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TutorialOnCrisis__part7a
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The most robust but expensive setup is to have a backup plant like in the real world. This can, for instance, be an array of diesel generators that are ready to kick in when power drops.
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TutorialOnCrisis__part7b
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This works by default because a {0} has lower production priority than standard generators connected to turbines. You can reconfigure power generation priority for any power generator yourself. Note that machines consume less maintenance when they are idle.
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TutorialOnCrisis__part8V2
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In case of the worst emergency, you can also boost a machine. Boost enables machines to work without power at the monthly cost of {0}.
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TutorialOnCutTool__part1
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This tool is similar to the copy tool, but it removes the copied buildings. It only works for ghost buildings whose construction has not started yet.
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TutorialOnCutTool__part2
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The tool can be activated by pressing {0} or by clicking the icon in the toolbar (1). You can also press {1} while hovering your cursor over a building to cut it instantly, which can be handy when making quick adjustments.
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TutorialOnDiesel2__part1
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{0} can be produced by distilling {1} in the {2}. To extract {1}, build an {3} on top of an oil reservoir. When an {3} is selected for building, you will see black bars revealing locations of the oil reservoir.
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TutorialOnDiesel2__part2
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The <b>resources overlay</b> can be also displayed at any time by toggling it in the bottom-left panel.
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TutorialOnDiesel2__part3
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When production buildings are selected, icons showing input and output products will be displayed above the connection ports so you can determine where everything will go in and come out. Connect 3x {0} to a {1} using <b>pipes</b>.
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TutorialOnDiesel2__part4
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There are limited underground supplies of {0} on the island. Later in the game you will be able to find additional {0} resources on the world map. In order to find them you will need to use your ship and explore the surroundings.
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TutorialOnDiesel2__part5
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Diesel production is not a clean process, it produces <b>{0}</b> and <b>{1}</b>. {1} can be released via a {2} and {0} can be dumped into the ocean with a {3}. Note that releasing pollutants to the environment will have negative effects on your population when done in large volumes.
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TutorialOnDiesel2__part5Heading
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Waste products
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TutorialOnDumping__name
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Dumping
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Odpady a skládky
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TutorialOnFarmFertility__name
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Farm fertility
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TutorialOnFarming__water2
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Having an external source of water is vital for reliable farming. This requires upgrading farms with irrigation systems (unlocked via research). <b>Irrigated Farms</b> only consume water when the soil gets dry so externally supplied water does not get wasted.
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TutorialOnFertility__fertilizers1
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Farmer’s biggest dream are fertilizers. They can increase the soil fertility beyond the natural equilibrium value, some even beyond 100%!
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TutorialOnFertility__fertilizers2
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To make fertilizers work, you need to connect a <b>pipe with fertilizer</b> product to the farm (1) and drag the <b>fertility target slider</b> (2) to the desired level. The farm will automatically fertilize the soil to the selected level. Note that each fertilizer type has its own maximum fertilization target which is displayed in the <b>Fertilizers Overview UI</b>.
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TutorialOnFertility__fertilizers3
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Note that the higher your soil fertilization target is the lower the natural replenishment is. And once fertility climbs above 100%, the natural replenishment will turn negative which will require even more fertilizer to sustain it.
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TutorialOnFertility__fertilizersHeading
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Fertilizers
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TutorialOnFertility__part1
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Crop yield is based on <b>soil fertility</b>. If a farm has 50% soil fertility it will only have a 50% yield of products. Crops consume fertility as they grow but fertility is also naturally replenished over time (an empty farm would eventually reach 100% fertility).
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TutorialOnFertility__part2
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Note that soil fertility does not affect crop water consumption or growth duration. This means that crops growing on more fertile soil will not only yield more but also will be more water-efficient (greater yield for the same amount of water).
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