Context English Danish
Health__Tooltip Health of your population can be affected by many factors which will be always listed in the table below. Positive health generates Unity and also leads to growth of your population. On the other hand, negative health gives penalty to Unity and leads to decrease of your population. There are settlements services that can help you to increase health of your population, such as clean water, healthcare or food variety.
HealthBonus__desc Increase safety conditions to get extra +{0} health points.
HealthBonus__name Health boost
HealthCareNeed__name Hospitals
HealthPointsCat_AirPollution__name Air pollution
HealthPointsCat_AirPollutionShips__name Ships pollution
HealthPointsCat_AirPollutionVehicles__name Vehicles pollution
HealthPointsCat_Base__name Base
HealthPointsCat_Disease__name Disease
HealthPointsCat_Edicts__name Edicts
HealthPointsCat_Food__name Food
HealthPointsCat_Healthcare__name Healthcare
HealthPointsCat_LandfillPollution__name Landfill pollution
HealthPointsCat_WasteInSettlement__name Settlement waste
HealthPointsCat_WaterPollution__name Water pollution
Hospital__desc Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work.
Hospital__name Clinic
Hospital_InputsTooltip This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island.
Hospital_MortalityReduction Mortality reduction
Hospital_MortalityReductionTooltip Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.