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TutorialOnTerDumping__part5
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The {0} and {1} keys (1) will raise (2) and lower (3) the designation respectively, allowing you to control the target height. Remember that dumping designations with all edges above the terrain cannot be accessed by trucks.
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TutorialOnTerDumping__part7
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Trucks dump products automatically. If there is a dumpable product that needs to be disposed of and no machine or storage that accepts it, trucks will automatically navigate to the nearest designation to dump it.
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TutorialOnTerDumping__part8
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There are many products that can be dumped. If you are ever curious if a product can be dumped, open the <b>Recipes screen</b> {0} by clicking on the icon in the bottom right (1), navigate to the product (2), and check if dumping is an option for consumption (3).
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TutorialOnTerDumping__part8Heading
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What can be dumped
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TutorialOnTerDumping__part9
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Global dump filters choose what products can be dumped in designated areas across the island by default. For example, if you only wanted {0} and {1} used as dumping materials, you could remove any other products listed there besides those two.
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TutorialOnTerDumping__part9Heading
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Global dump filters
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TutorialOnTransports__name
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Pipes & conveyor belts
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TutorialOnTransports2__height
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Trucks can go under any conveyors or pipes that are at height {0} or higher. However, taller vehicles such as excavators cannot go under them. In order to let taller vehicles pass, you must build a {1}.
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TutorialOnTransports2__part1
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Transports (pipes and conveyor belts) are an alternative way of transporting products around your factory. They reduce demands on your truck logistics and make product deliveries more steady.
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TutorialOnTransports2__part2
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You can see which products are making trucks the most busy in the {0} tab.
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TutorialOnTransports2__part3
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Split and merge transports by simply connecting them to each other. If you need control over priorities and ratios, research {0} to get balancers with advanced capabilities.
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TutorialOnTransports2__part4
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You can also start building a transport by hovering over the red/green arrow next to a building/transport port while the construction menu is open.
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TutorialOnTransports2__part5
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Most of the transports (except {0}) <b>can go up/down</b> by pressing {1} keys during the design process. This is handy when trying to make space for vehicles to go under.
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TutorialOnTransports2__part7
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You can build transports <b>stacked on top of each other</b>. To make it easier, toggle {0} key while placing a transport to <b>prevent it from snapping</b> to any existing one.
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TutorialOnTreesPlanting__name
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Tree planting
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TutorialOnTreesPlanting__part1
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Tree planting provides a renewable source of wood. To start, you need to obtain <b>tree saplings</b> by growing them on <b>farms</b>.
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TutorialOnTreesPlanting__part2
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A {0} is required to designate tree replanting zones. It has an area which is the working space where the assigned vehicles will operate. It can be changed similarly as in {2}. To plant & harvest trees, you need to place forestry designations inside the area by clicking on {1}.
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TutorialOnTreesPlanting__part3
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You also need to build a vehicle called {0} and assign it to the {1}. Once tree saplings are available, the {0} automatically picks them up and plants them onto the designations.
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TutorialOnTreesPlanting__part4
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Tree harvesters will automatically cut down fully grown trees as long as the trees are situated on tower’s designations.
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TutorialOnTreesPlanting__part5
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You can also place trees manually to have them planted exactly where you want. The available types of trees can be found in the build menu. Manually placed trees are planted by the {0} as well.
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