCat_WasteInSettlement__name
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Settlement waste
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HealthPointsCat_WaterPollution__name
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Water pollution
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Hospital__desc
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Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work.
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Hospital__name
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Clinic
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Hospital_InputsTooltip
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This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island.
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Hospital_MortalityReduction
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Mortality reduction
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Hospital_MortalityReductionTooltip
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Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
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